mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
1173 lines
47 KiB
JavaScript
1173 lines
47 KiB
JavaScript
// --- ALL SHEET WORKERS START --- //
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const sheetWorker = 'sheetworker';
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const player = 'player';
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const squareBracketsRegex = /18\[([0-9]{1,3})]/; // Ie. 18[65]
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const parenthesisRegex = /18\(([0-9]{1,3})\)/; // Ie. 18(65)
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//Ability Score Parser function
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function getLookupValue(abilityScoreString, defaultValue, isStrength = false) {
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if (abilityScoreString === '') {
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return defaultValue;
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}
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let abilityScoreNumber = parseInt(abilityScoreString);
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if (isNaN(abilityScoreNumber) || abilityScoreNumber < 1 || abilityScoreNumber > 25) {
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return 0; // Return error value
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}
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if (isStrength) {
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let exceptionalMatch = abilityScoreString.match(squareBracketsRegex) || abilityScoreString.match(parenthesisRegex);
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if (exceptionalMatch !== null) {
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let exceptionalStrNumber = parseInt(exceptionalMatch[1]);
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if (1 <= exceptionalStrNumber && exceptionalStrNumber <= 50) {
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return '18[01-50]';
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}
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if (51 <= exceptionalStrNumber && exceptionalStrNumber <= 75) {
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return '18[51-75]'
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}
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if (76 <= exceptionalStrNumber && exceptionalStrNumber <= 90) {
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return '18[76-90]'
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}
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if (91 <= exceptionalStrNumber && exceptionalStrNumber <= 99) {
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return '18[91-99]'
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}
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// 100 can be written as [00] or [100]
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if (exceptionalStrNumber === 0 || exceptionalStrNumber === 100) {
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return '18[00]'
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}
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}
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}
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return abilityScoreNumber;
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}
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//Set sub-attributes based on Strength, Stamina, and Muscle
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on('change:strength change:stamina change:muscle', function() {
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getAttrs(['strength','stamina','muscle'], function(values) {
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let strengthRaw = values.strength.replace(/\s+/g, '');
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let staminaRaw = values.stamina.replace(/\s+/g, '');
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let muscleRaw = values.muscle.replace(/\s+/g, '');
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let strength = getLookupValue(strengthRaw, '', true);
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if (strength === '') {
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return;
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}
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if (strength === 0) {
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assignStr(0,0, strengthTable['strnotes'][0], strengthTable['str2notes'][0]);
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return;
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}
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let stamina = getLookupValue(staminaRaw, strength, true);
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let muscle = getLookupValue(muscleRaw, strength, true);
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let strnotes;
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let str2notes;
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if (staminaRaw === '' && muscleRaw === '') {
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strnotes = [strengthTable['str2notes'][strength], strengthTable['strnotes'][strength]].filter(Boolean).join(', ');
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str2notes = '';
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} else {
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strnotes = stamina === 0 ? 'INVALID STAMINA' : strengthTable['strnotes'][strength];
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str2notes = muscle === 0 ? 'INVALID MUSCLE' : strengthTable['str2notes'][muscle];
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}
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assignStr(stamina, muscle, strnotes, str2notes);
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function assignStr(stamina, muscle, strnotes, str2notes) {
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setAttrs({
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strengthhit: strengthTable['strengthhit'][muscle],
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strengthdmg: strengthTable['strengthdmg'][muscle],
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carryweight: strengthTable['carryweight'][stamina],
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maxpress: strengthTable['maxpress'][muscle],
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opendoor: strengthTable['opendoor'][muscle],
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bendbar: strengthTable['bendbar'][muscle],
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strnotes: strnotes,
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str2notes: str2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Dexterity, Aim, and Balance
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on('change:dexterity change:aim change:balance', function() {
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getAttrs(['dexterity','aim','balance'], function(values) {
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let dexterityRaw = values.dexterity.replace(/\s+/g, '');
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let aimRaw = values.aim.replace(/\s+/g, '');
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let balanceRaw = values.balance.replace(/\s+/g, '');
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let dexterity = getLookupValue(dexterityRaw, '');
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if (dexterity === '') {
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return;
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}
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if (dexterity === 0) {
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assignAttributes(0, 0, 0, dexterityTable['dexnotes'][0], dexterityTable['dexnotes'][0], false);
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return;
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}
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let aim = getLookupValue(aimRaw, '');
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let balance = getLookupValue(balanceRaw, '');
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let dexnotes;
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let dex2notes;
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let standardRules = false;
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if (aimRaw === '' && balanceRaw === '') {
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dexnotes = '';
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dex2notes = '';
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standardRules = true;
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} else {
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dexnotes = aim === 0 ? 'INVALID AIM' : '';
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dex2notes = balance === 0 ? 'INVALID BALANCE' : '';
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}
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assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules);
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function assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules) {
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setAttrs({
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ppd: dexterityTable['aim-pickpocket'][aim] || dexterityTable['dex-pickpocket'][dexterity],
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old: dexterityTable['aim-openlocks'][aim] || dexterityTable['dex-openlocks'][dexterity],
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rtd: dexterityTable['dex-findtraps'][dexterity],
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msd: dexterityTable['balance-movesilently'][balance] || dexterityTable['dex-movesilently'][dexterity],
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hsd: dexterityTable['dex-hideinshadows'][dexterity],
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cwd: standardRules ? '0' : dexterityTable['balance-climbwalls'][balance] || dexterityTable['dex-climbwalls'][dexterity],
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tud: standardRules ? '0' : dexterityTable['dex-tunneling'][dexterity],
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ebd: standardRules ? '0' : dexterityTable['dex-escapebonds'][dexterity],
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dexreact: dexterityTable['dexreact'][getLookupValue(balance, dexterity)],
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dexmissile: dexterityTable['dexmissile'][getLookupValue(aim, dexterity)],
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dexdefense: dexterityTable['dexdefense'][getLookupValue(balance, dexterity)],
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dexnotes: dexnotes,
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dex2notes: dex2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Constitution, Health, and Fitness
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on('change:constitution change:health change:fitness', function() {
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getAttrs(['constitution','health','fitness'], function(values) {
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let constitutionRaw = values.constitution.replace(/\s+/g, '');
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let healthRaw = values.health.replace(/\s+/g, '');
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let fitnessRaw = values.fitness.replace(/\s+/g, '');
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let constitution = getLookupValue(constitutionRaw, '');
