Files
roll20-character-sheets/Fellowship/fellowship.html
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2024-06-03 13:15:14 -04:00

1438 lines
127 KiB
HTML

<!-- ========= SCRIPT ========= -->
<script type="text/worker">
on("change:class", function(eventInfo) {
if(eventInfo.newValue == "Dwarf"){
setAttrs({
hasIron: 1
});
} else if(eventInfo.previousValue == "Dwarf"){
setAttrs({
hasIron: 0
});
}
if(eventInfo.newValue == "Harbinger"){
setAttrs({
hasDoom: 1
});
} else if(eventInfo.previousValue == "Harbinger"){
setAttrs({
hasDoom: 0
});
}
});
on("change:bloodNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
bloodDamaged: 1
});
}
});
on("change:bloodNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
bloodDamaged: 1
});
}
});
on("change:courageNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
courageDamaged: 1
});
}
});
on("change:graceNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
graceDamaged: 1
});
}
});
on("change:senseNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
senseDamaged: 1
});
}
});
on("change:wisdomNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
wisdomDamaged: 1
});
}
});
on("change:ironNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
ironDamaged: 1
});
}
});
on("change:doomNecrotic", function(eventInfo){
if(eventInfo.newValue == 1){
setAttrs({
doomDamaged: 1
});
}
});
on("change:pair_rollSelected", function(eventInfo){
getAttrs(["pair_1_blood", "pair_1_courage", "pair_1_grace", "pair_1_sense", "pair_1_wisdom", "pair_1_iron", "pair_1_doom",
"pair_2_blood", "pair_2_courage", "pair_2_grace", "pair_2_sense", "pair_2_wisdom", "pair_2_iron", "pair_2_doom",
"pair_3_blood", "pair_3_courage", "pair_3_grace", "pair_3_sense", "pair_3_wisdom", "pair_3_iron", "pair_3_doom"
], function(values) {
var blood = 0;
var courage = 0;
var grace = 0;
var sense = 0;
var wisdom = 0;
var iron = 0;
var doom = 0;
if(eventInfo.newValue.includes("1")) {
blood += parseInt(values["pair_1_blood"]);
courage += parseInt(values["pair_1_courage"]);
grace += parseInt(values["pair_1_grace"]);
sense += parseInt(values["pair_1_sense"]);
wisdom += parseInt(values["pair_1_wisdom"]);
iron += parseInt(values["pair_1_iron"]);
doom += parseInt(values["pair_1_doom"]);
}
if(eventInfo.newValue.includes("2")) {
blood += parseInt(values["pair_2_blood"]);
courage += parseInt(values["pair_2_courage"]);
grace += parseInt(values["pair_2_grace"]);
sense += parseInt(values["pair_2_sense"]);
wisdom += parseInt(values["pair_2_wisdom"]);
iron += parseInt(values["pair_2_iron"]);
doom += parseInt(values["pair_2_doom"]);
}
if(eventInfo.newValue.includes("3")) {
blood += parseInt(values["pair_3_blood"]);
courage += parseInt(values["pair_3_courage"]);
grace += parseInt(values["pair_3_grace"]);
sense += parseInt(values["pair_3_sense"]);
wisdom += parseInt(values["pair_3_wisdom"]);
iron += parseInt(values["pair_3_iron"]);
doom += parseInt(values["pair_3_doom"]);
}
setAttrs({
pairBlood : blood ,
pairCourage : courage ,
pairGrace : grace ,
pairSense : sense ,
pairWisdom : wisdom ,
pairIron : iron ,
pairDoom : doom ,
});
});
});
on("sheet:opened", function(eventInfo){
setAttrs({
rollquery: "?{" + getTranslationByKey("hopeordespair") +"|" + getTranslationByKey("neither") + ",2d6|" + getTranslationByKey("hope") + ",3d6kh2[" + getTranslationByKey("withhope") + "]|" + getTranslationByKey("despair") + ",3d6kl2[" + getTranslationByKey("withdespair") + "]}",
bondsquery: "?{" + getTranslationByKey("numberofbonds") + "}",
CHARACTERSHEET: "Fellowship"
});
getAttrs(["SHEETVERSION"], function(values) {
if((typeof values.SHEETVERSION == 'undefined') || (parseFloat(values.SHEETVERSION) < 2.0)){
setAttrs({
SHEETVERSION: 2.0
//get it? Because this version added the Pair???
});
}
});
});
</script>
<!-- ========= SHEET ========= -->
<div class='sheet-maindiv'>
<input type="hidden" name="character_sheet" value="Fellowship" />
<input type="hidden" name="attr_initialized" value="0" />
<!-- This will be overwritten by the sheet worker to a translated version but this is the basic English roll macro
<input type="hidden" name="attr_rollquery" value="?{Are you rolling with Hope or Despair?|Neither,2d6|Hope,3d6kh2[with Hope]|Despair,3d6kl2[with Despair]}" />
<input type="hidden" name="attr_bondsquery" value="?{Number of Bonds}" />
-->
<!-- These are just hints to i18nOutput to include these values in the translation file -->
<span style="display: none" data-i18n="hopeordespair">Are you rolling with Hope or Despair?</span>
<span style="display: none" data-i18n="neither">Neither</span>
<span style="display: none" data-i18n="hope">Hope</span>
<span style="display: none" data-i18n="withhope">with Hope</span>
<span style="display: none" data-i18n="despair">Despair</span>
<span style="display: none" data-i18n="withdespair">with Despair</span>
<span style="display: none" data-i18n="numberofbonds">Number of Bonds?</span>
<span style="display: none" data-i18n="rolls">rolls</span>
<span style="display: none" data-i18n="succeeds">Succeeds</span>
<span style="display: none" data-i18n="succeeds-partially">Succeeds partially</span>
<span style="display: none" data-i18n="misses">Misses</span></td>
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name" />
<label class="sheet-look"><span data-i18n="look">Look</span>:</label>
<input type="text" name="attr_character_look" />
<div class="lne">
<label class="sheet-name"><span data-i18n="class-archetype">Playbook</span>:</label>
<!-- <input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-class">Lock/Unlock Class</span></small></label><br/>-->
</div>
<!-- <input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Dwarf'/><label><span data-i18n="dwarf">The Dwarf</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Elf'/><label><span data-i18n="elf">The Elf</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Halfling'/><label><span data-i18n="halfling">The Halfling</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Harbinger'/><label><span data-i18n="harbinger">The Harbinger</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Heir'/><label><span data-i18n="heir">The Heir</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Orc'/><label><span data-i18n="orc">The Orc</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Squire'/><label><span data-i18n="squire">The Squire</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Giant'/><label><span data-i18n="giant">The Giant</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Dragon'/><label><span data-i18n="dragon">The Dragon</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Constructed'/><label><span data-i18n="constructed">The Constructed</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Spider'/><label><span data-i18n="spider">The Spider</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Remnant'/><label><span data-i18n="remnant">The Remnant</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Pair'/><label><span data-i18n="remnant">The Pair</span> </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Overlord'/><label><span data-i18n="overlord">The Overlord</span> </label>
</div> -->
<select name="attr_class">
<option value='Dwarf' data-i18n="dwarf">The Dwarf</option>
<option value='Elf' data-i18n="elf">The Elf</option>
<option value='Halfling' data-i18n="halfling">The Halfling</option></label>
<option value='Harbinger' data-i18n="harbinger">The Harbinger</option>
<option value='Heir' data-i18n="heir">The Heir</option>
<option value='Orc' data-i18n="orc">The Orc</option>
<option value='Squire' data-i18n="squire">The Squire</option>
<option value='Giant' data-i18n="giant">The Giant</option>
<option value='Dragon' data-i18n="dragon">The Dragon</option>
<option value='Constructed' data-i18n="constructed">The Constructed</option>
<option value='Spider' data-i18n="spider">The Spider</option>
<option value='Remnant' data-i18n="remnant">The Remnant</option>
<option value='Pair' data-i18n="pair">The Pair</option>
<option value='Overlord' data-i18n="overlord">The Overlord</option>
<option value='Ship' data-i18n="ship">The Ship</option>
<option value='NPC' data-i18n="npc">NPC</option>
</select>
<!--
<div class="sheet-3colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Dwarf'/><label><span data-i18n="dwarf">The Dwarf</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Elf'/><label><span data-i18n="elf">The Elf</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Halfling'/><label><span data-i18n="halfling">The Halfling</span> </label></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Harbinger'/><label><span data-i18n="harbinger">The Harbinger</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Heir'/><label><span data-i18n="heir">The Heir</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Orc'/><label><span data-i18n="orc">The Orc</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Squire'/><label><span data-i18n="squire">The Squire</span> </label></div>
