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{
"skills-list": "acrobatics,athletics,deception,electronics,engineering,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,sleight_of_hand,stealth,survival,vehicle_handling",
"npc-options-u": "NSC OPTIONEN",
"name-u": "NAME",
"npc-type-u": "NSC TYP",
"npc-type-place": "Medium organic, any evil alignment",
"armor-class-u": "RÜSTUNGSKLASSE",
"class-u": "CLASS",
"type-u": "TYP",
"abilities-u": "ATTRIBUTE",
"npc-armor-place": "Heavy",
"shp": "Shield Points",
"hit-points-u": "TREFFERPUNKTE",
"formula-u": "FORMEL",
"shield-points-u": "SHIELDS",
"speed-u": "SPEED",
"npc-speed-place": "12 m., fly 24m.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "RETTUNGSWÜRFE",
"skills-u": "SKILLS",
"acrobatics-u": "AKROBATIK",
"vehicle_handling-u": "VEHICLE HANDLING",
"electronics-u": "ELECTRONICS",
"athletics-u": "ATHLETIK",
"deception-u": "TÄUSCHEN",
"history-u": "GESCHICHTE",
"insight-u": "MOTIV ERKENNEN",
"intimidation-u": "EINSCHÜCHTERN",
"investigation-u": "NACHFORSCHEN",
"medicine-u": "HEILKUNDE",
"science-u": "SCIENCE",
"perception-u": "WAHRNEHMUNG",
"performance-u": "AUFTRETEN",
"persuasion-u": "ÜBERZEUGEN",
"engineering-u": "TECHNIK",
"sleight_of_hand-u": "FINGER FERTIGKEIT",
"stealth-u": "HEIMLICHKEIT",
"survival-u": "ÜBERLEBENSKUNST",
"damage-vuln-u": "SCHADENSANFÄLLIGKEITEN",
"npc-dmg-vuln-place": "Feuer",
"damage-res-u": "SCHADENSRESISTENZEN",
"npc-dmg-res-place": "Kälte",
"damage-imm-u": "SCHADENSIMMUNITÄTEN",
"npc-dmg-imm-place": "Blitz, Donner",
"cond-imm-u": "ZUSTANDSIMMUNITÄTEN",
"npc-cond-imm-place": "stunned",
"senses-u": "SINNE",
"npc-senses-place": "darkvision 30m., passive Perception 16",
"langs-u": "Sprachen",
"lang-u": "LANGUAGE",
"npc-langs-place": "Binary",
"challenge-u": "HERAUSFORDERUNG",
"xp-u": "XP",
"spellcast-npc-u": "ZAUBERNDER NSC",
"spell-ability-u": "ATTRIBUT ZUM ZAUBERWIRKEN",
"none-u": "NONE",
"strength-u": "Stärke",
"strength-save-u": "STÄRKE RETTUNGSWURF",
"dexterity-u": "GESCHICKLICHKEIT",
"dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF",
"constitution-u": "KONSTITUTION",
"constitution-save-u": "KONSTITUTION RETTUNGSWURF",
"intelligence-u": "INTELLIGENZ",
"intelligence-save-u": "INTELLIGENZ RETTUNGSWURF",
"wisdom-u": "WEISHEIT",
"wisdom-save-u": "WEISHEIT RETTUNGSWURF",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA RETTUNGSWURF",
"spell-dc-u": "ZAUBER SG",
"spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS",
"sentinel-spell-level-u": "SENTINEL SPELL LEVEL",
"tech-points-u": "TECH POINTS */MAX",
"tech-points-spend-u": "TECH POINTS MAX SPEND",
"has-reaction-u": "HAT REAKTIONEN",
"leg-actions:-u": "LEGENDÄRE AKTIONEN:",
"gen-opts-u": "ALLGEMEINE EINSTELLUNGEN",
"npc-u": "NSC",
"roll-queries:-u": "WURF ABFRAGE:",
"always-adv": "Immer mit Vorteil würfeln",
"adv-toggle": "Vorteil auswählen",
"query-adv": "Vorteil abfragen",
"never-adv": "Nie mit Vorteil würfeln",
"whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:",
"never-whisp": "Niemals geflüsterte Würfe",
"query-whisp": "Flüstern abfragen",
"always-whisp": "Immer geflüsterte Würfe",
"auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:",
"never-dmg": "Nicht automatisch Schaden auswürfeln",
"always-dmg": "Schaden & Kritische Treffer automatisieren",
"ac": "Armor Class",
"hp": "Hit Points",
"shields": "Schilde",
"speed": "Geschw.",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"saving-throw": "Rettungswürfe",
"str": "Str",
"dex": "Ges",
"con": "Kon",
"int": "Int",
"wis": "Wei",
"cha": "Cha",
"skills": "Fertigkeiten",
"acrobatics": "Akrobatik",
"vehicle_handling": "Vehicle Handling",
"electronics": "Elektronik",
"athletics": "Athletik",
"deception": "Täuschen",
"history": "Geschichte",
"insight": "Motiv erkennen",
"intimidation": "Einschüchtern",
"investigation": "Nachforschungen",
"medicine": "Heilkunde",
"science": "Science",
"perception": "Wahrnehmung",
"performance": "Auftreten",
