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roll20-character-sheets/Urban_Shadows/sheet.html
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2016-02-05 23:39:05 -05:00

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<div class='sheet-maindiv'>
<label class="sheet-name">Name:</label>
<input type="text" name="attr_name"/>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small>Lock/Unlock Class</small></label><br/>
<label class="sheet-name">Class:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='The Aware'/><label>The Aware </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Fae'/><label>The Fae </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Hunter'/><label>The Hunter</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Oracle'/><label>The Oracle</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Spectre'/><label>The Spectre</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Tainted'/><label>The Tainted</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Vamp'/><label>The Vamp</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Veteran'/><label>The Veteran</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Wizard'/><label>The Wizard</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Wolf'/><label>The Wolf</label>
</div>
<div class="sheet-2colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol" style="width: 120px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='The Aware' /><label style="width: 70%;">The Aware</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Fae'/><label style="width: 70%;">The Fae</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Hunter'/><label style="width: 70%;">The Hunter</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Oracle'/><label style="width: 70%;">The Oracle</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Spectre'/><label style="width: 70%;">The Spectre</label>
</div>
<div class="sheet-col sheet-classcol" style="width: 120px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='The Tainted'/><label style="width: 70%;">The Tainted </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Vamp'/><label style="width: 70%;">The Vamp </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Veteran'/><label style="width: 70%;">The Veteran </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Wizard'/><label style="width: 70%;">The Wizard </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='The Wolf'/><label style="width: 70%;">The Wolf </label>
</div>
</div>
<div class="sheet-3colrow">
<!--<div class="sheet-row">
<div class="sheet-col" style="width: 33%;">-->
<div class="sheet-col odd">
<div class="sheet-box">
<label class="sheet-class-moves sheet-section-title">Look</label><br>
<textarea ></textarea>
</div>
<label class="sheet-class-moves sheet-section-title">Stats:</label>
<div class="sheet-attr-box">
<label class="sheet-blood sheet-name">Blood:</label>
<input type="text" name="attr_blood"/>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">Unleash:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Unleash}} {{roll_mod=[[@{blood} - @{shattered}]]}} {{result=[[2d6 + @{blood} - @{shattered}]]}} {{advanced=@{advanced1}}}' name='roll_unleash'></button><small>Advanced?</small> <select name="attr_advanced1"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
<label class="sheet-buttonLbl">Escape:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Escape}} {{roll_mod=[[@{blood} - @{shattered}]]}} {{result=[[2d6 + @{blood} - @{shattered}]]}} {{advanced=@{advanced2}}}' name='roll_escape'></button><small>Advanced?</small><select name="attr_advanced2"><option value="">No</option><option value=", Advanced">Yes</option></select>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-heart sheet-name">Heart:</label>
<input type="text" name="attr_heart"/>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">Persuade:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Persuade}} {{roll_mod=[[@{heart} - @{disfigured}]]}} {{result=[[2d6 + @{heart} - @{disfigured}]]}} {{advanced=@{advanced3}}}' name='roll_persuade' ></button><small>Advanced?</small><select name="attr_advanced3"><option value="">No</option><option value=", Advanced">Yes</option></select>
<label class="sheet-buttonLbl">Refuse to Honor a Debt</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Refuse to Honor a Debt}} {{roll_mod=[[@{heart}-@{disfigured}]]}} {{result=[[2d6 + @{heart}-@{disfigured}]]}}' name='roll_move'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-mind sheet-name">Mind:</label>
<input type="text" name="attr_mind"/>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">Figure Someone Out:</label><br>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Figure Someone Out}} {{roll_mod=[[@{mind} - @{fractured}]]}} {{result=[[2d6 + @{mind} - @{fractured}]]}} {{advanced=@{advanced4}}}' name='roll_figureout' ></button><small>Advanced?</small><select name="attr_advanced4"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
<label class="sheet-buttonLbl">Mislead, Distract, or Trick:</label><br>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Mislead, Distract, or Trick}} {{roll_mod=[[@{mind} - @{fractured}]]}} {{result=[[2d6 + @{mind} - @{fractured}]]}} {{advanced=@{advanced5}}}' name='roll_mdt' ></button><small>Advanced?</small><select name="attr_advanced5"><option value="">No</option><option value=", Advanced">Yes</option></select>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-spirit sheet-name">Spirit:</label>
<input type="text" name="attr_spirit"/>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">Keep Your Cool:</label><br>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Keep Your Cool}} {{roll_mod=[[@{spirit} - @{broken}]]}} {{result=[[2d6 + @{spirit} - @{broken}]]}} {{advanced=@{advanced6}}}' name='roll_keepcool' ></button><small>Advanced?</small><select name="attr_advanced6"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
