mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
593 lines
29 KiB
JSON
593 lines
29 KiB
JSON
{
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"skills-list": "acrobatics,athletics,deception,electronics,engineering,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,sleight_of_hand,stealth,survival,vehicle_handling",
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"npc-options-u": "OPZIONI PNG",
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"name-u": "NAME",
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"npc-type-u": "TIPO PNG",
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"npc-type-place": "Medium organic, any evil alignment",
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"armor-class-u": "ARMOR CLASS",
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"class-u": "CLASS",
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"type-u": "TIPO",
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"abilities-u": "ABILITIES",
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"npc-armor-place": "Heavy",
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"shp": "Shield Points",
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"hit-points-u": "PUNTI FERITA",
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"formula-u": "FORMULA",
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"shield-points-u": "SHIELDS",
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"speed-u": "VELOCITÀ",
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"npc-speed-place": "12 m., fly 24m.",
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"attributes-u": "ATTRIBUTES",
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"str-u": "FOR",
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"dex-u": "DES",
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"con-u": "IST",
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"int-u": "INT",
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"wis-u": "SAG",
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"cha-u": "CAR",
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"saves-u": "TIRI SALVEZZA",
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"skills-u": "SKILLS",
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"acrobatics-u": "ACROBAZIA",
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"vehicle_handling-u": "VEHICLE HANDLING",
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"electronics-u": "ELECTRONICS",
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"athletics-u": "ATLETICA",
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"deception-u": "INGANNO",
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"history-u": "STORIA",
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"insight-u": "INTUIZIONE",
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"intimidation-u": "INTIMIDIRE",
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"investigation-u": "INDAGARE",
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"medicine-u": "MEDICINA",
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"science-u": "SCIENCE",
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"perception-u": "PERCEZIONE",
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"performance-u": "INTRATTENERE",
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"persuasion-u": "PERSUASIONE",
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"engineering-u": "ENGINEERING",
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"sleight_of_hand-u": "SLEIGHT OF HAND",
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"stealth-u": "FURTIVITÀ",
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"survival-u": "SOPRAVVIVENZA",
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"damage-vuln-u": "VULNERABILITÀ AI DANNI",
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"npc-dmg-vuln-place": "fuoco",
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"damage-res-u": "RESISTENZA AI DANNI",
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"npc-dmg-res-place": "freddo",
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"damage-imm-u": "IMMUNITÀ AI DANNI",
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"npc-dmg-imm-place": "fulmine, tuono",
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"cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
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"npc-cond-imm-place": "stunned",
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"senses-u": "SENSI",
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"npc-senses-place": "darkvision 30m., passive Perception 16",
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"langs-u": "LINGUAGGI",
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"lang-u": "LANGUAGE",
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"npc-langs-place": "Binary",
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"challenge-u": "SFIDA",
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"xp-u": "XP",
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"spellcast-npc-u": "PNG INCANTATORE",
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"spell-ability-u": "CARATTERISTICA DA INCANTATORE",
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"none-u": "NONE",
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"strength-u": "FORZA",
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"strength-save-u": "TS SULLA FORZA",
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"dexterity-u": "DESTREZZA",
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"dexterity-save-u": "TS SULLA DESTREZZA",
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"constitution-u": "COSTITUZIONE",
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"constitution-save-u": "TS SULLA COSTITUZIONE",
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"intelligence-u": "INTELLIGENZA",
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"intelligence-save-u": "TS SU INTELLIGENZA",
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"wisdom-u": "SAGGEZZA",
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"wisdom-save-u": "TS SU SAGGEZZA",
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"charisma-u": "CHARISMA",
