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roll20-character-sheets/Esper_Genesis_5E/EG_Sheet.html
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<input name="attr_version" type="hidden" value="3.0"/>
<input class="monster_confirm_flag" name="attr_monster_confirm_flag" type="hidden"/>
<input class="mancer_confirm_flag" name="attr_mancer_confirm_flag" type="hidden"/>
<input class="licensedsheet" name="attr_licensedsheet" type="hidden"/>
<div class="licensecontainer compendium-drop-target monsters ships" data-licensedsheet="attr_licensedsheet">
<input class="npc_toggle" name="attr_npc" type="hidden" value="0"/>
<input class="npcspellcastingflag" name="attr_npcspellcastingflag" type="hidden" value="0"/>
<input class="sheet-pc-type" name="attr_pc_sheet_type" type="hidden" value="pc"/>
<input class="npcspellcastingflag" name="attr_npcspellcastingflag" type="hidden"/>
<input class="toggleflag" name="attr_rtype" type="hidden"/>
<div class="advantagetoggle">
<input class="toggle-left" type="radio" name="attr_advantagetoggle" value="{{query=1}} {{advantage=1}} {{r2=[[@{d20}"/><span data-i18n="adv-u">ADVANTAGE</span>
<input class="toggle-center" type="radio" name="attr_advantagetoggle" value="{{query=1}} {{normal=1}} {{r2=[[0d20" checked="checked"/><span data-i18n="norm-u">NORMAL</span>
<input class="toggle-right" type="radio" name="attr_advantagetoggle" value="{{query=1}} {{disadvantage=1}} {{r2=[[@{d20}"/><span data-i18n="disadv-u">DISADVANTAGE</span>
</div>
<input class="toggleflag" name="attr_wtype" type="hidden"/>
<div class="advantagetoggle whispertoggle">
<input class="toggle-left" name="attr_whispertoggle" type="radio" value="" checked="checked"/><span data-i18n="public:-u">PUBLIC</span>
<input class="toggle-right" name="attr_whispertoggle" type="radio" value="/w gm "/><span data-i18n="to-gm:-u">TO<span class="togm">GM</span></span>
</div>
<div class="container npc">
<input class="npc-button npcs" name="attr_npc_tab" type="radio" value="npcs" checked="checked"/><span data-i18n="npcs-u">NPC</span>
<input class="npc-button ships" name="attr_npc_tab" type="radio" value="ships"/><span data-i18n="ships-u">SHIP</span>
<div class="page npcs">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"/><span>y</span>
<div class="npc_options">
<div class="row title"><span data-i18n="npc-options-u">NPC OPTIONS</span></div>
<div class="row"><span data-i18n="name-u">NAME</span>
<input type="text" name="attr_npc_name"/>
</div>
<div class="row"><span data-i18n="npc-type-u">NPC TYPE</span>
<input type="text" name="attr_npc_type" placeholder="Medium cyborg, any evil alignment" data-i18n-placeholder="npc-type-place"/>
</div>
<div class="row"><span data-i18n="armor-class-u">ARMOR CLASS</span>
<input class="num" type="text" name="attr_npc_ac" placeholder="10"/><span data-i18n="type-u">TYPE</span>
<input type="text" name="attr_npc_actype" placeholder="light trooper" data-i18n-placeholder="npc-armor-place" value=""/>
</div>
<div class="row"><span data-i18n="hit-points-u">HIT POINTS</span>
<input class="num" type="text" name="attr_hp_max" placeholder="82"/><span data-i18n="formula-u">FORMULA</span>
<input type="text" name="attr_npc_hpformula" placeholder="11d8 + 33"/>
</div>
<div class="row"><span data-i18n="speed-u">SPEED</span>
<input type="text" name="attr_npc_speed" placeholder="30 ft., fly 60ft." data-i18n-placeholder="npc-speed-place"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="attributes-u">ATTRIBUTES</span></div>
<div class="row"><span data-i18n="str-u">STR</span>
<input class="num" type="text" name="attr_strength_base" value="10"/><span data-i18n="dex-u">DEX</span>
<input class="num" type="text" name="attr_dexterity_base" value="10"/><span data-i18n="con-u">CON</span>
<input class="num" type="text" name="attr_constitution_base" value="10"/><span data-i18n="int-u">INT</span>
<input class="num" type="text" name="attr_intelligence_base" value="10"/><span data-i18n="wis-u">WIS</span>
<input class="num" type="text" name="attr_wisdom_base" value="10"/><span data-i18n="cha-u">CHA</span>
<input class="num" type="text" name="attr_charisma_base" value="10"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="saves-u">SAVES</span></div>
<div class="row"><span data-i18n="str-u">STR</span>
<input class="num" type="text" name="attr_npc_str_save_base" placeholder="0"/><span data-i18n="dex-u">DEX</span>
<input class="num" type="text" name="attr_npc_dex_save_base" placeholder="0"/><span data-i18n="con-u">CON</span>
<input class="num" type="text" name="attr_npc_con_save_base" placeholder="0"/><span data-i18n="int-u">INT</span>
<input class="num" type="text" name="attr_npc_int_save_base" placeholder="0"/><span data-i18n="wis-u">WIS</span>
<input class="num" type="text" name="attr_npc_wis_save_base" placeholder="0"/><span data-i18n="cha-u">CHA</span>
<input class="num" type="text" name="attr_npc_cha_save_base" placeholder="0"/>
<input type="hidden" name="attr_npc_str_save" value="@{strength_mod}"/>
<input type="hidden" name="attr_npc_dex_save" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_con_save" value="@{constitution_mod}"/>
<input type="hidden" name="attr_npc_int_save" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_wis_save" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_cha_save" value="@{charisma_mod}"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="skills-u">SKILLS</span></div>
<div class="row skills-list" data-i18n-list="skills-list">
<div class="col">
<div class="row" data-i18n-list-item="acrobatics"><span data-i18n="acrobatics-u">ACROBATICS</span>
<input class="num" type="text" name="attr_npc_acrobatics_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="astrophysics"><span data-i18n="astrophysics-u">ASTROPHYSICS</span>
<input class="num" type="text" name="attr_npc_astrophysics_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="athletics"><span data-i18n="athletics-u">ATHLETICS</span>
<input class="num" type="text" name="attr_npc_athletics_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="computers"><span data-i18n="computers-u">COMPUTERS</span>
<input class="num" type="text" name="attr_npc_computers_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="deception"><span data-i18n="deception-u">DECEPTION</span>
<input class="num" type="text" name="attr_npc_deception_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="insight"><span data-i18n="insight-u">INSIGHT</span>
<input class="num" type="text" name="attr_npc_insight_base" placeholder="0"/>
</div>
</div>
<div class="col" data-i18n-list-sublist="">
<div class="row" data-i18n-list-item="intimidation"><span data-i18n="intimidation-u">INTIMIDATION</span>
<input class="num" type="text" name="attr_npc_intimidation_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="investigation"><span data-i18n="investigation-u">INVESTIGATION</span>
<input class="num" type="text" name="attr_npc_investigation_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="lore"><span data-i18n="lore-u">LORE</span>
<input class="num" type="text" name="attr_npc_lore_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="mechanics"><span data-i18n="mechanics-u">MECHANICS</span>
<input class="num" type="text" name="attr_npc_animal_handling_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="medicine"><span data-i18n="medicine-u">MEDICINE</span>
<input class="num" type="text" name="attr_npc_medicine_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="perception"><span data-i18n="perception-u">PERCEPTION</span>
<input class="num" type="text" name="attr_npc_perception_base" placeholder="0"/>
</div>
</div>
<div class="col" data-i18n-list-sublist="">
<div class="row" data-i18n-list-item="performance"><span data-i18n="performance-u">PERFORMANCE</span>
<input class="num" type="text" name="attr_npc_performance_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="persuasion"><span data-i18n="persuasion-u">PERSUASION</span>
<input class="num" type="text" name="attr_npc_persuasion_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="sleight_of_hand"><span data-i18n="sleight_of_hand-u">SLEIGHT OF HAND</span>
<input class="num" type="text" name="attr_npc_sleight_of_hand_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="stealth"><span data-i18n="stealth-u">STEALTH</span>
<input class="num" type="text" name="attr_npc_stealth_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="survival"><span data-i18n="survival-u">SURVIVAL</span>
<input class="num" type="text" name="attr_npc_survival_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="xenobiology"><span data-i18n="xenobiology-u">XENOBIOLOGY</span>
<input class="num" type="text" name="attr_npc_xenobiology_base" placeholder="0"/>
</div>
</div>
<input type="hidden" name="attr_npc_acrobatics" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_astrophysics" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_athletics" value="@{strength_mod}"/>
<input type="hidden" name="attr_npc_computers" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_deception" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_insight" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_intimidation" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_investigation" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_lore" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_mechanics" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_medicine" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_perception" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_performance" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_persuasion" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_piloting" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_sleight_of_hand" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_stealth" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_survival" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_xenobiology" value="@{intelligence_mod}"/>
</div>
<div class="row"><span data-i18n="damage-vuln-u">DAMAGE VULNERABILITIES</span>
<input type="text" name="attr_npc_vulnerabilities" placeholder="fire" data-i18n-placeholder="npc-dmg-vuln-place"/>
</div>
<div class="row"><span data-i18n="damage-res-u">DAMAGE RESISTANCES</span>
<input type="text" name="attr_npc_resistances" placeholder="cold" data-i18n-placeholder="npc-dmg-res-place"/>
</div>
<div class="row"><span data-i18n="damage-imm-u">DAMAGE IMMUNITIES</span>
<input type="text" name="attr_npc_immunities" placeholder="lighting, thunder" data-i18n-placeholder="npc-dmg-imm-place"/>
</div>
<div class="row"><span data-i18n="cond-imm-u">CONDITION IMMUNITIES</span>
<input type="text" name="attr_npc_condition_immunities" placeholder="charmed" data-i18n-placeholder="npc-cond-imm-place"/>
</div>
<div class="row"><span data-i18n="senses-u">SENSES</span>
<input type="text" name="attr_npc_senses" placeholder="darkvision 120ft., passive Perception 16" data-i18n-placeholder="npc-senses-place"/>
</div>
<div class="row"><span data-i18n="langs-u">LANGUAGES</span>
<input type="text" name="attr_npc_languages" placeholder="Alphaline, Common, Nesieve" value="—" data-i18n-placeholder="npc-langs-place"/>
</div>
<div class="row"><span data-i18n="challenge-u">CHALLENGE</span>
<input class="num" type="text" name="attr_npc_challenge" placeholder="1"/><span data-i18n="xp-u">XP</span>
<input type="text" name="attr_npc_xp" placeholder="250"/>
</div>
<div class="row"><span data-i18n="token_size-u">TOKEN SIZE</span>
<input class="text" name="attr_token_size" value="1" placeholder="1"/>
</div>
<div class="row">
<input class="npcspellcastingflag" type="checkbox" name="attr_npcspellcastingflag" value="1"/><span data-i18n="spellcast-npc-u">ESPER NPC</span>
<div class="npcspelloptions"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spellcasting_ability" style="margin: 0px; width: auto; padding: 0px; height: 15px;">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="npcspelloptions">
<div class="row"><span data-i18n="glob-atk-mod:-u">GLOBAL POWER ATTACK MODIFIER:</span>
<input class="num" type="text" name="attr_globalmagicmod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="magic-caster-lvl:-u">ESPER LEVEL:</span>
<input class="num" type="text" name="attr_caster_level"/>
</div>
<div class="row"><span data-i18n="spell_dc_mod:-u">POWER SAVE DC MOD:</span>
<input class="num" type="text" name="attr_spell_dc_mod" placeholder="0" value="0"/>
</div>
</div>
</div>
<div class="row">
<input type="checkbox" name="attr_npcreactionsflag" value="1"/><span data-i18n="has-reaction-u">HAS REACTIONS</span>
</div>
<div class="row"><span data-i18n="leg-actions:-u">LEGENDARY ACTIONS:</span>
<input class="num" type="text" name="attr_npc_legendary_actions" value="0" placeholder="0"/>
</div>
<div class="row title"><span data-i18n="gen-opts-u">GENERAL OPTIONS</span></div>
<div class="row">
<input type="checkbox" name="attr_npc" value="1"/><span data-i18n="npc-u">NPC/SHIP</span>
</div>
<div class="row"><span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
<select name="attr_rtype">
<option value="@{advantagetoggle}" data-i18n="adv-toggle">Advantage Toggle</option>
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-adv">Always Roll Advantage</option>
<option value="{{query=1}} ?{Advantage?|Normal Roll,&#123&#123normal=1&#125&#125 &#123&#123r2=[[0d20|Advantage,&#123&#123advantage=1&#125&#125 &#123&#123r2=[[@{d20}|Disadvantage,&#123&#123disadvantage=1&#125&#125 &#123&#123r2=[[@{d20}}" data-i18n="query-adv">Query Advantage</option>
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-adv">Never Roll Advantage</option>
</select>
</div>
<div class="row"><span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
<div class="row"><span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
<select class="dtype" name="attr_dtype">
<option value="full" data-i18n="always-dmg">Auto Roll Damage &amp; Crit</option>
<option value="pick" data-i18n="never-dmg">Don&apos;t Auto Roll Damage</option>
</select>
</div>
<div class="row"><span data-i18n="npc-name-in-rolls:-u">NPC NAME IN ROLLS:</span>
<select name="attr_npc_name_flag">
<option value="{{name=@{npc_name}}}" data-i18n="show">Show</option>
<option value="0" data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100"/><span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
</div>
</div>
<div class="display stat-block">
<div class="row title red">
<button type="roll" name="roll_npc_init" style="width: 100%;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}"><span name="attr_npc_name"></span></button>
</div>
<div class="row subtitle" style="margin-top: -5px;"><span class="italics" name="attr_npc_type"></span></div>
<div class="triangle"></div>
<div class="row red" style="position:relative;"><span class="bold" data-i18n="ac">Armor Class</span><span class="num" name="attr_npc_ac"></span>
<input class="actype" type="hidden" name="attr_npc_actype" value=""/><span class="parens" name="attr_npc_actype"></span>
<button type="roll" name="roll_npc_init" style="position: absolute; right: 5px; height: 30px; width: 20px;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}"><span class="npc-init-die">t</span><span style="display: block;">INIT</span></button>
</div>
<div class="row red"><span class="bold" data-i18n="hp">Hit Points</span><span class="num3" name="attr_hp_max"></span>
<button type="roll" name="roll_npc_hpformula" value="@{wtype}&{template:npc} {{type=Hit Points}} {{normal=1}} @{npc_name_flag} {{rname=^{hp}}} {{mod=@{npc_hpformula}}} {{r1=[[@{npc_hpformula}]]}} charname=@{character_name}"><span class="parens" name="attr_npc_hpformula" style="font-size: 12px; font-weight: normal;"></span></button>
</div>
<div class="row red"><span class="bold" data-i18n="speed">Speed</span><span name="attr_npc_speed"></span></div>
<div class="triangle"></div>
<div class="row red">
<div class="attr-container">
<button type="roll" name="roll_npc_str" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength}}} {{mod=[[[[@{strength_mod}]][STR]]]}} {{r1=[[@{d20}+[[@{strength_mod}]][STR]]]}} @{rtype}+[[@{strength_mod}]][STR]]]}} {{type=Ability}}"><span class="bold" data-i18n="str-u">STR</span><span name="attr_strength"></span>
<input class="negativeflag" type="hidden" name="attr_npc_str_negative" value="0"/><span class="npcattr" name="attr_strength_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_dex" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity}}} {{mod=[[[[@{dexterity_mod}]][DEX]]]}} {{r1=[[@{d20}+[[@{dexterity_mod}]][DEX]]]}} @{rtype}+[[@{dexterity_mod}]][DEX]]]}} {{type=Ability}}"><span class="bold" data-i18n="dex-u">DEX</span><span name="attr_dexterity"></span>
<input class="negativeflag" type="hidden" name="attr_npc_dex_negative" value="0"/><span class="npcattr" name="attr_dexterity_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_con" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution}}} {{mod=[[[[@{constitution_mod}]][CON]]]}} {{r1=[[@{d20}+[[@{constitution_mod}]][CON]]]}} @{rtype}+[[@{constitution_mod}]][CON]]]}} {{type=Ability}}"><span class="bold" data-i18n="con-u">CON</span><span name="attr_constitution"></span>
<input class="negativeflag" type="hidden" name="attr_npc_con_negative" value="0"/><span class="npcattr" name="attr_constitution_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_int" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence}}} {{mod=[[[[@{intelligence_mod}]][INT]]]}} {{r1=[[@{d20}+[[@{intelligence_mod}]][INT]]]}} @{rtype}+[[@{intelligence_mod}]][INT]]]}} {{type=Ability}}"><span class="bold" data-i18n="int-u">INT</span><span name="attr_intelligence"></span>
<input class="negativeflag" type="hidden" name="attr_npc_int_negative" value="0"/><span class="npcattr" name="attr_intelligence_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_wis" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom}}} {{mod=[[[[@{wisdom_mod}]][WIS]]]}} {{r1=[[@{d20}+[[@{wisdom_mod}]][WIS]]]}} @{rtype}+[[@{wisdom_mod}]][WIS]]]}} {{type=Ability}}"><span class="bold" data-i18n="wis-u">WIS</span><span name="attr_wisdom"></span>
<input class="negativeflag" type="hidden" name="attr_npc_wis_negative" value="0"/><span class="npcattr" name="attr_wisdom_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_cha" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma}}} {{mod=[[[[@{charisma_mod}]][CHA]]]}} {{r1=[[@{d20}+[[@{charisma_mod}]][CHA]]]}} @{rtype}+[[@{charisma_mod}]][CHA]]]}} {{type=Ability}}"><span class="bold" data-i18n="cha-u">CHA</span><span name="attr_charisma"></span>
<input class="negativeflag" type="hidden" name="attr_npc_cha_negative" value="0"/><span class="npcattr" name="attr_charisma_mod"></span>
</button>
</div>
</div>
<div class="triangle"></div>
<input class="flag" type="hidden" name="attr_npc_saving_flag" value=""/>
<div class="row saving red"><span class="bold" data-i18n="saving-throw">Saving Throws</span>
<input class="flag" type="hidden" name="attr_npc_str_save_flag" value="0"/>
<button type="roll" name="roll_npc_str_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength-save}}} {{mod=[[[[@{npc_str_save}]][STR SAVE]]]}} {{r1=[[@{d20}+[[@{npc_str_save}]][STR SAVE]]]}} @{rtype}+[[@{npc_str_save}]][STR SAVE]]]}} {{type=Save}}"><span data-i18n="str">Str</span><span class="stat" name="attr_npc_str_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_dex_save_flag" value="0"/>
<button type="roll" name="roll_npc_dex_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity-save}}} {{mod=[[[[@{npc_dex_save}]][DEX SAVE]]]}} {{r1=[[@{d20}+[[@{npc_dex_save}]][DEX SAVE]]]}} @{rtype}+[[@{npc_dex_save}]][DEX SAVE]]]}} {{type=Save}}"><span data-i18n="dex">Dex</span><span class="stat" name="attr_npc_dex_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_con_save_flag" value="0"/>
<button type="roll" name="roll_npc_con_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution-save}}} {{mod=[[[[@{npc_con_save}]][CON SAVE]]]}} {{r1=[[@{d20}+[[@{npc_con_save}]][CON SAVE]]]}} @{rtype}+[[@{npc_con_save}]][CON SAVE]]]}} {{type=Save}}"><span data-i18n="con">Con</span><span class="stat" name="attr_npc_con_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_int_save_flag" value="0"/>
<button type="roll" name="roll_npc_int_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence-save}}} {{mod=[[[[@{npc_int_save}]][INT SAVE]]]}} {{r1=[[@{d20}+[[@{npc_int_save}]][INT SAVE]]]}} @{rtype}+[[@{npc_int_save}]][INT SAVE]]]}} {{type=Save}}"><span data-i18n="int">Int</span><span class="stat" name="attr_npc_int_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_wis_save_flag" value="0"/>
<button type="roll" name="roll_npc_wis_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom-save}}} {{mod=[[[[@{npc_wis_save}]][WIS SAVE]]]}} {{r1=[[@{d20}+[[@{npc_wis_save}]][WIS SAVE]]]}} @{rtype}+[[@{npc_wis_save}]][WIS SAVE]]]}} {{type=Save}}"><span data-i18n="wis">Wis</span><span class="stat" name="attr_npc_wis_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_cha_save_flag" value="0"/>
<button type="roll" name="roll_npc_cha_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma-save}}} {{mod=[[[[@{npc_cha_save}]][CHA SAVE]]]}} {{r1=[[@{d20}+[[@{npc_cha_save}]][CHA SAVE]]]}} @{rtype}+[[@{npc_cha_save}]][CHA SAVE]]]}} {{type=Save}}"><span data-i18n="cha">Cha</span><span class="stat" name="attr_npc_cha_save"></span></button>
</div>
<input class="flag" type="hidden" name="attr_npc_skills_flag" value=""/>
<div class="row skills skills-list red" data-i18n-list="skills-list"><span class="bold" data-i18n="skills">Skills</span><span data-i18n-list-item="acrobatics">
<input class="flag" type="hidden" name="attr_npc_acrobatics_flag" value="0"/>
<button type="roll" name="roll_npc_acrobatics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{acrobatics}}} {{mod=@{npc_acrobatics}}} {{r1=[[@{d20}+@{npc_acrobatics}]]}} @{rtype}+@{npc_acrobatics}]]}} {{type=Skill}}"><span data-i18n="acrobatics">Acrobatics</span><span class="stat" name="attr_npc_acrobatics"></span></button></span><span data-i18n-list-item="astrophysics">
<input class="flag" type="hidden" name="attr_npc_astrophysics_flag" value="0"/>
<button type="roll" name="roll_npc_astrophysics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{astrophysics}}} {{mod=@{npc_astrophysics}}} {{r1=[[@{d20}+@{npc_astrophysics}]]}} @{rtype}+@{npc_astrophysics}]]}} {{type=Skill}}"><span data-i18n="astrophysics">Astrophysics</span><span class="stat" name="attr_npc_astrophysics"></span></button></span><span data-i18n-list-item="athletics">
<input class="flag" type="hidden" name="attr_npc_athletics_flag" value="0"/>
<button type="roll" name="roll_npc_athletics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{athletics}}} {{mod=@{npc_athletics}}} {{r1=[[@{d20}+@{npc_athletics}]]}} @{rtype}+@{npc_athletics}]]}} {{type=Skill}}"><span data-i18n="athletics">Athletics</span><span class="stat" name="attr_npc_athletics"></span></button></span><span data-i18n-list-item="computers">
<input class="flag" type="hidden" name="attr_npc_computers_flag" value="0"/>
<button type="roll" name="roll_npc_computers" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{computers}}} {{mod=@{npc_computers}}} {{r1=[[@{d20}+@{npc_computers}]]}} @{rtype}+@{npc_computers}]]}} {{type=Skill}}"><span data-i18n="computers">Computers</span><span class="stat" name="attr_npc_computers"></span></button></span><span data-i18n-list-item="deception">
<input class="flag" type="hidden" name="attr_npc_deception_flag" value="0"/>
<button type="roll" name="roll_npc_deception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{deception}}} {{mod=@{npc_deception}}} {{r1=[[@{d20}+@{npc_deception}]]}} @{rtype}+@{npc_deception}]]}} {{type=Skill}}"><span data-i18n="deception">Deception</span><span class="stat" name="attr_npc_deception"></span></button></span><span data-i18n-list-item="insight">
<input class="flag" type="hidden" name="attr_npc_insight_flag" value="0"/>
<button type="roll" name="roll_npc_insight" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{insight}}} {{mod=@{npc_insight}}} {{r1=[[@{d20}+@{npc_insight}]]}} @{rtype}+@{npc_insight}]]}} {{type=Skill}}"><span data-i18n="insight">Insight</span><span class="stat" name="attr_npc_insight"></span></button></span><span data-i18n-list-item="intimidation">
<input class="flag" type="hidden" name="attr_npc_intimidation_flag" value="0"/>
<button type="roll" name="roll_npc_intimidation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intimidation}}} {{mod=@{npc_intimidation}}} {{r1=[[@{d20}+@{npc_intimidation}]]}} @{rtype}+@{npc_intimidation}]]}} {{type=Skill}}"><span data-i18n="intimidation">Intimidation</span><span class="stat" name="attr_npc_intimidation"></span></button></span><span data-i18n-list-item="investigation">
<input class="flag" type="hidden" name="attr_npc_investigation_flag" value="0"/>
<button type="roll" name="roll_npc_investigation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{investigation}}} {{mod=@{npc_investigation}}} {{r1=[[@{d20}+@{npc_investigation}]]}} @{rtype}+@{npc_investigation}]]}} {{type=Skill}}"><span data-i18n="investigation">Investigation</span><span class="stat" name="attr_npc_investigation"></span></button></span><span data-i18n-list-item="lore">
<input class="flag" type="hidden" name="attr_npc_lore_flag" value="0"/>
<button type="roll" name="roll_npc_lore" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{lore}}} {{mod=@{npc_lore}}} {{r1=[[@{d20}+@{npc_lore}]]}} @{rtype}+@{npc_lore}]]}} {{type=Skill}}"><span data-i18n="lore">Lore</span><span class="stat" name="attr_npc_lore"></span></button></span><span data-i18n-list-item="mechanics">
<input class="flag" type="hidden" name="attr_npc_mechanics_flag" value="0"/>
<button type="roll" name="roll_npc_mechanics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{mechanics}}} {{mod=@{npc_mechanics}}} {{r1=[[@{d20}+@{npc_mechanics}]]}} @{rtype}+@{npc_mechanics}]]}} {{type=Skill}}"><span data-i18n="mechanics">Mechanics</span><span class="stat" name="attr_npc_mechanics"></span></button></span><span data-i18n-list-item="medicine">
<input class="flag" type="hidden" name="attr_npc_medicine_flag" value="0"/>
<button type="roll" name="roll_npc_medicine" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{medicine}}} {{mod=@{npc_medicine}}} {{r1=[[@{d20}+@{npc_medicine}]]}} @{rtype}+@{npc_medicine}]]}} {{type=Skill}}"><span data-i18n="medicine">Medicine</span><span class="stat" name="attr_npc_medicine"></span></button></span><span data-i18n-list-item="perception">
<input class="flag" type="hidden" name="attr_npc_perception_flag" value="0"/>
<button type="roll" name="roll_npc_perception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{perception}}} {{mod=@{npc_perception}}} {{r1=[[@{d20}+@{npc_perception}]]}} @{rtype}+@{npc_perception}]]}} {{type=Skill}}"><span data-i18n="perception">Perception</span><span class="stat" name="attr_npc_perception"></span></button></span><span data-i18n-list-item="performance">
<input class="flag" type="hidden" name="attr_npc_performance_flag" value="0"/>
<button type="roll" name="roll_npc_performance" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{performance}}} {{mod=@{npc_performance}}} {{r1=[[@{d20}+@{npc_performance}]]}} @{rtype}+@{npc_performance}]]}} {{type=Skill}}"><span data-i18n="performance">Performance</span><span class="stat" name="attr_npc_performance"></span></button></span><span data-i18n-list-item="persuasion">
<input class="flag" type="hidden" name="attr_npc_persuasion_flag" value="0"/>
<button type="roll" name="roll_npc_persuasion" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{persuasion}}} {{mod=@{npc_persuasion}}} {{r1=[[@{d20}+@{npc_persuasion}]]}} @{rtype}+@{npc_persuasion}]]}} {{type=Skill}}"><span data-i18n="persuasion">Persuasion</span><span class="stat" name="attr_npc_persuasion"></span></button></span><span data-i18n-list-item="sleight_of_hand">
<input class="flag" type="hidden" name="attr_npc_sleight_of_hand_flag" value="0"/>
<button type="roll" name="roll_npc_sleight_of_hand" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{sleight_of_hand}}} {{mod=@{npc_sleight_of_hand}}} {{r1=[[@{d20}+@{npc_sleight_of_hand}]]}} @{rtype}+@{npc_sleight_of_hand}]]}} {{type=Skill}}"><span data-i18n="sleight_of_hand">Sleight of Hand</span><span class="stat" name="attr_npc_sleight_of_hand"></span></button></span><span data-i18n-list-item="stealth">
<input class="flag" type="hidden" name="attr_npc_stealth_flag" value="0"/>
<button type="roll" name="roll_npc_stealth" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{stealth}}} {{mod=@{npc_stealth}}} {{r1=[[@{d20}+@{npc_stealth}]]}} @{rtype}+@{npc_stealth}]]}} {{type=Skill}}"><span data-i18n="stealth">Stealth</span><span class="stat" name="attr_npc_stealth"></span></button></span><span data-i18n-list-item="survival">
<input class="flag" type="hidden" name="attr_npc_survival_flag" value="0"/>
<button type="roll" name="roll_npc_survival" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{survival}}} {{mod=@{npc_survival}}} {{r1=[[@{d20}+@{npc_survival}]]}} @{rtype}+@{npc_survival}]]}} {{type=Skill}}"><span data-i18n="survival">Survival</span><span class="stat" name="attr_npc_survival"></span></button></span><span data-i18n-list-item="xenobiology">
<input class="flag" type="hidden" name="attr_npc_xenobiology_flag" value="0"/>
<button type="roll" name="roll_npc_xenobiology" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{xenobiology}}} {{mod=@{npc_xenobiology}}} {{r1=[[@{d20}+@{npc_xenobiology}]]}} @{rtype}+@{npc_xenobiology}]]}} {{type=Skill}}"><span data-i18n="xenobiology">Xenobiology</span><span class="stat" name="attr_npc_xenobiology"></span></button></span></div>
<input class="flag" type="hidden" name="attr_npc_vulnerabilities"/>
<div class="row status vulnerabilities red"><span class="bold" data-i18n="dmg-vuln">Damage Vulnerabilities</span><span class="info" name="attr_npc_vulnerabilities"></span></div>
<input class="flag" type="hidden" name="attr_npc_resistances"/>
<div class="row status resistances red"><span class="bold" data-i18n="dmg-res">Damage Resistances</span><span class="info" name="attr_npc_resistances"></span></div>
<input class="flag" type="hidden" name="attr_npc_immunities"/>
<div class="row status immunities red"><span class="bold" data-i18n="dmg-imm">Damage Immunities</span><span class="info" name="attr_npc_immunities"></span></div>
<input class="flag" type="hidden" name="attr_npc_condition_immunities"/>
<div class="row status condition_immunities red"><span class="bold" data-i18n="cond-imm">Condition Immunities</span><span class="info" name="attr_npc_condition_immunities"></span></div>
<div class="row senses red"><span class="bold" data-i18n="senses">Senses</span><span class="info" name="attr_npc_senses"></span></div>
<div class="row languages red"><span class="bold" data-i18n="langs">Languages</span><span class="info languages" name="attr_npc_languages" value="—"></span></div>
<div class="row red"><span class="bold" data-i18n="challenge">Challenge</span><span class="num" name="attr_npc_challenge"></span><span class="parens xp" name="attr_npc_xp"></span></div>
<div class="triangle"></div>
<div class="row traits">
<fieldset class="repeating_npctrait">
<div class="trait">
<input type="text" name="attr_name" placeholder="False Appearance." data-i18n-placeholder="npc-trait-name-place"/>
<textarea name="attr_description" placeholder="If the velbast fails..." data-i18n-placeholder="npc-trait-desc-place"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="actions_container"></div>
<input class="dflag" type="hidden" name="attr_dflag" value="pick"/>
<div class="row actions">
<div class="row actiontitle" style="position: relative;"><span class="title red" data-i18n="actions">Actions</span></div>
<fieldset class="repeating_npcaction">
<div class="action">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"/><span>y</span>
<div class="npc_options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name"/>
</div>
<div class="row">
<input type="checkbox" name="attr_attack_flag" value="on"/><span data-i18n="attack-u">ATTACK</span>
</div>
<input class="attack_options" type="hidden" name="attr_attack_flag" value="0"/>
<div class="row attack_option"><span data-i18n="type:-u">TYPE:</span>
<select name="attr_attack_type">
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select><span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place"/>
</div>
<div class="row attack_option"><span data-i18n="to-hit:-u">TO HIT:</span>
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;"/><span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place"/>
</div>
<input type="hidden" name="attr_damage_flag"/>
<div class="row attack_option"><span data-i18n="on-hit:-u">ON HIT:</span>
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place"/>
<input type="hidden" name="attr_attack_crit"/>
</div>
<div class="row attack_option"><span data-i18n="on-hit2:-u">ON HIT 2:</span>
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place"/>
<input type="hidden" name="attr_attack_crit2"/>
</div>
<div class="row attack_option"><span data-i18n="desc:-u">DESCRIPTION:</span>
<select name="attr_show_desc">
<option value="@{description}" data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<textarea name="attr_description"></textarea>
</div>
</div>
<div class="display">
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
<div class="row wide"><span class="bold wide" name="attr_name"></span></div>
<input class="attack_options" type="hidden" name="attr_attack_flag"/>
<div class="row attack attack_option"><span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span></div>
<div class="row attack attack_option"><span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span></div><span class="description" name="attr_description"></span>
</button>
</div>
<input type="hidden" name="attr_rollbase"/>
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
</div>
</fieldset>
</div>
<input class="reaction_flag" type="hidden" name="attr_npcreactionsflag"/>
<div class="row actions reaction">
<div class="row actiontitle"><span class="title red" data-i18n="reactions">Reactions</span></div>
<fieldset class="repeating_npcreaction">
<div class="trait">
<input type="text" name="attr_name" placeholder="Parry." data-i18n-placeholder="npc-repeating-name-place"/>
<textarea name="attr_description" placeholder="The creature adds 2 to its AC against..." data-i18n-placeholder="npc-repeating-desc-place"></textarea>
</div>
</fieldset>
</div>
<input class="legendary_flag" type="hidden" name="attr_npc_legendary_actions" value="0"/>
<div class="row actions legendary">
<div class="row actiontitle"><span class="title red" data-i18n="leg-actions">Legendary Actions</span></div>
<div class="row">
<div class="legendaryactions" data-i18n="leg-actions-desc"><span name="attr_npc_legendary_actions_desc"></span></div>
</div>
<fieldset class="repeating_npcaction-l">
<div class="action">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"/><span>y</span>
<div class="npc_options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name"/>
</div>
<div class="row">
<input type="checkbox" name="attr_attack_flag" value="on"/><span data-i18n="attack-u">ATTACK</span>
</div>
<input class="attack_options" type="hidden" name="attr_attack_flag" value="0"/>
<div class="row attack_option"><span data-i18n="type:-u">TYPE:</span>
<select name="attr_attack_type">
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select><span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place"/>
</div>
<div class="row attack_option"><span data-i18n="to-hit:-u">TO HIT:</span>
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;"/><span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place"/>
</div>
<input type="hidden" name="attr_damage_flag"/>
<div class="row attack_option"><span data-i18n="on-hit:-u">ON HIT:</span>
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place"/>
<input type="hidden" name="attr_attack_crit"/>
</div>
<div class="row attack_option"><span data-i18n="on-hit2:-u">ON HIT 2:</span>
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place"/>
<input type="hidden" name="attr_attack_crit2"/>
</div>
<div class="row attack_option"><span data-i18n="desc:-u">DESCRIPTION:</span>
<select name="attr_show_desc">
<option value="@{description}" data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<textarea name="attr_description"></textarea>
</div>
</div>
<div class="display">
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
<div class="row wide"><span class="bold wide" name="attr_name"></span></div>
</button>
<input class="attack_options" type="hidden" name="attr_attack_flag"/>
<div class="row attack attack_option"><span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span></div>
<div class="row attack attack_option"><span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span></div><span class="description" name="attr_description"></span>
</div>
<input type="hidden" name="attr_rollbase"/>
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
</div>
</fieldset>
</div>
<input class="npcspell_flag" type="hidden" name="attr_npcspell_flag"/>
<div class="row actions npcspell spells">
<div class="row actiontitle"><span class="title red" style="font-weight: normal; text-align: left;" data-i18n="spells">Powers</span></div>
</div>
</div>
<div class="page ships">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"/><span>y</span>
<div class="npc_options">
<div class="row title"><span data-i18n="ship-options-u">SHIP OPTIONS</span></div>
<div class="row"><span data-i18n="name-u">NAME</span>
<input type="text" name="attr_npc_name"/>
</div>
<div class="row"><span data-i18n="ship-type-u">SHIP TYPE</span>
<input type="text" name="attr_npc_type" placeholder="Medium ship" data-i18n-placeholder="ship-type-place"/>
</div>
<div class="row"><span data-i18n="armor-class-u">ARMOR CLASS</span>
<input class="num" type="text" name="attr_npc_ac" placeholder="10"/>
</div>
<div class="row"><span data-i18n="maneuver-defense-u">MANEUVER DEFENSE</span>
<input class="num" type="text" name="attr_npc_md" placeholder="10"/>
</div>
<div class="row"><span data-i18n="maneuver-save-u">MANEUVER SAVE DC</span>
<input class="num" type="text" name="attr_npc_mnv_save" placeholder="8"/>
</div>
<div class="row"><span data-i18n="hull-points-u">HULL POINTS</span>
<input class="num" type="text" name="attr_hp_max" placeholder="82"/><span data-i18n="formula-u">FORMULA</span>
<input type="text" name="attr_npc_hpformula" placeholder="11d8 + 33"/>
</div>
<div class="row"><span data-i18n="structural-integrity-u">STRUCTURAL INTEGRITY</span>
<input type="text" name="attr_ship_si" placeholder="1" data-i18n-placeholder="ship-si-place"/>
</div>
<div class="row"><span data-i18n="speed-u">SPEED</span>
<input type="text" name="attr_ship_speed" placeholder="6" data-i18n-placeholder="ship-speed-place"/>
</div>
<div class="row" data-i18n-list-item="piloting"><span data-i18n="piloting-u">PILOTING BONUS</span>
<input class="num" type="text" name="attr_npc_piloting_base" placeholder="0"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="ship-attributes-u">ATTRIBUTES (PILOT/CREW)</span></div>
<div class="row"><span data-i18n="ship-dex-u">DEX&mdash;[PILOT]</span>
<input class="num" type="text" name="attr_dexterity_base" value="10"/><span data-i18n="ship-int-u">INT&mdash;[TECH]</span>
<input class="num" type="text" name="attr_intelligence_base" value="10"/><span data-i18n="ship-wis-u">WIS&mdash;[TECH]</span>
<input class="num" type="text" name="attr_wisdom_base" value="10"/>
<input type="hidden" name="attr_strength_base" value="0"/>
<input type="hidden" name="attr_constitution_base" value="0"/>
<input type="hidden" name="attr_charisma_base" value="0"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="saves-u">SAVES</span></div>
<div class="row"><span data-i18n="dex-u">DEX</span>
<input class="num" type="text" name="attr_npc_dex_save_base" placeholder="0"/><span data-i18n="int-u">INT</span>
<input class="num" type="text" name="attr_npc_int_save_base" placeholder="0"/><span data-i18n="wis-u">WIS</span>
<input class="num" type="text" name="attr_npc_wis_save_base" placeholder="0"/>
<input type="hidden" name="attr_npc_str_save_base" placeholder="0"/>
<input type="hidden" name="attr_npc_con_save_base" placeholder="0"/>
<input type="hidden" name="attr_npc_cha_save_base" placeholder="0"/>
<input type="hidden" name="attr_npc_str_save" value="@{strength_mod}"/>
<input type="hidden" name="attr_npc_dex_save" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_con_save" value="@{constitution_mod}"/>
<input type="hidden" name="attr_npc_int_save" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_wis_save" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_cha_save" value="@{charisma_mod}"/>
</div>
<div class="spacer"></div>
<div class="row"><span data-i18n="skills-u">SKILLS</span></div>
<div class="row skills-list" data-i18n-list="skills-list">
<div class="col">
<div class="row" data-i18n-list-item="astrophysics"><span data-i18n="astrophysics-u">ASTROPHYSICS</span>
<input class="num" type="text" name="attr_npc_astrophysics_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="computers"><span data-i18n="computers-u">COMPUTERS</span>
<input class="num" type="text" name="attr_npc_computers_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="mechanics"><span data-i18n="mechanics-u">MECHANICS</span>
<input class="num" type="text" name="attr_npc_animal_handling_base" placeholder="0"/>
</div>
</div>
<div class="col" data-i18n-list-sublist="">
<div class="row" data-i18n-list-item="perception"><span data-i18n="perception-u">PERCEPTION</span>
<input class="num" type="text" name="attr_npc_perception_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="survival"><span data-i18n="survival-u">SURVIVAL</span>
<input class="num" type="text" name="attr_npc_survival_base" placeholder="0"/>
</div>
<div class="row" data-i18n-list-item="xenobiology"><span data-i18n="xenobiology-u">XENOBIOLOGY</span>
<input class="num" type="text" name="attr_npc_xenobiology_base" placeholder="0"/>
</div>
</div>
<input type="hidden" name="attr_npc_deception_base" placeholder="0"/>
<input type="hidden" name="attr_npc_athletics_base" placeholder="0"/>
<input type="hidden" name="attr_npc_insight_base" placeholder="0"/>
<input type="hidden" name="attr_npc_intimidation_base" placeholder="0"/>
<input type="hidden" name="attr_npc_investigation_base" placeholder="0"/>
<input type="hidden" name="attr_npc_lore_base" placeholder="0"/>
<input type="hidden" name="attr_npc_medicine_base" placeholder="0"/>
<input type="hidden" name="attr_npc_performance_base" placeholder="0"/>
<input type="hidden" name="attr_npc_persuasion_base" placeholder="0"/>
<input type="hidden" name="attr_npc_sleight_of_hand_base" placeholder="0"/>
<input type="hidden" name="attr_npc_stealth_base" placeholder="0"/>
<input type="hidden" name="attr_npc_piloting" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_acrobatics" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_astrophysics" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_athletics" value="@{strength_mod}"/>
<input type="hidden" name="attr_npc_computers" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_deception" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_insight" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_intimidation" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_investigation" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_lore" value="@{intelligence_mod}"/>
<input type="hidden" name="attr_npc_mechanics" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_medicine" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_perception" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_performance" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_persuasion" value="@{charisma_mod}"/>
<input type="hidden" name="attr_npc_sleight_of_hand" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_stealth" value="@{dexterity_mod}"/>
<input type="hidden" name="attr_npc_survival" value="@{wisdom_mod}"/>
<input type="hidden" name="attr_npc_xenobiology" value="@{intelligence_mod}"/>
</div>
<div class="row"><span data-i18n="damage-vuln-u">DAMAGE VULNERABILITIES</span>
<input type="text" name="attr_npc_vulnerabilities" placeholder="lightning" data-i18n-placeholder="ship-dmg-vuln-place"/>
</div>
<div class="row"><span data-i18n="damage-res-u">DAMAGE RESISTANCES</span>
<input type="text" name="attr_npc_resistances" placeholder="acid, fire" data-i18n-placeholder="ship-dmg-res-place"/>
</div>
<div class="row"><span data-i18n="damage-imm-u">DAMAGE IMMUNITIES</span>
<input type="text" name="attr_npc_immunities" placeholder="cold" data-i18n-placeholder="ship-dmg-imm-place"/>
</div>
<div class="row"><span data-i18n="cond-imm-u">CONDITION IMMUNITIES</span>
<input type="text" name="attr_npc_condition_immunities" placeholder="impaired" data-i18n-placeholder="ship-cond-imm-place"/>
</div>
<div class="row"><span data-i18n="sensor-u">SENSOR RANGE</span>
<input type="text" name="attr_ship_senses" placeholder="6" data-i18n-placeholder="ship-senses-place"/>
</div>
<div class="row"><span data-i18n="token_size-u">TOKEN SIZE</span>
<input class="text" name="attr_token_size" value="1" placeholder="1"/>
</div>
<div class="row">
<input class="npcspellcastingflag" type="checkbox" name="attr_npcspellcastingflag" value="1"/><span data-i18n="spellcast-npc-u">ESPER NPC</span>
<div class="npcspelloptions"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spellcasting_ability" style="margin: 0px; width: auto; padding: 0px; height: 15px;">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="npcspelloptions">
<div class="row"><span data-i18n="glob-atk-mod:-u">GLOBAL POWER ATTACK MODIFIER:</span>
<input class="num" type="text" name="attr_globalmagicmod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="magic-caster-lvl:-u">ESPER LEVEL:</span>
<input class="num" type="text" name="attr_caster_level"/>
</div>
<div class="row"><span data-i18n="spell_dc_mod:-u">POWER SAVE DC MOD:</span>
<input class="num" type="text" name="attr_spell_dc_mod" placeholder="0" value="0"/>
</div>
</div>
</div>
<div class="row">
<input type="checkbox" name="attr_npcreactionsflag" value="1"/><span data-i18n="has-reaction-u">HAS REACTIONS</span>
</div>
<div class="row title"><span data-i18n="gen-opts-u">GENERAL OPTIONS</span></div>
<div class="row">
<input type="checkbox" name="attr_npc" value="1"/><span data-i18n="npc-u">NPC/SHIP</span>
</div>
<div class="row"><span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
<select name="attr_rtype">
<option value="@{advantagetoggle}" data-i18n="adv-toggle">Advantage Toggle</option>
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-adv">Always Roll Advantage</option>
<option value="{{query=1}} ?{Advantage?|Normal Roll,&#123&#123normal=1&#125&#125 &#123&#123r2=[[0d20|Advantage,&#123&#123advantage=1&#125&#125 &#123&#123r2=[[@{d20}|Disadvantage,&#123&#123disadvantage=1&#125&#125 &#123&#123r2=[[@{d20}}" data-i18n="query-adv">Query Advantage</option>
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-adv">Never Roll Advantage</option>
</select>
</div>
<div class="row"><span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
<div class="row"><span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
<select class="dtype" name="attr_dtype">
<option value="full" data-i18n="always-dmg">Auto Roll Damage &amp; Crit</option>
<option value="pick" data-i18n="never-dmg">Don&apos;t Auto Roll Damage</option>
</select>
</div>
<div class="row"><span data-i18n="ship-name-in-rolls:-u">SHIP NAME IN ROLLS:</span>
<select name="attr_npc_name_flag">
<option value="{{name=@{npc_name}}}" data-i18n="show">Show</option>
<option value="0" data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100"/><span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
</div>
</div>
<div class="display stat-block">
<div class="row title red">
<button type="roll" name="roll_npc_init" style="width: 100%;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}"><span name="attr_npc_name"></span></button>
</div>
<div class="row subtitle" style="margin-top: -5px;"><span class="italics" name="attr_npc_type"></span></div>
<div class="triangle"></div>
<div class="row red" style="position:relative;"><span class="bold" data-i18n="ac">Armor Class</span><span class="num" name="attr_npc_ac"></span>
<input class="actype" type="hidden" name="attr_npc_actype" value=""/>
<button type="roll" name="roll_npc_init" style="position: absolute; right: 5px; height: 30px; width: 20px;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}"><span class="npc-init-die">t</span><span style="display: block;">INIT</span></button>
</div>
<div class="row red"><span class="bold" data-i18n="maneuver-defense">Maneuver Defense</span><span name="attr_npc_md"></span></div>
<div class="row red"><span class="bold" data-i18n="hlp">Hull Points</span><span class="num3" name="attr_hp_max"></span>
<button type="roll" name="roll_npc_hpformula" value="@{wtype}&{template:npc} {{type=Hit Points}} {{normal=1}} @{npc_name_flag} {{rname=^{hp}}} {{mod=@{npc_hpformula}}} {{r1=[[@{npc_hpformula}]]}} charname=@{character_name}"><span class="parens" name="attr_npc_hpformula" style="font-size: 12px; font-weight: normal;"></span></button>
</div>
<div class="row red"><span class="bold" data-i18n="structural-integrity">Structural Integrity</span><span name="attr_ship_si"></span></div>
<div class="row red"><span class="bold" data-i18n="speed">Speed</span><span name="attr_npc_speed"></span></div>
<div class="triangle"></div>
<div class="row red">
<div class="attr-container">
<button type="roll" name="roll_npc_str" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength}}} {{mod=[[[[@{strength_mod}]][STR]]]}} {{r1=[[@{d20}+[[@{strength_mod}]][STR]]]}} @{rtype}+[[@{strength_mod}]][STR]]]}} {{type=Ability}}"><span class="bold" data-i18n="str-u">STR</span><span name="attr_strength"></span>
<input class="negativeflag" type="hidden" name="attr_npc_str_negative" value="0"/><span class="npcattr" name="attr_strength_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_dex" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity}}} {{mod=[[[[@{dexterity_mod}]][DEX]]]}} {{r1=[[@{d20}+[[@{dexterity_mod}]][DEX]]]}} @{rtype}+[[@{dexterity_mod}]][DEX]]]}} {{type=Ability}}"><span class="bold" data-i18n="dex-u">DEX</span><span name="attr_dexterity"></span>
<input class="negativeflag" type="hidden" name="attr_npc_dex_negative" value="0"/><span class="npcattr" name="attr_dexterity_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_con" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution}}} {{mod=[[[[@{constitution_mod}]][CON]]]}} {{r1=[[@{d20}+[[@{constitution_mod}]][CON]]]}} @{rtype}+[[@{constitution_mod}]][CON]]]}} {{type=Ability}}"><span class="bold" data-i18n="con-u">CON</span><span name="attr_constitution"></span>
<input class="negativeflag" type="hidden" name="attr_npc_con_negative" value="0"/><span class="npcattr" name="attr_constitution_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_int" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence}}} {{mod=[[[[@{intelligence_mod}]][INT]]]}} {{r1=[[@{d20}+[[@{intelligence_mod}]][INT]]]}} @{rtype}+[[@{intelligence_mod}]][INT]]]}} {{type=Ability}}"><span class="bold" data-i18n="int-u">INT</span><span name="attr_intelligence"></span>
<input class="negativeflag" type="hidden" name="attr_npc_int_negative" value="0"/><span class="npcattr" name="attr_intelligence_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_wis" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom}}} {{mod=[[[[@{wisdom_mod}]][WIS]]]}} {{r1=[[@{d20}+[[@{wisdom_mod}]][WIS]]]}} @{rtype}+[[@{wisdom_mod}]][WIS]]]}} {{type=Ability}}"><span class="bold" data-i18n="wis-u">WIS</span><span name="attr_wisdom"></span>
<input class="negativeflag" type="hidden" name="attr_npc_wis_negative" value="0"/><span class="npcattr" name="attr_wisdom_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_cha" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma}}} {{mod=[[[[@{charisma_mod}]][CHA]]]}} {{r1=[[@{d20}+[[@{charisma_mod}]][CHA]]]}} @{rtype}+[[@{charisma_mod}]][CHA]]]}} {{type=Ability}}"><span class="bold" data-i18n="cha-u">CHA</span><span name="attr_charisma"></span>
<input class="negativeflag" type="hidden" name="attr_npc_cha_negative" value="0"/><span class="npcattr" name="attr_charisma_mod"></span>
</button>
</div>
</div>
<div class="triangle"></div>
<div class="row skills red" style="position:relative;"><span class="bold" data-i18n="piloting">Piloting Bonus</span>
<input class="npc-piloting-val" type="text" name="attr_npc_piloting" value="@{dexterity_mod}" disabled="true"/>
<input class="flag" type="hidden" name="attr_npc_piloting_flag" value="0"/>
<button type="roll" name="roll_npc_piloting" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{piloting}}} {{mod=@{npc_piloting}}} {{r1=[[@{d20}+@{npc_piloting}]]}} @{rtype}+@{npc_piloting}]]}} {{type=Vehicle}}"><span class="stat" name="attr_npc_piloting"></span></button>
</div>
<button type="roll" name="roll_npc_piloting" style="position: absolute; right: 5px; height: 30px; width: 25px; text-align: center;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{piloting}}} {{mod=@{npc_piloting}}} {{r1=[[@{d20}+@{npc_piloting}]]}} @{rtype}+@{npc_piloting}]]}} {{type=Vehicle}}"><span class="npc-init-die">t</span><span style="display: block;">PILOT</span></button>
<div class="row red"><span class="bold" data-i18n="maneuver-save">Maneuver Save DC</span><span name="attr_npc_mnv_save"></span></div>
<div class="row saving red"><span class="bold" data-i18n="saving-throw">Saving Throws</span>
<input class="flag" type="hidden" name="attr_npc_str_save_flag" value="0"/>
<button type="roll" name="roll_npc_str_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength-save}}} {{mod=[[[[@{npc_str_save}]][STR SAVE]]]}} {{r1=[[@{d20}+[[@{npc_str_save}]][STR SAVE]]]}} @{rtype}+[[@{npc_str_save}]][STR SAVE]]]}} {{type=Save}}"><span data-i18n="str">Str</span><span class="stat" name="attr_npc_str_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_dex_save_flag" value="0"/>
<button type="roll" name="roll_npc_dex_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity-save}}} {{mod=[[[[@{npc_dex_save}]][DEX SAVE]]]}} {{r1=[[@{d20}+[[@{npc_dex_save}]][DEX SAVE]]]}} @{rtype}+[[@{npc_dex_save}]][DEX SAVE]]]}} {{type=Save}}"><span data-i18n="dex">Dex</span><span class="stat" name="attr_npc_dex_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_con_save_flag" value="0"/>
<button type="roll" name="roll_npc_con_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution-save}}} {{mod=[[[[@{npc_con_save}]][CON SAVE]]]}} {{r1=[[@{d20}+[[@{npc_con_save}]][CON SAVE]]]}} @{rtype}+[[@{npc_con_save}]][CON SAVE]]]}} {{type=Save}}"><span data-i18n="con">Con</span><span class="stat" name="attr_npc_con_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_int_save_flag" value="0"/>
<button type="roll" name="roll_npc_int_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence-save}}} {{mod=[[[[@{npc_int_save}]][INT SAVE]]]}} {{r1=[[@{d20}+[[@{npc_int_save}]][INT SAVE]]]}} @{rtype}+[[@{npc_int_save}]][INT SAVE]]]}} {{type=Save}}"><span data-i18n="int">Int</span><span class="stat" name="attr_npc_int_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_wis_save_flag" value="0"/>
<button type="roll" name="roll_npc_wis_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom-save}}} {{mod=[[[[@{npc_wis_save}]][WIS SAVE]]]}} {{r1=[[@{d20}+[[@{npc_wis_save}]][WIS SAVE]]]}} @{rtype}+[[@{npc_wis_save}]][WIS SAVE]]]}} {{type=Save}}"><span data-i18n="wis">Wis</span><span class="stat" name="attr_npc_wis_save"></span></button>
<input class="flag" type="hidden" name="attr_npc_cha_save_flag" value="0"/>
<button type="roll" name="roll_npc_cha_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma-save}}} {{mod=[[[[@{npc_cha_save}]][CHA SAVE]]]}} {{r1=[[@{d20}+[[@{npc_cha_save}]][CHA SAVE]]]}} @{rtype}+[[@{npc_cha_save}]][CHA SAVE]]]}} {{type=Save}}"><span data-i18n="cha">Cha</span><span class="stat" name="attr_npc_cha_save"></span></button>
</div>
<input class="flag" type="hidden" name="attr_npc_skills_flag" value=""/>
<div class="row skills skills-list red" data-i18n-list="skills-list"><span class="bold" data-i18n="skills">Skills</span><span data-i18n-list-item="astrophysics">
<input class="flag" type="hidden" name="attr_npc_astrophysics_flag" value="0"/>
<button type="roll" name="roll_npc_astrophysics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{astrophysics}}} {{mod=@{npc_astrophysics}}} {{r1=[[@{d20}+@{npc_astrophysics}]]}} @{rtype}+@{npc_astrophysics}]]}} {{type=Skill}}"><span data-i18n="astrophysics">Astrophysics</span><span class="stat" name="attr_npc_astrophysics"></span></button></span><span data-i18n-list-item="athletics">
<input class="flag" type="hidden" name="attr_npc_athletics_flag" value="0"/>
<button type="roll" name="roll_npc_athletics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{athletics}}} {{mod=@{npc_athletics}}} {{r1=[[@{d20}+@{npc_athletics}]]}} @{rtype}+@{npc_athletics}]]}} {{type=Skill}}"><span data-i18n="athletics">Athletics</span><span class="stat" name="attr_npc_athletics"></span></button></span><span data-i18n-list-item="computers">
<input class="flag" type="hidden" name="attr_npc_computers_flag" value="0"/>
<button type="roll" name="roll_npc_computers" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{computers}}} {{mod=@{npc_computers}}} {{r1=[[@{d20}+@{npc_computers}]]}} @{rtype}+@{npc_computers}]]}} {{type=Skill}}"><span data-i18n="computers">Computers</span><span class="stat" name="attr_npc_computers"></span></button></span><span data-i18n-list-item="deception">
<input class="flag" type="hidden" name="attr_npc_deception_flag" value="0"/>
<button type="roll" name="roll_npc_deception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{deception}}} {{mod=@{npc_deception}}} {{r1=[[@{d20}+@{npc_deception}]]}} @{rtype}+@{npc_deception}]]}} {{type=Skill}}"><span data-i18n="deception">Deception</span><span class="stat" name="attr_npc_deception"></span></button></span><span data-i18n-list-item="insight">
<input class="flag" type="hidden" name="attr_npc_insight_flag" value="0"/>
<button type="roll" name="roll_npc_insight" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{insight}}} {{mod=@{npc_insight}}} {{r1=[[@{d20}+@{npc_insight}]]}} @{rtype}+@{npc_insight}]]}} {{type=Skill}}"><span data-i18n="insight">Insight</span><span class="stat" name="attr_npc_insight"></span></button></span><span data-i18n-list-item="intimidation">
<input class="flag" type="hidden" name="attr_npc_intimidation_flag" value="0"/>
<button type="roll" name="roll_npc_intimidation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intimidation}}} {{mod=@{npc_intimidation}}} {{r1=[[@{d20}+@{npc_intimidation}]]}} @{rtype}+@{npc_intimidation}]]}} {{type=Skill}}"><span data-i18n="intimidation">Intimidation</span><span class="stat" name="attr_npc_intimidation"></span></button></span><span data-i18n-list-item="investigation">
<input class="flag" type="hidden" name="attr_npc_investigation_flag" value="0"/>
<button type="roll" name="roll_npc_investigation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{investigation}}} {{mod=@{npc_investigation}}} {{r1=[[@{d20}+@{npc_investigation}]]}} @{rtype}+@{npc_investigation}]]}} {{type=Skill}}"><span data-i18n="investigation">Investigation</span><span class="stat" name="attr_npc_investigation"></span></button></span><span data-i18n-list-item="lore">
<input class="flag" type="hidden" name="attr_npc_lore_flag" value="0"/>
<button type="roll" name="roll_npc_lore" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{lore}}} {{mod=@{npc_lore}}} {{r1=[[@{d20}+@{npc_lore}]]}} @{rtype}+@{npc_lore}]]}} {{type=Skill}}"><span data-i18n="lore">Lore</span><span class="stat" name="attr_npc_lore"></span></button></span><span data-i18n-list-item="mechanics">
<input class="flag" type="hidden" name="attr_npc_mechanics_flag" value="0"/>
<button type="roll" name="roll_npc_mechanics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{mechanics}}} {{mod=@{npc_mechanics}}} {{r1=[[@{d20}+@{npc_mechanics}]]}} @{rtype}+@{npc_mechanics}]]}} {{type=Skill}}"><span data-i18n="mechanics">Mechanics</span><span class="stat" name="attr_npc_mechanics"></span></button></span><span data-i18n-list-item="medicine">
<input class="flag" type="hidden" name="attr_npc_medicine_flag" value="0"/>
<button type="roll" name="roll_npc_medicine" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{medicine}}} {{mod=@{npc_medicine}}} {{r1=[[@{d20}+@{npc_medicine}]]}} @{rtype}+@{npc_medicine}]]}} {{type=Skill}}"><span data-i18n="medicine">Medicine</span><span class="stat" name="attr_npc_medicine"></span></button></span><span data-i18n-list-item="perception">
<input class="flag" type="hidden" name="attr_npc_perception_flag" value="0"/>
<button type="roll" name="roll_npc_perception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{perception}}} {{mod=@{npc_perception}}} {{r1=[[@{d20}+@{npc_perception}]]}} @{rtype}+@{npc_perception}]]}} {{type=Skill}}"><span data-i18n="perception">Perception</span><span class="stat" name="attr_npc_perception"></span></button></span><span data-i18n-list-item="performance">
<input class="flag" type="hidden" name="attr_npc_performance_flag" value="0"/>
<button type="roll" name="roll_npc_performance" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{performance}}} {{mod=@{npc_performance}}} {{r1=[[@{d20}+@{npc_performance}]]}} @{rtype}+@{npc_performance}]]}} {{type=Skill}}"><span data-i18n="performance">Performance</span><span class="stat" name="attr_npc_performance"></span></button></span><span data-i18n-list-item="persuasion">
<input class="flag" type="hidden" name="attr_npc_persuasion_flag" value="0"/>
<button type="roll" name="roll_npc_persuasion" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{persuasion}}} {{mod=@{npc_persuasion}}} {{r1=[[@{d20}+@{npc_persuasion}]]}} @{rtype}+@{npc_persuasion}]]}} {{type=Skill}}"><span data-i18n="persuasion">Persuasion</span><span class="stat" name="attr_npc_persuasion"></span></button></span><span data-i18n-list-item="sleight_of_hand">
<input class="flag" type="hidden" name="attr_npc_sleight_of_hand_flag" value="0"/>
<button type="roll" name="roll_npc_sleight_of_hand" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{sleight_of_hand}}} {{mod=@{npc_sleight_of_hand}}} {{r1=[[@{d20}+@{npc_sleight_of_hand}]]}} @{rtype}+@{npc_sleight_of_hand}]]}} {{type=Skill}}"><span data-i18n="sleight_of_hand">Sleight of Hand</span><span class="stat" name="attr_npc_sleight_of_hand"></span></button></span><span data-i18n-list-item="stealth">
<input class="flag" type="hidden" name="attr_npc_stealth_flag" value="0"/>
<button type="roll" name="roll_npc_stealth" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{stealth}}} {{mod=@{npc_stealth}}} {{r1=[[@{d20}+@{npc_stealth}]]}} @{rtype}+@{npc_stealth}]]}} {{type=Skill}}"><span data-i18n="stealth">Stealth</span><span class="stat" name="attr_npc_stealth"></span></button></span><span data-i18n-list-item="survival">
<input class="flag" type="hidden" name="attr_npc_survival_flag" value="0"/>
<button type="roll" name="roll_npc_survival" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{survival}}} {{mod=@{npc_survival}}} {{r1=[[@{d20}+@{npc_survival}]]}} @{rtype}+@{npc_survival}]]}} {{type=Skill}}"><span data-i18n="survival">Survival</span><span class="stat" name="attr_npc_survival"></span></button></span><span data-i18n-list-item="xenobiology">
<input class="flag" type="hidden" name="attr_npc_xenobiology_flag" value="0"/>
<button type="roll" name="roll_npc_xenobiology" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{xenobiology}}} {{mod=@{npc_xenobiology}}} {{r1=[[@{d20}+@{npc_xenobiology}]]}} @{rtype}+@{npc_xenobiology}]]}} {{type=Skill}}"><span data-i18n="xenobiology">Xenobiology</span><span class="stat" name="attr_npc_xenobiology"></span></button></span></div>
<input class="flag" type="hidden" name="attr_npc_vulnerabilities"/>
<div class="row status vulnerabilities red"><span class="bold" data-i18n="dmg-vuln">Damage Vulnerabilities</span><span class="info" name="attr_npc_vulnerabilities"></span></div>
<input class="flag" type="hidden" name="attr_npc_resistances"/>
<div class="row status resistances red"><span class="bold" data-i18n="dmg-res">Damage Resistances</span><span class="info" name="attr_npc_resistances"></span></div>
<input class="flag" type="hidden" name="attr_npc_immunities"/>
<div class="row status immunities red"><span class="bold" data-i18n="dmg-imm">Damage Immunities</span><span class="info" name="attr_npc_immunities"></span></div>
<input class="flag" type="hidden" name="attr_npc_condition_immunities"/>
<div class="row status condition_immunities red"><span class="bold" data-i18n="cond-imm">Condition Immunities</span><span class="info" name="attr_npc_condition_immunities"></span></div>
<div class="row senses red"><span class="bold" data-i18n="sensors">Sensor Range</span><span class="info" name="attr_ship_senses"></span></div>
<div class="triangle"></div>
<div class="row traits">
<fieldset class="repeating_npctrait">
<div class="trait">
<input type="text" name="attr_name" placeholder="Cloaking." data-i18n-placeholder="ship-trait-name-place"/>
<textarea name="attr_description" placeholder="The ship has..." data-i18n-placeholder="ship-trait-desc-place"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="actions_container"></div>
<input class="dflag" type="hidden" name="attr_dflag" value="pick"/>
<div class="row actions">
<div class="row actiontitle" style="position: relative;"><span class="title red" data-i18n="actions">Actions</span></div>
<fieldset class="repeating_npcaction">
<div class="action">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"/><span>y</span>
<div class="npc_options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name"/>
</div>
<div class="row">
<input type="checkbox" name="attr_attack_flag" value="on"/><span data-i18n="attack-u">ATTACK</span>
</div>
<input class="attack_options" type="hidden" name="attr_attack_flag" value="0"/>
<div class="row attack_option"><span data-i18n="type:-u">TYPE:</span>
<select name="attr_attack_type">
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select><span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place"/>
</div>
<div class="row attack_option"><span data-i18n="to-hit:-u">TO HIT:</span>
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;"/><span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place"/>
</div>
<input type="hidden" name="attr_damage_flag"/>
<div class="row attack_option"><span data-i18n="on-hit:-u">ON HIT:</span>
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place"/>
<input type="hidden" name="attr_attack_crit"/>
</div>
<div class="row attack_option"><span data-i18n="on-hit2:-u">ON HIT 2:</span>
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;"/>
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place"/>
<input type="hidden" name="attr_attack_crit2"/>
</div>
<div class="row attack_option"><span data-i18n="desc:-u">DESCRIPTION:</span>
<select name="attr_show_desc">
<option value="@{description}" data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<textarea name="attr_description"></textarea>
</div>
</div>
<div class="display">
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
<div class="row wide"><span class="bold wide" name="attr_name"></span></div>
<input class="attack_options" type="hidden" name="attr_attack_flag"/>
<div class="row attack attack_option"><span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span></div>
<div class="row attack attack_option"><span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span></div><span class="description" name="attr_description"></span>
</button>
</div>
<input type="hidden" name="attr_rollbase"/>
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
</div>
</fieldset>
</div>
<input class="reaction_flag" type="hidden" name="attr_npcreactionsflag"/>
<div class="row actions reaction">
<div class="row actiontitle"><span class="title red" data-i18n="reactions">Reactions</span></div>
<fieldset class="repeating_npcreaction">
<div class="trait">
<input type="text" name="attr_name" placeholder="Parry." data-i18n-placeholder="npc-repeating-name-place"/>
<textarea name="attr_description" placeholder="The creature adds 2 to its AC against..." data-i18n-placeholder="npc-repeating-desc-place"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="container pc">
<div class="sheet-pc-default">
<input class="tab-button core" name="attr_tab" type="radio" value="core" checked="checked"/><span data-i18n="core-u">CORE</span>
<input class="tab-button bio" name="attr_tab" type="radio" value="bio"/><span data-i18n="bio-u">BIO</span>
<input class="tab-button spells" name="attr_tab" type="radio" value="spells"/><span data-i18n="spells-u">POWERS</span>
<input class="tab-button options" name="attr_tab" type="radio" value="options"/><span style="font-family: pictos">y</span>
<input class="tab-button type-pc" name="attr_pc_sheet_type" type="radio" value="pc" checked="checked"/><span data-i18n="pc-u">PC</span>
<input class="tab-button type-starship" name="attr_pc_sheet_type" type="radio" value="starship"/><span data-i18n="starship-u">STARSHIP</span>
<div class="page core">
<div class="header">
<div class="name-container"><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Logo.png" alt="Esper Genesis 5E" style="padding-bottom: 15px; margin-top: -5px;"/>
<input type="text" name="attr_character_name" style="width: 100%;"/><span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<input class="options-flag" type="checkbox" name="attr_options-class-selection" checked="checked"/><span>y</span>
<div class="header-info sheet-options">
<div class="sheet-row" style="border-top: 2px dashed gold;"><span data-i18n="class:-u">CLASS:</span>
<input class="sheet-flag" type="hidden" name="attr_custom_class"/>
<select class="hiding class" name="attr_class">
<option value="" data-i18n="choose">Choose</option>
<option value="Adept" data-i18n="adept">Adept</option>
<option value="Cybermancer" data-i18n="cybermancer">Cybermancer</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Melder" data-i18n="melder">Melder</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Specialist" data-i18n="specialist">Specialist</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</select>
<input class="showing" type="text" name="attr_cust_classname" style="width: 90px;"/><span data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_subclass"/><span data-i18n="lvl:-u">LEVEL:</span>
<input class="class-level" type="number" style="width: 40px" name="attr_base_level" value="1"/>
</div>
<div class="sheet-row"><span data-i18n="race:-u">RACE:</span>
<input type="text" name="attr_race"/><span data-i18n="subrace:-u">SUBRACE:</span>
<input type="text" name="attr_subrace"/>
</div>
</div>
<div class="header-info sheet-display">
<div class="top">
<div class="hlabel-container">
<input class="sheet-class-display sheet-no_events" type="text" name="attr_class_display"/><span class="label" data-i18n="class-level-u">CLASS &amp; LEVEL</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_background" style="width: 182px;"/><span class="label" data-i18n="background-u">BACKGROUND</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input class="sheet-no_events" type="text" name="attr_race_display"/><span class="label" data-i18n="race-u">RACE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_alignment"/><span class="label" data-i18n="alignment-u">ALIGNMENT</span>
</div>
<div class="hlabel-container" style="position: relative;">
<input type="text" name="attr_experience"/><span class="label" data-i18n="exp-pts-u">EXPERIENCE POINTS</span>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="attributes-container" style="margin-top: 10px;">
<div class="attr-container">
<button type="roll" name="roll_strength" value="@{wtype}&{template:simple} {{rname=^{strength-u}}} {{mod=@{strength_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{strength_mod}@{jack_attr}[STR]]]}} @{rtype}+@{strength_mod}@{jack_attr}[STR]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="strength-u">STRENGTH</button>
<input type="hidden" name="attr_strength_mod" value="0"/><span class="attr" name="attr_strength_mod" title="@{strength_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_strength_base" title="@{strength}" value="10"/>
<input type="hidden" name="attr_strength" value="10"/>
<input class="attr-flag" type="hidden" name="attr_strength_flag" value="0"/><span class="finalattr" name="attr_strength"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_dexterity" value="@{wtype}&{template:simple} {{rname=^{dexterity-u}}} {{mod=@{dexterity_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{dexterity_mod}@{jack_attr}[DEX]]]}} @{rtype}+@{dexterity_mod}@{jack_attr}[DEX]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="dexterity-u">DEXTERITY</button>
<input type="hidden" name="attr_dexterity_mod" value="0"/><span class="attr" name="attr_dexterity_mod" title="@{dexterity_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_dexterity_base" title="@{dexterity}" value="10"/>
<input type="hidden" name="attr_dexterity" value="10"/>
<input class="attr-flag" type="hidden" name="attr_dexterity_flag" value="0"/><span class="finalattr" name="attr_dexterity"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_constitution" value="@{wtype}&{template:simple} {{rname=^{constitution-u}}} {{mod=@{constitution_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{constitution_mod}@{jack_attr}[CON]]]}} @{rtype}+@{constitution_mod}@{jack_attr}[CON]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="constitution-u">CONSTITUTION</button>
<input type="hidden" name="attr_constitution_mod" value="0"/><span class="attr" name="attr_constitution_mod" title="@{constitution_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_constitution_base" title="@{constitution}" value="10"/>
<input type="hidden" name="attr_constitution" value="10"/>
<input class="attr-flag" type="hidden" name="attr_constitution_flag" value="0"/><span class="finalattr" name="attr_constitution"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_intelligence" value="@{wtype}&{template:simple} {{rname=^{intelligence-u}}} {{mod=@{intelligence_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{intelligence_mod}@{jack_attr}[INT]]]}} @{rtype}+@{intelligence_mod}@{jack_attr}[INT]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="intelligence-u">INTELLIGENCE</button>
<input type="hidden" name="attr_intelligence_mod" value="0"/><span class="attr" name="attr_intelligence_mod" title="@{intelligence_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_intelligence_base" title="@{intelligence}" value="10"/>
<input type="hidden" name="attr_intelligence" value="10"/>
<input class="attr-flag" type="hidden" name="attr_intelligence_flag" value="0"/><span class="finalattr" name="attr_intelligence"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_wisdom" value="@{wtype}&{template:simple} {{rname=^{wisdom-u}}} {{mod=@{wisdom_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{wisdom_mod}@{jack_attr}[WIS]]]}} @{rtype}+@{wisdom_mod}@{jack_attr}[WIS]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="wisdom-u">WISDOM</button>
<input type="hidden" name="attr_wisdom_mod" value="0"/><span class="attr" name="attr_wisdom_mod" title="@{wisdom_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_wisdom_base" title="@{wisdom}" value="10"/>
<input type="hidden" name="attr_wisdom" value="10"/>
<input class="attr-flag" type="hidden" name="attr_wisdom_flag" value="0"/><span class="finalattr" name="attr_wisdom"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_charisma" value="@{wtype}&{template:simple} {{rname=^{charisma-u}}} {{mod=@{charisma_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{charisma_mod}@{jack_attr}[CHA]]]}} @{rtype}+@{charisma_mod}@{jack_attr}[CHA]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="charisma-u">CHARISMA</button>
<input type="hidden" name="attr_charisma_mod" value="0"/><span class="attr" name="attr_charisma_mod" title="@{charisma_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_charisma_base" title="@{charisma}" value="10"/>
<input type="hidden" name="attr_charisma" value="10"/>
<input class="attr-flag" type="hidden" name="attr_charisma_flag" value="0"/><span class="finalattr" name="attr_charisma"></span>
</div>
</div>
</div>
<div class="skills-saves-container">
<div class="insp-prof-container">
<div class="value">
<input type="checkbox" name="attr_inspiration"/><span></span>
</div>
<div class="label"><span data-i18n="inspiration-u">INSPIRATION</span></div>
</div>
<div class="insp-prof-container">
<div class="value"><span name="attr_pb" title="@{pb}"></span></div>
<div class="label"><span data-i18n="prof-bonus-u">PROFICIENCY BONUS</span></div>
</div>
<div class="saving-throw-container">
<div class="saving-throw">
<input type="checkbox" name="attr_strength_save_prof" title="@{strength_save_prof}" value="(@{pb})"/><span name="attr_strength_save_bonus" title="@{strength_save_bonus}">0</span>
<button type="roll" name="roll_strength_save" value="@{wtype}&{template:simple} {{rname=^{strength-save-u}}} {{mod=@{strength_save_bonus}}} {{r1=[[@{d20}+@{strength_save_bonus}@{pbd_safe}]]}} @{rtype}+@{strength_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="strength">Strength</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_dexterity_save_prof" title="@{dexterity_save_prof}" value="(@{pb})"/><span name="attr_dexterity_save_bonus" title="@{dexterity_save_bonus}">0</span>
<button type="roll" name="roll_dexterity_save" value="@{wtype}&{template:simple} {{rname=^{dexterity-save-u}}} {{mod=@{dexterity_save_bonus}}} {{r1=[[@{d20}+@{dexterity_save_bonus}@{pbd_safe}]]}} @{rtype}+@{dexterity_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="dexterity">Dexterity</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_constitution_save_prof" title="@{constitution_save_prof}" value="(@{pb})"/><span name="attr_constitution_save_bonus" title="@{constitution_save_bonus}">0</span>
<button type="roll" name="roll_constitution_save" value="@{wtype}&{template:simple} {{rname=^{constitution-save-u}}} {{mod=@{constitution_save_bonus}}} {{r1=[[@{d20}+@{constitution_save_bonus}@{pbd_safe}]]}} @{rtype}+@{constitution_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="constitution">Constitution</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_intelligence_save_prof" title="@{intelligence_save_prof}" value="(@{pb})"/><span name="attr_intelligence_save_bonus" title="@{intelligence_save_bonus}">0</span>
<button type="roll" name="roll_intelligence_save" value="@{wtype}&{template:simple} {{rname=^{intelligence-save-u}}} {{mod=@{intelligence_save_bonus}}} {{r1=[[@{d20}+@{intelligence_save_bonus}@{pbd_safe}]]}} @{rtype}+@{intelligence_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="intelligence">Intelligence</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_wisdom_save_prof" title="@{wisdom_save_prof}" value="(@{pb})"/><span name="attr_wisdom_save_bonus" title="@{wisdom_save_bonus}">0</span>
<button type="roll" name="roll_wisdom_save" value="@{wtype}&{template:simple} {{rname=^{wisdom-save-u}}} {{mod=@{wisdom_save_bonus}}} {{r1=[[@{d20}+@{wisdom_save_bonus}@{pbd_safe}]]}} @{rtype}+@{wisdom_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="wisdom">Wisdom</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_charisma_save_prof" title="@{charisma_save_prof}" value="(@{pb})"/><span name="attr_charisma_save_bonus" title="@{charisma_save_bonus}">0</span>
<button type="roll" name="roll_charisma_save" value="@{wtype}&{template:simple} {{rname=^{charisma-save-u}}} {{mod=@{charisma_save_bonus}}} {{r1=[[@{d20}+@{charisma_save_bonus}@{pbd_safe}]]}} @{rtype}+@{charisma_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="charisma">Charisma</button>
</div>
<input class="toggleflag" type="hidden" name="attr_global_save_mod_flag"/>
<div class="hidden textarea globalattack"><span class="label" data-i18n="global-save-u" style="position: relative; padding-bottom: 5px;">GLOBAL SAVE MODIFIER</span>
<fieldset class="repeating_savemod">
<div class="global-mod">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked" style="top: -15px;"/><span>y</span>
<input class="active-flag" type="checkbox" name="attr_global_save_active_flag" value="1"/>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_save_name" value="" placeholder="Sensory Boost" style="width:75px"/>
</div>
<div class="row"><span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_save_roll" value="" placeholder="1d4" style="width:75px"/>
</div>
</div>
<div class="globaldisplay" style="width: 75%"><span name="attr_global_save_roll"></span> [<span name="attr_global_save_name"></span>]</div>
</div>
</fieldset>
</div>
<div class="label"><span data-i18n="saving-throws-u">SAVING THROWS</span></div>
</div>
<div class="skills-container skills-list">
<div data-i18n-list="skills-list">
<div class="skill" data-i18n-list-item="acrobatics">
<input type="checkbox" name="attr_acrobatics_prof" title="@{acrobatics_prof}" value="(@{pb}*@{acrobatics_type})"/><span name="attr_acrobatics_bonus" title="@{acrobatics_bonus}">0</span>
