Files
roll20-character-sheets/Maximum Apocalypse

Maximum Apocalypse

Building the sheet from scratch, while learning Roll20 custom sheet conventions & CCS grids along the way.

Haven't actually played a game of Maximum Apocalypse yet, but it look like a really fun setting with interesting chracter, roll & inventory mechanics.

I'm using this project as a way to become familiar with the mechanics.

Usage Notes

  • Structure very close to to core rulebook
  • Deviations implemented to provide enough room for Special Ability and Gear descriptions
  • Drop down selections for archetypes, apocalypse & skill proficiencies
  • Special Ability and Gear descriptions can be expanded/contracted to see the full text when needed
  • The sheet will automatically calculate all derived stats: half/quarter stats, special stats, build/repair table & encumbrance
  • Initiative includes modifiers from being encumbered, shaken, acute, starving & emaciated.
  • Hunger conditions will highlight in red when active

Planned enhancements

  • Add roll buttons with advantage/disadvantage modifier entered by player.

Change Log

November 26th 2020 v2.0

  • Changed structure so repeating groups have enough room to show text & many entries won't stretch the sheet
  • Used textareas for special ability and gear descriptions; user can then expand/contract these to see the full text when needed.
  • Changed font for numbers from Bangers (since 1 & 7 look too similar) to Candal (one of Roll20's default fonts)
  • Added sheet workers for all derived stats: half/quarter stats, special stats, build/repair table & encumbrance
  • Initiative sheet worker includes modifiers from being encumbered, shaken, acute, starving & emaciated.
  • Hunger conditions will highlight in red when active

November 17th 2020 v1.0

  • First version
  • Full layout to match core rulebook, using Blinker & Bangers Google fonts
  • Drop down selections for archetypes, apocalypse & skill proficiencies
  • Repeating sections for armor, attacks, special abilities and gear
  • All input fields are manual values