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"charisma-save-u": "TS SU CARISMA",
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"spell-dc-u": "CD INCANTESIMO",
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"spell-atk-bonus-u": "BONUS DI ATTACCO INCANTESIMI",
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"sentinel-spell-level-u": "SENTINEL SPELL LEVEL",
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"tech-points-u": "TECH POINTS */MAX",
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"tech-points-spend-u": "TECH POINTS MAX SPEND",
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"has-reaction-u": "HA REAZIONE",
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"leg-actions:-u": "AZIONI LEGGENDARIE:",
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"gen-opts-u": "OPZIONI GENERALI",
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"npc-u": "PNG",
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"roll-queries:-u": "OPZIONI LANCIO:",
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"always-adv": "Lancia Sempre con Vantaggio",
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"adv-toggle": "Attiva Vantaggio",
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"query-adv": "Domanda Vantaggio",
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"never-adv": "Non Lanciare Mai con Vantaggio",
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"whisp-rolls-gm:-u": "SUSSURRA TIRI AL GM:",
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"never-whisp": "Non sussurrare mai i Tiri",
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"query-whisp": "Chiedi Sussurro",
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"always-whisp": "Sussurrare sempre i tiri",
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"auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
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"never-dmg": "Non Tirare i Danni in Automatico",
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"always-dmg": "Tira Danni & Crit in Automatico",
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"ac": "Classe Armatura",
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"hp": "Punti Ferita",
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"shields": "Shields",
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"speed": "Velocità",
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"language-proficiencies": "Language Proficiencies:",
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"skill-proficiencies": "Skill Proficiencies:",
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"weapon-proficiencies": "Weapon Proficiencies",
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"armor-proficiencies": "Armor Proficiencies:",
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"saving-throw": "Tiri Salvezza",
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"str": "For",
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"dex": "Des",
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"con": "Cos",
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"int": "Int",
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"wis": "Sag",
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"cha": "Car",
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"skills": "Abilità",
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"acrobatics": "Acrobazia",
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"vehicle_handling": "Vehicle Handling",
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"electronics": "Electronics",
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"athletics": "Atletica",
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"deception": "Raggirare",
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"history": "Storia",
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"insight": "Intuizione",
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"intimidation": "Intimidazione",
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"investigation": "Investigare",
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"medicine": "Medicina",
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"science": "Science",
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"perception": "Percezione",
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"performance": "Performance",
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"persuasion": "Persuasione",
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"engineering": "Ingegneria",
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"sleight_of_hand": "Mano lesta",
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"stealth": "Furtività",
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"survival": "Sopravvivenza",
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"dmg-vuln": "Vulnerabilità ai danni",
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"dmg-res": "Resistenze ai danni",
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"dmg-imm": "Immunità ai danni",
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"cond-imm": "Immunità alle condizioni",
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"senses": "Sensi",
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"langs": "Lingue",
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"challenge": "GS",
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"npc-trait-name-place": "Aggressive.",
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"npc-trait-desc-place": "As a Bonus Action...",
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"actions": "Azioni",
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"adv": "Vantaggio",
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"norm": "Normale",
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"disadv": "Svantaggio",
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"name:-u": "NOME:",
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"roll:-u": "ROLL:",
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"attack-u": "ATTACCO",
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"type:-u": "TIPO:",
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"melee": "Mischia",