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if (constitution === '') {
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return;
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}
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if (constitution === 0) {
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assignAttributes(0,0, 0, constitutionTable['connotes'][0], constitutionTable['con2notes'][0]);
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return;
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}
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let health = getLookupValue(healthRaw, constitution);
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let fitness = getLookupValue(fitnessRaw, constitution);
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let connotes;
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let con2notes;
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if (healthRaw === '' && fitnessRaw === '') {
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connotes = [constitutionTable['con2notes'][constitution], constitutionTable['connotes'][constitution]].filter(Boolean).join(', ');
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con2notes = '';
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} else {
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connotes = health === 0 ? 'INVALID HEALTH' : constitutionTable['connotes'][constitution];
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con2notes = fitness === 0 ? 'INVALID FITNESS' : constitutionTable['con2notes'][fitness];
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}
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assignAttributes(constitution, health, fitness, connotes, con2notes);
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function assignAttributes(constitution, health, fitness, connotes, con2notes) {
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setAttrs({
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conadj: constitutionTable['conadj'][fitness],
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conshock: constitutionTable['conshock'][health],
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conres: constitutionTable['conres'][fitness],
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conpoisonsave: constitutionTable['conpoisonsave'][health],
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conregen: constitutionTable['conregen'][constitution],
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connotes: connotes,
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con2notes: con2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Intelligence, Reason, and Knowledge
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on('change:intelligence change:reason change:knowledge', function() {
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getAttrs(['intelligence','reason','knowledge'], function(values) {
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let intelligenceRaw = values.intelligence.replace(/\s+/g, '');
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let reasonRaw = values.reason.replace(/\s+/g, '');
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let knowledgeRaw = values.knowledge.replace(/\s+/g, '');
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let intelligence = getLookupValue(intelligenceRaw, '');
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if (intelligence === '') {
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return;
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}
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if (intelligence === 0) {
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assignAttributes(0, 0, 0, intelligenceTable['intnotes'][0], intelligenceTable['intnotes'][0]);
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return;
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}
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let reason = getLookupValue(reasonRaw, intelligence);
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let knowledge = getLookupValue(knowledgeRaw, intelligence);
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let intnotes;
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let int2notes;
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if (reasonRaw === '' && knowledgeRaw === '') {
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intnotes = intelligenceTable['intnotes'][intelligence];
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int2notes = '';
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} else {
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intnotes = reason === 0 ? 'INVALID REASON' : '';
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int2notes = knowledge === 0 ? 'INVALID KNOWLEDGE' : intelligenceTable['intnotes'][knowledge];
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}
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assignAttributes(intelligence, reason, knowledge, intnotes, int2notes);
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function assignAttributes(intelligence, reason, knowledge, intnotes, int2notes) {
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setAttrs({
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intlang: intelligenceTable['intlang'][knowledge],
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intlvl: intelligenceTable['intlvl'][reason],
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intchance: intelligenceTable['intchance'][knowledge],
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intmax: intelligenceTable['intmax'][reason],
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intimm1st: intelligenceTable['intimm1st'][reason],
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intimm2nd: intelligenceTable['intimm2nd'][reason],
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intimm3rd: intelligenceTable['intimm3rd'][reason],
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intimm4th: intelligenceTable['intimm4th'][reason],
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intimm5th: intelligenceTable['intimm5th'][reason],
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intimm6th: intelligenceTable['intimm6th'][reason],
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intimm7th: intelligenceTable['intimm7th'][reason],
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intnotes: intnotes,
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int2notes: int2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Wisdom, Intuition, and Willpower
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function parseWisBonus(abilityScore) {
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if (abilityScore < 13) {
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return {
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'1st': 0,
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'2nd': 0,
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'3rd': 0,
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'4th': 0,
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'5th': 0,
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'6th': 0,
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'7th': 0,
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'wisbonus': wisdomTable['wisbonus'][abilityScore],
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'wisbonus-prime': wisdomTable['wisbonus'][abilityScore],
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'wisbonus-extra': wisdomTable['wisbonus'][abilityScore],
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};
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}
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// Combine all spell levels into one string
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let bonusString = '';
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for (let i = 13; i <= abilityScore; i++) {
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bonusString += wisdomTable['wisbonus'][i];
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}
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// Count instances of each spell level
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let bonus = {
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'1st': (bonusString.match(/1st/g) || []).length,
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'2nd': (bonusString.match(/2nd/g) || []).length,
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'3rd': (bonusString.match(/3rd/g) || []).length,
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'4th': (bonusString.match(/4th/g) || []).length,
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'5th': (bonusString.match(/5th/g) || []).length,
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'6th': (bonusString.match(/6th/g) || []).length,
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'7th': (bonusString.match(/7th/g) || []).length,
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};
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// Generate bonus prime and bonus extra strings
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bonus['wisbonus-prime'] = wisdomTable['wisbonus-prime'][abilityScore];
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bonus['wisbonus-extra'] = wisdomTable['wisbonus-extra'][abilityScore];
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bonus['wisbonus'] = [bonus['wisbonus-prime'], bonus['wisbonus-extra']].filter(Boolean).join(', ');
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return bonus;
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}
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on('change:wisdom change:intuition change:willpower', function() {
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getAttrs(['wisdom','intuition','willpower'], function(values) {
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let wisdomRaw = values.wisdom.replace(/\s+/g, '');
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let intuitionRaw = values.intuition.replace(/\s+/g, '');
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let willpowerRaw = values.willpower.replace(/\s+/g, '');
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let wisdom = getLookupValue(wisdomRaw, '');
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if (wisdom === '') {
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return;
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}
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let bonusSpells;
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if (wisdom === 0) {
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bonusSpell = parseWisBonus(0);
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assignAttributes(0, 0, 0, bonusSpells, wisdomTable['wisimmune'][0], wisdomTable['wisimmune'][0], wisdomTable['wisnotes'][0], wisdomTable['wisnotes'][0]);
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return;
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}
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let intuition = getLookupValue(intuitionRaw, wisdom);
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let willpower = getLookupValue(willpowerRaw, wisdom);
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let wisimm1;
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let wisimm2;
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let wisnotes;
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let wis2notes;
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if (intuitionRaw === '' && willpowerRaw === '') {
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wisnotes = wisdomTable['wisnotes'][wisdom];
