Files
roll20-character-sheets/SavageWorlds-Tabbed/Archive
Joseph b1abac0be9 SWADE-tabbed Version 4.0 (#5779)
* Typos and Style

Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.

* [Savage Worlds Tabbed] Charisma Config

Added a configuration option to disable Charisma, as it's not used in SWADE.

* Typo fix

Show Arhcetype->Show Archetype

* Rules modifications Dice Smoothing

First step, added dice smoothing to rules modifications

* Dice Smoothing translation, config sheet

Adds dice smoothing as an option to translation and the config sheet

* Started 3.10 Release Notes

Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are.

* Prepping IZ 3.0

Starting work on IZ 3.0 update

* Release 3.10 section

starting to set things up

* Dice Smoothing Implemented

Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked.

* Minor design fix

now that I've got the dF in the skill call, the checkbox can just be 0 and 1

* IZ3.0 Strain and Street Cred UI

Building out the basic UI work for IZ 3.0's Strain and Street Cred

* UI elements cont.

Added the proper hiding controls for Strain & Street cred 3.0

* More UI work

CSS hiding

* Typos and fixes

Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers

* Interface Zero 3.0 work

Trying to get Strain & Street Cred to work

* Highlighting StrainThree

Added highlighting CSS for IZ 3.0 Strain

* Reverting strain changes

Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain.

* Display Fix

Street cred should properly show now

* Comment Label

* Update .gitignore

* problem fix

deleted stray comma

* Typo fix

Inconsistent attribute naming wasn't letting dice smoothing work

* 3.10 notes

added translation key

* Version validation

Going to need to figure out how to deal with JS comparisons putting 3.9>3.10

* CSS work

setting up street cred to go just above wealth

* Button fix

Fixed up so a button should show

* Adding mod

Turns out 1d12+1! doesn't play nice

* Naming fix

TIL the ^ is for translation keys

* Fixed up main display

The character sheet now properly shows off the street cred value

* Trying to fix wild die

The display

* Wild die for Street Cred Three

Now can change the wild die for street cred from IZ 3

* Config-side naming

Renaming the configuration entry to be clear.

* Augmentation toggling

Set up formatting & sheetworker. Will likely need to modify CSS to accomodate.

* Fixing up CSS

Making room for the new enable column

* Aug enable header

* Show Conditions

Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top.

* Versioning fix

Versioning is now forward compatible

* More versioning update

Trying to make the versioning nice and clean

* Minor adjustment

Changing which release notes are default shown

* Default street cred IZ 3

Fixing up

* 4.00.00

Incrementing up to 4.00.00 in relevant version spots

* Update .gitignore

* Cleaning Json

Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text.

* Removing legacy CSS

Added this when I thought IZ 3  would need its own strain, now removing

* more strainthree cleaning

strainthree is no longer needed due to just reusing base strain from iz2

* Removing offending issue

Hopefully clean pull request next
2020-01-13 13:14:09 -06:00
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