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"ranged": "A distanza",
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"range-reach:-u": "GITTATA/PORTATA",
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"range-reach-place": "20m/40m.",
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"to-hit:-u": "PER COLPIRE:",
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"target:-u": "BERSAGLIO:",
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"target:": "Bersaglio:",
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"to-hit-place": "Un bersaglio",
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"on-hit:-u": "COLPITO:",
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"on-hit-place": "Da taglio",
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"on-hit2:-u": "COLPITO 2:",
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"on-hit-2-place": "fuoco",
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"hit:": "Colpo: ",
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"reactions": "Reazioni",
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"npc-repeating-name-place": "Parata.",
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"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
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"spells": "Incantesimi",
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"prep-u": "PREP",
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"school:-u": "SCUOLA:",
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"biotic": "Biotic",
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"combat": "Combat",
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"tech": "Tech",
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"ritual": "Rituale",
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"ritual-l": "rituale",
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"range:-u": "GITTATA:",
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"range:": "Range:",
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"components:-u": "COMPONENTI:",
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"components:": "Componenti:",
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"spell-concentration": "C",
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"concentration-u": "CONCENTRAZIONE",
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"concentration": "Concentrazione",
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"duration:-u": "DURATA:",
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"duration:": "Durata:",
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"difficulty-class-abv": "CD",
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"output:-u": "RISULTATO:",
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"spellcard-u": "CARTA INCANTESIMO",
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"spell-atk:-u": "BA INCANTESIMI",
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"none": "Nessuno",
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"dmg:-u": "DANNO:",
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"dmg2:-u": "DANNO 2:",
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"healing:-u": "CURA",
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"add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA",
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"effect:-u": "EFFETTO:",
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"npc-atk-effect-place": "Metà Danno",
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"desc:-u": "DESCRIZIONE:",
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"at-higher-lvl:-u": "A livelli superiori:",
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"at-higher-lvl": "A livelli superiori",
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"higher-lvl-cast": "Lancio ai livelli superiori",
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"leg-actions": "Azioni Leggendarie",
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"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
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"adv-u": "VANTAGGIO",
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"norm-u": "NORMALE",
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"disadv-u": "SVANTAGGIO",
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"core-u": "SCHEDA",
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"bio-u": "BIO",
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"spells-u": "INCANTESIMI",
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"feats-u": "FEATS",
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"review-u": "REVIEW",
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"char-name-u": "NOME DEL PERSONAGGIO",
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"class-level-u": "CLASSE & LIVELLO",
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"background-u": "BACKGROUND",
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"background": "Sfondo",
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"race-u": "RACE",
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"alignment-u": "ALIGNMENT",
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"alignment": "Alignment:",
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"exp-pts-u": "PUNTI ESPERIENZA",
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"inspiration-u": "ISPIRAZIONE",
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"prof-bonus-u": "BONUS DI COMPETENZA",
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"strength": "Forza",
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"strength-save": "Tiro salvezza su Forza",
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"dexterity": "Destrezza",
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"dexterity-save": "Tiro Salvezza su Destrezza",
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"constitution": "Costituzione",
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"constitution-save": "Tiro salvezza su Costituzione",
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"intelligence": "Intelligenza",
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"intelligence-save": "Tiro Salvezza su Intelligenza",