</div>
<div class="sheet-col sheet-classcol" >
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Giant'/><label><span data-i18n="giant">The Giant</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Dragon'/><label><span data-i18n="dragon">The Dragon</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Constructed'/><label><span data-i18n="constructed">The Constructed</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Spider'/><label><span data-i18n="spider">The Spider</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Remnant'/><label><span data-i18n="remnant">The Remnant</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Pair'/><label><span data-i18n="remnant">The Pair</span> </label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Overlord'/><label><span data-i18n="overlord">The Overlord</span> </label></div>
</div>
</div>
-->
<div class="sheet-3colrow">
<div class="sheet-col odd">
<input type="checkbox" name="attr_class" class="sheet-isOverlord" value='Overlord' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isNPC" value='NPC' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isPair" value='Pair' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<div class="sheet-pcStats">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<span title="For The Dwarf and those that have shared a Dwarf move" data-i18n-title="for-dwarf">
<label class="sheet-iron sheet-damage"><span data-i18n="iron">Iron</span>:</label>
<input type='checkbox' name='attr_hasIron' value='1' class='sheet-attr-show-input'>
</span>
<span title="For The Harbinger and those that have shared a Harbinger move" data-i18n-title="for-harbinger">
<label class="sheet-doom sheet-damage" ><span data-i18n="doom">Doom</span>:</label>
<input type='checkbox' name='attr_hasDoom' value='1' class='sheet-attr-show-input'>
</span>
<span title="To mark necrotic damage" data-i18n-title="for-necrotic">
<label class="sheet-necrotic sheet-damage"><span data-i18n="necrotic">Necrotic</span>:</label>
<input type='checkbox' name='attr_hasNecrotic' value='1' class='sheet-attr-show-input'>
</span>
<div class="sheet-attrBox">
<label class="sheet-blood sheet-name"><span data-i18n="blood">Blood</span>:</label>
<input type="number" name="attr_blood" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_bloodNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_bloodNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_bloodDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="blood-desc">Power, Loyalty, Passion</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{blood}}} {{roll_mod=@{blood}}} {{result=[[@{rollquery} + @{blood}]]}}' name='roll_blood'><span/><span/></button>
<!--<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{blood}}} {{roll_mod=@{blood}}} @{rollquery} + @{blood}]]}}' name='roll_blood'></button>-->
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-courage sheet-name"><span data-i18n="courage">Courage</span>:</label>
<input type="number" name="attr_courage" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_courageNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_courageNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_courageDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="courage-desc">Inner Strength, Tenacity</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{courage}}} {{roll_mod=@{courage}}} {{result=[[@{rollquery} + @{courage}]]}}' name='roll_courage' ><span/><span/></button>
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-grace sheet-name"><span data-i18n="grace">Grace</span>:</label>
<input type="number" name="attr_grace" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_graceNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_graceNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_graceDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="grace-desc">Style, Skill, Agility</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{grace}}} {{roll_mod=@{grace}}} {{result=[[@{rollquery} + @{grace}]]}}' name='roll_grace' ><span/><span/></button>
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-sense sheet-name"><span data-i18n="sense">Sense</span>:</label>
<input type="number" name="attr_sense" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_senseNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_senseNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_senseDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="sense-desc">Wits, Logic, Observation</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sense}}} {{roll_mod=@{sense}}} {{result=[[@{rollquery} + @{sense}]]}}' name='roll_sense' ><span/><span/></button>
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-wisdom sheet-name"><span data-i18n="wisdom">Wisdom</span>:</label>
<input type="number" name="attr_wisdom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_wisdomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_WisdomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_wisdomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="wisdom-desc">Knowledge, Tact, Kindness</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{wisdom}}} {{roll_mod=@{wisdom}}} {{result=[[@{rollquery} + @{wisdom}]]}}' name='roll_wisdom' ><span/><span/></button>
</div>
</div>
<input type="checkbox" name="attr_hasIron" class="sheet-hasIron" value="1" style="display: none;" />
<div class="sheet-attrBox sheet-iron">
<label class="sheet-name"><span data-i18n="iron">Iron</span>:</label>
<input type="number" name="attr_iron" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_ironNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_ironNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_ironDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="iron-desc">Survivability, Stubbornness</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{iron}}} {{roll_mod=@{iron}}} {{result=[[@{rollquery} + @{iron}]]}}' name='roll_iron' ><span/><span/></button>
</div>
</div>
<input type="checkbox" name="attr_hasDoom" class="sheet-hasDoom" value="1" style="display: none;" />
<div class="sheet-attrBox sheet-doom">
<label class="sheet-name"><span data-i18n="doom">Doom</span>:</label>
<input type="number" name="attr_doom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_doomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_doomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_doomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="doom-desc">Prophecy, Magic, Darkness</span>:</label>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{doom}}} {{roll_mod=@{doom}}} {{result=[[@{rollquery} + @{doom}]]}}' name='roll_doom' ><span/><span/></button>
</div>
</div>
</div>
<div class="sheet-pair">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<span title="For The Dwarf and those that have shared a Dwarf move" data-i18n-title="for-dwarf">
<label class="sheet-iron sheet-damage"><span data-i18n="iron">Iron</span>:</label>
<input type='checkbox' name='attr_hasIron' value='1' class='sheet-attr-show-input'>
</span>
<span title="For The Harbinger and those that have shared a Harbinger move" data-i18n-title="for-harbinger">
<label class="sheet-doom sheet-damage" ><span data-i18n="doom">Doom</span>:</label>
<input type='checkbox' name='attr_hasDoom' value='1' class='sheet-attr-show-input'>
</span>
<span title="To mark necrotic damage" data-i18n-title="for-necrotic">
<label class="sheet-necrotic sheet-damage"><span data-i18n="necrotic-abbreviated">Necr</span>:</label>
<input type='checkbox' name='attr_hasNecrotic' value='1' class='sheet-attr-show-input'>
</span>
<span title="For playing The Pair as a Trio" data-i18n-title="for-trio">
<label class="sheet-trio sheet-damage"><span data-i18n="Trio">Trio</span>:</label>
<input type='checkbox' name='attr_hasTrio' value='1' class='sheet-attr-show-input'>
</span>
<div class="sheet-pairStats">
<div class="sheet-attrBoxMini">
<input type="text" name="attr_pair_1_name" data-i18n-placeholder="name" placeholder="Name" />
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-blood sheet-name"><span data-i18n="blood">Blood</span>:</label>
<input type="number" name="attr_pair_1_blood" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_bloodNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_bloodNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_bloodDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-courage sheet-name"><span data-i18n="courage">Courage</span>:</label>
<input type="number" name="attr_pair_1_courage" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_courageNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_courageNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_courageDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-grace sheet-name"><span data-i18n="grace">Grace</span>:</label>