"persuasion": "Überzeugen",
"engineering": "Engineering",
"sleight_of_hand": "Fingerfertigkeit",
"stealth": "Heimlichkeit",
"survival": "Überlebenskunst",
"dmg-vuln": "Schadensanfälligkeiten",
"dmg-res": "Schadensresistenzen",
"dmg-imm": "Schadensimmunitäten",
"cond-imm": "Konditionsimmunitäten",
"senses": "Sinne",
"langs": "Sprachen",
"challenge": "Herausforderung",
"npc-trait-name-place": "Aggressive.",
"npc-trait-desc-place": "As a Bonus Action...",
"actions": "Aktionen",
"adv": "Vorteil",
"norm": "Normalerweise",
"disadv": "Nachteil",
"name:-u": "NAME:",
"roll:-u": "ROLL:",
"attack-u": "ANGRIFF",
"type:-u": "TYP:",
"melee": "Nahkampf",
"ranged": "Fernkampf",
"range-reach:-u": "REICHWEITE:",
"range-reach-place": "20m/40m.",
"to-hit:-u": "ANGRIFFSBONUS:",
"target:-u": "ZIEL:",
"target:": "Ziel:",
"to-hit-place": "Ein Ziel",
"on-hit:-u": "Bei Treffer:",
"on-hit-place": "hieb",
"on-hit2:-u": "Bei Treffer 2:",
"on-hit-2-place": "Feuer",
"hit:": "Treffer",
"reactions": "Reaktionen",
"npc-repeating-name-place": "Parieren.",
"npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...",
"spells": "Zauber",
"prep-u": "VORB. ",
"school:-u": "SCHULE:",
"biotic": "Biotic",
"combat": "Combat",
"tech": "Tech",
"ritual": "Ritual",
"ritual-l": "Ritual",
"range:-u": "REICHWEITE",
"range:": "Reichweite:",
"components:-u": "KOMPONENTEN:",
"components:": "Komponenten:",
"spell-concentration": "C",
"concentration-u": "KONZENTRATION",
"concentration": "Konzentration",
"duration:-u": "WIRKUNGSDAUER",
"duration:": "Wirkungsdauer",
"difficulty-class-abv": "SG",
"output:-u": "Ausgabe:",
"spellcard-u": "Zauberkarte",
"spell-atk:-u": "ZAUBERANGRIFF:",
"none": "Keine",
"dmg:-u": "SCHADEN:",
"dmg2:-u": "SCHADEN2:",
"healing:-u": "HEILUNG",
"add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung",
"effect:-u": "EFFEKT:",
"npc-atk-effect-place": "Halber Schaden",
"desc:-u": "BESCHREIBUNG:",
"at-higher-lvl:-u": "AUF HÖHEREN STUFEN:",
"at-higher-lvl": "Auf höheren Stufen",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendäre Aktionen",
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
"adv-u": "VORTEIL",
"norm-u": "NORMAL",
"disadv-u": "NACHTEIL",
"core-u": "KERN",
"bio-u": "BIO",
"spells-u": "ZAUBER",
"feats-u": "TALENTE",
"review-u": "REVIEW",
"char-name-u": "CHARAKTERNAME",
"class-level-u": "KLASSE &amp; STUFE",
"background-u": "HINTERGRUND",
"background": "Hintergrund",
"race-u": "RACE",
"alignment-u": "GESINNUNG",
"alignment": "Alignment:",
"exp-pts-u": "ERFAHRUNGSPUNKTE",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "ÜBUNGSBONUS",
"strength": "Stärke",
"strength-save": "Stärke Rettungswurf",
"dexterity": "Geschicklichkeit",
"dexterity-save": "Geschicklichkeit Rettungswurf",
"constitution": "Konstitution",
"constitution-save": "Konstitution Rettungswurf",
"intelligence": "Intelligenz",
"intelligence-save": "Intelligenz Rettungswurf",
"wisdom": "Weisheit",
"wisdom-save": "Weisheit Rettungswurf",
"charisma": "Charisma",
"charisma-save": "Charisma Rettungswurf",
"saving-throws-u": "RETTUNGSWÜRFE",
"acrobatics-core": "Akrobatik<span>(GE)</span",
"vehicle_handling-core": "Vehicle Handling <span>(Dex)</span>",
"electronics-core": "Electronics <span>(Int)</span>",
"athletics-core": "Athletik<span>(Str)</span>",
"deception-core": "Täuschen <span>(Cha)</span>",
"history-core": "Geschichte <span>(Int)</span>",
"insight-core": "Motiv erkennen <span>(Wei)</span>",
"intimidation-core": "Einschüchtern <span>(Cha)</span>",
"investigation-core": "Nachforschungen <span>(Int)</span>",
"medicine-core": "Medizin <span>(Wei)</span>",
"science-core": "Science <span>(Int)</span>",
"perception-core": "Wahrnehmung <span>(Wei)</span>",
"performance-core": "Auftritt <span>(Cha)</span>",
"persuasion-core": "Überzeugen <span>(Cha)</span>",
"engineering-core": "Engineering <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Heimlichkeit <span>(Ges)</span>",