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wis2notes = '';
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wisimm2 = '';
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let wisImmuneArray = [];
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for (let i = wisdom; i > 18; i--) {
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wisImmuneArray.push(wisdomTable['wisimmune'][i]);
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}
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wisimm1 = wisImmuneArray.filter(Boolean).join(', ');
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} else {
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wisnotes = intuition === 0 ? 'INVALID INTUITION' : wisdomTable['wisnotes'][intuition];
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wis2notes = willpower === 0 ? 'INVALID WILLPOWER' : wisdomTable['wisnotes'][willpower];
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let wisImmuneArray = [];
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for (let i = willpower; i > 18; i--) {
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wisImmuneArray.push(wisdomTable['wisimmune'][i]);
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}
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let slicePoint = Math.round(wisImmuneArray.length/2);
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wisimm1 = wisImmuneArray.slice(0, slicePoint).filter(Boolean).join(', ');
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wisimm2 = wisImmuneArray.slice(slicePoint).filter(Boolean).join(', ');
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}
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bonusSpells = parseWisBonus(willpower);
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assignAttributes(wisdom, intuition, willpower, bonusSpells, wisimm1, wisimm2, wisnotes, wis2notes);
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function assignAttributes(wisdom, intuition, willpower, bonusSpells, wisimm1, wisimm2, wisnotes, wis2notes) {
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setAttrs({
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wisdef: wisdomTable['wisdef'][willpower],
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wisbonus: bonusSpells['wisbonus'],
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'wisbonus-prime': bonusSpells['wisbonus-prime'],
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'wisbonus-extra': bonusSpells['wisbonus-extra'],
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wisfail: wisdomTable['wisfail'][intuition],
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wisimm: wisimm1,
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wisimm1: wisimm1,
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wisimm2: wisimm2,
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wisnotes: wisnotes,
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wis2notes: wis2notes,
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'spell-priest-level1-wisdom': bonusSpells['1st'],
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'spell-priest-level2-wisdom': bonusSpells['2nd'],
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'spell-priest-level3-wisdom': bonusSpells['3rd'],
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'spell-priest-level4-wisdom': bonusSpells['4th'],
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'spell-priest-level5-wisdom': bonusSpells['5th'],
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'spell-priest-level6-wisdom': bonusSpells['6th'],
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'spell-priest-level7-wisdom': bonusSpells['7th'],
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});
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}
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});
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});
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// Set sub-attributes based on Charisma, Leadership, and Appearance
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on('change:charisma change:leadership change:appearance', function() {
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getAttrs(['charisma','leadership','appearance'], function(values) {
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let charismaRaw = values.charisma.replace(/\s+/g, '');
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let leadershipRaw = values.leadership.replace(/\s+/g, '');
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let appearanceRaw = values.appearance.replace(/\s+/g, '');
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let charisma = getLookupValue(charismaRaw, '');
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if (charisma === '') {
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return;
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}
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if (charisma === 0) {
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assignAttributes(0,0, 0, charismaTable['chanotes'][0], charismaTable['chanotes'][0]);
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return;
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}
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let leadership = getLookupValue(leadershipRaw, charisma);
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let appearance = getLookupValue(appearanceRaw, charisma);
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let chanotes;
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let cha2notes;
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if (leadershipRaw === '' && appearanceRaw === '') {
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chanotes = charismaTable['chanotes'][charisma];
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cha2notes = '';
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} else {
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chanotes = leadership === 0 ? 'INVALID LEADERSHIP' : charismaTable['chanotes'][leadership];
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cha2notes = appearance === 0 ? 'INVALID APPEARANCE' : charismaTable['chanotes'][appearance];
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}
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assignAttributes(charisma, leadership, appearance, chanotes, cha2notes);
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function assignAttributes(charisma, leadership, appearance, chanotes, cha2notes) {
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setAttrs({
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chamax: charismaTable['chamax'][leadership],
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chaloy: charismaTable['chaloy'][leadership],
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chareact: charismaTable['chareact'][appearance],
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chanotes: chanotes,
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cha2notes: cha2notes,
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});
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}
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});
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});
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function repeatingMultipleSum(section, valueField, multiplierField, destination, decimals) {
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TAS.repeating(section)
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.attr(destination)
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.field([valueField, multiplierField])
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.reduce(function(m, r) {
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return m + r.F[valueField] * r.F[multiplierField];
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}, 0, function(t,r,a) {
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let dec = parseInt(decimals) || 0;
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a.D[dec][destination] = t;
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})
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.execute();
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}
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function isNewSpellSection(section) {
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return section.startsWith('wiz') || section.startsWith('pri');
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}
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function isRemoving0(eventInfo, fieldNames) {
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return fieldNames.some(fieldName => !parseInt(eventInfo.removedInfo[`${eventInfo.sourceAttribute}_${fieldName}`]));
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}
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function isOverwriting0(eventInfo) {
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return !parseInt(eventInfo.newValue) && !parseInt(eventInfo.previousValue);
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}
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function doEarlyReturn(eventInfo, fieldNames) {
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return eventInfo.removedInfo
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? isRemoving0(eventInfo, fieldNames)
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: isOverwriting0(eventInfo);
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}
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// --- Start summing numbers from repeating spells for wizard and priest --- //
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function recursiveSpellSum(tail, acc, oldField, newField, resultFieldName) {
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let head = tail.shift();
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if (head === undefined) {
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console.log(`Summing ended. Final sum is ${acc}`);
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console.timeEnd('Summing time');
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setAttrs({
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[resultFieldName] : acc
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});
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return;
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}
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let repeatingName;
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let fieldName;
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if (isNewSpellSection(head)) {
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repeatingName = `spells-${head}`
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fieldName = newField;
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} else {
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repeatingName = `spells${head}`
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fieldName = `${oldField}${head}`
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}
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console.timeLog('Summing time');
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TAS.repeating(repeatingName)
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.fields(fieldName)
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.each(function (r) {
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acc += (r.I[fieldName]);
|
|
console.log(`Recursion ${repeatingName} updated sum to ${acc}`);
|
|
})
|
|
.execute(() => recursiveSpellSum(tail, acc, oldField, newField, resultFieldName)); // Fat arrow function to lazy load value.
