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roll20-character-sheets/D&D_3-5/charsheet_3-5.html
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G-G-G d8561c1560 [D&D 3.5] Bugfix (#6953)
The Repeating section for divine level 1 spells is a bit flakey. This is a bugfix for that.
2020-07-13 11:01:38 -05:00

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<!-- D&D 3.5 Character Sheet -->
<!-- by Diana P. -->
<!-- based on Pathfinder sheets from Barry R., Sam, Brian, and Justin N. -->
<!-- with lots of help from Toby-->
<!-- Version 2.7.8 1/7/19 (Fix roll buttons)-->
<!-- Version 2.7.9 12/7/20 (change repeating_spells to spells11)-->
<input type="hidden" name="attr_currentsheetversion" title="currentsheetversion" value="7.9"/>
<input type="hidden" name="attr_code_version" title="code_version" value="0"/>
<input type="radio" class="sheet-switch-pc-show sheet-switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;" data-i18n="pc" >PC </span><span> &nbsp; &nbsp; &nbsp; &nbsp;</span>
<input type="radio" class="sheet-switch-npc-show sheet-switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;" data-i18n="npc">NPC</span>
<div class="sheet-switch-pc">
<!-- start PC section -->
<!-- Header / Character Description -->
<input type="checkbox" class="sheet-pc-charrpinfo-show sheet-arrow" title="charrpinfo-show" name="attr_charrpinfo-show" value="1" checked /><span style="text-align: left;" data-i18n="header">Header</span>
<div class="sheet-pc-charrpinfo">
<div style="float: left">
<table border="0">
<tbody>
<tr><td rowspan=4> &nbsp; &nbsp; &nbsp; &nbsp; </td></tr>
<tr>
<td colspan=6>
<table>
<tr>
<td><div style="float: left"><input type="text" name="attr_character_name" title="character_name" style="width: 125px; text-align: right;"><input type="text" name="attr_character-name2" title="character-name2" style="width: 175px;"> &nbsp; <br><span data-i18n="character-name">Character Name</span></div></td>
<td><div style="float: left"><input type="text" name="attr_playername" title="playername" style="width: 160px;"><br><span data-i18n="player-name">Player Name</span></div></td>
</tr>
<tr>
<td><div style="float: left"><input type="text" name="attr_expcurrent" title="expcurrent" style="width: 145px; text-align: right;">/<input type="text" name="attr_expgoal" title="expgoal" style="width: 150px;"><br><span data-i18n="experience-points">Experience Points</span></div></td>
<td><div style="float: left"><input type="text" name="attr_homeland" title="homeland" style="width: 160px;"><br><span data-i18n="homeland">Homeland</span></div> </td>
</tr>
</table>
</td>
<td colspan=2><div style="float: left"><img src="http://i.imgur.com/A746uyc.png?1" style="float: left; width: 200px;"></img> &nbsp; 3.5</div></td>
</tr>
<tr>
<td><div style="float: left"><input type="text" name="attr_race" title="race" style="width: 130px;"> <br><span data-i18n="race">Race</span></div></td>
<td colspan="2"><div style="float: left"><input type="text" name="attr_racetype" title="racetype" style="width: 130px;"> <br><span data-i18n="type">Type</span></div></td>
<td><div style="float: left"><select style="width: 90px;" name="attr_size" title="size">
<option value="-8" data-i18n="colossal" >Colossal</option>
<option value="-4" data-i18n="gargantuan" >Gargantuan</option>
<option value="-2" data-i18n="huge" >Huge</option>
<option value="-1" data-i18n="large" >Large</option>
<option value="0" data-i18n="medium" selected>Medium</option>
<option value="1" data-i18n="small" >Small</option>
<option value="2" data-i18n="tiny" >Tiny</option>
<option value="4" data-i18n="diminutive" >Diminutive</option>
<option value="8" data-i18n="fine" >Fine</option>
</select><br><span data-i18n="size">Size</span></div></td>
<td><div style="float: left"><input type="text" name="attr_gender" title="gender" style="width: 70px;"> <br><span data-i18n="gender">Gender</span></div></td>
<td><div style="float: left"><input type="text" name="attr_alignment" title="alignment" style="width: 70px;"> <br><span data-i18n="alignment">Alignment</span></div></td>
<td colspan="2"><div style="float: left"><input type="text" name="attr_deity" title="deity" style="width: 220px;"> <br><span data-i18n="deity">Deity</span></div></td>
</tr>
<tr>
<td><div style="float: left"><input type="text" name="attr_class" title="class" style="width: 130px;"> <br><span data-i18n="class">Class</span></div></td>
<td><div style="float: left"><input type="text" name="attr_level" title="level" style="width: 85px;"> <br><span data-i18n="level">Level</span></div></td>
<td><div style="float: left"><input type="text" name="attr_hitdie" title="hitdie" style="width: 43px;"> <br><span data-i18n="hit-dice-i">HD</span></div></td>
<td><div style="float: left"><input type="text" name="attr_age" title="age" style="width: 90px;"> <br><span data-i18n="age">Age</span></div></td>
<td><div style="float: left"><input type="text" name="attr_height" title="height" style="width: 70px;"> <br><span data-i18n="height">Height</span></div> </td>
<td><div style="float: left"><input type="text" name="attr_weight" title="weight" style="width: 70px;"> <br><span data-i18n="weight">Weight</span></div></td>
<td><div style="float: left"><input type="text" name="attr_eyes" title="eyes" style="width: 95px;"> <br><span data-i18n="eyes">Eyes</span></div></td>
<td><div style="float: left"><input type="text" name="attr_hair" title="hair" style="width: 120px;"> <br><span data-i18n="hair">Hair</span></div></td>
</tr>
</tbody>
</table>
</div>
<hr/>
</div>
<br>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Stats" checked="checked" />
<span class="sheet-tab sheet-tab1" data-i18n="stats">Stats</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Weapons" />
<span class="sheet-tab sheet-tab2" data-i18n="weapons">Weapons</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="AC" />
<span class="sheet-tab sheet-tab3" data-i18n="armor-class-i">AC</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Equipment" />
<span class="sheet-tab sheet-tab4" data-i18n="equipment">Equipment</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Skills" />
<span class="sheet-tab sheet-tab5" data-i18n="skills">Skills</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Spells" />
<span class="sheet-tab sheet-tab6" data-i18n="spells">Spells</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab7" value="7" title="Notes" />
<span class="sheet-tab sheet-tab7" data-i18n="notes">Notes</span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab8" value="8" title="Misc" />
<span class="sheet-tab sheet-tab8" data-i18n="miscellaneous">Misc</span>
<!--input type="radio" name="attr_tab" class="sheet-tab sheet-tab9" value="9" title="Other" />
<span class="sheet-tab sheet-tab9" data-i18n="other">Other</span-->
<!--input type="radio" name="attr_tab" class="sheet-tab sheet-tab10" value="10" title="Notes" />
<span class="sheet-tab sheet-tab10" data-i18n="notes">Notes</span-->
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99" title="All" checked="checked" />
<span class="sheet-tab sheet-tab99" data-i18n="all">All</span>
<br>&nbsp;
<div class="sheet-tab-content sheet-tab1 sheet-tab99">
<!--Stats-->
<input type="checkbox" class="sheet-pc-statblock-show sheet-arrow" title="statblock-show" name="attr_statblock-show" value="1" checked /><span style="text-align: left;" data-i18n="abilities">Abilities</span>
<div class="sheet-pc-statblock">
<!-- Stat block -->
<table cellpadding="0" cellspacing="0">
<tr>
<td style="text-align: left;" >
<table cellpadding="0" cellspacing="0">
<tr><td style="text-align: left;">
<span class="sheet-table-name" style="width: 315px;" data-i18n="ability-scores">Ability Scores</span>
<input type="checkbox" class="sheet-pc-abilitymacros-show sheet-arrow" title="abilitymacros-show" name="attr_abilitymacros-show" value="1" />
<div class="sheet-table-row">
<span class="sheet-table-header" data-i18n="ability">Ability</span>
<span class="sheet-table-header" data-i18n="total">Total</span>
<span class="sheet-table-header" data-i18n="modifier">Mod</span>
<span class="sheet-table-header" data-i18n="base">Base</span>
<span class="sheet-table-header" data-i18n="miscellaneous">Misc</span>
<span class="sheet-table-header" data-i18n="temporary">Temp</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="strength-i">STR</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_str" value="0" title="str" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_str-mod" value="0" title="str-mod" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_str-base" value="10" title="str-base"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_str-misc" value="0" title="str-misc"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_str-temp" value="0" title="str-temp"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_strcheck" title="strcheck" value="@{str-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros" colspan="7">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_strnote" title="strnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_str-macro" title="str-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Strength check:}} {{checkroll= [[ 1d20 + @{str-mod} ]] }} {{notes=@{strnote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="dexterity-i">DEX</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_dex" title="dex" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_dex-mod" title="dex-mod" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_dex-base" title="dex-base" value="10"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_dex-misc" title="dex-misc" value="0"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_dex-temp" title="dex-temp" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_dexcheck" title="dexcheck" value="@{dex-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_dexnote" title="dexnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_dex-macro" title="dex-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Dexterity check:}} {{checkroll= [[ 1d20 + @{dex-mod} ]] }} {{notes=@{dexnote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="constitution-i">CON</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_con" title="con" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_con-mod" title="con-mod" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_con-base" title="con-base" value="10"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_con-misc" title="con-misc" value="0"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_con-temp" title="con-temp" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_concheck" title="concheck" value="@{con-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_connote" title="connote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_con-macro" title="con-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Constitution check:}} {{checkroll= [[ 1d20 + @{con-mod} ]] }} {{notes=@{connote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="intelligence-i">INT</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_int" title="int" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_int-mod" title="int-mod" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_int-base" title="int-base" value="10"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_int-misc" title="int-misc" value="0"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_int-temp" title="int-temp" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_intcheck" title="intcheck" value="@{int-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_intnote" title="intnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_int-macro" title="int-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Intelligence check:}} {{checkroll= [[ 1d20 + @{int-mod} ]] }} {{notes=@{intnote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="wisdom-i">WIS</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_wis" title="wis" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_wis-mod" title="wis-mod" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_wis-base" title="wis-base" value="10"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_wis-misc" title="wis-misc" value="0"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_wis-temp" title="wis-temp" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_wischeck" title="wischeck" value="@{wis-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_wisnote" title="wisnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_wis-macro" title="wis-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Wisdom check:}} {{checkroll= [[ 1d20 + @{wis-mod} ]] }} {{notes=@{wisnote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;" data-i18n="charisma-i">CHA</span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_cha" title="cha" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_cha-mod" title="cha-mod" value="0" readonly="readonly"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_cha-base" title="cha-base" value="10"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_cha-misc" title="cha-misc" value="0"></span>
<span class="sheet-table-data-center"><input type="text" style="width: 45px;" name="attr_cha-temp" title="cha-temp" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_chacheck" title="chacheck" value="@{cha-macro}"></button></span>
</div>
<div class="sheet-pc-abilitymacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_chanote" title="chanote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_cha-macro" title="cha-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Charisma check:}} {{checkroll= [[ 1d20 + @{cha-mod} ]] }} {{notes=@{chanote} }}</textarea></span>
</div>
<input type="checkbox" class="sheet-pc-abilitymacros-show sheet-arrow" title="abilitymacros-show" name="attr_abilitymacros-show" value="1" /><span style="text-align: left;" data-i18n="show-ability-macros">Show Ability Macros</span>
</td></tr>
</table>
</td>
<td style="vertical-align:top;">
<table>
<tr>
<td rowspan=3 style="width: 50px;"> &nbsp; &nbsp; &nbsp; &nbsp; </td>
<td>
<table>
<tr>
<td class="sheet-statlabel-big" style="width: 70px;"><span data-i18n="hit-points-i">HP</span><br><div style="font-size: 0.65em;" data-i18n="hit-points">Hit Points</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_hitpoints" title="hitpoints" style="height: 24px; width: 117px; text-align: center;"><br><div style="font-size: 0.5em;" data-i18n="current-hit-points">Current HP</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_hitpoints_max" title="hitpoints_max; use hitpoints|max in macros" style="height: 24px; width: 117px; text-align: center;"><br><div style="font-size: 0.5em;" data-i18n="max">Max</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_nonlethaldamage" title="nonlethaldamage" style="height: 24px; width: 140px; text-align: center;"><br><div style="font-size: 0.5em;" data-i18n="nonlethal-damage">Nonlethal Damage</div></td>
</tr>
<tr>
<td class="sheet-statlabel-big" style="width: 70px;" data-i18n="initiative-u">INITIATIVE</td>
<td colspan="2">
<table>
<tr>
<td><input class="sheet-inputbox" type="text" name="attr_init" style="height: 24px; width: 30px;" title="init" value="(@{initdexmod}+@{initmiscmod})" disabled="true"> =<br><div style="font-size: 0.5em;" data-i18n="total">Total</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_initdexmod" title="initdexmod" value="floor(@{dex}/2-5)" disabled="true" style="height: 24px; width: 30px;"> +<br><div style="font-size: 0.5em;" data-i18n="dexterity-modifier">Dex Mod</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_initmiscmod" title="initmiscmod" value="0" style="height: 24px; width: 30px;"><br><div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div></td>
<td><textarea rows="1" cols="40" style="width: 40px; height: 20px;" title="initmacro (modify to modify initiative roll macro)" name="attr_initmacro">&{template:DnD35Initiative} {{name=@{selected|character_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|init} ]] + ( [[ (@{selected|init}) ]] /100) &{tracker} ]] }}</textarea></td>
<td><button class="tokenaction" type="roll" name="roll_initiative" title="initiative" value="@{initmacro}"></button> &nbsp; &nbsp;<br><div style="font-size: 0.5em;"> &nbsp; </div></td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="sheet-statlabel-big" style="width: 50px;" data-i18n="speed-u">SPEED</td>
<td><input class="sheet-inputbox" type="text" name="attr_speed" title="speed" style="height: 24px; width: 85px;"><br><div style="font-size: 0.5em;" data-i18n="speed">Speed</div></td>
</tr>
</table>
</td>
</tr>
</table>
<table>
<tr style="height: 40px;">
<td class="sheet-statlabel" style="width: 70px;" data-i18n="alternate-movement">Alternate Movement</td>
<td><input class="sheet-inputbox" type="text" name="attr_fly-speed" title="fly-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="fly">Fly</div></td>
<td align="bottom"><div style="font-size: 0.5em;padding: 0px ;margin: 0px">
<select class="sheet-inputbox" style="width: 90px;" name="attr_fly-maneuver" title="fly-maneuver">
<option value="Perfect" data-i18n="perfect" >Perfect</option>
<option value="Good" data-i18n="good" >Good</option>
<option value="Average" data-i18n="average" >Average</option>
<option value="Poor" data-i18n="poor" >Poor</option>
<option value="Clumsy" data-i18n="clumsy" >Clumsy</option>
<option value="None" data-i18n="none" selected>None</option>
</select><br><span data-i18n="maneuverability">Maneuverability</span></div></td>
<td><input class="sheet-inputbox" type="text" name="attr_glide-speed" title="glide-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="glide">Glide</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_climb-speed" title="climb-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="climb">Climb</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_burrow-speed" title="burrow-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="burrow">Burrow</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_swim-speed" title="swim-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="swim">Swim</div></td>
<td colspan="3"> &nbsp; </td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<td style="width: 38px;" class="sheet-statlabel"><span data-i18n="armor-class-i">AC</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{totalabilityacbonus}+@{armorclasssizemod}+@{acdodgemod}+@{acnaturalarmor}+@{acdeflectionmod}+@{acmiscmod})" disabled="true" style="height: 24px; width: 35px;" /><br><div style="font-size: 0.5em;" data-i18n="total">Total</div></td>
<td>=10<br><br></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (see Ability Bonus section in AC for how value is calculated)" value="@{totalabilityacbonus}" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="ability-modifier-a">Ability Mod</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{totalarmorbonus})" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="armor-bonus-a">Armor Bns</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="size-modifier-a">Size Mod</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acdodgemod" title="acdodgemod" value="@{totaldodgebonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="dodge">Dodge</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acnaturalarmor" title="acnaturalarmor" value="@{totalnaturalarmorbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="natural-armor-a">Nat. Armor</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acdeflectionmod" title="acdeflectionmod" value="@{totaldeflectionbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="deflection">Deflection</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acmiscmod" title="acmiscmod" value="@{totalmiscacbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div></td>
<td> &nbsp; &nbsp; &nbsp; </td>
<td valign="top"><input type="hidden" name="attr_armorpenalty" title="armorpenalty (max of armor check penalty and encumbrance check penalty)" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled="true"/>
<input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value=" (ceil((@{armorpenalty}-@{encumbracp})/10000000000)*@{encumbracp} - floor((@{armorpenalty}-@{encumbracp}-1)/10000000000)*@{armorpenalty})" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="armor-check-penalty-i">AC Pen</div></td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<td style="width: 35px; height: 24px;" class="sheet-statlabel"><span data-i18n="touch-u">TOUCH</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_touchac" title="touchac" value="(10+ @{totalabilitytouchacbonus} +@{armorclasssizemod} +@{acdodgemod} +@{acdeflectionmod} +@{totalmisctouchacbonus})" disabled="true" /> &nbsp; </td>
<td style="width: 70px;" class="sheet-statlabel"><span data-i18n="flat-footed-u">FLAT-FOOTED</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_flatac" title="flatac" value="10 +@{totalabilityffacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscffacbonus}" disabled="true" /> &nbsp; </td>
<td style="width: 60px;" class="sheet-statlabel"><span data-i18n="immobile">Immobile</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_immoblac" title="immoblac" value="10 +@{totalabilityimmoblacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscimmoblacbonus}" disabled="true" /> &nbsp; </td>
<td valign="top"><input class="sheet-inputbox" type="text" name="attr_damagereduction" title="damagereduction" style="width: 120px;" /><br><div style="font-size: 0.65em;" data-i18n="damage-reduction">Damage Reduction</div></td>
</tr>
</table>
<br>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-saveblock-show sheet-arrow" title="saveblock-show" name="attr_saveblock-show" value="1" checked /><span style="text-align: left;" data-i18n="saves-combat-notes" >Saves, Combat, Notes</span>
<div class="sheet-pc-saveblock">
<table>
<tr>
<td style="vertical-align:top;">
<div class="sheet-table-data-center" style="vertical-align:top;">
<table>
<tr>
<td class="sheet-table-data-left">
<!--Saving Throws -->
<table cellpadding="0" cellspacing="0">
<tr><td style="text-align: left;">
<input type="checkbox" class="sheet-pc-savemacros-show sheet-arrow" title="savemacros-show" name="attr_savemacros-show" value="1" /><!--span style="text-align: left;"></span-->
<div class="sheet-table-row">
<span class="sheet-table-header2" data-i18n="saving-throws-s" >Saving<br>Throws</span>
<span class="sheet-table-header2" data-i18n="total" >Total</span>
<span class="sheet-table-header2" data-i18n="base-save-s" >Base<br>Save</span>
<span class="sheet-table-header2" data-i18n="ability-modifier-s" >Ability<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="epic-save-bonus-s" >Epic Save<br>Bonus</span>
<span class="sheet-table-header2" data-i18n="magic-modifier" >Magic<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="miscellaneous-modifier-s" >Misc<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="temporary-modifier-s" >Temp<br>Modifier</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;"><span data-i18n="fortitude">Fortitude</span><br><div style="font-size: 0.65em;">(<span data-i18n="constitution">Constitution</span>)</div></span>
<span class="sheet-table-data-center"><input type="text" style="width: 35px;" name="attr_fortitude" title="fortitude" value="(@{fortitudebase} +@{fortitudeability} +@{fortitudeepicsavemod} +@{fortitudemagicmod} +@{fortitudemiscmod} +@{fortitudetempmod} )" disabled="true"></span>
<span class="sheet-table-data-center">=<input type="text" style="width: 35px;" name="attr_fortitudebase" title="fortitudebase" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_fortitudeability" title="fortitudeability" value="floor(@{con}/2-5) " disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_fortitudeepicsavemod" title="fortitudeepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_fortitudemagicmod" title="fortitudemagicmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_fortitudemiscmod" title="fortitudemiscmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_fortitudetempmod" title="fortitudetempmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" style="width:20px;" name="roll_fortitudecheck" title="fortitudecheck" value="@{fortitudemacro}"></button></span>
</div>
<div class="sheet-pc-savemacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_fortitudenote" title="fortitudenote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_fortitudemacro" title="fortitudemacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=braces against the attack}} {{check=Fortitude check:}} {{checkroll= [[ 1d20 + [[ @{fortitude} ]] ]] }} {{notes=@{fortitudenote} }}</textarea></span>
</div>
<div class="sheet-table-row" style="font-size: 1em;">
<span class="sheet-table-row-name" style="width: 60px;"><span data-i18n="reflex">Reflex</span><br><div style="font-size: 0.65em;">(<span data-i18n="dexterity">Dexterity</span>)</div></span>
<span class="sheet-table-data-center"><input type="text" style="width: 35px;" name="attr_reflex" title="reflex" value="(@{reflexbase} +@{reflexability} +@{reflexepicsavemod} +@{reflexmagicmod} +@{reflexmiscmod} +@{reflextempmod} )" disabled="true"></span>
<span class="sheet-table-data-center">=<input type="text" style="width: 35px;" name="attr_reflexbase" title="reflexbase" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_reflexability" title="reflexability" value="floor(@{dex}/2-5) " disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_reflexepicsavemod" title="reflexepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_reflexmagicmod" title="reflexmagicmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_reflexmiscmod" title="reflexmiscmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_reflextempmod" title="reflextempmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" style="width:20px;" name="roll_reflexcheck" title="reflexcheck" value="@{reflexmacro}"></button></span>
</div>
<div class="sheet-pc-savemacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_reflexnote" title="reflexnote" placeholder="Note" data-i18n-placeholder="note"></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_reflexmacro" title="reflexmacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to dodge}} {{check=Reflex check:}} {{checkroll= [[ 1d20 + [[ @{reflex} ]] ]] }} {{notes=@{reflexnote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;"><span data-i18n="will">Will</span><br><div style="font-size: 0.65em;">(<span data-i18n="wisdom">Wisdom</span>)</div></span>
<span class="sheet-table-data-center"><input type="text" style="width: 35px;" name="attr_will" title="will" value="(@{willbase} +@{willability} +@{willepicsavemod} +@{willmagicmod} +@{willmiscmod} +@{willtempmod} )" disabled="true"></span>
<span class="sheet-table-data-center">=<input type="text" style="width: 35px;" name="attr_willbase" title="willbase" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_willability" title="willability" value="floor(@{wis}/2-5) " disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_willepicsavemod" title="willepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled="true"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_willmagicmod" title="willmagicmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_willmiscmod" title="willmiscmod" value="0"></span>
<span class="sheet-table-data-center">+<input type="text" style="width: 35px;" name="attr_willtempmod" title="willtempmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" style="width:20px;" name="roll_willcheck" title="willcheck" value="@{willmacro}"></button></span>
</div>
<div class="sheet-pc-savemacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_willnote" title="willnote" placeholder="Note" data-i18n-placeholder="note"></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_willmacro" title="willmacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to resist}} {{check=Will check:}} {{checkroll= [[ 1d20 + [[ @{will} ]] ]] }} {{notes=@{willnote} }}</textarea></span>
</div>
<input type="checkbox" class="sheet-pc-savemacros-show sheet-arrow" title="savemacros-show" name="attr_savemacros-show" value="1" /><span style="text-align: left;" data-i18n="show-save-macros">Show Save Macros</span>
</td></tr>
</table>
<br>
<table>
<tr>
<td class="sheet-statlabel-big" style="width: 80px;"><div data-i18n="spell-resistance">Spell Resist</div></td>
<td style="text-align: left;"><input class="sheet-inputbox" type="text" name="attr_spellresistance" title="spellresistance" style="height: 24px; width: 50px;"></td>
<td> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td>
<td class="sheet-statlabel-big" style="width: 110px;"><div data-i18n="arcane-spell-failure">Arcane Spell Failure</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_arcanespellfailure" title="arcanespellfailure" style="height: 24px; width: 50px;"></td>
</tr>
</table>
<br>
<table>
<tr>
<td class="sheet-statlabel-big" style="width: 80px;"><span data-i18n="base-attack">Base Attack</span></td>
<td>&nbsp;<input class="sheet-inputbox" type="text" name="attr_bab" title="bab" value="0" style="height: 24px; width: 50px;"></td>
<td>/<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_bab2" title="bab2" value="(((@{bab} -5)+abs(@{bab} -5))/2)" disabled="true" style="height: 24px; width: 50px;"></td>
<td>/<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_bab3" title="bab3" value="(((@{bab} -10)+abs(@{bab} -10))/2)" disabled="true" style="height: 24px; width: 50px;"></td>
<td>/<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_bab4" title="bab4" value="(((@{bab} -15)+abs(@{bab} -15))/2)" disabled="true" style="height: 24px; width: 50px;"></td>
</tr>
</table>
<!--Grapple, Melee Attack, and Ranged Attack-->
<table cellpadding="0" cellspacing="0">
<tr><td style="text-align: left;">
<input type="checkbox" class="sheet-pc-baseattackmacros-show sheet-arrow" title="baseattackmacros-show" name="attr_baseattackmacros-show" value="1" /><!--span style="text-align: left;"></span-->
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 80px;" data-i18n="grapple">Grapple</span>
<span class="sheet-table-data-center"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_grapple" title="grapple" value="(@{bab} +@{epicattackbonus} +@{grapplestrmod}+@{specialattacksizemod}+@{grapplemiscmod})" disabled="true" style="height: 24px; width: 50px;"></span>
<span class="sheet-table-data-center">=<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_grapplebab" title="grapplebab (Base Attack Bonus + Epic Attack Bonus)" style="height: 24px; width: 50px;" disabled="true" value="@{bab} +@{epicattackbonus} "></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_grapplestrmod" title="grapplestrmod" value="floor(@{str}/2-5) " disabled="true" style="height: 24px; width: 50px;"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_specialattacksizemod" title="specialattacksizemod" value="(floor((@{size} + 50) / 58) + floor((@{size} + 50) / 54) + floor((@{size} + 50) / 52) + floor((@{size} + 50) / 51) + floor((@{size} + 50) / 50) + floor((@{size} + 50) / 49) + floor((@{size} + 50) / 47) + floor((@{size} + 50) / 43) -4) * (-4) " disabled="true" style="height: 24px; width: 50px;"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_grapplemiscmod" title="grapplemiscmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_Grapplecheck" title="Grapplecheck" value="@{grapplemacro}" ></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header2"> &nbsp; </span>
<span class="sheet-table-header2" data-i18n="total" >Total</span>
<span class="sheet-table-header2" data-i18n="base-attack-bonus-epic-attack-bonus-i" >BAB+ EAB</span>
<span class="sheet-table-header2" data-i18n="strength-modifier-a" >Str Mod</span>
<span class="sheet-table-header2" data-i18n="size-modifier-a" >Size Mod</span>
<span class="sheet-table-header2" data-i18n="miscellaneous-modifier-a" >Misc Mod</span>
</div>
<div class="sheet-pc-baseattackmacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_grapplenote" title="grapplenote" placeholder="Note" data-i18n-placeholder="note"></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_grapplemacro" title="grapplemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name} }} {{attack1=Grapple check: [[ 1d20 + [[ @{grapple} ]] ]] }} {{notes=@{grapplenote} }}</textarea></span>
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header2"> <br> </span>
<span class="sheet-table-header2" data-i18n="total" >Total</span>
<span class="sheet-table-header2" data-i18n="base-attack-bonus-epic-attack-bonus-a" >Base AB<br>+ Epic AB</span>
<span class="sheet-table-header2" data-i18n="strength-modifier" >Strength<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="size-modifier" >Size<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="miscellaneous-modifier" >Misc<br>Modifier</span>
<span class="sheet-table-header2" data-i18n="temporary-modifier" >Temp<br>Modifier</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width:60px;"><span data-i18n="melee">Melee</span><div style="font-size: 0.65em;" data-i18n="attack-bonus">Attack Bonus</div></span>
<span class="sheet-table-data-center"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_meleeattackbonus" title="meleeattackbonus" value="(@{bab} +@{epicattackbonus} +@{strmodmab}+@{size}+@{mabmiscmod}+@{mabtempmod})" disabled="true"></span>
<span class="sheet-table-data-center"> =<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_babmab" title="babmab (Base Attack Bonus + Epic Attack Bonus)" value="@{bab} +@{epicattackbonus} " disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_strmodmab" title="strmodmab" value="floor(@{str}/2-5) " disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_sizemodmab" title="sizemodmab" value="@{size}" disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_mabmiscmod" title="mabmiscmod" value="0"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_mabtempmod" title="mabtempmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_meleeattackcheck" title="meleeattackcheck" value="@{meleeattackmacro}" ></button></span>
</div>
<div class="sheet-pc-baseattackmacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_meleeattacknote" title="meleeattacknote" placeholder="Note" data-i18n-placeholder="note"></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_meleeattackmacro" title="meleeattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=makes a melee attack }} {{attack1=hitting AC [[ 1d20 + [[ @{meleeattackbonus} ]] ]] }} {{notes=@{meleeattacknote} }}</textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width: 60px;"><span data-i18n="ranged">Ranged</span><div style="font-size: 0.65em;" data-i18n="attack-bonus">Attack Bonus</div></span>
<span class="sheet-table-data-center"><input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_rangedattackbonus" title="rangedattackbonus" value="(@{bab} +@{epicattackbonus} +@{dexmodrab}+@{size}+@{rabmiscmod}+@{rabtempmod})" disabled="true"></span>