<label class="sheet-buttonLbl">Let It Out:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Let It Out}} {{roll_mod=[[@{spirit} - @{broken}]]}} {{result=[[2d6 + @{spirit} - @{broken}]]}} {{advanced=@{advanced7}}}' name='roll_keepcool' ></button><small>Advanced?</small><select name="attr_advanced7"><option value="">No</option><option value=", Advanced">Yes</option></select>
</div>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title">Improvements:</label>
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-aware">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-6"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-7"/>+1 Heart (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-8"/>+1 Spirit (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-9"/>+1 Mind (max+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-10" />A new <b>Aware</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-11" />A new <b>Aware</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-18" />Join or lead a <b>Watcher's Society</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-20" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-22" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-fae">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-6"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-7"/>+1 Heart (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-8"/>+1 Spirit (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-9"/>+1 Mind (max+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-10" />A new <b>Fae</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-11" />A new <b>Fae</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-18" />Join or lead a <b>Faerie Court</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-22" />Retire your character to safety</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-hunter">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-6"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-7"/>+1 Heart (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-8"/>+1 Spirit (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-9" />A new <b>Hunter</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-10" />A new <b>Hunter</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-11" />A new <b>Hunter</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-18" />Get a <b>Workplace</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-22" />Advance 1 basic move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-oracle">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-6"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-7"/>+1 Heart (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-8"/>+1 Spirit (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-9"/>+1 Mind (max+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-10" />A new <b>Oracle</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-11" />A new <b>Oracle</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-18" />Get a <b>Sanctum</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-20" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-22" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-spectre">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-9" />A new <b>spectre</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-10" />A new <b>spectre</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-11" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-13" />Change your <b>Faction</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-14" />Join or lead a <b>Body of Ghosts</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-18" />Erase a Corruption Advance</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-22" />Move on through to the other side</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-tainted">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-9" />A new <b>Tainted</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-10" />A new <b>Tainted</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-11" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-13" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-14"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-15" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-16" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-17" />Gain <b>Fiendish Underlings</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-18" />Erase a Job from your contract</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-22" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-vamp">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-10" />A new <b>Vamp</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-11" />A new <b>Vamp</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-14"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-18" />Join or lead a <b>Vampire Clan</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-20" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-22" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-23" />Retire your character to safety</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-24" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-veteran">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-9" />A new <b>Veteran</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-10" />A new <b>Veteran</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-11" />Add 2 more features to your Workspace</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-13" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-14" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-18" />Erase a Corruption Advance</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-22" />Retire your character to safety</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-23" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-wizard" style="padding-left: 20px;">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-9" />Add 2 features to your Sanctum</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-10" />Take 3 more Spells</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-11" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-13" />Change your <b>Faction</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-14"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-15" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-16" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-17" />Remove a downside from your Sanctum</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-18" />Add a benefit to your Focus</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-19" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-20" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-21" />Retire your character to safety</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-22" />Change to a new archetype</label></li>