<input type="number" name="attr_pair_1_grace" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_graceNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_graceNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_graceDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-sense sheet-name"><span data-i18n="sense">Sense</span>:</label>
<input type="number" name="attr_pair_1_sense" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_senseNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_senseNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_senseDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-wisdom sheet-name"><span data-i18n="wisdom">Wisdom</span>:</label>
<input type="number" name="attr_pair_1_wisdom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_wisdomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_WisdomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_wisdomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasIron" class="sheet-hasIron" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-iron">
<label class="sheet-name"><span data-i18n="iron">Iron</span>:</label>
<input type="number" name="attr_pair_1_iron" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_ironNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_ironNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_ironDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasDoom" class="sheet-hasDoom" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-doom">
<label class="sheet-name"><span data-i18n="doom">Doom</span>:</label>
<input type="number" name="attr_pair_1_doom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_1_doomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_1_doomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_1_doomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
</div>
<div class="sheet-pairStats">
<div class="sheet-attrBoxMini">
<input type="text" name="attr_pair_2_name" data-i18n-placeholder="name" placeholder="Name" />
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-blood sheet-name"><span data-i18n="blood">Blood</span>:</label>
<input type="number" name="attr_pair_2_blood" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_bloodNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_bloodNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_bloodDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-courage sheet-name"><span data-i18n="courage">Courage</span>:</label>
<input type="number" name="attr_pair_2_courage" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_courageNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_courageNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_courageDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-grace sheet-name"><span data-i18n="grace">Grace</span>:</label>
<input type="number" name="attr_pair_2_grace" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_graceNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_graceNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_graceDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-sense sheet-name"><span data-i18n="sense">Sense</span>:</label>
<input type="number" name="attr_pair_2_sense" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_senseNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_senseNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_senseDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-wisdom sheet-name"><span data-i18n="wisdom">Wisdom</span>:</label>
<input type="number" name="attr_pair_2_wisdom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_wisdomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_WisdomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_wisdomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasIron" class="sheet-hasIron" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-iron">
<label class="sheet-name"><span data-i18n="iron">Iron</span>:</label>
<input type="number" name="attr_pair_2_iron" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_ironNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_ironNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_ironDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasDoom" class="sheet-hasDoom" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-doom">
<label class="sheet-name"><span data-i18n="doom">Doom</span>:</label>
<input type="number" name="attr_pair_2_doom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_2_doomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_2_doomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_2_doomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
</div>
<input type="checkbox" name="attr_hasTrio" class="sheet-hasTrio" value="1" style="display: none;" />
<div class="sheet-pairStats sheet-trio">
<div class="sheet-attrBoxMini">
<input type="text" name="attr_pair_3_name" data-i18n-placeholder="name" placeholder="Name" />
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-blood sheet-name"><span data-i18n="blood">Blood</span>:</label>
<input type="number" name="attr_pair_3_blood" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_bloodNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_bloodNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_bloodDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-courage sheet-name"><span data-i18n="courage">Courage</span>:</label>
<input type="number" name="attr_pair_3_courage" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_courageNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_courageNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_courageDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-grace sheet-name"><span data-i18n="grace">Grace</span>:</label>
<input type="number" name="attr_pair_3_grace" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_graceNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_graceNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_graceDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-sense sheet-name"><span data-i18n="sense">Sense</span>:</label>
<input type="number" name="attr_pair_3_sense" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_senseNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_senseNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_senseDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div class="sheet-attrBoxMini">
<label class="sheet-wisdom sheet-name"><span data-i18n="wisdom">Wisdom</span>:</label>
<input type="number" name="attr_pair_3_wisdom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_wisdomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_WisdomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_wisdomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasIron" class="sheet-hasIron" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-iron">
<label class="sheet-name"><span data-i18n="iron">Iron</span>:</label>
<input type="number" name="attr_pair_3_iron" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_ironNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_ironNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_ironDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<input type="checkbox" name="attr_hasDoom" class="sheet-hasDoom" value="1" style="display: none;" />
<div class="sheet-attrBoxMini sheet-doom">
<label class="sheet-name"><span data-i18n="doom">Doom</span>:</label>
<input type="number" name="attr_pair_3_doom" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_pair_3_doomNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_pair_3_doomNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_pair_3_doomDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
</div>
<div class="sheet-pairStats">
<input type="checkbox" name="attr_hasTrio" class="sheet-hasTrio" value="1" style="display: none;" />
<select name="attr_pair_rollSelected" class="sheet-noTrio">
<option value="1">First</option>
<option value="12">First & Second</option>
<option value="2">Second</option>
</select>
<select name="attr_pair_rollSelected" class="sheet-trio">
<option value="1">First</option>
<option value="12">First & Second</option>
<option value="2">Second</option>
<option value="23">Second & Third</option>
<option value="3">Third</option>
<option value="13">First & Third</option>
</select>
<input type="checkbox" name="attr_hasIron" class="sheet-hasIron" value="1" style="display: none;" />
<input type="checkbox" name="attr_hasDoom" class="sheet-hasDoom" value="1" style="display: none;" />
