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added i18n lists for skills to create alphabetical order for each language. By default it is alphabetical order in English.
402 lines
23 KiB
JSON
402 lines
23 KiB
JSON
{
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"1920-skill-list":"accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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"invictus-skill-list":"accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
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"modern-skill-list":"accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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"dark-ages-skill-list":"accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
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"old-west-skill-list":"accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
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"icarus-skill-list":"accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
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"end-of-times-skill-list":"animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
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"investigatorinfo-u": "Investigator Info",
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"heroinfo-u": "Hero Info",
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"name-u": "Name",
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"player-u": "Player",
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"occupation-u": "Occupation",
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"archetype-u": "Archetype",
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"age-u": "Age",
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"sex-u": "Sex",
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"residence-u": "Residence",
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"birthplace-u": "Birthplace",
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"characteristics-u": "Characteristics",
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"STR-u": "STR",
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"STR-r-txt": "STR Roll",
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"DEX-u": "DEX",
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"DEX-r-txt": "DEX Roll",
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"POW-u": "POW",
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"POW-r-txt": "POW Roll",
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"CON-u": "CON",
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"CON-r-txt": "CON Roll",
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"APP-u": "APP",
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"APP-r-txt": "APP Roll",
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"EDU-u": "EDU",
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"EDU-r-txt": "EDU Roll",
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"SIZ-u": "SIZ",
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"SIZ-r-txt": "SIZ Roll",
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"INT-u": "INT",
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"INT-r-txt": "INT Roll",
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"Move rate-u": "Move rate",
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"Move rate-r-txt": "Move rate Roll",
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"HP-u": "Hit Points",
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"HP-r-txt": "Hit Points Roll",
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"current": "current",
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"majorwound-u": "Major Wound",
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"pulphp-u": "Pulp HP",
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"luck-u": "Luck",
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"luck-r-txt": "Luck Roll",
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"damagebonus-u": "Damage Bonus",
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"None": "None",
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"build-u": "Build",
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"sanity-u": "Sanity",
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"4/5-u": "4/5",
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"pulp-z": "Pulp",
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"sanity-r-txt": "Sanity Roll",
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"start": "start",
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"current-u": "current",
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"max-u": "max",
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"tempinsane-u": "Temp. Insane",
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"indefinsane-u": "Indef. Insane",
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"bouts-of-madness-u": "Bouts of Madness",
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"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
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"bom-real-time": "Real-Time",
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"bom-summary": "Summary",
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"stable": "Stable",
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"magicpoints-u": "Magic Points",
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"dicerolls-u": "Dice Rolls",
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"custom-u": "Custom",
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"investigatorskills-u": "Skills",
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"accounting_da-u": "Accounting(10%)",
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"animalhandling_da-u": "Animal Handling(15%)",
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"accounting-u": "Accounting(05%)",
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"accounting-r-txt": "Accounting Roll",
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"anthropology-u": "Anthropology(01%)",
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"anthropology-r-txt": "Anthropology Roll",
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"artandcraft-u": "Art & Craft(05%)",
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"artandcraft1": "Art and Craft 1",
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"artandcraft2": "Art and Craft 2",
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"appraise-u": "Appraise(05%)",
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"appraise-r-txt": "Appraise Roll",
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"appraise_et-u": "Appraise(10%)",
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"appraise_ic-u": "Appraise(15%)",
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"archaeology-u": "Archaeology(01%)",
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"archaeology-r-txt": "Archaeology Roll",
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"charm-u": "Charm(15%)",
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"charm-r-txt": "Charm Roll",
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"civics-u": "Civics(10%)",
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"climb-u": "Climb(20%)",
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"climb-r-txt": "Climb Roll",
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"status-u": "Status",
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"creditrating-u": "Credit Rating(00%)",
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"creditrating-r-txt": "Credit Rating Roll",
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"cthulhumythos-u": "Cthulhu Mythos(00%)",
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"cthulhumythos-r-txt": "Cthulhu Mythos Roll",
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"disguise-u": "Disguise(05%)",
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"disguise-r-txt": "Disguise Roll",