</ul>
</div>
<div class="sheet-wolf">
<ul>
<b>Advances available at beginning of play:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-9" />A new <b>Wolf</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-10" />A new <b>Wolf</b> move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-11" />Add 2 qualities to your Transformation</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-12" />A move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-13" />Change your <b>Faction</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-14" />Join or lead a <b>Wolf Pack</b></label></li>
<b>After 5 advances you may select:</b>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-15"/>+1 to any stat(max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-16" />+1 to any Faction (max +3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-17" />Erase a <b>Scar</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-18" />Resolve a Trouble</b></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-19" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-20" />Erase a Corruption Advance</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-21" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-22" />Advance 3 basic moves</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-23" />Retire your character to safety</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-24" />Change to a new archetype</label></li>
</ul>
</div>
</div>
</div>
</div>
<!--</div>-->
<div class="sheet-col even">
<div class="sheet-box">
<label class="sheet-class-moves sheet-section-title">Demeanor</label>
<input type="input" name="attr_demeanor"/>
<label class="sheet-section-title">Drama Moves</label>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-aware">
<ul>
<li><b>Aware Corruption Move</b><br>When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional- with someone who is not mortal, mark corruption.</li>
<li><b>End Move</b><br>When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they
erase a Corruption Advance they have taken(if any). If it corrupts, they immediately take a Corruption Advance.</li>
</ul>
</div>
<div class="sheet-fae">
<ul>
<li><b>Fae Corruption Move</b><br>When you break a promise or tell an outright lie, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional-with another person, demand a promise from them. If they
refuse you or break the promise, they owe you 2 Debts.</li>
<li><b>End Move</b><br>When you die or retire your character, choose a character and bestow the favor of your court upon them. They can choose to
either take Faerie Magic and two of your faerie powers or to advance <b><i>Persuade an NPC</i></b></li>
</ul>
</div>
<div class="sheet-hunter">
<ul>
<li><b>Hunter Corruption Move</b><br>When injure a mortal while pursuing the supernatural, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional- with another person, ask them a question, they must answer it honestly. They will ask you a
question in return; answer it honestly or mark corruption.</li>
<li><b>End Move</b><br>When you die or retire your character, choose a character belonging to another player and give them one of your chosen Hunter moves. It's theirs for keeps.</li>
</ul>
</div>
<div class="sheet-oracle">
<ul>
<li><b>Oracle Corruption Move</b><br>When you give someone a false prophecy, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear
vision about that persons future. You can ask up to 3 questions about the vision; mark corruption for each.</li>
<li><b>End Move</b><br>When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide.
Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.</li>
</ul>
</div>
<div class="sheet-spectre">
<ul>
<li><b>Spectre Corruption Move</b><br>When you witness a scene of victimization and do nothing, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you hold 1. Whenever they get into trouble, you
can spend your hold to be there.</li>
<li><b>End Move</b><br>When you fill up on harm, your corpus is scattered and dispersed. You'll reform in a few days. When your spirit passes on permanently or
you retire your character, any characters present gain +1 Spirit (max +3)</li>
</ul>
</div>
<div class="sheet-tainted">
<ul>
<li><b>Tainted Corruption Move</b><br>When you persuade someone on your patron's behalf, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, they give you a Debt they hold on someone else.</li>
<li><b>End Move</b><br>When you die, cash in all the Debts your patron owes you to come back. If you have none, your patron will ask someone else to pay the Debt
for you. If they refuse, time's up. It's been a good run.</li>
</ul>
</div>
<div class="sheet-vamp">
<ul>
<li><b>Vamp Corruption Move</b><br>When you feed on an unwilling victim, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, tell them a secret about yourself or owe them a Debt.
Either way, they enter your Web and owe you a Debt.</li>
<li><b>End Move</b><br>When you die or retire your character, name someone in the scene you want dead; your agents and allies relentlessly pursue them.</li>
</ul>
</div>
<div class="sheet-veteran">
<ul>
<li><b>Veteran Corruption Move</b><br>When you knowingly head straight into danger, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, tell them a story about the past and the lessons you learned.
