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roll20-character-sheets/DCC/DCC.html
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sturtus 8555a24db6 Initial DCC commit
base character sheet, css, read me, sheet.json. Roadmap included.
2014-04-23 14:10:14 -04:00

145 lines
6.8 KiB
HTML

<div class="sheet-3colrow">
<div class="sheet-col" style="width: 300px;">
<label class="sheet-long">Name:</label><input type="text" name="attr_Name" /><br/>
<label class="sheet-long">Class:</label><input type="text" name="attr_Class" />
<label class="sheet-long">Level:</label><input type="text" name="attr_Level" value="0" />
</div>
<div class="sheet-col" style="width: 350px;">
<label class="sheet-long">XP:</label><input type="text" name="attr_XP" value="0" />
<label class="sheet-long">Occupation:</label><input type="text" name="attr_Occupation"/>
<label class="sheet-long">Alignment:</label><input type="text" name="attr_Align"/>
</div>
</div>
<hr/>
<div style="align: center;">
<label>AC:</label><input type="number" name="attr_AC" />
<label>HP:</label><input type="number" name="attr_HP" /> / <input type="number" name="attr_HP_max"/>
<label>Speed:</label><input type="number" name="attr_Speed" /> / <input type="number" name="attr_Speed_max"/>
<label>Initiative:</label><input type="number" name="attr_INIT" />
<label>Attack Mod:</label><input type="number" name="attr_ATK" />
</div>
<hr/>
<div class="sheet-2colrow">
<div class="sheet-col" style="width: 280px;">
<table style="text-align: center; width: 100%;" border="0" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td/>
<td style="text-align: center;">Cur</td>
<td style="text-align: center;">Max</td>
<td style="text-align: center;">+/-</td>
<td/>
</tr>
<tr>
<td>Strength</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Strength" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Strength_max" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_STR" value="0" /></td>
<td><button type='roll' value='/em makes a Strength check: [[1d20+@{STR}]]' name='STR'></button></td>
</tr>
<tr>
<td>Agility</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Agility" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Agility_max" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_AGI" value="0" /></td>
<td><button type='roll' value='/em makes a Agility check: [[1d20+@{AGI}]]' name='STR'></button></td>
</tr>
<tr>
<td>Stamina</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Stamina" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Stamina" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_STA" value="0" /></td>
<td><button type='roll' value='/em makes a Stamina check: [[1d20+@{STA}]]' name='STR'></button></td>
</tr>
<tr>
<td>Personality</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Personality" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Personality_max" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_PER" value="0" /></td>
<td><button type='roll' value='/em makes a Personality check: [[1d20+@{PER}]]' name='STR'></button></td>
</tr>
<tr>
<td>Intelligence</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Intelligence" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Intelligence_max" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_INT" value="0" /></td>
<td><button type='roll' value='/em makes a Intelligence check: [[1d20+@{INT}]]' name='STR'></button></td>
</tr>
<tr>
<td>Luck</td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Luck" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_Luck_max" value="10" /></td>
<td style="text-align: center;"><input class="sheet-mod" name="attr_LCK" value="0" /></td>
<td><button type='roll' value='/em makes a Luck check: [[1d20+@{LCK}]]' name='STR'></button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col" style="width: 445px;">
<h3>Melee Attacks</h3>
<table style="text-align: center; width: 100%;" border="0" cellpadding="2" cellspacing="2">
<tr>
<td/>
<td>ATK</td>
<td>STR +/-</td>
<td>Damage</td>
<td>Special</td>
<td/>
</tr>
<fieldset class="repeating_melee">
<tr>
<td><input type="text"/></td>
<td><input type="number"/></td>
<td><input type="number"/></td>
<td><input type="number"/></td>
<td><input type="number"/></td>
<td><button type="roll" value="Attack roll: [[1d20+@{ATK}+@{STR}]]"></button></td>
</tr>
</fieldset>
</table>
<h3>Ranged Attacks</h3>
<table style="text-align: center; width: 100%;" border="0" cellpadding="2" cellspacing="2">
<tr>
<td/>
<td>ATK</td>
<td>AGI +/-</td>
<td>Range</td>
<td>Damage</td>
<td>Special</td>
<td/>
</tr>
<fieldset class="repeating_melee">
<tr>
<td><input type="text" name="attr_weapon"/></td>
<td><input type="number" name="attr_ATK" value="@{ATK}"/></td>
<td><input type="number" name="attr_weapon"/></td>
<td><input type="text" name="attr_weapon"/></td>
<td><input type="number" name="attr_weapon"/></td>
<td><input type="number" name="attr_weapon"/></td>
<td><button type="roll" value="Attack roll: [[1d20+@{ATK}+@{STR}]]"></button></td>
</tr>
</fieldset>
</table>
</div>
</div>
<hr/>