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roll20-character-sheets/Dungeons and Delvers/D&Delv-Html.html
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jacesacolyte21 b58d19b2bf Missing Skills and Defense Update...AGAIN
I missed the Nature skill, and the Acrobatics skill which isn't in the main book but is in another one. Also, realized some talents let you change which stats are used for Defenses. Will i ever finish coding those?
2017-11-29 18:01:35 -05:00

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<input type="text" name="attr_character_name" />, the <input type="text" name="attr_Race" placeholder="Race" /> <input type="text" name="attr_Class" placeholder="Class" /><br>
<b>Level: </b><input type="number" value="1" name="attr_lvl" /><b> XP: </b><input type="number" style="width: 50px; text-align: center" name="attr_XP" /><b>/</b><input type="number" style="width: 50px; text-align: center" disabled="true" name="attr_XPmax" value="50*(@{lvl}+1)" />
<hr/>
<!-- NOTE THAT THE VALUES FOR THE STATS DO NOT INCLUE THE "D" FOR ROLLING -->
<h2 style="margin-top: 20px; margin-bottom: 0px;">Stats</h2>
<i>Collapse: </i><input type="checkbox" class="sheet-List" name="attr_Stats-show-hide" value="1" />
<div class="sheet-List-Full">
<label style="margin-top: 10px;">Might:</label><select name="attr_Might" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Agility:</label><select name="attr_Agility" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Intellect:</label><select name="attr_Intellect" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Spirit:</label><select name="attr_Spirit" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
<label>Charm:</label><select name="attr_Charm" />
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<h2 style="margin-top: 20px; margin-bottom: 0px;">Skills</h2>
<i>Collapse: </i><input type="checkbox" class="sheet-List" name="attr_Skills-show-hide" value="1" />
<div style="width: 100%;" class="sheet-List-Full">
<label style="margin-top: 10px; marrgin-bottom: 10px; width: 500px; font-weight: bold;">Skill buttons roll using default stats. See "Pools" for complex rolls.</label><br>
<div class="sheet-LeftCol">
<label style="display: inline;">Acrobatics:</label><select name="attr_Acrobatics" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Acrobatics}+d@{Agility}]] on Acrobatics." /></button><br>
<label style="display: inline;">Arcana:</label><select name="attr_Arcana" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Arcana}+d@{Intellect}]] on Arcana." /></button><br>
<label style="display: inline;">Athletics:</label><select name="attr_Athletics" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Athletics}+d@{Might}]] on Athletics." /></button><br>
<label style="display: inline;">Bluff:</label><select name="attr_Bluff" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Bluff}+d@{Charm}]] on Bluff." /></button><br>
<label style="display: inline;">Diplomacy:</label><select name="attr_Diplomacy" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Diplomacy}+d@{Charm}]] on Diplomacy." /></button><br>
<label style="display: inline;">History:</label><select name="attr_History" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{History}+d@{Intellect}]] on History." /></button><br>
<label style="display: inline;">Intimidate:</label><select name="attr_Intimidate" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Intimidate}+d@{Charm}]] on Intimidate." /></button><br>
<label style="display: inline;">Medicine:</label><select name="attr_Medicine" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Medicine}+d@{Intellect}]] on Medicine." /></button><br>
<label style="display: inline;">Melee:</label><select name="attr_Melee" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Melee}+d@{Might}]] on Melee." /></button><br>
</div>
<div class="sheet-SpaceCol">
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
<label> </label>
</div>
<div class="sheet-LeftCol">
<label style="display: inline;">Nature:</label><select name="attr_Nature" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Nature}+d@{Intellect}]] on Nature." /></button><br>
<label style="display: inline;">Perception:</label><select name="attr_Perception" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Perception}+d@{Intellect}]] on Perception." /></button><br>
