mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 22:52:32 +00:00
3122 lines
126 KiB
HTML
3122 lines
126 KiB
HTML
<div class="sheet-serenity-charactersheet">
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<input
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type="radio"
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name="charactersheet-sheet"
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class="sheet-tab sheet-tab1"
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value="1"
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checked="checked"
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/><span title="Stats"></span>
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<input
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type="radio"
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name="charactersheet-sheet"
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class="sheet-tab sheet-tab2"
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value="2"
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/><span title="Equipment"></span>
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<input
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type="radio"
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name="charactersheet-sheet"
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class="sheet-tab sheet-tab3"
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value="3"
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/><span title="Notes"></span>
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<div class="sheet-tab-content sheet-tab1-content sheet-character-stats">
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<!-- CHARACTER INFO -->
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<div class="sheet-serenity-float-group">
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<table
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class="sheet-character-info"
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border="0"
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cellpadding="0"
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cellspacing="0"
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>
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<tbody>
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<tr>
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<td class="sheet-serenity-label">Name:</td>
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<td>
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<input
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type="text"
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name="attr_character_name"
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title="Character name (both first and last)"
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/>
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</td>
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<td class="sheet-serenity-logo" rowspan="3">
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<img
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src="https://i.imgur.com/uXoEVJZ.png"
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alt="Serenity"
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title="v1.1.1"
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/>
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</td>
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<td class="sheet-serenity-label">Concept:</td>
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<td>
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<textarea
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name="attr_Concept"
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title="(Optional) Character's concept"
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></textarea>
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</td>
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</tr>
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<tr>
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<td class="sheet-serenity-label">Age/Hgt/Wgt:</td>
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<td>
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<input
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type="text"
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name="attr_Characteristics"
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title="Age/Height/Weight"
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/>
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</td>
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<td class="sheet-serenity-label">Appearance:</td>
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<td>
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<textarea
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name="attr_Appearance"
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title="Character's appearance"
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></textarea>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<!-- LIFE POINTS -->
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<div class="sheet-character-life-points sheet-serenity-float-group">
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<span class="sheet-serenity-stuns-taken">
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<div class="sheet-serenity-stun sheet-serenity-stun23"></div>
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<input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun22"
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value="22"
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title="22 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun21"
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value="21"
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title="21 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun20"
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value="20"
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title="20 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun19"
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value="19"
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title="19 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun18"
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value="18"
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title="18 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun17"
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value="17"
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title="17 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun16"
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value="16"
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title="16 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun15"
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value="15"
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title="15 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun14"
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value="14"
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title="14 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun13"
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value="13"
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title="13 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun12"
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value="12"
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title="12 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun11"
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value="11"
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title="11 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun10"
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value="10"
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title="10 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun9"
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value="9"
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title="9 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun8"
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value="8"
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title="8 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun7"
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value="7"
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title="7 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun6"
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value="6"
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title="6 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun5"
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value="5"
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title="5 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun4"
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value="4"
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title="4 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun3"
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value="3"
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title="3 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun2"
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value="2"
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title="2 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun1"
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value="1"
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title="1 Stuns Taken"
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name="attr_stuns"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-stun sheet-serenity-stun0"
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value="0"
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title="No Stuns Taken
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(Click to clear)"
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name="attr_stuns"
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/><span></span>
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</span>
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<span class="sheet-serenity-wounds-taken">
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<div class="sheet-serenity-wound sheet-serenity-wound23"></div>
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<input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound22"
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value="22"
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title="22 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound21"
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value="21"
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title="21 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound20"
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value="20"
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title="20 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound19"
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value="19"
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title="19 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound18"
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value="18"
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title="18 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound17"
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value="17"
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title="17 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound16"
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value="16"
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title="16 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound15"
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value="15"
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title="15 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound14"
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value="14"
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title="14 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound13"
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value="13"
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title="13 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound12"
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value="12"
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title="12 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound11"
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value="11"
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title="11 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound10"
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value="10"
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title="10 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound9"
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value="9"
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title="9 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound8"
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value="8"
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title="8 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound7"
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value="7"
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title="7 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound6"
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value="6"
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title="6 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound5"
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value="5"
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title="5 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound4"
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value="4"
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title="4 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound3"
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value="3"
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title="3 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound2"
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value="2"
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title="2 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound1"
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value="1"
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title="1 Wounds Taken"
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name="attr_wounds"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-wound sheet-serenity-wound0"
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value="0"
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title="No Wounds Taken
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(Click to clear)"
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name="attr_wounds"
