mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
466 lines
16 KiB
JSON
466 lines
16 KiB
JSON
{"active-morph":"Active Morph",
|
||
"active-skills":"Active Skills",
|
||
"actual-age":"Actual Age",
|
||
"alienation-test":"Alienation Test",
|
||
"ammo-type":"Ammo Type",
|
||
"ap":"AP",
|
||
"api-head":"API",
|
||
"api-lookup":"Lookup",
|
||
"api-text":"API Text Exchange",
|
||
"api-text-warning":"WARNING: Do NOT put notes in this field! This field should only be used for copy-pasting JSON text for import\/export via the API Script. The Script may arbitrarily override any text in this field!",
|
||
"apl":"appl.",
|
||
"applied":"applied",
|
||
"applied-effects":"Applied",
|
||
"apply-crit-damage":"apply critical damage",
|
||
"apply-damage":"apply damage",
|
||
"apt-base":"Base",
|
||
"apt-morph-bonus":"Morph Bonus",
|
||
"apt-morph-max":"Morph Max",
|
||
"apt-temp":"Temp",
|
||
"apt-total":"Total",
|
||
"aptitudes":"Aptitudes",
|
||
"armour":"Armour",
|
||
"armour-accessory":"Armour Accessory",
|
||
"armour-active-total":"Active Bonus",
|
||
"armour-layering-penalty":"Layered Armour Penalty",
|
||
"armour-name":"Name",
|
||
"armour-penetration":"Armour Penetration",
|
||
"armour-worn":"Armour Worn",
|
||
"async":"Async",
|
||
"async-trait":"Has Asyc trait",
|
||
"atRep":"@-Rep",
|
||
"author":"Author",
|
||
"avoid-lemon":"Avoid Lemon Breakdown (EP p.150)",
|
||
"avoid-virus-exposure":"Avoid Virus Exposure",
|
||
"background":"Background",
|
||
"bf":"BF",
|
||
"brute-strength":"Brute Strength",
|
||
"burst-fire":"Burst Fire",
|
||
"burst-fire-description":"Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.",
|
||
"cRep":"c-Rep",
|
||
"called-in-favours":"Called in Favours",
|
||
"cash":"Cash (Credit Chips)",
|
||
"catching-objects":"Catching Objects",
|
||
"character-info":"Character Info",
|
||
"character-name":"Character Name",
|
||
"character-traits":"Character Traits",
|
||
"chat-output":"Chat Output",
|
||
"circleAlist":"The Circle-A List (Autonomists)",
|
||
"civicNet":"CivicNet (Hypercorps)",
|
||
"close-overlay":"Close",
|
||
"cog":"COG",
|
||
"cognition":"Cognition",
|
||
"cognitionx3":"Cognition tripled",
|
||
"cogx3":"COG × 3",
|
||
"concentrate-fire":"Concentrate Fire",
|
||
"continutity-test":"Continuity Test",
|
||
"coo":"COO",
|
||
"coo-som":"COO + SOM",
|
||
"coordination":"Coordination",
|
||
"coordination-somatics":"Coordination + Somatics",
|
||
"core":"Core",
|
||
"crypto-credit":"Crypto Credits",
|
||
"currency":"Currency",
|
||
"current-moxie":"Current Moxie Points",
|
||
"damage":"Damage",
|
||
"damage-area":"Effect Area",
|
||
"damage-areaopt-Blast":"Blast",
|
||
"damage-areaopt-Cone":"Cone",
|
||
"damage-areaopt-Point":"Point",
|
||
"damage-areaopt-UniformBlast":"Uniform Blast",
|
||
"damage-areaopt-short-Blast":"⦾",
|
||
"damage-areaopt-short-Cone":"⋁",
|
||
"damage-areaopt-short-Point":"•",