<button type="roll" name="roll_acrobatics" value="@{wtype}&{template:simple} {{rname=^{acrobatics-u}}} {{mod=@{acrobatics_bonus}}} {{r1=[[@{d20}+@{acrobatics_bonus}@{pbd_safe}]]}} @{rtype}+@{acrobatics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="acrobatics-core">Acrobatics <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="astrophysics">
<input type="checkbox" name="attr_astrophysics_prof" title="@{astrophysics_prof}" value="(@{pb}*@{astrophysics_type})"/><span name="attr_astrophysics_bonus" title="@{astrophysics_bonus}">0</span>
<button type="roll" name="roll_astrophysics" value="@{wtype}&{template:simple} {{rname=^{astrophysics-u}}} {{mod=@{astrophysics_bonus}}} {{r1=[[@{d20}+@{astrophysics_bonus}@{pbd_safe}]]}} @{rtype}+@{astrophysics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="astrophysics-core">Astrophysics <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="athletics">
<input type="checkbox" name="attr_athletics_prof" title="@{athletics_prof}" value="(@{pb}*@{athletics_type})"/><span name="attr_athletics_bonus" title="@{athletics_bonus}">0</span>
<button type="roll" name="roll_athletics" value="@{wtype}&{template:simple} {{rname=^{athletics-u}}} {{mod=@{athletics_bonus}}} {{r1=[[@{d20}+@{athletics_bonus}@{pbd_safe}]]}} @{rtype}+@{athletics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="athletics-core">Athletics <span>(Str)</span></button>
</div>
<div class="skill" data-i18n-list-item="computers">
<input type="checkbox" name="attr_computers_prof" title="@{computers_prof}" value="(@{pb}*@{computers_type})"/><span name="attr_computers_bonus" title="@{computers_bonus}">0</span>
<button type="roll" name="roll_computers" value="@{wtype}&{template:simple} {{rname=^{computers-u}}} {{mod=@{computers_bonus}}} {{r1=[[@{d20}+@{computers_bonus}@{pbd_safe}]]}} @{rtype}+@{computers_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="computers-core">Computers <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="deception">
<input type="checkbox" name="attr_deception_prof" title="@{deception_prof}" value="(@{pb}*@{deception_type})"/><span name="attr_deception_bonus" title="@{deception_bonus}">0</span>
<button type="roll" name="roll_deception" value="@{wtype}&{template:simple} {{rname=^{deception-u}}} {{mod=@{deception_bonus}}} {{r1=[[@{d20}+@{deception_bonus}@{pbd_safe}]]}} @{rtype}+@{deception_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="deception-core">Deception <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="insight">
<input type="checkbox" name="attr_insight_prof" title="@{insight_prof}" value="(@{pb}*@{insight_type})"/><span name="attr_insight_bonus" title="@{insight_bonus}">0</span>
<button type="roll" name="roll_insight" value="@{wtype}&{template:simple} {{rname=^{insight-u}}} {{mod=@{insight_bonus}}} {{r1=[[@{d20}+@{insight_bonus}@{pbd_safe}]]}} @{rtype}+@{insight_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="insight-core">Insight <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="intimidation">
<input type="checkbox" name="attr_intimidation_prof" title="@{intimidation_prof}" value="(@{pb}*@{intimidation_type})"/><span name="attr_intimidation_bonus" title="@{intimidation_bonus}">0</span>
<button type="roll" name="roll_intimidation" value="@{wtype}&{template:simple} {{rname=^{intimidation-u}}} {{mod=@{intimidation_bonus}}} {{r1=[[@{d20}+@{intimidation_bonus}@{pbd_safe}]]}} @{rtype}+@{intimidation_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="intimidation-core">Intimidation <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="investigation">
<input type="checkbox" name="attr_investigation_prof" title="@{investigation_prof}" value="(@{pb}*@{investigation_type})"/><span name="attr_investigation_bonus" title="@{investigation_bonus}">0</span>
<button type="roll" name="roll_investigation" value="@{wtype}&{template:simple} {{rname=^{investigation-u}}} {{mod=@{investigation_bonus}}} {{r1=[[@{d20}+@{investigation_bonus}@{pbd_safe}]]}} @{rtype}+@{investigation_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="investigation-core">Investigation <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="lore">
<input type="checkbox" name="attr_lore_prof" title="@{lore_prof}" value="(@{pb}*@{lore_type})"/><span name="attr_lore_bonus" title="@{lore_bonus}">0</span>
<button type="roll" name="roll_lore" value="@{wtype}&{template:simple} {{rname=^{lore-u}}} {{mod=@{lore_bonus}}} {{r1=[[@{d20}+@{lore_bonus}@{pbd_safe}]]}} @{rtype}+@{lore_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="lore-core">Lore <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="mechanics">
<input type="checkbox" name="attr_mechanics_prof" title="@{mechanics_prof}" value="(@{pb}*@{mechanics_type})"/><span name="attr_mechanics_bonus" title="@{mechanics_bonus}">0</span>
<button type="roll" name="roll_mechanics" value="@{wtype}&{template:simple} {{rname=^{mechanics-u}}} {{mod=@{mechanics_bonus}}} {{r1=[[@{d20}+@{mechanics_bonus}@{pbd_safe}]]}} @{rtype}+@{mechanics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="mechanics-core">Mechanics <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="medicine">
<input type="checkbox" name="attr_medicine_prof" title="@{medicine_prof}" value="(@{pb}*@{medicine_type})"/><span name="attr_medicine_bonus" title="@{medicine_bonus}">0</span>
<button type="roll" name="roll_medicine" value="@{wtype}&{template:simple} {{rname=^{medicine-u}}} {{mod=@{medicine_bonus}}} {{r1=[[@{d20}+@{medicine_bonus}@{pbd_safe}]]}} @{rtype}+@{medicine_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="medicine-core">Medicine <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="perception">
<input type="checkbox" name="attr_perception_prof" title="@{perception_prof}" value="(@{pb}*@{perception_type})"/><span name="attr_perception_bonus" title="@{perception_bonus}">0</span>
<button type="roll" name="roll_perception" value="@{wtype}&{template:simple} {{rname=^{perception-u}}} {{mod=@{perception_bonus}}} {{r1=[[@{d20}+@{perception_bonus}@{pbd_safe}]]}} @{rtype}+@{perception_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="perception-core">Perception <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="performance">
<input type="checkbox" name="attr_performance_prof" title="@{performance_prof}" value="(@{pb}*@{performance_type})"/><span name="attr_performance_bonus" title="@{performance_bonus}">0</span>
<button type="roll" name="roll_performance" value="@{wtype}&{template:simple} {{rname=^{performance-u}}} {{mod=@{performance_bonus}}} {{r1=[[@{d20}+@{performance_bonus}@{pbd_safe}]]}} @{rtype}+@{performance_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="performance-core">Performance <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="persuasion">
<input type="checkbox" name="attr_persuasion_prof" title="@{persuasion_prof}" value="(@{pb}*@{persuasion_type})"/><span name="attr_persuasion_bonus" title="@{persuasion_bonus}">0</span>
<button type="roll" name="roll_persuasion" value="@{wtype}&{template:simple} {{rname=^{persuasion-u}}} {{mod=@{persuasion_bonus}}} {{r1=[[@{d20}+@{persuasion_bonus}@{pbd_safe}]]}} @{rtype}+@{persuasion_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="persuasion-core">Persuasion <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="sleight_of_hand">
<input type="checkbox" name="attr_sleight_of_hand_prof" title="@{sleight_of_hand_prof}" value="(@{pb}*@{sleight_of_hand_type})"/><span name="attr_sleight_of_hand_bonus" title="@{sleight_of_hand_bonus}">0</span>
<button type="roll" name="roll_sleight_of_hand" value="@{wtype}&{template:simple} {{rname=^{sleight_of_hand-u}}} {{mod=@{sleight_of_hand_bonus}}} {{r1=[[@{d20}+@{sleight_of_hand_bonus}@{pbd_safe}]]}} @{rtype}+@{sleight_of_hand_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="sleight_of_hand-core">Sleight of Hand <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="stealth">
<input type="checkbox" name="attr_stealth_prof" title="@{stealth_prof}" value="(@{pb}*@{stealth_type})"/><span name="attr_stealth_bonus" title="@{stealth_bonus}">0</span>
<button type="roll" name="roll_stealth" value="@{wtype}&{template:simple} {{rname=^{stealth-u}}} {{mod=@{stealth_bonus}}} {{r1=[[@{d20}+@{stealth_bonus}@{pbd_safe}]]}} @{rtype}+@{stealth_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="stealth-core">Stealth <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="survival">
<input type="checkbox" name="attr_survival_prof" title="@{survival_prof}" value="(@{pb}*@{survival_type})"/><span name="attr_survival_bonus" title="@{survival_bonus}">0</span>
<button type="roll" name="roll_survival" value="@{wtype}&{template:simple} {{rname=^{survival-u}}} {{mod=@{survival_bonus}}} {{r1=[[@{d20}+@{survival_bonus}@{pbd_safe}]]}} @{rtype}+@{survival_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="survival-core">Survival <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="xenobiology">
<input type="checkbox" name="attr_xenobiology_prof" title="@{xenobiology_prof}" value="(@{pb}*@{xenobiology_type})"/><span name="attr_xenobiology_bonus" title="@{xenobiology_bonus}">0</span>
<button type="roll" name="roll_xenobiology" value="@{wtype}&{template:simple} {{rname=^{xenobiology-u}}} {{mod=@{xenobiology_bonus}}} {{r1=[[@{d20}+@{xenobiology_bonus}@{pbd_safe}]]}} @{rtype}+@{xenobiology_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="xenobiology-core">Xenobiology <span>(Int)</span></button>
</div>
</div>
<div class="label"><span data-i18n="skills-u">SKILLS</span></div>
</div>
</div>
<div class="insp-prof-container" style="width: 100%; margin-top: 2px;">
<div class="value">
<!-- <input type="text" name="attr_passive_wisdom" title="@{passive_wisdom}" value="(10+@{perception_bonus}+@{passiveperceptionmod})" disabled="true" ><span></span>--><span name="attr_passive_wisdom"></span>
</div>
<div class="label" style="width: 217px;"><span data-i18n="pass-wis-u">PASSIVE WISDOM (PERCEPTION)</span></div>
</div>
<div class="tool_proficiencies" style="margin-bottom: 10px; min-height: 100px; position: relative;">
<div class="top"><span class="label" style="width: 106px;" data-i18n="tool-u">TOOL</span><span class="label" style="width: 35px;" data-i18n="pro-u">PRO</span><span class="label" style="width: 50px;" data-i18n="attr-u">ATTRIBUTE</span></div>
<fieldset class="repeating_tool">
<div class="tool">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_toolname" style="width: 120px;"/>
</div>
<div class="row"><span data-i18n="prof-bonus:-u">PROFICIENCY BONUS:</span>
<select name="attr_toolbonus_base">
<option value="(@{pb})" selected="selected" data-i18n="prof-u">PROFICIENT</option>
<option value="(@{pb}*2)" data-i18n="expertise-u">EXPERTISE</option>
<option value="(floor(@{pb}/2))" data-i18n="jack-of-all-u">JACK OF ALL TRADES</option>
</select>
</div>
<div class="row"><span data-i18n="attr:-u">ATTRIBUTE:</span>
<select name="attr_toolattr_base">
<option value="@{strength_mod}" selected="selected" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}" data-i18n="charisma-u">CHARISMA</option>
<option value="?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}" data-i18n="query-attr-u">QUERY ATTRIBUTE</option>
</select><span data-i18n="mods:-u">MODS:</span>
<input class="num" type="text" name="attr_tool_mod" title="@{tool_mod}" value="0"/>
</div>
</div>
<div class="display">
<button type="roll" name="roll_tool" value="@{wtype}&{template:simple} {{rname=@{toolname}}} {{mod=@{toolbonus}}} {{r1=[[@{d20}+@{toolbonus}@{pbd_safe}]]}} @{rtype}+@{toolbonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}"><span name="attr_toolname" style="width: 100px;"></span>
<input type="text" name="attr_toolbonus_display" style="width: 40px; text-align: center;"/>
<input type="hidden" name="attr_toolbonus"/>
<input type="text" name="attr_toolattr" style="width: 80px;"/>
</button>
</div>
</div>
</fieldset>
<input class="toggleflag" type="hidden" name="attr_global_skill_mod_flag"/>
<div class="hidden textarea globalattack"><span class="label" data-i18n="global-skill-u">GLOBAL SKILL MODIFIER</span>
<fieldset class="repeating_skillmod">
<div class="global-mod">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked" style="top: -15px;"/><span>y</span>
<input class="active-flag" type="checkbox" name="attr_global_skill_active_flag" value="1"/>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_skill_name" value="" placeholder="Sensory Boost"/>
</div>
<div class="row"><span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_skill_roll" value="" placeholder="1d4"/>
</div>
</div>
<div class="globaldisplay"><span name="attr_global_skill_roll"></span> [<span name="attr_global_skill_name"></span>]</div>
</div>
</fieldset>
</div>
<div class="label" style="position: absolute; bottom: 0px; width: 100%; text-align: center;"><span data-i18n="tool-prof-u" style="display: inline;">TOOL PROFICIENCIES</span><span style="display: inline;"> &amp; </span><span data-i18n="custom-skills-u" style="display: inline;">CUSTOM SKILLS</span></div>
</div>
<div class="textbox-container proficiencies">
<input class="inventoryflag" type="hidden" name="attr_simpleproficencies" value="complex"/>
<textarea class="sheet-simple" name="attr_other_proficiencies_and_languages" style="min-height: 91px; height: 91px;"></textarea>
<div class="complex">
<div class="top"><span class="label" style="width: 60px;" data-i18n="type-u">TYPE</span><span class="label" style="width: 135px;" data-i18n="proficency-u">PROFICIENCY</span></div>
<fieldset class="repeating_proficiencies">
<div class="proficiency">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<select name="attr_prof_type">
<option selected="selected" data-i18n="lang-u">LANGUAGE</option>
<option data-i18n="weapon-u">WEAPON</option>
<option data-i18n="armor-u">ARMOR</option>
<option data-i18n="other-u">OTHER</option>
</select>
</div>
<div class="row" style="margin-bottom: 3px;"><span data-i18n="proficency-u">PROFICIENCY</span><span>:</span>
<input type="text" name="attr_name" style="width: 165px;" placeholder="Dendusi, Terran, and Common"/>
</div>
</div>
<div class="display" style="margin-bottom: 2px;">
<button type="roll" name="roll_output" value="@{wtype}&{template:traits} @{charname_output} {{name=@{prof_type} PROFICIENCY}} {{description=@{name}}} {{licensedsheet=@{licensedsheet}}}"><span name="attr_prof_type" style="width: 55px;"></span><span name="attr_name" style="width: 159px;"></span></button>
</div>
</div>
</fieldset>
</div>
<div class="label"><span style="margin-top: -10px;" data-i18n="other-prof-langs-u">OTHER PROFICIENCIES &amp; LANGUAGES</span></div>
</div>
</div>
<div class="col col2">
<div class="ac-init-speed-container">
<div class="ac">
<input type="text" name="attr_ac" title="@{ac}"/><span class="label pc-ac" data-i18n="armor-class-u">ARMOR CLASS</span>
</div>
<div class="init"><span name="attr_initiative_bonus" title="@{initiative_bonus}"></span>
<button type="roll" name="roll_initiative" value="@{wtype}&{template:simple} {{rname=^{init-u}}} {{mod=@{initiative_bonus}}} {{r1=[[@{initiative_style}+@{initiative_bonus}@{pbd_safe}[INIT] &{tracker}]]}} {{normal=1}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="init-u">INITIATIVE</button>
</div>
<div class="speed">
<input type="text" name="attr_speed" title="@{speed}"/><span class="label" data-i18n="speed-u">SPEED</span>
</div>
</div>
<div class="hp">
<div class="top"><span data-i18n="hp-max-u">Hit Point Maximum</span>
<input type="text" name="attr_hp_max" title="@{hp_max}"/>
</div>
<input type="number" name="attr_hp" title="@{hp}"/><span class="label" data-i18n="hp-current-u">CURRENT HIT POINTS</span>
</div>
<div class="hp" style="height: 56px;">
<input type="number" name="attr_hp_temp" title="@{hp_temp}"/><span class="label" data-i18n="hp-temp-u">TEMPORARY HIT POINTS</span>
</div>
<div class="hdice-dsaves-container" style="width: 242px;">
<div class="subcontainer">
<div class="top"><span data-i18n="total">Total</span>
<input type="text" name="attr_hit_dice_max" title="@{hit_dice_max}"/>
</div>
<input type="number" name="attr_hit_dice" title="@{hit_dice}" style="margin-bottom: -6px;"/>
<button type="roll" name="roll_hit_dice" value="@{wtype}&{template:simple} {{rname=^{hit-dice-u}}} {{mod=D@{hitdie_final}+[[@{constitution_mod}[CON]]]}} {{r1=[[1d@{hitdie_final}+[[@{constitution_mod}]][CON]]]}} {{normal=1}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="hit-dice-u">HIT DICE</button>
</div>
<div class="subcontainer" style="float: right;">
<div class="row-container"><span class="label" data-i18n="successes-u">SUCCESSES</span>
<input type="checkbox" name="attr_deathsave_succ1"/>
<input type="checkbox" name="attr_deathsave_succ2"/>
<input type="checkbox" name="attr_deathsave_succ3"/>
</div>
<div class="row-container"><span class="label" data-i18n="failures-u">FAILURES</span>
<input type="checkbox" name="attr_deathsave_fail1"/>
<input type="checkbox" name="attr_deathsave_fail2"/>
<input type="checkbox" name="attr_deathsave_fail3"/>
</div>
<button type="roll" name="roll_death_save" style="margin-top: 6px;" value="@{wtype}&{template:simple} {{rname=^{death-save-u}}} {{mod=@{death_save_bonus}}} {{r1=[[@{d20}+@{death_save_bonus}[MOD]@{globalsavingthrowbonus}]]}} {{normal=1}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="death-saves-u">DEATH SAVES</button>
</div>
</div>
<input class="exhaustion-toggle" type="hidden" name="attr_exhaustion_toggle" value="0"/>
<div class="exhaustion" style="position: relative;">
<input type="number" name="attr_exhaustion_level" step="1" min="0" max="6"/>
<div class="ex-descriptions"><span class="ex-description" name="attr_exhaustion_1"></span><span class="ex-description" name="attr_exhaustion_2"></span><span class="ex-description" name="attr_exhaustion_3"></span><span class="ex-description" name="attr_exhaustion_4"></span><span class="ex-description" name="attr_exhaustion_5"></span><span class="ex-description" name="attr_exhaustion_6"></span></div><span class="label" data-i18n="exhaustion-u">EXHAUSTION LEVEL</span>
</div>
<input class="ammoflag" type="hidden" name="attr_ammotracking"/>
<div class="attacks" style="position: relative;">
<div class="top"><span class="label" style="width: 95px;" data-i18n="name-u">NAME</span><span class="label" style="width: 35px;" data-i18n="atk-u">ATK</span><span class="label" style="width: 65px;" data-i18n="dmg-type-u">DAMAGE/TYPE</span></div>
<fieldset class="repeating_attack">
<div class="attack">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_atkname"/>
</div>
<div class="row">
<input type="checkbox" name="attr_atkflag" value="{{attack=1}}" checked="checked"/><span data-i18n="attack:-u">ATTACK:</span>
<select name="attr_atkattr_base">
<option value="@{strength_mod}" selected="selected" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0">-</option>
</select><span>+</span>
<input class="num" type="text" name="attr_atkmod" placeholder="0"/><span>+</span>
<input type="checkbox" name="attr_atkprofflag" value="(@{pb})" checked="checked" style="margin-left: 3px;"/><span data-i18n="proficient-u">PROFICIENT</span>
</div>
<div class="row"><span style="margin-left: 17px;" data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_atkrange" placeholder="Self (60-foot cone)" style="width: 170px;" data-i18n-placeholder="range-place"/>
</div>
<div class="row"><span style="margin-left: 17px;" data-i18n="enhanced-bonus:-u">ENHANCED BONUS:</span>
<input class="num" type="text" name="attr_atkmagic" placeholder="0"/><span data-i18n="crit-range-u">CRIT RANGE:</span>
<input class="num" type="text" name="attr_atkcritrange" value="20" placeholder="20"/>
</div>
<div class="row">
<input type="checkbox" name="attr_dmgflag" value="{{damage=1}} {{dmg1flag=1}}" checked="checked"/><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_dmgbase" placeholder="1d6" style="width: 50px;"/><span>+</span>
<select name="attr_dmgattr">
<option value="@{strength_mod}" selected="selected" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0">-</option>
</select><span>+</span>
<input class="num" type="text" name="attr_dmgmod" placeholder="0"/>
</div>
<div class="row"><span style="margin-left: 17px;" data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_dmgtype" placeholder="Slashing" style="width: 50px;" data-i18n-placeholder="dmg-type-place"/><span data-i18n="crit:-u">CRIT:</span>
<input type="text" name="attr_dmgcustcrit" placeholder="1d6" style="width: 80px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_dmg2flag" value="{{damage=1}} {{dmg2flag=1}}"/><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_dmg2base" placeholder="1d6" style="width: 50px;"/><span>+</span>
<select name="attr_dmg2attr">
<option value="@{strength_mod}" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0" selected="selected">-</option>
</select><span>+</span>
<input class="num" type="text" name="attr_dmg2mod" placeholder="0"/>
</div>
<div class="row"><span style="margin-left: 17px;" data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_dmg2type" placeholder="Slashing" style="width: 50px;" data-i18n-placeholder="dmg-type-place"/><span data-i18n="crit:-u">CRIT:</span>
<input type="text" name="attr_dmg2custcrit" placeholder="1d6" style="width: 80px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_saveflag" value="{{save=1}} {{saveattr=@{saveattr}}} {{savedesc=@{saveeffect}}} {{savedc=[[[[@{savedc}]][SAVE]]]}}"/><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_saveattr">
<option value="Strength" selected="selected" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="vs-dc:-u">VS DC:</span>
<select name="attr_savedc">
<option value="(@{spell_save_dc})" selected="selected" data-i18n="spell-u">SPELL</option>
<option value="(@{strength_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="str-u">STR</option>
<option value="(@{dexterity_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="dex-u">DEX</option>
<option value="(@{constitution_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="con-u">CON</option>
<option value="(@{intelligence_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="int-u">INT</option>
<option value="(@{wisdom_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="wis-u">WIS</option>
<option value="(@{charisma_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="cha-u">CHA</option>
<option value="(@{saveflat})" data-i18n="flat-u">FLAT</option>
</select>
<input class="flatflag" type="hidden" name="attr_savedc"/>
<input class="num flat" type="text" name="attr_saveflat" placeholder="10" value="10"/>
</div>
<div class="row"><span data-i18n="save-effect:-u">SAVE EFFECT:</span>
<input type="text" name="attr_saveeffect" placeholder="half damage" style="width: 160px;" data-i18n-placeholder="save-effect-place"/>
</div>
<div class="row ammo"><span data-i18n="ammunition:-u">AMMUNITION:</span>
<input type="text" name="attr_ammo" placeholder="Arrows" style="width: 160px;" data-i18n-placeholder="ammunition-place"/>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span>
<textarea name="attr_atk_desc" placeholder="Up to 2 creatures within 5 feet" data-i18n-placeholder="description-place"></textarea>
</div>
</div>
<div class="display">
<button type="roll" name="roll_attack" value="@{rollbase}"><span name="attr_atkname" style="width: 85px;"></span>
<input type="text" name="attr_atkbonus" style="width: 40px; text-align: center;" value=""/>
<input type="text" name="attr_atkdmgtype" style="width: 90px;" value=""/>
</button>
</div>
</div>
<input type="hidden" name="attr_rollbase"/>
<input type="hidden" name="attr_rollbase_dmg"/>
<input type="hidden" name="attr_rollbase_crit"/>
<input type="hidden" name="attr_hldmg"/>
<input type="hidden" name="attr_spelllevel"/>
<input type="hidden" name="attr_itemid"/>
<input type="hidden" name="attr_spellid"/>
<input type="hidden" name="attr_spell_innate"/>
<input type="hidden" name="attr_versatile_alt"/>
<button type="roll" name="roll_attack_dmg" style="display: none;" value="@{rollbase_dmg}"></button>
<button type="roll" name="roll_attack_crit" style="display: none;" value="@{rollbase_crit}"></button>
</fieldset>
<input class="toggleflag" type="hidden" name="attr_global_attack_mod_flag"/>
<div class="hidden textbox globalattack"><span class="label" data-i18n="global-attack-u">GLOBAL ATTACK MODIFIER</span>
<fieldset class="repeating_tohitmod">
<div class="global-mod">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked" style="top: -15px;"/><span>y</span>
<input class="active-flag" type="checkbox" name="attr_global_attack_active_flag" value="1"/>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_attack_name" value="" placeholder="Sensory Boost"/>
</div>
<div class="row"><span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_attack_roll" value="" placeholder="1d4"/>
</div>
</div>
<div class="globaldisplay"><span name="attr_global_attack_roll"></span> [<span name="attr_global_attack_name"></span>]</div>
</div>
</fieldset>
</div>
<input class="toggleflag" type="hidden" name="attr_global_damage_mod_flag"/>
<div class="hidden globalattack global-dmg"><span class="label" data-i18n="global-damage-u">GLOBAL DAMAGE MODIFIER</span>
<fieldset class="repeating_damagemod">
<div class="global-mod">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked" style="top: -15px;"/><span>y</span>
<input class="active-flag" type="checkbox" name="attr_global_damage_active_flag" value="1"/>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_damage_name" value="" placeholder="Deft Strike"/>
</div>
<div class="row"><span data-i18n="dmg:-u">DAMAGE:</span>
<input type="text" name="attr_global_damage_damage" value="" placeholder="1d6"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_global_damage_type" value="" placeholder="Deft"/>
</div>
</div>
<div class="display"><span class="title" name="attr_global_damage_name"></span><span class="subheader"><span name="attr_global_damage_damage"></span><span name="attr_global_damage_type"></span></span></div>
</div>
</fieldset>
</div><span class="label" style="margin-top: 0px; position: absolute; bottom: 0px;" data-i18n="atk-spellcasting-u">ATTACKS &amp; POWERS</span>
</div>
<input class="toggleflag" type="hidden" name="attr_global_ac_mod_flag"/>
<div class="equipment hidden">
<div class="textarea globalattack acmod">
<fieldset class="repeating_acmod">
<div class="global-mod">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked" style="top: -15px;"/><span>y</span>
<input class="active-flag" type="checkbox" name="attr_global_ac_active_flag" value="1"/>
<div class="options">
<label>Value:
<input type="number" name="attr_global_ac_val" placeholder="1"/>
</label>
<label>Name:
<input type="text" name="attr_global_ac_name" placeholder="Defense"/>
</label>
</div>
<div class="display"><span class="title"><span name="attr_global_ac_val"></span> [<span name="attr_global_ac_name"></span>]</span></div>
</div>
</fieldset>
</div><span class="label" data-i18n="global-ac-u">GLOBAL AC MODIFIER</span>
</div>
<div class="equipment">
<div class="money">
<div class="coin"><span class="label" data-i18n="cubil-cred-u">CUBIL</span>
<input type="text" name="attr_gp" title="@{cu}"/>
</div>
<div class="coin"><span class="label" data-i18n="cubil-coin-u">COINS</span>
<input type="text" name="attr_pp" title="@{cn}"/>
</div>
</div>
<input class="inventoryflag" type="hidden" name="attr_simpleinventory" value="complex"/>
<textarea class="simple" name="attr_equipment"></textarea>
<div class="complex">
<input class="warningflag" type="hidden" name="attr_armorwarningflag"/>
<div class="warning"><span>
<label>
<input type="checkbox" name="attr_armorwarningflag" value="hide"/>*
</label><span data-i18n="warning-armor-sets-u">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.</span></span></div>
<input class="warningflag" type="hidden" name="attr_customacwarningflag"/>
<div class="warning"><span>
<label>
<input type="checkbox" name="attr_customacwarningflag" value="hide"/>*
</label><span data-i18n="warning-customac-u">ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.</span></span></div>
<div class="header" style="height: auto;"><span class="pictos" style="width: 25px; font-size: 15px;">*</span><span style="width: 100px; text-align: left;" data-i18n="item-name-u">ITEM NAME</span><span style="width: 25px;"><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Inv_weight.png" style="width: 15px; margin-bottom: -3px;" alt="Weight symbol"/></span></div>
<fieldset class="repeating_inventory">
<input class="equippedflag" type="hidden" name="attr_equipped"/>
<div class="item">
<input class="weight" type="text" name="attr_itemcount" value="1"/>
<input class="name" type="text" name="attr_itemname"/>
<input class="weight" type="text" name="attr_itemweight"/>
<input class="inventorysubflag" type="checkbox" name="attr_inventorysubflag"/><span>i</span>
<div class="subitem">
<input class="equipped" type="checkbox" name="attr_equipped" value="1" checked="checked"/><span class="equippedlabel" data-i18n="equipped-u">EQUIPPED</span>
<input class="equipped" type="checkbox" name="attr_useasresource" value="1"/><span class="equippedlabel" data-i18n="use-as-resource-u">USE AS A RESOURCE</span>
<input class="equipped" type="checkbox" name="attr_hasattack" value="1"/><span class="equippedlabel" data-i18n="has-attack-u">HAS AN ATTACK</span><span class="label" data-i18n="prop:-u">PROP:</span>
<input class="subfield" type="text" name="attr_itemproperties"/><span class="label" data-i18n="mods:-u">MODS:</span>
<input class="subfield" type="text" name="attr_itemmodifiers"/>
<textarea class="subtextarea" name="attr_itemcontent"></textarea>
</div>
<input type="hidden" name="attr_itemattackid"/>
<input type="hidden" name="attr_itemresourceid"/>
</div>
</fieldset>
<div class="weighttotal"><span class="label" data-i18n="total-weight-u">TOTAL WEIGHT</span>
<input type="text" name="attr_weighttotal" value="0"/>
<input class="encumberance" type="hidden" name="attr_encumberance"/><span class="encumb immobile" data-i18n="immobile-u">IMMOBILE</span><span class="encumb heavily" data-i18n="heavily-encumbered-u">HEAVILY ENCUMBERED</span><span class="encumb encumbered" data-i18n="encumbered-u">ENCUMBERED</span><span class="encumb over" data-i18n="over-carrying-cap-u">OVER CARRYING CAPACITY</span>
</div>
</div><span class="label" style="margin-top: 0px; position: absolute; bottom: 0px;" data-i18n="equipment-u">EQUIPMENT</span>
</div>
</div>
<div class="col col3">
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-personality" checked="checked"/><span>y</span>
<div class="options">
<textarea name="attr_personality_traits" style="min-height: 50px; height: 50px;"></textarea>
</div>
<div class="display"><span name="attr_personality_traits"></span></div><span class="label" data-i18n="personality-traits-u">PERSONALITY TRAITS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-ideals" checked="checked"/><span>y</span>
<div class="options">
<textarea name="attr_ideals"></textarea>
</div>
<div class="display"><span name="attr_ideals"></span></div><span class="label" data-i18n="ideals-u">IDEALS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-bonds" checked="checked"/><span>y</span>
<div class="options">
<textarea name="attr_bonds"></textarea>
</div>
<div class="display"><span name="attr_bonds"></span></div><span class="label" data-i18n="bonds-u">BONDS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-flaws" checked="checked"/><span>y</span>
<div class="options">
<textarea name="attr_flaws" style="min-height: 46px; height: 46px;"></textarea>
</div>
<div class="display"><span name="attr_flaws"></span></div><span class="label" data-i18n="flaws-u">FLAWS</span>
</div>
<div class="resources">
<div class="hdice-dsaves-container" style="width: 246px; margin-top: 10px;">
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top"><span data-i18n="total">Total</span>
<input type="text" name="attr_class_resource_max" title="@{class_resource_max}"/>
</div>
<input type="number" name="attr_class_resource" title="@{class_resource}" style="margin-bottom: -6px;"/>
<input class="label" type="text" name="attr_class_resource_name" title="@{class_resource_name}" placeholder="CLASS RESOURCE" data-i18n-placeholder="class-resource-u"/>
</div>
<div class="subcontainer" style="height: 64px; width: 119px; float: right;">
<div class="top"><span data-i18n="total">Total</span>
<input type="text" name="attr_other_resource_max" title="@{other_resource_max}"/>
</div>
<input type="number" name="attr_other_resource" title="@{other_resource}" style="margin-bottom: -6px;"/>
<input class="label" type="text" name="attr_other_resource_name" title="@{other_resource_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u"/>
<input type="hidden" name="attr_other_resource_itemid"/>
</div>
</div>
<fieldset class="repeating_resource">
<div class="hdice-dsaves-container" style="width: 246px;">
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top"><span data-i18n="total">Total</span>
<input type="text" name="attr_resource_left_max" title="@{repeating_resource_left_max}"/>
</div>
<input type="number" name="attr_resource_left" title="@{repeating_resource_left}" style="margin-bottom: -6px;"/>
<input class="label" type="text" name="attr_resource_left_name" title="@{repeating_resource_left_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u"/>
<input type="hidden" name="attr_resource_left_itemid"/>
</div>
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top"><span data-i18n="total">Total</span>
<input type="text" name="attr_resource_right_max" title="@{repeating_resource_right_max}"/>
</div>
<input type="number" name="attr_resource_right" title="@{repeating_resource_right}" style="margin-bottom: -6px;"/>
<input class="label" type="text" name="attr_resource_right_name" title="@{repeating_resource_right_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u"/>
<input type="hidden" name="attr_resource_right_itemid"/>
</div>
</div>
</fieldset>
</div>
<div class="textbox traits" style="min-height: 480px;">
<input class="inventoryflag" type="hidden" name="attr_simpletraits" value="complex"/>
<textarea class="sheet-simple" name="attr_features_and_traits" style="min-height: 461px; height: 461px;"></textarea>
<div class="complex">
<fieldset class="repeating_traits">
<div class="trait">
<button class="output" type="roll" name="roll_output" value="@{wtype}&{template:traits} @{charname_output} {{name=@{name}}} {{source=@{source}: @{source_type}}} {{description=@{description}}} {{licensedsheet=@{licensedsheet}}}">w</button>
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<input class="display-flag" type="checkbox" name="attr_display_flag"/>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name" style="width: 120px;"/>
</div>
<div class="row"><span data-i18n="source:-u">SOURCE:</span>
<select name="attr_source">
<option selected="selected" data-i18n="racial">Species</option>
<option data-i18n="class">Class</option>
<option data-i18n="feat">Feat</option>
<option data-i18n="background">Background</option>
<option data-i18n="other">Other</option>
</select>
</div>
<div class="row"><span data-i18n="source-type:-u">SOURCE TYPE:</span>
<input type="text" name="attr_source_type" style="width: 160px;" placeholder="Kesh/Warrior/4th Level"/>
</div>
<div class="row">
<textarea name="attr_description" style="min-height: 200px; height: 200px;"></textarea>
</div>
</div>
<div class="display" style="margin-bottom: 2px;"><span class="title" name="attr_name"></span><span class="subheader"><span name="attr_source"></span><span>: </span><span name="attr_source_type"></span></span><span class="desc" name="attr_description"></span></div>
</div>
</fieldset>
</div><span class="label" data-i18n="feats-traits-u" style="margin-top: 0px; position: absolute; bottom: 0px;">FEATURES &amp; TRAITS</span>
</div>
<input class="missing-info-flag" type="hidden" name="attr_missing_info"/>
<div class="missing-info"><span><span class="info-popup pictos">i</span> Looking for missing data?</span><span class="missing-info-desc">Your data is in the simple version that can be re-enabled from the Settings tab of the character sheet. Under GENERAL OPTIONS and then FEATS &amp; TRAITS. Set the section to be &apos;Simple&apos;.</span></div>
</div>
</div>
</div>
<div class="page bio">
<div class="header">
<div class="name-container"><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Logo.png" style="padding-bottom: 15px; margin-top: -5px;" alt="Esper Genesis 5E"/>
<input type="text" name="attr_character_name" style="width: 100%;"/><span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<div class="header-info">
<div class="top" style="position: relative; top: 10px;">
<div class="hlabel-container">
<input type="text" name="attr_age" style="width: 120px;"/><span class="label" data-i18n="age-u">AGE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_size" style="width: 120px;"/><span class="label" data-i18n="size-u">SIZE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_height" style="width: 120px;"/><span class="label" data-i18n="height-u">HEIGHT</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_weight" style="width: 120px;"/><span class="label" data-i18n="weight-u">WEIGHT</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input type="text" name="attr_eyes" style="width: 160px;"/><span class="label" data-i18n="eye-u">EYES</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_skin" style="width: 160px;"/><span class="label" data-i18n="skin-u">SKIN</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_hair" style="width: 160px;"/><span class="label" data-i18n="hair-u">HAIR</span>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="textbox">
<textarea name="attr_character_appearance" style="min-height: 300px; height: 300px;"></textarea><span class="label" data-i18n="char-appearance-u">CHARACTER APPEARANCE</span>
</div>
<div class="textbox">
<textarea name="attr_character_backstory" style="min-height: 623px; height: 623px;"></textarea><span class="label" data-i18n="char-backstory-u">CHARACTER BACKSTORY</span>
</div>
</div>
<div class="col2-3">
<div class="textbox">
<textarea name="attr_allies_and_organizations" style="min-height: 288px; height: 300px;"></textarea><span class="label" data-i18n="allies-orgs-u">ALLIES &amp; ORGANIZATIONS</span>
</div>
<div class="textbox">
<textarea name="attr_additional_feature_and_traits" style="min-height: 289px; height: 300px;"></textarea><span class="label" data-i18n="add-feats-traits-u">ADDITIONAL FEATURES &amp; TRAITS</span>
</div>
<div class="textbox">
<textarea name="attr_treasure" style="min-height: 300px; height: 300px;"></textarea><span class="label" data-i18n="treasure-u">LOOT</span>
</div>
</div>
</div>
</div>
<div class="page spells">
<div class="header">
<div class="name-container"><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Logo.png" style="padding-bottom: 15px; margin-top: -5px;" alt="Esper Genesis 5E"/>
<input type="text" name="attr_character_name" style="width: 100%;"/><span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<div class="header-info">
<div class="part">
<select name="attr_spellcasting_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select><span class="label" data-i18n="spell-ability-u">ESPER ABILITY</span>
</div>
<div class="part"><span class="display" name="attr_spell_save_dc"></span><span class="label" data-i18n="spell-save-dc-u">POWER SAVE DC</span></div>
<div class="part"><span class="display" name="attr_spell_attack_bonus"></span><span class="label" data-i18n="spell-atk-bonus-u">POWER ATTACK BONUS</span></div>
</div>
</div>
<input class="spellicon_flag" type="hidden" name="attr_spellicon_flag" value="all"/>
<div class="body">
<div class="col col2">
<div class="tp" style="margin-top: 10px;">
<div class="top"><span data-i18n="tp-max-u">Talent Point Maximum</span>
<input type="text" name="attr_tp_max" title="@{tp_max}"/>
</div>
<input type="number" name="attr_tp" title="@{tp}"/><span class="label" data-i18n="tp-current-u" style="margin-top: 5px;">TALENT POINTS REMAINING</span>
</div>
</div>
<div class="col col2"><span class="label" data-i18n="talent-slots-label" style="margin-bottom: 3px; margin-top: 10px;">TALENT SLOTS (Cybermancer)</span>
<div class="hdice-dsaves-container" style="width: 242px;">
<div class="subcontainer">
<div class="top"><span data-i18n="max-rank-u">Rank</span>
<input type="text" name="attr_slot_rank_max" title="@{slot_rank_max}"/>
</div>
<input type="number" name="attr_slots_max" title="@{talent_slots}" style="margin-bottom: -6px;"/><span class="label" data-i18n="talent-slots-u" style="margin-top: 6px;">Max Talent Slots</span>
</div>
<div class="subcontainer">
<div class="speed">
<input type="number" name="attr_slots_used" title="@{slots_used}" style="margin-top: 20px;"/><span class="label" data-i18n="used-talent-slots" style="margin-top: 2px;">Slots Remaining</span>
</div>
</div>
</div>
</div>
<div class="col col3">
<div class="class_options esper-mastery" style="margin-top: 10px;">
<div class="column"><span class="em_blank">&nbsp;</span><span data-i18n="em_available">Gained?</span><span data-i18n="em_used">Used</span></div>
<div class="column"><span data="em_rank">6th</span>
<div class="sub-button">
<input type="checkbox" name="attr_mastery_6th" value="1"/>
</div>
<input type="checkbox" name="attr_mastery_6th_used" value="1"/>
</div>
<div class="column"><span data="em_rank">7th</span>
<div class="sub-button">
<input type="checkbox" name="attr_mastery_7th" value="1"/>
</div>
<input type="checkbox" name="attr_mastery_7th_used" value="1"/>
</div>
<div class="column"><span data="em_rank">8th</span>
<div class="sub-button">
<input type="checkbox" name="attr_mastery_8th" value="1"/>
</div>
<input type="checkbox" name="attr_mastery_8th_used" value="1"/>
</div>
<div class="column"><span data="em_rank">9th</span>
<div class="sub-button">
<input type="checkbox" name="attr_mastery_9th" value="1"/>
</div>
<input type="checkbox" name="attr_mastery_9th_used" value="1"/>
</div><span class="label" style="margin-top: 8px; margin-bottom: -3px;" data-i18n="esper-mastery-u">ESPER MASTERY</span>
</div>
</div>
<div class="col col-full">
<div class="spell-header"><span data-i18n="esper-powers-u">=ESPER POWERS</span></div>
</div>
<div class="col col1">
<div class="spell-level">
<div class="level"><span class="label">0</span></div>
<div class="primes"><span class="label" data-i18n="primes-u">PRIME POWERS</span></div><span class="rank"><span class="label" data-i18n="primes-u"></span></span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-prime">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=@{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="0"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">POWER</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="prime"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">conventional</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div><span class="spell-labels"><span data-i18n="slots_total-u" style="margin-right: 45px;">SLOTS TOTAL</span><span data-i18n="slots_remaining-u">SLOTS REMAINING</span></span>
<div class="spell-level">
<div class="level"><span class="label">1</span></div>
<div class="total"><span name="attr_lvl1_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl1_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>1</span></span><span class="tp">2</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-1">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} {{pointcost=@{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="2"/><span class="spellritual" data-i18n="spell-ritual">(C)</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="1"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">2</span></div>
<div class="total"><span name="attr_lvl2_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl2_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>2</span></span><span class="tp">3</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-2">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="3"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">
INCLUDE POWER DESCRIPTION
IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="2"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="col col2">
<div class="spell-level">
<div class="level"><span class="label">3</span></div>
<div class="total"><span name="attr_lvl3_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl3_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>3</span></span><span class="tp">5</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-3">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="5"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="3"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">4</span></div>
<div class="total"><span name="attr_lvl4_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl4_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>4</span></span><span class="tp">6</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-4">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="6"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="4"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">5</span></div>
<div class="total"><span name="attr_lvl5_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl5_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>5</span></span><span class="tp">7</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-5">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="7"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="5"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="col col3">
<div class="spell-level">
<div class="level"><span class="label">6</span></div>
<div class="total"><span name="attr_lvl6_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl6_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>6</span></span><span class="tp">9</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-6">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="9"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="6"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">7</span></div>
<div class="total"><span name="attr_lvl7_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl7_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>7</span></span><span class="tp">10</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-7">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="10"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="7"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">8</span></div>
<div class="total"><span name="attr_lvl8_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl8_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>8</span></span><span class="tp">11</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-8">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="11"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="8"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
<div class="spell-level">
<div class="level"><span class="label">9</span></div>
<div class="total"><span name="attr_lvl9_slots_total"></span></div>
<div class="expended">
<input type="number" name="attr_lvl9_slots_expended" value="0"/>
</div><span class="rank"><span data-i18n="max-rank-u"></span><span>9</span></span><span class="tp">13</span>
</div>
<div class="spell-container">
<fieldset class="repeating_spell-9">
<div class="spell">
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=Rank @{spelllevel} @{spellschool}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}"/>
<input class="sheet-prep-box" type="checkbox" name="attr_spellprepared" value="1"/><span class="prep"></span>
<button class="powercard" type="roll" name="roll_spell" value="@{rollcontent}"><span class="spellname" name="attr_spellname"></span></button>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span>
<input class="spellritual" type="hidden" name="attr_spellritual" value="0"/>
<input class="spellconcentration" type="hidden" name="attr_spellconcentration" value="0"/>
<input type="hidden" name="attr_pointcost" value="13"/><span class="spellritual" data-i18n="spell-ritual">R</span><span class="spellconcentration" data-i18n="spell-concentration">C</span>
</div>
<input class="details-flag" type="checkbox" name="attr_details-flag" checked="checked"/><span>i</span>
<div class="wrapper">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"/><span>y</span>
<div class="options">
<div class="row"><span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname"/>
</div>
<div class="row"><span data-i18n="school:-u">DOMAIN:</span>
<select name="attr_spellschool">
<option value="alteration" data-i18n="alteration">Alteration</option>
<option value="clairsentient" data-i18n="clairsentient">Clairsentient</option>
<option value="elemental" data-i18n="elemental">Elemental</option>
<option value="kinesis" data-i18n="kinesis">Kinesis</option>
<option value="metaphase" data-i18n="metaphase">Metaphase</option>
<option value="psychogenic" data-i18n="psychogenic">Psychogenic</option>
<option value="technique" data-i18n="technique">Technique</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span data-i18n="ritual-u">CONVENTIONAL</span>
</div>
<div class="row"><span data-i18n="casting-time:-u">ACTIVATION TIME:</span>
<input type="text" name="attr_spellcastingtime"/>
</div>
<div class="row"><span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange"/>
</div>
<!-- REMOVING TARGET
.row
span(data-i18n='target:-u') TARGET:
input(type='text' name='attr_spelltarget')
-->
<input type="hidden" name="attr_spellcomp"/>
<div class="row"><span data-i18n="pointcost:-u">POINT COST:</span><span name="attr_pointcost"></span></div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row"><span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration"/>
</div>
<div class="row"><span data-i18n="spell-ability-u">ESPER ABILITY</span>
<select name="attr_spell_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value=""/>
</div>
<div class="row"><span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="POWERCARD" data-i18n="powercard-u">POWERCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input class="spellattackinfoflag" type="hidden" name="attr_spelloutput"/>
<div class="spellattackinfo">
<div class="row"><span data-i18n="spell-atk:-u">POWER ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row"><span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;"/><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;"/>
</div>
<div class="row"><span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;"/>
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes"/><span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row"><span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="half-dmg-place"/>
</div>
<div class="row"><span data-i18n="at-higher-lvl-dmg:-u">HIGHER RANK DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;"/>
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select><span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;"/>
</div>
<div class="row"><span data-i18n="include_spell_desc:-u">INCLUDE POWER DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="off" selected="selected" data-i18n="off">Off</option>
<option value="partial" data-i18n="partial">Partial</option>
<option value="on" data-i18n="on">On</option>
</select>
</div>
</div>
<div class="row"><span data-i18n="description:-u">DESCRIPTION:</span></div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row"><span data-i18n="at-higher-lvl:-u">AT HIGHER RANKS:</span></div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<div class="row"><span data-i18n="class:-u">CLASS:</span>
<input type="text" name="attr_spellclass" style="width: 45px;"/>
</div>
<div class="row"><span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spellsource" style="width: 45px;"/>
</div>
<input type="hidden" name="attr_spellattackid"/>
<input type="hidden" name="attr_spelllevel" value="9"/>
<label class="options-done">
<input type="checkbox" name="attr_options-flag" checked="checked"/><span class="label" data-i18n="done">Done</span>
</label>
</div>
<div class="details"><span class="row"><span name="attr_spellname"></span>
<input class="innate_flag" type="hidden" name="attr_innate" value=""/><span class="innate" name="attr_innate"></span></span>
<div class="row italics"><span>Rank</span><span name="attr_spelllevel"></span><span name="attr_spellschool"></span>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}"/><span>(<span data-i18n="ritual-l">ritual</span>)</span>
</div>
<div class="row"><span class="bold" data-i18n="casting-time:">Activation Time:</span><span name="attr_spellcastingtime"></span></div>
<div class="row"><span class="bold" data-i18n="pointcost:">Point Cost:</span><span name="attr_pointcost"></span></div>
<div class="row"><span class="bold" data-i18n="range:">Range:</span><span name="attr_spellrange"></span></div>
<!-- REMOVING TARGET
.row
span.bold(data-i18n='target:') Target:
span(name='attr_spelltarget')
-->
<div class="row"><span class="bold" data-i18n="duration:">Duration:</span>
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}"/><span data-i18n="concentration">Concentration</span><span name="attr_spellduration"></span>
</div>
<div class="row"><span class="bold" data-i18n="description:">Description:</span></div>
<div class="row"><span name="attr_spelldescription"></span></div>
<input type="hidden" name="attr_spellathigherlevels" value=""/>
<div class="row"><span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span><span name="attr_spellathigherlevels"></span></div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="page options">
<div class="header">
<div class="name-container"><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Logo.png" style="padding-bottom: 15px; margin-top: -5px;" alt="Esper Genesis 5E"/>
<input type="text" name="attr_character_name" style="width: 100%;"/><span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<input class="options-flag" type="checkbox" name="attr_options-class-selection" checked="checked"/><span>y</span>
<div class="header-info sheet-options">
<div class="sheet-row" style="border-top: 2px dashed gold;"><span data-i18n="class:-u">CLASS:</span>
<input class="sheet-flag" type="hidden" name="attr_custom_class"/>
<select class="hiding class" name="attr_class">
<option value="" data-i18n="choose">Choose</option>
<option value="Adept" data-i18n="adept">Adept</option>
<option value="Cybermancer" data-i18n="cybermancer">Cybermancer</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Melder" data-i18n="melder">Melder</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Specialist" data-i18n="specialist">Specialist</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</select>
<input class="showing" type="text" name="attr_cust_classname" style="width: 90px;"/><span data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_subclass"/><span data-i18n="lvl:-u">LEVEL:</span>
<input class="class-level" type="number" style="width: 40px" name="attr_base_level" value="1"/>
</div>
<div class="sheet-row"><span data-i18n="race:-u">RACE:</span>
<input type="text" name="attr_race"/><span data-i18n="subrace:-u">SUBRACE:</span>
<input type="text" name="attr_subrace"/>
</div>
</div>
<div class="header-info sheet-display">
<div class="top">
<div class="hlabel-container">
<input class="sheet-class-display sheet-no_events" type="text" name="attr_class_display"/><span class="label" data-i18n="class-level-u">CLASS &amp; LEVEL</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_background" style="width: 182px;"/><span class="label" data-i18n="background-u">BACKGROUND</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input class="sheet-no_events" type="text" name="attr_race_display"/><span class="label" data-i18n="race-u">RACE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_alignment"/><span class="label" data-i18n="alignment-u">ALIGNMENT</span>
</div>
<div class="hlabel-container" style="position: relative;">
<input type="text" name="attr_experience"/><span class="label" data-i18n="exp-pts-u">EXPERIENCE POINTS</span>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="class_options">
<div class="row"><span data-i18n="hit-die:-u">HIT DIE:</span>
<select name="attr_hitdietype">
<option value="4">D4</option>
<option value="6">D6</option>
<option value="8">D8</option>
<option value="10">D10</option>
<option value="12">D12</option>
</select>
</div>
<div class="row"><span data-i18n="carrying-capacity-mod:-u">CARRYING CAPACITY MODIFIER:</span>
<input class="num" type="text" name="attr_carrying_capacity_mod" placeholder="*2"/>
</div>
<div class="row"><span data-i18n="glob-atk-mod:-u">GLOBAL POWER ATTACK MODIFIER:</span>
<input class="num" type="text" name="attr_globalmagicmod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="magic-caster-lvl:-u">CHANNELER / FORGER LEVEL:</span>
<input class="num" type="text" name="attr_caster_level"/>
</div>
<div class="row"><span data-i18n="spell_dc_mod:-u">POWER SAVE DC MOD:</span>
<input class="num" type="text" name="attr_spell_dc_mod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="spell-icons:-u">POWER ICONS:</span>
<select name="attr_spellicon_flag">
<option value="all" data-i18n="show_all">Show All</option>
<option value="none" data-i18n="none">None</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_arcane_fighter" value="1"/><span data-i18n="arcane-fighter-u">JUSTICAR (WARRIOR)</span>
</div>
<div class="row">
<input type="checkbox" name="attr_arcane_rogue" value="1"/><span data-i18n="arcane-rogue-u">ARTIFICE (SPECIALIST)</span>
</div>
<div class="row title"><span data-i18n="class-options-u">CLASS OPTIONS (<span name="attr_class" data-i18n-dynamic=""></span>)</span></div>
</div>
<div class="class_options">
<div class="row">
<input type="checkbox" name="attr_multiclass1_flag" value="1"/><span data-i18n="2nd-class:-u">2ND CLASS:</span>
<select name="attr_multiclass1" style="width: 80px;">
<option value="Adept" data-i18n="adept">Adept</option>
<option value="Cybermancer" data-i18n="cybermancer">Cybermancer</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Melder" data-i18n="melder">Melder</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Specialist" data-i18n="specialist">Specialist</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</select><span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass1_lvl" value="1" style="width: 28px; text-align: center;"/><span class="sheet-subclass" data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_multiclass1_subclass"/>
</div>
<div class="row">
<input type="checkbox" name="attr_multiclass2_flag" value="1"/><span data-i18n="3rd-class:-u">3RD CLASS:</span>
<select name="attr_multiclass2" style="width: 80px;">
<option value="Adept" data-i18n="adept">Adept</option>
<option value="Cybermancer" data-i18n="cybermancer">Cybermancer</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Melder" data-i18n="melder">Melder</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Specialist" data-i18n="specialist">Specialist</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</select><span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass2_lvl" value="1" style="width: 28px; text-align: center;"/><span class="sheet-subclass" data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_multiclass2_subclass"/>
</div>
<div class="row">
<input type="checkbox" name="attr_multiclass3_flag" value="1"/><span data-i18n="4th-class:-u">4TH CLASS:</span>
<select name="attr_multiclass3" style="width: 80px;">
<option value="Adept" data-i18n="adept">Adept</option>
<option value="Cybermancer" data-i18n="cybermancer">Cybermancer</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Melder" data-i18n="melder">Melder</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Specialist" data-i18n="specialist">Specialist</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</select><span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass3_lvl" value="1" style="width: 28px; text-align: center;"/><span class="sheet-subclass" data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_multiclass3_subclass"/>
</div>
<div class="row title"><span data-i18n="mutliclass-opts-u">MULTICLASS OPTIONS</span></div>
</div>
<div class="class_options">
<div class="row">
<input type="checkbox" name="attr_custom_class" value="1"/><span data-i18n="use-cust-class-u">USE CUSTOM CLASS</span>
</div>
<div class="row"><span data-i18n="class-name:-u">CLASS NAME:</span>
<input type="text" name="attr_cust_classname"/>
</div>
<div class="row"><span data-i18n="hit-die:-u">HIT DIE:</span>
<select name="attr_cust_hitdietype">
<option value="4">D4</option>
<option value="6">D6</option>
<option value="8">D8</option>
<option value="10">D10</option>
<option value="12">D12</option>
</select>
</div>
<div class="row"><span data-i18n="spellcasting-ability:-u">ESPER ABILITY:</span>
<select name="attr_cust_spellcasting_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row"><span data-i18n="spell-slots:-u">POWER SLOTS:</span>
<select name="attr_cust_spellslots">
<option value="none" data-i18n="none-u">NONE</option>
<option value="full" data-i18n="spell-full-u">FULL (Adept, Engineer, Melder)</option>
<option value="half" data-i18n="spell-half-u">HALF (Hunter, Sentinel)</option>
<option value="third" data-i18n="spell-third-u">THIRD (Artifice, Justicar)</option>
</select>
</div>
<div class="row"><span data-i18n="saves-u">SAVES</span></div>
<div class="row">
<input type="checkbox" name="attr_cust_strength_save_prof" value="(@{pb})"/><span data-i18n="strength">Strength</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_dexterity_save_prof" value="(@{pb})"/><span data-i18n="dexterity">Dexterity</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_constitution_save_prof" value="(@{pb})"/><span data-i18n="constitution">Constitution</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_intelligence_save_prof" value="(@{pb})"/><span data-i18n="intelligence">Intelligence</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_wisdom_save_prof" value="(@{pb})"/><span data-i18n="wisdom">Wisdom</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_charisma_save_prof" value="(@{pb})"/><span data-i18n="charisma">Charisma</span>
</div>
<div class="row title"><span data-i18n="cust-class-opts">CUSTOM CLASS OPTIONS</span></div>
</div>
<div class="class_options spell_slot_mods">
<div class="column">
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">1 +</span>
<input class="num" type="text" name="attr_lvl1_slots_mod" value="0" placeholder="0" title="@{lvl1_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">2 +</span>
<input class="num" type="text" name="attr_lvl2_slots_mod" value="0" placeholder="0" title="@{lvl2_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">3 +</span>
<input class="num" type="text" name="attr_lvl3_slots_mod" value="0" placeholder="0" title="@{lvl3_slots_mod}"/>
</div>
</div>
<div class="column">
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">4 +</span>
<input class="num" type="text" name="attr_lvl4_slots_mod" value="0" placeholder="0" title="@{lvl4_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">5 +</span>
<input class="num" type="text" name="attr_lvl5_slots_mod" value="0" placeholder="0" title="@{lvl5_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">6 +</span>
<input class="num" type="text" name="attr_lvl6_slots_mod" value="0" placeholder="0" title="@{lvl6_slots_mod}"/>
</div>
</div>
<div class="column">
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">7 +</span>
<input class="num" type="text" name="attr_lvl7_slots_mod" value="0" placeholder="0" title="@{lvl7_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">8 +</span>
<input class="num" type="text" name="attr_lvl8_slots_mod" value="0" placeholder="0" title="@{lvl8_slots_mod}"/>
</div>
<div class="row"><span data-i18n="lvl-u">RANK</span><span class="num_plus">9 +</span>
<input class="num" type="text" name="attr_lvl9_slots_mod" value="0" placeholder="0" title="@{lvl9_slots_mod}"/>
</div>
</div>
<div class="row title"><span data-i18n="spell_slot_modifiers-u">TECH SLOT MODIFIERS</span></div>
</div>
</div>
<div class="col col2">
<div class="attribute_options" style="width: 234px;">
<div class="row skill"><span data-i18n="strength-u">STRENGTH</span><span>+</span>
<input class="num" type="text" name="attr_strength_bonus" value="0" placeholder="0" title="@{strength_bonus}"/>
</div>
<div class="row skill"><span data-i18n="dexterity-u">DEXTERITY</span><span>+</span>
<input class="num" type="text" name="attr_dexterity_bonus" value="0" placeholder="0" title="@{dexterity_bonus}"/>
</div>
<div class="row skill"><span data-i18n="constitution-u">CONSTITUTION</span><span>+</span>
<input class="num" type="text" name="attr_constitution_bonus" value="0" placeholder="0" title="@{constitution_bonus}"/>
</div>
<div class="row skill"><span data-i18n="intelligence-u">INTELLIGENCE</span><span>+</span>
<input class="num" type="text" name="attr_intelligence_bonus" value="0" placeholder="0" title="@{intelligence_bonus}"/>
</div>
<div class="row skill"><span data-i18n="wisdom-u">WISDOM</span><span>+</span>
<input class="num" type="text" name="attr_wisdom_bonus" value="0" placeholder="0" title="@{wisdom_bonus}"/>
</div>
<div class="row skill"><span data-i18n="charisma-u">CHARISMA</span><span>+</span>
<input class="num" type="text" name="attr_charisma_bonus" value="0" placeholder="0" title="@{charisma_bonus}"/>
</div>
<div class="row"><span data-i18n="initiative-mod:-u">INITIATIVE MODIFIER:</span>
<input class="num" type="text" name="attr_initmod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="initiative-style:-u">INITIATIVE STYLE:</span>
<select name="attr_initiative_style">
<option value="@{d20}" selected="selected" data-i18n="norm">Normal</option>
<option value="{@{d20},@{d20}}kh1" data-i18n="adv">Advantage</option>
<option value="{@{d20},@{d20}}kl1" data-i18n="disadv">Disadvantage</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100"/><span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
</div>
<div class="row"><span data-i18n="armor-class-tracking:-u">ARMOR CLASS TRACKING:</span>
<select name="attr_custom_ac_flag">
<option value="0" selected="selected" data-i18n="automatic">Automatic</option>
<option value="1" data-i18n="custom">Custom</option>
<option value="2" data-i18n="off">Off</option>
</select>
</div>
<input class="toggleflag" type="hidden" name="attr_custom_ac_flag"/>
<div class="row hidden"><span data-i18n="custom_ac:-u">CUSTOM AC:</span>
<input class="num" type="text" name="attr_custom_ac_base" placeholder="10" value="10"/><span>+</span>
<select name="attr_custom_ac_part1">
<option value="none" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><span>+</span>
<select name="attr_custom_ac_part2">
<option value="none" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><br/>
<input type="checkbox" name="attr_custom_ac_shield" value="yes" checked=""/><span data-i18n="allow-shields-u">ALLOW SHIELDS?</span>
<hr style="margin: 2px"/>
</div>
<div class="row"><span data-i18n="hpmods:-u">HP MODIFIERS:</span></div>
<fieldset class="repeating_hpmod">
<div style="padding-left: 15px; padding-bottom: 10px;"><span data-i18n="levels:-u">LEVELS:</span>
<select name="attr_levels">
<option value="total" selected="selected" data-i18n="total-level-u">TOTAL LEVEL</option>
<option value="base" data-i18n="main-class-level-u">MAIN CLASS LEVEL</option>
<option value="multiclass1" data-i18n="class-2-level-u">CLASS 2 LEVEL</option>
<option value="multiclass2" data-i18n="class-3-level-u">CLASS 3 LEVEL</option>
<option value="multiclass3" data-i18n="class-4-level-u">CLASS 4 LEVEL</option>
</select><br/><span data-i18n="source:-u">SOURCE:</span>
<input type="text" name="attr_source"/><span data-i18n="mod:-u">MOD:</span>
<input class="num" type="text" name="attr_mod"/>
</div>
</fieldset>
<div class="row title"><span data-i18n="attribute-opts-u">ATTRIBUTE OPTIONS</span></div>
</div>
<div class="save_options" style="width: 234px;">
<div class="row skill"><span data-i18n="strength-save-u">Strength Save</span><span>+</span>
<input class="num" type="text" name="attr_strength_save_mod" value="0" placeholder="0" title="@{strength_save_mod}"/>
</div>
<div class="row skill"><span data-i18n="dexterity-save-u">Dexterity Save</span><span>+</span>
<input class="num" type="text" name="attr_dexterity_save_mod" value="0" placeholder="0" title="@{dexterity_save_mod}"/>
</div>
<div class="row skill"><span data-i18n="constitution-save-u">Constitution Save</span><span>+</span>
<input class="num" type="text" name="attr_constitution_save_mod" value="0" placeholder="0" title="@{constitution_save_mod}"/>
</div>
<div class="row skill"><span data-i18n="intelligence-save-u">Intelligence Save</span><span>+</span>
<input class="num" type="text" name="attr_intelligence_save_mod" value="0" placeholder="0" title="@{intelligence_save_mod}"/>
</div>
<div class="row skill"><span data-i18n="wisdom-save-u">Wisdom Save</span><span>+</span>
<input class="num" type="text" name="attr_wisdom_save_mod" value="0" placeholder="0" title="@{wisdom_save_mod}"/>
</div>
<div class="row skill"><span data-i18n="charisma-save-u">Charisma Save</span><span>+</span>
<input class="num" type="text" name="attr_charisma_save_mod" value="0" placeholder="0" title="@{charisma_save_mod}"/>
</div>
<div class="row"><span data-i18n="death-save-mod:-u">DEATH SAVE MODIFIER:</span>
<input class="num" type="text" name="attr_death_save_mod" placeholder="0" value="0"/>
</div>
<div class="row"><span data-i18n="glob-saving-mod:-u">GLOBAL SAVING THROW MODIFIER:</span>
<input class="num" type="text" name="attr_globalsavemod" placeholder="0" value="0"/>
</div>
<div class="row title"><span data-i18n="save-opts-u">SAVE OPTIONS</span></div>
</div>
<div class="skill_options" style="width: 234px;">
<div data-i18n-list="skills-list">
<div class="row skill" data-i18n-list-item="acrobatics">
<select name="attr_acrobatics_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="acrobatics-core">Acrobatics <span>(Dex)</span></span><span>+</span>
<input class="num" type="text" name="attr_acrobatics_flat" value="0" placeholder="0" title="@{acrobatics_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="astrophysics">
<select name="attr_astrophysics_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="astrophysics-core">Astrophysics <span>(Int)</span></span><span>+</span>
<input class="num" type="text" name="attr_astrophysics_flat" value="0" placeholder="0" title="@{astrophysics_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="athletics">
<select name="attr_athletics_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="athletics-core">Athletics <span>(Str)</span></span><span>+</span>
<input class="num" type="text" name="attr_athletics_flat" value="0" placeholder="0" title="@{athletics_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="computers">
<select name="attr_computers_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="computers-core">Computers <span>(Int)</span></span><span>+</span>
<input class="num" type="text" name="attr_computers_flat" value="0" placeholder="0" title="@{computers_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="deception">
<select name="attr_deception_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="deception-core">Deception <span>(Cha)</span></span><span>+</span>
<input class="num" type="text" name="attr_deception_flat" value="0" placeholder="0" title="@{deception_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="insight">
<select name="attr_insight_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="insight-core">Insight <span>(Wis)</span></span><span>+</span>
<input class="num" type="text" name="attr_insight_flat" value="0" placeholder="0" title="@{insight_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="intimidation">
<select name="attr_intimidation_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="intimidation-core">Intimidation <span>(Cha)</span></span><span>+</span>
<input class="num" type="text" name="attr_intimidation_flat" value="0" placeholder="0" title="@{intimidation_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="investigation">
<select name="attr_investigation_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="investigation-core">Investigation <span>(Int)</span></span><span>+</span>
<input class="num" type="text" name="attr_investigation_flat" value="0" placeholder="0" title="@{investigation_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="lore">
<select name="attr_lore_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="lore-core">Lore <span>(Int)</span></span><span>+</span>
<input class="num" type="text" name="attr_lore_flat" value="0" placeholder="0" title="@{lore_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="mechanics">
<select name="attr_mechanics_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="mechanics-core">Mechanics <span>(Wis)</span></span><span>+</span>
<input class="num" type="text" name="attr_mechanics_flat" value="0" placeholder="0" title="@{mechanics_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="medicine">
<select name="attr_medicine_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="medicine-core">Medicine <span>(Wis)</span></span><span>+</span>
<input class="num" type="text" name="attr_medicine_flat" value="0" placeholder="0" title="@{medicine_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="perception">
<select name="attr_perception_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="perception-core">Perception <span>(Wis)</span></span><span>+</span>
<input class="num" type="text" name="attr_perception_flat" value="0" placeholder="0" title="@{perception_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="performance">
<select name="attr_performance_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="performance-core">Performance <span>(Cha)</span></span><span>+</span>
<input class="num" type="text" name="attr_performance_flat" value="0" placeholder="0" title="@{performance_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="persuasion">
<select name="attr_persuasion_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="persuasion-core">Persuasion <span>(Cha)</span></span><span>+</span>
<input class="num" type="text" name="attr_persuasion_flat" value="0" placeholder="0" title="@{persuasion_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="sleight_of_hand">
<select name="attr_sleight_of_hand_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="sleight_of_hand-core">Sleight of Hand <span>(Dex)</span></span><span>+</span>
<input class="num" type="text" name="attr_sleight_of_hand_flat" value="0" placeholder="0" title="@{sleight_of_hand_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="stealth">
<select name="attr_stealth_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="stealth-core">Stealth <span>(Dex)</span></span><span>+</span>
<input class="num" type="text" name="attr_stealth_flat" value="0" placeholder="0" title="@{stealth_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="survival">
<select name="attr_survival_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="survival-core">Survival <span>(Wis)</span></span><span>+</span>
<input class="num" type="text" name="attr_survival_flat" value="0" placeholder="0" title="@{survival_flat}"/>
</div>
<div class="row skill" data-i18n-list-item="xenobiology">
<select name="attr_xenobiology_type">
<option value="1" selected="selected" data-i18n="normal">Normal</option>
<option value="2" data-i18n="expirtise">Expertise</option>
</select><span data-i18n="xenobiology-core">Xenobiology <span>(Int)</span></span><span>+</span>
<input class="num" type="text" name="attr_xenobiology_flat" value="0" placeholder="0" title="@{xenobiology_flat}"/>
</div>
</div>
<div class="row" style="margin-top:10px;">
<input type="checkbox" name="attr_jack_of_all_trades" value="@{jack}"/><span data-i18n="jack-of-all-u">JACK OF ALL TRADES</span>
</div>
<div class="row"><span data-i18n="pass-perc-mod:-u">PASSIVE PERCEPTION MODIFIER:</span>
<input class="num" type="text" name="attr_passiveperceptionmod" placeholder="0" value="0"/>
</div>
<div class="row title"><span data-i18n="skill-opts-u">SKILL OPTIONS</span></div>
</div>
</div>
<div class="col col3">
<div class="general_options">
<div class="version"><span data-i18n="version">v</span><span name="attr_version"></span></div>
<div class="row">
<input type="checkbox" name="attr_npc" value="1"/><span data-i18n="npc-u">NPC/SHIP</span>
</div>
<div class="row"><span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
<select name="attr_rtype">
<option value="@{advantagetoggle}" data-i18n="toggle-roll-adv">Advantage Toggle</option>
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-roll-adv">Always Roll Advantage</option>
<option value="{{query=1}} ?{Advantage?|Normal Roll,&#123&#123normal=1&#125&#125 &#123&#123r2=[[0d20|Advantage,&#123&#123advantage=1&#125&#125 &#123&#123r2=[[@{d20}|Disadvantage,&#123&#123disadvantage=1&#125&#125 &#123&#123r2=[[@{d20}}" data-i18n="query-roll-adv">Query Advantage</option>
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-roll-adv">Never Roll Advantage</option>
</select>
</div>
<div class="row"><span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
<div class="row"><span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
<select class="dtype" name="attr_dtype">
<option value="full" data-i18n="always-roll-dmg">Auto Roll Damage &amp; Crit</option>
<option value="pick" data-i18n="never-roll-dmg">Don&apos;t Auto Roll Damage</option>
</select>
</div>
<div class="row"><span data-i18n="core-die-roll:-u">CORE DIE ROLL:</span>
<input type="text" name="attr_core_die" value="1d20" placeholder="1d20" title="@{core_die}"/>
</div>
<div class="row"><span data-i18n="prof-bonus:-u">PROFICIENCY BONUS:</span>
<select class="dtype" name="attr_pb_type">
<option value="level" data-i18n="by-level">By Level (Default)</option>
<option value="die" data-i18n="prof-die">Proficency Die (DMG)</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
<input type="hidden" name="attr_pb_type"/>
<input class="pb_custom" type="text" style="float:right;" name="attr_pb_custom" placeholder="2d10"/>
</div>
<div class="row">
<input type="checkbox" name="attr_global_save_mod_flag" value="1"/><span data-i18n="show-global-save-field-u">SHOW GLOBAL SAVE MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_skill_mod_flag" value="1"/><span data-i18n="show-global-skill-field-u">SHOW GLOBAL SKILL MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_attack_mod_flag" value="1"/><span data-i18n="show-global-attack-field-u">SHOW GLOBAL ATTACK MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_damage_mod_flag" value="1"/><span data-i18n="show-global-damage-field-u">SHOW GLOBAL DAMAGE MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_ac_mod_flag" value="1"/><span data-i18n="show-global-ac-field-u">SHOW GLOBAL AC MODIFIER FIELD</span>
</div>
<div class="row"><span data-i18n="add-char-to-templates:-u">ADD CHARACTER NAME TO TEMPLATES:</span>
<select class="dtype" name="attr_charname_output">
<option value="{{charname=@{character_name}}}" data-i18n="on">On</option>
<option value="charname=@{character_name}" selected="selected" data-i18n="off">Off</option>
</select>
</div>
<div class="row"><span data-i18n="level-calculations:-u">LEVEL CALCULATIONS:</span>
<select class="dtype" name="attr_level_calculations">
<option value="on" selected="selected" data-i18n="on">On</option>
<option value="off" data-i18n="off">Off</option>
</select>
</div>
<div class="row"><span data-i18n="encumbrance:-u">ENCUMBRANCE:</span>
<select name="attr_encumberance_setting">
<option value="off" data-i18n="simple">Simple</option>
<option value="on" data-i18n="variant-phb">Variant (Core M. p160)</option>
<option value="disabled" data-i18n="off">Off</option>
</select>
</div>
<div class="row"><span data-i18n="inventory:-u">INVENTORY:</span>
<select name="attr_simpleinventory">
<option value="simple" data-i18n="simple">Simple</option>
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
</select>
</div>
<div class="row"><span data-i18n="feats-traits-u">FEATURES AND TRAITS</span><span>:</span>
<select name="attr_simpletraits">
<option value="simple" data-i18n="simple">Simple</option>
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
</select>
</div>
<div class="row"><span data-i18n="prof-langs-u">PROFICENCIES AND LANGUAGES</span><span>:</span>
<select name="attr_simpleproficencies">
<option value="simple" data-i18n="simple">Simple</option>
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
</select>
</div>
<div class="row"><span data-i18n="ammo-tracking:-u">AMMO TRACKING:</span>
<select name="attr_ammotracking">
<option value="on" data-i18n="on">On</option>
<option value="off" selected="selected" data-i18n="off">Off</option>
</select><span data-i18n-title="api-required-title" data-i18n="api-required-u" title="Try it now with easy one click API installation available with your Pro subscription." style="color:#666; cursor:help;">(API REQUIRED)</span>
</div>
<div class="row"><span data-i18n="exhaustion-setting-u">SHOW EXHAUSTION TRACKING:</span>
<select name="attr_exhaustion_toggle">
<option value="1" data-i18n="on">On</option>
<option value="0" data-i18n="off" selected="selected">Off</option>
</select>
</div>
<div class="row title"><span data-i18n="general-opts-u">GENERAL OPTIONS</span></div>
</div>
<!--
.general_options.charactermancer_options
input.warningflag(type='hidden' name='attr_leveler_warningflag')
.warning
span
label
input(type='checkbox' name='attr_leveler_warningflag' value='hide')
| *
span(data-i18n='warning-leveler_start-u')
| ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.