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/><span></span>
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</span>
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<span class="sheet-serenity-shocks-taken">
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<input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock13"
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value="13"
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title="13 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock12"
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value="12"
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title="12 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock11"
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value="11"
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title="11 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock10"
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value="10"
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title="10 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock9"
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value="9"
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title="9 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
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class="sheet-serenity-shock sheet-serenity-shock8"
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value="8"
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title="8 Shocks Taken"
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name="attr_shocks"
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|
/><span></span
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><input
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type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock7"
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value="7"
|
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title="7 Shocks Taken"
|
|
name="attr_shocks"
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/><span></span
|
|
><input
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type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock6"
|
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value="6"
|
|
title="6 Shocks Taken"
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name="attr_shocks"
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/><span></span
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><input
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type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock5"
|
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value="5"
|
|
title="5 Shocks Taken"
|
|
name="attr_shocks"
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|
/><span></span
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|
><input
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|
type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock4"
|
|
value="4"
|
|
title="4 Shocks Taken"
|
|
name="attr_shocks"
|
|
/><span></span
|
|
><input
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type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock3"
|
|
value="3"
|
|
title="3 Shocks Taken"
|
|
name="attr_shocks"
|
|
/><span></span
|
|
><input
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|
type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock2"
|
|
value="2"
|
|
title="2 Shocks Taken"
|
|
name="attr_shocks"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock1"
|
|
value="1"
|
|
title="1 Shocks Taken"
|
|
name="attr_shocks"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-shock sheet-serenity-shock0"
|
|
value="0"
|
|
title="No Shocks Taken
|
|
(Click to clear)"
|
|
name="attr_shocks"
|
|
/><span></span>
|
|
</span>
|
|
<span class="sheet-serenity-life-points">
|
|
Life Points:
|
|
<input
|
|
type="text"
|
|
name="attr_LifePoints"
|
|
disabled=""
|
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value="@{Vitality}+@{Willpower}"
|
|
title="Vitality + Willpower"
|
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/>
|
|
</span>
|
|
<span class="sheet-serenity-life-penalty">
|
|
-2 Attribute Penalty:
|
|
<input
|
|
type="text"
|
|
name="attr_LifePenalty"
|
|
disabled=""
|
|
value="( @{Vitality}+@{Willpower} ) / 2"
|
|
title="When you've taken half or more of your total LifePoints in Wounds, you suffer a -2 step penalty on all Attributes"
|
|
/>
|
|
</span>
|
|
</div>
|
|
|
|
<div class="sheet-serenity-character-stats">
|
|
<div class="sheet-serenity-float-group">
|
|
<!-- ATTRIBUTES -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-character-attributes"
|
|
title="Attributes"
|
|
>
|
|
<table border="0" cellpadding="0" cellspacing="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>Strength:</td>
|
|
<td>
|
|
<select class="sheet-serenity-strength" name="attr_Strength">
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Agility:</td>
|
|
<td>
|
|
<select class="sheet-serenity-agility" name="attr_Agility">
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Vitality:</td>
|
|
<td>
|
|
<select class="sheet-serenity-vitality" name="attr_Vitality">
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Alertness:</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-alertness"
|
|
name="attr_Alertness"
|
|
>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Intelligence:</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-intelligence"
|
|
name="attr_Intelligence"
|
|
>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Willpower:</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-willpower"
|
|
name="attr_Willpower"
|
|
>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
|
|
<!-- DERIVED TRAITS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-character-derived-traits"
|
|
title="Derived Traits"
|
|
>
|
|
<table border="0" cellpadding="0" cellspacing="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>Initiative:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_Initiative"
|
|
disabled=""
|
|
value="@{Agility}+@{Alertness}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Agility + Alertness</span
|
|
>
|
|
</td>
|
|
<td>Long<br /> Haul:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_LongHaul"
|
|
disabled=""
|
|
value="@{Strength}+@{Vitality}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Strength + Vitality</span
|
|
>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Burst of<br /> Strength:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_BurstOfStrength"
|
|
disabled=""
|
|
value="2*@{Strength}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Strength + Strength</span
|
|
>
|
|
</td>
|
|
<td>Memorize:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_Memorize"
|
|
disabled=""
|
|
value="@{Intelligence}+@{Alertness}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Intelligence + Alertness</span
|
|
>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Endurance:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_Endurance"
|
|
disabled=""
|
|
value="@{Vitality}+@{Willpower}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Vitality + Willpower</span
|
|
>
|
|
</td>
|
|
<td>Recall:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_Recall"
|
|
disabled=""
|
|
value="@{Intelligence}+@{Willpower}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Intelligence + Willpower</span
|
|
>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Out of<br /> Harm:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_OutOfHarm"
|
|
disabled=""
|
|
value="@{Agility}+@{Alertness}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Agility + Alertness</span
|
|
>
|
|
</td>
|
|
<td>Resist:</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_Resist"
|
|
disabled=""
|
|
value="2*@{Vitality}"
|
|
/><br />
|
|
<span class="sheet-character-derived-explanation"
|
|
>Vitality + Vitality</span
|
|
>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- PLOT POINTS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-plot-points"
|
|
title="Plot Points"
|
|
>
|
|
<div class="sheet-serenity-plot-points-input">
|
|
<input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint12"
|
|
value="12"
|
|
title="12 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint11"
|
|
value="11"
|
|
title="11 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint10"
|
|
value="10"
|
|
title="10 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint9"
|
|
value="9"
|
|
title="9 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint8"
|
|
value="8"
|
|
title="8 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint7"
|
|
value="7"
|
|
title="7 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint6"
|
|
value="6"
|
|
title="6 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint5"
|
|
value="5"
|
|
title="5 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint4"
|
|
value="4"
|
|
title="4 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint3"
|
|
value="3"
|
|
title="3 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint2"
|
|
value="2"
|
|
title="2 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint1"
|
|
value="1"
|
|
title="1 Plot Points"
|
|
name="attr_plotpoints"
|
|
/><span></span
|
|
><input
|
|
type="radio"
|
|
class="sheet-serenity-plotpoint sheet-serenity-plotpoint0"
|
|
value="0"
|
|
title="No Plot Points
|
|
(Click to clear)"
|
|
name="attr_plotpoints"
|
|
/><span></span>
|
|
</div>
|
|
<table border="0" cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>Reduce Damage</td>
|
|
<td>+1 Step per Point / +1 LP after</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Add to Rolls</td>
|
|
<td>+1 Step per Point / +1 to roll after</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Utilize Assets</td>
|
|
<td>See Asset description, 1-6 Points</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Affect Plot</td>
|
|
<td>GM discretion, can use 1-12 Points</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-serenity-float-group">
|
|
<!-- SKILLS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-character-skills"
|
|
title="Skills"
|
|
>
|
|
<table border="0" cellpadding="0" cellspacing="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>Animal Handling</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-animal-handling"
|
|
name="attr_AnimalHandling"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Medical Expertise</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-medical-expertise"
|
|
name="attr_MedicalExpertise"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Artistry</td>
|
|
<td>
|
|
<select class="sheet-serenity-artistry" name="attr_Artistry">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Melee Weapons</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-melee-weapons"
|
|
name="attr_MeleeWeapons"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Athletics</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-athletics"
|
|
name="attr_Athletics"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Perception</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-perception"
|
|
name="attr_Perception"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Covert</td>
|
|
<td>
|
|
<select class="sheet-serenity-covert" name="attr_Covert">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Performance</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-performance"
|
|
name="attr_Performance"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Craft</td>
|
|
<td>
|
|
<select class="sheet-serenity-craft" name="attr_Craft">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Pilot</td>
|
|
<td>
|
|
<select class="sheet-serenity-pilot" name="attr_Pilot">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Discipline</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-discipline"
|
|
name="attr_Discipline"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Planetary Vehicles</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-planetary-vehicles"
|
|
name="attr_PlanetaryVehicles"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Guns</td>
|
|
<td>
|
|
<select class="sheet-serenity-guns" name="attr_Guns">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Ranged Weapons</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-ranged-weapons"
|
|
name="attr_RangedWeapons"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Heavy Weapons</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-heavy-weapons"
|
|
name="attr_HeavyWeapons"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Scientific Expertise</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-scientific-expertise"
|
|
name="attr_ScientificExpertise"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Influence</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-influence"
|
|
name="attr_Influence"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Survival</td>
|
|
<td>
|
|
<select class="sheet-serenity-survival" name="attr_Survival">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knowledge</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-knowledge"
|
|
name="attr_Knowledge"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Technical Engineering</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-technical-engineering"
|
|
name="attr_TechnicalEngineering"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Linguist</td>
|
|
<td>
|
|
<select class="sheet-serenity-linguist" name="attr_Linguist">
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
<td>Unarmed Combat</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-unarmed-combat"
|
|
name="attr_UnarmedCombat"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Mechanical Engineering</td>
|
|
<td>
|
|
<select
|
|
class="sheet-serenity-mechanical-engineering"
|
|
name="attr_MechanicalEngineering"
|
|
>
|
|
<option value="0">d0</option>
|
|
<option value="2">d2</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
|
|
<!-- SPECIALTIES -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-specialties"
|
|
title="Skill Specialties"
|
|
>
|
|
<fieldset class="repeating_specialties">
|
|
<select class="sheet-serenity-skills" name="attr_Skill">
|
|
<option value="Animal Handling">Animal Handling</option>
|
|
<option value="Artistry">Artistry</option>
|
|
<option value="Athletics">Athletics</option>
|
|
<option value="Covert">Covert</option>
|
|
<option value="Craft">Craft</option>
|
|
<option value="Discipline">Discipline</option>
|
|
<option value="Guns">Guns</option>
|
|
<option value="Heavy Weapons">Heavy Weapons</option>
|
|
<option value="Influence">Influence</option>
|
|
<option value="Knowledge">Knowledge</option>
|
|
<option value="Linguist">Linguist</option>
|
|
<option value="Mechanical Engineering">
|
|
Mechanical Engineering
|
|
</option>
|
|
<option value="Medical Expertise">Medical Expertise</option>
|
|
<option value="Melee Weapons">Melee Weapons</option>
|
|
<option value="Perception">Perception</option>
|
|
<option value="Performance">Performance</option>
|
|
<option value="Pilot">Pilot</option>
|
|
