mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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* Initial Commit GammaWorld 3e This initial commit includes everything necessary to generate the sheet html, css and companion script. Insrtuctions in the README * Added sheet.json - Updated README - added preview png * Updated paths and sheet.json PR validation didn't like the html and css in a subfolder.
1438 lines
67 KiB
Plaintext
1438 lines
67 KiB
Plaintext
.container-fluid
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h1 Gamma World 3e
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label.tab
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input.pageToggle(type="radio" value="1" name="attr_pageToggle")
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span PC
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label.tab
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input.pageToggle(type="radio" value="2" name="attr_pageToggle")
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span Monster
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label.tab
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input.pageToggle(type="radio" value="3" name="attr_pageToggle")
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span Roll-up
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div
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input.pageToggle(type="hidden" name="attr_pageToggle" value="1")
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.tab1
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.sheet-container
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.row
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.col-xs-4
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.row.middle-xs
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.col-xs-2
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label Name:
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.col-xs-10
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input(type="text" name="attr_character_name" title="@{character_name}")
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.col-xs-3
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.row.middle-xs
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.col-xs-2
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label XP:
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.col-xs-4
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input(type="number" name="attr_character_xp" title="@{XP}")
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.col-xs-3
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label Rank:
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.col-xs-3
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input(type="number" name="attr_character_rank" value=1)
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.col-xs-5
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.row.middle-xs
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.col-xs-2
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label Size:
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.col-xs-3
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select(name="attr_character_size" title="@{size}" value=3)
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option(value=1) Tiny
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option(value=2) Small
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option(value=3) Medium
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option(value=4) Large
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option(value=5) Huge
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.col-xs-2
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label Type:
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.col-xs-5
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select(name="attr_character_type" title="@{character_type}")
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option(value=1) Pure Strain Human
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option(value=2) Mutated Human
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option(value=3) Mutated Animal
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option(value=4) Mutated Plant
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.row.middle-xs.underline
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.col-xs-1
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label Age:
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.col-xs-1
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input(type="number" name="attr_character_age")
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.col-xs-1
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label Gender:
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.col-xs-1
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input(type="text" name="attr_character_gender")
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.col-xs-1
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label Height:
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.col-xs-1
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input(type="number" name="attr_character_height" step=0.01)
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.col-xs-1
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label Weight:
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.col-xs-1
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input(type="number" name="attr_character_weight" step=0.01)
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.col-xs-1
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label Status:
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.col-xs-1
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input(type="number" name="attr_character_status")
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.col-xs-1
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label Tech Lvl.:
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.col-xs-1
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select(name="attr_character_tech_level" title="@{character_tech_level}")
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option(value=1) I
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option(value=2) II
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option(value=3) III
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.row.top-xs
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.col-xs-8
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.row.underline
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.col-xs-12
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input.rollSwitch(type="hidden" name="attr_rollSwitch" value="0")
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.row.pre-rolled
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.col-xs-12
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//- input.rollSwitch(type="checkbox" name="attr_character_rolled" value="0")
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.row.post-rolled
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.col-xs-6.post-rolled
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h2 Physical Abilities
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.row
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.col-xs-1
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.col-xs-2(title="Current Score") Cur.
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.col-xs-2(title="Initially Rolled Score") Orig.
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.col-xs-2(title="Character Advancement") Adv.
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.col-xs-2(title="Temporary Change") Tmp.
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.col-xs-2(title="Score Modifier") Mod.
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.col-xs-1.padless Roll
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.row.middle-xs
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.col-xs-1
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label.ability PS
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.col-xs-2
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input(type="hidden" name="attr_PS" title="@{PS}")
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span.emphasis(name="attr_PS")
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.col-xs-2
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input(type="hidden" name="attr_PS_rolled" title="@{PS_rolled}")
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span(name="attr_PS_rolled")
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.col-xs-2
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input(type="number" name="attr_PS_advanced" value="0" title="@{PS_advanced}")
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.col-xs-2
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input(type="number" name="attr_PS_tmp" value="0" title="@{PS_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_PS_modifier" value="0" title="@{PS_modifier}")
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input(type="number" name="attr_PS_mod" value="@{PS_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_PS' value='!gw act @{PS} CS|?{CS|0} title|Physical character|@{character_id}')
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.row.middle-xs
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.col-xs-1
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label.ability DX
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.col-xs-2
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input(type="hidden" name="attr_DX" title="@{DX}")
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span.emphasis(name="attr_DX")
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.col-xs-2
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input(type="hidden" name="attr_DX_rolled" title="@{DX_rolled}")
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span(name="attr_DX_rolled")
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.col-xs-2
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input(type="number" name="attr_DX_advanced" value="0" title="@{DX_advanced}")
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.col-xs-2
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input(type="number" name="attr_DX_tmp" value="0" title="@{DX_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_DX_modifier" value="0" title="@{DX_modifier}")
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input(type="number" name="attr_DX_mod" value="@{DX_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_DX' value='!gw act @{DX} CS|?{CS|0} title|Dexterity character|@{character_id}')
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.row.middle-xs
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.col-xs-1
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label.ability CN
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.col-xs-2
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input(type="hidden" name="attr_CN" title="@{CN}")
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span.emphasis(name="attr_CN")
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.col-xs-2
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input(type="hidden" name="attr_CN_rolled" title="@{CN_rolled}")
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span(name="attr_CN_rolled")
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.col-xs-2
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input(type="number" name="attr_CN_advanced" value="0" title="@{CN_advanced}")
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.col-xs-2
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input(type="number" name="attr_CN_tmp" value="0" title="@{CN_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_CN_modifier" value="0" title="@{CN_modifier}")
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input(type="number" name="attr_CN_mod" value="@{CN_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_CN' value='!gw act @{CN} CS|?{CS|0} title|Constitution character|@{character_id}')
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.col-xs-6.post
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h2 Mental Abilities
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.row
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.col-xs-1
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.col-xs-2(title="Current Score") Cur.
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.col-xs-2(title="Initially Rolled Score") Orig.
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.col-xs-2(title="Character Advancement") Adv.
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.col-xs-2(title="Temporary Change") Tmp.
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.col-xs-2(title="Score Modifier") Mod.