<span class="sheet-table-data-center"> =<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_babrab" title="babrab (Base Attack Bonus + Epic Attack Bonus)" value="@{bab} +@{epicattackbonus} " disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_dexmodrab" title="dexmodrab" value="floor(@{dex}/2-5) " disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_sizemodrab" title="sizemodrab" value="@{size}" disabled="true"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_rabmiscmod" title="rabmiscmod" value="0"></span>
<span class="sheet-table-data-center">+<input class="sheet-inputbox" type="text" style="width: 43px;" name="attr_rabtempmod" title="rabtempmod" value="0"></span>
<span class="sheet-table-data-center"><button type="roll" name="roll_rangedattackcheck" title="rangedattackcheck" value="@{rangedattackmacro}"></button></span>
</div>
<div class="sheet-pc-baseattackmacros">
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_rangedattacknote" title="rangedattacknote" placeholder="Note" data-i18n-placeholder="note"></textarea></span>
<span class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_rangedattackmacro" title="rangedattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=makes a ranged attack }} {{attack1=hitting AC [[ 1d20 + [[ @{rangedattackbonus} ]] ]] }} {{notes=@{rangedattacknote} }}</textarea></span>
</div>
<input type="checkbox" class="sheet-pc-baseattackmacros-show sheet-arrow" title="baseattackmacros-show" name="attr_baseattackmacros-show" value="1" /><span style="text-align: left;" data-i18n="show-grapple-and-base-attack-bonus-macros">Show Grapple and Base Attack Macros</span>
</td></tr>
</table>
<br>
<table>
<tr>
<td class="sheet-statlabel-big" style="width: 50px;"><span data-i18n="epic-levels">Epic Levels</span>:</td>
<td><span data-i18n="epic-save-bonus">Epic Save Bonus</span>: <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_epicsavebonus" title="epicsavebonus" value="0"></td>
<td><span data-i18n="epic-attack-bonus">Epic Attack Bonus</span>: <input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_epicattackbonus" title="epicattackbonus" value="0"></td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</td>
<td class="sheet-table-data-left">
<div class="sheet-table-data-center" style="vertical-align:top;">
<div style="float: left">
<div style="display:table;width:39%;float:left;">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><span data-i18n="languages">Languages</span><br><textarea rows="2" cols="55" style="width: 380px;" name="attr_languages" title="languages"></textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><span data-i18n="racial-abilities">Racial Abilities</span><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_racialabilities" title="racialabilities"></textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><span data-i18n="class-abilities">Class Abilities</span><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_classabilities" title="classabilities"></textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><span data-i18n="feats">Feats</span><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_feats" title="feats"></textarea></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><span data-i18n="other">Other</span><br><textarea rows="4" cols="55" style="width: 380px;" name="attr_other" title="other"></textarea></span>
</div>
</div>
</div>
</div>
</td>
</tr>
</table>
<hr/>
</div>
</div>
<div class="sheet-tab-content sheet-tab2 sheet-tab99">
<!--Weapons-->
<input type="checkbox" class="sheet-pc-weapons-show sheet-arrow" title="weapons-show" name="attr_weapons-show" value="1" checked /><span style="text-align: left;" data-i18n="weapons">Weapons</span>
<div class="sheet-pc-weapons">
<div class="sheet-table">
<div class="sheet-table-data-center" style="vertical-align:top;">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-data-left">
<table cellpadding="10" cellspacing="0">
<tr>
<td colspan="6" class="sheet-statlabel-big-gray" style="font-size: 1.5em; width: 790px;"><span data-i18n="weapons">Weapons</span></td>
</tr>
</table>
<input type="checkbox" class="sheet-pc-weapon1-show sheet-arrow" title="weapon1-show" name="attr_weapon1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>1</span>
<div class="sheet-pc-weapon1">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon1name" title="weapon1name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1type" title="weapon1type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1enh" title="weapon1enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1focus" title="weapon1focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1specialize" title="weapon1specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1critmin" title="weapon1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon1critmult" title="weapon1critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1range" title="weapon1range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon1ammunition" title="weapon1ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon1stat" title="weapon1stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon1damagestat" title="weapon1damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon1specialproperties" title="weapon1specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon1attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon1attackcalc">1d20cs>@{weapon1critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon1stat}[Ability] +@{size}[size] +@{weapon1enh}[Weapon Enh] +@{weapon1focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon1attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon1attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damage} ]]dmg}} {{critdmg1=+ [[ @{weapon1crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon1attack" text="attack" title="weapon1attack" value="@{weapon1attackmacro}" style="width: 20px;" > </button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon1fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon1fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1crit} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1crit} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1crit} ]] }} </textarea>
<button type="roll" name="roll_weapon1fullattack" text="Full Attack" title="weapon1fullattack" value="@{weapon1fullattackmacro}" style="width: 20px;" > </button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon1damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon1damage (Edit this to adjust the damage calculation.)">1d6 + @{weapon1damagestat}[Weapon Dmg Ability] +@{weapon1enh}[Weapon Enh] +@{weapon1specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon1crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon1crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon1critmult}-1) ]]d6 + [[ (@{weapon1critmult}-1) ]] *( @{weapon1damagestat}[Weapon Dmg Ability] +@{weapon1enh}[Weapon Enh] +@{weapon1specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon1damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon1damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon1name} }} {{damage1=does [[ @{weapon1damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon1damageroll" title="weapon1damageroll" style="width: 20px;" value="@{weapon1damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon2-show sheet-arrow" title="weapon2-show" name="attr_weapon2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>2</span>
<div class="sheet-pc-weapon2">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon2name" title="weapon2name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2type" title="weapon2type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2enh" title="weapon2enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2focus" title="weapon2focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2specialize" title="weapon2specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2critmin" title="weapon2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon2critmult" title="weapon2critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2range" title="weapon2range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon2ammunition" title="weapon2ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon2stat" title="weapon2stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon2damagestat" title="weapon2damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon2specialproperties" title="weapon2specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon2attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon2attackcalc">1d20cs>@{weapon2critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon2stat}[Ability] +@{size}[size] +@{weapon2enh}[Weapon Enh] +@{weapon2focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon2attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon2attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damage} ]]dmg}} {{critdmg1=+ [[ @{weapon2crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon2attack" text="attack" title="weapon2attack" value="@{weapon2attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon2fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon2fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damage} ]] }} {{critdmg1=+ [[ @{weapon2crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damage} ]] }} {{critdmg2=+ [[ @{weapon2crit} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damage} ]] }} {{critdmg3=+ [[ @{weapon2crit} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damage} ]] }} {{critdmg4=+ [[ @{weapon2crit} ]] }} </textarea>
<button type="roll" name="roll_weapon2fullattack" text="Full Attack" title="weapon2fullattack" value="@{weapon2fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon2damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon2damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon2damagestat}[Weapon Dmg Ability] +@{weapon2enh}[Weapon Enh] +@{weapon2specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon2crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon2crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon2critmult}-1) ]]d6 + [[ (@{weapon2critmult}-1) ]] *( @{weapon2damagestat}[Weapon Dmg Ability] +@{weapon2enh}[Weapon Enh] +@{weapon2specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon2damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon2damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon2name} }} {{damage1=does [[ @{weapon2damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon2damageroll" title="weapon2damageroll" style="width: 20px;" value="@{weapon2damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon3-show sheet-arrow" title="weapon3-show" name="attr_weapon3-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>3</span>
<div class="sheet-pc-weapon3">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon3name" title="weapon3name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3type" title="weapon3type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3enh" title="weapon3enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3focus" title="weapon3focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3specialize" title="weapon3specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3critmin" title="weapon3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon3critmult" title="weapon3critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3range" title="weapon3range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon3ammunition" title="weapon3ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon3stat" title="weapon3stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon3damagestat" title="weapon3damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon3specialproperties" title="weapon3specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon3attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon3attackcalc">1d20cs>@{weapon3critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon3stat}[Ability] +@{size}[size] +@{weapon3enh}[Weapon Enh] +@{weapon3focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon3attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon3attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damage} ]]dmg}} {{critdmg1=+ [[ @{weapon3crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon3attack" text="attack" title="weapon3attack" value="@{weapon3attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon3fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon3fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damage} ]] }} {{critdmg1=+ [[ @{weapon3crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damage} ]] }} {{critdmg2=+ [[ @{weapon3crit} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damage} ]] }} {{critdmg3=+ [[ @{weapon3crit} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damage} ]] }} {{critdmg4=+ [[ @{weapon3crit} ]] }} </textarea>
<button type="roll" name="roll_weapon3fullattack" text="Full Attack" title="weapon3fullattack" value="@{weapon3fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon3damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon3damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon3damagestat}[Weapon Dmg Ability] +@{weapon3enh}[Weapon Enh] +@{weapon3specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon3crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon3crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon3critmult}-1) ]]d6 + [[ (@{weapon3critmult}-1) ]] *( @{weapon3damagestat}[Weapon Dmg Ability] +@{weapon3enh}[Weapon Enh] +@{weapon3specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon3damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon3damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon3name} }} {{damage1=does [[ @{weapon3damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon3damageroll" title="weapon3damageroll" style="width: 20px;" value="@{weapon3damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon4-show sheet-arrow" title="weapon4-show" name="attr_weapon4-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>4</span>
<div class="sheet-pc-weapon4">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon4name" title="weapon4name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4type" title="weapon4type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4enh" title="weapon4enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4focus" title="weapon4focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4specialize" title="weapon4specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4critmin" title="weapon4critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon4critmult" title="weapon4critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4range" title="weapon4range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon4ammunition" title="weapon4ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon4stat" title="weapon4stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon4damagestat" title="weapon4damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon4specialproperties" title="weapon4specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon4attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon4attackcalc">1d20cs>@{weapon4critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon4stat}[Ability] +@{size}[size] +@{weapon4enh}[Weapon Enh] +@{weapon4focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon4attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon4attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damage} ]]dmg}} {{critdmg1=+ [[ @{weapon4crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon4attack" text="attack" title="weapon4attack" value="@{weapon4attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon4fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon4fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damage} ]] }} {{critdmg1=+ [[ @{weapon4crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damage} ]] }} {{critdmg2=+ [[ @{weapon4crit} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damage} ]] }} {{critdmg3=+ [[ @{weapon4crit} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damage} ]] }} {{critdmg4=+ [[ @{weapon4crit} ]] }} </textarea>
<button type="roll" name="roll_weapon4fullattack" text="Full Attack" title="weapon4fullattack" value="@{weapon4fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon4damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon4damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon4damagestat}[Weapon Dmg Ability] +@{weapon4enh}[Weapon Enh] +@{weapon4specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon4crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon4crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon4critmult}-1) ]]d6 + [[ (@{weapon4critmult}-1) ]] *( @{weapon4damagestat}[Weapon Dmg Ability] +@{weapon4enh}[Weapon Enh] +@{weapon4specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon4damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon4damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon4name} }} {{damage1=does [[ @{weapon4damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon4damageroll" title="weapon4damageroll" style="width: 20px;" value="@{weapon4damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon5-show sheet-arrow" title="weapon5-show" name="attr_weapon5-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>5</span>
<div class="sheet-pc-weapon5">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon5name" title="weapon5name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5type" title="weapon5type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5enh" title="weapon5enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5focus" title="weapon5focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5specialize" title="weapon5specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5critmin" title="weapon5critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon5critmult" title="weapon5critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5range" title="weapon5range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon5ammunition" title="weapon5ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon5stat" title="weapon5stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon5damagestat" title="weapon5damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon5specialproperties" title="weapon5specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon5attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon5attackcalc">1d20cs>@{weapon5critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon5stat}[Ability] +@{size}[size] +@{weapon5enh}[Weapon Enh] +@{weapon5focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon5attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon5attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damage} ]]dmg}} {{critdmg1=+ [[ @{weapon5crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon5attack" text="attack" title="weapon5attack" value="@{weapon5attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon5fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon5fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damage} ]] }} {{critdmg1=+ [[ @{weapon5crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damage} ]] }} {{critdmg2=+ [[ @{weapon5crit} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damage} ]] }} {{critdmg3=+ [[ @{weapon5crit} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damage} ]] }} {{critdmg4=+ [[ @{weapon5crit} ]] }} </textarea>
<button type="roll" name="roll_weapon5fullattack" text="Full Attack" title="weapon5fullattack" value="@{weapon5fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon5damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon5damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon5damagestat}[Weapon Dmg Ability] +@{weapon5enh}[Weapon Enh] +@{weapon5specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon5crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon5crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon5critmult}-1) ]]d6 + [[ (@{weapon5critmult}-1) ]] *( @{weapon5damagestat}[Weapon Dmg Ability] +@{weapon5enh}[Weapon Enh] +@{weapon5specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon5damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon5damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon5name} }} {{damage1=does [[ @{weapon5damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon5damageroll" title="weapon5damageroll" style="width: 20px;" value="@{weapon5damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon6-show sheet-arrow" title="weapon6-show" name="attr_weapon6-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>6</span>
<div class="sheet-pc-weapon6">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon6name" title="weapon6name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6type" title="weapon6type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6enh" title="weapon6enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6focus" title="weapon6focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6specialize" title="weapon6specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6critmin" title="weapon6critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon6critmult" title="weapon6critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6range" title="weapon6range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon6ammunition" title="weapon6ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon6stat" title="weapon6stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon6damagestat" title="weapon6damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon6specialproperties" title="weapon6specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon6attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon6attackcalc">1d20cs>@{weapon6critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon6stat}[Ability] +@{size}[size] +@{weapon6enh}[Weapon Enh] +@{weapon6focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon6attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon6attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damage} ]]dmg}} {{critdmg1=+ [[ @{weapon6crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon6attack" text="attack" title="weapon6attack" value="@{weapon6attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon6fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon6fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damage} ]] }} {{critdmg1=+ [[ @{weapon6crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damage} ]] }} {{critdmg2=+ [[ @{weapon6crit} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damage} ]] }} {{critdmg3=+ [[ @{weapon6crit} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damage} ]] }} {{critdmg4=+ [[ @{weapon6crit} ]] }} </textarea>
<button type="roll" name="roll_weapon6fullattack" text="Full Attack" title="weapon6fullattack" value="@{weapon6fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon6damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon6damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon6damagestat}[Weapon Dmg Ability] +@{weapon6enh}[Weapon Enh] +@{weapon6specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon6crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon6crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon6critmult}-1) ]]d6 + [[ (@{weapon6critmult}-1) ]] *( @{weapon6damagestat}[Weapon Dmg Ability] +@{weapon6enh}[Weapon Enh] +@{weapon6specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon6damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon6damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon6name} }} {{damage1=does [[ @{weapon6damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon6damageroll" title="weapon6damageroll" style="width: 20px;" value="@{weapon6damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon7-show sheet-arrow" title="weapon7-show" name="attr_weapon7-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>7</span>
<div class="sheet-pc-weapon7">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon7name" title="weapon7name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7type" title="weapon7type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7enh" title="weapon7enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7focus" title="weapon7focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7specialize" title="weapon7specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7critmin" title="weapon7critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon7critmult" title="weapon7critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7range" title="weapon7range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon7ammunition" title="weapon7ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon7stat" title="weapon7stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon7damagestat" title="weapon7damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon7specialproperties" title="weapon7specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon7attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon7attackcalc">1d20cs>@{weapon7critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon7stat}[Ability] +@{size}[size] +@{weapon7enh}[Weapon Enh] +@{weapon7focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon7attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon7attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damage} ]]dmg}} {{critdmg1=+ [[ @{weapon7crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon7attack" text="attack" title="weapon7attack" value="@{weapon7attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon7fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon7fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damage} ]] }} {{critdmg1=+ [[ @{weapon7crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damage} ]] }} {{critdmg2=+ [[ @{weapon7crit} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damage} ]] }} {{critdmg3=+ [[ @{weapon7crit} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damage} ]] }} {{critdmg4=+ [[ @{weapon7crit} ]] }} </textarea>
<button type="roll" name="roll_weapon7fullattack" text="Full Attack" title="weapon7fullattack" value="@{weapon7fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon7damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon7damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon7damagestat}[Weapon Dmg Ability] +@{weapon7enh}[Weapon Enh] +@{weapon7specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon7crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon7crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon7critmult}-1) ]]d6 + [[ (@{weapon7critmult}-1) ]] *( @{weapon7damagestat}[Weapon Dmg Ability] +@{weapon7enh}[Weapon Enh] +@{weapon7specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon7damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon7damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon7name} }} {{damage1=does [[ @{weapon7damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon7damageroll" title="weapon7damageroll" style="width: 20px;" value="@{weapon7damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon8-show sheet-arrow" title="weapon8-show" name="attr_weapon8-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>8</span>
<div class="sheet-pc-weapon8">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon8name" title="weapon8name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8type" title="weapon8type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8enh" title="weapon8enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8focus" title="weapon8focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8specialize" title="weapon8specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8critmin" title="weapon8critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon8critmult" title="weapon8critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8range" title="weapon8range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon8ammunition" title="weapon8ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon8stat" title="weapon8stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon8damagestat" title="weapon8damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon8specialproperties" title="weapon8specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon8attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon8attackcalc">1d20cs>@{weapon8critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon8stat}[Ability] +@{size}[size] +@{weapon8enh}[Weapon Enh] +@{weapon8focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon8attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon8attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damage} ]]dmg}} {{critdmg1=+ [[ @{weapon8crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon8attack" text="attack" title="weapon8attack" value="@{weapon8attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon8fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon8fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damage} ]] }} {{critdmg1=+ [[ @{weapon8crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damage} ]] }} {{critdmg2=+ [[ @{weapon8crit} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damage} ]] }} {{critdmg3=+ [[ @{weapon8crit} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damage} ]] }} {{critdmg4=+ [[ @{weapon8crit} ]] }} </textarea>
<button type="roll" name="roll_weapon8fullattack" text="Full Attack" title="weapon8fullattack" value="@{weapon8fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon8damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon8damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon8damagestat}[Weapon Dmg Ability] +@{weapon8enh}[Weapon Enh] +@{weapon8specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon8crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon8crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon8critmult}-1) ]]d6 + [[ (@{weapon8critmult}-1) ]] *( @{weapon8damagestat}[Weapon Dmg Ability] +@{weapon8enh}[Weapon Enh] +@{weapon8specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon8damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon8damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon8name} }} {{damage1=does [[ @{weapon8damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon8damageroll" title="weapon8damageroll" style="width: 20px;" value="@{weapon8damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon9-show sheet-arrow" title="weapon9-show" name="attr_weapon9-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>9</span>
<div class="sheet-pc-weapon9">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon9name" title="weapon9name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9type" title="weapon9type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9enh" title="weapon9enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9focus" title="weapon9focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9specialize" title="weapon9specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9critmin" title="weapon9critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon9critmult" title="weapon9critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9range" title="weapon9range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon9ammunition" title="weapon9ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon9stat" title="weapon9stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon9damagestat" title="weapon9damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon9specialproperties" title="weapon9specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon9attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon9attackcalc">1d20cs>@{weapon9critmin} +@{bab}[BAB] +@{epicattackbonus}[Epic AB] + @{weapon9stat}[Ability] +@{size}[size] +@{weapon9enh}[Weapon Enh] +@{weapon9focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon9attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon9attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damage} ]]dmg}} {{critdmg1=+ [[ @{weapon9crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon9attack" text="attack" title="weapon9attack" value="@{weapon9attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon9fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon9fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damage} ]] }} {{critdmg1=+ [[ @{weapon9crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damage} ]] }} {{critdmg2=+ [[ @{weapon9crit} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damage} ]] }} {{critdmg3=+ [[ @{weapon9crit} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damage} ]] }} {{critdmg4=+ [[ @{weapon9crit} ]] }} </textarea>
<button type="roll" name="roll_weapon9fullattack" text="Full Attack" title="weapon9fullattack" value="@{weapon9fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon9damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon9damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon9damagestat}[Weapon Dmg Ability] +@{weapon9enh}[Weapon Enh] +@{weapon9specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon9crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon9crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon9critmult}-1) ]]d6 + [[ (@{weapon9critmult}-1) ]] *( @{weapon9damagestat}[Weapon Dmg Ability] +@{weapon9enh}[Weapon Enh] +@{weapon9specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon9damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon9damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon9name} }} {{damage1=does [[ @{weapon9damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon9damageroll" title="weapon9damageroll" style="width: 20px;" value="@{weapon9damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon10-show sheet-arrow" title="weapon10-show" name="attr_weapon10-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>10</span>