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{blood}}} {{roll_mod=@{pairBlood}}} {{result=[[@{rollquery} + @{pairBlood}]]}}' name='roll_blood'>Blood</button>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{courage}}} {{roll_mod=@{pairCourage}}} {{result=[[@{rollquery} + @{pairCourage}]]}}' name='roll_courage'>Courage</button>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{grace}}} {{roll_mod=@{pairGrace}}} {{result=[[@{rollquery} + @{pairGrace}]]}}' name='roll_grace'>Grace</button>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sense}}} {{roll_mod=@{pairSense}}} {{result=[[@{rollquery} + @{pairSense}]]}}' name='roll_sense'>Sense</button>
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{wisdom}}} {{roll_mod=@{pairWisdom}}} {{result=[[@{rollquery} + @{pairWisdom}]]}}' name='roll_wisdom'>Wisdom</button>
<button type='roll' class='sheet-d6-roll-button sheet-iron' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{iron}}} {{roll_mod=@{pairIron}}} {{result=[[@{rollquery} + @{pairIron}]]}}' name='roll_iron'>Iron</button>
<button type='roll' class='sheet-d6-roll-button sheet-doom' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{doom}}} {{roll_mod=@{pairDoom}}} {{result=[[@{rollquery} + @{pairDoom}]]}}' name='roll_doom'>Doom</button>
</div>
</div>
<div class="sheet-ship">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<span title="To mark necrotic damage" data-i18n-title="for-necrotic">
<label class="sheet-necrotic sheet-damage"><span data-i18n="necrotic">Necrotic</span>:</label>
<input type='checkbox' name='attr_hasNecrotic' value='1' class='sheet-attr-show-input'>
</span>
<div class="sheet-attrBox">
<label class="sheet-crew sheet-name"><span data-i18n="crew">Crew</span>:</label>
<input type="number" name="attr_crew" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_crewNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_crewNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_crewDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{crew}}} {{roll_mod=@{crew}}} {{result=[[@{rollquery} + @{crew}]]}}' name='roll_crew'><span/><span/></button>
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-cannon sheet-name"><span data-i18n="cannon">Cannon</span>:</label>
<input type="number" name="attr_cannon" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_cannonNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_cannonNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_cannonDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cannon}}} {{roll_mod=@{cannon}}} {{result=[[@{rollquery} + @{cannon}]]}}' name='roll_cannon'><span/><span/></button>
</div>
</div>
<div class="sheet-attrBox">
<label class="sheet-engine sheet-name"><span data-i18n="engine">Engine</span>:</label>
<input type="number" name="attr_engine" value="0" />
<input type="checkbox" name="attr_hasNecrotic" class="sheet-hasNecrotic" value="1" style="display: none;" />
<span class='sheet-necrotic'>[<input type='checkbox' name='attr_engineNecrotic' value='1'>]</span>
<input type="checkbox" name="attr_engineNecrotic" class="sheet-lockDamage" value="1" style="display: none;" />
<input type='checkbox' class='sheet-locked-damage' disabled='true' checked='checked'><label class='sheet-locked-damage'><span data-i18n="necrotic">Necrotic</span></label>
<input type='checkbox' name='attr_engineDamaged' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
<div class="sheet-roll-box sheet-cf">
<button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{engine}}} {{roll_mod=@{engine}}} {{result=[[@{rollquery} + @{engine}]]}}' name='roll_engine'><span/><span/></button>
</div>
</div>
</div>
<div class="sheet-ship">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Roles</span>:</label>
<div>
<label class="sheet-name"><span data-i18n="Captain">Captain</span>:</label> <input type="text" name="attr_Captain" />
</div>
<div>
<label class="sheet-name"><span data-i18n="Pilot">Pilot</span>:</label> <input type="text" name="attr_Pilot" />
</div>
<div>
<label class="sheet-name"><span data-i18n="Gunner">Gunner</span>:</label> <input type="text" name="attr_Gunner" />
</div>
<div>
<label class="sheet-name"><span data-i18n="Comms">Comms</span>:</label> <input type="text" name="attr_Comms" />
</div>
<div>
<label class="sheet-name"><span data-i18n="Engineer">Engineer</span>:</label> <input type="text" name="attr_Engineer" />
</div>
</div>
<div class="sheet-npcStats">
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<span title="NPCs in despair cannot help or harm you" data-i18n-title="npc-despair-description">
<label class="sheet-damage"><span data-i18n="in-despair">In Despair</span>:</label>
<input type='checkbox' name='attr_npcInDespair' value='1' class='sheet-attr-show-input'>
</span>
<div >
<input type="text" name="attr_NPC1stat" /> <input type='checkbox' name='attr_NPCdamaged1stat' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div >
<input type="text" name="attr_NPC2stat" /> <input type='checkbox' name='attr_NPCdamaged2stat' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div >
<input type="text" name="attr_NPC3stat" /> <input type='checkbox' name='attr_NPCdamaged3stat' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div >
<input type="text" name="attr_NPC4stat" /> <input type='checkbox' name='attr_NPCdamaged4stat' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
<div >
<input type="text" name="attr_NPC5stat" /> <input type='checkbox' name='attr_NPCdamaged5stat' value='1' class='sheet-damage'><label class='sheet-damage'><span data-i18n="damaged">Damaged</span></label>
</div>
</div>
<div class="sheet-box sheet-pcBox sheet-pcShip">
<label class="sheet-improvements sheet-section-title"><span data-i18n="improvements">Improvements</span>:</label>
<div>
<label class="sheet-level sheet-name"><span data-i18n="level">Level</span>:</label>
<input type="number" name="attr_level" value="1" />
</div>
<!-- <div class="sheet-tracker">
<label class="sheet-improvement"><span data-i18n="experience">Experience</span>:</label>
<input type="checkbox" name="attr_sheet-improvement-1" />
<input type="checkbox" name="attr_sheet-improvement-2" />
<input type="checkbox" name="attr_sheet-improvement-3" />
<input type="checkbox" name="attr_sheet-improvement-4" />
<input type="checkbox" name="attr_sheet-improvement-5" />
</div> -->
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small><span data-i18n="show-hide-improvements">Show/Hide Improvements</span></small></label><br/>
<small><span data-i18n="phase1-add-improvements">Add all these improvements manually into your stats, they will not be auto-calculated</span></small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isDwarf" value='Dwarf' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isElf" value='Elf' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHalfling" value='Halfling' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHarbinger" value='Harbinger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHeir" value='Heir' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOrc" value='Orc' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSquire" value='Squire' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGiant" value='Giant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDragon" value='Dragon' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isConstructed" value='Constructed' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSpider" value='Spider' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isRemnant" value='Remnant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isPair" value='Pair' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-dwarf">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-blood-or-wisdom-max3">Increase your Blood or Wisdom by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-dwarven-custom">Take a Dwarven Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-dwarven-or-shared-custom">Take another Dwarven Custom, or ask another player to share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-dwarven-custom-or-gear">Take another Dwarven Custom, or two more Dwarven Gear options. You cannot choose a Gear option you already have.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-gear">Share one of your Gear options with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-elf">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-blood-or-sense-max3">Increase your Blood or Sense by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-unknown-move">Take a Core or Custom move from any basic playbook. You cannot take a move someone else already knows.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-elven-custom">Take an Elven Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-elven-custom">Take an Elven Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move-3bonds">Choose a player you have 3 Bonds with, Share a Move with them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-halfling">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-grace-or-sense-max3">Increase your Grace or Sense by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-halfling-custom">Take a Halfling Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-halfling-custom-or-type">Take another Halfling Custom or choose another Move from the list of What Is A Halfling? options.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="share-gear">Share one of your Gear options with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="get-shared-move-3bonds">Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-harbinger">