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.col-xs-1.padless Roll
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.row.middle-xs
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.col-xs-1
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label.ability IN
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.col-xs-2
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input(type="hidden" name="attr_IN" title="@{IN}")
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span.emphasis(name="attr_IN")
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.col-xs-2
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input(type="hidden" name="attr_IN_rolled" title="@{IN_rolled}")
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span(name="attr_IN_rolled")
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.col-xs-2
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input(type="number" name="attr_IN_advanced" value="0" title="@{IN_advanced}")
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.col-xs-2
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input(type="number" name="attr_IN_tmp" value="0" title="@{IN_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_IN_modifier" value="0" title="@{IN_modifier}")
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input(type="number" name="attr_IN_mod" value="@{IN_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_IN' value='!gw act @{IN} CS|?{CS|0} title|Intelligence character|@{character_id}')
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.row.middle-xs
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.col-xs-1
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label.ability MS
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.col-xs-2
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input(type="hidden" name="attr_MS" title="@{MS}")
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span.emphasis(name="attr_MS")
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.col-xs-2
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input(type="hidden" name="attr_MS_rolled" title="@{MS_rolled}")
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span(name="attr_MS_rolled")
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.col-xs-2
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input(type="number" name="attr_MS_advanced" value="0" title="@{MS_advanced}")
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.col-xs-2
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input(type="number" name="attr_MS_tmp" value="0" title="@{MS_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_MS_modifier" value="0" title="@{MS_modifier}")
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input(type="number" name="attr_MS_mod" value="@{MS_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_MS' value='!gw act @{MS} CS|?{CS|0} title|Mental_Strength character|@{character_id}')
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.row.middle-xs
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.col-xs-1
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label.ability CH
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.col-xs-2
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input(type="hidden" name="attr_CH" title="@{CH}")
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span.emphasis(name="attr_CH")
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.col-xs-2
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input(type="hidden" name="attr_CH_rolled" title="@{CH_rolled}")
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span(name="attr_CH_rolled")
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.col-xs-2
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input(type="number" name="attr_CH_advanced" value="0" title="@{CH_advanced}")
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.col-xs-2
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input(type="number" name="attr_CH_tmp" value="0" title="@{CH_tmp}")
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.col-xs-2
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input(type="hidden" name="attr_CH_modifier" value="0" title="@{CH_modifier}")
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input(type="number" name="attr_CH_mod" value="@{CH_modifier}" disabled="true" )
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.col-xs-1.padless
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button(type='roll' name='roll_CH' value='!gw act @{CH} CS|?{CS|0} title|Charsima character|@{character_id}')
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.row.underline
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.col-xs-12
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h2 Mutations
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.row.middle-xs
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.col-xs-3
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label Name
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.col-xs-2
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label Type
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.col-xs-2
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label Use
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.col-xs-1
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label Range
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.col-xs-1
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label Rank
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.col-xs-1
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label Dmg.
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fieldset.repeating_mutations
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.row
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.col-xs-3
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input(type="text" name="attr_name")
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.col-xs-2
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select(name="attr_type")
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option(value="physical") Physical
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option(value="mental") Mental
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option(value="defect") Defect
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.col-xs-2
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input(type="text" name="attr_use")
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.col-xs-1
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input(type="text" name="attr_range")
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.col-xs-1
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input(type="number" name="attr_rank")
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.col-xs-1
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input(type="number" name="attr_dmg")
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.col-xs-1
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input(type="hidden" name="attr_id")
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input(type="hidden" name="attr_ref")
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button(type='roll' name='roll_mutation' value='!gw act @{rank} CS|?{CS|0} id|@{ref} title|ref category|mutations save|@{save} effect|@{effect} effect_crit|@{effect_crit} dmg|@{dmg} mod|@{mod} character|@{character_id} target_id|@{target|target1|token_id} ')
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//- button(type='roll' name='roll_mutation2' value='!gw act @{rank} title|@{name} character|@{character_id} target_id|@{target|token_id}')
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//- button(type='roll' name='roll_mutation4' value='!gw act @{rank} title|@{name} character|@{character_id} target_id|@{target|target1|token_name}')
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input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
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span y
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.options
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.row.middle-xs
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.col-xs-1
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label Mod.
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.col-xs-1
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input(type="hidden" name="attr_save")
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input(type="hidden" name="attr_effect")
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input(type="hidden" name="attr_effect_crit")
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input(type="hidden" name="attr_dmg_type")
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select(name="attr_mod")
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option(value="PS") PS
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option(value="DX") DX
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option(value="CN") CN
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option(value="IN") IN
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option(value="MS") MS
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option(value="CH") CH
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.col-xs-2
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label Effort
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.col-xs-2
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select(name="attr_effort")
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option(value="passive") Subconscious
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option(value="active") Conscious
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.col-xs-1
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label No.
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.col-xs-1
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input(type="text" name="attr_number")
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.col-xs-2
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label Duration
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.col-xs-2
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input(type="text" name="attr_duration")
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.col-xs-12
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label Description
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.col-xs-12
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textarea(name="attr_description")
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.row.underline
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.col-xs-12
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h2 Attacks
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.row.middle-xs
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.col-xs-3
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label Name
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.col-xs-1
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label Mod.
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.col-xs-1
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label Range
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.col-xs-1
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label Dmg.