|
|
}
|
|
|
|
function setupRepeatingSpellSumming(sections, oldField, newField, resultFieldName) {
|
|
sections.forEach(section => {
|
|
let repeatingName;
|
|
let fieldName;
|
|
if (isNewSpellSection(section)) {
|
|
repeatingName = `spells-${section}`
|
|
fieldName = newField;
|
|
} else {
|
|
repeatingName = `spells${section}`
|
|
fieldName = `${oldField}${section}`
|
|
}
|
|
|
|
let onChange = `change:repeating_${repeatingName}:${fieldName} remove:repeating_${repeatingName}`;
|
|
on(onChange, function (eventInfo) {
|
|
if (doEarlyReturn(eventInfo, [fieldName]))
|
|
return;
|
|
|
|
console.log(`Summing started by section ${repeatingName}. Fieldname ${fieldName}`);
|
|
console.time('Summing time');
|
|
let levelsCopy = [...sections];
|
|
let accumulator = 0;
|
|
|
|
recursiveSpellSum(levelsCopy, accumulator, oldField, newField, resultFieldName);
|
|
});
|
|
});
|
|
}
|
|
// --- End summing numbers from repeating spells for wizard and priest --- //
|
|
|
|
function setupAutoFillSpellInfo(section, spellsTable) {
|
|
if (!spellsTable[section])
|
|
return;
|
|
|
|
on(`change:repeating_spells-${section}:spell-name`, function (eventInfo) {
|
|
|
|
let spell = spellsTable[section][eventInfo.newValue];
|
|
if (spell === undefined)
|
|
return;
|
|
|
|
let spellInfo = {
|
|
[`repeating_spells-${section}_spell-cast-time`]: spell['cast-time'],
|
|
[`repeating_spells-${section}_spell-level`]: spell['level'],
|
|
[`repeating_spells-${section}_spell-school`]: spell['school'],
|
|
[`repeating_spells-${section}_spell-components`]: spell['components'],
|
|
[`repeating_spells-${section}_spell-range`]: spell['range'],
|
|
[`repeating_spells-${section}_spell-aoe`]: spell['aoe'],
|
|
[`repeating_spells-${section}_spell-duration`]: spell['duration'],
|
|
[`repeating_spells-${section}_spell-damage`]: spell['damage'],
|
|
[`repeating_spells-${section}_spell-damage-type`]: spell['damage-type'],
|
|
[`repeating_spells-${section}_spell-saving-throw`]: spell['saving-throw'],
|
|
[`repeating_spells-${section}_spell-healing`]: spell['healing'],
|
|
[`repeating_spells-${section}_spell-materials`]: spell['materials'],
|
|
[`repeating_spells-${section}_spell-reference`]: spell['reference'],
|
|
[`repeating_spells-${section}_spell-effect`]: spell['effect']
|
|
};
|
|
if (section.startsWith('pri')) {
|
|
spellInfo[`repeating_spells-${section}_spell-sphere`] = spell['sphere'];
|
|
}
|
|
|
|
setAttrs(spellInfo);
|
|
});
|
|
}
|
|
|
|
function setupCalculateRemaining(totalField, sumField, remainingField) {
|
|
on(`change:${totalField} change:${sumField}`, function () {
|
|
getAttrs([totalField, sumField], function (values) {
|
|
let intTotal = parseInt(values[totalField]);
|
|
let intSum = parseInt(values[sumField]);
|
|
|
|
console.log(`Setting ${remainingField} with value from ${totalField}: ${intTotal} and ${sumField}: ${intSum}`);
|
|
|
|
setAttrs({
|
|
[remainingField]: intTotal - intSum
|
|
});
|
|
});
|
|
});
|
|
}
|
|
|
|
function setupCalculateTotal(totalField, fieldsToSum) {
|
|
let onChange = fieldsToSum.map(field => `change:${field}`).join(' ');
|
|
on(onChange, function () {
|
|
getAttrs(fieldsToSum, function (values) {
|
|
let total = 0;
|
|
fieldsToSum.forEach(field => {
|
|
total += parseInt(values[field]) || 0;
|
|
});
|
|
|
|
setAttrs({
|
|
[totalField]: total
|
|
});
|
|
});
|
|
});
|
|
}
|
|
|
|
function setupRepeatingRowCalculateTotal(repeatingTotalField, repeatingFieldsToSum, repeatingName) {
|
|
let onChange = repeatingFieldsToSum.map(field => `change:repeating_${repeatingName}:${field}`).join(' ');
|
|
let allFields = [...repeatingFieldsToSum];
|
|
allFields.push(repeatingTotalField);
|
|
on(`${onChange} remove:repeating_${repeatingName}`, function(eventInfo){
|
|
if (eventInfo.removedInfo)
|
|
return;
|
|
|
|
TAS.repeating(repeatingName)
|
|
.fields(allFields)
|
|
.tap(function(rowSet) {
|
|
let rowId = eventInfo.sourceAttribute.split('_')[2];
|
|
let row = rowSet[rowId];
|
|
let total = 0;
|
|
repeatingFieldsToSum.forEach(column => {
|
|
total += row.I[column];
|
|
});
|
|
row[repeatingTotalField] = total;
|
|
})
|
|
.execute();
|
|
});
|
|
}
|
|
|
|
// --- Start setup for priest spells based on spheres --- //
|
|
const primarySphereRegex = /All|Animal|Astral|Charm|Combat|Creation|Divination|Guardian|Healing|Necromantic|Plant|Protection|Summoning|Sun|Weather|Elemental/gi
|
|
const noElementalRegex = /All|Animal|Astral|Charm|Combat|Creation|Divination|Guardian|Healing|Necromantic|Plant|Protection|Summoning|Sun|Weather/gi
|
|
const elementalRegex = /Earth|Air|Fire|Water/gi
|
|
function capitalizeFirst(s) {
|
|
if (typeof s !== 'string')
|
|
return '';
|
|
|
|
return s.charAt(0).toUpperCase() + s.slice(1).toLowerCase();
|
|
}
|
|
|
|
function parseSpheres(spheresStrings, regex) {
|
|
let spheres = new Set();
|
|
spheresStrings.map(s => s.match(regex))
|
|
.flat()
|
|
.filter(Boolean)
|
|
.map(s => capitalizeFirst(s))
|
|
.forEach(s => spheres.add(s));
|
|
return spheres;
|
|
}
|
|
|
|
function isSpellAvailable(spellName, spellSphereString, availableSpheres, elementalSpheres) {
|
|
let primarySpellSpheres = spellSphereString.match(noElementalRegex);
|
|
if (!primarySpellSpheres)
|
|
return false;
|
|
|
|
let isAvailable = primarySpellSpheres.some((sphere) => availableSpheres.has(sphere));
|
|
if (isAvailable)
|
|
return true;
|
|
|
|
if (!availableSpheres.has('Elemental'))