<div class="sheet-pc-weapon10">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weapon10name" title="weapon10name" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10type" title="weapon10type" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10enh" title="weapon10enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10focus" title="weapon10focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10specialize" title="weapon10specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10critmin" title="weapon10critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weapon10critmult" title="weapon10critmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10range" title="weapon10range" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapon10ammunition" title="weapon10ammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon10stat" title="weapon10stat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapon10damagestat" title="weapon10damagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weapon10specialproperties" title="weapon10specialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon10attackcalc (Edit this to adjust the attack calculation)" name="attr_weapon10attackcalc">1d20cs>@{weapon10critmin} +@{bab} +@{epicattackbonus} [BAB] + @{weapon10stat}[Ability] +@{size}[size] +@{weapon10enh}[Weapon Enh] +@{weapon10focus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="weapon10attackmacro (Modify this macro to modify your attack macro)" name="attr_weapon10attackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damage} ]]dmg}} {{critdmg1=+ [[ @{weapon10crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weapon10attack" text="attack" title="weapon10attack" value="@{weapon10attackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="weapon10fullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weapon10fullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damage} ]] }} {{critdmg1=+ [[ @{weapon10crit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damage} ]] }} {{critdmg2=+ [[ @{weapon10crit} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damage} ]] }} {{critdmg3=+ [[ @{weapon10crit} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damage} ]] }} {{critdmg4=+ [[ @{weapon10crit} ]] }} </textarea>
<button type="roll" name="roll_weapon10fullattack" text="Full Attack" title="weapon10fullattack" value="@{weapon10fullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapon10damage" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon10damage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapon10damagestat}[Weapon Dmg Ability] +@{weapon10enh}[Weapon Enh] +@{weapon10specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon10crit" rows="1" cols="45" style="height: 20px; width: 65px;" title="weapon10crit (Edit this to adjust the critical calculation.)"> [[ (@{weapon10critmult}-1) ]]d6 + [[ (@{weapon10critmult}-1) ]] *( @{weapon10damagestat}[Weapon Dmg Ability] +@{weapon10enh}[Weapon Enh] +@{weapon10specialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapon10damagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="weapon10damagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weapon10name} }} {{damage1=does [[ @{weapon10damage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapon10damageroll" title="weapon10damageroll" style="width: 20px;" value="@{weapon10damagemacro}"></button></td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-weapon11-show sheet-arrow" title="weapon11-show" name="attr_weapon11-show" value="1" checked /><span style="text-align: left;" data-i18n="other-weapons">Other Weapons</span>
<div class="sheet-pc-weapon11">
<fieldset class="repeating_weapons">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td>
<td class="sheet-statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td>
<td class="sheet-statlabel" style="width: 79px;" data-i18n="critical" >Critical</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="range" >Range</td>
<td class="sheet-statlabel" style="width: 59px;" data-i18n="ammunition" >Ammunition</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td>
<td class="sheet-statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td>
<td colspan="3" class="sheet-statlabel" style="width: 205px;" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="2"><input class="sheet-inputbox" type="text" name="attr_weaponname" title="repeating_weapons_#_weaponname" style="height: 24px; width: 120px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weapontype" title="repeating_weapons_#_weapontype" style="height: 24px; width: 44px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponenh" title="repeating_weapons_#_weaponenh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponfocus" title="repeating_weapons_#_weaponfocus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponspecialize" title="repeating_weapons_#_weaponspecialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponcritmin" title="repeating_weapons_#_weaponcritmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="sheet-inputbox" type="text" name="attr_weaponcritmult" title="repeating_weapons_#_weaponcritmult" style="height: 24px; width: 19px;" value="2"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponrange" title="repeating_weapons_#_weaponrange" style="height: 24px; width: 59px;"></td>
<td><input class="sheet-inputbox" type="text" name="attr_weaponammunition" title="repeating_weapons_#_weaponammunition" style="height: 24px; width: 59px;"></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weaponstat" title="repeating_weapons_#_weaponstat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<td><select class="sheet-inputbox" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_weapondamagestat" title="repeating_weapons_#_weapondamagestat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option>
<option type="text" style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="0" data-i18n="none" >None</option>
</select></td>
<td colspan="3"><textarea input class="sheet-inputbox" rows="1" cols="45" style="height: 20px; width: 200px;" name="attr_weaponspecialproperties" title="repeating_weapons_#_weaponspecialproperties">0</textarea></td>
</tr>
<tr>
<td colspan="6"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="attack-calculation-a">Attack Calc</span> / <span data-i18n="macro">Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="repeating_weapons_#_weaponattackcalc (Edit this to adjust the attack calculation)" name="attr_weaponattackcalc">1d20cs>@{weaponcritmin} +@{bab} +@{epicattackbonus} [BAB] + @{weaponstat}[Ability] +@{size}[size] +@{weaponenh}[Weapon Enh] +@{weaponfocus}[Weapon Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Power Attack? (put in penalty with negative sign ie -3)|0}[Pwr Attk] +?{Additional Attack Bonus?|0}[Ad'l Atk Bon] </textarea>
<textarea rows="1" cols="45" style="height: 18px; width: 120px;" title="repeating_weapons_#_weaponattackmacro (Modify this macro to modify your attack macro)" name="attr_weaponattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamage} ]]dmg}} {{critdmg1=+ [[ @{weaponcrit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} </textarea>
<button type="roll" name="roll_weaponattack" text="attack" title="repeating_weapons_#_weaponattack" value="@{weaponattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="full-attack-macro" >Full Attack Macro</span>:<br></div><textarea rows="1" cols="45" style="height: 18px; width: 155px;" title="repeating_weapons_#_weaponfullattackmacro (Modify this macro to modify your full round attack macro)" name="attr_weaponfullattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamage} ]] }} {{critdmg1=+ [[ @{weaponcrit} ]] }} {{fullattackflag= [[ ?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamage} ]] }} {{critdmg2=+ [[ @{weaponcrit} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamage} ]] }} {{critdmg3=+ [[ @{weaponcrit} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamage} ]] }} {{critdmg4=+ [[ @{weaponcrit} ]] }} </textarea>
<button type="roll" name="roll_weaponfullattack" text="Full Attack" title="repeating_weapons_#_weaponfullattack" value="@{weaponfullattackmacro}" style="width: 20px;" ></button></td>
<td colspan="3"><div style="font-size: 0.5em; text-align: left;"><span data-i18n="damage-calculation-a">Damage Calc</span> / <span data-i18n="critical-calculation-a">Crit Calc</span> / <span data-i18n="damage-macro">Damage Macro</span>:<br></div><textarea class="sheet-inputbox" type="text" name="attr_weapondamage" rows="1" cols="45" style="height: 20px; width: 65px;" title="repeating_weapons_#_weapondamage (Edit this to adjust the damage calculation. Ie add +floor(@{str-mod} /2) if wielding 2h weapon for 1.5str on damage.)">1d6 + @{weapondamagestat}[Weapon Dmg Ability] +@{weaponenh}[Weapon Enh] +@{weaponspecialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weaponcrit" rows="1" cols="45" style="height: 20px; width: 65px;" title="repeating_weapons_#_weaponcrit (Edit this to adjust the critical calculation.)"> [[ (@{weaponcritmult}-1) ]]d6 + [[ (@{weaponcritmult}-1) ]] *( @{weapondamagestat}[Weapon Dmg Ability] +@{weaponenh}[Weapon Enh] +@{weaponspecialize}[Weapon Spec] +?{Power Attack Bonus?|0}[Pwr Attk] +?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]) </textarea>
<textarea class="sheet-inputbox" type="text" name="attr_weapondamagemacro" rows="1" cols="45" style="height: 20px; width: 100px;" title="repeating_weapons_#_weapondamagemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}'s @{weaponname} }} {{damage1=does [[ @{weapondamage} ]]damage}} {{fullattackflag= [[ 0d1 ]] }}</textarea>
<button type="roll" name="roll_weapondamageroll" title="repeating_weapons_#_weapondamageroll" style="width: 20px;" value="@{weapondamagemacro}"></button></td>
</tr>
</table>
</fieldset>
</div>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab3 sheet-tab99">
<!--AC-->
<!--AC = 10 + Armor Bonus + Shield Bonus + Dex (constrained) + Size + Dodge + Natural Armor + Deflection + Misc....... All
<br>
Touch AC = 10 + Dex (constrained) + Size + Dodge + Deflection + Misc......... Touch AC no Armor, Shield, Natural Armor
<br>
FF AC = 10 + Dex (penalty only) + Armor Bonus + Shield Bonus + Size + Natural Armor + Deflection + Misc......... FF AC no Dex (constrained) Bonus, Dodge
<br>
size + Deflection + Misc in AC, Touch AC, FF AC <br>
Armor Bonus + Shield Bonus + Natural Armor in AC and FF AC NOT Touch AC <br>
Dex (constrained) + Dodge in AC and Touch AC Not FF AC (dex pen in FF AC)<br> -->
<table>
<tr>
<td style="width: 38px;" class="sheet-statlabel"><span data-i18n="armor-class-i">AC</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td><input class="sheet-inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{totalabilityacbonus}+@{armorclasssizemod}+@{acdodgemod}+@{acnaturalarmor}+@{acdeflectionmod}+@{acmiscmod})" disabled="true" style="height: 24px; width: 35px;" /><br><div style="font-size: 0.5em;" data-i18n="total">Total</div></td>
<td>=10<br><br></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (see Ability Bonus section in AC for how value is calculated)" value="@{totalabilityacbonus}" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="ability-modifier-a">Ability Mod</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{totalarmorbonus})" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="armor-bonus-a">Armor Bns</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled="true" style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="size-modifier-a">Size Mod</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acdodgemod" title="acdodgemod" value="@{totaldodgebonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="dodge">Dodge</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acnaturalarmor" title="acnaturalarmor" value="@{totalnaturalarmorbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="natural-armor-a">Nat. Armor</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acdeflectionmod" title="acdeflectionmod" value="@{totaldeflectionbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="deflection">Deflection</div></td>
<td>+<input class="sheet-inputbox" type="text" name="attr_acmiscmod" title="acmiscmod" value="@{totalmiscacbonus}" style="height: 24px; width: 28px;" disabled="true" /><br><div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div></td>
<td> &nbsp; &nbsp; &nbsp; </td>
<td style="width: 35px; height: 24px;" class="sheet-statlabel"><span data-i18n="touch-u">TOUCH</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_touchac" title="touchac" value="(10+ @{totalabilitytouchacbonus} +@{armorclasssizemod} +@{acdodgemod} +@{acdeflectionmod} +@{totalmisctouchacbonus})" disabled="true" style="height: 24px; width: 35px;" /> &nbsp; </td>
<td style="width: 70px;" class="sheet-statlabel"><span data-i18n="flat-footed-u">FLAT-FOOTED</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_flatac" title="flatac" value="10 +@{totalabilityffacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscffacbonus}" disabled="true" style="height: 24px; width: 35px;" /> &nbsp; </td>
<td style="width: 70px;" class="sheet-statlabel"><span data-i18n="immobilized">Immobilized</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td>
<td valign="top"><input class="sheet-inputbox" type="text" style="width: 35px;" name="attr_immoblac" title="immoblac" value="10 +@{totalabilityimmoblacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscimmoblacbonus}" disabled="true" style="height: 24px; width: 35px;" /> &nbsp; </td>
<td valign="top"> &nbsp;<input type="hidden" name="attr_armorpenalty" title="armorpenalty (max of armor check penalty and encumbrance check penalty)" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled="true"/> &nbsp;
<input class="sheet-inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value=" (ceil((@{armorpenalty}-@{encumbracp})/10000000000)*@{encumbracp} - floor((@{armorpenalty}-@{encumbracp}-1)/10000000000)*@{armorpenalty})" disabled="true" style="height: 24px; width: 80px;" /><br><div style="font-size: 0.65em;" data-i18n="armor-check-penalty-a">Armor Check Pen</div></td>
</tr>
</table>
<hr/>
<input type="checkbox" class="sheet-pc-acequipment-show sheet-arrow" title="acequipment-show" name="attr_acequipment-show" value="1" checked /><span style="text-align: left;" data-i18n="armor">Armor </span>
<div class="sheet-pc-acequipment">
<div style="float: left">
<table cellpadding="10" cellspacing="0">
<tr>
<td colspan="3" class="sheet-statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="armor-class-items-i">AC Items</td>
</tr>
</table>
<table cellpadding="0" cellspacing="0">
<tr>
<td class="sheet-statlabel" style="font-size: 1em; width: 180px;" colspan="3"><input type="checkbox" name="attr_armorworn" title="armorworn (Check if this armor is being worn.)" value="1" style="width: 8px;" checked /> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span data-i18n="armor-name">Armor Name</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 58px;" data-i18n="type" >Type</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="bonus" >Bonus</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="maximum-dexterity-a" >Max Dex</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="check-penalty">Check Penalty</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="spell-failure" >Spell Failure</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 70px;" data-i18n="speed" >Speed</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="weight" >Weight</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 223px;" colspan="4" data-i18n="special-properties" >Special Properties</td>
</tr>
<tr>
<td colspan="3"><input class="sheet-inputbox" type="text" name="attr_acitem" title="acitem" style="height: 24px; width: 180px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemtype" title="acitemtype" style="height: 24px; width: 58px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitembonus" title="acitembonus" style="height: 24px; width: 54px;" value="0"/></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemdex" title="acitemdex" style="height: 24px; width: 54px;" value="20"/></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemcheckpenalty" title="acitemcheckpenalty" style="height: 24px; width: 54px;" value="0"/></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemspellfailure" title="acitemspellfailure" style="height: 24px; width: 54px;" value="0"/></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemspeed" title="acitemspeed" style="height: 24px; width: 70px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_acitemweight" title="acitemweight" value="0" style="height: 24px; width: 54px;" /></td>
<td colspan="4"><input class="sheet-inputbox" type="text" name="attr_acitemproperties" title="acitemproperties" style="height: 24px; width: 223px;" /></td>
</tr>
</table>
<br>
<table cellpadding="0" cellspacing="0">
<tr>
<td class="sheet-statlabel" style="font-size: 1em; width: 184px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn" value="1" style="width: 8px;" checked /> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span data-i18n="shield">Shield</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="armor-bonus" >Armor Bonus</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="check-penalty" >Check Penalty</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="spell-failure" >Spell Failure</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="weight" >Weight</td>
<td class="sheet-statlabel" style="font-size: 0.65em; width: 404px;" colspan="5" data-i18n="properties" >Properties</td>
</tr>
<tr>
<td><input class="sheet-inputbox" type="text" name="attr_shield" title="shield" style="height: 24px; width: 184px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_shieldbonus" title="shieldbonus" value="0" style="height: 24px; width: 54px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_shieldcheckpenalty" title="shieldcheckpenalty" value="0" style="height: 24px; width: 54px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_shieldspellfailure" title="shieldspellfailure" value="0" style="height: 24px; width: 54px;" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_shieldweight" title="shieldweight" value="0" style="height: 24px; width: 54px;" /></td>
<td colspan="5"><input class="sheet-inputbox" type="text" name="attr_shieldproperties" title="shieldproperties" style="height: 24px; width: 404px;" /></td>
</tr>
</table>
</div>
</div>
<hr/>
<br>
<input type="checkbox" class="sheet-pc-acother-show sheet-arrow" title="acother-show" name="attr_acother-show" value="1" checked /><span style="text-align: left;" data-i18n="other-armor-class">Other Armor Class</span>
<div class="sheet-pc-acother">
<div style="float: left">
<table cellpadding="5" cellspacing="0">
<tr>
<td class="sheet-statlabel-big-gray" style="font-size: 1em; width: 795px;" data-i18n="other-armor-class-i" >Other AC</td>
</tr>
</table>
<input type="checkbox" class="sheet-pc-abilityaccalc-show sheet-arrow" title="abilityaccalc-show" name="attr_abilityaccalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="ability-bonuses">Ability Bonuses</span> &nbsp; &nbsp; &nbsp; </span>
<span> <span data-i18n="bonus-for-armor-class-i">Bonus for AC</span>:<input type="text" name="attr_totalabilityacbonus" title="totalabilityacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacbonus} +@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled="true" /></span>
<span> <span data-i18n="touch-armor-class-a">Touch AC</span>:<input type="text" name="attr_totalabilitytouchacbonus" title="totalabilitytouchacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacbonus} +@{abilityac1touchac}*@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2touchac}*@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3touchac}*@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled="true" /></span>
<span> <span data-i18n="flat-footed-armor-class-i">FF AC</span>:<input type="text" name="attr_totalabilityffacbonus" title="totalabilityffacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacpenalty}*(1-@{dexffac}) +@{dexacbonusinuse}*@{dexffac}*@{dexacbonus} +@{abilityac1ffac}*@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2ffac}*@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3ffac}*@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled="true" /></span>
<span> <span data-i18n="immobilized-armor-class-i">Immobilized AC</span>:<input type="text" name="attr_totalabilityimmoblacbonus" title="totalabilityffacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacpenalty} )" disabled="true" /></span>
<br>
<span style="font-style: italic; font-size: .6em;"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span data-i18n="ability-armor-class-info">Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.</span></span>
<div class="sheet-pc-abilityaccalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 45px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="capped?">Capped?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 45px;" data-i18n="capped-armor-class-bonus-i">Capped AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-touch-armor-class?-i">In Touch AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-flat-footed-armor-class?-i">In FF AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 375px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_dexacbonusinuse" title="dexacbonusinuse (Uncheck if Dex is not used in your AC.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_dexacname" title="dexacname" style="width: 180px;" placeholder="Dex Bonus" data-i18n-placeholder="dexterity-bonus-a" readonly="readonly" /></td>
<td style="width: 45px;"><input type="text" name="attr_dexbonus" title="dexbonus" style="width: 45px;" value="@{dex-mod}" disabled="true" /></td>
<td style="width: 25px;">Y </td>
<td style="width: 45px;"><input type="text" name="attr_dexacbonus" title="dexacbonus" style="width: 45px;" value="@{armorclassdexmod}" disabled="true" />
<input type="hidden" name="attr_dexacpenalty" title="dexacpenalty" value="( [[ (0-floor((@{dex-mod} +0.1)/(abs(@{dex-mod}+0.1) +0.001))*@{dex-mod}) ]] )" disabled="true" />
<input type="hidden" name="attr_armordexmod" title="armordexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{dex-mod} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{dex-mod} )" disabled="true"/>
<input type="hidden" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armordexmod}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armordexmod}-@{encumbrmaxdex}-1)/10000000000)*@{armordexmod})" disabled="true" /></td>
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
<td style="width: 25px;">Y </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_dexffac" title="dexffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span>* </td>
<td style="width: 375px;"><input type="text" style="float: left; width: 375px;" name="attr_dexacnotes" title="dexacnotes" placeholder="Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty)." data-i18n-placeholder="dexterity-armor-class-modification-info" readonly="readonly" /></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_abilityac1inuse" title="abilityac1inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac1name" title="abilityac1name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 45px;"><input type="text" name="attr_abilityac1bonus" title="abilityac1bonus" style="width: 45px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac1capped" title="abilityac1capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 45px;"><input type="text" name="attr_cappedabilityac1bonus" title="cappedabilityac1bonus" style="width: 45px;" value="(@{abilityac1capped}*@{armorclassabilityac1mod} + (1-@{abilityac1capped})*@{abilityac1bonus})" disabled="true" />
<input type="hidden" name="attr_armorabilityac1" title="armorabilityac1 (either abilityac1bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac1bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac1bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac1bonus} )" disabled="true"/>
<input type="hidden" name="attr_armorclassabilityac1mod" title="armorclassabilityac1mod (either abilityac1bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac1}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac1}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac1})" disabled="true" /></td>
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac1touchac" title="abilityac1touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac1ffac" title="abilityac1ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac1notes" title="abilityac1notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_abilityac2inuse" title="abilityac2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac2name" title="abilityac2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 45px;"><input type="text" name="attr_abilityac2bonus" title="abilityac2bonus" style="width: 45px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac2capped" title="abilityac2capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 45px;"><input type="text" name="attr_cappedabilityac2bonus" title="cappedabilityac2bonus" style="width: 45px;" value="(@{abilityac2capped}*@{armorclassabilityac2mod} + (1-@{abilityac2capped})*@{abilityac2bonus})" disabled="true" />
<input type="hidden" name="attr_armorabilityac2" title="armorabilityac2 (either abilityac2bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac2bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac2bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac2bonus} )" disabled="true"/>
<input type="hidden" name="attr_armorclassabilityac2mod" title="armorclassabilityac2mod (either abilityac2bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac2}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac2}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac2})" disabled="true" /></td>
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac2touchac" title="abilityac2touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac2ffac" title="abilityac2ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac2notes" title="abilityac2notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_abilityac3inuse" title="abilityac3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac3name" title="abilityac3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 45px;"><input type="text" name="attr_abilityac3bonus" title="abilityac3bonus" style="width: 45px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac3capped" title="abilityac3capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 45px;"><input type="text" name="attr_cappedabilityac3bonus" title="cappedabilityac3bonus" style="width: 45px;" value="(@{abilityac3capped}*@{armorclassabilityac3mod} + (1-@{abilityac3capped})*@{abilityac3bonus})" disabled="true" />
<input type="hidden" name="attr_armorabilityac3" title="armorabilityac3 (either abilityac3bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac3bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac3bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac3bonus} )" disabled="true"/>
<input type="hidden" name="attr_armorclassabilityac3mod" title="armorclassabilityac3mod (either abilityac3bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac3}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac3}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac3})" disabled="true" /></td>
<!--Special Thanks to Aaron I. for the dex/maxdex calculation!-->
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac3touchac" title="abilityac3touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_abilityac3ffac" title="abilityac3ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td>
<td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac3notes" title="abilityac3notes" ></textarea></td>
</tr>
</table>
</div>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-armorbonuscalc-show sheet-arrow" title="armorbonuscalc-show" name="attr_armorbonuscalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="armor">Armor</span> &nbsp; &nbsp; &nbsp; </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totalarmorbonus" title="totalarmorbonus" style="width: 54px;" value="(@{armorworn}*@{armorbonus} +@{shieldworn}*@{shieldacbonus} +@{armorbonus1inuse}*@{armorbonus1bonus} +@{armorbonus2inuse}*@{armorbonus2bonus} +@{armorbonus3inuse}*@{armorbonus3bonus} +@{armorbonus4inuse}*@{armorbonus4bonus})" disabled="true" /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="armor-class-info"> Component of AC and FF AC; Not component of Touch AC </span>
<div class="sheet-pc-armorbonuscalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_armorworn" title="armorworn (Check if this armor is being worn.)" value="1" style="width: 15px;" checked /><input type="text" name="attr_armorbonusname" title="armorbonusname" style="width: 180px;" placeholder="Armor" data-i18n-placeholder="armor" readonly="readonly" /></td>
<td style="width: 55px;"><input type="text" name="attr_armorbonus" title="armorbonus" style="width: 54px;" value="(@{acitembonus})" disabled="true" /></td>
<td style="width: 500px;"><input type="text" style="float: left; width: 500px;" name="attr_armorbonusnotes" title="armorbonusnotes" placeholder="From Armor, above. " data-i18n-placeholder="from-armor-above" readonly="readonly" /></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn (Check if this shield is being worn.)" value="1" style="width: 15px;" checked /><input type="text" name="attr_shieldbonusname" title="shieldbonusname" style="width: 180px;" placeholder="Shield" data-i18n-placeholder="shield" readonly="readonly" /></td>
<td style="width: 55px;"><input type="text" name="attr_shieldacbonus" title="shieldacbonus" style="width: 54px;" value="(@{shieldbonus})" disabled="true" /></td>
<td style="width: 500px;"><input type="text" style="float: left; width: 500px;" name="attr_shieldbonusnotes" title="shieldbonusnotes" placeholder="From Shield, above. " data-i18n-placeholder="from-shield-above" readonly="readonly" /></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_armorbonus1inuse" title="armorbonus1inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus1name" title="armorbonus1name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_armorbonus1bonus" title="armorbonus1bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus1notes" title="armorbonus1notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_armorbonus2inuse" title="armorbonus2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus2name" title="armorbonus2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_armorbonus2bonus" title="armorbonus2bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus2notes" title="armorbonus2notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_armorbonus3inuse" title="armorbonus3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus3name" title="armorbonus3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_armorbonus3bonus" title="armorbonus3bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus3notes" title="armorbonus3notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_armorbonus4inuse" title="armorbonus4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus4name" title="armorbonus4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_armorbonus4bonus" title="armorbonus4bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus4notes" title="armorbonus4notes"></textarea></td>
</tr>
</table>
</div>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-naturalarmorcalc-show sheet-arrow" title="naturalarmorcalc-show" name="attr_naturalarmorcalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="natural-armor">Natural Armor</span> &nbsp; &nbsp; &nbsp; </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totalnaturalarmorbonus" title="totalnaturalarmorbonus" style="width: 54px;" value="(@{naturalarmor1inuse}*@{naturalarmor1bonus} +@{naturalarmor2inuse}*@{naturalarmor2bonus} +@{naturalarmor3inuse}*@{naturalarmor3bonus} +@{naturalarmor4inuse}*@{naturalarmor4bonus})" disabled="true" /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="natural-armor-class-info"> Component of AC and FF AC; Not component of Touch AC </span>
<div class="sheet-pc-naturalarmorcalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; <input type="hidden" name="attr_armorclassnaturalarmor" title="armorclassnaturalarmor" value="0" /> <!--to prevent errors if it never existed before update--> </td>
<td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor1inuse" title="naturalarmor1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_naturalarmor1name" title="naturalarmor1name" style="width: 180px;" placeholder="Current Natural Armor Bonus" data-i18n-placeholder="current-natural-armor-bonus" /></td>
<td style="width: 55px;"><input type="text" name="attr_naturalarmor1bonus" title="naturalarmor1bonus" style="width: 54px;" value="@{armorclassnaturalarmor}" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor1notes" title="naturalarmor1notes" >copied from original AC calc under stats/abilities; AC section if any </textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor2inuse" title="naturalarmor2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor2name" title="naturalarmor2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_naturalarmor2bonus" title="naturalarmor2bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor2notes" title="naturalarmor2notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor3inuse" title="naturalarmor3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor3name" title="naturalarmor3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_naturalarmor3bonus" title="naturalarmor3bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor3notes" title="naturalarmor3notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor4inuse" title="naturalarmor4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor4name" title="naturalarmor4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_naturalarmor4bonus" title="naturalarmor4bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor4notes" title="naturalarmor4notes"></textarea></td>
</tr>
</table>
</div>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-dodgecalc-show sheet-arrow" title="dodgecalc-show" name="attr_dodgecalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="dodge">Dodge</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totaldodgebonus" title="totaldodgebonus" style="width: 54px;" value="(@{dodgebonus1inuse}*@{dodgebonus1bonus} +@{dodgebonus2inuse}*@{dodgebonus2bonus} +@{dodgebonus3inuse}*@{dodgebonus3bonus} +@{dodgebonus4inuse}*@{dodgebonus4bonus})" disabled="true" /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="dodge-armor-class-info"> Component of AC and Touch AC; Not a component of FF AC. </span>
<div class="sheet-pc-dodgecalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; <input type="hidden" name="attr_armorclassdodgemod" title="armorclassdodgemod" value="0" /> <!--to prevent errors if it never existed before update--> </td>
<td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus1inuse" title="dodgebonus1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_dodgebonus1name" title="dodgebonus1name" style="width: 180px;" placeholder="Current Dodge Bonus" data-i18n-placeholder="current-dodge-bonus" /></td>