<option value="Planetary Vehicles">Planetary Vehicles</option>
|
|
<option value="Ranged Weapons">Ranged Weapons</option>
|
|
<option value="Scientific Expertise">Scientific Expertise</option>
|
|
<option value="Survival">Survival</option>
|
|
<option value="Technical Engineering">
|
|
Technical Engineering
|
|
</option>
|
|
<option value="Unarmed Combat">Unarmed Combat</option>
|
|
</select>
|
|
<input
|
|
type="text"
|
|
class="sheet-serenity-specialty"
|
|
name="attr_Specialty"
|
|
/>
|
|
<select class="sheet-serenity-specialty-level" name="attr_Level">
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option>
|
|
<option value="14">d12 + 2</option>
|
|
<option value="16">d12 + 4</option>
|
|
<option value="18">d12 + 6</option>
|
|
<option value="20">d12 + 8</option>
|
|
<option value="22">d12 + 10</option>
|
|
<option value="24">d12 + 12</option>
|
|
</select>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-serenity-float-group">
|
|
<!-- ASSETS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-assets"
|
|
title="Assets"
|
|
>
|
|
<fieldset class="repeating_assets">
|
|
<select class="sheet-serenity-assets" name="attr_Asset">
|
|
<option
|
|
value="-1 reduction in wound penalty"
|
|
title="-1 reduction in wound penalty"
|
|
>
|
|
Ain't Got Time to Bleed (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 reduction in wound penalty"
|
|
title="-2 reduction in wound penalty"
|
|
>
|
|
Ain't Got Time to Bleed (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 on any socializing skill rolls"
|
|
title="+2 on any socializing skill rolls"
|
|
>
|
|
Allure (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Related plot points spent increased by 2"
|
|
title="Related plot points spent increased by 2"
|
|
>
|
|
Allure (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 on any socializing skill rolls"
|
|
title="+4 on any socializing skill rolls"
|
|
>
|
|
Allure (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to Athletic skill rolls"
|
|
title="+2 to Athletic skill rolls"
|
|
>
|
|
Athlete (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Related plot points spent increased by 2"
|
|
title="Related plot points spent increased by 2"
|
|
>
|
|
Athlete (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 to Athletic skill rolls"
|
|
title="+4 to Athletic skill rolls"
|
|
>
|
|
Athlete (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to influence to deal with red tape in a single chosen system"
|
|
title="+2 to influence to deal with red tape in a single chosen system"
|
|
>
|
|
Blue Blood (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 to influence to deal with red tape 'Verse wide"
|
|
title="+2 to influence to deal with red tape 'Verse wide"
|
|
>
|
|
Blue Blood (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to pilot rolls for land or air/space"
|
|
title="+2 to pilot rolls for land or air/space"
|
|
>
|
|
Born Behind the Wheel (minor) - Cost: 2 - *Requires
|
|
Specialization*
|
|
</option>
|
|
<option
|
|
value="+4 to pilot rolls for land or air/space"
|
|
title="+4 to pilot rolls for land or air/space"
|
|
>
|
|
Born Behind the Wheel (major) - Cost: 4 - *Requires
|
|
Specialization*
|
|
</option>
|
|
<option
|
|
value="Related plot points spent increased by 2"
|
|
title="Related plot points spent increased by 2"
|
|
>
|
|
Born Behind the Wheel (major) - Cost: 4 - *Requires
|
|
Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 0g +2 vacc +1 steward -1 all dirtside activities"
|
|
title="+2 0g +2 vacc +1 steward -1 all dirtside activities"
|
|
>
|
|
Born in the Black (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to Comms Sensors Computers"
|
|
title="+2 bonus to Comms Sensors Computers"
|
|
>
|
|
Comp. Tech (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to Comms Sensors Computers"
|
|
title="+4 bonus to Comms Sensors Computers"
|
|
>
|
|
Comp. Tech (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Difficulty to find info on you in the Cortex is +8"
|
|
title="Difficulty to find info on you in the Cortex is +8"
|
|
>
|
|
Cortex Specter (minor) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Difficulty to find info on you in the Cortex is +8"
|
|
title="Difficulty to find info on you in the Cortex is +8"
|
|
>
|
|
Cortex Specter (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You don't exist in the Cortex at all"
|
|
title="You don't exist in the Cortex at all"
|
|
>
|
|
Cortex Specter (major) - Cost: 8
|
|
</option>
|
|
<option
|
|
value="You don't exist in the Cortex at all"
|
|
title="You don't exist in the Cortex at all"
|
|
>
|
|
Cortex Specter (major) - Cost: 4
|
|
</option>
|
|
<option value="1.5x Movement Speed" title="1.5x Movement Speed">
|
|
Fast on Your Feet (minor) - Cost: 2
|
|
</option>
|
|
<option value="2x Movement Speed" title="2x Movement Speed">
|
|
Fast on Your Feet (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="You can take one non-combat action each turn without penalty"
|
|
title="You can take one non-combat action each turn without penalty"
|
|
>
|
|
Fightin' Type (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 in 'proper' social standing rolls (restaurant club) to acquire temporary assets/influence"
|
|
title="+2 in 'proper' social standing rolls (restaurant club) to acquire temporary assets/influence"
|
|
>
|
|
Friends in High Places (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Spend plot points for a favor: 1/2 - 500 credit loan/minor equipment 3/4 - 5000 credit loan/lift a land lock/important event invitation 5/6 - 10000 credit loan/security clearance/use of a ship"
|
|
title="Spend plot points for a favor: 1/2 - 500 credit loan/minor equipment 3/4 - 5000 credit loan/lift a land lock/important event invitation 5/6 - 10000 credit loan/security clearance/use of a ship"
|
|
>
|
|
Friends in High Places (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 in 'proper' social standing rolls (restaurant club) to acquire temporary assets/influence"
|
|
title="+4 in 'proper' social standing rolls (restaurant club) to acquire temporary assets/influence"
|
|
>
|
|
Friends in High Places (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 in 'proper' social standing rolls (back alley dive) to acquire temporary assets/influence"
|
|
title="+2 in 'proper' social standing rolls (back alley dive) to acquire temporary assets/influence"
|
|
>
|
|
Friends in Low Places (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Spend plot points for a favor: 1/2 - 500 credit loan (with interest)/information/imprinted goods 3/4 - 5000 credit loan (with interest)/a cut on a smuggling job 5/6 - 10000 credit loan (with interest)/protection from rival crime lord"
|
|
title="Spend plot points for a favor: 1/2 - 500 credit loan (with interest)/information/imprinted goods 3/4 - 5000 credit loan (with interest)/a cut on a smuggling job 5/6 - 10000 credit loan (with interest)/protection from rival crime lord"
|
|
>
|
|
Friends in Low Places (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 in 'proper' social standing rolls (back alley dive) to acquire temporary assets/influence"
|
|
title="+4 in 'proper' social standing rolls (back alley dive) to acquire temporary assets/influence"
|
|
>
|
|
Friends in Low Places (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 in social skills where your name/reputation is involved"
|
|
title="+2 in social skills where your name/reputation is involved"
|
|
>
|
|
Good Name (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 in social skills where your name/reputation is involved"
|
|
title="+4 in social skills where your name/reputation is involved"
|
|
>
|
|
Good Name (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to resist poison or disease"
|
|
title="+2 bonus to resist poison or disease"
|
|
>
|
|
Healthy as a Horse (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to resist poison or disease"
|
|
title="+4 bonus to resist poison or disease"
|
|
>
|
|
Healthy as a Horse (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 bonus to resist alcohol drugs gas or poison"
|
|
title="+4 bonus to resist alcohol drugs gas or poison"
|
|
>
|
|
Heavy Tolerance (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to resist alcohol drugs gas or poison"
|
|
title="+2 bonus to resist alcohol drugs gas or poison"
|
|
>
|
|
Heavy Tolerance (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to any knowledge-based skill role"
|
|
title="+2 bonus to any knowledge-based skill role"
|
|
>
|
|
Highly Educated (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to any knowledge-based skill role"
|
|
title="+4 bonus to any knowledge-based skill role"
|
|
>
|
|
Highly Educated (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to riding vet anything with animals"
|
|
title="+2 bonus to riding vet anything with animals"
|
|
>
|
|
Home on the Range (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to riding vet anything with animals"
|
|
title="+4 bonus to riding vet anything with animals"
|
|
>
|
|
Home on the Range (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to hide stealth disguise avoid detection"
|
|
title="+2 bonus to hide stealth disguise avoid detection"
|
|
>
|
|
In Plain Sight (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to hide stealth disguise avoid detection"
|
|
title="+4 bonus to hide stealth disguise avoid detection"
|
|
>
|
|
In Plain Sight (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Someone of substance wants to marry you and is constantly pursuing you"
|
|
title="Someone of substance wants to marry you and is constantly pursuing you"
|
|
>
|
|
Influential Suitor (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to intimidation interrogation bullying etc."
|
|
title="+2 bonus to intimidation interrogation bullying etc."
|
|
>
|
|
Intimidatin' Manner (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to intimidation interrogation bullying etc."
|
|
title="+4 bonus to intimidation interrogation bullying etc."
|
|
>
|
|
Intimidatin' Manner (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Once per session +2 bonus to team on any one action relating to a pre-designated goal"
|
|
title="Once per session +2 bonus to team on any one action relating to a pre-designated goal"
|
|
>
|
|
Leadership (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You may also apply plot points to improve team actions relating to the same goal"
|
|
title="You may also apply plot points to improve team actions relating to the same goal"
|
|
>
|
|
Leadership (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Once per session +4 bonus to team on any one action relating to a pre-designated goal"
|
|
title="Once per session +4 bonus to team on any one action relating to a pre-designated goal"
|
|
>
|
|
Leadership (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to detection if someone is sneaking up on you while asleep"
|
|
title="+2 bonus to detection if someone is sneaking up on you while asleep"
|
|
>
|
|
Light Sleeper (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to Initiative"
|
|
title="+2 bonus to Initiative"
|
|
>
|
|
Lightnin' Reflexes (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to Initiative"
|
|
title="+2 bonus to Initiative"
|
|
>
|
|
Lightnin' Reflexes (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 bonus to Initiative"
|
|
title="+4 bonus to Initiative"
|
|
>
|
|
Lightnin' Reflexes (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to math accounting engineering science etc. Most math solved without roll"
|
|
title="+2 to math accounting engineering science etc. Most math solved without roll"
|
|
>
|
|
Math Whiz (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 to math accounting engineering science etc. Most math solved without roll"
|
|
title="+4 to math accounting engineering science etc. Most math solved without roll"
|
|
>
|
|
Math Whiz (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Unarmed attacks inflict Basic damage (split between Stun and Wound)"
|
|
title="Unarmed attacks inflict Basic damage (split between Stun and Wound)"
|
|
>
|
|
Mean Left Hook (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Forces an endurance check on the target with a successful unarmed hit"
|
|
title="Forces an endurance check on the target with a successful unarmed hit"
|
|
>
|
|
Mean Left Hook (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Spend plot points to get intuitive understanding of problem with mechanical device (split between minor/moderate/major). +2 bonus to fix"
|
|
title="Spend plot points to get intuitive understanding of problem with mechanical device (split between minor/moderate/major). +2 bonus to fix"
|
|
>
|
|
Mechanical Empathy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to diagnose problems (choose mechanical or electronic/computer"
|
|
title="+2 bonus to diagnose problems (choose mechanical or electronic/computer"
|
|
>
|
|
Mechanical Empathy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to diagnose problems (choose mechanical or electronic/computer"
|
|
title="+4 bonus to diagnose problems (choose mechanical or electronic/computer"
|
|
>
|
|
Mechanical Empathy (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Skills in finding things/people for a single planet and resource"
|
|
title="Skills in finding things/people for a single planet and resource"
|
|
>
|
|
Middleman (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Skills in finding things/people system-wide and multiple resources"
|
|
title="Skills in finding things/people system-wide and multiple resources"
|
|
>
|
|
Middleman (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Known for an item that's always with you (hat gun jacket etc)"
|
|
title="Known for an item that's always with you (hat gun jacket etc)"
|
|
>
|
|
Mighty Fine Hat (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Enlisted: +2 bonus on all Discipline-based actions. Officer: +2 bonus on all Influence-based actions"
|
|
title="Enlisted: +2 bonus on all Discipline-based actions. Officer: +2 bonus on all Influence-based actions"
|
|
>
|
|
Military Rank (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Starting credits * 1.5 Can perform a specialty roll (e.g. Intelligence+Influence) once per session to dip into trust to make purchase at difficulty of 3 for up to 2000 credits adding 4 for every 2000 credits more. Can spend plot points on roll."
|
|
title="Starting credits * 1.5 Can perform a specialty roll (e.g. Intelligence+Influence) once per session to dip into trust to make purchase at difficulty of 3 for up to 2000 credits adding 4 for every 2000 credits more. Can spend plot points on roll."
|
|
>
|
|
Moneyed Individual (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to social skills when trying to pass as a native interpret other languages/dialects. Linguistic specialties cost half."
|
|
title="+2 bonus to social skills when trying to pass as a native interpret other languages/dialects. Linguistic specialties cost half."