|
||
"damage-areaopt-short-UniformBlast":"⦿",
|
||
"damage-bonus":"Damage Bonus",
|
||
"damage-inflicts":"Inflicts",
|
||
"damage-typeopt-Energy":"Energy",
|
||
"damage-typeopt-GM":"Whisper to GM",
|
||
"damage-typeopt-GMScript":"Whisper to GM via API",
|
||
"damage-typeopt-Kinetic":"Kinetic",
|
||
"damage-typeopt-Public":"Public",
|
||
"damage-typeopt-PublicScript":"Public via API",
|
||
"damage-typeopt-Untyped":"Untyped",
|
||
"damage-typeopt-short-Energy":"E",
|
||
"damage-typeopt-short-Kinetic":"K",
|
||
"damage-typeopt-short-Untyped":"",
|
||
"damage-value":"Damage Value",
|
||
"db":"DB",
|
||
"death-rating":"Death Rating",
|
||
"derangement-description":"Description",
|
||
"derangement-duration":"Duration",
|
||
"derangement-severity":"Severity",
|
||
"derangement-severity-opt-Major":"Major",
|
||
"derangement-severity-opt-Minor":"Minor",
|
||
"derangement-severity-opt-Moderate":"Moderate",
|
||
"derangements":"Derangements",
|
||
"disorder-description":"Description",
|
||
"disorder-remaining-treatment":"Remaining treatment time",
|
||
"disorders":"Disorders",
|
||
"dr":"DR",
|
||
"dur":"DUR",
|
||
"dur-energy-armor":"DUR + Energy Armor",
|
||
"durability":"Durability",
|
||
"durability-energy-armor":"Durability + Energy Armor",
|
||
"dv":"DV",
|
||
"eRep":"e-Rep",
|
||
"ecoWave":"EcoWave (Ecologists)",
|
||
"effect-description":"Description",
|
||
"effect-duration":"Duration",
|
||
"effect-duration-example":"e.g., 1min",
|
||
"effect-game":"Game Effect",
|
||
"effect-game-example":"e.g., +5 SOM, -5 COO",
|
||
"effect-name":"Name",
|
||
"effects":"Effects",
|
||
"effects-active-summary":"Active Effects",
|
||
"energy":"Energy",
|
||
"equipment":"Equipment",
|
||
"equipment-description":"Description",
|
||
"equipment-name":"Name",
|
||
"escape-artist":"Escape Artist",
|
||
"exploreNet":"ExploreNet (Gatecrashers)",
|
||
"extreme-range":"Extreme",
|
||
"fRep":"f-Rep",
|
||
"fa":"FA",
|
||
"faction":"Faction",
|
||
"fame":"Fame (Media)",
|
||
"field-accounting":"Accounting",
|
||
"field-autonomists":"Autonomists",
|
||
"field-criminals":"Criminals",
|
||
"field-ecologists":"Ecologists",
|
||
"field-electronics":"Electronics",
|
||
"field-firewall":"Firewall",
|
||
"field-gatecrashers":"Gatecrashers",
|
||
"field-hypercorps":"Hypercorps",
|
||
"field-media":"Media",
|
||
"field-psychology":"Psychology",
|
||
"field-scientists":"Scientists",
|
||
"field-ultimates":"Ultimates",
|
||
"fire-modes":"Firing Modes",
|
||
"fraydiv2":"Fray\/2",
|
||
"frayhalved":"Fray halved",
|
||
"freeform-effects":"Freeform",
|
||
"full-automatic":"Full Automatic",
|
||
"full-automatic-description":"Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.",
|
||
"gRep":"g-Rep",
|
||
"gear":"Gear",
|
||
"gear-freeform":"Freeform Gear",
|
||
"gender-id":"Gender Identity",
|
||
"generate-skills":"Generate Default Skills",
|
||