Choose 1: You both take +1 forward, You take +1 forward and they take -1 forward, Hold 1. Spend the hold to <b><i>Lend a Hand</i></b> to that character from any distance.</li>
<li><b>End Move</b><br>When you die or retire your character, choose a character to inherit your <b>Workspace</b> and <b><i>True Artist</i></b>.</li>
</ul>
</div>
<div class="sheet-wizard">
<ul>
<li><b>Wizard Corruption Move</b><br>When you strike a deal with someone dark and powerful, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don't,
they go about their business as normal. If you do, they take -1 ongoing to <b><i>Escape</i></b> until they get some intimacy somewhere else.</li>
<li><b>End Move</b><br>When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.</li>
</ul>
</div>
<div class="sheet-wolf">
<ul>
<li><b>Wolf Corruption Move</b><br>When you begin a hunt for someone, mark corruption.</li>
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you create a primal bond with them; you always know
where to find them and when they're in trouble. This bond lasts until the end of the next session.</li>
<li><b>End Move</b><br>When you die or retire your character, anyone in the scene you wish to protect escapes and reaches safety, no matter the odds.</li>
</ul>
</div>
</div>
<label class="sheet-section-title">Factions</label>
<div class="sheet-attr-box">
<label class="sheet-blood sheet-name">Mortality:</label>
<input type="text" name="attr_mortality"/>
<input type='checkbox' name='attr_bloodHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
</div>
<div class="sheet-attr-box">
<label class="sheet-heart sheet-name">Night:</label>
<input type="text" name="attr_night"/>
<input type='checkbox' name='attr_heartHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
</div>
<div class="sheet-attr-box">
<label class="sheet-mind sheet-name">Power:</label>
<input type="text" name="attr_power"/>
<input type='checkbox' name='attr_mindHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
</div>
<div class="sheet-attr-box">
<label class="sheet-spirit sheet-name">Wild:</label>
<input type="text" name="attr_wild"/>
<input type='checkbox' name='attr_spiritlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
</div>
<label class="sheet-stat">Roll:</label>
<select name="attr_factionroll" class="sheet-moves">
<option value="@{mortality}">Mortality</option>
<option value="@{night}">Night</option>
<option value="@{power}">Power</option>
<option value="@{wild}">Wild</option>
</select>
<label class="sheet-buttonLbl">Hit the Streets:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Hit the Streets}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_hitstreets'></button>
<label class="sheet-buttonLbl">Put a Face to a Name:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Put a Face to a Name}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_facename'></button>
<label class="sheet-buttonLbl">Investigate a Place of Power:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Investigate a Place of Power}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_investigate'></button>
<label class="sheet-buttonLbl">Lend a Hand/Get In the Way:</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Lend a Hand or Get In The Way}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_lend_get'></button>
<label class="sheet-buttonLbl">Drop a Name</label>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Drop a Name}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_move'></button>
<label class="sheet-class-moves sheet-section-title">Class Moves:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{blood} - @{shattered}">Blood</option>
<option value="@{heart} - @{disfigured}">Heart</option>
<option value="@{mind} - @{fractured}">Mind</option>
<option value="@{spirit} - @{broken}">Spirit</option>
</select>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
<!-- <button type='roll' value="@{name} rolls a [[2d6!]]" name='roll_move' /> -->
</fieldset>
<label class="sheet-other-moves sheet-section-title">Other Moves:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{blood} - @{shattered}">Blood</option>
<option value="@{heart} - @{disfigured}">Heart</option>
<option value="@{mind} - @{fractured}">Mind</option>
<option value="@{spirit} - @{broken}">Spirit</option>
</select>
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
<label class="sheet-class-moves sheet-section-title">Debts</label>
<fieldset class="repeating_debt">
<input type="text" name="attr_debtname"/> owes me <input type="number" name="attr_debtamount"/> Debts for <textarea rows='4' cols='50' name="attr_debtdesc"></textarea>
</fieldset>
</div>
</div>
<!--</div>
<div class="sheet-2colrow"> -->
<div class="sheet-col">
<div class="sheet-box">