<label style="display: inline;">Perform:</label><select name="attr_Perform" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Perform}+d@{Charm}]] on Perform." /></button><br>
<label style="display: inline;">Ranged:</label><select name="attr_Ranged" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Ranged}+d@{Agility}]] on Ranged." /></button><br>
<label style="display: inline;">Religion:</label><select name="attr_Religion" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Religion}+d@{Intellect}]] on Religion." /></button><br>
<label style="display: inline;">Search:</label><select name="attr_Search" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Search}+d@{Intellect}]] on Search." /></button><br>
<label style="display: inline;">Stealth:</label><select name="attr_Stealth" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Stealth}+d@{Agility}]] on Stealth." /></button><br>
<label style="display: inline;">Survival:</label><select name="attr_Survival" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Survival}+d@{Intellect}]] on Survival." /></button><br>
<label style="display: inline;">Thievery:</label><select name="attr_Thievery" />
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
<button type="roll" value="/em rolls [[@{Thievery}+d@{Agility}]] on Thievery." /></button><br>
</div>
</div>
<div style="clear: both"> </div>
<br>
<h2 style="display: inline; margin-top: 20px; margin-bottom: 10px;">Speed: </h2><input type="number" name="attr_speed" placeholder="6" style="display: inline" /><br>
<h2 style="margin-top: 20px; margin-bottom: 10px;">Proficiencies: </h2>
<fieldset class="repeating_Proficiencies: ">
<label style="display: column;"><input type="text" placeholder="One-Handed Weapons..." name="attr_Proficiency" /></label>
</fieldset>
<hr/>
<h2 style+"margin-top: 30px; margin-bottom: 10px;">Pools:</h2>
<fieldset class="repeating_Pools:">
<label><input type="text" name="attr_AtkName" placeholder="Name" /></label>
<select style="width: 100px" placeholder="Stat" name="attr_AtkStat" />
<option value="d@{Might}">Might</option>
<option value="d@{Agility}">Agility</option>
<option value="d@{Intellect">Intellect</option>
<option value="d@{Spirit}">Spirit</option>
<option value="d@{Charm}">Charm</option>
</select>
<b>+</b><select style="width: 100px" placedholder="Skill" name="attr_AtkSkill">
<option value="@{Arcana}">Arcana</option>
<option value="@{Athletics}">Athletics</option>
<option value="@{Bluff}">Bluff</option>
<option value="@{Diplomacy}">Diplomacy</option>
<option value="@{History}">History</option>
<option value="@{Intimidate}">Intimidate</option>
<option value="@{Medicine}">Medicine</option>
<option value="@{Melee}">Melee</option>
<option value="@{Perception}">Perception</option>
<option value="@{Perform}">Perform</option>
<option value="@{Ranged}">Ranged</option>
<option value="@{Religion}">Religion</option>
<option value="@{Search}">Search</option>
<option value="@{Stealth}">Stealth</option>
<option value="@{Survival}">Survival</option>
<option value="@{Thievery}">Thievery</option>
</select>
<b>+</b><input type="text" style="width: 75px" value="0" name="attr_AtkOther" /><button type="roll" value="/em rolls [[{@{AtkStat}+@{AtkSkill}+@{AtkOther}}?{Discard?| No,k2| 1,dh1k3| 2,dh2k4| 3,dh3k5}]] on @{AtkName}" /></button>
<div style="float: right">Range (if applicable): <input type="number" name="attr_Range" /></div>
</fieldset>
<hr/>
<h3>Conditions</h3>
<i>Blinded: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot see. It automatically fails any vision-based check that uses <b>Perception</b> or <b>Search</b>, and if it attacks any creature it discards its highest dice result.
</div>
<br>
<i>Dazed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
You can only move or take an Action on your turn, and all of your Defenses are reduced by 1.
</div>
<br>
<i>Frightened: </i></div><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Frightened (<input type="number" name="attr_FrightPen" value="1" style="width: 35px; text-align: left" />)</b> Moving towards the source of your fear requires two spaces of movement for each space moved, and you suffer a <b>-</b><input type="number" style="width: 30px; text-align: left" disabled="true" value="@{FrightPen}" /> penalty to your check result when acting against it.