"generating-skills":"Generating Skills...",
|
||
"github":"Github",
|
||
"guanxi":"Guanxi (Criminals)",
|
||
"having-an-idea":"Having an Idea",
|
||
"heal-trauma":"Heal Trauma",
|
||
"hold-breath":"Suddenly Holding Breath (EP p.201)",
|
||
"hours-long":"hours",
|
||
"hours-short":"h",
|
||
"iRep":"i-Rep",
|
||
"id-credits":"Credits",
|
||
"id-description":"Description",
|
||
"id-notes":"Notes",
|
||
"identities":"Identities",
|
||
"identity":"Identity",
|
||
"init":"INIT",
|
||
"initiative":"Initiative",
|
||
"insanity-rating":"Insanity Rating",
|
||
"int":"INT",
|
||
"integration-test":"Integration Test",
|
||
"intuition":"Intuition",
|
||
"intuitionx3":"Intuition tripled",
|
||
"intx3":"INT × 3",
|
||
"ir":"IR",
|
||
"jump-on-grenade":"Jump on Grenade",
|
||
"kinetic":"Kinetic",
|
||
"knowledge-skills":"Knowledge Skills",
|
||
"l-range":"L",
|
||
"level1":"Level 1",
|
||
"level2":"Level 2",
|
||
"level3":"Level 3",
|
||
"level4":"Level 4",
|
||
"level5":"Level 5",
|
||
"long-range":"Long",
|
||
"luc":"LUC",
|
||
"luc-extra":"LUC+",
|
||
"lucidity":"Lucidity",
|
||
"lucidity-extra":"Extra Lucidity",
|
||
"lvl1":"Lvl 1",
|
||
"lvl2":"Lvl 2",
|
||
"lvl3":"Lvl 3",
|
||
"lvl4":"Lvl 4",
|
||
"lvl5":"Lvl 5",
|
||
"m-range":"M",
|
||
"magazine":"Magazine",
|
||
"margin-of-failure":"Margin of Failure",
|
||
"margin-of-success":"Margin of Success",
|
||
"medium-range":"Medium",
|
||
"melee-weapons":"Melee Weapons",
|
||
"memorise-recall":"Memorise\/Recall",
|
||
"mental-health":"Mental Health",
|
||
"mental-only-actions":"Mental Only Actions",
|
||
"mental-only-actions-extra":"Extra Mental Only Actions",
|
||
"misc-action-mod":"Misc. All Actions Modifier",
|
||
"misc-dur-bonus":"Misc. Durability Bonus",
|
||
"misc-initiative-mod":"Misc. Initiative Modifier",
|
||
"misc-modifiers":"Misc. Modifiers",
|
||
"misc-notes":"Misc. Notes",
|
||
"misc-physical-mod":"Misc. Physical Modifier",
|
||
"moa":"MOA",
|
||
"moa-extra":"MOA+",
|
||
"mof":"MoF",
|
||
"morph-aptitude-boni":"Aptitude Boni",
|
||
"morph-aptitude-max":"Aptitude Max",
|
||
"morph-armour":"Armour",
|
||
"morph-armour-energy":"Energy Armour",
|
||
"morph-armour-kinetic":"Kinetic Armour",
|
||
"morph-bank":"Morph Bank",
|
||
"morph-description":"Description",
|
||
"morph-durability":"Durability",
|
||
"morph-ignored-wounds":"Ignored Wounds",
|
||
"morph-implants":"Implants\/Enhancements",
|
||
"morph-ini-mod":"INI MOD",
|
||
"morph-initiative_modifier":"Initiative Modifier",
|
||
"morph-label":"Label",
|
||
"morph-location":"Storage Location",
|
||
"morph-mental-only-actions":"Mental Only Actions",
|
||
"morph-moa":"MOA",
|
||
"morph-mobility-system":"Mobility System(s)",
|
||
"morph-name":"Model",
|
||
"morph-skill-boni":"Skill Boni",
|
||
"morph-spd":"SPD",
|
||
"morph-speed":"Speed",
|
||
"morph-traits":"Traits",
|
||
"morph-type":"Type",
|
||
"morph-visible-age":"Visible Age",