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.col-xs-2
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label Rank
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fieldset.repeating_attacks
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.row
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.col-xs-3
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input(type="text" name="attr_name")
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.col-xs-1
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select(name="attr_mod")
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option(value="PS") PS
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option(value="DX") DX
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option(value="CN") CN
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option(value="IN") IN
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option(value="MS") MS
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option(value="CH") CH
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.col-xs-1
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input(type="text" name="attr_range")
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.col-xs-1
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input(type="text" name="attr_dmg")
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.col-xs-1
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input(type="hidden" name="attr_ref")
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input(type="text" name="attr_rank")
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.col-xs-1
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button(type='roll' name='roll_attack' value='!gw act @{rank} CS|?{CS|0} id|@{ref} title|ref category|attacks effect|@{effect} effect_crit|@{effect_crit} dmg|@{dmg} mod|@{mod} skill|@{skill} tech|@{tech} type|@{type} character|@{character_id} target_id|@{target|target1|token_id}')
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//- button(type='roll' name='roll_attack' value='!gw act @{rank} CS|?{CS|0} title|@{name} mod|@{mod} tech|@{tech} type|@{type} effect|@{effect} character|@{character_id}')
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input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
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span y
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.options
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.col-xs-12
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.row.middle-xs
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.col-xs-1 Type
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.col-xs-3
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select(name="attr_type")
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option(value="brawling") Brawling
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option(value="charging") Charging
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option(value="grappling") Grappling
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option(value="distracting") Distracting
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option(value="dodging") Dodging
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option(value="evasion") Evasion
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option(value="feinting") Feinting
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option(value="martialarts") Martial Arts
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option(value="melee") Melee
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option(value="shooting") Shooting
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option(value="calledshot") Called Shot
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option(value="crowdfire") Firing into Crowd
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option(value="parrying") Parrying
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option(value="throwing") Throwing
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.col-xs-1 Skill
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.col-xs-2
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select(name="attr_skill")
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option(value="brawling") Brawling
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option(value="martialarts") Martial Arts
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option(value="melee") Melee
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option(value="riding") Riding
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option(value="throwing") Throwing
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.col-xs-12
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.row.middle-xs
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.col-xs-2 Effect
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.col-xs-2
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select(name="attr_effect" value=0)
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option(value=0) None
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option(value="accrit") AC Critical
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option(value="burn") Burn
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option(value="cold") Cold
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option(value="compa") Comp. A
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option(value="compc") Comp. C
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option(value="critical") Critical
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option(value="delirium") Delirium
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option(value="disintegrate") Disintegrate
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option(value="domination") Domination
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option(value="electrical") Electrical
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option(value="fatal") Fatal
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option(value="fieldnegate") Field Negate
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option(value="fumes") Fumes
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option(value="heat") Heat
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option(value="extrarf") Hits +1RF
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option(value="ignites") Ignites
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option(value="ignoresac") Ignores AC
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option(value="intercept") Intercept
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option(value="irritant") Irritant
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option(value="knockdown") Knock Down
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option(value="ko") Knock Out
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option(value="mutate") Mutate
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option(value="paralysis") Paralysis
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option(value="poison") Poison
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option(value="powerdrain") Power Drain
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option(value="radiation") Radiation
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option(value="scatter") Scatter
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option(value="seeker") Seeker
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option(value="shortout") Short Out
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option(value="slam") Slam
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option(value="sonic") Sonic
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option(value="stun") Stun
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option(value="subsonics") Subsonics
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option(value="tangle") Tangle
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.col-xs-2 Critical
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.col-xs-2
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select(name="attr_effect_crit" value=0)
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option(value=0) None
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option(value="accrit") AC Critical
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option(value="burn") Burn
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option(value="cold") Cold
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option(value="compa") Comp. A
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option(value="compc") Comp. C
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option(value="critical") Critical
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option(value="delirium") Delirium
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option(value="disintegrate") Disintegrate
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option(value="domination") Domination
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option(value="electrical") Electrical
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option(value="fatal") Fatal
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option(value="fieldnegate") Field Negate
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option(value="fumes") Fumes
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option(value="heat") Heat
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option(value="extrarf") Hits +1 RF
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option(value="ignites") Ignites
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option(value="ignoresac") Ignores AC
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option(value="intercept") Intercept
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option(value="irritant") Irritant
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option(value="knockdown") Knock Down
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option(value="ko") Knock Out
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option(value="mutate") Mutate
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option(value="paralysis") Paralysis
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option(value="poison") Poison
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option(value="powerdrain") Power Drain
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option(value="radiation") Radiation
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option(value="scatter") Scatter
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option(value="seeker") Seeker
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option(value="shortout") Short Out
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option(value="slam") Slam
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option(value="sonic") Sonic
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option(value="stun") Stun
|
|
option(value="subsonics") Subsonics
|
|
option(value="tangle") Tangle
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-2 Tech Lvl.
|
|
.col-xs-2
|
|
input(type="number" name="attr_tech")
|
|
.col-xs-2 Tech Rank
|
|
.col-xs-2
|
|
input(type="text" name="attr_tech_rank")
|
|
.col-xs-12 Notes
|
|
.col-xs-12
|
|
textarea(name="attr_notes")
|
|
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Armour
|
|
.row.middle-xs
|
|
.col-xs-5
|
|
label Type
|
|
.col-xs-2
|
|
label RF
|
|
.col-xs-2
|
|
label DR
|
|
.col-xs-1
|
|
label Wt.
|
|
.col-xs-1
|
|
label √
|
|
fieldset.repeating_armour
|
|
.row
|
|
.col-xs-5
|
|
input(type="text" name="attr_name")
|
|
.col-xs-2
|
|
input(type="text" name="attr_RF_physical" value="0")
|
|
.col-xs-2
|
|
input(type="text" name="attr_DR_physical" value="0")
|
|
.col-xs-1
|
|
input(type="number" name="attr_weight" value="0" step=0.01)
|
|
.col-xs-1
|
|
input(type="checkbox" name="attr_equipped" value="1" checked="true")
|
|
input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
|
|
span y
|
|
.options
|
|
.row.middle-xs
|
|
.col-xs-1 Notes
|
|
.col-xs-6
|
|
input(type="text" name="attr_notes")
|
|
.col-xs-1 Tech Lvl.
|
|
.col-xs-2
|
|
select(name="attr_tech")
|
|
option(value=0) None
|
|
option(value=1) I
|
|
option(value=2) II
|
|
option(value=3) III
|
|
option(value=4) IV
|
|
option(value=5) V
|
|
.col-xs-1 Tech Rank
|
|
.col-xs-1
|
|
select(name="attr_tech_rank")
|
|
option(value="N") N
|
|
option(value="A") A
|
|
option(value="B") B
|
|
option(value="C") C
|
|
option(value="D") D
|
|
option(value="E") E
|
|
option(value="F") F
|
|
option(value="G") G
|
|
option(value="H") H
|
|
option(value="I") I
|
|
option(value="J") J
|
|
.row.middle-xs
|
|
.col-xs-12 Powered
|
|
input.short(type="checkbox" name="attr_powered" class="check-flag" )
|
|
.check-options
|
|
.row
|
|
input(type="hidden" name="attr_covers")
|
|
input(type="hidden" name="attr_DR_energy" value="0")
|
|
input(type="hidden" name="attr_jump" value="0")
|
|
input(type="hidden" name="attr_material" value="0")
|
|
input(type="hidden" name="attr_medkit" value="0")
|
|
input(type="hidden" name="attr_jetpack" value="0")
|
|
input(type="hidden" name="attr_airtight" value="0")
|
|
.row
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 Air Supply (hrs)
|
|
.col-xs-4
|
|
input(type="number" name="attr_airsupply" value="0" step=0.01)
|
|
.col-xs-8
|
|
.row
|
|
.col-xs-4 Sensors
|
|
.col-xs-8
|
|
select(name="attr_sensors" )
|
|
//- Human Visual & Audio Ranges .