"survival-core": "Überlebenskunst <span>(Wei)</span>",
"pass-wis-u": "Passive Weisheit (Wahrnehmung)",
"tool-u": "WERKZEUG",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "ÜBUNGSBONUS:",
"prof-u": "GEÜBT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "ALLESKÖNNER",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN",
"other-prof-langs-u": "WEITERE ÜBUNG &amp; SPRACHEN",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Inititative",
"init-u": "INITIATIVE",
"hp-max-u": "Trefferpunkte Maximum",
"hp-current-u": "AKTUELLE TREFFERPUNKTE",
"temp-hp-u": "TEMPORARY HIT POINTS",
"shield-max-u": "Shield Max",
"shields-u": "SHIELDS",
"shield-regen-u": "Shield Regen",
"barrier-max-ticks-u": "Barrier Max Ticks",
"barrier-ticks-u": "Barrier Ticks",
"barrier-max-uses-u": "Barrier Max Uses",
"barrier-uses-u": "Barrier Uses",
"total": "Gesamt",
"barrier-u": "BARRIER",
"hit-dice-u": "TREFFERWÜRFEL",
"successes-u": "ERFOLGE",
"failures-u": "MISSERFOLGE",
"death-save-u": "RW gg. TOD",
"death-saves-u": "RW gg. TOD",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "im Nachteil bei Attributswürfen",
"exhaustion-2": "Bewegungsrate halbiert",
"exhaustion-3": "im Nachteil bei Angriffs- und Rettungswürfen",
"exhaustion-4": "maximale Trefferpunkte halbiert",
"exhaustion-5": "Bewegungsrate fällt auf 0",
"exhaustion-6": "Tod",
"indoctrination-setting-u": "SHOW INDOCTRINATION TRACKING:",
"indoctrination-u": "INDOCTRINATION LEVEL",
"indoctrination-0": "No effect",
"indoctrination-1": "DC 12 Long rest takes an additional 4 hours.",
"indoctrination-2": "DC 14 Disadvantage on Charisma skill checks.",
"indoctrination-3": "DC 16 Disadvantage on Wisdom and Intelligence skill checks.",
"indoctrination-4": "DC 18 If you don't follow the voice in your head's commands, 2d10 psychic damage. Bypasses shields.",
"indoctrination-5": "DC 20 Charmed to the voice in your head.",
"indoctrination-6": "Death by becoming a thrall",
"atk-u": "ANG",
"dmg-type-u": "SCHADENSTYP",
"attack:-u": "ANGRIFF:",
"proficient-u": "GEÜBT",
"range-place": "Self (6m cone)",
"magic-bonus:-u": "EQUIPMENT BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "SCHADEN:",
"dmg-type-place": "Piercing",
"crit:-u": "KRIT:",
"damage2:-u": "SCHADEN2:",
"saving-throw:-u": "RETTUNGSWURF",
"vs-dc:-u": "gg. SG:",
"spell-u": "ZAUBER",
"flat-u": "FLAT",
"save": "Rettungswurf",
"save-effect:-u": "RETTUNGSWURF EFFEKT:",
"save-effect-place": "Schaden halbiert",
"ammunition:-u": "Munition:",
"description:-u": "BESCHREIBUNG:",
"description-place": "Double Tap | Light",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"credits-u": "$",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
"item-name-u": "GEGENSTANDSNAME",
"equipped-u": "AUSGERÜSTET",
"use-as-resource-u": "ALS RESSOURCE NUTZEN",
"prop:-u": "Eigenschaften",
"mods:-u": "MODIFIKATIONEN:",
"total-weight-u": "GESAMTGEWICHT",
"immobile-u": "UNBEWEGLICH",
"heavily-encumbered-u": "SCHWER BELASTET",
"encumbered-u": "BELASTET",
"over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT",
"equipment-u": "AUSRÜSTUNG",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "KLASSENRESSOURCE",
"other-resource-u": "ANDERE RESSOURCE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "ALTER",
"size": "Größe",
"height-u": "KÖRPERGRÖßE",
"weight-u": "GEWICHT",
"eye-u": "AUGENFARBE",
"size-u": "GRÖßE",
"skin-u": "HAUTFARBE",
"hair-u": "HAIR/FEATURES",
"gender-u": "GENDER",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "HINTERGRUNDGESCHICHTE",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "SCHÄTZE",
"spell-save-dc-u": "ZAUBER-RETTUNGSWURF-SG",
"cantrips-u": "ZAUBERTRICKS",
"casting-time:-u": "ZEITAUFWAND:",
"casting-time:": "Zauberzeit:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Halber Schaden",
"hit-die:-u": "TREFFERWÜRFEL",
"initiative-mod:-u": "INITIATIVE MODIFIKATOR:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:",