|
||
"morph-visible-gender":"Visible Gender",
|
||
"morphs":"Morph",
|
||
"mos":"MoS",
|
||
"motivations":"Motivations",
|
||
"mox":"MOX",
|
||
"moxie":"Moxie",
|
||
"moxiex10":"Moxie times 10",
|
||
"moxx10":"MOX × 10",
|
||
"muse":"Muse",
|
||
"muse-info":"Muse Info",
|
||
"muse-name":"Name",
|
||
"muse-notes":"Notes",
|
||
"muse-skills":"Muse Skills",
|
||
"note":"Note",
|
||
"options":"Options",
|
||
"or-total-ap":"or ignore armour if critical success",
|
||
"physical-health":"Physical Health",
|
||
"psi":"Psi",
|
||
"psi-action":"Action",
|
||
"psi-chi":"Psi-chi Sleights",
|
||
"psi-current":"Currently Sustained",
|
||
"psi-defense":"Psi Defense",
|
||
"psi-duration":"Duration",
|
||
"psi-gamma":"Psi-gamma Sleights",
|
||
"psi-range":"Range",
|
||
"psi-skill":"Skill",
|
||
"psi-strain-mod":"Strain Mod",
|
||
"psi-sustained":"Sustained Sleights",
|
||
"psi-sustained-mod":"Skill Penalty",
|
||
"psi-temp-time":"Temporary Duration",
|
||
"psi-temp-units":"units",
|
||
"psi-typeopt-Active":"Active",
|
||
"psi-typeopt-Passive":"Passive",
|
||
"psi-typeopt-short-Active":"A",
|
||
"psi-typeopt-short-Passive":"P",
|
||
"psychic-damage":"Psychic",
|
||
"psychic-stab":"Psychic Stab Damage",
|
||
"quality-modifier":"Quality Modifier",
|
||
"rRep":"r-Rep",
|
||
"ranged-defence":"Ranged Defence",
|
||
"ranged-weapons":"Ranged Weapons",
|
||
"ref":"REF",
|
||
"ref-coo-will":"REF + COO + WIL",
|
||
"ref-coox2":"REF + COO × 2",
|
||
"reflex":"Reflex",
|
||
"reflex-coordination-willpower":"Reflex + Coordination + Willpower",
|
||
"reflex-coordinationx2":"Reflex + Coordination doubled",
|
||
"reflexx3":"Reflex tripled",
|
||
"refx3":"REF × 3",
|
||
"rep-score":"Score",
|
||
"reputaion":"Reputation",
|
||
"resist-asphyxiation":"Roll with DUR (above) to resist asphyxiation.",
|
||
"resist-backup-complications":"To resist complications during backup (EP p.270) roll with LUC (above).",
|
||
"resist-brain-serizure":"Resist Psi Brain Seizure (EP p.221)",
|
||
"resist-shock":"Resist Shock",
|
||
"resist-trauma-disorientation":"Resist Trauma Disorientation",
|
||
"resist-wound-knockdown":"Resist Knockdown from Wound",
|
||
"rez":"REZ",
|
||
"rez-points":"Rez Points",
|
||
"rna":"Research Network Associates (Scientists)",
|
||
"roll-auto-failure":"Roll is an automatic failure",
|
||
"roll-auto-success":"Roll is an automatic success",
|
||
"roll-crit-failure":"Roll is a critical failure",
|
||
"roll-crit-success":"Roll is a critical success",
|
||
"roll-failure":"Roll is a failure",
|
||
"roll-success":"Roll is a success",
|
||
"rolls-for":"rolls for",
|
||
"s-range":"S",
|
||
"sa":"SA",
|
||
"sav":"SAV",
|
||
"savy":"Savy",
|
||
"semi-automatic":"Semi-Automatic",
|
||
"semi-automatic-description":"Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.",
|
||
"sheet-do-not-close":"Do not close the sheet while its processing.",
