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roll20-character-sheets/Call_of_Cthulhu_DA/Call_of_Cthulhu_Dark_Ages.html
T
Andreas J 2f5f2fa755 [10 Different Sheets] change image link to point at Roll20 repo (#6417)
* Sengoku: update img links to point to Roll20's repo

* Heroquest Glorantha: update img links to point to Roll20's repo

* All for One: update img links to point to Roll20's repo

* Baker Street: update img links to point to Roll20's repo

* Elric slash 5th Edition: update img links to point to Roll20's repo

* Call of Chuthulu Dark Ages: update img links to point to Roll20's repo

* Stargate RPG v.1.01 : update img links to point to Roll20's repo

* Terre2, Vampire 5e, Our Last Best Hope: update img links to point to Roll20's repo
2020-05-18 13:39:26 -05:00

2635 lines
276 KiB
HTML

<p>
<div class='sheet-cdiv'>
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>
<div class="sheet-config" style='border-style: dotted; border-color: gray; padding: 5px; background-color: white; background-image: none;'>
<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="1" checked="checked" >Dark Ages
<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="2">Modern
<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="3">Invictus
<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="4">Gaslight
</div>
</div>
<div class='sheet-2colrow '>
<div class='sheet-col'>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" checked value="1">
<div class="sheet-skills1">
<table >
<tr>
<td>Investigator Name</td>
<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Occupation</td>
<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Sex</td>
<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
</tr>
<tr>
<td>Religion</td>
<td><input type="text" name="attr_Religion" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Birthplace</td>
<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
</tr>
</table>
Afflications <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
</div>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="sheet-skills2">
<table >
<tr>
<td>Investigator Name</td>
<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Occupation</td>
<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Sex</td>
<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
</tr>
<tr>
<td>Colleges/Degrees</td>
<td><input type="text" name="attr_Degrees" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Birthplace</td>
<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
</tr>
</table>
Mental Disorders <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
</div>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
<div class="sheet-skills3">
<table >
<tr>
<td>Investigator Name</td>
<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Class</td>
<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Sex</td>
<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
</tr>
<tr>
<td>Household Gods</td>
<td><input type="text" name="attr_Religion" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Birthplace</td>
<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
</tr>
</table>
Afflications <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
</div>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
<div class="sheet-skills4">
<table >
<tr>
<td>Investigator Name</td>
<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Occupation</td>
<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Sex</td>
<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
</tr>
<tr>
<td>Colleges/Degrees</td>
<td><input type="text" name="attr_Degrees" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Birthplace</td>
<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
</tr>
<tr>
<td>Social Class</td>
<td><input type="text" name="attr_SocialClass" class="sheet-details_text" /></td>
</tr>
</table>
Mental Disorders <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
</div>
</div>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Characteristics & Rolls</h3>
<div style="margin-top:5px;">
<table>
<tbody>
<tr>
<td>STR</td>
<td><input type="number" value="0" name="attr_STR" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{STR}*5)]]}} {{fumble=[[ceil(95+([[(@{STR}*5)]])/20))]]}} {{crit=[[ceil(([[(@{STR}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{STR}*5)]])/5)+1]]}} {{success=[[(@{STR}*5)]]}} {{roll=[[1d100]]}} {{skillname=STR}}" ></button></td>
<td><button type="roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{STR}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{STR}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{STR}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{STR}*?{x|0})]])/5)+1]]}} {{success=[[(@{STR}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=STR}}" ></button></td>
<td>&nbsp;&nbsp;DEX</td>
<td><input type="number" value="0" name="attr_DEX" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{DEX}*5)]]}} {{fumble=[[ceil(95+([[(@{DEX}*5)]])/20))]]}} {{crit=[[ceil(([[(@{DEX}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{DEX}*5)]])/5)+1]]}} {{success=[[(@{DEX}*5)]]}} {{roll=[[1d100]]}} {{skillname=DEX}}"></button></td>
<td><button type="roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{DEX}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{DEX}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{DEX}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{DEX}*?{x|0})]])/5)+1]]}} {{success=[[(@{DEX}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=DEX}}" ></button></td>
<td>&nbsp;&nbsp;DB</td>
<td><input type="text" name="attr_DamageBonus" style="width: 50px" /><input type="text" name="attr_mDamageBonus" style="display:none" /></td>
</tr>
<tr>
<td>&nbsp;&nbsp;INT</td>
<td><input type="number" value="0" name="attr_INT" /></td>
<td><button title="Idea roll" type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{INT}*5)]]}} {{fumble=[[ceil(95+([[(@{INT}*5)]])/20))]]}} {{crit=[[ceil(([[(@{INT}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{INT}*5)]])/5)+1]]}} {{success=[[(@{INT}*5)]]}} {{roll=[[1d100]]}} {{skillname=INT}}"></button></td>
<td><button type="roll" title="Idea roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{INT}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{INT}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{INT}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{INT}*?{x|0})]])/5)+1]]}} {{success=[[(@{INT}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=INT}}" ></button></td>
<td>&nbsp;&nbsp;CON</td>
<td><input type="number" value="0" name="attr_CON" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{CON}*5)]]}} {{fumble=[[ceil(95+([[(@{CON}*5)]])/20))]]}} {{crit=[[ceil(([[(@{CON}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{CON}*5)]])/5)+1]]}} {{success=[[(@{CON}*5)]]}} {{roll=[[1d100]]}} {{skillname=CON}}"></button></td>
<td><button type="roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{CON}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{CON}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{CON}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{CON}*?{x|0})]])/5)+1]]}} {{success=[[(@{CON}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=CON}}" ></button></td>
<td>&nbsp;&nbsp;Shock</td>
<td><input type="number" name="attr_shock" disabled value="[[round(@{stableHP}/2)]]" /></td>
</tr>
<tr>
<td>&nbsp;&nbsp;APP</td>
<td><input type="number" value="0" name="attr_APP" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{APP}*5)]]}} {{fumble=[[ceil(95+([[(@{APP}*5)]])/20))]]}} {{crit=[[ceil(([[(@{APP}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{APP}*5)]])/5)+1]]}} {{success=[[(@{APP}*5)]]}} {{roll=[[1d100]]}} {{skillname=APP}}"></button></td>
<td><button type="roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{APP}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{APP}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{APP}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{APP}*?{x|0})]])/5)+1]]}} {{success=[[(@{APP}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=APP}}" ></button></td>
<td>&nbsp;&nbsp;POW</td>
<td><input type="number" value="0" name="attr_POW" /></td>
<td><button title="Luck roll" type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{POW}*5)]]}} {{fumble=[[ceil(95+([[(@{POW}*5)]])/20))]]}} {{crit=[[ceil(([[(@{POW}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{POW}*5)]])/5)+1]]}} {{success=[[(@{POW}*5)]]}} {{roll=[[1d100]]}} {{skillname=POW}}"></button></td>
<td><button title="Luck roll" type="roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{POW}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{POW}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{POW}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{POW}*?{x|0})]])/5)+1]]}} {{success=[[(@{POW}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=POW}}" ></button></td>
<td>&nbsp;&nbsp;Max SAN</td>
<td><input type="number" name="attr_max_san" disabled value="99-@{Cthulhu-Mythos}" /></td>
</tr>
<tr>
<td>&nbsp;&nbsp;SIZ</td>
<td><input type="number" value="0" name="attr_SIZ" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{SIZ}*5)]]}} {{fumble=[[ceil(95+([[(@{SIZ}*5)]])/20))]]}} {{crit=[[ceil(([[(@{SIZ}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{SIZ}*5)]])/5)+1]]}} {{success=[[(@{SIZ}*5)]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}"></button></td>
<td><button type="roll"class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{SIZ}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{SIZ}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{SIZ}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{SIZ}*?{x|0})]])/5)+1]]}} {{success=[[(@{SIZ}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}" ></button></td>
<td>&nbsp;&nbsp;EDU</td>
<td><input type="number" value="0" name="attr_EDU" /></td>
<td><button title="Know roll" type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{EDU}*5)]]}} {{fumble=[[ceil(95+([[(@{EDU}*5)]])/20))]]}} {{crit=[[ceil(([[(@{EDU}*5)]])/20)+1]]}} {{special=[[ceil(([[(@{EDU}*5)]])/5)+1]]}} {{success=[[(@{EDU}*5)]]}} {{roll=[[1d100]]}} {{skillname=Know}}"></button></td>
<td><button type="roll" title="Know roll" class="sheet-new_roll2" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{EDU}*?{x|0})]]}} {{fumble=[[ceil(95+([[(@{EDU}*?{x|0})]])/20))]]}} {{crit=[[ceil(([[(@{EDU}*?{x|0})]])/20)+1]]}} {{special=[[ceil(([[(@{EDU}*?{x|0})]])/5)+1]]}} {{success=[[(@{EDU}*?{x|0})]]}} {{roll=[[1d100]]}} {{skillname=EDU}}" ></button></td>
<td>&nbsp;&nbsp;MOV</td>
<td><input type="number" name="attr_max_san" value="8" /></td>
</tr>
</tbody>
</table>
</div>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
<div class="sheet-skills4">
<div style="margin:auto;width:50%;padding-top:14px">
<img src="https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_DA/Gaslight2.jpg?raw=true">
</div>
</div>
</div>
</div>
</p>
<p>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">
Sanity Points
<button type="roll" value="/roll 1d100<@{Sanity}"></button>
</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td>Stable Sanity</td>
<td><input type="number" name="attr_stableSanity" /></td>
</tr>
<tr>
<td><strong>Insanity</strong></td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_Sanity" /></td>
<td>1<br><input type="radio" value="1" name="attr_Sanity" /></td>
<td>2<br><input type="radio" value="2" name="attr_Sanity" /></td>
<td>3<br><input type="radio" value="3" name="attr_Sanity" /></td>
<td>4<br><input type="radio" value="4" name="attr_Sanity" /></td>
<td>5<br><input type="radio" value="5" name="attr_Sanity" /></td>
<td>6<br><input type="radio" value="6" name="attr_Sanity" /></td>
<td>7<br><input type="radio" value="7" name="attr_Sanity" /></td>
<td>8<br><input type="radio" value="8" name="attr_Sanity" /></td>
<td>9<br><input type="radio" value="9" name="attr_Sanity" /></td>
<td>10<br><input type="radio" value="10" name="attr_Sanity" /></td>
<td>11<br><input type="radio" value="11" name="attr_Sanity" /></td>
<td>12<br><input type="radio" value="12" name="attr_Sanity" /></td>
<td>13<br><input type="radio" value="13" name="attr_Sanity" /></td>
<td>14<br><input type="radio" value="14" name="attr_Sanity" /></td>
</tr>
<tr>
<td>15<br><input type="radio" value="15" name="attr_Sanity" /></td>
<td>16<br><input type="radio" value="16" name="attr_Sanity" /></td>
<td>17<br><input type="radio" value="17" name="attr_Sanity" /></td>
<td>18<br><input type="radio" value="18" name="attr_Sanity" /></td>
<td>19<br><input type="radio" value="19" name="attr_Sanity" /></td>
<td>20<br><input type="radio" value="20" name="attr_Sanity" /></td>
<td>21<br><input type="radio" value="21" name="attr_Sanity" /></td>
<td>22<br><input type="radio" value="22" name="attr_Sanity" /></td>
<td>23<br><input type="radio" value="23" name="attr_Sanity" /></td>
<td>24<br><input type="radio" value="24" name="attr_Sanity" /></td>
<td>25<br><input type="radio" value="25" name="attr_Sanity" /></td>
<td>26<br><input type="radio" value="26" name="attr_Sanity" /></td>
<td>27<br><input type="radio" value="27" name="attr_Sanity" /></td>
<td>28<br><input type="radio" value="28" name="attr_Sanity" /></td>
<td>29<br><input type="radio" value="29" name="attr_Sanity" /></td>
<td>30<br><input type="radio" value="30" name="attr_Sanity" /></td>
<td>31<br><input type="radio" value="31" name="attr_Sanity" /></td>
</tr>
<tr>
<td>32<br><input type="radio" value="32" name="attr_Sanity" /></td>
<td>33<br><input type="radio" value="33" name="attr_Sanity" /></td>
<td>34<br><input type="radio" value="34" name="attr_Sanity" /></td>
<td>35<br><input type="radio" value="35" name="attr_Sanity" /></td>
<td>36<br><input type="radio" value="36" name="attr_Sanity" /></td>
<td>37<br><input type="radio" value="37" name="attr_Sanity" /></td>
<td>38<br><input type="radio" value="38" name="attr_Sanity" /></td>
<td>39<br><input type="radio" value="39" name="attr_Sanity" /></td>
<td>40<br><input type="radio" value="40" name="attr_Sanity" /></td>
<td>41<br><input type="radio" value="41" name="attr_Sanity" /></td>
<td>42<br><input type="radio" value="42" name="attr_Sanity" /></td>
<td>43<br><input type="radio" value="43" name="attr_Sanity" /></td>
<td>44<br><input type="radio" value="44" name="attr_Sanity" /></td>
<td>45<br><input type="radio" value="45" name="attr_Sanity" checked="true" /></td>
<td>46<br><input type="radio" value="46" name="attr_Sanity" /></td>
<td>47<br><input type="radio" value="47" name="attr_Sanity" /></td>
<td>48<br><input type="radio" value="48" name="attr_Sanity" /></td>
</tr>
<tr>
<td>49<br><input type="radio" value="49" name="attr_Sanity" /></td>
<td>50<br><input type="radio" value="50" name="attr_Sanity" /></td>
<td>51<br><input type="radio" value="51" name="attr_Sanity" /></td>
<td>52<br><input type="radio" value="52" name="attr_Sanity" /></td>
<td>53<br><input type="radio" value="53" name="attr_Sanity" /></td>
<td>54<br><input type="radio" value="54" name="attr_Sanity" /></td>
<td>55<br><input type="radio" value="55" name="attr_Sanity" /></td>
<td>56<br><input type="radio" value="56" name="attr_Sanity" /></td>