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"wisdom": "Saggezza",
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"wisdom-save": "Tiro Salvezza Su Saggezza",
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"charisma": "Carisma",
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"charisma-save": "Tiro Salvezza su Carisma",
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"saving-throws-u": "TIRI SALVEZZA",
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"acrobatics-core": "Acrobazia <span>(Des)</span>",
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"vehicle_handling-core": "Vehicle Handling <span>(Dex)</span>",
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"electronics-core": "Electronics <span>(Int)</span>",
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"athletics-core": "Atletica <span>(For)</span>",
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"deception-core": "Inganno <span>(Car)</span>",
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"history-core": "Storia <span>(Int)</span>",
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"insight-core": "Intuizione <span>(Sag)</span>",
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"intimidation-core": "Intimidire <span>(Car)</span>",
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"investigation-core": "Indagare <span>(Int)</span>",
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"medicine-core": "Medicina <span>(Sag)</span>",
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"science-core": "Science <span>(Int)</span>",
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"perception-core": "Percezione <span>(Sag)</span>",
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"performance-core": "Intrattenere <span>(Car)</span>",
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"persuasion-core": "Persuasione <span>(Car)</span>",
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"engineering-core": "Engineering <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Furtività <span>(Des)</span>",
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"survival-core": "Sopravvivenza <span>(Sag)</span>",
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"pass-wis-u": "SAGGEZZA (PERCEZIONE) PASSIVA",
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"tool-u": "STRUMENTO",
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"pro-u": "COMP",
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"attr-u": "CARATTERISTICHE",
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"prof-bonus:-u": "BONUS DI COMPETENZA:",
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"prof-u": "COMPETENTE",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "MAESTRIA",
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"jack-of-all-u": "FACTOTUM",
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"attr:-u": "CARATTERISTICHE:",
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"tool-prof-u": "COMPETENZE NEGLI STRUMENTI",
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"other-prof-langs-u": "ALTRE COMPETENZE & LINGUAGGI",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "Iniziativa",
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"init-u": "INIZIATIVA",
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"hp-max-u": "Massimo dei Punti Ferita",
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"hp-current-u": "PUNTI FERITA ATTUALI",
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"temp-hp-u": "TEMPORARY HIT POINTS",
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"shield-max-u": "Shield Max",
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"shields-u": "SHIELDS",
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"shield-regen-u": "Shield Regen",
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"barrier-max-ticks-u": "Barrier Max Ticks",
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"barrier-ticks-u": "Barrier Ticks",
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"barrier-max-uses-u": "Barrier Max Uses",
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"barrier-uses-u": "Barrier Uses",
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"total": "Totale",
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"barrier-u": "BARRIER",
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"hit-dice-u": "DADI VITA",
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"successes-u": "SUCCESSI",
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"failures-u": "FALLIMENTI",
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"death-save-u": "TS CONTRO MORTE",
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"death-saves-u": "TS CONTRO MORTE",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "Svantaggio alle prove di caratteristica",
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"exhaustion-2": "Velocità dimezzata",
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"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
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"exhaustion-4": "Punti ferita massimi dimezzati",
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"exhaustion-5": "Velocità ridotta a 0",
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"exhaustion-6": "Morte",
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"indoctrination-setting-u": "SHOW INDOCTRINATION TRACKING:",
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"indoctrination-u": "INDOCTRINATION LEVEL",
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"indoctrination-0": "No effect",
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"indoctrination-1": "DC 12 Long rest takes an additional 4 hours.",
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"indoctrination-2": "DC 14 Disadvantage on Charisma skill checks.",
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"indoctrination-3": "DC 16 Disadvantage on Wisdom and Intelligence skill checks.",
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"indoctrination-4": "DC 18 If you don't follow the voice in your head's commands, 2d10 psychic damage. Bypasses shields.",
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"indoctrination-5": "DC 20 Charmed to the voice in your head.",