|
||
"sheet-processing":"Processing",
|
||
"sheet-settings":"Sheet Settings",
|
||
"short-range":"Short",
|
||
"show-hide-description":"Show\/Hide Description",
|
||
"single-shot":"Single Shot",
|
||
"single-shot-description":"Single shot weapons may only be fired once per Complex Action.",
|
||
"size":"Size",
|
||
"skill-academics":"Academics",
|
||
"skill-animal-handling":"Animal Handling",
|
||
"skill-art":"Art",
|
||
"skill-beam-weapons":"Beam Weapons",
|
||
"skill-blades":"Blades",
|
||
"skill-categories":"Categories",
|
||
"skill-catopt-Combat":"Combat",
|
||
"skill-catopt-Mental":"Mental",
|
||
"skill-catopt-NA":"None",
|
||
"skill-catopt-Physical":"Physical",
|
||
"skill-catopt-Psi":"Psi & Mental",
|
||
"skill-catopt-Social":"Social",
|
||
"skill-catopt-Technical":"Technical",
|
||
"skill-catopt-Vehicle":"Vehicle",
|
||
"skill-catopt-short-Combat":"C",
|
||
"skill-catopt-short-Mental":"M",
|
||
"skill-catopt-short-NA":" ",
|
||
"skill-catopt-short-Physical":"P",
|
||
"skill-catopt-short-Psi":"Ψ&M",
|
||
"skill-catopt-short-Social":"S",
|
||
"skill-catopt-short-Technical":"T",
|
||
"skill-catopt-short-Vehicle":"V",
|
||
"skill-classopt-Active":"Active",
|
||
"skill-classopt-Knowledge":"Knowledge",
|
||
"skill-climbing":"Climbing",
|
||
"skill-clubs":"Clubs",
|
||
"skill-commands":"Commands",
|
||
"skill-control":"Control",
|
||
"skill-custom":"[Custom]",
|
||
"skill-deception":"Deception",
|
||
"skill-demolitions":"Demolitions",
|
||
"skill-disguise":"Disguise",
|
||
"skill-effects-bonus":"Active Effects",
|
||
"skill-exotic-melee-weapon":"Exotic Melee Weapon",
|
||
"skill-exotic-ranged-weapon":"Exotic Ranged Weapon",
|
||
"skill-field":"Field",
|
||
"skill-flight":"Flight",
|
||
"skill-fray":"Fray",
|
||
"skill-free-fall":"Free Fall",
|
||
"skill-freerunning":"Freerunning",
|
||
"skill-gunnery":"Gunnery",
|
||
"skill-hardware":"Hardware",
|
||
"skill-impersonation":"Impersonation",
|
||
"skill-infiltration":"Infiltration",
|
||
"skill-infosec":"Infosec",
|
||
"skill-interest":"Interest",
|
||
"skill-interfacing":"Interfacing",
|
||
"skill-intimidation":"Intimidation",
|
||
"skill-investigation":"Investigation",
|
||
"skill-kinesics":"Kinesics",
|
||
"skill-kinetic-weapons":"Kinetic Weapons",
|
||
"skill-language":"Language",
|
||
"skill-linked-aptitude":"Aptitude",
|
||
"skill-medicine":"Medicine",
|
||
"skill-morph-bonus":"Morph Bonus",
|
||
"skill-name":"Name",
|
||
"skill-navigation":"Navigation",
|
||
"skill-networking":"Networking",
|
||
"skill-no-defaulting":"No Defaulting",
|
||
"skill-no-sort-manual":"Due to Roll20 limitations, manually added items can not be sorted automatically at this time.",
|
||
"skill-palming":"Palming",
|
||
"skill-perception":"Perception",
|
||
"skill-persuasion":"Persuasion",
|
||
"skill-pilot":"Pilot",
|
||
"skill-profession":"Profession",
|
||
"skill-programming":"Programming",