|
|
return false;
|
|
|
|
if (!spellSphereString.includes('Elemental'))
|
|
return false;
|
|
|
|
if (spellSphereString.includes('Elemental ('))
|
|
return spellSphereString.match(elementalRegex).some((element) => elementalSpheres.has(element))
|
|
|
|
// The player and the spell has the elemental sphere (without any sub elements)
|
|
return true;
|
|
}
|
|
|
|
function setupAddPriestSpell(postfix) {
|
|
if (!priestSpells[postfix])
|
|
return;
|
|
|
|
on(`clicked:add-spells-${postfix}`, function () {
|
|
const section = `spells-${postfix}`;
|
|
const field = 'spell-name';
|
|
let errorMessage = `add-spell-error-${postfix}`;
|
|
let attributes = ['sphere-major'];
|
|
if (postfix.match(/[123]/))
|
|
attributes.push("sphere-minor");
|
|
|
|
TAS.repeating(section)
|
|
.attrs(attributes)
|
|
.fields(field)
|
|
.reduce(function(memo, row){
|
|
memo.add(row.S[field]);
|
|
return memo;
|
|
}, new Set(), function (knownSpells,_,a){
|
|
let primarySpheres = parseSpheres(attributes.map(aField => a.S[aField]), primarySphereRegex);
|
|
let elementalSpheres = parseSpheres(attributes.map(aField => a.S[aField]), elementalRegex);
|
|
|
|
let newValue = {};
|
|
newValue[errorMessage] = '';
|
|
if (primarySpheres.size < 1) {
|
|
newValue[errorMessage] = 'No valid spheres found. Please write or select some spheres';
|
|
setAttrs(newValue);
|
|
return;
|
|
}
|
|
|
|
let spellsToAdd = [];
|
|
for (const [spellName, spell] of Object.entries(priestSpells[postfix])) {
|
|
let isAvailable = isSpellAvailable(spellName, spell['sphere'], primarySpheres, elementalSpheres);
|
|
if (isAvailable)
|
|
spellsToAdd.push(spellName);
|
|
}
|
|
|
|
console.log(spellsToAdd);
|
|
if (spellsToAdd.length < 1) {
|
|
newValue[errorMessage] = 'No spells found for the selected spheres';
|
|
setAttrs(newValue);
|
|
return;
|
|
}
|
|
|
|
spellsToAdd = spellsToAdd.filter(spell => !knownSpells.has(spell));
|
|
console.log(spellsToAdd);
|
|
if (spellsToAdd.length < 1) {
|
|
newValue[errorMessage] = 'All spells already added.';
|
|
setAttrs(newValue);
|
|
return;
|
|
}
|
|
|
|
spellsToAdd.forEach(spell => {
|
|
let newrowid = generateRowID();
|
|
newValue[`repeating_${section}_${newrowid}_${field}`] = spell;
|
|
});
|
|
|
|
setAttrs(newValue);
|
|
|
|
})
|
|
.execute();
|
|
});
|
|
}
|
|
// --- End setup for priest spells based on spheres --- //
|
|
|
|
// --- Start defining rest buttons --- //
|
|
function resetCastSlots(row, castField, memField) {
|
|
row.I[castField] = 0;
|
|
}
|
|
|
|
function resetCastAndMemSlots(row, castField, memField) {
|
|
row.I[castField] = 0;
|
|
row.I[memField] = 0;
|
|
}
|
|
|
|
function resetSpentSlots(row, castField, memField) {
|
|
row.I[memField] = row.I[memField] - row.I[castField];
|
|
row.I[castField] = 0;
|
|
}
|
|
|
|
function setupSpellSlotsReset(buttonName, tab, spellLevels, allSections) {
|
|
let isPowers = !spellLevels || !tab;
|
|
let attributes = ['spell-slot-reset-sections', 'spell-slot-reset-function']
|
|
if (!isPowers)
|
|
attributes.push(tab);
|
|
|
|
on(`clicked:${buttonName}`, function () {
|
|
|
|
getAttrs(attributes, function (values) {
|
|
let resetSection = values['spell-slot-reset-sections'];
|
|
let resetFunction = values['spell-slot-reset-function'];
|
|
|
|
let sections = [];
|
|
if (resetSection === 'all' || isPowers)
|
|
sections = allSections;
|
|
else if (resetSection === 'level') {
|
|
let level = values[tab];
|
|
if (!level)
|
|
return;
|
|
|
|
let spellLevel = spellLevels.spellLevel(sl => sl.level === level);
|
|
if (!spellLevel)
|
|
return;
|
|
|
|
sections = spellLevel.sections || [];
|
|
}
|
|
|
|
if (!sections.length)
|
|
return
|
|
|
|
let updateFunction;
|
|
if (resetFunction === '1' || isPowers)
|
|
updateFunction = resetCastSlots;
|
|
else if (resetFunction === '2')
|
|
updateFunction = resetCastAndMemSlots;
|
|
else if (resetFunction === '3')
|
|
updateFunction = resetSpentSlots;
|
|
|
|
if (!updateFunction)
|
|
return;
|
|
|
|
sections.forEach(section => {
|
|
let repSection;
|
|
let castField;
|
|
let memField;
|
|
if (isNewSpellSection(section)) {
|
|
repSection = `spells-${section}`;
|
|
castField = 'spell-cast-value';
|
|
memField = 'spell-memorized';
|
|
} else {
|
|
repSection = `spells${section}`;
|
|
castField = `cast-value${section}`;
|
|
memField = `cast-max${section}`;
|
|
}
|
|
|
|
TAS.repeating(repSection)
|
|
.fields(castField, memField)
|
|
.each(function(row) {
|
|
updateFunction(row, castField, memField);
|
|
})
|
|
.execute();
|
|
});
|
|
});
|
|
});
|
|
}
|
|
// --- End defining rest buttons --- //
|
|
|
|
let wizardSpellLevelsSections = [
|
|
{level: '1', sections: ['', '2', '3', 'wiz1']},
|
|
{level: '2', sections: ['4', '5', '6', 'wiz2']},
|
|
{level: '3', sections: ['7', '8', '9', 'wiz3']},
|
|
{level: '4', sections: ['10', '11', '12', 'wiz4']},
|
|
{level: '5', sections: ['70', '71', '72', 'wiz5']}, //... legacy naming convention
|
|
{level: '6', sections: ['13', '14', '15', 'wiz6']},
|
|
{level: '7', sections: ['16', '17', '18', 'wiz7']},
|
|
{level: '8', sections: ['19', '20', '21', 'wiz8']},
|
|
{level: '9', sections: ['22', '23', '24', 'wiz9']},
|
|
{level: '10', sections: ['25', '26', '27', 'wiz10']},
|
|
{level: '11', sections: ['52', '53', '54', 'wiz11']}, //... legacy naming convention
|
|
{level: '12', sections: ['55', '56', '57', 'wiz12']},
|
|
{level: '13', sections: ['58', '59', '60', 'wiz13']},
|
|