<td>57<br><input type="radio" value="57" name="attr_Sanity" /></td>
<td>58<br><input type="radio" value="58" name="attr_Sanity" /></td>
<td>59<br><input type="radio" value="59" name="attr_Sanity" /></td>
<td>60<br><input type="radio" value="60" name="attr_Sanity" /></td>
<td>61<br><input type="radio" value="61" name="attr_Sanity" /></td>
<td>62<br><input type="radio" value="62" name="attr_Sanity" /></td>
<td>63<br><input type="radio" value="63" name="attr_Sanity" /></td>
<td>64<br><input type="radio" value="64" name="attr_Sanity" /></td>
<td>65<br><input type="radio" value="65" name="attr_Sanity" /></td>
</tr>
<tr>
<td>66<br><input type="radio" value="66" name="attr_Sanity" /></td>
<td>67<br><input type="radio" value="67" name="attr_Sanity" /></td>
<td>68<br><input type="radio" value="68" name="attr_Sanity" /></td>
<td>69<br><input type="radio" value="69" name="attr_Sanity" /></td>
<td>70<br><input type="radio" value="70" name="attr_Sanity" /></td>
<td>71<br><input type="radio" value="71" name="attr_Sanity" /></td>
<td>72<br><input type="radio" value="72" name="attr_Sanity" /></td>
<td>73<br><input type="radio" value="73" name="attr_Sanity" /></td>
<td>74<br><input type="radio" value="74" name="attr_Sanity" /></td>
<td>75<br><input type="radio" value="75" name="attr_Sanity" /></td>
<td>76<br><input type="radio" value="76" name="attr_Sanity" /></td>
<td>77<br><input type="radio" value="77" name="attr_Sanity" /></td>
<td>78<br><input type="radio" value="78" name="attr_Sanity" /></td>
<td>79<br><input type="radio" value="79" name="attr_Sanity" /></td>
<td>80<br><input type="radio" value="80" name="attr_Sanity" /></td>
<td>81<br><input type="radio" value="81" name="attr_Sanity" /></td>
<td>82<br><input type="radio" value="82" name="attr_Sanity" /></td>
</tr>
<tr>
<td>83<br><input type="radio" value="83" name="attr_Sanity" /></td>
<td>84<br><input type="radio" value="84" name="attr_Sanity" /></td>
<td>85<br><input type="radio" value="85" name="attr_Sanity" /></td>
<td>86<br><input type="radio" value="86" name="attr_Sanity" /></td>
<td>87<br><input type="radio" value="87" name="attr_Sanity" /></td>
<td>88<br><input type="radio" value="88" name="attr_Sanity" /></td>
<td>89<br><input type="radio" value="89" name="attr_Sanity" /></td>
<td>90<br><input type="radio" value="90" name="attr_Sanity" /></td>
<td>91<br><input type="radio" value="91" name="attr_Sanity" /></td>
<td>92<br><input type="radio" value="92" name="attr_Sanity" /></td>
<td>93<br><input type="radio" value="93" name="attr_Sanity" /></td>
<td>94<br><input type="radio" value="94" name="attr_Sanity" /></td>
<td>95<br><input type="radio" value="95" name="attr_Sanity" /></td>
<td>96<br><input type="radio" value="96" name="attr_Sanity" /></td>
<td>97<br><input type="radio" value="97" name="attr_Sanity" /></td>
<td>98<br><input type="radio" value="98" name="attr_Sanity" /></td>
<td>99<br><input type="radio" value="99" name="attr_Sanity" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Magic Points</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td>Stable Magic Points</td>
<td><input type="number" name="attr_stableMP" /></td>
</tr>
<tr>
<td><strong>Unconscious</strong></td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_MP" /></td>
<td>1<br><input type="radio" value="1" name="attr_MP" /></td>
<td>2<br><input type="radio" value="2" name="attr_MP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_MP" /></td>
<td>4<br><input type="radio" value="4" name="attr_MP" /></td>
<td>5<br><input type="radio" value="5" name="attr_MP" /></td>
<td>6<br><input type="radio" value="6" name="attr_MP" /></td>
<td>7<br><input type="radio" value="7" name="attr_MP" /></td>
<td>8<br><input type="radio" value="8" name="attr_MP" /></td>
<td>9<br><input type="radio" value="9" name="attr_MP" checked="true" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_MP" /></td>
<td>11<br><input type="radio" value="11" name="attr_MP" /></td>
<td>12<br><input type="radio" value="12" name="attr_MP" /></td>
<td>13<br><input type="radio" value="13" name="attr_MP" /></td>
<td>14<br><input type="radio" value="14" name="attr_MP" /></td>
<td>15<br><input type="radio" value="15" name="attr_MP" /></td>
<td>16<br><input type="radio" value="16" name="attr_MP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_MP" /></td>
<td>18<br><input type="radio" value="18" name="attr_MP" /></td>
<td>19<br><input type="radio" value="19" name="attr_MP" /></td>
<td>20<br><input type="radio" value="20" name="attr_MP" /></td>
<td>21<br><input type="radio" value="21" name="attr_MP" /></td>
<td>22<br><input type="radio" value="22" name="attr_MP" /></td>
<td>23<br><input type="radio" value="23" name="attr_MP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_MP" /></td>
<td>25<br><input type="radio" value="25" name="attr_MP" /></td>
<td>26<br><input type="radio" value="26" name="attr_MP" /></td>
<td>27<br><input type="radio" value="27" name="attr_MP" /></td>
<td>28<br><input type="radio" value="28" name="attr_MP" /></td>
<td>29<br><input type="radio" value="29" name="attr_MP" /></td>
<td>30<br><input type="radio" value="30" name="attr_MP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_MP" /></td>
<td>32<br><input type="radio" value="32" name="attr_MP" /></td>
<td>33<br><input type="radio" value="33" name="attr_MP" /></td>
<td>34<br><input type="radio" value="34" name="attr_MP" /></td>
<td>35<br><input type="radio" value="35" name="attr_MP" /></td>
<td>36<br><input type="radio" value="36" name="attr_MP" /></td>
<td>37<br><input type="radio" value="37" name="attr_MP" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Hit Points</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td>Stable Hit Points</td>
<td><input type="number" name="attr_stableHP" disabled value="[[round((@{CON}+@{SIZ})/2)]]" /></td>
</tr>
<tr>
<td><strong>Dead</strong></td>
<td style="text-align: right;">Unconscious</td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>-2</strong><br><input type="radio" value="-2" name="attr_HP" /></td>
<td><strong>-1</strong><br><input type="radio" value="-1" name="attr_HP" /></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_HP" /></td>
<td>+1<br><input type="radio" value="1" name="attr_HP" /></td>
<td>+2<br><input type="radio" value="2" name="attr_HP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_HP" /></td>
<td>4<br><input type="radio" value="4" name="attr_HP" /></td>
<td>5<br><input type="radio" value="5" name="attr_HP" /></td>
<td>6<br><input type="radio" value="6" name="attr_HP" /></td>
<td>7<br><input type="radio" value="7" name="attr_HP" /></td>
<td>8<br><input type="radio" value="8" name="attr_HP" /></td>
<td>9<br><input type="radio" value="9" name="attr_HP" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_HP" /></td>
<td>11<br><input type="radio" value="11" name="attr_HP" /></td>
<td>12<br><input type="radio" value="12" name="attr_HP" /></td>
<td>13<br><input type="radio" value="13" name="attr_HP" /></td>
<td>14<br><input type="radio" value="14" name="attr_HP" /></td>
<td>15<br><input type="radio" value="15" name="attr_HP" checked="true" /></td>
<td>16<br><input type="radio" value="16" name="attr_HP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_HP" /></td>
<td>18<br><input type="radio" value="18" name="attr_HP" /></td>
<td>19<br><input type="radio" value="19" name="attr_HP" /></td>
<td>20<br><input type="radio" value="20" name="attr_HP" /></td>
<td>21<br><input type="radio" value="21" name="attr_HP" /></td>
<td>22<br><input type="radio" value="22" name="attr_HP" /></td>
<td>23<br><input type="radio" value="23" name="attr_HP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_HP" /></td>
<td>25<br><input type="radio" value="25" name="attr_HP" /></td>
<td>26<br><input type="radio" value="26" name="attr_HP" /></td>
<td>27<br><input type="radio" value="27" name="attr_HP" /></td>
<td>28<br><input type="radio" value="28" name="attr_HP" /></td>
<td>29<br><input type="radio" value="29" name="attr_HP" /></td>
<td>30<br><input type="radio" value="30" name="attr_HP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_HP" /></td>
<td>32<br><input type="radio" value="32" name="attr_HP" /></td>
<td>33<br><input type="radio" value="33" name="attr_HP" /></td>
<td>34<br><input type="radio" value="34" name="attr_HP" /></td>
<td>35<br><input type="radio" value="35" name="attr_HP" /></td>
<td>36<br><input type="radio" value="36" name="attr_HP" /></td>
<td>37<br><input type="radio" value="37" name="attr_HP" /></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Investigator Skills</h3>
<!-- Dark Age Skills -->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="1" checked="checked" >
<div class="sheet-skills1">
<div class="sheet-3colrow" >
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td>Accounting (10%)</td>
<td><input type="number" value="10" name="attr_Accounting" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting})]])/5)+1]]}} {{success=[[(@{Accounting})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Accounting}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Art (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art1" /></td>
<td><input type="text" name="attr_Art1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1})]])/20))]]}} {{crit=[[ceil(([[(@{Art1})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1})]])/5)+1]]}} {{success=[[(@{Art1})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art2" /></td>
<td><input type="text" name="attr_Art2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2})]])/20))]]}} {{crit=[[ceil(([[(@{Art2})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2})]])/5)+1]]}} {{success=[[(@{Art2})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td>Bargain (05%)</td>
<td><input type="number" value="5" name="attr_Bargain" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain})]])/5)+1]]}} {{success=[[(@{Bargain})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Bargain}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td>Climb (40%)</td>
<td><input type="number" value="40" name="attr_Climb" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb})]])/20))]]}} {{crit=[[ceil(([[(@{Climb})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb})]])/5)+1]]}} {{success=[[(@{Climb})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Climb}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Climb}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td>Conceal (15%)</td>
<td><input type="number" value="15" name="attr_Conceal" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal})]])/5)+1]]}} {{success=[[(@{Conceal})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Conceal}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Craft (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft1" /></td>
<td><input type="text" name="attr_Craft1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1})]])/5)+1]]}} {{success=[[(@{Craft1})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft2" /></td>
<td><input type="text" name="attr_Craft2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2})]])/5)+1]]}} {{success=[[(@{Craft2})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
</tr>
<tr>
<td></td>
<td>Cthulhu Mythos</td>
<td><input type="number" value="0" name="attr_Cthulhu-Mythos" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td>Dodge (DEX x2)</td>
<td><input type="number" value="0" name="attr_Dodge" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge})]])/5)+1]]}} {{success=[[(@{Dodge})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Dodge}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Drive-Horses" /></td>
<td>Drive Horses (20%)</td>
<td><input type="number" value="20" name="attr_Drive-Horses" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Horses})]]}} {{fumble=[[ceil(95+([[(@{Drive-Horses})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Horses})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Horses})]])/5)+1]]}} {{success=[[(@{Drive-Horses})]]}} {{roll=[[1d100]]}} {{skillname=Drive Horses}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Horses})]]}} {{fumble=[[ceil(95+([[(@{Drive-Horses}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Horses}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Horses}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Drive-Horses}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Drive Horses}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td>Fast Talk (05%)</td>
<td><input type="number" value="5" name="attr_Fast-Talk" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk})]])/5)+1]]}} {{success=[[(@{Fast-Talk})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fast-Talk}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td>First Aid (30%)</td>
<td><input type="number" value="30" name="attr_First-Aid" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid})]])/5)+1]]}} {{success=[[(@{First-Aid})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{First-Aid}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td>Hide (10%)</td>
<td><input type="number" value="10" name="attr_Hide" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide})]])/20))]]}} {{crit=[[ceil(([[(@{Hide})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide})]])/5)+1]]}} {{success=[[(@{Hide})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Hide}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Hide}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Insight" /></td>
<td>Insight (10%)</td>
<td><input type="number" value="10" name="attr_Insight" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Insight})]]}} {{fumble=[[ceil(95+([[(@{Insight})]])/20))]]}} {{crit=[[ceil(([[(@{Insight})]])/20)+1]]}} {{special=[[ceil(([[(@{Insight})]])/5)+1]]}} {{success=[[(@{Insight})]]}} {{roll=[[1d100]]}} {{skillname=Insight}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Insight})]]}} {{fumble=[[ceil(95+([[(@{Insight}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Insight}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Insight}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Insight}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Insight}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td>Jump (25%)</td>
<td><input type="number" value="25" name="attr_Jump" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump})]])/20))]]}} {{crit=[[ceil(([[(@{Jump})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump})]])/5)+1]]}} {{success=[[(@{Jump})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Jump}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Jump}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td>Library Use (25%)</td>
<td><input type="number" value="25" name="attr_Library-Use" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use})]])/5)+1]]}} {{success=[[(@{Library-Use})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Library-Use}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td>Listen (25%)</td>
