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* Typos and Style Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays. * [Savage Worlds Tabbed] Charisma Config Added a configuration option to disable Charisma, as it's not used in SWADE. * Typo fix Show Arhcetype->Show Archetype * Rules modifications Dice Smoothing First step, added dice smoothing to rules modifications * Dice Smoothing translation, config sheet Adds dice smoothing as an option to translation and the config sheet * Started 3.10 Release Notes Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are. * Prepping IZ 3.0 Starting work on IZ 3.0 update * Release 3.10 section starting to set things up * Dice Smoothing Implemented Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked. * Minor design fix now that I've got the dF in the skill call, the checkbox can just be 0 and 1 * IZ3.0 Strain and Street Cred UI Building out the basic UI work for IZ 3.0's Strain and Street Cred * UI elements cont. Added the proper hiding controls for Strain & Street cred 3.0 * More UI work CSS hiding * Typos and fixes Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers * Interface Zero 3.0 work Trying to get Strain & Street Cred to work * Highlighting StrainThree Added highlighting CSS for IZ 3.0 Strain * Reverting strain changes Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain. * Display Fix Street cred should properly show now * Comment Label * Update .gitignore * problem fix deleted stray comma * Typo fix Inconsistent attribute naming wasn't letting dice smoothing work * 3.10 notes added translation key * Version validation Going to need to figure out how to deal with JS comparisons putting 3.9>3.10 * CSS work setting up street cred to go just above wealth * Button fix Fixed up so a button should show * Adding mod Turns out 1d12+1! doesn't play nice * Naming fix TIL the ^ is for translation keys * Fixed up main display The character sheet now properly shows off the street cred value * Trying to fix wild die The display * Wild die for Street Cred Three Now can change the wild die for street cred from IZ 3 * Config-side naming Renaming the configuration entry to be clear. * Augmentation toggling Set up formatting & sheetworker. Will likely need to modify CSS to accomodate. * Fixing up CSS Making room for the new enable column * Aug enable header * Show Conditions Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top. * Versioning fix Versioning is now forward compatible * More versioning update Trying to make the versioning nice and clean * Minor adjustment Changing which release notes are default shown * Default street cred IZ 3 Fixing up * 4.00.00 Incrementing up to 4.00.00 in relevant version spots * Update .gitignore * Cleaning Json Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text. * Removing legacy CSS Added this when I thought IZ 3 would need its own strain, now removing * more strainthree cleaning strainthree is no longer needed due to just reusing base strain from iz2 * Removing offending issue Hopefully clean pull request next