|
|
>
|
|
Natural Linguist (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to all applicable skills in a natural setting (e.g. alertness or survival)"
|
|
title="+2 bonus to all applicable skills in a natural setting (e.g. alertness or survival)"
|
|
>
|
|
Nature Lover (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to all applicable skills in a natural setting (e.g. alertness or survival)"
|
|
title="+4 bonus to all applicable skills in a natural setting (e.g. alertness or survival)"
|
|
>
|
|
Nature Lover (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Can roll to sense trouble at any time. +2 bonus to Intelligence or Alertness when circumstances warrant"
|
|
title="Can roll to sense trouble at any time. +2 bonus to Intelligence or Alertness when circumstances warrant"
|
|
>
|
|
Nose for Trouble (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 bonus to rolls to determine surprise"
|
|
title="+2 bonus to rolls to determine surprise"
|
|
>
|
|
Nose for Trouble (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to rolls to determine surprise"
|
|
title="+4 bonus to rolls to determine surprise"
|
|
>
|
|
Nose for Trouble (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Can spend 1 plot point to negate all effects of surprise"
|
|
title="Can spend 1 plot point to negate all effects of surprise"
|
|
>
|
|
Nose for Trouble (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Your prior service pays you for the option to consult you in the future access to minor income GM tool"
|
|
title="Your prior service pays you for the option to consult you in the future access to minor income GM tool"
|
|
>
|
|
On Retainer (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to psion talent rolls"
|
|
title="+2 bonus to psion talent rolls"
|
|
>
|
|
Reader (psionic > 8) (minor) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 bonus to psion talent rolls"
|
|
title="+4 bonus to psion talent rolls"
|
|
>
|
|
Reader (psionic > 8) (major) - Cost: 8
|
|
</option>
|
|
<option
|
|
value="+2 bonus to Alertness when trying to empathically understand a person (e.g. observation discerning truth form a lie etc.)"
|
|
title="+2 bonus to Alertness when trying to empathically understand a person (e.g. observation discerning truth form a lie etc.)"
|
|
>
|
|
Reader (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to Alertness when trying to empathically understand a person (e.g. observation discerning truth form a lie etc.) can spend plot points once per session to gain extra clues (minor/moderate/major info)"
|
|
title="+4 bonus to Alertness when trying to empathically understand a person (e.g. observation discerning truth form a lie etc.) can spend plot points once per session to gain extra clues (minor/moderate/major info)"
|
|
>
|
|
Reader (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to Influence-based actions in dealing with those who respect your station"
|
|
title="+2 bonus to Influence-based actions in dealing with those who respect your station"
|
|
>
|
|
Registered Companion (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="(follower) +2 Willpower skills in crisis"
|
|
title="(follower) +2 Willpower skills in crisis"
|
|
>
|
|
Religiosity (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="(follower of chosen religion) +2 bonus to Willpower once per session"
|
|
title="(follower of chosen religion) +2 bonus to Willpower once per session"
|
|
>
|
|
Religiosity (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="(teacher of chosen religion) Related plot points spent increased by 2 with those who respect your station"
|
|
title="(teacher of chosen religion) Related plot points spent increased by 2 with those who respect your station"
|
|
>
|
|
Religiosity (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="(teacher) +4 +2 in social skills/influence involving the religion"
|
|
title="(teacher) +4 +2 in social skills/influence involving the religion"
|
|
>
|
|
Religiosity (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Jack of all Trades +1"
|
|
title="Jack of all Trades +1"
|
|
>
|
|
Renaissance Man (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Jack of all Trades +2"
|
|
title="Jack of all Trades +2"
|
|
>
|
|
Renaissance Man (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to medicine and medical skills"
|
|
title="+2 bonus to medicine and medical skills"
|
|
>
|
|
Sawbones (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus to medicine and medical skills"
|
|
title="+4 bonus to medicine and medical skills"
|
|
>
|
|
Sawbones (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to alertness/perception for chosen sense"
|
|
title="+2 bonus to alertness/perception for chosen sense"
|
|
>
|
|
Sharp Sense (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+4 bonus to alertness/perception for chosen sense"
|
|
title="+4 bonus to alertness/perception for chosen sense"
|
|
>
|
|
Sharp Sense (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 bonus to willpower check to avoid shaken/frighten"
|
|
title="+2 bonus to willpower check to avoid shaken/frighten"
|
|
>
|
|
Steady Calm (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Never startled rattled shaken or afraid (except under external circum like drugs)"
|
|
title="Never startled rattled shaken or afraid (except under external circum like drugs)"
|
|
>
|
|
Steady Calm (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to positive social interactions (i.e. not intimidate)"
|
|
title="+2 to positive social interactions (i.e. not intimidate)"
|
|
>
|
|
Sweet and Cheerful (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+1 bonus to chosen skill in all situations"
|
|
title="+1 bonus to chosen skill in all situations"
|
|
>
|
|
Talented (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 bonus to chosen skill specialty in all situations"
|
|
title="+2 bonus to chosen skill specialty in all situations"
|
|
>
|
|
Talented (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Each progression to higher die costs 2 less than normal during advancement"
|
|
title="Each progression to higher die costs 2 less than normal during advancement"
|
|
>
|
|
Talented (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 bonus to chosen skill in all situations"
|
|
title="+2 bonus to chosen skill in all situations"
|
|
>
|
|
Talented (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option value="Instruction +1" title="Instruction +1">
|
|
Teacher (minor) - Cost: 2
|
|
</option>
|
|
<option value="Instruction +2" title="Instruction +2">
|
|
Teacher (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="1 reroll/session on any roll except for Botches except where noted by GM (major dramatic failures that work with the plot)"
|
|
title="1 reroll/session on any roll except for Botches except where noted by GM (major dramatic failures that work with the plot)"
|
|
>
|
|
Things go Smooth (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="2 rerolls/session on any roll (even Botches) except where noted by GM (major dramatic failures that work with the plot)"
|
|
title="2 rerolls/session on any roll (even Botches) except where noted by GM (major dramatic failures that work with the plot)"
|
|
>
|
|
Things go Smooth (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to any knowledge skill (you never forget details you've experienced)"
|
|
title="+2 bonus to any knowledge skill (you never forget details you've experienced)"
|
|
>
|
|
Total Recall (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus to any knowledge skill (you never forget details you've experienced). You may spend a plot point to remember verbatim or with photographic calrity"
|
|
title="+2 bonus to any knowledge skill (you never forget details you've experienced). You may spend a plot point to remember verbatim or with photographic calrity"
|
|
>
|
|
Total Recall (major) - Cost: 4
|
|
</option>
|
|
<option value="Resist 1 melee dmg" title="Resist 1 melee dmg">
|
|
Tough as Nails (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You gain 2 extra life points"
|
|
title="You gain 2 extra life points"
|
|
>
|
|
Tough as Nails (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You gain 4 extra life points"
|
|
title="You gain 4 extra life points"
|
|
>
|
|
Tough as Nails (major) - Cost: 4
|
|
</option>
|
|
<option value="Resist 2 melee dmg" title="Resist 2 melee dmg">
|
|
Tough as Nails (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus on rolls to convince someone to trust you"
|
|
title="+2 bonus on rolls to convince someone to trust you"
|
|
>
|
|
Trustworthy Face (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus on rolls to convince someone to trust you"
|
|
title="+4 bonus on rolls to convince someone to trust you"
|
|
>
|
|
Trustworthy Face (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 bonus on 'hunch' rolls ('hunch' rolls are when the player rolls but isn't sure just 'feels' like something is up like a willpower roll to counter someone's persuade because you think they're full of ****"
|
|
title="+2 bonus on 'hunch' rolls ('hunch' rolls are when the player rolls but isn't sure just 'feels' like something is up like a willpower roll to counter someone's persuade because you think they're full of ****"
|
|
>
|
|
Trustworthy Gut (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 bonus on 'hunch' rolls ('hunch' rolls are when the player rolls but isn't sure just 'feels' like something is up like a willpower roll to counter someone's persuade because you think they're full of ****"
|
|
title="+4 bonus on 'hunch' rolls ('hunch' rolls are when the player rolls but isn't sure just 'feels' like something is up like a willpower roll to counter someone's persuade because you think they're full of ****"
|
|
>
|
|
Trustworthy Gut (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Ambidextrous No off-hand penalty"
|
|
title="Ambidextrous No off-hand penalty"
|
|
>
|
|
Two-fisted (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Ambidextrous No penalty for either hand may wield 2 weapons with a reduced penalty"
|
|
title="Ambidextrous No penalty for either hand may wield 2 weapons with a reduced penalty"
|
|
>
|
|
Two-fisted (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Always knows time and elapsed time (human stopwatch). If incapacitated roll a full-turn Intelligence+Alertness at Average difficulty to get internal clock ticking again"
|
|
title="Always knows time and elapsed time (human stopwatch). If incapacitated roll a full-turn Intelligence+Alertness at Average difficulty to get internal clock ticking again"
|
|
>
|
|
Walking Timepiece (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Always knows time and elapsed time (human stopwatch)"
|
|
title="Always knows time and elapsed time (human stopwatch)"
|
|
>
|
|
Walking Timepiece (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 to social influence in region (local law enforcement)"
|
|
title="+2 to social influence in region (local law enforcement)"
|
|
>
|
|
Wears a Badge (minor) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+2 to Influence-based actions when dealing with those who respect your position in chosen region or planet"
|
|
title="+2 to Influence-based actions when dealing with those who respect your position in chosen region or planet"
|
|
>
|
|
Wears a Badge (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Your authority covers most of the system"
|
|
title="Your authority covers most of the system"
|
|
>
|
|
Wears a Badge (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="+4 to social influence in region (system law enforcement)"
|
|
title="+4 to social influence in region (system law enforcement)"
|
|
>
|
|
Wears a Badge (major) - Cost: 8
|
|
</option>
|
|
</select>
|
|
<div class="sheet-serenity-asset-description">
|
|
<span name="attr_Asset">Asset Description</span>
|
|
</div>
|
|
<div class="sheet-serenity-asset-specialization">
|
|
Specialization (if applicable):
|
|
<input
|
|
type="text"
|
|
name="attr_Specialization"
|
|
title="Asset Specialization (if applicable)"
|
|
/>
|
|
</div>
|
|
</fieldset>
|
|
<label class="sheet-serenity-character-custom-assets">
|
|
<input
|
|
type="checkbox"
|
|
class="sheet-serenity-custom-asset-enable"
|
|
name="attr_AllowCustomAssets"
|
|
/>
|
|
<span class="sheet-serenity-arrow">Custom</span>
|
|
<div class="sheet-serenity-custom-assets">
|
|
<fieldset class="repeating_customAssets">
|
|
<label class="sheet-serenity-custom-asset">
|
|
Asset:
|
|
<textarea
|
|
rows="1"
|
|
name="attr_CustomAssetTitle"
|
|
title="Custom asset title & description"
|
|
></textarea>
|
|
</label>
|
|
<div>
|
|
<label class="sheet-serenity-asset-specialization"
|
|
>Specialization (if applicable):
|
|
<input
|
|
type="text"
|
|
name="attr_CustomAssetSpecialization"
|
|
title="Asset Specialization (if applicable)"
|
|
/>
|
|
</label>
|
|
<select name="attr_CustomAssetLevel">
|
|
<option value="Major">Major</option>
|
|
<option value="Minor">Minor</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
|
|
<!-- COMPLICATIONS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-complications"
|
|
title="Complications"
|
|
>
|
|
<fieldset class="repeating_complications">
|
|
<select
|
|
class="sheet-serenity-complications"
|
|
name="attr_Complication"
|
|
>
|
|
<option
|
|
value="Easily distracted -2 to any activity when it's chaotic"
|
|
title="Easily distracted -2 to any activity when it's chaotic"
|
|
>
|
|
Absent Minded (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to all physical skills in presence of chosen substance"
|
|
title="-2 to all physical skills in presence of chosen substance"
|
|
>
|
|
Allergy (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-4 to all physical skills in presence of chosen substance with an endurance check to avoid anaphylactic shock"
|
|
title="-4 to all physical skills in presence of chosen substance with an endurance check to avoid anaphylactic shock"
|
|
>
|
|
Allergy (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Take d2 points of Stun each turn in presence of chosen substance for d4 turns (when your emergency injection kicks in)."