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"dodge-u": "Dodge(half DEX)",
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"dodge-r-txt": "Dodge Roll",
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"drivewagon-u": "Drive Wagon(20%)",
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"driveauto-u": "Drive Auto(20%)",
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"driveauto-r-txt": "Drive Auto Roll",
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"drive-u": "Drive(20%)",
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"elecrepair-u": "Elec Repair(10%)",
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"elecrepair-r-txt": "Elec Repair Roll",
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"elecrepair_ow-u": "Elec. Repair(00%)",
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"empire-u": "Empire(25%)",
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"fasttalk-u": "Fast Talk(05%)",
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"fasttalk-r-txt": "Fast Talk Roll",
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"fighting(brawl)-u": "Fighting(Brawl)(25%)",
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"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
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"fightspec1": "Fighting(Other) #1",
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"fightspec2": "Fighting(Other) #2",
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"fightspec3": "Fighting(Other) #3",
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"shield-u": "Shield(15%)",
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"fighting_other-u": "Fighting(Other)",
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"firearms(hg)-u": "Firearms(HG)(20%)",
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"firearms_hg-r-txt": "Firearms(HG) Roll",
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"firearms(r/s)-u": "Firearms(R/S)(25%)",
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"firearms_rs-r-txt": "Firearms(R/S) Roll",
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"firearms_s_m_g-u": "Firearms(SMG)(15%)",
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"firearms_other-u": "Firearms(Other)",
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"firearms_electr-u": "Firearms(Electr.)(25%)",
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"firstaid-u": "First Aid(30%)",
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"firstaid-r-txt": "First Aid Roll",
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"gambling-u": "Gambling(10%)",
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"history-u": "History(05%)",
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"history-r-txt": "History Roll",
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"insight-da": "Insight(05%)",
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"intimidate-u": "Intimidate(15%)",
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"intimidate-r-txt": "Intimidate Roll",
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"jump_da-u": "Jump(25%)",
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"jump-u": "Jump(20%)",
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"jump-r-txt": "Jump Roll",
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"language(own)-u": "Language(Own)(EDU)",
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"language_own-r-txt": "Language(Own) Roll",
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"otherlanguage1": "Language(Other)(01%)",
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"otherlanguage2": "Language(Other)(01%)",
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"law-u": "Law(05%)",
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"law-r-txt": "Law Roll",
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"libraryuse-u": "Library Use(20%)",
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"libraryuse-r-txt": "Library Use Roll",
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"libraryuse_da-u": "Library Use(05%)",
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"listen_da-u": "Listen(25%)",
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"listen-u": "Listen(20%)",
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"listen-r-txt": "Listen Roll",
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"listen_mdr-u": "Listen(25%)",
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"locksmith-u": "Locksmith(01%)",
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"locksmith-r-txt": "Locksmith Roll",
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"mechrepair-u": "Mech Repair(10%)",
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"mechrepair-r-txt": "Mech Repair Roll",
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"medicine-u": "Medicine(01%)",
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"medicine-r-txt": "Medicine Roll",
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"naturalworld-u": "Natural World(10%)",
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"naturalworld-r-txt": "Natural World Roll",
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"naturalworld_da-u": "Natural World(20%)",
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"naturalworld_et-u": "Natural World(20%)",
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"navigate-u": "Navigate(10%)",
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"navigate-r-txt": "Navigate Roll",
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"occult-u": "Occult(05%)",
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"occult-r-txt": "Occult Roll",
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"ophvmachine-u": "Op Hv Machine(01%)",
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"ophvmachine-r-txt": "Op Hv Machine Roll",
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"ownkingdom_da-u": "Own Kingdom(20%)",
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"otherkingdom1": "Other Kingdom(10%)",
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"otherkingdom2": "Other Kingdom(10%)",
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"persuade-u": "Persuade(10%)",
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"persuade-r-txt": "Persuade Roll",
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"pilotboat-u": "Pilot Boat(01%)",
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"psychology-u": "Psychology(10%)",
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"psychology-r-txt": "Psychology Roll",
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"psychoanalysis-u": "Psychoanalysis(01%)",
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"psychoanalysis-r-txt": "Psychoanalysis Roll",
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"readandwritelang1": "Read & Write Lang.(01%)",
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"readandwritelang2": "Read & Write Lang.(01%)",
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"religion-u": "Religion(20%)",
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"repair/devise-u": "Repair/Devise(20%)",
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"ride-u": "Ride(05%)",
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"ride-r-txt": "Ride Roll",
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"ride_ow-u": "Ride(15%)",
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"rope_use_ow-u": "Rope Use(05%)",
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"scavenge-u": "Scavenge(15%)",
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"sleightofhand-u": "Sleight of Hand(10%)",
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"sleightofhand-r-txt": "Sleight of Hand Roll",
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"sleight_of_hand_da": "Sleight of Hand(25%)",
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"spothidden-u": "Spot Hidden(25%)",