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"indoctrination-6": "Death by becoming a thrall",
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"atk-u": "ATT",
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"dmg-type-u": "DANNO/TIPO",
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"attack:-u": "ATTACCO:",
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"proficient-u": "COMPETENTE",
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"range-place": "Self (6m cone)",
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"magic-bonus:-u": "EQUIPMENT BONUS:",
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"crit-range-u": "SOGLIA DEL CRIT:",
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"damage:-u": "DANNO:",
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"dmg-type-place": "Piercing",
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"crit:-u": "CRIT:",
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"damage2:-u": "DANNO 2:",
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"saving-throw:-u": "TIRI SALVEZZA:",
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"vs-dc:-u": "VS CD:",
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"spell-u": "INCANTESIMO",
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"flat-u": "FISSA",
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"save": "Save",
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"save-effect:-u": "IN CASO DI SUCCESSO:",
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"save-effect-place": "metà danni",
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"ammunition:-u": "MUNIZIONI:",
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"description:-u": "DESCRIZIONE:",
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"description-place": "Double Tap | Light",
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"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
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"credits-u": "$",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
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"item-name-u": "NOME OGGETTO",
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"equipped-u": "EQUIPAGGIATO",
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"use-as-resource-u": "USARE COME RISORSA",
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"prop:-u": "PROP:",
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"mods:-u": "MOD:",
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"total-weight-u": "PESO TOTALE",
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"immobile-u": "IMMOBILE",
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"heavily-encumbered-u": "PESANTEMENTE INGOMBRATO",
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"encumbered-u": "INGOMBRATO",
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"over-carrying-cap-u": "OLTRE LE CAPACITÀ DI CARICO",
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"equipment-u": "EQUIPAGGIAMENTO",
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"personality-traits-u": "PERSONALITY TRAITS",
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"ideals-u": "IDEALS",
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"bonds-u": "BONDS",
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"flaws-u": "FLAWS",
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"class-resource-u": "RISORSA DI CLASSE",
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"other-resource-u": "ALTRE RISORSE",
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"feats-traits-u": "FEATURES & TRAITS",
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"age-u": "ETÀ",
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"size": "Taglia",
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"height-u": "ALTEZZA",
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"weight-u": "PESO",
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"eye-u": "OCCHI",
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"size-u": "TAGLIA",
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"skin-u": "PELLE",
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"hair-u": "HAIR/FEATURES",
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"gender-u": "GENDER",
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"char-appearance-u": "CHARACTER APPEARANCE",
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"char-backstory-u": "STORIA DEL PERSONAGGIO",
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"allies-orgs-u": "ALLIES & ORGANIZATIONS",
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"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
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"feat-u": "FEAT",
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"treasure-u": "TESORO",
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"spell-save-dc-u": "CD TS INCANTESIMI",
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"cantrips-u": "TRUCCHETTI",
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"casting-time:-u": "TEMPO DI LANCIO:",
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"casting-time:": "Tempo di Lancio:",
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"at-higher-lvl-dmg:-u": "Danno ai livelli superiori",
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"half-dmg-place": "Metà Danno",
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"hit-die:-u": "DADI VITA:",
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"initiative-mod:-u": "MODIFICATORE INIZIATIVA:",
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"glob-saving-mod:-u": "MODIFICATORE TIRI SALVEZZA GLOBALE:",
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"glob-ac-mod:-u": "MODIFICATORE CLASSE ARMATURA GLOBALE:",
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"glob-atk-mod:-u": "GLOBAL ATTACK MODIFIER:",
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"pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:",
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"death-save-mod:-u": "MODIFICATORE TS CONTRO MORTE:",
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"magic-caster-lvl:-u": "CASTER LEVEL:",