<td style="width: 55px;"><input type="text" name="attr_dodgebonus1bonus" title="dodgebonus1bonus" style="width: 54px;" value="@{armorclassdodgemod}" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus1notes" title="dodgebonus1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus2inuse" title="dodgebonus2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus2name" title="dodgebonus2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_dodgebonus2bonus" title="dodgebonus2bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus2notes" title="dodgebonus2notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus3inuse" title="dodgebonus3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus3name" title="dodgebonus3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_dodgebonus3bonus" title="dodgebonus3bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus3notes" title="dodgebonus3notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus4inuse" title="dodgebonus4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus4name" title="dodgebonus4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_dodgebonus4bonus" title="dodgebonus4bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus4notes" title="dodgebonus4notes"></textarea></td>
</tr>
</table>
</div>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-deflectioncalc-show sheet-arrow" title="deflectioncalc-show" name="attr_deflectioncalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="deflection">Deflection</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totaldeflectionbonus" title="totaldeflectionbonus" style="width: 54px;" value="(@{deflection1inuse}*@{deflection1bonus} +@{deflection2inuse}*@{deflection2bonus} +@{deflection3inuse}*@{deflection3bonus} +@{deflection4inuse}*@{deflection4bonus})" disabled="true" /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="deflection-armor-class-info"> Component of AC, Touch AC, and FF AC. </span>
<div class="sheet-pc-deflectioncalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; <input type="hidden" name="attr_armorclassdeflectionmod" title="armorclassdeflectionmod" value="0" /> <!--to prevent errors if it never existed before update--> </td>
<td style="width: 205px;"><input type="checkbox" name="attr_deflection1inuse" title="deflection1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_deflection1name" title="deflection1name" style="width: 180px;" placeholder="Current Deflection Bonus" data-i18n-placeholder="current-deflection-bonus" /></td>
<td style="width: 55px;"><input type="text" name="attr_deflection1bonus" title="deflection1bonus" style="width: 54px;" value="@{armorclassdeflectionmod}" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection1notes" title="deflection1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_deflection2inuse" title="deflection2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection2name" title="deflection2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_deflection2bonus" title="deflection2bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection2notes" title="deflection2notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_deflection3inuse" title="deflection3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection3name" title="deflection3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_deflection3bonus" title="deflection3bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection3notes" title="deflection3notes"></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_deflection4inuse" title="deflection4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection4name" title="deflection4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_deflection4bonus" title="deflection4bonus" style="width: 54px;" value="0" /></td>
<td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection4notes" title="deflection4notes"></textarea></td>
</tr>
</table>
</div>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-miscaccalc-show sheet-arrow" title="miscaccalc-show" name="attr_miscaccalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="miscellaneous-armor-class-i">Misc AC</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</span><span> <span data-i18n="bonus-for-armor-class-i">Bonus for AC</span>:<input type="text" name="attr_totalmiscacbonus" title="totalmiscacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1stdac}*@{miscac1bonus}*@{miscac1stdac} +@{miscac2inuse}*@{miscac2stdac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3stdac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4stdac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5stdac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6stdac}*@{miscac6bonus})" disabled="true" /></span>
<span> <span data-i18n="touch-armor-class-a">Touch AC</span>:<input type="text" name="attr_totalmisctouchacbonus" title="totalmisctouchacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1touchac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2touchac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3touchac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4touchac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5touchac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6touchac}*@{miscac6bonus})" disabled="true" /></span>
<span> <span data-i18n="flat-footed-armor-class-i">FF AC</span>:<input type="text" name="attr_totalmiscffacbonus" title="totalmiscffacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1ffac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2ffac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3ffac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4ffac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5ffac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6ffac}*@{miscac6bonus})" disabled="true" /></span>
<span> <span data-i18n="immobilized-armor-class-i">Immobilized AC</span>:<input type="text" name="attr_totalmiscimmoblacbonus" title="totalmiscffacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1immoblac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2immoblac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3immoblac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4immoblac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5immoblac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6immoblac}*@{miscac6bonus})" disabled="true" /></span>
<span style="font-style: italic; font-size: .6em;" data-i18n="miscellaneous-armor-class-info"> Potential component of AC, Touch AC, FF or Immobilized AC. </span>
<div class="sheet-pc-miscaccalc">
<div style="float: left">
<table>
<tr>
<td class="sheet-table-header2" style="width: 20px;" > &nbsp; </td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-armor-class?-i">In AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-touch-armor-class?-i">In Touch AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-flat-footed-armor-class?-i">In FF AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-immobilized-armor-class?-i">In Immobl AC?</td>
<td class="sheet-table-header2" style="font-size: 0.65em; width: 390px;" data-i18n="source/notes">Source/Notes</td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; <input type="hidden" name="attr_armorclassmiscmod" title="armorclassmiscmod" value="0" /> <!--to prevent errors if it never existed before update--> </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac1inuse" title="miscac1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_miscac1name" title="miscac1name" style="width: 180px;" placeholder="Current Misc AC Bonus" data-i18n-placeholder="current-miscellaneous-armor-class-bonus" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac1bonus" title="miscac1bonus" style="width: 54px;" value="@{armorclassmiscmod}" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac1stdac" title="miscac1stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac1touchac" title="miscac1touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac1ffac" title="miscac1ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac1immoblac" title="miscac1immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac1notes" title="miscac1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac2inuse" title="miscac2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac2name" title="miscac2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac2bonus" title="miscac2bonus" style="width: 54px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac2stdac" title="miscac2stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac2touchac" title="miscac2touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac2ffac" title="miscac2ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac2immoblac" title="miscac2immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac2notes" title="miscac2notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac3inuse" title="miscac3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac3name" title="miscac3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac3bonus" title="miscac3bonus" style="width: 54px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac3stdac" title="miscac3stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac3touchac" title="miscac3touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac3ffac" title="miscac3ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac3immoblac" title="miscac3immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac3notes" title="miscac3notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac4inuse" title="miscac4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac4name" title="miscac4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac4bonus" title="miscac4bonus" style="width: 54px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac4stdac" title="miscac4stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac4touchac" title="miscac4touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac4ffac" title="miscac4ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac4immoblac" title="miscac4immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac4notes" title="miscac4notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac5inuse" title="miscac5inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac5name" title="miscac5name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac5bonus" title="miscac5bonus" style="width: 54px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac5stdac" title="miscac5stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac5touchac" title="miscac5touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac5ffac" title="miscac5ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac5immoblac" title="miscac5immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac5notes" title="miscac5notes" ></textarea></td>
</tr>
<tr class="sheet-table-row">
<td style="width: 20px;" > &nbsp; </td>
<td style="width: 205px;"><input type="checkbox" name="attr_miscac6inuse" title="miscac6inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac6name" title="miscac6name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td>
<td style="width: 55px;"><input type="text" name="attr_miscac6bonus" title="miscac6bonus" style="width: 54px;" value="0" /></td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac6stdac" title="miscac6stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac6touchac" title="miscac6touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac6ffac" title="miscac6ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 25px;"><input type="checkbox" class="sheet-yesno" name="attr_miscac6immoblac" title="miscac6immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td>
<td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac6notes" title="miscac6notes" ></textarea></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<hr/>
</div>
<div class="sheet-tab-content sheet-tab4 sheet-tab99">
<!--Equipment-->
<input type="checkbox" class="sheet-pc-encumbrance-show sheet-arrow" title="encumbrance-show" name="attr_encumbrance-show" value="1" checked /><span style="text-align: left;" data-i18n="encumbrance/load">Encumbrance/Load</span>
<div class="sheet-pc-encumbrance">
<div style="float: left">
<table cellpadding="10" cellspacing="0">
<tr>
<td colspan="3" class="sheet-statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="encumbrance-and-load">Encumbrance and Load</td>
</tr>
</table>
<table cellpadding="0" cellspacing="0">
<tr>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="light-load"> Light Load </td>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="medium-load"> Medium Load </td>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="heavy-load"> Heavy Load </td>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="lift-over-head-a"> Lift Over </td>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="lift-off-ground"> Lift Off Ground </td>
<td class="sheet-statlabel-encumbrance sheet-table-encumbrance" data-i18n="push/drag"> Push/ Drag </td>
</tr>
<tr>
<td><input type="hidden" name="attr_encumbrstr" title="encumbrstr" value="0">
<input class="sheet-inputbox" type="text" name="attr_lightloadmax" title="lightloadmax" style="height: 24px; width: 53px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(floor(@{encumbrstr}/3))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_medloadmin" title="medloadmin" style="height: 24px; width: 53px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(floor(@{encumbrstr}/3)*(@{weightscale}))+1)"/>-<input class="sheet-inputbox" type="text" name="attr_medloadmax" title="medloadmax" style="height: 24px; width: 53px; text-align: left;" disabled="true" value="floor(@{encumbrsize}*(floor(2*@{encumbrstr}/3))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_heavyloadmin" title="heavyloadmin" style="height: 24px; width: 53px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(floor(2*@{encumbrstr}/3)*(@{weightscale}))+1)"/>-<input class="sheet-inputbox" type="text" name="attr_heavyloadmax" title="heavyloadmax" style="height: 24px; width: 53px; text-align: left;" disabled="true" value="floor(@{encumbrsize}*(@{encumbrstr})*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_liftovermax" title="liftovermax" style="height: 24px; width: 53px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(@{encumbrstr})*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_liftoffmax" title="liftoffmax" style="height: 24px; width: 53px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(2*(@{encumbrstr}))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_pushdragmax" title="pushdragmax" style="height: 24px; width: 58px; text-align: right;" disabled="true" value="floor(@{encumbrsize}*(5*(@{encumbrstr}))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td>
</tr>
</table>
<table cellpadding="0" cellspacing="0">
<tr>
<td class="sheet-statlabel-encumbrance" style="width: 80px;" data-i18n="weight-carried"> Weight Carried </td>
<td class="sheet-statlabel-encumbrance" style="width: 165px;" data-i18n="character-size-a"> Char Size </td>
<td class="sheet-statlabel-encumbrance" style="width: 80px;" data-i18n="load"> Load </td>
<td class="sheet-statlabel-encumbrance sheet-table-load" data-i18n="maximum-dexterity-a"> Max Dex </td>
<td class="sheet-statlabel-encumbrance sheet-table-load" data-i18n="check-penalty"> Check Penalty </td>
<td class="sheet-statlabel-encumbrance sheet-table-load" data-i18n="speed-30ft"> Speed (30 ft.)</td>
<td class="sheet-statlabel-encumbrance sheet-table-load" data-i18n="speed-20ft"> Speed (20 ft.)</td>
<td class="sheet-statlabel-encumbrance sheet-table-load" data-i18n="run"> Run</td>
</tr>
<tr>
<td><input class="sheet-inputbox" type="text" name="attr_totalcarriedweight" title="totalcarriedweight" style="height: 24px; width: 75px;" value="0"></td>
<td><select style="height: 24px; width: 160px; padding: 0px;" name="attr_encumbrsize" title="encumbrsize">
<option value="16" data-i18n="colossal">Colossal</option>
<option value="8" data-i18n="gargantuan">Gargantuan</option>
<option value="4" data-i18n="huge">Huge</option>
<option value="2" data-i18n="large">Large</option>
<option value="1" data-i18n="medium" selected>Medium</option>
<option value=".75" data-i18n="small">Small</option>
<option value=".5" data-i18n="tiny">Tiny</option>
<option value=".25" data-i18n="diminutive">Diminutive</option>
<option value=".125" data-i18n="fine">Fine</option>
<option value="24" data-i18n="colossal-quadruped">Colossal Quadruped</option>
<option value="12" data-i18n="gargantuan-quadruped">Gargantuan Quadruped</option>
<option value="6" data-i18n="huge-quadruped">Huge Quadruped</option>
<option value="3" data-i18n="large-quadruped">Large Quadruped</option>
<option value="1.5" data-i18n="medium-quadruped">Medium Quadruped</option>
<option value="1.00000001" data-i18n="small-quadruped">Small Quadruped</option>
<option value=".7500000001" data-i18n="tiny-quadruped">Tiny Quadruped</option>
<option value=".500000001" data-i18n="diminutive-quadruped">Diminutive Quadruped</option>
<option value=".2500000001" data-i18n="fine-quadruped">Fine Quadruped</option>
</select></td>
<td><select style="height: 24px; width: 75px; padding: 0px;" name="attr_encumbrload" title="encumbrload (choose the category from above)">
<option type="text" value="0.1" data-i18n="light" selected>Light</option>
<option type="text" value="-3" data-i18n="medium">Medium</option>
<option type="text" value="-6" data-i18n="heavy">Heavy</option>
</select></td>
<td><input class="sheet-inputbox" type="text" name="attr_encumbrmaxdex" title="encumbrmaxdex" style="height: 24px; width: 45px;" value="floor(abs(9/(@{encumbrload})))" disabled="true" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_encumbracp" title="encumbracp" style="height: 24px; width: 45px;" value="floor(@{encumbrload})" disabled="true" /></td>
<td><input class="sheet-inputbox" type="text" name="attr_encumbrspeed30" title="encumbrspeed30" style="height: 24px; width: 45px; text-align: right;" value="30-floor(@{encumbrload})/(@{encumbrload})*10" disabled="true" /><span data-i18n="feet-i">ft</span>.</td>
<td><input class="sheet-inputbox" type="text" name="attr_encumbrspeed20" title="encumbrspeed20" style="height: 24px; width: 45px; text-align: right;" value="20-floor(@{encumbrload})/(@{encumbrload})*5" disabled="true" /><span data-i18n="feet-i">ft</span>.</td>
<td>x<input class="sheet-inputbox" type="text" name="attr_encumbrrun" title="encumbrrun" style="height: 24px; width: 45px;" value="4-floor((@{encumbrload}+3)/3*@{encumbrload})/6" disabled="true" /></td>
</tr>
</table>
</div>
<hr/>
</div>
<br>
<input type="checkbox" class="sheet-pc-equipment-show sheet-arrow" title="equipment-show" name="attr_equipment-show" value="1" checked /><span style="text-align: left;" data-i18n="equipment">Equipment</span>
<div class="sheet-pc-equipment">
<div style="float: left">
<table cellpadding="10" cellspacing="0">
<tr>
<td colspan="3" class="sheet-statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="equipment">Equipment</td>
</tr>
</table>
<br>
<input type="checkbox" class="sheet-pc-singleuseequipment-show sheet-arrow" title="singleuseequipment-show" name="attr_singleuseequipment-show" value="1" /><span style="text-align: left; font-weight: bold;" data-i18n="single-use-items">Single Use Items</span>
<div class="sheet-pc-singleuseequipment">
<div style="float: left">
<br>
<fieldset class="repeating_magicitems">
<table>
<tr>
<td style="width: 790px;"><input type="text" name="attr_singleusemagicitems" title="repeating_magicitems_#_singleusemagicitem" style="width: 790px;"></td>
</tr>
</table>
</fieldset>
</div>
<hr/>
</div>
<br>
<input type="checkbox" class="sheet-pc-stdequipment-show sheet-arrow" title="stdequipment-show" name="attr_stdequipment-show" value="1" checked /><span style="text-align: left; font-weight: bold;" data-i18n="equipment">Equipment</span>
<div class="sheet-pc-stdequipment">
<div style="float: left"> <!-- from Chaotic Law -->
<table>
<tr class="sheet-table-header">
<td style="width: 225px;" data-i18n="name">Name</td>
<td style="width: 30px;" data-i18n="quantity-a">Qty</td>
<td style="width: 45px;" data-i18n="cost(gp)">Cost (gp)</td>
<td style="width: 45px;" data-i18n="total-cost(gp)-i">T_Cost (gp)</td>
<td style="width: 40px;" data-i18n="weight-a">Wt (<span name="attr_weightunit" title="weightunit"></span>)</td>
<td style="width: 40px;" data-i18n="total-weight-a">T_Wt (<span name="attr_weightunit" title="weightunit"></span>)</td>
<td style="width: 30px;" data-i18n="hitpoints-i">HPs</td>
<td style="width: 30px;" data-i18n="hardness-a">Hard</td>
<td style="width: 90px;" data-i18n="location">Location</td>
<td style="width: 220px;" data-i18n="notes">Notes</td>
</tr>
</table>
<fieldset class="repeating_equipment">
<table style="width: 350px;" class="sheet-table-row">
<tr class="sheet-table-row">
<td><input type="text" style="width: 225px;" name="attr_equipmentname" title="repeating_equipment_#_equipmentname"></td>
<td><input type="text" style="width: 30px;" name="attr_equipmentquantity" title="repeating_equipment_#_equipmentquantity" value="0"></td>
<td><input type="text" style="width: 45px;" name="attr_equipmentcost" title="repeating_equipment_#_equipmentcost" value="0"></td>
<td><input type="text" style="width: 45px;" name="attr_equipmenttotalcost" title="repeating_equipment_#_equipmenttotalcost" value="0"></td>
<td><input type="text" style="width: 40px;" name="attr_equipmentweight" title="repeating_equipment_#_equipmentweight" value="0"></td>
<td><input type="text" style="width: 40px;" name="attr_equipmenttotalweight" title="repeating_equipment_#_equipmenttotalweight" value="0"></td>
<td><input type="text" style="width: 30px;" name="attr_equipmenthitpoints" title="repeating_equipment_#_equipmenthitpoints"></td>
<td><input type="text" style="width: 30px;" name="attr_equipmenthardness" title="repeating_equipment_#_equipmenthardness"></td>
<td><input type="text" style="width: 90px;" name="attr_equipmentlocation" title="repeating_equipment_#_equipmentlocation"></td>
<td><textarea rows="1" style="height: 22px; width: 205px; padding: 0px; border-style: none none solid none; border-width: 0px 0px 1px 0px; vertical-align: top;" name="attr_equipmentnotes" title="repeating_equipment_#_equipmentnotes"></textarea></td>
</tr>
</table>
</fieldset>
<table>
<tr>
<td style="width: 30px;"> </td>
<td style="width: 90px;"> &nbsp; <span data-i18n="total-cost">Total Cost</span>:</td>
<td><input type="text" style="width: 55px; text-align: right;" name="attr_totalequipmentcost" title="totalequipmentcost" value="0"/><span data-i18n="gold-pieces-i">gp</span>. </td>
<td style="width: 25px;"> </td>
<td style="width: 90px; text-align: right;" data-i18n="total-weight">Total Weight:</td>
<td><input type="text" style="width: 55px; text-align: right;" name="attr_totalequipmentweight" title="totalequipmentweight" value="0"/><span name="attr_weightunit" title="weightunit"></span>. &nbsp; </td>
<td style="width: 200px;"><select style="height: 24px; width: 160px; padding: 0px;" name="attr_equipmentweightcopy" title="equipmentweightcopy (If you change this input to Copied, the total weight will be copied to Weight Carried above. This is not reversable! If changed back, it will merely stop copying the weight but the original value will still be lost.)">
<option value="0" data-i18n="not-copied" selected>Not Copied</option>
<option value="1" data-i18n="total-weight-copied">Total Weight Copied to Weight Carried</option>
</select></td>
</tr>
</table>
</div>
<hr/>
</div>
<br>
<input type="checkbox" class="sheet-pc-magicequipment-show sheet-arrow" title="magicequipment-show" name="attr_magicequipment-show" value="1" /><span style="text-align: left; font-weight: bold;" data-i18n="magic-items">Magic Items</span>
<div class="sheet-pc-magicequipment">
<div style="float: left">
<textarea rows="6" cols="55" style="float: left; width: 790px;" name="attr_magicitems" title="magicitems"></textarea>
</div>
<hr/>
</div>
<br>
<input type="checkbox" class="sheet-pc-otherequipment-show sheet-arrow" title="otherequipment-show" name="attr_otherequipment-show" value="1" /><span style="text-align: left; font-weight: bold;" data-i18n="other-items">Other Items</span>
<div class="sheet-pc-otherequipment">
<div style="float: left">
<textarea rows="6" cols="55" style="float: left; width: 790px;" name="attr_otheritems" title="otheritems"></textarea>
</div>
<hr/>
</div>
<br>
<br>
<table>
<tr>
<b><span data-i18n="money">Money</span></b>
</tr>
<tr>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" name="attr_copper" title="copper" style="width: 96px;"><br><span data-i18n="copper-pieces-iu">CP</span></span>
<span class="sheet-table-data-center"><input type="text" name="attr_silver" title="silver" style="width: 96px;"><br><span data-i18n="silver-pieces-iu">SP</span></span>
<span class="sheet-table-data-center"><input type="text" name="attr_gold" title="gold" style="width: 96px;"><br><span data-i18n="gold-pieces-iu">GP</span></span>
<span class="sheet-table-data-center"><input type="text" name="attr_platinum" title="platinum" style="width: 96px;"><br><span data-i18n="platinum-pieces-iu">PP</span></span>
</div>
</tr>
</table>
<br>
<b><span data-i18n="other">Other</span></b><br>
<textarea rows="4" cols="55" style="float: left; width: 790px;" name="attr_otherinfo" title="otherinfo"></textarea>
<br>
</div>
<hr/>
</div>
</div>
<div class="sheet-tab-content sheet-tab5 sheet-tab99">
<!--Skills-->
<input type="checkbox" class="sheet-pc-skills-show sheet-arrow" title="skills-show" name="attr_skills-show" value="1" checked /><span style="text-align: left;" data-i18n="skills">Skills</span>
<div class="sheet-pc-skills">
<div style="float: left">
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="9" class="sheet-statlabel-big-gray" style="height: 35px; width: 790px;"><b style="font-size: 1.5em;" data-i18n="skills">Skills</b></td>
</tr><tr>
<td colspan="9" class="sheet-statlabel-big" style="width: 790px;"><span data-i18n="skill-points-per-level-a">skill points/lvl</span>=<input type="text" name="attr_skillpoints" title="skillpoints" value="@{skillpointsint}+@{skillpointsclass}" style="width: 40px; color: white;" disabled="true">=(<input type="text" name="attr_skillpointsint" value="(floor((@{int-base}) / 2) - 5)[base int bonus]" title="skillpointsint (Skill points/lvl from base int.)" style="width: 35px; color: white;" disabled="true">+<input type="text" name="attr_skillpointsclass" value="2" title="skillpointsclass (Skill points/lvl from class; humans add+1.)" style="width: 35px; color: white;">)</td>
</tr>
<td>
<table>
<tr>
<td class="sheet-table-header2" style="width: 8px;">&nbsp;</td>
<td class="sheet-table-header2-left" data-i18n="skill-names">Skill Names</td>
<td class="sheet-table-header2" data-i18n="total-bonus-s">Total<br>Bonus</td>
<td class="sheet-table-header2" data-i18n="stat">Stat</td>
<td class="sheet-table-header2" data-i18n="ability-modifier-as">Ability<br>Mod.</td>
<td class="sheet-table-header2" data-i18n="ranks">Ranks</td>
<td class="sheet-table-header2" data-i18n="armor-penalty-s">Armor<br>Penalty</td>
<td class="sheet-table-header2" data-i18n="miscellaneous-modifier-as">Misc<br>Mod.</td>
<td class="sheet-table-header2" data-i18n="notes">Notes</td>
<td class="sheet-table-header2" data-i18n="macro">Macro</td>
<td class="sheet-table-header2">&nbsp;</td>
</tr>
<tr>
<td><input type="checkbox" name="attr_appraiseclassskill" title="appraiseclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="appraise">Appraise</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_appraise" title="appraise" value="(@{int-mod} +@{appraiseranks} +@{appraisemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_appraiseranks" title="appraiseranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_appraisemiscmod" title="appraisemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_appraisenote" title="appraisenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_appraisemacro" title="appraisemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Appraise](http://www.dandwiki.com/wiki/SRD:Appraise_Skill ) check:}} {{checkroll=[[1d20 + [[@{appraise}]] ]] }} {{notes=@{appraisenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_appraisecheck" title="appraisecheck" value="@{appraisemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_balanceclassskill" title="balanceclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="balance">Balance</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_balance" title="balance" value="(@{dex-mod} +@{balanceranks} +@{balancemiscmod} +@{balancearmorcheckpen} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_balanceranks" title="balanceranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_balancearmorcheckpen" title="balancearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_balancemiscmod" title="balancemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_balancenote" title="balancenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_balancemacro" title="balancemacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Balance](http://www.dandwiki.com/wiki/SRD:Balance_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{balance} ]] ]] }} {{notes=@{balancenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_balancecheck" title="balancecheck" value="@{balancemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_bluffclassskill" title="bluffclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="bluff">Bluff</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_bluff" title="bluff" value="(@{cha-mod} +@{bluffranks} +@{bluffmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_bluffranks" title="bluffranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_bluffmiscmod" title="bluffmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_bluffnote" title="bluffnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_bluffmacro" title="bluffmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Bluff](http://www.dandwiki.com/wiki/SRD:Bluff_Skill ) check:}} {{checkroll=[[1d20 + [[@{bluff}]] ]] }} {{notes=@{bluffnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_bluffcheck" title="bluffcheck" value="@{bluffmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_climbclassskill" title="climbclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="climb">Climb</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_climb" title="climb" value="(@{climbstat} +@{climbranks} +@{climbmiscmod} +@{climbarmorcheckpen} )" disabled="true"></td>
<td class="sheet-table-data-center"><select class="sheet-table-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_climbstat" title="climbstat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<!--td class="sheet-table-data-center-sm">= Str</td-->
