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roll20-character-sheets/Call_of_Cthulhu_7th_Ed/translations/ja.json
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{
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
"investigatorinfo-u": "探索者情報",
"heroinfo-u": "ヒーロー情報",
"name-u": "名前",
"player-u": "プレイヤー名",
"occupation-u": "職業",
"archetype-u": "アーキタイプ",
"age-u": "年齢",
"sex-u": "性別",
"residence-u": "住所",
"birthplace-u": "出身",
"characteristics-u": "能力値",
"STR-u": "STR",
"STR-r-txt": "STRロール",
"DEX-u": "DEX",
"DEX-r-txt": "DEXロール",
"POW-u": "POW",
"POW-r-txt": "POWロール",
"CON-u": "CON",
"CON-r-txt": "CONロール",
"APP-u": "APP",
"APP-r-txt": "APPロール",
"EDU-u": "EDU",
"EDU-r-txt": "EDUロール",
"SIZ-u": "SIZ",
"SIZ-r-txt": "SIZロール",
"INT-u": "INT",
"INT-r-txt": "INTロール",
"Move rate-u": "移動率",
"Move rate-r-txt": "移動率ロール",
"HP-u": "耐久力",
"HP-r-txt": "耐久力ロール",
"current": "現在",
"majorwound-u": "重傷",
"pulphp-u": "パルプ耐久力",
"luck-u": "幸運",
"luck-r-txt": "幸運ロール",
"damagebonus-u": "ダメージ・ボーナス",
"None": "無し",
"build-u": "ビルド",
"sanity-u": "正気度",
"4/5-u": "4/5",
"pulp-z": "パルプ",
"sanity-r-txt": "正気度ロール",
"start": "スタート",
"current-u": "現在",
"max-u": "最大",
"tempinsane-u": "一時的狂気",
"indefinsane-u": "不定の狂気",
"bouts-of-madness-u": "狂気の発作",
"pulp-bouts-of-madness-u": "パルプ狂気の発作",
"bom-real-time": "リアルタイム",
"bom-summary": "サマリー",
"stable": "安定",
"magicpoints-u": "マジック・ポイント",
"dicerolls-u": "ダイスロール",
"custom-u": "カスタム",
"investigatorskills-u": "技能",
"accounting_da-u": "経理(10%)",
"animalhandling_da-u": "動物使い(15%)",
"accounting-u": "経理(05%)",
"accounting-r-txt": "経理ロール",
"anthropology-u": "人類学(01%)",
"anthropology-r-txt": "人類学ロール",
"artandcraft-u": "芸術/製作(05%)",
"artandcraft1": "芸術/製作1",
"artandcraft2": "芸術/製作2",
"appraise-u": "鑑定(05%)",
"appraise-r-txt": "鑑定ロール",
"appraise_et-u": "鑑定(10%)",
"appraise_ic-u": "鑑定(15%)",
"archaeology-u": "考古学(01%)",
"archaeology-r-txt": "考古学ロール",
"charm-u": "魅惑(15%)",
"charm-r-txt": "魅惑ロール",
"civics-u": "Civics(10%)",
"climb-u": "登攀(20%)",
"climb-r-txt": "登攀ロール",
"status-u": "能力値",
"creditrating-u": "信用(00%)",
"creditrating-r-txt": "信用ロール",
"cthulhumythos-u": "クトゥルフ神話(00%)",
"cthulhumythos-r-txt": "クトゥルフ神話ロール",
"disguise-u": "変装(05%)",
"disguise-r-txt": "変装ロール",
"dodge-u": "回避(DEX×1/2)",
"dodge-r-txt": "回避ロール",
"drivewagon-u": "Drive Wagon(20%)",
"driveauto-u": "自動車(20%)",
"driveauto-r-txt": "自動車ロール",
"drive-u": "Drive(20%)",
"elecrepair-u": "電気修理(10%)",
"elecrepair-r-txt": "電気修理ロール",
"elecrepair_ow-u": "電気修理(10%)",
"empire-u": "帝国(25%)",
"fasttalk-u": "言いくるめ(05%)",
"fasttalk-r-txt": "言いくるめロール",
"fighting(brawl)-u": "近接戦闘(格闘)(25%)",
"fighting_brawl-r-txt": "近接戦闘(格闘)ロール",
"fightspec1": "Fighting Specialization 1",
"fightspec2": "Fighting Specialization 2",
"fightspec3": "Fighting Specialization 3",
"shield-u": "盾(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "射撃(拳銃)(20%)",
"firearms_hg-r-txt": "射撃(拳銃)ロール",
"firearms(r/s)-u": "射撃(ライフル/ショットガン)(25%)",
"firearms_rs-r-txt": "射撃(ライフル/ショットガン)ロール",
"firearms_s_m_g-u": "射撃(サブマシンガン)(15%)",
"firearms_other-u": "射撃(その他)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "応急手当(30%)",
"firstaid-r-txt": "応急手当ロール",
"gambling-u": "Gambling(10%)",
"history-u": "歴史(05%)",
"history-r-txt": "歴史ロール",
"insight-da": "洞察(05%)",
"intimidate-u": "威圧(15%)",
"intimidate-r-txt": "威圧ロール",
"jump_da-u": "跳躍(25%)",
"jump-u": "跳躍(20%)",
"jump-r-txt": "跳躍ロール",
"language(own)-u": "言語(母国語)(EDU)",
"language_own-r-txt": "言語(母国語)ロール",
"otherlanguage1": "言語(その他)(01%)",
"otherlanguage2": "言語(その他)(01%)",