|
|
title="Take d2 points of Stun each turn in presence of chosen substance for d4 turns (when your emergency injection kicks in)."
|
|
>
|
|
Allergy (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option value="Block of time" title="Block of time">
|
|
Amnesia (minor) - Cost: 2
|
|
</option>
|
|
<option value="Identity/past" title="Identity/past">
|
|
Amnesia (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to influence and -2 to willpower to resist wiles of your 'type'"
|
|
title="-2 to influence and -2 to willpower to resist wiles of your 'type'"
|
|
>
|
|
Amorous (over sexed) (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to social skills vs opposite sex to influence"
|
|
title="-2 to social skills vs opposite sex to influence"
|
|
>
|
|
Amorous (over sexed) (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to physical skills unable to do work requiring 2 of chosen appendage base move reduced if it's a leg"
|
|
title="-2 to physical skills unable to do work requiring 2 of chosen appendage base move reduced if it's a leg"
|
|
>
|
|
Amputee (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-2 to physical skills requiring 2 of chosen appendage base move reduced to 5 ft per turn if it's a leg and -4 to movement actions"
|
|
title="-2 to physical skills requiring 2 of chosen appendage base move reduced to 5 ft per turn if it's a leg and -4 to movement actions"
|
|
>
|
|
Amputee (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Require medical help (hard Intelligence+Medical Expertise action) when taking Wounds or will bleed out 1 additional Wound each turn"
|
|
title="Require medical help (hard Intelligence+Medical Expertise action) when taking Wounds or will bleed out 1 additional Wound each turn"
|
|
>
|
|
Bleeder (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-4 to any skill that requires vision -8 to ranged combat cannot read non-blind friendly screens/displays. Gain Sharp Senses (touch and hearing) for free"
|
|
title="-4 to any skill that requires vision -8 to ranged combat cannot read non-blind friendly screens/displays. Gain Sharp Senses (touch and hearing) for free"
|
|
>
|
|
Blind (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to social skills where your reputation comes into play"
|
|
title="-2 to social skills where your reputation comes into play"
|
|
>
|
|
Branded (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 to social skills where your reputation comes into play"
|
|
title="-4 to social skills where your reputation comes into play"
|
|
>
|
|
Branded (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Everyone knows your reputation (some sympathize however)"
|
|
title="Everyone knows your reputation (some sympathize however)"
|
|
>
|
|
Branded (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Anger Management Issues - Must make a willpower check when provoked or attack automatically. -2 to Willpower checks to avoid violence"
|
|
title="Anger Management Issues - Must make a willpower check when provoked or attack automatically. -2 to Willpower checks to avoid violence"
|
|
>
|
|
Chip On Your Shoulder (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Anger management issues -2 to peaceable social actions with tension"
|
|
title="Anger management issues -2 to peaceable social actions with tension"
|
|
>
|
|
Chip On Your Shoulder (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Anger management issues Berserk when Wounded focusing only on the one who wounded you"
|
|
title="Anger management issues Berserk when Wounded focusing only on the one who wounded you"
|
|
>
|
|
Chip On Your Shoulder (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Anger Management Issues - -4 to Willpower checks to avoid violence and must make willpower check to avoid berserking when wounded"
|
|
title="Anger Management Issues - -4 to Willpower checks to avoid violence and must make willpower check to avoid berserking when wounded"
|
|
>
|
|
Chip On Your Shoulder (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="No emotions no connection with humanity -2 to social interactions"
|
|
title="No emotions no connection with humanity -2 to social interactions"
|
|
>
|
|
Cold As the Black (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Unable to fight in the first d2 rounds of a fight (can spend plot points to shake off)"
|
|
title="Unable to fight in the first d2 rounds of a fight (can spend plot points to shake off)"
|
|
>
|
|
Combat Paralysis (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Unable to fight in the first d4 rounds of fight cannot spend plot points to shake off"
|
|
title="Unable to fight in the first d4 rounds of fight cannot spend plot points to shake off"
|
|
>
|
|
Combat Paralysis (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Must make willpower check after d2 rounds failure means you won't fight at all nearly catatonic"
|
|
title="Must make willpower check after d2 rounds failure means you won't fight at all nearly catatonic"
|
|
>
|
|
Combat Paralysis (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="If somewhere shopping is possible MUST spend money"
|
|
title="If somewhere shopping is possible MUST spend money"
|
|
>
|
|
Compulsive Shopper (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to combat actions when you're in danger -2 to Willpower to resist fear intimidation torture or other threats"
|
|
title="-2 to combat actions when you're in danger -2 to Willpower to resist fear intimidation torture or other threats"
|
|
>
|
|
Coward (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 on combat actions when you're in danger"
|
|
title="-2 on combat actions when you're in danger"
|
|
>
|
|
Coward (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 on combat actions must make willpower roll to avoid fleeing in panic when danger rears its ugly head"
|
|
title="-4 on combat actions must make willpower roll to avoid fleeing in panic when danger rears its ugly head"
|
|
>
|
|
Coward (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Inflexible principles - Mild consequences for following chosen credo (e.g. Always defend a lady never run from a fight)"
|
|
title="Inflexible principles - Mild consequences for following chosen credo (e.g. Always defend a lady never run from a fight)"
|
|
>
|
|
Credo (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Inflexible principles - Dire consequences for following chosen credo (e.g. Don't leave a man behind Capt goes down with his ship)"
|
|
title="Inflexible principles - Dire consequences for following chosen credo (e.g. Don't leave a man behind Capt goes down with his ship)"
|
|
>
|
|
Credo (major) - Cost: 4 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-2 to social skills to influence in 'proper' settings"
|
|
title="-2 to social skills to influence in 'proper' settings"
|
|
>
|
|
Crude (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Humiliating secret from your past that haunts you"
|
|
title="Humiliating secret from your past that haunts you"
|
|
>
|
|
Dark Secret (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Criminal secret from your past that haunts you"
|
|
title="Criminal secret from your past that haunts you"
|
|
>
|
|
Dark Secret (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Half starting credits which must be spent immediately. You must give up half your income every time you're in port to pay off your debts"
|
|
title="Half starting credits which must be spent immediately. You must give up half your income every time you're in port to pay off your debts"
|
|
>
|
|
Dead Broke (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="GM tool plays into background"
|
|
title="GM tool plays into background"
|
|
>
|
|
Deadly Enemy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Auto-fail any skill/alertness that requires hearing immune to sonic attacks +2 to read lips"
|
|
title="Auto-fail any skill/alertness that requires hearing immune to sonic attacks +2 to read lips"
|
|
>
|
|
Deaf (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Willpower -2 to stay focused"
|
|
title="Willpower -2 to stay focused"
|
|
>
|
|
Distractable (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to skill rolls involving the chosen sense"
|
|
title="-2 to skill rolls involving the chosen sense"
|
|
>
|
|
Dull Sense (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-4 to rolls to avoid being persuaded -4 to resistances to being persuaded (i.e. willpower) gullible"
|
|
title="-4 to rolls to avoid being persuaded -4 to resistances to being persuaded (i.e. willpower) gullible"
|
|
>
|
|
Easy Mark (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="You always leave a token or mark behind - +2 for others to track you easily framed"
|
|
title="You always leave a token or mark behind - +2 for others to track you easily framed"
|
|
>
|
|
Ego Signature (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You always leave a token or mark behind. Easily framed easier to track. GM tool."