{level: '14', sections: ['61', '62', '63', 'wiz14']},
|
|
{level: '15', sections: ['64', '65', '66', 'wiz15']},
|
|
];
|
|
|
|
let priestSpellLevelsSections = [
|
|
{level: '1', sections: ['28', '29', '30', 'pri1']},
|
|
{level: '2', sections: ['31', '32', '33', 'pri2']},
|
|
{level: '3', sections: ['34', '35', '36', 'pri3']},
|
|
{level: '4', sections: ['37', '38', '39', 'pri4']},
|
|
{level: '5', sections: ['40', '41', '42', 'pri5']},
|
|
{level: '6', sections: ['43', '44', '45', 'pri6']},
|
|
{level: '7', sections: ['46', '47', '48', 'pri7']},
|
|
{level: 'q', sections: ['49', '50', '51', 'priq']},
|
|
];
|
|
|
|
// --- Start setup Spell Slots --- //
|
|
wizardSpellLevelsSections.forEach(spellLevel => {
|
|
let prefix = `spell-level${spellLevel.level}`;
|
|
setupCalculateTotal(`${prefix}-total`, [`${prefix}-castable`, `${prefix}-specialist`, `${prefix}-misc`]);
|
|
setupRepeatingSpellSumming(spellLevel.sections, 'cast-value', 'spell-cast-value', `${prefix}-cast-value-sum`);
|
|
setupRepeatingSpellSumming(spellLevel.sections, 'cast-max', 'spell-memorized', `${prefix}-cast-max-sum`);
|
|
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-max-sum`, `${prefix}-selected`);
|
|
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-value-sum`, `${prefix}-remaining`);
|
|
|
|
// Auto set spell info function
|
|
let lastSection = spellLevel.sections[spellLevel.sections.length - 1];
|
|
if (isNewSpellSection(lastSection)) {
|
|
setupAutoFillSpellInfo(lastSection, wizardSpells);
|
|
}
|
|
});
|
|
|
|
priestSpellLevelsSections.forEach(spellLevel => {
|
|
let prefix = `spell-priest-level${spellLevel.level}`;
|
|
setupCalculateTotal(`${prefix}-total`, [`${prefix}-castable`, `${prefix}-wisdom`, `${prefix}-misc`]);
|
|
setupRepeatingSpellSumming(spellLevel.sections, 'cast-value', 'spell-cast-value', `${prefix}-cast-value-sum`);
|
|
setupRepeatingSpellSumming(spellLevel.sections, 'cast-max', 'spell-memorized', `${prefix}-cast-max-sum`);
|
|
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-max-sum`, `${prefix}-selected`);
|
|
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-value-sum`, `${prefix}-remaining`);
|
|
|
|
// Auto set spell info function
|
|
let lastSection = spellLevel.sections[spellLevel.sections.length - 1];
|
|
if (isNewSpellSection(lastSection)) {
|
|
setupAutoFillSpellInfo(lastSection, priestSpells);
|
|
setupAddPriestSpell(lastSection);
|
|
}
|
|
});
|
|
// --- End setup Spell Slots --- //
|
|
|
|
// --- Start setup Spell Points, Arc, and Wind --- //
|
|
let wizardSpellPoints = 'spell-points';
|
|
let arc = 'total-arc';
|
|
let allWizardSpellSections = wizardSpellLevelsSections.flatMap(sl => sl.sections);
|
|
setupCalculateTotal(`${wizardSpellPoints}-total`, [`${wizardSpellPoints}-lvl`, `${wizardSpellPoints}-spc`, `${wizardSpellPoints}-int`]);
|
|
setupRepeatingSpellSumming(allWizardSpellSections, wizardSpellPoints, 'spell-points', `${wizardSpellPoints}-sum`, true);
|
|
setupRepeatingSpellSumming(allWizardSpellSections, 'arc', 'spell-arc', `${arc}-sum`, true);
|
|
setupCalculateRemaining(`${wizardSpellPoints}-total`, `${wizardSpellPoints}-sum`, `${wizardSpellPoints}-remaining`);
|
|
setupCalculateRemaining(arc, `${arc}-sum`, `${arc}-remaining`);
|
|
|
|
let priestSpellPoints = 'spell-points-priest';
|
|
let wind = 'total-wind';
|
|
let allPriestSpellSections = priestSpellLevelsSections.flatMap(sl => sl.sections);
|
|
setupCalculateTotal(`${priestSpellPoints}-total`, [`${priestSpellPoints}-lvl`, `${priestSpellPoints}-wis`]);
|
|
setupRepeatingSpellSumming(allPriestSpellSections, priestSpellPoints, 'spell-points', `${priestSpellPoints}-sum`, true);
|
|
setupRepeatingSpellSumming(allPriestSpellSections, 'wind', 'spell-wind', `${wind}-sum`, true);
|
|
setupCalculateRemaining(`${priestSpellPoints}-total`, `${priestSpellPoints}-sum`, `${priestSpellPoints}-remaining`);
|
|
setupCalculateRemaining(wind, `${wind}-sum`, `${wind}-remaining`);
|
|
// --- End setup Spell Points, Arc, and Wind --- //
|
|
|
|
// --- Start setup reset buttons --- //
|
|
//tab6 = wizard levels
|
|
//tab7 = priest levels
|
|
setupSpellSlotsReset('reset-spent-slots-wiz', 'tab6', wizardSpellLevelsSections, allWizardSpellSections);
|
|
let allPriestSectionsExceptQuest = priestSpellLevelsSections.slice(0, -1).flatMap(sl => sl.sections);
|
|
setupSpellSlotsReset('reset-spent-slots-pri', 'tab7', priestSpellLevelsSections, allPriestSectionsExceptQuest);
|
|
// --- End setup reset buttons --- //
|
|
|
|
// --- Start setup Granted Powers --- //
|
|
let powerSpellSections = ['67', '68', '69'];
|
|
let spellPower = 'spell-power';
|
|
setupRepeatingSpellSumming(powerSpellSections, 'cast-value', '', `${spellPower}-sum`);
|
|
setupRepeatingSpellSumming(powerSpellSections, 'cast-max', '', `${spellPower}-available`);
|
|
setupCalculateRemaining(`${spellPower}-available`, `${spellPower}-sum`, `${spellPower}-remaining`);
|
|
setupSpellSlotsReset('reset-spent-slots-pow', null, null, powerSpellSections)
|
|
// --- End setup Granted Powers --- //
|
|
|
|
// --- Start setup Rogue skills total --- //
|
|
let rogueStandardSkills = ['pp', 'ol', 'rt', 'ms', 'hs', 'dn', 'cw', 'rl', 'ib'];
|
|
let rogueStandardColumns = ['b', 'r', 'd', 'k', 'm', 'l'];
|
|
rogueStandardSkills.forEach(skill => {
|
|
setupCalculateTotal(`${skill}t`, rogueStandardColumns.map(column => `${skill}${column}`));
|
|