"law-u": "法律(05%)",
"law-r-txt": "法律ロール",
"libraryuse-u": "図書館(20%)",
"libraryuse-r-txt": "図書館ロール",
"libraryuse_da-u": "図書館(05%)",
"listen_da-u": "聞き耳(25%)",
"listen-u": "聞き耳(20%)",
"listen-r-txt": "聞き耳ロール",
"listen_mdr-u": "聞き耳(25%)",
"locksmith-u": "鍵開け(01%)",
"locksmith-r-txt": "鍵開けロール",
"mechrepair-u": "機械修理(10%)",
"mechrepair-r-txt": "機械修理ロール",
"medicine-u": "医学(1%)",
"medicine-r-txt": "医学ロール",
"naturalworld-u": "自然(10%)",
"naturalworld-r-txt": "自然ロール",
"naturalworld_da-u": "自然(20%)",
"naturalworld_et-u": "自然(20%)",
"navigate-u": "ナビゲート(10%)",
"navigate-r-txt": "ナビゲートロール",
"occult-u": "オカルト(05%)",
"occult-r-txt": "オカルトロール",
"ophvmachine-u": "重機械操作(01%)",
"ophvmachine-r-txt": "重機械操作ロール",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "説得(10%)",
"persuade-r-txt": "説得ロール",
"pilotboat-u": "操縦(船)(01%)",
"psychology-u": "心理学(10%)",
"psychology-r-txt": "心理学ロール",
"psychoanalysis-u": "精神分析(01%)",
"psychoanalysis-r-txt": "精神分析ロール",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "乗馬(05%)",
"ride-r-txt": "乗馬ロール",
"ride_ow-u": "乗馬(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "手さばき(10%)",
"sleightofhand-r-txt": "手さばきロール",
"sleight_of_hand_da": "手さばき(25%)",
"spothidden-u": "目星(25%)",
"spothidden-r-txt": "目星ロール",
"stealth-u": "隠密(20%)",
"stealth-r-txt": "隠密ロール",
"swim_da-u": "水泳(25%)",
"swim-u": "水泳(20%)",
"swim-r-txt": "水泳ロール",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "投擲(20%)",
"throw-r-txt": "投擲ロール",
"throw_da-u": "投擲(25%)",
"track-u": "追跡(10%)",
"track-r-txt": "追跡ロール",
"trap-u": "Trap(10%)",
"otherskills-u": "その他の技能:",
"animalhandling-u": "動物使い(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "芸術/製作(05%)",
"hypnosis-u": "ヒプノーシス(01%)",
"artillery-u": "砲(01%)",
"language(other)-u": "言語(その他)(01%)",
"computeruse-u": "コンピューター(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"pilot-u": "操縦(01%)",
"demolitions-u": "爆破(01%)",
"demolitions-txt": "爆破ロール",
"readlips-u": "読唇術(01%)",
"electronics-u": "電子工学(01%)",
"science-u": "科学 (01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "サバイバル(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
"shield-z": "盾",
"head-u": "Head",
"body-u": "Body",
"l_arm-u": "L.Arm",
"chest-u": "Chest",
"r_arm-u": "R.Arm",
"l_leg-u": "L.Leg",
"abdmn-u": "Abdmn",
"r_leg-u": "R.Leg",
"item-u": "Item",
"defence-u": "Defence",
"weapons-u": "武器",
"combat-u": "戦闘",
"weaponname-u": "武器",
"skill-u": "技能",
"damage-u": "ダメージ",
"range-u": "射程",
"attacks-u": "攻撃回数",
"ammo-u": "装弾数",
"malf-u": "故障",
"Fighting(Brawl)": "近接戦闘(格闘)",
"Firarms(HG)": "射撃(拳銃)",
"Firarms(SMG)": "射撃(サブマシンガン)",
"Firarms(R/S)": "射撃(ライフル/ショットガン)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
"Throw": "投擲",
"Other Skill #1": "その他の技能#1",
"Other Skill #2": "その他の技能#2",
"Other Skill #3": "その他の技能#3",
"Other Skill #4": "その他の技能#4",
"Other Skill #5": "その他の技能#5",
"Other Skill #6": "その他の技能#6\n",
"Other Skill #7": "その他の技能#7",
"Other Skill #8": "その他の技能#8",
"Other Skill #9": "その他の技能#9",
"Other Skill #10": "その他の技能#10",
"spells-u": "呪文",
"companions&mounts-u": "NPC",
"vehicles-u": "Vehicles",
"cap-u": "Capacity",
"vehicleattack-u": "Vehicular Impact Attack",
"operatorskill": "Operator's Skill",
"MountedWeaponSkill": "Mounted Weapon Skill",
"generalinfo-u": "General Info",
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "正気度",
"HP-z": "耐久力",
"MP-z": "マジック・ポイント",
"armor-z": "鎧",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "ダメージ+DB",
"dam-z": "ダメージ",
"MOV-u": "移動率",
"skill1": "技能 1",
"skill2": "技能 2",
"skill3": "技能 3",