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_climbstatmod" title="climbstatmod" value="@{climbstat}" disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_climbranks" title="climbranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_climbarmorcheckpen" title="climbarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_climbmiscmod" title="climbmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_climbnote" title="climbnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_climbmacro" title="climbmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Climb](http://www.dandwiki.com/wiki/SRD:Climb_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{climb} ]] ]] }} {{notes=@{climbnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_climbcheck" title="climbcheck" value="@{climbmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_concentrationclassskill" title="concentrationclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="concentration">Concentration</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_concentration" title="concentration" value="(@{con-mod} +@{concentrationranks} +@{concentrationmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="constitution-a">Con</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_conmod" title="conmod" value="@{con-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_concentrationranks" title="concentrationranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_concentrationmiscmod" title="concentrationmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_concentrationnote" title="concentrationnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_concentrationmacro" title="concentrationmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Concentration](http://www.dandwiki.com/wiki/SRD:Concentration_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{concentration} ]] ]] }} {{notes=@{concentrationnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_concentrationcheck" title="concentrationcheck" value="@{concentrationmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_craft1classskill" title="craft1classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="craft">Craft</span> <input type="text" name="attr_craft1name" title="craft1name" style="font-size: 0.95em; width: 100px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_craft1" title="craft1" value="(@{int-mod} +@{craft1ranks} +@{craft1miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft1ranks" title="craft1ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft1miscmod" title="craft1miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft1note" title="craft1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft1macro" title="craft1macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft1name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft1} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] ]] }} {{notes=@{craft1note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_craft1check" title="craft1check" value="@{craft1macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_craft2classskill" title="craft2classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="craft">Craft</span> <input type="text" name="attr_craft2name" title="craft2name" style="font-size: 0.95em; width: 100px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_craft2" title="craft2" value="(@{int-mod} +@{craft2ranks} +@{craft2miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft2ranks" title="craft2ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft2miscmod" title="craft2miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft2note" title="craft2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft2macro" title="craft2macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft2name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft2} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] ]] }} {{notes=@{craft2note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_craft2check" title="craft2check" value="@{craft2macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_craft3classskill" title="craft3classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="craft">Craft</span> <input type="text" name="attr_craft3name" title="craft3name" style="font-size: 0.95em; width: 100px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_craft3" title="craft3" value="(@{int-mod} +@{craft3ranks} +@{craft3miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft3ranks" title="craft3ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_craft3miscmod" title="craft3miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft3note" title="craft3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft3macro" title="craft3macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft3name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft3} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] ]] }} {{notes=@{craft3note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_craft3check" title="craft3check" value="@{craft3macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_decipherscriptclassskill" title="decipherscriptclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="decipher-script">Decipher Script</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_decipherscript" title="decipherscript" value="(@{int-mod} +@{decipherscriptranks} +@{decipherscriptmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_decipherscriptranks" title="decipherscriptranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_decipherscriptmiscmod" title="decipherscriptmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_decipherscriptnote" title="decipherscriptnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_decipherscriptmacro" title="decipherscriptmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Decipher Script](http://www.dandwiki.com/wiki/SRD:Decipher_Script_Skill ) check:}} {{checkroll=[[1d20 + @{decipherscript} ]]}} {{notes=If fail, [[1d20 + @{wis-mod} ]] vs dc5 to avoid drawing a false conclusion.}} {{notes=@{decipherscriptnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_decipherscriptcheck" title="decipherscriptcheck" value="@{decipherscriptmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_diplomacyclassskill" title="diplomacyclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="diplomacy">Diplomacy</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_diplomacy" title="diplomacy" value="(@{cha-mod} +@{diplomacyranks} +@{diplomacymiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_diplomacyranks" title="diplomacyranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_diplomacymiscmod" title="diplomacymiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_diplomacynote" title="diplomacynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_diplomacymacro" title="diplomacymacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Diplomacy](http://www.dandwiki.com/wiki/SRD:Diplomacy_Skill ) check:}} {{checkroll=[[1d20 + [[@{diplomacy}]] ]] }} {{notes=@{diplomacynote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_diplomacycheck" title="diplomacycheck" value="@{diplomacymacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_disabledeviceclassskill" title="disabledeviceclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="disable-device">Disable Device</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_disabledevice" title="disabledevice" value="(@{int-mod} +@{disabledeviceranks} +@{disabledevicemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_disabledeviceranks" title="disabledeviceranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_disabledevicemiscmod" title="disabledevicemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disabledevicenote" title="disabledevicenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disabledevicemacro" title="disabledevicemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Disable Device](http://www.dandwiki.com/wiki/SRD:Disable_Device_Skill ) check:}} {{checkroll=[[1d20 + [[@{disabledevice}]] ]] }} {{notes=@{disabledevicenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_disabledevicecheck" title="disabledevicecheck" value="@{disabledevicemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_disguiseclassskill" title="disguiseclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="disguise">Disguise</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" title="disguise" name="attr_disguise" value="(@{cha-mod} +@{disguiseranks} +@{disguisemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_disguiseranks" title="disguiseranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_disguisemiscmod" title="disguisemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disguisenote" title="disguisenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disguisemacro" title="disguisemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Disguise](http://www.dandwiki.com/wiki/SRD:Disguise_Skill ) check:}} {{checkroll=[[1d20 + [[@{disguise}]] ]] }} {{notes=@{disguisenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_disguisecheck" title="disguisecheck" value="@{disguisemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_escapeartistclassskill" title="escapeartistclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="escape-artist">Escape Artist</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_escapeartist" title="escapeartist" title="age" value="(@{dex-mod} +@{escapeartistranks} +@{escapeartistmiscmod} +@{escapeartistarmorcheckpen} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_escapeartistranks" title="escapeartistranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_escapeartistarmorcheckpen" title="escapeartistarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_escapeartistmiscmod" title="escapeartistmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_escapeartistnote" title="escapeartistnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_escapeartistmacro" title="escapeartistmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Escape Artist](http://www.dandwiki.com/wiki/SRD:Escape_Artist_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{escapeartist} ]] ]] }} {{notes=@{escapeartistnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_escapeartistcheck" title="escapeartistcheck" value="@{escapeartistmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_forgeryclassskill" title="forgeryclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="forgery">Forgery</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_forgery" title="forgery" value="(@{int-mod} +@{forgeryranks} +@{forgerymiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_forgeryranks" title="forgeryranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_forgerymiscmod" title="forgerymiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_forgerynote" title="forgerynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_forgerymacro" title="forgerymacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Forgery](http://www.dandwiki.com/wiki/SRD:Forgery_Skill ) check:}} {{checkroll=[[1d20 + [[@{forgery}]] ]] }} {{notes=@{forgerynote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_forgerycheck" title="forgerycheck" value="@{forgerymacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_gatherinformationclassskill" title="gatherinformationclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="gather-information">Gather Information</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_gatherinformation" title="gatherinformation" value="(@{cha-mod} +@{gatherinformationranks} +@{gatherinformationmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_gatherinformationranks" title="gatherinformationranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_gatherinformationmiscmod" title="gatherinformationmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_gatherinformationnote" title="gatherinformationnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_gatherinformationmacro" title="gatherinformationmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Gather Information](http://www.dandwiki.com/wiki/SRD:Gather_Information_Skill ) check:}} {{checkroll=[[1d20 + [[@{gatherinformation}]] ]] }} {{notes=@{gatherinformationnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_gatherinformationcheck" title="gatherinformationcheck" value="@{gatherinformationmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_handleanimalclassskill" title="handleanimalclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="handle-animal">Handle Animal</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_handleanimal" title="handleanimal" value="(@{cha-mod} +@{handleanimalranks} +@{handleanimalmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_handleanimalranks" title="handleanimalranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_handleanimalmiscmod" title="handleanimalmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_handleanimalnote" title="handleanimalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_handleanimalmacro" title="handleanimalmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Handle Animal](http://www.dandwiki.com/wiki/SRD:Handle_Animal_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{handleanimal} ]] ]] }} {{notes=@{handleanimalnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_handleanimalcheck" title="handleanimalcheck" value="@{handleanimalmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_healclassskill" title="healclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="heal">Heal</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_heal" title="heal" value="(@{wis-mod} +@{healranks} +@{healmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_healranks" title="healranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_healmiscmod" title="healmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_healnote" title="healnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_healmacro" title="healmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Heal](http://www.dandwiki.com/wiki/SRD:Heal_Skill ) check:}} {{checkroll=[[1d20 + [[@{heal}]] +(?{Healer's Kit? |No, 0|Yes, 2})[Healer's Kit Circumstance Bonus] ]] }} {{notes=@{healnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_healcheck" title="healcheck" value="@{healmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_hideclassskill" title="hideclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="hide">Hide</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_hide" title="hide" value="(@{dex-mod} +@{hideranks} +@{hidemiscmod} +@{hidearmorcheckpen} -@{specialattacksizemod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_hideranks" title="hideranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_hidearmorcheckpen" title="hidearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_hidemiscmod" title="hidemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_hidenote" title="hidenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_hidemacro" title="hidemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Hide](http://www.dandwiki.com/wiki/SRD:Hide_Skill ) check:}} {{checkroll=[[1d20 + [[@{hide}]] ]] }} {{notes=@{hidenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_hidecheck" title="hidecheck" value="@{hidemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_intimidateclassskill" title="intimidateclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="intimidate">Intimidate</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intimidate" title="intimidate" value="(@{cha-mod} +@{intimidateranks} +@{intimidatemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_intimidateranks" title="intimidateranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_intimidatemiscmod" title="intimidatemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_intimidatenote" title="intimidatenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_intimidatemacro" title="intimidatemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Intimidate](http://www.dandwiki.com/wiki/SRD:Intimidate_Skill ) check:}} {{checkroll=[[1d20 + [[@{intimidate}]] ]] }} {{notes=@{intimidatenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_intimidatecheck" title="intimidatecheck" value="@{intimidatemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_jumpclassskill" title="jumpclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="jump">Jump</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_jump" title="jump" value="(@{jumpstat}+@{jumpranks} +@{jumpmiscmod} +@{jumparmorcheckpen} )" disabled="true"></td>
<td class="sheet-table-data-center"><select class="sheet-table-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_jumpstat" title="jumpstat">
<option type="text" style="width: 44px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 44px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
</select></td>
<!--td class="sheet-table-data-center-sm">= Str</td-->
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_jumpstatmod" title="jumpstatmod" value="@{jumpstat}" disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_jumpranks" title="jumpranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_jumparmorcheckpen" title="jumparmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_jumpmiscmod" title="jumpmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_jumpnote" title="jumpnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_jumpmacro" title="jumpmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Jump](http://www.dandwiki.com/wiki/SRD:Jump_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{jump} ]] ]] }} {{notes=@{jumpnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_jumpcheck" title="jumpcheck" value="@{jumpmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowarcanaclassskill" title="knowarcanaclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="arcana">Arcana</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowarcana" title="knowarcana" value="(@{int-mod} +@{knowarcanaranks} +@{knowarcanamiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowarcanaranks" title="knowarcanaranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowarcanamiscmod" title="knowarcanamiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowarcananote" title="knowarcananote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowarcanamacro" title="knowarcanamacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Arcana) check:}} {{checkroll=[[1d20 + [[@{knowarcana}]] ]] }} {{notes=@{knowarcananote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowarcanacheck" title="knowarcanacheck" value="@{knowarcanamacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowengineerclassskill" title="knowengineerclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="engineering-a">Engineer</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowengineer" title="knowengineer" value="(@{int-mod} +@{knowengineerranks} +@{knowengineermiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowengineerranks" title="knowengineerranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowengineermiscmod" title="knowengineermiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowengineernote" title="knowengineernote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowengineermacro" title="knowengineermacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Engineering) check:}} {{checkroll=[[1d20 + [[@{knowengineer}]] ]] }} {{notes=@{knowengineernote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowengineercheck" title="knowengineercheck" value="@{knowengineermacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowdungeonclassskill" title="knowdungeonclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="dungeoneering-a">Dungeon</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowdungeon" title="knowdungeon" value="(@{int-mod} +@{knowdungeonranks} +@{knowdungeonmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowdungeonranks" title="knowdungeonranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowdungeonmiscmod" title="knowdungeonmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowdungeonnote" title="knowdungeonnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowdungeonmacro" title="knowdungeonmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Dungeoneering) check:}} {{checkroll=[[1d20 + [[@{knowdungeon}]] ]] }} {{notes=@{knowdungeonnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowdungeoncheck" title="knowdungeoncheck" value="@{knowdungeonmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowgeographyclassskill" title="knowgeographyclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="geography">Geography</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowgeography" title="knowgeography" value="(@{int-mod} +@{knowgeographyranks} +@{knowgeographymiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowgeographyranks" title="knowgeographyranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowgeographymiscmod" title="knowgeographymiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowgeographynote" title="knowgeographynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowgeographymacro" title="knowgeographymacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Geography) check:}} {{checkroll=[[1d20 + [[@{knowgeography}]] ]] }} {{notes=@{knowgeographynote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowgeographycheck" title="knowgeographycheck" value="@{knowgeographymacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowhistoryclassskill" title="knowhistoryclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="history">History</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowhistory" title="knowhistory" value="(@{int-mod} +@{knowhistoryranks} +@{knowhistorymiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" value="@{int-mod} " title="intmod" disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowhistoryranks" title="knowhistoryranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowhistorymiscmod" title="knowhistorymiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowhistorynote" title="knowhistorynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowhistorymacro" title="knowhistorymacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (History) check:}} {{checkroll=[[1d20 + [[@{knowhistory}]] ]] }} {{notes=@{knowhistorynote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowhistorycheck" title="knowhistorycheck" value="@{knowhistorymacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowlocalclassskill" title="knowlocalclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="local">Local</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowlocal" title="knowlocal" value="(@{int-mod} +@{knowlocalranks} +@{knowlocalmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowlocalranks" title="knowlocalranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowlocalmiscmod" title="knowlocalmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowlocalnote" title="knowlocalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowlocalmacro" title="knowlocalmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Local) check:}} {{checkroll=[[1d20 + [[@{knowlocal}]] ]] }} {{notes=@{knowlocalnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowlocalcheck" title="knowlocalcheck" value="@{knowlocalmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knownatureclassskill" title="knownatureclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="nature">Nature</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knownature" title="knownature" value="(@{int-mod} +@{knownatureranks} +@{knownaturemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knownatureranks" title="knownatureranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knownaturemiscmod" title="knownaturemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownaturenote" title="knownaturenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownaturemacro" title="knownaturemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Nature) check:}} {{checkroll=[[1d20 + [[@{knownature}]] ]] }} {{notes=@{knownaturenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knownaturecheck" title="knownaturecheck" value="@{knownaturemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knownobilityclassskill" title="knownobilityclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="nobility">Nobility</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knownobility" title="knownobility" value="(@{int-mod} +@{knownobilityranks} +@{knownobilitymiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knownobilityranks" title="knownobilityranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knownobilitymiscmod" title="knownobilitymiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownobilitynote" title="knownobilitynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownobilitymacro" title="knownobilitymacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Nobility) check:}} {{checkroll=[[1d20 + [[@{knownobility}]] ]] }} {{notes=@{knownobilitynote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knownobilitycheck" title="knownobilitycheck" value="@{knownobilitymacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowreligionclassskill" title="knowreligionclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="religion">Religion</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowreligion" title="knowreligion" value="(@{int-mod} +@{knowreligionranks} +@{knowreligionmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowreligionranks" title="knowreligionranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowreligionmiscmod" title="knowreligionmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowreligionnote" title="knowreligionnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowreligionmacro" title="knowreligionmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Religion) check:}} {{checkroll=[[1d20 + [[@{knowreligion}]] ]] }} {{notes=@{knowreligionnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowreligioncheck" title="knowreligioncheck" value="@{knowreligionmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_knowplanesclassskill" title="knowplanesclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="the-planes">The Planes</span>) <b>*</b> &nbsp; </td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_knowplanes" title="knowplanes" value="(@{int-mod} +@{knowplanesranks} +@{knowplanesmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_knowplanesranks" title="knowplanesranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_knowplanesmiscmod" title="knowplanesmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowplanesnote" title="knowplanesnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowplanesmacro" title="knowplanesmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (The Planes) check:}} {{checkroll=[[1d20 + [[@{knowplanes}]] ]] }} {{notes=@{knowplanesnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_knowplanescheck" title="knowplanescheck" value="@{knowplanesmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_listenclassskill" title="listenclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="listen">Listen</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_listen" title="listen" value="(@{wis-mod} +@{listenranks} +@{listenmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_listenranks" title="listenranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_listenmiscmod" title="listenmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_listennote" title="listennote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_listenmacro" title="listenmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Listen](http://www.dandwiki.com/wiki/SRD:Listen_Skill ) check:}} {{checkroll=[[ 1d20 + [[ @{listen} ]] ]] }} {{notes=@{listennote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_listencheck" title="listencheck" value="@{listenmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_movesilentclassskill" title="movesilentclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="move-silently">Move Silently</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_movesilent" title="movesilent" value="(@{dex-mod} +@{movesilentranks} +@{movesilentarmorcheckpen} +@{movesilentmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_movesilentranks" title="movesilentranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_movesilentarmorcheckpen" title="movesilentarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_movesilentmiscmod" title="movesilentmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_movesilentnote" title="movesilentnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_movesilentmacro" title="movesilentmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Move Silently](http://www.dandwiki.com/wiki/SRD:Move_Silently_Skill ) check:}} {{checkroll=[[1d20 + [[@{movesilent}]] ]] }} {{notes=@{movesilentnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_movesilentcheck" title="movesilentcheck" value="@{movesilentmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_openlockclassskill" title="openlockclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="open-lock">Open Lock</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_openlock" title="openlock" value="(@{dex-mod} +@{openlockranks} +@{openlockmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_openlockranks" title="openlockranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_openlockmiscmod" title="openlockmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_openlocknote" title="openlocknote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_openlockmacro" title="openlockmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Open Lock](http://www.dandwiki.com/wiki/SRD:Open_Lock_Skill ) check:}} {{checkroll=[[1d20 + [[@{openlock}]] +(?{Thieves' Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] ]] }} {{notes=@{openlocknote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_openlockcheck" title="openlockcheck" value="@{openlockmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_perform1classskill" title="perform1classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="perform">Perform</span> <input type="text" name="attr_perform1name" title="perform1name" style="font-size: 0.95em; width: 90px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_perform1" title="perform1" value="(@{cha-mod} +@{perform1ranks} +@{perform1miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform1ranks" title="perform1ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform1miscmod" title="perform1miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform1note" title="perform1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform1macro" title="perform1macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform1name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform1} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] ]] }} {{notes=@{perform1note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_perform1check" title="perform1check" value="@{perform1macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_perform2classskill" title="perform2classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="perform">Perform</span> <input type="text" name="attr_perform2name" title="perform2name" style="font-size: 0.95em; width: 90px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_perform2" title="perform2" value="(@{cha-mod} +@{perform2ranks} +@{perform2miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform2ranks" title="perform2ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform2miscmod" title="perform2miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform2note" title="perform2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform2macro" title="perform2macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform2name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform2} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] ]] }} {{notes=@{perform2note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_perform2check" title="perform2check" value="@{perform2macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_perform3classskill" title="perform3classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="perform">Perform</span> <input type="text" name="attr_perform3name" title="perform3name" style="font-size: 0.95em; width: 90px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_perform3" title="perform3" value="(@{cha-mod} +@{perform3ranks} +@{perform3miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform3ranks" title="perform3ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_perform3miscmod" title="perform3miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform3note" title="perform3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform3macro" title="perform3macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform2name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform3} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] ]] }} {{notes=@{perform3note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_perform3check" title="perform3check" value="@{perform3macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_profession1classskill" title="profession1classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession1name" title="profession1name" style="font-size: 0.95em; width: 75px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_profession1" title="profession1" value="(@{wis-mod} +@{profession1ranks} +@{profession1miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_profession1ranks" title="profession1ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_profession1miscmod" title="profession1miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession1note" title="profession1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession1macro" title="profession1macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession1name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession1} ]] ]] }} {{notes=@{profession1note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_profession1check" title="profession1check" value="@{profession1macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_profession2classskill" title="profession2classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession2name" title="profession2name" style="font-size: 0.95em; width: 75px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_profession2" title="profession2" value="(@{wis-mod} +@{profession2ranks} +@{profession2miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_profession2ranks" title="profession2ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_profession2miscmod" title="profession2miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession2note" title="profession2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession2macro" title="profession2macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession2name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession2} ]] ]] }} {{notes=@{profession2note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_profession2check" title="profession2check" value="@{profession2macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_profession3classskill" title="profession3classskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"><span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession3name" title="profession3name" style="font-size: 0.95em; width: 75px;"></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_profession3" title="profession3" value="(@{wis-mod} +@{profession3ranks} +@{profession3miscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_profession3ranks" title="profession3ranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_profession3miscmod" title="profession3miscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession3note" title="profession3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession3macro" title="profession3macro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession3name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession3} ]] ]] }} {{notes=@{profession3note} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_profession3check" title="profession3check" value="@{profession3macro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_rideclassskill" title="rideclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="ride">Ride</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_ride" title="ride" value="(@{dex-mod} +@{rideranks} +@{ridemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_rideranks" title="rideranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_ridemiscmod" title="ridemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_ridenote" title="ridenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_ridemacro" title="ridemacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Ride](http://www.dandwiki.com/wiki/SRD:Ride_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{ride} ]] ]] }} {{notes=@{ridenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_ridecheck" title="ridecheck" value="@{ridemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_searchclassskill" title="searchclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="search">Search</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_search" title="search" value="(@{int-mod} +@{searchranks} +@{searchmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_searchranks" title="searchranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_searchmiscmod" title="searchmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_searchnote" title="searchnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_searchmacro" title="searchmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Search](http://www.dandwiki.com/wiki/SRD:Search_Skill ) check:}} {{checkroll=[[1d20 + [[@{search}]] ]] }} {{notes=@{searchnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_searchcheck" title="searchcheck" value="@{searchmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_sensemotiveclassskill" title="sensemotiveclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="sense-motive">Sense Motive</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_sensemotive" title="sensemotive" value="(@{wis-mod} +@{sensemotiveranks} +@{sensemotivemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_sensemotiveranks" title="sensemotiveranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_sensemotivemiscmod" title="sensemotivemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sensemotivenote" title="sensemotivenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sensemotivemacro" title="sensemotivemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Sense Motive](http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill ) check:}} {{checkroll=[[1d20 + [[@{sensemotive}]] ]] }} {{notes=@{sensemotivenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_sensemotivecheck" title="sensemotivecheck" value="@{sensemotivemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_sleightofhandclassskill" title="sleightofhandclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="sleight-of-hand">Sleight of