|
|
option(value="H") Human Visual / Audio
|
|
//- Infrared and Ultraviolet .
|
|
option(value="IU") Infrared and Ultraviolet
|
|
//- Microscopic.
|
|
option(value="S") Microscopic
|
|
//- Telescopic.
|
|
option(value="T") Telescopic
|
|
//- Audio, 3x Human Hearing
|
|
option(value="A") Audio
|
|
//- Radar/ Sonar
|
|
option(value="R") Radar/ Sonar
|
|
//- Communications , Radiowaves
|
|
option(value="C") Communications
|
|
//- 'Feeling , 3x Human Standards (Touch, Smell , Electronic Aura) option(value="1") M = Magnetic (as Feeling Range)
|
|
option(value="F") Feeling
|
|
//- Vibrations (as Feeling Range)
|
|
option(value="V") Vibrations
|
|
|
|
.row
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 No. Cells
|
|
.col-xs-4
|
|
input(type="number" name="attr_cells_no")
|
|
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-6 Cells Type
|
|
.col-xs-6
|
|
select(name="attr_cells_type")
|
|
//- Atomic
|
|
option(value="A") Atomic
|
|
//- Broadcast
|
|
option(value="B") Broadcast
|
|
//- Chemical
|
|
option(value="C") Chemical
|
|
//- Hydrogen
|
|
option(value="H") Hydrogen
|
|
//- Nuclear
|
|
option(value="N") Nuclear
|
|
//- Solar
|
|
option(value="S") Solar
|
|
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 Power Duration (hours)
|
|
.col-xs-4
|
|
input(type="number" name="attr_power_duration" step=0.01)
|
|
|
|
.row
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 Strength x
|
|
.col-xs-4
|
|
input(type="number" name="attr_PS_factor" value="1" step=0.01)
|
|
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 Speed x
|
|
.col-xs-4
|
|
input(type="number" name="attr_spd_factor" value="1" step=0.01)
|
|
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-8 Enc. x
|
|
.col-xs-4
|
|
input(type="number" name="attr_enc_factor" value="0.5" step=0.01)
|
|
|
|
.col-xs-12 Shield
|
|
input.short(type="checkbox" name="attr_shield" class="check-flag" )
|
|
.check-options
|
|
.row.middle-xs
|
|
.col-xs-2
|
|
label Size
|
|
.col-xs-3
|
|
select(name="attr_shield_size" value="0")
|
|
option(value=0) None
|
|
option(value=1) Small
|
|
option(value=2) Medium
|
|
option(value=3) Large
|
|
.col-xs-3
|
|
label Material
|
|
.col-xs-4
|
|
select(name="attr_shield_material" value="0")
|
|
option(value=0) None
|
|
option(value=1) Wood
|
|
option(value=2) Leather
|
|
option(value=3) Carapace
|
|
option(value=4) Plastic
|
|
option(value=5) Metal
|
|
option(value=6) Duralloy
|
|
|
|
.col-xs-12 Helmet
|
|
input.short(type="checkbox" name="attr_helmet" class="check-flag" )
|
|
.check-options
|
|
.row.middle-xs
|
|
.col-xs-2
|
|
label Mental CS
|
|
.col-xs-3
|
|
input(type="number" name="attr_CS_mental" value=0)
|
|
.col-xs-3
|
|
label Material
|
|
.col-xs-4
|
|
select(name="attr_material" value="0")
|
|
option(value=0) None
|
|
option(value=2) Leather
|
|
option(value=3) Carapace
|
|
option(value=4) Plastic
|
|
option(value=5) Metal
|
|
option(value=6) Duralloy
|
|
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Gear
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
label Type
|
|
.col-xs-1
|
|
label Tech Lvl.
|
|
.col-xs-1
|
|
label Tech Rank
|
|
.col-xs-1
|
|
label Power
|
|
.col-xs-1
|
|
label Cost
|
|
.col-xs-1
|
|
label No.
|
|
.col-xs-1
|
|
label Wt.
|
|
.col-xs-1
|
|
label √
|
|
fieldset.repeating_gear(title="@{gear}")
|
|
.row
|
|
.col-xs-4
|
|
input(type="text" name="attr_name")
|
|
.col-xs-1
|
|
select(name="attr_tech")
|
|
option(value=0) None
|
|
option(value=1) I
|
|
option(value=2) II
|
|
option(value=3) III
|
|
option(value=4) IV
|
|
option(value=5) V
|
|
.col-xs-1
|
|
select(name="attr_tech_rank")
|
|
option(value="N") A
|
|
option(value="A") A
|
|
option(value="B") B
|
|
option(value="C") C
|
|
option(value="D") D
|
|
option(value="E") E
|
|
option(value="F") F
|
|
option(value="G") G
|
|
option(value="H") H
|
|
option(value="I") I
|
|
option(value="J") J
|
|
.col-xs-1
|
|
input(type="text" name="attr_power")
|
|
.col-xs-1
|
|
input(type="number" name="attr_cost")
|
|
.col-xs-1
|
|
input(type="number" name="attr_count" value=1)
|
|
.col-xs-1
|
|
input(type="number" name="attr_weight" step=0.01)
|
|
.col-xs-1
|
|
input(type="checkbox" name="attr_equipped" value="1" checked="true")
|
|
.col-xs-6
|
|
.col-xs-4
|
|
.row
|
|
.col-xs-12
|
|
h2 Movement
|
|
.row.middle-xs
|
|
.col-xs-3
|
|
.row
|
|
.col-xs-8
|
|
label Speed
|
|
.col-xs-4
|
|
input(type="hidden" name="attr_speed_max" value=24)
|
|
input(type="hidden" name="attr_speed" value="6" title="@{spd}")
|
|
span( name="attr_speed")
|
|
.col-xs-9
|
|
.row
|
|
.col-xs-4
|
|
label Burden
|
|
.col-xs-8
|
|
input(type="hidden" name="attr_burden" title="@{burden}" )
|
|
span( name="attr_burden" )
|
|
.row.middle-xs.underline
|
|
.col-xs-6
|
|
label Encumbrance
|
|
.col-xs-4
|
|
input(type="hidden" name="attr_encumbrance" value="0" title="@{enc}")
|
|
span( name="attr_encumbrance")
|
|
.col-xs-2
|
|
span kg.