</div>
<br>
<i>Immobilized: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move from where its standing. Its <b>Speed</b> is effectively reduced to 0, but it can still take an Action. Its <b>Dodge Defense</b> is also reduced by 3 points.
</div>
<br>
<i>Invisible: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
You cant be seen (though you can still be heard and usually smelled, and environmental factors like rippling water, rain, or a cloud of flour can betray your presence). While invisible you gain +1d8 on any check made to remain hidden and attack creatures unaware of your location. If a creature attacks your space, your <b>Block Defense</b> and <b>Dodge Defense</b> are increased by 2.
</div>
<br>
<i>On Fire: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
While on fire, targets suffer a -1 penalty to all skill checks and Defenses unless they or an adjacent ally uses their Action to put the flame out. At the start of its turn, a creature on fire suffers 1 Damage.
</div>
<br>
<i>Paralyzed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move at all. Its <b>Speed</b> is reduced to 0, and it cannot take any Actions that require movement. Any attack made against it automatically hits, unless it has some form of protection that doesnt require it to act in any way.
</div>
<br>
<i>Petrified: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is turned to stone. It is effectively dead, though there are often easier ways to restore a petrified creature than raise it from the dead.
</div>
<br>
<i>Poisoned: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Poisoned (<input type="number" name="attr_PoisPen" value="1" style="width: 35px; text-align: left" />)</b> The creature is poisoned for <input type="number" style="width: 40px; text-align: left" placeholder="@{PoisPen}" /> turns. They suffer a <b>-</b><input type="number" disabled="true" style="width: 30px; text-align: left" value="@{PoisPen}" /> penalty to their check results.
</div>
<br>
<i>Prone: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is knocked to the ground. While Prone it suffers a -1 penalty to its <b>Block</b> and <b>Dodge Defenses</b>. It must spend 2 <b>Speed</b> in order to stand back up. If the creatures <b>Speed</b> is reduced to 1 or 0, then it must use its entire Action to stand up. If an adventurer or monster Attacks while Prone, they discard the highest dice result from their Pool.
</div>
<br>
<i>Restrained: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
<b>Restrained (<input type="number" name="attr_RestrPen" value="1" style="width: 40px; text-align: left" />)</b> The creature is grabbed or trapped in some way, such as by rope or webbing. They cannot move until they escape, and when they try to <b>Attack</b> they suffer a <b>-</b><input type="number" style="width: 40px; text-align: left" disabled="true" value="@{RestrPen}" /> penalty to their check result, and their <b>Block</b> and <b>Dodge Defenses</b>.
</div>
<br>
<i>Sleep: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature is asleep (which also means that they are also probably <b>prone</b>). Under normal circumstances the creature can be awoken by another character spending an Action to shout at or shake them.
</div>
<br>
<i>Slowed: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
Your <b>Speed</b> is reduced by one half, rounded down. If for some reason your <b>Speed</b> is already at 1, then you can either move or take an Action on your turn.
</div>
<br>
<i>Stunned: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
The creature cannot move or take Actions. You can still Defend yourself, but all of your <b>Defenses</b> are reduced by 2.
</div>
<br>
<i>Weakened: </i><input type="checkbox" class="Condition" name="Condition-Show-Hide" />
<div class="Condition-Desc">
Discard your highest die roll when your Pool contains <b>Might</b>.