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"spothidden-r-txt": "Spot Hidden Roll",
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"stealth-u": "Stealth(20%)",
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"stealth-r-txt": "Stealth Roll",
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"swim_da-u": "Swim(25%)",
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"swim-u": "Swim(20%)",
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"swim-r-txt": "Swim Roll",
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"techrepair-u": "Tech. Repair(01%)",
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"throw-u": "Throw(20%)",
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"throw-r-txt": "Throw Roll",
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"throw_da-u": "Throw(25%)",
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"track-u": "Track(10%)",
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"track-r-txt": "Track Roll",
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"trap-u": "Trap(10%)",
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"otherskills-u": "Other Skills:",
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"animalhandling-u": "Animal Handling(05%)",
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"firearms(varies)-u": "Firearms(Varies)",
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"art/craft-u": "Art/Craft(05%)",
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"hypnosis-u": "Hypnosis(01%)",
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"artillery-u": "Artillery(01%)",
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"language(other)-u": "Language(Other)(01%)",
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"computeruse-u": "Computer Use(05%)",
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"computermaint_ic-u": "Computer Maint.(05%)",
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"pilot-u": "Pilot(01%)",
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"demolitions-u": "Demolitions(01%)",
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"demolitions-txt": "Demolitions Roll",
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"readlips-u": "Read Lips(01%)",
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"electronics-u": "Electronics(01%)",
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"science-u": "Science(01%)",
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"fighting(varies)-u": "Fighting(Varies)",
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"survival-u": "Survival(10%)",
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"sysops-u": "SysOps(10%)",
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"zerog_ic-u": "Zero-G(05%)",
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"talents-u": "Talents",
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"shield-z": "Shield",
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"head-u": "Head",
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"body-u": "Body",
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"l_arm-u": "L.Arm",
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"chest-u": "Chest",
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"r_arm-u": "R.Arm",
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"l_leg-u": "L.Leg",
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"abdmn-u": "Abdmn",
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"r_leg-u": "R.Leg",
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"item-u": "Item",
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"defence-u": "Defence",
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"weapons-u": "Weapons",
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"combat-u": "Combat",
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"weaponname-u": "Weapon",
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"skill-u": "Skill",
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"damage-u": "Damage",
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"range-u": "Range",
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"attacks-u": "Attacks",
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"ammo-u": "Ammo",
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"malf-u": "Malf",
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"Fighting(Brawl)": "Fighting(Brawl)",
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"Firarms(HG)": "Firearms(HG)",
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"Firarms(SMG)": "Firearms(SMG)",
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"Firarms(R/S)": "Firearms(R/S)",
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"Fighting(Other)": "Fighting(Other)",
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"Firarms(Electr.)": "Firarms(Electr.)",
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"Throw": "Throw",
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"Other Skill #1": "Other Skill #1",
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"Other Skill #2": "Other Skill #2",
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"Other Skill #3": "Other Skill #3",
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"Other Skill #4": "Other Skill #4",
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"Other Skill #5": "Other Skill #5",
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"Other Skill #6": "Other Skill #6",
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"Other Skill #7": "Other Skill #7",
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"Other Skill #8": "Other Skill #8",
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"Other Skill #9": "Other Skill #9",
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"Other Skill #10": "Other Skill #10",
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"spells-u": "Spells",
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"companions&mounts-u": "NPCs",
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"vehicles-u": "Vehicles",
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"cap-u": "Capacity",
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"vehicleattack-u": "Vehicular Impact Attack",
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"operatorskill": "Operator's Skill",
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"MountedWeaponSkill": "Mounted Weapon Skill",
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"generalinfo-u": "General Info",
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"cargo-u": "Cargo",
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"passengers-u": "Passengers",
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"san-u": "SAN",
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"HP-z": "HP",
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"MP-z": "MP",
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"armor-z": "Armor",
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"db-z": "DB",
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"bdb-u": "B/DB",
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"damage&db-z": "Dam+DB",
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"dam-z": "Dam",
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"MOV-u": "MOV",
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"skill1": "Skill 1",
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"skill2": "Skill 2",
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"skill3": "Skill 3",
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"skill4": "Skill 4",
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"skill5": "Skill 5",
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"skill6": "Skill 6",
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"skill7": "Skill 7",
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"skill8": "Skill 8",
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"gearandpossessions-u": "Gear and Possessions",