Hand</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_sleightofhand" title="sleightofhand" value="(@{dex-mod} +@{sleightofhandranks} +@{sleightarmorcheckpen} +@{sleightofhandmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_sleightofhandranks" title="sleightofhandranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_sleightarmorcheckpen" title="sleightarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_sleightofhandmiscmod" title="sleightofhandmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sleightofhandnote" title="sleightofhandnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sleightofhandmacro" title="sleightofhandmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Sleight of Hand](http://www.dandwiki.com/wiki/SRD:Sleight_of_Hand_Skill ) check:}} {{checkroll=[[1d20 + [[@{sleightofhand}]] ]] }} {{notes=@{sleightofhandnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_sleightofhandcheck" title="sleightofhandcheck" value="@{sleightofhandmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_spellcraftclassskill" title="spellcraftclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="spellcraft">Spellcraft</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_spellcraft" title="spellcraft" value="(@{int-mod} +@{spellcraftranks} +@{spellcraftmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="intelligence-a">Int</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_spellcraftranks" title="spellcraftranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_spellcraftmiscmod" title="spellcraftmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spellcraftnote" title="spellcraftnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spellcraftmacro" title="spellcraftmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Spellcraft](http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{spellcraft} ]] ]] }} {{notes=@{spellcraftnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_spellcraftcheck" title="spellcraftcheck" value="@{spellcraftmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_spotclassskill" title="spotclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="spot">Spot</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_spot" title="spot" value="(@{wis-mod} +@{spotranks} +@{spotmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_spotranks" title="spotranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_spotmiscmod" title="spotmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spotnote" title="spotnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spotmacro" title="spotmacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Spot](http://www.dandwiki.com/wiki/SRD:Spot_Skill ) check:}} {{checkroll=[[1d20 + [[@{spot}]] ]] }} {{notes=@{spotnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_spotcheck" title="spotcheck" value="@{spotmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_survivalclassskill" title="survivalclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="survival">Survival</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_survival" title="survival" value="(@{wis-mod} +@{survivalranks} +@{survivalmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="wisdom-a">Wis</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_survivalranks" title="survivalranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_survivalmiscmod" title="survivalmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_survivalnote" title="survivalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_survivalmacro" title="survivalmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Survival](http://www.dandwiki.com/wiki/SRD:Survival_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{survival} ]] ]] }} {{notes=@{survivalnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_survivalcheck" title="survivalcheck" value="@{survivalmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_swimclassskill" title="swimclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="swim">Swim</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_swim" title="swim" value="(@{str-mod} +@{swimranks} +@{swimarmorcheckpen} +@{swimmiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="strength-a">Str</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_strmod" title="strmod" value="@{str-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_swimranks" title="swimranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_swimarmorcheckpen" title="swimarmorcheckpen" style="width: 28px;" value="2*(@{armorcheckpenalty} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_swimmiscmod" title="swimmiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_swimnote" title="swimnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_swimmacro" title="swimmacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Swim](http://www.dandwiki.com/wiki/SRD:Swim_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{swim} ]] ]] }} {{notes=@{swimnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_swimcheck" title="swimcheck" value="@{swimmacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_tumbleclassskill" title="tumbleclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="tumble">Tumble</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_tumble" title="tumble" value="(@{dex-mod} +@{tumbleranks} +@{tumblearmorcheckpen} +@{tumblemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_tumbleranks" title="tumbleranks" value="0"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_tumblearmorcheckpen" title="tumblearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_tumblemiscmod" title="tumblemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_tumblenote" title="tumblenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_tumblemacro" title="tumblemacro">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Tumble](http://www.dandwiki.com/wiki/SRD:Tumble_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{tumble} ]] ]] }} {{notes=@{tumblenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_tumblecheck" title="tumblecheck" value="@{tumblemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_usemagicdeviceclassskill" title="usemagicdeviceclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="use-magic-device">Use Magic Device</span> <b>*</b></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_usemagicdevice" title="usemagicdevice" value="(@{cha-mod} +@{usemagicdeviceranks} +@{usemagicdevicemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="charisma-a">Cha</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" style="width: 28px;" name="attr_usemagicdeviceranks" title="usemagicdeviceranks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_usemagicdevicemiscmod" title="usemagicdevicemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_usemagicdevicenote" title="usemagicdevicenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_usemagicdevicemacro" title="usemagicdevicemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Use Magic Device](http://www.dandwiki.com/wiki/SRD:Use_Magic_Device_Skill ) check:}} {{checkroll=[[1d20 + [[@{usemagicdevice}]] ]] }} {{notes=@{usemagicdevicenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_usemagicdevicecheck" title="usemagicdevicecheck" value="@{usemagicdevicemacro}" ></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_useropeclassskill" title="useropeclassskill" value="1" style="width: 8px;"></td>
<td class="sheet-table-header-left"> <span data-i18n="use-rope">Use Rope</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_userope" title="userope" value="(@{dex-mod} +@{useroperanks} +@{useropemiscmod} )" disabled="true"></td>
<td class="sheet-table-data-center-sm">= <span data-i18n="dexterity-a">Dex</span></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled="true"></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_useroperanks" title="useroperanks" value="0"></td>
<td class="sheet-table-data-center-sm">+ &nbsp; -<span data-i18n="not-applicable">N/A</span>- &nbsp; </td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills" name="attr_useropemiscmod" title="useropemiscmod" value="0"></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_useropenote" title="useropenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_useropemacro" title="useropemacro">/w gm &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Use Rope](http://www.dandwiki.com/wiki/SRD:Use_Rope_Skill ) check:}} {{checkroll=[[1d20 + [[@{userope}]] ]] }} {{notes=@{useropenote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_useropecheck" title="useropecheck" value="@{useropemacro}" ></button></td>
</tr>
</table>
</td>
</table>
<br>
<table cellpadding="0" cellspacing="0">
<tr>
<td colspan="9" class="sheet-statlabel-big" style="width: 790px;"><b data-i18n="other-skills">Other Skills</b></td>
</tr>
<tr class="sheet-table-row">
<td class="sheet-table-header2" style="width: 8px;">&nbsp;</td>
<td class="sheet-table-header2-left" style="width: 135px;" data-i18n="skill-name">Skill Name</td>
<td class="sheet-table-header2" style="width: 34px;" data-i18n="total-bonus-s">Total<br>Bonus</td>
<td class="sheet-table-header2" style="width: 44px;" data-i18n="ability-stat-s">Ability<br>Stat</td>
<td class="sheet-table-header2" style="width: 34px;" data-i18n="ability-modifier-as">Ability<br>Mod.</td>
<td class="sheet-table-header2" style="width: 34px;" data-i18n="ranks">Ranks</td>
<td class="sheet-table-header2" style="width: 34px;" data-i18n="armor-penalty-s">Armor<br>Penalty</td>
<td class="sheet-table-header2" style="width: 34px;" data-i18n="miscellaneous-modifier-as">Misc<br>Mod.</td>
<td class="sheet-table-header2" style="width: 395px;" data-i18n="macro">Macro</td>
</tr>
</table>
<fieldset class="repeating_skills">
<table cellpadding="0" cellspacing="0">
<tr>
<td class="sheet-table-header-left"><input type="checkbox" name="attr_otherskillskill" title="repeating_skills_#_otherskillskill" value="1" style="width: 8px;"/></td>
<td class="sheet-table-header-left"><input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskillname" title="repeating_skills_#_otherskillname" style="width:145px;" /></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskill" title="repeating_skills_#_otherskill" value="@{otherskillstat}+@{otherskillranks} +@{otherskillarmorcheckpen} +@{otherskillmiscmod} " disabled="true" /></td>
<td>=<select class="sheet-table-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_otherskillstat" title="repeating_skills_#_otherskillstat : Ability used for skill">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option>
<option type="text" style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option>
<option type="text" style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option>
<option type="text" style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a" >Cha</option>
</select></td>
<td class="sheet-table-data-center-sm"><input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskillabilitymod" title="repeating_skills_#_otherskillabilitymod" value="@{otherskillstat}" disabled="true" /></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskillranks" title="repeating_skills_#_otherskillranks" value="0" /></td>
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskillarmorcheckpen" value="0" title="repeating_skills_#_otherskillarmorcheckpen : Enter appropriate armor check penalty." /></td>
<!--td class="sheet-table-data-center-sm">+<select class="sheet-table-data-center-sm" style="height: 24px; width: 40px; font-size: 0.75em;" name="attr_otherskillarmorcheckpen" title="repeating_skills_#_otherskillarmorcheckpen : Armor check Penalty for Skill">
<option type="text" value="0" selected>None</option>
<option type="text" value="@{armorcheckpenalty} ">=Armor check Penalty</option>
<option type="text"value="2*(@{armorcheckpenalty} )">=2x(Armor check Penalty)</option>
</select></td-->
<td class="sheet-table-data-center-sm">+<input type="text" class="sheet-table-data-center-skills-rep" name="attr_otherskillmiscmod" title="repeating_skills_#_otherskillmiscmod" value="0" /></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 170px; height: 20px;" name="attr_otherskillnote" title="repeating_skills_#_otherskillnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td>
<td class="sheet-table-data-center-sm"><textarea rows="1" cols="50" style="width: 190px; height: 20px;" name="attr_otherskillmacro" title="repeating_skills_#_otherskillmacro : modify this macro to modify the skill check roll.">&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=@{otherskillname} check:}} {{checkroll= [[ 1d20 + [[ @{otherskill} ]] ]] }} {{notes=@{otherskillnote} }}</textarea></td>
<td class="sheet-table-data-center-sm"><button type="roll" name="roll_otherskillcheck" title="repeating_skills_#_otherskillcheck" value="@{otherskillmacro}"></button></td>
</tr>
</table>
</fieldset>
<br>
<p> <b>*</b> = <span data-i18n="trained-only">Trained Only</span> </p>
</div>
<hr/>
</div>
</div>
<div class="sheet-tab-content sheet-tab6 sheet-tab99">
<input type="checkbox" class="sheet-pc-spells-show sheet-arrow" title="spells-show" name="attr_spells-show" value="1" checked /><span style="text-align: left;" data-i18n="spells">Spells</span>
<div class="sheet-pc-spells">
<!--Spells-->
<table style="float: left">
<tr>
<!--spells-->
<td colspan="3">
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
<tr>
<td colspan="3" class="sheet-statlabel-big-gray" style="width: 790px; height: 35px; font-size: 1.5em;" data-i18n="spells">Spells</td>
</tr>
<tr>
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="caster-level">Caster Level</span>:<br>
<input type="text" style="width: 25px;" name="attr_casterlevel" title="casterlevel" value="1" class="sheet-table-row-small">/
<input type="text" style="width: 25px;" name="attr_casterlevel2" title="casterlevel2" value="0" class="sheet-table-row-small">
</td>
<td class="sheet-table-header3" colspan="2" style="width: 90%;"><span data-i18n="spells-per-day">Spells/Day</span>:<br>
&nbsp; &nbsp; &nbsp; &nbsp; <span data-i18n="zero">0</span>:<input type="text" name="attr_spells0" title="spells0" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="first">1st</span>:<input type="text" name="attr_spells1" title="spells1" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="second">2nd</span>:<input type="text" name="attr_spells2" title="spells2" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="third">3rd</span>:<input type="text" name="attr_spells3" title="spells3" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="fourth">4th</span>:<input type="text" name="attr_spells4" title="spells4" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="fifth">5th</span>:<input type="text" name="attr_spells5" title="spells5" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="sixth">6th</span>:<input type="text" name="attr_spells6" title="spells6" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="seventh">7th</span>:<input type="text" name="attr_spells7" title="spells7" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="eighth">8th</span>:<input type="text" name="attr_spells8" title="spells8" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="ninth">9th</span>:<input type="text" name="attr_spells9" title="spells9" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
</td>
</tr>
<tr>
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="casting-ability">Casting Ability</span>:<br>
<select class="sheet-table-data-center" style="height: 24px; width: 64px;" name="attr_spellcastingstat" title="spellcastingstat">
<option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option>
<option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option>
<option type="text" style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option>
<option type="text" style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" selected>Int</option>
<option type="text" style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a">Wis</option>
<option type="text" style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a">Cha</option>
</select>
</td>
<td class="sheet-table-header3" colspan="2" style="width: 90%;"><span data-i18n="spell-difficulty-classes">Spell DC's</span><br>
&nbsp; &nbsp; &nbsp; &nbsp; <span data-i18n="zero">0</span>:<input type="text" name="attr_spelldc0" title="spelldc0" value="(10+0+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="first">1st</span>:<input type="text" name="attr_spelldc1" title="spelldc1" value="(10+1+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="second">2nd</span>:<input type="text" name="attr_spelldc2" title="spelldc2" value="(10+2+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="third">3rd</span>:<input type="text" name="attr_spelldc3" title="spelldc3" value="(10+3+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="fourth">4th</span>:<input type="text" name="attr_spelldc4" title="spelldc4" value="(10+4+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="fifth">5th</span>:<input type="text" name="attr_spelldc5" title="spelldc5" value="(10+5+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="sixth">6th</span>:<input type="text" name="attr_spelldc6" title="spelldc6" value="(10+6+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="seventh">7th</span>:<input type="text" name="attr_spelldc7" title="spelldc7" value="(10+7+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="eighth">8th</span>:<input type="text" name="attr_spelldc8" title="spelldc8" value="(10+8+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; <span data-i18n="ninth">9th</span>:<input type="text" name="attr_spelldc9" title="spelldc9" value="(10+9+@{spellcastingstat})" disabled="true" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
</td>
</tr>
<tr>
<td class="sheet-table-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="spell-penetration-a">Spell Pen</span>:<br>
<input type="text" style="width: 25px;" name="attr_spellpen" title="spellpen" value="0" class="sheet-table-row-small">
</td>
<td class="sheet-table-header3" style="width: 75%;"><span data-i18n="spell-focus">Spell Focus</span>:<br>
<span data-i18n="abjuration">Abjuration</span>:<input type="text" name="attr_sf-abjuration" title="sf-abjuration" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="conjuration">Conjuration</span>:<input type="text" name="attr_sf-conjuration" title="sf-conjuration" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="divination">Divination</span>:<input type="text" name="attr_sf-divination" title="sf-divination" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="enchantment">Enchantment</span>:<input type="text" name="attr_sf-enchantment" title="sf-enchantment" value="0" class="sheet-table-row-small"><br>
<span data-i18n="evocation">Evocation</span>:<input type="text" name="attr_sf-evocation" title="sf-evocation" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="illusion">Illusion</span>:<input type="text" name="attr_sf-illusion" title="sf-illusion" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="necromancy">Necromancy</span>:<input type="text" name="attr_sf-necromancy" title="sf-necromancy" value="0" class="sheet-table-row-small">
&nbsp; &nbsp; &nbsp; <span data-i18n="transmutation">Transmutation</span>:<input type="text" name="attr_sf-transmutation" title="sf-transmutation" value="0" class="sheet-table-row-small">
</td>
<td class="sheet-table-header3" style="width: 15%; border: 1px solid black;"><br><input type="text" class="sheet-input-noborder" name="attr_powerpointname" data-i18n-placeholder="power-points" placeholder="Power Points" title="powerpointname"><br>
<div><input type="text" name="attr_powerpoints" title="powerpoints" style="width: 30px; text-align: right;">/<input type="text" name="attr_powerpoints_max" title="powerpoints|max" style="width: 30px;"></div>
</td>
</tr>
</table>
</td>
</tr>
</table>
<br>
<hr/>
<input type="checkbox" class="sheet-pc-spells0-show sheet-arrow" title="spells0-show" name="attr_spells0-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>0</span>
<div class="sheet-pc-spells0">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="5"><input type="text" style="width: 395px;" name="attr_spellgroupname01" title="spellgroupname01" value="Level 0 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells01">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused01" title="repeating_spells01_#_spellused01" />/<input type="text" style="width: 25px;" name="attr_spellprep01" title="repeating_spells01_#_spellprep01" /></td>
<td><input type="text" style="width: 120px;" name="attr_spellname01" title="repeating_spells01_#_spellname01" value="Cure Minor Wounds" /></td>
<td><input type="text" style="width: 20px;" name="attr_spelllevel01" title="repeating_spells01_#_spelllevel01" value="0" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro01" title="repeating_spells01_#_spellmacro01 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Minor Wounds](http://www.dandwiki.com/wiki/Cure_minor_wounds ).}} {{School:= Conj(Healing)}} {{Level:= Cleric 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives 1 heath (or 1 point of damage if an undead creature) }} </textarea>
</td>
<td><button type="roll" name="roll_spellcast01" text="Spell Cast01" title="repeating_spells01_#_spellcast01" value="@{spellmacro01}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname02" title="spellgroupname02" value="Level 0 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells02">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused02" title="repeating_spells02_#_spellused02" />/<input type="text" style="width: 25px;" name="attr_spellprep02" title="repeating_spells02_#_spellprep02" /></td>
<td><input type="text" style="width: 120px;" name="attr_spellname02" title="repeating_spells02_#_spellname02" value="Mending" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel02" title="repeating_spells02_#_spelllevel02" value="0" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro02" title="repeating_spells02_#_spellmacro02 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Mending](http://www.dandwiki.com/wiki/SRD:Mending ).}} {{check=One object within 10 feet of up to 1 lb. is repaired of small breaks or tears.}} {{checkroll=broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, are welded providing but one break exists. }} {{notes=Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item's magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). }}</textarea>
</td>
<td><button type="roll" name="roll_spellcast02" text="Spell Cast02" title="repeating_spells02_#_spellcast02" value="@{spellmacro02}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells1-show sheet-arrow" title="spells1-show" name="attr_spells1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>1</span>
<div class="sheet-pc-spells1">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname11" title="spellgroupname11" value="Level 1 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells11">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused11" title="repeating_spells_#_spellused11" />/<input type="text" style="width: 25px;" name="attr_spellprep11" title="repeating_spells_#_spellprep11" /></td>
<td><input type="text" style="width: 120px;" name="attr_spellname11" title="repeating_spells_#_spellname11" value="Doom" /></td>
<td><input type="text" style="width: 20px;" name="attr_spelllevel11" title="repeating_spells_#_spelllevel11" value="1" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro11" title="repeating_spells_#_spellmacro11 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Cmpnts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}} </textarea>
</td>
<td><button type="roll" name="roll_spellcast11" text="Spell Cast11" title="repeating_spells_#_spellcast11" value="@{spellmacro11}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname12" title="spellgroupname12" value="Level 1 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells12">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused12" title="repeating_spells12_#_spellused12" />/<input type="text" style="width: 25px;" name="attr_spellprep12" title="repeating_spells12_#_spellprep12" /></td>
<td><input type="text" style="width: 120px;" name="attr_spellname12" title="repeating_spells12_#_spellname12" value="Magic Missile" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel12" title="repeating_spells12_#_spelllevel12" value="1" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro12" title="repeating_spells12_#_spellmacro12 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Magic Missile!](http://www.dandwiki.com/wiki/SRD:Magic_Missile ).}} {{School:= Evo (Force)}} {{Level:= Sor/Wiz 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel2} ]] ft)}} {{Target:= Up to five creatures, no two of which can be more than 15 ft. apart }} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= [[ {(d1*((@{casterlevel2}-1-((@{casterlevel2}-1)%2))/2)+1),d1*5}dh1} ]] missiles fly from the caster's fingers,}} {{checkroll=hitting for [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] force damage.}} {{notes= The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. }}</textarea>
</td>
<td><button type="roll" name="roll_spellcast12" text="Spell Cast12" title="repeating_spells12_#_spellcast12" value="@{spellmacro12}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells2-show sheet-arrow" title="spells2-show" name="attr_spells2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>2</span>
<div class="sheet-pc-spells2">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname21" title="spellgroupname21" value="Level 2 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells21">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused21" title="repeating_spells21_#_spellused21" />/<input type="text" style="width: 25px;" name="attr_spellprep21" title="repeating_spells21_#_spellprep21" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname21" title="repeating_spells21_#_spellname21" value="Cure Moderate Wounds" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel21" title="repeating_spells21_#_spelllevel21" value="2" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro21" title="repeating_spells21_#_spellmacro21 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Moderate Wounds](http://www.dandwiki.com/wiki/SRD:Cure_Moderate_Wounds ).}} {{School:= Conj(Healing)}} {{Level:= Blg 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 }} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|17} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check=@{target|token_name} receives }} {{checkroll= [[ 2d8+{@{casterlevel},10}dh1 ]] heath. }} {{notes=Undead creatures take damage instead of gaining healing. }}</textarea>
</td>
<td><button type="roll" name="roll_spellcast21" text="Spell Cast21" title="repeating_spells21_#_spellcast21" value="@{spellmacro21}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname22" title="spellgroupname22" value="Level 2 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells22">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused22" title="repeating_spells22_#_spellused22" />/<input type="text" style="width: 25px;" name="attr_spellprep22" title="repeating_spells22_#_spellprep22" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname22" title="repeating_spells22_#_spellname22" value="Bear's Endurance" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel22" title="repeating_spells22_#_spelllevel22" value="2" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro22" title="repeating_spells22_#_spellmacro22 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags= grants ?{target|@{character_name}} [Bear's Endurance](http://www.dandwiki.com/wiki/SRD:Bear%27s_Endurance )!}} {{School:= Transmutation}} {{Level:= Clr 2, Drd 2, Rgr 2, Sor/Wiz 2}} {{Cmpnts:=V, S, DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= 1 creature touched }} {{Duration:= @{casterlevel2} mins.}} {{Saving Throw:= Will negates(harmless)}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= ?{target|@{character_name}} gains greater vitality and stamina, }} {{checkroll= receiving a +4 enh bonus to Constitution with the usual benefits to hit points(these temp hit points go away when spell ends), fortitude saves, constitution checks, etc. }}</textarea>
</td>
<td><button type="roll" name="roll_spellcast22" text="Spell Cast22" title="repeating_spells22_#_spellcast22" value="@{spellmacro22}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells3-show sheet-arrow" title="spells3-show" name="attr_spells3-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>3</span>
<div class="sheet-pc-spells3">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname31" title="spellgroupname31" value="Level 3 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells31">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused31" title="repeating_spells31_#_spellused31" />/<input type="text" style="width: 25px;" name="attr_spellprep31" title="repeating_spells31_#_spellprep31" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname31" title="repeating_spells31_#_spellname31" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel31" title="repeating_spells31_#_spelllevel31" value="3" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro31" title="repeating_spells31_#_spellmacro31 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast31" text="Spell Cast31" title="repeating_spells31_#_spellcast31" value="@{spellmacro31}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname32" title="spellgroupname32" value="Level 3 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells32">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused32" title="repeating_spells32_#_spellused32" />/<input type="text" style="width: 25px;" name="attr_spellprep32" title="repeating_spells32_#_spellprep32" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname32" title="repeating_spells32_#_spellname32" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel32" title="repeating_spells32_#_spelllevel32" value="3" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro32" title="repeating_spells32_#_spellmacro32 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast32" text="Spell Cast32" title="repeating_spells32_#_spellcast32" value="@{spellmacro32}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells4-show sheet-arrow" title="spells4-show" name="attr_spells4-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>4</span>
<div class="sheet-pc-spells4">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname41" title="spellgroupname41" value="Level 4 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells41">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused41" title="repeating_spells41_#_spellused41" />/<input type="text" style="width: 25px;" name="attr_spellprep41" title="repeating_spells41_#_spellprep41" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname41" title="repeating_spells41_#_spellname41" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel41" title="repeating_spells41_#_spelllevel41" value="4" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro41" title="repeating_spells41_#_spellmacro41 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast41" text="Spell Cast41" title="repeating_spells41_#_spellcast41" value="@{spellmacro41}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname42" title="spellgroupname42" value="Level 4 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells42">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused42" title="repeating_spells42_#_spellused42" />/<input type="text" style="width: 25px;" name="attr_spellprep42" title="repeating_spells42_#_spellprep42" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname42" title="repeating_spells42_#_spellname42" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel42" title="repeating_spells42_#_spelllevel42" value="4" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro42" title="repeating_spells42_#_spellmacro42 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast42" text="Spell Cast42" title="repeating_spells42_#_spellcast42" value="@{spellmacro42}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells5-show sheet-arrow" title="spells5-show" name="attr_spells5-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>5</span>
<div class="sheet-pc-spells5">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname51" title="spellgroupname51" value="Level 5 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells51">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused51" title="repeating_spells51_#_spellused51" />/<input type="text" style="width: 25px;" name="attr_spellprep51" title="repeating_spells51_#_spellprep51" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname51" title="repeating_spells51_#_spellname51" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel51" title="repeating_spells51_#_spelllevel51" value="5" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro51" title="repeating_spells51_#_spellmacro51 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast51" text="Spell Cast51" title="repeating_spells51_#_spellcast51" value="@{spellmacro51}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname52" title="spellgroupname52" value="Level 5 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells52">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused52" title="repeating_spells52_#_spellused52" />/<input type="text" style="width: 25px;" name="attr_spellprep52" title="repeating_spells52_#_spellprep52" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname52" title="repeating_spells52_#_spellname52" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel52" title="repeating_spells52_#_spelllevel52" value="5" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro52" title="repeating_spells52_#_spellmacro52 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast52" text="Spell Cast52" title="repeating_spells52_#_spellcast52" value="@{spellmacro52}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br>
<input type="checkbox" class="sheet-pc-spells6-show sheet-arrow" title="spells6-show" name="attr_spells6-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>6</span>
<div class="sheet-pc-spells6">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname61" title="spellgroupname61" value="Level 6 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells61">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused61" title="repeating_spells61_#_spellused61" />/<input type="text" style="width: 25px;" name="attr_spellprep61" title="repeating_spells61_#_spellprep61" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname61" title="repeating_spells61_#_spellname61" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel61" title="repeating_spells61_#_spelllevel61" value="6" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro61" title="repeating_spells61_#_spellmacro61 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast61" text="Spell Cast61" title="repeating_spells61_#_spellcast61" value="@{spellmacro61}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname62" title="spellgroupname62" value="Level 6 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells62">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused62" title="repeating_spells62_#_spellused62" />/<input type="text" style="width: 25px;" name="attr_spellprep62" title="repeating_spells62_#_spellprep62" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname62" title="repeating_spells62_#_spellname62" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel62" title="repeating_spells62_#_spelllevel62" value="6" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro62" title="repeating_spells62_#_spellmacro62 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast62" text="Spell Cast62" title="repeating_spells62_#_spellcast62" value="@{spellmacro62}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div><br>