.row
button(type='action' name='act_relaunch_lvl1mancer' style='padding: 0px;')
img(src='https://s3.amazonaws.com/files.d20.io/images/175804938/qmVmtNHONHhHcd9cxCxm7w/med.png?1604618286' style='height: 32px; width: 32px' alt='Wand & Hammer of Charactermancer')
span(style='width: 180px; margin-left: 10px; display: inline-block;' data-i18n='relaunch-lvl1mancer-u') LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)
.row
button(type='action' name='act_launch_lvl+mancer' style='padding: 0px;')
img(src='https://s3.amazonaws.com/files.d20.io/images/175804938/qmVmtNHONHhHcd9cxCxm7w/med.png?1604618286' style='height: 32px; width: 32px' alt='Wand & Hammer of Charactermancer')
span(style='width: 180px; margin-left: 10px; display: inline-block;') LAUNCH LEVEL+ CHARACTERMANCER
.row.title
span(data-i18n='mancer-opts-u') CHARACTERMANCER OPTIONS
-->
</div>
</div>
</div>
<div class="footer">
<div style="margin-right: 50px; margin-left: 10px;"><span data-i18n="portions-sheet-utilize">Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License</span></div>
<div><span data-i18n="footer-wiki-link">This sheet was created from the 5th Edition OGL character sheet by Roll20. For game information, visit http://espergenesis.com</span></div>
</div>
</div>
<div class="sheet-pc-ship">
<input class="tab-button type-pc" name="attr_pc_sheet_type" type="radio" value="pc" checked="checked"/><span data-i18n="pc-u">PC</span>
<input class="tab-button type-starship" name="attr_pc_sheet_type" type="radio" value="starship"/><span data-i18n="starship-u">STARSHIP</span>
<div class="sheet-top">
<div class="sheet-flex-container sheet-logo">
<h2><span data-i18n="starship-statistics"></span></h2>
<div><img src="https://raw.githubusercontent.com/skydawn1/esper_genesis/master/EG_Logo.png" alt="Esper Genesis Logo"/></div>
</div>
<div class="sheet-flex-container">
<label for="attr_pc_ship_name"><span data-i18n="pc_ship_name"></span></label>
<input type="text" name="attr_pc_ship_name"/>
<label for="attr_pc_ship_owner"><span data-i18n="pc_ship_owner"></span></label>
<input type="text" name="attr_pc_ship_owner"/>
</div>
<div class="sheet-flex-container">
<label for="attr_pc_ship_size_category"><span data-i18n="pc_ship_size_category"></span></label>
<input type="text" name="attr_pc_ship_size_category"/>
<label for="attr_pc_ship_weight"><span data-i18n="pc_ship_weight"></span></label>
<input type="text" name="attr_pc_ship_weight"/>
<label for="attr_pc_ship_hull_type"><span data-i18n="pc_ship_hull_type"></span></label>
<input type="text" name="attr_pc_ship_hull_type"/>
</div>
<div class="sheet-flex-container">
<label for="attr_pc_ship_crew_capacity"><span data-i18n="pc_ship_crew_capacity"></span></label>
<input type="text" name="attr_pc_ship_crew_capacity"/>
<label for="attr_pc_ship_cargo_capacity"><span data-i18n="pc_ship_cargo_capacity"></span></label>
<input type="text" name="attr_pc_ship_cargo_capacity"/>
<label for="attr_pc_ship_length"><span data-i18n="pc_ship_length"></span></label>
<input type="text" name="attr_pc_ship_length"/>
<label for="attr_pc_ship_width"><span data-i18n="pc_ship_width"></span></label>
<input type="text" name="attr_pc_ship_width"/>
<label for="attr_pc_ship_height"><span data-i18n="pc_ship_height"></span></label>
<input type="text" name="attr_pc_ship_height"/>
</div>
</div>
<div class="sheet-middle sheet-grid-container">
<div class="sheet-col-left">
<div class="sheet-grid-container sheet-abilities">
<div class="sheet-pilot">
<h3><span data-i18n="pc_ship_pilot"></span></h3>
<div class="sheet-scores sheet-flex-container">
<div class="sheet-ability">
<label for="attr_pc_ship_dexterity_pilot"><span data-i18n="pc_ship_dexterity"></span></label>
<input type="text" name="attr_pc_ship_dexterity_pilot"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_wisdom_pilot"><span data-i18n="pc_ship_wisdom"></span></label>
<input type="text" name="attr_pc_ship_wisdom_pilot"/>
</div>
</div><span data-i18n="pc_ship_modifiers"></span>
</div>
<div class="sheet-captain">
<h3><span data-i18n="pc_ship_captain"></span></h3>
<div class="sheet-scores sheet-flex-container">
<div class="sheet-ability">
<label for="attr_pc_ship_wisdom_captain"><span data-i18n="pc_ship_wisdom"></span></label>
<input type="text" name="attr_pc_ship_wisdom_captain"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_charisma_captain"><span data-i18n="pc_ship_charisma"></span></label>
<input type="text" name="attr_pc_ship_charisma_captain"/>
</div>
</div><span data-i18n="pc_ship_modifiers"></span>
</div>
<div class="sheet-technician1">
<h3><span data-i18n="pc_ship_technician1"></span></h3>
<div class="sheet-scores sheet-flex-container">
<div class="sheet-ability">
<label for="attr_pc_ship_intelligence_technician1"><span data-i18n="pc_ship_intelligence"></span></label>
<input type="text" name="attr_pc_ship_intelligence_technician1"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_wisdom_technician1"><span data-i18n="pc_ship_wisdom"></span></label>
<input type="text" name="attr_pc_ship_wisdom_technician1"/>
</div>
</div><span data-i18n="pc_ship_modifiers"></span>
</div>
<div class="sheet-technician2">
<h3><span data-i18n="pc_ship_technician2"></span></h3>
<div class="sheet-scores sheet-flex-container">
<div class="sheet-ability">
<label for="attr_pc_ship_intelligence_technician2"><span data-i18n="pc_ship_intelligence"></span></label>
<input type="text" name="attr_pc_ship_intelligence_technician2"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_wisdom_technician2"><span data-i18n="pc_ship_wisdom"></span></label>
<input type="text" name="attr_pc_ship_wisdom_technician2"/>
</div>
</div><span data-i18n="pc_ship_modifiers"></span>
</div>
<div class="sheet-commander">
<h3><span data-i18n="pc_ship_commander"></span></h3>
<div class="sheet-scores sheet-flex-container">
<div class="sheet-ability">
<label for="attr_pc_ship_dexterity_commander"><span data-i18n="pc_ship_dexterity"></span></label>
<input type="text" name="attr_pc_ship_dexterity_commander"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_intelligence_commander"><span data-i18n="pc_ship_intelligence"></span></label>
<input type="text" name="attr_pc_ship_intelligence_commander"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_wisdom_commander"><span data-i18n="pc_ship_wisdom"></span></label>
<input type="text" name="attr_pc_ship_wisdom_commander"/>
</div>
<div class="sheet-ability">
<label for="attr_pc_ship_charisma_commander"><span data-i18n="pc_ship_charisma"></span></label>
<input type="text" name="attr_pc_ship_charisma_commander"/>
</div>
</div><span data-i18n="pc_ship_modifiers"></span>
</div>
</div>
<div class="sheet-grid-container sheet-sensors-and-initiative">
<div class="sheet-sensors">
<h3><span data-i18n="pc_ship_sensors"></span></h3>
<label for="attr_pc_ship_sensors">
<input type="text" name="attr_pc_ship_sensors"/><span data-i18n="pc_ship_sensors_info"></span>
</label>
</div>
<div class="sheet-initiative">
<h3><span data-i18n="pc_ship_initiative"></span></h3>
<label class="sheet-grid-container" for="attr_pc_ship_initiative">
<input type="text" name="attr_pc_ship_initiative"/><span data-i18n="pc_ship_initiative_info"></span>
</label>
</div>
</div>
</div>
<div class="sheet-col-center">
<div class="sheet-piloting-maneuver-check">
<h3><span data-i18n="piloting-maneuver-check"></span></h3>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/piloting_maneuver_check.png" alt="Piloting maneuver Check"/>
<input type="text" name="attr_pc_ship_piloting_maneuver_check"/>
</div>
<p><span data-i18n="piloting-maneuver-check-info"></span></p>
</div>
<div class="sheet-command-dice">
<label for="attr_pc_ship_command_dice"><span data-i18n="type-u"></span>
<select name="attr_pc_ship_command_dice">
<options value="d4">d4</options>
<options value="d6">d6</options>
<options value="d4">d8</options>
<options value="d6">d12</options>
<options value="d6">d20</options>
</select>
</label>
<div class="sheet-grid-container">
<label for="attr_pc_ship_total_dice"><span data-i18n="total-dice"></span>
<input type="number" name="attr_pc_ship_total_dice"/>
</label>
<label for="attr_pc_ship_total_dice"><span data-i18n="dice-used"></span>
<input type="number" name="attr_pc_ship_total_dice"/>
</label>
</div>
</div>
<div class="sheet-grid-container sheet-intercept-speed">
<div>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/intercept_speed.png" alt="Intercept Speed"/>
<input type="text" name="attr_pc_ship_intercept_speed"/>
</div>
</div>
<div>
<h3><span data-i18n="intercept-speed"></span></h3>
<label for="attr_pc_ship_intercept_speed">
<input type="checkbox" name="attr_pc_ship_stardrive" value="1"/><span data-i18n="startdrive"></span>
</label>
</div>
</div>
</div>
<div class="sheet-col-right">
<div class="sheet-maneuver-save">
<h3><span data-i18n="maneuver-save-dc"></span></h3>
<div class="sheet-grid-container">
<div>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/maneuver_save_dc.png" alt="maneuver Save DC"/>
<input type="text" name="attr_pc_ship_maneuver_save_dc"/>
</div>
</div>
<div>
<label for="attr_pc_ship_maneuver_save_sc"><span data-i18n="maneuver-save-dc-info"></span></label>
</div>
</div>
</div>
<div class="sheet-special-features">
<h3><span data-i18n="special-features-and-options"></span></h3>
<fieldset class="repeating_ship-features">
<textarea name="attr_feature" placeholder="Enter feature description..." required="required"></textarea><span name="attr_feature"></span>
</fieldset>
</div>
<div class="sheet-ship-cargo">
<h3><span data-i18n="ship-cargo"></span></h3>
<fieldset class="repeating_ship-cargo">
<div class="sheet-grid-container">
<div>
<input type="text" name="attr_name"/>
</div>
<div>
<input type="text" name="attr_weight"/>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-bottom">
<div class="sheet-grid-container">
<div>
<div class="sheet-grid-container">
<div class="sheet-armor-class">
<h3><span data-i18n="armor-class"></span></h3>
<div class="sheet-grid-container">
<div>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/armor_class.png" alt="Armor Class"/>
<input type="text" name="attr_pc_ship_armor_class"/>
</div>
</div>
<div class="sheet-grid-container">
<div>
<input type="text" name="attr_pc_ship_base_armor_class"/>
</div>
<label for="attr_pc_ship_base_armor_class"><span data-i18n="base-armor-class"></span></label>
<div>
<input type="text" name="attr_pc_ship_maneuver_bonus"/>
</div>
<label for="attr_pc_ship_maneuver_bonus"><span data-i18n="maneuver-bonus"></span></label>
<div>
<input type="text" name="attr_pc_ship_pilot_dex_modifier"/>
</div>
<label for="attr_pc_ship_pilot_dex_modifier"><span data-i18n="pilot-dex-modifier"></span></label>
<div>
<input type="text" name="attr_pc_ship_misc_mod_bonus"/>
</div>
<label for="attr_pc_ship_misc_mod_bonus"><span data-i18n="misc-mod-bonus"></span></label>
</div>
</div>
</div>
<div class="sheet-maneuver-defense">
<h3><span data-i18n="maneuver-defense"></span></h3>
<div class="sheet-grid-container">
<div>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/maneuver_defense.png" alt="Maneuver Bonus"/>
<input type="text" name="attr_pc_ship_maneuver_defense_bonus"/>
</div>
</div>
<div class="sheet-grid-container">
<div>
<input type="text" name="attr_pc_ship_base_maneuver_defense"/>
</div>
<label for="attr_pc_ship_base_maneuver_defense"><span data-i18n="base-maneuver-defense"></span></label>
<div>
<input type="text" name="attr_pc_ship_proficiency_bonus"/>
</div>
<label for="attr_pc_ship_proficiency_bonus"><span data-i18n="proficiency-bonus"></span></label>
<div>
<input type="text" name="attr_pc_ship_pilot_wis_modifier"/>
</div>
<label for="attr_pc_ship_pilot_wis_modifier"><span data-i18n="pilot-wis-modifier"></span></label>
<div>
<input type="text" name="attr_pc_ship_captain_cha_modifier"/>
</div>
<label for="attr_pc_ship_captain_cha_modifier"><span data-i18n="captain-cha-modifier"></span></label>
</div>
</div>
</div>
</div>
<div class="sheet-defense-systems">
<h3><span data-i18n="defense-systems"></span></h3>
<fieldset class="repeating_defense-systems">
<textarea name="attr_item" placeholder="Enter item description..." required="required"></textarea><span name="attr_item"></span>
</fieldset>
</div>
</div>
<div>
<div class="sheet-grid-container">
<div>
<div class="sheet-hull-points">
<h3><span data-i18n="hull-points"></span></h3>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/hull_points.png" alt="Hull Points"/>
<input type="text" name="attr_pc_ship_hull_points"/>
</div><span data-i18n="hull-points-info"></span>
</div>
<div class="sheet-resistances">
<h3><span data-i18n="resistances"></span></h3>
<fieldset class="repeating_ship-resistances">
<textarea name="attr_resistance" placeholder="Enter resitance description..." required="required"></textarea><span name="attr_resistance"></span>
</fieldset>
</div>
<div class="sheet-patch-repair">
<h3><span data-i18n="patch-repair"></span></h3>
<div class="sheet-grid-container">
<label for="attr_pc_ship_patch_repair_die_type"><span data-i18n="die-type"></span>
<input type="text" name="attr_pc_ship_patch_repair_die_type"/>
</label>
<label for="attr_pc_ship_patch_repair_int_mod"><span data-i18n="int-mod"></span>
<input type="text" name="attr_pc_ship_patch_repair_int_mod"/>
</label>
<label for="attr_pc_ship_patch_repair_used"><span data-i18n="used"></span>
<input type="text" name="attr_pc_ship_patch_repair_used"/>
</label>
</div><span data-i18n="patch-repair-info"></span>
</div>
</div>
<div>
<div class="sheet-damage-taken">
<div class="sheet-grid-container">
<div>
<label for="attr_pc_ship_damage_threshold"><span data-i18n="damage-threshold"></span>
<input type="text" name="attr_pc_ship_damage_threshold"/>
</label>
<label for="attr_pc_ship_temp_hp"><span data-i18n="temp-hp"></span>
<input type="text" name="attr_pc_ship_temp_hp"/>
</label>
</div>
<label><span data-i18n="damage"></span>
<textarea name="attr_pc_ship_damage"></textarea>
</label>
</div>
</div>
<div class="sheet-structural-integrity">
<h3><span data-i18n="structural-integrity"></span></h3>
<div class="sheet-grid-container">
<div>
<div class="sheet-fancy-input"><img src="https://raw.githubusercontent.com/mperes/Esper-Images/main/structural_integrity.png" alt="Structural Integrity"/>
<input type="text" name="attr_pc_ship_structural_integrity"/>
</div><span data-i18n="structural-integrity-info"></span>
</div>
<label>
<input type="text" name="attr_pc_remaining_si"/><span data-i18n="remaining-si"></span>
</label>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-weapon-systems">
<div class="sheet-grid-container sheet-max-weapon-payload">
<label for="attr_pc_ship_max_weapon_payload"><span data-i18n="max-weapon-payload"></span></label>
<div>
<input type="text" name="attr_pc_ship_max_weapon_payload"/>
</div>
</div>
<h3><span data-i18n="weapon-systems"></span></h3>
<div class="sheet-grid-container table-header">
<div class="sheet-gunner"><span data-i18n="pc-ship-gunner"></span></div>
<div class="sheet-weapon"><span data-i18n="pc-ship-weapon"></span></div>
<div class="sheet-range"><span data-i18n="pc-ship-range"></span></div>
<div class="sheet-to-hit"><span data-i18n="pc-ship-to-hit"></span></div>
<div class="sheet-damage"><span data-i18n="pc-ship-damage"></span></div>
<div class="sheet-damage-type"><span data-i18n="pc-ship-damage-type"></span></div>
</div>
<fieldset class="repeating_weapon-systems">
<input type="hidden" name="attr_rollbase" value="@{wtype}&{template:atk} {{mod=@{tohit}}} {{rname=[@{weapon}](~repeating_weapon-systems_atkdmg)}} {{rnamec=[@{weapon}](~repeating_weapon-systems_atkdmgc)}} {{r1=[[@{d20} + @{tohit}]]}} {{normal=1}} {{r2=[[0d20]]}} {{range=@{range}}} {{desc=@{special}}} ammo=@{ammo} @{pc_ship_name} {{licensedsheet=@{licensedsheet}}}"/>
<input type="hidden" name="attr_atkdmg" value=""/>
<input type="hidden" name="attr_atkdmgc" value=""/>
<div class="sheet-grid-container table-body">
<div class="sheet-gunner">
<input type="text" name="attr_gunner"/>
</div>
<div class="sheet-weapon">
<input type="text" name="attr_weapon"/>
</div>
<div class="sheet-range">
<input type="text" name="attr_range"/>
</div>
<div class="sheet-to-hit">
<input type="text" name="attr_tohit"/>
</div>
<div class="sheet-damage">
<input type="text" name="attr_damage"/>
</div>
<div class="sheet-damage-type">
<input type="text" name="attr_dmgtype"/>
</div>
</div>
<div class="sheet-grid-container table-meta">
<label class="sheet-special"><span data-i18n="pc-ship-special"></span>
<input type="text" name="attr_special"/>
</label>
<label class="sheet-ammo"><span data-i18n="pc-ship-ammo"></span>
<input type="text" name="attr_ammo"/>
</label>
<label class="sheet-recharge"><span data-i18n="pc-ship-recharge"></span>
<input type="checkbox" name="attr_recharge" value="3"/>
<input type="checkbox" name="attr_recharge" value="2"/>
<input type="checkbox" name="attr_recharge" value="1"/>
</label>
</div>
<button class="hidden" type="roll" value="@{atkdmg}" name="roll_atkdmg"></button>
<button class="hidden" type="roll" value="@{atkdmgc}" name="roll_atkdmgc"></button>
<button type="roll" value="@{rollbase}" name="roll_attack"> </button>
</fieldset>
<div><span data-i18n="weapon-systems-info"></span></div>
</div>
</div>
</div>
</div>
<input accept="Category" name="attr_drop_category" type="hidden"/>
<input accept="Name" name="attr_drop_name" type="hidden"/>
<input accept="data" name="attr_drop_data" type="hidden"/>
<input accept="Content" name="attr_drop_content" type="hidden"/>
</div>
<div class="compendium_warning"><span data-i18n="accepting-drop-u">ACCEPTING DROP FROM COMPENDIUM</span></div>
<div class="monster_confirm"><span data-i18n="are_you_sure">Are you sure you want to turn this character into a </span><span name="attr_drop_name"></span><span>?</span>
<div style="margin-top: 20px;">
<div style="position: relative; display: inline-block; margin-right: 25px;">
<input class="yes" type="checkbox" name="attr_confirm"/><span class="yes" data-i18n="yes">Yes</span>
</div>
<div style="position: relative; display: inline-block;">
<input class="cancel" type="checkbox" name="attr_cancel"/><span class="cancel" data-i18n="cancel">Cancel</span>
</div>
</div>
</div>
<div class="mancer_confirm"><span style="line-height: 25px" data-i18n="do_you_want_mancer">How do you want to create this character?</span>
<div style="margin-top: 20px;">
<!--
div(style='position: relative; display: inline-block; width:130px;')
input.yes(type='checkbox' style='width:130px;' name='attr_mancer_confirm')
span.yes(style='width:130px;' data-i18n='mancer-confirm-yes') Use the Charactermancer
-->
<div style="position: relative; display: inline-block; width:80px;">
<input class="yes" style="width:80px;" type="checkbox" name="attr_mancer_npc"/><span class="yes" style="width:80px;" data-i18n="npc-new">Create an NPC</span>
</div>
<div style="position: relative; display: inline-block; width:90px;">
<input class="yes" type="checkbox" style="width:90px;" name="attr_mancer_cancel"/><span class="yes" style="width:90px;" data-i18n="manual">Edit sheet direclty</span>
</div>
</div>
</div><div class="rolltemplates">
<rolltemplate class="sheet-rolltemplate-simple">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="result">
{{#always}}
<div class="adv">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/always}}
{{#normal}}
<div class="solo">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/normal}}
{{#advantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#global}} + {{global}}{{/global}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#global}} + {{global}}{{/global}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
<div class="label">
<span>{{rname}}{{#mod}} <span>({{mod}})</span>{{/mod}}</span>
</div>
{{#charname}}
<div class="charname">
<span>{{charname}}</span>
</div>
{{/charname}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-atk">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="result">
{{#always}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/always}}
{{#normal}}
<div class="solo">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/normal}}
{{#advantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{#range}}
<div class="sublabel">
<span>{{range}}</span>
</div>
{{/range}}
<div class="label">
{{#normal}}
{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}
{{#^rollWasCrit() r1}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/^rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span>{{rnamec}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollLess() r1 r2}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollLess() r1 r2}}
{{#rollGreater() r1 r2}}<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}} <span>({{mod}})</span></span>{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{#charname}}
<div class="charname">
<span>{{charname}}</span>
</div>
{{/charname}}
</div>
{{#desc}}
<div class="desc info">
<span>
<span class="top"></span><span class="middle">{{desc}}</span><span class="bottom"></span>
</span>
</div>
{{/desc}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-dmg">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
{{#save}}
{{#attack}}
<div class="desc save">
{{/attack}}
{{^attack}}
<div class="atk save">
{{/attack}}
<div class="savedc">
<span class="rolltemplate-inline" data-i18n="difficulty-class-abv">DC</span><span class="rolltemplate-inline">{{savedc}}</span>
</div>
{{#savedesc}}
<div class="sublabel">
<span>{{savedesc}}</span>
</div>
{{/savedesc}}
<div class="label">
<span class="rolltemplate-inline">{{saveattr}}</span> <span class="rolltemplate-inline" data-i18n="save">Save</span>
</div>
</div>
{{/save}}
{{^attack}}
{{#desc}}
<div class="desc info">
<span>
<span class="top"></span><span class="middle">{{desc}}</span><span class="bottom"></span>
</span>
</div>
{{/desc}}
{{/attack}}
{{#globaldamage}}
{{#^rollTotal() globaldamage 0}}
<div class="desc">
<span>{{globaldamage}}{{#globaldamagecrit}}<span class="plus"> + </span>{{globaldamagecrit}}{{/globaldamagecrit}}</span>
<span class="sublabel">{{globaldamagetype}}</span>
</div>
{{/^rollTotal() globaldamage 0}}
{{/globaldamage}}
{{#hldmg}}
{{#^rollTotal() hldmg 0}}
<div class="desc">
<span>{{hldmg}}{{#hldmgcrit}}<span class="plus"> + </span>{{hldmgcrit}}{{/hldmgcrit}}</span>
<span class="sublabel">{{dmg1type}}</span>
<div class="label">
<span data-i18n="higher-lvl-cast">Higher Rank Use</span>
</div>
</div>
{{/^rollTotal() hldmg 0}}
{{/hldmg}}
<div class="container damagetemplate">
<div class="result">
{{#dmg1flag}}
{{^dmg2flag}}
<div class="solo">
<span class="damage">{{dmg1}}{{#crit}} + {{crit1}}{{/crit}}</span>
<span class="sublabel">{{dmg1type}}</span>
</div>
{{/dmg2flag}}
{{/dmg1flag}}
{{#dmg2flag}}
{{^dmg1flag}}
<div class="solo">
<span class="damage">{{dmg2}}{{#crit}} + {{crit2}}{{/crit}}</span>
<span class="sublabel">{{dmg2type}}</span>
</div>
{{/dmg1flag}}
{{/dmg2flag}}
{{#dmg1flag}}
{{#dmg2flag}}
<div class="adv">
<span class="damage">{{dmg1}}{{#crit}} + {{crit1}}{{/crit}}</span>
<span class="sublabel">{{dmg1type}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="damage">{{dmg2}}{{#crit}} + {{crit2}}{{/crit}}</span>
<span class="sublabel">{{dmg2type}}</span>
</div>
{{/dmg2flag}}
{{/dmg1flag}}
</div>
{{^attack}}
{{#range}}
<div class="sublabel" style="color: black;">
<span>{{range}}</span>
</div>
{{/range}}
<div class="label">
<span>{{rname}}</span>{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}}
</div>
{{#charname}}
<div class="charname">
<span>{{charname}}</span>
</div>
{{/charname}}
{{/attack}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-atkdmg">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
{{#attack}}
<div class="container atk">
<div class="result">
{{#always}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/always}}
{{#normal}}
<div class="solo">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/normal}}
{{#advantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span class="grey">{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<div class="adv">
<span>{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<div class="adv">
<span class="grey">{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}</span>
</div>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{#range}}
<div class="sublabel">
<span>{{range}}</span>
</div>
{{/range}}
<div class="label">
<span>{{rname}}{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}}{{#attack}} <span>({{mod}})</span>{{/attack}}</span>
</div>
{{#charname}}
<div class="charname">
<span>{{charname}}</span>
</div>
{{/charname}}
</div>
{{/attack}}
{{#save}}
{{#attack}}
<div class="container desc save">
{{/attack}}
{{^attack}}
<div class="container atk save">
{{/attack}}
<div class="savedc">
<span class="rolltemplate-inline" data-i18n="difficulty-class-abv">DC</span><span class="rolltemplate-inline">{{savedc}}</span>
</div>
{{#savedesc}}
<div class="sublabel">
<span>{{savedesc}}</span>
</div>
{{/savedesc}}
<div class="label">
<span class="rolltemplate-inline">{{saveattr}}</span> <span class="rolltemplate-inline" data-i18n="save">Save</span>
</div>
</div>
{{/save}}
{{#desc}}
<div class="desc info">
<span>
<span class="top"></span><span class="middle">{{desc}}</span><span class="bottom"></span>
</span>
</div>
{{/desc}}
{{#globaldamage}}
{{#^rollTotal() globaldamage 0}}
<div class="desc">
<span>
{{globaldamage}}
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{globaldamagetype}}</span>
</div>
{{/^rollTotal() globaldamage 0}}
{{/globaldamage}}
{{#hldmg}}
{{#^rollTotal() hldmg 0}}
<div class="desc">
<span>
{{hldmg}}
<!-- {{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} -->
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="plus"> + </span>{{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{dmg1type}}</span>
<div class="label">
<span data-i18n="higher-lvl-cast">Higher Rank Use</span>
</div>
</div>
{{/^rollTotal() hldmg 0}}
{{/hldmg}}
{{#damage}}
<div class="container damagetemplate">
<div class="result">
{{#dmg1flag}}
{{^dmg2flag}}
<div class="solo">
<span class="damage">
{{dmg1}}
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{dmg1type}}</span>
</div>
{{/dmg2flag}}
{{/dmg1flag}}
{{#dmg2flag}}
{{^dmg1flag}}
<div class="solo">
<span class="damage">
{{dmg2}}
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{dmg2type}}</span>
</div>
{{/dmg1flag}}
{{/dmg2flag}}
{{#dmg1flag}}
{{#dmg2flag}}
<div class="adv">
<span class="damage">
{{dmg1}}
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{dmg1type}}</span>
</div>
<div class="advspacer"></div>
<div class="adv">
<span>
{{dmg2}}
{{#attack}}
{{#normal}}
{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{/attack}}
</span>
<span class="sublabel">{{dmg2type}}</span>
</div>
{{/dmg2flag}}
{{/dmg1flag}}
</div>
{{^attack}}
{{#range}}
<div class="sublabel">
<span>{{range}}</span>
</div>
{{/range}}
<div class="label">
<span>{{rname}}</span>{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}}
</div>
{{#charname}}
<div class="charname">
<span>{{charname}}</span>
</div>
{{/charname}}
{{/attack}}
</div>
{{/damage}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-desc">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="desc info">
<span>
<span class="top"></span><span class="middle">{{desc}}</span><span class="bottom"></span>
</span>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-spell">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="title row">
<span>{{name}}</span>{{#innate}}<span class="grey">, {{innate}}</span>{{/innate}}
</div>
<div class="italics row">
<span>{{level}}{{#ritual}} (<span data-i18n="ritual-l"></span>){{/ritual}}</span>
</div>
<div class="spacer"></div>
{{#castingtime}}
<div class="row">
<span class="bold" data-i18n="casting-time:">Activation Time:</span> <span>{{castingtime}}</span>
</div>
{{/castingtime}}
{{#range}}
<div class="row">
<span class="bold" data-i18n="range:">Range:</span> <span>{{range}}</span>
</div>
{{/range}}
{{#pointcost}}
<div class="row">
<span class="bold" data-i18n="pointcost:">Point Cost:</span> <span>{{pointcost}}</span>
</div>
{{/pointcost}}
{{#duration}}
<div class="row">
<span class="bold" data-i18n="duration:">Duration:</span> <span>{{#concentration}}<span data-i18n="concentration">Concentration</span> {{/concentration}}{{duration}}</span>
</div>
{{/duration}}
<div class="spacer"></div>
{{#description}}
<div class="row">
<span class="description">{{description}}</span>
</div>
{{/description}}
{{#athigherlevels}}
<div class="row">
<span class="bold italics" data-i18n="at-higher-lvl">At Higher Ranks</span>. <span class="description">{{athigherlevels}}</span>
</div>
{{/athigherlevels}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-traits">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="row header">
<span>{{name}}</span>
</div>
{{#source}}
<div class="row subheader">
<span class="italics">{{#charname}}{{charname}} {{/charname}}{{source}}</span>
</div>
{{/source}}
{{#description}}
<div class="row">
<span class="desc">{{description}}</span>
</div>
{{/description}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npc">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="row header">
<span>{{rname}}</span>
</div>
{{#name}}
<div class="row subheader">
<span class="italics">{{name}}</span>
</div>
{{/name}}
<div class="arrow-right"></div>
<div class="row">
{{#normal}}
<span class="italics">{{type}}: </span><span>{{r1}}</span>
{{/normal}}
{{#always}}
<span class="italics">{{type}}: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}
<span class="italics">{{type}}: </span><span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span class="italics">{{type}}: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span class="italics">{{type}}: </span><span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<span class="italics">{{type}}: </span><span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span class="italics">{{type}}: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span class="italics">{{type}}: </span><span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npcatk">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="row header">
{{#normal}}
{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}
{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}}
{{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{#name}}
<div class="row subheader">
<span class="italics">{{name}}</span>
</div>
{{/name}}
<div class="arrow-right"></div>
<div class="row">
{{#normal}}
{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}
{{#^rollWasCrit() r1}}<span class="italics">{{type}}: </span>{{/^rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}<span class="italics">{{type}}: </span>{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}}<span class="italics">[{{typec}}: </span>{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}<span class="italics">{{type}}: </span>{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}<span class="italics">{{typec}}: </span>{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}<span class="italics">{{type}}: </span>{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollLess() r1 r2}}<span class="italics">{{type}}: </span>{{/rollLess() r1 r2}}
{{#rollGreater() r1 r2}}<span class="italics">{{typec}}: </span>{{/rollGreater() r1 r2}}
{{/disadvantage}}
{{#normal}}
<span>{{r1}}</span>
{{/normal}}
{{#always}}
<span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}
<span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{#description}}
<div class="row">
<span class="desc">{{description}}</span>
</div>
{{/description}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npcdmg">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container dmgcontainer damagetemplate">
<span class="italics">Damage: </span>
<span>
{{#dmg1flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}}
{{/dmg1flag}}
{{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}}
{{#dmg2flag}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}}
{{/dmg2flag}}
</span>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-npcaction">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="row header">
<span>{{rname}}</span>
</div>
{{#name}}
<div class="row subheader">
<span class="italics">{{name}}</span>
</div>
{{/name}}
<div class="arrow-right"></div>
{{#attack}}
<div class="row">
{{#normal}}
<span class="italics">Attack: </span><span>{{r1}}</span>
{{/normal}}
{{#always}}
<span class="italics">Attack: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}
<span class="italics">Attack: </span><span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span class="italics">Attack: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span class="italics">Attack: </span><span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollLess() r1 r2}}
<span class="italics">Attack: </span><span>{{r1}}</span><span> | </span><span class="grey">{{r2}}</span>
{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}
<span class="italics">Attack: </span><span>{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}
<span class="italics">Attack: </span><span class="grey">{{r1}}</span><span> | </span><span>{{r2}}</span>
{{/rollGreater() r1 r2}}
{{/disadvantage}}
</div>
{{/attack}}
{{#description}}
<span class="desc">{{description}}</span>
{{/description}}
</div>
{{#damage}}
<div class="container dmgcontainer damagetemplate">
<span class="italics">Damage: </span>
<span>
{{#dmg1flag}}
{{dmg1}}
{{#normal}}
{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{dmg1type}}
{{/dmg1flag}}
{{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}}
{{#dmg2flag}}
{{dmg2}}
{{#normal}}
{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}
{{/normal}}
{{#always}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/always}}
{{#advantage}}
{{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}}
{{/advantage}}
{{#disadvantage}}
{{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}}
{{/disadvantage}}
{{dmg2type}}
{{/dmg2flag}}
</span>
</div>
{{/damage}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-mancerroll">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="row header">
<span>
{{title}}
{{#c1}}
<span>{{c1}}</span>
{{/c1}}
</span>
</div>
{{#r1}}
<div class="row">
<span class="desc">Roll 1: </span>
<span class="result">{{r1}}</span>
</div>
{{/r1}}
{{#r2}}
<div class="row">
<span class="desc">Roll 2: </span>
<span class="result">{{r2}}</span>
</div>
{{/r2}}
{{#r3}}
<div class="row">
<span class="desc">Roll 3: </span>
<span class="result">{{r3}}</span>
</div>
{{/r3}}
{{#r4}}
<div class="row">
<span class="desc">Roll 4: </span>
<span class="result">{{r4}}</span>
</div>
{{/r4}}
{{#r5}}
<div class="row">
<span class="desc">Roll 5: </span>
<span class="result">{{r5}}</span>
</div>
{{/r5}}
{{#r6}}
<div class="row">
<span class="desc">Roll 6: </span>
<span class="result">{{r6}}</span>
</div>
{{/r6}}
<div class="row">
<span class="desc">
{{#rollTotal() c1 1}}{{option1}}{{/rollTotal() c1 1}}
{{#rollTotal() c1 2}}{{option2}}{{/rollTotal() c1 2}}
{{#rollTotal() c1 3}}{{option3}}{{/rollTotal() c1 3}}
{{#rollTotal() c1 4}}{{option4}}{{/rollTotal() c1 4}}
{{#rollTotal() c1 5}}{{option5}}{{/rollTotal() c1 5}}
{{#rollTotal() c1 6}}{{option6}}{{/rollTotal() c1 6}}
{{#rollTotal() c1 7}}{{option7}}{{/rollTotal() c1 7}}
{{#rollTotal() c1 8}}{{option8}}{{/rollTotal() c1 8}}
{{#rollTotal() c1 9}}{{option9}}{{/rollTotal() c1 9}}
{{#rollTotal() c1 10}}{{option10}}{{/rollTotal() c1 10}}
{{#rollTotal() c1 11}}{{option11}}{{/rollTotal() c1 11}}
{{#rollTotal() c1 12}}{{option12}}{{/rollTotal() c1 12}}
{{#rollTotal() c1 13}}{{option13}}{{/rollTotal() c1 13}}
{{#rollTotal() c1 14}}{{option14}}{{/rollTotal() c1 14}}
{{#rollTotal() c1 15}}{{option15}}{{/rollTotal() c1 15}}
{{#rollTotal() c1 16}}{{option16}}{{/rollTotal() c1 16}}
{{#rollTotal() c1 17}}{{option17}}{{/rollTotal() c1 17}}
{{#rollTotal() c1 18}}{{option18}}{{/rollTotal() c1 18}}
{{#rollTotal() c1 19}}{{option19}}{{/rollTotal() c1 19}}
{{#rollTotal() c1 20}}{{option20}}{{/rollTotal() c1 20}}
</span>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-mancerhproll">
<div class="licensedsheet-flag-{{licensedsheet}}"></div>
<div class="container">
<div class="row header">
<span>
{{title}}
{{#c1}}
<span>{{c1}}</span>
{{/c1}}
</span>
</div>
{{#a1}}
<div class="row">
<span class="desc">Average: </span><span class="result">{{a1}}</span>
</div>
{{/a1}}
{{#r1}}
<div class="row">
<span class="desc">Roll 1: </span><span class="result">{{r1}}</span>
</div>
{{/r1}}
{{#r2}}
<div class="row">
<span class="desc">Roll 2: </span><span class="result">{{r2}}</span>
</div>
{{/r2}}
{{#r3}}
<div class="row">
<span class="desc">Roll 3: </span><span class="result">{{r3}}</span>
</div>
{{/r3}}
{{#r4}}
<div class="row">
<span class="desc">Roll 4: </span><span class="result">{{r4}}</span>
</div>
{{/r4}}
{{#r5}}
<div class="row">
<span class="desc">Roll 5: </span><span class="result">{{r5}}</span>
</div>
{{/r5}}
{{#r6}}
<div class="row">
<span class="desc">Roll 6: </span><span class="result">{{r6}}</span>
</div>
{{/r6}}
{{#r7}}
<div class="row">
<span class="desc">Roll 7: </span><span class="result">{{r7}}</span>
</div>
{{/r7}}
{{#r8}}
<div class="row">
<span class="desc">Roll 8: </span><span class="result">{{r8}}</span>
</div>
{{/r8}}
{{#r9}}
<div class="row">
<span class="desc">Roll 9: </span><span class="result">{{r9}}</span>
</div>
{{/r9}}
{{#r10}}
<div class="row">
<span class="desc">Roll 10: </span><span class="result">{{r10}}</span>
</div>
{{/r10}}
{{#r11}}
<div class="row">
<span class="desc">Roll 11: </span><span class="result">{{r11}}</span>
</div>
{{/r11}}
{{#r12}}
<div class="row">
<span class="desc">Roll 12: </span><span class="result">{{r12}}</span>
</div>
{{/r12}}
{{#r13}}
<div class="row">
<span class="desc">Roll 13: </span><span class="result">{{r13}}</span>
</div>
{{/r13}}
{{#r14}}
<div class="row">
<span class="desc">Roll 14: </span><span class="result">{{r14}}</span>
</div>
{{/r14}}
{{#r15}}
<div class="row">
<span class="desc">Roll 15: </span><span class="result">{{r15}}</span>
</div>
{{/r15}}
{{#r16}}
<div class="row">
<span class="desc">Roll 16: </span><span class="result">{{r16}}</span>
</div>
{{/r16}}
{{#r17}}
<div class="row">
<span class="desc">Roll 17: </span><span class="result">{{r17}}</span>
</div>
{{/r17}}
{{#r18}}
<div class="row">
<span class="desc">Roll 18: </span><span class="result">{{r18}}</span>
</div>
{{/r18}}
{{#r19}}
<div class="row">
<span class="desc">Roll 19: </span><span class="result">{{r19}}</span>
</div>
{{/r19}}
{{#r20}}
<div class="row">
<span class="desc">Roll 20: </span><span class="result">{{r20}}</span>
</div>
{{/r20}}
</div>
</rolltemplate>
</div>
<input type="hidden" name="attr_d20" value="1d20"/>
<input type="hidden" name="attr_level" value="1"/>
<input type="hidden" name="attr_pb" value="2"/>
<input type="hidden" name="attr_pbd_safe" value=""/>
<input type="hidden" name="attr_jack" value="1"/>
<input type="hidden" name="attr_jack_attr" value=""/>
<input type="hidden" name="attr_jack_bonus" value=""/>
<input type="hidden" name="attr_passive_wisdom" value="10"/>
<input type="hidden" name="attr_hitdie_final" value=""/>
<input type="hidden" name="attr_globalsavingthrowbonus" value=""/>
<input type="hidden" name="attr_death_save_bonus" value="0"/>
<input type="hidden" name="attr_initiative_bonus" value="0"/>
<input type="hidden" name="attr_spell_save_dc" value="0"/>
<input type="hidden" name="attr_spell_attack_bonus" value="0"/>
<input type="hidden" name="attr_spell_attack_mod" value="0"/>
<input type="hidden" name="attr_npc_legendary_actions_desc" value=""/>
<input type="hidden" name="attr_global_damage_mod_crit" value="0"/>
<input type="hidden" name="attr_global_damage_mod_roll" value="0"/>
<input type="hidden" name="attr_global_damage_mod_type" value=""/>
<input type="hidden" name="attr_global_attack_mod" value=""/>
<input type="hidden" name="attr_global_save_mod" value=""/>
<input type="hidden" name="attr_global_skill_mod" value=""/>
<input type="hidden" name="attr_exhaustion_1" value=""/>
<input type="hidden" name="attr_exhaustion_2" value=""/>
<input type="hidden" name="attr_exhaustion_3" value=""/>
<input type="hidden" name="attr_exhaustion_4" value=""/>
<input type="hidden" name="attr_exhaustion_5" value=""/>
<input type="hidden" name="attr_exhaustion_6" value=""/>
<input type="hidden" name="attr_strength_mod" value="0"/>
<input type="hidden" name="attr_dexterity_mod" value="0"/>
<input type="hidden" name="attr_constitution_mod" value="0"/>
<input type="hidden" name="attr_intelligence_mod" value="0"/>
<input type="hidden" name="attr_wisdom_mod" value="0"/>
<input type="hidden" name="attr_charisma_mod" value="0"/>
<input type="hidden" name="attr_strength_save_bonus" value="0"/>
<input type="hidden" name="attr_dexterity_save_bonus" value="0"/>
<input type="hidden" name="attr_constitution_save_bonus" value="0"/>
<input type="hidden" name="attr_intelligence_save_bonus" value="0"/>
<input type="hidden" name="attr_wisdom_save_bonus" value="0"/>
<input type="hidden" name="attr_charisma_save_bonus" value="0"/>
<input type="hidden" name="attr_strength_maximum" value="20"/>
<input type="hidden" name="attr_dexterity_maximum" value="20"/>
<input type="hidden" name="attr_constitution_maximum" value="20"/>
<input type="hidden" name="attr_intelligence_maximum" value="20"/>
<input type="hidden" name="attr_wisdom_maximum" value="20"/>
<input type="hidden" name="attr_charisma_maximum" value="20"/>
<input type="hidden" name="attr_acrobatics_bonus" value="0"/>
<input type="hidden" name="attr_astrophysics_bonus" value="0"/>
<input type="hidden" name="attr_athletics_bonus" value="0"/>
<input type="hidden" name="attr_computers_bonus" value="0"/>
<input type="hidden" name="attr_deception_bonus" value="0"/>
<input type="hidden" name="attr_insight_bonus" value="0"/>
<input type="hidden" name="attr_intimidation_bonus" value="0"/>
<input type="hidden" name="attr_investigation_bonus" value="0"/>
<input type="hidden" name="attr_lore_bonus" value="0"/>
<input type="hidden" name="attr_mechanics_bonus" value="0"/>
<input type="hidden" name="attr_medicine_bonus" value="0"/>
<input type="hidden" name="attr_perception_bonus" value="0"/>
<input type="hidden" name="attr_performance_bonus" value="0"/>
<input type="hidden" name="attr_persuasion_bonus" value="0"/>
<input type="hidden" name="attr_sleight_of_hand_bonus" value="0"/>
<input type="hidden" name="attr_stealth_bonus" value="0"/>
<input type="hidden" name="attr_survival_bonus" value="0"/>
<input type="hidden" name="attr_xenobiology_bonus" value="0"/>
<input type="hidden" name="attr_lvl1_slots_total" value="0"/>
<input type="hidden" name="attr_lvl2_slots_total" value="0"/>
<input type="hidden" name="attr_lvl3_slots_total" value="0"/>
<input type="hidden" name="attr_lvl4_slots_total" value="0"/>
<input type="hidden" name="attr_lvl5_slots_total" value="0"/>
<input type="hidden" name="attr_lvl6_slots_total" value="0"/>
<input type="hidden" name="attr_lvl7_slots_total" value="0"/>
<input type="hidden" name="attr_lvl8_slots_total" value="0"/>
<input type="hidden" name="attr_lvl9_slots_total" value="0"/>
<input type="hidden" name="attr_l1mancer_status" value=""/>
<input type="hidden" name="attr_lpmancer_status" value=""/>
<script type="text/worker">
const errorMessage = (name, error) => console.error(`%c ${name}: ${error}`, "color: orange; font-weight:14px;");
const warningMessage = (name, error) => console.warn(`%c ${name}: ${error}`, "color: gold; font-weight:14px;");
const checkSourceForSheetworker = eventinfo => eventinfo.sourceType && eventinfo.sourceType != "sheetworker" ? true : false
// Example: -m2jzgfth07mvwp3hhng
const getReprowid = sourceAttribute => sourceAttribute.split('_')[2]
// Example: repeating_tool_-m2jzgfth07mvwp3hhng
const getRepeatingSectionPrefix = sourceAttribute => {
const split = sourceAttribute.split('_');
return `${split[0]}_${split[1]}_${split[2]}`
}
// Example: repeating_tool_-m2jzgfth07mvwp3hhng_attkflag returns attkflag
const getAttrNameAtEndRepeating = sourceAttribute => {
const repeatingSplit = sourceAttribute.split('_')
const repeatingSplice = repeatingSplit.splice(3)
const repeatingAttrName = repeatingSplice.length > 1 ? repeatingSplice.join('_') : repeatingSplice[0]
return repeatingAttrName
}
class SheetUtils {
static getUID(value) {
const regexp = /-.{19}(?=_)|-.{19}$/g;
const valueAsString = String(value);
const match = valueAsString.match(regexp);
return (match) ? match.join() : "";
}
static aOrAn(value) {
if(['a','e','i','o','u'].indexOf(value.toLowerCase()[0]) > -1) return `an ${value}`;
return `a ${value}`;
}
static toLowerCase(value) {
if(Array.isArray(value)) {
const lowerCaseArray = value.map(item => { return item.toLowerCase(); });
return lowerCaseArray;
}
return String(value).toLowerCase();
}
static toCapitalCase(value) {
if(Array.isArray(value)) {
const capitalCaseArray = value.map(item => { return item[0].toUpperCase() + item.toLowerCase().slice(1); });
return capitalCaseArray;
}
return String(value)[0].toUpperCase() + String(value).toLowerCase().slice(1);
}
static getSectionOrder(section, callback) {
const sectionName = `repeating_${section}`;
const attributeName = `_reporder_${sectionName}`;
getAttrs([attributeName], attributes => {
let values = new Array();
Object.keys(attributes).some(() => {
let results = SheetUtils.toLowerCase(attributes[attributeName].replace(/ /g, '').split(','));
values = values.concat(results);
return true;
});
getSectionIDs(sectionName, ids => {
const filteredOrder = new Set();
const order = values.concat(SheetUtils.toLowerCase(ids)).filter(entry => { return SheetUtils.toLowerCase(ids).indexOf(entry) > -1; });
order.forEach(item => {
filteredOrder.add(item);
});
callback(Array.from(filteredOrder));
});
});
}
static deepReadAttribute(attr, callback, defaultValue) {
if(/^(@{).+}$/.test(String(attr)) === true) {
const regExp = /@\{([^@\{\}]+)\}/;
const reference = regExp.exec(attr)[1];
var self = this;
getAttrs([reference], function(v) {
if(!v[reference]) {
callback(defaultValue);
} else {
self.deepReadAttribute(v[reference], callback, defaultValue);
}
});
}
else {
callback(attr);
}
}
static sanitizeXP(value) {
const trimmedValue = value.trim();
if(!trimmedValue) return [];
const valueWithDecimalsRemoved = trimmedValue.replace(/,|\.| +/g, '');
const regex = /[0-9]+/g;
let xp = valueWithDecimalsRemoved.match(regex);
if(Array.isArray(xp)) xp = xp.map(entry => { return parseInt(entry) });
return xp;
}
static checkPath(obj, path, returnFalseOnEmpty = false) {
const sanitizedPath = path.replace(/\]\[|[\[,\]]/g, '.').replace(/\.+/g, '.').replace(/[",',]|\.$|^\./g, '');
const properties = sanitizedPath.split('.');
let level = obj;
for(let property = 0; property < properties.length; property++) {
if((returnFalseOnEmpty && !level[properties[property]]) || (!returnFalseOnEmpty && !(properties[property] in level))) return false;
level = level[properties[property]];
}
return true;
}
}class RefereceSet extends Set {
constructor(...args) {
super(...args);
}
toggle(value) {
const toggleLookup = {
true: 'delete',
false: 'add'
};
const hasValue = this.has(value);
return this[toggleLookup[hasValue]](value);
}
}
class FlagManager {
constructor(reference) {
this._reference = reference;
this._delimiter = ' ';
this._delimiterSafe = '_';
}
async getFlags() {
const entries = await this._getReferenceSet();
return entries;
}
async hasFlag(flag) {
const entries = await this._getReferenceSet();
return entries.has(flag);
}
async addFlag(flag) {
const updatedReference = await this._updateReference(flag, 'add');
return updatedReference;
}
async deleteFlag(flag) {
const updatedReference = await this._updateReference(flag, 'delete');
return updatedReference;
}
async toggleFlag(flag) {
const updatedReference = await this._updateReference(flag, 'toggle');
return updatedReference;
}
async _updateReference(flag, method) {
const sanitizedFlag = this._sanitizeFlag(flag);
const updatedReference = await this._setReference(sanitizedFlag, method);
return updatedReference;
}
async syncFlagsWithRepeatingSection(section) {
const flags = await this._syncFlagsWithRepeatingSection(section);
return flags;
}
_syncFlagsWithRepeatingSection(section) {
return new Promise(resolve => {
SheetUtils.getSectionOrder(section, order => {
getAttrs([this._reference], attributes => {
let values = "";
Object.keys(attributes).some(() => {
values += attributes[this._reference];
return true;
});
const flags = (values) ? values.split(' ') : [];
const sectionName = `repeating_${section}`;
const filteredArray = Array.from(flags).filter(flag => flag.includes(sectionName)).filter(flag => order.includes(SheetUtils.getUID(flag).toLowerCase()));
filteredArray.forEach((flag, index) => {
const newIndex = order.indexOf(SheetUtils.getUID(flag).toLowerCase());
filteredArray[index] = flag.replace(this._getFlagIndex(flag), `_${newIndex}_`);
});
const updatedSet = Array.from(flags).filter(flag => !flag.includes(sectionName)).concat(filteredArray);
let update = {};
update[this._reference] = updatedSet.join(' ');
setAttrs(update, () => {
return resolve(new Set(updatedSet));
});
});
});
});
}
_getFlagIndex(flag) {
const regexp = /_[0-9]+_/g;
const valueAsString = String(flag);
const match = valueAsString.match(regexp);
return (match) ? match.join() : "";
}
_getReferenceSet() {
return new Promise(resolve => {
getAttrs([this._reference], attributes => {
let values = "";
Object.keys(attributes).some(() => {
values += attributes[this._reference];
return true;
});
const flags = values.split(this._delimiter).filter(e => {return e});
return resolve(new RefereceSet(flags));
});
});
}
_setReference(sanitizedFlag, method) {
return new Promise(resolve => {
getAttrs([this._reference], attributes => {
let values = "";
Object.keys(attributes).some(() => {
values += attributes[this._reference];
return true;
});
const flags = new RefereceSet(values.split(this._delimiter).filter(e => {return e}));
flags[method](sanitizedFlag);
const flagAsString = Array.from(flags).join(this._delimiter);
let update = {};
update[this._reference] = flagAsString;
setAttrs(update, () => {
return resolve(flags);
});
});
});
}
_sanitizeFlag(flag) {
const regex = new RegExp(`${this._delimiter}`, 'g');
const sanitizedFlag = flag.replace(regex, this._delimiterSafe);
return sanitizedFlag;
}
}
class SheetUpdater {
constructor(listOfUpdates, versionAttribute = 'version', appliedUpdatesAttribute = 'appliedUpdates', delimiter = ',', reportInvalidUpdates = false) {
this._listOfUpdates = (Array.isArray(listOfUpdates)) ? Array.from(new Set(listOfUpdates)) : [];
this._versionAttribute = versionAttribute;
this._appliedUpdatesAttribute = appliedUpdatesAttribute;
this._delimiter = delimiter;
this._reportInvalidUpdate = reportInvalidUpdates;
}
getAppliedUpdates(callback) {
getAttrs([this._appliedUpdatesAttribute], values => {
const performedUpdates = (values[this._appliedUpdatesAttribute]) ? values[this._appliedUpdatesAttribute].split(this._delimiter) : [];
callback(performedUpdates);
});
}
setAppliedUpdates(updates, callback) {
let set = {};
set[this._appliedUpdatesAttribute] = Array.from(new Set(updates)).join(this._delimiter);
setAttrs(set, () => {
callback();
});
}
checkUpdates(callback) {
let log = {};
this.getAppliedUpdates(appliedUpdates => {
const existingUpdates = this._listOfUpdates.filter(entry => { return appliedUpdates.indexOf(entry.id) > -1 }).map(entry => { return entry.id; });
existingUpdates.forEach(entry => {
log[entry] = {success: false, error: SheetUpgrade.getStatusMsg('ALREADY_INSTALLED')};
});
this.processNextUpdate(log, callback);
});
}
processNextUpdate(log = {}, callback) {
this.getAppliedUpdates(appliedUpdates => {
const missingUpdates = this._listOfUpdates.filter(entry => { return appliedUpdates.indexOf(entry.id) === -1 && Object.keys(log).indexOf(entry.id) === -1 });
if(missingUpdates.length === 0) {
this.finish(log);
callback(log);
} else {
missingUpdates[0].apply(this._versionAttribute, this, log, callback);
}
});
}
finish(log) {
getAttrs([this._versionAttribute], values => {
console.log('---------------------------------------------');
const updates = Object.keys(log);
if(updates.length > 0) {
console.groupCollapsed('%cINSTALLING UPDATES:', 'font-weight:bold');
updates.forEach(update => {
if(log[update].error) {
console.log(`Applying ${update}... %c${log[update].error}`, 'color:#e66f00');
} else {
console.log(`Applying ${update}... %c${SheetUpgrade.getStatusMsg('DONE')}`, 'color: #22a05d');
}
});
console.groupEnd();
}
if(this._versionAttribute in values) console.log(`%cD&D 5th Edition by Roll20 Version ${values[this._versionAttribute]}`, 'color: green; font-weight:bold');
console.log('---------------------------------------------');
});
}
rejectUpdate(log, callback) {
this.processNextUpdate(log, callback);
}
resolveUpdate(updateID, log, callback) {
this.getAppliedUpdates(appliedUpdates => {
const update = Array.from(new Set(appliedUpdates.concat([updateID])));
const matches = this._listOfUpdates.filter(entry => {
return update.indexOf(entry.id) > -1;
}).map(entry => { return entry.id });
this.setAppliedUpdates(matches, () => {
this.processNextUpdate(log, callback);
});
});
}
}
class SheetUpgrade {
constructor(id, patch, setVersion = 0, minVersion = 0) {
this.id = id;
this._patch = patch;
this._setVersion = setVersion;
this._minVersion = minVersion;
this._listener = null;
this._versionAttribute = null;
this._log = null;
this._callback = null;
}
static getStatusMsg(errorCode, ...details) {
switch (errorCode) {
case 'DONE':
return `Update completed!`
case 'ALREADY_INSTALLED':
return `Update already installed!`
case 'INVALID_VERSION':
return `The current version of your sheet is not compatible with this update!`
default:
return '';
}
}
getCurrentVersion(callback) {
getAttrs([this._versionAttribute], values => {
const version = (values.version) ? parseFloat(values.version) : 0.0;
callback(version);
});
}
setCurrentVersion(version, callback) {
if(version === 0) {
callback();
} else {
let set = {};
set[this._versionAttribute] = version;
setAttrs(set, () => {
callback()
});
}
}
apply(versionAttribute, listener, log, callback) {
this._versionAttribute = versionAttribute;
this._listener = listener;
this._log = log;
this._callback = callback;
this.getCurrentVersion(currentVersion => {
if(this.validateVersion(currentVersion)) {
const statusMsg = SheetUpgrade.getStatusMsg('INVALID_VERSION');
this._reject(statusMsg);
} else {
let newVersion = this._setVersion;
let failed = false;
let update = null;
this._patch(this._resolve.bind(this), this._reject.bind(this));
}
});
}
_reject(error) {
this._log[this.id] = { success : false, error: error }
this._listener.rejectUpdate(this._log, this._callback);
}
_resolve() {
this.setCurrentVersion(this._setVersion, () => {
this._log[this.id] = { success: true };
this._listener.resolveUpdate(this.id, this._log, this._callback);
});
}
validateVersion(currentVersion) {
return (currentVersion >= this._setVersion || currentVersion < this._minVersion);
}
}
class SheetUpdate extends SheetUpgrade {
constructor(id, patch, minVersion = 0, maxVersion = Infinity) {
super(id, patch, 0, minVersion);
this._maxVersion = maxVersion;
}
validateVersion(currentVersion) {
return (currentVersion > this._maxVersion || currentVersion < this._minVersion);
}
}class RepeatingFieldset {
constructor(groupname, id) {
this.groupname = groupname;
this.reprowid = id || generateRowID();
}
buildRowName() {
return `repeating_${this.groupname}_${this.reprowid}`
}
addAttribute(attributesibuteName) {
return `${this.buildRowName()}_${attributesibuteName}`
}
}
class Attack extends RepeatingFieldset {
constructor(name, id) {
super('attack', id)
this.attributes = {
atkname: name,
atkbonus: '', //Part of button display
atkdmgtype: '', //Part of button display
atkflag: '{{attack=1}}',
atkattr_base: '@{strength_mod}',
atkrange: '',
atkmagic: '',
atkcritrange: 20,
dmgflag: '{{damage=1}} {{dmg1flag=1}}',
dmgbase: '',
dmgattr: '@{strength_mod}',
dmgmod: '',
dmgtype: '',
dmgcustcrit: '',
dmg2flag: 0,
dmg2base: '',
dmg2attr: 0,
dmg2mod: '',
dmg2type: '',
dmg2custcrit: '',
saveflag: 0,
saveattr: 'Strength',
savedc: '(@{spell_save_dc})',
saveflat: '',
saveeffect: '',
atk_desc: '',
"options-flag": 0,
}
}
addSaveFlag() {
this.attributes.saveflag = '{{save=1}} {{saveattr=@{saveattr}}} {{savedesc=@{saveeffect}}} {{savedc=[[[[@{savedc}]][SAVE]]]}}'
}
checkFinesse(strenght, dexterity) {
const strengthGreaterThanDex = strenght > dexterity;
this.attributes.dmgattr = strengthGreaterThanDex ? '@{strength_mod}' : '@{dexterity_mod}'
this.attributes.atkattr_base = strengthGreaterThanDex ? '@{strength_mod}' : '@{dexterity_mod}'
}
}
class GlobalACMod extends RepeatingFieldset {
constructor(name, id) {
super('acmod', id)
name,
this.attributes = {
global_ac_name: name,
global_ac_val: '',
global_ac_active_flag: 0,
"options-flag": 0,
}
}
}
class GlobalDamage extends RepeatingFieldset {
constructor(name, id) {
super('damagemod', id)
name,
this.attributes = {
global_damage_name: name,
global_damage_damage: '',
global_damage_type: '',
global_damage_active_flag: 0,
"options-flag": 0
}
}
}
class GlobalSave extends RepeatingFieldset {
constructor(name, id) {
super('savemod', id)
name,
this.attributes = {
global_save_name: name,
global_save_roll: '',
global_save_active_flag: 0,
"options-flag": 0
}
}
}
class GlobalAttack extends RepeatingFieldset {
constructor(name, id) {
super('tohitmod', id)
name,
this.attributes = {
global_attack_name: name,
global_attack_roll: '',
global_attack_rollstring: '',
global_attack_active_flag: 0,
"options-flag": 0
}
}
addRoll(roll) {
this.attributes.global_attack_roll = roll;
}
}
class HPMod extends RepeatingFieldset {
constructor(name, id) {
super('hpmod', id)
name,
this.attributes = {
mod: '',
source: '',
levels: 'total'
}
}
}
class Item extends RepeatingFieldset {
constructor(name, id) {
super('inventory', id);
name,
this.attributes = {
itemname: name,
itemcount: 1,
itemproperties: '',
itemweight: 0,
itemcontent: '',
itemmodifiers: '',
hasattack: 0,
useasresource: 0
}
}
}
class Proficiency extends RepeatingFieldset {
constructor(name, id) {
super('proficiencies', id);
this.attributes = {
name,
prof_type: 'OTHER',
'options-flag': 0
}
}
}
class Resource extends RepeatingFieldset {
constructor(name, id, side) {
super('resource', id);
this.side = side || 'left',
this.attributes = {
[`resource_${this.side}`]: '',
[`resource_${this.side}_name`]: name,
[`resource_${this.side}_max`]: '',
}
}
}
class Spell extends RepeatingFieldset {
constructor(name, section, id) {
super(section, id);
this.attributes = {
'details-flag': 0,
'options-flag': 0,
rollcontent: '',
spell_ability: 'spell',
innate: '',
spell_damage_progression: '',
spellathigherlevels: '',
spellattack: '',
spellcastingtime: '',
spellclass: '',
spellcomp_m: 0,
spellcomp_materials: '',
spellcomp_s: 0,
spellcomp_v: 0,
spellconcentration: '',
spelldamage2: '',
spelldamage: '',
spelldamagetype2: '',
spelldamagetype: '',
spelldescription: '',
spelldmgmod: '',
spellduration: '',
spellhealing: '',
spellhlbonus: '',
spellhldie: '',
spellhldietype: '',
spelllevel: 'cantrip',
spellname: name,
spelloutput: 'SPELLCARD',
spellrange: '',
spellritual: '',
spellsave: '',
spellsavesuccess: '',
spellschool: 'abjuration',
spellsource: '',
spelltarget: ''
}
}
}
class Trait extends RepeatingFieldset {
constructor(name, id) {
super('traits', id);
this.attributes = {
name,
description: '',
source_type: '',
source: '',
['options-flag']: '0',
display_flag: 'on'
};
}
determineSource(category) {
switch (category) {
case "Backgrounds":
case "Feats":
return category.slice(0, -1)
break;
case "Races":
case "Subraces":
return "Racial"
break;
case "Classes":
case "Subclasses":
return "Class"
break;
default:
return "Other"
}
}
}
class ToolProficiency extends RepeatingFieldset {
constructor(name, id) {
super('tool', id);
this.attributes = {
toolname: name,
toolbonus_base: '(@{pb})',
toolattr_base: '?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}',
'options-flag': 0
}
}
}
//========== Non-Repeating
class Class {
constructor(name) {
name,
this.attributes = {
class: this.validateClassName(name) ? name : '',
base_level: 1,
hit_dice_max: 1,
hit_dice: 1,
hitdietype: 4,
spellcasting_ability: '0*'
}
}
validateClassName(name) {
return globalAttributesByCategory.classes.includes(name.toLowerCase()) ? true : false;
}
buildSpellcastingAbility(attributeName) {
return `@{${attributeName}_mod}+`
}
}
class CustomAC {
constructor(name) {
name,
this.attributes = {
custom_ac_flag: 1,
custom_ac_base: 10,
custom_ac_part1: 'none',
custom_ac_part2: 'none',
custom_ac_shield: 'yes'
}
}
}
class Race {
constructor(name) {
name,
this.attributes = {
race: name,
speed: 30,
size: 'Medium',
halflingluck_flag: this.checkHalfling(name) ? 1 : 0
}
}
checkHalfling(name) {
return name === 'Halfling' ? true : false
}
}
class Subrace {
constructor(name) {
name,
this.attributes = {
subrace: name
}
}
}
class SavingThrow {
constructor(name) {
name,
this.attributes = {
[`${this.attributesName(name)}_save_prof`]: `(@{pb})`
}
}
attributesName(name) {
return name.toLowerCase()
}
}
class Skill {
constructor(name) {
name,
this.attributes = {
[`${this.attributesName(name)}_prof`]: `(@{pb}*@{${this.attributesName(name)}_type})`
}
}
attributesName(name) {
return name.toLowerCase().replace(/ /g, '_')
}
}
class Subclass {
constructor(name) {
name,
this.attributes = {
subclass: name,
arcane_fighter: 0,
arcane_rogue: 0
}
}
checkArcane(className) {
return className === 'fighter' || className === 'rogue' ? true : false
}
buildSpellcastingAbility(attributeName) {
return `@{${attributeName}_mod}+`
}
}
//========== NPC AKA MONSTERS
class Npc {
constructor(name) {
name,
this.attributes = {
npc_name: name,
strength_base: 10,
dexterity_base: 10,
constitution_base: 10,
intelligence_base: 10,
wisdom_base: 10,
charisma_base: 10,
npc_condition_immunities: '',
npc_immunities: '',
npc_resistances: '',
npc_languages: '',
npc_speed: '',
token_size: 1,
npc_vulnerabilities: '',
npc_challenge: '',
npc_senses: '',
npc_type: '',
npc_ac: '',
npc_actype: '',
hp_max: '',
npc_hpformula: '',
npc_xp: '',
npc_legendary_actions: 0,
npc_legendary_actions_desc: '',
npc_mythic_actions: 0,
npc_mythic_actions_desc: '',
npc: 1,
'npc_options-flag': 0,
npcreactionsflag: 0,
npcspellcastingflag: 0,
spellcasting_ability: '0*',
globalmagicmod: 0,
caster_level: 0,
spell_dc_mod: 0
}
}
addSkills(list) {
list.forEach(value => this.attributes[`npc_${value.replace(/ /g, '_')}_base`] = "")
}
addSaves(list) {
list.forEach(value => this.attributes[`npc_${value.slice(0, 3)}_save_base`] = "")
}
addSpellcaster(ability, casterLevels) {
const spellcastrAttributes = {
npcspellcastingflag: 1,
base_level: casterLevels || 1,
caster_level: casterLevels || 1,
class: 'Wizard',
level: casterLevels || 1,
spellcasting_ability: ability
}
Object.assign(this.attributes, spellcastrAttributes);
}
addInnateCaster() {
this.attributes.npcspellcastingflag = 1
}
}
class NpcAction extends RepeatingFieldset {
constructor(name, section, id) {
super(section, id);
name,
this.attributes = {
name,
description: '',
'npc_options-flag': 0
}
}
addAttack() {
const attackAttributes = {
attack_flag: 'on',
attack_display_flag: '{{attack=1}}',
attack_options: '{{attack=1}}',
attack_type: '',
attack_target: 'one target',
attack_range: '5 ft',
attack_tohit: '',
attack_damage: '',
attack_damagetype: '',
attack_damage2: '',
attack_damagetype2: ''
}
Object.assign(this.attributes, attackAttributes);
}
}
class NpcReaction extends RepeatingFieldset {
constructor(name, id) {
super('npcreaction', id)
name,
this.attributes = {
name,
'npc_options-flag': 0,
description: ''
}
}
}
class NpcTraits extends RepeatingFieldset {
constructor(name, id) {
super('npctrait', id)
name,
this.attributes = {
name,
'npc_options-flag': 0,
description: ''
}
}
}
const dropFunctions = {
validateCantripScaling: scaling => scaling === 'dice' || scaling === 'beam' ? true : false,
buildCantripScaling: scaling => `Cantrip ${scaling.charAt(0).toUpperCase()}${scaling.slice(1)}`,
buildDamage: (page, currentData, alternateDamage) => {
try {
const modifiers = dropFunctions.inferAbilityModifier(page.data["Item Type"], page.data["Properties"], currentData)
let damage = alternateDamage ? alternateDamage : page.data[`Damage`];
damage += modifiers && modifiers != 0 ? `+${modifiers}` : ""
damage += page.data["Modifiers"] ? dropFunctions.inferModifier(page.data["Modifiers"], 'damage') : ""
return damage
} catch (error) {
console.error(error)
return ''
}
},
buildItemModString: page => {
try {
let mods = `Item Type: ${page.data["Item Type"] || page.data["Category"]}`;
//Items with ac or attack related bonuses
["AC", "Damage", "Damage Type", "Secondary Damage", "Secondary Damage Type", "Alternate Damage", "Alternate Damage Type", "Alternate Secondary Damage", "Alternate Secondary Damage Type", "Critical Range", "Range"].forEach(attr => {
mods += page.data[`${attr}`] && page.data[`${attr}`] != "" ? `, ${attr}: ${page.data[`${attr}`]}` : "";
});
//Items with modifiers such as Cloak of Protection
mods += page.data["Modifiers"] && page.data["Modifiers"] != "" ? `, ${page.data["Modifiers"]}` : "";
return mods
} catch (error) {
console.error(error)
return ''
}
},
buildSpellQuery: spellLevel => {
try {
let spellQuery = ""
for(i = 0; i < 10-spellLevel; i++) {
const sum = (parseInt(i, 10) + parseInt(spellLevel, 10))
spellQuery += `|Level ${sum},${sum}`
};
return `@{wtype}&{template:spell} {{level=@{spellschool} ?{Cast at what level?${spellQuery}}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} {{target=@{spelltarget}}} @{spellcomp_v} @{spellcomp_s} @{spellcomp_m} {{material=@{spellcomp_materials}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output}`
} catch (error) {
console.error(error)
}
},
buildToHit: (page, currentData) => {
try {
let hit = dropFunctions.inferAbilityModifier(page.data["Item Type"], page.data["Properties"], currentData);
hit += page.data["Modifiers"] ? dropFunctions.inferModifier(page.data["Modifiers"], 'attacks') : "";
return hit
} catch (error) {
console.error(error)
return ''
}
},
buildSenses: (senses, passivePerception) => {
try {
return senses ? `${senses}, passive Perception ${passivePerception}` : `passive Perception ${passivePerception}`;
} catch (error) {
console.log(error)
return ''
}
},
buildSpellList: spells => {
try {
let spellList = []
//Create an array of spells to get from the Comepndium
const spellTypes = ["spells", "innate"]
spellTypes.forEach(type => {
const spellObject = dropFunctions.jsonParse(spells)[type]
if (spellObject) {
for (let [key, value] of Object.entries(spellObject)) {
value.forEach(spell => spellList.push(spell))
}
}
})
return spellList
} catch (error) {
console.log(error)
}
},
buildType: (size, type, aligment) => {
let string = size || "";
type ? string += ` ${type}` : false;
aligment ? string += `, ${aligment}`: false;
return string
},
confirmFinesse: properties => properties.toLowerCase().includes("finesse") ? true : false,
confirmRanged: itemType => itemType.toLowerCase().includes("ranged") ? true : false,
confirmDexGreaterThanStr: (dex, str) => dex > str ? true : false,
convertAbbreviationToAttribute: threeLetterString => {
switch(threeLetterString.toLowerCase()) {
case "str":
return "@{strength_mod}";
break;
case "dex":
return "@{dexterity_mod}";
break;
case "con":
return "@{constitution_mod}";
break;
case "wis":
return "@{wisdom_mod}";
break;
case "int":
return "@{intelligence_mod}";
break;
case "cha":
return "@{charisma_mod}";
break;
default:
errorMessage("convertAbbreviationToAttribute", `${threeLetterString} did not match one of the expected types str, dex, con, wis, int, cha`)
return false
}
},
determineComponent: (componentList, component) => componentList.toLowerCase().includes(component) ? `{{${component}=1}}` : false,
inferAbilityModifier: (type, properties, currentData) => {
try {
const ranged = type ? dropFunctions.confirmRanged(type) : false;
const finesse = properties ? dropFunctions.confirmFinesse(properties) : false;
const dexGreaterThanStr = dropFunctions.confirmDexGreaterThanStr(currentData.dexterity_mod, currentData.strength_mod);
return ranged || (finesse && dexGreaterThanStr) ? currentData.dexterity_mod : currentData.strength_mod
} catch (error) {
console.log(error)
}
},
inferBaseAttribute: attribute => attribute.includes('(') ? attribute.split(" (")[0] : attribute,
inferCasterLevel: description => parseInt(description.substring(description.indexOf("-level")-4, description.indexOf("-level")-2).trim(), 10) || 1,
inferFormulaAttribute: attribute => attribute.includes('(') ? attribute.split(" (")[1].slice(0, -1) : "",
inferModifier: (modifiers, type) => {
try {
let modifier = "";
modifiers = modifiers.split(',');
modifiers.forEach(value => {
modifier += value.toLowerCase().includes(type) ? value.split(' ').pop() : ""
});
return modifier
} catch (error) {
console.log(error)
return ''
}
},
inferSpellcastingAbility: description => {
let ability = description.match(/casting ability is (.*?) /);
ability = ability && ability.length > 1 ? ability[1] : false;
ability = ability ? `@{${ability.toLowerCase()}_mod}+` : "0*";
return ability
},
inferSavingThrows: saves => {
try {
let object = {};
if (saves) {
saves = saves.includes(', ') ? saves.split(", ") : [saves]
saves.forEach(saveValue => {
const split = saveValue.includes(' ') ? saveValue.split(' ') : errorMessage(`inferSavingThrows`, `${saveValue} does no include a space`)
const abbreviation = split[0].toLowerCase();
object[`npc_${abbreviation}_save_base`] = split.pop();
});
}
return object
} catch (error) {
errorMessage('inferSavingThrows', error)
}
},
inferSkills: skills => {
try {
let object = {};
if (skills) {
skills = skills.includes(', ') ? skills.split(", ") : [skills]
skills.forEach(skillValue => {
const split = skillValue.includes(' ') ? skillValue.split(' ') : errorMessage(`inferSkills`, `${skillValue} does no include a space`)
const value = split.pop();
const name = split.length > 2 ? split.join("_").toLowerCase() : split.shift().toLowerCase();
object[`npc_${name}_base`] = value;
});
}
return object
} catch (error) {
errorMessage('inferSkills', error)
}
},
jsonParse: (data, defaultValue) => {
let result = null;
try {
result = JSON.parse(data);
} catch (error) {
switch(typeof defaultValue) {
case 'boolean':
case 'number':
case 'string':
case 'function':
result = (typeof data === typeof defaultValue) ? data : defaultValue;
break;
case 'object':
result = (typeof data === typeof defaultValue && data.constructor.name === defaultValue.constructor.name) ? data : defaultValue;
break;
default:
errorMessage('Invalid JSON', error);
}
}
return result;
},
updateSheetAttributes: newObjectForSheet => {
try {
let update = {};
for (let [key, value] of Object.entries(newObjectForSheet.attributes)) {
//If repeating section, update key needs the repeating information
const updateKey = newObjectForSheet.reprowid ? newObjectForSheet.addAttribute(key) : key;
//This 'update' will be handed to a setAttrs function
update[updateKey] = newObjectForSheet.attributes[key];
}
return update
} catch (error) {
errorMessage(`updateSheetAttributes`, error);
}
}
}
//These functions handle 'repeating' parameter of processDrop
const dropHelpers = {
findToolId: (repeatingTools, toolName) => {
let id = false
for(let [key, value] of Object.entries(repeatingTools)) {
value.toolname === toolName.toLowerCase() ? id = key : false;
}
return id
},
updateRepeatingTools: (newTool, existingTool) => {
existingTool.id = newTool.reprowid
existingTool.toolname = newTool.attributes.toolname.toLowerCase()
existingTool.base = newTool.attributes.toolbonus_base
return existingTool
},
updateRepeatingTraits: (newTrait, existingTrait) => {
existingTrait.id = newTrait.reprowid;
existingTrait.name = newTrait.attributes.name;
existingTrait.source = newTrait.attributes.source;
existingTrait.type = newTrait.attributes.source_type;
return existingTrait
}
}
on("change:drop_category", function(eventinfo) {
if(eventinfo.newValue && (eventinfo.newValue === "Monsters" || eventinfo.newValue === "Ships")) {
getAttrs(["class","race","speed","hp"], function(v) {
if(eventinfo.newValue === "Ships") {
setAttrs({npc_tab: "ships"});
}
if(v["class"] != "" || v["race"] != "" || v["speed"] != "" || v["hp"] != "") {
setAttrs({monster_confirm_flag: 1});
}
else {
handle_drop(eventinfo.newValue);
}
});
} else if(eventinfo.newValue) {
handle_drop(eventinfo.newValue);
}
});
var lastDropID = '';
var handle_drop = function(category, eventinfo) {
getAttrs(["speed", "hp_max", "hp", "drop_name", "drop_data", "drop_content", "character_id", "npc_legendary_actions", "strength_mod", "dexterity_mod", "npc", "base_level", "strength_base", "dexterity_base", "constitution_base", "wisdom_base", "intelligence_base", "charisma_base", "class_resource_name", "other_resource_name", "multiclass1_lvl", "multiclass2_lvl", "multiclass3_lvl"], function(v) {
if((v['drop_name'] && v['drop_name'] == lastDropID) || (v['character_id'] && v['character_id'] == lastDropID)) return;
if(v['drop_name']) {
lastDropID = v['drop_name'];
} else if(v['character_id']) {
lastDropID = v['character_id'];
}
var pagedata = {};
try {
pagedata = JSON.parse(v.drop_data);
} catch(e) {
pagedata = v.drop_data;
}
var page = {
name: v.drop_name,
data: pagedata,
content: v.drop_content
};
var category = page.data["Category"];
get_repeating_data(function(repeating) {
var results = processDrop(page, v, repeating);
setAttrs(results.update, {silent: true}, function() {
results.callbacks.forEach(function(callback) {callback(); })
});
});
});
};
var processDrop = function(page, currentData, repeating, looped) {
var numUses = function(uses_string) {
uses_string = parseValues(uses_string);
var terms = uses_string.split("+");
var total = 0;
_.each(terms, function(term) {
total += parseInt(term);
});
return uses_string === "" || uses_string === "-" ? uses_string : total;
};
var parseValues = function(uses_string) {
var attribs = ["strength", "dexterity", "constitution", "wisdom", "intelligence", "charisma"];
uses_string = uses_string ? uses_string.toLowerCase() : "";
_.each(attribs, function(attrib) {
var attribMod = Math.floor((parseInt(currentData[attrib + "_base"]) - 10) / 2);
if (attribMod < 0 || isNaN(attribMod)) attribMod = 0;
uses_string = uses_string.replace(attrib, attribMod);
});
uses_string = uses_string.replace(/half_level/g, Math.floor(classlevel/2));
return uses_string.replace(/level/g, classlevel);
};
const category = page.data["Category"];
let callbacks = [];
let update = {};
let blobs = {};
let classlevel = currentData.base_level ? parseInt(currentData.base_level) : 1;
repeating.traits = repeating.traits ? repeating.traits : [];
["drop_category", "drop_name", "drop_data", "drop_content"].forEach(attr => update[attr] = "");
const coreDrops = ['Classes', 'Backgrounds', 'Feats', 'Items', 'Proficiencies', 'Races', 'Subraces', 'Other Options and Features'];
if (coreDrops.includes(category)) {
update["tab"] = "core";
}
const assignUpdate = newData => Object.assign(update, newData);
const processItems = () => {
try {
const itemType = page.data["Item Type"] ? page.data["Item Type"] : category;
const npc = currentData.npc === "0" ? false : true;
if (!npc) {
let newObject = new Item(page.name)
page.data["itemcount"] ? newObject.attributes.itemcount = page.data["itemcount"] : false;
["Properties", "Weight"].forEach(attribute => {
const attributeLowercase = attribute.toLowerCase();
page.data[`${attribute}`] ? newObject.attributes[`item${attributeLowercase}`] = page.data[`${attribute}`] : false
});
page.content ? newObject.attributes.itemcontent = page.content : false;
newObject.attributes.itemmodifiers = dropFunctions.buildItemModString(page)
//ATTACK items such as Weapons
itemType.toLowerCase().includes('weapon') ? newObject.attributes.hasattack = 1 : false;
if (page.data.AC && !looped) {
callbacks.push(() => update_ac() );
}
if (page.data.Modifiers && page.data.Modifiers != "") {
callbacks.push(() => {
check_itemmodifiers(page.data.Modifiers);
});
};
//Create attacks for weapons. Create two attacks for versatile weapons such as Longsword.
if (newObject.attributes.hasattack === 1) {
callbacks.push(() => {
page.data["Alternate Damage"] && page.data["Alternate Damage"] !== "" ? create_attack_from_item(newObject.reprowid, {versatile: true}) : create_attack_from_item(newObject.reprowid);
});
}
if (itemType.toLowerCase() === "ammunition") {
newObject.attributes.useasresource = 1
callbacks.push(() => {
create_resource_from_item(newObject.reprowid);
});
}
if (!looped) {
callbacks.push(() => {
update_weight();
});
}
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
} else if (npc && itemType.toLowerCase().includes("weapon")) {
const properties = page.data["Properties"] ? page.data["Properties"].toLowerCase() : "none";
let newObject = new NpcAction(page.name, 'npcaction')
newObject.addAttack()
page.data['Item Type'] ? newObject.attributes.attack_type = page.data['Item Type'] : false;
page.content ? newObject.attributes.description = page.content : false;
newObject.attributes.attack_tohit = dropFunctions.buildToHit(page, currentData)
const damageModifiers = dropFunctions.inferAbilityModifier(page.data["Item Type"], page.data["Properties"], currentData)
newObject.attributes.attack_damage = dropFunctions.buildDamage(page, damageModifiers)
page.data["Damage Type"] ? newObject.attributes.attack_damagetype = page.data["Damage Type"] : false;
page.data["Secondary Damage"] && !page.name.includes('+') ? newObject.attributes.attack_damage2 = page.data["Secondary Damage"] : false;
page.data["Secondary Damage Type"] && !page.name.includes('+') ? newObject.attributes.attack_damagetype2 = page.data["Secondary Damage Type"] : false;
properties.includes("versatile") ? newObject.attributes.name = `${newObject.attributes.name} (One-Handed)` : false
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
//Versatile creates two attacks
if (properties.includes("versatile") && (page.data["Alternate Damage"] || page.data["Secondary Damage"])) {
let alternateAttack = new NpcAction(`${page.name} (Two-Handed)`, 'npcaction');
alternateAttack.addAttack()
alternateAttack.attributes.attack_type = newObject.attributes.attack_type;
alternateAttack.attributes.description = newObject.attributes.description;
if (page.data["Alternate Damage"]) {
alternateAttack.attributes.attack_damage = dropFunctions.buildDamage(page, damageModifiers, page.data["Alternate Damage"])
page.data["Alternate Damage Type"] ? alternateAttack.attributes.attack_damagetype = page.data["Alternate Damage Type"] : false;
page.data["Alternate Secondary Damage"] ? alternateAttack.attributes.attack_damage2 = page.data["Alternate Secondary Damage"] : false;
page.data["Alternate Secondary Damage Type"] ? alternateAttack.attributes.attack_damagetype2 = page.data["Alternate Secondary Damage Type"] : false;
} else {
alternateAttack.attributes.attack_damage = dropFunctions.buildDamage(page, damageModifiers, page.data["Secondary Damage"])
}
assignUpdate(dropFunctions.updateSheetAttributes(alternateAttack));
}
if (properties.includes("thrown")) {
let thrownAttack = new NpcAction(`${page.name} (Thrown)`, 'npcaction');
thrownAttack.addAttack()
page.data["Range"] ? thrownAttack.attributes.attack_range = page.data["Range"] : false;
thrownAttack.attributes.attack_type = "Range Weapon";
['description', 'attack_tohit', 'attack_damage', 'attack_damagetype', 'attack_damage2', 'attack_damagetype2'].forEach(attr => {
thrownAttack.attributes[`${attr}`] = newObject.attributes[`${attr}`]
})
assignUpdate(dropFunctions.updateSheetAttributes(thrownAttack));
}
if (page.data.Modifiers) {
callbacks.push(() => { check_itemmodifiers(page.data.Modifiers); }, () => { update_npc_action("all"); });
} else {
callbacks.push(() => { update_npc_action("all"); });
};
} else {
warningMessage('processItems', `Only weapon drops are supported for npcs. For npcs, "Item Type" in the Compendium must include the word "weapon".`);
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processSpells = () => {
try {
if(page.name) {
const spellLevel = page.data["Rank"] && page.data["Rank"] > 0 ? page.data["Rank"] : "prime";
const section = `spell-${spellLevel}`
let existing = {id: false};
for (let [key, value] of Object.entries(repeating[`${section}`])) {
value.spellname === page.name ? existing.spellattackid = value.spellattackid : false;
value.spellname === page.name ? existing.id = key: false;
}
let newObject = new Spell(page.name, section, existing.id);
newObject.attributes.spelllevel = spellLevel;
const dropSheetAssocitation = {
spelldescription: page.data['data-description'],
spellschool: page.data['Domain'].toLowerCase(),
spellclass: page.data['spellclass'],
spellsource: page.data['spellsource'],
spellritual: page.data['Ritual'],
spelldmgmod: page.data['Add Casting Modifier'],
spellcomp_materials: page.data['Material'],
spelldamage2: page.data['Secondary Damage'],
spellcastingtime: page.data['Casting Time'],
spelldamagetype: page.data['Damage Type'],
spelldamage: page.data['Damage'],
spellduration: page.data['Duration'],
spellhealing: page.data['Healing'],
spellrange: page.data['Range'],
spellsave: page.data['Save'],
spellsavesuccess: page.data['Save Success'],
spelldamagetype2: page.data['Secondary Damage Type'],
spelltarget: page.data['Target'],
spellhlbonus: page.data['Higher Spell Slot Bonus'],
spellathigherlevels: page.data['Higher Spell Slot Desc'],
spellhldie: page.data['Higher Spell Slot Dice'],
spellhldietype: page.data['Higher Spell Slot Die'],
spellattack: page.data['Spell Attack']
}
for (let [key, value] of Object.entries(dropSheetAssocitation)) {
value ? newObject.attributes[`${key}`] = value : false;
}
page.data['Spellcasting Ability'] ? newObject.attributes.spell_ability = `@{${page.data['Spellcasting Ability'].toLowerCase()}_mod}+` : false;
page.data['Concentration'] ? newObject.attributes.spellconcentration = '{{concentration=1}}' : false;
page.data['Innate'] ? newObject.attributes.innate = page.data['Innate'] : false;
if (page.data['Components']) {
['v', 's', 'm'].forEach(component => {
const componentCheck = dropFunctions.determineComponent(page.data['Components'], component)
newObject.attributes[`spellcomp_${component}`] = componentCheck ? componentCheck : 0;
})
}
if (page.data['Damage'] || page.data['Healing']) {
newObject.attributes.spelloutput = 'ATTACK'
callbacks.push(() => {
create_attack_from_spell(spellLevel, newObject.reprowid, currentData.character_id, existing.spellattackid);
});
}
if (newObject.attributes.spelloutput != 'ATTACK' && page.data['Higher Spell Slot Desc']) {
newObject.attributes.rollcontent = dropFunctions.buildSpellQuery(page.data['Level']);
}
//Character sheet accepts 'dice', 'beam', or none
if (page.data['data-Cantrip Scaling']) {
const validateCantripScaling = dropFunctions.validateCantripScaling(page.data['data-Cantrip Scaling'])
if (validateCantripScaling) {
newObject.attributes.spell_damage_progression = dropFunctions.buildCantripScaling(page.data['data-Cantrip Scaling'])
} else {
newObject.attributes.spell_damage_progression = ''
}
}
const assignedRowID = (newObject.reprowid) ? newObject.reprowid : generateRowID();
repeating[`${section}`][assignedRowID] = { spellname: page.name };
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processMonsters = (ship = false) => {
try {
let newObject = new Npc(page.name);
newObject.addSkills(globalAttributesByCategory.skills.all())
newObject.addSaves(globalAttributesByCategory.abilities)
globalAttributesByCategory.abilities.forEach(ability => {
const abbreviation = ability.slice(0, 3).toUpperCase();
page.data[`${abbreviation}`] ? newObject.attributes[`${ability}_base`] = page.data[`${abbreviation}`] : false;
callbacks.push(() => {
update_attr(`${ability}`);
});
});
const dropSheetAssocitation = {
token_size: page.data["Token Size"],
npc_condition_immunities: page.data["Condition Immunities"],
npc_immunities: page.data["Immunities"],
npc_languages: page.data["Languages"],
npc_vulnerabilities: page.data["Vulnerabilities"],
npc_resistances: page.data["Resistances"],
npc_speed: page.data["Speed"],
npc_challenge: page.data["Challenge Rating"],
}
if(ship) {
dropSheetAssocitation['npc_piloting_flag'] = 1;
dropSheetAssocitation['npc_md'] = page.data['Maneuver Defense'];
dropSheetAssocitation['npc_mnv_save'] = page.data['Maneuver Save DC'];
dropSheetAssocitation['ship_si'] = page.data['Structural Integrity'];
dropSheetAssocitation['ship_senses'] = page.data['Sensor Range'];
}
for (let [key, value] of Object.entries(dropSheetAssocitation)) {
value ? newObject.attributes[`${key}`] = value : false;
}
page.data["data-XP"] ? newObject.attributes.npc_xp = page.data["data-XP"].toString().replace(",","") : false
Object.assign(newObject.attributes, dropFunctions.inferSavingThrows(page.data['Saving Throws']))
Object.assign(newObject.attributes, dropFunctions.inferSkills(page.data['Skills']))
newObject.attributes.npc_type = dropFunctions.buildType(page.data["Size"], page.data["Type"], page.data["Alignment"])
newObject.attributes.npc_senses = dropFunctions.buildSenses(page.data['Senses'], page.data['Passive Perception'])
page.data['AC'] ? newObject.attributes.npc_ac = dropFunctions.inferBaseAttribute(page.data['AC']) : false;
page.data['AC'] ? newObject.attributes.npc_actype = dropFunctions.inferFormulaAttribute(page.data['AC']) : false;
page.data['HP'] ? newObject.attributes.hp_max = dropFunctions.inferBaseAttribute(page.data['HP']) : false;
page.data['HP'] ? newObject.attributes.npc_hpformula = dropFunctions.inferFormulaAttribute(page.data['HP']) : false;
const npcRepeating = ['npcaction-l', 'npcreaction', 'npcaction', 'npctrait'];
_.each(npcRepeating, section => {
getSectionIDs(`repeating_${section}`, idarray => {
_.each(idarray, (currentID, i) => {
removeRepeatingRow(`repeating_${section}_${currentID}`);
});
});
});
if (page.data["data-Legendary Actions"]) {
const actionCount = page.data["data-LANum"] ? page.data["data-LANum"] : 3;
newObject.attributes.npc_legendary_actions = actionCount
if (page.data["Legendary Actions Desc"]) {
newObject.attributes.npc_legendary_actions_desc = page.data["Legendary Actions Desc"];
} else {
newObject.attributes.npc_legendary_actions_desc = `The ${page.name} can take ${actionCount}, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The ${page.name} regains spent legendary actions at the start of its turn.`
}
}
if (page.data["data-Mythic Actions"]) {
newObject.attributes.npc_mythic_actions = 1
if (page.data["data-MAdesc"]) {
newObject.attributes.npc_mythic_actions_desc = page.data["data-MAdesc"];
} else {
//TODO UC1098
newObject.attributes.npc_legendary_actions_desc = ``;
}
}
["Actions", "Legendary Actions", "Mythic Actions"].forEach(attr => {
if (page.data[`data-${attr}`]) {
const fieldsetLookup = {
"Actions": "npcaction",
"Legendary Actions": "npcaction-l",
"Mythic Actions": "npcaction-m"
}
const repeatingFieldset = fieldsetLookup[attr];
const actions = dropFunctions.jsonParse(page.data[`data-${attr}`])
actions.forEach(action => {
let newAction = new NpcAction(action['Name'], repeatingFieldset);
action["Desc"] ? newAction.attributes.description = action["Desc"] : false;
if (action["Type Attack"]) {
newAction.addAttack()
const dropSheetAttackAssocitation = {
attack_damagetype: action['Damage Type'],
attack_damage: action['Damage'],
attack_tohit: action['Hit Bonus'],
attack_range: action['Reach'],
attack_target: action['Target'],
attack_type: action['Type'],
attack_damage2: action['Damage 2'],
attack_damagetype2: action['Damage 2 Type']
}
for (let [key, value] of Object.entries(dropSheetAttackAssocitation)) {
value ? newAction.attributes[`${key}`] = value : false;
}
}
assignUpdate(dropFunctions.updateSheetAttributes(newAction));
});
}
});
if (page.data["data-Reactions"]) {
newObject.attributes.npcreactionsflag = 1
const reactions = dropFunctions.jsonParse(page.data[`data-Reactions`])
reactions.forEach(reaction => {
let newReaction = new NpcReaction(reaction['Name']);
reaction["Desc"] ? newReaction.attributes.description = reaction["Desc"] : false;
assignUpdate(dropFunctions.updateSheetAttributes(newReaction));
})
}
if (page.data["data-Traits"]) {
const traits = dropFunctions.jsonParse(page.data[`data-Traits`])
traits.forEach(trait => {
let newTrait = new NpcTraits(trait['Name']);
trait["Desc"] ? newTrait.attributes.description = trait["Desc"] : false;
if (trait.Name.match(/(?!innate )(?:^.{0,6}|.{7})(spellcasting)/i)) {
let spellCastingAbility = page.data["Spellcasting Ability"];
if (spellCastingAbility) {
spellCastingAbility = `@{${spellCastingAbility.toLowerCase()}_mod}+`
} else {
spellCastingAbility = dropFunctions.inferSpellcastingAbility(newTrait.attributes.description)
}
const casterLevels = dropFunctions.inferCasterLevel(trait['Desc']);
newObject.addSpellcaster(spellCastingAbility, casterLevels)
callbacks.push(() => update_pb());
callbacks.push(() => update_spell_slots());
} else if (trait.Name.match(/innate powers/i)) {
let spellCastingAbility = page.data["Spellcasting Ability"];
newObject.addInnateCaster()
spellCastingAbility ? newObject.attributes.spellcasting_ability = `@{${spellCastingAbility.toLowerCase()}_mod}+` : false;
}
assignUpdate(dropFunctions.updateSheetAttributes(newTrait));
})
}
if (page.data["data-Powers"]) {
const spellList = dropFunctions.buildSpellList(page.data["data-Powers"]);
getCompendiumPage(spellList, compendiumPages => {
compendiumPages = removeDuplicatedPageData(compendiumPages);
compendiumPages = Array.isArray(compendiumPages) ? compendiumPages : [compendiumPages];
const innateSpellLists = dropFunctions.jsonParse(page.data["data-Powers"])[`innate`] || false;
let spellUpdate = {}, spellCallbacks = [];
compendiumPages.forEach(spellPage => {
const processedSpell = processDrop(spellPage, currentData, repeating);
Object.assign(spellUpdate, processedSpell.update);
processedSpell.callbacks.forEach(callback => spellCallbacks.push(callback));
});
if (innateSpellLists) {
//Search each keys in INNATE to see if spell name === one of the Values
for (let [innateKey, innateValue] of Object.entries(innateSpellLists)) {
innateValue.forEach(spellName => {
for (let [key, value] of Object.entries(spellUpdate)) {
if (key.includes('_spellname') && (value === spellName || value.toLowerCase() === spellName)) {
const repeatingRow = key.split('_spellname')[0];
spellUpdate[`${repeatingRow}_innate`] = innateKey
}
}
});
};
};
setAttrs(spellUpdate, {silent: true}, () => {
spellCallbacks.forEach(callback => {
callback();
});
});
});
}
//Hack for existing NPCS
if (page.data["data-Spells"]) {
const spellList = dropFunctions.buildSpellList(page.data["data-Spells"]);
getCompendiumPage(spellList, compendiumPages => {
compendiumPages = removeDuplicatedPageData(compendiumPages);
compendiumPages = Array.isArray(compendiumPages) ? compendiumPages : [compendiumPages];
const innateSpellLists = dropFunctions.jsonParse(page.data["data-Spells"])[`innate`] || false;
let spellUpdate = {}, spellCallbacks = [];
compendiumPages.forEach(spellPage => {
const processedSpell = processDrop(spellPage, currentData, repeating);
Object.assign(spellUpdate, processedSpell.update);
processedSpell.callbacks.forEach(callback => spellCallbacks.push(callback));
});
if (innateSpellLists) {
//Search each keys in INNATE to see if spell name === one of the Values
for (let [innateKey, innateValue] of Object.entries(innateSpellLists)) {
innateValue.forEach(spellName => {
for (let [key, value] of Object.entries(spellUpdate)) {
if (key.includes('_spellname') && (value === spellName || value.toLowerCase() === spellName)) {
const repeatingRow = key.split('_spellname')[0];
spellUpdate[`${repeatingRow}_innate`] = innateKey
}
}
});
};
};
setAttrs(spellUpdate, {silent: true}, () => {
spellCallbacks.forEach(callback => {
callback();
});
});
});
}
//Call backs
if (page.data["Saving Throws"]) {
callbacks.push(() => update_npc_saves() );
};
if (page.data["Skills"]) {
callbacks.push(() => update_npc_skills() );
};
if (page.data[`data-Actions`]) {
callbacks.push(() => update_npc_action("all"))
}
if (update["npc_challenge"]) {
callbacks.push(() => update_challenge() );
};
globalAttributesByCategory.abilities.forEach(ability => {
callbacks.push(() => update_attr(`${ability}`) );
});
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
} catch (error) {
errorMessage(page.name, error);
}
}
const processFeats = () => {
try {
const match = {name: page.name};
let existing = _.findWhere(repeating.traits, match);
existing = existing ? existing : {};
let newObject = new Trait(page.name, existing.id || false);
newObject.attributes.description = page.data['data-Description'] || page.content
newObject.attributes.source = newObject.determineSource(category)
newObject.attributes.source_type = page.data["Properties"] || ""
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
existing = dropHelpers.updateRepeatingTraits(newObject, existing)
existing ? false : repeating.traits.push(existing);
} catch (error) {
errorMessage(page.name, error);
}
}
const processProficiencies = () => {
try {
const proficiencies = globalAttributesByCategory.proficiencyTypes;
const tools = ["tool", "skillcustom"];
let type = page.data["Type"] || "";
type = proficiencies.includes(type.toUpperCase()) ? 'proficiencies' : tools.includes(type.toLowerCase()) ? 'tool' : type.toLowerCase() === 'skill' ? 'skill' : false;
if (type === 'proficiencies') {
if (repeating.prof_names.indexOf(page.name.toLowerCase()) == -1) {
let newObject = new Proficiency(page.name)
proficiencies.includes(page.data["Type"].toUpperCase()) ? newObject.attributes.prof_type = page.data["Type"].toUpperCase() : false;
repeating.prof_names.push(page.name.toLowerCase());
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
}
} else if (type === 'tool') {
let existing = {id: false};
existing.id = dropHelpers.findToolId(repeating.tool, page.name)
let newObject = new ToolProficiency(page.name, existing.id)
page.data["toolbonus_base"] ? newObject.attributes.toolbonus_base = "(@{pb}*2)" : false;
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
existing = dropHelpers.updateRepeatingTools(newObject, existing)
repeating.tool[newObject.reprowid] = existing
repeating.prof_names.push(page.name.toLowerCase());
//Updates the displays for the tool...
callbacks.push(() => {
update_tool(newObject.reprowid);
});
} else if (type === 'skill') {
let newObject = new Skill(page.name)
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
} else {
warningMessage(`${page.data["Type"]}`, `No an approved type. Accepted types are skill, ${proficiencies.concat(tools).join(' ,')}. Update compendium "Type".`);
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processClass = () => {
try {
if (page.data.multiclass) {
if(page.name && page.name !== "") { update[page.data.multiclass] = page.name; }
update[page.data.multiclass + "_flag"] = "1";
classlevel = parseInt(currentData[page.data.multiclass + "_lvl"]);
} else {
let newObject = new Class(page.name);
if (page.data["Hit Die"] && page.data["Hit Die"] !== "") {
currentData.base_level ? newObject.attributes.base_level = currentData.base_level : false;
newObject.attributes.hit_dice_max = newObject.attributes.base_level + page.data["Hit Die"];
newObject.attributes.hitdietype = page.data["Hit Die"].replace(/[^0-9]/g, '');
newObject.attributes.hit_dice = newObject.attributes.base_level;
}
const spellcastingAbility = page.data["Spellcasting Ability"] ? page.data["Spellcasting Ability"].toLowerCase() : false;
if (spellcastingAbility && globalAttributesByCategory.abilities.includes(spellcastingAbility)) {
newObject.attributes.spellcasting_ability = newObject.buildSpellcastingAbility(spellcastingAbility);
}
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
}
if (page.data["data-Saving Throws"] && !page.data.multiclass) {
const saves = Array.isArray(page.data["data-Saving Throws"]) ? page.data["data-Saving Throws"] : dropFunctions.jsonParse(page.data["data-Saving Throws"]);
saves.forEach(value => {
const save = new SavingThrow(value);
assignUpdate(dropFunctions.updateSheetAttributes(save));
});
}
if(!looped) {
callbacks.push(update_class);
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processSubclasses = () => {
try {
const lowercaseClass = page.data.Class.toLowerCase();
if (page.data.multiclass) {
update[`${page.data.multiclass}_subclass`] = page.name;
classlevel = parseInt(currentData[`${page.data.multiclass}_lvl`]);
if (page.data["Spellcasting Ability"] && (lowercaseClass === 'fighter' || lowercaseClass === 'rogue')) {
update[`"arcane_${lowercaseClass}`] = "1";
}
} else {
let newObject = new Subclass(page.name);
const spellcastingAbility = page.data["Spellcasting Ability"] ? page.data["Spellcasting Ability"].toLowerCase() : false;
if (spellcastingAbility && globalAttributesByCategory.abilities.includes(spellcastingAbility)) {
newObject.attributes.spellcasting_ability = newObject.buildSpellcastingAbility(spellcastingAbility);
if(newObject.checkArcane(lowercaseClass)) newObject.attributes[`arcane_${lowercaseClass}`] = 1;
}
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
}
if (!looped) {
callbacks.push(update_class);
};
} catch (error) {
errorMessage(page.name, error);
}
}
const processRaces = () => {
try {
let newObject = new Race(page.name)
page.data['Size'] && page.data['Size'] != 'Medium' ? newObject.attributes.size = page.data['Size'] : false
page.data['Speed'] && page.data['Speed'] != 30 ? newObject.attributes.speed = page.data['Speed'] : false
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
if (!looped) {
callbacks.push(update_race_display);
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processSubraces = () => {
try {
let newObject = new Subrace(page.name)
page.data['Size'] && page.data['Size'] ? newObject.attributes.size = page.data['Size'] : false
page.data['Speed'] && page.data['Speed'] ? newObject.attributes.speed = page.data['Speed'] : false
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
if (!looped) {
callbacks.push(update_race_display);
}
} catch (error) {
errorMessage(page.name, error);
}
}
const processOtherOptionsAndFeatures = () => {
//Do nothing...
}
const processBackgrounds = () => {
try {
update["background"] = page.name;
} catch (errorMessage) {
errorMessage(page.name, error);
}
}
switch(category) {
case "Backgrounds":
processBackgrounds();
break;
case "Classes":
processClass();
break;
case "Feats":
processFeats();
break;
case "Items":
processItems();
break;
case "Monsters":
processMonsters();
break;
case "Ships":
processMonsters(true);
case "Proficiencies":
processProficiencies();
break;
case "Powers":
processSpells();
break;
case "Subclasses":
processSubclasses();
break;
case "Races":
processRaces();
break
case "Subraces":
processSubraces();
break;
case "Other Options and Features":
processOtherOptionsAndFeatures();
break;
default:
errorMessage(category, `category does not match one of the drop functions conditions.`);
}
if (page.data.theseblobs) {
_.each(page.data.theseblobs, function(blobname) {
if(page.data.blobs[blobname]) blobs[blobname] = page.data.blobs[blobname];
});
} else {
if(category === "Other Options and Features") {
blobs = page.data.blobs;
} else {
blobs = filterBlobs(page.data.blobs, {"Level": "1"});
}
}
for (let [blobName, blob] of Object.entries(blobs)) {
if (blob["Traits"]) {
try {
const traitArray = dropFunctions.jsonParse(blob["Traits"]);
if (traitArray && traitArray.length) {
traitArray.forEach(trait => {
if (!trait.Input && trait.Name) {
let match = {name: trait["Name"], type: page.name};
if (trait["Replace"]) {
match = {name: trait["Replace"]};
}
let existing = _.findWhere(repeating.traits, match);
existing = existing ? existing : {};
let newObject = new Trait(trait["Name"].replace(/{{Input}}/g, ""), existing.id || false);
newObject.attributes.source = newObject.determineSource(category)
trait["Desc"] ? newObject.attributes.description = trait["Desc"].replace(/{{Input}}/g, "") : false
page.name ? newObject.attributes.source_type = removeExpansionInfo(page.name) : false
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
existing = dropHelpers.updateRepeatingTraits(newObject, existing)
existing ? false : repeating.traits.push(existing);
if (trait["Name"] === "Reliable Talent") {
update["reliable_talent"] = "10";
}
else if (trait["Name"] === "Powerful Build") {
update["powerful_build"] = "1";
};
}
});
};
} catch (error) {
errorMessage(trait.Name, error)
}
}
["Language Proficiency", "Weapon Proficiency", "Armor Proficiency"].forEach(proficiencyType => {
try {
const proficiencyArray = blob[`${proficiencyType}`] ? dropFunctions.jsonParse(blob[`${proficiencyType}`]) : false
if (proficiencyArray && proficiencyArray["Proficiencies"]) {
proficiencyArray["Proficiencies"].forEach(proficiency => {
if (repeating.prof_names.indexOf(proficiency.toLowerCase()) == -1) {
let newObject = new Proficiency(proficiency)
newObject.attributes.prof_type = proficiencyType.split(" Proficiency")[0].toUpperCase()
repeating.prof_names.push(proficiency.toLowerCase());
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
}
})
}
} catch (error) {
errorMessage(proficiencyType, error)
}
})
if (blob["Tool Proficiency"]) {
try {
const toolArray = dropFunctions.jsonParse(blob["Tool Proficiency"]);
if(toolArray["Proficiencies"] && toolArray["Proficiencies"].length) {
toolArray["Proficiencies"].forEach(proficiency => {
let existing = {id: false}
existing.id = dropHelpers.findToolId(repeating.tool, proficiency)
let newObject = new ToolProficiency(proficiency, existing.id)
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
existing = dropHelpers.updateRepeatingTools(newObject, existing)
repeating.tool[newObject.reprowid] = existing
repeating.prof_names.push(page.name.toLowerCase());
//Updates the displays for the tool...