|
|
title="You always leave a token or mark behind. Easily framed easier to track. GM tool."
|
|
>
|
|
Ego Signature (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Kleptomaniac - Compelled to steal anything that catches your eye"
|
|
title="Kleptomaniac - Compelled to steal anything that catches your eye"
|
|
>
|
|
Filcher (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You lie all the time. Compelled to not tell the truth -4 to influence rolls due to your reputation -2 to group credibility rolls if you are present"
|
|
title="You lie all the time. Compelled to not tell the truth -4 to influence rolls due to your reputation -2 to group credibility rolls if you are present"
|
|
>
|
|
Forked Tongue (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You lie all the time. Compelled to not tell the truth -4 to influence rolls due to your reputation"
|
|
title="You lie all the time. Compelled to not tell the truth -4 to influence rolls due to your reputation"
|
|
>
|
|
Forked Tongue (minor) - Cost: 2
|
|
</option>
|
|
<option value="-2 to Endurance" title="-2 to Endurance">
|
|
Glass Jaw (minor) - Cost: 2
|
|
</option>
|
|
<option value="-4 to Endurance" title="-4 to Endurance">
|
|
Glass Jaw (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to Willpower roll to resist volunteering or going for glory"
|
|
title="-2 to Willpower roll to resist volunteering or going for glory"
|
|
>
|
|
Glory Hound (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Always help the underdog won't oppress or kick a downed foe"
|
|
title="Always help the underdog won't oppress or kick a downed foe"
|
|
>
|
|
Good Samaritan (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Willpower roll required to avoid making really bad decision for money"
|
|
title="Willpower roll required to avoid making really bad decision for money"
|
|
>
|
|
Greedy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You will take almost any opportunity to acquire money"
|
|
title="You will take almost any opportunity to acquire money"
|
|
>
|
|
Greedy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to social skills involving people who dislike your chosen hero"
|
|
title="-2 to social skills involving people who dislike your chosen hero"
|
|
>
|
|
Hero Worship (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="Not overly dangerous (cigarettes functioning alcoholic) -2 to all attributes if you go longer than 2 days without a fix"
|
|
title="Not overly dangerous (cigarettes functioning alcoholic) -2 to all attributes if you go longer than 2 days without a fix"
|
|
>
|
|
Hooked (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Not overly dangerous (cigarettes functioning alcoholic) -2 to all attributes for a week until you get your next dose (daily)"
|
|
title="Not overly dangerous (cigarettes functioning alcoholic) -2 to all attributes for a week until you get your next dose (daily)"
|
|
>
|
|
Hooked (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Abusing a dangerous substance -4 to all attributes if you do not get a dose daily"
|
|
title="Abusing a dangerous substance -4 to all attributes if you do not get a dose daily"
|
|
>
|
|
Hooked (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Abusing a dangerous substance -4 to all attributes for 2 weeks until you get your next dose (daily)"
|
|
title="Abusing a dangerous substance -4 to all attributes for 2 weeks until you get your next dose (daily)"
|
|
>
|
|
Hooked (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to rolls to draw conclusions counter to your idealism"
|
|
title="-2 to rolls to draw conclusions counter to your idealism"
|
|
>
|
|
Idealist (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Can't read/write -2 to any tech skill"
|
|
title="Can't read/write -2 to any tech skill"
|
|
>
|
|
Illiterate Backbirth (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Afraid of technology superstitious"
|
|
title="Afraid of technology superstitious"
|
|
>
|
|
Illiterate Backbirth (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Inconvenient -2 to physical skills"
|
|
title="Inconvenient -2 to physical skills"
|
|
>
|
|
Illness (incurable persistent) (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Crippling -4 to physical skills"
|
|
title="Crippling -4 to physical skills"
|
|
>
|
|
Illness (incurable persistent) (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to social skill rolls you're distracted"
|
|
title="-2 to social skill rolls you're distracted"
|
|
>
|
|
Leaky Brainpan (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 to social skill rolls you're off your nut rarely normal"
|
|
title="-4 to social skill rolls you're off your nut rarely normal"
|
|
>
|
|
Leaky Brainpan (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 on rolls to resist alcohol disease poison etc"
|
|
title="-2 on rolls to resist alcohol disease poison etc"
|
|
>
|
|
Lightweight (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 in all interactions with 'real men' who work for a living"
|
|
title="-2 in all interactions with 'real men' who work for a living"
|
|
>
|
|
Lily Soft Hands (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 to ranged defenses -2 to movement actions and athletic skills"
|
|
title="+2 to ranged defenses -2 to movement actions and athletic skills"
|
|
>
|
|
Little Person (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+4 to ranged defenses -2 to movement actions speed reduced to 8 feet per turn"
|
|
title="+4 to ranged defenses -2 to movement actions speed reduced to 8 feet per turn"
|
|
>
|
|
Little Person (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Will not leave/betray the chosen target of your loyalty nor tolerate betrayal from others"
|
|
title="Will not leave/betray the chosen target of your loyalty nor tolerate betrayal from others"
|
|
>
|
|
Loyal (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+2 to rolls for others to spot or recognize you"
|
|
title="+2 to rolls for others to spot or recognize you"
|
|
>
|
|
Memorable (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="+2 to rolls for others to track you down -2 to attempts to disguise"
|
|
title="+2 to rolls for others to track you down -2 to attempts to disguise"
|
|
>
|
|
Memorable (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Must use non-verbal communications"
|
|
title="Must use non-verbal communications"
|
|
>
|
|
Mute (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Must use non-verbal communications"
|
|
title="Must use non-verbal communications"
|
|
>
|
|
Mute (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Need things organized -2 when things are messy"
|
|
title="Need things organized -2 when things are messy"
|
|
>
|
|
Neatfreak/OCD (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Full-on OCD phobic of dirt -4 to any activity involving any kind of dirt"
|
|
title="Full-on OCD phobic of dirt -4 to any activity involving any kind of dirt"
|
|
>
|
|
Neatfreak/OCD (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Will only fight for your own survival -2 to combat rolls if forced to fight"
|
|
title="Will only fight for your own survival -2 to combat rolls if forced to fight"
|
|
>
|
|
Non-fightin' type (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You always underestimate the opposition will bet it all on a roll of the dice pick fights you shouldn't etc"
|
|
title="You always underestimate the opposition will bet it all on a roll of the dice pick fights you shouldn't etc"
|
|
>
|
|
Overconfident (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 to athletic and movement rolls -4 to melee combat"
|
|
title="-4 to athletic and movement rolls -4 to melee combat"
|
|
>
|
|
Paralyzed (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-4 to melee actions. Unassisted: Move 2 feet per turn Manual Wheelchair: Move 5 feet per turn -4 to movement actions Electric Wheelchair: Normal movement"
|
|
title="-4 to melee actions. Unassisted: Move 2 feet per turn Manual Wheelchair: Move 5 feet per turn -4 to movement actions Electric Wheelchair: Normal movement"
|
|
>
|
|
Paralyzed (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to all attributes in the presence of chosen phobia"
|
|
title="-2 to all attributes in the presence of chosen phobia"
|
|
>
|
|
Phobia (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-2 to all attributes in the presence of chosen phobia must make a willpower check to overcome"
|
|
title="-2 to all attributes in the presence of chosen phobia must make a willpower check to overcome"
|
|
>
|
|
Phobia (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-2 to all athletic covert and movement rolls -2 to interaction rolls with fitness-focused individuals"
|
|
title="-2 to all athletic covert and movement rolls -2 to interaction rolls with fitness-focused individuals"
|
|
>
|
|
Portly (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to all athletic rolls -2 to interaction rolls with fitness-focused individuals"
|
|
title="-2 to all athletic rolls -2 to interaction rolls with fitness-focused individuals"
|
|
>
|
|
Portly (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 to all athletic covert and movement rolls -4 to interaction rolls with fitness-focused individuals"
|
|
title="-4 to all athletic covert and movement rolls -4 to interaction rolls with fitness-focused individuals"
|
|
>
|
|
Portly (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-4 to all athletic rolls -4 to interaction rolls with fitness-focused individuals -2 to all covert rolls involving disguise and hiding movement reduced to 5 feet per turn"