<input type="checkbox" class="sheet-pc-spells7-show sheet-arrow" title="spells7-show" name="attr_spells7-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>7</span>
<div class="sheet-pc-spells7">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname71" title="spellgroupname71" value="Level 7 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells71">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused71" title="repeating_spells71_#_spellused71" />/<input type="text" style="width: 25px;" name="attr_spellprep71" title="repeating_spells71_#_spellprep71" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname71" title="repeating_spells71_#_spellname71" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel71" title="repeating_spells71_#_spelllevel71" value="7" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro71" title="repeating_spells71_#_spellmacro71 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast71" text="Spell Cast71" title="repeating_spells71_#_spellcast71" value="@{spellmacro71}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname72" title="spellgroupname72" value="Level 7 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells72">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused72" title="repeating_spells72_#_spellused72" />/<input type="text" style="width: 25px;" name="attr_spellprep72" title="repeating_spells72_#_spellprep72" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname72" title="repeating_spells72_#_spellname72" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel72" title="repeating_spells72_#_spelllevel72" value="7" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro72" title="repeating_spells72_#_spellmacro72 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast72" text="Spell Cast72" title="repeating_spells72_#_spellcast72" value="@{spellmacro72}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div><br>
<input type="checkbox" class="sheet-pc-spells8-show sheet-arrow" title="spells8-show" name="attr_spells8-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>8</span>
<div class="sheet-pc-spells8">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname81" title="spellgroupname81" value="Level 8 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells81">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused81" title="repeating_spells81_#_spellused81" />/<input type="text" style="width: 25px;" name="attr_spellprep81" title="repeating_spells81_#_spellprep81" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname81" title="repeating_spells81_#_spellname81" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel81" title="repeating_spells81_#_spelllevel81" value="8" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro81" title="repeating_spells81_#_spellmacro81 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast81" text="Spell Cast81" title="repeating_spells81_#_spellcast81" value="@{spellmacro81}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname82" title="spellgroupname82" value="Level 8 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells82">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused82" title="repeating_spells82_#_spellused82" />/<input type="text" style="width: 25px;" name="attr_spellprep82" title="repeating_spells82_#_spellprep82" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname82" title="repeating_spells82_#_spellname82" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel82" title="repeating_spells82_#_spelllevel82" value="8" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro82" title="repeating_spells82_#_spellmacro82 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast82" text="Spell Cast82" title="repeating_spells82_#_spellcast82" value="@{spellmacro82}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div><br>
<input type="checkbox" class="sheet-pc-spells9-show sheet-arrow" title="spells9-show" name="attr_spells9-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>9</span>
<div class="sheet-pc-spells9">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname91" title="spellgroupname91" value="Level 9 Divine Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells91">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused91" title="repeating_spells91_#_spellused91" />/<input type="text" style="width: 25px;" name="attr_spellprep91" title="repeating_spells91_#_spellprep91" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname91" title="repeating_spells91_#_spellname91" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel91" title="repeating_spells91_#_spelllevel91" value="9" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro91" title="repeating_spells91_#_spellmacro91 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast91" text="Spell Cast91" title="repeating_spells91_#_spellcast91" value="@{spellmacro91}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname92" title="spellgroupname92" value="Level 9 Arcane Spells"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells92">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused92" title="repeating_spells92_#_spellused92" />/<input type="text" style="width: 25px;" name="attr_spellprep92" title="repeating_spells92_#_spellprep92" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname92" title="repeating_spells92_#_spellname92" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel92" title="repeating_spells92_#_spelllevel92" value="9" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro92" title="repeating_spells92_#_spellmacro92 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast92" text="Spell Cast92" title="repeating_spells92_#_spellcast92" value="@{spellmacro92}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div><br>
<input type="checkbox" class="sheet-pc-spells10-show sheet-arrow" title="spells10-show" name="attr_spells10-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>10</span>
<div class="sheet-pc-spells10">
<table>
<tr>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname101" title="spellgroupname101" value="Spell-like Abilities"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells101">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused101" title="repeating_spells101_#_spellused101" />/<input type="text" style="width: 25px;" name="attr_spellprep101" title="repeating_spells101_#_spellprep101" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname101" title="repeating_spells101_#_spellname101" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel101" title="repeating_spells101_#_spelllevel101" value="*" /></td>
<td>
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro101" title="repeating_spells101_#_spellmacro101 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast101" text="Spell Cast101" title="repeating_spells101_#_spellcast101" value="@{spellmacro101}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
<td> &nbsp; </td>
<td style="vertical-align:top;">
<table>
<tr class="sheet-table-header">
<td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname102" title="spellgroupname102" value="Spell-like Abilities"></td>
</tr>
</table>
<table>
<tr class="sheet-table-header">
<td style="width: 55px;" data-i18n="use-prep">Use/Prep</td>
<td style="width: 120px;" data-i18n="spell-name"> Spell name </td>
<td style="width: 20px;" data-i18n="level-a">Lvl</td>
<td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td>
</tr>
</table>
<fieldset class="repeating_spells102">
<table style="width: 350px;" class="sheet-table-row">
<tr>
<td><input type="text" style="width: 25px;" name="attr_spellused102" title="repeating_spells102_#_spellused102" />/<input type="text" style="width: 25px;" name="attr_spellprep102" title="repeating_spells102_#_spellprep102" /></td>
<td style="width: 120px;"><input type="text" name="attr_spellname102" title="repeating_spells102_#_spellname102" placeholder="Spell Name" /></td>
<td style="width: 20px;"><input type="text" name="attr_spelllevel102" title="repeating_spells102_#_spelllevel102" value="*" ></td>
<td><textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro102" title="repeating_spells102_#_spellmacro102 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea>
</td>
<td><button type="roll" name="roll_spellcast102" text="Spell Cast102" title="repeating_spells102_#_spellcast102" value="@{spellmacro102}" style="height: 24px; width: 20px;" ></button>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
<br>
</div>
<div class="sheet-tab-content sheet-tab7 sheet-tab99">
<input type="checkbox" class="sheet-pc-notes-show sheet-arrow" title="notes-show" name="attr_notes-show" value="1" checked /><span style="text-align: left;" data-i18n="notes">Notes</span>
<div class="sheet-pc-notes">
<!--Notes-->
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="notes">Notes</td>
</tr>
</table>
<input type="checkbox" class="sheet-pc-notes1-show sheet-arrow" title="notes1-show" name="attr_notes1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="show?">Show?</span> <input type="text" style="width: 395px;" name="attr_notes1groupname" title="notes1groupname" value="Notes Section Title (change it to what you want)"></span>
<div class="sheet-pc-notes1">
<table>
<tr>
<td style="vertical-align:top;">
<fieldset class="repeating_notes1">
<table style="width: 790px;" class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-col"><input style="width: 80px;" type="text" name="attr_note1date" title="repeating_notes1_x_note1date" placeholder="Date" data-i18n-placeholder="date"> &nbsp; </span>
<span class="sheet-table-col">
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 690px;" name="attr_note1body" title="repeating_notes1_x_note1body" placeholder="Note etc" data-i18n-placeholder="note-etc"></textarea>
</span>
</div>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<hr/>
<input type="checkbox" class="sheet-pc-notes2-show sheet-arrow" title="notes2-show" name="attr_notes2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="show?">Show?</span> <input type="text" style="width: 395px;" name="attr_notes2groupname" title="notes2groupname" value="Notes Section Title (change it to what you want)"></span>
<div class="sheet-pc-notes2">
<table>
<tr>
<td style="vertical-align:top;">
<fieldset class="repeating_notes2">
<table style="width: 790px;" class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-col"><input style="width: 80px;" type="text" name="attr_note2date" title="repeating_notes2_x_note2date" placeholder="Date" data-i18n-placeholder="date"> &nbsp; </span>
<span class="sheet-table-col">
<textarea input class="sheet-inputbox" rows="1" cols="55" style="height: 20px; width: 690px;" name="attr_note2body" title="repeating_notes2_x_note2body" placeholder="Note etc" data-i18n-placeholder="note-etc"></textarea>
</span>
</div>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<hr/>
</div>
</div>
<div class="sheet-tab-content sheet-tab8 sheet-tab99">
<!-- Misc Stuff -->
<input type="hidden" name="attr_sheetversion" title="sheetversion" value="1.0"/>
<input type="hidden" name="attr_character_sheet" title="character-sheet" value="D&D3.5"/>
<table>
<tr>
<td style="width: 30px;"><input type="checkbox" name="attr_recalc" title="recalc" value="1" /> </td>
<td style="text-align:left" data-i18n="ability-recalc-info">Ability score recalc. Click this box to force a recalc of the ability scores.</td>
</tr>
</table>
<hr/>
<!--- Weight unit setup --->
<table>
<tr>
<td colspan="4" data-i18n="weight-setup-info1"> Weight unit setup for weight calculations.</td>
<td colspan="2" data-i18n="weight-setup-info2"> Unit should be an abbreviation of 2 or 3 characters.</td>
</tr>
<tr>
<td data-i18n="scaling-factor"> Scaling factor </td>
<td data-i18n="unit"> Unit </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><input type="text" name="attr_weightscale" title="weightscale" style="text-align:right" value="1" /> </td>
<td style="text-align:left"><input type="text" name="attr_weightunit" title="weightunit (up to 3 characters long abbr.)" style="width: 3em;" value="lbs" /></td>
<td> = 1 </td>
<td style="text-align:left" data-i18n="pound"> pound </td>
<td> </td>
<td> </td>
</tr>
</table>
<hr/>
<input type="checkbox" class="sheet-pc-pronouns-show sheet-arrow" title="pronouns-show" name="attr_pronouns-show" value="1" checked /><span style="text-align: left;" data-i18n="pronouns">Pronouns</span>
<div class="sheet-pc-pronouns">
<span data-i18n="pronoun-setup-info">For use in macros if desired. Enter your preferred pronoun for the following categories.</span>
<table>
<tr>
<td><span data-i18n="subjective-pronoun">Subjective</span>:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_subjective" title="subjective" placeholder="he/she/it/they/etc" data-i18n-placeholder="he/she/it/they/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_subjective" title="subjective">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="he">he</option>
<option type="text"value="she">she</option>
<option type="text"value="it">it</option>
<option type="text"value="they">they</option>
</select-->
</td>
<td> &nbsp; <span data-i18n="objective-pronoun">Objective</span>:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_objective" title="objective" placeholder="him/her/it/them/etc" data-i18n-placeholder="him/her/it/them/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_objective" title="objective">
<option type="text" value="@{character_name}" selected>None</option>
<option type="text" value="him">him</option>
<option type="text"value="her">her</option>
<option type="text"value="it">it</option>
<option type="text"value="them">them</option>
</select-->
</td>
<td> &nbsp; <span data-i18n="possessive-pronoun">Possessive</span>:</td>
<td>
<input type="text" class="sheet-table-data-center" style="width: 130px;" name="attr_possessive" title="possessive" placeholder="his/hers/its/their/etc" data-i18n-placeholder="his/hers/its/their/etc" />
<!--select class="sheet-table-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_possessive" title="possessive">
<option type="text" value="@{character_name}'s" selected>None</option>
<option type="text" value="his">his</option>
<option type="text"value="hers">hers</option>
<option type="text"value="its">its</option>
<option type="text"value="their">their</option>
</select-->
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-tab-content sheet-tab9">
<input type="checkbox" class="sheet-pc-summons-show sheet-arrow" title="summons-show" name="attr_summons-show" value="1" checked /><span style="text-align: left;" data-i18n="other">Other</span>
<div class="sheet-pc-summons">
<!--Other-->
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="other">Other</td>
</tr>
</table>
<hr/>
<input type="checkbox" class="sheet-pc-other1-show sheet-arrow" title="other1-show" name="attr_other1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="show?">Show?</span> <input type="text" style="width: 25px;" name="attr_othergroup1used" title="othergroup1used">/<input type="text" style="width: 25px;" name="attr_othergroup1prep" title="othergroup1prep"> &nbsp; <input type="text" style="width: 395px;" name="attr_othergroup1name" title="othergroup1name" placeholder="Wild Shapes or Summons"></span>
<div class="sheet-pc-other1">
<table>
<tr>
<td style="vertical-align:top;">
<fieldset class="repeating_summons1">
<table style="width: 790px;" class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-col"><input type="text" style="width: 360px;" name="attr_summonname" title="repeating_summons1_#_summonname" placeholder="Name" data-i18n-placeholder="name"> &nbsp; &nbsp; &nbsp; </span>
<span class="sheet-table-col"><input style="width: 140px;" type="text" name="attr_summonsize" title="repeating_summons1_#_summonsize" placeholder="Size"> &nbsp; </span>
<span class="sheet-table-col"><input style="width: 160px;" type="text" name="attr_summontype" title="repeating_summons1_#_summontype" placeholder="Type"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">HD:<input style="width: 50px;" type="text" name="attr_summonhitdie" title="repeating_summons1_#_summonhitdie" placeholder="HD">(<input style="width: 30px;" type="text" name="attr_summonhitpoints" title="repeating_summons1_#_summonhitpoints" placeholder="Hit Points">) &nbsp; &nbsp; </span>
<span class="sheet-table-col">Init:<input style="width: 40px;" type="text" name="attr_summoninitiative" title="repeating_summons1_#_summoninitiative" placeholder="Initiative"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">Spd:<input style="width: 70px;" type="text" name="attr_summonspeed" title="repeating_summons1_#_summonspeed" placeholder="Speed"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">AC:<input style="width: 30px;" type="text" name="attr_summonarmorclass" title="repeating_summons1_#_summonarmorclass" placeholder="AC">(<input style="width: 120px;" type="text" name="attr_summonarmorclassinfo" title="repeating_summons1_#_summonarmorclassinfo" placeholder="Armor Class Mod Info">), Touch:<input style="width: 30px;" type="text" name="attr_summontoucharmorclass" title="repeating_summons1_#_summontoucharmorclass" placeholder="T AC">, FF:<input style="width: 30px;" type="text" name="attr_summonflatfootarmorclass" title="repeating_summons1_#_summonflatfootarmorclass" placeholder="FF AC"> &nbsp; &nbsp;</span>
<span class="sheet-table-col">BAB:<input style="width: 50px;" style="width: 30px;" type="text" name="attr_summonbaseatt" title="repeating_summons1_#_summonbaseatt" placeholder="Base Attack">/Gr:<input style="width: 30px;" type="text" name="attr_summongrapple" title="repeating_summons1_#_summongrapple" placeholder="Grapple"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">Att<textarea input class="sheet-inputbox" rows="1" cols="55" style="width: 750px;" name="attr_summonattack" title="repeating_summons1_#_summonattack" placeholder="Attack"></textarea>
<button type="roll" name="roll_summonattackbutton" title="summonattackbutton" placeholder="@{summonattack}" style="height: 24px; width: 20px;" ></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">FAtt<textarea input class="sheet-inputbox" rows="1" cols="55" style="width: 745px;" name="attr_summonfullattack" title="repeating_summons1_#_summonfullattack" placeholder="Full Attack"></textarea>
<button type="roll" name="roll_summonfullattackbutton" title="summonfullattackbutton" placeholder="@{summonfullattack}" style="height: 24px; width: 20px;" ></button></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">Space/Reach:<input style="width: 40px;" type="text" name="attr_summonspace" title="repeating_summons1_#_summonspace" placeholder="Space">/<input style="width: 40px;" type="text" name="attr_summonreach" title="repeating_summons1_#_summonreach" placeholder="Reach"> &nbsp; &nbsp;</span>
<span class="sheet-table-col">Sp Att:<input style="width: 250px;" type="text" name="attr_summonspecialattacks" title="repeating_summons1_#_summonspecialattacks" placeholder="Special Attacks"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">Sp Qual:<input style="width: 250px;" type="text" name="attr_summonspecialqualities" title="repeating_summons1_#_summonspecialqualities" placeholder="Special Qualities"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">F:<input style="width: 40px;" type="text" name="attr_summonfortsave" title="repeating_summons1_#_summonfortsave" placeholder="Fort">, </span>
<span class="sheet-table-col">R:<input style="width: 40px;" type="text" name="attr_summonrefsave" title="repeating_summons1_#_summonrefsave" placeholder="Ref">, </span>
<span class="sheet-table-col">W:<input style="width: 40px;" type="text" name="attr_summonwillsave" title="repeating_summons1_#_summonwillsave" placeholder="Will"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span>
<span class="sheet-table-col">Str:<input style="width: 40px;" type="text" name="attr_summonstr" title="repeating_summons1_#_summonstr" placeholder="Str">, </span>
<span class="sheet-table-col">Dex:<input style="width: 40px;" type="text" name="attr_summondex" title="repeating_summons1_#_summondex" placeholder="Dex">, </span>
<span class="sheet-table-col">Con:<input style="width: 40px;" type="text" name="attr_summoncon" title="repeating_summons1_#_summoncon" placeholder="Con">, </span>
<span class="sheet-table-col">Int:<input style="width: 40px;" type="text" name="attr_summonint" title="repeating_summons1_#_summonint" placeholder="Int">, </span>
<span class="sheet-table-col">Wis:<input style="width: 40px;" type="text" name="attr_summonwis" title="repeating_summons1_#_summonwis" placeholder="Wis">, </span>
<span class="sheet-table-col">Cha:<input style="width: 40px;" type="text" name="attr_summoncha" title="repeating_summons1_#_summoncha" placeholder="Cha"> </span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">Skills:<input style="width: 350px;" type="text" name="attr_summonskills" title="repeating_summons1_#_summonskills" placeholder="Skills"> &nbsp; &nbsp; &nbsp; </span>
<span class="sheet-table-col">Feats:<input style="width: 350px;" type="text" name="attr_summonfeats" title="repeating_summons1_#_summonfeats" placeholder="Feats"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">Env:<input style="width: 250px;" type="text" name="attr_summonenv" title="repeating_summons1_#_summonenv" placeholder="Environment"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">Org:<input style="width: 250px;" type="text" name="attr_summonorg" title="repeating_summons1_#_summonorg" placeholder="Organization"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">CR:<input style="width: 50px;" type="text" name="attr_summoncr" title="repeating_summons1_#_summoncr" placeholder="CR"> &nbsp; &nbsp; </span>
<span class="sheet-table-col">Adv:<input style="width: 90px;" type="text" name="attr_summonadv" title="repeating_summons1_#_summonadv" placeholder="Advancement"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-col">
<textarea input class="sheet-inputbox" rows="3" cols="55" style="height: 60px; width: 790px;" name="attr_summondescr" title="repeating_summons1_#_summondescr" placeholder="Description etc"></textarea>
</span>
</div>
</table>
<hr/>
</fieldset>
</td>
</tr>
</table>
</div>
<hr/>
</div>
</div>
<div class="sheet-tab-content sheet-tab10">
<!-- ?? -->
</div>
<!-- end PC section -->
</div>
<div class="sheet-switch-npc">
<!-- NPC's -->
<!-- start NPC section -->
<br>
<br>
<table style="width: 790px;">
<tr>
<td class="sheet-table-header-right"><span data-i18n="name">Name</span>:</td>
<td class="sheet-table-left"><input type="text" style="width: 650px;" name="attr_npcname" title="npcname" placeholder="Name" data-i18n-placeholder="name"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="size">Size</span>/<span data-i18n="type">Type</span>:</td>
<td class="sheet-table-left"><input style="width: 140px;" type="text" name="attr_npcsize" title="npcsize" placeholder="Size" data-i18n-placeholder="size">/<input style="width: 180px;" type="text" name="attr_npctype" title="npctype" placeholder="Type" data-i18n-placeholder="type"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="hit-dice">Hit Dice</span>:</td>
<td class="sheet-table-left"><input style="width: 100px;" type="text" name="attr_npchitdie" title="npchitdie" placeholder="HD">(<input style="width: 50px;" type="text" name="attr_npchitpoints" title="npchitpoints" placeholder="Hit Points">/<input style="width: 50px;" type="text" name="attr_npchitpoints_max" title="npchitpoints|max" placeholder="Max HP" data-i18n-placeholder="max-hit-points-a">)</td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="initiative">Initiative</span>:</td>
<td class="sheet-table-left"><input style="width: 40px;" type="text" name="attr_npcinit" title="npcinit" value="0"> <textarea rows="1" cols="40" style="width: 565px; height: 20px;" title="npcinitmacro (modify to modify npc's initiative roll macro)" name="attr_npcinitmacro">/w gm &{template:DnD35Initiative} {{name=@{selected|token_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|npcinit} ]] + ( [[ (@{selected|npcinit}) ]] /100) &{tracker} ]] }}</textarea><button type="roll" name="roll_npcinitiative" title="npcinitiative" value="@{npcinitmacro}"></button></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="speed">Speed</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcspeed" title="npcspeed" placeholder="Speed" data-i18n-placeholder="speed"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="armor-class">Armor Class</span>:</td>
<td class="sheet-table-left"><input style="width: 40px;" type="text" name="attr_npcarmorclass" title="npcarmorclass" placeholder="AC" data-i18n-placeholder="armor-class-i">(<input style="width: 290px;" type="text" name="attr_npcarmorclassinfo" title="npcarmorclassinfo" placeholder="Armor Class Mod Info" data-i18n-placeholder="armor-class-modification-info-a">), <span data-i18n="touch">Touch</span>:<input style="width: 40px;" type="text" name="attr_npctoucharmorclass" title="npctoucharmorclass" placeholder="T AC" data-i18n-placeholder="touch-armor-class-i">, <span data-i18n="flat-footed-i">FF</span>:<input style="width: 40px;" type="text" name="attr_npcflatfootarmorclass" title="npcflatfootarmorclass" placeholder="FF AC" data-i18n-placeholder="flat-footed-armor-class-i"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="base-attack">Base Attack</span>/<span data-i18n="grapple">Grapple</span>:</td>
<td class="sheet-table-left"><input style="width: 50px;" type="text" name="attr_npcbaseatt" title="npcbaseatt" placeholder="Base Attack" data-i18n-placeholder="base-attack">/<input style="width: 50px;" type="text" name="attr_npcgrapple" title="npcgrapple" placeholder="Grapple" data-i18n-placeholder="grapple"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="attack">Attack</span>:</td>
<td class="sheet-table-left"><input type="text" style="width: 650px;" name="attr_npcattack" title="npcattack" placeholder="Attack" data-i18n-placeholder="attack" /></td>
</tr>
<tr>
<td class="sheet-table-header-right"> &nbsp; </td>
<td class="sheet-table-left"><textarea input class="sheet-inputbox" rows="1" cols="55" style="width: 615px;" name="attr_npcattackmacro" title="npcattackmacro" placeholder="Attack Macro" data-i18n-placeholder="attack-macro"></textarea><button type="roll" name="roll_npcattackbutton" title="npcattackbutton" value="@{npcattackmacro}" style="height: 24px; width: 20px;" ></button></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="full-attack">Full Attack</span>:</td>
<td class="sheet-table-left"><input type="text" style="width: 650px;" name="attr_npcfullattack" title="npcfullattack" placeholder="Full Attack" data-i18n-placeholder="full-attack" /></td>
</tr>
<tr>
<td class="sheet-table-header-right"> &nbsp; </td>
<td class="sheet-table-left"><textarea input class="sheet-inputbox" rows="1" cols="55" style="width: 615px;" name="attr_npcfullattackmacro" title="npcfullattackmacro" placeholder="Full Attack Macro" data-i18n-placeholder="full-attack-macro"></textarea><button type="roll" name="roll_npcfullattackbutton" title="npcfullattackbutton" value="@{npcfullattackmacro}" style="height: 24px; width: 20px;" ></button></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="space">Space</span>/<span data-i18n="reach">Reach</span>:</td>
<td class="sheet-table-left"><input style="width: 140px;" type="text" name="attr_npcspace" title="npcspace" placeholder="Space" data-i18n-placeholder="space">/<input style="width: 140px;" type="text" name="attr_npcreach" title="npcreach" placeholder="Reach" data-i18n-placeholder="reach"> &nbsp; &nbsp;</td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="special-attacks">Special Attacks</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcspecialattacks" title="npcspecialattacks" placeholder="Special Attacks" data-i18n-placeholder="special-attacks"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="special-qualities">Special Qualities</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcspecialqualities" title="npcspecialqualities" placeholder="Special Qualities" data-i18n-placeholder="special-qualities"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="saves">Saves</span>:</td>
<td class="sheet-table-left"> <span data-i18n="fortitude-a">Fort</span>:<input style="width: 40px;" type="text" name="attr_npcfortsave" title="npcfortsave" placeholder="Fort" data-i18n-placeholder="fortitude-a">, &nbsp; &nbsp; <span data-i18n="reflex-a">Ref</span>:<input style="width: 40px;" type="text" name="attr_npcrefsave" title="npcrefsave" placeholder="Ref" data-i18n-placeholder="reflex-a">, &nbsp; &nbsp; <span data-i18n="will">Will</span>:<input style="width: 40px;" type="text" name="attr_npcwillsave" title="npcwillsave" placeholder="Will" data-i18n-placeholder="will"> </td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="abilities">Abilities</span>:</td>
<td class="sheet-table-left"> <span data-i18n="strength-a">Str</span>:<input style="width: 3em;" type="text" name="attr_npcstr" title="npcstr" placeholder="Str" data-i18n-placeholder="strength-a">(+<input style="width: 2em;" type="text" name="attr_npcstr-mod" title="npcstr-mod" value="0">), &nbsp; &nbsp; <span data-i18n="dexterity-a">Dex</span>:<input style="width: 3em;" type="text" name="attr_npcdex" title="npcdex" placeholder="Dex" data-i18n-placeholder="dexterity-a">(+<input style="width: 2em;" type="text" name="attr_npcdex-mod" title="npcdex-mod" value="0">), &nbsp; &nbsp; <span data-i18n="constitution-a">Con</span>:<input style="width: 3em;" type="text" name="attr_npccon" title="npccon" placeholder="Con" data-i18n-placeholder="constitution-a">(+<input style="width: 2em;" type="text" name="attr_npccon-mod" title="npccon-mod" value="0">), &nbsp; &nbsp; <span data-i18n="intelligence-a">Int</span>:<input style="width: 3em;" type="text" name="attr_npcint" title="npcint" placeholder="Int" data-i18n-placeholder="intelligence-a">(+<input style="width: 2em;" type="text" name="attr_npcint-mod" title="npcint-mod" value="0">), &nbsp; &nbsp; <span data-i18n="wisdom-a">Wis</span>:<input style="width: 3em;" type="text" name="attr_npcwis" title="npcwis" placeholder="Wis" data-i18n-placeholder="wisdom-a">(+<input style="width: 2em;" type="text" name="attr_npcwis-mod" title="npcwis-mod" value="0">), &nbsp; &nbsp; <span data-i18n="charisma-a">Cha</span>:<input style="width: 3em;" type="text" name="attr_npccha" title="npccha" placeholder="Cha" data-i18n-placeholder="charisma-a">(+<input style="width: 2em;" type="text" name="attr_npccha-mod" title="npccha-mod" value="0">) </td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="skills">Skills</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcskills" title="npcskills" placeholder="Skills" data-i18n-placeholder="skills"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="feats">Feats</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcfeats" title="npcfeats" placeholder="Feats" data-i18n-placeholder="feats"></td>
</tr>
<tr>
<td colspan="2">
<hr/>
</td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="environment">Environment</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcenv" title="npcenv" placeholder="Environment" data-i18n-placeholder="environment"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="organization">Organization</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcorg" title="npcorg" placeholder="Organization" data-i18n-placeholder="organization"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="challenge-rating">Challenge Rating</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npccr" title="npccr" placeholder="CR" data-i18n-placeholder="challenge-rating-i"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="treasure">Treasure</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npctreasure" title="npctreasure" placeholder="Treasure" data-i18n-placeholder="treasure"> &nbsp; &nbsp; </td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="alignment">Alignment</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcalignment" title="npcalignment" placeholder="Alignment" data-i18n-placeholder="alignment"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="advancement">Advancement</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npcadv" title="npcadv" placeholder="Advancement" data-i18n-placeholder="advancement"></td>
</tr>
<tr>
<td class="sheet-table-header-right"><span data-i18n="level-adjustment">Level Adjustment</span>:</td>
<td class="sheet-table-left"><input style="width: 650px;" type="text" name="attr_npclvladj" title="npclvladj" placeholder="-"></td>
</tr>
<tr>
<td> </td>
</tr>
<tr>
<td class="sheet-table-left" colspan="2"><textarea input class="sheet-inputbox" rows="4" cols="55" style="height: 60px; width: 790px;" name="attr_npcdescr" title="npcdescr" placeholder="Description etc" data-i18n-placeholder="description-etc"></textarea></td>
</tr>
<tr>
<td> </td>
</tr>
<tr>
<td class="sheet-table-header-left" colspan="2"><span data-i18n="combat-u">COMBAT</span></td>
</tr>
<tr>
<td class="sheet-table-left" colspan="2"><textarea input class="sheet-inputbox" rows="8" cols="55" style="height: 60px; width: 790px;" name="attr_npccombatdescr" title="npccombatdescr" placeholder="Combat information" data-i18n-placeholder="combat-information"></textarea></td>
</tr>
</table>
<!-- end NPC section-->
</div>
<!--Roll Template Examples-->
<input type="checkbox" class="sheet-pc-rolltemplates-show sheet-arrow" title="rolltemplates-show" name="attr_rolltemplates-show" value="1" /><span style="text-align: left;" data-i18n="roll-templates">Roll Templates</span>
<div class="sheet-pc-rolltemplates">
<table style="width:100%;" class="sheet-table-row" cellpadding="0" cellspacing="0">
<tr>
<td colspan="2" class="sheet-statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="roll-templates">Roll Templates</td>
</tr>
</table>
<table>
<tr><td style="text-align: left;">
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.
<br>
<br> The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[ d20cs&gt;18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[ d20cf&lt;2 ]] ), then fumbleroll will display.