<input type="checkbox" class="isPowerfulHarbinger" name="attr_powerful_harbinger" /> <span data-i18n="powerful harbinger">Use Powerful Harbinger Advancement</span>
<div class="sheet-default-harbinger">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-courage-or-wisdom-max3">Increase your Courage or Wisdom by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-harbinger-custom">Take a Harbinger Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-harbinger-custom">Take a Harbinger Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-harbinger-custom-or-gear">Take another Harbinger Custom, or one more Harbinger Gear option)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="take-harbinger-custom-or-get-shared-move">Take another Harbinger Custom, or ask another player to share a Move with you)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-powerful-harbinger">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max2">Increase one of your stats by 1 (to a maximum of +2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-harbinger-custom">Take a Harbinger Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-harbinger-custom">Take a Harbinger Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-harbinger-custom-or-gear">Take another Harbinger Custom, or one more Harbinger Gear option.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="take-witch-custom">Take a Witch's Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-7" /> <span data-i18n="take-witch-custom-min5">Take a Witch's Custom. must be level 5 or higher to take this Advancement.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-8" /> <span data-i18n="take-destiny-custom-min5">Take a Custom Move from any Destiny Playbook. You must be level 5 or higher to take this Advancement.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-9" /> <span data-i18n="share-move2">Choose a player. You Share a Move with them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-10" /> <span data-i18n="get-shared-move">Choose a player. They Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-11" /> <span data-i18n="get-or-share-move">Choose a player. They Share a move with you, or you Share a Move with them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_isThreat" /> <span data-i18n="become-threat-to-world">You have become a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.</span></label></li>
</ul>
</div>
</div>
<div class="sheet-heir">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-blood-or-grace-max3">Increase your Blood or Grace by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-heir-custom">Take an Heir Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-heir-custom">Take an Heir Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-heir-custom-or-shared-move">Take another Heir Custom, or have another player share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move1">Share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-orc">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-courage-or-sense-max3">Increase your Courage or Sense by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-orc-custom">Take an Orc Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-orc-custom">Take an Orc Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-other-gear">Choose a single option from up to two other players' Gear lists. Your choices are added to your Gear permanently.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move1">Share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-squire">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-courage-or-wisdom-max3">Increase your Courage or Wisdom by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-squire-custom">Gain a Squire Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-squire-custom-or-share-move">Gain another Squire Custom, or share a Move with someone.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="get-shared-move">Choose a player. They Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="get-shared-move2">Choose a different player. They Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-giant">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max2">Increase one of your stats by 1 (to a maximum of +2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-giant-custom">Take a Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-giant-custom">Take a Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-giant-custom">Take a Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="take-giant-gear">Take another Giant's Gear option from any list.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-7" /> <span data-i18n="share-move-or-gear">Choose a player. Share one of your Moves or Gear options with them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-8" /> <span data-i18n="share-move-or-gear2">Choose a different player. Share one of your Moves or Gear options with them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-9" /> <span data-i18n="get-shared-move">Choose a player. They Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-10" /> <span data-i18n="get-shared-move">Choose a player. They Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-11" /> <span data-i18n="take-non-giant-destiny-custom-min5">Take a Custom Move from any Destiny Playbook other than The Little Giant. You must be level 5 or higher to take this Advancement.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_isThreat" /> <span data-i18n="become-threat-to-world">You have become a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.</span></label></li>
</ul>
</div>
<div class="sheet-dragon">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-courage-or-sense-max3">Increase your Courage or Sense by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-dragon-custom">Take a Dragon Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-dragon-custom">Take a Dragon Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-dragon-custom-or-shared-move">Take another Dragon Custom, or ask another player to share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move1">Share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-constructed">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-blood-or-sense-max3">Increase your Blood or Sense by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-constructed-custom">Take a Constructed Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-constructed-custom-or-type">Take another Constructed Custom, or choose another Move from the What Are You Made Of? options.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-constructed-custom-or-share-move">Take another Constructed Custom, or share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="get-shared-move-or-gear-3bonds">Choose a player you have 3 Bonds with. They share one of their Moves or Gear options with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-spider">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-grace-or-wisdom-max3">Increase your Grace or Wisdom by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-spider-custom">Take a Spider Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-spider-custom">Take a Spider Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-spider-custom-or-type">Take another Spider's Custom, OR choose another move from the What Is A Spider? list.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move1">Share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-remnant">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-blood-or-grace-max3">Increase your Blood or Grace by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-remnant-custom">Take a Remnant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="strengthen-curse">Strengthen your curse. Choose another Gear option that your curse makes easy, or remove a Gear option that your curse makes difficult.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-remnant-custom-or-shared-move-or-curse">Take another Remnant Custom, ask someone to Share a Move with you, or strength your curse (as above).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="share-move1">Share one of your Moves with another player.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hasDestiny" value='1'/> <span data-i18n="take-destiny">You have Changed. You must be level 5 or higher to take this Advancement. When you Change, choose a Destiny you meet the requirements for and take its first Move.</span></label></li>