|
|
.row
|
|
.col-xs-12
|
|
h2 Combat Stats
|
|
.row.middle-xs
|
|
.col-xs-2
|
|
label.emphasis HP
|
|
.col-xs-3
|
|
input(type="number" name="attr_hp_max" title="@{hp_max}")
|
|
.col-xs-3
|
|
label.emphasis Wounds
|
|
.col-xs-4
|
|
input(type="number" name="attr_wounds" value="(@{hp|max}-@{hp})" title="@{wounds}" disabled="true")
|
|
.row.middle-xs.underline
|
|
.col-xs-4
|
|
label.emphasis Defence
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
label CS
|
|
.col-xs-4
|
|
label RF
|
|
.col-xs-4
|
|
label DR
|
|
.row.middle-xs
|
|
.col-xs-4 Physical
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_physical")
|
|
.col-xs-4
|
|
span(name="attr_RF_physical")
|
|
.col-xs-4
|
|
span(name="attr_DR_physical")
|
|
.row.middle-xs.underline
|
|
.col-xs-4 Energy
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_energy")
|
|
.col-xs-4
|
|
span(name="attr_RF_energy")
|
|
.col-xs-4
|
|
span(name="attr_DR_energy")
|
|
.row.middle-xs
|
|
.col-xs-4 Mental
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_mental")
|
|
.col-xs-4
|
|
span(name="attr_RF_mental")
|
|
.col-xs-4
|
|
span(name="attr_DR_mental")
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Notes
|
|
fieldset.repeating_notes
|
|
.row
|
|
.col-xs-12
|
|
input(type="text" name="attr_name")
|
|
input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
|
|
span y
|
|
.options
|
|
.row
|
|
.col-xs-12 Description
|
|
.col-xs-12
|
|
textarea(name="description")
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Skills
|
|
.row
|
|
.col-xs-5
|
|
label Name
|
|
.col-xs-3
|
|
label Rank
|
|
.col-xs-3
|
|
label Mod.
|
|
fieldset.repeating_skills
|
|
.row
|
|
.col-xs-5
|
|
input(type="text" name="attr_name")
|
|
.col-xs-3
|
|
input(type="number" name="attr_rank")
|
|
.col-xs-3
|
|
select(name="attr_mod")
|
|
option(value="PS") PS
|
|
option(value="DX") DX
|
|
option(value="CN") CN
|
|
option(value="IN") IN
|
|
option(value="MS") MS
|
|
option(value="CH") CH
|
|
.col-xs-1
|
|
button(type='roll' name='roll_skill' value='!gw act @{rank} title|@{name} mod|@{mod} character|@{character_id}')
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Talents
|
|
.row
|
|
.col-xs-12
|
|
label Name
|
|
fieldset.repeating_talents
|
|
.row
|
|
.col-xs-8
|
|
input(type="text" name="attr_name")
|
|
.col-xs-2
|
|
button(type='roll' name='roll_talent' value='!gw act @{character_rank} title|@{name} character|@{character_id}')
|
|
input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
|
|
span y
|
|
.options
|
|
.row
|
|
.col-xs-3 Affects:
|
|
.col-xs-3
|
|
input(type="text" name="attr_affects")
|
|
.col-xs-3 Act Factor:
|
|
.col-xs-3
|
|
input(type="text" name="attr_act_factor")
|
|
.col-xs-12 Notes
|
|
.col-xs-12
|
|
textarea(name="attr_notes")
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Coins
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
label Type
|
|
.col-xs-4
|
|
label Amount
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Nickels
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_nk")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Silver Coins
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_sp")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Gold Coins
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_gp")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Domars
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_dm")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Dahlers
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_dl")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Daublers
|
|
.col-xs-4
|
|
input(type="number" name="attr_coin_db")
|
|
.row.underline
|
|
.col-xs-12
|
|
h2 Cells
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
label Type
|
|
.col-xs-4
|
|
label Amount
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Atomic
|
|
.col-xs-4
|
|
input(type="number" name="attr_cells_atomic")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Chemical
|
|
.col-xs-4
|
|
input(type="number" name="attr_cells_chemical")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Hydrogen
|
|
.col-xs-4
|
|
input(type="number" name="attr_cells_hydrogen")
|
|
.row.middle-xs
|
|
.col-xs-8
|
|
span Solar
|
|
.col-xs-4
|
|
input(type="number" name="attr_cells_solar")
|
|
.tab2
|
|
.sheet-container
|
|
.row.underline
|
|
.col-xs-8
|
|
.row
|
|
.col-xs-6
|
|
.row.middle-xs
|
|
.col-xs-12
|
|
label Creature Type:
|
|
.col-xs-12
|
|
input(type="text" name="attr_creature_type" title="@{creature_type}")
|
|
.col-xs-12
|
|
br
|
|
.row.middle-xs
|
|
.col-xs-3
|
|
label Number:
|
|
.col-xs-3
|
|
input(type="text" name="attr_number" title="@{number}")
|
|
.col-xs-3
|
|
label Morale:
|
|
.col-xs-3
|
|
input(type="number" name="attr_morale" title="@{morale}")
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-3
|
|
label Hit Dice:
|
|
.col-xs-3
|
|
input(type="number" name="attr_character_rank" title="@{rank}")
|
|
.col-xs-3
|
|
label AC:
|
|
.col-xs-3
|
|
input(type="number" name="attr_AC" title="@{AC}" value="0")
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label DR:
|
|
.col-xs-3
|
|
input(type="number" name="attr_DR_physical" title="@{DR_physica}" value="0")
|
|
.col-xs-2
|
|
label Land Speed:
|
|
.col-xs-2
|
|
input(type="number" name="attr_spd_land" title="@{DR_physica}" value="24")
|
|
.col-xs-2
|
|
label Air Speed:
|
|
.col-xs-2
|
|
input(type="number" name="attr_spd_air" title="@{DR_physica}" value="0")
|
|
.col-xs-6
|
|
h2 Combat Stats
|
|
.row.middle-xs
|
|
.col-xs-2
|
|
label.emphasis HP
|
|
.col-xs-3
|
|
input(type="number" name="attr_hp_max" title="@{hp_max}")
|
|
.col-xs-3
|
|
label.emphasis Wounds
|
|
.col-xs-4
|
|
input(type="number" name="attr_wounds" value="(@{hp|max}-@{hp})" title="@{wounds}" disabled="true")
|
|
.col-xs-4
|
|
label.emphasis Defence
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
label CS
|
|
.col-xs-4
|
|
label RF
|
|
.col-xs-4
|
|
label DR
|
|
.col-xs-4 Physical
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_physical")
|
|
.col-xs-4
|
|
span(name="attr_RF_physical")
|
|
.col-xs-4
|
|
span(name="attr_DR_physical")
|
|
.col-xs-4 Energy
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_energy")
|
|
.col-xs-4
|
|
span(name="attr_RF_energy")
|
|
.col-xs-4
|
|
span(name="attr_DR_energy")
|
|
.col-xs-4 Mental
|
|
.col-xs-8
|
|
.row.middle-xs
|
|
.col-xs-4
|
|
span(name="attr_CS_mental")
|
|
.col-xs-4
|
|
span(name="attr_RF_mental")
|
|
.col-xs-4
|
|
span(name="attr_DR_mental")
|
|
.row.underline
|
|
.col-xs-12
|
|
input.rollSwitch(type="hidden" name="attr_rollSwitch" value="0")
|
|
.row.pre-rolled
|
|
.col-xs-12
|
|
//- input.rollSwitch(type="checkbox" name="attr_character_rolled" value="0")
|
|
|
|
.row.post-rolled
|
|
.col-xs-6.post-rolled
|
|
h2 Physical Abilities
|
|
.row
|
|
.col-xs-1
|
|
.col-xs-2(title="Current Score") Cur.