"skill4": "技能 4",
"skill5": "技能 5",
"skill6": "技能 6",
"skill7": "技能 7",
"skill8": "技能 8",
"gearandpossessions-u": "装備と所持品",
"cashandassets-u": "収入と財産",
"spendinglevel-u": "支出レベル",
"cash-u": "現金",
"assets-u": "資産",
"backstory-u": "バックストーリー",
"Personal Description": "容姿の描写",
"Ideology/Beliefs": "イデオロギー/信念",
"Significant People": "重要な人々",
"Meaningful Locations": "意味のある場所",
"Treasured Possessions": "秘蔵の品",
"Traits": "特徴",
"Injuries & Scars": "負傷、傷跡",
"Phobias/Manias": "恐怖症、マニア",
"Tomes, Spells and Artifacts": "魔導書、呪文、アーティファクト",
"Encounters with Strange Entities": "遭遇した超自然の存在",
"Encounters with Strange Entities-z": "遭遇した超自然の存在",
"majorwound-z": "重傷",
"dying-z": "瀕死",
"pulphp-z": "パルプ耐久力",
"unarmed-z": "素手",
"dodge-z": "回避",
"current-mental-condition": "現在精神状態",
"body-hit-location": "Body Hit Location",
"rolled": "ロール:",
"right-leg": "右足",
"left-leg": "左足",
"abdomen": "Abdomen",
"chest": "Chest",
"right-arm": "右腕",
"left-arm": "左腕",
"head": "頭",
"downtime-u": "Downtime",
"scenarioname-u": "シナリオ名",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "呪文名",
"cost-u": "Cost",
"castime-u": "発動時間",
"description-u": "Description",
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
"amnesia": "健忘症:",
"amnesia-dec": "探索者は、最後に安全な場所にいた時からあとに起こった出来事の記憶を持たない。例えば、朝食を食べていた次の瞬間には怪物と向かい合っている。これは1D10ラウンド続く。",
"psychosomatic-disability": "身体症状症:",
"psychosomatic-disability-dec": "探索者は1D10ラウンドの間、狂気によって視覚や聴覚に異常が生じたり、四肢の1つまたは複数が動かなくなる。",
"violence": "暴力衝動:",
"violence-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。",
"paranoia": "偏執病:",
"paranoia-dec": "探索者は1D10ラウンドの間、重い偏執症に襲われる。誰もが探索者に襲い掛かろうとしている。信用できる者はいない。監視されている。裏切ったやつがいる。これは罠だ。",
"significant-person": "重要な人々:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
"faint": "失神:",
"faint-dec": "探索者は失神する。1D10ラウンド後に回復する。",
"flee-in-panic": "パニックになって逃亡する:",
"flee-in-panic-dec": "探索者は利用できるあらゆる手段を使って、可能なかぎり遠くへ逃げ出さずにはいられない。それが唯一の車両を奪って仲間を置き去りにすることであっても。探索者は1D10ラウンドの間、逃げ続ける。",
"physical-hysterics-or-emotional-outburst": "身体的ヒステリーもしくは感情爆発:",
"physical-hysterics-or-emotional-outburst-dec": "探索者は1D10ラウンドの間、笑ったり、泣いたり、あるいは叫んだりし続け、行動できなくなる。",
"phobia": "恐怖症:",
"phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。",
"mania": "マニア:",
"mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"ideology-beliefs": "イデオロギー/信念:",
"ideology-beliefs-dec": "Review the investigators backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people": "重要な人々:",
"significant-people-dec": "Consult the investigators backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "結果:",
"critical": "クリティカル",
"success": "成功",
"hard": "ハード",
"extreme": "イクストリーム",
"fumble": "ファンブル",
"fail": "失敗",
"malf": "故障:",
"result": "結果:",
"dam": "ダメージ:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
"gloat": "Gloat:",
"relax": "Relax:",
"show-off": "Show Off:",
"alter-ego": "Alter Ego:",
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemys situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
"pulp-alter-ego-dec": "The heros personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someones life being endangered. When someones life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
"pulp-ideology-beliefs-dec": "Review the heros backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the heros talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the heros backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
"delusion-da": "Delusion:",
"shackled-da": "Shackled:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
}