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"class-options-u": "OPZIONI DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
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"class:-u": "CLASS:",
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"subclass:-u": "SUBCLASS:",
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"race:-u": "RACE:",
|
||
"subrace:-u": "SUBRACE:",
|
||
"2nd-class:-u": "2ª CLASSE:",
|
||
"lvl:-u": "LIVELLO:",
|
||
"3rd-class:-u": "3ª CLASSE:",
|
||
"4th-class:-u": "4ª CLASSE:",
|
||
"mutliclass-opts-u": "OPZIONI MULTICLASSE",
|
||
"use-cust-class-u": "USA CLASSE PERSONALIZZATA",
|
||
"class-name:-u": "NOME CLASSE:",
|
||
"spellcasting-ability:-u": "CARATTERISTICA DA INCANTATORE:",
|
||
"spell-slots:-u": "SLOT INCANTESIMI:",
|
||
"spell-full-u": "FULL (Adept, Engineer)",
|
||
"spell-half-u": "HALF (Infiltrator, Vanguard)",
|
||
"cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA",
|
||
"normal": "Normale",
|
||
"expertise": "Expertise",
|
||
"skill-opts-u": "OPZIONI ABILITA'",
|
||
"version": "v",
|
||
"always-roll-adv": "Lancia Sempre con Vantaggio",
|
||
"toggle-roll-adv": "Attiva Vantaggio",
|
||
"query-roll-adv": "Domanda Vantaggio",
|
||
"never-roll-adv": "Non Lanciare Mai con Vantaggio",
|
||
"never-whisper-roll": "Non sussurrare mai i Tiri",
|
||
"query-whisper-roll": "Chiedi Sussurro",
|
||
"always-whisper-roll": "Sussurrare sempre i tiri",
|
||
"never-roll-dmg": "Non Tirare i Danni in Automatico",
|
||
"always-roll-dmg": "Tira Danni & Crit in Automatico",
|
||
"add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
|
||
"on": "On",
|
||
"off": "Off",
|
||
"inventory:-u": "INVENTARIO:",
|
||
"compendium-compatible": "Compendio Compatibile",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:",
|
||
"general-opts-u": "OPZIONI GENERALI",
|
||
"transition-text": "Cliccando su una delle immagini sottostanti i dati verranno riformattati dalla tua scheda attuale a questa. Questi cambiamenti sono permanenti e non possono essere annullati.",
|
||
"transition-text-highlight": "Si consiglia di fare una copia della partita prima di usare questo strumento.",
|
||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||
"community-sheet-u": "COMMUNITY SHEET",
|
||
"shaped-sheet-u": "SHAPED SHEET",
|
||
"transition-opts-u": "TRANSITION OPTIONS",
|
||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||
"api-required-u": "(API REQUIRED)",
|
||
"spell_dc_mod:-u": "MOD. CD TS INCANTESIMI:",
|
||
"custom_ac:-u": "CA PERSONALIZZATA:",
|
||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||
"npc-pc": "PNG/PG",
|
||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||
"dungeons-and-dragons-styling": "STILE DUNGEONS AND DRAGONS",
|
||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||
"show": "Mostra",
|
||
"hide": "Nascondi",
|
||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||
"public:-u": "PUBLIC",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "Proficency Die (DMG)",
|
||
"custom": "Personalizzato",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (PHB p176)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||
"automatic": "Automatic",
|
||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||
"cantrip-dice-u": "CANTRIP DICE",
|
||
"cantrip-beam-u": "CANTRIP BEAM",
|
||
"slots_total-u": "SLOTS TOTAL",
|
||
"slots_remaining-u": "SLOTS REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||
"lvl-u": "LEVEL",
|
||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "TOKEN SIZE",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "CUSTOM SKILLS",
|
||
"weapon-u": "WEAPON",
|
||
"armor-u": "ARMOR",
|
||
"other-u": "OTHER",
|
||
"source:-u": "SOURCE:",
|
||
"source-type:-u": "SOURCE TYPE:",
|
||
"racial": "Racial",
|
||
"class": "Classe",
|
||
"feat": "Feat",
|
||
"other": "Altro",
|
||
"partial": "Partial",
|
||
"show_all": "Mostra Tutto",
|
||
"cr_only": "C&R Only",
|
||
"spell-icons:-u": "SPELL ICONS:",
|
||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "Sì",
|
||
"next": "Prossimo",
|
||
"cancel": "Annulla",
|
||
"cancel-u": "CANCEL",
|
||
"choose": "Scegli",
|
||
"adept": "Adept",
|
||
"engineer": "Engineer",
|
||
"infiltrator": "Infiltrator",
|
||
"sentinel": "Sentinel",
|
||
"soldier": "Soldier",
|
||
"vanguard": "Vanguard",
|
||
"innate:-u": "INNATE:",
|
||
"mod:-u": "MOD:",
|
||
"hpmods:-u": "HP MODIFIERS:",
|
||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Legale Buono",
|
||
"neutral-good": "Neutrale Buono",
|
||
"chaotic-good": "Caotico Buono",
|
||
"lawful-neutral": "Legale Neutrale",
|
||
"neutral": "Neutral",
|
||
"chaotic-neutral": "Caotico Neutrale",
|
||
"lawful-evil": "Legale Malvagio",
|
||
"neutral-evil": "Neutrale Malvagio",
|
||
"chaotic-evil": "Caotico Malvagio",
|
||
"tiny": "Minuscola",
|
||
"small": "Piccolo",
|
||
"medium": "Media",
|
||
"large": "Larga",
|
||
"huge": "Enorme",
|
||
"age": "Age:",
|
||
"gargantuan": "Gigantesco",
|
||
"step1-equipment": "Step 5: Equipment",
|
||
"equipment-from-background": "Equipment from Background",
|
||
"equipment-from-class": "Equipment from Class",
|
||
"class-equipment": "Class Equipment",
|
||
"starting-wealth": "Starting Wealth (PHB)",
|
||
"starting-gold:": "Starting Gold:",
|
||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||
"standard-array": "Standard Array",
|
||
"roll-for-stats": "Roll for Stats",
|
||
"standard-roll": "Roll 4d6, drop lowest",
|
||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||
"continue-charmancer": "Continue Charactermancer",
|
||
"save_progress_and_exit": "Save and Exit",
|
||
"cancel_charactermancer": "Discard and exit",
|
||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Point Buy",
|
||
"available-points:": "Available Points: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Start",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||
"return-to:": "Return to: ",
|
||
"do_you_want_mancer": "How do you want to create this character?",
|
||
"no": "No",
|
||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||
"manual": "Edit sheet directly",
|
||
"npc-new": "Create an NPC",
|
||
"mancer-confirm-yes": "Use the Charactermancer",
|
||
"allow-shields-u": "ALLOW SHIELDS?",
|
||
"volus-luck-u": "VOLUS LUCK"
|
||
} |