</div>
<div class="sheet-box">
<label class="sheet-harm sheet-section-title">A Member Of:</label>
<input type="text" name="attr_playerfaction"/>
<label class="sheet-harm sheet-section-title">Corruption</label>
<input type="checkbox" name="attr_corrupt1"/>
<input type="checkbox" name="attr_corrupt2"/>
<input type="checkbox" name="attr_corrupt3"/>
<input type="checkbox" name="attr_corrupt4"/>
<input type="checkbox" name="attr_corrupt5"/><br>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance1"/>Take a Corruption move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance2"/>Take a Corruption move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance3"/>Take a Corruption move</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance4"/>Take a Corruption move from another archetype</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance5"/>Retire your character. They may return as a Threat</label></li>
</ul>
<label class="sheet-section-title">Corruption Moves</label>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-aware">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>In Too Deep:</b>When a non-Mortal tries to <b><i>Lend You a Hand</i></b> or <b><i>Get in Your Way</i></b>, mark corruption to add or subtract 3 from their roll.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Eyes On The Door:</b>When in danger from the supernatural you can mark corruption to <b><i>Escape</i></b> as if you rolled a 12+.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Free Agent:</b>Mark corruption to <b><i>Refuse to Honor a Debt</i></b> owed to a non-Mortal as if you rolled a 10+.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>If You Can't Beat 'Em</b>Take two moves from non-Mortal archetypes. Whenever you use these moves, mark corruption.</label></li>
</ul>
</div>
<div class="sheet-fae">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Gach Cumhacht:</b>You gain the remaining faerie powers. When you use <b><i>Faerie Magic</i></b>, you may no longer choose to suffer harm.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Shrewd Negotiator:</b>When you roll a 10+ to <b><i>Refuse to Honor a Debt</i></b>, mark corruption to cancel the original Debt and claim a Debt from the person you refused.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Unearthly Grace:</b>You get +1 Heart (max +4). Whenever you roll with Heart and roll a 12+, mark corruption.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Everyone's Got One:</b>Touch someone and mark corruption to declare one of their vulnerabilities. All damage from that source (fire,steel,iron,etc) is treated as +1 harm and ap.</label></li>
</ul>
</div>
<div class="sheet-hunter">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Divided I Stand:</b>When you turn down help and enter a dangerous situation alone, mark corruption and advance <b><i>Unleash</i></b> and <b><i>Keep Your Cool</i></b> for the scene.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Hard to Kill:</b>Choose a Faction. Mark corruption to gain armor +1 against that Faction until the end of the scene.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Perfect Timing:</b>Mark corruption to arrive in a scene. Mark an additional corruption to show up in a superior position.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Death Wish:</b>If someone nearby is about to suffer harm, you may mark corruption to suffer the harm instead.</label></li>
</ul>
</div>
<div class="sheet-oracle">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Empath:</b>When you <b><i>Figure Someone Out, Skim the Surface,</i></b> or use <b><i>Psychometry</i></b>, mark corruption to ask any questions you'd like, not limited to the lists.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>I, All-Seeing:</b>Mark corruption and suffer 1-harm (ap) to have a vision about the situation at hand. Ask the MC a question; they will answer it honestly.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Dark Fate:</b>Mark corruption when face to face with someone to pronounce a curse on them. Roll with Spirit. On a 10+, choose 2. On a 7-9, choose 1:<br>» The curse lasts for a long time
<br>» You are not the obvious source of the curse
<br>» The effects of the curse are potent and obvious<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Dark Fate}} {{roll_mod=[[@{spirit}-@{broken}]]}} {{result=[[2d6 + @{spirit}-@{broken}]]}}' name='roll_darkfate'></button>
</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Eyes That Burrow:</b>Mark corruption to lock eyes with someone and force them to be still for as long as you maintain the gaze.</label></li>
</ul>
</div>