"death-save-mod:-u": "MODIFIKATOR RW gg. TOD",
"magic-caster-lvl:-u": "CASTER LEVEL:",
"class-options-u": "KLASSEN OPTIONEN <input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">",
"class:-u": "CLASS:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "GRAD 2:",
"lvl:-u": "STUFE:",
"3rd-class:-u": "GRAD 3:",
"4th-class:-u": "GRAD 4:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN",
"class-name:-u": "KLASSENNAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "ZAUBERPLÄTZE:",
"spell-full-u": "FULL (Adept, Engineer)",
"spell-half-u": "HALF (Infiltrator, Vanguard)",
"cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN",
"normal": "Normalerweise",
"expertise": "Expertise",
"skill-opts-u": "FERTIGKEITSEINSTELLUNGEN",
"version": "v",
"always-roll-adv": "Immer mit Vorteil würfeln",
"toggle-roll-adv": "Vorteil auswählen",
"query-roll-adv": "Vorteil abfragen",
"never-roll-adv": "Nie mit Vorteil würfeln",
"never-whisper-roll": "Niemals geflüsterte Würfe",
"query-whisper-roll": "Flüstern abfragen",
"always-whisper-roll": "Immer geflüsterte Würfe",
"never-roll-dmg": "Nicht automatisch Schaden auswürfeln",
"always-roll-dmg": "Schaden &amp; Kritische Treffer automatisieren",
"add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu",
"on": "An",
"off": "Aus",
"inventory:-u": "INVENTAR:",
"compendium-compatible": "Kompendium Kompatibel",
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "ALLGEMEINE EINSTELLUNGEN",
"transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.",
"transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.",
"choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN",
"portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.",
"api-required-u": "(API ERFORDERLICH)",
"spell_dc_mod:-u": "ZAUBER-RW SG-MOD:",
"custom_ac:-u": "ANGEPASSTE RK:",
"npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.",
"npc-pc": "NSC/SC",
"roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.",
"add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.",
"inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5te Edition OGL des Roll20 Companion API Scripts</a>",
"dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL",
"dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Anzeigen",
"hide": "Verstecken",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "ÖFFENTL.",
"to-gm:-u": "TO <span class='togm'>GM</span>",
"toggle-roll-whisper": "Whisper Toggle",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Benutzerdef.",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Klasse",
"feat": "Feat",
"other": "Andere",
"partial": "Partial",
"show_all": "Alle anzeigen",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"global-save-u": "GLOBAL SAVE MODIFIER",
"global-skill-u": "GLOBAL SKILL MODIFIER",
"global-damage": "Global Damage Modifier",
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Ja",
"next": "Weiter",
"cancel": "Abbrechen",
"cancel-u": "CANCEL",
"choose": "Wähle",
"adept": "Adept",
"engineer": "Engineer",
"infiltrator": "Infiltrator",
"sentinel": "Sentinel",
"soldier": "Soldier",
"vanguard": "Vanguard",
"innate:-u": "INNATE:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Rechtschaffend gut",
"neutral-good": "Neutral gut",
"chaotic-good": "Chaotisch gut",
"lawful-neutral": "Rechtschaffend neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotisch neutral",
"lawful-evil": "Rechtschaffend böse",
"neutral-evil": "Neutral böse",
"chaotic-evil": "Chaotisch böse",
"tiny": "Winzig",
"small": "Klein",
"medium": "Mittel",
"large": "Groß",
"huge": "Riesig",
"age": "Alter:",
"gargantuan": "Gigantisch",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-gold:": "Starting Gold:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"no": "Nein",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet directly",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"allow-shields-u": "ALLOW SHIELDS?",
"volus-luck-u": "VOLUS LUCK"
}