callbacks.push(() => {
update_tool(newObject.reprowid);
});
})
}
} catch (error) {
errorMessage("Tool Proficiency", error)
}
}
if (blob["Skill Proficiency"]) {
try {
const skillArray = dropFunctions.jsonParse(blob["Skill Proficiency"]);
if (skillArray["Proficiencies"] && skillArray["Proficiencies"].length) {
skillArray["Proficiencies"].forEach(proficiency => {
let newObject = new Skill(proficiency);
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
});
callbacks.push(() => {
update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"]);
});
};
} catch (error) {
errorMessage("Skill Proficiency", error)
}
}
if (blob["Global Damage"]) {
try {
const dmgmod = dropFunctions.jsonParse(blob["Global Damage"])
let existing = {}
for (let [key, value] of Object.entries(repeating.damagemod)) {
value.toLowerCase() === dmgmod["Name"].toLowerCase() ? existing.id = key : false
}
let newObject = new GlobalDamage(dmgmod["Name"], existing.id || false)
newObject.attributes.global_damage_damage = `${parseValues(dmgmod["Damage"])}`
dmgmod["Active"] == "true" ? newObject.attributes.global_damage_active_flag = 1 : false
newObject.attributes.global_damage_type = dmgmod["Type"] ? dmgmod["Type"] : dmgmod["Name"];
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
update["global_damage_mod_flag"] = "1";
repeating.damagemod[newObject.reprowid] = dmgmod["Name"];
} catch (error) {
errorMessage("Global Damage", error)
}
}
if (blob["Actions"]) {
try {
let actionsObject = {}
dropFunctions.jsonParse(blob["Actions"]).forEach(value => actionsObject[value.Name] = value)
for (let [actionName, action] of Object.entries(actionsObject)) {
let existing = {}
for (let [key, value] of Object.entries(repeating.attack)) {
value.atkname === actionName ? existing.id = key : false
}
let newObject = new Attack(actionName, existing.id || false)
action["Desc"] ? newObject.attributes.atk_desc = action["Desc"] : false
if (action["Type Attack"]) {
if (action["Type"] === "Spell") {
newObject.attributes.atkflag = 0
newObject.addSaveFlag()
}
action["Reach"] ? newObject.attributes.atkrange = action["Reach"] : false
action["Damage"] ? newObject.attributes.dmgbase = action["Damage"] : false
!action["Damage"] ? newObject.attributes.dmgflag = 0 : false;
action["Damage Type"] ? newObject.attributes.dmgtype = action["Damage Type"] : false
if (action["Modifier"]) {
if (action["Modifier"] === "FIN") {
newObject.checkFinesse(parseInt(currentData.strength_base), parseInt(currentData.dexterity_base))
} else {
const actionModifier = dropFunctions.convertAbbreviationToAttribute(action["Modifier"])
actionModifier && actionModifier != newObject.attributes.dmgattr ? newObject.attributes.dmgattr = actionModifier : false
actionModifier && actionModifier != newObject.attributes.atkattr_base ? newObject.attributes.atkattr_base = actionModifier : false
}
} else {
newObject.attributes.dmgattr = 0;
}
action["Save"] ? newObject.attributes.saveattr = action["Save"] : false
action["Save Effect"] ? newObject.attributes.saveeffect = action["Save Effect"] : false
if (action["Save DC"]) {
const saveDCModifier = dropFunctions.convertAbbreviationToAttribute(action["Save DC"])
newObject.attributes.savedc = `(@{saveflat})`;
newObject.attributes.saveflat = `(8+@{pb}+${saveDCModifier})`;
}
if (action["Damage 2"] && action["Damage 2 Type"]) {
newObject.attributes.dmg2flag = '{{damage=1}} {{dmg2flag=1}}'
newObject.attributes.atk_dmg2base = action["Damage 2"]
newObject.attributes.attack_damagetype2 = action["Damage 2 Type"]
if (action["Modifier 2"]) {
newObject.attributes.dmg2attr = dropFunctions.convertAbbreviationToAttribute(action["Modifier 2"])
} else {
newObject.attributes.dmgattr = 0
}
}
}
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
repeating.attack[`${newObject.reprowid}`] = {atkname: newObject.attributes.atkname}
callbacks.push(() => {
do_update_attack([`${newObject.reprowid}`]);
});
}
} catch (error) {
errorMessage("Actions", error)
}
}
if (blob["Resources"]) {
try {
const resourcesArray = dropFunctions.jsonParse(blob["Resources"])
resourcesArray.forEach(resource => {
let section = undefined;
const findCurrentResource = resourceName => {
if (currentData["class_resource_name"] === resourceName) {
return "class_resource"
} else if (currentData["other_resource_name"] === resourceName) {
return "other_resource"
} else {
for (let [repeatingIDKey, repeatingValue] of Object.entries(repeating.resource)) {
return Object.values(repeatingValue).includes(resourceName) ? repeatingIDKey : false
}
}
}
//Testing this funtion to find an empty resource
const findEmptyResource = () => {
if (currentData["class_resource_name"].length === 0) {
return "class_resource"
} else if (currentData["other_resource_name"].length === 0) {
return "other_resource"
} else {
let foundEmptyString = false
for (let [repeatingIDKey, repeatingValue] of Object.entries(repeating.resource)) {
if (repeatingValue.left.length === 0) {
return `repeating_resource_${repeatingIDKey}_resource_left`
} else if (repeatingValue.right.length === 0) {
return `repeating_resource_${repeatingIDKey}_resource_right`
} else {
foundEmptyString = false
}
}
return foundEmptyString
}
}
let matchResource = findCurrentResource(resource.Name)
if (matchResource) {
if (matchResource === "class_resource" || matchResource === "other_resource") {
section = matchResource
} else {
const repeatingSide = repeating.resource[matchResource].left === resource.Name ? "left" : "right"
section = `repeating_resource_${matchResource}_resource_${repeatingSide}`
}
} else {
section = findEmptyResource()
}
//Section will be true if a repeating entry matches resource.Name or is has an empty side ||
//class/other_resource match the resource.Name or are empty
if (section) {
update[`${section}_name`] = resource.Name
if (resource.Uses) update[section] = numUses(resource.Uses)
update[`${section}_max`] = resource.Max ? numUses(resource.Max) : numUses(resource.Uses)
if (section === "class_resource" || section === "other_resource") {
currentData[`${section}_name`] = resource.Name
} else {
const sectionRepeatingId = section.split('_resource_')[1]
const sectionSide = section.includes('left') ? 'left' : 'right'
repeating.resource[`${sectionRepeatingId}`][sectionSide] = resource.Name
}
} else {
const newResource = new Resource(resource.Name)
newResource.attributes.resource_left = resource.Uses ? numUses(resource.Uses) : 0
newResource.attributes.resource_left_max = resource.Max ? numUses(resource.Max) : newResource.attributes.resource_left
assignUpdate(dropFunctions.updateSheetAttributes(newResource))
const addRepeating = {
[`${newResource.reprowid}`]: {
left: resource.Name,
right: ''
}
}
Object.assign(repeating.resource, addRepeating)
}
})
} catch (error) {
errorMessage("Resources", error)
}
}
if (blob["Custom AC"]) {
try {
const parsedKey = dropFunctions.jsonParse(blob["Custom AC"]);
update["custom_ac_flag"] = "1";
update["custom_ac_base"] = parsedKey.Base;
update["custom_ac_part1"] = parsedKey["Attribute 1"];
update["custom_ac_part2"] = parsedKey["Attribute 2"] ? parsedKey["Attribute 2"] : "";
update["custom_ac_shield"] = parsedKey.Shields;
if(!looped) {
callbacks.push( function() {update_ac();} )
}
} catch (error) {
errorMessage("Custom AC", error)
}
}
if (blob["Hit Points Per Level"]) {
try {
const parsedKey = dropFunctions.jsonParse(blob["Hit Points Per Level"])
let existing = {}
for (let [key, value] of Object.entries(repeating.hpmod)) {
value.source === blobName ? existing.id = key : false
}
let newObject = new HPMod(blobName, existing.id || false)
newObject.attributes.mod = blob["Hit Points Per Level"]
newObject.attributes.source = blobName
newObject.attributes.levels = category === "Races" || category === "Subraces" ? 'total' : 'base'
assignUpdate(dropFunctions.updateSheetAttributes(newObject));
} catch (error) {
errorMessage("Hit Points Per Level", error)
}
}
if (blob["Hit Points Bonus"]) {
let prevHp = update["hp"] || currentData["hp"];
let prevHpMax = update["hp_max"] || currentData["hp_max"];
prevHp = prevHp && !isNaN(parseInt(prevHp)) ? parseInt(prevHp) : 0;
prevHpMax = prevHpMax && !isNaN(parseInt(prevHpMax)) ? parseInt(prevHpMax) : 0;
update["hp"] = prevHp + parseInt(blob["Hit Points Bonus"]);
update["hp_max"] = prevHpMax + parseInt(blob["Hit Points Bonus"]);
}
["Global AC Mod", "Global Save", "Global Attack"].forEach(globalType => {
try {
if (blob[globalType]) {
const globalShortName = globalType.includes("Attack") ? "attack" : globalType.includes("Save") ? "save" : "ac";
const repeatingKey = globalShortName === "attack" ? "tohitmod" : globalShortName === "save" ? "savemod" : "acmod";
const parsedKey = dropFunctions.jsonParse(blob[`${globalType}`]);
let existing = {id: false}
for (let [key, value] of Object.entries(repeating[`${repeatingKey}`])) {
value.includes(blobName) ? existing.id = key : false
}
let newObject = {};
if (globalType === "Global AC Mod") {
newObject = new GlobalACMod(parsedKey.Name, existing.id)
newObject.attributes.global_ac_val = parsedKey.Bonus
} else if (globalType === "Global Save") {
newObject = new GlobalSave(parsedKey.Name, existing.id)
newObject.attributes.global_save_roll = parsedKey.Bonus
} else {
newObject = new GlobalAttack(parsedKey.Name, existing.id)
newObject.addRoll(parsedKey.Bonus)
}
parsedKey.Active !== "false" ? newObject.attributes[`global_${globalShortName}_active_flag`] = 1 : false
assignUpdate(dropFunctions.updateSheetAttributes(newObject))
update[`global_${globalShortName}_mod_flag`] = "1"
}
} catch (error) {
errorMessage(`${globalType}`, error)
}
})
if (blob["Initiative"]) {
if (blob["Initiative"].toLowerCase() === "advantage") {
update["initiative_style"] = "{@{d20},@{d20}}kh1";
} else if (blob["Initiative"].toLowerCase() === "disadvantage") {
update["initiative_style"] = "{@{d20},@{d20}}kl1";
} else {
update.initmod = numUses(blob["Initiative"]);
}
}
if (blob["Carry Multiplier"]) {
update["carrying_capacity_mod"] = `*${blob["Carry Multiplier"]}`
}
if (blob["Speed"]) {
try {
if (blob["Speed"][0] === "+") {
let prevspeed = update["speed"] || currentData["speed"];
prevspeed = prevspeed && !isNaN(parseInt(prevspeed)) ? parseInt(prevspeed) : 0;
update["speed"] = prevspeed + parseInt(blob["Speed"]);
} else {
update["speed"] = parseInt(blob["Speed"]);
}
} catch (error) {
errorMessage("Speed", error)
}
}
if (blob["Jack of All Trades"]) {
update["jack_of_all_trades"] = "@{jack}";
}
if (blob["Global Save Mod"]) {
update["globalsavemod"] = numUses(blob["Global Save Mod"]);
}
if (blob["Saving Throws"]) {
try {
const parsedArray = dropFunctions.jsonParse(blob["Saving Throws"])
parsedArray.forEach(value => {
const save = new SavingThrow(value);
assignUpdate(dropFunctions.updateSheetAttributes(save));
})
} catch (error) {
errorMessage("Saving Throws", error)
}
}
if (blob["Proficiency Bonus"]) {
try {
const parsedBonus = dropFunctions.jsonParse(blob["Proficiency Bonus"])
for (let [key, value] of Object.entries(parsedBonus)) {
update[`${key.replace(/ /g, "_").toLowerCase()}_flat`] = numUses(value);
}
update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"]);
} catch (error) {
errorMessage("Proficiency Bonus", error)
}
}
if (blob["Powers"]) {
try {
let spells = dropFunctions.jsonParse(blob["Powers"]);
let spellUpdate = {}, spellCallbacks = [];
let spellPages = [];
spells.forEach(spell => {
if(spell.Name) spellPages.push(spell.Name);
if(spell.Known) spellPages = spellPages.concat(spell.Known);
});
spellPages = Array.from(new Set(spellPages));
getCompendiumPage(spellPages, spellData => {
var inSpellBook = function(name) {
let found = false;
const spellRepeating = ["prime", "1", "2", "3", "4", "5", "6", "7", "8", "9"];
spellRepeating.forEach(spellLevel => {
if(found) return;
if(repeating[`spell-${spellLevel}`]) {
Object.keys(repeating[`spell-${spellLevel}`]).forEach(entry => {
if(repeating[`spell-${spellLevel}`][entry]['spellname'] === name) {
found = true;
return;
}
});
}
});
return found;
};
spellData = removeDuplicatedPageData(spellData);
spells.forEach(spellInformation => {
if(spellInformation.Known) {
spellInformation.Known.forEach(s => {
if(!inSpellBook(s)) {
const mockPage = {
name: s,
data: {
"Category": "Powers"
}
}
const pageData = (Array.isArray(spellData)) ? spellData.filter(entry => { return entry['name'] === s})[0] : spellData;
Object.assign(mockPage.data, pageData.data);
Object.assign(mockPage.data, spellInformation);
const processedSpell = processDrop(mockPage, currentData, repeating);
Object.assign(spellUpdate, processedSpell.update);
processedSpell.callbacks.forEach(callback => spellCallbacks.push(callback));
}
});
} else {
if(!inSpellBook(spellInformation.Name)) {
const mockPage = {
name: spellInformation.Name,
data: {
"Category": "Powers"
}
}
const pageData = (Array.isArray(spellData))? spellData.filter(entry => { return entry['name'] === spellInformation.Name})[0] : spellData;
Object.assign(mockPage.data, pageData.data);
Object.assign(mockPage.data, spellInformation);
const processedSpell = processDrop(mockPage, currentData, repeating);
Object.assign(spellUpdate, processedSpell.update);
processedSpell.callbacks.forEach(callback => spellCallbacks.push(callback));
}
}
});
if(Object.keys(spellUpdate).length > 0) {
setAttrs(spellUpdate, {silent: true}, () => {
spellCallbacks.forEach(callback => {
callback();
});
});
}
});
} catch (error) {
errorMessage("Powers", error)
}
}
if (blob["Custom Powers"]) {
try {
let customSpells = dropFunctions.jsonParse(blob["Custom Powers"]);
let spellUpdate = {}, spellCallbacks = [];
customSpells.forEach(spellInformation => {
const mockPage = {
name: spellInformation.Name,
data: {
"Category": "Powers"
}
}
Object.assign(mockPage.data, spellInformation);
const processedSpell = processDrop(mockPage, currentData, repeating);
Object.assign(spellUpdate, processedSpell.update);
processedSpell.callbacks.forEach(callback => spellCallbacks.push(callback));
});
setAttrs(spellUpdate, {silent: true}, () => {
spellCallbacks.forEach(callback => {
callback();
});
});
} catch (error) {
errorMessage("Custom Powers", error)
}
}
}
return {
update: update,
repeating: repeating,
callbacks: callbacks
};
};
/*********************************************************************/
/*********************************************************************/
/****** ******/
/****** CHARACTERMANCER WORKERS ******/
/****** ******/
/*********************************************************************/
/*********************************************************************/
var proficiencyList = ["Weapon", "Armor", "Skill", "Tool", "Language"];
var changeListeners = "mancerchange:race_ability_choice1 mancerchange:race_ability_choice2 mancerchange:subrace_ability_choice1 mancerchange:subrace_ability_choice2 mancerchange:custom_hit_die mancerchange:feat_ability_choice";
var tashaListeners = [];
for(let i=1; i<=6; i++) {
tashaListeners.push(`mancerchange:tasha_race_ability_choice${i}`);
tashaListeners.push(`mancerchange:tasha_subrace_ability_choice${i}`);
}
changeListeners += ' ' + tashaListeners.join(' ');
var proficiencyNum = 4;
var customListeners = "";
_.each(abilityList, function(ability){
changeListeners += " mancerchange:race_custom_" + ability.toLowerCase();
changeListeners += " mancerchange:subrace_custom_" + ability.toLowerCase();
});
/* HELPER FUNCTIONS */
var showOptionalAttributeFields = function() {
const optionalAttributesClasses = SheetUtils.toLowerCase(abilityListEnabledOptionals).map(key => `sheet-${key}_toggle`);
optionalAttributesClasses.forEach(attribute => {
showChoices([attribute]);
});
}
var setValidExpertiseOptions = function(slide, selector, addOptions) {
addOptions = addOptions || [];
const selectedSkills = getProficiencies(getCharmancerData(), slide)['all']['Skill'];
const newOptions = Array.from(new Set(selectedSkills.concat(addOptions)));
setCharmancerOptions(selector, newOptions, {category:"Expertise"});
}
var recalcData = function(data) {
//Sets all the text in the top bar, returns ability information
var update = {"hit_points": "-"};
var allAbilities = {race: {}, subrace: {}, feat: {}};
var disableAbilities = {race: [], subrace: [], feat: []};
var allProficiencies = {};
var toSet = {};
var mancerdata = data || getCharmancerData();
var additionalHP = 0;
const usingTasha = isTashaEnabled(mancerdata);
if(mancerdata["l1-class"] && mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["Suggested Abilities"]) {
update["class_suggested_abilities"] = mancerdata["l1-class"].data.class["Suggested Abilities"];
showChoices(["class_suggested_abilities_container"]);
} else {
update["class_suggested_abilities"] = "";
hideChoices(["class_suggested_abilities_container"]);
}
if(mancerdata["l1-class"] && mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["Spellcasting Ability"]) {
update["class_spellcasting_ability"] = mancerdata["l1-class"].data.class["Spellcasting Ability"];
showChoices(["class_spellcasting_ability_container"]);
} else {
update["class_spellcasting_ability"] = "";
hideChoices(["class_spellcasting_ability_container"]);
}
_.each(mancerdata, function(page) {
if(usingTasha) {
_.each(page.values, function(value, name) {
if(name.search("ability") !== -1 && name.search("tasha") !== -1 && (name.length == 26 || name.length == 29) && page.values[`${name}_increase`]) {
const choiceSection = name.split("_")[1];
const increase = parseInt(page.values[`${name}_increase`]);
allAbilities[choiceSection] = allAbilities[choiceSection] || {};
allAbilities[choiceSection][value.toLowerCase()] = increase;
disableAbilities[choiceSection] = disableAbilities[choiceSection] || [];
disableAbilities[choiceSection].push(value);
}
});
} else {
_.each(page.values, function(value, name) {
if(name.search("ability") !== -1) {
var choiceSection = name.split("_")[0];
if(page.data[choiceSection] && page.data[choiceSection]["data-Ability Score Choice"]) {
var increase = 1;
if(typeof page.data[choiceSection]["data-Ability Score Choice"] == "string") {
increase = parseInt( _.last( page.data[choiceSection]["data-Ability Score Choice"].split("+") ) );
}
allAbilities[choiceSection] = allAbilities[choiceSection] || {};
allAbilities[choiceSection][value.toLowerCase()] = increase;
disableAbilities[choiceSection] = disableAbilities[choiceSection] || [];
disableAbilities[choiceSection].push(value);
}
}
});
_.each(page.data, function(pagedata, increaseSection) {
if(!usingTasha)
if(pagedata["data-Ability Score Increase"]) {
_.each(pagedata["data-Ability Score Increase"], function(amount, ability) {
allAbilities[increaseSection] = allAbilities[increaseSection] || {};
allAbilities[increaseSection][ability.toLowerCase()] = amount;
disableAbilities[increaseSection] = disableAbilities[increaseSection] || [];
disableAbilities[increaseSection].push(ability.toLowerCase());
});
}
//TODO: Investigate if additional hitpoits at first level could be calculated and interted at this point
//By Miguel
if(pagedata["data-HP per level"]) {
additionalHP += pagedata["data-HP per level"];
}
});
}
});
if(mancerdata["l1-race"] && mancerdata["l1-race"].values.race == "Rules:Races") {
_.each(abilityList, function(ability){
var custom = mancerdata["l1-race"].values["race_custom_" + ability.toLowerCase()] || false;
if(custom) {
allAbilities.race[ability.toLowerCase()] = parseInt(custom);
}
});
}
if(mancerdata["l1-race"] && mancerdata["l1-race"].values.subrace == "Rules:Races") {
_.each(abilityList, function(ability){
var custom = mancerdata["l1-race"].values["subrace_custom_" + ability.toLowerCase()] || false;
if(custom) {
allAbilities.subrace[ability.toLowerCase()] = parseInt(custom);
}
});
}
var abilityTotals = {};
_.each(allAbilities, function(abilities) {
_.each(abilities, function(amount, ability) {
abilityTotals[ability] = abilityTotals[ability] || {bonus: 0};
abilityTotals[ability].bonus += parseInt(amount);
});
});
_.each(abilityList, function(upperAbility) {
var ability = upperAbility.toLowerCase();
abilityTotals[ability] = abilityTotals[ability] || {bonus: 0, mod: 0};
if(mancerdata["l1-abilities"] && mancerdata["l1-abilities"].values[ability]) {
abilityTotals[ability].base = parseInt( mancerdata["l1-abilities"].values[ability].split("~")[0] );
} else {
abilityTotals[ability].base = 0;
}
abilityTotals[ability].total = abilityTotals[ability].bonus + abilityTotals[ability].base;
abilityTotals[ability].mod = Math.floor((abilityTotals[ability].total - 10)/2);
update[ability + "_total"] = abilityTotals[ability].total == 0 ? "-" : abilityTotals[ability].total;
});
allAbilities.totals = abilityTotals;
if(mancerdata["l1-class"] && (mancerdata["l1-class"].data.class || mancerdata["l1-class"].values["custom_hit_die"])) {
var basehp = mancerdata["l1-class"].data.class ? mancerdata["l1-class"].data.class["Hit Die"] : mancerdata["l1-class"].values["custom_hit_die"];
var conmod = abilityTotals.constitution.base > 0 ? abilityTotals.constitution.mod : 0;
//Calculating additional hitpoints at first level from things like Draconic Bloodline ad Hill Dwarf
//By Miguel
let additionalHitPointsFromClassAndRaceAtFirstLevel = getAdditionalHitPointsFromClassAndRaceAtFirstLevel(getRelevantBlobs(mancerdata, '1', 'l1'));
allAbilities.hp = parseInt(basehp.replace("d", "")) + additionalHitPointsFromClassAndRaceAtFirstLevel + additionalHP + conmod;
update["hit_points"] = allAbilities.hp;
}
if(!data) {
let tashaDisabled = [];
_.each(disableAbilities, function(disable, disablesection) {
disableCharmancerOptions(disablesection + "_ability_choice1", disable);
disableCharmancerOptions(disablesection + "_ability_choice2", disable);
tashaDisabled = tashaDisabled.concat(disable);
});
if(isTashaEnabled()) {
for(let i=1; i<=6; i++) {
disableCharmancerOptions(`tasha_race_ability_choice${i}`, tashaDisabled);
disableCharmancerOptions(`tasha_subrace_ability_choice${i}`, tashaDisabled);
}
}
setCharmancerText(update);
showOptionalAttributeFields();
setAttrs(toSet);
}
return allAbilities;
};
var getProficiencies = function(data, currentSlide, blobs) {
//Disables taken proficiency choices, returns proficiency info
var auto = {};
var allProficiencies = {"Weapon": [], "Armor": [], "Skill": [], "Tool": [], "Language": [], "Expertise": []};
var toSet = {};
var mancerdata = data || getCharmancerData();
var thismancer = currentSlide && currentSlide != "finish" ? currentSlide.split("-")[0] : "l1";
if(!blobs) {
blobs = thismancer == "l1" ? blobs = getRelevantBlobs(mancerdata, "1", "l1") : blobs = getAllLpBlobs(data, true);
}
if(thismancer !== "l1") allProficiencies = data["lp-welcome"].values["previous_proficiencies"] ? JSON.parse(data["lp-welcome"].values["previous_proficiencies"]) : allProficiencies;
currentSlide = currentSlide == "lp-finish" ? "finish" : currentSlide;
//For this first part, we're only concerned with choices that have already been made
//Get all of the "automatic" proficiencies
_.each(blobs.sorted, function(blobarray, section) {
_.each(blobarray, function(blob) {
_.each(proficiencyList, function(prof) {
if(blob[prof + " Proficiency"]) {
var json = JSON.parse(blob[prof + " Proficiency"]);
if(json.Proficiencies) {
auto[section] = auto[section] ? auto[section].concat(json.Proficiencies) : json.Proficiencies;
allProficiencies[prof] = allProficiencies[prof].concat(json.Proficiencies);
}
}
});
if(blob.Expertise) {
var json = JSON.parse(blob.Expertise);
if(json.Proficiencies) {
allProficiencies.Expertise = allProficiencies.Expertise.concat(json.Proficiencies);
}
}
});
});
//Gather all of the chosen proficiencies
_.each(mancerdata, function(slide, slidename) {
if(slidename.split("-")[0] == thismancer) {
_.each(proficiencyList, function(prof) {
_.each(slide.values, function(value, name) {
if(name.split("_")[3] == prof.toLowerCase() && name.split("_")[4] == "choice") {
if(value && value != "custom" && value.includes(':')) allProficiencies[prof].push(value.split(":")[1]);
}
});
});
//Get a list of chosen expertise
_.each(slide.values, function(value, name) {
if(name.includes("expertise_choice")) {
allProficiencies.Expertise.push(value.split(":")[1]);
}
});
}
});
//Gather proficiencies from custom choices
_.each(mancerdata, function(slide, slidename) {
if(slidename.split("-")[0] == thismancer) {
_.each(slide.values, function(value, name) {
if(name.substr(-18) == "proficiency_choice") {
if(value != "custom") allProficiencies[slide.values[name.replace("choice", "type")]].push(value.split(":")[1]);
}
});
}
});
//If the expertise choice is from the "known" list, make sure the choice is still available
//Reset to "" if not available. Don't do this if we're applying changes
if(currentSlide != "finish") {
_.each(mancerdata, function(slide, slidename) {
if(slidename.split("-")[0] == thismancer) {
_.each(slide.values, function(value, name) {
if(name.substr(-16) == "expertise_choice" && slide.values[name.replace("choice", "info")]) {
if(!(allProficiencies.Skill.includes(value.split(":")[1]) || allProficiencies.Tool.includes(value.split(":")[1]))) {
toSet[name] = "";
}
}
});
}
});
setAttrs(toSet);
}
if(currentSlide && currentSlide != "finish") {
//Now we need to know all of the selects, even if a choice hasn't been made
//Getting a list of all the relevant selects
var repsecs = {"Weapon": [], "Armor": [], "Skill": [], "Tool": [], "Language": []};
var repexp = [];
_.each(mancerdata[currentSlide].repeating, function(id) {
_.each(proficiencyList, function(prof) {
if(_.last(id.split("_")) == prof.toLowerCase()) repsecs[prof].push(id);
});
if(_.last(id.split("_")) == "expertise") repexp.push(id);
if(_.last(id.split("_")) == "proficiency") {
if (mancerdata[currentSlide].values[id + "_type"]) repsecs[mancerdata[currentSlide].values[id + "_type"]].push(id);
}
})
//Disable already chosen proficiencies
_.each(proficiencyList, function(prof) {
_.each(repsecs[prof], function(id) {
disableCharmancerOptions(id + "_choice", allProficiencies[prof], {category: "Proficiencies"});
});
});
//Disable already chosen expertise, rebuild options if choice is from "known" list
_.each(repexp, function(id) {
if(mancerdata[currentSlide].values[id + "_info"]) {
var choices = allProficiencies.Skill;
var options = JSON.parse(mancerdata[currentSlide].values[id + "_info"]);
var settings = {category: "Proficiencies", disable: allProficiencies.Expertise, silent: true};
options.shift();
settings.add = options;
setCharmancerOptions(id + "_choice", choices, settings);
} else {
disableCharmancerOptions(id + "_choice", allProficiencies.Expertise, {category: "Proficiencies"});
}
});
};
_.each(allProficiencies, function(section, name) {
allProficiencies[name] = _.without(section, "");
});
return({auto: auto, all: allProficiencies});
};
var handleAbilities = function(data, section, usingTasha) {
usingTasha = usingTasha || false;
var showList = [];
if(usingTasha) {
let total = [];
if(data["data-Ability Score Increase"]) {
const increase = JSON.parse(data["data-Ability Score Increase"]);
Object.keys(increase).forEach(attr => {
total.push(parseInt(increase[attr]));
});
}
if(data["data-Ability Score Choice"]) {
const attrs = parseInt(data["data-Ability Score Choice"][0]);
const bonus = parseInt(data["data-Ability Score Choice"][2]);
for(let i=0; i<attrs; i++) {
total.push(bonus);
}
}
if(total.length > 0) {
showList.push(section + "_abilities");
showList.push(`tasha_${section}_enabled`);
let update = {};
for(let i=1; i<=total.length; i++) {
showList.push(`tasha_${section}_ability_choice${i}`);
update[`tasha_${section}_ability_choice${i}_increase`] = total[i-1];
}
setAttrs(update);
}
} else {
if(data["data-Ability Score Increase"]) {
showList.push(section + "_abilities");
showList.push(`tasha_${section}_disabled`);
}
if(data["data-Ability Score Choice"]) {
showList.push(section + "_abilities");
showList.push(`tasha_${section}_disabled`);
showList.push(section + "_ability_choice1");
if(data["data-Ability Score Choice"].split("+")[0] == "2") {
showList.push(section + "_ability_choice2");
}
};
}
return showList;
};
var knownSpells = function(data) {
var mancerdata = data ? data : getCharmancerData();
var allSpells = {
race: false,
class: false,
known: [],
all: [],
errors: {class: [], race: []}
};
var stats = recalcData(data); //since this can get called in the finish step, make sure it doesn't call setAttrs()
var racename = getName("race", mancerdata, true);
var subracename = getName("subrace", mancerdata, true);
var classname = getName("class", mancerdata, true);
var subclassname = getName("subclass", mancerdata, true);
var classAbility = mancerdata["l1-class"] && mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["Spellcasting Ability"] ? mancerdata["l1-class"].data.class["Spellcasting Ability"] : "";
var expandedList = {};
var additionalList = {};
var blobs = getRelevantBlobs(mancerdata, "1", "l1");
//First look through all Blobs for any blob.Powers
_.each(blobs.all, function(blob) {
if(blob.Powers) {
var spells = JSON.parse(blob.Powers);
//Examine each spell to determine if it is "Extended List". "Extended List" adds to the classes spell list.
//Ravnica Guilds backgrounds such as Dimir Operative are examples of this
_.each(spells, function(spell) {
if(spell["Expanded List"]) {
expandedList[spell.Level] = expandedList[spell.Level] ? expandedList[spell.Level].concat(spell["Expanded List"]) : spell["Expanded List"];
}
});
}
});
//Look through blobs.sorted.
_.each(blobs.sorted, function(sectionblobs, section) {
//Subclass needs to be changed to class.
var parentsection = section.replace("sub", "");
additionalList[parentsection] = additionalList[parentsection] || []
//Examine eaach blob for "Additional Spell List"
_.each(sectionblobs, function(blob) {
if(blob["Additional Spell List"]) {
additionalList[parentsection].push(blob["Additional Spell List"]);
}
});
});
//Process spell data from blobs
_.each(blobs.sorted, function(sectionblobs, section) {
var parentsection = section.replace("sub", "");
_.each(sectionblobs, function(blob) {
//Looks through the blobs for Spells attribute
//class.Powers contains the information for how many spells are choosen at each level & Prepared spells to be selected based on ability modifer + 1
//[subclass, background, race}.Powers will contain KNOWN, CHOSEN, or EXPANDED LIST for extra spells granted by these sections
if(blob.Powers) {
var spells = JSON.parse(blob.Powers);
allSpells[parentsection] = allSpells[parentsection] || {known: [], choices: []}
_.each(spells, function(spell) {
var numSpells = 0;
expandedList[spell.Level] = expandedList[spell.Level] || [];
//class.Powers will contain Prepared and Choose.
//These are used to populate the number of selects needed for each spell lists on the Spells slide
if(spell.Prepared) {
numSpells = Math.max(stats.totals[spell.Prepared.split("+")[0].toLowerCase()].mod, 0) + parseInt(spell.Prepared.split("+")[1]);
}
if(spell.Choose) {
numSpells = parseInt(spell.Choose);
}
//If Spells are to be Chosen or Prepared add them to a class list, expand the list, and set the Ability modifier & Level
if(numSpells > 0) {
_.times(numSpells, function(n) {
var thisspell = {Level: parseInt(spell.Level)};
thisspell.List = spell.List ? spell.List : classname;
thisspell.AddList = additionalList[parentsection];
thisspell.Ability = spell.Ability ? spell.Ability : classAbility;
if(parentsection == "class") thisspell["Expanded List"] = expandedList[spell.Level];
allSpells[parentsection].choices.push(thisspell);
});
}
//Add any spells that are already known from sections such as Forge Domain Cleric starts with identify & searing smite
_.each(spell.Known, function(known) {
var thisspell = {Name: known, Level: parseInt(spell.Level)};
thisspell.Ability = spell.Ability ? spell.Ability : classAbility;
thisspell.Source = parentsection;
allSpells[parentsection].known.push(thisspell);
allSpells.known.push(known);
allSpells.all.push(thisspell);
});
});
}
});
});
//Collect custom race/subrace spells
if(mancerdata["l1-race"] && mancerdata["l1-race"].values.custom_race_spell_ability) {
var raceAbility = mancerdata["l1-race"].values.custom_race_spell_ability;
var numSpells = mancerdata["l1-race"].values.custom_race_spell_number;
var spellList = mancerdata["l1-race"].values.custom_race_spell_list;
if(spellList) {
allSpells.race = allSpells.race || {known: [], choices: []}
for(var x=1; x<=numSpells; x++) {
var thisSpell = {
Ability: raceAbility,
Level: 0,
List: spellList
};
allSpells.race.choices.push(thisSpell);
}
} else {
allSpells.errors.race.push("custom_race_spell_list");
}
}
//Collect custom class spells
if(mancerdata["l1-class"] && mancerdata["l1-class"].values.custom_class_spell_ability) {
var customAbility = mancerdata["l1-class"].values.custom_class_spell_ability;
var customList = mancerdata["l1-class"].values.custom_class_spell_list;
var customSpells = {"0": mancerdata["l1-class"].values.custom_class_cantrip_number, "1": mancerdata["l1-class"].values.custom_class_spell_number};
if(customList && (customSpells["0"] > 0 || customSpells["1"] > 0)) {
allSpells.class = allSpells.class || {known: [], choices: []}
_.each(customSpells, function(number, level) {
for(var x=1; x<=number; x++) {
var thisSpell = {
Ability: customAbility,
Level: level,
List: customList
};
allSpells.class.choices.push(thisSpell);
}
});
} else {
allSpells.errors.class.push("custom_class_spell_list");
allSpells.errors.class.push("custom_class_spell_number");
}
}
//Collect custom subclass spells
if(mancerdata["l1-class"] && mancerdata["l1-class"].values.subclass == "Rules:Classes") {
var customSpells = {"0": mancerdata["l1-class"].values.custom_subclass_cantrip_number, "1": mancerdata["l1-class"].values.custom_subclass_spell_number};
if(customSpells["0"] > 0 || customSpells["1"] > 0) {
allSpells.class = allSpells.class || {known: [], choices: []}
_.each(customSpells, function(number, level) {
var customList = classname.toLowerCase();
if(level == "0" && mancerdata["l1-class"].values.custom_subclass_cantrip_list) customList = mancerdata["l1-class"].values.custom_subclass_cantrip_list;
if(level == "1" && mancerdata["l1-class"].values.custom_subclass_spell_list) customList = mancerdata["l1-class"].values.custom_subclass_spell_list;
for(var x=1; x<=number; x++) {
var thisSpell = {
Ability: classAbility,
Level: level,
List: customList
};
allSpells.class.choices.push(thisSpell);
}
});
}
}
//Collect data from choices
if(mancerdata["l1-spells"]) {
_.each(mancerdata["l1-spells"].repeating, function(id) {
if(mancerdata["l1-spells"].values[id + "_choice"]) {
var thisspell = {Name: mancerdata["l1-spells"].values[id + "_choice"].substring(7)};
thisspell.Ability = mancerdata["l1-spells"].values[id + "_info"] ? mancerdata["l1-spells"].values[id + "_info"] : classAbility;
if(mancerdata["l1-spells"].values[id + "_custom"]) thisspell.Source = mancerdata["l1-spells"].values[id + "_custom"];
allSpells.known.push(thisspell.Name);
allSpells.all.push(thisspell);
};
});
}
return allSpells;
};
var cleanEquipment = function(equipment) {
var current_string = "(";
var hasDouble = false;
var firstItem = true;
_.each(equipment, function(item) {
if (item.search("~DBL") != -1) {
hasDouble = true;
item.replace("~DBL","");
}
item = item.replace(/"Item Type":(.|)Weapon.*\b/g, "Any Weapon");
item = item.replace(/Subtype:(.|)Martial.*\b("|)/g, "Any Martial Weapon");
item = item.replace(/Subtype:(.|)Simple.*\b("|)/g, "Any Simple Weapon");
item = item.replace(/Subtype:(.|)Artisan's Tools.*\b("|)/g, "A Set of Artisan's Tools");
item = item.replace(/Subtype:(.|)Gaming Set.*\b("|)/g, "A Gaming Set");
item = item.replace(/Subtype:(.|)Musical Instrument.*\b("|)/g, "A Musical Instrument");
if (!firstItem) current_string += " or ";
current_string += item;
firstItem = false;
});
current_string += ")";
if (hasDouble) {
current_string = "two of " + current_string;
}
return current_string.replace(/,/g, ", ");
};
const removeExpansionInfo = function(text) {
if(!text) return "";
return text.replace(/\??expansion\=([0-9]+)?/gi, "");
};
var removeDuplicatedPageData = function(data) {
if(!Array.isArray(data)) return data;
const getPageName = function(item) {
let category = "";
if("data" in item && "Category" in item.data) category += item.data["Category"] + ": ";
return category+item.name;
}
let seen = {};
return data.filter(function(item) {
let pageName = getPageName(item);
return seen.hasOwnProperty(pageName) ? false : (seen[pageName] = true);
})
};
var getName = function(request, data, custom) {
data = data || getCharmancerData();
var section = request.replace("sub", "");
var result = "";
var customString = custom ? "custom" : "";
if( data["l1-" + section] && data["l1-" + section].values[request] ) {
result = data["l1-" + section].values[request + "_name"] || data["l1-" + section].values[request];
}
result = result.split(":")[0] == "Rules" || result.split(":")[0] == "CategoryIndex" ? customString : result;
//Removing expansion name from result
result = removeExpansionInfo(result);
return _.last(result.split(":"));
};
var getGainedSpells = function() {
let gainedSpells = [];
const data = getCharmancerData();
if("lp-spells" in data && "values" in data["lp-spells"]) {
Object.keys(data["lp-spells"].values).forEach(key => {
let found = false;
if(key.indexOf("_checked") === -1) return;
let spellNameKey = key.replace("_checked", "_name");
let spellName = data["lp-spells"].values[spellNameKey];
if(data["lp-welcome"].values.spellinfo) {
let previousSpells = JSON.parse(data["lp-welcome"].values.spellinfo);
Object.keys(previousSpells).forEach(spell => {
if(previousSpells[spell].spellname === spellName) found = true;
});
}
if(!found) gainedSpells.push(spellName);
});
}
return gainedSpells;
};
var getGainedFeatures = function() {
const data = getCharmancerData();
if(!"lp-levels" in data) return;
let gainedFeatures = [];
for(let charclass=1; charclass<=4; charclass++) {
let levelsGained = data["lp-levels"].values["class"+ charclass +"_addlevel"] || 0;
if(levelsGained === 0) continue; //No leves gained in this class, just skip to the next one.
//Now lets get the features got from each class at LP;
levelsGained = parseInt(levelsGained);
let currentLevel = parseInt(data["lp-levels"].values["class"+ charclass +"_currentlevel"]);
Object.keys(data["lp-levels"].data["class"+charclass].blobs).forEach(feature => {
let featureLevel = parseInt(data["lp-levels"].data["class"+charclass].blobs[feature]["Level"]);
if(featureLevel > currentLevel && featureLevel <= (currentLevel+levelsGained)) {
let sanitizedFeatureName = feature.replace(/\(.+\)/g,"");
sanitizedFeatureName = sanitizedFeatureName.replace(/ - .+/g,"").trim();
if("Group" in data["lp-levels"].data["class"+charclass].blobs[feature]) return;
if("Choice" in data["lp-levels"].data["class"+charclass].blobs[feature]) {
Object.keys(data["lp-choices"].values).forEach(info => {
if(data["lp-choices"].values[info] === feature) {
let choice = info.replace("_info", "_choice");
if(choice in data["lp-choices"].values) {
let choiceName = data["lp-choices"].values[choice].replace("Blob:", "");
if(gainedFeatures.indexOf(choiceName) === -1) gainedFeatures.push(choiceName);
}
}
});
} else {
if(gainedFeatures.indexOf(sanitizedFeatureName) === -1) gainedFeatures.push(sanitizedFeatureName);
}
}
});
}
return gainedFeatures;
};
var filterBlobs = function(blobs, filters) {
var remove = filters.multiclass ? "no" : "yes";
var results = {};
delete filters.multiclass;
delete filters.slide;
_.each(blobs, function(blob, name) {
var match = true;
if(blob.Group && !filters.Group && !filters.name) match = false;
_.each(filters, function(v, k) {
if(k == "name") {
if(name != v) match = false;
} else if(v[0] === "<" && !isNaN(parseInt(v.substring(1)))) {
let blobval = isNaN(parseInt(blob[k])) ? 0 : parseInt(blob[k]);
if(blobval > parseInt(v.substring(1))) match = false;
} else {
if(blob[k] != v) match = false;
}
});
if(match && name.split("(")[0].toLowerCase() != "spell slots") results[name] = blob;
});
_.each(results, function(blob, name) {
if(blob.Multiclass == remove) {
delete results[name];
}
});
return results;
};
var handleBlobs = function(blobs, options) {
//Old parameters: (blobs, filters, section, element, thisblob)
//Function to get blob parameter for Spell Pickers like Magical Secrets
//By Miguel
const getBlobDescription = function(blob) {
if("Description" in blob) {
return blob.Description;
}
else if("Traits" in blob) {
traits = JSON.parse(blob.Traits)[0];
if("Desc" in traits) return traits.Desc;
}
return "";
}
const handleProficiencies = function(data, subsection) {
if(!data) {
return;
}
subsection = subsection ? subsection : element
_.each(proficiencyList, function(prof) {
if(data[prof + " Proficiency"]) {
addRepeatingSection(subsection, "row", function(rowid) {
var json = JSON.parse(data[prof + " Proficiency"]);
let extraChoices = 0;
if(!json.Hidden) {
if(prof === "Skill" && options.section && options.section === "background") {
let allAutoSkills = [];
Object.keys(profdata.auto).forEach(section => {
if(options.section && section !== options.section) allAutoSkills = allAutoSkills.concat(profdata.auto[section]);
});
const duplicatedSkills = json.Proficiencies.filter(skill => { return allAutoSkills.indexOf(skill) > -1; });
json.Proficiencies = json.Proficiencies.filter(skill => { return duplicatedSkills.indexOf(skill) === -1; });
extraChoices = duplicatedSkills.length;
}
var repupdate = {};
repupdate[rowid + " label span"] = json.Title ? json.Title : getTranslationByKey(prof.toLowerCase() + "-proficiencies");
if(json.Desc) {
repupdate[rowid + " label p"] = json.Desc;
if(json.Proficiencies) {
repupdate[rowid + " label p"] += "<br>" + json.Proficiencies.join(", ");
}
} else if(json.Proficiencies) {
repupdate[rowid + " label p"] = json.Proficiencies.join(", ");
}
setCharmancerText(repupdate);
}
_.each(json.Choice, function(v) {
addRepeatingSection(rowid + " label", "choose", section + "_" + prof.toLowerCase(), function(id) {
var choices = "";
var settings = {category: "Proficiencies", disable: profdata.all[prof]};
if(prof == "Language") {
var customupdate = {};
customupdate[id + " select"] = '<option value="" data-i18n="choose"></option><option class="custom" value="custom" data-i18n="custom"></option>';
setCharmancerText(customupdate);
}
if(Array.isArray(v)) {
if(v[0].split(":").length > 1) {
choices = "Category:Proficiencies \"Type:" + prof + "\" " + v.shift();
settings.add = v;
} else if (v[0] == "all") {
v.shift();
choices = "Category:Proficiencies \"Type:" + prof + "\"";
settings.add = v;
} else {
choices = v;
}
} else {
choices = "Category:Proficiencies \"Type:" + prof + "\"";
if(v != "all" && v != "any") {
choices += " " + v;
}
}
setCharmancerOptions(id + "_choice", choices, settings);
});
});
for(let i=0; i<extraChoices; i++) {
addRepeatingSection(rowid + " label", "choose", section + "_" + prof.toLowerCase(), function(id) {
var choices = "";
var settings = {category: "Proficiencies", disable: profdata.all[prof]};
choices = "Category:Proficiencies \"Type:Skill\"";
setCharmancerOptions(id + "_choice", choices, settings);
});
}
});
}
});
if(data.Expertise) {
addRepeatingSection(subsection, "row", function(rowid) {
var json = JSON.parse(data.Expertise);
if(json.Title) {
var repupdate = {};
repupdate[rowid + " label span"] = json.Title;
setCharmancerText(repupdate);
}
_.each(json.Choice, function(v) {
addRepeatingSection(rowid + " label", "choose", section + "_expertise", function(id) {
var choices = "";
var settings = {category: "Proficiencies", disable: profdata.all.Expertise};
if(v[0].split(":").length > 1) {
choices = "Category:Proficiencies \"Type:" + prof + "\" " + v.shift();
settings.add = v;
} else if (v[0] == "KNOWN") {
var info = {};
info[id + "_info"] = JSON.stringify(v);
setAttrs(info);
v.shift();
choices = profdata.all.Skill;
settings.add = v;
} else {
choices = v;
}
setCharmancerOptions(id + "_choice", choices, settings);
});
});
});
}
};
const handleTraits = function(blob, subsection, name) {
var traits = JSON.parse(blob.Traits);
subsection = subsection ? subsection : element;
_.each(traits, function(trait) {
if(trait["Input Spells"]) {
addRepeatingSection(subsection, "utilityrow", function(rowid) {
let repupdate = {};
let set = {};
repupdate[`${rowid} label span .sheet-title`] = trait.Name.split("{{")[0];
if(!trait.Hide) repupdate[`${rowid} label p`] = trait.Desc;
repupdate[`${rowid} button`] = trait["Input Spells"].ButtonText;
set[`${rowid}_info`] = JSON.stringify(trait["Input Spells"]);
set[`${rowid}_type`] = "trait";
set[`${rowid}_blob`] = name;
set[`${rowid}_parent`] = options.parent;
set[`${rowid}_title`] = trait.Name;
set[`${rowid}_desc`] = trait.Desc;
setCharmancerText(repupdate);
setAttrs(set);
});
} else if(!trait.Hide) {
addRepeatingSection(subsection, "row", function(rowid) {
let repupdate = {};
if(trait.Input) {
//Fixing custom data in inputs not being remembered when switching tabs (UC809)
//By Miguel
const data = getCharmancerData();
//The function below looks for valyes through all Mancer data that match a input rowid:
const getPreviousInputValue = function(data, rowid) {
let parsedId = rowid.match(/-.+_/g)[0];
for(let attribute in data) {
if(!("values" in data[attribute])) continue;
for (let key in data[attribute].values){
if(data[attribute].values.hasOwnProperty(key) && key.indexOf("_input") > -1 && key.indexOf(parsedId) > -1) {
return data[attribute].values[key];
}
}
}
return "";
}
const previousValue = getPreviousInputValue(data, rowid);
repupdate[`${rowid} label span`] = `<input type="text" name="comp_${rowid}_trait_input" value="${previousValue}">`;
repupdate[`${rowid} label span`] += `<input type="hidden" name="comp_${rowid}_trait_name" value="${(trait.Name ? trait.Name : "")}">`;
repupdate[`${rowid} label span`] += `<input type="hidden" name="comp_${rowid}_trait_desc" value="${(trait.Desc ? trait.Desc : "")}">`;
repupdate[`${rowid} label span`] += `<input type="hidden" name="comp_${rowid}_trait_section" value="${section}">`;
} else {
repupdate[`${rowid} label span`] = trait.Name;
repupdate[`${rowid} label p`] = blob.Prerequisite ? "<p class=\"prereq\"><span data-i18n=\"prerequisite:\"></span>" + blob.Prerequisite + "</p>" : "";
//Fixing undefined when selecting Ranger Favored Enemy and Land (UC809)
//By Miguel
repupdate[`${rowid} label p`] += (trait.Desc ? trait.Desc : "");
}
setCharmancerText(repupdate);
handleProficiencies(blob, rowid);
});
};
});
};
const mancerdata = getCharmancerData();
let filters = options.filters || {};
let section = options.section || undefined;
let thisblob = options.thisblob || undefined;
let element = options.element ? options.element : section + "_holder";
let sorted = {swaps: {}, choices: {}, traits: {}, other: {}, spells: {}};
let profdata = getProficiencies(mancerdata, options.slide);
let filtered = {};
if(thisblob) {
filtered[thisblob] = blobs[thisblob];
} else {
filtered = filterBlobs(blobs, filters);
}
_.each(filtered, function(blob, name) {
if(name.split(" ")[0] == "Proficiencies") {
sorted.proficiencies = blob;
} else if (blob["Pick Spells"]) {
sorted.spells[name] = blob;
} else if(blob.Swap) {
sorted.swaps[name] = blob;
} else if(blob.Choice) {
sorted.choices[name] = blob;
} else if(blob.Traits) {
sorted.traits[name] = blob;
} else {
sorted.other[name] = blob;
}
});
handleProficiencies(sorted.proficiencies);
_.each(sorted.swaps, function(blob, name) {
addRepeatingSection(element, "row", function(rowid) {
var title = blob.Title ? blob.Title : name;
var choice = blob.Change;
var settings = {};
let choicenum = blob["Choice Number"] ? parseInt(blob["Choice Number"]) : 1;
const getSwapable = function() {
let swapable = [];
if(!SheetUtils.checkPath(mancerdata, "['lp-welcome']['values']['previous_repeating']")) {
return swapable;
}
const previousRepeating = JSON.parse(mancerdata['lp-welcome']['values']['previous_repeating']);
if(!previousRepeating['traits']) return swapable;
previousRepeating['traits'].forEach(trait => {
const blobtype = blob.Swap.split(":")[1].replace(/s$/gi,'');
if(trait.name.indexOf(`${blobtype}:`) > -1) swapable.push(trait);
});
return swapable;
}
const swapable = getSwapable();
if(blob.Swap.split(":")[0] == "Blob") {
choice = Object.keys(filterBlobs(blobs, {Group: blob.Swap.split(":")[1], Level: ("<" + (options.maxlevel || blob.Level))})).sort();
settings.category = "Blob";
}
var repupdate = {};
repupdate[rowid + " label span"] = title;
if(blob.Description) {
repupdate[rowid + " label p"] = blob.Description;
}
setCharmancerText(repupdate);
if(section.indexOf("-") === -1) {
let match = /[0-9]+$/.exec(section);
if(match) {
section = [section.slice(0, match.index), "-", section.slice(match.index)].join('');
section += "--" + blob.Level;
}
}
for(let x=1; x<=choicenum; x++) {
addRepeatingSection(rowid + " label", "swap", section + "_feature", function(id) {
const swapChoices = swapable.map(entry => { return entry.name.split(':')[1].trim(); });
const category = blob.Swap.split(":")[1].replace(/s$/gi,'');
setCharmancerOptions(id + "_swap", swapChoices, {category: category}, function() {
var info = {};
info[id + "_info"] = title;
setAttrs(info);
settings.disable = swapChoices;
setCharmancerOptions(id + "_for", choice, settings, function() {
if(mancerdata[options.slide].values[id + "_for"] && mancerdata[options.slide].values[id + "_for"].split(":")[0] == "Blob") {
handleBlobs(blobs, {
filters: {name: mancerdata[options.slide].values[id + "_for"].split(":")[1]},
section: section,
element: id + " span",
slide: options.slide,
parent: options.parent
});
}
});
});
});
}
handleProficiencies(blob, rowid);
});
});
_.each(sorted.choices, function(blob, name) {
addRepeatingSection(element, "row", function(rowid) {
var title = blob.Title ? blob.Title : name;
var choice = blob.Choice;
var settings = {};
let choicenum = blob["Choice Number"] ? parseInt(blob["Choice Number"]) : 1;
if(blob.Choice.split(":")[0] == "Blob") {
choice = Object.keys(filterBlobs(blobs, {Group: blob.Choice.split(":")[1], Level: ("<" + (options.maxlevel || blob.Level))})).sort();
settings.category = "Blob";
}
var repupdate = {};
repupdate[rowid + " label span"] = title;
if(blob.Description) {
repupdate[rowid + " label p"] = blob.Description;
}
setCharmancerText(repupdate);
if(section.indexOf("-") === -1) {
let match = /[0-9]+$/.exec(section);
if(match) {
section = [section.slice(0, match.index), "-", section.slice(match.index)].join('');
section += "--" + blob.Level;
}
}
for(let x=1; x<=choicenum; x++) {
addRepeatingSection(rowid + " label", "choose", section + "_feature", function(id) {
var info = {};
info[id + "_info"] = title;
setAttrs(info);
setCharmancerOptions(id + "_choice", choice, settings, function() {
if(mancerdata[options.slide].values[id + "_choice"] && mancerdata[options.slide].values[id + "_choice"].split(":")[0] == "Blob") {
handleBlobs(blobs, {
filters: {name: mancerdata[options.slide].values[id + "_choice"].split(":")[1]},
section: section,
element: id + " span",
slide: options.slide,
parent: options.parent
});
}
});
});
}
handleProficiencies(blob, rowid);
});
});
_.each(sorted.spells, function(blob, name) {
addRepeatingSection(element, "row", function(rowid) {
let title = blob.Title ? blob.Title : name;
let spells = JSON.parse(blob["Pick Spells"]);
let settings = {};
let repupdate = {};
repupdate[rowid + ">label>span"] = title;
//This used to check for blob.Description which does not exist for Spell Pickers
//In such case the description is located at blob.Traits.Desc
//By Miguel
let description = getBlobDescription(blob);
if(description.length > 0) {
repupdate[rowid + ">label>p"] = description;
}
_.each(spells, function(spell) {
addRepeatingSection(rowid, "utilityrow", function(rowid) {
let repupdate = {};
let set = {};
repupdate[`${rowid} button`] = spell.ButtonText;
set[`${rowid}_info`] = JSON.stringify(spell);
set[`${rowid}_type`] = "pick";
set[`${rowid}_parent`] = options.parent;
set[`${rowid}_blob`] = name;
setCharmancerText(repupdate);
setAttrs(set);
});
})
setCharmancerText(repupdate);
handleProficiencies(blob, rowid);
});
});
_.each(sorted.other, function(blob, name) {
if(blob.Title || blob.Description) {
addRepeatingSection(element, "row", function(rowid) {
var title = blob.Title ? blob.Title : name;
var repupdate = {};
repupdate[rowid + " label span"] = "" + title;
repupdate[`${rowid} label p`] = blob.Prerequisite ? "<p class=\"prereq\">" + blob.Prerequisite + "</p>" : "";
if(blob.Description) repupdate[rowid + " label p"] += blob.Description;
setCharmancerText(repupdate);
handleProficiencies(blob, rowid);
});
} else {
handleProficiencies(blob);
}
});
_.each(sorted.traits, function(blob, name) {
var traitsObj = JSON.parse(blob.Traits);
var title = blob.Title ? blob.Title : name;
if(blob.Description || traitsObj.length > 1) {
addRepeatingSection(element, "row", function(rowid) {
if(blob.Description || blob.Title) {
var repupdate = {};
repupdate[rowid + " label span"] = "" + title;
if(blob.Description) repupdate[rowid + " label p"] = "" + blob.Description;
setCharmancerText(repupdate);
}
handleTraits(blob, rowid, name);
handleProficiencies(blob, rowid);
});
} else {
handleTraits(blob, undefined, name);
}
});
};
var addCustomSections = function(section) {
var lower = section.toLowerCase();
var page = "l1-" + lower.replace("sub", "");
var mancerdata = getCharmancerData()[page];
var repids = [];
var total = 0;
var current = 0;
var traits = [];
var profs = [];
_.each(mancerdata.repeating, function(repid) {
if(_.last(repid.split("_")) == "trait") {
if(mancerdata.values[repid + "_name"] || mancerdata.values[repid + "_desc"]) {
var thistrait = {};
thistrait.name = mancerdata.values[repid + "_name"] ? mancerdata.values[repid + "_name"] : "";
thistrait.desc = mancerdata.values[repid + "_desc"] ? mancerdata.values[repid + "_desc"] : "";
traits.push(thistrait);
total++;
}
}
if(_.last(repid.split("_")) == "proficiency") {
if(mancerdata.values[repid + "_type"]) {
var thisprof = {};
thisprof.type = mancerdata.values[repid + "_type"];
thisprof.choice = mancerdata.values[repid + "_choice"] ? mancerdata.values[repid + "_choice"] : "";
profs.push(thisprof);
total++;
}
}
});
if(traits.length == 0) {
traits.push({name: "", desc: ""});
total++;
}
if(profs.length == 0) {
profs.push({type: "", choice: ""});
total ++;
}
addRepeatingSection(lower + "_holder", "row", "customrow", function(rowid) {
var toset = {};
toset[rowid + " label span"] = "Proficiencies";
repids.push(rowid);
setCharmancerText(toset);
_.each(profs, function(prof) {
addRepeatingSection(rowid, "custom-proficiency", "custom_" + lower + "_proficiency", function(id) {
var toset = {};
if(prof.type != "") toset[id + "_type"] = prof.type;
if(prof.choice != "") toset[id + "_choice"] = prof.choice;
setAttrs(toset);
current++;
repids.push(id);
if(current >= total) clearRepeating(repids, page, "customrow");
});
});
});
addRepeatingSection(lower + "_holder", "row", "customrow", function(rowid) {
var toset = {};
toset[rowid + " label span"] = "Custom " + section + " Features";
repids.push(rowid);
setCharmancerText(toset);
_.each(traits, function(trait) {
addRepeatingSection(rowid, "custom-trait", "custom_" + lower + "_trait", function(id) {
var toset = {};
if(trait.name != "") toset[id + "_name"] = trait.name;
if(trait.desc != "") toset[id + "_desc"] = trait.desc;
//update[id + " span"] = trait.name;
setAttrs(toset);
current++;
repids.push(id);
if(current >= total) clearRepeating(repids, page, "customrow");
});
});
});
}
var clearRepeating = function(repids, page, match) {
//This function removes all repeating sections that aren't in the repids array (except for the topbar).
//The optional third argument will only remove certain types of repeating sections
var mancerdata = getCharmancerData();
_.each(mancerdata[page].repeating, function(repid) {
if(_.last(repid.split("_")) != "topbar" && !repids.includes(repid) && (!match || match && repid.includes(match))) clearRepeatingSectionById(repid);
});
}
//This function should be used to read additional hit points gained at first level by things like Draconic Bloodline or Hill Dwarf. Can be possbily be used in the future for Tough feat(?)
//By Miguel
var getAdditionalHitPointsFromClassAndRaceAtFirstLevel = function(blobs) {
let additionalHP = 0;
blobs.all.map(blob => {
if("Hit Points Per Level" in blob) {
additionalHP += parseInt(blob["Hit Points Per Level"]);
}
});
return additionalHP;
};
var getRelevantBlobs = function(mancerdata, level, section) {
var results = [];
var sorted = {};
var names = {};
level = level ? "" + level : "1";
_.each(mancerdata, function(slide, slidename) {
if(slidename.split("-")[0] == section) {
_.each(slide.data, function(data, section) {
if(data.blobs) {
var levelblobs = _.extend(filterBlobs(data.blobs, {"Level": level}), filterBlobs(data.blobs, {"Level": "every"}));
sorted[section] = [];
names[section] = [];
_.each(levelblobs, function(blob, blobname) {
results.push(blob);
sorted[section].push(blob);
names[section].push(blobname);
});
};
});
_.each(slide.values, function(value, name) {
if((value + "").split(":")[0] == "Blob") {
var section = name.split("_")[2];
var blobs = slide.data[section] && slide.data[section].blobs ? slide.data[section].blobs : [];
_.each(filterBlobs(blobs, {"name":value.split(":")[1]}), function(blob, blobname) {
results.push(blob);
sorted[section] = sorted[section] ? sorted[section] : [];
sorted[section].push(blob);
names[section] = names[section] ? names[section] : [];
names[section].push(blobname);
});
};
});
}
});
return {all: results, sorted: sorted, names: names};
};
var costOfScore = function(score) {
if (isNaN(score) || score == 8) {
return 0;
}
var cost = 0;
if (score > 8) {
if (score < 14) {
cost = score - 8;
} else if (score == 14) {
cost = 7;
} else if (score == 15) {
cost = 9;
} else { // Score should never be higher, but let's cover our bases.
cost = 11;
}
}
return cost;
};
var recalcPoints = function() {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
const optionalArray = optionalAttributes.map(key => "11");
const pointbuyPoints = 3 * optionalAttributes.length + 27;
data = getCharmancerData();
var attribs = globalAttributesByCategory.abilities.concat(optionalAttributes);
var maxPoints = pointbuyPoints;
var scores = {};
_.each(attribs, function(attrib) {
scores[attrib] = parseInt(data["l1-abilities"].values[attrib]);
if (isNaN(scores[attrib])) {
scores[attrib] = 8;
}
});
var pointsAvailable = maxPoints;
// Decrement points based on selected attribs
_.each(scores, function(score) {
if (!isNaN(score)) {
var cost = costOfScore(score);
pointsAvailable -= cost;
}
});
// Disable options if points are below a threshold.
if (pointsAvailable < 9) {
var choicesToDisable = ["15","14","13","12","11","10","9"];
_.each(attribs, function(attrib) {
var toDisableForThisAttrib = []
_.each(choicesToDisable, function(choice) {
if (scores[attrib] <= Number(choice) && (costOfScore(scores[attrib]) + pointsAvailable < costOfScore(Number(choice)))) {
toDisableForThisAttrib.push(choice);
}
});
disableCharmancerOptions(attrib, toDisableForThisAttrib);
});
} else {
_.each(attribs, function(attrib) {
disableCharmancerOptions(attrib, []);
});
}
_.each(attribs, function(attrib) {
setCharmancerText({"points_available_display":String(pointsAvailable)});
});
return String(pointsAvailable);
};
var setRollButton = function(name, data, title, hold) {
var set = {};
var holdstring = hold ? "r" + hold : "";
title = title || name.split("_")[1];
title = title[0].toUpperCase() + title.substring(1);
if(title == "Personality") title += " Trait";
var roll = "@{wtype}&{template:mancerroll} {{title=" + title + "}} {{c1=[[1d" + data.length + holdstring +"]]}}";
_.each(data, function(trait, x) {
roll += ' {{option' + (x+1) + '=' + trait + '}}';
});
set["roll_" + name + "_roll"] = roll;
if(!hold) {
set[name + "_array"] = JSON.stringify({name: title, array: data});
}
setAttrs(set);
};
var isTashaEnabled = data => {
data = data || getCharmancerData();
let enabled = false;
const customizeOrigin = (SheetUtils.checkPath(data, "['l1-race']['values']['customize_origin']") && data['l1-race']['values']['customize_origin'] == 1)
if(SheetUtils.checkPath(data, "['l1-welcome']['values']['has_tasha']") && data['l1-welcome']['values']['has_tasha'] == 1 && customizeOrigin) enabled = true;
//return enabled;
return false;
};
var hasTasha = callback => {
getCompendiumPage('Customizing Your Origin', eventInfo => {
let enabled = false;
if(eventInfo.expansion && SheetUtils.checkPath(eventInfo, "['data']['Category']") && eventInfo['data']['Category'] === 'Rules') enabled = true;
//callback(enabled);
return false;
});
};
var clearTasha = (eventinfo, subraceOnly, callback) => {
if(isTashaEnabled() && eventinfo.sourceType && eventinfo.sourceType == "player") {
let update = {};
for(let i=1; i<=6; i++) {
update[`tasha_subrace_ability_choice${i}`] = '';
update[`tasha_subrace_ability_choice${i}_increase`] = '';
if(!subraceOnly) {
update[`tasha_race_ability_choice${i}`] = '';
update[`tasha_race_ability_choice${i}_increase`] = '';
}
}
setAttrs(update, () => {
if(callback) callback();
});
} else {
callback();
}
};
/* MAIN CHOICE HANDLING */
on("mancerchange:race", function(eventinfo) {
clearTasha(eventinfo, false, () => {
var mancerdata = getCharmancerData();
getProficiencies(mancerdata, eventinfo.currentStep);
changeCompendiumPage("sheet-race-info", eventinfo.newValue);
hideChoices();
var reset = {};
if(!(eventinfo.newValue === "" || eventinfo.newValue === undefined)) {
showChoices(["race_options"]);
}
recalcData();
if(eventinfo.sourceType == "player") {
reset = {race_ability_choice1: "", race_ability_choice2: "", subrace_ability_choice1: "", subrace_ability_choice2: "", subrace: "", race_name: "", subrace_name: ""};
_.each(abilityList, function(ability){
reset["race_custom_" + ability.toLowerCase()] = 0;
reset["subrace_custom_" + ability.toLowerCase()] = 0;
reset[ability.toLowerCase() + "_save"] = "";
});
reset["custom_race_spell_ability"] = "";
reset["custom_race_spell_number"] = "1";
reset["custom_race_spell_list"] = "";
reset["race_name"] = "";
reset["subrace_name"] = "";
reset["has_subrace"] = "";
clearRepeatingSections("race_holder");
clearRepeatingSections("subrace_holder");
}
if(eventinfo.newValue === "Rules:Races") {
//Clears saved data for this field
getCompendiumPage("");
setAttrs(reset, function() {
var update = {"race_text": ""};
var options = eventinfo.sourceType == "player" ? {selected: ""} : {};
showChoices(["custom_race"]);
setCharmancerText(update);
addCustomSections("Race");
deleteCharmancerData(["l1-feat"]);
});
} else {
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
setAttrs(reset, function() {
const usingTasha = isTashaEnabled();
mancerdata = getCharmancerData();
var update = {};
var showList = ["race_always", "race_traits"];
var possibles = ["race_size", "race_speed", "race_ability_score", "race_traits"];
var data = p["data"];
_.each(proficiencyList, function(type){
possibles.push("race_" + type.toLowerCase() + "s");
});
_.each(possibles, function(key) {
update[key] = "";
});
if(data["Size"]) {update["race_size"] = data["Size"];};
if(data["Speed"]) {update["race_speed"] = data["Speed"];};
showList = showList.concat(handleAbilities(data, "race", usingTasha));
if(data["data-Ability Score Increase"]) {
var abilityText = [];
var json = JSON.parse(data["data-Ability Score Increase"]);
_.each(json, function(increase, ability) {
abilityText.push(ability + " +" + increase);
});
update["race_ability_score"] = abilityText.join(", ");
}
handleBlobs(data.blobs, {filters: {"Level": "1"}, section: "race", slide: "l1-race"});
setCharmancerText(update);
var race_name = eventinfo.newValue && eventinfo.newValue.split(":").length > 1 && eventinfo.newValue.split(":")[0] === "Races" ? eventinfo.newValue.split(":")[1] : false;
race_name = removeExpansionInfo(race_name);
if(race_name) {
var subOptions = {show_source: true};
if(eventinfo.sourceType != "player") {
subOptions.silent = true;
} else {
subOptions.selected = "";
}
setCharmancerOptions("subrace","Category:Subraces data-Parent:" + race_name, subOptions, function(values) {
if (values.length) {
setAttrs({"has_subrace": "true"});
showChoices(["subrace"]);
}
});
}
else {
hideChoices(["subrace"]);
}
showChoices(showList);
recalcData();
});
});
}
});
});
on("mancerchange:subrace", function(eventinfo) {
clearTasha(eventinfo, true, () => {
var mancerdata = getCharmancerData();
getProficiencies(mancerdata, eventinfo.currentStep);
changeCompendiumPage("sheet-race-info", eventinfo.newValue);
var initHide = ["subrace_possible", "custom_trait_2", "custom_trait_3", "custom_trait_4"];
var reset = {};
if(eventinfo.newValue === "" || eventinfo.newValue === undefined) {
initHide.push("subrace_options");
}
else {
showChoices(["subrace_options"]);
}
hideChoices(initHide);
recalcData();
if(eventinfo.sourceType == "player") {
reset = {subrace_ability_choice1: "", subrace_ability_choice2: "", subrace_name: ""};
_.each(abilityList, function(ability){
reset["race_custom_" + ability.toLowerCase()] = 0;
reset["subrace_custom_" + ability.toLowerCase()] = 0;
});
reset["custom_race_spell_ability"] = "";
reset["custom_race_spell_number"] = "1";
reset["custom_race_spell_list"] = "";
reset["subrace_name"] = "";
clearRepeatingSections("subrace_holder");
}
if(eventinfo.newValue === "Rules:Races") {
//Clears saved data for this field
getCompendiumPage("");
setAttrs(reset, function() {
var update = {"subrace_text": ""};
var options = eventinfo.sourceType == "player" ? {selected: ""} : {};
showChoices(["custom_subrace"]);
setCharmancerText(update);
addCustomSections("Subrace");
deleteCharmancerData(["l1-feat"]);
});
} else {
const usingTasha = isTashaEnabled();
hideChoices(["custom_subrace"]);
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
var update = {};
var showList = ["subrace_choices"];
var possibles = ["subrace_speed", "subrace_ability_score"];
var data = p["data"];
_.each(possibles, function(key) {
update[key] = "";
});
if(!data["data-Feats"]) deleteCharmancerData(["l1-feat"], function() {recalcData();});
if(data["Speed"]) {
update["subrace_speed"] = data["Speed"];
showList.push("subrace_speed_row");
};
showList = showList.concat(handleAbilities(data, "subrace", usingTasha));
if(data["data-Ability Score Increase"]) {
var abilityText = [];
var json = JSON.parse(data["data-Ability Score Increase"]);
_.each(json, function(increase, ability) {
abilityText.push(ability + " +" + increase);
});
update["subrace_ability_score"] = abilityText.join(", ");
}
handleBlobs(data.blobs, {filters: {"Level": "1"}, section: "subrace", slide: "l1-race"});
setCharmancerText(update);
showChoices(showList);
setAttrs(reset);
recalcData();
});
}
});
});
on("mancerchange:class", function(eventinfo) {
var mancerdata = getCharmancerData();
getProficiencies(mancerdata, eventinfo.currentStep);
changeCompendiumPage("sheet-class-info", eventinfo.newValue);
hideChoices();
var initHide = ["class_possible", "subclass_choices"];
var reset = {};
if(!(eventinfo.newValue === "" || eventinfo.newValue === undefined)) {
showChoices(["classes_options"]);
}
var current = recalcData();
if(eventinfo.sourceType == "player") {
reset = {subclass: ""};
_.each(abilityList, function(ability){
reset[ability.toLowerCase() + "_save"] = "";
});
reset["custom_class_spell_ability"] = "";
reset["custom_class_cantrip_number"] = "0";
reset["custom_class_spell_number"] = "0";
reset["custom_class_spell_list"] = "";
reset["custom_hit_die"] = "";
reset["class_name"] = "";
reset["subclass_name"] = "";
reset["class_equipment_choice1"] = "";
reset["class_equipment_choice2"] = "";
reset["class_equipment_choice3"] = "";
reset["class_equipment_choice4"] = "";
clearRepeatingSections("class_holder");
clearRepeatingSections("subclass_holder");
}
if(eventinfo.newValue === "Rules:Classes") {
//Clears saved data for this field
getCompendiumPage("");
setAttrs(reset, function() {
var update = {"class_text": "", "custom_feature_name": "Class Features"};
var options = eventinfo.sourceType == "player" ? {selected: ""} : {}
showChoices(["custom_class"]);
update["custom_feature_name"] = "Custom Class Features";
setCharmancerText(update);
addCustomSections("Class");
});
} else {
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
var update = {};
var showList = [];
var data = p["data"];
var hideList = [];
handleBlobs(data.blobs, {filters: {"Level": "1"}, section: "class", slide: "l1-class"});
var class_name = eventinfo.newValue && eventinfo.newValue.split(":").length > 1 && eventinfo.newValue.split(":")[0] === "Classes" ? eventinfo.newValue.split(":")[1] : false;
class_name = removeExpansionInfo(class_name);
if(class_name && data["data-Subclass Level"] == 1) {
var subOptions = {show_source: true};
if(eventinfo.sourceType != "player") {
subOptions.silent = true;
} else {
subOptions.selected = "";
}
update["subclass_prompt"] = "Choose a " + data["Subclass Name"];
setCharmancerOptions("subclass","Category:Subclasses data-Parent:" + class_name, subOptions, function(values) {
if (values.length) showChoices(["subclass"]);
});
}
else {
hideList.push("subclass");
}
if (data["data-Equipment"]) {
showList.push("class_equipment_row");
var equipment_string = "";
var json = JSON.parse(data["data-Equipment"]);
if(json["default"]) {
equipment_string += json["default"].join(", ");
}
for (var i = 1; i < 5; i++) {
if(json[i]) {
if (!json["default"].length && i == 1) {
equipment_string += "";
} else {
equipment_string += " and ";
}
equipment_string += cleanEquipment(json[i]);
}
};
update["class_standard_equipment"] = equipment_string;
}
setCharmancerText(update);
showChoices(showList);
hideChoices(hideList);
recalcData();
setAttrs(reset);
});
}
});
on("mancerchange:subclass", function(eventinfo) {
var mancerdata = getCharmancerData();
getProficiencies(mancerdata, eventinfo.currentStep);
changeCompendiumPage("sheet-class-info", eventinfo.newValue);
var initHide = ["subclass_possible"];
var reset = {};
if(eventinfo.newValue === "" || eventinfo.newValue === undefined) {
initHide.push("subclass_options");
initHide.push("custom_subclass");
}
else {
showChoices(["subclass_options"]);
if(eventinfo.newValue === "Rules:Classes") {
showChoices(["custom_subclass"]);
}
else {
initHide.push("custom_subclass");
}
}
hideChoices(initHide);
var current = recalcData();
if(eventinfo.sourceType == "player") {
reset["custom_class_spell_ability"] = "";
reset["custom_class_cantrip_number"] = "0";
reset["custom_class_spell_number"] = "0";
reset["custom_class_spell_list"] = "";
reset["custom_subclass_cantrip_number"] = "0";
reset["custom_subclass_cantrip_list"] = "";
reset["custom_subclass_spell_number"] = "0";
reset["custom_subclass_spell_list"] = "";
reset["subclass_name"] = "";
clearRepeatingSections("subclass_holder");
}
if(eventinfo.newValue === "Rules:Classes") {
//Clears saved data for this field
getCompendiumPage("");
setAttrs(reset, function() {
var mancerdata = getCharmancerData();
var options = eventinfo.sourceType == "player" ? {selected: ""} : {};
var subclassname = mancerdata["l1-class"].data.class["Subclass Name"];
showChoices(["custom_subclass"]);
if(mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["Spellcasting Ability"]) {
showChoices(["custom_additional_spells"]);
} else {
showChoices(["custom_class_spells"]);
}
addCustomSections("Subclass");
});
} else {
hideChoices(["custom_subclass"]);
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
var data = p["data"];
handleBlobs(data.blobs, {filters: {"Level": "1"}, section: "subclass", slide: "l1-class"});
recalcData();
setAttrs(reset);
});
}
});
on("mancerchange:background", function(eventinfo) {
var mancerdata = getCharmancerData();
getProficiencies(mancerdata, eventinfo.currentStep);
changeCompendiumPage("sheet-background-info", eventinfo.newValue);
var initHide = ["background_possible", "custom_background"];
var reset = {};
if(eventinfo.newValue === "" || eventinfo.newValue === undefined) {
initHide.push("backgrounds_options");
}
else {
showChoices(["backgrounds_options"]);
}
hideChoices(initHide);
var current = recalcData();
if(eventinfo.sourceType == "player") {
reset = {};
reset["background_detail_choice"] = "";
reset["background_personality_choice1"] = "";
reset["background_personality_choice2"] = "";
reset["background_ideal_choice"] = "";
reset["background_bond_choice"] = "";
reset["background_flaw_choice"] = "";
reset["custom_background_trait_name"] = "";
reset["custom_background_trait_desc"] = "";
clearRepeatingSections("background_holder");
}
if(eventinfo.newValue === "Rules:Personality%20and%20Background") {
//Clears saved data for this field
getCompendiumPage("");
setAttrs(reset, function() {
var update = {"background_text": ""};
var options = eventinfo.sourceType == "player" ? {selected: ""} : {}
hideChoices(["standardbg"]);
showChoices(["custom_background"]);
setCharmancerText(update);
addCustomSections("Background");
});
} else {
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
var update = {};
var showList = ["standardbg"];
var possibles = ["background_feature"];
var data = p["data"];
var hideList = [];
_.each(proficiencyList, function(type){
possibles.push("background_" + type.toLowerCase() + "s");
});
_.each(possibles, function(key) {
update[key] = "";
});
handleBlobs(data.blobs, {filters: {"Level": "1"}, section: "background", slide: "l1-background"});
if (data["data-Background Choices"] && data["data-Background Choices"] != "") {
showList.push("background_detail_choice_row");
var choices = JSON.parse(data["data-Background Choices"]);
showList.push("background_detail_choice");
setCharmancerOptions("background_detail_choice", choices, {}, function(opts) {
setRollButton("background_detail_choice", opts, data["data-Background Choice Name"]);
});
update["background_detail_choice_name"] = data["data-Background Choice Name"];
}
if(eventinfo.sourceType == "player") {
reset["background_detail_choice"] = "";
}
if (data["data-Personality Traits"]) {
showList.push("background_personality_row");
var choices = JSON.parse(data["data-Personality Traits"]);
setCharmancerOptions("background_personality_choice1", choices, {}, function(opts) {
setRollButton("background_personality_choice1", opts);
});
setCharmancerOptions("background_personality_choice2", choices, {}, function(opts) {
setRollButton("background_personality_choice2", opts);
});
showList.push("background_personality_choice1");
showList.push("background_personality_choice2");
}
if (data["data-Ideals"]) {
var choices = JSON.parse(data["data-Ideals"]);
setCharmancerOptions("background_ideal_choice", choices, {}, function(opts) {
setRollButton("background_ideal_choice", opts);
});
showList.push("background_ideal_choice");
}
if (data["data-Bonds"]) {
var choices = JSON.parse(data["data-Bonds"]);
setCharmancerOptions("background_bond_choice", choices, {}, function(opts) {
setRollButton("background_bond_choice", opts);
});
showList.push("background_bond_choice");
}
if (data["data-Flaws"]) {
var choices = JSON.parse(data["data-Flaws"]);
setCharmancerOptions("background_flaw_choice", choices, {}, function(data) {
setRollButton("background_flaw_choice", data);
});
showList.push("background_flaw_choice");
}
if(eventinfo.sourceType == "player") {
reset = _.extend(reset, {"background_personality_choice1": "", "background_personality_choice2": "", "background_ideal_choice": "", "background_bond_choice": "", "background_flaw_choice": ""});
}
if (data["data-Equipment"]) {
showList.push("background_equipment_row");
var equipment_string = "";
var json = JSON.parse(data["data-Equipment"]);
if(json["default"]) {
equipment_string += json["default"].join(", ");
}
for (var i = 1; i < 5; i++) {
if(json[i]) {
if (!json["default"].length && i == 1) {
equipment_string += "";
} else {
equipment_string += " and ";
}
equipment_string += cleanEquipment(json[i]);
}
};
update["background_standard_equipment"] = equipment_string;
}
var background_name = eventinfo.newValue && eventinfo.newValue.split(":").length > 1 && eventinfo.newValue.split(":")[0] === "Backgrounds" ? eventinfo.newValue.split(":")[1] : false;
setCharmancerText(update);
showChoices(showList);
hideChoices(hideList);
recalcData();
setAttrs(reset);
});
}
});
/* ABILITY SCORE */
on("page:l1-abilities", function(eventinfo) {
var data = getCharmancerData();
getCompendiumPage("Rules:Ability%20Scores", function(p) {
p = removeDuplicatedPageData(p);
var pagedata = p["data"];
var allChoices = [];
if (pagedata["data-Generation Choices"]) {
var genChoices = JSON.parse(pagedata["data-Generation Choices"]);
_.each(genChoices, function(value, choice) {
allChoices.push(choice);
});
}
setCharmancerOptions("abilities", allChoices);
if (data["l1-abilities"] && data["l1-abilities"].values && data["l1-abilities"].values.abilities) {
setAttrs({"abilities": data["l1-abilities"].values.abilities});
}
});
});
on("mancerchange:abilities", function(eventinfo) {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
const optionalArray = optionalAttributes.map(key => "11");
const pointbuyPoints = (3 * optionalAttributes.length + 27).toString();
var data = getCharmancerData();
var initHide = ["abilities_possible"];
var attribs = globalAttributesByCategory.abilities.concat(optionalAttributes);
var standardArray = ["8", "10"].concat(optionalArray).concat(["12", "13", "14", "15"]).map((value, index) => { return `${value}~${index+1}`});
var pointbuyChoices = ["8", "9", "10", "11", "12", "13", "14", "15"];
hideChoices(initHide);
if (data["l1-abilities"].values.abilities == "Standard Array") {
showChoices(["abilities_stdarray", "abilities_selects"]);
_.each(attribs, function(attrib) {
setCharmancerOptions(attrib, standardArray);
});
}
if (data["l1-abilities"].values.abilities == "Roll for Stats") {
showChoices(["abilities_rollstats"]);
if (data["l1-abilities"].values.roll_results && data["l1-abilities"].values.roll_results.length) {
showChoices(["abilities_rollstats_rolled","abilities_selects"]);
var roll_results = typeof data["l1-abilities"].values.roll_results == "string" ? data["l1-abilities"].values.roll_results.split(",") : data["l1-abilities"].values.roll_results;
_.each(attribs, function(attrib) {
setCharmancerOptions(attrib, roll_results);
});
}
}
if (data["l1-abilities"].values.abilities == "Point Buy") {
showChoices(["abilities_pointbuy", "abilities_selects"]);
setCharmancerText({"points_available_display":data["l1-abilities"].values.pointbuy_points || pointbuyPoints});
_.each(attribs, function(attrib) {
setCharmancerOptions(attrib, pointbuyChoices);
});
}
if (data["l1-abilities"].values.abilities == "custom") {
showChoices(["abilities_custom"]);
}
reset = {};
if (eventinfo.sourceType == "player") {
_.each(attribs, function(attrib) {
reset[attrib] = "";
});
reset["pointbuy_points"] = pointbuyPoints;
}
recalcData();
setAttrs(reset);
});
on("mancerchange:strength mancerchange:dexterity mancerchange:constitution mancerchange:intelligence mancerchange:wisdom mancerchange:charisma mancerchange:honor mancerchange:sanity", function(eventinfo) {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
data = getCharmancerData();
var attribs = globalAttributesByCategory.abilities.concat(optionalAttributes);
var clearvalue = eventinfo.newValue;
var clearObject = {
strength: data["l1-abilities"].values.strength,
dexterity: data["l1-abilities"].values.dexterity,
constitution: data["l1-abilities"].values.constitution,
intelligence: data["l1-abilities"].values.intelligence,
wisdom: data["l1-abilities"].values.wisdom,
charisma: data["l1-abilities"].values.charisma,
};
optionalAttributes.forEach(attribute => {
clearObject[attribute] = data["l1-abilities"].values[attribute];
});
if (data["l1-abilities"].values.abilities != "custom" && data["l1-abilities"].values.abilities != "Point Buy") {
attribs = _.reject(attribs, function(item) { return item == eventinfo.triggerName; });
_.each(attribs, function(attrib) {
if (clearvalue == clearObject[attrib]) {
clearObject[attrib] = "";
}
});
}
if (data["l1-abilities"].values.abilities == "Point Buy") {
clearObject.pointbuy_points = recalcPoints();
}
if (eventinfo.sourceType == "player") {
setAttrs(clearObject);
}
recalcData();
});
on("mancerroll:rollstats", function(eventinfo) {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
var attribs = globalAttributesByCategory.abilities.concat(optionalAttributes);
var results = [];
var i = 1;
_.each(eventinfo.roll, function(roll) {
results.push(roll.result + "~" + i);
i++;
});
results.sort(function(a,b) {return Number(a.split("~")[0]) - Number(b.split("~")[0])});
_.each(attribs, function(attrib) {
setCharmancerOptions(attrib, results);
});
let set = {
roll_results: results,
strength: "",
dexterity: "",
constitution: "",
intelligence: "",
wisdom: "",
charisma: ""
};
optionalAttributes.forEach(attribute => {
set[attribute] = "";
});
setAttrs(set);
showChoices(["abilities_rollstats_rolled","abilities_selects"]);
});
on("clicked:clearstats", function(eventinfo) {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
var data = getCharmancerData();
var attribs = globalAttributesByCategory.abilities.concat(optionalAttributes);
reset = {};
_.each(attribs, function(attrib) {
reset[attrib] = "";
disableCharmancerOptions(attrib, []);
});
setAttrs(reset);
});
/* EQUIPMENT */
on("page:l1-equipment", function(eventinfo) {
const data = getCharmancerData();
const class_string = getName("class", data, true);
const background_string = getName("background", data, true);
const class_equipment = data && data["l1-equipment"] && data["l1-equipment"].values && data["l1-equipment"].values.equipment_class ? data["l1-equipment"].values.equipment_class : undefined;
const background_equipment = data && data["l1-equipment"] && data["l1-equipment"].values ? data["l1-class"].values.equipment_background : undefined;
let update = {};
let update_attr = {};
let showList = [];
let hideList = [];
let allBlobs = getRelevantBlobs(data, "1", "l1");
let equipmentType = data["l1-equipment"] && data["l1-equipment"].values && data["l1-equipment"].values.equipment_type ? data["l1-equipment"].values.equipment_type : "";
const handleChoices = type => {
let equipment = {};
if (data[`l1-${type}`] && data[`l1-${type}`].data[type] && data[`l1-${type}`].data[type]["data-Equipment"]) {
equipment = data[`l1-${type}`].data[type]["data-Equipment"];
};
if (allBlobs.sorted[type]) {
_.each(allBlobs.sorted[type], blob => {
if (blob.Equipment) {
let blobstuff = blob.Equipment;
try {
blobstuff = JSON.parse(blob.Equipment);
} catch (e) {}
equipment.default = equipment.default ? equipment.default.concat(blobstuff) : blobstuff;
}
});
};
_.each(equipment, function(feature, num) {
if(num === "default") {
update[`${type}_equipment`] = feature.join(", ");
} else {
let dynamic_items = "Category:None";
let static_items = [];
let hasDouble = false;
const doubleOffset = 4;
let equipmentTitle = cleanEquipment(feature).replace(/^\w/, char => char.toUpperCase()).replace(/(^\(|\)$)/g, "");
if (equipmentTitle.search("Two of") == 0) {
equipmentTitle += ")";
}
update[`${type}_equipment_choice${num}_title`] = equipmentTitle;
_.each(feature, function(f) {
if (f.indexOf("Subtype:") > -1) {
dynamic_items = `Category:Items "Item Rarity":Standard ${f.split("~")[0]}`;
} else if (f.indexOf("*Weapon") > -1) {
dynamic_items = `Category:Items "Item Rarity":Standard ${f.split("~")[0]}`;
} else {
static_items.push(f);
}
if (f.split("~")[1] && f.split("~")[1] == "DBL") {
hasDouble = true;
}
});
if (hasDouble) {
showList.push(`${type}_equipment_choice${num}_double`);
const doubleChoiceNum = parseInt(num) + doubleOffset;
setCharmancerOptions(`${type}_equipment_choice${doubleChoiceNum}`, dynamic_items, {add:static_items, category:"Items"});
} else {
hideList.push(`${type}_equipment_choice${num}_double`);
}
setCharmancerOptions(`${type}_equipment_choice${num}`, dynamic_items, {add: static_items, category:"Items"});
showList.push(`${type}_equipment_choice${num}`);
}
});
};
recalcData();
if (class_string) {
showList.push("has_class");
update["class_label"] = class_string;
update_attr["equipment_class"] = class_string;
if (class_equipment && class_equipment != class_string) {
update["starting_gold_btn_label"] = "";
update["class_equipment"] = "";
update_attr["starting_gold"] = 0;
update_attr["equipment_type"] = "";
equipmentType = "";
for (i = 1; i <= 8; i++) {
update_attr[`class_equipment_choice${i}`] = "";
}
};
if (class_string === "custom") {
update_attr["equipment_type"] = "gold";
hideList.push("equipment_type", "random_gold_option")
showList.push("custom_class_gold", "gold_option", "eqp_custom_class");
} else {
handleChoices("class");
const startingGold = data["l1-class"].data.class && data["l1-class"].data.class["Starting Gold"] ? data["l1-class"].data.class["Starting Gold"] : false;
if (startingGold) {
update["starting_gold_btn_label"] = startingGold;
update_attr["roll_starting_gold"] = `@{wtype}&{template:mancerroll} {{title=Starting Gold}} {{r1=[[${startingGold.replace("x", "*")}]]}}`;
showList.push("random_gold_option");
} else {
update_attr["roll_starting_gold"] = "@{wtype}&{template:mancerroll} {{title=Starting Gold}} {{r1=[[0]]}}";
update_attr["equipment_type"] = "class";
equipmentType = "class";
hideList.push("equipment_type", "gold_option");
showList.push("class_option", "no_gold_option");
}
}
} else {
showList.push("no_class");
};
if (background_string) {
update["background_label"] = background_string;
update_attr["equipment_background"] = background_string;
background_string != "custom" ? handleChoices("background") : false;
if (data["l1-equipment"] && data["l1-equipment"].values && data["l1-equipment"].values.equipment_type || class_string == "custom") {
if (data["l1-equipment"] && equipmentType == "class" || class_string == "custom") {
showList.push("has_background");
if (background_equipment && background_equipment != background_string) {
update["background_equipment"] = "";
for (i = 1; i <= 4; i++) {
update_attr[`background_equipment_choice${i}`] = "";
}
};
}
if (data["l1-equipment"] && equipmentType == "gold" && class_string != "custom") {
showList.push("background_chose_starting_gold");
}
}
try {
if (data['l1-background'] && data['l1-background'].data && data['l1-background'].data.background['data-Starting Gold']) {
update_attr["background_starting_gold"] = data['l1-background'].data.background['data-Starting Gold'] || 0
}
} catch (error) {
errorMessage('l1-background', error)
}
} else {
showList.push("no_background");
}
if(equipmentType === "" || equipmentType === undefined) {
hideList.push("gold_option", "class_option");
} else if(equipmentType === "gold") {
if(background_string) showList.push("background_gold_option");
showList.push("gold_option");
hideList.push("class_option");
} else if(equipmentType === "class") {
showList.push("class_option");
hideList.push("gold_option");
}
showChoices(showList);
hideChoices(hideList);
setCharmancerText(update);
setAttrs(update_attr);
});
on("mancerchange:equipment_type", function(eventinfo) {
var showList = [];
var hideList = [];
var update = {};
var reset = {};
var data = getCharmancerData();
var class_string = getName("class", data, true);
var background_string = getName("background", data, true);
if(eventinfo.sourceType == "player") {
if(eventinfo.newValue === "" || eventinfo.newValue === undefined) {
hideList.push("gold_option", "class_option", "background_gold_option");
} else if(eventinfo.newValue === "gold") {
if(background_string) showList.push("background_gold_option");
if(class_string != "custom") showList.push("random_gold_option")
showList.push("gold_option");
hideList.push("class_option");
} else if(eventinfo.newValue === "class") {
showList.push("class_option");
hideList.push("gold_option", "background_gold_option");
}
}
showChoices(showList);
hideChoices(hideList);
});
on("mancerroll:starting_gold", function(eventinfo) {
setAttrs({starting_gold: eventinfo.roll[0].result});
});
/* REPEATING SECTION LISTENERS */
on("mancerchange:repeating_row", function(eventinfo) {
var mancerdata = getCharmancerData();
var proficiencies = getProficiencies(mancerdata, eventinfo.currentStep);
var section = eventinfo.sourceSection.split("_")[2].split("-")[0].replace(/[0-9]+$/gm, "");
var type = eventinfo.sourceSection.split("_")[3];
var sourcepage = eventinfo.currentStep;
if(eventinfo.currentStep.split("-")[0] == "lp") {
var sectioninfo = eventinfo.sourceSection.split("_")[2].split("--")[0];
if(sectioninfo.indexOf("-") === -1) {
let index = sectioninfo.indexOf(section) + section.length;
sectioninfo = [sectioninfo.slice(0, index), "-", sectioninfo.slice(index)].join('');
}
sectioninfo = sectioninfo.split("-");
if(sectioninfo.length > 1) {
sourcepage = "lp-levels";
section = "class" + sectioninfo[1];
if(sectioninfo[0] == "subclass") section += "_subclass";
} else {
sourcepage = "lp-welcome";
section = "lp-" + sectioninfo[0];
}
}
var pagedata = mancerdata[sourcepage].data[section];
if(_.last(eventinfo.sourceAttribute.split("_")) == "choice") {
if(type == "feature") {
if(eventinfo.previousValue !== eventinfo.newValue){
clearRepeatingSections(eventinfo.sourceSection + " span");
if(eventinfo.newValue.split(":")[0] == "Blob") {
if(pagedata.blobs[eventinfo.newValue.split(":")[1]]["Pick Spells"] || pagedata.blobs[eventinfo.newValue.split(":")[1]].Powers) {
deleteCharmancerData(["lp-spells"]);
}
handleBlobs(pagedata.blobs, {
filters: {name: eventinfo.newValue.split(":")[1]},
section: section,
element: eventinfo.sourceSection + " span",
slide: eventinfo.currentStep,
parent: section
});
}
}
}
if(eventinfo.newValue == "custom") {
showChoices(["custom[name=comp_" + eventinfo.sourceSection + "_custom]"]);
} else {
var toset = {};
hideChoices(["custom[name=comp_" + eventinfo.sourceSection + "_custom]"]);
toset[eventinfo.sourceSection + "_custom"] = "";
setAttrs(toset);
}
}
});
on("mancerchange:repeating_row", function(eventinfo) {
if(eventinfo.currentStep !== "lp-choices") return;
if(eventinfo.sourceAttribute.indexOf("feature_choice") === -1 && eventinfo.sourceAttribute.indexOf("feature_info") === -1) return;
const data = getCharmancerData();
const traits = JSON.parse(data["lp-welcome"].values.previous_repeating).traits || [];
const singleSelectionTraits = [
{group: "Maneuvers", single: "Maneuver" }
]; //Types of traits that can be taken only once.
let traitsAlreadyTaken = [];
//Read the current type of a trait
const currentTrait = data["lp-choices"].values[eventinfo.sourceAttribute.replace("_choice", "_info")] || "";
const traitIndex = singleSelectionTraits.map(trait => { return trait.group; }).indexOf(currentTrait);
//Return if the trait is not among the ones set for single selection.
if(traitIndex === -1) return;
//Get single item type
const traitType = singleSelectionTraits[traitIndex].single + ": ";
const getRelevantChoices = function(data, choiceType) {
const choices = data["lp-choices"].values || [];
let relevantChoices = [];
for(choice in choices) {
if(choice.indexOf("_info") === -1) continue;
if(choices[choice] === choiceType) relevantChoices.push(choice.replace("_info", ""));
}
return relevantChoices;
};
//Reading traits set in previous Levels
for(trait in traits) {
if(traits[trait].name.indexOf(traitType) > -1) {
const selectedTrait = traits[trait].name.replace(traitType, "");
traitsAlreadyTaken.push("Blob:" + selectedTrait);
}
}
//Handling traits choosen at current LP
const choices = getRelevantChoices(data, singleSelectionTraits[traitIndex].group);
for(choice in choices) {
if(choices[choice]+"_choice" in data["lp-choices"].values) {
traitsAlreadyTaken.push(data["lp-choices"].values[choices[choice]+"_choice"]);
}
}
//Disable elements
for(choice in choices) {
//Enables all options
disableCharmancerOptions(choices[choice]+"_choice", "");
//Disable maneuvers arealdy selected at lv1 or during current LP
disableCharmancerOptions(choices[choice]+"_choice", traitsAlreadyTaken);
}
});
on("mancerchange:repeating_spellrow", function(eventinfo) {
if(eventinfo.sourceType == "player") {
changeCompendiumPage("sheet-spells-info", eventinfo.newValue, "card_only");
}
var mancerdata = getCharmancerData();
var known = knownSpells().known;
_.each(mancerdata["l1-spells"].repeating, function(id) {
disableCharmancerOptions(id + "_choice", known, {category: "Powers"});
});
});
//D&D 5e: Charactermancer Lvl+ Druid, Circle of Land feedback improvement (UC811)
//Land druids used to be able to change multiple lands once they levelup. This goes against the rules. This is a fix for that issue.