<td><input type="number" value="25" name="attr_Listen" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen})]])/20))]]}} {{crit=[[ceil(([[(@{Listen})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen})]])/5)+1]]}} {{success=[[(@{Listen})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Listen}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Listen}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td>Medicine (05%)</td>
<td><input type="number" value="5" name="attr_Medicine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine})]])/5)+1]]}} {{success=[[(@{Medicine})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Medicine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td>Natural World (10%)</td>
<td><input type="number" value="10" name="attr_Natural-History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History})]])/5)+1]]}} {{success=[[(@{Natural-History})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Natural-History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td>Navigate (10%)</td>
<td><input type="number" value="10" name="attr_Navigate" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate})]])/5)+1]]}} {{success=[[(@{Navigate})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Navigate}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td>Occult (05%)</td>
<td><input type="number" value="5" name="attr_Occult" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult})]])/20))]]}} {{crit=[[ceil(([[(@{Occult})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult})]])/5)+1]]}} {{success=[[(@{Occult})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Occult}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Occult}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Other Kingdom (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Kingdom1" /></td>
<td><input type="text" name="attr_Other-Kingdom1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Kingdom1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom1})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom1})]])/5)+1]]}} {{success=[[(@{Other-Kingdom1})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom1})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Kingdom1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Kingdom2" /></td>
<td><input type="text" name="attr_Other-Kingdom2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Kingdom2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom2})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom2})]])/5)+1]]}} {{success=[[(@{Other-Kingdom2})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom2})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Kingdom2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom2-Name}}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Other Language (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language1" /></td>
<td><input type="text" name="attr_Other-Language1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1})]])/5)+1]]}} {{success=[[(@{Other-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language2" /></td>
<td><input type="text" name="attr_Other-Language2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2})]])/5)+1]]}} {{success=[[(@{Other-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own_Kingdom" /></td>
<td>Own Kingdom (20%)</td>
<td><input type="number" value="20" name="attr_Own_Kingdom" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own_Kingdom})]]}} {{fumble=[[ceil(95+([[(@{Own_Kingdom})]])/20))]]}} {{crit=[[ceil(([[(@{Own_Kingdom})]])/20)+1]]}} {{special=[[ceil(([[(@{Own_Kingdom})]])/5)+1]]}} {{success=[[(@{Own_Kingdom})]]}} {{roll=[[1d100]]}} {{skillname=Own Kingdom}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own_Kingdom})]]}} {{fumble=[[ceil(95+([[(@{Own_Kingdom}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own_Kingdom}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own_Kingdom}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own_Kingdom}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Kingdom}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Own Lang. (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="0" name="attr_Own-Language" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language})]])/5)+1]]}} {{success=[[(@{Own-Language})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own-Language}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td>Persuade (15%)</td>
<td><input type="number" value="15" name="attr_Persuade" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade})]])/5)+1]]}} {{success=[[(@{Persuade})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Persuade}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pilot-Boat" /></td>
<td>Pilot Boat (01%)</td>
<td><input type="number" value="1" name="attr_Pilot-Boat" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat})]])/5)+1]]}} {{success=[[(@{Pilot-Boat})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Boat}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Potions" /></td>
<td>Potions (01%)</td>
<td><input type="number" value="1" name="attr_Potions" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Potions})]]}} {{fumble=[[ceil(95+([[(@{Potions})]])/20))]]}} {{crit=[[ceil(([[(@{Potions})]])/20)+1]]}} {{special=[[ceil(([[(@{Potions})]])/5)+1]]}} {{success=[[(@{Potions})]]}} {{roll=[[1d100]]}} {{skillname=Potions}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Potions})]]}} {{fumble=[[ceil(95+([[(@{Potions}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Potions}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Potions}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Potions}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Potions}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Devise" /></td>
<td>Repair/Devise (25%)</td>
<td><input type="number" value="25" name="attr_Devise" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Devise})]]}} {{fumble=[[ceil(95+([[(@{Devise})]])/20))]]}} {{crit=[[ceil(([[(@{Devise})]])/20)+1]]}} {{special=[[ceil(([[(@{Devise})]])/5)+1]]}} {{success=[[(@{Devise})]]}} {{roll=[[1d100]]}} {{skillname=Devise}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Devise})]]}} {{fumble=[[ceil(95+([[(@{Devise}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Devise}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Devise}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Devise}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Devise}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td>Ride Horse(05%)</td>
<td><input type="number" value="5" name="attr_Ride" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride})]])/20))]]}} {{crit=[[ceil(([[(@{Ride})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride})]])/5)+1]]}} {{success=[[(@{Ride})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Ride}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Ride}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td></td>
<td style="height: 25px" >Science (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Science1" /></td>
<td><input type="text" name="attr_Science1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Science1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science1})]]}} {{fumble=[[ceil(95+([[(@{Science1})]])/20))]]}} {{crit=[[ceil(([[(@{Science1})]])/20)+1]]}} {{special=[[ceil(([[(@{Science1})]])/5)+1]]}} {{success=[[(@{Science1})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science1})]]}} {{fumble=[[ceil(95+([[(@{Science1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Science1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Science1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Science1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Science2" /></td>
<td><input type="text" name="attr_Science2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Science2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science2})]]}} {{fumble=[[ceil(95+([[(@{Science2})]])/20))]]}} {{crit=[[ceil(([[(@{Science2})]])/20)+1]]}} {{special=[[ceil(([[(@{Science2})]])/5)+1]]}} {{success=[[(@{Science2})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science2})]]}} {{fumble=[[ceil(95+([[(@{Science2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Science2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Science2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Science2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td>Sneak (10%)</td>
<td><input type="number" value="10" name="attr_Sneak" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak})]])/5)+1]]}} {{success=[[(@{Sneak})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Sneak}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td>Spot Hidden (25%)</td>
<td><input type="number" value="25" name="attr_Spot-Hidden" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden})]])/5)+1]]}} {{success=[[(@{Spot-Hidden})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Spot-Hidden}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Status" /></td>
<td>Status (25%)</td>
<td><input type="number" value="25" name="attr_Status" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Status})]]}} {{fumble=[[ceil(95+([[(@{Status})]])/20))]]}} {{crit=[[ceil(([[(@{Status})]])/20)+1]]}} {{special=[[ceil(([[(@{Status})]])/5)+1]]}} {{success=[[(@{Status})]]}} {{roll=[[1d100]]}} {{skillname=Status}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Status})]]}} {{fumble=[[ceil(95+([[(@{Status}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Status}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Status}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Status}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Status}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Swim" /></td>
<td>Swim (25%)</td>
<td><input type="number" value="25" name="attr_Swim" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim})]])/20))]]}} {{crit=[[ceil(([[(@{Swim})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim})]])/5)+1]]}} {{success=[[(@{Swim})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Swim}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Swim}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td>Throw (25%)</td>
<td><input type="number" value="25" name="attr_Throw" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw})]])/20))]]}} {{crit=[[ceil(([[(@{Throw})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw})]])/5)+1]]}} {{success=[[(@{Throw})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Throw}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Throw}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td>Track (10%)</td>
<td><input type="number" value="10" name="attr_Track" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track})]])/20))]]}} {{crit=[[ceil(([[(@{Track})]])/20)+1]]}} {{special=[[ceil(([[(@{Track})]])/5)+1]]}} {{success=[[(@{Track})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Track}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Track}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Track}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Write Language (01%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Write-Language1" /></td>
<td><input type="text" name="attr_Write-Language1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="1" name="attr_Write-Language1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language1})]]}} {{fumble=[[ceil(95+([[(@{Write-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language1})]])/5)+1]]}} {{success=[[(@{Write-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language1})]]}} {{fumble=[[ceil(95+([[(@{Write-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Write-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Write-Language2" /></td>
<td><input type="text" name="attr_Write-Language2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="1" name="attr_Write-Language2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language2})]]}} {{fumble=[[ceil(95+([[(@{Write-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language2})]])/5)+1]]}} {{success=[[(@{Write-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language2})]]}} {{fumble=[[ceil(95+([[(@{Write-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Write-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language2-Name}}}" ></button></td>
</tr>
</table>
<b style="display:inline-block;Margin-top:35px;margin-Bottom:5px">Other Skills</b>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
<input type="number" value="0" name="attr_Score" />
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
</div>
</div>
</div>
<!-- End of Dark Age skills-->
<!-- Modern Skills -->
<!--style="display:none"-->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="sheet-skills2">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td>Accounting (10%)</td>
<td><input type="number" value="10" name="attr_Accounting" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting})]])/5)+1]]}} {{success=[[(@{Accounting})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Accounting}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Anthropology" /></td>
<td>Anthropology (1)</td>
<td><input type="number" value="1" name="attr_Anthropology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology})]])/5)+1]]}} {{success=[[(@{Anthropology})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Anthropology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Archaeology" /></td>
<td>Archaeology (01)</td>
<td><input type="number" value="1" name="attr_Archaeology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology})]])/5)+1]]}} {{success=[[(@{Archaeology})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Archaeology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Astronomy" /></td>
<td>Astronomy (01)</td>
<td><input type="number" value="1" name="attr_Astronomy" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy})]])/5)+1]]}} {{success=[[(@{Astronomy})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Astronomy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td>Bargain (05%)</td>
<td><input type="number" value="5" name="attr_Bargain" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain})]])/5)+1]]}} {{success=[[(@{Bargain})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Bargain}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Biology" /></td>
<td>Biology (01)</td>
<td><input type="number" value="1" name="attr_Biology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology})]])/20))]]}} {{crit=[[ceil(([[(@{Biology})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology})]])/5)+1]]}} {{success=[[(@{Biology})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Biology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Biology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Chemistry" /></td>
<td>Chemistry (01)</td>
<td><input type="number" value="1" name="attr_Chemistry" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry})]])/5)+1]]}} {{success=[[(@{Chemistry})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Chemistry}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td>Climb (40%)</td>