|
|
.col-xs-2(title="Initially Rolled Score") Orig.
|
|
.col-xs-2(title="Character Advancement") Adv.
|
|
.col-xs-2(title="Temporary Change") Tmp.
|
|
.col-xs-2(title="Score Modifier") Mod.
|
|
.col-xs-1.padless Roll
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability PS
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_PS" title="@{PS}")
|
|
span.emphasis(name="attr_PS")
|
|
.col-xs-2
|
|
input(type="text" name="attr_PS_rolled" title="@{PS_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_PS_advanced" value="0" title="@{PS_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_PS_tmp" value="0" title="@{PS_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_PS_modifier" value="0" title="@{PS_modifier}")
|
|
input(type="number" name="attr_PS_mod" value="@{PS_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_PS' value='!gw act @{PS} title|Physical character|@{character_id}')
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability DX
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_DX" title="@{DX}")
|
|
span.emphasis(name="attr_DX")
|
|
.col-xs-2
|
|
input(type="text" name="attr_DX_rolled" title="@{DX_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_DX_advanced" value="0" title="@{DX_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_DX_tmp" value="0" title="@{DX_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_DX_modifier" value="0" title="@{DX_modifier}")
|
|
input(type="number" name="attr_DX_mod" value="@{DX_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_DX' value='!gw act @{DX} title|Dexterity character|@{character_id}')
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability CN
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_CN" title="@{CN}")
|
|
span.emphasis(name="attr_CN")
|
|
.col-xs-2
|
|
input(type="text" name="attr_CN_rolled" title="@{CN_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_CN_advanced" value="0" title="@{CN_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_CN_tmp" value="0" title="@{CN_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_CN_modifier" value="0" title="@{CN_modifier}")
|
|
input(type="number" name="attr_CN_mod" value="@{CN_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_CN' value='!gw act @{CN} title|Constitution character|@{character_id}')
|
|
.col-xs-6.post
|
|
h2 Mental Abilities
|
|
.row
|
|
.col-xs-1
|
|
.col-xs-2(title="Current Score") Cur.
|
|
.col-xs-2(title="Initially Rolled Score") Orig.
|
|
.col-xs-2(title="Character Advancement") Adv.
|
|
.col-xs-2(title="Temporary Change") Tmp.
|
|
.col-xs-2(title="Score Modifier") Mod.
|
|
.col-xs-1.padless Roll
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability IN
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_IN" title="@{IN}")
|
|
span.emphasis(name="attr_IN")
|
|
.col-xs-2
|
|
input(type="text" name="attr_IN_rolled" title="@{IN_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_IN_advanced" value="0" title="@{IN_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_IN_tmp" value="0" title="@{IN_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_IN_modifier" value="0" title="@{IN_modifier}")
|
|
input(type="number" name="attr_IN_mod" value="@{IN_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_IN' value='!gw act @{IN} title|Intelligence character|@{character_id}')
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability MS
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_MS" title="@{MS}")
|
|
span.emphasis(name="attr_MS")
|
|
.col-xs-2
|
|
input(type="text" name="attr_MS_rolled" title="@{MS_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_MS_advanced" value="0" title="@{MS_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_MS_tmp" value="0" title="@{MS_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_MS_modifier" value="0" title="@{MS_modifier}")
|
|
input(type="number" name="attr_MS_mod" value="@{MS_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_MS' value='!gw act @{MS} title|Mental_Strength character|@{character_id}')
|
|
.row.middle-xs
|
|
.col-xs-1
|
|
label.ability CH
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_CH" title="@{CH}")
|
|
span.emphasis(name="attr_CH")
|
|
.col-xs-2
|
|
input(type="text" name="attr_CH_rolled" title="@{CH_rolled}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_CH_advanced" value="0" title="@{CH_advanced}")
|
|
.col-xs-2
|
|
input(type="number" name="attr_CH_tmp" value="0" title="@{CH_tmp}")
|
|
.col-xs-2
|
|
input(type="hidden" name="attr_CH_modifier" value="0" title="@{CH_modifier}")
|
|
input(type="number" name="attr_CH_mod" value="@{CH_modifier}" disabled="true" )
|
|
.col-xs-1.padless
|
|
button(type='roll' name='roll_CH' value='!gw act @{CH} title|Charsima character|@{character_id}')
|
|
.col-xs-12
|
|
h2 Mutations
|
|
.row.middle-xs
|
|
.col-xs-3
|
|
label Name
|
|
.col-xs-2
|
|
label Type
|
|
.col-xs-2
|
|
label Use
|
|
.col-xs-1
|
|
label Range
|
|
.col-xs-1
|
|
label Rank
|
|
.col-xs-1
|
|
label Dmg.