|
||
"skill-protocol":"Protocol",
|
||
"skill-psi-assault":"Psi Assault",
|
||
"skill-psychosurgery":"Psychosurgery",
|
||
"skill-ranks":"Ranks",
|
||
"skill-reload-page":"Sorting result is only shown after reopening the sheet.",
|
||
"skill-research":"Research",
|
||
"skill-scrounging":"Scrounging",
|
||
"skill-seeker-weapons":"Seeker Weapons",
|
||
"skill-sense":"Sense",
|
||
"skill-sortopt-Aptitude":"Aptitude",
|
||
"skill-sortopt-Category":"Category",
|
||
"skill-sortopt-Name":"Name",
|
||
"skill-sortopt-None":" - ",
|
||
"skill-specialisations":"Specialisations",
|
||
"skill-spray-weapons":"Spray Weapons",
|
||
"skill-swimming":"Swimming",
|
||
"skill-throwing-weapons":"Throwing Weapons",
|
||
"skill-total":"Total",
|
||
"skill-unarmed-combat":"Unarmed Combat",
|
||
"skills":"Skills",
|
||
"skills-sort":"Sort Now",
|
||
"skills-sort-by":"Sort by",
|
||
"sleight-description":"Description",
|
||
"sleight-name":"Name",
|
||
"software":"Software",
|
||
"software-quality":"Quality",
|
||
"som":"SOM",
|
||
"somatics":"Somatics",
|
||
"somaticsx3":"Somatics tripled",
|
||
"somx3":"SOM × 3",
|
||
"spd":"SPD",
|
||
"spd-extra":"SPD+",
|
||
"special-rolls":"Special Rolls",
|
||
"speed":"Speed",
|
||
"speed-extra":"Extra Speed",
|
||
"ss":"SS",
|
||
"stats":"Character Stats",
|
||
"strain":"Strain",
|
||
"stress":"Stress",
|
||
"stress-test":"Stress Test",
|
||
"stress-value":"Stress Value",
|
||
"success-roll":"Success Roll",
|
||
"sv":"SV",
|
||
"theEye":"The Eye (Firewall)",
|
||
"thrown":"Thrown",
|
||
"trait-description":"Description",
|
||
"trait-name":"Name",
|
||
"trait-type-opt-Negative":"Negative",
|
||
"trait-type-opt-Neutral":"Neutral",
|
||
"trait-type-opt-Positive":"Positive",
|
||
"trait-type-opt-short-Negative":"-",
|
||
"trait-type-opt-short-Neutral":"◦",
|
||
"trait-type-opt-short-Positive":"+",
|
||
"traits":"Traits",
|
||
"trauma":"Trauma",
|
||
"trauma-threshold":"Trauma Threshold",
|
||
"traumas-ignored":"Ignored Traumas",
|
||
"tt":"TT",
|
||
"uRep":"u-Rep",
|
||
"ultimateRep":"Ultimate (Ultimates)",
|
||
"uniform-radius":"Uniform Radius",
|
||
"using-api-script":"Use API Script?",
|
||
"version":"v",
|
||
"weapon-damage":"Damage",
|
||
"weapon-description":"Description",
|
||
"weapon-dmg":"Dmg",
|
||
"weapon-name":"Weapon Name",
|
||
"weapon-ranges":"Ranges",
|
||
"weapon-skill":"Skill",
|
||
"weapon-skill-search":"Search Skill",
|
||
"weapon-specialisation":"Specialisation",
|
||
"wil":"WIL",
|
||
"wil-cog":"WIL + COG",
|
||
"willpower":"Willpower",
|
||
"willpower-cognition":"Willpower + Cognition",
|
||
"willpowerx2":"Willpower doubled",
|
||
"willpowerx3":"Willpower tripled",
|
||
"wilx2":"WIL × 2",
|
||
"wilx3":"WIL × 3",
|
||
"wound-threshold":"Wound Threshold",
|
||
"wounds":"Wounds",
|
||
"wounds-ignored":"Ignored Wounds",
|
||
"wt":"WT",
|
||
"x-range":"X",
|
||
"xRep":"x-Rep"} |