<td><input type="number" value="40" name="attr_Climb" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb})]])/20))]]}} {{crit=[[ceil(([[(@{Climb})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb})]])/5)+1]]}} {{success=[[(@{Climb})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Climb}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Climb}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td>Conceal (15%)</td>
<td><input type="number" value="15" name="attr_Conceal" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal})]])/5)+1]]}} {{success=[[(@{Conceal})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Conceal}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Credit-Rating" /></td>
<td>Credit Rating (15%)</td>
<td><input type="number" value="15" name="attr_Credit-Rating" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating})]])/5)+1]]}} {{success=[[(@{Credit-Rating})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Credit-Rating}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
</tr>
<tr>
<td></td>
<td>Cthulhu Mythos</td>
<td><input type="number" value="0" name="attr_Cthulhu-Mythos" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td>Dodge (DEX x2)</td>
<td><input type="number" value="0" name="attr_Dodge" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge})]])/5)+1]]}} {{success=[[(@{Dodge})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Dodge}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Electrical-Repair" /></td>
<td>Electrical Repair (10%)</td>
<td><input type="number" value="10" name="attr_Electrical-Repair" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair})]])/5)+1]]}} {{success=[[(@{Electrical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Electrical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td>Fast Talk (05%)</td>
<td><input type="number" value="5" name="attr_Fast-Talk" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk})]])/5)+1]]}} {{success=[[(@{Fast-Talk})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fast-Talk}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td>First Aid (30%)</td>
<td><input type="number" value="30" name="attr_First-Aid" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid})]])/5)+1]]}} {{success=[[(@{First-Aid})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{First-Aid}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Geology" /></td>
<td>Geology (01)</td>
<td><input type="number" value="1" name="attr_Geology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology})]])/20))]]}} {{crit=[[ceil(([[(@{Geology})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology})]])/5)+1]]}} {{success=[[(@{Geology})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Geology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Geology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td>Hide (10%)</td>
<td><input type="number" value="10" name="attr_Hide" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide})]])/20))]]}} {{crit=[[ceil(([[(@{Hide})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide})]])/5)+1]]}} {{success=[[(@{Hide})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Hide}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Hide}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-History" /></td>
<td>History (20%)</td>
<td><input type="number" value="20" name="attr_History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History})]])/20))]]}} {{crit=[[ceil(([[(@{History})]])/20)+1]]}} {{special=[[ceil(([[(@{History})]])/5)+1]]}} {{success=[[(@{History})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td>Jump (25%)</td>
<td><input type="number" value="25" name="attr_Jump" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump})]])/20))]]}} {{crit=[[ceil(([[(@{Jump})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump})]])/5)+1]]}} {{success=[[(@{Jump})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Jump}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Jump}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Law" /></td>
<td>Law (05%)</td>
<td><input type="number" value="5" name="attr_Law" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law})]])/20))]]}} {{crit=[[ceil(([[(@{Law})]])/20)+1]]}} {{special=[[ceil(([[(@{Law})]])/5)+1]]}} {{success=[[(@{Law})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Law}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Law}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Law}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td>Library Use (25%)</td>
<td><input type="number" value="25" name="attr_Library-Use" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use})]])/5)+1]]}} {{success=[[(@{Library-Use})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Library-Use}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td>Listen (25%)</td>
<td><input type="number" value="25" name="attr_Listen" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen})]])/20))]]}} {{crit=[[ceil(([[(@{Listen})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen})]])/5)+1]]}} {{success=[[(@{Listen})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Listen}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Listen}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Locksmith" /></td>
<td>Locksmith (01)</td>
<td><input type="number" value="1" name="attr_Locksmith" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith})]])/5)+1]]}} {{success=[[(@{Locksmith})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Locksmith}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Martial-Arts" /></td>
<td>Martial Arts (00)</td>
<td><input type="number" value="1" name="attr_Martial-Arts" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts})]])/5)+1]]}} {{success=[[(@{Martial-Arts})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Martial-Arts}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mechanical-Repair" /></td>
<td>Mechanical Repair (20%)</td>
<td><input type="number" value="20" name="attr_Mechanical-Repair" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td>Medicine (05%)</td>
<td><input type="number" value="5" name="attr_Medicine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine})]])/5)+1]]}} {{success=[[(@{Medicine})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Medicine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td>Natural History (10%)</td>
<td><input type="number" value="10" name="attr_Natural-History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History})]])/5)+1]]}} {{success=[[(@{Natural-History})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Natural-History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td>Navigate (10%)</td>
<td><input type="number" value="10" name="attr_Navigate" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate})]])/5)+1]]}} {{success=[[(@{Navigate})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Navigate}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td>Occult (05%)</td>
<td><input type="number" value="5" name="attr_Occult" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult})]])/20))]]}} {{crit=[[ceil(([[(@{Occult})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult})]])/5)+1]]}} {{success=[[(@{Occult})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Occult}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Occult}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Operate-Hvy-Machine" /></td>
<td>Operate Hvy. Machine (01)</td>
<td><input type="number" value="1" name="attr_Operate-Hvy-Machine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td> </tr>
<tr>
<td></td>
<td style="height: 25px" >Own Lang. (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="0" name="attr_Own-Language" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language})]])/5)+1]]}} {{success=[[(@{Own-Language})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own-Language}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td>Persuade (15%)</td>
<td><input type="number" value="15" name="attr_Persuade" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade})]])/5)+1]]}} {{success=[[(@{Persuade})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Persuade}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
<td>Pharmacy (01)</td>
<td><input type="number" value="1" name="attr_Pharmacy" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy})]])/5)+1]]}} {{success=[[(@{Pharmacy})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pharmacy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Photography" /></td>
<td>Photography (10%)</td>
<td><input type="number" value="10" name="attr_Photography" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Physics" /></td>
<td>Physics (01)</td>
<td><input type="number" value="1" name="attr_Physics" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Psychology" /></td>
<td>Psychology (05%)</td>
<td><input type="number" value="5" name="attr_Psychology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology})]])/5)+1]]}} {{success=[[(@{Psychology})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Psychology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td>Ride (05%)</td>
<td><input type="number" value="5" name="attr_Ride" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride})]])/20))]]}} {{crit=[[ceil(([[(@{Ride})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride})]])/5)+1]]}} {{success=[[(@{Ride})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Ride}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Ride}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td>Sneak (10%)</td>
<td><input type="number" value="10" name="attr_Sneak" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak})]])/5)+1]]}} {{success=[[(@{Sneak})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Sneak}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td>Spot Hidden (25%)</td>
<td><input type="number" value="25" name="attr_Spot-Hidden" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden})]])/5)+1]]}} {{success=[[(@{Spot-Hidden})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Spot-Hidden}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td>Throw (25%)</td>
<td><input type="number" value="25" name="attr_Throw" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw})]])/20))]]}} {{crit=[[ceil(([[(@{Throw})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw})]])/5)+1]]}} {{success=[[(@{Throw})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Throw}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Throw}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td>Track (10%)</td>
<td><input type="number" value="10" name="attr_Track" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track})]])/20))]]}} {{crit=[[ceil(([[(@{Track})]])/20)+1]]}} {{special=[[ceil(([[(@{Track})]])/5)+1]]}} {{success=[[(@{Track})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Track}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Track}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Track}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td> </tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong>Firearms</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Handgun" /></td>
<td>Handgun (20%)</td>
<td><input type="number" value="20" name="attr_Handgun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun})]])/5)+1]]}} {{success=[[(@{Handgun})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Handgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Machine-Gun" /></td>
<td>Machine Gun (15%)</td>
<td><input type="number" value="15" name="attr_Machine-Gun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun})]])/5)+1]]}} {{success=[[(@{Machine-Gun})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Machine-Gun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Rifle" /></td>
<td>Rifle (25%)</td>
<td><input type="number" value="25" name="attr_Rifle" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle})]])/5)+1]]}} {{success=[[(@{Rifle})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Rifle}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Shotgun" /></td>
<td>Shotgun (30%)</td>
<td><input type="number" value="30" name="attr_Shotgun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun})]])/5)+1]]}} {{success=[[(@{Shotgun})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Shotgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td> </tr>
</table>
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong><br>Other Skills</strong></td>
<td></td>
<td style="font-size: 10px; vertical-align: text-bottom; text-align: right"><br><strong>Time Area</strong></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Art (05%)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Computer Use (00)</td>
<td></td>
<td style="text-align: right">1990s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Drive Auto (20%)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Drive Carriage (20%)</td>
<td></td>
<td style="text-align: right">1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Electronics (00)</td>
<td></td>
<td style="text-align: right">1990s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Other Language (00)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Pilot (00)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Psychoanalysis (00)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td><strong><br>Firearms</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Submachine Gun (15%)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
</table>
<br>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
<input type="number" value="0" name="attr_Score" />
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
</div>
</div>
</div><!-- End of Modern Skills-->
<!-- Start Invictus Skills -->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
<div class="sheet-skills3">
<div class="sheet-3colrow" >
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td>Accounting (10%)</td>
<td><input type="number" value="10" name="attr_Accounting" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting})]])/5)+1]]}} {{success=[[(@{Accounting})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Accounting}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Animal_Handling" /></td>
<td>Animal Handling (10%)</td>
<td><input type="number" value="10" name="attr_Animal_Handling" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Animal_Handling})]]}} {{fumble=[[ceil(95+([[(@{Animal_Handling})]])/20))]]}} {{crit=[[ceil(([[(@{Animal_Handling})]])/20)+1]]}} {{special=[[ceil(([[(@{Animal_Handling})]])/5)+1]]}} {{success=[[(@{Animal_Handling})]]}} {{roll=[[1d100]]}} {{skillname=Animal_Handling}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Animal_Handling})]]}} {{fumble=[[ceil(95+([[(@{Animal_Handling}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Animal_Handling}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Animal_Handling}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Animal_Handling}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Animal Handling}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Art (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art1" /></td>
