Files
roll20-character-sheets/Forbidden_Lands/translations/fr.json
T
wing-it b9dffb8ec0 New Crowdin updates (#7688)
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{
"adult-2": "Adulte + 1",
"age": "Âge",
"agility": "Agilité",
"agility-abbr": " Agi",
"agility-abbr-u": "AGI",
"animal-handling": "Dressage",
"api-dice": "dé API",
"api-dice-title": "Utilisez API Dice Roller (API est une fonctionnalité Pro). Le Script « Forbidden Lands Year-Zero Die Roller » doit être installé.",
"appearance-u": "APPARENCE",
"armor": "Armure",
"armor-helmet": "ARMURE/HEAUME",
"armor-rating": "Indice d'armure",
"armor-rating-abbr": "IA",
"armor-rating-total": "Total des dés d'ÉQUIPEMENT inclus pour armure1 + armure2 + armure3 + armure4. @{ar}",
"armor-rating-u": "INDICE D'ARMURE",
"armor-roll": "Jet d'armure",
"armor-type": "Type d'Armure",
"armor1-bonus": "Enregistre les bonus ACTUELS de l'armure jusqu'au MAX (ajuste les dés d'ÉQUIPEMENT). @{armor1_bonus}",
"armor1-bonus-max": "Enregistre les bonus NON RÉDUITS de l'armure. @{armor1_bonus_max}",
"armor1-bonus-misc": "Modificateur de bonus divers (ajuste les dés de COMPÉTENCE). @{armor1_damage}",
"armor1-bonus-total": "Total des dés d'ÉQUIPEMENT et de COMPÉTENCE inclus pour l'armure1. @{armor1_ar}",
"armor2-bonus": "Enregistre les bonus ACTUELS de l'armure jusqu'au MAX (ajuste les dés d'ÉQUIPEMENT). @{armor2_bonus}",
"armor2-bonus-max": "Enregistre les bonus NON RÉDUITS de l'armure. @{armor2_bonus_max}",
"armor2-bonus-misc": "Modificateur de bonus divers (ajuste les dés de COMPÉTENCE). @{armor2_damage}",
"armor2-bonus-total": "Total des dés d'ÉQUIPEMENT et de COMPÉTENCE inclus pour l'armure2. @{armor2_ar}",
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
"arms-length-abbr": "Long. Bras",
"arrows": "Flèches",
"artifact": "Artéfact",
"artifact-bonus": "Bonus d'artefact",
"attack": "Attaque",
"attack-abbrv": "Attq",
"attr-abbr": "Attr",
"attribute-score": "Score d'attribut",
"attribute-u": "ATTRIBUTS",
"bane": "Fléau",
"base": "Base",
"base-attr-abbr": "Base/Attr",
"base-attribute-dice": "Dé d'Attribut/de base",
"base-dice": "Dé de base",
"beasts-u": "BÊTES",
"body": "Corps",
"bonus": "Bonus",
"bonus-abbr": "Bon",
"bread": "Pain",
"carried": "Porté",
"carried-abbr": "Port",
"carry": "Porter",
"character": "Personnage",
"clear-dice-pool": "Vider la réserve de dés",
"close": "[fermer]",
"close-announcements": "Fermer les annonces",
"cloth": "Tissu",
"clothing": "Vêtements",
"coins-carried": "Argent transporté",
"coins-u": "ARGENT",
"cold": "Frigorifié",
"condition-cold": "Lorsque le froid est glacial et que vous n'avez pas assez d'abris, vous devez faire des tests d'ENDURANCE régulièrement. @{cold}",
"condition-hungry": "Vous devez manger une ration de nourriture au moins une fois par jour. Après un jour sans nourriture, vous devenez AFFAMÉ. @{hungry}",
"condition-sleepy": "Vous devez dormir au moins 6 heures par jour. Après une journée sans dormir, vous devenez SOMNOLENT. @{sleepy}",
"condition-thirsty": "Vous devez boire une ration d'eau au moins une fois par jour. Après un jour sans eau, vous devenez ASSOIFFÉ. @{thirsty}",