</ul>
</div>
<div class="sheet-pair">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-pair-stat-max2">Increase one of the Pair's stats by +1, to a max of +2.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="increase-pair-blood-or-courage-max2">Increase one of the Pair's Blood or Courage by +1, to a maximum of +2.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-pair-custom">Take another Paired Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-pair-custom">Take another Paired Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-pair-custom-or-shared-move">Take another Paired Custom, or have another player Share a Move with you.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="take-pair-type">The Pair's relationship has evolved. Choose another option from the Who Are The Pair? Move list.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-7" /> <span data-i18n="take-non-destiny-custom">Take a Custom move from any non-Destiny playbook, even this one.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-8" /> <span data-i18n="take-any-custom-together">Take a Custom move from any playbook, even this one or a Destiny playbook. The Pair can only use that move while Working Together.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-9" /> <span data-i18n="get-shared-move-together">Choose a player. They Share a Move with you. The Pair can only use that move while Working Together.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-10" /> <span data-i18n="share-move-min5">Choose a player. You Share a Move with them. You must be level 5 or higher to take this Advancement.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-11" /> <span data-i18n="take-destiny-custom-min5">Take a Custom Move from any Destiny Playbook. You must be level 5 or higher to take this Advancement.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_isThreat" /> <span data-i18n="become-paired-threat-to-world">While Working Together, you are now a Threat to the World. You must be level 5 or higher to take this Advancement. When facing another Threat to the World, you do not need to pay a price simply to act against them.</span></label></li>
</ul>
</div>
<div class="sheet-ship">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-1" /> <span data-i18n="increase-ship-stat-max2">Increase one of the ship's stats by +1 (to a maximum of +2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-2" /> <span data-i18n="take-captain-gear-or-increase-ship-stat-max2">The Captain chooses another piece of Gear, or increases one of the ship's stats by +1 (to a maximum of +2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-3" /> <span data-i18n="take-pilot-gear">The Pilot chooses another piece of Gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-4" /> <span data-i18n="take-gunner-gear">The Gunner chooses another piece of Gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-5" /> <span data-i18n="take-comms-gear">The Comms chooses another piece of Gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-6" /> <span data-i18n="take-engineer-gear">The Engineer chooses another piece of Gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_improvement-7" /> <span data-i18n="take-additional-ship">You get another Ship. The Ship must be level 5 or higher to takethis Advancement. The new Ship starts at level 1.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_hasDestiny" class="sheet-hasDestiny" value="1" style="display: none;" />
<select class="sheet-destiny" name="attr_destiny">
<option value='Ascended' data-i18n="ascended">The Ascended</option>
<option value='Chosen One' data-i18n="chosen-one">The Chosen One</option>
<option value='Cyborg' data-i18n="cyborg">The Cyborg</option></label>
<option value='Elven Elite' data-i18n="elven-elite">The Elven Elite</option>
<option value='End of Days' data-i18n="end-of-days">The End of Days</option>
<option value='Firebrand' data-i18n="firebrand">The Firebrand</option>
<option value='Halfling Sheriff' data-i18n="halfling-sheriff">The Halfling Sheriff</option>
<option value='Knight' data-i18n="knight">The Knight</option>
<option value='Leader' data-i18n="leader">The Leader</option>
<option value='Legend' data-i18n="legend">The Legend</option>
<option value='Lord of Beasts' data-i18n="lord-of-beasts">The Lord of Beasts</option>
<option value='Orc-Boss' data-i18n="orc-boss">The Orc-Boss</option>
<option value='Ur-Dwarf' data-i18n="ur-dwarf">The Ur-Dwarf</option>
<option value='Warlord' data-i18n="warlord">The Warlord</option>
<option value='Witch' data-i18n="witch">The Witch</option>
<option value='Little Giant' data-i18n="little-giant">The Little Giant</option>
<option value='Final Form' data-i18n="final-form">The Final Form</option>
<option value='War Machine' data-i18n="war-machine">The War Machine</option>
<option value='World Weaver' data-i18n="world-weaver">The World Weaver</option>
<option value='Ancient Secret' data-i18n="ancient-secret">The Ancient Secret</option>
</select>
<input type="checkbox" name="attr_destiny" class="sheet-isAscended" value='Ascended' style="display: none;" />
<div class="sheet-ascended">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="take-basic-custom">Take a Custom Move from any basic playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-destiny-custom">Take a Custom Move from any other Destiny.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-ascended-custom">Take an Ascended Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-ascended-custom">Take an Ascended Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-ascended-custom">Take an Ascended Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isChosenOne" value='Chosen One' style="display: none;" />
<div class="sheet-chosen-one">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-basic-custom">Take a Custom Move from any basic playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-chosen-one-custom">Take a Chosen One Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-chosen-one-custom">Take a Chosen One Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-chosen-one-custom">Take a Chosen One Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isCyborg" value='Cyborg' style="display: none;" />
<div class="sheet-cyborg">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-cyborg-custom">Take a Cyborg Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-cyborg-custom">Take a Cyborg Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-cyborg-custom">Take a Cyborg Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-cyborg-custom">Take a Cyborg Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isElvenElite" value='Elven Elite' style="display: none;" />
<div class="sheet-elven-elite">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-grace-max3-or-elven-elite-custom">Increase your Grace stat to +3. If it is already +3, take an Elven Elite Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-elven-custom">Take an Eleven Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-elven-elite-custom">Take an Elven Elite Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-elven-elite-custom">Take an Elven Elite Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-elven-elite-custom">Take an Elven Elite Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isEndOfDays" value='End of Days' style="display: none;" />
<div class="sheet-end-of-days">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-doom-max3-or-end-of-days-custom">Increase your Doom stat to +3. If it is already +3, take an End of Days Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-harbinger-custom">Take a Harbinger Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-end-of-days-custom">Take an End of Days Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-end-of-days-custom">Take an End of Days Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-end-of-days-custom">Take an End of Days Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isFirebrand" value='Firebrand' style="display: none;" />
<div class="sheet-firebrand">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="fire-immunity">You become immune to fire, and cannot take damage from fire, heat, or explosions.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-firebrand-custom">Take a Firebrand Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-firebrand-custom">Take a Firebrand Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-firebrand-custom">Take a Firebrand Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isHalflingSheriff" value='Halfling Sheriff' style="display: none;" />