//By Miguel
on("mancerchange:repeating_row", function(eventinfo) {
const featureName = "Circle Spells";
const feedback = "You must choose your Circle Land at 3rd level";
const data = getCharmancerData();
//First we detect if this is circle spell, otherwise return.
if(eventinfo.currentStep !== "lp-choices") return;
if(eventinfo.sourceAttribute.indexOf("feature_choice") === -1 && eventinfo.sourceAttribute.indexOf("feature_info") === -1) return;
if(!eventinfo.sourceSection+"_info" in data["lp-choices"].values || !data["lp-choices"].values[eventinfo.sourceSection+"_info"] === featureName) return;
const previousRepeating = JSON.parse(data["lp-welcome"].values.previous_repeating);
const previousTraits = previousRepeating.traits;
const initialCircleTrait = previousTraits.findIndex(item => item.name.indexOf(featureName+": ") > -1);
//A land was had not been selected yet when Mancer was started (Ex: Levelling from LV 1st to 5th)
if(!(/repeating_-.+_subclass-.+--[^3]+_feature/g).test(eventinfo.sourceSection)) {
const choices = data["lp-choices"].values;
for(choice in choices) {
if(choices[choice] === featureName) {
//Set all non 3rd level pickers to the choose value
if((/repeating_-.+_subclass-.+--[^3]+_feature/g).test(choice) && choice.indexOf("_info") > -1 && choices[choice] === featureName) {
const pickerClass = choice.replace("_info", "_choice");
const currentValue = eventinfo.newValue.replace("Blob:", "");
const initialLand = currentValue.replace(featureName, "").trim();
const choiceLevel = choice.match(/--./)[0].replace("--", "");
const choiceValue = initialLand + " " + featureName + "(" + choiceLevel + ")";
if((eventinfo.newValue === "" || eventinfo.newValue === featureName) && eventinfo.previousValue !== feedback) {
setCharmancerOptions(pickerClass, [feedback], { selected: feedback }, function() {
disableCharmancerOptions(pickerClass, [""]);
});
} else {
setCharmancerOptions(pickerClass, [choiceValue], { category: "Blob", selected: "Blob:"+choiceValue }, function() {
disableCharmancerOptions(pickerClass, [""]);
});
}
}
}
}
return;
}
//A land was already selected when Mancer was started (Ex: Levelling from LV 3rd to 5th)
else if(initialCircleTrait > -1) {
const initialLand = previousTraits[initialCircleTrait].name.replace(featureName+": ", "");
const choiceLevel = eventinfo.sourceSection.match(/--./)[0].replace("--", "");
const choiceValue = initialLand + " " + featureName + "(" + choiceLevel + ")";
const choiceClass = eventinfo.sourceSection+"_choice";
setCharmancerOptions(choiceClass, [choiceValue], { category: "Blob", selected: "Blob:"+choiceValue }, function() {
disableCharmancerOptions(choiceClass, [""]);
});
}
});
on("clicked:repeating_spellrow", function(eventinfo) {
var spell_name = "";
var data = getCharmancerData();
var card = "card_only";
if(_.last(eventinfo.sourceSection.split("_")) == "spellrow") {
spell_name = data["l1-spells"].values[eventinfo.sourceAttribute];
} else {
spell_name = data["l1-spells"].values[eventinfo.sourceSection + "_choice"] ? data["l1-spells"].values[eventinfo.sourceSection + "_choice"] : "Rules:Spells";
card = data["l1-spells"].values[eventinfo.sourceSection + "_choice"] ? card : "";
}
changeCompendiumPage("sheet-spells-info", spell_name, card);
});
on("mancerchange:repeating_customrow", function(eventinfo) {
var mancerdata = getCharmancerData();
var profdata = getProficiencies(mancerdata, eventinfo.currentStep);
if(eventinfo.sourceAttribute.substr(-10) == "trait_name") {
var update = {};
update[eventinfo.sourceSection + " span"] = eventinfo.newValue;
setCharmancerText(update);
}
if(_.last(eventinfo.sourceSection.split("_")) == "proficiency") {
if(_.last(eventinfo.sourceAttribute.split("_")) == "type") {
var update = {};
var prof = eventinfo.newValue;
var choices = prof == "" ? [] : "Category:Proficiencies \"Type:" + prof + "\"";
var settings = {category: "Proficiencies", disable: profdata.all[prof]};
update[eventinfo.sourceSection + " span + select"] = '<option value="" data-i18n="choose"></option>';
if(prof == "Language") update[eventinfo.sourceSection + " span + select"] += '<option class="custom" value="custom" data-i18n="custom"></option>';
update[eventinfo.sourceSection + " span"] = eventinfo.newValue;
setCharmancerText(update);
if(prof == "") {
var toset = {};
toset[eventinfo.sourceSection + "_choice"] = "";
toset[eventinfo.sourceSection + "_custom"] = "";
setAttrs(toset);
hideChoices(["custom[name=comp_" + eventinfo.sourceSection + "_custom]"]);
} else {
setCharmancerOptions(eventinfo.sourceSection + "_choice", choices, settings);
}
} else if(_.last(eventinfo.sourceAttribute.split("_")) == "choice") {
if(eventinfo.newValue == "custom") {
showChoices(["custom[name=comp_" + eventinfo.sourceSection + "_custom]"]);
} else {
var toset = {};
hideChoices(["custom[name=comp_" + eventinfo.sourceSection + "_custom]"]);
toset[eventinfo.sourceSection + "_custom"] = "";
setAttrs(toset);
}
}
}
});
on("clicked:repeating_customrow", function(eventinfo) {
var mancerdata = getCharmancerData();
getRepeatingSections(function(repeating) {
var target = "";
var section = eventinfo.sourceSection.split("_")[3]
var type = _.last(eventinfo.sourceSection.split("_"));
_.each(repeating.tree, function(branch, parentid) {
_.each(branch, function(child, childid) {
if(childid == eventinfo.sourceSection) target = parentid;
});
});
addRepeatingSection(target, "custom-" + type, "custom_" + section + "_" + type);
});
});
on(customListeners, function(eventinfo) {
var mancerdata = getCharmancerData();
var num = parseInt(eventinfo.triggerName.substr(-1));
var base = eventinfo.triggerName.slice(0, -1);
var section = eventinfo.triggerName.split("_")[0].replace("sub", "");
if(mancerdata["l1-" + section].values[base.split("_")[0]]
&& ["Rules", "CategoryIndex"].indexOf(mancerdata["l1-" + section].values[base.split("_")[0]].split(":")[0]) != -1
&& eventinfo.newValue) {
showChoices([base + (num+1)]);
}
});
on(changeListeners, function(eventinfo) {
recalcData();
});
on("mancerchange:custom_race_spell_ability mancerchange:custom_class_spell_ability", function(eventinfo) {
var section = eventinfo.triggerName.split("_")[1];
if(eventinfo.newValue) {
showChoices(["custom_spellcasting"]);
} else {
var set = {}
set["custom_" + section + "_spell_number"] = "1";
set["custom_" + section + "_cantrip_number"] = "1";
set["custom_" + section + "_spell_list"] = "";
setAttrs(set);
hideChoices(["custom_spellcasting"]);
}
});
on("page:l1-welcome page:l1-class page:l1-race page:l1-abilities page:l1-background page:l1-equipment page:l1-spells page:l1-feat page:l1-bio page:l1-summary", function(eventinfo) {
var mancerdata = getCharmancerData();
var buttons = "";
var buttoninfo = {
welcome: "charmancer-start",
race: "race-u",
class: "class-u",
abilities: "abilities-u",
background: "background-u",
equipment: "equipment-u",
spells: "spells-u",
feat: "feats-u",
bio: "bio-u",
summary: "review-u"
}
_.each(buttoninfo, function(translation, page) {
var here = "l1-" + page == eventinfo.triggerName;
buttons += "<li><button class=\"step" + (here ? " here" : "") + "\" type=\"" + (here ? "here" : "back") + "\" value=\"l1-" + page + "\" data-i18n=\"" + translation + "\"></button></li>";
});
buttons += "<li><button class=\"exit\" type=\"action\" name=\"act_cancel\" data-i18n=\"cancel-u\">CANCEL</button></li>";
setCharmancerText({steps: buttons});
if(eventinfo.triggerName != "l1-welcome") {
addRepeatingSection("topbar-holder", "topbar");
recalcData();
getProficiencies(mancerdata, eventinfo.currentStep);
}
});
on("mancerchange:class_feature_choice_1 mancerchange:class_feature_choice_2", function(eventinfo) {
var data = getCharmancerData();
var featureNum = _.last( eventinfo.triggerName.split("_") );
var update = {};
var set = {};
set["class_feature_choice_" + featureNum + "_desc"] = "";
if(eventinfo.newValue) {
getCompendiumPage(data["l1-class"].values.class, function(p) {
p = removeDuplicatedPageData(p);
var data = p["data"];
if(data["data-Feature Choices"]) {
var feature = JSON.parse(data["data-Feature Choices"])[featureNum-1];
var featureName = feature.Name;
var offset = 3;
if (eventinfo.newValue.split("~")[1] && eventinfo.newValue.split("~")[1] == "DBL") {
showChoices(["class_feature_row_" + featureNum + "_manual"]);
// var doubleChoiceNum = featureNum + offset;
// setCharmancerOptions("class_feature_choice_" + doubleChoiceNum, [eventinfo.newValue]);
} else {
hideChoices(["class_feature_row_" + featureNum + "_manual"]);
}
if(data["data-" + featureName + " Data"]) {
var json = JSON.parse(data["data-" + featureName + " Data"]);
var selected = _.findWhere(json, {Name: eventinfo.newValue});
if(selected) {
update["class_feature_description_" + featureNum] = selected.Desc;
set["class_feature_choice_" + featureNum + "_desc"] = selected.Desc;
setAttrs(set);
setCharmancerText(update);
}
}
}
});
} else {
update["class_feature_description_" + featureNum] = "";
setAttrs(set);
setCharmancerText(update);
}
});
on("mancerchange:custom_subclass_cantrip_number mancerchange:custom_subclass_spell_number", function(eventinfo) {
var section = eventinfo.triggerName.split("_")[2];
if(eventinfo.newValue && eventinfo.newValue > 0) {
showChoices(["custom_" + section + "_list"]);
} else {
var reset = {};
reset["custom_subclass_" + section + "_list"] = "";
hideChoices(["custom_" + section + "_list"]);
setAttrs(reset);
}
});
on("mancerchange:background_personality_choice1 mancerchange:background_personality_choice2", function(eventinfo) {
var mancerdata = getCharmancerData();
var choices = [];
if(mancerdata["l1-background"].values["background_personality_choice1"]) choices.push(mancerdata["l1-background"].values["background_personality_choice1"]);
if(mancerdata["l1-background"].values["background_personality_choice2"]) choices.push(mancerdata["l1-background"].values["background_personality_choice2"]);
disableCharmancerOptions("background_personality_choice1", choices);
disableCharmancerOptions("background_personality_choice2", choices);
});
on("mancerroll:background_detail_choice_roll mancerroll:background_personality_choice1_roll mancerroll:background_personality_choice2_roll mancerroll:background_ideal_choice_roll mancerroll:background_bond_choice_roll mancerroll:background_flaw_choice_roll", function(eventinfo) {
var data = getCharmancerData();
var index = eventinfo.roll[0].dice[0] - 1;
var baseName = eventinfo.triggerName.split(":")[1].slice(0,-5);
var choices = JSON.parse(data["l1-background"].values[baseName + "_array"]);
setCharmancerOptions(baseName, choices.array, {selected: choices.array[index]});
if(baseName.slice(0, -1) == "background_personality_choice") {
var num = baseName.substr(-1) == "1" ? "2" : "1";
setRollButton(baseName.slice(0, -1) + num, choices.array, choices.name, index + 1);
}
});
on("clicked:cancel", function() {
showChoices(["cancel-prompt"]);
var data = getCharmancerData();
});
on("clicked:continue", function() {
hideChoices(["cancel-prompt"]);
});
on("page:l1-spells", function(eventinfo) {
var stats = recalcData();
var mancerdata = getCharmancerData();
var spellData = knownSpells();
var set = {};
var titles = {};
var sorted = {};
var repids = [];
var totalchoices = 0;
var racename = getName("race", mancerdata, true);
var subracename = getName("subrace", mancerdata, true);
var classname = getName("class", mancerdata, true);
var subclassname = getName("subclass", mancerdata, true);
set["race_spells"] = racename + subracename;
set["class_spells"] = classname + subclassname;
set["race_number"] = spellData.race ? spellData.race.choices.length : 0;
set["class_number"] = spellData.class ? spellData.class.choices.length : 0;
subracename = getName("subrace", mancerdata) == "" ? "" : " - " + getName("subrace", mancerdata);
subclassname = getName("subclass", mancerdata) == "" ? "" : " - " + getName("subclass", mancerdata);
setAttrs(set, function() {
spellData = knownSpells();
titles["race"] = getName("race", mancerdata) + subracename;
titles["class"] = getName("class", mancerdata) + subclassname;
_.each(["race", "class"], function(section) {
if(spellData[section]) {
_.each(spellData[section].known, function(spell) {
sorted[spell.Level] = sorted[spell.Level] ? sorted[spell.Level] : {};
sorted[spell.Level][section] = sorted[spell.Level][section] ? sorted[spell.Level][section] : {known: [], choices: []};
sorted[spell.Level][section].known.push(spell.Name);
});
_.each(spellData[section].choices, function(spell) {
sorted[spell.Level] = sorted[spell.Level] ? sorted[spell.Level] : {};
sorted[spell.Level][section] = sorted[spell.Level][section] ? sorted[spell.Level][section] : {known: [], choices: []};
sorted[spell.Level][section].choices.push(spell);
});
}
});
//This is just to get the total number of repeating sections we need. when we've added enough, erase the rest
_.each(sorted, function(spellarray, level) {
_.each(spellarray, function(spells, section) {
totalchoices++;
_.each(spells.choices, function(spell) {
totalchoices++;
});
});
});
_.each(sorted, function(spellarray, level) {
_.each(spellarray, function(spells, section) {
addRepeatingSection("spell_holder", "row", "spellrow", function(rowid) {
var repupdate = {};
var knownspells = [];
var toset = {};
repupdate[rowid + " label span"] = level == 0 ? titles[section] + " Cantrips" : titles[section] + " Level " + level;
_.each(spells.known, function(spell, index) {
var thisSpell = spell;
thisSpell += "<button type=\"action\" class=\"choice action mancer_info\" name=\"act_" + rowid + "_known" + index + "\">i</button>";
thisSpell += "<input type=\"hidden\" name=\"comp_" + rowid + "_known" + index + "\">";
toset[rowid + "_known" + index] = "Powers:" + spell;
knownspells.push(thisSpell);
});
repupdate[rowid + " label p"] = knownspells.join(", ");
setAttrs(toset);
setCharmancerText(repupdate);
repids.push(rowid);
_.each(spells.choices, function(spell) {
addRepeatingSection(rowid, "choose", section + "_spell-l" + spell.Level, function(id) {
var toset = {};
var lists = [spell.List];
if(spell.AddList) lists = lists.concat(spell.AddList);
var choices = "Category:Powers Classes:*" + lists.join("|*") + " Rank:" + spell.Level;
var settings = {category: "Powers", disable: spellData.known};
toset[id + "_info"] = spell.Ability;
if(section != "class") toset[id + "_custom"] = section;
repids.push(id);
getCompendiumQuery(choices, data => {
let options = new Set(data.map(entry => { return entry.name; }).concat(spell["Expanded List"]));
options = Array.from(options).sort().filter(entry => { return (typeof entry === 'string'); });
settings.disable = settings.disable.filter(entry => { return options.indexOf(entry) > -1 });
setCharmancerOptions(id + "_choice", options, settings);
setAttrs(toset);
showChoices(["action[name=act_" + id + "_action]"]);
if(repids.length >= totalchoices) {
clearRepeating(repids, "l1-spells");
}
});
});
});
});
})
});
if (!spellData.race && !spellData.class) {
showChoices(["no_spells"]);
clearRepeatingSections("spell_holder");
} else {
showChoices(["spell-info-container"]);
hideChoices(["no_spells"]);
}
setAttrs(set);
});
});
on("page:l1-feat", function(eventinfo) {
var stats = recalcData();
var mancerdata = getCharmancerData();
var showList = [];
var hideList = [];
if(SheetUtils.checkPath(mancerdata, "['l1-race']['data']['subrace']['data-Feats']") || SheetUtils.checkPath(mancerdata, "['l1-race']['data']['race']['data-Feats']")) {
showList = ["yes_feat"];
hideList = ["no_feat"];
} else {
hideList = ["yes_feat"];
showList = ["no_feat"];
deleteCharmancerData(["l1-feat"]);
}
showChoices(showList);
hideChoices(hideList);
});
on("mancerchange:feat", function(eventinfo) {
changeCompendiumPage("sheet-feat-info", eventinfo.newValue);
var reset = {};
if(!(eventinfo.newValue === "" || eventinfo.newValue === undefined)) {
showChoices(["feat_options"]);
}
hideChoices(["feat_possible"]);
if(eventinfo.sourceType == "player") {
reset = {};
reset["feat_ability_choice"] = "";
reset['other_options_and_features_choice1'] = '';
reset['other_options_and_features_choice2'] = '';
reset['feat_skill_choice1'] = '';
reset['feat_skill_choice2'] = '';
reset['feat_skill_choice3'] = '';
reset['feat_skill_choice4'] = '';
reset['feat_expertise_choice1'] = '';
reset['feat_expertise_choice2'] = '';
reset['feat_spell_choice1'] = '';
reset['feat_spell_choice2'] = '';
reset['feat_spell_choice3'] = '';
reset['feat_spell_choice4'] = '';
setCharmancerText({"feat_text": ""});
}
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
setAttrs(reset, function() {
var mancerdata = getCharmancerData();
var data = p["data"];
var showList = [];
var update = {};
if(data["data-Ability Score Increase"]) {
var abilityText = [];
var json = JSON.parse(data["data-Ability Score Increase"]);
_.each(json, function(increase, ability) {
abilityText.push(ability + " +" + increase);
});
update["feat_ability_score"] = abilityText.join(", ");
showList.push("feat_ability");
}
if(data["data-Ability Score Choice"]) {
var json = JSON.parse(data["data-Ability Score Choice"]);
setCharmancerOptions("feat_ability_choice", json);
showList.push("feat_ability", "feat_ability_choice");
}
if(data["Prerequisite"]) {
showList.push("feat_prereq")
update["feat_prerequisite"] = data["Prerequisite"];
}
if(data["Other Options and Features"]) {
const otherFeatures = JSON.parse(data["Other Options and Features"]);
if(otherFeatures['Choice'] && Array.isArray(otherFeatures['Choice'])) {
for(let i=0; i<otherFeatures['Choice'].length; i++) {
const featureIndex = i+1;
const selector = `other_options_and_features_choice${featureIndex}`;
const query = `Category:Other Options and Features Type:${otherFeatures['Choice'][i]}`;
const title = `Choose ${SheetUtils.aOrAn(otherFeatures['Choice'][i])}:`;
showList.push(`other_options_and_features${featureIndex}`);
setCharmancerText({[`other_options_and_features_title${featureIndex}`]: title});
setCharmancerOptions(selector, query);
}
}
}
if(data["Skill Proficiency"]) {
const skills = JSON.parse(data["Skill Proficiency"]);
if(skills['Choice'] && Array.isArray(skills['Choice'])) {
showList.push('feat_skill_row');
for(let i=0; i<skills['Choice'].length; i++) {
const skillIndex = i+1;
showList.push(`feat_skill_choice${skillIndex}`);
}
}
}
if(data["Expertise"]) {
const skills = JSON.parse(data["Expertise"]);
if(skills['Choice'] && Array.isArray(skills['Choice'])) {
showList.push('feat_expertise_row');
for(let i=0; i<skills['Choice'].length; i++) {
const skillIndex = i+1;
showList.push(`feat_expertise_choice${skillIndex}`);
setValidExpertiseOptions(null, `comp_feat_expertise_choice_${skillIndex}`);
//const selectedSkills = getProficiencies()['all']['Skill'];
//setCharmancerOptions(`comp_feat_expertise_choice_${i}`, selectedSkills, {category:"Expertise"});
}
}
}
if(data["data-Pick Spells"]) {
const spells = JSON.parse(data["data-Pick Spells"]);
showList.push('feat_spell_row');
if(Array.isArray(spells)) {
for(let i=0; i<spells.length; i++) {
const spellIndex = i+1;
const selector = `comp_feat_spell_choice${spellIndex}`;
const query = `Category:Powers ${spells[i]['List']}`;
showList.push(`feat_spell_choice${spellIndex}`);
setCharmancerOptions(selector, query);
}
}
}
setCharmancerText(update);
showChoices(showList);
recalcData();
});
});
});
/* BIO PAGE */
on("page:l1-bio", function(eventinfo) {
const attrs = ["age", "character_name", "eyes", "hair", "height", "weight", "skin"];
const mancerdata = getCharmancerData();
const biodata = mancerdata["l1-bio"] || undefined;
const race = getName("race");
//Check for any data that has already been filled in and populate the Bio slide
if (biodata === undefined) {
getAttrs(attrs, function(v) {
let update = {};
_.each(attrs, function(value) {
if (v[`${value}`] != "" || v[`${value}`] != undefined) {
update[`${value}`] = v[`${value}`];
};
});
setAttrs(update);
});
};
//Set the previous_race so the Summary page can offer a warning if needed
if (biodata === undefined || biodata.values["previous_race"] === undefined || biodata.values["previous_race"] != race) {
setAttrs({
previous_race: race
});
};
if (mancerdata["l1-race"] != undefined) {
const raceInfo = mancerdata["l1-race"].values.race;
changeCompendiumPage("sheet-race-info", raceInfo);
};
});
/* SUMMARY PAGE */
on("page:l1-summary", function() {
var mancerdata = getCharmancerData();
var profdata = getProficiencies(mancerdata);
var set = {};
var racename = getName("race", mancerdata);
var subracename = getName("subrace", mancerdata);
var classname = getName("class", mancerdata);
var subclassname = getName("subclass", mancerdata);
var bgname = getName("background", mancerdata);
var spelldata = knownSpells();
var raceSpells = spelldata.race ? spelldata.race.choices.length : 0;
var classSpells = spelldata.class ? spelldata.class.choices.length : 0;
var ready = true;
var handleMissing = function(section, sectionName) {
var page = mancerdata["l1-" + section.replace("sub", "")] || false;
var missing = {};
var warnings = "";
sectionName = sectionName || section;
if(page && page.data && page.data[section]) {
if(page.data[section]["data-Ability Score Choice"]) {
var choices = 1;
if(typeof page.data[section]["data-Ability Score Choice"] == "string") {
choices = parseInt( page.data[section]["data-Ability Score Choice"].split("+")[0] );
}
var total = choices;
if(choices >= 2 && page.values[section + "_ability_choice2"]) choices--;
if(page.values[section + "_ability_choice"]) choices--;
if(page.values[section + "_ability_choice1"]) choices--;
if(choices > 0) missing.ability = [total, choices];
}
_.each(page.repeating, function(id) {
if(id.split("_")[2] == section && id.split("_")[3] == "feature") {
var featurename = page.values[id + "_info"];
if(page.values[id + "_choice"]) {
warnings += '<p>Your ' + featurename + ' is ' + _.last(page.values[id + "_choice"].split(":")) + '.</p>'
} else {
warnings += '<p class="sheet-warning">Your have not chosen a ' + featurename + '.</p>';
};
}
});
_.each(proficiencyList, function(prof) {
var numChoices = 0;
var totalChoices = 0;
_.each(page.repeating, function(id) {
if(id.split("_")[2] == section && id.split("_")[3] == prof.toLowerCase()) {
totalChoices++;
numChoices++;
if(page.values[id + "_choice"]) {
numChoices--;
var thischoice = _.last(page.values[id + "_choice"].split(":"));
if(thischoice == "custom" && !page.values[id + "_choice"]) {
warnings += '<p class="sheet-warning">You\'ve chosen a custom language, but you haven\'t entered a custom language name.</p>';
}
_.each(profdata.auto, function(profs, source) {
if(profs.includes(thischoice)) {
warnings += '<p class="sheet-warning">You\'ve chosen the ' + prof.toLowerCase() + ' ' + thischoice;
warnings += ', but you already have that ' + prof.toLowerCase() + ' from your ' + source + '.</p>';
};
});
}
}
});
if(numChoices > 0) missing[prof] = [totalChoices, numChoices];
});
var total = 0;
var choices = 0;
_.each(page.repeating, function(id) {
if(id.split("_")[2] == section && id.split("_")[3] == "expertise") {
total++;
choices++;
if(page.values[id + "_choice"]) choices--;
if(choices > 0) missing.expertise = [total, choices];
}
});
}
_.each(missing, function(number, type) {
var singular = type == "ability" ? "an" : "a"
if(type == "ability") {
type = 'ability score increase'
}
warnings += '<p class="sheet-warning">Your ' + sectionName;
if(type == "expertise") {
warnings += " gives you expertise in ";
warnings += number[0] > 1 ? 'up to ' + number[0] + ' skills' : " a skill";
} else {
warnings += " allows you to choose ";
warnings += number[0] > 1 ? "up to " + number[0] + ' ' + type.toLowerCase() + 's' : singular + " " + type.toLowerCase();
}
if(number[0] - number[1] > 0) {
warnings += ', but you\'ve only chosen ' + number[1] + '!</p>';
} else {
warnings += number[0] > 1 ? ', and you haven\'t chosen any!</p>' : ', and you haven\'t chosen one!</p>';
}
});
return warnings;
};
///Show the bio info we need to put in places
if(mancerdata["l1-bio"]) {
let length = Object.keys(mancerdata["l1-bio"].values).length;
set["bio_info"] = "";
//Check if race has changed since entering data and add a warning
if(length < 2) {
set["bio_info"] += '<p>You have not added new information to the Bio tab.</p>';
} else {
if(mancerdata["l1-bio"].values.character_name) {
set["bio_info"] += '<p>Your name is ' + mancerdata["l1-bio"].values.character_name + '.</p>';};
if(mancerdata["l1-bio"].values.age) {
set["bio_info"] += '<p>Your age is ' + mancerdata["l1-bio"].values.age + '.</p>';};
if(mancerdata["l1-bio"].values["height"]) {
set["bio_info"] += '<p>Your height is ' + mancerdata["l1-bio"].values["height"] + '.</p>';};
if(mancerdata["l1-bio"].values.weight) {
set["bio_info"] += '<p>Your weight is ' + mancerdata["l1-bio"].values.weight + '.</p>';};
if(mancerdata["l1-bio"].values.eyes) {
set["bio_info"] += '<p>Your eye color is ' + mancerdata["l1-bio"].values.eyes + '.</p>';};
if(mancerdata["l1-bio"].values.hair) {
set["bio_info"] += '<p>Your hair is ' + mancerdata["l1-bio"].values.hair + '.</p>';};
if(mancerdata["l1-bio"].values.skin) {
set["bio_info"] += '<p>Your skin is ' + mancerdata["l1-bio"].values.skin + '.</p>';};
if (mancerdata["l1-bio"].values.previous_race != racename) {
setCharmancerText({
race_warning: '<p class="sheet-warning">Each race has unique look and different names. You might want to adjust your choices to reflect your race.</p>'
});
};
};
};
if(mancerdata["l1-race"] && racename) {
set["race_info"] = '<p>Your race is ' + racename + '</p>';
if(!mancerdata["l1-race"].values.alignment) set["race_info"] += '<p class="sheet-warning">You haven\'t chosen your alignment.</p>';
set["race_info"] += handleMissing("race");
if(mancerdata["l1-race"].values["has_subrace"] == "true") {
if(subracename) {
set["race_info"] += '<p>Your subrace is ' + subracename + '</p>';
set["race_info"] += handleMissing("subrace");
} else {
if(mancerdata["l1-race"].values.subrace == "Rules:Races" && !mancerdata["l1-race"].values.subrace_name) {
set["race_info"] = '<p class="sheet-warning sheet-needed">You need to pick a name for your custom subrace!</p>';
} else {
set["race_info"] += '<p class="sheet-warning sheet-needed">You have not selected a subrace!</p>';
}
ready = false;
showChoices(["race_button"]);
}
}
_.each(spelldata.errors.race, function(error) {
switch(error) {
case "custom_race_spell_list":
set["race_info"] += '<p class="sheet-warning sheet-needed">You have not selected spell list for your innate spellcasting!</p>';
ready = false;
break;
default:
console.log("Unknown race spell error: " + error);
}
});
if(mancerdata["l1-race"].values.race == "Rules:Races") {
if(!mancerdata["l1-race"].values.size) set["race_info"] += '<p class="sheet-warning">You have not selected a size for your custom race!</p>';
if(!mancerdata["l1-race"].values.speed) set["race_info"] += '<p class="sheet-warning">You have not selected a walking speed for your custom race!</p>';
}
} else {
if(mancerdata["l1-race"] && mancerdata["l1-race"].values.race == "Rules:Races" && !mancerdata["l1-race"].values.race_name) {
set["race_info"] = '<p class="sheet-warning sheet-needed">You need to pick a name for your custom race!</p>';
} else {
set["race_info"] = '<p class="sheet-warning sheet-needed">You have not selected a race!</p>';
}
ready = false;
showChoices(["race_button"]);
}
if(mancerdata["l1-class"] && classname) {
set["class_info"] = '<p>Your class is ' + classname + '.</p>';
set["class_info"] += handleMissing("class");
if(mancerdata["l1-class"].values.race == "Rules:Classes" && !mancerdata["l1-class"].values.custom_hit_die) {
set["class_info"] = '<p class="sheet-warning">You need to pick a hit die for your custom class!</p>';
}
if(mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["data-Subclass Level"] == 1) {
if(subclassname && mancerdata["l1-class"].data.class && mancerdata["l1-class"].data.class["data-Subclass Level"] == 1) {
set["class_info"] += '<p>Your ' + mancerdata["l1-class"].data.class["Subclass Name"] + ' is ' + subclassname + '.</p>';
set["class_info"] += handleMissing("subclass", mancerdata["l1-class"].data.class["Subclass Name"]);
} else {
if(mancerdata["l1-class"].values.subclass == "Rules:Classes" && !mancerdata["l1-class"].values.subrace_name) {
set["class_info"] = '<p class="sheet-warning sheet-needed">You need to pick a name for your custom ' + mancerdata["l1-class"].data.class["Subclass Name"] + '!</p>';
} else {
set["class_info"] += '<p class="sheet-warning sheet-needed">You have not selected a ' + mancerdata["l1-class"].data.class["Subclass Name"] + '!</p>';
}
ready = false;
showChoices(["class_button"]);
}
}
_.each(spelldata.errors.class, function(error) {
switch(error) {
case "custom_class_spell_list":
set["race_info"] += '<p class="sheet-warning sheet-needed">You have selected a spellcasting ability for your custom class, but you have not selected a spell list.</p>';
ready = false;
showChoices(["class_button"]);
break;
case "custom_class_spell_number":
set["race_info"] += '<p class="sheet-warning sheet-needed">You have selected a spellcasting ability for your custom class, but you have not selected a number of spells.</p>';
ready = false;
showChoices(["class_button"]);
break;
default:
console.log("Unknown class spell error: " + error);
}
});
} else {
if(mancerdata["l1-class"] && mancerdata["l1-class"].values.race == "Rules:Classes" && !mancerdata["l1-class"].values.race_name) {
set["class_info"] = '<p class="sheet-warning sheet-needed">You need to pick a name for your custom class!</p>';
} else {
set["class_info"] = '<p class="sheet-warning sheet-needed">You have not selected a class!</p>';
}
ready = false;
showChoices(["class_button"]);
}
if(mancerdata["l1-abilities"] && mancerdata["l1-abilities"].values.abilities) {
switch(mancerdata["l1-abilities"].values.abilities) {
case "Standard Array":
set["ability_info"] = '<p>You generated your stats from the standard array.</p>';
break;
case "Roll for Stats":
set["ability_info"] = '<p>You generated your stats by rolling.</p>';
break;
case "Point Buy":
set["ability_info"] = '<p>You generated your stats with the point buy method.</p>';
break;
case "custom":
set["ability_info"] = '<p>You entered custom values for your stats.</p>';
break;
}
var x = 0;
_.each(abilityList, function(ability) {
if(!mancerdata["l1-abilities"].values[ability.toLowerCase()]) {
x++;
set["ability_info"] += '<p class="sheet-warning sheet-needed">You have not selected a score for your ' + ability.toLowerCase() + '!</p>';
ready = false;
showChoices(["abilities_button"]);
}
});
if(x == 6) set["ability_info"] = '<p class="sheet-warning">You have not selected your ability scores!</p>';
} else {
set["ability_info"] = '<p class="sheet-warning sheet-needed">You have not generated your ability scores!</p>';
ready = false;
showChoices(["abilities_button"]);
}
if(mancerdata["l1-background"] && bgname) {
set["background_info"] = '<p>You come from a ' + bgname + ' background.</p>';
if(mancerdata["l1-background"].data.background && mancerdata["l1-background"].data.background["data-Background Choice Name"]) {
if(!mancerdata["l1-background"].values["background_detail_choice"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t chosen your ';
set["background_info"] += mancerdata["l1-background"].data.background["data-Background Choice Name"] +'.</p>';
}
}
if(!mancerdata["l1-background"].values["background_personality_choice1"] && !mancerdata["l1-background"].values["background_personality_choice2"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t picked your personality traits.</p>';
} else if(!mancerdata["l1-background"].values["background_personality_choice1"] || !mancerdata["l1-background"].values["background_personality_choice2"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t picked one of your personality traits.</p>';
}
if(!mancerdata["l1-background"].values["background_ideal_choice"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t chosen your ideal.</p>';
}
if(!mancerdata["l1-background"].values["background_bond_choice"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t chosen your bond.</p>';
}
if(!mancerdata["l1-background"].values["background_flaw_choice"]) {
set["background_info"] += '<p class="sheet-warning">You haven\'t chosen your flaw.</p>';
}
set["background_info"] += handleMissing("background");
} else {
set["background_info"] = '<p class="sheet-warning sheet-needed">You have not selected a background!</p>';
ready = false;
showChoices(["background_button"]);
}
if(mancerdata["l1-equipment"] && mancerdata["l1-equipment"].values["equipment_type"]) {
switch(mancerdata["l1-equipment"].values["equipment_type"]) {
case "class":
set["equipment_info"] = '<p>You got starting equipment based on your class and background.</p>';
break;
case "gold":
set["equipment_info"] = '<p>You opted for gold instead of starting equipment.</p>';
break;
}
if(mancerdata["l1-equipment"].values["equipment_type"] == "class") {
var choices = {"class": [0,0], "background": [0,0]};
_.each(choices, function(numbers, section) {
var equipment = mancerdata["l1-" + section].data[section] && mancerdata["l1-" + section].data[section]["data-Equipment"] ? mancerdata["l1-" + section].data[section]["data-Equipment"] : {};
_.each(equipment, function(choice, choicekey) {
if(choicekey != "default") numbers[0]++;
});
_.each(mancerdata["l1-equipment"].values, function(val, key) {
if(key.includes(section + "_equipment_choice")) numbers[1]++;
});
});
_.each(choices, function(number, type) {
if(number[0] - number[1] > 0) {
set["equipment_info"] += '<p class="sheet-warning">Your ' + type + ' gives you ';
set["equipment_info"] += number[0] > 1 ? number[0] + " equipment choices" : "an equipment choice";
if(number[1] > 0) {
set["equipment_info"] += ', but you\'ve only chosen ' + number[1] + '!</p>';
} else {
set["equipment_info"] += number[0] > 1 ? ', and you haven\'t chosen any!</p>' : ', and you haven\'t chosen it!</p>';
}
}
});
}
if(mancerdata["l1-equipment"].values["equipment_type"] == "gold" && mancerdata["l1-equipment"].values["starting_gold"] == "0") {
set["equipment_info"] = '<p class="sheet-warning">You selected starting wealth for your equipment, but you don\'t have any gold yet!</p>';
}
if(mancerdata["l1-equipment"].values["equipment_class"] != getName("class", mancerdata, true) || (mancerdata["l1-equipment"].values["equipment_background"] != getName("background", mancerdata, true) && mancerdata["l1-equipment"].values["equipment_type"] != "gold")) {
set["equipment_info"] = '<p class="sheet-warning sheet-needed">Your equipment options have changed, you\'ll need to choose again.</p>';
ready = false;
showChoices(["equipment_button"]);
}
} else {
set["equipment_info"] = '<p class="sheet-warning sheet-needed">You have not selected any equipment!</p>';
ready = false;
showChoices(["equipment_button"]);
}
var spellsready = true;
var toDelete = [];
if(mancerdata["l1-spells"]) {
prevRace = mancerdata["l1-spells"].values.race_spells || "";
prevClass = mancerdata["l1-spells"].values.class_spells || "";
currentRace = getName("race", mancerdata, true) + getName("subrace", mancerdata, true);
currentClass = getName("class", mancerdata, true) + getName("subclass", mancerdata, true);
set["spells_info"] = "";
if((raceSpells + classSpells) == 0) {
set["spells_info"] += '<p>The arcane is a mystery to you.</p>';
deleteCharmancerData(["l1-spells"]);
spellsready = false;
} else if(prevRace != currentRace || prevClass != currentClass || mancerdata["l1-spells"].values.race_number != raceSpells || mancerdata["l1-spells"].values.class_number != classSpells) {
if(prevRace != currentRace || mancerdata["l1-spells"].values.race_number > raceSpells) {
for(var x = 1; x<=9; x++) {
toDelete.push("race_level0_choice" + x);
toDelete.push("race_level1_choice" + x);
}
if(raceSpells > 0 && mancerdata["l1-spells"].values.race_number > 0) {
set["spells_info"] += '<p class="sheet-warning">Your racial spells were reset because your options have changed.</p>';
}
}
if(prevClass != currentClass || mancerdata["l1-spells"].values.class_number > classSpells) {
for(var x = 1; x<=9; x++) {
toDelete.push("class_level0_choice" + x);
toDelete.push("class_level1_choice" + x);
}
if(classSpells > 0 && mancerdata["l1-spells"].values.class_number > 0) {
set["spells_info"] += '<p class="sheet-warning">Your class spells were reset because your options have changed.</p>';
}
}
}
} else if((raceSpells + classSpells) > 0) {
set["spells_info"] = '<p class="sheet-warning">You haven\'t selected your spells!</p>';
spellsready = false;
showChoices(["spells_button"]);
} else {
set["spells_info"] = '<p>The arcane is a mystery to you.</p>';
spellsready = false
}
if(SheetUtils.checkPath(mancerdata, "['l1-race']['data']['subrace']['data-Feats']") || SheetUtils.checkPath(mancerdata, "['l1-race']['data']['race']['data-Feats']")) {
if(mancerdata["l1-feat"] && mancerdata["l1-feat"].values.feat) {
set["feat_info"] = '<p>You\'ve selected the ' + removeExpansionInfo(mancerdata["l1-feat"].values.feat.split(":")[1]) + ' feat.</p>';
set["feat_info"] += handleMissing("feat");
} else {
set["feat_info"] = '<p class="sheet-warning">You have access to a feat, but you have not yet selected one!</p>';
}
} else {
set["feat_info"] = '<p>As you exchange your novice notions of the world for experience, a feat may become within reach. Not today, however.</p>';
deleteCharmancerData(["l1-feat"]);
}
if(ready) {
set.ready_message = "If you're ready to build your " + racename;
set.ready_message += subracename == "" ? " " : " (" + subracename + ") ";
set.ready_message += subclassname == "" ? classname : classname + " (" + subclassname + ")";
set.ready_message += " from a " + bgname + " background, click \"Apply Changes.\"";
showChoices(["apply_changes", "ready_text"]);
} else {
set.ready_message = "Hold on there! You've missed some required fields, which have been marked with a <span class='sheet-needed'></span>.";
}
//If you're ready to build your race class from a background background, click "Apply Changes."
deleteCharmancerData([{"l1-spells":toDelete}], function() {
spelldata = knownSpells();
if(spellsready) {
if (spelldata.known && spelldata.known.length) {
set["spells_info"] += '<p>You know these spells: ' + removeExpansionInfo(spelldata.known.join(", ")) + '.</p>';
}
var choices = {"cantrip": [0,0], "spell": [0,0]};
_.each(spelldata, function(section) {
_.each(section.choices, function(spell) {
if(spell.Level == 0) choices.cantrip[0]++;
if(spell.Level == 1) choices.spell[0]++;
});
});
choices.cantrip[1] = choices.cantrip[0];
choices.spell[1] = choices.spell[0];
_.each(mancerdata["l1-spells"].values, function(val, name) {
if(name.split("_")[3] == "spell-l0" && _.last(name.split("_")) == "choice") choices.cantrip[1]--;
if(name.split("_")[3] == "spell-l1" && _.last(name.split("_")) == "choice") choices.spell[1]--;
});
_.each(choices, function(number, type) {
if(number[1] > 0) {
set["spells_info"] += '<p class="sheet-warning">You can choose ';
set["spells_info"] += number[0] > 1 ? "up to " + number[0] + ' ' + type + 's' : "a " + type;
if(number[1] < number[0]) {
set["spells_info"] += ', but you\'ve only chosen ' + (number[0] - number[1]) + '!</p>';
} else {
set["spells_info"] += number[0] > 1 ? ', and you haven\'t chosen any!</p>' : ', and you haven\'t chosen one!</p>';
}
}
});
}
setCharmancerText(set);
});
});
/* Info Button Listeners */
on("clicked:info_race", function(eventinfo) {
var data = getCharmancerData();
var race = data["l1-race"] && data["l1-race"].values.race ? data["l1-race"].values.race : "Rules:Races";
changeCompendiumPage("sheet-race-info", race);
});
on("clicked:info_subrace", function(eventinfo) {
var data = getCharmancerData();
var subrace = data["l1-race"] && data["l1-race"].values.subrace ? data["l1-race"].values.subrace : data["l1-race"].values.race;
changeCompendiumPage("sheet-race-info", subrace);
});
on("clicked:info_class", function(eventinfo) {
var data = getCharmancerData();
var oclass = data["l1-class"] && data["l1-class"].values.class ? data["l1-class"].values.class : "Rules:Classes";
changeCompendiumPage("sheet-class-info", oclass);
});
on("clicked:info_subclass", function(eventinfo) {
var data = getCharmancerData();
var osubclass = data["l1-class"] && data["l1-class"].values.subclass ? data["l1-class"].values.subclass : data["l1-class"].values.class;
changeCompendiumPage("sheet-class-info", osubclass);
});
on("mancerfinish:l1-mancer", function(eventinfo) {
var doAllDrops = function(dropArray, callback) {
getAttrs(["character_id"], function(v) {
_.each(stats.totals, function(scores, name) {
v[name + "_base"] = scores.total;
v[name + "_mod"] = scores.mod;
});
v.base_level = "1";
v.npc = "0";
v["class_resource_name"] = "";
v["other_resource_name"] = "";
var update = {};
var callbacks = [];
var totalDrops = dropArray.length;
var x = 0;
callbacks.push(update_class);
callbacks.push(update_race_display);
get_repeating_data(function(repeating) {
_.each(dropArray, function(page) {
page.data.Category = page.data.Category.replace("@@!!@@", "");
var dropUpdate = processDrop(page, v, repeating, true);
callbacks = callbacks.concat(dropUpdate.callbacks);
repeating.prof_names = _.uniq(repeating.prof_names.concat(dropUpdate.prof_names));
update = _.extend(update, dropUpdate.update);
x++;
setCharmancerText({"mancer_progress" :'<div style="width: ' + (parseInt(x/totalDrops*70) + 20) + '%"></div>'});
});
callbacks.push( function() {update_ac();} );
callbacks.push( function() {update_weight();} );
callbacks.push(callback);
setAttrs(update, {silent: true}, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 95%"></div>'});
_.each(callbacks, function(callback) {
callback();
});
setTalentPointsAndMastery();
});/**/
});
});
};
var getOtherDrops = function(pagedata) {
var results = [];
if(pagedata["data-Equipment"]) {
var json = {};
try {
json = JSON.parse(pagedata["data-Equipment"]);
} catch(e) {
json = pagedata["data-Equipment"];
}
var newItems = makeItemData(json.default);
results = results.concat(newItems);
}
if(pagedata["data-Bundle"]) {
var json = {};
try {
json = JSON.parse(pagedata["data-Bundle"]);
} catch(e) {
json = pagedata["data-Bundle"];
}
var newItems = makeItemData(json);
results = results.concat(newItems);
}
return results;
};
var getAllPages = function(pageArray, callback) {
var getNames = [];
_.each(pageArray, function(page){
if(page.name) {
getNames.push(page.name);
} else {
getNames.push(page);
}
});
getCompendiumPage(getNames, function(data) {
data = removeDuplicatedPageData(data);
var nextGet = [];
if (getNames.length === 1) { data = {0:data} }; //Fix single spell selections failing.
_.each(data, function(page, index) {
var pagedata = false;
_.each(pageArray, function(arrayData) {
if(arrayData.name.toLowerCase() == (page.data.Category + ":" + page.name).toLowerCase()) {
pagedata = arrayData;
}
});
if(pagedata && pagedata.data) {
page.data = _.extend(page.data, pagedata.data);
}
if(!page.id) page.data.Source = "Charactermancer";
page.name = page.name.replace(/@@!!@@/g,""); // Hacky bugfix to prevent custom names from matching unavailable content
nextGet = nextGet.concat(getOtherDrops(page.data));
if(page.data["data-Starting Gold"] && !noEquipmentDrop) {
set["gp"] += parseInt(page.data["data-Starting Gold"]);
}
allPageData.push(page);
});
if(nextGet.length > 0) {
getAllPages(nextGet, callback);
} else {
callback();
}
});
};
var makeItemData = function(items) {
if (noEquipmentDrop) {
return [];
} else {
var itemArray = [];
var splitItems = [];
_.each(items, function(item) {
item = item.split(",");
_.each(item, function(splitItem) {
splitItems.push(splitItem.trim());
});
})
_.each(splitItems, function(item) {
var itemname = item.split("(")[0].trim().replace("Items:", "");
itemname = itemname.substring(0,4) == "and " ? itemname.substr(4) : itemname;
var itemdata = {name:"Items:" + itemname, data:{}}
if(item.includes("(")) {
var par = item.split("(")[1].split(")")[0];
if( !isNaN(parseInt(par)) ) {
itemdata.data["itemcount"] = parseInt(par);
}
}
if(itemname != "") {
itemArray.push(itemdata);
}
});
return itemArray;
}
};
var eraseRepeating = function(sectionArray, callback) {
var thisSection = sectionArray.shift();
getSectionIDs(thisSection, function(itemids) {
_.each(itemids, function(item) {
removeRepeatingRow("repeating_" + thisSection + "_" + item);
});
if(sectionArray.length > 0) {
eraseRepeating(sectionArray, callback);
} else {
callback();
}
});
};
var noEquipmentDrop = false;
var startTime = Date.now();
var allPageData = [];
if(eventinfo.data["l1-equipment"]) {
noEquipmentDrop = eventinfo.data["l1-equipment"].values["equipment_type"] == "gold";
}
var data = eventinfo.data;
var stats = recalcData(data);
var profs = getProficiencies(data, "finish");
var spells = knownSpells(data);
var blobs = getRelevantBlobs(data, "1", "l1");
var customtraits = {race: [], subrace: [], class: [], subclass: [], background: []};
var equipment = [];
var silentset = {};
var silentattrs = ["class_resource_name", "class_resource", "class_resource_max", "other_resource_name", "other_resource", "other_resource_max", "other_resource_itemid", "class", "class_display", "subclass", "hitdietype", "hitdie_final", "race", "subrace", "race_display", "custom_class", "cust_classname"];
var clearset = {};
const globalModifiers = ["global_damage_mod_flag", "global_ac_mod_flag", "global_attack_mod_flag", "global_save_mod_flag", "global_skill_mod_flag"];
var clearattrs = ["hp", "hp_max", "size", "speed", "gp", "alignment", "spellcasting_ability", "cust_hitdietype", "cust_spellslots", "cust_spellcasting_ability", "ac", "jack_bonus", "jack_attr", "death_save_bonus", "weighttotal", "initiative_bonus", "hit_dice", "hit_dice_max", "pb", "jack", "caster_level", "spell_attack_mod", "spell_attack_bonus", "spell_save_dc", "passive_wisdom", "custom_ac_base", "custom_ac_part1", "custom_ac_part2", "custom_ac_shield", "background"].concat(globalModifiers);
var classname = "";
var set = {gp: 0};
var allDrops = [];
var currentDrop = 0;
var totalDrops = 1;
var allSkills = ["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"];
var allAbilities = SheetUtils.toLowerCase(abilityList);
var eraseSections = ["attack", "inventory", "traits", "resource", "proficiencies", "tool", "damagemod", "spell-cantrip", "hpmod", "acmod", "tohitmod", "savemod", "skillmod"];
for(var x=1; x<=9; x++) {
eraseSections.push("spell-" + x);
}
//first set is silent to make sure certain things don't trigger workers
_.each(silentattrs, function(attr) {
silentset[attr] = "";
});
//Set up setAttrs to erase some fields
_.each(clearattrs, function(attr) {
clearset[attr] = "";
});
clearset["halflingluck_flag"] = "0";
clearset["tab"] = "core";
clearset["base_level"] = "1";
clearset["level"] = "1";
clearset["armorwarningflag"] = "hide";
clearset["customacwarningflag"] = "hide";
clearset["custom_ac_flag"] = "0";
clearset["custom_attack_flag"] = "0";
clearset["custom_ac_flag"] = "0";
clearset["multiclass1_flag"] = "0";
clearset["multiclass1_lvl"] = "1";
clearset["multiclass2_flag"] = "0";
clearset["multiclass2_lvl"] = "1";
clearset["multiclass3_flag"] = "0";
clearset["multiclass3_lvl"] = "1";
clearset["custom_class"] = "0";
_.each(allSkills, function(skill) {
clearset[skill + "_prof"] = "";//0
clearset[skill + "_type"] = "";//1
clearset[skill + "_bonus"] = "";
});
_.each(allAbilities, function(ability) {
clearset[ability + "_save_prof"] = "";
clearset[ability + "_save_bonus"] = "";
clearset[ability + "_bonus"] = "0";
clearset["cust_" + ability + "_save_prof"] = "";
});
clearset["personality_traits"] = "";
_.each(["ideal", "bond", "flaw"], function(type) {
clearset[type + "s"] = "";
});
//Set up second setAttrs with ability scores
_.each(stats.totals, function(scores, name) {
clearset[name + "_base"] = scores.total;
});
// Build new blobs for traits with inputs, collect custom traits and languages
_.each(data, function(slide, pagename) {
_.each(slide.values, function(value, name) {
if(name.substr(-11) == "trait_input") {
var sectionid = name.substring(0, name.length - 6);
var thisblob = {};
var thistrait = {};
thistrait.Name = slide.values[sectionid + "_name"].replace(/{{Input}}/g, value);
thistrait.Desc = slide.values[sectionid + "_desc"] ? slide.values[sectionid + "_desc"].replace(/{{Input}}/g, value) : "";
thisblob.Traits = JSON.stringify([thistrait]);
blobs.names[slide.values[sectionid + "_section"]].push(sectionid);
slide.data[slide.values[sectionid + "_section"]].blobs[sectionid] = thisblob;
}
if(name.split("_")[2] == "custom" && name.substr(-10) == "trait_name") {
var sectionid = name.substring(0, name.length - 5);
var thistrait = {};
thistrait.Name = slide.values[sectionid + "_name"];
thistrait.Desc = slide.values[sectionid + "_desc"] ? slide.values[sectionid + "_desc"] : "";
customtraits[name.split("_")[3]].push(thistrait);
}
if(value == "custom" && name.substr(-18) == "proficiency_choice") {
var sectionid = name.substring(0, name.length - 7);
if(slide.values[sectionid + "_custom"] && slide.values[sectionid + "_type"]) {
profs.all[slide.values[sectionid + "_type"]].push(slide.values[sectionid + "_custom"])
}
}
if(value == "custom" && name.includes('language_choice')) {
const customValueAttribute = name.replace('language_choice', 'language_custom')
if(slide.values[customValueAttribute]) {
profs.all['Language'].push(slide.values[customValueAttribute]);
}
}
})
});
//Set up drops. start with class, subclass, race, subrace, background
if(data["l1-class"].values["class_name"] && !data["l1-class"].data.class) {
classname = removeExpansionInfo(data["l1-class"].values["class_name"]);
var customClass = {name: classname, data: {Category: "Classes", blobs:{}}};
set["custom_class"] = "1";
set["cust_classname"] = data["l1-class"].values["class_name"];
set["cust_hitdietype"] = data["l1-class"].values["custom_hit_die"];
if(data["l1-class"].values["custom_class_spell_ability"]) {
set["cust_spellslots"] = "full";
set["cust_spellcasting_ability"] = "@{" + data["l1-class"].values["custom_class_spell_ability"].toLowerCase() + "_mod}+";
}
if(customtraits.class.length > 0) {
customClass.data.theseblobs = ["customblob"];
customClass.data.blobs.customblob = {Traits: JSON.stringify(customtraits.class)};
}
_.each(allAbilities, function(ability) {
if(data["l1-class"].values[ability.toLowerCase() + "_save"]) {
set["cust_" + ability + "_save_prof"] = "(@{pb})";
}
});
allPageData.push(customClass);
} else {
//allDrops.push(data["l1-class"].values.class);
classname = removeExpansionInfo( _.last(data["l1-class"].values.class.split(":")) );
var thisdata = {name: classname, data: data["l1-class"].data.class};
thisdata.data.theseblobs = blobs.names.class;
allPageData.push(thisdata);
};
//set up subclass drop
if(data["l1-class"].values.subclass && data["l1-class"].values["subclass_name"]) {
var customSubclass = {name: removeExpansionInfo (data["l1-class"].values["subclass_name"] ), data: {Category: "Subclasses", blobs:{}}};
if(customtraits.subclass.length > 0) {
customSubclass.data.theseblobs = ["customblob"];
customSubclass.data.blobs.customblob = {Traits: JSON.stringify(customtraits.subclass)};
}
allPageData.push(customSubclass);
} else if(data["l1-class"].values.subclass) {
//allDrops.push(data["l1-class"].values.subclass);
var thisdata = {name: removeExpansionInfo( _.last(data["l1-class"].values.subclass.split(":")) ), data: data["l1-class"].data.subclass};
thisdata.data.theseblobs = blobs.names.subclass;
allPageData.push(thisdata);
};
//set up race drop
if(data["l1-race"].values["race_name"] && !data["l1-race"].data.race) {
var customRace = {name: removeExpansionInfo(data["l1-race"].values["race_name"]), data: {Category: "Races", blobs:{}}};
if(data["l1-race"].values.size) {
customRace.data.Size = data["l1-race"].values.size;
}
if(data["l1-race"].values.speed) {
customRace.data.Speed = data["l1-race"].values.speed;
}
if(customtraits.race.length > 0) {
customRace.data.theseblobs = ["customblob"];
customRace.data.blobs.customblob = {Traits: JSON.stringify(customtraits.race)};
}
allPageData.push(customRace);
} else {
//allDrops.push(data["l1-race"].values.race);
var thisdata = {name: removeExpansionInfo(_.last(data["l1-race"].values.race.split(":"))), data: data["l1-race"].data.race};
thisdata.data.theseblobs = blobs.names.race;
allPageData.push(thisdata);
}
//set up subrace drop
if(data["l1-race"].values.subrace && data["l1-race"].values["subrace_name"]) {
var customSubrace = {name: removeExpansionInfo(data["l1-race"].values["subrace_name"]), data: {Category: "Subraces", blobs:{}}};
customSubrace.data["data-Parent"] = data["l1-race"].values.race.split(":")[1];
if(data["l1-race"].values.speed) {
customSubrace.data.Speed = data["l1-race"].values.speed;
}
if(customtraits.subrace.length > 0) {
customSubrace.data.theseblobs = ["customblob"];
customSubrace.data.blobs.customblob = {Traits: JSON.stringify(customtraits.subrace)};
}
allPageData.push(customSubrace);
} else if(data["l1-race"].values.subrace) {
//allDrops.push(data["l1-race"].values.subrace);
var thisdata = {name: removeExpansionInfo(_.last(data["l1-race"].values.subrace.split(":"))), data: data["l1-race"].data.subrace};
thisdata.data.theseblobs = blobs.names.subrace;
allPageData.push(thisdata);
};
//set up feat drop
if(data["l1-feat"] && data["l1-feat"].values.feat) {
var feat = {name: data["l1-feat"].values.feat, data: {Properties: "1st Level"}};
allDrops.push(feat);
const otherOptionsAndFeatures = Object.keys(data['l1-feat']['values']).filter(entry => { return entry.includes('other_options_and_features'); });
otherOptionsAndFeatures.forEach(feature => {
if(data['l1-feat']['values'][feature]) {
const featureData = {name: data['l1-feat']['values'][feature], data: {Properties: "1st Level"}};
allDrops.push(featureData);
}
});
const skills = Object.keys(data['l1-feat']['values']).filter(entry => { return entry.includes('feat_skill_choice'); });
skills.forEach(skill => {
if(data['l1-feat']['values'][skill]) {
profs['all']['Skill'].push(data['l1-feat']['values'][skill].split(':')[1]);
}
});
const removeDuplicatedSkills = Array.from(new Set(profs['all']['Skill']));
profs['all']['Skill'] = removeDuplicatedSkills;
const expertise = Object.keys(data['l1-feat']['values']).filter(entry => { return entry.includes('feat_expertise_choice'); });
expertise.forEach(skill => {
if(data['l1-feat']['values'][skill]) {
profs['all']['Expertise'].push(data['l1-feat']['values'][skill].split(':')[1]);
}
});
const removeDuplicatedExpertise = Array.from(new Set(profs['all']['Expertise']));
profs['all']['Expertise'] = removeDuplicatedExpertise;
const spells = Object.keys(data['l1-feat']['values']).filter(entry => { return entry.includes('feat_spell_choice'); });
let i = 0;
spells.forEach(spell => {
if(data['l1-feat']['values'][spell]) {
const spellData = {name: removeExpansionInfo(data['l1-feat']['values'][spell]), data: {Properties: "1st Level"}};
if(SheetUtils.checkPath(data, "['l1-feat']['data']['feat']['data-Pick Spells']")) {
const pickData = data['l1-feat']['data']['feat']['data-Pick Spells'][i];
if(pickData['Spellcasting Ability']) {
let spellcastingAbility = pickData['Spellcasting Ability'].toLowerCase();
if(spellcastingAbility === 'asi') {
const asiKey = Object.keys(data['l1-feat']['values']).filter(entry => { return entry.includes('feat_ability_choice') });
if(asiKey) {
spellcastingAbility = asiKey.toLowerCase();
}
}
spellData.data['Spellcasting Ability'] = spellcastingAbility;
}
if(pickData['Innate']) {
spellData.data['Innate'] = pickData['Innate'];
}
}
allDrops.push(spellData);
i++;
}
});
}
//set up background drop
if(data["l1-background"].values.background) {
if(data["l1-background"].values.background == "Rules:Personality%20and%20Backgrounds") {
var customBg = {name: removeExpansionInfo(data["l1-background"].values["background_name"]), data: {Category: "Backgrounds", blobs:{}}};
if(customtraits.background.length > 0) {
customBg.data.theseblobs = ["customblob"];
customBg.data.blobs.customblob = {Traits: JSON.stringify(customtraits.background)};
}
allPageData.push(customBg);
} else {
var thisdata = {name: removeExpansionInfo(_.last(data["l1-background"].values.background.split(":"))), data: data["l1-background"].data.background};
thisdata.data.theseblobs = blobs.names.background;
allPageData.push(thisdata);
}
}
//Now add proficiency drops
_.each(["Armor", "Language", "Tool", "Weapon"], function(proftype) {
_.each(profs.all[proftype], function(prof) {
var profdata = {name: "Proficiencies:" + prof, data: {Type: proftype}}
if(profs.all.Expertise.indexOf(prof) != -1) {
profdata.data["toolbonus_base"] = "(@{pb}*2)";
allDrops.unshift(profdata);
} else {
allDrops.push(profdata);
}
});
});
//Next, add spell drops
_.each(spells.all, function(spell) {
var spelldata = {name: "Powers:" + spell.Name};
spelldata.data = {"spellcasting_ability": spell.Ability};
if(spell.Source == "race") {
spelldata.data.spellclass = "Racial";
} else {
spelldata.data.spellclass = classname;
};
allDrops.push(spelldata);
});
//Add equipment choice drops unless starting gold was chosen
if (data["l1-equipment"].values["equipment_type"] != "gold") {
_.each(data["l1-equipment"].values, function(val, name) {
if(name.includes("background_equipment_choice")) {
equipment = equipment.concat(val.split(" and "));
}
});
_.each(blobs.all, function(blob) {
if(blob.Equipment) {
var blobstuff = blob.Equipment;
try {
blobstuff = JSON.parse(blob.Equipment);
} catch (e) {}
equipment = equipment.concat(blobstuff);
}
})
}
//Set up the final setAttrs()
set["alignment"] = data["l1-race"].values.alignment || "";
set["hp"] = stats.hp;
set["hp_max"] = stats.hp;
set["l1mancer_status"] = "completed";
set["options-class-selection"] = "0";
if(data["l1-equipment"].values["equipment_type"] == "class") {
_.each(data["l1-equipment"].values, function(val, name) {
if(name.includes("class_equipment_choice")) {
equipment = equipment.concat(val.split(" and "));
}
});
set["gp"] = parseInt(data["l1-equipment"].values["background_starting_gold"]) || 0;
} else if(data["l1-equipment"].values["equipment_type"] == "gold" && data["l1-equipment"].values["starting_gold"]) {
set["gp"] = parseInt(data["l1-equipment"].values["starting_gold"]);
}
//Add the bio info
if(data["l1-bio"]) {
_.each(["character_name", "age", "height", "weight", "eyes", "hair", "skin"], function(type) {
if(data["l1-bio"].values[type]) {
set[type] = data["l1-bio"].values[type] || "";
}
});
}
//Add skill proficiencies
_.each(_.uniq(profs.all.Skill.concat(profs.all.Expertise)), function(prof) {
var profName = prof.toLowerCase().replace(/ /g, "_");
set[profName + "_prof"] = "(@{pb}*@{" + profName + "_type})";
if(profs.all.Expertise.indexOf(prof) != -1) {
set[profName + "_type"] = 2;
}
});
//Add background traits
if(data["l1-background"].values["background_personality_choice1"] || data["l1-background"].values["background_personality_choice2"]) {
var choice1 = data["l1-background"].values["background_personality_choice1"] || false;
var choice2 = data["l1-background"].values["background_personality_choice2"] || false;
choice1 = choice1 || choice2;
if(choice1) {
set["personality_traits"] = choice1;
}
if(choice2) {
set["personality_traits"] += "\n\n" + choice2;
}
set["options-flag-personality"] = 0;
}
_.each(["ideal", "bond", "flaw"], function(type) {
if(data["l1-background"].values["background_" + type + "_choice"]) {
set[type + "s"] = data["l1-background"].values["background_" + type + "_choice"];
set["options-flag-" + type + "s"] = 0;
}
});
if(data["l1-background"].values["background_detail_choice"]) {
set["background"] = removeExpansionInfo(_.last(data["l1-background"].values["background"].split(":"))) + " (" + data["l1-background"].values["background_detail_choice"] + ")";
}
allDrops = allDrops.concat(makeItemData(equipment));
totalDrops += allDrops.length;
_.each(allPageData, function(page) {
allDrops = allDrops.concat(getOtherDrops(page.data));
});
//erase all repeating sections
eraseRepeating(eraseSections, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 5%"></div>'});
//first set is silent to prevent unwanted sheet workers
setAttrs(silentset, {silent:true}, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 10%"></div>'});
//Remove modifiers set to be displayed by default on sheet.json from the clear set
getAttrs(globalModifiers, modifiers => {
const modifiersToggledOn = Object.keys(modifiers).filter(key => { return modifiers[key] === "1"; });
modifiersToggledOn.forEach(key => { delete clearset[key]; });
//reset remaining attributes, and set ability scores/custom info
setAttrs(clearset, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 15%"></div>'});
getAllPages(allDrops, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 20%"></div>'});
doAllDrops(allPageData, function() {
console.log("DOING THE FINAL SET!!");
setAttrs(set, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 100%"></div>'});
update_class();
organize_section_proficiencies();
update_skills(allSkills);
update_attacks("all");
var endTime = Date.now();
console.log(`Elapsed time: ${(endTime-startTime)/1000}`);
finishCharactermancer();
});
});
});
});
});
});
});
/* */
});
on("page:l1-abilities", eventinfo => {
const optionalAttributes = SheetUtils.toLowerCase(abilityListEnabledOptionals);
const pointbuyPoints = (3 * optionalAttributes.length + 27).toString();
setAttrs({"pointbuy_points": pointbuyPoints });
const attribsRoll = ["strength","dexterity","constitution","intelligence","wisdom","charisma"].concat(optionalAttributes).map((key, index) => `{{r${index+1}=[[4d6dl1]]}}`).join(' ');
const rollstatsButton = `<button type="roll" name="roll_rollstats" value="@{wtype}&{template:mancerroll} {{title=Roll for Stats}} ${attribsRoll}"><span data-i18n="standard-roll">(4d6, drop lowest)</span></button>`;
setCharmancerText({"sheet-rollstats-button": rollstatsButton});
});
on("page:l1-welcome page:l1-race page:l1-class page:l1-abilities page:l1-background page:l1-equipment page:l1-spells page:l1-feat page:l1-bio page:l1-summary", eventInfo => {
showOptionalAttributeFields();
});
on('mancerchange:customize_origin', eventinfo => {
if(eventinfo.sourceType && eventinfo.sourceType == "player") {
deleteCharmancerData(["l1-race"], data => {
changeCharmancerPage("l1-race");
});
}
});
on('page:l1-race', eventInfo => {
data = getCharmancerData();
let hasTasha = 0;
if(SheetUtils.checkPath(data, "['l1-welcome']['values']['has_tasha']") && data['l1-welcome']['values']['has_tasha'] == 1) hasTasha = 1;
setAttrs({has_tasha: hasTasha});
});
on('page:l1-welcome', eventInfo => {
hasTasha(result => {
const enabled = (result) ? 1 : 0;
setAttrs({has_tasha: enabled});
})
});
on("mancerchange:feat_skill_choice1 mancerchange:feat_skill_choice2 mancerchange:feat_skill_choice3 mancerchange:feat_skill_choice4", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType == "player" && eventinfo.newValue) {
let choosenSkill = [eventinfo.newValue.split(':')[1]];
for(let i=1; i<=4; i++) {
setValidExpertiseOptions(null, `comp_feat_expertise_choice_${i}`, choosenSkill);
}
}
});
/*********************************************************************/
/****** LEVEL UP MANCER WORKERS ******/
/*********************************************************************/
//Helper function to update the text in the top bar
var recalcLpData = function(blobs) {
var mancerdata = getCharmancerData();
var abilities = getAbilityTotals(mancerdata, blobs);
var update = {};
_.each(abilityList, function(ability) {
var selector = "attr-container .sheet-" + ability.toLowerCase() + "_total";
update[selector] = abilities[ability.toLowerCase()] + " | " + abilities[ability.toLowerCase() + "_mod"];
});
update["hit_points"] = getHpTotal(mancerdata, blobs, abilities);
setCharmancerText(update);
};
//Helper function to get ability totals, including asi
var getAbilityTotals = function(mancerdata, blobs) {
mancerdata = mancerdata || getCharmancerData();
blobs = blobs || getAllLpBlobs(mancerdata, true);
var abilities = mancerdata["lp-welcome"].values["previous_abilities"] ? JSON.parse(mancerdata["lp-welcome"].values["previous_abilities"]) : {};
var lcAbilities = SheetUtils.toLowerCase(abilityList);
//Set previous scores first
_.each(lcAbilities, function(ability) {
abilities[ability + "_previous"] = abilities[ability];
abilities[ability + "_previous_mod"] = abilities[ability + "_mod"];
abilities[ability + "_maximum"] = abilities[ability + "_maximum"] ? parseInt(abilities[ability + "_maximum"]) : 20;
});
_.each(blobs.all, function(blob) {
if(blob["Ability Score Increase"]) {
var asi = JSON.parse(blob["Ability Score Increase"]);
_.each(asi, function(increase, ability) {
abilities[ability.toLowerCase()] += parseInt(increase);
});
}
if(blob["Ability Score Max"]) {
var max = JSON.parse(blob["Ability Score Max"]);
_.each(max, function(increase, ability) {
abilities[ability.toLowerCase() + "_maximum"] = parseInt(increase);
});
}
})
//Now add asi if it exists
if(mancerdata["lp-asi"]) {
_.each(mancerdata["lp-asi"].repeating, function(repid) {
if(repid.substr(31) == "asi-row" && mancerdata["lp-asi"].values[repid + "_switch"] != "feat") {
_.each(lcAbilities, function(ability) {
abilities[ability] += mancerdata["lp-asi"].values[repid + "_" + ability] ? parseInt(mancerdata["lp-asi"].values[repid + "_" + ability]) : 0;
abilities[ability + "_mod"] = Math.floor((abilities[ability] - 10)/2);
});
} else if(repid.substr(31) == "asi-row" && mancerdata["lp-asi"].values[repid + "_switch"] == "feat") {
const rowID = SheetUtils.getUID(repid);
if(SheetUtils.checkPath(mancerdata, `['lp-asi']['values']['repeating_${rowID}_asi-row_feat']`)) {
const featAbilityIncrease = getFeatAbilityIncrease(mancerdata, rowID);
_.each(lcAbilities, function(ability) {
const choiceIncrease = (mancerdata['lp-asi']['values'][`repeating_${rowID}_asi-row_feat_ability_choice`] && mancerdata['lp-asi']['values'][`repeating_${rowID}_asi-row_feat_ability_choice`].toLowerCase() == ability) ? 1 : 0;
const dataIncrease = (featAbilityIncrease[ability]) ? featAbilityIncrease[ability] : 0;
abilities[ability] += choiceIncrease;
abilities[ability] += dataIncrease;
abilities[ability + "_mod"] = Math.floor((abilities[ability] - 10)/2);
});
}
}
});
}
return abilities;
};
var getFeatAbilityIncrease = function(data, rowID) {
const result = {};
if(!SheetUtils.checkPath(data, `['lp-asi']['data']['repeating_${rowID}_asi-row_feat]['data-Ability Score Increase']`)) return result;
var asi = JSON.parse(data['lp-asi']['data'][`repeating_${rowID}_asi-row_feat`]['data-Ability Score Increase']);
_.each(asi, function(increase, ability) {
result[ability.toLowerCase()] = (typeof increase === 'number') ? increase : parseInt(increase);
});
return result;
}
//Helper function to get hp total
var getHpTotal = function(mancerdata, blobs, abilities) {
mancerdata = mancerdata || getCharmancerData();
var leveldata = getLevelingData(mancerdata);
var abilities = abilities || getAbilityTotals(mancerdata, blobs);
var previous = mancerdata["lp-welcome"].values["previous_attributes"] ? JSON.parse(mancerdata["lp-welcome"].values["previous_attributes"]) : {};
var prev_repeat = JSON.parse(mancerdata["lp-welcome"].values["previous_repeating"]), hpmod = prev_repeat["hpmod"];
var newhp = 0;
var additionalhp = 0;
var totalpreviouslevel = parseInt(previous["base_level"]);
for(var x=1; x<=3; x++) {
if(previous["multiclass" + x + "_flag"] != "0") totalpreviouslevel += parseInt(previous["multiclass" + x + "_lvl"]);
};
//Calculate HP Mods things like Hill Dwarf
let levelbonus = 0;
_.each(hpmod, (mod) => {
const bonus = mod["mod"];
if (mod["levels"] === "total") {
levelbonus += parseInt(bonus);
};
});
//Add up the hp per level
_.each(leveldata, function(level) {
newhp += level.addhp > 0 ? level.addhp + (level.addlevel * abilities["constitution_mod"]) + (level.addlevel * levelbonus) : 0;
});
additionalhp = totalpreviouslevel * (abilities["constitution_mod"] - abilities["constitution_previous_mod"])
return parseInt(previous["hp_max"]) + newhp + additionalhp;
};
var recalcButtons = function(mancerdata, thispage) {
mancerdata = mancerdata || getCharmancerData();
var buttons = "";
var buttoninfo = {
welcome: "charmancer-start",
levels: "levels-u",
choices: "features-u",
asi: "asi-u",
spells: "spells-u",
summary: "review-u"
};
_.each(buttoninfo, function(translation, page) {
let here = "lp-" + page == thispage;
let disabled = false;
if(thispage === "lp-spellchoice") disabled = true;
if(!here && page !== "levels" && thispage === "lp-welcome") disabled = true;
if(mancerdata["lp-levels"]) {
if (!here && page === "asi" && mancerdata["lp-levels"].values.asi !== "true") disabled = true;
if (!here && page === "spells" && mancerdata["lp-levels"].values.spells !== "true") disabled = true;
} else {
if (!here && (page === "asi" || page === "spells")) disabled = true;
}
buttons += "<li><button class=\"step" + (here ? " here" : "");
if(disabled) buttons += " disabled";
buttons += "\" type=\"" + (here ? "here" : "back") + "\" value=\"lp-" + page + "\" data-i18n=\"" + translation + "\"></button></li>";
});
buttons += "<li><button class=\"exit\" type=\"action\" name=\"act_cancel\" data-i18n=\"cancel-u\">CANCEL</button></li>";
setCharmancerText({steps: buttons});
}
//Worker for every page to add topbar/buttons
on("page:lp-welcome page:lp-levels page:lp-choices page:lp-asi page:lp-spells page:lp-summary page:lp-spellchoice", function(eventinfo) {
var mancerdata = getCharmancerData();
recalcButtons(mancerdata, eventinfo.triggerName);
if(eventinfo.triggerName != "lp-welcome" && eventinfo.triggerName != "lp-summary") {
addRepeatingSection("topbar-holder", "leveler-topbar");
if(eventinfo.triggerName != "lp-choices" && eventinfo.triggerName != "lp-spells") recalcLpData();
getProficiencies(mancerdata, eventinfo.currentStep);
}
});
on("page:lp-welcome", function(eventinfo) {
var getInfo = (sections, callback, results) => {
results = results || {};
if(sections.length > 0) {
var section = sections.pop();
getSectionIDs(section, function(ids) {
results[section] = ids;
getInfo(sections, callback, results);
});
} else {
callback(results);
}
};
var capitalize = function(string) {
return string.split(" ").map((x) => {
x = x.toLowerCase();
return x[0].toUpperCase() + x.substr(1, x.length);
}).join(" ");
};
var spellSections = ["spell-cantrip"];
var allSkills = ["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"];
var skillget = [];
for(var x=1; x<=9; x++) {
spellSections.push("spell-" + x);
}
getInfo(spellSections, function(results) {
var getList = [];
_.each(results, function(sectionids, sectionname) {
_.each(sectionids, function(spellid) {
getList.push("repeating_" + sectionname + "_" + spellid + "_spellname");
getList.push("repeating_" + sectionname + "_" + spellid + "_spellclass");
getList.push("repeating_" + sectionname + "_" + spellid + "_spelllevel");
getList.push("repeating_" + sectionname + "_" + spellid + "_spellsource");
});
});
getAttrs(getList, function(attrs) {
var spellInfo = {};
_.each(attrs, function(data, name) {
var namearray = name.split("_");
var thisattr = namearray.pop();
var thisname = namearray.join("_");
spellInfo[thisname] = spellInfo[thisname] || {};
spellInfo[thisname][thisattr] = data;
});
setAttrs({spellinfo: JSON.stringify(spellInfo)});
});
});
const attribsWithModsAndMaximum = SheetUtils.toLowerCase(abilityList.concat(abilityList.map(attribute => { return `${attribute}_mod`})).concat(abilityList.map(attribute => { return `${attribute}_maximum`})));
const baseAttributes = SheetUtils.toLowerCase(abilityList).map(entry => { return `${entry}_base`}).concat(SheetUtils.toLowerCase(abilityList).map(entry => { return `${entry}_flag`}));
getAttrs(attribsWithModsAndMaximum, final => {
getAttrs(baseAttributes, base => {
const modfiedAbilityList = Object.keys(base).filter(entry => { return entry.indexOf('_base') > -1 && base[entry.replace('_base', '_flag')] == 1});
_.each(final, function(x, y) {
final[y] = parseInt(x);
});
modfiedAbilityList.forEach(attribute => {
final[attribute.replace('_base', '')] = parseInt(base[attribute]);
final[attribute.replace('_base', '_mod')] = Math.floor((parseInt(base[attribute]) - 10) / 2);
});
setAttrs({previous_abilities: JSON.stringify(final)});
});
});
getAttrs(["class", "subclass", "base_level", "multiclass1_flag", "multiclass2_flag", "multiclass3_flag", "multiclass1", "multiclass1_lvl", "multiclass1_subclass", "multiclass2", "multiclass2_lvl", "multiclass2_subclass", "multiclass3", "multiclass3_lvl", "multiclass3_subclass", "hp_max", "class_resource_name", "other_resource_name", "speed", "race", "subrace", "background", "custom_class", "cust_classname", "cust_hitdietype"], function(v) {
let set = {};
set["previous_attributes"] = JSON.stringify(v);
set["lp-race"] = "Races:" + v.race;
set["lp-subrace"] = "Subraces:" + v.subrace;
set["lp-background"] = "Backgrounds:" + v.background.split("(")[0].trim();
setAttrs(set);
});
_.each(allSkills, function(skill) {
skillget.push(skill + "_prof");
skillget.push(skill + "_type");
});
getAttrs(skillget, function(v) {
var proficiencies = {"Weapon": [], "Armor": [], "Skill": [], "Tool": [], "Language": [], "Expertise": []};
_.each(allSkills, function(skill) {
if(v[skill + "_prof"] !== "0") {
proficiencies.Skill.push(capitalize(skill.replace(/_/g, " ")));
}
if(v[skill + "_type"] !== "1" && v[skill + "_prof"] !== "0") {
proficiencies.Expertise.push(capitalize(skill.replace(/_/g, " ")));
}
});
getSectionIDs("tool", function(ids) {
var getList = [];
_.each(ids, function(id) {
getList.push("repeating_tool_" + id + "_toolname");
getList.push("repeating_tool_" + id + "_toolbonus_base");
});
getAttrs(getList, function(v) {
_.each(ids, function(id) {
proficiencies.Tool.push(v["repeating_tool_" + id + "_toolname"]);
if(v["repeating_tool_" + id + "_toolbonus_base"] == "(@{pb}*2)") {
proficiencies.Expertise.push(v["repeating_tool_" + id + "_toolname"]);
};
});
getSectionIDs("proficiencies", function(ids) {
var getList = [];
_.each(ids, function(id) {
getList.push("repeating_proficiencies_" + id + "_name");
getList.push("repeating_proficiencies_" + id + "_prof_type");
});
getAttrs(getList, function(v) {
_.each(ids, function(id) {
proficiencies[capitalize(v["repeating_proficiencies_" + id + "_prof_type"])].push(v["repeating_proficiencies_" + id + "_name"]);
});
setAttrs({previous_proficiencies: JSON.stringify(proficiencies)});
});
});
});
});
});
get_repeating_data(function(repeating) {
setAttrs({previous_repeating: JSON.stringify(repeating)});
});
});
on("mancerchange:lp-race mancerchange:lp-subrace mancerchange:lp-background", function(eventinfo) {
getCompendiumPage(eventinfo.newValue, function(results) {});
});
on("page:lp-levels", function(eventinfo) {
const mancerdata = getCharmancerData();
const previous = mancerdata["lp-welcome"].values["previous_attributes"] ? JSON.parse(mancerdata["lp-welcome"].values["previous_attributes"]) : {};
let levelclass = ["class1"];
let set = {};
let update = {};
let baseclassExpansion = '';
if(SheetUtils.checkPath(mancerdata, "['l1-class']['values']['class']") && /\?expansion=[0-9]/g.test(mancerdata['l1-class']['values']['class'])) {
baseclassExpansion = `?expansion=${mancerdata['l1-class']['values']['class'].match(/([0-9]+)$/g)}`;
}
let baseclass = previous["class"] + baseclassExpansion;
let classcompend = ["Classes:"] + previous["class"];
let custom_lock = 0;
if(previous["custom_class"] && previous["custom_class"] == 1) {
baseclass = previous["cust_classname"];
classcompend = "Rules:Classes";
custom_lock = 1;
set["class1_addlevel"] = 0;
};
set["lockcustomclass"] = custom_lock;
set["class1"] = 'Classes:' + baseclass;
set["class1_currentlevel"] = previous["base_level"];
update["class1_selector"] = '<span class="sheet-compendium-class-name">' + removeExpansionInfo(baseclass) + '</span>';
if (previous["subclass"] && previous["custom_class"] === "0") {
update[`subclass1_selector`] = `<div>` + previous["subclass"] + `</div>`;
if((mancerdata["lp-levels"] && mancerdata["lp-levels"].values["class1_subclass"] !== "Subclasses" + previous["subclass"])
|| !mancerdata["lp-levels"]) set["class1_subclass"] = "Subclasses:" + previous["subclass"];
};
const multiclass = parseInt(previous["multiclass1_flag"]) + parseInt(previous["multiclass2_flag"]) + parseInt(previous["multiclass3_flag"]);
set["multiclass"] = mancerdata["lp-levels"] && mancerdata["lp-levels"].values["multiclass"] ? mancerdata["lp-levels"].values["multiclass"] : multiclass;
set["multiclass_initial"] = multiclass;
for (x = 1; x <= 3; x++) {
const x1 = x + 1;
if(previous[`multiclass${x}_flag`] === "1") {
set[`class${x1}`] = "Classes:" + previous[`multiclass${x}`];
set[`class${x1}_currentlevel`] = previous[`multiclass${x}_lvl`];
update[`class${x1}_selector`] = `<span class="sheet-compendium-class-name">${previous[`multiclass${x}`]}</span>`;
if (previous[`multiclass${x}_subclass`]) {
set[`class${x1}_subclass`] = "Subclasses:" + previous[`multiclass${x}_subclass`];
update[`subclass${x1}_selector`] = `<div>` + previous[`multiclass${x}_subclass`] + `</div>`;
};
levelclass.push(`class${x1}`);
} else {
set[`class${x1}_currentlevel`] = 0;
};
//This is handling classes that have been multiclassed into while in the leveler
if (mancerdata["lp-levels"] && mancerdata["lp-levels"].values[`class${x1}`] && parseInt(mancerdata["lp-levels"].values[`class${x1}_addlevel`]) > 0 && !levelclass.includes(`class${x1}`)) {
levelclass.push(`class${x1}`);
};
};
setAttrs(set, () => { update_hp(true, levelclass) });
setCharmancerText(update);
changeCompendiumPage("sheet-levels-info", classcompend);
});
on("mancerchange:class1 mancerchange:class2 mancerchange:class3 mancerchange:class4", function(eventinfo) {
if(eventinfo.sourceType !== "worker") deleteCharmancerData(["lp-choices", "lp-asi", "lp-spells", "lp-summary"]);
const mancerdata= getCharmancerData();
const leveldata = mancerdata["lp-levels"];
const levelclass= eventinfo.sourceAttribute;
const previous = mancerdata["lp-welcome"].values["previous_attributes"] ? JSON.parse(mancerdata["lp-welcome"].values["previous_attributes"]) : {};
getCompendiumPage(eventinfo.newValue, function(p) {
p = removeDuplicatedPageData(p);
const data = p.data;
const class_name = eventinfo.newValue && eventinfo.newValue.split(":").length > 1 && eventinfo.newValue.split(":")[0] === "Classes" ? eventinfo.newValue.split(":")[1] : false;
const subclass_name = data["Subclass Name"];
let set = {};
let update = {};
if (levelclass === "class1" && (!previous["custom_class"] || previous["custom_class"] == 0)) {
set[`${levelclass}_addlevel`] = leveldata.values[`${levelclass}_addlevel`] ? leveldata.values[`${levelclass}_addlevel`] : 1;
} else {
set[`${levelclass}_addlevel`] = leveldata.values[`${levelclass}_addlevel`] ? leveldata.values[`${levelclass}_addlevel`] : 0;
};
set[`${levelclass}_hitdie`] = data["Hit Die"];
update[`sub${levelclass}_name`] = `<h4>${subclass_name}</h4>`;
//Need to add a check here if a previous subclass value exists, skip this part if so.