"condition-u": "CONDITIONS",
"consumable": "Consommable",
"consumable-note": "**note** assurez vous de réduire manuellement le dé consommable sur la feuille si vous lancez le dé de fléau.",
"consumable-u": "CONSOMMABLES",
"copper": "Cuivre",
"crafting": "Artisanat",
"crafting-monster": "Artisanat",
"critical-injuries": "Blessures Critique",
"critical-u": "BLESSURES CRITIQUES",
"current": "Actuel",
"current-preset": "Sélection actuelle",
"custom-roll": "Jet modifié",
"d66-roll": "Jet du D66",
"damage": "Dégâts",
"damage-abbr": "Dég",
"dark-secret": "Noir secret",
"defense-rating": "Indice de défense",
"description": "Description",
"dice-only": "Dé seulement",
"dice-pool": "Réserve de Dés",
"dice-pool-u": "RÉSERVE DE DÉS",
"die": "Dé",
"die-10": "d10",
"die-10-u": "D10",
"die-12": "d12",
"die-12-u": "D12",
"die-6": "d6",
"die-6-u": "D6",
"die-66": "d66",
"die-66-u": "D66",
"die-8": "d8",
"die-8-u": "D8",
"distant": "Distant",
"dmg-abbr": "Dég",
"don": "Porté",
"duration": "Durée",
"effects": "Effets",
"empathy": "Empathie",
"empathy-abbr": " Emp",
"encumbrance": "Encombrement",
"encumbrance-current-abbr": "Encombrement actuel",
"endurance": "Endurance",
"endurance-monster": "Endurance",
"epic": "Épique",
"experience-u": "EXPÉRIENCE",
"extra-damage": "Basculer le suivi des dégâts extra (25-48)",
"face": "Visage",
"features": "Fonctionnalités",
"fish": "Poisson",
"flour": "Farine",
"food": "Nourriture",
"function-u": "FONCTIONS",
"fur": "Fourrure",
"gea-u": "ÉQUIPEMENT",
"gear": "Équipement",
"gear-bonus": "Bonus d'équipement",
"gear-dice": "Dé d'équipement",
"gear-notes": "Équipement/Notes",
"gear-weight": "Poids équip",
"general-abbrv": "Gén",
"glass": "Verre",
"gold": "Or",
"grain": "Céréales",
"grip": "Prise",
"healing": "Guérison",
"healing-time": "Temps de guérison",
"heavy-abbr": "LO",
"herbs": "Herbes",
"hirelings-u": "LAQUAIS",
"hungry": "Affamé",
"ingredients": "Ingrédients",
"injury": "Blessure",
"insight": "Perspicacité",
"iron": "Fer",
"iron-ore": "Minerai de fer",
"item": "Objet",
"kin": "Espèce",
"latest-announcements": "Dernières annonces",
"leather": "Cuir",
"legendary": "Légendaire",
"lethal": "Létal",
"light-abbr": "LE",
"location": "Emplacement",
"logo-forbidden-lands": "FORBIDDEN LANDS",
"long": "Long",
"lore": "Connaissances",
"lvl-abbr": "Niv",
"manipulation": "Manipulation",
"marksmanship": "Tir de précision",
"marksmanship-abbr": "Tir préc.",
"max-abbr": "Max",
"meat": "Viande",
"melee": "Mêlée",
"melee-as-distance": "Mêlée",
"melee-as-skill": "Mêlée",
"melee-monster": "Mêlée",
"might": "Puissance",
"might-monster": "Puissance",
"mighty": "Puissant",
"misc-abbr": "Divers",
"misc-gear-abbr": "Équipement divers",
"misc-skill-abbr": "Compétence diverse",
"monster": "Monstre",
"monster-attack": "Attaque du monstre",
"monster-attacks-u": "ATTAQUES DU MONSTRE",
"monster-name": "Nom/Type de monstre",
"moun-u": "MONTURE",
"mount": "Fontes de la monture",
"mounted": "Monté",
"mounts-gear": "Fontes de la monture",
"move": "Manœuvres",
"move-type": "Type de mouvement",
"movement": "Mouvement",
"name": "Nom",
"near": "Près",
"no": "Non",