<td><input type="text" name="attr_Art1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1})]])/20))]]}} {{crit=[[ceil(([[(@{Art1})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1})]])/5)+1]]}} {{success=[[(@{Art1})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art2" /></td>
<td><input type="text" name="attr_Art2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2})]])/20))]]}} {{crit=[[ceil(([[(@{Art2})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2})]])/5)+1]]}} {{success=[[(@{Art2})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td>Bargain (05%)</td>
<td><input type="number" value="5" name="attr_Bargain" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain})]])/5)+1]]}} {{success=[[(@{Bargain})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Bargain}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Civics" /></td>
<td>Civics (10%)</td>
<td><input type="number" value="10" name="attr_Civics" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Civics})]]}} {{fumble=[[ceil(95+([[(@{Civics})]])/20))]]}} {{crit=[[ceil(([[(@{Civics})]])/20)+1]]}} {{special=[[ceil(([[(@{Civics})]])/5)+1]]}} {{success=[[(@{Civics})]]}} {{roll=[[1d100]]}} {{skillname=Civics}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Civics})]]}} {{fumble=[[ceil(95+([[(@{Civics}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Civics}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Civics}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Civics}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Civics}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td>Climb (40%)</td>
<td><input type="number" value="40" name="attr_Climb" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb})]])/20))]]}} {{crit=[[ceil(([[(@{Climb})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb})]])/5)+1]]}} {{success=[[(@{Climb})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Climb}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Climb}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td>Conceal (15%)</td>
<td><input type="number" value="15" name="attr_Conceal" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal})]])/5)+1]]}} {{success=[[(@{Conceal})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Conceal}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Craft (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft1" /></td>
<td><input type="text" name="attr_Craft1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1})]])/5)+1]]}} {{success=[[(@{Craft1})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft2" /></td>
<td><input type="text" name="attr_Craft2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2})]])/5)+1]]}} {{success=[[(@{Craft2})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
</tr>
<tr>
<td></td>
<td>Cthulhu Mythos</td>
<td><input type="number" value="0" name="attr_Cthulhu-Mythos" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td>Dodge (DEX x2)</td>
<td><input type="number" value="0" name="attr_Dodge" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge})]])/5)+1]]}} {{success=[[(@{Dodge})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Dodge}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Drive-Horses" /></td>
<td>Drive (20%)</td>
<td><input type="number" value="20" name="attr_Drive-Horses" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Horses})]]}} {{fumble=[[ceil(95+([[(@{Drive-Horses})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Horses})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Horses})]])/5)+1]]}} {{success=[[(@{Drive-Horses})]]}} {{roll=[[1d100]]}} {{skillname=Drive Horses}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Horses})]]}} {{fumble=[[ceil(95+([[(@{Drive-Horses}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Horses}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Horses}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Drive-Horses}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Drive Horses}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Empire" /></td>
<td>Empire (25)</td>
<td><input type="number" value="25" name="attr_Empire" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Empire})]]}} {{fumble=[[ceil(95+([[(@{Empire})]])/20))]]}} {{crit=[[ceil(([[(@{Empire})]])/20)+1]]}} {{special=[[ceil(([[(@{Empire})]])/5)+1]]}} {{success=[[(@{Empire})]]}} {{roll=[[1d100]]}} {{skillname=Empire}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Empire})]]}} {{fumble=[[ceil(95+([[(@{Empire}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Empire}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Empire}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Empire}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Empire}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td>Fast Talk (05%)</td>
<td><input type="number" value="5" name="attr_Fast-Talk" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk})]])/5)+1]]}} {{success=[[(@{Fast-Talk})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fast-Talk}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td>First Aid (30%)</td>
<td><input type="number" value="30" name="attr_First-Aid" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid})]])/5)+1]]}} {{success=[[(@{First-Aid})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{First-Aid}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td>Hide (10%)</td>
<td><input type="number" value="10" name="attr_Hide" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide})]])/20))]]}} {{crit=[[ceil(([[(@{Hide})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide})]])/5)+1]]}} {{success=[[(@{Hide})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Hide}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Hide}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Insight" /></td>
<td>Insight (10%)</td>
<td><input type="number" value="10" name="attr_Insight" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Insight})]]}} {{fumble=[[ceil(95+([[(@{Insight})]])/20))]]}} {{crit=[[ceil(([[(@{Insight})]])/20)+1]]}} {{special=[[ceil(([[(@{Insight})]])/5)+1]]}} {{success=[[(@{Insight})]]}} {{roll=[[1d100]]}} {{skillname=Insight}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Insight})]]}} {{fumble=[[ceil(95+([[(@{Insight}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Insight}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Insight}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Insight}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Insight}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td>Jump (25%)</td>
<td><input type="number" value="25" name="attr_Jump" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump})]])/20))]]}} {{crit=[[ceil(([[(@{Jump})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump})]])/5)+1]]}} {{success=[[(@{Jump})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Jump}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Jump}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td>Library Use (25%)</td>
<td><input type="number" value="25" name="attr_Library-Use" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use})]])/5)+1]]}} {{success=[[(@{Library-Use})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Library-Use}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td>Listen (25%)</td>
<td><input type="number" value="25" name="attr_Listen" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen})]])/20))]]}} {{crit=[[ceil(([[(@{Listen})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen})]])/5)+1]]}} {{success=[[(@{Listen})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Listen}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Listen}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td>Medicine (05%)</td>
<td><input type="number" value="5" name="attr_Medicine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine})]])/5)+1]]}} {{success=[[(@{Medicine})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Medicine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td>Natural World (10%)</td>
<td><input type="number" value="10" name="attr_Natural-History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History})]])/5)+1]]}} {{success=[[(@{Natural-History})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Natural-History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td>Navigate (10%)</td>
<td><input type="number" value="10" name="attr_Navigate" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate})]])/5)+1]]}} {{success=[[(@{Navigate})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Navigate}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td>Occult (05%)</td>
<td><input type="number" value="5" name="attr_Occult" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult})]])/20))]]}} {{crit=[[ceil(([[(@{Occult})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult})]])/5)+1]]}} {{success=[[(@{Occult})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Occult}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Occult}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Other Kingdom (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Kingdom1" /></td>
<td><input type="text" name="attr_Other-Kingdom1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Kingdom1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom1})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom1})]])/5)+1]]}} {{success=[[(@{Other-Kingdom1})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom1})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Kingdom1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Kingdom2" /></td>
<td><input type="text" name="attr_Other-Kingdom2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Kingdom2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom2})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom2})]])/5)+1]]}} {{success=[[(@{Other-Kingdom2})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Kingdom2})]]}} {{fumble=[[ceil(95+([[(@{Other-Kingdom2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Kingdom2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Kingdom2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Kingdom2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Kingdom:@{Other-Kingdom2-Name}}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Other Language (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language1" /></td>
<td><input type="text" name="attr_Other-Language1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1})]])/5)+1]]}} {{success=[[(@{Other-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language2" /></td>
<td><input type="text" name="attr_Other-Language2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2})]])/5)+1]]}} {{success=[[(@{Other-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own_Kingdom" /></td>
<td>Own Kingdom (20%)</td>
<td><input type="number" value="20" name="attr_Own_Kingdom" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own_Kingdom})]]}} {{fumble=[[ceil(95+([[(@{Own_Kingdom})]])/20))]]}} {{crit=[[ceil(([[(@{Own_Kingdom})]])/20)+1]]}} {{special=[[ceil(([[(@{Own_Kingdom})]])/5)+1]]}} {{success=[[(@{Own_Kingdom})]]}} {{roll=[[1d100]]}} {{skillname=Own Kingdom}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own_Kingdom})]]}} {{fumble=[[ceil(95+([[(@{Own_Kingdom}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own_Kingdom}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own_Kingdom}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own_Kingdom}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Kingdom}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Own Lang. (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="0" name="attr_Own-Language" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language})]])/5)+1]]}} {{success=[[(@{Own-Language})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own-Language}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td>Persuade (15%)</td>
<td><input type="number" value="15" name="attr_Persuade" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade})]])/5)+1]]}} {{success=[[(@{Persuade})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Persuade}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pilot-Boat" /></td>
<td>Pilot Boat (01%)</td>
<td><input type="number" value="1" name="attr_Pilot-Boat" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat})]])/5)+1]]}} {{success=[[(@{Pilot-Boat})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Boat}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Potions" /></td>
<td>Potions (01%)</td>
<td><input type="number" value="1" name="attr_Potions" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Potions})]]}} {{fumble=[[ceil(95+([[(@{Potions})]])/20))]]}} {{crit=[[ceil(([[(@{Potions})]])/20)+1]]}} {{special=[[ceil(([[(@{Potions})]])/5)+1]]}} {{success=[[(@{Potions})]]}} {{roll=[[1d100]]}} {{skillname=Potions}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Potions})]]}} {{fumble=[[ceil(95+([[(@{Potions}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Potions}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Potions}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Potions}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Potions}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Devise" /></td>
<td>Repair/Devise (25%)</td>
<td><input type="number" value="25" name="attr_Devise" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Devise})]]}} {{fumble=[[ceil(95+([[(@{Devise})]])/20))]]}} {{crit=[[ceil(([[(@{Devise})]])/20)+1]]}} {{special=[[ceil(([[(@{Devise})]])/5)+1]]}} {{success=[[(@{Devise})]]}} {{roll=[[1d100]]}} {{skillname=Devise}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Devise})]]}} {{fumble=[[ceil(95+([[(@{Devise}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Devise}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Devise}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Devise}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Devise}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td>Ride Horse(05%)</td>
<td><input type="number" value="5" name="attr_Ride" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride})]])/20))]]}} {{crit=[[ceil(([[(@{Ride})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride})]])/5)+1]]}} {{success=[[(@{Ride})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Ride}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Ride}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td></td>
<td style="height: 25px" >Science (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Science1" /></td>