if(class_name) {
var subOptions = {show_source: true};
let reset = {};
reset[levelclass + "_subclass"] = "<option value=\"\" data-i18n=\"choose\">Choose</option>";
//setCharmancerText(reset)
(eventinfo.sourceType != "player") ? subOptions.silent = true : subOptions.selected = "";
setCharmancerOptions(levelclass + "_subclass","Category:Subclasses data-Parent:" + class_name, subOptions, function(values) {
});
};
const presets = [leveldata.values.class1, leveldata.values.class2, leveldata.values.class3, leveldata.values.class4];
for (x = 2; x <= 4; x++) {
disableCharmancerOptions(`class${x}`, presets);
};
setCharmancerText(update);
setAttrs(set, function() {
let set = {};
set[eventinfo.sourceAttribute] = eventinfo.newValue;
setAttrs(set, {silent: true});
});
});
});
//Trigger a change event when subclass changes
["class1", "class2", "class3", "class4"].forEach(levelclass => {
on(`mancerchange:${levelclass}_subclass`, (eventinfo) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const repeating = mancerdata["lp-levels"].repeating || [];
let set = {};
if(eventinfo.sourceType !== "worker") deleteCharmancerData(["lp-choices", "lp-asi", "lp-spells", "lp-summary"]);
getCompendiumPage(eventinfo.newValue, function(data) {
data = removeDuplicatedPageData(data);
updateClassLevel(undefined, eventinfo.sourceAttribute.slice(0, 6));
});
//This will update the results inputs with new hp values if the subclass is Draconic
if (eventinfo.sourceType !== "worker") {
const newValue = (eventinfo.newValue) ? eventinfo.newValue : " ";
const previousValue = (eventinfo.previousValue) ? eventinfo.previousValue : " ";
let repids = [], updateArray = [];
_.each(repeating, (repid) => {
if (repid.includes(`_${levelclass}-`)) { updateArray.push(repid); };
});
_.each(updateArray, (repid) => {
if (newValue.includes("Draconic Bloodline") || previousValue.includes("Draconic Bloodline")) { repids.push(repid); };
});
if (repids.length > 0) {
updateButtons(levelclass, repids);
updateResults(levelclass, repids, eventinfo);
};
};
setAttrs(set);
});
});
on("mancerchange:class1_addlevel mancerchange:class2_addlevel mancerchange:class3_addlevel mancerchange:class4_addlevel", function(eventinfo) {
if(eventinfo.sourceType !== "worker") deleteCharmancerData(["lp-choices", "lp-asi", "lp-spells", "lp-summary"]);
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"];
const levelclass = eventinfo.sourceAttribute.slice(0, 6);
const classlevel = (parseInt(eventinfo.newValue) || 0) + (parseInt(leveldata.values[`${levelclass}_currentlevel`]) || 0);
const subclasslevel = (leveldata.data[`${levelclass}`] && leveldata.data[`${levelclass}`]["data-Subclass Level"]) ? parseInt(leveldata.data[`${levelclass}`]["data-Subclass Level"]) : 3;
let set = {};
let update = {};
if(eventinfo.currentStep === "lp-levels") updateClassLevel(mancerdata, levelclass);
set[`${levelclass}_classlevel`] = classlevel;
if (classlevel >= subclasslevel) {
update[`sub${levelclass}_warning`] = ``;
showChoices([`sub${levelclass}`]);
} else {
update[`sub${levelclass}_warning`] = `<p>Subclass chosen at level ${subclasslevel}. Your total level is ${classlevel}.</p>`;
hideChoices([`sub${levelclass}`]);
};
const level = (leveldata.values[`${levelclass}_currentlevel`] === undefined) ? 0 : leveldata.values[`${levelclass}_currentlevel`];
update[`${levelclass}_update`] = `level ${level} + `;
update[`${levelclass}_tot`] = `= level ${classlevel}`;
setCharmancerText(update);
setAttrs(set);
});
const updateClassLevel = function(mancerdata, levelclass) {
mancerdata = mancerdata || getCharmancerData();
const leveling = getLevelingData(mancerdata);
const blobs = getAllLpBlobs(mancerdata, true);
const spells = getNewSpells(mancerdata, leveling, blobs);
let set = {};
let update = {};
let asi = false;
for(let x = 0; x <= 4; x++) {
update["class" + x + "_features"] = "";
update["subclass" + x + "_features"] = "";
}
_.each(leveling, function(thislevel) {
_.each(["", "sub"], function(prefix) {
let thiskey = "class" + thislevel.classnumber;
let final = [];
if(prefix === "sub") thiskey += "_subclass";
_.each(blobs.names[thiskey], function(blobname) {
if(blobname.substr(0,30) == "Ability Score Increase - Level") {
asi = true;
final.push("Ability Score Increase");
} else if ((thislevel[prefix + "class"].blobs[blobname].Title || thislevel[prefix + "class"].blobs[blobname].Description || thislevel[prefix + "class"].blobs[blobname].Traits) && !thislevel[prefix + "class"].blobs[blobname].Group) {
final.push(thislevel[prefix + "class"].blobs[blobname].Title || blobname);
}
});
update[prefix + "class" + thislevel.classnumber + "_features"] = _.uniq(final).join(", ");
});
});
set.asi = asi.toString();
set.spells = spells.toString();
setCharmancerText(update);
setAttrs(set, () => {
update_hp(false, [`${levelclass}`]);
recalcButtons(undefined, "lp-levels");
});
};
//Build a function to update the level & class each time they change
on("mancerchange:class1_classlevel mancerchange:class2_classlevel mancerchange:class3_classlevel mancerchange:class4_classlevel", function(eventinfo) {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"];
const class1levels = parseInt(leveldata.values["class1_classlevel"]) || 0, class2levels = parseInt(leveldata.values["class2_classlevel"]) || 0, class3levels = parseInt(leveldata.values["class3_classlevel"]) || 0, class4levels = parseInt(leveldata.values["class4_classlevel"]) || 0;
const characterlevel = class1levels + class2levels + class3levels + class4levels;
let update = {};
let set = {};
let end = [];
for (x = 1; x <= 4; x++) {
let name = (leveldata.values[`class${x}`]) ? leveldata.values[`class${x}`].slice(8) : "";
let lvl = parseInt(leveldata.values[`class${x}_classlevel`]) || 0;
(lvl > 0 && x === 1) ? end.push(`${name} ${lvl}`) : (lvl > 0 && x > 1) ? end.push(` ${name} ${lvl}`) : false;
};
update["levels_message"] = `<p>Character will be level ${characterlevel} (${end.map(entry => { return removeExpansionInfo(entry); })})</p>`;
set[`characterlevel`] = characterlevel;
setAttrs(set);
setCharmancerText(update);
});
const recalcHpByLevel = (section) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const repeating = mancerdata["lp-levels"].repeating || [];
let set = {};
const sections = section ? [section] : ["class1", "class2", "class3", "class4"];
_.each(sections, (levelclass) => {
let thishp = 0;
let first = true;
let rollflag = "";
_.each(repeating, function(repid) {
if(repid.split("_")[2].split("-")[0] == levelclass && leveldata[`${repid}_result`]) {
let thisflag = leveldata[`${repid}_rollflag`] || "average";
thishp += parseInt(leveldata[`${repid}_result`]);
if(first) {
rollflag = thisflag;
first = false;
}
if(rollflag !== thisflag) rollflag = "none";
}
});
set[`${levelclass}_hp_flag`] = rollflag;
set[`${levelclass}_addhp`] = thishp;
});
setAttrs(set, () => {recalcLpData()});
};
const update_hp = (firstTime, levelclass) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const repeating = mancerdata["lp-levels"].repeating || [];
const updateByLevel = (firstTime, levelclass) => {
_.each(levelclass, (levelclass) => {
const current = leveldata[`${levelclass}_currentlevel`] ? parseInt(leveldata[`${levelclass}_currentlevel`]) : 0,
addlevel = leveldata[`${levelclass}_addlevel`] ? parseInt(leveldata[`${levelclass}_addlevel`]) : 0;
let levelarray = [], addarray = [], removearray = [], existing = [];
for(let x = current+1; x<=current+addlevel; x++) {
levelarray.push(`${levelclass}-${x}`);
}
addarray = levelarray;
if(!firstTime) {
_.each(repeating, function(id) {
addarray = _.without(addarray, id.split("_")[2]);
});
}
_.each(repeating, function(id) {
if(id.split("_")[2].split("-")[0] == levelclass && !levelarray.includes(id.split("_")[2]) && !existing.includes(id.split("_")[2])) {
removearray.push(id);
existing.push(id.split("_")[2]);
};
});
if(addarray.length > 0) {
const last = addarray[addarray.length - 2];
let set = {}, update = {}, rowid = "", repids = [];
_.each(repeating, (repid) => {
if(repid.split("_")[2] == `${levelclass}hprow`) rowid = repid;
});
_.each(addarray, (repname) => {
addRepeatingSection(rowid, "hpbylevel", repname, function(repid) {
repids.push(repid);
if (repid.includes(last) || addarray.length == 1) {
updateResults(levelclass, repids);
updateButtons(levelclass, repids);
};
update[`${repid} label`] = `Level ${_.last(repname.split("-"))}`;
if(repname == _.last(addarray)) {
setCharmancerText(update);
setAttrs(set, () => {
clearRepeatingSectionById(removearray, () => {
recalcHpByLevel(levelclass);
});
});
}
});
});
} else {
clearRepeatingSectionById(removearray, () => {
recalcHpByLevel(levelclass);
});
};
});
};
if(firstTime) {
addRepeatingSection("class1_by-levels", "row", "class1hprow", function() {
addRepeatingSection("class2_by-levels", "row", "class2hprow", function() {
addRepeatingSection("class3_by-levels", "row", "class3hprow", function() {
addRepeatingSection("class4_by-levels", "row", "class4hprow", function() {
updateByLevel(true, levelclass);
});
});
});
});
} else {
updateByLevel(false, levelclass);
};
};
const updateButtons = (levelclass, repids) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const addlevel = leveldata[`${levelclass}_addlevel`] ? parseInt(leveldata[`${levelclass}_addlevel`]) : 0;
const hitdie = leveldata[`${levelclass}_hitdie`];
let average = getDieAvg(hitdie), set = {}, bonus = hpBonus(levelclass), hpbonus = bonus[0], bonusSource = bonus[1];
const templateBonus = (hpbonus > 0) ? `+${hpbonus}[${bonusSource}]` : "";
_.each(repids, (repid) => {
set[`roll_${repid}_rollhp`] = `@{wtype}&{template:mancerhproll} {{title=Roll for HP Level ${_.last(repid.split(`${levelclass}-`))}}} {{r1=[[1${hitdie}${templateBonus}]]}}`;
set[`roll_${repid}_averagehp`] = `@{wtype}&{template:mancerhproll} {{title=Average for HP Level ${_.last(repid.split(`${levelclass}-`))}}} {{a1=[[${average}${templateBonus}]]}}`;
if (addlevel && hitdie) {
let dice = [];
//Set the roll buttons
for (x = 1; x <= addlevel; x++) { dice.push(`{{r${x}=[[1${hitdie}${templateBonus}]]}}`); };
set[`roll_${levelclass}_rollhp`] = `@{wtype}&{template:mancerhproll} {{title=Roll for HP}} ` + dice.join()
//Set the average hp button
set[`roll_${levelclass}_averagehp`] = `@{wtype}&{template:mancerhproll} {{title=Average for HP}}{{a1=[[${average}${templateBonus}]]}}`
};
});
setAttrs(set);
};
const hpBonus = (levelclass) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
//HP Bonus from subclass hp mods like Draconic Bloodline for Sorcerers
const prev_repeat = JSON.parse(mancerdata["lp-welcome"].values["previous_repeating"]), hpmod = prev_repeat["hpmod"], subclass = leveldata[`${levelclass}_subclass`];;
let hpbonus = 0, bonusSource = [];
_.each(hpmod, (mod) => {
if (mod["levels"] === "base" && subclass && subclass.includes(mod["source"])) {
bonusSource.push(mod["source"]);
hpbonus += parseInt(mod["mod"]);
};
});
//Multiclassing into Sorcerer Draconic needs to update buttons
if (subclass && subclass.includes("Draconic Bloodline") && !bonusSource.includes("Draconic Bloodline")) {
bonusSource.push("Draconic Bloodline");
hpbonus += parseInt(1);
};
return [hpbonus, bonusSource];
};
const updateResults = (levelclass, repids, eventinfo) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const hitdie = leveldata[`${levelclass}_hitdie`];
let average = getDieAvg(hitdie), bonus = hpBonus(levelclass), hpbonus = bonus[0], set = {};
_.each(repids, (repid) => {
if (!leveldata[`${repid}_result`]) {
set[`${repid}_result`] = parseInt(average) + parseInt(hpbonus);
} else if (eventinfo && (eventinfo.newValue).includes("Draconic Bloodline")) {
set[`${repid}_result`] = parseInt(leveldata[`${repid}_result`]) + parseInt(hpbonus);
} else if (eventinfo && (eventinfo.previousValue).includes("Draconic Bloodline")) {
set[`${repid}_result`] = parseInt(leveldata[`${repid}_result`]) - 1;
} else {
false
};
});
setAttrs(set);
};
const getDieAvg = (hitdie) => {
if(!hitdie) return 0;
const size = hitdie.slice(1);
let num = [], sum = 0;
//Push an array of numbers
for(x = 1; x <= size; x++) { num.push(x); };
//Add up the nummbers above
for(i = 0; i < num.length; i++) { sum += num[i]; };
return Math.ceil(sum / num.length);
};
//Roll & Average buttons inside the repeating hp section for each level
["class1", "class2", "class3", "class4"].forEach(levelclass => {
on(`mancerroll:repeating_${levelclass}hprow`, (eventinfo) => {
const source = eventinfo.sourceAttribute, flag = source.includes("rollhp") ? "roll" : "average";
let set = {};
set[`${eventinfo.sourceSection}_result`] = eventinfo.roll[0].result;
set[`${eventinfo.sourceSection}_rollflag`] = flag;
setAttrs(set, () => {recalcHpByLevel()})
});
});
//Roll & Average top level buttons for each class
["class1", "class2", "class3", "class4"].forEach(levelclass => {
on(`mancerroll:${levelclass}_rollhp mancerroll:${levelclass}_averagehp`, (eventinfo) => {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"].values;
const repeating = mancerdata["lp-levels"].repeating || [];
const source = eventinfo.sourceAttribute, flag = source.includes("rollhp") ? "roll" : "average";
let set = {}, sum = 0, rows = "", num = 0;
repeating.forEach(row => {
if (row.includes(`${levelclass}-`) && source.includes("rollhp")) {
set[row + "_result"] = eventinfo.roll[`${num}`].result;
set[row + "_rollflag"] = flag;
num += 1;
} else if (row.includes(`${levelclass}-`) && source.includes("average")) {
set[row + "_result"] = eventinfo.roll[0].result;
set[row + "_rollflag"] = flag;
} else {
false
};
});
//Add up the results for rollhp or multiply the average option by added levels
if (source.includes("rollhp")) {
_.each(eventinfo.roll, function(roll) {
sum += parseInt(roll.result);
});
} else {
sum = parseInt(eventinfo.roll[0].result) * leveldata[`${levelclass}_addlevel`];
};
// Set addhp to the total
set[`${levelclass}_addhp`] = sum;
//Set hp_flag to be roll or average so the CSS will highlight the appropriate button
set[`${levelclass}_hp_flag`] = flag;
setAttrs(set, function() { recalcLpData(); });
});
});
on("clicked:multiclass_add clicked:multiclass_remove", function(eventinfo) {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"];
const levelclass = "class" + (parseInt(leveldata.values["multiclass"]) + 1);
const repeating = mancerdata["lp-levels"].repeating || [];
let set = {};
let update = {};
if (eventinfo.sourceAttribute === "multiclass_add") {
(leveldata.values["multiclass"] < 3) ? set["multiclass"] = parseInt(leveldata.values["multiclass"]) + 1 : false;
update["add_multiclass"] = `<button type="action" name="act_multiclass_add" disabled>+</button>`;
//set[`${levelclass}_addlevel`] = 1;
} else {
if (leveldata.values["multiclass"] > leveldata.values["multiclass_initial"]) {
const multiclass = parseInt(leveldata.values["multiclass"]);
let rows = "";
set["multiclass"] = multiclass - 1;
update["add_multiclass"] = `<button type="action" name="act_multiclass_add">+</button>`;
repeating.forEach(row => {
if (row.includes(`${levelclass}-`)) {
set[row + "_result"] = "";
};
});
set[`${levelclass}_addhp`] = 0;
set[`${levelclass}_hp_flag`] = "";
} else {
false
};
};
setAttrs(set, function() { recalcLpData(); });
setCharmancerText(update);
});
on("mancerchange:class1_addhp mancerchange:class2_addhp mancerchange:class3_addhp mancerchange:class4_addhp", function(eventinfo) {
if (eventinfo.sourceType === "player") {
const mancerdata = getCharmancerData(), levelclass = eventinfo.sourceAttribute.slice(0, 6);
const repeating = mancerdata["lp-levels"].repeating || [];
let set = {};
repeating.forEach(row => {
if (row.includes(`${levelclass}-`)) {
set[row + "_result"] = "";
};
});
set[`${levelclass}_hp_flag`] = "";
setAttrs(set);
};
});
on("mancerchange:multiclass", function () {
const mancerdata = getCharmancerData();
const leveldata = mancerdata["lp-levels"];
const tot = isNaN(parseInt(leveldata.values["multiclass"])) ? 1 : parseInt(leveldata.values["multiclass"]) + 1;
let update = {};
let presets = [];
for(var x=1; x<=tot-1; x++) {
if(leveldata.values["class" + x]) presets.push(_.last(leveldata.values["class" + x].split(":")))
}
setCharmancerOptions("class" + tot, "Category:Classes", {disable: presets, category: "Classes"});
update["multiclass_message"] = `<h3>Multiclass (${tot}/4)</h3>`;
setCharmancerText(update);
});
on("clicked:class1 clicked:class2 clicked:class3 clicked:class4 clicked:class1_subclass clicked:class2_subclass clicked:class3_subclass clicked:class4_subclass", function(eventinfo) {
const mancerdata = getCharmancerData();
const source = eventinfo.sourceAttribute;
const page = mancerdata["lp-levels"].values[`${source}`];
changeCompendiumPage("sheet-levels-info", page);
getCompendiumPage(page, function(p) {
});
});
var getLevelingData = function(mancerdata) {
mancerdata = mancerdata || getCharmancerData();
var leveling = [];
if(!mancerdata["lp-levels"]) return leveling;
var multiclass = mancerdata["lp-levels"].values.multiclass ? parseInt(mancerdata["lp-levels"].values.multiclass) : 0;
for(var x=1; x<=multiclass + 1; x++) {
if(mancerdata["lp-levels"].data["class" + x] && mancerdata["lp-levels"].values["class" + x + "_addlevel"] && mancerdata["lp-levels"].values["class" + x + "_addlevel"] != "0") {
var thisclass = {};
var maxspell = 0;
thisclass.class = mancerdata["lp-levels"].data["class" + x];
thisclass.subclass = mancerdata["lp-levels"].data["class" + x + "_subclass"] || {};
thisclass.classname = _.last(mancerdata["lp-levels"].values["class" + x].split(":"));
thisclass.subclassname = mancerdata["lp-levels"].values["class" + x + "_subclass"] ? _.last(mancerdata["lp-levels"].values["class" + x + "_subclass"].split(":")) : "";
thisclass.currentlevel = mancerdata["lp-levels"].values["class" + x + "_currentlevel"] ? parseInt(mancerdata["lp-levels"].values["class" + x + "_currentlevel"]) : 0;
thisclass.addlevel = parseInt(mancerdata["lp-levels"].values["class" + x + "_addlevel"]);
thisclass.addhp = mancerdata["lp-levels"].values["class" + x + "_addhp"] ? parseInt(mancerdata["lp-levels"].values["class" + x + "_addhp"]) : 0;
thisclass.classnumber = x;
if(thisclass.subclass["Spellcasting Ability"]) {
thisclass.spellcasting = thisclass.subclass["Spellcasting Ability"];
} else if(thisclass.class["Spellcasting Ability"]) {
thisclass.spellcasting = thisclass.class["Spellcasting Ability"];
}
_.each(thisclass.class.blobs, function(blob) {
if(blob["Spell Slots"] && parseInt(blob.Level) <= (thisclass.currentlevel + thisclass.addlevel)) {
_.each(JSON.parse(blob["Spell Slots"]), function(slots, name) {
if(parseInt(_.last(name.split(" "))) > maxspell) maxspell = parseInt(_.last(name.split(" ")));
});
}
});
thisclass.maxspell = maxspell;
leveling.push(thisclass);
}
}
return leveling;
};
var getLpRaceData = function(mancerdata, leveldata) {
mancerdata = mancerdata || getCharmancerData();
leveldata = leveldata || getLevelingData(mancerdata);
let results = {};
let currentlevel = 0;
let addlevel = 0;
_.each(leveldata, function(level) {
addlevel += level.addlevel;
currentlevel += level.currentlevel;
});
const characterlevel = SheetUtils.checkPath(mancerdata, '["lp-levels"]["values"]["characterlevel"]') ? Math.max(parseInt(mancerdata["lp-levels"]["values"]["characterlevel"]) - addlevel, 0) : 0;
currentlevel = currentlevel === 0 ? 1 : currentlevel;
currentlevel = (characterlevel > currentlevel) ? characterlevel : currentlevel;
_.each(["race", "background"], function(section) {
results[section] = {addlevel: addlevel, currentlevel: currentlevel};
results[section][section] = mancerdata["lp-welcome"].data["lp-" + section] || {};
results[section]["sub" + section] = mancerdata["lp-welcome"].data["lp-sub" + section] || {};
results[section].type = section;
results[section].name = _.last(mancerdata["lp-welcome"].values["lp-" + section].split(":")) || "";
results[section].name += mancerdata["lp-welcome"].values["lp-sub" + section] ? " - " + _.last(mancerdata["lp-welcome"].values["lp-sub" + section].split(":")) : "";
});
return results;
};
var getLpBlobs = function(data, include_asi, verbose) {
const type = data.type || "class";
var asi = type == "class" ? data[type]["data-Ability Score Levels"] : [];
var allblobs = {};
allblobs[type] = {};
allblobs["sub" + type] = {};
_.times(data.addlevel, function(x) {
var thislevel = data.currentlevel + x + 1;
allblobs[type] = _.extend(allblobs[type], filterBlobs(data[type].blobs, {"Level": "" + thislevel, multiclass: true}));
allblobs["sub" + type] = _.extend(allblobs["sub" + type], filterBlobs(data["sub" + type].blobs, {"Level": "" + thislevel, multiclass: true}));
if(asi.includes("" + thislevel) && include_asi) {
allblobs[type]["Ability Score Increase - Level " + thislevel] = {Level: thislevel, parentSection: type};
data[type].blobs["Ability Score Increase - Level " + thislevel] = {
Level: thislevel,
Title: ("Ability Score Increase - Level " + thislevel)
};
}
});
allblobs[type] = _.extend(allblobs[type], filterBlobs(data[type].blobs, {"Level": "every", multiclass: true}));
allblobs["sub" + type] = _.extend(allblobs["sub" + type], filterBlobs(data["sub" + type].blobs, {"Level": "every", multiclass: true}));
var remove = {};
remove[type] = [];
remove["sub" + type] = [];
//Figure out which blobs are just the same feature at a different level, add them to a list to remove (unless we're useing the verbose option)
if(!verbose) {
_.each(allblobs, function(blobs, section) {
_.each(blobs, function(blob, name) {
var basename = name.split("(")[0];
blob.Level = parseInt(blob.Level);
if(basename.trim().toLowerCase() == "spell slots") {
remove[section].push(name);
} else if(basename.trim().toLowerCase() != "proficiencies") {
_.each(allblobs, function(otherblobs, othersection) {
_.each(otherblobs, function(otherblob, othername) {
if(name != othername && basename == othername.split("(")[0]) {
if(blob.Level > parseInt(otherblob.Level)) {
remove[section].push(othername);
} else {
remove[section].push(name);
}
}
})
});
}
});
});
}
//remove any blobs that are the same feature
_.each(remove, function(removeArray, section) {
_.each(_.uniq(removeArray), function(thisblob) {
delete allblobs[section][thisblob];
});
});
//here we build the final list of blobs that will be added
var filteredblobs = {};
filteredblobs[type] = [];
filteredblobs["sub" + type] = [];
_.each(allblobs, function(blobs, section) {
_.each(blobs, function(blob, name) {
var thisblob = {
Level: blob.Level,
name: name
};
filteredblobs[section].push(thisblob);
});
});
_.each(filteredblobs, function(bloblist) {
bloblist = _.sortBy(bloblist, "Level");
})
filteredblobs.allblobs = _.extend(data[type].blobs, data["sub" + type].blobs);
return filteredblobs;
};
var getAllLpBlobs = function(mancerdata, include_asi) {
const pickBlobs = function(theseblobs, allblobs, key, section) {
blobs.names[key] = _.pluck(theseblobs, "name") || [];
if(mancerdata["lp-choices"]) {
_.each(mancerdata["lp-choices"].values, function(value, id) {
if((value + "").split(":")[0] == "Blob" && id.split("_")[2].split("--")[0] == section) {
blobs.names[key].push(value.split(":")[1]);
};
});
};
_.each(blobs.names[key], function(blobname){
_.each(filterBlobs(allblobs, {"name": blobname, multiclass: true}), function(blob, blobname) {
blobs.all.push(blob);
blobs.sorted[key] = blobs.sorted[key] ? blobs.sorted[key] : [];
blobs.sorted[key].push(blob);
});
});
};
mancerdata = mancerdata || getCharmancerData();
const leveldata = getLevelingData(mancerdata);
const racedata = getLpRaceData(mancerdata, leveldata);
var blobs = {all: [], sorted: {}, names: {}};
_.each(leveldata, function(level) {
var name = "class" + level.classnumber;
var theseblobs = getLpBlobs(level, include_asi, true);
pickBlobs(theseblobs.class, level.class.blobs, name, "class-" + level.classnumber);
if(level.subclass) {
pickBlobs(theseblobs.subclass, level.subclass.blobs, name + "_subclass", "subclass-" + level.classnumber);
};
});
_.each(racedata, function(level) {
var name = level.type;
var theseblobs = getLpBlobs(level, include_asi, true);
pickBlobs(theseblobs[name], level[name].blobs, name, name);
if(level["sub" + name]) {
pickBlobs(theseblobs["sub" + name], level["sub" + name].blobs, "sub" + name, "sub" + name);
};
});
return blobs;
};
on("page:lp-choices", function(eventinfo) {
const resortBlobs = function(blobs, section) {
_.each(blobs[section], function(x) { x.parentSection = section });
_.each(blobs["sub" + section], function(x) { x.parentSection = "sub" + section});
let filteredblobs = _.sortBy(blobs[section].concat(blobs["sub" + section]), "Level");
let resorted = [];
_.each(filteredblobs, function(blob) {
if(blob.name.split(" ")[0] == "Proficiencies") {
resorted.unshift(blob);
} else {
resorted.push(blob);
}
});
return resorted;
}
const mancerdata = getCharmancerData();
const leveling = getLevelingData(mancerdata);
const racedata = getLpRaceData(mancerdata, leveling);
_.each(racedata, function(data, section) {
const blobs = getLpBlobs(data, true);
const relevant = resortBlobs(blobs, section);
if(relevant.length > 0) {
addRepeatingSection("choices", "row", function(thisrow) {
let update = {};
update[thisrow] = "<h2>" + removeExpansionInfo(data.name) + "<span>";
update[thisrow] += data.addlevel > 1 ? " Levels " + (data.currentlevel + 1) + " - " + (data.currentlevel + data.addlevel) : " Level " + (data.currentlevel + 1);
update[thisrow] += "</span></h2>";
setCharmancerText(update);
_.each(relevant, function(blob, y) {
handleBlobs(blobs.allblobs, {
filters: {multiclass: true},
slide: "lp-choices",
section: blob.parentSection + "--" + blob.Level,
element: thisrow,
thisblob: blob.name,
maxlevel: data.currentlevel + data.addlevel,
parent: section
});
if(y === (relevant.length -1)) {
recalcLpData();
}
});
});
};
});
_.each(leveling, function(data) {
var x = data.classnumber;
var blobs = getLpBlobs(data, true);
addRepeatingSection("choices", "row", function(classrow) {
var classname = data.subclassname ? removeExpansionInfo(data.subclassname) + " " + removeExpansionInfo(data.classname) : removeExpansionInfo(data.classname);
var update = {};
update[classrow] = "<h2>" + classname + "<span>";
update[classrow] += data.addlevel > 1 ? " Levels " + (data.currentlevel + 1) + " - " + (data.currentlevel + data.addlevel) : " Level " + (data.currentlevel + 1);
update[classrow] += "</span></h2>";
setCharmancerText(update);
resorted = resortBlobs(blobs, "class");
_.each(resorted, function(blob, y) {
handleBlobs(blobs.allblobs, {
filters: {multiclass: true},
slide: "lp-choices",
section: blob.parentSection + "-" + x + "--" + blob.Level,
element: classrow,
thisblob: blob.name,
maxlevel: data.currentlevel + data.addlevel,
parent: "class" + data.classnumber + (blob.parentSection === "class" ? "" : "_subclass")
});
if(y === (resorted.length -1)) {
recalcLpData();
}
});
});
});
if(leveling[0] && leveling[0].classname) {
changeCompendiumPage("sheet-class-info", "Classes:" + leveling[0].classname);
}
});
const restorePreviousASI = function(prevData, callback) {
console.log('Restoring previous state...');
if(!SheetUtils.checkPath(prevData, "['lp-asi']['values']")) {
callback();
return;
}
setAttrs(prevData['lp-asi']['values'], callback);
}
const readPreviousFeats = function(data) {
if(!SheetUtils.checkPath(data, "['lp-welcome']['values']['previous_repeating']")) return;
const previousData = JSON.parse(data['lp-welcome']['values']['previous_repeating']);
if(!SheetUtils.checkPath(previousData, "['traits']")) return;
let feats = previousData['traits'].filter(trait => { return trait.source === 'Feat'; }).map(trait => { return `${trait.name}`; });
return feats;
}
on("page:lp-asi", function(eventinfo) {
setCharmancerText({'sheet-spinner-toggle': 'Loading...'});
const previousState = getCharmancerData();
deleteCharmancerData(['lp-asi'], () => {
var mancerdata = getCharmancerData();
var leveling = getLevelingData(mancerdata);
var asis = [];
var update = {};
var multiclass = mancerdata["lp-levels"].values.multiclass ? parseInt(mancerdata["lp-levels"].values.multiclass) : 0;
for(var x=1; x<=multiclass + 1; x++) {
if(mancerdata["lp-levels"].data["class" + x]) {
var thisclass = {};
thisclass.class = mancerdata["lp-levels"].data["class" + x];
thisclass.classname = _.last(mancerdata["lp-levels"].values["class" + x].split(":"));
thisclass.currentlevel = parseInt(mancerdata["lp-levels"].values["class" + x + "_currentlevel"]);
thisclass.addlevel = parseInt(mancerdata["lp-levels"].values["class" + x + "_addlevel"]);
leveling["class" + x] = thisclass;
}
}
_.each(leveling, function(data) {
var asi = data.class["data-Ability Score Levels"];
_.times(data.addlevel, function(x) {
var thislevel = data.currentlevel + x + 1;
if(asi.includes("" + thislevel)) {
asis.push(data.classname + " Level " + thislevel);
}
});
});
let counter = 0;
_.each(asis, function(asi) {
addRepeatingSection("choices", "asi-row", function(rowid) {
update[rowid + " .sheet-title"] = "Ability Score Increase: " + removeExpansionInfo(asi);
setAttrs({[`repeating_${SheetUtils.getUID(rowid)}_asi-row_source`]: asi});
getCompendiumQuery('Category:Feats', data => {
const names = data.map(entry => { return entry.name; }).sort();
setCharmancerOptions(rowid + "_feat", names, { disable: readPreviousFeats(mancerdata), category: 'Feats' });
updateAbilityLock(rowid);
if(asi == _.last(asis)) {
setCharmancerText(update);
}
counter++;
if(counter === asis.length) restorePreviousASI(previousState, () => { setCharmancerText({'sheet-spinner-toggle': ''}); });
});
});
});
});
});
var getKnownLpSpells = function(mancerdata) {
mancerdata = mancerdata || getCharmancerData();
var leveldata = getLevelingData(mancerdata);
var previousspells = mancerdata["lp-welcome"].values["spellinfo"] ? JSON.parse(mancerdata["lp-welcome"].values["spellinfo"]) : {};
var spelldata = {};
var totallevel = 0;
var prevtotallevel = 0;
_.each(previousspells, function(spell) {
spelldata[spell.spellname] = {level: spell.spelllevel};
if(spell.spellclass) spelldata[spell.spellname].spellclass = spell.spellclass;
if(spell.spellclass && spell.spellclass.toLowerCase() == "racial") spelldata[spell.spellname].known = "Racial";
if(spell.spellsource) spelldata[spell.spellname].known = spell.spellsource;
});
_.each(leveldata, function(level) {
totallevel += level.currentlevel + level.addlevel;
prevtotallevel += level.currentlevel;
});
//Gather known spells
_.each(mancerdata, function(page, pagename) {
if(pagename.split("-")[0] == "lp") {
let choices = [];
let choicepage = ["lp-welcome", "lp-levels"].includes(pagename) ? (mancerdata["lp-choices"] ? mancerdata["lp-choices"].values : []) : page.values;
_.each(choicepage, function(val) {
if((val + "").split(":")[0] === "Blob") choices.push(val.split(":")[1]);
});
_.each(page.data, function(data, dataname) {
var thislevel = 0;
var prevlevel = 0;
var thisclass = {};
if(dataname.substring(0,5) == "class") {
thisclass = _.findWhere(leveldata, {classnumber: parseInt(dataname[5])});
thislevel = thisclass ? thisclass.currentlevel + thisclass.addlevel : 0;
prevlevel = 0;
} else {
thislevel = totallevel;
prevlevel = prevtotallevel;
}
_.each(data.blobs, function(blob, blobname) {
if(blob.Multiclass != "no" && ((parseInt(blob.Level) <= thislevel || blob.Level == "all") && !blob.Group) || choices.includes(blobname)) {
if(blob.Powers) {
var blobspells = JSON.parse(blob.Powers);
_.each(blobspells, function(blobspell) {
if(blobspell.Known) {
_.each(blobspell.Known, function(spell) {
spelldata[spell] = spelldata[spell] || {level: blobspell.Rank};
spelldata[spell].known = blobspell.Source || data.Category.substring(0, data.Category.length - 2);
spelldata[spell].spellclass = thisclass.classname;
if(dataname.substring(0,5) != "class") {
spelldata[spell].known = data.Category.substring(0, data.Category.length - 1);
spelldata[spell].spellclass = data.Category == "Races" ? "Racial" : data.Category.substring(0, data.Category.length - 1);
}
if(blobspell.Ability) {
spelldata[spell].ability = blobspell.Ability;
} else if(thisclass.class && thisclass.class["Spellcasting Ability"]) {
spelldata[spell].ability = thisclass.class["Spellcasting Ability"];
} else if (thisclass.subclass && thisclass.subclass["Spellcasting Ability"]) {
spelldata[spell].ability = thisclass.subclass["Spellcasting Ability"];
}
});
}
});
}
}
});
});
//Gater spells from class features
_.each(page.values, function(value, name) {
if(name.substr(-18) === "_utilityrow_powers") {
spelldata = _.extend(spelldata, JSON.parse(value));
}
});
}
});
/**/
return spelldata;
};
var getNewSpells = function(mancerdata, leveldata, blobs) {
mancerdata = mancerdata || getCharmancerData();
leveldata = leveldata || getCharmancerData();
blobs = blobs || getAllLpBlobs(mancerdata, false);
var result = false;
_.each(leveldata, function(level) {
var prevlevel = level.currentlevel;
var thislevel = level.addlevel + prevlevel;
var thisclass = {class: level.classname, number: level.classnumber, newlevel: thislevel, additional: []};
var prevknown = 0;
var currentknown = 0;
var prevcantrips = 0;
var currentcantrips = 0;
var spelladd = 0;
thisclass.newspells = 0;
_.each(["class", "subclass"], function(section) {
if(level[section]) {
_.each(level[section].blobs, function(blob) {
if(blob.Level == thislevel) {
if(blob["Talents Known"]) {
currentknown = parseInt(blob["Talents Known"]);
if(level.class["data-Spell Replace"]) result = true;
}
if(blob.Cantrips) {
thisclass.cantrips = true;
currentcantrips = parseInt(blob.Cantrips);
}
if(blob["Spells Prepared"]) {
result = true;
}
}
if(blob.Level == prevlevel || (prevlevel === 0 && blob.Level == 1)) {
if(blob["Talents Known"]) {
prevknown = prevlevel === 0 ? 0 : parseInt(blob["Talents Known"]);
if(prevlevel === 0) thisclass.newspells = parseInt(blob["Talents Known"]);
}
if(blob.Cantrips) {
thisclass.cantrips = true;
prevcantrips = prevlevel === 0 ? 0 : parseInt(blob.Cantrips);
}
}
if(level[section]["data-Spell Add"]) {
spelladd = parseInt(level[section]["data-Spell Add"]);
}
});
}
});
if(spelladd) {
thisclass.newspells += prevlevel === 0 ? spelladd * (thislevel - prevlevel -1) : spelladd * (thislevel - prevlevel);
} else {
thisclass.newspells = currentknown - prevknown;
}
thisclass.newcantrips = currentcantrips - prevcantrips;
_.each(["", "_subclass"], function(section) {
if(blobs.sorted[`class${level.classnumber}${section}`]) {
_.each(blobs.sorted[`class${level.classnumber}${section}`], function(blob) {
if(blob.Spells) {
let spells = JSON.parse(blob.Spells);
_.each(spells, function(spell) {
if(spell.Choose) {
result = true;
}
});
}
});
}
});
if(thisclass.newcantrips || thisclass.newspells) result = true;
});
return result;
};
on("page:lp-spells", function(eventinfo) {
var mancerdata = getCharmancerData();
var queries = [];
var blobs = getAllLpBlobs(mancerdata, false);
var leveldata = getLevelingData(mancerdata);
var classes = [];
var knowncantrips = 0;
var knownspells = 0;
var newcantrips = 0;
var newspells = 0;
var replace = 0;
var totallevel = 0;
var spellmaxlevel = 0;
var prepared = true;
var prevspells = mancerdata["lp-welcome"].values["spellinfo"] ? JSON.parse(mancerdata["lp-welcome"].values["spellinfo"]) : {};
var spelldata = getKnownLpSpells(mancerdata);
var abilities = getAbilityTotals(mancerdata, blobs);
_.each(spelldata, function(spell, spellname) {
if(spell.level == "cantrip") {
knowncantrips++;
} else {
knownspells++;
}
});
recalcLpData(blobs);
//Gather spell data about each class
_.each(leveldata, function(level) {
var prevlevel = level.currentlevel;
var thislevel = level.addlevel + prevlevel;
var thisclass = {class: level.classname, number: level.classnumber, newlevel: thislevel, additional: []};
var toSwap = level.class["data-Spell Replace"] ? parseInt(level.class["data-Spell Replace"]) : 0;
var prevknown = 0;
var currentknown = 0;
var prevcantrips = 0;
var currentcantrips = 0;
var spelladd = 0;
thisclass.list = [thisclass.class];
totallevel += thislevel;
thisclass.newspells = 0;
_.each(["class", "subclass"], function(section) {
if(level[section]) {
if(level[section]["data-Spell List"]) thisclass.list = [level[section]["data-Spell List"]];
if(level[section]["Spellcasting Ability"]) thisclass.ability = level[section]["Spellcasting Ability"];
_.each(level[section].blobs, function(blob) {
if(blob.Level == thislevel) {
if(blob["Talents Known"]) {
var maxRank = JSON.parse(blob["Maximum Talent Rank"]);
thisclass.maxlevel = parseInt(maxRank);
spellmaxlevel = Math.max(thisclass.maxlevel, spellmaxlevel);
}
if(blob["Talents Known"]) {
currentknown = parseInt(blob["Talents Known"]);
}
if(blob.Cantrips) {
thisclass.cantrips = true;
currentcantrips = parseInt(blob.Cantrips);
}
if(blob["Spells Prepared"]) {
var splitted = blob["Spells Prepared"].split("+").map((x) => {return x.trim()});
thisclass.prepared = 0;
_.each(splitted, function(term, x) {
if(isNaN(parseInt(term))) {
thisclass.prepared += abilities[term.toLowerCase() + "_mod"] ? abilities[term.toLowerCase() + "_mod"] : 0;
} else {
thisclass.prepared += parseInt(term);
}
});
thisclass.prepared = Math.max(thisclass.prepared, 1);
}
}
if(blob.Level == prevlevel || (prevlevel === 0 && blob.Level == 1)) {
if(blob["Talents Known"]) {
prevknown = prevlevel === 0 ? 0 : parseInt(blob["Talents Known"]);
if(prevlevel === 0) thisclass.newspells = parseInt(blob["Talents Known"]);
}
if(blob.Cantrips) {
thisclass.cantrips = true;
prevcantrips = prevlevel === 0 ? 0 : parseInt(blob.Cantrips);
if(knowncantrips < prevcantrips) prevcantrips = knowncantrips;
}
}
if(blob.Level == "every" || blob.Level == thislevel) {
if(blob["Additional Spell List"]) thisclass.list.push(blob["Additional Spell List"]);
}
if(level[section]["data-Spell Add"]) {
spelladd = parseInt(level[section]["data-Spell Add"]);
}
});
}
});
if(spelladd) {
thisclass.newspells += prevlevel === 0 ? spelladd * (thislevel - prevlevel -1) : spelladd * (thislevel - prevlevel);
} else {
thisclass.newspells = currentknown - prevknown;
}
if(thisclass.prepared) thisclass.newspells = thisclass.prepared;
thisclass.newcantrips = currentcantrips - prevcantrips;
thisclass.replace = toSwap * (thislevel - prevlevel);
_.each(["", "_subclass"], function(section) {
if(blobs.sorted[`class${level.classnumber}${section}`]) {
_.each(blobs.sorted[`class${level.classnumber}${section}`], function(blob) {
if(blob.Spells) {
let spells = JSON.parse(blob.Spells);
_.each(spells, function(spell) {
if(spell.Choose && spell.Level === "0") {
thisclass.newcantrips += parseInt(spell.Choose);
}
});
}
});
}
});
if(thisclass.newcantrips || thisclass.newspells) classes.push(thisclass);
});
if(classes.length > 0) {
var existinglist = _.pluck(prevspells, "spellname");
var knownlist = _.keys(spelldata);
//Look through all the data to see if there's any expanded lists
_.each(mancerdata, function(page, pagename) {
if(pagename.split("-")[0] == "lp") {
_.each(page.data, function(data, dataname) {
var thislevel = 0;
if(dataname.substring(0,5) == "class") {
var thisclass = _.findWhere(leveldata, {classnumber: parseInt(dataname[5])});
thislevel = thisclass ? thisclass.currentlevel + thisclass.addlevel : 0;
} else {
thislevel = totallevel;
}
_.each(data.blobs, function(blob, blobname) {
if((parseInt(blob.Level) <= thislevel || blob.Level == "every") && blob.Multiclass != "no") {
if(blob.Spells) {
var blobspells = JSON.parse(blob.Spells);
_.each(blobspells, function(thisspell) {
if(parseInt(thisspell.Level) <= spellmaxlevel) {
if(thisspell["Expanded List"]) {
knownlist = knownlist.concat(thisspell["Expanded List"]);
}
}
});
}
}
});
})
}
});
if(knownlist) {
queries.push("Category:Powers Name:" + knownlist.join("|"));
}
_.each(classes, function(thisclass) {
if(thisclass.maxlevel || thisclass.newcantrips) {
newcantrips += thisclass.newcantrips || 0;
newspells += thisclass.newspells;
replace += thisclass.replace;
if(!thisclass.prepared) prepared = false;
thisquery = "Category:Powers Classes:*" + _.uniq(thisclass.list).join("|*") + " Rank:";
if(thisclass.cantrips) thisquery += "0|"
for(var x = 1; x <= thisclass.maxlevel; x++) {
thisquery += x;
if(x != thisclass.maxlevel) thisquery += "|";
}
_.each(thisclass.additional, function(lvl) {
thisquery += "|" + lvl;
});
queries.push(thisquery);
}
});
var toSet = {};
toSet.knowncantrips = knowncantrips;
toSet.knownspells = knownspells;
toSet.newcantrips = newcantrips;
toSet.newspells = newspells;
toSet.replace = replace;
setAttrs(toSet);
var update = {};
update["spells-summary"] = "";
if(newcantrips != 0 || knowncantrips != 0) update["spells-summary"] = "<div class=\"level_0\"><div class=\"title\">Cantrips: </div><div class=\"list\"></div></div>";
_.times(spellmaxlevel, function(x) {
update["spells-summary"] += "<div class=\"level_" + (x + 1) + "\"><div class=\"title\">Level " + (x + 1) + ": </div><div class=\"list\"></div></div>";
});
if(classes.length > 1) {
update["cantripinfo"] = "";
_.each(classes, function(thisclass) {
if(thisclass.newspells) {
update["cantripinfo"] += "<p>You can add " + thisclass.newcantrips + " " + thisclass.class + " cantrips.</p>";
}
});
}
setCharmancerText(update);
queries = queries.map(query => { return removeExpansionInfo(query); });
getCompendiumQuery(queries, (data) => {
data = removeDuplicatedPageData(data);
let byLevel = {};
_.each(data, (spell) => {
let classes = [];
if (spell.data.Classes) {
classes = spell.data.Classes;
//Ravinca introduced Spells without Classes
} else {
["class1", "class2", "class3", "class4"].forEach(levelclass => {
//Get the class name out of values & confirm its a spellcaster using data Spellcasting Ability
const name = (mancerdata["lp-levels"].values[`${levelclass}`]) ? mancerdata["lp-levels"].values[`${levelclass}`].split("Classes:")[1] : false;
const ability =
//Check if the class has a Spellcasting Ability attribute
(mancerdata["lp-levels"].data[`${levelclass}`] && mancerdata["lp-levels"].data[`${levelclass}`]["Spellcasting Ability"]) ? true :
//Check if the subclass has a Spellcasting Ability attribute
(mancerdata["lp-levels"].data[`${levelclass}_subclass`] && mancerdata["lp-levels"].data[`${levelclass}_subclass`]["Spellcasting Ability"]) ? true :
//Set to false if the class is not a spellcaster
false;
if (name && ability) {
//Spell casters have thier class name pushed to the array above
classes.push(name);
};
});
if (classes.length > 0) {
classes = classes.join(', ');
};
};
/* This will set the information for populating the spell list */
if (classes.length > 0) {
byLevel[spell.data.Rank] = byLevel[spell.data.Rank] || [];
byLevel[spell.data.Rank].push({
name: spell.name,
classes: classes.split(",").map(x => x.trim()),
level: parseInt(spell.data.Rank)
});
};
});
addSpellSections(byLevel, {
newspells: newspells,
newcantrips: newcantrips,
replace: replace,
prepared: prepared,
classes: classes,
spelldata: spelldata,
existinglist: existinglist
});
});
}
});
const addSpellSections = function(byLevel, settings) {
settings = settings || {};
let newspells = settings.newspells || 0;
let newcantrips = settings.newcantrips || 0;
let replace = settings.replace || 0;
let prepared = settings.prepared || false;
let classes = settings.classes || [];
let spelldata = settings.spelldata || [];
let existinglist = settings.existinglist || [];
let spellnumber = 0;
//D&D 5e Lvl+ Mancer: Spells tab "Level undefined" (UC605)
//When invoking Lvl+ from an incomplete manually levelled character, an undefined lv is generated due to missing information.
//This code prevents an incomplete list from being displayed.
//By Miguel
if('undefined' in byLevel) {
delete byLevel.undefined;
}
_.each(byLevel, function(level) {
spellnumber += level.length;
});
byLevel["0"] = byLevel["0"] || [];
addRepeatingSection("choices", "row", "spellsrow", function(spellsrow) {
let toSet = {};
let update = {};
_.each(byLevel, function(spells, x) {
addRepeatingSection(spellsrow, "spell-holder", "spell-holder-" + x, function(levelrow) {
if(x == "0") {
if(newspells > 0) {
if(classes.length > 1) {
update[levelrow + " .sheet-spellstext .sheet-summary"] = "";
_.each(classes, function(thisclass) {
if(thisclass.newspells) {
update[levelrow + " .sheet-spellstext .sheet-summary"] += "<p>You can add " + thisclass.newspells + " " + thisclass.class + " spells.</p>";
}
});
} else {
update[levelrow + " .sheet-spellstext .sheet-summary"] = "<p>You can add " + newspells + " new spells.</p>";
}
}
if(replace > 0) {
if(classes.length > 1) {
update[levelrow + " .sheet-replacetext .sheet-summary"] = "";
_.each(classes, function(thisclass) {
if(thisclass.replace) {
update[levelrow + " .sheet-replacetext .sheet-summary"] += "<p>You can replace " + thisclass.replace + " " + thisclass.class + " spells.</p>";
}
});
} else {
update[levelrow + " .sheet-replacetext .sheet-summary"] = "<p>You can replace " + replace + " spells.</p>";
}
showChoices([levelrow + " .sheet-replace-info"]);
}
} else {
update[levelrow + " .sheet-spellinfo"] = "";
}
update[levelrow + " label .sheet-title"] = x == "0" ? "Cantrips" : "Level " + x;
update[levelrow + " label .sheet-title"] += "<span class=\"choice\">r</span>"
if(x == "0" && newcantrips == 0) {
toSet[levelrow + "_show"] = "1";
update[levelrow + " .sheet-controller"] = "1";
}
if(spells.length === 0) hideChoices([levelrow + " label"]);
spells = _.sortBy(spells, "name");
setCharmancerText(update);
_.each(spells, function(spell) {
addRepeatingSection(levelrow + " .sheet-container", "spell-item", function(spellid) {
var update = {};
toSet[spellid + "_name"] = spell.name;
toSet[spellid + "_level"] = x;
update[spellid + " .sheet-name"] = spell.name;
update[spellid + " .sheet-classes"] = "";
if(x == "0" && newcantrips == 0) update[spellid + " .sheet-hardlock"] = "locked";
var spellclasses = [];
_.each(classes, function(thisclass, y) {
if(spell.classes.includes(thisclass.list) && spell.level <= thisclass.maxlevel) {
spellclasses.push({class: thisclass.class, ability: thisclass.ability});
if(classes.length > 1) {
update[spellid + " .sheet-classes"] += "<span class=\"class" + y + "\">" + thisclass.class + "</span>";
}
}
});
if(spellclasses.length == 1 || classes.length == 1) {
toSet[spellid + "_class"] = spellclasses[0] ? spellclasses[0].class : classes[0].class;
toSet[spellid + "_ability"] = spellclasses[0] ? spellclasses[0].ability : classes[0].ability;
}
_.each(spelldata, function(thisspell, spellname) {
if(spellname == spell.name) {
toSet[spellid + "_checked"] = "1";
if(!prepared || x == "0") {
toSet[spellid + "_existing"] = "1";
if(x == "0" || replace == 0) update[spellid + " .sheet-hardlock"] = "locked";
}
if(thisspell.known) {
toSet[spellid + "_checked"] = "1";
toSet[spellid + "_existing"] = "1";
toSet[spellid + "_source"] = thisspell.known;
update[spellid + " .sheet-classes"] = "<span class=\"known\">" + thisspell.known + " Spell</span>";
update[spellid + " .sheet-hardlock"] = "locked";
}
if(thisspell.spellclass) toSet[spellid + "_class"] = thisspell.spellclass;
if(thisspell.ability) toSet[spellid + "_ability"] = thisspell.ability;
}
});
if(settings.selected && settings.selected.includes(spell.name)) {
toSet[spellid + "_checked"] = "1";
}
if(settings.locked && settings.locked.includes(spell.name)) {
toSet[spellid + "_checked"] = "1";
toSet[spellid + "_existing"] = "1";
update[spellid + " .sheet-hardlock"] = "locked";
}
spellnumber--;
setCharmancerText(update);
if(spellnumber <= 0) {
setAttrs(toSet, {silent: true}, function() {
updateSpellSummary("all", undefined, settings.page);
});
}
});
});
});
});
});
};
const updateSpellSummary = function(sourcelevel, data, thispage) {
var mancerdata = data || getCharmancerData();
var spellpage = thispage ? mancerdata[thispage] : mancerdata["lp-spells"];
var replist = spellpage.repeating || [];
var cantripsection = replist.find((x) => {return x.includes("_spell-holder-0")});
var update = {};
var sections = [];
var perlevel = {};
var allowed = 0;
var allowedreplace = 0;
//first, list spells you already know
_.each(replist, function(repid) {
if(spellpage.values[repid + "_existing"]) {
var selector = "spells-summary .sheet-level_" + spellpage.values[repid + "_level"] + " .sheet-list";
update[selector] = update[selector] || "";
update[selector] += spellpage.values[repid + "_checked"] ? "<span>" : "<span class=\"removed\">";
update[selector] += spellpage.values[repid + "_name"] + "</span>";
}
});
//then, list new spells you've checked
_.each(replist, function(repid) {
if(spellpage.values[repid + "_checked"] && !spellpage.values[repid + "_existing"]) {
var selector = "spells-summary .sheet-level_" + spellpage.values[repid + "_level"] + " .sheet-list";
update[selector] = update[selector] || "";
update[selector] += "<span class=\"new\">" + spellpage.values[repid + "_name"] + "</span>";
}
});
if(sourcelevel == "0") {
sections.push(cantripsection);
allowed = spellpage.values.newcantrips || 0;
} else {
update[cantripsection + " .sheet-spellstext .sheet-levels"] = "";
for(var x=1; x <= 9; x++) {
var thissection = replist.find((y) => {return y.includes("_spell-holder-" + x)});
allowed = spellpage.values.newspells;
allowedreplace = spellpage.values.replace;
if(thissection) {
perlevel[x + ""] = {number: 0, section: thissection, replaced: false};
sections.push(thissection);
}
}
}
getRepeatingSections(replist.find((x) => {return x.includes("spellsrow")}), function(repeating) {
var toSet = {};
var spellids = [];
var newspells = 0;
var replaced = 0;
_.each(repeating.tree, function(spells, levelrow) {
if(sections.includes(levelrow)) {
spellids = spellids.concat(_.keys(spells));
}
});
_.each(spellids, function(id) {
if(spellpage.values[id + "_checked"] && !spellpage.values[id + "_existing"]) {
newspells++;
if(perlevel[spellpage.values[id + "_level"]]) perlevel[spellpage.values[id + "_level"]].number++;
}
if(!spellpage.values[id + "_checked"] && spellpage.values[id + "_existing"]) {
replaced++;
if(perlevel[spellpage.values[id + "_level"]]) perlevel[spellpage.values[id + "_level"]].replaced = true;
}
});
//now lock/unlock spells depending on if we've selected as many as we're allowed
_.each(spellids, function(id) {
if(!spellpage.values[id + "_checked"]) {
update[id + " .sheet-lock"] = newspells >= (allowed + replaced) ? "locked" : "";
} else if(spellpage.values[id + "_checked"] && spellpage.values[id + "_existing"]) {
update[id + " .sheet-lock"] = allowedreplace <= replaced ? "locked" : "";
}
});
if(sourcelevel == "0") {
var known = (thispage != "lp-spellchoice" && spellpage.values.knowncantrips) ? spellpage.values.knowncantrips : 0;
update[cantripsection + " label .sheet-number"] = (known + newspells) + " / " + (known + allowed);
} else {
if(thispage != "lp-spellchoice") {
update[cantripsection + " .sheet-spellstext .sheet-total"] = newspells + " / " + (allowed + replaced) + " spells chosen.";
if(replaced > 0) {
update[cantripsection + " .sheet-spellstext .sheet-total"] += "<br>(" + allowed + " new, " + replaced + " replaced)";
}
if(allowedreplace > 0) {
update[cantripsection + " .sheet-replacetext .sheet-total"] = replaced + " / " + allowedreplace + " spells replaced.";
}
}
_.each(perlevel, function(info, level) {
if(thispage != "lp-spellchoice") update[cantripsection + " .sheet-spellstext .sheet-levels"] += "<p>" + info.number + " Level " + level + " spells added.</p>";
update[info.section + " label .sheet-number"] = "";
if(info.number > 0) update[info.section + " label .sheet-number"] = "+" + info.number;
if(info.replaced) {
showChoices([info.section + " .sheet-spellheader .sheet-title span"]);
} else {
hideChoices([info.section + " .sheet-spellheader .sheet-title span"]);
}
});
}
setCharmancerText(update);
if(sourcelevel == "all") updateSpellSummary("0", mancerdata, thispage);
setCharmancerText({pagelock: "unlock"})
});
};
on("clicked:repeating_spell-item", function(eventinfo) {
if(eventinfo.sourceAttribute.indexOf("spell-item_info") === -1) return;
var mancerdata = getCharmancerData();
changeCompendiumPage("sheet-spells-info", "Spells:" + mancerdata[eventinfo.currentStep].values[eventinfo.sourceSection + "_name"], "card_only");
});
on("mancerchange:repeating_spellsrow", function(eventinfo) {
var mancerdata = getCharmancerData();
if(eventinfo.sourceAttribute && _.last(eventinfo.sourceAttribute.split("_")) == "show") {
var update = {};
update[eventinfo.sourceSection + " .sheet-controller"] = eventinfo.newValue || "";
setCharmancerText(update);
} else {
updateSpellSummary(mancerdata[eventinfo.currentStep].values[eventinfo.sourceSection + "_level"], mancerdata, eventinfo.currentStep);
}
});
const resetASI = function(id) {
let reset = {};
['strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma', 'sanity'].
forEach(ability => {
reset[`repeating_${id}_asi-row_${ability}`] = 0;
});
setAttrs(reset);
}
const resetFeats = function(id, callback) {
let reset = {};
reset[`repeating_${id}_asi-row_feat`] = '';
setAttrs(reset, () => {
resetFeatDetails(id, callback);
});
}
const resetFeatDetails = function(id, callback) {
const details = [
{ name: `repeating_${id}_asi-row_feat_ability_choice` },
{ name: `repeating_${id}_asi-row_feat_language_choice#`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_language_choice#_custom`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_skill_choice#`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_weapon_choice#`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_armor_choice#`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_tool_choice#`, amount: 4 },
{ name: `repeating_${id}_asi-row_feat_expertise_choice_#`, amount: 2 },
{ name: `repeating_${id}_asi-row_feat_feature_choice_#`, amount: 3 },
{ name: `repeating_${id}_asi-row_other_options_and_features_choice#`, amount: 2 },
{ name: `repeating_${id}_asi-row_feat_spell_choice#`, amount: 4 }
];
let reset = {};
details.forEach(entry => {
if(entry['amount']) {
for(let i=0; i<entry['amount']; i++) {
let name = entry['name'].replace('#', (i+1));
reset[name] = '';
}
} else {
reset[entry['name']] = '';
}
});
setAttrs(reset, callback);
}
on("mancerchange:repeating_asi-row", function(eventinfo) {
var trigger = eventinfo.sourceAttribute.substr(39);
if(trigger === 'switch') {
const showFeats = (eventinfo.newValue === 'feat');
const id = SheetUtils.getUID(eventinfo.sourceSection);
if(showFeats) {
if(eventinfo.sourceType && eventinfo.sourceType === 'player') resetASI(id, ()=> {recalcLpData();});
changeCompendiumPage("sheet-class-info", 'Rules:Feats');
setAttrs({[`repeating_${id}_asi-row_switch`]:'feat'}, {silent: true});
} else {
if(eventinfo.sourceType && eventinfo.sourceType === 'player') resetFeats(id, ()=> {recalcLpData();});
changeCompendiumPage("sheet-class-info", 'Rules:Ability Scores');
setAttrs({[`repeating_${id}_asi-row_switch`]:'asi'}, {silent: true});
}
} else if(trigger === 'feat' && eventinfo.sourceType === 'woker') {
} else if(globalAttributesByCategory.abilitiesWithAllOptionals.indexOf(trigger) > -1) {
updateAbilityLock(eventinfo.sourceSection);
//This will lock other ASI when leveling up multiple levels at once
//By Miguel
var repeatingData = getCharmancerData()['lp-asi'].repeating || [];
for(data in repeatingData) {
if(repeatingData[data].indexOf('_asi-row') > -1) {
updateAbilityLock(repeatingData[data]);
}
}
recalcLpData();
}
});
on("mancerchange:repeating_asi-row_feat", eventinfo => {
const rowID = SheetUtils.getUID(eventinfo.sourceAttribute);
const rowClass = `sheet-repeating_${rowID}_asi-row`;
const rowName = `repeating_${rowID}_asi-row`;
if(!(eventinfo.newValue === "" || eventinfo.newValue === undefined)) {
showChoices([`${rowClass} .sheet-feat_options`]);
}
getCompendiumPage(eventinfo.newValue, rowName, function(p) {
p = removeDuplicatedPageData(p);
let resetAndUpdate = {};
/*
resetAndUpdate[`${rowName}_feat_ability_choice`] = "";
resetAndUpdate[`${rowName}_other_options_and_features_choice1`] = "";
resetAndUpdate[`${rowName}_other_options_and_features_choice2`] = "";
resetAndUpdate[`${rowName}_feat_skill_choice1`] = "";
resetAndUpdate[`${rowName}_feat_skill_choice2`] = "";
resetAndUpdate[`${rowName}_feat_skill_choice3`] = "";
resetAndUpdate[`${rowName}_feat_skill_choice4`] = "";
*/
resetAndUpdate[`${rowName}_feat_data`] = JSON.stringify(p.data);
const hideList = [
`${rowClass} .sheet-feat_ability`,
`${rowClass} .sheet-feat_ability_choice`,
`${rowClass} .sheet-other_options_and_features_choice1`,
`${rowClass} .sheet-other_options_and_features_choice1`,
`${rowClass} .sheet-feat_skill_row`,
`${rowClass} .sheet-feat_skill_choice1`,
`${rowClass} .sheet-feat_skill_choice2`,
`${rowClass} .sheet-feat_skill_choice3`,
`${rowClass} .sheet-feat_skill_choice4`,
`${rowClass} .sheet-feat_expertise_row`,
`${rowClass} .sheet-feat_expertise_choice_1`,
`${rowClass} .sheet-feat_expertise_choice_2`,
`${rowClass} .sheet-feat_prereq`,
`${rowClass} .sheet-feat_spell_choice1`,
`${rowClass} .sheet-feat_spell_choice2`,
`${rowClass} .sheet-feat_spell_choice3`,
`${rowClass} .sheet-feat_spell_choice4`,
];
hideChoices(hideList);
setCharmancerText({[`${rowClass} .sheet-feat_text`]: ""});
setAttrs(resetAndUpdate, function() {
var data = p["data"];
var showList = [];
var update = {};
if(data["data-Ability Score Increase"]) {
var abilityText = [];
var json = JSON.parse(data["data-Ability Score Increase"]);
_.each(json, function(increase, ability) {
abilityText.push(ability + " +" + increase);
});
update[`${rowClass} .sheet-feat_ability_score`] = abilityText.join(", ");
showList.push(`${rowClass} .sheet-feat_ability`);
}
if(data["data-Ability Score Choice"]) {
var json = JSON.parse(data["data-Ability Score Choice"]);
const name = `repeating_${rowID}_asi-row_feat_ability_choice`
setCharmancerOptions(name, json);
showList.push(`${rowClass} .sheet-feat_ability`, `${rowClass} .sheet-feat_ability_choice`);
}
if(data["Prerequisite"]) {
showList.push(`${rowClass} .sheet-feat_prereq`)
update[`${rowClass} .sheet-feat_prerequisite`] = data["Prerequisite"];
}
if(data["Other Options and Features"]) {
const otherFeatures = JSON.parse(data["Other Options and Features"]);
if(otherFeatures['Choice'] && Array.isArray(otherFeatures['Choice'])) {
for(let i=0; i<otherFeatures['Choice'].length; i++) {
const featureIndex = i+1;
const selector = `comp_repeating_${rowID}_asi-row_other_options_and_features_choice${featureIndex}`;
const query = `Category:Other Options and Features Type:${otherFeatures['Choice'][i]}`;
const title = `Choose ${SheetUtils.aOrAn(otherFeatures['Choice'][i])}:`;
showList.push(`${rowClass} .sheet-other_options_and_features${featureIndex}`);
setCharmancerText({[`${rowClass} .sheet-other_options_and_features_title${featureIndex}`]: title});
setCharmancerOptions(selector, query);
}
}
}
if(data["Skill Proficiency"]) {
const skills = JSON.parse(data["Skill Proficiency"]);
if(skills['Choice'] && Array.isArray(skills['Choice'])) {
showList.push(`${rowClass} .sheet-feat_skill_row`);
for(let i=0; i<skills['Choice'].length; i++) {
const skillIndex = i+1;
const selector = `comp_repeating_${rowID}_asi-row_feat_skill_choice${skillIndex}`;
const query = 'Category:Proficiencies Type:Skill';
showList.push(`${rowClass} .sheet-feat_skill_choice${skillIndex}`);
setCharmancerOptions(selector, query);
}
}
}
if(data["Expertise"]) {
const skills = JSON.parse(data["Expertise"]);
if(skills['Choice'] && Array.isArray(skills['Choice'])) {
showList.push(`${rowClass} .sheet-feat_expertise_row`);
for(let i=0; i<skills['Choice'].length; i++) {
const skillIndex = i+1;
const selector = `comp_repeating_${rowID}_asi-row_feat_expertise_choice_${skillIndex}`;
showList.push(`${rowClass} .sheet-feat_expertise_choice_${skillIndex}`);
setValidExpertiseOptions('lp-asi', selector);
}
}
}
if(data["data-Pick Spells"]) {
const spells = JSON.parse(data["data-Pick Spells"]);
showList.push('feat_spell_row');
if(Array.isArray(spells)) {
for(let i=0; i<spells.length; i++) {
const spellIndex = i+1;
const selector = `comp_repeating_${rowID}_asi-row_feat_spell_choice${spellIndex}`;
const query = `Category:Powers ${spells[i]['List']}`;
showList.push(`feat_spell_choice${spellIndex}`);
setCharmancerOptions(selector, query);
}
}
}
if(Object.keys(update).length > 0) setCharmancerText(update);
if(eventinfo.sourceType && eventinfo.sourceType === 'player') {
resetFeatDetails(rowID, ()=> {
if(showList.length > 0) showChoices(showList);
recalcLpData();
});
} else {
if(showList.length > 0) showChoices(showList);
recalcLpData();
}
});
});
changeCompendiumPage("sheet-class-info", eventinfo.newValue);
});
on("mancerchange:repeating_asi-row_feat_ability_choice", eventinfo => {
recalcLpData();
});
on("clicked:repeating_asi-row", function(eventinfo) {
var mancerdata = getCharmancerData();
var thischange = eventinfo.sourceAttribute.substr(0, eventinfo.sourceAttribute.length - 2);
var currentvalue = mancerdata["lp-asi"].values[thischange] ? parseInt(mancerdata["lp-asi"].values[thischange]) : 0;
var totalincrease = 0;
var update = {};
var lockinfo = {};
_.each(abilityList, function(ability) {
var thisincrease = mancerdata["lp-asi"].values[eventinfo.sourceSection + "_" + ability.toLowerCase()] || 0;
totalincrease += parseInt(thisincrease);
});
if(_.last(eventinfo.sourceAttribute) == "u" && totalincrease < 2 && currentvalue < 2) {
update[thischange] = currentvalue + 1;
mancerdata["lp-asi"].values[thischange] = currentvalue + 1;
} else if(_.last(eventinfo.sourceAttribute) == "d" && currentvalue > 0) {
update[thischange] = currentvalue - 1;
mancerdata["lp-asi"].values[thischange] = currentvalue - 1;
}
setAttrs(update, function() {
recalcLpData();
});
});
var updateAbilityLock = function(sourceSection, mancerdata) {
mancerdata = mancerdata || getCharmancerData();
var abilities = getAbilityTotals(mancerdata);
var totalincrease = 0;
var update = {};
//First, get the total increase for this section
_.each(abilityList, function(ability) {
var thisincrease = mancerdata["lp-asi"].values[sourceSection + "_" + ability.toLowerCase()] || 0;
totalincrease += parseInt(thisincrease);
});
//Then, figure out what to lock (based on increase)
_.each(abilityList, function(ability) {
var thisincrease = mancerdata["lp-asi"].values[sourceSection + "_" + ability.toLowerCase()] || 0;
update[sourceSection + " .sheet-" + ability.toLowerCase() + "_lock-down"] = thisincrease > 0 ? "" : "lock";
update[sourceSection + " .sheet-" + ability.toLowerCase() + "_lock-up"] = thisincrease < 2 && totalincrease < 2 ? "" : "lock";
});
//Now, figure out if any stats are maxed out
_.each(abilityList, function(ability) {
if(abilities[ability.toLowerCase()] >= abilities[ability.toLowerCase() + "_maximum"]) {
update[sourceSection + " .sheet-" + ability.toLowerCase() + "_lock-up"] = "lock";
};
});
setCharmancerText(update);
};
on("page:lp-summary", function() {
var mancerdata = getCharmancerData();
var abilities = getAbilityTotals(mancerdata);
var previous = mancerdata["lp-welcome"].values["previous_attributes"] ? JSON.parse(mancerdata["lp-welcome"].values["previous_attributes"]) : {};
var spelldata = mancerdata["lp-welcome"].values["spellinfo"] ? JSON.parse(mancerdata["lp-welcome"].values["spellinfo"]) : {};
var lcAbilities = SheetUtils.toLowerCase(abilityList);
var update = {};
update["before div"] = "<div class=\"row\"><p>Class: <span>";
if(previous.subclass) update["before div"] += previous.subclass + " ";
update["before div"] += previous.class + " " + previous.base_level;
for(var x=1; x<=3; x++) {
if(previous["multiclass" + x + "_flag"] != "0") {
update["before div"] += ", " + previous["multiclass" + x] + " " + previous["multiclass" + x + "_lvl"];
}
};
update["before div"] += "</span></p>";
update["before div"] += "<p>Hit Points: <span>" + previous.hp_max + "</span></p></div>";
update["before div"] += "<div class=\"row\"><div class=\"ability-row\">";
_.each(lcAbilities, function(ability) {
update["before div"] += "<div><h5 data-i18n=\"" + ability.substr(0,3) + "-u\"></h5>";
update["before div"] += "<span class=\"score\">" + abilities[ability + "_previous"] + "</span> ";
update["before div"] += "(<span class=\"mod\">";
update["before div"] += abilities[ability + "_previous_mod"] >= 0 ? "+" + abilities[ability + "_previous_mod"] : abilities[ability + "_previous_mod"];
update["before div"] += "</span>)</div>";
});
update["before div"] += "</div></div><div class=\"row\"></div>";
update["after div"] = "<div class=\"row\"><p class=\"highlight\">Class: <span>";
for(var x=1; x<=4; x++) {
if(mancerdata["lp-levels"].values["class" + x]) {
if(x !== 1) update["after div"] += ", "
if(mancerdata["lp-levels"].values["class" + x + "_subclass"]) {
if((x == 1 && !previous.subclass) || (x != 1 && previous["multiclass" + x + "_flag"] != "0" && !previous["multiclass" + x + "_subclass"])) {
update["after div"] += "<span class=\"highlight\">";
} else {
update["after div"] += "<span>";
}
update["after div"] += removeExpansionInfo(mancerdata["lp-levels"].values["class" + x + "_subclass"].split(":")[1]) + " </span>";
}
if(x != 1 && previous["multiclass" + x + "_flag"] != "0" && !previous["multiclass" + x + "_subclass"]) {
update["after div"] += "<span class=\"highlight\">";
} else {
update["after div"] += "<span>";
}
update["after div"] += removeExpansionInfo(mancerdata["lp-levels"].values["class" + x].split(":")[1]) + " </span>";
if(mancerdata["lp-levels"].values["class" + x + "_addlevel"]) {
update["after div"] += "<span class=\"highlight\">";
} else {
update["after div"] += "<span>";
}
var prevlevel = 0;
if(x == 1) {
prevlevel = parseInt(previous["base_level"]);
} else {
prevlevel = previous["multiclass" + x + "_flag"] == "0" ? 0 : parseInt(previous["multiclass" + x + "_lvl"])
}
update["after div"] += (prevlevel + parseInt(mancerdata["lp-levels"].values["class" + x + "_addlevel"])) + " </span>";
}
};
update["after div"] += "</span></p>";
update["after div"] += "<p class=\"highlight\">Hit Points: <span class=\"highlight\">" + getHpTotal(mancerdata) + "</span></p></div>";
update["after div"] += "<div class=\"row\"><div class=\"ability-row\">";
_.each(lcAbilities, function(ability) {
update["after div"] += abilities[ability] == abilities[ability + "_previous"] ? "<div>" : "<div class=\"highlight\">"
update["after div"] += "<h5 data-i18n=\"" + ability.substr(0,3) + "-u\"></h5><span>";
update["after div"] += abilities[ability] == abilities[ability + "_previous"] ? "<span class=\"score\">" : "<span class=\"score highlight\">";
update["after div"] += abilities[ability] + "</span> (";
update["after div"] += abilities[ability + "_mod"] == abilities[ability + "_previous_mod"] ? "<span class=\"mod\">" : "<span class=\"mod highlight\">";
update["after div"] += abilities[ability + "_mod"] >= 0 ? "+" + abilities[ability + "_mod"] : abilities[ability + "_mod"];
update["after div"] += "</span>)</span></div>";
});
update["after div"] += "</div></div><div class=\"row\"></div>";
//Feats
const getLPFeats = (data) => {
const feats = [];
if(!SheetUtils.checkPath(data, "['lp-asi']['values']")) return feats;
else {
Object.keys(data['lp-asi']['values']).forEach(value => {
if(value.indexOf('asi-row_switch') && data['lp-asi']['values'][value] === 'feat') {
const rowID = SheetUtils.getUID(value);
feats.push(data['lp-asi']['values'][`repeating_${rowID}_asi-row_feat`].replace(/Feats:/g, ''));
}
});
return feats;
}
}
const noFeatsMsg = '<p>As you exchange your novice notions of the world for experience, a feat may become within reach. Not today, however.</p>';
const feats = getLPFeats(mancerdata);
update["feat_info"] = (feats.length > 0) ? `<p>You've selected ${feats.join(', ')}` : noFeatsMsg;
//Spells
let selectedSpells = getGainedSpells();
update["spell_info"] = "<p>You haven't gained any spells</p>";
if(selectedSpells.length > 0) update["spell_info"] = '<p>You have learnt these spells: '+ selectedSpells.sort().join(", ") +'</p>';
let gainedFeatures = getGainedFeatures();
update["feature_info"] = (gainedFeatures.length > 0) ? '<p>You have gained these class features: '+ gainedFeatures.sort().join(", ") +'</p>' :
"You haven't gained any class features.";
setCharmancerText(update);
showChoices(["apply_changes"]);
});
on("clicked:lp-choices_next", function(eventinfo) {
const mancerdata = getCharmancerData();
if(mancerdata["lp-levels"].values.asi === "true") {
changeCharmancerPage("lp-asi");
} else if(mancerdata["lp-levels"].values.spells === "true") {
changeCharmancerPage("lp-spells");
} else {
changeCharmancerPage("lp-summary");
}
});
on("clicked:lp-asi_next", function(eventinfo) {
const mancerdata = getCharmancerData();
if(mancerdata["lp-levels"].values.spells === "true") {
changeCharmancerPage("lp-spells");
} else {
changeCharmancerPage("lp-summary");
}
});
on("clicked:lp-spells_back", function(eventinfo) {
const mancerdata = getCharmancerData();
if(mancerdata["lp-levels"].values.asi === "true") {
changeCharmancerPage("lp-asi");
} else {
changeCharmancerPage("lp-choices");
}
});
on("clicked:lp-summary_back", function(eventinfo) {
const mancerdata = getCharmancerData();
if(mancerdata["lp-levels"].values.spells === "true") {
changeCharmancerPage("lp-spells");
} else if(mancerdata["lp-levels"].values.asi === "true") {
changeCharmancerPage("lp-asi");
} else {
changeCharmancerPage("lp-choices");
}
});
//Fixing Bard's Magical Secrets (UC-10)
//By Miguel
//The ways this was being handled before, binded to clicked:repeating_utilityrow_launch, was not being triggered due to the way the DOM is built.
on("clicked:repeating_utilityrow", function(eventinfo) {
if(eventinfo.triggerName.indexOf('utilityrow_launch') === -1) return;
const mancerdata = getCharmancerData();
var querysettings = {};
var spelldata = getKnownLpSpells(mancerdata);
var leveldata = _.findWhere(getLevelingData(mancerdata), {classnumber: parseInt(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_parent`][5])});
var query = "";
let newspells = 0;
let newcantrips = 0;
var spellnames = [];
var current = [];
var locked = [];
var update = {};
update[`${eventinfo.sourceSection} .sheet-warning`] = "";
try {
querysettings = JSON.parse(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_info`]);
} catch(e) {
querysettings = mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_info`];
};
if(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_result`]) current = mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_result`].split(", ");
if(mancerdata["lp-spells"] && mancerdata["lp-spells"].repeating) {
_.each(mancerdata["lp-spells"].repeating, function(repid) {
if(mancerdata["lp-spells"].values[`${repid}_checked`]) {
spelldata[mancerdata["lp-spells"].values[`${repid}_name`]] = {
level: mancerdata["lp-spells"].values[`${repid}_level`],
spellclass: mancerdata["lp-spells"].values[`${repid}_class`]
}
}
});
}
_.each(current, function(currentspell) {
delete spelldata[currentspell];
})
if(querysettings.Known) {
if(querysettings.Level + "" === "0") {
newcantrips = 1;
} else {
newspells = 1;
}
_.each(spelldata, function(spell, spellname) {
if(!querysettings.Level || (querysettings.Level && querysettings.Level == spell.level)) spellnames.push(spellname);
});
if(spellnames.length > 0) {
query = "Category:Powers Name:" + spellnames.join("|");
} else {
update[`${eventinfo.sourceSection} .sheet-warning`] = `You do not currently know any level ${querysettings.Level} spells.`;
setCharmancerText(update);
}
} else {
query = "Category:Powers";
if(querysettings.Level) {
let levels = [querysettings.Level];
if(querysettings.Level == "max") {
levels = [];
for(let x=1; x<=leveldata.maxspell; x++) {
levels.push(x);
}
}
query += " Level:" + levels.join("|");
};
if(querysettings.List && querysettings.List.toLowerCase() !== "any") {
query += " Classes:*" + querysettings.List;
};
if(querysettings.Level + "" === "0") {
newcantrips = querysettings.Number ? parseInt(querysettings.Number) : 1;
} else {
newspells = querysettings.Number ? parseInt(querysettings.Number) : 1;
}
locked = _.keys(spelldata);
}
if(query) {
setCharmancerText(update);
changeCharmancerPage("lp-spellchoice", function() {
getCompendiumQuery([query], function(data) {
data = removeDuplicatedPageData(data);
let byLevel = {};
let filters = {};
let filtered = [];
let toSet = {};
let update = {};
update["instructions"] = querysettings.HelpText;
_.each(querysettings, function(setting, key) {
if(!["Level","List","Number","Type","ButtonText","HelpText", "Known", "Class"].includes(key)) {
filters[key] = setting;
}
});
if(querysettings.Known) {
delete querysettings.Level;
}
delete querysettings.Known;
_.each(data, function(spell) {
let match = true;
_.each(filters, function(value, name) {
if(spell.data[name] !== value) match = false;
})
if(match) filtered.push(spell);
});
_.each(filtered, function(spell) {
if(spell.data.Classes) {
byLevel[spell.data.Level] = byLevel[spell.data.Level] || [];
byLevel[spell.data.Level].push({
name: spell.name,
classes: spell.data.Classes.split(",").map(x => x.trim()),
level: parseInt(spell.data.Level)
});
}
});
toSet.newspells = newspells;
toSet.newcantrips = newcantrips;
toSet.valid = "now";
toSet.source = eventinfo.sourceSection;
setCharmancerText(update);
setAttrs(toSet, function() {
addSpellSections(byLevel, {
newcantrips: newcantrips,
newspells: newspells,
page: "lp-spellchoice",
selected: current,
locked: locked
});
});
});
});/**/
}
});
//TODO: Investigate if the duplicated event below listener can be removed
//By Miguel
on("clicked:repeating_utilityrow_launch", function(eventinfo) {
const mancerdata = getCharmancerData();
var querysettings = {};
var spelldata = getKnownLpSpells(mancerdata);
var leveldata = _.findWhere(getLevelingData(mancerdata), {classnumber: parseInt(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_parent`][5])});
var query = "";
let newspells = 0;
let newcantrips = 0;
var spellnames = [];
var current = [];
var locked = [];
var update = {};
update[`${eventinfo.sourceSection} .sheet-warning`] = "";
try {
querysettings = JSON.parse(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_info`]);
} catch(e) {
querysettings = mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_info`];
};
if(mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_result`]) current = mancerdata["lp-choices"].values[`${eventinfo.sourceSection}_result`].split(", ");
if(mancerdata["lp-spells"] && mancerdata["lp-spells"].repeating) {
_.each(mancerdata["lp-spells"].repeating, function(repid) {
if(mancerdata["lp-spells"].values[`${repid}_checked`]) {
spelldata[mancerdata["lp-spells"].values[`${repid}_name`]] = {
level: mancerdata["lp-spells"].values[`${repid}_level`],
spellclass: mancerdata["lp-spells"].values[`${repid}_class`]
}
}
});
}
_.each(current, function(currentspell) {
delete spelldata[currentspell];
})
if(querysettings.Known) {
if(querysettings.Level + "" === "0") {
newcantrips = 1;
} else {
newspells = 1;
}
_.each(spelldata, function(spell, spellname) {
if(!querysettings.Level || (querysettings.Level && querysettings.Level == spell.level)) spellnames.push(spellname);
});
if(spellnames.length > 0) {
query = "Category:Powers Name:" + spellnames.join("|");
} else {
update[`${eventinfo.sourceSection} .sheet-warning`] = `You do not currently know any level ${querysettings.Level} spells.`;
setCharmancerText(update);
}
} else {
query = "Category:Powers";
if(querysettings.Level) {
let levels = [querysettings.Level];
if(querysettings.Level == "max") {
levels = [];
for(let x=1; x<=leveldata.maxspell; x++) {
levels.push(x);
}
}
query += " Level:" + levels.join("|");
};
if(querysettings.List && querysettings.List.toLowerCase() !== "any") {
query += " Classes:*" + querysettings.List;
};
if(querysettings.Level + "" === "0") {
newcantrips = querysettings.Number ? parseInt(querysettings.Number) : 1;
} else {
newspells = querysettings.Number ? parseInt(querysettings.Number) : 1;
}
locked = _.keys(spelldata);
}
if(query) {
setCharmancerText(update);
changeCharmancerPage("lp-spellchoice", function() {
getCompendiumQuery([query], function(data) {
data = removeDuplicatedPageData(data);
let byLevel = {};
let filters = {};
let filtered = [];
let toSet = {};
let update = {};
update["instructions"] = querysettings.HelpText;
_.each(querysettings, function(setting, key) {
if(!["Level","List","Number","Type","ButtonText","HelpText", "Known", "Class"].includes(key)) {
filters[key] = setting;
}
});
if(querysettings.Known) {
delete querysettings.Level;
}
delete querysettings.Known;
_.each(data, function(spell) {
let match = true;
_.each(filters, function(value, name) {
if(spell.data[name] !== value) match = false;
})
if(match) filtered.push(spell);
});
_.each(filtered, function(spell) {
if(spell.data.Classes) {
byLevel[spell.data.Level] = byLevel[spell.data.Level] || [];
byLevel[spell.data.Level].push({
name: spell.name,
classes: spell.data.Classes.split(",").map(x => x.trim()),
level: parseInt(spell.data.Level)
});
}
});
toSet.newspells = newspells;
toSet.newcantrips = newcantrips;
toSet.valid = "now";
toSet.source = eventinfo.sourceSection;
setCharmancerText(update);
setAttrs(toSet, function() {
addSpellSections(byLevel, {
newcantrips: newcantrips,
newspells: newspells,
page: "lp-spellchoice",
selected: current,
locked: locked
});
});
});
});/**/
}
});
on("page:lp-spellchoice", function() {
const mancerdata = getCharmancerData();
if(mancerdata["lp-spellchoice"] && mancerdata["lp-spellchoice"].values.valid === "now") {
changeCharmancerPage("lp-choices", function() {
deleteCharmancerData(["lp-spellchoice"]);
});
}
});
on("mancerchange:repeating_utilityrow_result", function(eventinfo) {
if(eventinfo.sourceSection) {
const mancerdata = getCharmancerData();
let update = {};
update[`${eventinfo.sourceSection} label span .sheet-result`] = eventinfo.newValue;
setCharmancerText(update);
}
});
on("clicked:lp-spellchoice_back", function(eventinfo) {
const mancerdata = getCharmancerData();
const leveldata = getLevelingData(mancerdata);
let result = [];
let source = mancerdata["lp-spellchoice"].values.source;
let newspells = false;
let spellsettings = {};
if(mancerdata["lp-choices"].values[`${source}_info`]) {
spellsettings = JSON.parse(mancerdata["lp-choices"].values[`${source}_info`]);
}
_.each(mancerdata["lp-spellchoice"].repeating, function(repid) {
if(mancerdata["lp-spellchoice"].values[`${repid}_checked`] && !mancerdata["lp-spellchoice"].values[`${repid}_existing`]) result.push(mancerdata["lp-spellchoice"].values[`${repid}_name`]);
});
if(mancerdata["lp-choices"].values[`${source}_type`] !== "trait") {
const thisclass = _.findWhere(leveldata, {classnumber: parseInt(mancerdata["lp-choices"].values[`${source}_parent`][5])});
newspells = {}
_.each(mancerdata["lp-spellchoice"].repeating, function(repid) {
if(mancerdata["lp-spellchoice"].values[`${repid}_checked`] && !mancerdata["lp-spellchoice"].values[`${repid}_existing`]) {
let thisspell = {
ability: thisclass.spellcasting,
spellclass: thisclass.classname,
level: mancerdata["lp-spellchoice"].values[`${repid}_level`] === "0" ? "cantrip" : mancerdata["lp-spellchoice"].values[`${repid}_level`]
}
if(spellsettings.Type) thisspell.known = spellsettings.Type;
newspells[mancerdata["lp-spellchoice"].values[`${repid}_name`]] = thisspell;
}
});
}
changeCharmancerPage("lp-choices", function() {
deleteCharmancerData(["lp-spellchoice"]);
let set = {};
set[`${source}_result`] = result.join(", ");
if(newspells) set[`${source}_spells`] = JSON.stringify(newspells);
setAttrs(set);
});
});
on("mancerfinish:lp-mancer", function(eventinfo) {
console.log("****************************************");
console.log("****** STARTING FINISH FUNCTION ******");
console.log("****************************************");
var doAllDrops = function(dropArray, callback) {
getAttrs(["character_id"], function(v) {
_.each(allAbilities, function(ability) {
v[ability + "_base"] = abilities[ability];
v[ability + "_mod"] = abilities[ability];
});
v.base_level = set["base_level"];
v["multiclass1_lvl"] = initial["multiclass1_lvl"];
v["multiclass2_lvl"] = initial["multiclass2_lvl"];
v["multiclass3_lvl"] = initial["multiclass3_lvl"];
v.npc = "0";
v["class_resource_name"] = previous["class_resource_name"];
v["other_resource_name"] = previous["other_resource_name"];
v.speed = previous.speed;
var update = {};
var callbacks = [];
var totalDrops = dropArray.length;
var x = 0;
callbacks.push(set_level);
callbacks.push(update_race_display);
_.each(dropArray, function(page) {
page.data.Category = page.data.Category ? page.data.Category.replace("@@!!@@", "") : "";
var dropUpdate = processDrop(page, v, repeating, true);
callbacks = callbacks.concat(dropUpdate.callbacks);
repeating.prof_names = _.uniq(repeating.prof_names.concat(dropUpdate.prof_names));
update = _.extend(update, dropUpdate.update);
x++;
setCharmancerText({"mancer_progress" :'<div style="width: ' + (parseInt(x/totalDrops*70) + 20) + '%"></div>'});
});
callbacks.push( function() {update_ac();} );
callbacks.push( function() {update_weight();} );
callbacks.push(callback);
setAttrs(update, {silent: true}, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 95%"></div>'});
_.each(callbacks, function(callback) {
callback();
});
});
});
};
var getOtherDrops = function(pagedata) {
var results = [];
if(pagedata["data-Equipment"]) {
var json = {};
try {
json = JSON.parse(pagedata["data-Equipment"]);
} catch(e) {
json = pagedata["data-Equipment"];
}
var newItems = makeItemData(json.default);
results = results.concat(newItems);
}
if(pagedata["data-Bundle"]) {
var json = {};
try {
json = JSON.parse(pagedata["data-Bundle"]);
} catch(e) {
json = pagedata["data-Bundle"];
}
var newItems = makeItemData(json);
results = results.concat(newItems);
}
return results;
};
var getAllPages = function(pageArray, callback) {
if(pageArray.length < 1) {
callback();
return;
}
var getNames = [];
_.each(pageArray, function(page){
if(page.name) {
getNames.push(page.name);
} else {
getNames.push(page);
}
});
getCompendiumPage(getNames, function(data) {
data = removeDuplicatedPageData(data);
var nextGet = [];
if (getNames.length === 1) { data = {0:data} }; //Fix single spell selections failing.