<div class="sheet-spectre">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Possession:</b>Mark corruption to enter the mind of a weak-minded person (MC's call) in your presence and control their movements and speech for a short time.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Telekinesis:</b>You can move and lift small objects at a distance by concentrating. Mark corruption to move an object up to the size of a car.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Nightmare:</b>Mark corruption to enter the dreams of someone sleeping in your presence. While you're there, you can interact with them and their dreams as if they were spirits.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Siphon:</b>Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.</label></li>
</ul>
</div>
<div class="sheet-tainted">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Fringe Benefits:</b>Mark corruption to Drop the Name of your demonic patron as if you rolled a 10+. You don't have to have a Debt on your patron to use the move.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Just Below the Surface:</b>Mark corruption to assume your demon form without a roll and gain all the options listed.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Not to Be Denied:</b>Mark corruption to make their result a miss (after rolling) when someone Refuses to Honor a Debt you've cashed in on them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>From Hell:</b>Mark corruption to have your patron send a gang of demons to work on your behalf for a scene (2-harm small 2-armor demonic).</label></li>
</ul>
</div>
<div class="sheet-vamp">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>True Hunter:</b>Mark corruption when pursuing a human NPC</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Adaptable Palate:</b>You can feed on any creature, not just humans. Feeding on something wildly different than a human will have unexpected side effects</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Pull Them Back In:</b>When you cash in your last Debt on someone in your Web, mark corruption to keep the Debt and keep them in your Web.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Blood Magic:</b>Choose 2 Faerie Powers. Mark corruption to use one of those powers.</label></li>
</ul>
</div>
<div class="sheet-veteran">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Back At It:</b>Take a standard move and a corruption move from another archetype. Whenever you use those moves, mark corruption.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Pack Rat:</b>You may mark corruption to reach into your kit and find just the thing you need to deal with your current situation.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Catch You Fuckers At A Bad Time?:</b>Mark corruption to arrive in a scene. Mark an additional corruption to bring someone with you.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Dark Experiments:</b>When you "work over" someone (alive or dead) in your Workspace, mark corruption and roll with Mind. On a 10+, ask 3. ON a 7-9, ask 2:<br>
» What is your weakness? » What are you hiding?<br>
» What are you afraid of? » What are you, really?<br>
» What are you planning<br>
On a miss, ask 1, but someone from their Faction knows what you did.<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Dark Experiments}} {{roll_mod=[[@{mind}-@{fractured}]]}} {{result=[[2d6 + @{mind}-@{fractured}]]}}' name='roll_darkexperiments'></button></label></li>
</ul>
</div>
<div class="sheet-wizard" style="padding-left: 20px;">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>The Dark Arts:</b>When you <b><i>Unleash</i></b> with magic or psychic energies, mark corruption to roll with Spirit instead of Blood</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Upon a Pale Horse:</b>Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Black Magic:</b>Mark corruption to ignore a requirement set by the MC when using your Sanctum.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Warding:</b>Mark corruption to create a magical ward the size of a small room. The ward lasts for a month and a day or until you release it.</label></li>
</ul>
</div>
<div class="sheet-wolf">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>One with the Beast:</b>Mark corruption to add 2 qualities to the Transformation until the end of the session.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Force of Nature:</b>You get +1 Blood (max +4). Whenever you roll with Blood and get a 12+, mark corruption.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Sun and Moon:</b>Mark corruption to transform into your wolf form at will.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Familiar Territory:</b>Mark corruption to know the source of the greatest danger to your territory, even if it has concealed itself with magic or misdirection.</label></li>