</div>
<fieldset class="repeating_Condition">
<input type="text" name="attr_ConditionName" style="font-weight: italic; width: 250px;" placeholder="Condition Name" /><br>
<input type="text" name="attr_ConditionDesc" style="width: 75%;" placeholder="Description" />
</fieldset>
<br>
<h2 style="display: inline;"> Defenses </h2></div><br>
<input type="radio" name="attr_DefenseMod-show-hide" class="sheet-tab sheet-tab1" value="1" checked="checked"><span title="Value"></span>
<input type="radio" name="attr_DefenseMod-show-hide" class="sheet-tab sheet-tab2" value="2"><span title="External Modifier (from talents etc)"></span>
<div class="sheet-tab-content sheet-tab1">
<div style="font-weight: bold; margin-top: 10px; margin-bottom: 0px">Values</div><br>
<div class='sheet-LeftCol'>
<label>Block: <input type="number" value="(@{BlockStat}/2)+3+@{BlockMod}" disabled="true" name="attr_BlockDef" /></label>
</div>
<div class='sheet-SpaceCol'> </div>
<div class='sheet-LeftCol'>
<label>Dodge: <input type="number" value="(@{DodgeStat}/2)+3+@{DodgeMod}" disabled="true" name="attr_DodgeDef" /></label>
</div>
<div class='sheet-SpaceCol'> </div>
<div class='sheet-LeftCol'>
<label>Willpower: <input type="number" value="(@{WillStat}/2)+3+@{DodgeMod}" disabled="true" name="attr_WillDef" /></label>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<div style="font-weight: bold; margin-top: 10px; margin-bottom: 0px">Edit Values (from talents etc)</div><br>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Block:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_BlockStat" />
<option value="@{Might}">Might</option>
<option value="@{Agility}">Agility</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Spirit}">Spirit</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_BlockMod" value="0" />
</label>
</div>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Dodge:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_DodgeStat" />
<option value="@{Agility}">Agility</option>
<option value="@{Might}">Might</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Spirit}">Spirit</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_DodgeMod" value="0" />
</label>
</div>
<div class='sheet-LeftCol' style="width: 230px">
<label>
Willpower:
<select style="width: 100px; display: inline;" placeholder="Stat" name="attr_WillStat" />
<option value="@{Spirit}">Spirit</option>
<option value="@{Might}">Might</option>
<option value="@{Agility}">Agility</option>
<option value="@{Intellect">Intellect</option>
<option value="@{Charm}">Charm</option>
</select>
<b>+</b><input type="number" name="attr_WillMod" value="0" />
</label>
</div>
</div>
<h3 style="margin-top: 20px; margin-bottom: 10px; width: 300px">Armor: <input type="number" name="attr_Armor"></h3>
<div class='sheet-LeftCol' style="text-align: left; width: 180px">
<h3 style="margin-top: 0px; margin-bottom: 0px;">Wounds: <input type="number" name="attr_HPcurrent">/<input type="number" name="attr_HPmax"></h3><br>
</div>
<div class='sheet-LeftCol'>
<div style="margin-top: 0px; margin-bottom: 20px; text-align: center"><b>Wound Recovery: </b><input type="number" name="attr_recovery" disabled="true" value="(@{Might}/2)-1" style="display: inline; margin-bottom: 0px;" /></div>
</div>
<hr/>
<h2 style="margin-top: 20px; margin-bottom: 10px;">Talents</h2>
<fieldset class="repeating_Talents">
<label style="display: inline"><input type="text" name="attr_TalentName" style="margin-top: 5px; margin-bottom: 0px; width: 150px;" placeholder="Name" /></label><input type="checkbox" class="sheet-List" name="attr_Stats-show-hide" value="1" />
<div class="sheet-List-Full">
<label><textarea style="height: 40px; margin-top: 0px; width: 500px;" name="attr_TalentDesc" placeholder="Description" /></textarea></label>
</div>
</fieldset>
<h2 style="margin-top: 20px; margin-bottom: 10px">Equipment</h2>
<h3 style="display: inline; margin-bottom: 10px;">Load: </h3><label><input type="number" style="width: 50px; text-align: center" name="attr_Load" /><b>/</b><input type="number" disabled="true" style="width: 50px; text-align: center" value="100+(30*((@{Might}/2)-1))" name="attr_maxload"></label>
<h3 style="margin-bottom: 10px;">Sp: <input type="number" style="width: 75px" name="attr_Coin" /></h3>
<fieldset class="repeating_Gear">
<label><input type="text" name="attr_ItemName" style="width: 248px;" placeholder="Item Name" /> Weight:<input type="number" name="attr_ItemWt" style="Width: 50px; text-align: right;" /><br></label>
<label><input type="text" name="attr_ItemDesc" style="width: 355px" placeholder="Description" /><br></label>
</fieldset>