<td><input type="text" name="attr_Science1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Science1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science1})]]}} {{fumble=[[ceil(95+([[(@{Science1})]])/20))]]}} {{crit=[[ceil(([[(@{Science1})]])/20)+1]]}} {{special=[[ceil(([[(@{Science1})]])/5)+1]]}} {{success=[[(@{Science1})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science1})]]}} {{fumble=[[ceil(95+([[(@{Science1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Science1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Science1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Science1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Science2" /></td>
<td><input type="text" name="attr_Science2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Science2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science2})]]}} {{fumble=[[ceil(95+([[(@{Science2})]])/20))]]}} {{crit=[[ceil(([[(@{Science2})]])/20)+1]]}} {{special=[[ceil(([[(@{Science2})]])/5)+1]]}} {{success=[[(@{Science2})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Science2})]]}} {{fumble=[[ceil(95+([[(@{Science2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Science2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Science2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Science2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Science:@{Science2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td>Sneak (10%)</td>
<td><input type="number" value="10" name="attr_Sneak" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak})]])/5)+1]]}} {{success=[[(@{Sneak})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Sneak}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td>Spot Hidden (25%)</td>
<td><input type="number" value="25" name="attr_Spot-Hidden" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden})]])/5)+1]]}} {{success=[[(@{Spot-Hidden})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Spot-Hidden}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Status" /></td>
<td>Status (25%)</td>
<td><input type="number" value="25" name="attr_Status" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Status})]]}} {{fumble=[[ceil(95+([[(@{Status})]])/20))]]}} {{crit=[[ceil(([[(@{Status})]])/20)+1]]}} {{special=[[ceil(([[(@{Status})]])/5)+1]]}} {{success=[[(@{Status})]]}} {{roll=[[1d100]]}} {{skillname=Status}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Status})]]}} {{fumble=[[ceil(95+([[(@{Status}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Status}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Status}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Status}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Status}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Swim" /></td>
<td>Swim (25%)</td>
<td><input type="number" value="25" name="attr_Swim" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim})]])/20))]]}} {{crit=[[ceil(([[(@{Swim})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim})]])/5)+1]]}} {{success=[[(@{Swim})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Swim}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Swim}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td>Throw (25%)</td>
<td><input type="number" value="25" name="attr_Throw" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw})]])/20))]]}} {{crit=[[ceil(([[(@{Throw})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw})]])/5)+1]]}} {{success=[[(@{Throw})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Throw}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Throw}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td>Track (10%)</td>
<td><input type="number" value="10" name="attr_Track" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track})]])/20))]]}} {{crit=[[ceil(([[(@{Track})]])/20)+1]]}} {{special=[[ceil(([[(@{Track})]])/5)+1]]}} {{success=[[(@{Track})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Track}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Track}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Track}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Write Language (01%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Write-Language1" /></td>
<td><input type="text" name="attr_Write-Language1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="1" name="attr_Write-Language1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language1})]]}} {{fumble=[[ceil(95+([[(@{Write-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language1})]])/5)+1]]}} {{success=[[(@{Write-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language1})]]}} {{fumble=[[ceil(95+([[(@{Write-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Write-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Write-Language2" /></td>
<td><input type="text" name="attr_Write-Language2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="1" name="attr_Write-Language2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language2})]]}} {{fumble=[[ceil(95+([[(@{Write-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language2})]])/5)+1]]}} {{success=[[(@{Write-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Write-Language2})]]}} {{fumble=[[ceil(95+([[(@{Write-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Write-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Write-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Write-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Write Language:@{Write-Language2-Name}}}" ></button></td>
</tr>
</table>
<b style="display:inline-block;Margin-top:35px;margin-Bottom:5px">Other Skills</b>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
<input type="number" value="0" name="attr_Score" />
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
</fieldset>
</div>
</div>
</div>
<!-- Invictus Skills -->
<!-- Gaslight Skills -->
<!--style="display:none"-->
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
<div class="sheet-skills4">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td>Accounting (10%)</td>
<td><input type="number" value="10" name="attr_Accounting" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting})]])/5)+1]]}} {{success=[[(@{Accounting})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Accounting}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Anthropology" /></td>
<td>Anthropology (1)</td>
<td><input type="number" value="1" name="attr_Anthropology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology})]])/5)+1]]}} {{success=[[(@{Anthropology})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Anthropology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Archaeology" /></td>
<td>Archaeology (01)</td>
<td><input type="number" value="1" name="attr_Archaeology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology})]])/5)+1]]}} {{success=[[(@{Archaeology})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Archaeology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Art (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art1" /></td>
<td><input type="text" name="attr_Art1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1})]])/20))]]}} {{crit=[[ceil(([[(@{Art1})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1})]])/5)+1]]}} {{success=[[(@{Art1})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Art2" /></td>
<td><input type="text" name="attr_Art2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Art2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2})]])/20))]]}} {{crit=[[ceil(([[(@{Art2})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2})]])/5)+1]]}} {{success=[[(@{Art2})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Astronomy" /></td>
<td>Astronomy (01)</td>
<td><input type="number" value="1" name="attr_Astronomy" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy})]])/5)+1]]}} {{success=[[(@{Astronomy})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Astronomy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td>Bargain (05%)</td>
<td><input type="number" value="5" name="attr_Bargain" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain})]])/5)+1]]}} {{success=[[(@{Bargain})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Bargain}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Biology" /></td>
<td>Biology (01)</td>
<td><input type="number" value="1" name="attr_Biology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology})]])/20))]]}} {{crit=[[ceil(([[(@{Biology})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology})]])/5)+1]]}} {{success=[[(@{Biology})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Biology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Biology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Chemistry" /></td>
<td>Chemistry (01)</td>
<td><input type="number" value="1" name="attr_Chemistry" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry})]])/5)+1]]}} {{success=[[(@{Chemistry})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Chemistry}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td>Climb (40%)</td>
<td><input type="number" value="40" name="attr_Climb" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb})]])/20))]]}} {{crit=[[ceil(([[(@{Climb})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb})]])/5)+1]]}} {{success=[[(@{Climb})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Climb}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Climb}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td>Conceal (15%)</td>
<td><input type="number" value="15" name="attr_Conceal" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal})]])/5)+1]]}} {{success=[[(@{Conceal})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Conceal}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Craft (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft1" /></td>
<td><input type="text" name="attr_Craft1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1})]])/5)+1]]}} {{success=[[(@{Craft1})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Craft2" /></td>
<td><input type="text" name="attr_Craft2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Craft2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2})]])/5)+1]]}} {{success=[[(@{Craft2})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Credit-Rating" /></td>
<td>Credit Rating (15%)</td>
<td><input type="number" value="15" name="attr_Credit-Rating" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating})]])/5)+1]]}} {{success=[[(@{Credit-Rating})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Credit-Rating}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
</tr>
<tr>
<td></td>
<td>Cthulhu Mythos</td>
<td><input type="number" value="0" name="attr_Cthulhu-Mythos" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Disguise" /></td>
<td>Disguise (1)</td>
<td><input type="number" value="1" name="attr_Disguise" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Disguise})]]}} {{fumble=[[ceil(95+([[(@{Disguise})]])/20))]]}} {{crit=[[ceil(([[(@{Disguise})]])/20)+1]]}} {{special=[[ceil(([[(@{Disguise})]])/5)+1]]}} {{success=[[(@{Disguise})]]}} {{roll=[[1d100]]}} {{skillname=Disguise}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Disguise})]]}} {{fumble=[[ceil(95+([[(@{Disguise}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Disguise}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Disguise}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Disguise}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Disguise}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td>Dodge (DEX x2)</td>
<td><input type="number" value="0" name="attr_Dodge" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge})]])/5)+1]]}} {{success=[[(@{Dodge})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Dodge}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Drive-Carriage" /></td>
<td>Drive Carriage (20%)</td>
<td><input type="number" value="20" name="attr_Drive-Carriage" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Carriage})]]}} {{fumble=[[ceil(95+([[(@{Drive-Carriage})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Carriage})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Carriage})]])/5)+1]]}} {{success=[[(@{Drive-Carriage})]]}} {{roll=[[1d100]]}} {{skillname=Drive Carriage}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Carriage})]]}} {{fumble=[[ceil(95+([[(@{Drive-Carriage}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Carriage}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Carriage}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Drive-Carriage}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Drive Carriage}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Electrical-Repair" /></td>
<td>Electrical Repair (10%)</td>
<td><input type="number" value="10" name="attr_Electrical-Repair" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair})]])/5)+1]]}} {{success=[[(@{Electrical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Electrical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td>Fast Talk (05%)</td>
<td><input type="number" value="5" name="attr_Fast-Talk" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk})]])/5)+1]]}} {{success=[[(@{Fast-Talk})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fast-Talk}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td>First Aid (30%)</td>
<td><input type="number" value="30" name="attr_First-Aid" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid})]])/5)+1]]}} {{success=[[(@{First-Aid})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{First-Aid}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Geology" /></td>
<td>Geology (01)</td>
<td><input type="number" value="1" name="attr_Geology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology})]])/20))]]}} {{crit=[[ceil(([[(@{Geology})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology})]])/5)+1]]}} {{success=[[(@{Geology})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Geology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Geology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td>Hide (10%)</td>
<td><input type="number" value="10" name="attr_Hide" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide})]])/20))]]}} {{crit=[[ceil(([[(@{Hide})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide})]])/5)+1]]}} {{success=[[(@{Hide})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Hide}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Hide}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-History" /></td>
<td>History (20%)</td>
<td><input type="number" value="20" name="attr_History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History})]])/20))]]}} {{crit=[[ceil(([[(@{History})]])/20)+1]]}} {{special=[[ceil(([[(@{History})]])/5)+1]]}} {{success=[[(@{History})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td>Jump (25%)</td>
<td><input type="number" value="25" name="attr_Jump" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump})]])/20))]]}} {{crit=[[ceil(([[(@{Jump})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump})]])/5)+1]]}} {{success=[[(@{Jump})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Jump}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Jump}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Law" /></td>
<td>Law (05%)</td>