|
|
title="-4 to all athletic rolls -4 to interaction rolls with fitness-focused individuals -2 to all covert rolls involving disguise and hiding movement reduced to 5 feet per turn"
|
|
>
|
|
Portly (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to all interaction rolls with the chosen demographic"
|
|
title="-2 to all interaction rolls with the chosen demographic"
|
|
>
|
|
Prejudice (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-4 to all interaction rolls with the chosen demographic -2 to all group interaction rolls if you're present"
|
|
title="-4 to all interaction rolls with the chosen demographic -2 to all group interaction rolls if you're present"
|
|
>
|
|
Prejudice (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="-2 to any interaction with authority"
|
|
title="-2 to any interaction with authority"
|
|
>
|
|
Rebellious (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You're cruel and need to hurt people. +2 to forced persuasion -2 in all 'proper' social situations -1 to the group due to your mannerisms"
|
|
title="You're cruel and need to hurt people. +2 to forced persuasion -2 in all 'proper' social situations -1 to the group due to your mannerisms"
|
|
>
|
|
Sadistic (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You're cruel and don't pass up the chance to hurt people"
|
|
title="You're cruel and don't pass up the chance to hurt people"
|
|
>
|
|
Sadistic (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to strength and athletic rolls -2 to interaction rolls with fitness-focused individuals"
|
|
title="-2 to strength and athletic rolls -2 to interaction rolls with fitness-focused individuals"
|
|
>
|
|
Scrawny (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Shunned -2 to any social action"
|
|
title="Shunned -2 to any social action"
|
|
>
|
|
Second Class Citizen (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Untouchable -4 to any social action"
|
|
title="Untouchable -4 to any social action"
|
|
>
|
|
Second Class Citizen (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to any action with someone you don't know"
|
|
title="-2 to any action with someone you don't know"
|
|
>
|
|
Shy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to any Lore skill roll because you didn't learn it as well as you thought"
|
|
title="-2 to any Lore skill roll because you didn't learn it as well as you thought"
|
|
>
|
|
Slow Learner (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to use of chosen Skill improvements cost 2 additional points to Skill or its Specialties"
|
|
title="-2 to use of chosen Skill improvements cost 2 additional points to Skill or its Specialties"
|
|
>
|
|
Slow Learner (minor) - Cost: 2 - *Requires Specialization*
|
|
</option>
|
|
<option
|
|
value="+1 vulnerability when you take melee dmg you take 1 more pt"
|
|
title="+1 vulnerability when you take melee dmg you take 1 more pt"
|
|
>
|
|
Soft (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="When taking any damage you take one more point of Stun. Must roll Average Willpower+Discipline to keep from weeping and wailing when Wounded"
|
|
title="When taking any damage you take one more point of Stun. Must roll Average Willpower+Discipline to keep from weeping and wailing when Wounded"
|
|
>
|
|
Soft (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="You never part with your money buy off brand haggle for everything"
|
|
title="You never part with your money buy off brand haggle for everything"
|
|
>
|
|
Stingy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to any attempt to lie/deceive"
|
|
title="-2 to any attempt to lie/deceive"
|
|
>
|
|
Straight Shooter (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to any attempt to lie/deceive -1 to any group attempt if you are present"
|
|
title="-2 to any attempt to lie/deceive -1 to any group attempt if you are present"
|
|
>
|
|
Straight Shooter (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to any roll if you feel you're having bad luck (bad omen happened) +2 to any roll for good luck (good omen happened)"
|
|
title="-2 to any roll if you feel you're having bad luck (bad omen happened) +2 to any roll for good luck (good omen happened)"
|
|
>
|
|
Superstitious (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to any roll if you feel you're having bad luck (bad omen happened)"
|
|
title="-2 to any roll if you feel you're having bad luck (bad omen happened)"
|
|
>
|
|
Superstitious (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Once per session GM can ask you to re-roll any roll and take lower result"
|
|
title="Once per session GM can ask you to re-roll any roll and take lower result"
|
|
>
|
|
Things Don't Go So Smooth (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Twice per session GM can ask you to re-roll any roll and take lower result"
|
|
title="Twice per session GM can ask you to re-roll any roll and take lower result"
|
|
>
|
|
Things Don't Go So Smooth (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Always follows the rules - -2 on actions that are illegal or against orders"
|
|
title="Always follows the rules - -2 on actions that are illegal or against orders"
|
|
>
|
|
Toes the Line (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Once per session GM can trigger incapable of action for d2 turns -2 to all attributes for 10 min"
|
|
title="Once per session GM can trigger incapable of action for d2 turns -2 to all attributes for 10 min"
|
|
>
|
|
Traumatic Flashes (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Twice per session GM can trigger -4 to all attributes for 10 min"
|
|
title="Twice per session GM can trigger -4 to all attributes for 10 min"
|
|
>
|
|
Traumatic Flashes (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Twice per session GM can trigger incapable of action for d2 turns -2 to all attributes for 10 min"
|
|
title="Twice per session GM can trigger incapable of action for d2 turns -2 to all attributes for 10 min"
|
|
>
|
|
Traumatic Flashes (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="You don't trust anyone -2 to skill rolls to influence"
|
|
title="You don't trust anyone -2 to skill rolls to influence"
|
|
>
|
|
Twitchy (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-2 to all physical tasks"
|
|
title="-2 to all physical tasks"
|
|
>
|
|
Two Left Feet (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="-4 to all physical tasks"
|
|
title="-4 to all physical tasks"
|
|
>
|
|
Two Left Feet (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to social skills interacting with others"
|
|
title="-2 to social skills interacting with others"
|
|
>
|
|
Ugly as Sin (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="All relevant plot points spent cost twice the usual amount"
|
|
title="All relevant plot points spent cost twice the usual amount"
|
|
>
|
|
Ugly as Sin (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to all attributes until the source of the discomfort is removed"
|
|
title="-2 to all attributes until the source of the discomfort is removed"
|
|
>
|
|
Weak Stomach (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Make a willpower roll to avoid fainting -4 to attributes if you avoid fainting"
|
|
title="Make a willpower roll to avoid fainting -4 to attributes if you avoid fainting"
|
|
>
|
|
Weak Stomach (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="Make an Average Vitality+Willpower roll to avoid fainting for 2d4 minutes every 5 minutes"
|
|
title="Make an Average Vitality+Willpower roll to avoid fainting for 2d4 minutes every 5 minutes"
|
|
>
|
|
Weak Stomach (major) - Cost: 4
|
|
</option>
|
|
<option
|
|
value="-2 to willpower to resist mouthing off -2 to social interactions if failed"
|
|
title="-2 to willpower to resist mouthing off -2 to social interactions if failed"
|
|
>
|
|
Wisecraker/Smartass (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Under 20 treated as a kid"
|
|
title="Under 20 treated as a kid"
|
|
>
|
|
Young'un (minor) - Cost: 2
|
|
</option>
|
|
<option
|
|
value="Under 16 underage restricted freedom"
|
|
title="Under 16 underage restricted freedom"
|
|
>
|
|
Young'un (major) - Cost: 4
|
|
</option>
|
|
</select>
|
|
<div class="sheet-serenity-complication-description">
|
|
<span name="asset_Complication">Complication description</span>
|
|
</div>
|
|
<span class="sheet-serenity-complication-specialization"
|
|
>Specialization (if applicable):
|
|
<input
|
|
type="text"
|
|
name="attr_Specialization"
|
|
title="Complication Specialization (if applicable)"
|
|
/></span>
|
|
</fieldset>
|
|
<label class="sheet-serenity-character-custom-complications">
|
|
<input
|
|
type="checkbox"
|
|
class="sheet-serenity-custom-complication-enable"
|
|
name="attr_AllowCustomComplications"
|
|
/>
|
|
<span class="sheet-serenity-arrow">Custom</span>
|
|
<div class="sheet-serenity-custom-complications">
|
|
<fieldset class="repeating_customComplications">
|
|
<label class="sheet-serenity-custom-complication">
|
|
Complication:
|
|
<textarea
|
|
rows="1"
|
|
name="attr_CustomComplicationTitle"
|
|
title="Custom complication title & description"
|
|
></textarea>
|
|
</label>
|
|
<div>
|
|
<label class="sheet-serenity-complication-specialization"
|
|
>Specialization (if applicable):
|
|
<input
|
|
type="text"
|
|
name="attr_CustomComplicationSpecialization"
|
|
title="Complication Specialization (if applicable)"
|
|
/>
|
|
</label>
|
|
<select name="attr_CustomComplicationLevel">
|
|
<option value="Major">Major</option>
|
|
<option value="Minor">Minor</option>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-tab-content sheet-tab2-content">