setupCalculateTotal(`${skill}noarmort`, [`${skill}t`, `${skill}noarmorb`]);
|
|
setupCalculateTotal(`${skill}armort`, [`${skill}t`, `${skill}armorp`]);
|
|
});
|
|
|
|
// Setup custom rogue skills total
|
|
setupRepeatingRowCalculateTotal('crt', rogueStandardColumns.map(column => `cr${column}`), 'customrogue');
|
|
setupRepeatingRowCalculateTotal('crnoarmort', ['crt', 'crnoarmorb'], 'customrogue');
|
|
setupRepeatingRowCalculateTotal('crarmort', ['crt', 'crarmorp'], 'customrogue');
|
|
// --- End setup Rogue skills total --- //
|
|
|
|
//Rogue armor modifier auto fill
|
|
on('change:armorname', function(eventInfo) {
|
|
let armor = rogueArmor[eventInfo.newValue];
|
|
if (armor === undefined)
|
|
return;
|
|
|
|
let armorModifiers = {
|
|
'pparmorp': armor['Pick Pockets'],
|
|
'olarmorp': armor['Open Locks'] || '-0',
|
|
'rtarmorp': armor['Find/Remove Traps'] || '-0',
|
|
'msarmorp': armor['Move Silently'] || '-0',
|
|
'hsarmorp': armor['Hide in Shadows'] || '-0',
|
|
'dnarmorp': armor['Detect Noise'],
|
|
'cwarmorp': armor['Climb Walls'],
|
|
};
|
|
setAttrs(armorModifiers);
|
|
});
|
|
//Rogue Custom Skills level sum
|
|
on('change:repeating_customrogue:crl remove:repeating_customrogue', function(){
|
|
|
|
TAS.repeating('customrogue')
|
|
.attrs('newskill')
|
|
.fields('crl')
|
|
.reduce(function(m,r){
|
|
m.crl+=(r.I.crl);
|
|
return m;
|
|
|
|
},{crl:0},function(m,r,a){
|
|
a.newskill=m.crl;
|
|
})
|
|
.execute();
|
|
});
|
|
// --- End setup Rogue skills total --- //
|
|
|
|
//Related weapons / familiarity penalty
|
|
on('change:nonprof-penalty', function (eventInfo) {
|
|
if (eventInfo.sourceType === sheetWorker) {
|
|
return;
|
|
}
|
|
getAttrs(['nonprof-penalty'], function(values) {
|
|
let nonprof = Math.abs(parseInt(values['nonprof-penalty'])) * -1;
|
|
let famil = Math.floor(nonprof / 2)
|
|
setAttrs({
|
|
['nonprof-penalty']: nonprof,
|
|
['famil-penalty']: famil
|
|
});
|
|
});
|
|
})
|
|
|
|
function getWeaponWithBonus(weaponName) {
|
|
if (!weaponName)
|
|
return undefined;
|
|
|
|
weaponName = weaponName.toLowerCase();
|
|
let baseWeapon = weapons[weaponName];
|
|
if (baseWeapon) {
|
|
return {
|
|
...baseWeapon,
|
|
bonus: '0'
|
|
};
|
|
}
|
|
|
|
let match = weaponName.match(/\s*\+[0-9]+\s*/);
|
|
if (!match)
|
|
return undefined;
|
|
|
|
let baseWeaponName = weaponName.replace(match[0], ' ').trim();
|
|
baseWeapon = weapons[baseWeaponName];
|
|
let bonusString = match[0].trim().replace('+', '');
|
|
let bonus = parseInt(bonusString)
|
|
if (!baseWeapon || isNaN(bonus))
|
|
return undefined;
|
|
|
|
let weaponWithBonus = {
|
|
...baseWeapon,
|
|
'speed' : Math.max(baseWeapon['speed'] - bonus, 1),
|
|
'bonus' : `+${bonus}`
|
|
}
|
|
return weaponWithBonus;
|
|
}
|
|
|
|
//melee hit autofill
|
|
on('change:repeating_weapons:weaponname', function(eventInfo){
|
|
let weapon = getWeaponWithBonus(eventInfo.newValue);
|
|
if (weapon === undefined)
|
|
return;
|
|
|
|
let weaponInfo = {
|
|
'repeating_weapons_attackadj' : weapon['bonus'],
|
|
'repeating_weapons_range' : 'Melee',
|
|
'repeating_weapons_size' : weapon['size'],
|
|
'repeating_weapons_weapspeed' : weapon['speed'],
|
|
'repeating_weapons_weaptype-slash' : weapon['type'].includes('S') ? 1 : 0,
|
|
'repeating_weapons_weaptype-pierce': weapon['type'].includes('P') ? 1 : 0,
|
|
'repeating_weapons_weaptype-blunt' : weapon['type'].includes('B') ? 1 : 0,
|
|
};
|
|
|
|
setAttrs(weaponInfo);
|
|
});
|
|
|
|
//melee damage autofill
|
|
on('change:repeating_weapons-damage:weaponname1', function(eventInfo){
|
|
let weapon = getWeaponWithBonus(eventInfo.newValue);
|
|
if (weapon === undefined)
|
|
return;
|
|
|
|
let weaponInfo = {
|
|
'repeating_weapons-damage_damadj' : weapon['bonus'],
|
|
'repeating_weapons-damage_damsm' : weapon['small-medium'],
|
|
'repeating_weapons-damage_daml' : weapon['large'],
|
|
'repeating_weapons-damage_knockdown1': weapon['knockdown'] || ''
|
|
};
|
|
|
|
setAttrs(weaponInfo);
|
|
});
|
|
|
|
//range hit autofill
|
|
on('change:repeating_weapons2:weaponname2', function(eventInfo){
|
|
let weapon = getWeaponWithBonus(eventInfo.newValue);
|
|
if (weapon === undefined)
|
|
return;
|
|
|
|
let weaponInfo = {
|
|
'repeating_weapons2_strbonus2' : weapon['strength'] ? 1 : 0,
|
|
'repeating_weapons2_attacknum2' : weapon['rof'] || '',
|
|
'repeating_weapons2_attackadj2' : weapon['bonus'],
|
|
'repeating_weapons2_range2' : weapon['range'] || '',
|
|
'repeating_weapons2_size2' : weapon['size'],
|
|
'repeating_weapons2_weapspeed2' : weapon['speed'],
|
|
'repeating_weapons2_weaptype-slash2' : weapon['type'].includes('S') ? 1 : 0,
|
|
'repeating_weapons2_weaptype-pierce2': weapon['type'].includes('P') ? 1 : 0,
|
|
'repeating_weapons2_weaptype-blunt2' : weapon['type'].includes('B') ? 1 : 0,
|
|
};
|
|
|
|
setAttrs(weaponInfo);
|
|
});
|
|
|
|
//range damage autofill
|
|
on('change:repeating_ammo:ammoname', function(eventInfo){
|
|
let weapon = getWeaponWithBonus(eventInfo.newValue);
|
|
if (weapon === undefined)
|
|
return;
|
|
|
|
let weaponInfo = {
|
|
'repeating_weapons2_strbonus3' : weapon['strength'] ? 1 : 0,
|
|
'repeating_ammo_damadj2' : weapon['bonus'],
|
|
'repeating_ammo_damsm2' : weapon['small-medium'],
|
|
'repeating_ammo_daml2' : weapon['large'],
|
|
'repeating_weapons-damage_knockdown2': weapon['knockdown'] || ''
|
|
};
|
|
|
|
setAttrs(weaponInfo);
|
|
});
|
|
|
|
//Follower weapons