|
|
fieldset.repeating_mutations
|
|
.row
|
|
.col-xs-3
|
|
input(type="text" name="attr_name")
|
|
.col-xs-2
|
|
select(name="attr_type")
|
|
option(value="physical") Physical
|
|
option(value="mental") Mental
|
|
option(value="defect") Defect
|
|
.col-xs-2
|
|
input(type="text" name="attr_use")
|
|
.col-xs-1
|
|
input(type="text" name="attr_range")
|
|
.col-xs-1
|
|
input(type="number" name="attr_rank")
|
|
.col-xs-1
|
|
input(type="number" name="attr_dmg")
|
|
.col-xs-1
|
|
input(type="hidden" name="attr_id")
|
|
button(type='roll' name='roll_mutation' value='!gw act @{rank} title|@{name} character|@{character_id}')
|
|
input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
|
|
span y
|
|
.options
|
|
.row.middle-xs
|
|
.col-xs-2
|
|
label Mod.
|
|
.col-xs-2
|
|
select(name="attr_mod")
|
|
option(value="PS") PS
|
|
option(value="DX") DX
|
|
option(value="CN") CN
|
|
option(value="IN") IN
|
|
option(value="MS") MS
|
|
option(value="CH") CH
|
|
.col-xs-2
|
|
label Effort
|
|
.col-xs-2
|
|
select(name="attr_effort")
|
|
option(value="passive") Subconscious
|
|
option(value="active") Conscious
|
|
.col-xs-1
|
|
label No.
|
|
.col-xs-1
|
|
input(type="text" name="attr_number")
|
|
.col-xs-2
|
|
label Duration
|
|
.col-xs-2
|
|
input(type="text" name="attr_duration")
|
|
.col-xs-12
|
|
label Description
|
|
.col-xs-12
|
|
textarea(name="attr_description")
|
|
.col-xs-12
|
|
h2 Attacks
|
|
.row.middle-xs
|
|
.col-xs-3
|
|
label Name
|
|
.col-xs-1
|
|
label Mod.
|
|
.col-xs-1
|
|
label Range
|
|
.col-xs-1
|
|
label Dmg.
|
|
.col-xs-2
|
|
label Rank
|
|
fieldset.repeating_attacks
|
|
.row
|
|
.col-xs-3
|
|
input(type="text" name="attr_name")
|
|
.col-xs-1
|
|
select(name="attr_mod")
|
|
option(value="PS") PS
|
|
option(value="DX") DX
|
|
option(value="CN") CN
|
|
option(value="IN") IN
|
|
option(value="MS") MS
|
|
option(value="CH") CH
|
|
.col-xs-1
|
|
input(type="text" name="attr_range")
|
|
.col-xs-1
|
|
input(type="text" name="attr_dmg")
|
|
.col-xs-1
|
|
input(type="text" name="attr_rank")
|
|
.col-xs-1
|
|
button(type='roll' name='roll_attack' value='!gw act @{rank} CS|?{CS|0} title|@{name} mod|@{mod} tech| type|@{type} effect|@{effect} character|@{character_id}')
|
|
input.short.options-flag(type="checkbox" name="attr_options-flag" class="options-flag" )
|
|
span y
|
|
.options
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-1 Type
|
|
.col-xs-3
|
|
select(name="attr_type")
|
|
option(value="brawling") Brawling
|
|
option(value="charging") Charging
|
|
option(value="grappling") Grappling
|
|
option(value="distracting") Distracting
|
|
option(value="dodging") Dodging
|
|
option(value="evasion") Evasion
|
|
option(value="feinting") Feinting
|
|
option(value="martialarts") Martial Arts
|
|
option(value="melee") Melee
|
|
option(value="shooting") Shooting
|
|
option(value="calledshot") Called Shot
|
|
option(value="crowdfire") Firing into Crowd
|
|
option(value="parrying") Parrying
|
|
option(value="throwing") Throwing
|
|
.col-xs-1 Skill
|
|
.col-xs-2
|
|
select(name="attr_skill")
|
|
option(value="brawling") Brawling
|
|
option(value="martialarts") Martial Arts
|
|
option(value="melee") Melee
|
|
option(value="riding") Riding
|
|
option(value="throwing") Throwing
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-2 Effect
|
|
.col-xs-2
|
|
select(name="attr_effect" value=0)
|
|
option(value=0) None
|
|
option(value="accrit") AC Critical
|
|
option(value="burn") Burn
|
|
option(value="cold") Cold
|
|
option(value="compa") Comp. A
|
|
option(value="compc") Comp. C
|
|
option(value="critical") Critical
|
|
option(value="delirium") Delirium
|
|
option(value="disintegrate") Disintegrate
|
|
option(value="domination") Domination
|
|
option(value="electrical") Electrical
|
|
option(value="fatal") Fatal
|
|
option(value="fieldnegate") Field Negate
|
|
option(value="fumes") Fumes
|
|
option(value="heat") Heat
|
|
option(value="extrarf") Hits +1RF
|
|
option(value="ignites") Ignites
|
|
option(value="ignoresac") Ignores AC
|
|
option(value="intercept") Intercept
|
|
option(value="irritant") Irritant
|
|
option(value="knockdown") Knock Down
|
|
option(value="ko") Knock Out
|
|
option(value="mutate") Mutate
|
|
option(value="paralysis") Paralysis
|
|
option(value="poison") Poison
|
|
option(value="powerdrain") Power Drain
|
|
option(value="radiation") Radiation
|
|
option(value="scatter") Scatter
|
|
option(value="seeker") Seeker
|
|
option(value="shortout") Short Out
|
|
option(value="slam") Slam
|
|
option(value="sonic") Sonic
|
|
option(value="stun") Stun
|
|
option(value="subsonics") Subsonics
|
|
option(value="tangle") Tangle
|
|
.col-xs-2 Critical
|
|
.col-xs-2
|
|
select(name="attr_effect_crit" value=0)
|
|
option(value=0) None
|
|
option(value="accrit") AC Critical
|
|
option(value="burn") Burn
|
|
option(value="cold") Cold
|
|
option(value="compa") Comp. A
|
|
option(value="compc") Comp. C
|
|
option(value="critical") Critical
|
|
option(value="delirium") Delirium
|
|
option(value="disintegrate") Disintegrate
|
|
option(value="domination") Domination
|
|
option(value="electrical") Electrical
|
|
option(value="fatal") Fatal
|
|
option(value="fieldnegate") Field Negate
|
|
option(value="fumes") Fumes
|
|
option(value="heat") Heat
|
|
option(value="extrarf") Hits +1 RF
|
|
option(value="ignites") Ignites
|
|
option(value="ignoresac") Ignores AC
|
|
option(value="intercept") Intercept
|
|
option(value="irritant") Irritant
|
|
option(value="knockdown") Knock Down
|
|
option(value="ko") Knock Out
|
|
option(value="mutate") Mutate
|
|
option(value="paralysis") Paralysis
|
|
option(value="poison") Poison
|
|
option(value="powerdrain") Power Drain
|
|
option(value="radiation") Radiation
|
|
option(value="scatter") Scatter
|
|
option(value="seeker") Seeker
|
|
option(value="shortout") Short Out
|
|
option(value="slam") Slam
|
|
option(value="sonic") Sonic
|
|
option(value="stun") Stun
|
|
option(value="subsonics") Subsonics
|
|
option(value="tangle") Tangle
|
|
.col-xs-12
|
|
.row.middle-xs
|
|
.col-xs-2 Tech Lvl.