<td><input type="number" value="5" name="attr_Law" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law})]])/20))]]}} {{crit=[[ceil(([[(@{Law})]])/20)+1]]}} {{special=[[ceil(([[(@{Law})]])/5)+1]]}} {{success=[[(@{Law})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Law}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Law}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Law}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td>Library Use (25%)</td>
<td><input type="number" value="25" name="attr_Library-Use" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use})]])/5)+1]]}} {{success=[[(@{Library-Use})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Library-Use}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td>Listen (25%)</td>
<td><input type="number" value="25" name="attr_Listen" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen})]])/20))]]}} {{crit=[[ceil(([[(@{Listen})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen})]])/5)+1]]}} {{success=[[(@{Listen})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Listen}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Listen}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Locksmith" /></td>
<td>Locksmith (01)</td>
<td><input type="number" value="1" name="attr_Locksmith" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith})]])/5)+1]]}} {{success=[[(@{Locksmith})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Locksmith}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Martial-Arts" /></td>
<td>Martial Arts (00)</td>
<td><input type="number" value="1" name="attr_Martial-Arts" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts})]])/5)+1]]}} {{success=[[(@{Martial-Arts})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Martial-Arts}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mechanical-Repair" /></td>
<td>Mechanical Repair (20%)</td>
<td><input type="number" value="20" name="attr_Mechanical-Repair" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td>Medicine (05%)</td>
<td><input type="number" value="5" name="attr_Medicine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine})]])/5)+1]]}} {{success=[[(@{Medicine})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Medicine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td>Natural History (10%)</td>
<td><input type="number" value="10" name="attr_Natural-History" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History})]])/5)+1]]}} {{success=[[(@{Natural-History})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Natural-History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td>Navigate (10%)</td>
<td><input type="number" value="10" name="attr_Navigate" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate})]])/5)+1]]}} {{success=[[(@{Navigate})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Navigate}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td>Occult (05%)</td>
<td><input type="number" value="5" name="attr_Occult" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult})]])/20))]]}} {{crit=[[ceil(([[(@{Occult})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult})]])/5)+1]]}} {{success=[[(@{Occult})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Occult}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Occult}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Operate-Hvy-Machine" /></td>
<td>Operate Hvy. Machine (01)</td>
<td><input type="number" value="1" name="attr_Operate-Hvy-Machine" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Other Language (05%)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language1" /></td>
<td><input type="text" name="attr_Other-Language1-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language1" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1})]])/5)+1]]}} {{success=[[(@{Other-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Other-Language2" /></td>
<td><input type="text" name="attr_Other-Language2-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="5" name="attr_Other-Language2" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2})]])/5)+1]]}} {{success=[[(@{Other-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Own Lang. (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" class="sheet-blank_skill" /></td>
<td><input type="number" value="0" name="attr_Own-Language" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language})]])/5)+1]]}} {{success=[[(@{Own-Language})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own-Language}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td>Persuade (15%)</td>
<td><input type="number" value="15" name="attr_Persuade" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade})]])/5)+1]]}} {{success=[[(@{Persuade})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Persuade}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
<td>Pharmacy (01)</td>
<td><input type="number" value="1" name="attr_Pharmacy" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy})]])/5)+1]]}} {{success=[[(@{Pharmacy})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pharmacy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Photography" /></td>
<td>Photography (10%)</td>
<td><input type="number" value="10" name="attr_Photography" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Physics" /></td>
<td>Physics (01)</td>
<td><input type="number" value="1" name="attr_Physics" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Pilot-Balloon" /></td>
<td>Pilot Balloon (01%)</td>
<td><input type="number" value="1" name="attr_Pilot-Balloon" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Balloon})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Balloon})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Balloon})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Balloon})]])/5)+1]]}} {{success=[[(@{Pilot-Balloon})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Balloon}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Balloon})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Balloon}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Balloon}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Balloon}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Balloon}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Balloon}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pilot-Boat" /></td>
<td>Pilot Boat (01%)</td>
<td><input type="number" value="1" name="attr_Pilot-Boat" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat})]])/5)+1]]}} {{success=[[(@{Pilot-Boat})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Boat}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Psychology" /></td>
<td>Psychology (05%)</td>
<td><input type="number" value="5" name="attr_Psychology" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology})]])/5)+1]]}} {{success=[[(@{Psychology})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Psychology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td>Ride (05%)</td>
<td><input type="number" value="5" name="attr_Ride" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride})]])/20))]]}} {{crit=[[ceil(([[(@{Ride})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride})]])/5)+1]]}} {{success=[[(@{Ride})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Ride}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Ride}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td>Sneak (10%)</td>
<td><input type="number" value="10" name="attr_Sneak" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak})]])/5)+1]]}} {{success=[[(@{Sneak})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Sneak}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td>Spot Hidden (25%)</td>
<td><input type="number" value="25" name="attr_Spot-Hidden" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden})]])/5)+1]]}} {{success=[[(@{Spot-Hidden})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Spot-Hidden}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Swim" /></td>
<td>Swim (25%)</td>
<td><input type="number" value="25" name="attr_Swim" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim})]])/20))]]}} {{crit=[[ceil(([[(@{Swim})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim})]])/5)+1]]}} {{success=[[(@{Swim})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Swim}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Swim}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td>Throw (25%)</td>
<td><input type="number" value="25" name="attr_Throw" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw})]])/20))]]}} {{crit=[[ceil(([[(@{Throw})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw})]])/5)+1]]}} {{success=[[(@{Throw})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Throw}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Throw}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td>Track (10%)</td>
<td><input type="number" value="10" name="attr_Track" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track})]])/20))]]}} {{crit=[[ceil(([[(@{Track})]])/20)+1]]}} {{special=[[ceil(([[(@{Track})]])/5)+1]]}} {{success=[[(@{Track})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Track}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Track}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Track}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td><strong>Firearms</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Handgun" /></td>
<td>Handgun (20%)</td>
<td><input type="number" value="20" name="attr_Handgun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun})]])/5)+1]]}} {{success=[[(@{Handgun})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Handgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Machine-Gun" /></td>
<td>Machine Gun (15%)</td>
<td><input type="number" value="15" name="attr_Machine-Gun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun})]])/5)+1]]}} {{success=[[(@{Machine-Gun})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Machine-Gun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Rifle" /></td>
<td>Rifle (25%)</td>
<td><input type="number" value="25" name="attr_Rifle" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle})]])/5)+1]]}} {{success=[[(@{Rifle})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Rifle}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td> </tr>
<tr>
<td><input type="checkbox" name="attr_Success-Shotgun" /></td>
<td>Shotgun (30%)</td>
<td><input type="number" value="30" name="attr_Shotgun" /></td>
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun})]])/5)+1]]}} {{success=[[(@{Shotgun})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td>
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Shotgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td>
</tr>
</table>
<table style="width: 100%;">
</table>
<br>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
<input type="number" value="0" name="attr_Score" />
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td><td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
</div>
</div>
</div><!-- End of Gaslight Skills-->
</p>
<hr/>
<p>
<div class='sheet-2colrow '>
<div style="width:57%" class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Hand-To-Hand Weapons</h3>
<table style="width: 100%;">
<thead style="font-size: 10px;">
<th></th>
<th style="text-align: left;"><br>Attack or Weapon</th>
<th>Current<br>Skill %</th>
<th></th>
<th></th>
<th><br>Attack Damage</th>
<th></th>
<th>Attack/<br>Round</th>
<th><br>Hit Points</th>
</thead>
<tbody>
<tr>
<td><input type="checkbox" name="attr_Success-Fist-Punch" /></td>
<td style="width: 35%">Fist/Punch (50%)</td>
<td><input type="number" value="50" name="attr_Fist-Punch" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fist-Punch})]]}} {{fumble=[[ceil(95+([[(@{Fist-Punch})]])/20))]]}} {{crit=[[ceil(([[(@{Fist-Punch})]])/20)+1]]}} {{special=[[ceil(([[(@{Fist-Punch})]])/5)+1]]}} {{success=[[(@{Fist-Punch})]]}} {{roll=[[1d100]]}} {{skillname=Punch}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fist-Punch})]]}} {{fumble=[[ceil(95+([[(@{Fist-Punch}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fist-Punch}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fist-Punch}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fist-Punch}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Punch}}" ></button>
</td>
<td><input type="text" name="attr_Fist-Punch-Damage" value="1d3" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Fist-Punch-Damage}+@{DamageBonus}]] damage with Punch " ></button></td>
<td><input type="number" name="attr_Fist-Punch-ApR" /></td>
<td><input type="text" name="attr_Fist-Punch-HP" style="width: 50px" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Head-Butt" /></td>
<td>Head Butt (10%)</td>
<td><input type="number" value="10" name="attr_Head-Butt" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Head-Butt})]]}} {{fumble=[[ceil(95+([[(@{Head-Butt})]])/20))]]}} {{crit=[[ceil(([[(@{Head-Butt})]])/20)+1]]}} {{special=[[ceil(([[(@{Head-Butt})]])/5)+1]]}} {{success=[[(@{Head-Butt})]]}} {{roll=[[1d100]]}} {{skillname=Head Butt}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Head-Butt})]]}} {{fumble=[[ceil(95+([[(@{Head-Butt}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Head-Butt}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Head-Butt}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Head-Butt}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Head Butt}}" ></button>
</td>
<td><input type="text" name="attr_Head-Butt-Damage" value="1d4" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Head-Butt-Damage}+@{DamageBonus}]]damage with Head Butt" ></button></td>
<td><input type="number" name="attr_Head-Butt-ApR" /></td>
<td><input type="text" name="attr_Butt-Head-HP" style="width: 50px" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Kick" /></td>
<td>Kick (25%)</td>
<td><input type="number" value="25" name="attr_Kick" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Kick})]]}} {{fumble=[[ceil(95+([[(@{Kick})]])/20))]]}} {{crit=[[ceil(([[(@{Kick})]])/20)+1]]}} {{special=[[ceil(([[(@{Kick})]])/5)+1]]}} {{success=[[(@{Kick})]]}} {{roll=[[1d100]]}} {{skillname=Kick}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Kick})]]}} {{fumble=[[ceil(95+([[(@{Kick}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Kick}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Kick}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Kick}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Kick}}" ></button>
</td>
<td><input type="text" name="attr_Kick-Damage" value="1d6" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Head-Butt-Damage}+@{DamageBonus}]] damage with Kick " ></button></td>
<td><input type="number" name="attr_Kick-ApR" /></td>
<td><input type="text" name="attr_Kick-HP" style="width: 50px" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Grapple" /></td>
<td>Grapple (25%)</td>
<td><input type="number" value="25" name="attr_Grapple" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Grapple})]]}} {{fumble=[[ceil(95+([[(@{Grapple})]])/20))]]}} {{crit=[[ceil(([[(@{Grapple})]])/20)+1]]}} {{special=[[ceil(([[(@{Grapple})]])/5)+1]]}} {{success=[[(@{Grapple})]]}} {{roll=[[1d100]]}} {{skillname=Grapple}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Grapple})]]}} {{fumble=[[ceil(95+([[(@{Grapple}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Grapple}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Grapple}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Grapple}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Grapple}}" ></button>