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"cashandassets-u": "Cash and Assests",
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"spendinglevel-u": "Spending Level",
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"cash-u": "Cash",
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"assets-u": "Assets",
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"backstory-u": "Backstory",
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"Personal Description": "Personal Description",
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"Ideology/Beliefs": "Ideology/Beliefs",
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"Significant People": "Significant People",
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"Meaningful Locations": "Meaningful Locations",
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"Treasured Possessions": "Treasured Possessions",
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"Traits": "Traits",
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"Injuries & Scars": "Injuries & Scars",
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"Phobias/Manias": "Phobias/Manias",
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"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
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"Encounters with Strange Entities": "Encounters with Strange Entities",
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"Encounters with Strange Entities-z": "Encounters with Strange Entities",
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"majorwound-z": "Major Wound",
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"dying-z": "Dying",
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"pulphp-z": "Pulp HP",
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"unarmed-z": "Unarmed",
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"dodge-z": "Dodge",
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"current-mental-condition": "Current Mental Condition",
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"body-hit-location": "Body Hit Location",
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"rolled": "Rolled:",
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"right-leg": "Right Leg",
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"left-leg": "Left Leg",
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"abdomen": "Abdomen",
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"chest": "Chest",
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"right-arm": "Right Arm",
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"left-arm": "Left Arm",
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"head": "Head",
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"downtime-u": "Downtime",
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"scenarioname-u": "Scenario Name",
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"scenarioinfo-u": "Conclusion & Info",
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"scenariorewards-u": "Rewards",
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"spellname-u": "Spell Name",
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"cost-u": "Cost",
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"castime-u": "Casting Time",
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"description-u": "Description",
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"bout-of-madness-u-time": "Bout of Madness - Real Time",
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"bout-of-madness-u-summary": "Bout of Madness - Summary",
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"amnesia": "Amnesia:",
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"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety.",
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"psychosomatic-disability": "Psychosomatic disability:",
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"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.",
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"violence": "Violence:",
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"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.",
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"paranoia": "Paranoia:",
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"paranoia-dec": "The investigator suffers severe paranoia.",
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"significant-person": "Significant Person:",
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"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs.",
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"faint": "Faint:",
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"faint-dec": "The investigator faints.",
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"flee-in-panic": "Flee in Panic:",
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"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available.",
|
||
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
|
||
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc.",
|
||
"phobia": "Phobia:",
|
||
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.",
|
||
"mania": "Mania:",
|
||
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.",
|
||
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
|
||
"robbed": "Robbed:",
|
||
"robbed-dec": "The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||
"battered": "Battered:",
|
||
"battered-dec": "The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
|
||
"ideology-beliefs": "Ideology/Beliefs:",
|
||
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
|
||
"significant-people": "Significant People:",
|
||
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
|
||
"institutionalized": "Institutionalized:",
|
||
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
|
||
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
|
||
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
||
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||
"value": "Value:",
|
||
"critical": "Critical",
|
||
"success": "Success",
|
||
"hard": "Hard",
|
||
"extreme": "Extreme",
|
||
"fumble": "Fumble",
|
||
"fail": "Fail",
|
||
"malf": "Malf:",
|
||
"result": "Result:",
|
||
"dam": "Dam:",
|
||
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
|
||
"crazy-pan": "Crazy Plan:",
|
||
"rage": "Rage:",
|
||
"gloat": "Gloat:",
|
||
"relax": "Relax:",
|
||
"show-off": "Show Off:",
|
||
"alter-ego": "Alter Ego:",
|
||
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
|
||
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.",
|
||
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
|
||
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
|
||
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
|
||
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
|
||
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
|
||
"pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
|
||
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
|
||
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
|
||
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
|
||
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
|
||
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
||
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
|
||
"pulp-ideology-beliefs-dec": "Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
|
||
"pulp-significant-people-dec": "Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
|
||
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
|
||
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
|
||
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
||
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
|
||
"delusion-da": "Delusion:",
|
||
"shackled-da": "Shackled:",
|
||
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
|
||
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
|
||
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
|
||
}
|