_.each(data, function(page, index) {
var pagedata = false;
_.each(pageArray, function(arrayData) {
if(arrayData.name.toLowerCase() == (page.data.Category + ":" + page.name).toLowerCase()) {
pagedata = arrayData;
}
});
if(pagedata && pagedata.data) {
page.data = _.extend(page.data, pagedata.data);
}
if(!page.id) page.data.Source = "Charactermancer";
page.name = page.name.replace(/@@!!@@/g,""); // Hacky bugfix to prevent custom names from matching unavailable content
nextGet = nextGet.concat(getOtherDrops(page.data));
if(page.data["data-Starting Gold"] && !noEquipmentDrop) {
set["gp"] += parseInt(page.data["data-Starting Gold"]);
}
allPageData.push(page);
});
if(nextGet.length > 0) {
getAllPages(nextGet, callback);
} else {
callback();
}
});
};
var getRemovableSwaps = function() {
if(!SheetUtils.checkPath(data, "['lp-welcome']['values']['previous_repeating']")) return [];
if(!SheetUtils.checkPath(data, "['lp-choices']['values']")) return [];
const previousRepeating = JSON.parse(data['lp-welcome']['values']['previous_repeating']);
if(!previousRepeating['traits']) return [];
const swaps = Object.keys(data['lp-choices']['values']).filter(entry => { return entry.indexOf('_feature_swap') > -1; });
let removableSwaps = []
for(let i=0; i<swaps.length; i++) {
const swap = swaps[i];
const swapFor = swap.replace('_swap', '_for');
if(data['lp-choices']['values'][swap] && data['lp-choices']['values'][swapFor]) {
const swapTitle = data['lp-choices']['values'][swap].replace(':', ': ');
const sectionsToRemove = previousRepeating['traits'].filter(entry => { return entry.name === swapTitle;}).map(entry => { return `repeating_traits_${entry.id}`});
removableSwaps = removableSwaps.concat(sectionsToRemove);
}
}
return removableSwaps;
};
var startTime = Date.now();
var allPageData = [];
var data = getCharmancerData();//eventinfo.data;
var blobs = getAllLpBlobs(data, true);
var leveldata = getLevelingData(data);
var racedata = getLpRaceData(data, leveldata);
var abilities = getAbilityTotals(data, blobs);
var previous = data["lp-welcome"].values["previous_attributes"] ? JSON.parse(data["lp-welcome"].values["previous_attributes"]) : {};
var repeating = data["lp-welcome"].values["previous_repeating"] ? JSON.parse(data["lp-welcome"].values["previous_repeating"]) : {};
var spelldata = data["lp-welcome"].values["spellinfo"] ? JSON.parse(data["lp-welcome"].values["spellinfo"]) : {};
var customtraits = {race: [], subrace: [], class: [], subclass: [], background: []};
var profs = getProficiencies(data, "lp-finish", blobs);
var removesections = [];
var loudset = {};
var set = {};
var initial = {};
var allDrops = [];
var currentDrop = 0;
var totalDrops = 1;
var allSkills = ["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"];
var allAbilities = SheetUtils.toLowerCase(abilityList);
set["lp-mancer_status"] = "";
// Build new blobs for traits with inputs, collect custom traits and languages
_.each(["lp-choices", "lp-asi"], function(pagename) {
var slide = data[pagename];
if(slide) {
_.each(slide.values, function(value, name) {
if(name.substr(-11) == "trait_input") {
let sectionid = name.substring(0, name.length - 6);
let thisblob = {};
let thistrait = {};
let classnumber = _.last(slide.values[sectionid + "_section"].split("--")[0].split("-"));
let sectionname = "class" + classnumber;
if(slide.values[sectionid + "_section"].includes("subclass")) sectionname += "_subclass";
let thissection = _.findWhere(leveldata, {classnumber: parseInt(classnumber)});
thistrait.Name = slide.values[sectionid + "_name"].replace(/{{Input}}/g, value);
thistrait.Desc = slide.values[sectionid + "_desc"] ? slide.values[sectionid + "_desc"].replace(/{{Input}}/g, value) : "";
thisblob.Traits = JSON.stringify([thistrait]);
blobs.names[sectionname].push(sectionid);
thissection[slide.values[sectionid + "_section"].includes("subclass") ? "subclass" : "class"].blobs[sectionid] = thisblob;
}
if(name.split("_")[2] == "custom" && name.substr(-10) == "trait_name") {
var sectionid = name.substring(0, name.length - 5);
var thistrait = {};
thistrait.Name = slide.values[sectionid + "_name"];
thistrait.Desc = slide.values[sectionid + "_desc"] ? slide.values[sectionid + "_desc"] : "";
customtraits[name.split("_")[3]].push(thistrait);
}
if(value == "custom" && name.substr(-18) == "proficiency_choice") {
var sectionid = name.substring(0, name.length - 7);
if(slide.values[sectionid + "_custom"] && slide.values[sectionid + "_type"]) {
profs.all[slide.values[sectionid + "_type"]].push(slide.values[sectionid + "_custom"])
}
}
if(name.substr(-17) === "utilityrow_result") {
let sectionid = name.substring(0, name.length - 7);
let thissection = _.findWhere(leveldata, {classnumber: parseInt(slide.values[sectionid + "_parent"][5])});
let section = slide.values[sectionid + "_parent"].includes("subclass") ? "subclass" : "class";
if(thissection[section].blobs[slide.values[sectionid + "_blob"]].Traits) thissection[section].blobs[slide.values[sectionid + "_blob"]].Traits = thissection[section].blobs[slide.values[sectionid + "_blob"]].Traits.replace(/{{Input}}/g, value);
}
});
}
});
_.each(leveldata, function(level) {
var name = "class" + level.classnumber;
var mc = "multiclass" + (level.classnumber - 1);
var thisclass = {name: removeExpansionInfo(level.classname), data: level.class};
//if this is an mc class, add mc data
if(name != "class1") thisclass.data.multiclass = mc;
thisclass.data.theseblobs = blobs.names[name];
allPageData.push(thisclass);
if(level.subclass) {
var thissubclass = {name: removeExpansionInfo(level.subclassname), data: level.subclass};
//if this is an mc subclass, add mc data
if(name != "class1") thissubclass.data.multiclass = mc;
thissubclass.data.theseblobs = blobs.names[name + "_subclass"];
allPageData.push(thissubclass);
}
//set up the setAttrs for this class
if(name === "class1") {
set["base_level"] = parseInt(previous["base_level"]) + level.addlevel;
} else {
initial[mc + "_lvl"] = previous[mc + "_flag"] === "0" ? level.addlevel : parseInt(previous[mc + "_lvl"]) + level.addlevel;
}
});
_.each(racedata, function(level, label) {
_.each(["", "sub"], function(prefix) {
let section = prefix + label;
if(previous[section] && blobs.names[section] && blobs.names[section].length > 0) {
let thisDrop = {name: previous[section], data: {Category: section[0].toUpperCase() + section.substring(1, section.length) + "s"}};
thisDrop.data.blobs = data["lp-welcome"].data["lp-" + section].blobs;
thisDrop.data.theseblobs = blobs.names[section];
allPageData.push(thisDrop);
}
});
});
//Set up proficiency drops
_.each(["Armor", "Language", "Tool", "Weapon"], function(proftype) {
_.each(profs.all[proftype], function(prof) {
if(prof) {
var profdata = {name: "Proficiencies:" + prof, data: {Type: proftype}}
if(profs.all.Expertise.includes(prof)) {
profdata.data["toolbonus_base"] = "(@{pb}*2)";
allDrops.unshift(profdata);
} else {
allDrops.push(profdata);
}
};
});
});
//Set up expertise drops
_.each(_.uniq(profs.all.Skill.concat(profs.all.Expertise)), function(prof) {
var profName = prof.toLowerCase().replace(/ /g, "_");
initial[profName + "_prof"] = "(@{pb}*@{" + profName + "_type})";
if(profs.all.Expertise.indexOf(prof) != -1) {
set[profName + "_type"] = 2;
}
});
//Setup feat drops
const getLPFeats = () => {
if(!SheetUtils.checkPath(data, "['lp-asi']['values']")) return 0;
else {
var feats = {};
let featSelected = false;
Object.keys(data['lp-asi']['values']).forEach(value => {
if(value.indexOf('asi-row_switch') > -1 && data['lp-asi']['values'][value] === 'feat') {
const rowID = SheetUtils.getUID(value);
const feat = {
name: data['lp-asi']['values'][`repeating_${rowID}_asi-row_feat`],
data: {Properties: data['lp-asi']['values'][`repeating_${rowID}_asi-row_source`]}
};
feats[rowID] = feat;
featSelected = true;
}
});
if(featSelected) {
const otherOptionsAndFeatures = Object.keys(data['lp-asi']['values']).filter(entry => { return entry.includes('other_options_and_features'); });
otherOptionsAndFeatures.forEach(feature => {
if(data['lp-asi']['values'][feature]) {
const featureData = {name: data['lp-asi']['values'][feature], data: {Properties: "1st Level"}};
allDrops.push(featureData);
}
});
const skills = Object.keys(data['lp-asi']['values']).filter(entry => { return entry.includes('feat_skill_choice'); });
skills.forEach(skill => {
if(data['lp-asi']['values'][skill]) {
const skillData = {name: data['lp-asi']['values'][skill], data: {Properties: "1st Level"}};
allDrops.push(skillData);
}
});
const expertise = Object.keys(data['lp-asi']['values']).filter(entry => { return entry.includes('feat_expertise_choice'); });
expertise.forEach(skill => {
if(data['lp-asi']['values'][skill]) {
const expertiseData = {name: data['lp-asi']['values'][skill], data: {Properties: "1st Level"}};
allDrops.push(expertiseData);
}
});
const spells = Object.keys(data['lp-asi']['values']).filter(entry => { return entry.includes('feat_spell_choice'); });
let i = 0;
spells.forEach(spell => {
if(data['lp-asi']['values'][spell]) {
const spellData = {name: removeExpansionInfo(data['lp-asi']['values'][spell]), data: {Properties: "1st Level"}};
const rowID = SheetUtils.getUID(spell);
if (SheetUtils.checkPath(data, "['lp-asi']['data']") && data['lp-asi']['data'][`repeating_${rowID}_asi-row_feat`] && data['lp-asi']['data'][`repeating_${rowID}_asi-row_feat`]['data-Pick Spells']) {
const pickData = JSON.parse(data['lp-asi']['data'][`repeating_${rowID}_asi-row_feat`]['data-Pick Spells'])[i];
if(pickData['Spellcasting Ability']) {
let spellcastingAbility = pickData['Spellcasting Ability'].toLowerCase();
if(spellcastingAbility === 'asi') {
let asiKey = (SheetUtils.checkPath(data, "['lp-asi']['values']") && data['lp-asi']['values'][`repeating_${rowID}_asi-row_feat_ability_choice`]) ? data['lp-asi']['values'][`repeating_${rowID}_asi-row_feat_ability_choice`] : false;
if(asiKey) {
spellcastingAbility = asiKey.toLowerCase();
}
}
spellData.data['Spellcasting Ability'] = spellcastingAbility;
}
if(pickData['Innate']) {
spellData.data['Innate'] = pickData['Innate'];
}
}
allDrops.push(spellData);
i++;
}
});
}
return feats;
}
}
const feats = getLPFeats();
Object.keys(feats).forEach(feat => {
allDrops.push(feats[feat]);
});
//Set up Ability scores
initial["hp"] = getHpTotal(data, blobs);
initial["hp_max"] = initial["hp"];
_.each(allAbilities, function(ability) {
loudset[ability + "_base"] = abilities[ability];
loudset[ability + "_maximum"] = abilities[ability + "_maximum"];
});
//Set up spell drops
if(data["lp-spells"] && data["lp-spells"].repeating) {
_.each(data["lp-spells"].repeating, function(repid) {
if(data["lp-spells"].values[repid + "_checked"]) {
var spelldata = {name: "Spells:" + data["lp-spells"].values[repid + "_name"], data: {}};
if(data["lp-spells"].values[repid + "_ability"]) spelldata.data["spellcasting_ability"] = data["lp-spells"].values[repid + "_ability"];
if(data["lp-spells"].values[repid + "_class"]) spelldata.data["spellclass"] = data["lp-spells"].values[repid + "_class"];
if(data["lp-spells"].values[repid + "_source"]) spelldata.data["spellsource"] = data["lp-spells"].values[repid + "_source"];
allDrops.push(spelldata);
}
if(data["lp-spells"].values[repid + "_existing"] && !data["lp-spells"].values[repid + "_checked"]) {
var lvl = data["lp-spells"].values[repid + "_level"];
var id = "";
_.each(repeating["spell-" + lvl], function(spell, spellid) {
if(spell.spellname.toLowerCase() == data["lp-spells"].values[repid + "_name"].toLowerCase()) {
id = spellid;
if(spell.spellattackid) removesections.push("repeating_attack_" + spell.spellattackid);
};
});
removesections.push("repeating_spell-" + lvl + "_" + id);
}
});
} else {
//If there was no spell page, need to drop any new "known" spells
_.each(blobs.sorted, function(section, name) {
_.each(section, function(blob) {
if(blob.Spells) {
spells = JSON.parse(blob.Spells);
_.each(spells, function(spell) {
if(spell.Known) {
_.each(spell.Known, function(spellname) {
var thisspell = {name: "Spells:" + spellname, data: {}};
var thisclass = name.substring(0,5) === "class" ? _.last(data["lp-levels"].values[name.split("_")[0]].split(":")) : "Racial";
if(spell.Ability) thisspell.data["spellcasting_ability"] = spell.Ability;
if(spell.Source) thisspell.data["spellsource"] = spell.Source;
thisspell.data["spellclass"] = thisclass;
allDrops.push(thisspell);
});
};
});
};
});
});
};
//Gater spells from class features
_.each(data, function(page, pagename) {
if(pagename.split("-")[0] == "lp") {
_.each(page.values, function(value, name) {
if(name.substr(-18) === "_utilityrow_spells") {
let featurespells = JSON.parse(value);
_.each(featurespells, function(spell, spellname) {
var thisspell = {name: "Spells:" + spellname, data: {}};
if(spell.ability) thisspell.data["spellcasting_ability"] = spell.ability;
if(spell.known) thisspell.data["spellsource"] = spell.known;
if(spell.spellclass) thisspell.data["spellclass"] = spell.spellclass;
allDrops.push(thisspell);
})
}
});
}
});
//unset charmancer step
set["lpmancer_status"] = "";
set["charactermancer_step"] = "lp-welcome";
_.each(removesections, function(rowid) {
removeRepeatingRow(rowid);
});
setCharmancerText({"mancer_progress" :'<div style="width: 5%"></div>'});
//first set is silent to prevent unwanted sheet workers
setAttrs(initial, {silent:true}, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 10%"></div>'});
//reset remaining attributes, and set ability scores/custom info
setAttrs(loudset, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 15%"></div>'});
getAllPages(allDrops, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 20%"></div>'});
doAllDrops(allPageData, function() {
setAttrs(set, function() {
setCharmancerText({"mancer_progress" :'<div style="width: 100%"></div>'});
organize_section_proficiencies();
update_skills(allSkills);
update_attacks("all");
deleteCharmancerData(["lp-welcome", "lp-levels", "lp-choices", "lp-asi", "lp-spells","lp-summary"]);
var endTime = Date.now();
//console.log("Elapsed time: ");
//console.log((endTime-startTime)/1000);
finishCharactermancer();
});
});
});
});
});
getRemovableSwaps().forEach(rowid => {
removeRepeatingRow(rowid);
});
});
on("page:lp-welcome page:lp-levels page:lp-choices page:lp-asi page:lp-spells page:lp-summary page:lp-spellchoice", eventInfo => {
showOptionalAttributeFields();
});
on("mancerchange:repeating_row", function(eventinfo) {
if(eventinfo.sourceAttribute && eventinfo.sourceAttribute.indexOf('feature_swap') > -1) {
const UID = SheetUtils.getUID(eventinfo.sourceAttribute);
const flag = `${eventinfo.sourceSection} .sheet-swap-selected`;
if(!eventinfo.newValue) {
const swapFor = eventinfo.sourceAttribute.replace('_swap', '_for');
setAttrs({[swapFor]:''});
setCharmancerText({[flag]:''});
} else {
setCharmancerText({[flag]:'yes'});
}
}
});
on("mancerchange:repeating_asi-row_feat_skill_choice1 mancerchange:repeating_asi-row_feat_skill_choice2 mancerchange:repeating_asi-row_feat_skill_choice3 mancerchange:repeating_asi-row_feat_skill_choice4", eventinfo => {
if(eventinfo.sourceType && eventinfo.sourceType === 'player') {
getRepeatingSections('choices', repeating => {
const asi = repeating.list.filter(entry => { return entry.includes('asi-row'); });
const choosenSkill = [eventinfo.newValue.split(':')[1]];
asi.forEach(row => {
for(let i=1; i<=4; i++) {
const selector = `${row}_feat_expertise_choice_${i}`;
setValidExpertiseOptions('lp-asi', selector, choosenSkill);
}
});
});
}
});
//# sourceURL=dnd5e.js
<!--include src/js/versioning.js-->// Create a collective list of attributs to reduce redundancy
var abilityList = ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"];
var abilityListEnabledOptionals = [];
const globalAttributesByCategory = {
abilities: ['strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma'],
abilitiesWithAllOptionals: ['strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma', 'honor', 'sanity'],
//classes: ['artificer','barbarian','bard','cleric','druid','fighter','monk','paladin','ranger','rogue','sorcerer','warlock','wizard'],
classes: ['adept', 'cybermancer', 'engineer', 'hunter', 'melder', 'sentinel', 'specialist', 'warrior'],
hitDieTypes: ['d4', 'd6', 'd8', 'd10', 'd12'],
traitsTypes: ['Background', 'Feats', 'Racial', 'Class', 'Other'],
proficiencyTypes: ['LANGUAGE', 'ARMOR', 'WEAPON', 'OTHER'],
skills: {
strength: [
'athletics'
],
constitution: [],
dexterity: [
'acrobatics',
'sleight_of_hand',
'stealth',
],
intelligence: [
'arcana',
'history',
'investigation',
'nature',
'religion',
],
wisdom: [
'animal_handling',
'insight',
'medicine',
'perception',
'survival'
],
charisma: [
'deception',
'intimidation',
'performance',
'persuasion',
],
honor: [],
sanity: [],
all: () => { return [...globalAttributesByCategory.skills.strength, ...globalAttributesByCategory.skills.dexterity, ...globalAttributesByCategory.skills.intelligence, ...globalAttributesByCategory.skills.wisdom, ...globalAttributesByCategory.skills.charisma]; },
getParentAbility: skill => {
let parent = '';
globalAttributesByCategory['abilities'].forEach(ability => {
if(globalAttributesByCategory.skills[ability].indexOf(skill) > -1) {
parent = ability;
return;
}
});
return parent;
}
}
};
on("sheet:opened", function(eventinfo) {
versioning(function() {
var getInfo = function(sections, callback, results) {
results = results || {};
if(sections.length > 0) {
var section = sections.pop();
getSectionIDs(section, function(ids) {
results[section] = ids;
getInfo(sections, callback, results);
});
} else {
callback(results);
}
}
var spellSections = ["spell-prime"];
for(var x=1; x<=9; x++) {
spellSections.push("spell-" + x);
}
getInfo(spellSections, function(results) {
var getList = ["character_id"];
_.each(results, function(sectionids, sectionname) {
_.each(sectionids, function(spellid) {
getList.push("repeating_" + sectionname + "_" + spellid + "_rollcontent");
});
});
getAttrs(getList, function(attrs) {
var set = {};
_.each(attrs, function(data, name) {
if(data.length === 68 && data.split("|")[0].substr(2) !== attrs["character_id"]) {
set[name] = "%{" + attrs["character_id"] + data.substr(22);
}
});
setAttrs(set, function() {
if(eventinfo.sourceType === "sheetworker") {
setAttrs({l1mancer_status: "completed"})
}
else {
check_l1_mancer();
check_lp_mancer();
};
});
});
});
});
});
//Start of Compendium Drops
on("sheet:compendium-drop", function() {
getAttrs(["hp_max","npc_senses","ship_senses","token_size","cd_bar1_v","cd_bar1_m","cd_bar1_l","cd_bar2_v","cd_bar2_m","cd_bar2_l","cd_bar3_v","cd_bar3_m","cd_bar3_l"], function(v) {
var default_attr = {};
default_attr["width"] = 70;
default_attr["height"] = 70;
if(v["npc_senses"].toLowerCase().match(/(darkvision|blindsight|tremorsense|truesight)/)) {
default_attr["light_radius"] = Math.max.apply(Math, v["npc_senses"].match(/\d+/g));
}
if(v["token_size"]) {
var squarelength = 70;
if(v["token_size"].toString().indexOf(",") > -1) {
var setwidth = !isNaN(v["token_size"].split(",")[0]) ? v["token_size"].split(",")[0] : 1;
var setheight = !isNaN(v["token_size"].split(",")[1]) ? v["token_size"].split(",")[1] : 1;
default_attr["width"] = setwidth * squarelength;
default_attr["height"] = setheight * squarelength;
}
else {
default_attr["width"] = squarelength * v["token_size"]
default_attr["height"] = squarelength * v["token_size"]
};
}
var getList = {};
for(x = 1; x<=3; x++) {
_.each(["v", "m"], function(letter) {
var keyname = "cd_bar" + x + "_" + letter;
if(v[keyname] != undefined && isNaN(v[keyname])) {
getList[keyname] = v[keyname];
}
});
}
getAttrs(_.values(getList), function(values) {
_.each(_.keys(getList), function(keyname) {
v[keyname] = values[getList[keyname]] == undefined ? "" : values[getList[keyname]];
});
if(v["cd_bar1_l"]) {
default_attr["bar1_link"] = v["cd_bar1_l"];
}
else if(v["cd_bar1_v"] || v["cd_bar1_m"]) {
if(v["cd_bar1_v"]) {
default_attr["bar1_value"] = v["cd_bar1_v"];
}
if(v["cd_bar1_m"]) {
default_attr["bar1_max"] = v["cd_bar1_m"];
}
}
else {
default_attr["bar1_value"] = v["hp_max"];
default_attr["bar1_max"] = v["hp_max"];
}
if(v["cd_bar2_l"]) {
default_attr["bar2_link"] = v["cd_bar2_l"];
}
else if(v["cd_bar2_v"] || v["cd_bar2_m"]) {
if(v["cd_bar2_v"]) {
default_attr["bar2_value"] = v["cd_bar2_v"];
}
if(v["cd_bar2_m"]) {
default_attr["bar2_max"] = v["cd_bar2_m"];
}
}
else {
default_attr["bar2_link"] = "npc_ac";
}
if(v["cd_bar3_l"]) {
default_attr["bar3_link"] = v["cd_bar3_l"];
}
else if(v["cd_bar3_v"] || v["cd_bar3_m"]) {
if(v["cd_bar3_v"]) {
default_attr["bar3_value"] = v["cd_bar3_v"];
}
if(v["cd_bar3_m"]) {
default_attr["bar3_max"] = v["cd_bar3_m"];
}
}
setDefaultToken(default_attr);
});
});
});
['strength','dexterity','constitution','intelligence','wisdom','charisma'].forEach(attr => {
on(`change:${attr}_base change:${attr}_bonus`, function() {
update_attr(`${attr}`);
});
});
['strength','dexterity','constitution','intelligence','wisdom','charisma'].forEach(attr => {
on(`change:${attr}`, function() {
update_mod(`${attr}`);
const cap = attr.charAt(0).toUpperCase() + attr.slice(1);
check_customac(cap);
(attr === "strength") ? update_weight() : false;
(attr === "dexterity") ? update_initiative() : false;
});
});
['strength','dexterity','constitution','intelligence','wisdom','charisma'].forEach(attr => {
on(`change:${attr}_mod`, function() {
update_save(`${attr}`);
update_attacks(`${attr}`);
update_tool(`${attr}`);
update_spell_info(`${attr}`);
switch(`${attr}`) {
case "strength":
update_skills(["athletics"]);
break;
case "dexterity":
update_skills(["acrobatics", "sleight_of_hand", "stealth", "piloting"]);
update_ac();
update_initiative();
break;
case "intelligence":
update_skills(["astrophysics", "lore", "investigation", "xenobiology", "computers"]);
break;
case "wisdom":
update_skills(["mechanics", "insight", "medicine", "perception", "survival"]);
break;
case "charisma":
update_skills(["deception", "intimidation", "performance", "persuasion"]);
break;
default:
false;
}
});
});
['strength','dexterity','constitution','intelligence','wisdom','charisma'].forEach(attr => {
on(`change:${attr}_save_prof change:${attr}_save_mod`, function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {return;};
update_save(`${attr}`);
});
});
on("change:globalsavemod", function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {return;};
update_all_saves();
});
on("change:death_save_mod", function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {return;};
update_save("death");
});
['acrobatics','astrophysics','athletics','computers','deception','insight','intimidation','investigation','lore',
'mechanics','medicine','perception','performance','persuasion','piloting','sleight_of_hand','stealth','survival','xenobiology'].forEach(attr => {
on(`change:${attr}_prof change:${attr}_type change:${attr}_flat`, function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {return;};
update_skills([`${attr}`]);
});
});
on("change:repeating_tool:toolname change:repeating_tool:toolbonus_base change:repeating_tool:toolattr_base change:repeating_tool:tool_mod", function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {
return;
}
var tool_id = eventinfo.sourceAttribute.substring(15, 35);
update_tool(tool_id);
});
on("change:repeating_attack:atkname change:repeating_attack:atkflag change:repeating_attack:atkattr_base change:repeating_attack:atkmod change:repeating_attack:atkmagic change:repeating_attack:atkprofflag change:repeating_attack:dmgflag change:repeating_attack:dmgbase change:repeating_attack:dmgattr change:repeating_attack:dmgmod change:repeating_attack:dmgtype change:repeating_attack:dmg2flag change:repeating_attack:dmg2base change:repeating_attack:dmg2attr change:repeating_attack:dmg2mod change:repeating_attack:dmg2type change:repeating_attack:saveflag change:repeating_attack:savedc change:repeating_attack:saveflat change:repeating_attack:dmgcustcrit change:repeating_attack:dmg2custcrit change:repeating_attack:ammo change:repeating_attack:saveattr change:repeating_attack:atkrange", function(eventinfo) {
if(eventinfo.sourceType === "sheetworker") {
return;
}
var source = eventinfo.sourceAttribute.substr(38);
var attackid = eventinfo.sourceAttribute.substring(17, 37);
if(source == "atkattr_base" || source == "savedc") {
getAttrs(["repeating_attack_spellid", "repeating_attack_spelllevel"], function(v) {
set = {};
if(v.repeating_attack_spellid && v.repeating_attack_spellid != "" && v.repeating_attack_spelllevel && v.repeating_attack_spelllevel != "") {
var newVal = eventinfo.newValue == "spell" ? "spell" : _.last(eventinfo.newValue.split("_")[0].split("{"));
set["repeating_attack_atkattr_base"] = newVal == "spell" ? "spell" : "@{" + newVal + "_mod}";
set["repeating_attack_savedc"] = newVal == "spell" ? "spell" : "(@{" + newVal + "_mod}+8+@{pb})";
set["repeating_spell-" + v.repeating_attack_spelllevel + "_" + v.repeating_attack_spellid + "_spell_ability"] = newVal == "spell" ? "spell" : "@{" + newVal + "_mod}+";
}
setAttrs(set, function() {
update_attacks(attackid);
});
});
} else {
update_attacks(attackid);
}
});
on("change:repeating_damagemod remove:repeating_damagemod", function(eventinfo) {
update_globaldamage();
});
on("change:global_damage_mod_flag", function(eventinfo) {
getSectionIDs("damagemod", function(ids) {
var update = {};
if(eventinfo.newValue === "1") {
if(!ids || ids.length === 0) {
var rowid = generateRowID();
update[`repeating_damagemod_${rowid}_global_damage_active_flag`] = "1";
}
} else {
_.each(ids, function(rowid) {
update[`repeating_damagemod_${rowid}_global_damage_active_flag`] = "0";
});
}
setAttrs(update);
});
});
on("change:exhaustion_toggle", function(eventinfo) {
if(eventinfo.newValue !== "0") {
getAttrs(["exhaustion_level"], function(attrs) {
if(!attrs.exhaustion_level || attrs.exhaustion_level === "") {
var update = {};
update.exhaustion_level = "0";
setAttrs(update);
}
});
}
});
on("change:exhaustion_level", function(eventinfo) {
const newValue = parseInt(eventinfo.newValue) || 0, previousValue = parseInt(eventinfo.previousValue) || 0;
let update = {};
if (newValue === 0) {
//If exhaustion is 0 the reset exhaustion_1 to "No Effect" and blank the other spans
for(let i = 2; i <= 6; i++) { update[`exhaustion_${i}`] = ""}
update[`exhaustion_1`] = "• " + getTranslationByKey(`exhaustion-0`)
} else if (newValue > previousValue) {
//If exhaustion increase then add text to the spans
for(let i = previousValue; i <= newValue; i++)
{update[`exhaustion_${i}`] = "• " + getTranslationByKey(`exhaustion-${i}`)}
} else {
//If exhaustion decrease remove text from spans
for(let i = newValue + 1; i <= previousValue; i++) {update[`exhaustion_${i}`] = ""}
};
setAttrs(update, {silent: true});
});
on("change:race change:subrace", function(eventinfo) {
update_race_display();
});
on(`change:repeating_inventory:hasattack`, function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {return;};
const itemid = eventinfo.sourceAttribute.substring(20, 40);
getAttrs([`repeating_inventory_${itemid}_itemattackid`], function(v) {
const hasattack = eventinfo.newValue, itemattackid = v[`repeating_inventory_${itemid}_itemattackid`];
(hasattack == 1) ? create_attack_from_item(itemid) : remove_attack(itemattackid);
});
});
on(`change:repeating_inventory:useasresource`, function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {return;};
const itemid = eventinfo.sourceAttribute.substring(20, 40);
getAttrs([`repeating_inventory_${itemid}_itemresourceid`], function(v) {
const useasresource = eventinfo.newValue, itemresourceid = v[`repeating_inventory_${itemid}_itemresourceid`];
(useasresource == 1) ? create_resource_from_item(itemid) : remove_resource(itemresourceid);
});
});
on("change:repeating_inventory:itemname change:repeating_inventory:itemproperties change:repeating_inventory:itemmodifiers change:repeating_inventory:itemcount", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
var itemid = eventinfo.sourceAttribute.substring(20, 40);
getAttrs(["repeating_inventory_" + itemid + "_itemattackid", "repeating_inventory_" + itemid + "_itemresourceid"], function(v) {
var attackid = v["repeating_inventory_" + itemid + "_itemattackid"];
var resourceid = v["repeating_inventory_" + itemid + "_itemresourceid"];
if(attackid) {
update_attack_from_item(itemid, attackid);
}
if(resourceid) {
update_resource_from_item(itemid, resourceid);
}
});
});
['other_resource','repeating_resource:resource_left','repeating_resource:resource_right'].forEach(attr => {
on(`change:${attr} change:${attr}_name`, (eventinfo) => {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {return;}
const resourceid = (eventinfo.sourceAttribute.includes("_name")) ? eventinfo.sourceAttribute.slice(0, -5) : eventinfo.sourceAttribute;
getAttrs([`${resourceid}_itemid`], (v) => {
const value = eventinfo.newValue;
//Update repeating_inventory if an itemid is associated with a resource
if (v[`${resourceid}_itemid`] && v[`${resourceid}_itemid`] != "") {
const itemid = v[`${resourceid}_itemid`];
let update = {};
if (eventinfo.sourceAttribute.includes("_name")) {
update[`repeating_inventory_${itemid}_itemname`] = eventinfo.newValue;
} else {
update[`repeating_inventory_${itemid}_itemcount`] = eventinfo.newValue;
};
setAttrs(update, {silent: true}, () => {update_weight()});
};
});
});
});
on("change:repeating_inventory:itemweight change:repeating_inventory:itemcount change:cp change:sp change:ep change:cu change:cn change:encumberance_setting change:size change:carrying_capacity_mod", function() {
update_weight();
});
on("change:repeating_inventory:itemmodifiers change:repeating_inventory:equipped", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
var itemid = eventinfo.sourceAttribute.substring(20, 40);
getAttrs(["repeating_inventory_" + itemid + "_itemmodifiers"], function(v) {
if(v["repeating_inventory_" + itemid + "_itemmodifiers"]) {
check_itemmodifiers(v["repeating_inventory_" + itemid + "_itemmodifiers"], eventinfo.previousValue);
};
});
});
on("change:custom_ac_flag change:custom_ac_base change:custom_ac_part1 change:custom_ac_part2 change:custom_ac_shield", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_ac();
});
['spell-prime','spell-1','spell-2','spell-3','spell-4','spell-5','spell-6','spell-7','spell-8','spell-9'].forEach(attr => {
on(`change:repeating_${attr}:includedesc change:repeating_${attr}:innate change:repeating_${attr}:spell_ability change:repeating_${attr}:spell_updateflag change:repeating_${attr}:spellathigherlevels change:repeating_${attr}:spellattack change:repeating_${attr}:spelldamage change:repeating_${attr}:spelldamage2 change:repeating_${attr}:spelldamagetype change:repeating_${attr}:spelldamagetype2 change:repeating_${attr}:spelldescription change:repeating_${attr}:spelldmgmod change:repeating_${attr}:spellhealing change:repeating_${attr}:spellhlbonus change:repeating_${attr}:spellhldie change:repeating_${attr}:spellhldietype change:repeating_${attr}:spellname change:repeating_${attr}:spellprepared change:repeating_${attr}:spellrange change:repeating_${attr}:spellsave change:repeating_${attr}:spellsavesuccess change:repeating_${attr}:spelltarget change:repeating_${attr}:spell_damage_progression`, (eventinfo) => {
if (eventinfo.sourceType && eventinfo.sourceType === "sheetworker") { return; }
const spellid = eventinfo.sourceAttribute.split("_")[2], repeating_source = `repeating_${attr}_${spellid}`;
getAttrs([`${repeating_source}_spellattackid`], (v) => {
var attackid = v[`${repeating_source}_spellattackid`];
var lvl = attr.split("spell-")[1];
if(attackid && lvl && spellid) {
update_attack_from_spell(lvl, spellid, attackid)
}
});
});
});
['spell-prime','spell-1','spell-2','spell-3','spell-4','spell-5','spell-6','spell-7','spell-8','spell-9'].forEach(attr => {
on(`change:repeating_${attr}:spelloutput`, (eventinfo) => {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {return;}
const spellid = eventinfo.sourceAttribute.split("_")[2], repeating_source = `repeating_${attr}_${spellid}`;
getAttrs([`${repeating_source}_spellattackid`, `${repeating_source}_spelllevel`, `${repeating_source}_spellathigherlevels`, "character_id"], function(v) {
const attackid = v[repeating_source + "_spellattackid"];
const higherlevels = v[repeating_source + "_spellathigherlevels"];
const spelloutput = eventinfo.newValue;
let lvl = v[repeating_source + "_spelllevel"];
if (spelloutput && spelloutput === "ATTACK") {
create_attack_from_spell(lvl, spellid, v["character_id"]);
} else if (spelloutput && spelloutput === "POWERCARD" && attackid && attackid != "") {
let lvl = parseInt(v[repeating_source + "_spelllevel"], 10);
remove_attack(attackid);
update_spelloutput(higherlevels, lvl, repeating_source, spelloutput, licensedsheet);
}
});
});
});
['spell-prime','spell-1','spell-2','spell-3','spell-4','spell-5','spell-6','spell-7','spell-8','spell-9'].forEach(attr => {
on(`change:repeating_${attr}:spellathigherlevels`, (eventinfo) => {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {return;}
const spellid = eventinfo.sourceAttribute.split("_")[2], repeating_source = `repeating_${attr}_${spellid}`;
getAttrs([`${repeating_source}_spelllevel`, `${repeating_source}_spelloutput`], function(v) {
const higherlevels = eventinfo.newValue;
const lvl = parseInt(v[repeating_source + "_spelllevel"], 10);
const spelloutput = v[repeating_source + "_spelloutput"];
if (spelloutput && spelloutput === "POWERCARD") {
update_spelloutput(higherlevels, lvl, repeating_source, spelloutput, licensedsheet);
}
});
});
});
const update_spelloutput = (higherlevels, lvl, repeating_source, spelloutput, licensedsheet) => {
let spelllevel = "@{spelllevel}";
let update = {};
if (higherlevels) {
for(i = 0; i < 10-lvl; i++) {
let tot = parseInt(i, 10) + parseInt(lvl, 10);
spelllevel = spelllevel + "|Level " + tot + "," + tot;
}
spelllevel = `?{Cast at what level? ${spelllevel}}`;
}
update[repeating_source + "_rollcontent"] = `@{wtype}&{template:spell} {{level=@{spellschool} ${spelllevel}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} {{target=@{spelltarget}}} @{pointcost}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
setAttrs(update, {silent: true});
};
on("change:class change:custom_class change:cust_classname change:cust_hitdietype change:cust_spellcasting_ability change:cust_spellslots change:cust_strength_save_prof change:cust_dexterity_save_prof change:cust_constitution_save_prof change:cust_intelligence_save_prof change:cust_wisdom_save_prof change:cust_charisma_save_prof change:subclass change:multiclass1 change:multiclass1_subclass change:multiclass2 change:multiclass2_subclass change:multiclass3 change:multiclass3_subclass" , function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_class();
});
on("change:base_level change:multiclass1_flag change:multiclass1 change:multiclass1_lvl change:multiclass2_flag change:multiclass2 change:multiclass2_lvl change:multiclass3_flag change:multiclass3 change:multiclass3_lvl change:arcane_fighter change:arcane_rogue", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
set_level();
});
on("change:level_calculations change:caster_level change:lvl1_slots_mod change:lvl2_slots_mod change:lvl3_slots_mod change:lvl4_slots_mod change:lvl5_slots_mod change:lvl6_slots_mod change:lvl7_slots_mod change:lvl8_slots_mod change:lvl9_slots_mod", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
getAttrs(["level_calculations"], function(v) {
if(!v["level_calculations"] || v["level_calculations"] == "on") {
update_spell_slots();
};
});
});
on("change:caster_level", function(eventinfo) {
getAttrs(["caster_level","npc"], function(v) {
var casterlvl = v["caster_level"] && !isNaN(parseInt(v["caster_level"], 10)) ? parseInt(v["caster_level"], 10) : 0;
if(v["npc"] && v["npc"] == 1 && casterlvl > 0) {
setAttrs({level: casterlvl})
};
});
});
on("change:pb_type change:pb_custom", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_pb();
});
on("change:dtype", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_attacks("all");
update_npc_action("all");
});
on("change:jack_of_all_trades", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_jack_attr();
update_all_ability_checks();
});
on("change:initmod change:init_tiebreaker", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_initiative();
});
on("change:spellcasting_ability change:spell_dc_mod change:globalmagicmod", function(eventinfo) {
if(eventinfo.sourceType && eventinfo.sourceType === "sheetworker") {
return;
}
update_spell_info();
});
on("change:npc_challenge", function() {
update_challenge();
});
on("change:npc_str_save_base change:npc_dex_save_base change:npc_con_save_base change:npc_int_save_base change:npc_wis_save_base change:npc_cha_save_base", function(eventinfo) {
update_npc_saves();
});
on("change:npc_acrobatics_base change:npc_astrophysics_base change:npc_athletics_base change:npc_computers_base change:npc_deception_base change:npc_insight_base change:npc_intimidation_base change:npc_investigation_base change:npc_lore_base change:npc_mechanics_base change:npc_medicine_base change:npc_perception_base change:npc_performance_base change:npc_persuasion_base change:npc_piloting_base change:npc_sleight_of_hand_base change:npc_stealth_base change:npc_survival_base change:npc_xenobiology_base", function(eventinfo) {
update_npc_skills();
});
on("change:repeating_npcaction:attack_flag change:repeating_npcaction:attack_type change:repeating_npcaction:attack_range change:repeating_npcaction:attack_target change:repeating_npcaction:attack_tohit change:repeating_npcaction:attack_damage change:repeating_npcaction:attack_damagetype change:repeating_npcaction:attack_damage2 change:repeating_npcaction:attack_damagetype2 change:repeating_npcaction-l:attack_flag change:repeating_npcaction-l:attack_type change:repeating_npcaction-l:attack_range change:repeating_npcaction-l:attack_target change:repeating_npcaction-l:attack_tohit change:repeating_npcaction-l:attack_damage change:repeating_npcaction-l:attack_damagetype change:repeating_npcaction-l:attack_damage2 change:repeating_npcaction-l:attack_damagetype2 change:repeating_npcaction:show_desc change:repeating_npcaction-l:show_desc change:repeating_npcaction:description change:repeating_npcaction-l:description", function(eventinfo) {
const actionid = eventinfo.sourceAttribute.split("_")[2];
const legendary = eventinfo.sourceAttribute.includes("npcaction-l") ? true : false;
update_npc_action(actionid, legendary);
});
on("change:core_die change:halflingluck_flag", function() {
getAttrs(["core_die","halflingluck_flag"], function(v) {
core = v.core_die && v.core_die != "" ? v.core_die : "1d20";
luck = v.halflingluck_flag && v.halflingluck_flag === "1" ? "ro<1" : "";
update = {};
update["d20"] = core + luck;
if(!v.core_die || v.core_die === "") {
update["core_die"] = "1d20";
}
setAttrs(update);
});
});
[`ac`,`attack`,'save','skill',].forEach(attr => {
on(`change:global_${attr}_mod_flag`, (eventinfo) => {
const mod = (attr === "attack") ? "tohitmod" : `${attr}mod`;
if(eventinfo.newValue === "1") {
const firstAttr = (attr === "ac") ? "val" : "roll";
const firstAttrValue = (attr === "ac") ? 1 : "1d4";
const secondAttrValue = (attr === "ac") ? "Defense" : (attr === "skill") ? "GUIDANCE" : "BLESS";
getSectionIDs(mod, (ids) => {
if(!ids || ids.length === 0) {
var update = {};
var rowid = generateRowID();
update[`repeating_${mod}_${rowid}_global_${attr}_${firstAttr}`]= `${firstAttrValue}`;
update[`repeating_${mod}_${rowid}_global_${attr}_name`] = `${secondAttrValue}`;
update[`repeating_${mod}_${rowid}_global_${attr}_active_flag`] = "1";
setAttrs(update);
}
});
} else {
getSectionIDs(mod, function(ids) {
var update = {};
var rowid = generateRowID();
_.each(ids, function(rowid) {
update[`repeating_${mod}_${rowid}_global_${attr}_active_flag`] = "0";
});
setAttrs(update);
});
}
});
});
on("change:repeating_skillmod remove:repeating_skillmod", function(eventinfo) {
update_globalskills();
});
on("change:repeating_savemod remove:repeating_savemod", function(eventinfo) {
update_globalsaves();
});
on("change:repeating_tohitmod remove:repeating_tohitmod", function(eventinfo) {
update_globalattack();
});
on("change:repeating_acmod remove:repeating_acmod", function(eventinfo) {
update_ac();
});
on("change:confirm", function(eventinfo) {
setAttrs({monster_confirm_flag: ""});
getAttrs(["drop_category"], function(v) {
if(v["drop_category"]) {
handle_drop(v["drop_category"]);
}
});
});
on("change:cancel", function(eventinfo) {
setAttrs({monster_confirm_flag: ""});
var update = {};
update["drop_category"] = "";
update["drop_name"] = "";
update["drop_data"] = "";
update["drop_content"] = "";
setAttrs(update, {silent: true});
});
on("change:mancer_confirm", function(eventinfo) {
setAttrs({mancer_confirm_flag: "", charactermancer_step: "l1-welcome"}, function() {
check_l1_mancer();
});
});
on("change:mancer_cancel", function(eventinfo) {
setAttrs({mancer_confirm_flag: "", l1mancer_status: "completed"}, function() {
check_l1_mancer();
});
});
on("change:mancer_npc", function(eventinfo) {
setAttrs({mancer_confirm_flag: "", l1mancer_status: "completed", npc: "1"}, function() {
check_l1_mancer();
});
});
on("change:passiveperceptionmod", function(eventinfo) {
update_passive_perception();
});
on("remove:repeating_inventory", function(eventinfo) {
var itemid = eventinfo.sourceAttribute.substring(20, 40);
var attackids = eventinfo.removedInfo && eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemattackid"] ? eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemattackid"] : undefined;
var resourceid = eventinfo.removedInfo && eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemresourceid"] ? eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemresourceid"] : undefined;
if(attackids) {
_.each(attackids.split(","), function(value) { remove_attack(value); });
}
if(resourceid) {
remove_resource(resourceid);
}
if(eventinfo.removedInfo && eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemmodifiers"]) {
check_itemmodifiers(eventinfo.removedInfo["repeating_inventory_" + itemid + "_itemmodifiers"]);
}
update_weight();
});
on("remove:repeating_attack", function(eventinfo) {
var attackid = eventinfo.sourceAttribute.substring(17, 37);
var itemid = eventinfo.removedInfo["repeating_attack_" + attackid + "_itemid"];
var spellid = eventinfo.removedInfo["repeating_attack_" + attackid + "_spellid"];
var spelllvl = eventinfo.removedInfo["repeating_attack_" + attackid + "_spelllevel"];
if(itemid) {
getAttrs(["repeating_inventory_" + itemid + "_hasattack"], function(v) {
if(v["repeating_inventory_" + itemid + "_hasattack"] && v["repeating_inventory_" + itemid + "_hasattack"] == 1) {
var update = {};
update["repeating_inventory_" + itemid + "_itemattackid"] = "";
update["repeating_inventory_" + itemid + "_hasattack"] = 0;
setAttrs(update, {silent: true});
}
});
};
if(spellid && spelllvl) {
getAttrs(["repeating_spell-" + spelllvl + "_" + spellid + "_spelloutput"], function(v) {
if(v["repeating_spell-" + spelllvl + "_" + spellid + "_spelloutput"] && v["repeating_spell-" + spelllvl + "_" + spellid + "_spelloutput"] == "ATTACK") {
var update = {};
update["repeating_spell-" + spelllvl + "_" + spellid + "_spellattackid"] = "";
update["repeating_spell-" + spelllvl + "_" + spellid + "_spelloutput"] = "POWERCARD";
setAttrs(update, {silent: true});
}
});
};
});
on("remove:repeating_resource", function(eventinfo) {
const resourceid = eventinfo.sourceAttribute.substring(19, 39);
let update = {};
_.each(['left','right'], (side) => {
const itemid = eventinfo.removedInfo[`repeating_resource_${resourceid}_resource_${side}_itemid`];
if (itemid) {
update[`repeating_inventory_${itemid}_useasresource`] = 0;
update[`repeating_inventory_${itemid}_itemresourceid`] = "";
};
});
setAttrs(update, {silent: true});
});
on("remove:repeating_spell-prime remove:repeating_spell-1 remove:repeating_spell-2 remove:repeating_spell-3 remove:repeating_spell-4 remove:repeating_spell-5 remove:repeating_spell-6 remove:repeating_spell-7 remove:repeating_spell-8 remove:repeating_spell-9", function(eventinfo) {
var attackid = eventinfo.removedInfo[eventinfo.sourceAttribute + "_spellattackid"];
if(attackid) {
remove_attack(attackid);
}
});
on("clicked:relaunch_lvl1mancer", function(eventinfo) {
getAttrs(["l1mancer_status"], function(v) {
if(v["l1mancer_status"] === "completed") {
setAttrs({l1mancer_status: "relaunch"});
}
check_l1_mancer();
});
});
on("clicked:launch_lvl+mancer", function(eventinfo) {
getAttrs(["class", "level", "hp_max", "custom_class","multiclass1_flag", "multiclass2_flag", "multiclass3_flag", "multiclass1", "multiclass2", "multiclass3"], function(v) {
var throw_warning = false;
var class_array = [v["class"]];
if(!v["class"] || !v["hp_max"] || isNaN(parseInt(v["hp_max"], 10)) || !v["level"] || isNaN(parseInt(v["level"], 10)) || parseInt(v["level"], 10) < 1 || (v["multiclass2_flag"] == 1 && v["multiclass1_flag"] == 0) || (v["multiclass3_flag"] == 1 && v["multiclass2_flag"] == 0) ) {
throw_warning = true;
};
if(v["multiclass1_flag"] == 1) {class_array.push(v["multiclass1"])};
if(v["multiclass2_flag"] == 1) {class_array.push(v["multiclass2"])};
if(v["multiclass3_flag"] == 1) {class_array.push(v["multiclass3"])};
// Check to see if there are any duplicate multiclasses
if((new Set(class_array)).size !== class_array.length) {
throw_warning = true;
};
if(throw_warning === true) {
setAttrs({leveler_warningflag: "show"});
return;
};
setAttrs({lpmancer_status: "active"}, function() {
startCharactermancer("lp-welcome");
});
});
});
on("change:experience", function(eventinfo) {
update_leveler_display();
});
var update_attr = function(attr) {
var update = {};
var attr_fields = [attr + "_base",attr + "_bonus"];
getSectionIDs("repeating_inventory", function(idarray) {
_.each(idarray, function(currentID, i) {
attr_fields.push("repeating_inventory_" + currentID + "_equipped");
attr_fields.push("repeating_inventory_" + currentID + "_itemmodifiers");
});
getAttrs(attr_fields, function(v) {
var base = v[attr + "_base"] && !isNaN(parseInt(v[attr + "_base"], 10)) ? parseInt(v[attr + "_base"], 10) : 10;
var bonus = v[attr + "_bonus"] && !isNaN(parseInt(v[attr + "_bonus"], 10)) ? parseInt(v[attr + "_bonus"], 10) : 0;
var item_base = 0;
var item_bonus = 0;
_.each(idarray, function(currentID) {
if((!v["repeating_inventory_" + currentID + "_equipped"] || v["repeating_inventory_" + currentID + "_equipped"] === "1") && v["repeating_inventory_" + currentID + "_itemmodifiers"] && v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf(attr > -1)) {
var mods = v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().split(",");
_.each(mods, function(mod) {
if(mod.indexOf(attr) > -1 && mod.indexOf("save") === -1) {
if(mod.indexOf(":") > -1) {
var new_base = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
item_base = new_base && new_base > item_base ? new_base : item_base;
}
else if(mod.indexOf("-") > -1) {
var new_mod = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
item_bonus = new_mod ? item_bonus - new_mod : item_bonus;
}
else {
var new_mod = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
item_bonus = new_mod ? item_bonus + new_mod : item_bonus;
}
};
});
}
});
update[attr + "_flag"] = bonus > 0 || item_bonus > 0 || item_base > base ? 1 : 0;
base = base > item_base ? base : item_base;
update[attr] = base + bonus + item_bonus;
setAttrs(update);
});
});
};
var update_mod = function (attr) {
getAttrs([attr], function(v) {
var attr_abr = attr.substring(0,3);
var finalattr = v[attr] && isNaN(v[attr]) === false ? Math.floor((parseInt(v[attr], 10) - 10) / 2) : 0;
var update = {};
update[attr + "_mod"] = finalattr;
update["npc_" + attr_abr + "_negative"] = v[attr] && !isNaN(v[attr]) && parseInt(v[attr], 10) < 10 ? 1 : 0;
setAttrs(update);
});
};
var update_save = function (attr) {
var save_attrs = [attr + "_mod", attr + "_save_prof", attr + "_save_mod","pb","globalsavemod","pb_type"];
getSectionIDs("repeating_inventory", function(idarray) {
_.each(idarray, function(currentID, i) {
save_attrs.push("repeating_inventory_" + currentID + "_equipped");
save_attrs.push("repeating_inventory_" + currentID + "_itemmodifiers");
});
getAttrs(save_attrs, function(v) {
var attr_mod = v[attr + "_mod"] ? parseInt(v[attr + "_mod"], 10) : 0;
var prof = v[attr + "_save_prof"] && v[attr + "_save_prof"] != 0 && !isNaN(v["pb"]) ? parseInt(v["pb"], 10) : 0;
var save_mod = v[attr + "_save_mod"] && !isNaN(parseInt(v[attr + "_save_mod"], 10)) ? parseInt(v[attr + "_save_mod"], 10) : 0;
var global = v["globalsavemod"] && !isNaN(v["globalsavemod"]) ? parseInt(v["globalsavemod"], 10) : 0;
var items = 0;
_.each(idarray, function(currentID) {
if(v["repeating_inventory_" + currentID + "_equipped"] && v["repeating_inventory_" + currentID + "_equipped"] === "1" && v["repeating_inventory_" + currentID + "_itemmodifiers"] && (v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf("saving throws") > -1 || v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf(attr + " save") > -1)) {
var mods = v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().split(",");
_.each(mods, function(mod) {
if(mod.indexOf(attr + " save") > -1) {
var substr = mod.slice(mod.lastIndexOf(attr + " save") + attr.length + " save".length);
var bonus = substr && substr.length > 0 && !isNaN(parseInt(substr,10)) ? parseInt(substr,10) : 0;
}
else if(mod.indexOf("saving throws") > -1) {
var substr = mod.slice(mod.lastIndexOf("saving throws") + "saving throws".length);
var bonus = substr && substr.length > 0 && !isNaN(parseInt(substr,10)) ? parseInt(substr,10) : 0;
};
if(bonus && bonus != 0) {
items = items + bonus;
};
});
}
});
var total = attr_mod + prof + save_mod + global + items;
if(v["pb_type"] && v["pb_type"] === "die" && v[attr + "_save_prof"] != 0 && attr != "death") {
total = total + "+" + v["pb"];
};
var update = {};
update[attr + "_save_bonus"] = total;
setAttrs(update, {silent: true});
});
});
};
var update_all_saves = function() {
update_save("strength");
update_save("dexterity");
update_save("constitution");
update_save("intelligence");
update_save("wisdom");
update_save("charisma");
update_save("death");
};
var update_all_ability_checks = function(){
update_initiative();
update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "astrophysics", "lore", "investigation", "xenobiology", "computers", "mechanics", "insight", "medicine", "perception", "survival", "deception", "intimidation", "performance", "persuasion", "piloting"]);
};
var update_skills = function (skills_array) {
var skill_parent = {athletics: "strength", acrobatics: "dexterity", sleight_of_hand: "dexterity", stealth: "dexterity", astrophysics: "intelligence", lore: "intelligence", investigation: "intelligence", xenobiology: "intelligence", computers: "intelligence", mechanics: "wisdom", insight: "wisdom", medicine: "wisdom", perception: "wisdom", survival: "wisdom", deception: "charisma", intimidation: "charisma", performance: "charisma", persuasion: "charisma", piloting: "dexterity"};
var attrs_to_get = ["pb","pb_type","jack_of_all_trades","jack"];
var update = {};
var callbacks = [];
if(skills_array.indexOf("perception") > -1) {
callbacks.push( function() {update_passive_perception();} )
};
_.each(skills_array, function(s) {
if(skill_parent[s] && attrs_to_get.indexOf(skill_parent[s]) === -1) {attrs_to_get.push(skill_parent[s] + "_mod")};
attrs_to_get.push(s + "_prof");
attrs_to_get.push(s + "_type");
attrs_to_get.push(s + "_flat");
});
getSectionIDs("repeating_inventory", function(idarray) {
_.each(idarray, function(currentID, i) {
attrs_to_get.push("repeating_inventory_" + currentID + "_equipped");
attrs_to_get.push("repeating_inventory_" + currentID + "_itemmodifiers");
});
getAttrs(attrs_to_get, function(v) {
console.log("UPDATING SKILLS");
_.each(skills_array, function(s) {
var attr_mod = v[skill_parent[s] + "_mod"] ? parseInt(v[skill_parent[s] + "_mod"], 10) : 0;
var prof = v[s + "_prof"] != 0 && !isNaN(v["pb"]) ? parseInt(v["pb"], 10) : 0;
var flat = v[s + "_flat"] && !isNaN(parseInt(v[s + "_flat"], 10)) ? parseInt(v[s + "_flat"], 10) : 0;
var type = v[s + "_type"] && !isNaN(parseInt(v[s + "_type"], 10)) ? parseInt(v[s + "_type"], 10) : 1;
var jack = v["jack_of_all_trades"] && v["jack_of_all_trades"] != 0 && v["jack"] ? v["jack"] : 0;
var item_bonus = 0;
_.each(idarray, function(currentID) {
if(v["repeating_inventory_" + currentID + "_equipped"] && v["repeating_inventory_" + currentID + "_equipped"] === "1" && v["repeating_inventory_" + currentID + "_itemmodifiers"] && (v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().replace(/ /g,"_").indexOf(s) > -1 || v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf("ability checks") > -1)) {
var mods = v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().split(",");
_.each(mods, function(mod) {
if(mod.replace(/ /g,"_").indexOf(s) > -1 || mod.indexOf("ability checks") > -1) {
if(mod.indexOf("-") > -1) {
var new_mod = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
item_bonus = new_mod ? item_bonus - new_mod : item_bonus;
}
else {
var new_mod = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
item_bonus = new_mod ? item_bonus + new_mod : item_bonus;
}
};
});
};
});
var total = attr_mod + flat + item_bonus;
if(v["pb_type"] && v["pb_type"] === "die") {
if(v[s + "_prof"] != 0) {
type === 1 ? "" : "2"
total = total + "+" + type + v["pb"];
}
else if(v[s + "_prof"] == 0 && jack != 0) {
total = total + "+" + jack;
};
}
else {
if(v[s + "_prof"] != 0) {
total = total + (prof * type);
}
else if(v[s + "_prof"] == 0 && jack != 0) {
total = total + parseInt(jack, 10);
};
};
update[s + "_bonus"] = total;
});
setAttrs(update, {silent: true}, function() {callbacks.forEach(function(callback) {callback(); })} );
});
});
};
var update_tool = function(tool_id) {
//D&D 5e Mancer: Land Vehicles proficiency does not drop with Marine background (UC748)
//Added a test to check for an undefined tool_id so to prevent similar errors.
//By Miguel Peres
if(typeof tool_id == "undefined") return;
if(tool_id.substring(0,1) === "-" && tool_id.length === 20) {
do_update_tool([tool_id]);
}
else if(tool_id === "all") {
getSectionIDs("repeating_tool", function(idarray) {
do_update_tool(idarray);
});
}
else {
getSectionIDs("repeating_tool", function(idarray) {
var tool_attribs = [];
_.each(idarray, function(id) {
tool_attribs.push("repeating_tool_" + id + "_toolattr_base");
});
getAttrs(tool_attribs, function(v) {
var attr_tool_ids = [];
_.each(idarray, function(id) {
if(v["repeating_tool_" + id + "_toolattr_base"] && v["repeating_tool_" + id + "_toolattr_base"].indexOf(tool_id) > -1) {
attr_tool_ids.push(id);
}
});
if(attr_tool_ids.length > 0) {
do_update_tool(attr_tool_ids);
}
});
});
};
};
var do_update_tool = function(tool_array) {
var tool_attribs = ["pb","pb_type","jack","strength_mod","dexterity_mod","constitution_mod","intelligence_mod","wisdom_mod","charisma_mod"];
var update = {};
_.each(tool_array, function(tool_id) {
tool_attribs.push("repeating_tool_" + tool_id + "_toolbonus_base");
tool_attribs.push("repeating_tool_" + tool_id + "_tool_mod");
tool_attribs.push("repeating_tool_" + tool_id + "_toolattr_base");
});
getAttrs(tool_attribs, function(v) {
_.each(tool_array, function(tool_id) {
console.log("UPDATING TOOL: " + tool_id);
var query = false;
if(v["repeating_tool_" + tool_id + "_toolattr_base"] && v["repeating_tool_" + tool_id + "_toolattr_base"].substring(0,2) === "?{") {
update["repeating_tool_" + tool_id + "_toolattr"] = "QUERY";
var mod = "?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}";
if(v["repeating_tool_" + tool_id + "_tool_mod"]) {
mod = mod + "+" + v["repeating_tool_" + tool_id + "_tool_mod"];
}
query = true;
} else {
var attr = v["repeating_tool_" + tool_id + "_toolattr_base"].substring(0, v["repeating_tool_" + tool_id + "_toolattr_base"].length - 5).substr(2);
var attr_mod = v[attr + "_mod"] ? parseInt(v[attr + "_mod"], 10) : 0;
var tool_mod = v["repeating_tool_" + tool_id + "_tool_mod"] && !isNaN(parseInt(v["repeating_tool_" + tool_id + "_tool_mod"], 10)) ? parseInt(v["repeating_tool_" + tool_id + "_tool_mod"], 10) : 0;
var mod = attr_mod + tool_mod;
update["repeating_tool_" + tool_id + "_toolattr"] = attr.toUpperCase();
if(v["repeating_tool_" + tool_id + "_tool_mod"] && v["repeating_tool_" + tool_id + "_tool_mod"].indexOf("@{") > -1) {
update["repeating_tool_" + tool_id + "_toolbonus"] = update["repeating_tool_" + tool_id + "_toolbonus"] + "+" + v["repeating_tool_" + tool_id + "_tool_mod"];
}
if(!v["repeating_tool_" + tool_id + "_tool_mod"]) {
update["repeating_tool_" + tool_id + "_tool_mod"] = 0;
}
};
if(v["pb_type"] && v["pb_type"] === "die" ) {
if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb})") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+" + v.pb}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb}*2)") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+2" + v.pb}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(floor(@{pb}/2))") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+" + v.jack};
}
else if(v["repeating_tool_" + tool_id + "_toolattr_base"] && v["repeating_tool_" + tool_id + "_toolattr_base"].substring(0,2) === "?{") {
if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb})") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+" + parseInt(v.pb, 10)}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb}*2)") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+" + (parseInt(v.pb, 10)*2)}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(floor(@{pb}/2))") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + "+" + parseInt(v.jack, 10)};
}
else {
if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb})") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + parseInt(v.pb, 10)}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(@{pb}*2)") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + (parseInt(v.pb, 10)*2)}
else if(v["repeating_tool_" + tool_id + "_toolbonus_base"] === "(floor(@{pb}/2))") {update["repeating_tool_" + tool_id + "_toolbonus"] = mod + parseInt(v.jack, 10)};
};
if(query) {
update["repeating_tool_" + tool_id + "_toolbonus_display"] = "?";
}
else {
update["repeating_tool_" + tool_id + "_toolbonus_display"] = update["repeating_tool_" + tool_id + "_toolbonus"];
};
});
setAttrs(update, {silent: true});
});
};
var get_repeating_data = function(callback) {
var getallrepeating = function(getobj, thiscallback, attrlist) {
attrlist = attrlist || [];
var thisget = getobj.pop();
getSectionIDs(thisget.name, function(ids) {
_.each(ids, function(sectionId) {
_.each(thisget.list, function(attr) {
attrlist.push("repeating_" + thisget.name + "_" + sectionId + "_" + attr);
});
});
if(getobj.length > 0) {
getallrepeating(getobj, thiscallback, attrlist);
} else {
getAttrs(attrlist, function(vals) {
thiscallback(vals);
});
};
});
};
var getList = [
{name: "proficiencies", list: ["name"]},
{name: "tool", list: ["toolname", "toolattr_base"]},
{name: "traits", list: ["name", "source", "source_type"]},
{name: "resource", list: ["resource_left_name", "resource_right_name"]},
{name: "spell-prime", list: ["spellname", "spellattackid", "spellsource", "spellattackid"]},
{name: "savemod", list: ["global_save_name"]},
{name: "tohitmod", list: ["global_attack_name"]},
{name: "damagemod", list: ["global_damage_name"]},
{name: "acmod", list: ["global_ac_name"]},
{name: "skillmod", list: ["global_skill_name"]},
{name: "attack", list: ["atkname", "spellid"]},
{name: "hpmod", list: ["levels", "source", "mod"]}
];
for(var x=1; x<=9; x++) {
getList.push({ name: "spell-" + x, list: ["spellname", "spellattackid", "spellsource", "spellattackid"] });
}
var repeating = {prof_names: [], traits: []};
_.each(getList, function(section) {
if(!["proficiencies", "traits"].includes(section.name)) {
repeating[section.name] = {};
}
});
getallrepeating(getList, function(vals) {
var traitstemp = {};
_.each(vals, function(value, name) {
if(name.split("_")[1] == "proficiencies") {
repeating.prof_names.push(value.toLowerCase());
} else if(name.split("_")[1] == "tool") {
repeating.tool[name.split("_")[2]] = repeating.tool[name.split("_")[2]] || {};
let attr = _.last(name.split("_"));
repeating.tool[name.split("_")[2]][attr] = value.toLowerCase();
if(attr == "toolname") repeating.prof_names.push(value.toLowerCase());
} else if (name.split("_")[1] == "traits") {
traitstemp[name.split("_")[2]] = traitstemp[name.split("_")[2]] ? traitstemp[name.split("_")[2]] : {};
traitstemp[name.split("_")[2]][_.last(name.split("_"))] = value;
} else if (name.split("_")[1] == "resource") {
repeating.resource[name.split("_")[2]] = repeating.resource[name.split("_")[2]] || {};
repeating.resource[name.split("_")[2]][name.split("_")[4]] = value;
} else if (name.split("_")[1] == "hpmod") {
repeating.hpmod[name.split("_")[2]] = repeating.hpmod[name.split("_")[2]] || {};
repeating.hpmod[name.split("_")[2]][name.split("_")[3]] = value;
} else if (name.split("_")[1].split("-")[0] == "spell") {
repeating[name.split("_")[1]][name.split("_")[2]] = repeating[name.split("_")[1]][name.split("_")[2]] || {};
repeating[name.split("_")[1]][name.split("_")[2]][name.split("_")[3]] = value;
} else if (name.split("_")[1] == "attack") {
repeating[name.split("_")[1]][name.split("_")[2]] = repeating[name.split("_")[1]][name.split("_")[2]] || {};
repeating[name.split("_")[1]][name.split("_")[2]][name.split("_")[3]] = value;
} else {
repeating[name.split("_")[1]][name.split("_")[2]] = value;
}
});
_.each(traitstemp, function(v, k) {
var trait = _.clone(v);
trait.id = k;
repeating.traits.push(trait);
});
callback(repeating);
});
};
var check_itemmodifiers = function(modifiers, previousValue) {
var mods = modifiers.toLowerCase().split(",");
if(previousValue) {
prevmods = previousValue.toLowerCase().split(",");
mods = _.union(mods, prevmods);
};
_.each(mods, function(mod) {
if(mod.indexOf("ac:") > -1 || mod.indexOf("ac +") > -1 || mod.indexOf("ac -") > -1) {update_ac();};
if(mod.indexOf("spell") > -1) {update_spell_info();};
if(mod.indexOf("saving throws") > -1) {update_all_saves();};
if(mod.indexOf("strength save") > -1) {update_save("strength");} else if(mod.indexOf("strength") > -1) {update_attr("strength");};
if(mod.indexOf("dexterity save") > -1) {update_save("dexterity");} else if(mod.indexOf("dexterity") > -1) {update_attr("dexterity");};
if(mod.indexOf("constitution save") > -1) {update_save("constitution");} else if(mod.indexOf("constitution") > -1) {update_attr("constitution");};
if(mod.indexOf("intelligence save") > -1) {update_save("intelligence");} else if(mod.indexOf("intelligence") > -1) {update_attr("intelligence");};
if(mod.indexOf("wisdom save") > -1) {update_save("wisdom");} else if(mod.indexOf("wisdom") > -1) {update_attr("wisdom");};
if(mod.indexOf("charisma save") > -1) {update_save("charisma");} else if(mod.indexOf("charisma") > -1) {update_attr("charisma");};
if(mod.indexOf("ability checks") > -1) {update_all_ability_checks();};
if(mod.indexOf("acrobatics") > -1) {update_skills(["acrobatics"]);};
if(mod.indexOf("astrophysics") > -1) {update_skills(["astrophysics"]);};
if(mod.indexOf("athletics") > -1) {update_skills(["athletics"]);};
if(mod.indexOf("computers") > -1) {update_skills(["computers"]);};
if(mod.indexOf("deception") > -1) {update_skills(["deception"]);};
if(mod.indexOf("insight") > -1) {update_skills(["insight"]);};
if(mod.indexOf("intimidation") > -1) {update_skills(["intimidation"]);};
if(mod.indexOf("investigation") > -1) {update_skills(["investigation"]);};
if(mod.indexOf("lore") > -1) {update_skills(["lore"]);};
if(mod.indexOf("mechanics") > -1) {update_skills(["mechanics"]);};
if(mod.indexOf("medicine") > -1) {update_skills(["medicine"]);};
if(mod.indexOf("perception") > -1) {update_skills(["perception"]);};
if(mod.indexOf("performance") > -1) {update_skills(["performance"]);};
if(mod.indexOf("persuasion") > -1) {update_skills(["persuasion"]);};
if(mod.indexOf("piloting") > -1) {update_skills(["piloting"]);};
if(mod.indexOf("sleight of hand") > -1) {update_skills(["sleight_of_hand"]);};
if(mod.indexOf("stealth") > -1) {update_skills(["stealth"]);};
if(mod.indexOf("survival") > -1) {update_skills(["survival"]);};
if(mod.indexOf("xenobiology") > -1) {update_skills(["xenobiology"]);};
});
};
var create_attack_from_item = function(itemid, options) {
var update = {};
var newrowid = generateRowID();
update["repeating_inventory_" + itemid + "_itemattackid"] = newrowid;
if(options && options.versatile) {
var newrowid2 = generateRowID();
update["repeating_inventory_" + itemid + "_itemattackid"] += "," + newrowid2;
setAttrs(update, {}, function() {
update_attack_from_item(itemid, newrowid, {newattack: true, versatile: "primary"});
update_attack_from_item(itemid, newrowid2, {newattack: true, versatile: "secondary"});
});
}
else {
setAttrs(update, {}, update_attack_from_item(itemid, newrowid, {newattack: true}));
}
};
var update_attack_from_item = function(itemid, attackid, options) {
getAttrs(["repeating_inventory_" + itemid + "_itemname","repeating_inventory_" + itemid + "_itemproperties","repeating_inventory_" + itemid + "_itemmodifiers", "strength", "dexterity"], function(v) {
var update = {}; var itemtype; var damage; var damagetype; var damage2; var damagetype2; var attackmod; var damagemod; var range;
var alt = {};
if(options && options.newattack) {
update["repeating_attack_" + attackid + "_options-flag"] = "0";
update["repeating_attack_" + attackid + "_itemid"] = itemid;
}
if(v["repeating_inventory_" + itemid + "_itemmodifiers"] && v["repeating_inventory_" + itemid + "_itemmodifiers"] != "") {
var mods = v["repeating_inventory_" + itemid + "_itemmodifiers"].split(",");
_.each(mods, function(mod) {
if(mod.indexOf("Item Type:") > -1) {itemtype = mod.split(":")[1].trim()}
else if(mod.indexOf("Alternate Secondary Damage Type:") > -1) {alt.damagetype2 = mod.split(":")[1].trim();}
else if(mod.indexOf("Alternate Secondary Damage:") > -1) {alt.damage2 = mod.split(":")[1].trim();}
else if(mod.indexOf("Alternate Damage Type:") > -1) {alt.damagetype = mod.split(":")[1].trim();}
else if(mod.indexOf("Alternate Damage:") > -1) {alt.damage = mod.split(":")[1].trim();}
else if(mod.indexOf("Secondary Damage Type:") > -1) {damagetype2 = mod.split(":")[1].trim()}
else if(mod.indexOf("Secondary Damage:") > -1) {damage2 = mod.split(":")[1].trim()}
else if(mod.indexOf("Damage Type:") > -1) {damagetype = mod.split(":")[1].trim()}
else if(mod.indexOf("Damage:") > -1) {damage = mod.split(":")[1].trim()}
else if(mod.indexOf("Range:") > -1) {range = mod.split(":")[1].trim()}
else if(mod.indexOf(" Attacks ") > -1) {attackmod = mod.split(" Attacks ")[1].trim()}
else if(mod.indexOf(" Damage ") > -1) {damagemod = mod.split(" Damage ")[1].trim()}
});
}
if(v["repeating_inventory_" + itemid + "_itemname"] && v["repeating_inventory_" + itemid + "_itemname"] != "") {
update["repeating_attack_" + attackid + "_atkname"] = v["repeating_inventory_" + itemid + "_itemname"];
if(options && options.versatile === "primary") {
update["repeating_attack_" + attackid + "_atkname"] += " (One-Handed)";
} else if(options && options.versatile === "secondary") {
update["repeating_attack_" + attackid + "_atkname"] += " (Two-Handed)";
}
}
if(options && options.versatile === "secondary") {
if(alt.damage) {
update["repeating_attack_" + attackid + "_dmgbase"] = alt.damage;
}
if(alt.damagetype) {
update["repeating_attack_" + attackid + "_dmgtype"] = alt.damagetype;
}
if(alt.damage2) {
update["repeating_attack_" + attackid + "_dmg2base"] = alt.damage2;
update["repeating_attack_" + attackid + "_dmg2attr"] = 0;
update["repeating_attack_" + attackid + "_dmg2flag"] = "{{damage=1}} {{dmg2flag=1}}";
}
if(alt.damagetype2) {
update["repeating_attack_" + attackid + "_dmg2type"] = alt.damagetype2;
}
update["repeating_attack_" + attackid + "_versatile_alt"] = "1";
}
else {
if(damage) {
update["repeating_attack_" + attackid + "_dmgbase"] = damage;
}
if(damagetype) {
update["repeating_attack_" + attackid + "_dmgtype"] = damagetype;
}
if(damage2) {
update["repeating_attack_" + attackid + "_dmg2base"] = damage2;
update["repeating_attack_" + attackid + "_dmg2attr"] = 0;
update["repeating_attack_" + attackid + "_dmg2flag"] = "{{damage=1}} {{dmg2flag=1}}";
}
if(damagetype2) {
update["repeating_attack_" + attackid + "_dmg2type"] = damagetype2;
}
}
if(range) {
update["repeating_attack_" + attackid + "_atkrange"] = range;
}
var finesse = v["repeating_inventory_" + itemid + "_itemproperties"] && /finesse/i.test(v["repeating_inventory_" + itemid + "_itemproperties"]);
if( (itemtype && itemtype.indexOf("Ranged") > -1) || (finesse && +v.dexterity > +v.strength)) {
update["repeating_attack_" + attackid + "_atkattr_base"] = "@{dexterity_mod}";
update["repeating_attack_" + attackid + "_dmgattr"] = "@{dexterity_mod}";
}
else {
update["repeating_attack_" + attackid + "_atkattr_base"] = "@{strength_mod}";
update["repeating_attack_" + attackid + "_dmgattr"] = "@{strength_mod}";
}
if(attackmod && damagemod && attackmod == damagemod) {
update["repeating_attack_" + attackid + "_atkmagic"] = parseInt(attackmod, 10);
update["repeating_attack_" + attackid + "_atkmod"] = "";
update["repeating_attack_" + attackid + "_dmgmod"] = "";
}
else {
if(attackmod) {
update["repeating_attack_" + attackid + "_atkmod"] = parseInt(attackmod, 10);
}
if(damagemod) {
update["repeating_attack_" + attackid + "_dmgmod"] = parseInt(damagemod, 10);
}
update["repeating_attack_" + attackid + "_atkmagic"] = "";
}
var callback = function() {update_attacks(attackid, "item")};
setAttrs(update, {silent: true}, callback);
});
};
const create_resource_from_item = (itemid) => {
const newrowid = generateRowID();
let update = {};
getAttrs(["other_resource_name"], (v) => {
//Use other_resource if it is empty
if (!v.other_resource_name || v.other_resource_name == "") {
update[`repeating_inventory_${itemid}_itemresourceid`] = "other_resource";
setAttrs(update, {}, update_resource_from_item(itemid, "other_resource", true));
//If other_resource is populated look through the repeating sections for an empty spot
} else {
getSectionIDs(`repeating_resource`, (idarray) => {
if (idarray.length == 0) {
update[`repeating_inventory_${itemid}_itemresourceid`] = `${newrowid}_resource_left`;
setAttrs(update, {}, update_resource_from_item(itemid, `${newrowid}_resource_left`, true));
} else {
let array = [];
_.each(idarray, (currentID, i) => {
["left", "right"].forEach(side => {
array.push(`repeating_resource_${currentID}_resource_${side}`);
array.push(`repeating_resource_${currentID}_resource_${side}_name`);
array.push(`repeating_resource_${currentID}_resource_${side}_max`);
});
});
getAttrs(array, (y) => {
let existing = false;
_.each(idarray, (currentID, i) => {
["left", "right"].forEach(side => {
const Name = y[`repeating_resource_${currentID}_resource_${side}_name`] || false;
const Value = y[`repeating_resource_${currentID}_resource_${side}`] || false;
const Max = y[`repeating_resource_${currentID}_resource_${side}_max`] || false;
//If Name, Value, & Max are empty and existing === false then populate a resource there
if ((!Name && !Value && !Max) && existing === false) {
update[`repeating_inventory_${itemid}_itemresourceid`] = `${currentID}_resource_${side}`;
setAttrs(update, {}, update_resource_from_item(itemid, `${currentID}_resource_${side}`, true));
existing = true;
};
});
});
//If nothing is empty then generatae a new row
if(!existing) {
update[`repeating_inventory_${itemid}_itemresourceid`] = `${newrowid}_resource_left`;
setAttrs(update, {}, update_resource_from_item(itemid, `${newrowid}_resource_left`, true));
};
});
};
});
};
});
};
var update_resource_from_item = function(itemid, resourceid, newresource) {
getAttrs(["repeating_inventory_" + itemid + "_itemname","repeating_inventory_" + itemid + "_itemcount"], function(v) {
var update = {}; var id;
if(resourceid && resourceid == "other_resource") {
id = resourceid;
}
else {
id = "repeating_resource_" + resourceid;
};
if(newresource) {
update[id + "_itemid"] = itemid;
} ;
if(!v["repeating_inventory_" + itemid + "_itemname"]) {
update["repeating_inventory_" + itemid + "_useasresource"] = 0;
update["repeating_inventory_" + itemid + "_itemresourceid"] = "";
remove_resource(resourceid);
};
if(v["repeating_inventory_" + itemid + "_itemname"] && v["repeating_inventory_" + itemid + "_itemname"] != "") {
update[id + "_name"] = v["repeating_inventory_" + itemid + "_itemname"];
};
if(v["repeating_inventory_" + itemid + "_itemcount"] && v["repeating_inventory_" + itemid + "_itemcount"] != "") {
update[id] = v["repeating_inventory_" + itemid + "_itemcount"];
};
setAttrs(update, {silent: true});
});
};
const create_attack_from_spell = function(lvl, spellid, character_id) {
let update = {};
const newrowid = generateRowID();
update[`repeating_spell-${lvl}_${spellid}_spellattackid`] = newrowid;
update[`repeating_spell-${lvl}_${spellid}_rollcontent`] = `%{${character_id}|repeating_attack_${newrowid}_attack}`;
setAttrs(update, {}, update_attack_from_spell(lvl, spellid, newrowid, true));
}
const update_attack_from_spell = (lvl, spellid, attackid, newattack) => {
const repeating_spell = `repeating_spell-${lvl}_${spellid}`;
const repeating_attack = `repeating_attack_${attackid}`;
getAttrs([`${repeating_spell}_spellname`, `${repeating_spell}_spellrange`, `${repeating_spell}_spelltarget`, `${repeating_spell}_spellattack`, `${repeating_spell}_spelldamage`, `${repeating_spell}_spelldamage2`,`${repeating_spell}_spelldamagetype`,`${repeating_spell}_spelldamagetype2`,`${repeating_spell}_spellhealing`,`${repeating_spell}_spelldmgmod`,`${repeating_spell}_spellsave`,`${repeating_spell}_spellsavesuccess`,`${repeating_spell}_spellhldie`,`${repeating_spell}_spellhldietype`,`${repeating_spell}_spellhlbonus`,`${repeating_spell}_spelllevel`,`${repeating_spell}_includedesc`,`${repeating_spell}_spelldescription`,`${repeating_spell}_spellathigherlevels`,`${repeating_spell}_spell_damage_progression`,`${repeating_spell}_innate`,`${repeating_spell}_spell_ability`,"spellcasting_ability"], (v) => {
let update = {};
let description = "";
const spellAbility = (v[`${repeating_spell}_spell_ability`] != "spell") ? v[`${repeating_spell}_spell_ability`].slice(0, -1) : "spell";
update[`${repeating_attack}_atkattr_base`] = spellAbility;
if (newattack) {
update[`${repeating_attack}_options-flag`] = "0";
update[`${repeating_attack}_spellid`] = spellid;
update[`${repeating_attack}_spelllevel`] = lvl;
}
if (v[`${repeating_spell}_spell_ability`] == "spell") {
update[`${repeating_attack}_savedc`] = "(@{spell_save_dc})";
} else if (v[`${repeating_spell}_spell_ability`]) {
update[`${repeating_attack}_savedc`] = `(${spellAbility}+8+@{spell_dc_mod}+@{pb})`;
}
if (v[`${repeating_spell}_spellname`] && v[`${repeating_spell}_spellname`] != "") {
update[`${repeating_attack}_atkname`] = v[`${repeating_spell}_spellname`];
}
update[`${repeating_attack}_atkflag`] = (!v[`${repeating_spell}_spellattack`] || v[`${repeating_spell}_spellattack`] === "None") ? "0" : "{{attack=1}}";
if (v[`${repeating_spell}_spellattack`] || !v[`${repeating_spell}_spellattack`] === "None") {
description = description + v[`${repeating_spell}_spellattack`] + " Power Attack. ";
};
if (v[`${repeating_spell}_spelldamage`] && v[`${repeating_spell}_spelldamage`] != "") {
update[`${repeating_attack}_dmgbase`] =
(v[`${repeating_spell}_spell_damage_progression`] && v[`${repeating_spell}_spell_damage_progression`] === "Prime Dice") ? "[[round((@{level} + 1) / 6 + 0.5)]]" + v[`${repeating_spell}_spelldamage`].substring(1) :
v[`${repeating_spell}_spelldamage`];
};
update[`${repeating_attack}_dmgflag`] = (v[`${repeating_spell}_spelldamage`] && v[`${repeating_spell}_spelldamage`] != "") ? "{{damage=1}} {{dmg1flag=1}}" : "0";
update[`${repeating_attack}_dmgattr`] = (v[`${repeating_spell}_spelldmgmod`] && v[`${repeating_spell}_spelldmgmod`] === "Yes") ? spellAbility : "0";
update[`${repeating_attack}_dmgtype`] = (v[`${repeating_spell}_spelldamagetype`]) ? v[`${repeating_spell}_spelldamagetype`] : "";
update[`${repeating_attack}_dmg2base`] = (v[`${repeating_spell}_spelldamage2`]) ? v[`${repeating_spell}_spelldamage2`] : "";
update[`${repeating_attack}_dmg2attr`] = "0";
update[`${repeating_attack}_dmg2flag`] = (v[`${repeating_spell}_spelldamage2`]) ? "{{damage=1}} {{dmg2flag=1}}" : 0;
update[`${repeating_attack}_dmg2type`] = (v[`${repeating_spell}_spelldamagetype2`]) ? v[`${repeating_spell}_spelldamagetype2`] : "";
update[`${repeating_attack}_atkrange`] = (v[`${repeating_spell}_spellrange`]) ? v[`${repeating_spell}_spellrange`] : "";
update[`${repeating_attack}_saveflag`] = (v[`${repeating_spell}_spellsave`]) ? "{{save=1}} {{saveattr=@{saveattr}}} {{savedesc=@{saveeffect}}} {{savedc=[[[[@{savedc}]][SAVE]]]}}" : "0";
update[`${repeating_attack}_saveeffect`] = (v[`${repeating_spell}_spellsavesuccess`]) ? v[`${repeating_spell}_spellsavesuccess`] : "";
if(v[`${repeating_spell}_spellsave`]) {
update[`${repeating_attack}_saveattr`] = v[`${repeating_spell}_spellsave`];
};
if(v[`${repeating_spell}_spellhldie`] && v[`${repeating_spell}_spellhldie`] != "" && v[`${repeating_spell}_spellhldietype`] && v[`${repeating_spell}_spellhldietype`] != "") {
let bonus = "";
const spelllevel = v[`${repeating_spell}_spelllevel`];
let query = "?{Cast at what level?";
for(i = 0; i < 10-spelllevel; i++) {
query = query + "|Level " + (parseInt(i, 10) + parseInt(spelllevel, 10)) + "," + i;
}
query = query + "}";
if(v[`${repeating_spell}_spellhlbonus`] && v[`${repeating_spell}_spellhlbonus`] != "") {
bonus = "+(" + v[`${repeating_spell}_spellhlbonus`] + "*" + query + ")";
}
update[`${repeating_attack}_hldmg`] = `{{hldmg=[[(${v[`${repeating_spell}_spellhldie`]}*${query})${v[`${repeating_spell}_spellhldietype`]}${bonus}]]}}`;
} else {
update[`${repeating_attack}_hldmg`] = "";
}
if (v[`${repeating_spell}_spellhealing`] && v[`${repeating_spell}_spellhealing`] != "") {
if(!v[`${repeating_spell}_spelldamage`] || v[`${repeating_spell}_spelldamage`] === "") {
update[`${repeating_attack}_dmgbase`] = v[`${repeating_spell}_spellhealing`];
update[`${repeating_attack}_dmgflag`] = "{{damage=1}} {{dmg1flag=1}}";
update[`${repeating_attack}_dmgtype`] = "Healing";
} else if (!v[`${repeating_spell}_spelldamage2`] || v[`${repeating_spell}_spelldamage2`] === "") {
update[`${repeating_attack}_dmg2base`] = v[`${repeating_spell}_spellhealing`];
update[`${repeating_attack}_dmg2flag`] = "{{damage=1}} {{dmg2flag=1}}";
update[`${repeating_attack}_dmg2type`] = "Healing";
}
}
update[`${repeating_attack}_spell_innate`] = (v[`${repeating_spell}_innate`]) ? v[`${repeating_spell}_innate`] : "";
if(v[`${repeating_spell}_spelltarget`]) {
description = description + v[`${repeating_spell}_spelltarget`] + ". ";
}
if(v[`${repeating_spell}_includedesc`] && v[`${repeating_spell}_includedesc`] === "on") {
description = v[`${repeating_spell}_spelldescription`];
if(v[`${repeating_spell}_spellathigherlevels`] && v[`${repeating_spell}_spellathigherlevels`] != "") {
description = description + "\n\nAt Higher Ranks: " + v[`${repeating_spell}_spellathigherlevels`];
}
} else if(v[`${repeating_spell}_includedesc`] && v[`${repeating_spell}_includedesc`] === "off") {
description = "";
};
update[`${repeating_attack}_atk_desc`] = description;
var callback = () => {update_attacks(attackid, "spell")};
setAttrs(update, {silent: true}, callback);
});
};
const update_attacks = (update_id, source) => {
if (update_id.substring(0,1) === "-" && update_id.length === 20) {
do_update_attack([update_id], source);
} else if (["strength","dexterity","constitution","intelligence","wisdom","charisma","spells","all"].indexOf(update_id) > -1) {
getSectionIDs("repeating_attack", (idarray) => {
if (update_id === "all") {
do_update_attack(idarray);
} else if (update_id === "spells") {
let attack_attribs = [];
_.each(idarray, (id) => {
attack_attribs.push(`repeating_attack_${id}_spellid`, `repeating_attack_${id}_spelllevel`);
});
getAttrs(attack_attribs, (v) => {
const filteredIds = _.filter(idarray, (id) => {
return v[`repeating_attack_${id}_spellid`] && v[`repeating_attack_${id}_spellid`] != "";
});
let spell_attacks = {};
_.each(filteredIds, (attack_id) => {
spell_attacks[attack_id] = {
spell_id: v[`repeating_attack_${attack_id}_spellid`],
spell_lvl: v[`repeating_attack_${attack_id}_spelllevel`]
};
});
_.each(spell_attacks, (data, attack_id) => { update_attack_from_spell(data.spell_lvl, data.spell_id, attack_id); });
});
} else {
let attack_attribs = ["spellcasting_ability"];
_.each(idarray, (id) => {
attack_attribs.push(`repeating_attack_${id}_atkattr_base`);
attack_attribs.push(`repeating_attack_${id}_dmgattr`);
attack_attribs.push(`repeating_attack_${id}_dmg2attr`);
attack_attribs.push(`repeating_attack_${id}_savedc`);
});
getAttrs(attack_attribs, (v) => {
let attr_attack_ids = [];
_.each(idarray, (id) => {
if ((v[`repeating_attack_${id}_atkattr_base`] && v[`repeating_attack_${id}_atkattr_base`].indexOf(update_id) > -1) || (v[`repeating_attack_${id}_dmgattr`] && v[`repeating_attack_${id}_dmgattr`].indexOf(update_id) > -1) || (v[`repeating_attack_${id}_dmg2attr`] && v[`repeating_attack_${id}_dmg2attr`].indexOf(update_id) > -1) || (v[`repeating_attack_${id}_savedc`] && v[`repeating_attack_${id}_savedc`].indexOf(update_id) > -1) || (v[`repeating_attack_${id}_savedc`] && v[`repeating_attack_${id}_savedc`] === "(@{spell_save_dc})" && v["spellcasting_ability"] && v["spellcasting_ability"].indexOf(update_id) > -1)) {
attr_attack_ids.push(id);
}
});
if (attr_attack_ids.length > 0) {
do_update_attack(attr_attack_ids);
}
});
};
});
};
};
const do_update_attack = (attack_array, source) => {
let attack_attribs = ["level","d20","pb","pb_type","pbd_safe","dtype","globalmagicmod","strength_mod","dexterity_mod","constitution_mod","intelligence_mod","wisdom_mod","charisma_mod","spellcasting_ability","spell_save_dc","spell_attack_mod", "spell_dc_mod", "global_damage_mod_roll", "global_damage_mod_crit"];
_.each(attack_array, (attackid) => {
["atkflag","atkname","atkattr_base","atkmod","atkprofflag","atkmagic","dmgflag","dmgbase","dmgattr","dmgmod","dmgtype","dmg2flag","dmg2base","dmg2attr","dmg2mod","dmg2type","dmgcustcrit","dmg2custcrit","saveflag","savedc","saveeffect","saveflat","hldmg","spellid","spelllevel","atkrange","itemid","ammo",].forEach((attr) => {
attack_attribs.push(`repeating_attack_${attackid}_${attr}`)
});
});
getAttrs(attack_attribs, (v) => {
_.each(attack_array, (attackid) => {
const repeating_attack = `repeating_attack_${attackid}`;
let callbacks = [];
let update = {};
let hbonus = "";
let hdmg1 = "";
let hdmg2 = "";
let dmg = "";
let dmg2 = "";
let rollbase = "";
let spellattack = false;
let magicattackmod = 0;
let magicsavemod = 0;
let atkattr_abrev = "";
let dmgattr_abrev = "";
let dmg2attr_abrev = "";
//PROFICIENCY BONUS select in Settings.