<div class="sheet-halfling-sheriff">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-courage-max3-or-halfling-sheriff-custom">Increase your Courage stat to +3. If it is already +3, take a Halfling Sheriff Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-halfling-custom">Take a Halfling Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-halfling-sheriff-custom">Take a Halfling Sheriff Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-halfling-sheriff-custom">Take a Halfling Sheriff Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-halfling-sheriff-custom">Take a Halfling Sheriff Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isKnight" value='Knight' style="display: none;" />
<div class="sheet-knight">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-sense-max3-or-knight-custom">Increase your Sense stat to +3. If it is already +3, take a Knight Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-squire-custom">Take a Squire Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-knight-custom">Take a Knight Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-knight-custom">Take a Knight Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-knight-custom">Take a Knight Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isLeader" value='Leader' style="display: none;" />
<div class="sheet-leader">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-bonds-max4">You may now have up to 4 Bonds with a single person. Immediately Forge a Bond with everyone you have at least one Bond with.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-heir-custom">Take an Heir's Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-leader-custom">Take a Leader Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-leader-custom">Take a Leader Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-leader-custom">Take a Leader Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isLegend" value='Legend' style="display: none;" />
<div class="sheet-legend">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-basic-custom">Take a Custom Move from any basic playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-legend-custom">Take a Legend Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-legend-custom">Take a Legend Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-legend-custom">Take a Legend Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isLordOfBeasts" value='Lord of Beasts' style="display: none;" />
<div class="sheet-lord-of-beasts">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-wildspeaker-or-elf-custom">Take either the Harbinger Custom Wildspeaker or any Elf Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-lord-of-beasts-custom">Take a Lord of Beasts Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-lord-of-beasts-custom">Take a Lord of Beasts Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-lord-of-beasts-custom">Take a Lord of Beasts Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isOrcBoss" value='Orc-Boss' style="display: none;" />
<div class="sheet-orc-boss">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-blood-max3-or-orc-boss-custom">Increase your Blood stat to +3. If it is already +3, take an Orc-Boss Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-orc-custom">Take an Orc Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-orc-boss-custom">Take an Orc-Boss Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-orc-boss-custom">Take an Orc-Boss Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-orc-boss-custom">Take an Orc-Boss Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isUrDwarf" value='Ur-Dwarf' style="display: none;" />
<div class="sheet-ur-dwarf">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-iron-max3-or-ur-dwarf-custom">Increase your Iron stat to +3. If it is already +3, take an Ur-Dwarf Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-dwarven-custom">Take a Dwarven Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-ur-dwarf-custom">Take an Ur-Dwarf Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-ur-dwarf-custom">Take an Ur-Dwarf Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-ur-dwarf-custom">Take an Ur-Dwarf Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isWarlord" value='Warlord' style="display: none;" />
<div class="sheet-warlord">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-wisdom-max3-or-warlord-custom">Increase your Wisdom stat to +3. If it is already +3, take a Warlord Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-heir-custom">Take an Heir Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-warlord-custom">Take a Warlord Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-warlord-custom">Take a Warlord Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-warlord-custom">Take a Warlord Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isWitch" value='Witch' style="display: none;" />
<div class="sheet-witch">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-witch-custom">Take a Witch Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-witch-custom">Take a Witch Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-witch-custom">Take a Witch Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-witch-custom">Take a Witch Custom.</span></label></li>
</ul>
</div>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isLittleGiant" value='Little Giant' style="display: none;" />
<div class="sheet-little-giant">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="take-giant-custom">Take a Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-giant-custom">Take a Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-little-giant-custom">Take a Little Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-little-giant-custom">Take a Little Giant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-little-giant-custom">Take a Little Giant Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isFinalForm" value='Final Form' style="display: none;" />
<div class="sheet-final-form">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-blood-max3-or-final-form-custom">Increase your Blood stat to +3. If it is already +3, take a Final Form Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-dragon-custom">Take a Dragon Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-final-form-custom">Take a Final Form Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-final-form-custom">Take a Final Form Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-final-form-custom">Take a Final Form Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isWarMachine" value='War Machine' style="display: none;" />
<div class="sheet-war-machine">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-courage-max3-or-war-machine-custom">Increase your Courage stat to +3. If it is already +3, take a War Machine Custom instead.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-constructed-custom">Take a Constructed Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-war-machine-custom">Take a War Machine Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-war-machine-custom">Take a War Machine Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-war-machine-custom">Take a War Machine Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isWorldWeaver" value='World Weaver' style="display: none;" />
<div class="sheet-world-weaver">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-spider-custom">Take a Spider Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-world-weaver-custom">Take a World Weaver Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-world-weaver-custom">Take a World Weaver Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-world-weaver-custom">Take a World Weaver Custom.</span></label></li>
</ul>
</div>
<input type="checkbox" name="attr_destiny" class="sheet-isAncientSecret" value='Ancient Secret' style="display: none;" />
<div class="sheet-ancient-secret">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-1" /> <span data-i18n="increase-stat-max3">Increase one of your stats by 1 (to a maximum of +3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-2" /> <span data-i18n="take-remnant-custom">Take a Remnant Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-3" /> <span data-i18n="take-ancient-secret-custom">Take an Ancient Secret Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-4" /> <span data-i18n="take-ancient-secret-custom">Take an Ancient Secret Custom.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_destiny-improvement-5" /> <span data-i18n="take-ancient-secret-custom">Take an Ancient Secret Custom.</span></label></li>
</ul>
</div>
</div>
</div>
<div class="sheet-col even">
<input type="checkbox" name="attr_class" class="sheet-isNPC" value='NPC' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<div class="sheet-box">