|
|
<!-- CURRENCY -->
|
|
<div class="sheet-serenity-float-group">
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-currency"
|
|
title="Currency"
|
|
>
|
|
<table border="0" cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<span class="sheet-serenity-credits">€ In Bank:</span>
|
|
</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_CreditsInBank"
|
|
value="0"
|
|
title="1cr = 2.5 plat = 5 gold = 250 silver"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<span class="sheet-serenity-credits">€ On Hand:</span>
|
|
</td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
name="attr_CreditsOnHand"
|
|
value="0"
|
|
title="1cr = 2.5 plat = 5 gold = 250 silver"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="sheet-serenity-platinum">Platinum:</span></td>
|
|
<td><input type="text" name="attr_Platinum" value="0" /></td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
disabled=""
|
|
name="attr_PlatinumInCredits"
|
|
value="@{Platinum}/2.5"
|
|
title="Value of your platinum in credits"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="sheet-serenity-gold">Gold:</span></td>
|
|
<td><input type="text" name="attr_Gold" value="0" /></td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
disabled=""
|
|
name="attr_GoldInCredits"
|
|
value="@{Gold}/5"
|
|
title="Value of your gold in credits"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="sheet-serenity-silver">Silver:</span></td>
|
|
<td><input type="text" name="attr_Silver" value="0" /></td>
|
|
<td>
|
|
<input
|
|
type="text"
|
|
disabled=""
|
|
name="attr_SilverInCredits"
|
|
value="@{Silver}/250"
|
|
title="Value of your silver in credits"
|
|
/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<div class="sheet-serenity-currency-conversions">
|
|
€ 1 ~ 2.5 Platinum ~ 5 Gold ~ 250 Silver (~$25)
|
|
</div>
|
|
</div>
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-combat-actions"
|
|
title="Combat Actions"
|
|
>
|
|
<table border="0" cellpadding="0" cellspacing="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>Free Actions</td>
|
|
<td>Talk, Walk, Innate Defense, Reactions</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Movements</td>
|
|
<td>Walk (0 acts), Hustle (1 acts), Run (2 acts)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>(call or react) Defense</td>
|
|
<td>Block, Dodge, Take Cover</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Attack</td>
|
|
<td>Aim, Call Shot, Disarm, Feint, Grapple</td>
|
|
</tr>
|
|
<tr>
|
|
<td>All-Out Def. / Atk.</td>
|
|
<td>+2 Skill Step if all actions defend / attack</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Multiple Actions</td>
|
|
<td>-1 Skill Step for all actions per extra act</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-serenity-float-group">
|
|
<!-- EQUIPMENT -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-equipment"
|
|
title="Equipment"
|
|
>
|
|
Held Equipment & Weapons:<br /><textarea
|
|
name="attr_HeldEquipment"
|
|
></textarea>
|
|
<br />Stored Equipment & Weapons:<br /><textarea
|
|
name="attr_StoredEquipment"
|
|
></textarea>
|
|
</div>
|
|
|
|
<!-- WEAPONS -->
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-weapons"
|
|
title="Equipped Hand-to-Hand Weapons"
|
|
>
|
|
<span class="sheet-serenity-weapon-name-label"></span>
|
|
<span class="sheet-serenity-weapon-damage-label">Damage</span>
|
|
<span class="sheet-serenity-weapon-weight-label"></span>
|
|
|
|
<div class="sheet-serenity-unarmed">
|
|
<span class="sheet-serenity-weapon-name">Unarmed</span>
|
|
<span>d</span>
|
|
<input
|
|
type="number"
|
|
name="attr_UnarmedDamage"
|
|
class="sheet-serenity-weapon-damage"
|
|
min="2"
|
|
max="99"
|
|
step="2"
|
|
value="2"
|
|
/>
|
|
<select
|
|
class="sheet-serenity-weapon-damage-type"
|
|
name="attr_UnarmedDamageType"
|
|
>
|
|
<option value="B">Basic</option>
|
|
<option value="S">Stun</option>
|
|
<option value="W">Wound</option>
|
|
</select>
|
|
</div>
|
|
|
|
<span class="sheet-serenity-weapon-name-label">Name</span>
|
|
<span class="sheet-serenity-weapon-damage-label">Damage</span>
|
|
<span class="sheet-serenity-weapon-weight-label">Weight</span>
|
|
<fieldset class="repeating_handToHandWeapons">
|
|
<input
|
|
type="text"
|
|
name="attr_Name"
|
|
class="sheet-serenity-weapon-name"
|
|
/>
|
|
<span>d</span>
|
|
<input
|
|
type="number"
|
|
name="attr_Damage"
|
|
class="sheet-serenity-weapon-damage"
|
|
min="2"
|
|
max="99"
|
|
step="2"
|
|
value="2"
|
|
/>
|
|
<select
|
|
class="sheet-serenity-weapon-damage-type"
|
|
name="attr_DamageType"
|
|
>
|
|
<option value="B">Basic</option>
|
|
<option value="S">Stun</option>
|
|
<option value="W">Wound</option>
|
|
</select>
|
|
<input
|
|
type="number"
|
|
name="attr_Weight"
|
|
class="sheet-serenity-weapon-weight"
|
|
min="0"
|
|
value="1"
|
|
/>
|
|
</fieldset>
|
|
</div>
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-weapons"
|
|
title="Equipped Ranged Weapons"
|
|
>
|
|
<span class="sheet-serenity-weapon-name-label">Name</span>
|
|
<span class="sheet-serenity-weapon-damage-label">Damage</span>
|
|
<span class="sheet-serenity-weapon-range-label">Range</span>
|
|
<span class="sheet-serenity-weapon-rof-label">ROF</span>
|
|
<span class="sheet-serenity-weapon-magazine-label">Mag</span>
|
|
<span class="sheet-serenity-weapon-weight-label">Weight</span>
|
|
<fieldset class="repeating_rangedWeapons">
|
|
<input
|
|
type="text"
|
|
name="attr_Name"
|
|
class="sheet-serenity-weapon-name"
|
|
/>
|
|
<span>d</span>
|
|
<input
|
|
type="number"
|
|
name="attr_Damage"
|
|
class="sheet-serenity-weapon-damage"
|
|
min="2"
|
|
max="99"
|
|
step="2"
|
|
value="2"
|
|
/>
|
|
<select
|
|
class="sheet-serenity-weapon-damage-type"
|
|
name="attr_DamageType"
|
|
>
|
|
<option value="B">Basic</option>
|
|
<option value="S">Stun</option>
|
|
<option value="W">Wound</option>
|
|
</select>
|
|
<input
|
|
type="number"
|
|
name="attr_Range"
|
|
class="sheet-serenity-weapon-range"
|
|
min="0"
|
|
max="9999"
|
|
step="5"
|
|
value="10"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_ROF"
|
|
class="sheet-serenity-weapon-rof"
|
|
min="1"
|
|
value="1"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_Magazine"
|
|
class="sheet-serenity-weapon-magazine"
|
|
min="1"
|
|
value="1"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_Weight"
|
|
class="sheet-serenity-weapon-weight"
|
|
min="0"
|
|
value="1"
|
|
/>
|
|
</fieldset>
|
|
</div>
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-weapons"
|
|
title="Equipped Explosives"
|
|
>
|
|
<span class="sheet-serenity-weapon-name-label">Name</span>
|
|
<span class="sheet-serenity-weapon-damage-label">Damage</span>
|
|
<span class="sheet-serenity-weapon-range-label">Range</span>
|
|
<span class="sheet-serenity-weapon-weight-label">Weight</span>
|
|
<fieldset class="repeating_explosives">
|
|
<input
|
|
type="text"
|
|
name="attr_Name"
|
|
class="sheet-serenity-weapon-name"
|
|
/>
|
|
<span>d</span>
|
|
<input
|
|
type="number"
|
|
name="attr_Damage"
|
|
class="sheet-serenity-weapon-damage"
|
|
min="2"
|
|
max="99"
|
|
step="2"
|
|
value="2"
|
|
/>
|
|
<select
|
|
class="sheet-serenity-weapon-damage-type"
|
|
name="attr_DamageType"
|
|
>
|
|
<option value="B">Basic</option>
|
|
<option value="S">Stun</option>
|
|
<option value="W">Wound</option>
|
|
</select>
|
|
<input
|
|
type="number"
|
|
name="attr_Range"
|
|
class="sheet-serenity-weapon-range"
|
|
min="0"
|
|
max="9999"
|
|
step="5"
|
|
value="10"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_Weight"
|
|
class="sheet-serenity-weapon-weight"
|
|
min="0"
|
|
value="1"
|
|
/>
|
|
</fieldset>
|
|
</div>
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-character-armor"
|
|
title="Equipped Armor"
|
|
>
|
|
<span class="sheet-serenity-armor-name-label">Name</span>
|
|
<span class="sheet-serenity-armor-rating-label">Rating</span>
|
|
<span class="sheet-serenity-armor-penalty-label"
|
|
> Penalties<br />
|
|
Agility Alert.</span
|
|
>
|
|
<span class="sheet-serenity-armor-weight-label">Weight</span>
|
|
<fieldset class="repeating_armor">
|
|
<input
|
|
type="text"
|
|
name="attr_Name"
|
|
class="sheet-serenity-armor-name"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_Rating"
|
|
class="sheet-serenity-armor-rating"
|
|
min="0"
|
|
max="99"
|
|
step="1"
|
|
value="1"
|
|
/>
|
|
<select
|
|
class="sheet-serenity-armor-rating-type"
|
|
name="attr_RatingType"
|
|
>
|
|
<option value="B">Basic</option>
|
|
<option value="S">Stun</option>
|
|
<option value="W">Wound</option>
|
|
</select>
|
|
<input
|
|
type="number"
|
|
name="attr_AgilityPenalty"
|
|
class="sheet-serenity-armor-penalty"
|
|
min="-99"
|
|
max="0"
|
|
value="0"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_AlertnessPenalty"
|
|
class="sheet-serenity-armor-penalty"
|
|
min="-99"
|
|
max="0"
|
|
value="0"
|
|
/>
|
|
<input
|
|
type="number"
|
|
name="attr_Weight"
|
|
class="sheet-serenity-armor-weight"
|
|
min="0"
|
|
value="1"
|
|
/>
|
|
<div>
|
|
Effects: <input
|
|
type="text"
|
|
name="attr_Effects"
|
|
class="sheet-serenity-armor-effects"
|
|
/>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-tab-content sheet-tab3-content">
|
|
<div class="sheet-serenity-fieldset sheet-serenity-notes" title="Notes">
|
|
<textarea name="attr_Notes"></textarea>
|
|
</div>
|
|
<div
|
|
class="sheet-serenity-fieldset sheet-serenity-explanation"
|
|
title="Description"
|
|
>
|
|
<textarea name="attr_Description"></textarea>
|
|
</div>
|
|
<div class="sheet-serenity-fieldset sheet-serenity-history" title="History">
|
|
<textarea name="attr_History"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|