|
|
function setupFollowerWeaponsAutoFill(repeating, sections) {
|
|
let prefix = '';
|
|
let onChange = '';
|
|
if (repeating !== '') {
|
|
prefix = `repeating_${repeating}_`
|
|
onChange = `repeating_${repeating}:`
|
|
}
|
|
|
|
sections.forEach(section => {
|
|
on(`change:${onChange}weaponnamehench${section}`, function(eventInfo) {
|
|
let weapon = getWeaponWithBonus(eventInfo.newValue);
|
|
if (weapon === undefined)
|
|
return;
|
|
|
|
let weaponInfo = {
|
|
[`${prefix}attacknumhench${section}`] : weapon['rof'] || '1',
|
|
[`${prefix}attackadjhench${section}`] : weapon['bonus'],
|
|
[`${prefix}damadjhench${section}`] : weapon['bonus'],
|
|
[`${prefix}damsmhench${section}`] : weapon['small-medium'],
|
|
[`${prefix}damlhench${section}`] : weapon['small-medium'],
|
|
[`${prefix}rangehench${section}`] : weapon['range'] || 'Melee',
|
|
[`${prefix}weaptypehench${section}`] : weapon['type'],
|
|
[`${prefix}weapspeedhench${section}`] : weapon['speed'],
|
|
};
|
|
|
|
setAttrs(weaponInfo);
|
|
})
|
|
})
|
|
}
|
|
|
|
const followerWeapons = [
|
|
{repeating: '', sections: ['', '001', '002']},
|
|
{repeating: 'hench', sections: ['003', '004', '005']},
|
|
{repeating: '', sections: ['006', '007', '008']},
|
|
{repeating: 'hench2', sections: ['009', '010', '011']},
|
|
{repeating: '', sections: ['012', '013', '014']},
|
|
{repeating: 'hench3', sections: ['015', '016', '017']},
|
|
{repeating: '', sections: ['018', '019', '020']},
|
|
{repeating: 'hench4', sections: ['021', '022', '023']},
|
|
{repeating: '', sections: ['024', '025', '026']},
|
|
{repeating: 'hench5', sections: ['027', '028', '029']},
|
|
{repeating: '', sections: ['030', '031', '032']},
|
|
{repeating: 'hench6', sections: ['033', '034', '035']},
|
|
];
|
|
|
|
followerWeapons.forEach(fw => {
|
|
setupFollowerWeaponsAutoFill(fw.repeating, fw.sections)
|
|
});
|
|
|
|
//Weapon proficiency slots
|
|
on('change:repeating_weaponprofs:weapprofnum remove:repeating_weaponprofs', function(eventInfo) {
|
|
if (doEarlyReturn(eventInfo, ['weapprofnum']))
|
|
return;
|
|
TAS.repeatingSimpleSum('weaponprofs', 'weapprofnum', 'weapprofslotssum');
|
|
});
|
|
|
|
//Nonweapon proficiency slots
|
|
on('change:repeating_profs:profslots remove:repeating_profs', function(eventInfo){
|
|
if (doEarlyReturn(eventInfo, ['profslots']))
|
|
return;
|
|
TAS.repeatingSimpleSum('profs', 'profslots', 'profslotssum');
|
|
});
|
|
//Nonweapon proficiency autofill
|
|
on('change:repeating_profs:profname', function (eventInfo) {
|
|
let nonweaponProficiency = NonweaponProficiencies[eventInfo.newValue];
|
|
if (nonweaponProficiency === undefined)
|
|
return;
|
|
|
|
setAttrs({
|
|
'repeating_profs_profslots' : nonweaponProficiency['slots'],
|
|
'repeating_profs_profstatnum': nonweaponProficiency['abilityScore'],
|
|
'repeating_profs_profmod' : nonweaponProficiency['modifier'],
|
|
});
|
|
});
|
|
|
|
//Equipment Carried Section
|
|
on('change:repeating_gear:gearweight change:repeating_gear:gearqty remove:repeating_gear', function(eventInfo){
|
|
if (doEarlyReturn(eventInfo, ['gearweight', 'gearqty']))
|
|
return;
|
|
repeatingMultipleSum('gear', 'gearweight', 'gearqty', 'gearweighttotal', 2);
|
|
});
|
|
|
|
//Equipment Stored Section
|
|
//Mount Equipment Carried Section Continued
|
|
on('change:repeating_gear-stored:gear-stored-weight change:repeating_gear-stored:gear-stored-qty change:repeating_gear-stored:on-mount remove:repeating_gear-stored', function(eventInfo){
|
|
if (doEarlyReturn(eventInfo, ['gear-stored-weight', 'gear-stored-qty']))
|
|
return;
|
|
|
|
TAS.repeating('gear-stored')
|
|
.attrs('mount-gear-weight-total','stored-gear-weight-total')
|
|
.fields('on-mount','gear-stored-weight','gear-stored-qty')
|
|
.reduce(function(m,r){
|
|
m.allgearweight+=(r.F['gear-stored-weight'] * r.I['gear-stored-qty']);
|
|
m.mountgearweight+=(r.F['gear-stored-weight'] * r.I['gear-stored-qty'] * r.I['on-mount']);
|
|
return m;
|
|
|
|
},{allgearweight:0,mountgearweight:0, desc: []},function(m,r,a){
|
|
a.D[2]['mount-gear-weight-total']=m.mountgearweight;
|
|
a.D[2]['stored-gear-weight-total']=(m.allgearweight-m.mountgearweight);
|
|
})
|
|
.execute();
|
|
})
|
|
|
|
function setupCalculateTotalGemsValue(totalField, valueField, multiplierField, section) {
|
|
let repeatingSection = `repeating_${section}`;
|
|
let onChange = `change:${valueField} change:${multiplierField} change:${repeatingSection}:${valueField} change:${repeatingSection}:${multiplierField} remove:${repeatingSection}`
|
|
on(onChange, function(eventInfo){
|
|
if (doEarlyReturn(eventInfo, [valueField, multiplierField]))
|
|
return;
|
|
|
|
TAS.repeating(section)
|
|
.attrs(totalField, valueField, multiplierField)
|
|
.fields(valueField, multiplierField)
|
|
.reduce(function(m,r){
|
|
m.total+=(r.F[valueField]*r.I[multiplierField]);
|
|
return m;
|
|
},{total:0},function(m,r,a){
|
|
m.total+=(a.F[valueField]*a.I[multiplierField]);
|
|
a[totalField]=m.total;
|
|
})
|
|
.execute();
|
|
});
|
|
}
|
|
|
|
// --- Start setup gem total value calculation for all settings --- //
|
|
let gemSections = ['', '2', '3', '4', '5', '6'];
|
|
gemSections.forEach(i => {
|
|
setupCalculateTotalGemsValue(`gemstotalvalue${i}`, `gemvalue${i}`, `gemqty${i}`, `gem${i}`);
|
|
});
|
|
// --- End setup gem total value calculation for all settings --- //
|
|
|
|
// --- ALL SHEET WORKERS END --- //
|