<br> To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[ d1 ]] . You can use either {{fullattackflag= [[ d1 ]] }} or set it as a query {{fullattackflag= [[ ?{Full Attack? (hit space for full attack else hit return) |0}d1 ]] }} or {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} as in the example macro.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;" data-i18n="attack-roll"> Attack Roll: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35Attack">
<table>
<tr><th class="sheet-table-left">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left">subtags2</td></tr>
<tr class="arrow-container"><td><div class="arrow-right"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack1 critconfirm1 fumbleroll <span class="dcolor"> damage1 critdmg1</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack2 critconfirm2 fumbleroll <span class="dcolor"> damage2 critdmg2</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack3 critconfirm3 fumbleroll <span class="dcolor"> damage3 critdmg3</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> .... </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack10 critconfirm10 fumbleroll <span class="dcolor"> damage10 critdmg10</span></td></tr>
<tr><td class="sheet-table-left"><span class="tcat">notes</span></td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleattack" title="exampleattack" >&{template:DnD35Attack} {{name=@{character_name}}} {{subtags=swings a @{weapon1name} }} {{pcflag=true}} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit!: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1crit} ]] }} {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1crit} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1crit} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1crit} ]] }}</textarea>
<button type="roll" name="roll_exampleattackroll" title="exampleattackroll" value="@{exampleattack}"></button>
<br> The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Attack Roll v2 (NPC): </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35Attack">
<table>
<tr><th class="sheet-table-left">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left">subtags2</td></tr>
<tr class="arrow-container"><td><div class="arrow-left"></div></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack1 critconfirm1 fumbleroll <span class="dcolor"> damage1 critdmg1</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack2 critconfirm2 fumbleroll <span class="dcolor"> damage2 critdmg2</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack3 critconfirm3 fumbleroll <span class="dcolor"> damage3 critdmg3</span></td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> .... </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left"> attack10 critconfirm10 fumbleroll <span class="dcolor"> damage10 critdmg10</span></td></tr>
<tr><td class="sheet-table-left"><span class="tcat">notes</span></td></tr>
</table>
</div></span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplenpcattack" title="examplenpcattack" >/w gm &{template:DnD35Attack} {{name=@{selected|token_name}}} {{subtags=attacks @{target|token_name} }} {{npcflag=true}} {{fullattackflag= [[ d1 ]] }} {{attack1=A1 (?{attack 1 name| claw} ): [[ {d20cs>?{attack 1 crit range?|20}+?{attack 1 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm1=Crit!: [[ {d20+?{attack 1 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1:?{attack 1 damage?| [[ 1d6+6 ]] } }} {{critdmg1=+?{attack 1 addt'l crit damage?| [[ 1d6+6 ]] } crit dmg }} {{attack2=A2 (?{attack 2 name| claw} ): [[ {d20cs>?{attack 2 crit range?|20}+?{attack 2 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm2=Crit!: [[ {d20+?{attack 2 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage2=D2:?{damage 2?| [[ 1d6+6 ]] } }} {{critdmg2=+?{addt'l crit damage 2?| [[ 1d6+6 ]] } crit dmg }} {{attack3=A3 (?{attack 3 name| bite} ): [[ {d20cs>?{attack 3 crit range?|20}+?{attack 3 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm3=Crit!: [[ {d20+?{attack 3 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage3=D3:?{damage 3?| [[ 1d8+3 ]] phys + [[ 1d6 ]] acid} }} {{critdmg3=+?{addt'l crit damage 3?| [[ 1d6 ]] } crit dmg }} {{notes= Note: if it hits with both claws, it latches on and tears the flesh, automatically doing an additional [[ 2d6+12 ]]damage}} </textarea>
<button type="roll" name="roll_examplenpcattackroll" title="examplenpcattackroll" value="@{examplenpcattack}"></button>
<br> The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
<br> Example of DnD35Attack with {{npcflag=true}} set. This example has the fullattackflag set to d1 so it will always show the attacks. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.
</div>
<br>
<br> The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Initiative: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35Initiative">
<table>
<tr><th class="sheet-table-left"> Name check checkroll </th></tr>
<tr class="rowcolor"><td class="sheet-table-left"><span class="tcat">notes</span></td></tr>
</table>
</div></span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleinit" title="exampleinit" >&{template:DnD35Initiative} {{name=@{character_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|init} ]] + ( [[ (@{selected|init}) ]] /100) &{tracker} ]] }}</textarea>
<button type="roll" name="roll_exampleinitroll" title="exampleinitroll" value="@{exampleinit}"></button>
<br> The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line.
</div>
<br>
<br> For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
<br>
<br> The compcheck line expects a comparison type roll [[ d20&gt;15 ]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.
<br>
<br> The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.
<br>
<br> Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Spell: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th class="header-spell" colspan="2">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-spell"></div></td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplespell" title="examplespell" >&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Comp'nts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{ Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}} </textarea>
<button type="roll" name="roll_examplespellroll" title="examplespellroll" value="@{examplespell}"></button>
<br> The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Ability Check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th class="header-ability" colspan="2">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-ability"></div></td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleability" title="exampleability" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{abilityflag=true}} {{check=Strength check:}} {{checkroll= [[ 1d20 + [[ @{str-mod} ]] ]] }}"</textarea>
<button type="roll" name="roll_exampleabilityroll" title="exampleabilityroll" value="@{exampleability}"></button>
<br> The abilityflag sets the name and dividing line brown.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Save: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th class="header-save" colspan="2">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-save"></div></td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplesave" title="examplesave" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{saveflag=true}} {{subtags=braces against the attack}} {{check=Fortitude check:}} {{checkroll= [[ 1d20 + [[ @{fortitude} ]] ]] }}</textarea>
<button type="roll" name="roll_examplesaveroll" title="examplesaveroll" value="@{examplesave}"></button>
<br> The saveflag sets the name and thick dividing line to be purple.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Skill Check: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th class="header-skill" colspan="2">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-skill"></div></td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskill" title="exampleskill" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{skillflag=true}} {{check=Appraise check:}} {{checkroll= [[ 1d20 + [[ @{appraise} ]] ]] }}</textarea>
<button type="roll" name="roll_exampleskillroll" title="exampleskillroll" value="@{exampleskill}"></button>
<br> The skillflag sets the name and double-arrow dividing line a darkish green.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Skill Check v2: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th class="header-skillcat" colspan="2">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="solid-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskillcat" title="exampleskillcat" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{skillcatflag=true}} {{check=Appraise check:}} {{checkroll= [[ 1d20 + [[ @{appraise} ]] ]] }}</textarea>
<button type="roll" name="roll_exampleskillcatroll" title="exampleskillcatroll" value="@{exampleskillcat}"></button>
<br> The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
</div>
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width: 124px;"> Basic: </span>
<span class="sheet-table-header-left" style="width: 218px;">
<div class="sheet-rolltemplate-DnD35StdRoll">
<table>
<tr><th colspan="2" class="header-basic">Name</th></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags</td></tr>
<tr><td class="subheader" class="sheet-table-left" colspan="2">subtags2</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr>
<tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck &nbsp; failcheck </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2">check checkroll </td></tr>
<tr class="sheet-tr-repeating"><td class="sheet-table-left" colspan="2"> critroll fumbleroll </td></tr>
<tr><td class="sheet-table-left" colspan="2">notes</td></tr>
</table>
</div> </span>
<span class="sheet-table-header-right" style="width: 117px;"> Example macro: </span><textarea input class="sheet-inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplebasic" title="examplebasic" >&{template:DnD35StdRoll} {{basicflag=true}} {{name=Test Roll}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{attack= [[ 1d20 ]] }} {{damage= [[ 1d8 ]] }} {{note= This is some note content}} {{Saving throw= [[ @{will} ]] Will save}} {{Attack1: [[ d20cs>10+5 ]] *crit on 10+=Damage1: [[ d6+2 ]] }} {{Confirm: [[ d20+5 ]] =+ [[ d6+2 ]] ad'l dmg }} {{Attack2: [[ d20+5 ]] =Damage2: [[ d6+2 ]] }} {{Attack3: [[ d20+5 ]] =Damage3: [[ d6+2 ]] }} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! The spell is cast!}} {{failcheck=Failure. :( }} {{notes=Additional notes under the notes tag will be at the bottom.}} </textarea>
<button type="roll" name="roll_examplebasicroll" title="examplebasicroll" value="@{examplebasic}"></button>
<br> This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
</div>
</td></tr>
</table>
<rolltemplate class="sheet-rolltemplate-DnD35Attack">
<table>
{{#pcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack">{{name}}</th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell">{{name}}</th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability">{{name}}</th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save">{{name}}</th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill">{{name}}</th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat">{{name}}</th></tr> {{/skillcatflag}}
{{#initflag}} <tr><th class="header-initiative">{{name}}</th></tr> {{/initflag}}
{{#basicflag}} <tr><th class="header-basic">{{name}}</th></tr> {{/basicflag}}
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th>{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
{{#subtags}}<tr><td class="subheader">{{subtags}}</td></tr>{{/subtags}}
{{#subtags2}}<tr><td class="subheader">{{subtags2}}</td></tr>{{/subtags2}}
{{#npcflag}} <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> {{/npcflag}}
{{#pcflag}} <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> {{/pcflag}}
{{#spellflag}}<tr class="arrow-container"><td><div class="arrow-spell"></div></td></tr> {{/spellflag}}
{{#abilityflag}} <tr class="arrow-container"><td><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
{{#saveflag}} <tr class="arrow-container"><td><div class="arrow-save"></div></td></tr> {{/saveflag}}
{{#skillflag}} <tr class="arrow-container"><td><div class="arrow-skill"></div></td></tr> {{/skillflag}}
{{#skillcatflag}} <tr class="arrow-container"><td><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
{{#initflag}} <tr class="arrow-container"><td><div class="arrow-initiative"></div></td></tr> {{/initflag}}
<tr class="sheet-tr-repeating">
<td>{{attack1}}
{{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}}
{{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}}
{{#damage1}}
{{^rollWasFumble() attack1}}<span class="dcolor"> {{damage1}}
{{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} </span>
{{/rollWasFumble() attack1}}
{{/damage1}}
</td>
</tr>
{{#rollWasCrit() fullattackflag}}
{{#attack2}}
<tr class="sheet-tr-repeating">
<td>{{attack2}}
{{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}}
{{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}}
{{#damage2}}
{{^rollWasFumble() attack2}}<span class="dcolor"> {{damage2}}
{{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} </span>
{{/rollWasFumble() attack2}}
{{/damage2}}
</td>
</tr>
{{/attack2}}
{{#attack3}}
<tr class="sheet-tr-repeating">
<td>{{attack3}}
{{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}}
{{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}}
{{#damage3}}
{{^rollWasFumble() attack3}}<span class="dcolor"> {{damage3}}
{{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} </span>
{{/rollWasFumble() attack3}}
{{/damage3}}
</td>
</tr>
{{/attack3}}
{{#attack4}}
<tr class="sheet-tr-repeating"><td>{{attack4}}
{{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}}
{{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}}
{{#damage4}}
{{^rollWasFumble() attack4}}<span class="dcolor"> {{damage4}}
{{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}}</span>
{{/rollWasFumble() attack4}}
{{/damage4}}
</td>
</tr>
{{/attack4}}
{{#attack5}}
<tr class="sheet-tr-repeating">
<td>{{attack5}}
{{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}}
{{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}}
{{#damage5}}
{{^rollWasFumble() attack5}}<span class="dcolor"> {{damage5}}
{{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}}</span>
{{/rollWasFumble() attack5}}
{{/damage5}}
</td>
</tr>
{{/attack5}}
{{#attack6}}
<tr class="sheet-tr-repeating">
<td>{{attack6}}
{{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}}
{{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}}
{{#damage6}}
{{^rollWasFumble() attack6}}<span class="dcolor"> {{damage6}}
{{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}}</span>
{{/rollWasFumble() attack6}}
{{/damage6}}
</td>
</tr>
{{/attack6}}
{{#attack7}}
<tr class="sheet-tr-repeating">
<td>{{attack7}}
{{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}}
{{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}}
{{#damage7}}
{{^rollWasFumble() attack7}}<span class="dcolor"> {{damage7}}
{{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}}</span>
{{/rollWasFumble() attack7}}
{{/damage7}}
</td>
</tr>
{{/attack7}}
{{#attack8}}
<tr class="sheet-tr-repeating">
<td>{{attack8}}
{{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}}
{{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}}
{{#damage8}}
{{^rollWasFumble() attack8}}<span class="dcolor"> {{damage8}}
{{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} </span>
{{/rollWasFumble() attack8}}
{{/damage8}}
</td>
</tr>
{{/attack8}}
{{#attack9}}
<tr class="sheet-tr-repeating">
<td>{{attack9}}
{{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}}
{{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}}
{{#damage9}}
{{^rollWasFumble() attack9}}<span class="dcolor"> {{damage9}}
{{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} </span>
{{/rollWasFumble() attack9}}
{{/damage9}}
</td>
</tr>
{{/attack9}}
{{#attack10}}
<tr class="sheet-tr-repeating">
<td>{{attack10}}
{{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}}
{{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}}
{{#damage10}}
{{^rollWasFumble() attack10}}<span class="dcolor"> {{damage10}}
{{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} </span>
{{/rollWasFumble() attack10}}
{{/damage10}}
</td>
</tr>
{{/attack10}}
{{/rollWasCrit() fullattackflag}}
{{#notes}}<tr class="sheet-tr-repeating"><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-DnD35Initiative">
<table>
{{#pcflag}}<tr><th class="header-attack" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/skillcatflag}}
{{#basicflag}} <tr><th class="header-basic" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}}
{{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-initiative" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}}
{{#notes}}<tr><td><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-DnD35StdRoll">
<table>
{{#pcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}}
{{#npcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}}
{{#spellflag}}<tr><th class="header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}}
{{#abilityflag}} <tr><th class="header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}}
{{#saveflag}} <tr><th class="header-save" colspan="2">{{name}}</th></tr> {{/saveflag}}
{{#skillflag}} <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}}
{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}}
{{#initflag}} <tr><th class="header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}}
{{#basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}}
{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
{{#subtags}}<tr><td class="subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}}
{{#subtags2}}<tr><td class="subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}}
{{#npcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-left"></div></td></tr> {{/npcflag}}
{{#pcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-right"></div></td></tr> {{/pcflag}}
{{#spellflag}}<tr class="arrow-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> {{/spellflag}}
{{#abilityflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
{{#saveflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-save"></div></td></tr> {{/saveflag}}
{{#skillflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> {{/skillflag}}
{{#skillcatflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
{{#initflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-initiative"></div></td></tr> {{/initflag}}
{{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
<tr class="sheet-tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
{{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
{{#compcheck}}
<tr class="sheet-tr-repeating"><td colspan="2">{{compcheck}}
{{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}}
{{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr>
{{/compcheck}}
{{#checkroll}}
<tr class="sheet-tr-repeating"><td colspan="2">{{check}} {{checkroll}} </td></tr>
<tr class="sheet-tr-repeating"><td colspan="2">
{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}}
{{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
</td></tr>{{/checkroll}}
{{#notes}}<tr><td colspan="2"><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
</table>
</rolltemplate>
</div>
<br>
<p style="font-size: 0.8em;">D&D3.5e Character Sheet v2.<span name="attr_sheetversion" title="sheetversion" ></span> 01/07/19 by Diana P.</p>
<p style="font-size: 0.8em;">Repeating section calculations with sheetworkers done using TheAaronSheet :: <a href="https://github.com/shdwjk/TheAaronSheet">https://github.com/shdwjk/TheAaronSheet</a></p>
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.3',
lastUpdate = 1457014728,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a[destination].S=t;
})
.execute();
};
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
on('change:repeating_equipment', function(){
TAS.repeating('equipment')
.attrs('totalequipmentweight','totalequipmentcost','summary')
.fields('equipmentname','equipmentquantity','equipmentweight','equipmenttotalweight','equipmentcost','equipmenttotalcost')
.reduce(function(m,r){
m.equipmentweight+=(r.F.equipmentweight*r.I.equipmentquantity);
r.D[3].equipmenttotalweight=(r.F.equipmentweight*r.I.equipmentquantity);
m.equipmentcost+=(r.F.equipmentcost*r.I.equipmentquantity);
r.D[2].equipmenttotalcost=(r.F.equipmentcost*r.I.equipmentquantity);
m.desc.push(r.equipmentname+(r.I.equipmentquantity>1 ? ' (x'+r.S.equipmentquantity+')' : ''));
return m;
},{equipmentweight:0,equipmentcost:0, desc: []},function(m,r,a){
a.summary=m.desc.join(', ');
a.D[3].totalequipmentweight=m.equipmentweight;
a.D[2].totalequipmentcost=m.equipmentcost;
})
.execute();
});
/* Setup for when a character sheet gets opened for the first time. -Calc ability and ability mods as well as encumbrance. */
function StartingSetup(version, cversion, calc) {
mod = version;
console.log('/* ----------entering StartingSetup; sheetversion:' + version + ' cversion:' + cversion + ' calc:' + calc + '------------ */');
if ((version < cversion) || (isNaN(version)) || (calc == 1)) {
mod = cversion;
getAttrs(["str", "str-mod", "str-base", "str-misc", "str-temp", "encumbrstr", "dex", "dex-mod", "dex-base", "dex-misc", "dex-temp", "con", "con-mod", "con-base", "con-misc", "con-temp", "int", "int-mod", "int-base", "int-misc", "int-temp", "wis", "wis-mod", "wis-base", "wis-misc", "wis-temp", "cha", "cha-mod", "cha-base", "cha-misc", "cha-temp", "recalc"], function(values){
strtempvar = (parseInt(values["str-base"],10) + parseInt(values["str-misc"],10) + parseInt(values["str-temp"],10));
dextempvar = (parseInt(values["dex-base"],10) + parseInt(values["dex-misc"],10) + parseInt(values["dex-temp"],10));
contempvar = (parseInt(values["con-base"],10) + parseInt(values["con-misc"],10) + parseInt(values["con-temp"],10));
inttempvar = (parseInt(values["int-base"],10) + parseInt(values["int-misc"],10) + parseInt(values["int-temp"],10));
wistempvar = (parseInt(values["wis-base"],10) + parseInt(values["wis-misc"],10) + parseInt(values["wis-temp"],10));
chatempvar = (parseInt(values["cha-base"],10) + parseInt(values["cha-misc"],10) + parseInt(values["cha-temp"],10));
setAttrs({
str: strtempvar,
"str-mod": Math.floor((strtempvar / 2) - 5),
"encumbrstr": (1 - Math.round((Math.abs(strtempvar - 10) / ((strtempvar - 10)- 0.01) + 1) / 2)) * strtempvar * 10 + (Math.round((Math.abs(strtempvar - 10) / ((strtempvar - 10) - 0.01) + 1) / 2)) * (200 - (Math.round((Math.abs((strtempvar % 5) - 1) / (((strtempvar % 5) - 1) - 0.01) + 1) / 2)) * (15 * (1 - Math.round((Math.abs((strtempvar % 5) - 1) / (((strtempvar % 5) - 1) - 0.01) + 1) / 2)) + 15 * (1 - Math.round((Math.abs((strtempvar % 5) - 2) / (((strtempvar % 5) - 2) - 0.01) + 1) / 2)) + 20 * (1 - Math.round((Math.abs((strtempvar % 5) - 3) / (((strtempvar % 5) - 3) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((strtempvar % 5) - 4) / (((strtempvar % 5) - 4) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((strtempvar % 5) - 5) / (((strtempvar % 5) - 5) - 0.01) + 1) / 2)))) * Math.pow(2,(Math.ceil(strtempvar / 5) - 3)),
dex: dextempvar,
"dex-mod": Math.floor((dextempvar / 2) - 5),
con: contempvar,
"con-mod": Math.floor((contempvar / 2) - 5),
int: inttempvar,
"int-mod": Math.floor((inttempvar / 2) - 5),
wis: wistempvar,
"wis-mod": Math.floor((wistempvar / 2) - 5),
cha: chatempvar,
"cha-mod": Math.floor((chatempvar / 2) - 5),
recalc: 0
});
});
}
console.log('/* ----------leaving StartingSetup; mod:' + mod + '------------ */');
setAttrs({
character_sheet: "D&D3.5 v2."+mod
});
return mod;
}
// <!---- Run the setup if the sheet is opened or the recalc box is clicked ---->
on("sheet:opened change:recalc", function() {
getAttrs(["sheetversion", "currentsheetversion", "recalc"], function(values) {
setAttrs({
sheetversion: StartingSetup(parseFloat(values.sheetversion), parseFloat(values.currentsheetversion), parseInt(values.recalc,10))
});
});
});
// <!---- Do these for each stat ---->
on("sheet:opened change:str-base change:str-misc change:str-temp", function() {
getAttrs(["str", "str-base", "str-misc", "str-temp"], function(values) {
setAttrs({
str: (parseInt(values["str-base"],10) + parseInt(values["str-misc"],10) + parseInt(values["str-temp"],10))
});
});
});
on("change:str", function() {
getAttrs(["str", "encumbrstr"], function(values) {
setAttrs({
"str-mod": Math.floor((parseInt(values.str,10) / 2) - 5),
"encumbrstr": (1 - Math.round((Math.abs(parseInt(values.str,10) - 10) / ((parseInt(values.str,10) - 10)- 0.01) + 1) / 2)) * parseInt(values.str,10) * 10 + (Math.round((Math.abs(parseInt(values.str,10) - 10) / ((parseInt(values.str,10) - 10) - 0.01) + 1) / 2)) * (200 - (Math.round((Math.abs((parseInt(values.str,10) % 5) - 1) / (((parseInt(values.str,10) % 5) - 1) - 0.01) + 1) / 2)) * (15 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 1) / (((parseInt(values.str,10) % 5) - 1) - 0.01) + 1) / 2)) + 15 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 2) / (((parseInt(values.str,10) % 5) - 2) - 0.01) + 1) / 2)) + 20 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 3) / (((parseInt(values.str,10) % 5) - 3) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 4) / (((parseInt(values.str,10) % 5) - 4) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 5) / (((parseInt(values.str,10) % 5) - 5) - 0.01) + 1) / 2)))) * Math.pow(2,(Math.ceil(parseInt(values.str,10) / 5) - 3))
});
});
});
on("sheet:opened change:dex-base change:dex-misc change:dex-temp", function() {
getAttrs(["dex", "dex-base", "dex-misc", "dex-temp"], function(values) {
setAttrs({
dex: (parseInt(values["dex-base"],10) + parseInt(values["dex-misc"],10) + parseInt(values["dex-temp"],10))
});
});
});
on("change:dex", function() {
getAttrs(["dex", "dex-mod"], function(values) {
setAttrs({
"dex-mod": Math.floor((parseInt(values.dex,10) / 2) - 5)
});
});
});
on("sheet:opened change:con-base change:con-misc change:con-temp", function() {
getAttrs(["con", "con-base", "con-misc", "con-temp"], function(values) {
setAttrs({
con: (parseInt(values["con-base"],10) + parseInt(values["con-misc"],10) + parseInt(values["con-temp"],10))
});
});
});
on("change:con", function() {
getAttrs(["con", "con-mod"], function(values) {
setAttrs({
"con-mod": Math.floor((parseInt(values.con,10) / 2) - 5)
});
});
});
on("sheet:opened change:int-base change:int-misc change:int-temp", function() {
getAttrs(["int", "int-base", "int-misc", "int-temp"], function(values) {
setAttrs({
int: (parseInt(values["int-base"],10) + parseInt(values["int-misc"],10) + parseInt(values["int-temp"],10))
});
});
});
on("change:int", function() {
getAttrs(["int", "int-mod"], function(values) {
setAttrs({
"int-mod": Math.floor((parseInt(values.int,10) / 2) - 5)
});
});
});
on("sheet:opened change:wis-base change:wis-misc change:wis-temp", function() {
getAttrs(["wis", "wis-base", "wis-misc", "wis-temp"], function(values) {
setAttrs({
wis: (parseInt(values["wis-base"],10) + parseInt(values["wis-misc"],10) + parseInt(values["wis-temp"],10))
});
});
});
on("change:wis", function() {
getAttrs(["wis", "wis-mod"], function(values) {
setAttrs({
"wis-mod": Math.floor((parseInt(values.wis,10) / 2) - 5)
});
});
});
on("sheet:opened change:cha-base change:cha-misc change:cha-temp", function() {
getAttrs(["cha", "cha-base", "cha-misc", "cha-temp"], function(values) {
setAttrs({
cha: (parseInt(values["cha-base"],10) + parseInt(values["cha-misc"],10) + parseInt(values["cha-temp"],10))
});
});
});
on("change:cha", function() {
getAttrs(["cha", "cha-mod"], function(values) {
setAttrs({
"cha-mod": Math.floor((parseInt(values.cha,10) / 2) - 5)
});
});
});
// <!---- Copy weight from total equipment weight to total carried weight if wanted ---->
on("change:totalequipmentweight change:equipmentweightcopy", function() {
getAttrs(["totalequipmentweight", "equipmentweightcopy", "totalcarriedweight"], function(values) {
setAttrs({
"totalcarriedweight": (parseInt(values.equipmentweightcopy,10) * parseFloat(values.totalequipmentweight)) + ((1 - parseInt(values.equipmentweightcopy,10)) * parseFloat(values.totalcarriedweight))
});
});
});
/* ======================================
VERSION MANAGEMENT
====================================== */
on('sheet:opened', () => {
getAttrs(['code_version'], function (v) {
let code_version = parseFloat(v['code_version']) || 0;
console.log('Current sheet code version:' + code_version);
versionator(code_version);
});
});
const versionator = (code_version) => {
if (code_version < 0.1) {
repSpellsFix(0.1);
} else {
console.log('Current sheet code version:' + code_version);
}
};
const repSpellsFix = function (code_version) {
// copy repeating_spells to repeating_spells11
const fields = ['spellused11','spellprep11', 'spellname11', 'spelllevel11', 'spellmacro11'];
const getRepeatingName = (section, id, field) => `repeating_${section}_${id}_${field}`;
getSectionIDs('repeating_spells', function (idarray) { //Get oldSectionID
const fieldnames = idarray.reduce((arr, id) => {
fields.forEach(field => arr.push(getRepeatingName('spells', id, field)));
return arr;
}, []);
getAttrs([...fieldnames], function (v) {
const update = {};
idarray.forEach(id => {
const rowid = generateRowID();
fields.forEach(field => {
const fieldvalue = v[getRepeatingName('spells', id, field)];
console.log(`${getRepeatingName('spells', id, field)} = ${fieldvalue}`);
if (typeof fieldvalue !== 'undefined') update[getRepeatingName('spells11', rowid, field)] = fieldvalue;
});
});
update.code_version = code_version;
console.log(JSON.stringify(update));
setAttrs(update, {
silent: true
}, versionator(code_version));
});
});
};
// ======================================
</script>