"no-damage": "Pas de dégâts",
"no-willpower": "Pas de Volonté",
"normal-abbr": "N",
"not-applicable-abbr": "n/a",
"note-description": "Description de la Note",
"note-name": "Nom de la Note",
"notes": "Notes",
"notes-text": "notes...",
"notes-u": "NOTES",
"number-abbr": "Nb",
"of-arrows": "de flèches",
"of-food": "de nourriture",
"of-torches": "de torches",
"of-water": "d'eau",
"old-3": "Vieux +2",
"old-announcements": "Vielles annonces",
"older": "[anciennes]",
"on-mount": "Sur la monture",
"one-hand-abbr": "1M",
"other": "Autre",
"out-of-arrows": "Sans flèches",
"out-of-food": "Sans nourriture",
"out-of-torches": "Sans torches",
"out-of-water": "Sans eau",
"pack-rat": "Talent d'accumulateur compulsif?",
"pack-rat-title": "Vous pouvez porter des items supplémentaires.",
"parry": "Parade",
"pc-name": "Nom du PJ",
"performance": "Représentation",
"personal": "Personnel",
"pride": "Fierté",
"pride-roll": "Jet de Fierté",
"production-outcome": "Production/Résultat",
"profession": "Profession",
"profession-abbrv": "Maît",
"push": " Pousser ",
"push-dice": "Pousser les dés !",
"push-query": "Le jeu de dés est-il correct... ? (Indice : supprimer les succès et les fléaux) |Oui - Soumettre au jet de dé, le jeu de dés est correct. |Non - Annuler, le jeu de dés a besoin d'être corrigé.",
"pushes-the-roll": "Pousser les dés ",
"quantity-abbr": "Qté",
"range": "Portée",
"ranged": "À distance",
"rank": "Rang",
"rank-1-pack-rat": "Rang 1 (+2)",
"rank-2-pack-rat": "Rang 2 (+5)",
"rank-3-pack-rat": "Rang 3 (+10)",
"rating": "Indice",
"rating-abbr": "Eval",
"relationship-description": "Décrit la relation.",
"relationships-u": "RELATIONS",
"reputation": "Réputation",
"reputation-bonus": "À quel point êtes vous connu? @{reputation}",
"reputation-roll": "Jet de Réputation",
"reset-dice": "Réinitialiser la réserve de dés.",
"roll": " Jet ",
"roll-agility": "Jet d'Agilité",
"roll-dice": "Jeter les dés !",
"roll-dice-66": "Lancer d66!",
"roll-dice-api": "Jeter les dés API!",
"roll-empathy": "Jet d'Empathie",
"roll-strength": "Jet de Force",
"roll-wits": "Jet d'Esprit",
"salary": "Salaire",
"scouting": "Éclaireur",
"selected": "Sélectionné ",
"settings": "Paramètres",
"sheet-version-announcements": "Version de la fiche et annonces",
"shield": "Bouclier",
"shield-bonus": "Enregistre les bonus ACTUELS du bouclier jusqu'au MAX (ajuste les dés d'ÉQUIPEMENT). @{shield1_bonus}",
"shield-bonus-max": "Enregistre les bonus NON RÉDUITS du bouclier. @{shield1_bonus_max}",
"shield-bonus-misc": "Modificateur de bonus divers (ajuste les dé de COMPÉTENCE). @{shield1_bonus_misc}",
"shield-bonus-total": "Dés de BASE, d'ÉQUIPEMENT et de COMPÉTENCE totaux inclus pour Parer|Bousculer. @{shield1_bonus_total}",
"shield-u": "BOUCLIER",
"short": "Court",
"shove": "Pousser",
"show-hide": "afficher/masquer",
"silver": "Argent",
"skill": "Compétence",
"skill-dice": "Dé de compétence",
"skill-level": "Niveau de Compétence",
"skill-u": "COMPÉTENCES",
"skills-list": "crafting,lore,animal-handling,scouting,endurance,sleight-of-hand,stealth,healing,manipulation,move,melee,insight,might,performance,survival,marksmanship",