</td>
<td><input type="text" name="attr_Grapple-Damage" value="1d6" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Grapple-Damage}+@{DamageBonus}]] damage with Grapple" ></button></td>
<td><input type="number" name="attr_Grapple-ApR" /></td>
<td><input type="text" name="attr_Grapple-HP" style="width: 50px" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Small-Knife" /></td>
<td>Small Knife (25%)</td>
<td><input type="number" value="25" name="attr_Small-Knife" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Small-Knife})]]}} {{fumble=[[ceil(95+([[(@{Small-Knife})]])/20))]]}} {{crit=[[ceil(([[(@{Small-Knife})]])/20)+1]]}} {{special=[[ceil(([[(@{Small-Knife})]])/5)+1]]}} {{success=[[(@{Small-Knife})]]}} {{roll=[[1d100]]}} {{skillname=Small-Knife}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Small-Knife})]]}} {{fumble=[[ceil(95+([[(@{Small-Knife}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Small-Knife}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Small-Knife}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Small-Knife}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Small-Knife}}" ></button>
</td>
<td><input type="text" name="attr_Small-Knife-Damage" value="1d4" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Small-Knife-Damage}+@{DamageBonus}]] damage with Small-Knife" ></button></td>
<td><input type="number" name="attr_Small-Knife-ApR" /></td>
<td><input type="text" name="attr_Small-Knife-HP" style="width: 50px" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_Hand-to-Hand">
<table style="width: 60%;">
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td style="width: 35%"><input type="text" name="attr_Attack-Weapon" style="width: 111px;"/></td>
<td><input type="number" value="0" name="attr_Score" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Attack-Weapon}}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Attack-Weapon}}}" ></button>
</td>
<td><input type="text" name="attr_Damage" style="width: 110px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Damage}+@{DamageBonus}]] damage with @{Attack-Weapon}" ></button></td>
<td><input type="number" name="attr_Attacks-Round" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
</tr>
</table>
</fieldset>
</div>
<div style="width:37%" class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Armor</h3>
<div style="margin-top:5px;">
Type <input type="text" class="sheet-armor_values" name="attr_armor_type" style="width:150px"/>AP<input type="text" class="sheet-armor_values" name="attr_armor_type" style="width:80px"/>
</div>
<div style="margin-top:5px;">
Shield <input name="attr_shield_type" class="sheet-armor_values" type="text" style="width:80px"/><input type="number" name="attr_shield_score" />
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{shield_score})]]}} {{fumble=[[ceil(95+([[(@{shield_score})]])/20))]]}} {{crit=[[ceil(([[(@{shield_score})]])/20)+1]]}} {{special=[[ceil(([[(@{shield_score})]])/5)+1]]}} {{success=[[(@{shield_score})]]}} {{roll=[[1d100]]}} {{skillname=Shield}}" ></button>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{shield_score})]]}} {{fumble=[[ceil(95+([[(@{shield_score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{shield_score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{shield_score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{shield_score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Shield}}" ></button>
AP <input class="sheet-armor_values" name="attr_armor_pts" type="number"/>
</div>
<textarea name="attr_combat_notes" style="min-height:3em;width:90%;margin-top:20px;"></textarea>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Ranged</h3>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 206px"><br>Weapon</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width:94px;">Current<br>Skill %</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 132px" ><br>Attack Damage</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 18px" ><br>DB</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 71px" >Base<br>Range</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 34px" >Attks/<br>Rnd</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 28px" ><br>Imaple</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 47px">Hit Points</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;width: 50px">Notes</div>
<fieldset class="repeating_Ranged">
<table>
<tr>
<td><input type="text" name="attr_Ranged" style="width: 200px" /></td>
<td><input type="number" value="0" name="attr_Score" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Ranged}}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Ranged}}}" ></button>
</td>
<td><input type="text" name="attr_Damage" style="width: 100px" /><input type="text" value="0" style="display:none" name="attr_wpnmdb" /> </td>
<td><button type="roll" value="@{character_name} rolls [[@{Damage}+@{wpnmdb}]] damage with @{Ranged}" ></button></td>
<td><input style="margin-left:5px;margin-right:5px;" type="checkbox" name="attr_db" /></td>
<td><input style="width:5em" type="number" name="attr_Range" /></td>
<td><input type="number" style="width:4em" name="attr_attacks-per-Round" /></td>
<td><input style="margin-left:5px;margin-right:5px;" type="checkbox" name="attr_impale" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><input type="text" name="attr_wpn_notes" style="width: 150px" /></td>
</tr>
</table>
</fieldset>
</p>
<hr/>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
<div class="sheet-skills2">
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Firearms</h3>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 206px"><br>Firearm</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 94px">Current<br>Skill %</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 163px"><br>Attack Damage</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Base<br>Range</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 43px">Shots/<br>Round</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Shots<br>in Gun</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Malfunct.<br>Number</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 50px">Hit Points</div>
<fieldset class="repeating_Firearms">
<table>
<tr>
<td><input type="text" name="attr_Firearm" style="width: 200px" /></td>
<td><input type="number" value="0" name="attr_Score" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
</td>
<td><input type="text" name="attr_Damage" style="width: 129px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Damage}]] damage with @{Firearm}" ></button></td>
<td><input type="number" name="attr_Range" /></td>
<td><input type="number" name="attr_Shots-per-Round" /></td>
<td><input type="number" name="attr_Shots-in-Gun" /></td>
<td><input type="number" name="attr_Malfunc-Num" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
</tr>
</table>
</fieldset>
</p>
</div>
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
<div class="sheet-skills4">
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Firearms</h3>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 206px"><br>Firearm</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 94px">Current<br>Skill %</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 163px"><br>Attack Damage</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Base<br>Range</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 43px">Shots/<br>Round</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Shots<br>in Gun</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Malfunct.<br>Number</div>
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 50px">Hit Points</div>
<fieldset class="repeating_Firearms">
<table>
<tr>
<td><input type="text" name="attr_Firearm" style="width: 200px" /></td>
<td><input type="number" value="0" name="attr_Score" /></td>
<td>
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
</td>
<td>
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
</td>
<td><input type="text" name="attr_Damage" style="width: 129px" /></td>
<td><button type="roll" value="@{character_name} rolls [[@{Damage}]] damage with @{Firearm}" ></button></td>
<td><input type="number" name="attr_Range" /></td>
<td><input type="number" name="attr_Shots-per-Round" /></td>
<td><input type="number" name="attr_Shots-in-Gun" /></td>
<td><input type="number" name="attr_Malfunc-Num" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
</tr>
</table>
</fieldset>
</p>
</div>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Personal Data</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Residence <textarea name="attr_Residence"></textarea><br>
Personal Description <textarea name="attr_Personal-Description"></textarea><br>
Family & Friends <textarea name="attr_Family-Friends"></textarea>
</div>
<div class='sheet-col'>
Episodes of Insanity <textarea name="attr_Episodes-of-Insanity"></textarea><br>
Wounds & Injuries <textarea name="attr_Wounds-Injuries"></textarea><br>
Marks & Scars <textarea name="attr_Marks-Scars"></textarea>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Investigator History</h3>
<textarea name="attr_Ivestigator-History"></textarea>
</p>
<hr/>
<p>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Income & Savings</h3>
<table>
<tr>
<td style="width: 45px">Income</td>
<td><input type="text" name="attr_Income" style="width: 130px" /><br></td>
<td>Cash on Hand</td>
<td><input type="text" name="attr_Cash" style="width: 130px" /><br></td>
</tr>
</table>
<table>
<tr>
<td style="width: 45px">Savings</td>
<td><input type="text" name="attr_Savings" style="width: 345px" /><br></td>
</tr>
</table>
Personal Property <textarea name="attr_Personal-Property"></textarea><br>
Real Estate <textarea name="attr_Real-Estate"></textarea>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Adventureing Gear &amp; Other Possesions</h3>
<textarea name="attr_Gear-Possessions"></textarea>
</p>
</div>
<div class='sheet-col'>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Mythos Tomes Read</h3>
<textarea name="attr_Mythos-Tomes-Read"></textarea>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Magical Artifacts / Spells Known</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Artefacts <textarea name="attr_Artefacts"></textarea>
</div>
<div class='sheet-col'>
Spells <textarea name="attr_Spells"></textarea>
</div>
</div>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Entities Encountered</h3>
<textarea name="attr_Entities-Encountered"></textarea>
</p>
</div>
</div>
</p>
<script type="text/worker">
//Set Damage Bonus
on("change:str change:siz", function() {
getAttrs(["STR", "SIZ"], function(pvalue) {
console.log("************ Start Damage Bonus ************");
console.log("curstr value: " + pvalue.STR);
console.log("cursiz value: " + pvalue.SIZ);
var curStrength = parseInt(pvalue.STR);
var curSize = parseInt(pvalue.SIZ);
var StplusSi = curStrength + curSize;
console.log("Str+Size value: " + StplusSi);
var DBonus = "-1d4";
var mDBonus = "-1d2";
var DBonusC = 0;
//Determine Bonus
if (StplusSi < 18) {
console.log("-- Str+Siz is less than 18 --");
DBonus = "-1d4";
mDBonus = "-1d2";
console.log("DBonus value: " + DBonus);
setAttrs({ damagebonus: DBonus,mdamagebonus: mDBonus });
}
else if (StplusSi < 25) {
console.log("-- Str+Siz is less than 25 --");
DBonus = "0";
mDBonus = "0";
console.log("DBonus value: " + DBonus);
setAttrs({ damagebonus: DBonus,mdamagebonus: mDBonus });
}
else if (StplusSi < 33) {
console.log("-- Str+Siz is less than 31 --");
DBonus = "1d4";
mDBonus = "1d2";
console.log("DBonus value: " + DBonus);
setAttrs({ damagebonus: DBonus,mdamagebonus: mDBonus });
}
else if (StplusSi < 41) {
console.log("-- Str+Siz is less than 31 --");
DBonus = "1d6";
mDBonus = "1d3";
console.log("DBonus value: " + DBonus);
setAttrs({ damagebonus: DBonus,mdamagebonus: mDBonus });
}
else { //StplusSi is greater than
DBonusC = 2+Math.floor(parseFloat((StplusSi - 40) / 16));
console.log("DBonusC value: " + DBonusC);
DBonus = DBonusC + "d6";
mDBonus = DBonusC + "d3";
console.log("DBonus value: " + DBonus);
setAttrs({ DamageBonus: DBonus,DamageBonus: mDBonus });
}
console.log("************ End Damage Bonus ************");
});
});
on("change:repeating_ranged:db change:str change:siz", function() {
getAttrs(["repeating_ranged_db","mdamagebonus"], function(values) {
console.log("Start set missle damage bonus");
console.log(values);
console.log(values.repeating_ranged_db);
var mdb = values.repeating_ranged_db;
var mdbStr = "0";
if (mdb=="on"){
mdbStr = values.mdamagebonus;
}
setAttrs({repeating_ranged_wpnmdb:mdbStr});
});
});
on("change:pow", function() {
getAttrs(["POW"], function(values) {
console.log("Set stable SAN");
var pow = parseInt(values.POW);
var stable_san = pow*5;
setAttrs({stableSanity:stable_san});
});
});
</script>
<rolltemplate class="sheet-rolltemplate-skillRoll">
<table class="skillRoll" style="width: 100%; border 1px black">
<!--<tr><th>{{name}}</th></tr>-->
<tr><th colspan="2">{{name}}</th></tr>
<tr><th colspan="2">Rolls</th></tr>
<!--<tr><td>{{crit}}/{{special}}/{{fumble}}</td></tr>-->
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td class="template_label">{{skillname}} {{skillvalue}}% </td>
<td class="template_value"> ({{success}}%)</td>
</tr>
<tr>
<td class="template_label"><b>Rolled:</b></td>
<td class="template_value">&nbsp;{{roll}}</td>
</tr>
<tr>
<td class="template_label"><b>Result:</b></td>
{{#rollBetween() roll fumble 100}}
<td class="template_value">Fumble</td>
{{/rollBetween() roll fumble 100}}
{{#^rollBetween() roll fumble 100}}
{{#rollGreater() success 99}}
{{#rollLess() roll crit}}<td class="template_value">Critical!!!!!!</td>{{/rollLess() roll crit}}
{{#^rollLess() roll crit}}
{{#rollLess() roll special}}<td class="template_value">Special!!!</td>{{/rollLess() roll special}}
{{#^rollLess() roll special}}<td class="template_value">Success</td>{{/^rollLess() roll special}}
{{/^rollLess() roll crit}}
{{/rollGreater() success 99}}
{{#^rollGreater() success 99}}
{{#rollLess() roll crit}}<td class="template_value">Critical!!!!!!</td>{{/rollLess() roll crit}}
{{#^rollLess() roll crit}}
{{#rollLess() roll special}}<td class="template_value">Special!!!</td>{{/rollLess() roll special}}
{{#^rollLess() roll special}}
{{#rollBetween() roll special success}}<td class="template_value">Success</td>{{/rollBetween() roll special success}}
{{#^rollBetween() roll special success}}
{{#rollLess() roll fumble}}
<td class="template_value">Failure</td>
{{/rollLess() roll fumble}}
{{#^rollLess() roll fumble}}
<td class="template_value">fumble</td>
{{/^rollLess() roll fumble}}
{{/^rollBetween() roll special success}}
{{/^rollLess() roll special}}
{{/^rollLess() roll crit}}
{{/^rollGreater() success 99}}
{{/^rollBetween() roll fumble 100}}
</tr>
</table>
</rolltemplate>