|
|
.col-xs-2
|
|
input(type="number" name="attr_tech")
|
|
.col-xs-2 Tech Rank
|
|
.col-xs-2
|
|
input(type="text" name="attr_tech_rank")
|
|
.col-xs-12 Notes
|
|
.col-xs-12
|
|
textarea(name="attr_notes")
|
|
.col-xs-4
|
|
.row.middle-xs
|
|
.col-xs-12
|
|
label Description
|
|
.col-xs-12
|
|
textarea(name="attr_description")
|
|
|
|
.tab3
|
|
.sheet-container
|
|
h2 Ability Scores
|
|
div.panel
|
|
input.short.rollSwitch(type="hidden" value="0")
|
|
label.tab
|
|
input.short.rollSwitch(type="radio" value="0" name="attr_rollSwitch")
|
|
span Reset
|
|
label.tab
|
|
input.short.rollSwitch(type="radio" value="1" name="attr_rollSwitch")
|
|
span Roll
|
|
h2 Hit Points
|
|
div.panel
|
|
input.short.hpRollSwitch(type="hidden" value="0")
|
|
label.tab
|
|
input.short.hpRollSwitch(type="radio" value="0" name="attr_hpRollSwitch")
|
|
span Reset
|
|
label.tab
|
|
input.short.hpRollSwitch(type="radio" value="1" name="attr_hpRollSwitch")
|
|
span Roll
|
|
|
|
//-- Hidden Fields
|
|
//- Ability Scores
|
|
input(type="hidden" name="attr_PS" title="@PS")
|
|
input(type="hidden" name="attr_PS_modifier" title="@PS_modifier")
|
|
input(type="hidden" name="attr_PS_rolled" title="@PS_rolled")
|
|
input(type="hidden" name="attr_PS_advanced" title="@PS_advanced")
|
|
input(type="hidden" name="attr_PS_tmp" title="@PS_tmp")
|
|
input(type="hidden" name="attr_PS_mod" title="@PS_mod")
|
|
|
|
input(type="hidden" name="attr_DX" title="@DX")
|
|
input(type="hidden" name="attr_DX_modifier" title="@DX_modifier")
|
|
input(type="hidden" name="attr_DX_rolled" title="@DX_rolled")
|
|
input(type="hidden" name="attr_DX_advanced" title="@DX_advanced")
|
|
input(type="hidden" name="attr_DX_tmp" title="@DX_tmp")
|
|
input(type="hidden" name="attr_DX_mod" title="@DX_mod")
|
|
|
|
input(type="hidden" name="attr_CN" title="@CN")
|
|
input(type="hidden" name="attr_CN_modifier" title="@CN_modifier")
|
|
input(type="hidden" name="attr_CN_rolled" title="@CN_rolled")
|
|
input(type="hidden" name="attr_CN_advanced" title="@CN_advanced")
|
|
input(type="hidden" name="attr_CN_tmp" title="@CN_tmp")
|
|
input(type="hidden" name="attr_CN_mod" title="@CN_mod")
|
|
|
|
input(type="hidden" name="attr_IN" title="@IN")
|
|
input(type="hidden" name="attr_IN_modifier" title="@IN_modifier")
|
|
input(type="hidden" name="attr_IN_rolled" title="@IN_rolled")
|
|
input(type="hidden" name="attr_IN_advanced" title="@IN_advanced")
|
|
input(type="hidden" name="attr_IN_tmp" title="@IN_tmp")
|
|
input(type="hidden" name="attr_IN_mod" title="@IN_mod")
|
|
|
|
input(type="hidden" name="attr_MS" title="@MS")
|
|
input(type="hidden" name="attr_MS_modifier" title="@MS_modifier")
|
|
input(type="hidden" name="attr_MS_rolled" title="@MS_rolled")
|
|
input(type="hidden" name="attr_MS_advanced" title="@MS_advanced")
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input(type="hidden" name="attr_MS_tmp" title="@MS_tmp")
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input(type="hidden" name="attr_MS_mod" title="@MS_mod")
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input(type="hidden" name="attr_CH" title="@CH")
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input(type="hidden" name="attr_CH_modifier" title="@CH_modifier")
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input(type="hidden" name="attr_CH_rolled" title="@CH_rolled")
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input(type="hidden" name="attr_CH_advanced" title="@CH_advanced")
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input(type="hidden" name="attr_CH_tmp" title="@CH_tmp")
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input(type="hidden" name="attr_CH_mod" title="@CH_mod")
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input(type="hidden" name="attr_import" title="@import")
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input(type="hidden" name="attr_DR_physical" title="@DR_physical" value="0")
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input(type="hidden" name="attr_DR_mental" title="@DR_mental" value="0")
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input(type="hidden" name="attr_DR_energy" title="@DR_energy" value="0")
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input(type="hidden" name="attr_CS_physical" title="@CS_physical" value="0")
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input(type="hidden" name="attr_CS_mental" title="@CS_mental" value="0")
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input(type="hidden" name="attr_CS_energy" title="@CS_energy" value="0")
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input(type="hidden" name="attr_RF_physical" title="@RF_physical" value="0")
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input(type="hidden" name="attr_RF_mental" title="@RF_mental" value="0")
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input(type="hidden" name="attr_RF_energy" title="@RF_energy" value="0")
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script(type="text/worker")
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include dice3.js
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include sheetworkers.js |