"sleepy": "Somnolent",
"sleight-of-hand": "Escamotage",
"sort-skills": "Trier les compétences par attribut :",
"sort-stockpile": "Trier les piles de ressources alphabétiquement :",
"spell": "Sort",
"spell-name": "Nom du Sort",
"spell-u": "SORTS",
"stealth": "Furtivité",
"stockpile-list": "silver,wood,leather,water,flour,iron,fur,grain,herbs,wool,vegetables,iron-ore,food,gold,bread,stone,fish,tallow,cloth,glass,meat",
"stockpile-u": "STOCKS",
"stone": "Pierre",
"strength": "Force",
"strength-abbr": "For",
"strength-abbr-u": "FOR",
"stronghold": "Forteresse",
"stronghold-notes-u": "NOTES DE FORTERESSE",
"stronghold-u": "FORTERESSE",
"success": "Succès",
"success-1": "1 succès",
"success-2": "2 succès",
"success-3": "3 succès",
"success-4": "4 succès",
"survival": "Survie",
"talent-u": "TALENTS",
"tallow": "Suif",
"thirsty": "Assoiffé",
"time-limit": "Limite de temps",
"tiny-abbr": "MI",
"torches": "Torches",
"total": "Total",
"total-abbr": "Tot",
"two-hand-abbr": "2M",
"type": "Type",
"type-name": "Type/Nom",
"units": "Unités",
"update-dice-pool": "Mette à jour la réserve de dés. Utilisez le bouton \"Jet\" pour lancer les dés.",
"vegetables": "Légumes",
"version-announcements": "Version de la fiche et annonces",
"water": "Eau",
"weapon": "Arme",
"weapon-bonus": "Enregistre les bonus ACTUELS de l'arme jusqu'au MAX. @{repeating_weapons_$X_weapon_bonus}",
"weapon-bonus-max": "Enregistre les bonus non réduits de l'arme. @{repeating_weapons_$X_weapon_bonus|max}",
"weapon-bonus-misc": "Modificateur de bonus divers (ajuste les dés d'ÉQUIPEMENT). @{repeating_weapons_$X_weapon_bonus_misc}",
"weapon-bonus-total": "Total des dés d'ÉQUIPEMENT inclus avec l'attaque. @{repeating_weapons_$X_weapon_bonus_total}",
"weapon-damage": "Dégâts suivant les tables d'armes. @{repeating_weapons_$X_weapon_damage}",
"weapon-damage-misc": "Modificateur divers aux dégâts. @{repeating_weapons_$X_weapon_damage_misc}",
"weapon-damage-total": "Total des dégâts inclus avec l'attaque. @{repeating_weapons_$X_weapon_damage_total}",
"weapon-skill-misc": "Modificateur d'attaque divers (ajuste les dés de COMPÉTENCE). @{repeating_weapons_$X_weapon_skill_misc}",
"weapon-skill-total": "Total des dés de COMPÉTENCE inclus avec l'attaque. @{repeating_weapons_$X_weapon_skill_total}",
"weapon-type-base": "Dé de BASE suivant le type d'arme/de compétence. @{repeating_weapons_$X_weapon_base_total}",
"weapon-type-skill": "Dés de COMPÉTENCE par type d'arme/compétence. @{repeating_weapons_$X_weapon_skill_value}",
"weapon-u": "ARMES",
"weapons": "Armes",
"weight-abbr": "Pds",
"whisper-macro": "Murmurer le jet ?",
"whisper-nothing": "Ne pas murmurer les jets (défaut).",
"whisper-options": "Options de murmure :",
"whisper-options-api": "Options d'API murmure :",
"whisper-query": "Demander.",
"whisper-rolls": "Murmurer tous les jets au MJ.",
"willpower": "Volonté",
"willpower-abbr": "Vol",
"willpower-spent-abbr": "VOL dépensée",
"willpower-total-abbr": "VOL Total",
"willpower-u": "VOLONTÉ",
"wits": "Esprit",
"wits-abbr": "Esp",
"wood": "Bois",
"wool": "Laine",
"yes": "Oui",
"yes-1": "Oui,-1",
"young-1": "Jeune"
}