</ul>
</div>
<label class="sheet-harm sheet-section-title">Armor/Harm:</label>
<b>Armor: </b><input type="text" class="sheet-armor" name="attr_armor"/><br>
<input type="checkbox" name="attr_sheet-harm-1" />
<input type="text" name="attr_faint_harm" placeholder="Faint"/><br>
<input type="checkbox" name="attr_sheet-harm-2" />
<input type="checkbox" name="attr_sheet-harm-3" />
<input type="text" name="attr_grievous_harm" placeholder="Grievous"/><br>
<input type="checkbox" name="attr_sheet-harm-4" />
<input type="checkbox" name="attr_sheet-harm-5" />
<input type="text" name="attr_critical_harm" placeholder="Critical"/>
<label class="sheet-harm sheet-section-title">Scars</label>
<input type="checkbox" name="attr_shattered" value="1" /><label>Shattered(-1 Blood)</label><br />
<input type="checkbox" name="attr_disfigured" value="1" /><label>Disfigured(-1 Heart)</label> <br />
<input type="checkbox" name="attr_fractured" value="1" /><label>Fractured(-1 Mind)</label> <br />
<input type="checkbox" name="attr_broken" value="1" /><label>Broken(-1 Spirit)</label>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title">Other:</label>
<label class="sheet-gear">Gear:</label>
<fieldset class="repeating_gear">
Item:<input type="text" name="attr_gear_name"/><br>
Tags:<input type="text" name="attr_gear_tags"/><br><br>
</fieldset>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-fae">
<label class="sheet-powers">Faerie Powers</label>
<textarea name="attr_faepowers"></textarea>
</div>
<div class="sheet-hunter">
<label class="sheet-custom">Custom Weapons:</label>
<fieldset class="repeating_custweap">
Name/Description:<input type="text" name="attr_custname"/><br>
Tags:<br><input type="text" name="attr_custname"/>
</fieldset>
</div>
<div class="sheet-tainted">
<label class="sheet-crew">Demon Form:</label>
<textarea rows="4" cols="50" name="attr_form"></textarea>
<label class="sheet-crew">Demonic Jobs:</label>
<textarea rows="4" cols="50" name="attr_jobs"></textarea>
</div>
<div class="sheet-vamp">
<h3><span>The Vamp's Web</span></h3>
When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your
Web and owe you a Debt. When someone is in your Web, you gain the following when dealing with them:<br>
» Get +1 ongoing to Lend a Hand or Get in the Way of their efforts<br>
» Add this question to Figure Someone Out: “What is your characters true hunger?”<br>
At the start of a session, choose someone in your Web and learn a secret about them that theyd rather keep buried.<br>
They leave your Web only when they no longer owe you a Debt.
<textarea name="attr_vampweb" placeholder="Who is in your web?"></textarea>
</div>
<div class="sheet-box sheet-veteran">
<h3><span>Followers</span></h3>
<label class="sheet-custom">Workspace:</label>
<textarea rows="4" cols="30" name="attr_workspace"></textarea>
</div>
<div class="sheet-wizard">
<label class="sheet-custom">Spells</label><br>
<textarea name="attr_spells"></textarea>
<label class="sheet-custom">Sanctum</label><br>
<textarea name="attr_sanctum"></textarea>
<label class="sheet-custom">Focus</label><br>
You have a mystical focus item that helps you channel your magics. Without it, take -1 to Channelling.
<input type="text" name="attr_focus" placeholder="Describe your focus"/>
Choose a benefit your Focus grants you:
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus1" value="1"/>Inflict +1 harm with your magics</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus2" value="1"/>Gain +1 armor while you have hold from Channelling</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus3" value="1"/>Gain 1 additional hold when using Channelling</label></li>
</ul>
</div>
<div class="sheet-wolf">
<label class="sheet-custom">The Transformation:</label>
<textarea name="attr_transform"></textarea>
<label class="sheet-custom">Your Territory:</label>
<textarea name="attr_territory"></textarea>
</div>
</div>
</div>
</div>
<textarea name="attr_charnotes" placeholder="Use this space for your notes, hold, and anything else!"></textarea>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-us">
<table>
<tr><th colspan="2">{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollGreater() result 11}}
<td class="result success">{{result}}</td>
<td> Succeeds{{advanced}} </td>
{{/rollGreater() result 11}}
{{#rollBetween() result 10 11}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollBetween() result 10 11}}
{{#rollBetween() result 7 9}}
<td class="result">{{result}}</td>
<td> Succeeds partially</td>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<td class="result failure">{{result}}</td>
<td> Miss </td>
{{/rollLess() result 7}}
</tr>
</table>
</rolltemplate>