const pbd_safe = v["pbd_safe"] || "";
//HIGHER LVL CAST DMG found in Powers for spells like Fireball
const hldmgcrit = (v[`${repeating_attack}_hldmg`] && v[`${repeating_attack}_hldmg`] != "") ? v[`${repeating_attack}_hldmg`].slice(0, 7) + "crit" + v[`${repeating_attack}_hldmg`].slice(7) : "";
if (v[`${repeating_attack}_spellid`] && v[`${repeating_attack}_spellid`] != "") {
spellattack = true;
//GLOBAL POWER ATTACK MODIFIER in Settings
magicattackmod = parseInt(v["spell_attack_mod"],10) || 0;
//POWER SAVE DC MOD in Settings
magicsavemod = parseInt(v["spell_dc_mod"],10) || 0;
};
//ATTACK select inside settings for the repeating attack
if (!v[`${repeating_attack}_atkattr_base`] || v[`${repeating_attack}_atkattr_base`] === "0") {
atkattr_base = 0
} else if (v[`${repeating_attack}_atkattr_base`] && v[`${repeating_attack}_atkattr_base`] === "spell") {
atkattr_base = parseInt(v[v["spellcasting_ability"].substring(2, v["spellcasting_ability"].length - 2)], 10);
atkattr_abrev = v["spellcasting_ability"].substring(2, 5).toUpperCase();
} else {
atkattr_base = parseInt(v[v[`${repeating_attack}_atkattr_base`].substring(2, v[`${repeating_attack}_atkattr_base`].length - 1)], 10);
atkattr_abrev = v[`${repeating_attack}_atkattr_base`].substring(2, 5).toUpperCase();
};
//DAMAGE 1 ability select inside settings for the repeating attack
if (!v[`${repeating_attack}_dmgattr`] || v[`${repeating_attack}_dmgattr`] === "0") {
dmgattr = 0;
} else if (v[`${repeating_attack}_dmgattr`] && v[`${repeating_attack}_dmgattr`] === "spell") {
dmgattr = parseInt(v[v["spellcasting_ability"].substring(2, v["spellcasting_ability"].length - 2)], 10);
dmgattr_abrev = v["spellcasting_ability"].substring(2, 5).toUpperCase();
} else {
dmgattr = parseInt(v[v[`${repeating_attack}_dmgattr`].substring(2, v[`${repeating_attack}_dmgattr`].length - 1)], 10);
dmgattr_abrev = v[`${repeating_attack}_dmgattr`].substring(2, 5).toUpperCase();
};
//DAMAGE 2 ability select inside settings for the repeating attack
if (!v[`${repeating_attack}_dmg2attr`] || v[`${repeating_attack}_dmg2attr`] === "0") {
dmg2attr = 0;
} else if (v[`${repeating_attack}_dmg2attr`] && v[`${repeating_attack}_dmg2attr`] === "spell") {
dmg2attr = parseInt(v[v["spellcasting_ability"].substring(2, v["spellcasting_ability"].length - 2)], 10);
dmg2attr_abrev = v["spellcasting_ability"].substring(2, 5).toUpperCase();
} else {
dmg2attr = parseInt(v[v[`${repeating_attack}_dmg2attr`].substring(2, v[`${repeating_attack}_dmg2attr`].length - 1)], 10);
dmg2attr_abrev =v[`${repeating_attack}_dmg2attr`].substring(2, 5).toUpperCase();
};
//DAMAGE first input inside settings for the repeating attack
const dmgbase = v[`${repeating_attack}_dmgbase`] || 0;
const dmg2base = v[`${repeating_attack}_dmg2base`] || 0;
//DAMAGE 1 second input inside settings for the repeating attack
const dmgmod = parseInt(v[`${repeating_attack}_dmgmod`],10) || 0;
//DAMAGE 2 second input inside settings for the repeating attack
const dmg2mod = parseInt(v[`${repeating_attack}_dmg2mod`],10) || 0;
//DAMAGE 1 TYPE input inside settings for the repeating attack
const dmgtype = v[`${repeating_attack}_dmgtype`] || "";
//DAMAGE 2 TYPE input inside settings for the repeating attack
const dmg2type = v[`${repeating_attack}_dmg2type`] || "";
//PROFICIENT flag inside settings for the repeating attack && PROFICIENCY BONUS from Settings
const atkprofflag = v[`${repeating_attack}_atkprofflag`] || 0;
const pb = (atkprofflag != 0 && v.pb) ? v.pb : 0;
//ATTACK input inside settings for the repeating attack
const atkmod = parseInt(v[`${repeating_attack}_atkmod`],10) || 0;
//MAGIC BONUS input inside settings for the repeating attack
const atkmag = parseInt(v[`${repeating_attack}_atkmagic`],10) || 0;
//used in _atkdmgtype display
const dmgmag = (isNaN(atkmag) === false && atkmag != 0 && ((v[`${repeating_attack}_dmgflag`] && v[`${repeating_attack}_dmgflag`] != 0) || (v[`${repeating_attack}_dmg2flag`] && v[`${repeating_attack}_dmg2flag`] != 0))) ? `+ ${atkmag} Magic Bonus` : "";
//ATTACK checkbox inside settings for the repeating attack
const atkflag = v[`${repeating_attack}_atkflag`] || 0;
if (atkflag != 0) {
bonus_mod = atkattr_base + atkmod + atkmag + magicattackmod;
plus_minus = (bonus_mod > -1) ? "+" : "";
//pb_type is PROFICIENCY BONUS select in Settings
if (v["pb_type"] && v["pb_type"] === "die") {
bonus = `${bonus_mod}+${pb}`;
} else {
bonus_mod = bonus_mod + parseInt(pb, 10);
bonus = plus_minus + bonus_mod;
};
//SAVING THROW checkbox inside settings for the repeating attack
} else if (v[`${repeating_attack}_saveflag`] && v[`${repeating_attack}_saveflag`] != 0) {
const saveDC = v[`${repeating_attack}_savedc`] || "";
//SAVING THROW VS DC select "Spell" inside settings for the repeating attack
if (!saveDC || saveDC === "(@{spell_save_dc})") {
const tempdc = v["spell_save_dc"];
bonus = "DC" + tempdc;
//SAVING THROW VS DC select "FLAT" inside settings for the repeating attack
} else if (saveDC === "(@{saveflat})") {
const tempdc = parseInt(v[`${repeating_attack}_saveflat`]) || 0;
bonus = "DC" + tempdc;
//SAVING THROW VS DC select ability score inside settings for the repeating attack
} else {
const savedcattr = v[`${repeating_attack}_savedc`].split("_mod")[0].slice(3);
const safe_pb = v["pb_type"] && v["pb_type"] === "die" ? parseInt(pb.substring(1), 10) / 2 : parseInt(pb,10);
const safe_attr = v[`${savedcattr}_mod`] ? parseInt(v[`${savedcattr}_mod`],10) : 0;
const tempdc = 8 + safe_attr + safe_pb + magicsavemod;
bonus = "DC" + tempdc;
};
} else {
bonus = "-";
}
//DAMAGE checkbox inside settings for the repeating attack
const dmgflag1 = v[`${repeating_attack}_dmgflag`] || 0;
const dmgflag2 = v[`${repeating_attack}_dmg2flag`] || 0;
if (dmgflag1 != 0) {
if (spellattack === true && dmgbase.indexOf("[[round((@{level} + 1) / 6 + 0.5)]]") > -1) {
// SPECIAL CANTRIP DAMAGE
dmgdiestring = Math.round(((parseInt(v["level"], 10) + 1) / 6) + 0.5).toString();
dmg = dmgdiestring + dmgbase.substring(dmgbase.lastIndexOf("d"));
//select & input to the right of damage
if (dmgattr + dmgmod != 0) {
dmg += `+${(dmgattr + dmgmod)}`;
}
dmg += ` ${dmgtype}`;
} else {
if (dmgbase === 0 && (dmgattr + dmgmod === 0)) {
dmg = 0;
}
if (dmgbase != 0) {
dmg = dmgbase;
}
if (dmgbase != 0 && (dmgattr + dmgmod != 0)) {
dmg = (dmgattr + dmgmod > 0) ? dmg + "+" : dmg;
}
if (dmgattr + dmgmod != 0) {
dmg = dmg + (dmgattr + dmgmod);
}
dmg = dmg + " " + dmgtype;
}
};
if (dmgflag2 != 0) {
if (dmg2base === 0 && (dmg2attr + dmg2mod === 0)) {
dmg2 = 0;
}
if (dmg2base != 0) {
dmg2 = dmg2base;
}
if (dmg2base != 0 && (dmg2attr + dmg2mod != 0)) {
dmg2 = (dmg2attr + dmg2mod > 0) ? dmg2 + "+" : dmg2;
}
if (dmg2attr + dmg2mod != 0) {
dmg2 = dmg2 + (dmg2attr + dmg2mod);
}
dmg2 = dmg2 + " " + dmg2type;
};
update[`${repeating_attack}_atkdmgtype`] = (dmgflag1 != 0 && dmgflag2 != 0) ? `${dmg} + ${dmg2}${dmgmag} `:`${dmg}${dmg2}${dmgmag} `;
//Build ROLL TEMPLATE with below variables
//ATTACK checkbox inside settings for the repeating attack
if (atkflag != 0) {
if (atkattr_base != 0) {hbonus += ` + ${atkattr_base}[${atkattr_abrev}]`};
if (atkmod != 0) {hbonus += ` + ${atkmod}[MOD]`};
if (pb != 0) {hbonus += ` + ${pb}${pbd_safe}[PROF]`};
if (atkmag != 0) {hbonus += ` + ${atkmag}[MAGIC]`};
if (magicattackmod != 0) {hbonus += ` + ${magicattackmod}[SPELLATK]`};
}
//DAMAGE 1 checkbox inside settings for the repeating attack
if (dmgflag1 != 0) {
hdmg1 += dmgbase;
if (dmgattr != 0) {hdmg1 += ` + ${dmgattr}[${dmgattr_abrev}]`};
if (dmgmod != 0) {hdmg1 += ` + ${dmgmod}[MOD]`};
if (atkmag != 0) {hdmg1 += ` + ${atkmag}[MAGIC]`};
} else {
hdmg1 += "0";
}
//DAMAGE 2 checkbox inside settings for the repeating attack
if (dmgflag2 != 0) {
hdmg2 += dmg2base
if (dmg2attr != 0) {hdmg2 += ` + ${dmg2attr}[${dmg2attr_abrev}]`};
if (dmg2mod != 0) {hdmg2 += ` + ${dmg2mod}[MOD]`};
} else {
hdmg2 += "0";
}
//CRIT input inside settings for the repeating attack
let crit1 = v[`${repeating_attack}_dmgcustcrit`] || 0;
let crit2 = v[`${repeating_attack}_dmg2custcrit`] || 0;
crit1 = (crit1 != 0) ? v[`${repeating_attack}_dmgcustcrit`] : dmgbase;
crit2 = (crit2 != 0) ? v[`${repeating_attack}_dmg2custcrit`] : dmg2base;
r1 = (atkflag != 0) ? "@{d20}" : "0d20";
r2 = (atkflag != 0) ? "@{rtype}" : "{{r2=[[0d20";
//set in the GLOBAL DAMAGE MODIFIER section
let globaldamage = `[[${v.global_damage_mod_roll || 0}]]`;
let globaldamagecrit = `[[${v.global_damage_mod_crit || 0}]]`;
//Assamble Roll Templates
if (v.dtype === "full") {
rollbase = `@{wtype}&{template:atkdmg} {{mod=@{atkbonus}}} {{rname=@{atkname}}} {{r1=[[${r1}cs>@{atkcritrange}${hbonus}]]}} ${r2}cs>@{atkcritrange}${hbonus}]]}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[${hdmg1}]]}} {{dmg1type=${dmgtype}}} @{dmg2flag} {{dmg2=[[${hdmg2}]]}} {{dmg2type=${dmg2type}}} {{crit1=[[${crit1}[CRIT]]]}} {{crit2=[[${crit2}[CRIT]]]}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} ${hldmgcrit} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globalattack=@{global_attack_mod}}} {{globaldamage=${globaldamage}}} {{globaldamagecrit=${globaldamagecrit}}} {{globaldamagetype=@{global_damage_mod_type}}} ammo=@{ammo} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
} else if (atkflag != 0) {
rollbase = `@{wtype}&{template:atk} {{mod=@{atkbonus}}} {{rname=[@{atkname}](~repeating_attack_attack_dmg)}} {{rnamec=[@{atkname}](~repeating_attack_attack_crit)}} {{r1=[[${r1}cs>@{atkcritrange}${hbonus}]]}} ${r2}cs>@{atkcritrange}${hbonus}]]}} {{range=@{atkrange}}} {{desc=@{atk_desc}}} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globalattack=@{global_attack_mod}}} ammo=@{ammo} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
} else if (dmgflag1 != 0) {
rollbase = `@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[${hdmg1}]]}} {{dmg1type=${dmgtype}}} @{dmg2flag} {{dmg2=[[${hdmg2}]]}} {{dmg2type=${dmg2type}}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globaldamage=${globaldamage}}} {{globaldamagetype=@{global_damage_mod_type}}} ammo=@{ammo} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
} else {
rollbase = `@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{saveflag} {{desc=@{atk_desc}}} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} ammo=@{ammo} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
}
update[`${repeating_attack}_rollbase_dmg`] = `@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[${hdmg1}]]}} {{dmg1type=${dmgtype}}} @{dmg2flag} {{dmg2=[[${hdmg2}]]}} {{dmg2type=${dmg2type}}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globaldamage=${globaldamage}}} {{globaldamagetype=@{global_damage_mod_type}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
update[`${repeating_attack}_rollbase_crit`] = `@{wtype}&{template:dmg} {{crit=1}} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[${hdmg1}]]}} {{dmg1type=${dmgtype}}} @{dmg2flag} {{dmg2=[[${hdmg2}]]}} {{dmg2type=${dmg2type}}} {{crit1=[[${crit1}]]}} {{crit2=[[${crit2}]]}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} ${hldmgcrit} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globaldamage=${globaldamage}}} {{globaldamagecrit=${globaldamagecrit}}} {{globaldamagetype=@{global_damage_mod_type}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
update[`${repeating_attack}_atkbonus`] = bonus;
update[`${repeating_attack}_rollbase`] = rollbase;
if (v[`${repeating_attack}_spellid`] && v[`${repeating_attack}_spellid`] != "" && (!source || source && source != "spell") && v[`${repeating_attack}_spellid`].length == 20) {
const spellid = v[`${repeating_attack}_spellid`];
const lvl = v[`${repeating_attack}_spelllevel`];
callbacks.push(() => {
update_spell_from_attack(lvl, spellid, attackid);
});
}
if (v[`${repeating_attack}_itemid`] && v[`${repeating_attack}_itemid`] != "" && (!source || source && source != "item")) {
const itemid = v[`${repeating_attack}_itemid`];
callbacks.push(() => {
update_item_from_attack(itemid, attackid);
});
}
setAttrs(update, {silent: true}, () => {
callbacks.forEach((callback) => {
callback();
});
});
});
});
};
//Update spells in the attack section
const update_spell_from_attack = (lvl, spellid, attackid) => {
const repeating_attack = `repeating_attack_${attackid}`;
const repeating_spell = `repeating_spell-${lvl}_${spellid}`;
let update = {};
getAttrs([`${repeating_attack}_atkname`, `${repeating_attack}_atkrange`, `${repeating_attack}_atkflag`, `${repeating_attack}_atkattr_base`, `${repeating_attack}_dmgbase`, `${repeating_attack}_dmgtype`, `${repeating_attack}_dmg2base`, `${repeating_attack}_dmg2type`, `${repeating_attack}_saveflag`, `${repeating_attack}_saveattr`, `${repeating_attack}_saveeffect`], (v) => {
update[`${repeating_spell}_spellname`] = v[`${repeating_attack}_atkname`];
update[`${repeating_spell}_spellrange`] = v[`${repeating_attack}_atkrange`] || "";
update[`${repeating_spell}_spellsavesuccess`] = v[`${repeating_attack}_saveeffect`] || "";
if (v[`${repeating_attack}_dmgtype`] && v[`${repeating_attack}_dmgtype`].toLowerCase() == "healing") {
if (v[`${repeating_attack}_dmgbase`] && v[`${repeating_attack}_dmgbase`] != "") {
update[`${repeating_spell}_spellhealing`] = v[`${repeating_attack}_dmgbase`];
}
} else {
if (v[`${repeating_attack}_dmgbase`] && v[`${repeating_attack}_dmgbase`] != "" && v[`${repeating_attack}_dmgbase`].indexOf("[[round((@{level} + 1) / 6 + 0.5)]]") === -1) {
update[`${repeating_spell}_spelldamage`] = v[`${repeating_attack}_dmgbase`];
} else if (!v[`${repeating_attack}_dmgbase`] || v[`${repeating_attack}_dmgbase`] === "") {
update[`${repeating_spell}_spelldamage`] = "";
}
update[`${repeating_spell}_spelldamagetype`] = v[`${repeating_attack}_dmgtype`] || "";
};
if (v[`${repeating_attack}_dmg2type`] && v[`${repeating_attack}_dmg2type`].toLowerCase() === "healing") {
if (v[`${repeating_attack}_dmgbase`] && v[`${repeating_attack}_dmgbase`] != "") {
update[`${repeating_spell}_spellhealing`] = v[`${repeating_attack}_dmgbase`];
}
} else {
update[`${repeating_spell}_spelldamage2`] = v[`${repeating_attack}_dmg2base`] || "";
update[`${repeating_spell}_spelldamagetype2`] = v[`${repeating_attack}_dmg2type`] || "";
};
//SAVING THROW checkbox inside settings for the repeating attack
update[`${repeating_spell}_spellsave`] = (v[`${repeating_attack}_saveflag`] && v[`${repeating_attack}_saveflag`] != "0") ? v[`${repeating_attack}_saveattr`] : "";
setAttrs(update, {silent: true});
});
};
var update_item_from_attack = function(itemid, attackid) {
getAttrs(["repeating_attack_" + attackid + "_atkname", "repeating_attack_" + attackid + "_dmgbase", "repeating_attack_" + attackid + "_dmg2base", "repeating_attack_" + attackid + "_dmgtype", "repeating_attack_" + attackid + "_dmg2type", "repeating_attack_" + attackid + "_atkrange", "repeating_attack_" + attackid + "_atkmod", "repeating_attack_" + attackid + "_dmgmod", "repeating_inventory_" + itemid + "_itemmodifiers", "repeating_attack_" + attackid + "_versatile_alt", "repeating_inventory_" + itemid + "_itemproperties", "repeating_attack_" + attackid + "_atkmagic"], function(v) {
var update = {};
var mods = v["repeating_inventory_" + itemid + "_itemmodifiers"];
var damage = v["repeating_attack_" + attackid + "_dmgbase"] ? v["repeating_attack_" + attackid + "_dmgbase"] : 0;
var damage2 = v["repeating_attack_" + attackid + "_dmg2base"] ? v["repeating_attack_" + attackid + "_dmg2base"] : 0;
var damagetype = v["repeating_attack_" + attackid + "_dmgtype"] ? v["repeating_attack_" + attackid + "_dmgtype"] : 0;
var damagetype2 = v["repeating_attack_" + attackid + "_dmg2type"] ? v["repeating_attack_" + attackid + "_dmg2type"] : 0;
var range = v["repeating_attack_" + attackid + "_atkrange"] ? v["repeating_attack_" + attackid + "_atkrange"] : 0;
var attackmod = v["repeating_attack_" + attackid + "_atkmod"] ? v["repeating_attack_" + attackid + "_atkmod"] : 0;
var damagemod = v["repeating_attack_" + attackid + "_dmgmod"] ? v["repeating_attack_" + attackid + "_dmgmod"] : 0;
var magicmod = v["repeating_attack_" + attackid + "_atkmagic"] ? v["repeating_attack_" + attackid + "_atkmagic"] : 0;
var atktype = "";
var altprefix = v["repeating_attack_" + attackid + "_versatile_alt"] === "1" ? "Alternate " : "";
if(/Alternate Damage:/i.test(v["repeating_inventory_" + itemid + "_itemmodifiers"])) {
update["repeating_inventory_" + itemid + "_itemname"] = v["repeating_attack_" + attackid + "_atkname"].replace(/\s*(?:\(One-Handed\)|\(Two-Handed\))/, "");
} else {
update["repeating_inventory_" + itemid + "_itemname"] = v["repeating_attack_" + attackid + "_atkname"];
}
var attack_type_regex = /(?:^|,)\s*Item Type: (Melee|Ranged) Weapon(?:,|$)/i;
var attack_type_results = attack_type_regex.exec(v["repeating_inventory_" + itemid + "_itemmodifiers"]);
atktype = attack_type_results ? attack_type_results[1] : "";
if(mods) {
mods = mods.split(",");
} else {
mods = [];
}
var damage_regex = new RegExp("^\\s*" + altprefix + "Damage:\\s*(.+)$", "i");
var damage_found = false;
for(var i = 0; i < mods.length; i++) {
if(damage_found = damage_regex.exec(mods[i])) {
if(damage !== 0) {
mods[i] = mods[i].replace(damage_found[1], damage);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!damage_found && damage !== 0) {
mods.push(altprefix + "Damage: " + damage);
}
var damage2_regex = new RegExp("^\\s*" + altprefix + "Secondary Damage:\\s*(.+)$", "i");
var damage2_found = false;
for(var i = 0; i < mods.length; i++) {
if(damage2_found = damage2_regex.exec(mods[i])) {
if(damage2 !== 0) {
mods[i] = mods[i].replace(damage2_found[1], damage2);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!damage2_found && damage2 !== 0) {
mods.push(altprefix + "Secondary Damage: " + damage2);
}
var dmgtype_regex = new RegExp("^\\s*" + altprefix + "Damage Type:\\s*(.+)$", "i");
var dmgtype_found = false;
for(var i = 0; i < mods.length; i++) {
if(dmgtype_found = dmgtype_regex.exec(mods[i])) {
if(damagetype !== 0) {
mods[i] = mods[i].replace(dmgtype_found[1], damagetype);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!dmgtype_found && damagetype !== 0) {
mods.push(altprefix + "Damage Type: " + damagetype);
}
var dmgtype2_regex = new RegExp("^\\s*" + altprefix + "Secondary Damage Type:\\s*(.+)$", "i");
var dmgtype2_found = false;
for(var i = 0; i < mods.length; i++) {
if(dmgtype2_found = dmgtype2_regex.exec(mods[i])) {
if(damagetype2 !== 0) {
mods[i] = mods[i].replace(dmgtype_found[1], damagetype);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!dmgtype2_found && damagetype2 !== 0) {
mods.push(altprefix + "Secondary Damage Type: " + damagetype2);
}
var range_found = false;
for(var i = 0; i < mods.length; i++) {
if(range_found = /^\s*Range:\s*(.+)$/i.exec(mods[i])) {
if(range !== 0) {
mods[i] = mods[i].replace(range_found[1], range);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!range_found && range !== 0) {
mods.push("Range: " + range);
}
var attackmod_regex = new RegExp("^\\s*(?:" + (atktype !== "" ? atktype + "|" : "") + "Weapon) Attacks \\+?(.+)$", "i");
var attackmod_found = false;
for(var i = 0; i < mods.length; i++) {
if(attackmod_found = attackmod_regex.exec(mods[i])) {
if(magicmod !== 0 || attackmod !== 0) {
mods[i] = mods[i].replace(attackmod_found[1], magicmod !== 0 ? magicmod : attackmod);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!attackmod_found && (magicmod !== 0 || attackmod !== 0)) {
var properties = v["repeating_inventory_" + itemid + "_itemproperties"];
if(properties && /Thrown/i.test(properties)) {
mods.push("Weapon Attacks: " + (magicmod !== 0 ? magicmod : attackmod));
}
else {
mods.push(atktype + " Attacks: " + (magicmod !== 0 ? magicmod : attackmod));
}
}
var damagemod_regex = new RegExp("^\\s*(?:" + (atktype !== "" ? atktype + "|" : "") + "Weapon) Damage \\+?(.+)$", "i");
var damagemod_found = false;
for(var i = 0; i < mods.length; i++) {
if(damagemod_found = damagemod_regex.exec(mods[i])) {
if(magicmod !== 0 || damagemod !== 0) {
mods[i] = mods[i].replace(damagemod_found[1], magicmod !== 0 ? magicmod : attackmod);
} else {
mods.splice(i, 1);
}
break;
}
}
if(!damagemod_found && (magicmod !== 0 || damagemod !== 0)) {
var properties = v["repeating_inventory_" + itemid + "_itemproperties"];
if(properties && /Thrown/i.test(properties)) {
mods.push("Weapon Damage: " + (magicmod !== 0 ? magicmod : damagemod));
}
else {
mods.push(atktype + " Damage: " + (magicmod !== 0 ? magicmod : damagemod));
}
}
update["repeating_inventory_" + itemid + "_itemmodifiers"] = mods.join(",");
setAttrs(update, {silent: true});
});
};
var remove_attack = function(attackid) {
removeRepeatingRow("repeating_attack_" + attackid);
};
const remove_resource = (id) => {
const attr = (id === "other_resource") ? id : `repeating_resource_${id}_itemid`;
let update = {};
getAttrs([`${attr}`], (v) => {
const itemid = v[`${attr}`];
//Uncheck Use As A Resource in inventory for an item if its resource row is deleted
if (itemid) {
update[`repeating_inventory_${itemid}_useasresource`] = 0;
update[`repeating_inventory_${itemid}_itemresourceid`] = "";
};
if (id == "other_resource") {
update["other_resource"] = "";
update["other_resource_name"] = "";
update["other_resource_itemid"] = "";
setAttrs(update, {silent: true});
} else {
const currentID = id.replace("repeating_resource_", "").substring(0,20);
const side = (id.includes("left")) ? `right` : `left`;
//Get the inputs for the opposite side to see if they are empty.
//If they are empty delete the entire row. Otherwise set the side that was the source of this event to empty strings
getAttrs([`repeating_resource_${currentID}_resource_${side}`, `repeating_resource_${currentID}_resource_${side}_name`, `repeating_resource_${currentID}_resource_${side}_max`], (v) => {
const Name = v[`repeating_resource_${currentID}_resource_${side}_name`] || false;
const Value = v[`repeating_resource_${currentID}_resource_${side}`] || false;
const Max = v[`repeating_resource_${currentID}_resource_${side}_max`] || false;
if (!Name && !Value && !Max) {
removeRepeatingRow(`repeating_resource_${currentID}`);
} else {
update[`repeating_resource_${id}`] = "";
update[`repeating_resource_${id}_name`] = "";
update[`repeating_resource_${id}_max`] = "";
update[`repeating_resource_${id}_itemid`] = "";
};
setAttrs(update, {silent: true});
});
};
});
};
const update_weight = function() {
let update = {};
let wtotal = 0;
let weight_attrs = ["cp","sp","ep","cu","cn","encumberance_setting","strength","size","carrying_capacity_mod"];
getSectionIDs("repeating_inventory", (idarray) => {
_.each(idarray, (currentID, i) => {
weight_attrs.push(`repeating_inventory_${currentID}_itemweight`);
weight_attrs.push(`repeating_inventory_${currentID}_itemcount`);
});
getAttrs(weight_attrs, (v) => {
let coinWeight = 0;
["cp", "sp", "ep", "cu", "cn"].forEach((type)=> {
coinWeight += (isNaN(parseInt(v[`${type}`], 10)) === false) ? parseInt(v[`${type}`], 10) : 0;
});
wtotal = wtotal + ((coinWeight) / 50);
_.each(idarray, (currentID, i) => {
if (v[`repeating_inventory_${currentID}_itemweight`] && isNaN(parseInt(v[`repeating_inventory_${currentID}_itemweight`], 10)) === false) {
count = v[`repeating_inventory_${currentID}_itemcount`] && isNaN(parseFloat(v[`repeating_inventory_${currentID}_itemcount`])) === false ? parseFloat(v[`repeating_inventory_${currentID}_itemcount`]) : 1;
wtotal = wtotal + (parseFloat(v[`repeating_inventory_${currentID}_itemweight`]) * count);
}
});
update["weighttotal"] = wtotal;
const str_base = parseInt(v.strength, 10);
let size_multiplier = 1;
if (v["size"] && v["size"] != "") {
const size = v["size"].toLowerCase().trim();
size_multiplier =
(size === "tiny") ? .5 : (size === "large") ? 2 : (size === "huge") ? 4 : (size === "gargantuan") ? 8 : size_multiplier;
};
let str = str_base*size_multiplier;
// Parse the carrying capacitiy modificator if any
if (v.carrying_capacity_mod) {
const operator = v.carrying_capacity_mod.substring(0,1);
const value = v.carrying_capacity_mod.substring(1);
if(["*","x","+","-"].indexOf(operator) > -1 && isNaN(parseFloat(value,10)) === false) {
str =
(operator === "*" || operator == "x") ? str*parseFloat(value,10) :
(operator === "+") ? str+parseFloat(value,10) :
(operator === "-") ? str-parseFloat(value,10) :
str;
}
}
if (!v.encumberance_setting || v.encumberance_setting === "off") {
update["encumberance"] = (wtotal > str*15) ? "OVER CARRYING CAPACITY" : " ";
} else if (v.encumberance_setting === "on") {
update["encumberance"] =
(wtotal > str*15) ? "IMMOBILE" :
(wtotal > str*10) ? "HEAVILY ENCUMBERED" :
(wtotal > str*5) ? "ENCUMBERED" :
" ";
} else {
update["encumberance"] = " ";
}
setAttrs(update, {silent: true});
});
});
};
var update_ac = function() {
getAttrs(["custom_ac_flag"], function(v) {
if(v.custom_ac_flag === "2") {
return;
}
else {
var update = {};
var ac_attrs = ["simpleinventory","custom_ac_base","custom_ac_part1","custom_ac_part2","strength_mod","dexterity_mod","constitution_mod","intelligence_mod","wisdom_mod","charisma_mod", "custom_ac_shield"];
getSectionIDs("repeating_acmod", function(acidarray) {
_.each(acidarray, function(currentID, i) {
ac_attrs.push("repeating_acmod_" + currentID + "_global_ac_val");
ac_attrs.push("repeating_acmod_" + currentID + "_global_ac_active_flag");
});
getSectionIDs("repeating_inventory", function(idarray) {
_.each(idarray, function(currentID, i) {
ac_attrs.push("repeating_inventory_" + currentID + "_equipped");
ac_attrs.push("repeating_inventory_" + currentID + "_itemmodifiers");
});
getAttrs(ac_attrs, function(b) {
var custom_total = 0;
if(v.custom_ac_flag === "1") {
var base = isNaN(parseInt(b.custom_ac_base, 10)) === false ? parseInt(b.custom_ac_base, 10) : 10;
var part1attr = b.custom_ac_part1.toLowerCase();
var part2attr = b.custom_ac_part2.toLowerCase();
var part1 = part1attr === "none" ? 0 : parseInt(b[part1attr + "_mod"], 10);
var part2 = part2attr === "none" ? 0 : parseInt(b[part2attr + "_mod"], 10);
custom_total = base + part1 + part2;
}
var globalacmod = 0;
_.each(acidarray, function(currentID, i) {
if(b["repeating_acmod_" + currentID + "_global_ac_active_flag"] == "1") {
globalacmod += parseInt(b["repeating_acmod_" + currentID + "_global_ac_val"], 10);
}
});
var dexmod = +b["dexterity_mod"];
var total = 10 + dexmod;
var armorcount = 0;
var shieldcount = 0;
var armoritems = [];
if(b.simpleinventory === "complex") {
_.each(idarray, function(currentID, i) {
if(b["repeating_inventory_" + currentID + "_equipped"] && b["repeating_inventory_" + currentID + "_equipped"] === "1" && b["repeating_inventory_" + currentID + "_itemmodifiers"] && b["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf("ac") > -1) {
var mods = b["repeating_inventory_" + currentID + "_itemmodifiers"].split(",");
var ac = 0;
var type = "mod";
_.each(mods, function(mod) {
if(mod.substring(0,10) === "Item Type:") {
type = mod.substring(11, mod.length).trim().toLowerCase();
}
if(mod.toLowerCase().indexOf("ac:") > -1 || mod.toLowerCase().indexOf("ac +") > -1 || mod.toLowerCase().indexOf("ac+") > -1) {
var regex = mod.replace(/[^0-9]/g, "");
var bonus = regex && regex.length > 0 && isNaN(parseInt(regex,10)) === false ? parseInt(regex,10) : 0;
ac = ac + bonus;
}
if(mod.toLowerCase().indexOf("ac -") > -1 || mod.toLowerCase().indexOf("ac-") > -1) {
var regex = mod.replace(/[^0-9]/g, "");
var bonus = regex && regex.length > 0 && isNaN(parseInt(regex,10)) === false ? parseInt(regex,10) : 0;
ac = ac - bonus;
}
});
armoritems.push({type: type, ac: ac});
}
});
armorcount = armoritems.filter(function(item){ return item["type"].indexOf("armor") > -1 }).length;
shieldcount = armoritems.filter(function(item){ return item["type"].indexOf("shield") > -1 }).length;
var base = dexmod;
var armorac = 10;
var shieldac = 0;
var modac = 0;
_.each(armoritems, function(item) {
if(item["type"].indexOf("light armor") > -1) {
armorac = item["ac"];
base = dexmod;
}
else if(item["type"].indexOf("medium armor") > -1) {
armorac = item["ac"];
base = Math.min(dexmod, 2);
}
else if(item["type"].indexOf("heavy armor") > -1) {
armorac = item["ac"];
base = 0;
}
else if(item["type"].indexOf("shield") > -1) {
shieldac = item["ac"];
}
else {
modac = modac + item["ac"]
}
});
total = base + armorac + shieldac + modac;
};
update["armorwarningflag"] = "hide";
update["customacwarningflag"] = "hide";
if(armorcount > 1 || shieldcount > 1) {
update["armorwarningflag"] = "show";
}
update["ac"] = total + globalacmod;
if(custom_total > 0) {
if(armorcount > 0 || (shieldcount > 0 && b.custom_ac_shield != "yes")) {
update["customacwarningflag"] = "show";
}
else {
update["ac"] = b.custom_ac_shield == "yes" ? custom_total + shieldac + globalacmod + modac : custom_total + globalacmod + modac;
}
}
setAttrs(update, {silent: true});
});
});
});
};
});
};
var check_customac = function(attr) {
getAttrs(["custom_ac_flag","custom_ac_part1","custom_ac_part2"], function(v) {
if(v["custom_ac_flag"] && v["custom_ac_flag"] === "1" && ((v["custom_ac_part1"] && v["custom_ac_part1"] === attr) || (v["custom_ac_part2"] && v["custom_ac_part2"] === attr))) {
update_ac();
}
});
};
const update_initiative = () => {
const attrs_to_get = ["dexterity","dexterity_mod","initmod","jack_of_all_trades","jack","init_tiebreaker","pb_type"];
getSectionIDs("repeating_inventory", (idarray) => {
_.each(idarray, (currentID) => {
attrs_to_get.push(`repeating_inventory_${currentID}_equipped`);
attrs_to_get.push(`repeating_inventory_${currentID}_itemmodifiers`);
});
getAttrs(attrs_to_get, (v) => {
let update = {};
let final_init = parseInt(v["dexterity_mod"], 10);
if (v["initmod"] && !isNaN(parseInt(v["initmod"], 10))) {
final_init = final_init + parseInt(v["initmod"], 10);
}
if (v["init_tiebreaker"] && v["init_tiebreaker"] != 0) {
final_init = final_init + (parseInt(v["dexterity"], 10)/100);
}
if (v["jack_of_all_trades"] && v["jack_of_all_trades"] != 0) {
if (v["pb_type"] && v["pb_type"] === "die" && v["jack"]) {
final_init = final_init + "+" + v["jack"];
} else if (v["jack"] && !isNaN(parseInt(v["jack"], 10))) {
final_init = final_init + parseInt(v["jack"], 10);
}
}
_.each(idarray, (currentID) => {
if (v[`repeating_inventory_${currentID}_equipped`] && v[`repeating_inventory_${currentID}_equipped`] === "1" && v[`repeating_inventory_${currentID}_itemmodifiers`] && v[`repeating_inventory_${currentID}_itemmodifiers`].toLowerCase().indexOf("ability checks") > -1) {
const mods = v[`repeating_inventory_${currentID}_itemmodifiers`].toLowerCase().split(",");
_.each(mods, (mod) => {
if (mod.indexOf("ability checks") > -1) {
const new_mod = !isNaN(parseInt(mod.replace(/[^0-9]/g, ""), 10)) ? parseInt(mod.replace(/[^0-9]/g, ""), 10) : false;
final_init = (mod.indexOf("-") > -1 && new_mod) ? final_init - new_mod : (new_mod) ? final_init + new_mod : final_init;
}
});
}
});
if (final_init % 1 != 0) {
final_init = parseFloat(final_init.toPrecision(12)); // ROUNDING ERROR BUGFIX
}
update["initiative_bonus"] = final_init;
setAttrs(update, {silent: true});
});
});
};
const update_class = () => {
getAttrs(["class", "base_level","custom_class","cust_hitdietype","cust_spellcasting_ability","cust_strength_save_prof","cust_dexterity_save_prof","cust_constitution_save_prof","cust_intelligence_save_prof","cust_wisdom_save_prof","cust_charisma_save_prof", "npc"], (v) => {
if (v.npc && v.npc == "1") { return; }
const abilites = ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"];
//Custom Classes
if (v.custom_class && v.custom_class != "0") {
update = {};
update["hitdietype"] = v.cust_hitdietype;
update["spellcasting_ability"] = v.cust_spellcasting_ability;
abilites.forEach((save) => {
const ability = save.toLowerCase();
update[`${ability}_save_prof`] = v[`cust_${ability}_save_prof`];
});
setAttrs(update, {silent: true});
//If "Choose" has been selected in the select
} else if (v.class === "") {
update = {};
update["hitdietype"] = 6;
update["spellcasting_ability"] = "0*";
abilites.forEach((save) => {
const ability = save.toLowerCase();
update[`${ability}_save_prof`] = 0;
});
setAttrs(update, {silent: true});
//Standard classes can pull their data from the Comependium
} else {
getCompendiumPage(v.class, (pages) => {
pages = removeDuplicatedPageData(pages);
update = {};
const classPages = (Array.isArray(pages)) ? pages : [pages];
classPages.forEach((classData) => {
if (classData.data && 'Category' in classData.data && classData.data[`Category`] === "Classes") {
update["hitdietype"] = classData.data["Hit Die"].slice(1);
update["spellcasting_ability"] = (classData.data["Spellcasting Ability"]) ? `@{${classData.data["Spellcasting Ability"].toLowerCase()}_mod}+` : "0*";
abilites.forEach((save) => {
const ability = save.toLowerCase();
update[`${ability}_save_prof`] = (classData.data["data-Saving Throws"].indexOf(`${save}`) > -1) ? "(@{pb})" : 0;
update_save(ability);;
});
};
setAttrs(update, {silent: true});
//Update Spell info to change or remove casting attributes in Powers
update_spell_info();
});
});
};
});
set_level();
};
const set_level = function() {
getAttrs(["base_level","multiclass1_flag","multiclass2_flag","multiclass3_flag","multiclass1_lvl","multiclass2_lvl","multiclass3_lvl","class","multiclass1","multiclass2","multiclass3", "arcane_fighter", "arcane_rogue", "custom_class", "cust_spellslots", "cust_classname", "level_calculations", "class", "subclass", "multiclass1_subclass","multiclass2_subclass","multiclass3_subclass"], (v) => {
let update = {};
let callbacks = [];
const multiclass = (v[`multiclass1_flag`] && v[`multiclass1_flag`] === "1") || (v.multiclass2_flag && v.multiclass2_flag === "1") || (v.multiclass3_flag && v.multiclass3_flag === "1") ? true : false;
const finalclass = (v[`custom_class`] && v[`custom_class`] != "0") ? v[`cust_spellslots`] : v[`class`];
let finallevel = (v[`base_level`] && v[`base_level`] > 0) ? parseInt(v.base_level,10) : 1;
const charclass = (v[`custom_class`] && v[`custom_class`] != "0") ? v[`cust_classname`] : v[`class`];
let hitdie_final = (multiclass) ? `?{Hit Die Class|${charclass},@{hitdietype}` : "@{hitdietype}";
const subclass = (v[`subclass`]) ? v[`subclass`] + " " : "";
let class_display = `${subclass}${charclass} ${finallevel}`;
// This nested array is used to determine the overall spellcasting level for the character.
var classes = [ [finalclass.toLowerCase(), v[`base_level`]] ];
["multiclass1", "multiclass2", "multiclass3"].forEach((multiclass) => {
if (v[`${multiclass}_flag`] && v[`${multiclass}_flag`] === "1") {
const multiclasslevel = (v[`${multiclass}_lvl`] && v[`${multiclass}_lvl`] > 0) ? parseInt(v[`${multiclass}_lvl`], 10) : 1;
const subclass = (v[`${multiclass}_subclass`]) ? v[`${multiclass}_subclass`] + " " : "";
finallevel = finallevel + multiclasslevel;
hitdie_final = `${hitdie_final}|` + v[`${multiclass}`].charAt(0).toUpperCase() + v[`${multiclass}`].slice(1) + "," + checkHitDie(v[`${multiclass}`]);
classes.push([ v[`${multiclass}`], multiclasslevel ]);
class_display = `${class_display}, ${subclass}` + v[`${multiclass}`] + ` ${multiclasslevel}`;
};
});
const casterlevel = checkCasterLevel(classes, v[`arcane_fighter`], v[`arcane_rogue`]);
update["hitdie_final"] = (multiclass) ? `${hitdie_final}}` : hitdie_final;
update["level"] = finallevel;
update["caster_level"] = casterlevel;
update["class_display"] = class_display;
if(!v["level_calculations"] || v["level_calculations"] === "on") {
update["hit_dice_max"] = finallevel;
callbacks.push(() => {update_spell_slots();} );
}
callbacks.push(() => {update_pb();} );
callbacks.push(() => {update_leveler_display();} );
setAttrs(update, {silent: true},() => {callbacks.forEach((callback) => {callback(); })} );
});
};
var isMultiCaster = function(classes, arcane_fighter, arcane_rogue) {
var singlecaster = false;
var multicaster = false;
_.each(classes, function(multiclass) {
var caster = getCasterType(multiclass[0], multiclass[1], arcane_fighter, arcane_rogue) > 0;
if(caster && singlecaster) {
multicaster = true;
} else if(caster) {
singlecaster = true;
}
});
return multicaster;
};
var getCasterType = function(class_string, levels, arcane_fighter, arcane_rogue) {
var full = ["adept","cybermancer","engineer","melder","full"];
var half = ["hunter","sentinel","half"];
class_string = class_string.toLowerCase();
if(full.indexOf(class_string) != -1) {
return 1;
} else if(half.indexOf(class_string) != -1) {
if(class_string === "artificer" && levels == 1) return 1;
return (levels == 1) ? 0 : (1/2);
} else if(class_string === "third" || (class_string === "fighter" && arcane_fighter === "1") || (class_string === "rogue" && arcane_rogue === "1")) {
return (levels == 1 || levels == 2) ? 0 : (1/3);
} else {
return 0;
}
};
var checkCasterLevel = function(classes, arcane_fighter, arcane_rogue) {
console.log("CHECKING CASTER LEVEL");
var multicaster = isMultiCaster(classes, arcane_fighter, arcane_rogue);
var totalcasterlevel = 0;
_.each(classes, function(multiclass) {
var casterlevel = parseInt(multiclass[1], 10) * getCasterType(multiclass[0], multiclass[1], arcane_fighter, arcane_rogue);
// Characters with multiple spellcasting classes round down the casting level for that class
// Character with a single spellcasting class round up the casting level
totalcasterlevel = totalcasterlevel + (multicaster ? Math.floor(casterlevel) : Math.ceil(casterlevel));
});
return totalcasterlevel;
};
var checkHitDie = function(class_string) {
var d10class = ["hunter","sentinel","warrior"];
var d8class = ["adept","cybermancer","engineer","specialist"];
var d6class = ["melder"];
class_string = class_string.toLowerCase();
if(class_string === "barbarian") {return "12"}
else if (d10class.indexOf(class_string) != -1) {return "10"}
else if (d8class.indexOf(class_string) != -1) {return "8"}
else if (d6class.indexOf(class_string) != -1) {return "6"}
else {return "0"};
};
var update_leveler_display = function () {
getAttrs(["experience","level"], function(v) {
let lvl = 0;
let exp = 0;
let update = {};
update["showleveler"] = 0;
if(v["level"] && !isNaN(parseInt(v["level"], 10)) && parseInt(v["level"], 10) > 0) {
lvl = parseInt(v["level"], 10);
}
if(v["experience"] && !isNaN(parseInt(v["experience"], 10)) && parseInt(v["experience"], 10) > 0) {
exp = parseInt(v["experience"], 10);
}
if(lvl > 0 && exp > 0) {
if((lvl === 1 && exp >= 300) || (lvl === 2 && exp >= 900) || (lvl === 3 && exp >= 2700) || (lvl === 4 && exp >= 6500) || (lvl === 5 && exp >= 14000) || (lvl === 6 && exp >= 23000) || (lvl === 7 && exp >= 34000) || (lvl === 8 && exp >= 48000) || (lvl === 9 && exp >= 64000) || (lvl === 10 && exp >= 85000) || (lvl === 11 && exp >= 100000) || (lvl === 12 && exp >= 120000) || (lvl === 13 && exp >= 140000) || (lvl === 14 && exp >= 165000) || (lvl === 15 && exp >= 195000) || (lvl === 16 && exp >= 225000) || (lvl === 17 && exp >= 265000) || (lvl === 18 && exp >= 305000) || (lvl === 19 && exp >= 355000)) {
update["showleveler"] = 1;
};
};
setAttrs(update, {silent: true});
});
};
var update_spell_slots = function() {
getAttrs(["lvl1_slots_mod","lvl2_slots_mod","lvl3_slots_mod","lvl4_slots_mod","lvl5_slots_mod","lvl6_slots_mod","lvl7_slots_mod","lvl8_slots_mod","lvl9_slots_mod","caster_level"], function(v) {
var update = {};
var lvl = v["caster_level"] && !isNaN(parseInt(v["caster_level"], 10)) ? parseInt(v["caster_level"], 10) : 0;
var l1 = v["lvl1_slots_mod"] && !isNaN(parseInt(v["lvl1_slots_mod"], 10)) ? parseInt(v["lvl1_slots_mod"], 10) : 0;
var l2 = v["lvl2_slots_mod"] && !isNaN(parseInt(v["lvl2_slots_mod"], 10)) ? parseInt(v["lvl2_slots_mod"], 10) : 0;
var l3 = v["lvl3_slots_mod"] && !isNaN(parseInt(v["lvl3_slots_mod"], 10)) ? parseInt(v["lvl3_slots_mod"], 10) : 0;
var l4 = v["lvl4_slots_mod"] && !isNaN(parseInt(v["lvl4_slots_mod"], 10)) ? parseInt(v["lvl4_slots_mod"], 10) : 0;
var l5 = v["lvl5_slots_mod"] && !isNaN(parseInt(v["lvl5_slots_mod"], 10)) ? parseInt(v["lvl5_slots_mod"], 10) : 0;
var l6 = v["lvl6_slots_mod"] && !isNaN(parseInt(v["lvl6_slots_mod"], 10)) ? parseInt(v["lvl6_slots_mod"], 10) : 0;
var l7 = v["lvl7_slots_mod"] && !isNaN(parseInt(v["lvl7_slots_mod"], 10)) ? parseInt(v["lvl7_slots_mod"], 10) : 0;
var l8 = v["lvl8_slots_mod"] && !isNaN(parseInt(v["lvl8_slots_mod"], 10)) ? parseInt(v["lvl8_slots_mod"], 10) : 0;
var l9 = v["lvl9_slots_mod"] && !isNaN(parseInt(v["lvl9_slots_mod"], 10)) ? parseInt(v["lvl9_slots_mod"], 10) : 0;
if(lvl > 0) {
l1 = l1 + Math.min((lvl + 1),4);
if(lvl < 3) {l2 = l2 + 0;} else if(lvl === 3) {l2 = l2 + 2;} else {l2 = l2 + 3;};
if(lvl < 5) {l3 = l3 + 0;} else if(lvl === 5) {l3 = l3 + 2;} else {l3 = l3 + 3;};
if(lvl < 7) {l4 = l4 + 0;} else if(lvl === 7) {l4 = l4 + 1;} else if(lvl === 8) {l4 = l4 + 2;} else {l4 = l4 + 3;};
if(lvl < 9) {l5 = l5 + 0;} else if(lvl === 9) {l5 = l5 + 1;} else if(lvl < 18) {l5 = l5 + 2;} else {l5 = l5 + 3;};
if(lvl < 11) {l6 = l6 + 0;} else if(lvl < 19) {l6 = l6 + 1;} else {l6 = l6 + 2;};
if(lvl < 13) {l7 = l7 + 0;} else if(lvl < 20) {l7 = l7 + 1;} else {l7 = l7 + 2;};
if(lvl < 15) {l8 = l8 + 0;} else {l8 = l8 + 1;};
if(lvl < 17) {l9 = l9 + 0;} else {l9 = l9 + 1;};
};
update["lvl1_slots_total"] = l1;
update["lvl2_slots_total"] = l2;
update["lvl3_slots_total"] = l3;
update["lvl4_slots_total"] = l4;
update["lvl5_slots_total"] = l5;
update["lvl6_slots_total"] = l6;
update["lvl7_slots_total"] = l7;
update["lvl8_slots_total"] = l8;
update["lvl9_slots_total"] = l9;
setAttrs(update, {silent: true});
});
};
var update_pb = function() {
callbacks = [];
getAttrs(["level","pb_type","pb_custom"], function(v) {
var update = {};
var pb = 2;
var lvl = parseInt(v["level"],10);
if(lvl < 5) {pb = "2"} else if(lvl < 9) {pb = "3"} else if(lvl < 13) {pb = "4"} else if(lvl < 17) {pb = "5"} else {pb = "6"}
var jack = Math.floor(pb/2);
if(v["pb_type"] === "die") {
update["jack"] = "d" + pb;
update["pb"] = "d" + pb*2;
update["pbd_safe"] = "cs0cf0";
}
else if(v["pb_type"] === "custom" && v["pb_custom"] && v["pb_custom"] != "") {
update["pb"] = v["pb_custom"]
update["jack"] = !isNaN(parseInt(v["pb_custom"],10)) ? Math.floor(parseInt(v["pb_custom"],10)/2) : jack;
update["pbd_safe"] = "";
}
else {
update["pb"] = pb;
update["jack"] = jack;
update["pbd_safe"] = "";
};
callbacks.push( function() {update_attacks("all");} );
callbacks.push( function() {update_spell_info();} );
callbacks.push( function() {update_jack_attr();} );
callbacks.push( function() {update_initiative();} );
callbacks.push( function() {update_tool("all");} );
callbacks.push( function() {update_all_saves();} );
callbacks.push( function() {update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "astrophysics", "lore", "investigation", "xenobiology", "computers", "mechanics", "insight", "medicine", "perception", "survival", "deception", "intimidation", "performance", "persuasion", "piloting"]);} );
setAttrs(update, {silent: true}, function() {callbacks.forEach(function(callback) {callback(); })} );
});
};
var update_jack_attr = function() {
var update = {};
getAttrs(["jack_of_all_trades","jack"], function(v) {
if(v["jack_of_all_trades"] && v["jack_of_all_trades"] != 0) {
update["jack_bonus"] = "+" + v["jack"];
update["jack_attr"] = "+" + v["jack"] + "@{pbd_safe}";
}
else {
update["jack_bonus"] = "";
update["jack_attr"] = "";
}
setAttrs(update, {silent: true});
});
};
var update_spell_info = function(attr) {
var update = {};
getAttrs(["spellcasting_ability","spell_dc_mod","globalmagicmod","strength_mod","dexterity_mod","constitution_mod","intelligence_mod","wisdom_mod","charisma_mod"], function(v) {
if(attr && v["spellcasting_ability"] && v["spellcasting_ability"].indexOf(attr) === -1) {
return
};
if(!v["spellcasting_ability"] || (v["spellcasting_ability"] && v["spellcasting_ability"] === "0*")) {
update["spell_attack_bonus"] = "0";
update["spell_save_dc"] = "0";
var callback = function() {update_attacks("spells")};
setAttrs(update, {silent: true}, callback);
return
};
var attr = attr ? attr : "";
console.log("UPDATING SPELL INFO: " + attr);
var ability = parseInt(v[v["spellcasting_ability"].substring(2,v["spellcasting_ability"].length-2)],10);
var spell_mod = v["globalmagicmod"] && !isNaN(parseInt(v["globalmagicmod"], 10)) ? parseInt(v["globalmagicmod"], 10) : 0;
var atk = v["globalmagicmod"] && !isNaN(parseInt(v["globalmagicmod"], 10)) ? ability + parseInt(v["globalmagicmod"], 10) : ability;
var dc = v["spell_dc_mod"] && !isNaN(parseInt(v["spell_dc_mod"], 10)) ? 8 + ability + parseInt(v["spell_dc_mod"], 10) : 8 + ability;
var itemfields = ["pb_type","pb"];
getSectionIDs("repeating_inventory", function(idarray) {
_.each(idarray, function(currentID, i) {
itemfields.push("repeating_inventory_" + currentID + "_equipped");
itemfields.push("repeating_inventory_" + currentID + "_itemmodifiers");
});
getAttrs(itemfields, function(v) {
_.each(idarray, function(currentID) {
if((!v["repeating_inventory_" + currentID + "_equipped"] || v["repeating_inventory_" + currentID + "_equipped"] === "1") && v["repeating_inventory_" + currentID + "_itemmodifiers"] && v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().indexOf("spell" > -1)) {
var mods = v["repeating_inventory_" + currentID + "_itemmodifiers"].toLowerCase().split(",");
_.each(mods, function(mod) {
if(mod.indexOf("spell attack") > -1) {
var substr = mod.slice(mod.lastIndexOf("spell attack") + "spell attack".length);
atk = substr && substr.length > 0 && !isNaN(parseInt(substr,10)) ? atk + parseInt(substr,10) : atk;
spell_mod = substr && substr.length > 0 && !isNaN(parseInt(substr,10)) ? spell_mod + parseInt(substr,10) : spell_mod;
};
if(mod.indexOf("spell dc") > -1) {
var substr = mod.slice(mod.lastIndexOf("spell dc") + "spell dc".length);
dc = substr && substr.length > 0 && !isNaN(parseInt(substr,10)) ? dc + parseInt(substr,10) : dc;
};
});
};
});
if(v["pb_type"] && v["pb_type"] === "die") {
atk = atk + "+" + v["pb"];
//Fixing Spell DC when using type Die
//By Miguel
//Used to be equals to: dc + parseInt(v["pb"].substring(1), 10) / 2
dc = dc + "+" + v["pb"];
}
else {
atk = parseInt(atk, 10) + parseInt(v["pb"], 10);
dc = parseInt(dc, 10) + parseInt(v["pb"], 10);
};
update["spell_attack_mod"] = spell_mod;
update["spell_attack_bonus"] = atk;
update["spell_save_dc"] = dc;
var callback = function() {update_attacks("spells")};
setAttrs(update, {silent: true}, callback);
});
});
});
};
var update_passive_perception = function() {
getAttrs(["pb_type","passiveperceptionmod","perception_bonus"], function(v) {
var passive_perception = 10;
var mod = !isNaN(parseInt(v["passiveperceptionmod"],10)) ? parseInt(v["passiveperceptionmod"],10) : 0;
var bonus = !isNaN(parseInt(v["perception_bonus"],10)) ? parseInt(v["perception_bonus"],10) : 0;
if(v["pb_type"] && v["pb_type"] === "die" && v["perception_bonus"] && isNaN(v["perception_bonus"]) && v["perception_bonus"].indexOf("+") > -1) {
var pieces = v["perception_bonus"].split(/\+|d/);
var base = !isNaN(parseInt(pieces[0],10)) ? parseInt(pieces[0],10) : 0;
var num_dice = !isNaN(parseInt(pieces[1],10)) ? parseInt(pieces[1],10) : 1;
var half_pb_die = !isNaN(parseInt(pieces[2],10)) ? parseInt(pieces[2],10)/2 : 2;
bonus = base + (num_dice * half_pb_die);
}
passive_perception = passive_perception + bonus + mod;
setAttrs({passive_wisdom: passive_perception})
});
};
var update_race_display = function() {
getAttrs(["race", "subrace"], function(v) {
var final_race = "";
final_race = v.subrace ? v.subrace : v.race;
if(v.race.toLowerCase() === "dragonborn") { final_race = v.race; };
setAttrs({race_display: final_race});
});
};
var organize_section_proficiencies = function() {
getSectionIDs("proficiencies", function(ids) {
var attribs = ["_reporder_repeating_proficiencies"];
_.each(ids, function(id) {
attribs.push("repeating_proficiencies_" + id + "_prof_type");
attribs.push("repeating_proficiencies_" + id + "_name");
});
getAttrs(attribs, function(v) {
var final_array = _(ids).chain().sortBy(function(id) {
return v["repeating_proficiencies_" + id + "_name"];
}).sortBy(function(id) {
return v["repeating_proficiencies_" + id + "_prof_type"];
}).value();
_.each(final_array, function(id) {
});
if(final_array && final_array.length > 0) {
setSectionOrder("proficiencies", final_array);
};
});
});
};
const update_challenge = () => {
getAttrs(["npc_challenge"], (v) => {
let update = {};
const challengeRatingsXP = { '0':'10', '1/8':'25', '1/4':'50', '1/2':'100', '1':'200', '2':'450', '3':'700', '4':'1100', '5':'1800', '6':'2300', '7':'2900', '8':'3900', '9':'5000', '10':'5900', '11':'7200', '12':'8400', '13':'10000', '14':'11500', '15':'13000', '16':'15000', '17':'18000', '18':'20000', '19':'22000', '20':'25000', '21':'33000', '22':'41000', '23':'50000', '24':'62000', '25':'75000', '26':'90000', '27':'105000', '28':'120000', '29':'135000', '30':'155000'
};
const xp = parseInt(challengeRatingsXP[v.npc_challenge]) || 0;
const pb = xp <= 1100 ? 2 : xp <= 3900 ? 3 : xp <= 8400 ? 4 : xp <= 15000 ? 5 : xp <= 25000 ? 6 : xp <= 62000 ? 7 : xp <= 120000 ? 8 : xp <= 155000 ? 9 : 0;
update["npc_xp"] = xp;
update["pb_custom"] = pb;
update["pb_type"] = "custom";
setAttrs(update, {silent: true}, function() {update_pb()});
});
};
const update_npc_saves = () => {
const list = ["npc_str_save_base","npc_dex_save_base","npc_con_save_base","npc_int_save_base","npc_wis_save_base","npc_cha_save_base"];
const type = "save";
update_npc_lists(list, type);
};
const update_npc_skills = () => {
const list = ["npc_acrobatics_base","npc_astrophysics_base","npc_athletics_base","npc_computers_base","npc_deception_base","npc_insight_base","npc_intimidation_base","npc_investigation_base","npc_lore_base","npc_mechanics_base","npc_medicine_base","npc_perception_base","npc_performance_base","npc_persuasion_base","npc_sleight_of_hand_base","npc_stealth_base","npc_survival_base","npc_xenobiology_base", "npc_piloting_base"];
const type = "skills";
update_npc_lists(list, type);
};
const update_npc_lists = (list, type) => {
getAttrs(list, function(v) {
let update = {};
let last_save = 0;
let npc_flag = 0;
_.each(list.reverse(), (base) => {
const attr = base.slice(4, -5); //Remove npc_ and _base
let item = parseInt(v[`${base}`], 10);
// CSS will add comma :after 2 & 4 and +/- :before
// 1 = Positive Number, 2 = Last Number, 3 = Negative Number, 4 = Last Negative Number
if (v[`${base}`] && !isNaN(item) || v[`${base}`] === 0) {
if (last_save === 0) {
last_save = 1;
item_flag = item < 0 ? 4 : 2;
} else {
item_flag = item < 0 ? 3 : 1;
}
} else {
item_flag = 0;
item = "";
};
update[`npc_${attr}_flag`] = item_flag;
update[`npc_${attr}`] = item;
npc_flag += item_flag;
});
const flagAttr = (type === "save") ? "saving" : type;
update[`npc_${flagAttr}_flag`] = (npc_flag === 0) ? "" : npc_flag;
setAttrs(update, {silent: true});
});
};
var update_npc_action = function(update_id, legendary) {
if(update_id.substring(0,1) === "-" && update_id.length === 20) {
do_update_npc_action([update_id], legendary);
}
else if(update_id === "all") {
var legendary_array = [];
var actions_array = [];
getSectionIDs("repeating_npcaction-l", function(idarray) {
legendary_array = idarray;
if(legendary_array.length > 0) {
do_update_npc_action(legendary_array, true);
}
getSectionIDs("repeating_npcaction", function(idarray) {
actions_array = idarray.filter(function(i) {return legendary_array.indexOf(i) < 0;});
if(actions_array.length > 0) {
do_update_npc_action(actions_array, false);
};
});
});
};
};
var do_update_npc_action = function(action_array, legendary) {
var repvar = legendary ? "repeating_npcaction-l_" : "repeating_npcaction_";
var action_attribs = ["dtype"];
_.each(action_array, function(actionid) {
action_attribs.push(repvar + actionid + "_attack_flag");
action_attribs.push(repvar + actionid + "_attack_type");
action_attribs.push(repvar + actionid + "_attack_range");
action_attribs.push(repvar + actionid + "_attack_target");
action_attribs.push(repvar + actionid + "_attack_tohit");
action_attribs.push(repvar + actionid + "_attack_damage");
action_attribs.push(repvar + actionid + "_attack_damagetype");
action_attribs.push(repvar + actionid + "_attack_damage2");
action_attribs.push(repvar + actionid + "_attack_damagetype2");
});
getAttrs(action_attribs, function(v) {
_.each(action_array, function(actionid) {
console.log("UPDATING NPC ACTION: " + actionid);
var callbacks = [];
var update = {};
var onhit = "";
var damage_flag = "";
var range = "";
var attack_flag = v[repvar + actionid + "_attack_flag"] && v[repvar + actionid + "_attack_flag"] != "0" ? "{{attack=1}}" : "";
var tohit = v[repvar + actionid + "_attack_tohit"] && isNaN(parseInt(v[repvar + actionid + "_attack_tohit"], 10)) === false ? parseInt(v[repvar + actionid + "_attack_tohit"], 10) : 0;
if(v[repvar + actionid + "_attack_type"] && v[repvar + actionid + "_attack_range"]) {
if(v[repvar + actionid + "_attack_type"] === "Melee") {var rangetype = "Reach";} else {var rangetype = "Range";};
range = ", " + rangetype + " " + v[repvar + actionid + "_attack_range"];
}
var target = v[repvar + actionid + "_attack_target"] && v[repvar + actionid + "_attack_target"] != "" ? ", " + v[repvar + actionid + "_attack_target"] : ""
var attack_tohitrange = "+" + tohit + range + target;
var dmg1 = v[repvar + actionid + "_attack_damage"] && v[repvar + actionid + "_attack_damage"] != "" ? v[repvar + actionid + "_attack_damage"] : "";
var dmg1type = v[repvar + actionid + "_attack_damagetype"] && v[repvar + actionid + "_attack_damagetype"] != "" ? " " + v[repvar + actionid + "_attack_damagetype"] : "";
var dmg2 = v[repvar + actionid + "_attack_damage2"] && v[repvar + actionid + "_attack_damage2"] != "" ? v[repvar + actionid + "_attack_damage2"] : "";
var dmg2type = v[repvar + actionid + "_attack_damagetype2"] && v[repvar + actionid + "_attack_damagetype2"] != "" ? " " + v[repvar + actionid + "_attack_damagetype2"] : "";
var dmgspacer = dmg1 != "" && dmg2 != "" ? " plus " : "";
var parsed_dmg1 = parse_roll_string(dmg1);
var parsed_dmg2 = parse_roll_string(dmg2);
if(dmg1 != "") {
onhit = onhit + parsed_dmg1.avg + " (" + dmg1 + ")" + dmg1type + " damage";
};
dmgspacer = dmg1 != "" && dmg2 != "" ? " plus " : "";
onhit = onhit + dmgspacer;
if(dmg2 != "") {
onhit = onhit + parsed_dmg2.avg + " (" + dmg2 + ")" + dmg2type + " damage";
};
if(dmg1 != "" || dmg2 != "") {damage_flag = damage_flag + "{{damage=1}} "};
if(dmg1 != "") {damage_flag = damage_flag + "{{dmg1flag=1}} "};
if(dmg2 != "") {damage_flag = damage_flag + "{{dmg2flag=1}} "};
var crit1 = "";
if(parsed_dmg1.rolls.length > 0){
parsed_dmg1.rolls.forEach(function(value) {
crit1 += parsed_dmg1.array[value] + "+";
});
crit1 = crit1.substring(0, crit1.length - 1);
}
var crit2 = "";
if(parsed_dmg2.rolls.length > 0){
parsed_dmg2.rolls.forEach(function(value) {
crit2 += parsed_dmg2.array[value] + "+";
});
crit2 = crit2.substring(0, crit2.length - 1);
}
var rollbase = "";
if(v.dtype === "full") {
rollbase = `@{wtype}&{template:npcaction} ${attack_flag} @{damage_flag} @{npc_name_flag} {{rname=@{name}}} {{r1=[[@{d20}+(@{attack_tohit}+0)]]}} @{rtype}+(@{attack_tohit}+0)]]}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}} {{description=@{show_desc}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
}
else if(v[repvar + actionid + "_attack_flag"] && v[repvar + actionid + "_attack_flag"] != "0") {
if(legendary) {
rollbase = `@{wtype}&{template:npcatk} ${attack_flag} @{damage_flag} @{npc_name_flag} {{rname=[@{name}](~repeating_npcaction-l_npc_dmg)}} {{rnamec=[@{name}](~repeating_npcaction-l_npc_crit)}} {{type=[Attack](~repeating_npcaction-l_npc_dmg)}} {{typec=[Attack](~repeating_npcaction-l_npc_crit)}} {{r1=[[@{d20}+(@{attack_tohit}+0)]]}} @{rtype}+(@{attack_tohit}+0)]]}} {{description=@{show_desc}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`
}
else {
rollbase = `@{wtype}&{template:npcatk} ${attack_flag} @{damage_flag} @{npc_name_flag} {{rname=[@{name}](~repeating_npcaction_npc_dmg)}} {{rnamec=[@{name}](~repeating_npcaction_npc_crit)}} {{type=[Attack](~repeating_npcaction_npc_dmg)}} {{typec=[Attack](~repeating_npcaction_npc_crit)}} {{r1=[[@{d20}+(@{attack_tohit}+0)]]}} @{rtype}+(@{attack_tohit}+0)]]}} {{description=@{show_desc}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`;
}
}
else if(dmg1 || dmg2) {
rollbase = `@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`
}
else {
rollbase = `@{wtype}&{template:npcaction} @{npc_name_flag} {{rname=@{name}}} {{description=@{show_desc}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}`
}
update[repvar + actionid + "_attack_tohitrange"] = attack_tohitrange;
update[repvar + actionid + "_attack_onhit"] = onhit;
update[repvar + actionid + "_damage_flag"] = damage_flag;
update[repvar + actionid + "_attack_crit"] = crit1;
update[repvar + actionid + "_attack_crit2"] = crit2;
update[repvar + actionid + "_rollbase"] = rollbase;
setAttrs(update, {silent: true});
});
});
};
var parse_roll_string = function(rollstring) {
var out = {array: [], avg: 0, rolls: []};
if(!rollstring || rollstring === "") {
return out;
}
var rs_regex_initial = /(\-?\d+(?:d\d+)?)/ig;
var rs_regex_repeating = /([\+\-])(\-?\d+(?:d\d+)?)/ig;
var rs_nospace = rollstring.replace(/\s/g, '');
var rs_initial = rs_regex_initial.exec(rs_nospace);
if(rs_initial) {
out.array.push(rs_initial[1]);
rs_regex_repeating.lastIndex = rs_regex_initial.lastIndex;
var rs_repeating;
while(rs_repeating = rs_regex_repeating.exec(rs_nospace)) {
out.array.push(rs_repeating[1], rs_repeating[2]);
}
}
var add = true;
var dice_regex = /(\d+)d(\d+)/i;
var dice;
out.array.forEach(function(value, index, array) {
if(value === "+") {
add = true;
} else if(value === "-") {
add = false;
} else if(dice = dice_regex.exec(value)){
// this value is a die roll
var dice_avg = Math.floor(+dice[1] * (+dice[2] / 2 + 0.5));
out.avg += add ? dice_avg : -dice_avg;
out.rolls.push(index);
} else {
// this value is a number
out.avg += add ? +value : -+value;
}
})
return out;
};
var get_class_level = function(class_name, callback) {
getAttrs(["class", "base_level", "multiclass1_flag", "multiclass1", "multiclass1_lvl", "multiclass2_flag", "multiclass2", "multiclass2_lvl", "multiclass3_flag", "multiclass3", "multiclass3_lvl"], function(attrs) {
var regex = new RegExp(class_name, "i");
if(regex.test(attrs["class"])) {
callback(attrs.base_level);
} else if(attrs.multiclass1_flag && attrs.multiclass1_flag !== "0" && regex.test(attrs.multiclass1)) {
callback(attrs.multiclass1_lvl);
} else if(attrs.multiclass2_flag && attrs.multiclass2_flag !== "0" && regex.test(attrs.multiclass2)) {
callback(attrs.multiclass2_lvl);
} else if(attrs.multiclass3_flag && attrs.multiclass3_flag !== "0" && regex.test(attrs.multiclass3)) {
callback(attrs.multiclass3_lvl);
} else {
callback("0");
}
});
};
var update_globaldamage = function(callback) {
getSectionIDs("damagemod", function(ids) {
if(ids) {
var fields = {};
var attr_name_list = [];
ids.forEach(function(id) {
fields[id] = {};
attr_name_list.push(`repeating_damagemod_${id}_global_damage_active_flag`, `repeating_damagemod_${id}_global_damage_name`, `repeating_damagemod_${id}_global_damage_damage`, `repeating_damagemod_${id}_global_damage_type`);
});
getAttrs(attr_name_list, function(attrs) {
var regex = /^repeating_damagemod_(.+)_global_damage_(active_flag|name|damage|type)$/;
_.each(attrs, function(obj, name) {
var r = regex.exec(name);
if(r) {
fields[r[1]][r[2]] = obj;
};
});
var update = {global_damage_mod_roll: "", global_damage_mod_crit: "", global_damage_mod_type: ""};
console.log("GLOBALDAMAGE");
_.each(fields, function(element) {
if(element.active_flag != "0") {
if(element.name && element.name !== "") { update["global_damage_mod_roll"] += element.damage + '[' + element.name + ']' + "+"; }
if(element.type && element.type !== "") { update["global_damage_mod_type"] += element.type + "/"; }
}
});
update["global_damage_mod_roll"] = update["global_damage_mod_roll"].replace(/\+(?=$)/, '');
update["global_damage_mod_type"] = update["global_damage_mod_type"].replace(/\/(?=$)/, '');
// Remove any non-roll damage modifiers from the global damage modifier for the crit rolls
// Will also remove any labels attached to these non-roll damage modifiers
update["global_damage_mod_crit"] = update["global_damage_mod_roll"].replace(/(?:[+\-*\/%]|\*\*|^)\s*\d+(?:\[.*?])?(?!d\d+)/gi, '')
// If what was just replace removed the first damage modifier, remove any now precending plus signs
.replace(/(?:^\+)/i, '');
setAttrs(update, {silent:true}, function() {
update_attacks("all");
if(typeof callback == "function") callback();
});
});
}
});
};
var update_globalattack = function(callback) {
getSectionIDs("tohitmod", function(ids) {
if(ids) {
var fields = {};
var attr_name_list = [];
ids.forEach(function(id) {
fields[id] = {};
attr_name_list.push(`repeating_tohitmod_${id}_global_attack_active_flag`, `repeating_tohitmod_${id}_global_attack_roll`, `repeating_tohitmod_${id}_global_attack_name`);
});
getAttrs(attr_name_list, function(attrs) {
var regex = /^repeating_tohitmod_(.+)_global_attack_(active_flag|roll|name)$/;
_.each(attrs, function(obj, name) {
var r = regex.exec(name);
if(r) {
fields[r[1]][r[2]] = obj;
}
});
var update = {global_attack_mod: ""};
console.log("GLOBALATTACK");
_.each(fields, function(element) {
if(element.active_flag != "0") {
if(element.roll && element.roll !== "") { update["global_attack_mod"] += element.roll + "[" + element.name + "]" + "+"; }
}
});
if(update["global_attack_mod"] !== "") {
update["global_attack_mod"] = "[[" + update["global_attack_mod"].replace(/\+(?=$)/, '') + "]]";
}
setAttrs(update, {silent:true}, function() {
if(typeof callback == "function") callback();
});
});
}
});
};
var update_globalsaves = function(callback) {
getSectionIDs("savemod", function(ids) {
if(ids) {
var fields = {};
var attr_name_list = [];
ids.forEach(function(id) {
fields[id] = {};
attr_name_list.push(`repeating_savemod_${id}_global_save_active_flag`, `repeating_savemod_${id}_global_save_roll`, `repeating_savemod_${id}_global_save_name`);
});
getAttrs(attr_name_list, function(attrs) {
var regex = /^repeating_savemod_(.+)_global_save_(active_flag|roll|name)$/;
_.each(attrs, function(obj, name) {
var r = regex.exec(name);
if(r) {
fields[r[1]][r[2]] = obj;
}
});
var update = {global_save_mod: ""};
console.log("GLOBAL SAVES");
_.each(fields, function(element) {
if(element.active_flag != "0") {
if(element.roll && element.roll !== "") { update["global_save_mod"] += element.roll + "[" + element.name + "]" + "+"; }
}
});
if(update["global_save_mod"] !== "") {
update["global_save_mod"] = "[[" + update["global_save_mod"].replace(/\+(?=$)/, '') + "]]";
}
setAttrs(update, {silent:true}, function() {
if(typeof callback == "function") callback();
});
});
}
});
};
var update_globalskills = function(callback) {
getSectionIDs("skillmod", function(ids) {
if(ids) {
var fields = {};
var attr_name_list = [];
ids.forEach(function(id) {
fields[id] = {};
attr_name_list.push(`repeating_skillmod_${id}_global_skill_active_flag`, `repeating_skillmod_${id}_global_skill_roll`, `repeating_skillmod_${id}_global_skill_name`);
});
getAttrs(attr_name_list, function(attrs) {
var regex = /^repeating_skillmod_(.+)_global_skill_(active_flag|roll|name)$/;
_.each(attrs, function(obj, name) {
var r = regex.exec(name);
if(r) {
fields[r[1]][r[2]] = obj;
}
});
var update = {global_skill_mod: ""};
console.log("GLOBAL SKILLS");
_.each(fields, function(element) {
if(element.active_flag != "0") {
if(element.roll && element.roll !== "") { update["global_skill_mod"] += element.roll + "[" + element.name + "]" + "+"; }
}
});
if(update["global_skill_mod"] !== "") {
update["global_skill_mod"] = "[[" + update["global_skill_mod"].replace(/\+(?=$)/, '') + "]]";
}
setAttrs(update, {silent:true}, function() {
if(typeof callback == "function") callback();
});
});
}
});
};
var check_l1_mancer = function() {
getAttrs(["class", "base_level", "strength_base","dexterity_base","constitution_base","intelligence_base","wisdom_base","charisma_base","l1mancer_status","version","charactermancer_step"], function(v) {
if(!v["version"] || parseFloat(v["version"]) < 2.2) {
return;
}
if(v["l1mancer_status"] && v["l1mancer_status"] === "completed") {
return;
}
if(v["charactermancer_step"] && v["charactermancer_step"].split("-")[0] == "l1") {
startCharactermancer(v["charactermancer_step"]);
}
else {
if(v["l1mancer_status"] && v["l1mancer_status"] === "relaunch") {
startCharactermancer("l1-welcome");
} else {
setAttrs({mancer_confirm_flag: 1});
}
}
});
};
var check_lp_mancer = function() {
getAttrs(["class", "base_level", "strength_base","dexterity_base","constitution_base","intelligence_base","wisdom_base","charisma_base","l1mancer_status", "lpmancer_status","version","charactermancer_step"], function(v) {
if(v["lpmancer_status"] === "active" && v["charactermancer_step"] && v["charactermancer_step"].split("-")[0] == "lp") {
startCharactermancer(v["charactermancer_step"]);
}
});
};
on("mancer:cancel", function(eventinfo) {
if(!eventinfo["value"]) {return;};
var update = {};
if(eventinfo["value"] === "l1-welcome" || eventinfo["value"] === "l1-cancel") {
update["l1mancer_status"] = "completed";
update["charactermancer_step"] = "l1-welcome";
deleteCharmancerData(["l1-welcome","l1-race","l1-class","l1-abilities","l1-background","l1-equipment","l1-spells","l1-summary"]);
}
else if(eventinfo["value"].substring(0,3) === "l1-") {
update["l1mancer_status"] = eventinfo["value"];
}
else if(eventinfo["value"] === "lp-welcome" || eventinfo["value"] === "lp-cancel") {
update["lpmancer_status"] = "";
update["charactermancer_step"] = "";
deleteCharmancerData(["lp-welcome", "lp-levels", "lp-choices", "lp-asi", "lp-spells","lp-summary"]);
}
else if(eventinfo["value"].substring(0,3) === "lp-") {
update["charactermancer_step"] = "";
update["lpmancer_status"] = "";
};
setAttrs(update);
});
var v2_old_values_check = function() {
// update_attacks("all");
var update = {};
var attrs = ["simpletraits","features_and_traits","initiative_bonus","npc","character_id"];
getSectionIDs("repeating_spell-npc", function(idarray) {
_.each(idarray, function(id) {
attrs.push("repeating_spell-npc_" + id + "_rollcontent");
});
getAttrs(attrs, function(v) {
if(v["npc"] && v["npc"] == 1 && (!v["initiative_bonus"] || v["initiative_bonus"] == 0)) {
update_initiative();
}
var spellflag = idarray && idarray.length > 0 ? 1 : 0;
var missing = v["features_and_traits"] && v["simpletraits"] === "complex" ? 1 : 0;
update["npcspell_flag"] = spellflag;
update["missing_info"] = missing;
_.each(idarray, function(id) {
var content = v["repeating_spell-npc_" + id + "_rollcontent"];
if(content.substring(0,3) === "%{-" && content.substring(22,41) === "|repeating_attack_-" && content.substring(60,68) === "_attack}") {
var thisid = content.substring(2,21);
if(thisid != v["character_id"]) {
update["repeating_spell-npc_" + id + "_rollcontent"] = content.substring(0,2) + v["character_id"] + content.substring(22,68);
}
}
});
setAttrs(update);
});
});
};
var clear_npc_spell_attacks = function(complete) {
getSectionIDs("repeating_attack", function(attack_ids) {
var getList = [];
var done = false;
_.each(attack_ids, function(id) {
getList.push(`repeating_attack_${id}_spellid`);
});
getAttrs(getList, function(v) {
_.each(attack_ids, function(id) {
if (v[`repeating_attack_${id}_spellid`] && v[`repeating_attack_${id}_spellid`].indexOf("npc_") != -1) {
removeRepeatingRow(`repeating_attack_${id}`);
}
});
complete();
});
});
}
var upgrade_to_2_0 = function(doneupdating) {
getAttrs(["npc","strength","dexterity","constitution","intelligence","wisdom","charisma","strength_base","dexterity_base","constitution_base","intelligence_base","wisdom_base","charisma_base","deathsavemod","death_save_mod","npc_str_save","npc_dex_save","npc_con_save","npc_int_save","npc_wis_save","npc_cha_save","npc_str_save_base","npc_dex_save_base","npc_con_save_base","npc_int_save_base","npc_wis_save_base","npc_cha_save_base","npc_acrobatics_base", "npc_astrophysics_base", "npc_athletics_base", "npc_computers_base", "npc_deception_base", "npc_insight_base", "npc_intimidation_base", "npc_investigation_base", "npc_lore_base", "npc_mechanics_base", "npc_medicine_base", "npc_perception_base", "npc_performance_base", "npc_persuasion_base", "npc_sleight_of_hand_base", "npc_stealth_base", "npc_survival_base", "npc_xenobiology_base", "npc_piloting_base", "npc_acrobatics", "npc_astrophysics", "npc_athletics", "npc_computers", "npc_deception", "npc_insight", "npc_intimidation", "npc_investigation", "npc_lore", "npc_mechanics", "npc_medicine", "npc_perception", "npc_performance", "npc_persuasion", "npc_sleight_of_hand", "npc_stealth", "npc_survival", "npc_xenobiology", "npc_piloting"], function(v) {
var update = {};
var stats = ["strength","dexterity","constitution","intelligence","wisdom","charisma"];
var npc_stats = ["npc_str_save","npc_dex_save","npc_con_save","npc_int_save","npc_wis_save","npc_cha_save","npc_acrobatics", "npc_astrophysics", "npc_athletics", "npc_computers", "npc_deception", "npc_insight", "npc_intimidation", "npc_investigation", "npc_lore", "npc_mechanics", "npc_medicine", "npc_perception", "npc_performance", "npc_persuasion", "npc_piloting", "npc_sleight_of_hand", "npc_stealth", "npc_survival", "npc_xenobiology"];
_.each(stats, function(attr) {
if(v[attr] && v[attr] != "10" && v[attr + "_base"] == "10") {
update[attr + "_base"] = v[attr];
}
});
_.each(npc_stats, function(attr) {
if(v[attr] && !isNaN(v[attr]) && v[attr + "_base"] == "") {
update[attr + "_base"] = v[attr];
}
});
if(v["deathsavemod"] && v["deathsavemod"] != "0" && v["death_save_mod"] === "0") {v["death_save_mod"] = v["deathsavemod"];};
if(v["npc"] && v["npc"] == "1") {
var callback = function() {
update_attr("all");
update_mod("strength");
update_mod("dexterity");
update_mod("constitution");
update_mod("intelligence");
update_mod("wisdom");
update_mod("charisma");
update_npc_action("all");
update_npc_saves();
update_npc_skills();
update_initiative();
}
}
else {
var callback = function() {
update_attr("all");
update_mod("strength");
update_mod("dexterity");
update_mod("constitution");
update_mod("intelligence");
update_mod("wisdom");
update_mod("charisma");
update_all_saves();
update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "astrophysics", "lore", "investigation", "xenobiology", "computers", "mechanics", "insight", "medicine", "perception", "survival", "deception", "intimidation", "performance", "persuasion", "piloting"]);
update_tool("all")
update_attacks("all");
update_pb();
update_jack_attr();
update_initiative();
update_weight();
update_spell_info();
update_ac();
}
}
setAttrs(update, {silent: true}, callback);
doneupdating();
});
};
var upgrade_to_2_1 = function(doneupdating) {
v2_old_values_check();
doneupdating();
};
var upgrade_to_2_2 = function(doneupdating) {
setAttrs({l1mancer_status: "completed"}, function(eventinfo) {
setAttrs({"options-class-selection":"0"});
console.log("Preprocessed v2.2 upgrade");
update_tool("all");
update_attacks("all");
update_class();
update_race_display();
doneupdating();
});
};
var upgrade_to_2_3 = function(doneupdating) {
getSectionIDs("damagemod", function(ids) {
var update = {};
_.each(ids, function(rowid) {
update[`repeating_damagemod_${rowid}_options-flag`] = "0";
});
getSectionIDs("tohitmod", function(ids) {
_.each(ids, function(rowid) {
update[`repeating_tohitmod_${rowid}_options-flag`] = "0";
});
setAttrs(update);
doneupdating();
});
});
};
var upgrade_to_2_4 = function(doneupdating) {
clear_npc_spell_attacks(function() {
update_globalskills(function() {
update_globalsaves(function() {
update_globalattack(function() {
update_globaldamage(function() {
getAttrs(["npc", "npcspellcastingflag", "spellcasting_ability", "caster_level", "level_calculations"], function(v) {
if(v.npc == "1" && v.npcspellcastingflag == "1") {
getSectionIDs("npctrait", function(secIds) {
var getList = [];
_.each(secIds, function(x) {
getList.push("repeating_npctrait_" + x + "_name");
getList.push("repeating_npctrait_" + x + "_desc");
});
getAttrs(getList, function(traits) {
var update = {};
if(v.spellcasting_ability == "0*" || v.caster_level == "0") {
var spellSec = "";
if (v.spellcasting_ability == "0*") {
update.spellcasting_ability = "@{intelligence_mod}+";
}
_.each(secIds, function(traitId) {
if(traits["repeating_npctrait_" + traitId + "_name"].toLowerCase().includes("spellcasting.")) spellSec = traitId;
});
if(spellSec != "") {
var spellcasting = traits["repeating_npctrait_" + spellSec + "_desc"].toLowerCase();
if (v.spellcasting_ability == "0*") {
var lastIndex = 9999;
_.each(["intelligence", "wisdom", "charisma"], function(ability) {
var found = spellcasting.indexOf(ability);
if(found > -1 && found < lastIndex) {
lastIndex = found;
update.spellcasting_ability = "@{" + ability + "_mod}+";
}
});
}
if (v.caster_level == "0") {
var foundLevelidx = spellcasting.search(/(\d|\d\d)(st|nd|rd|th)/);
if (foundLevelidx) {
var level = parseInt(spellcasting.substring(foundLevelidx, foundLevelidx+4));
console.log(`Found spellcasting level ${level} in trait, setting caster_level...`);
update.caster_level = level;
}
}
}
}
setAttrs(update, function() {
// Recalculate spell slots in case NPC level was restored
if(!v["level_calculations"] || v["level_calculations"] == "on") {
update_spell_slots();
};
// Set all spells without a given modifier to 'spell'
var spgetList = [];
getSectionIDs("spell-prime", function(secIds0) {
_.each(secIds0, function(x) {
spgetList.push("repeating_spell-prime_" + x + "_spell_ability");
});
getSectionIDs("spell-1", function(secIds1) {
_.each(secIds1, function(x) {
spgetList.push("repeating_spell-1_" + x + "_spell_ability");
});
getSectionIDs("spell-2", function(secIds2) {
_.each(secIds2, function(x) {
spgetList.push("repeating_spell-2_" + x + "_spell_ability");
});
getSectionIDs("spell-3", function(secIds3) {
_.each(secIds3, function(x) {
spgetList.push("repeating_spell-3_" + x + "_spell_ability");
});
getSectionIDs("spell-4", function(secIds4) {
_.each(secIds4, function(x) {
spgetList.push("repeating_spell-4_" + x + "_spell_ability");
});
getSectionIDs("spell-5", function(secIds5) {
_.each(secIds5, function(x) {
spgetList.push("repeating_spell-5_" + x + "_spell_ability");
});
getSectionIDs("spell-6", function(secIds6) {
_.each(secIds6, function(x) {
spgetList.push("repeating_spell-6_" + x + "_spell_ability");
});
getSectionIDs("spell-7", function(secIds7) {
_.each(secIds7, function(x) {
spgetList.push("repeating_spell-7_" + x + "_spell_ability");
});
getSectionIDs("spell-8", function(secIds8) {
_.each(secIds8, function(x) {
spgetList.push("repeating_spell-8_" + x + "_spell_ability");
});
getSectionIDs("spell-9", function(secIds9) {
_.each(secIds9, function(x) {
spgetList.push("repeating_spell-9_" + x + "_spell_ability");
});
getAttrs(spgetList, function(spellAbilities) {
spupdate = {};
_.each(spellAbilities, function(ability, attributeName) {
if (ability == "0*") {
console.log("UPDATING SPELL: " + attributeName);
spupdate[attributeName] = "spell";
}
});
setAttrs(spupdate, function() {
update_attacks("spells");
update_challenge();
doneupdating();
});
});
});
});
});
});
});
});
});
});
});
});
});
});
});
} else if(v.npc != "1") {
doneupdating();
} else {
doneupdating();
}
});
});
});
});
});
});
};
var upgrade_to_2_5 = function(doneupdating) {
getAttrs(["globalacmod"], function(v) {
var update = {};
if(v.globalacmod && v.globalacmod != "0") {
var rowid = generateRowID();
update[`repeating_acmod_${rowid}_global_ac_val`] = parseInt(v.globalacmod);
update[`repeating_acmod_${rowid}_global_ac_name`] = "GLOBAL ARMOR CLASS MODIFIER";
update[`repeating_acmod_${rowid}_global_ac_active_flag`] = "1";
update[`repeating_acmod_${rowid}_options-flag`] = "0";
update["global_ac_mod_flag"] = "1";
}
setAttrs(update, {silent: true}, function() {
update_ac();
doneupdating();
});
});
};
var upgrade_to_2_6 = function(doneupdating) {
getSectionIDs("hpmod", function(ids) {
var getArray = [];
_.each(ids, function(sectionid) {
getArray.push("repeating_hpmod_" + sectionid + "_source");
});
getAttrs(getArray, function(v) {
_.each(v, function(val, key) {
if(val === "CON") removeRepeatingRow("repeating_hpmod_" + key.split("_")[2]);
});
doneupdating();
});
});
};
var upgrade_to_2_7 = function(doneupdating) {
getSectionIDs("damagemod", function(ids) {
console.log("Version 2.7 UPGRADE");
let getArray = [];
ids.forEach(sectionid => {
getArray.push(`repeating_damagemod_${sectionid}_global_damage_rollstring`);
getArray.push(`repeating_damagemod_${sectionid}_global_damage_type`);
});
getSectionIDs("savemod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_savemod_${sectionid}_global_save_rollstring`);
});
getSectionIDs("tohitmod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_tohitmod_${sectionid}_global_attack_rollstring`);
});
getSectionIDs("skillmod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_skillmod_${sectionid}_global_skill_rollstring`);
});
getAttrs(getArray, function(v) {
let set = {};
_.each(v, (value, attr) => {
if(_.last(attr.split("_")) === "rollstring") {
const section = attr.slice(0, -10);
const brackets = value.split('['), roll = brackets[0];
let name = brackets[1] ? brackets[1].slice(0, -1) : "";
if(attr.split("_")[1] == "damagemod") {
name = name ? name : v[`${section}type`];
set[`${section}damage`] = roll;
} else {
set[`${section}roll`] = roll;
}
set[`${section}name`] = name;
}
});
setAttrs(set);
doneupdating();
});
});
});
});
});
};
var no_version_bugfix = function(doneupdating) {
getAttrs(["npc","class"], function(v) {
if(v["npc"] && v["npc"] != "0" || v["class"] && v["class"] != "") {
setAttrs({version: "2.1"});
}
else {
setAttrs({version: "2.3"}, {silent: true});
}
});
doneupdating();
};
var versioning = function(finished) {
getAttrs(["version"], function(v) {
const version = parseFloat(v["version"]) || 0.0;
if(version >= "2.7") {
setAttrs({version: "2.7"}, function(){
finished();
});
console.log(`Esper Genesis by Roll20 v${v["version"]}`);
return;
}
else if(!version || version === "") {
console.log("NO VERSION FOUND");
no_version_bugfix(function() {
versioning(finished);
});
}
else if(version >= "2.6") {
console.log("UPGRADING TO v2.7");
upgrade_to_2_7(function() {
setAttrs({version: "2.7"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.5") {
console.log("UPGRADING TO v2.6");
upgrade_to_2_6(function() {
setAttrs({version: "2.6"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.4") {
console.log("UPGRADING TO v2.5");
upgrade_to_2_5(function() {
setAttrs({version: "2.5"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.3") {
console.log("UPGRADING TO v2.4");
upgrade_to_2_4(function() {
setAttrs({version: "2.4"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.2") {
console.log("UPGRADING TO v2.3");
upgrade_to_2_3(function() {
setAttrs({version: "2.3"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.1") {
console.log("UPGRADING TO v2.2");
upgrade_to_2_2(function() {
setAttrs({version: "2.2"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.0") {
console.log("UPGRADING TO v2.1");
upgrade_to_2_1(function() {
setAttrs({version: "2.1"}, function() {
versioning(finished);
});
});
}
else {
console.log("UPGRADING TO v2.0");
upgrade_to_2_0(function() {
setAttrs({version: "2.0"}, function() {
versioning(finished);
});
});
};
});
};
const classRelatedAttrs = ['class', 'subclass', 'base_level', 'multiclass1_flag', 'multiclass1', 'multiclass1_subclass', 'multiclass1_lvl', 'multiclass2_flag','multiclass2', 'multiclass2_subclass', 'multiclass2_lvl', 'multiclass3_flag', 'multiclass3', 'multiclass3_subclass', 'multiclass3_lvl'];
const getTalentPointsAndMastery = callback => {
getAttrs(classRelatedAttrs, values => {
let level = 0;
let mastery = 0;
const talentPointPerClass = {
'adept': 1,
'cybermancer': 1,
'melder': 1,
'artifice': 1/3,
'justicar': 1/3
};
const hasMastery = Object.keys(talentPointPerClass).filter(c => { return talentPointPerClass[c] === 1; });
let characterClassAttributes = {
mainclass: {
class: 'class',
subclass: 'subclass',
level: 'base_level'
}
};
for(let i=1; i<=3; i++) {
characterClassAttributes[`multiclass_${i}`] = {
enabled: `multiclass${i}_flag`,
class: `multiclass${i}`,
subclass: `multiclass${i}_subclass`,
level: `multiclass${i}_lvl`
}
}
const pointsPerLevel = ['',4,6,14,17,27,32,38,44,57,64,73,78,83,88,94,100,107,114,123,133];
const getLevelInfo = (charClass, values) => {
let charLevel = {
level: 0,
mastery: 0
};
if(!characterClassAttributes[charClass]) return charLevel;
if(!characterClassAttributes[charClass]['enabled'] || (values[characterClassAttributes[charClass]['enabled']] && values[characterClassAttributes[charClass]['enabled']] == 1)) {
const subclass = values[characterClassAttributes[charClass]['subclass']] || '';
const level = (values[characterClassAttributes[charClass]['level']]) ? parseInt(values[characterClassAttributes[charClass]['level']]) : 0;
charClass = (subclass.toLowerCase() == 'artifice' || subclass.toLowerCase() == 'justicar') ? subclass : values[characterClassAttributes[charClass]['class']];
const classIndex = Object.keys(talentPointPerClass).indexOf(charClass.toLowerCase());
if(classIndex > -1) {
charLevel.level = Math.floor(level * talentPointPerClass[Object.keys(talentPointPerClass)[classIndex]]);
charLevel.mastery = (hasMastery.indexOf(charClass.toLowerCase()) > -1) ? Math.ceil(Math.min(Math.max(level-10, 0), 7)/2) : 0;
}
}
return charLevel;
}
Object.keys(characterClassAttributes).forEach(charClass => {
const levelInfo = getLevelInfo(charClass, values);
level += levelInfo.level;
mastery = Math.max(mastery, levelInfo.mastery);
});
callback(pointsPerLevel[level], mastery);
});
};
const setTalentPointsAndMastery = () => {
getTalentPointsAndMastery((talentPoints, mastery) => {
console.log('CALCULATING TALENT POINTS AND ESPER MASTERY');
let update = {
tp_max:talentPoints,
mastery_6th: 0,
mastery_7th: 0,
mastery_8th: 0,
mastery_9th: 0
}
for(let i=0; i<mastery; i++) {
const masteryLevel = `mastery_${i+6}th`;
update[masteryLevel] = 1;
}
setAttrs(update);
});
}
classRelatedAttrs.forEach(attr => {
on(`change:${attr}`, evenInfo => {
setTalentPointsAndMastery();
});
});
/*
@{wtype}&{template:dmg} {{rname=@{atkname}}} @{atkflag} {{range=@{atkrange}}} @{dmgflag} {{dmg1=[[1d10]]}} {{dmg1type=}} @{dmg2flag} {{dmg2=[[0]]}} {{dmg2type=}} @{saveflag} {{desc=@{atk_desc}}} @{hldmg} {{spelllevel=@{spelllevel}}} {{innate=@{spell_innate}}} {{globaldamage=[[0]]}} {{globaldamagetype=@{global_damage_mod_type}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}
on("change:repeating_tool:toolname change:repeating_tool:toolbonus_base change:repeating_tool:toolattr_base
*/
var calcShipAtkdmgc = function(damage) {
let damagec = damage.toLowerCase();
for(let i=20; i>=1; i--) {
damagec = damagec.replace(`${i}d`, `${i*2}d`);
}
damagec = damagec.replace(/\bd(?=[0-9])/g, '2d');
return damagec;
};
var addShipDamageType = function(damage, type) {
if(!damage || !type) return damage;
return `${damage} [${type}]`;
}
on("change:repeating_weapon-systems", eventinfo => {
if(!eventinfo.sourceType || eventinfo.sourceType != 'player' || eventinfo.sourceAttribute.includes('atkdmg')) return;
const id = SheetUtils.getUID(eventinfo.triggerName);
const pre = `repeating_weapon-systems_${id}`;
const weaponAttributes = ['gunner', 'weapon', 'range', 'tohit', 'damage', 'dmgtype', 'special', 'ammo', 'recharge'].map(attr => { return `${pre}_${attr}`; });
getAttrs(weaponAttributes, values => {
if(values[`${pre}_damage`]) {
const damage = addShipDamageType(values[`${pre}_damage`], values[`${pre}_dmgtype`]);
const damagec = addShipDamageType(calcShipAtkdmgc(values[`${pre}_damage`]), values[`${pre}_dmgtype`]);
const atkdmg = `@{wtype}&{template:dmg} {{rname=@{weapon}}} {{attack=1}} {{range=@{range}}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[${damage}]]}} {{dmg1type=${values[`${pre}_dmgtype`]}}} {{desc=@{special}}} @{pc_ship_name} {{licensedsheet=@{licensedsheet}}}`;
const atkdmgc = `@{wtype}&{template:dmg} {{rname=@{weapon}}} {{attack=1}} {{range=@{range}}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[${damagec}]]}} {{dmg1type=${values[`${pre}_dmgtype`]}}} {{desc=@{special}}} @{pc_ship_name} {{licensedsheet=@{licensedsheet}}}`;
const update = {
[`${pre}_atkdmg`]: atkdmg,
[`${pre}_atkdmgc`]: atkdmgc,
}
setAttrs(update, {silent: true});
}
});
});
//# sourceURL=espergenesis.js
</script>