<input type="checkbox" name="attr_class" class="sheet-isSquire" value='Squire' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isRemnant" value='Remnant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOverlord" value='Overlord' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isConstructed" value='Constructed' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isPair" value='Pair' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isNPC" value='NPC' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<label class="sheet-people sheet-section-title"><span data-i18n="what-are-you">What Are Your People?</span></label>
<label class="sheet-purpose sheet-section-title"><span data-i18n="what-is-purpose">What Is Your Purpose?</span></label>
<label class="sheet-madeof sheet-section-title"><span data-i18n="what-are-you-made-of">What Are You Made of?</span></label>
<label class="sheet-curse sheet-section-title"><span data-i18n="what-is-curse">What Is Your Curse?</span></label>
<label class="sheet-whopair sheet-section-title"><span data-i18n="who-are-pair">Who are the Pair?</span></label>
<label class="sheet-whatship sheet-section-title"><span data-i18n="what-is-ship">What is the Ship?</span></label>
<label class="sheet-threats sheet-section-title"><span data-i18n="threats">Threats</span></label>
<textarea rows="4" cols="50" name="attr_whatis" class="sheet-largetextarea"></textarea>
</div>
<div class="sheet-box sheet-pcBox sheet-pcShip">
<label class="sheet-core-moves sheet-section-title"><span data-i18n="core-moves">Core Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_coremovename" />
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_coremovedesc" ></textarea>
</fieldset>
</div>
<div class="sheet-box sheet-pcBox">
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Custom Moves</span>:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_movename" />
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div>
</div>
<div class="sheet-col">
<input type="checkbox" name="attr_class" class="sheet-isNPC" value='NPC' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<div class="sheet-box sheet-pcBox">
<label class="sheet-agendas sheet-section-title"><span data-i18n="agendas">Agendas</span>:</label>
<textarea rows="4" cols="50" name="attr_agendas" class="sheet-largetextarea" data-i18n="starting-agendas">Be Brave, Take Risks
Tell Us Of Your People
Improve The World Around You</textarea>
</div>
<div class="sheet-box sheet-pcBox">
<label class="sheet-bonds sheet-section-title"><span data-i18n="bonds">Bonds</span>: <button type='roll' class='sheet-d6-roll-button' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{bonds}}} {{roll_mod=[[@{bondsquery}]]}} {{result=[[@{rollquery} + @{bondsquery}]]}}' name='roll_bonds' /></label>
<textarea rows="4" cols="50" name="attr_bonds" class="sheet-largetextarea" ></textarea>
</div>
<div class="sheet-box sheet-ship">
<label class="sheet-bonds sheet-section-title"><span data-i18n="personality">Personality</span>: </label>
<textarea rows="4" cols="50" name="attr_bonds" class="sheet-largetextarea" ></textarea>
</div>
<div class="sheet-box sheet-pcBox">
<label class="sheet-companions sheet-section-title"><span data-i18n="companions">Companions</span>: <span/></label>
<fieldset class="repeating_companions">
<label class="sheet-companion-name"><input type="text" name="attr_companionName" data-i18n-placeholder="companion-name" placeholder="Companion Name"/></label>
<input type="hidden" name="attr_CharID"/>
<!-- this extra input allows ".sheet-comp-has4Stat:checked ~ .sheet-comp-has1Stat" to be detected -->
<input type="checkbox" class="sheet-comp-has5Stat" style="display:none" name="attr_statNum" value="5" />
<input type="radio" class="sheet-addCheck sheet-comp-has1Stat" name="attr_statNum" value="1" checked/>
<input type="radio" class="sheet-addCheck sheet-comp-has2Stat" name="attr_statNum" value="2"/>
<input type="radio" class="sheet-addCheck sheet-comp-has3Stat" name="attr_statNum" value="3" />
<input type="radio" class="sheet-addCheck sheet-comp-has4Stat" name="attr_statNum" value="4" />
<input type="radio" class="sheet-minusCheck sheet-comp-has5Stat" name="attr_statNum" value="5" />
<span class="sheet-addBox"></span>
<div class="sheet-comp-stat sheet-comp-1Stat"><textarea rows="2" cols="50" name="attr_1stat" data-i18n-placeholder="companion-stat-desc" placeholder="Companion Stat"></textarea><input type="checkbox" value="1" name="attr_damaged1stat"/></div>
<div class="sheet-comp-stat sheet-comp-2Stat"><textarea rows="2" cols="50" name="attr_2stat" data-i18n-placeholder="companion-stat-desc" placeholder="Companion Stat"></textarea><input type="checkbox" value="1" name="attr_damaged2stat"/></div>
<div class="sheet-comp-stat sheet-comp-3Stat"><textarea rows="2" cols="50" name="attr_3stat" data-i18n-placeholder="companion-stat-desc" placeholder="Companion Stat"></textarea><input type="checkbox" value="1" name="attr_damaged3stat"/></div>
<div class="sheet-comp-stat sheet-comp-4Stat"><textarea rows="2" cols="50" name="attr_4stat" data-i18n-placeholder="companion-stat-desc" placeholder="Companion Stat"></textarea><input type="checkbox" value="1" name="attr_damaged4stat"/></div>
<div class="sheet-comp-stat sheet-comp-5Stat"><textarea rows="2" cols="50" name="attr_5stat" data-i18n-placeholder="companion-stat-desc" placeholder="Companion Stat"></textarea><input type="checkbox" value="1" name="attr_damaged5stat"/></div>
</fieldset>
</div>
<div class="sheet-box sheet-pcBox sheet-pcShip">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isElf" value='Elf' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isShip" value='Ship' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<div>
<label class="sheet-gear"><span data-i18n="gear">Gear</span>:</label>
<fieldset class="repeating_gear">
<label class="sheet-gear-name"><input type="text" name="attr_gearname" data-i18n-placeholder="gear-name" placeholder="Gear Name"/><span class="sheet-gear-uses"><input type="number" name="attr_gearuses" />/<input type="number" name="attr_gearuses_max" /></span></label>
<textarea rows="2" cols="50" name="attr_geardesc" data-i18n-placeholder="gear-tags-desc" placeholder="Gear Tags & Description"></textarea>
</fieldset>
</div>
<div class="sheet-pcBox">
<label class="sheet-other-items"><span data-i18n="other-items">Other Items</span>:</label>
<fieldset class="repeating_othergear">
<label class="sheet-gear-name"><input type="text" name="attr_gearname" data-i18n-placeholder="gear-name" placeholder="Gear Name"/><span class="sheet-gear-uses"><input type="number" name="attr_gearuses" />/<input type="number" name="attr_gearuses_max" /></span></label>
<textarea rows="2" cols="50" name="attr_geardesc" data-i18n-placeholder="gear-tags-desc" placeholder="Gear Tags & Description"></textarea>
</fieldset>
</div>
<input type="checkbox" name="attr_class" class="sheet-isOrc" value='Orc' style="display: none;" />
<div class="sheet-box sheet-orc">
<label class="sheet-custom"><span data-i18n="custom-weapons">Orc-Made Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<input type="checkbox" name="attr_class" class="sheet-isSpider" value='Spider' style="display: none;" />
<div class="sheet-box sheet-spider">
<label class="sheet-custom"><span data-i18n="webs">Webs</span>:</label> <input type="number" name="attr_Webs" value="0" />
</div>
<div class="sheet-box sheet-pcBox">
<label class="sheet-custom"><span data-i18n="spells">Spells</span>:</label>
<fieldset class="repeating_magic">
<input type='checkbox' name='attr_usedSpell' value='1' /><input type="text" name="attr_nameSpell" />
</fieldset>
<span data-i18n="camouflage" style="display: none;">Camouflage</span>
<span data-i18n="keen-senses" style="display: none;">Keen Senses</span>
<span data-i18n="sense-magic" style="display: none;">Sense Magic</span>
<span data-i18n="whisper" style="display: none;">Whisper on the Wind</span>
<span data-i18n="seance" style="display: none;">Séance</span>
<span data-i18n="smell-danger" style="display: none;">Smell Danger</span>
<span data-i18n="bound-by-blood" style="display: none;">Bound by Blood</span>
<span data-i18n="blessing-strength" style="display: none;">Blessing of Strength</span>
<span data-i18n="blessing-speed" style="display: none;">Blessing of Speed</span>
<span data-i18n="blessing-glory" style="display: none;">Blessing of Glory</span>
</div>
</div>
<!-- Class Selected -->
<!-- End Class Selected -->
</div>
</div>
</div>
<!-- ========= ROLL TEMPLATE ========= -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}}<br/><span data-i18n="rolls">rolls</span>{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollGreater() result 9}}
<td class="result success">{{result}}</td>
<td><span data-i18n="succeeds">Succeeds</span></td>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<td class="result">{{result}}</td>
<td><span data-i18n="succeeds-partially">Succeeds partially</span></td>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<td class="result failure">{{result}}</td>
<td><span data-i18n="misses">Misses</span></td>
{{/rollLess() result 7}}
</tr>
</table>
</rolltemplate>