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113 lines
6.8 KiB
HTML
113 lines
6.8 KiB
HTML
<div class="wrapper">
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<div class="full">
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<div class="left">
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<div class="fields">
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<h1> CTHULHU DARK </h1>
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<br>
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<h2> Investigator<br></h2>
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<div class="boxInfo" style="border-top:1px solid #000;"><label for="attr_name">Name:</label><input type="text" name="attr_name"></div>
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<div class="boxInfo" style="border-top:1px solid #000;"><label for="attr_description">Description:</label><input type="text" name="attr_description"></div>
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<div class="boxInfo" style="border-top:1px solid #000;"><label for="attr_occupation">Occupation:</label><input type="text" name="attr_occupation"></div><br>
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</div>
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<b><i>Examples:</b> Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist
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<br>
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<h2> Fighting </h2>
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<ul><h3>
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<li>If you fight a creature, <b> you die!</b> Instead, roll to <b> hide or escape.</b></li>
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</h3></ul>
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<br>
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<h2> Insight </h2>
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<div class="boxChk"><input type="checkbox" name="attr_insanity01" id="insanity01"><label for="insanity01">1</label></div>
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<div class="boxChk"><input type="checkbox" name="attr_insanity02" id="insanity02"><label for="insanity02">2</label></div>
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<div class="boxChk"><input type="checkbox" name="attr_insanity03" id="insanity03"><label for="insanity03">3</label></div>
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<div class="boxChk"><input type="checkbox" name="attr_insanity04" id="insanity04"><label for="insanity04">4</label></div>
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<div class="boxChk"><input type="checkbox" name="attr_insanity05" id="insanity05"><label for="insanity05">5</label></div>
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: you may now reduce your Insight (see Recovering Insight) <br> <br>
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<div class="boxChk"><input type="checkbox" name="attr_insanity06" id="insanity06"><label for="insanity06">6</label></div>
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: you go incurably insane (see Going Insane)<br><br>
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<br>
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<ul><h3>
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<li>When you see something distrubing, <b> roll <button type="roll" value='/roll 1d6'>
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1d6</button>.</b></li>
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<li>If you roll <b>equal or lower</b> than your Insight, describe keeping it together;</li>
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<li>But if you roll <b>higher</b>, add <b>1</b> to your Insight, and describe your fear.</li>
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</h3></ul>
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<h2> Doing Things</h2>
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<br>
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<ul><h3>
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<li>When you do something, <b>roll whichever of the following dice apply:</b></li>
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<li><b><button type="roll" value='/roll 1d6 Human Die'>1d6</button></b> if your task is within human capabilities and...</li>
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<li>Add an additional <b><button type="roll" value='/roll 2d6k1 Human+Occupation'>1d6</button></b> if you task is within your occupational expertise and...</li>
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<li>Add a final <b><button type="roll" value='/roll 1d6'>1d6</button></b> if you want to risk Insanity.</li>
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<li>If your Insight dice <b>Is the highest die</b>, roll Insight (see Insight above).</li>
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<li>Your <b>highest</b> die shows how well you do.</li>
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<li> On a <b>1</b>, you barely succeed. On a <b>6</b>, you do brilliantly.</li>
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<li><b><button type="roll" value='/roll 1d6'>1d6</button></b> <b><button type="roll" value='/roll 2d6k1'>2d6</button></b> <b><button type="roll" value='/roll 3d6k1'>3d6</button></b></li>
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</h3></ul>
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</div>
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<div class="right">
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<h2>Ingestigating</h2>
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<br>
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<ul><h3>
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<li>When investigating, your <b>highest</b> die shows how much information you get.</li>
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<li>On a <b>1</b>, you get the bar minimum to proceed with the scenario.</li>
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<li>On a <b>4</b>, you get whatever a competent investigator would discover.</li>
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<li>On a <b>5</b>, you discover everything humanly possible.</li>
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<li>On a <b>6</b>, you may glimpse a thing beyond human knowledge <i>(likely roll Insight)</i>.</li>
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</h3></ul>
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<br>
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<h2>Failing</h2>
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<br>
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<ul><h3>
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<li>If anyone wants you to fail, they describe how you might fail, and <b>roll <button type="roll" value='/roll 1d6'>1d6</button>.</b></li>
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<li>If they roll <b>higher</b> than your roll, you fail.</li>
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</h3></ul>
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<b>Note:</b> someone can't force you to fail if it will derail the investigation.
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<br>
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<h2>Rerolling</h2>
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<br>
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<ul><h3>
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<li>You may <b><button type="roll" value='/roll 1d6'>reroll</button></b> as often as you want.</li>
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<li>But you must <b>add</b> your Insight die to the roll.</li>
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<li>And every time your Insight die <b> rolls hightest</b>, make another Insight Roll.</li>
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<li>Rerolling <b>never</b> helps you avoid making Insight Rolls.</li>
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</h3></ul>
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<br>
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<h2>Co-operating & competing</h2>
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<ul><h3>
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<li>Everyone who is cooperating <b>rolls</b> their dice.</li>
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<li>The <b>highest</b> die, rolled by anyone, determines the outcome.</li>
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<li>Everyone who is competing <b>rolls</b> their dice.</li>
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<li>Whoever rolls <b>hightest</b> wins.</li>
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<li>If a tie, the person with the <b>highest Insight</b> wins. If Insight is tied, <b>reroll.</b></li>
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</h3></ul>
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<br>
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<h2>Recovering Insight (Suppressing Knowledge)</h2>
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<ul><h3>
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<li>When your <b>Insight reaches 5,</b> you may now try to reduce your Insight.</li>
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<li>To recover Insight, <b>suppress Mythos knowledge!</b></li>
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<li>Burn books, stop rituals, destroy yourself, or impede the investigation.</li>
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<li>Every time you do, <b>roll 1d6</b>.</li>
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<li>If you get <b>less</b> than your current Insight, <b>decrease</b> your Insight by <b>1.</b></li>
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<li>You may now try to recover Insight multiple times.</li>
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<li>Your Insight can never go <b>below 1.</b></li>
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</h3></ul>
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<br>
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<h2>Going Insane</h2>
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<ul><h3>
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<li>When your <b> Insight reaches 6</b>, you go incurably insane.</li>
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<li>Describe your <b>mind breaking.</b></li>
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<li>Go out however you want: fight, scream, run or collapse.</li>
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<li>Make a new character or continue playing madly <b>but</b> retire your character <b>ASAP.</b></li>
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</h3></ul>
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</div>
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