mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
294 lines
13 KiB
HTML
294 lines
13 KiB
HTML
<table width=100% border=0 cellpadding=5 >
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<tr>
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<td colspan=3 align=center>
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<img src="http://i.imgur.com/lhVW5Ak.gif" alt="Swords & Wizardry">
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</td>
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</tr>
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<tr>
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<!-- column 1 -->
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<!-- basic char information -->
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<td width=33% valign=top>
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<H2>Biographical</H2>
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<table>
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<tr>
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<td class="tdlabel">Name</td>
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<td><input type=text width=10 name="attr_name" /></td>
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</tr>
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<tr>
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<td class="tdlabel">Class</td>
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<td><input type=text width=10 name="attr_class" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Primary Attribute</td>
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<td><input type=text width=10 name="attr_primattr" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Race</td>
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<td><input type=text width=10 name="attr_race" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Alignment</td>
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<td><input type=text width=10 name="attr_align" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Langs</td>
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<td><input type=text width=10 name="attr_langs" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Deity</td>
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<td><input type=text width=10 name="attr_diety" class="medinput"/></td>
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</tr>
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</table>
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<!-- char physical info-->
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<H2>Physical</H2>
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<table>
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<tr>
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<td class="tdlabel">Age</td>
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<td><input type=text width=10 name="attr_age" class="shortinput"></td>
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<td class="tdlabel">Gender</td>
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<td><input type=text width=10 name="attr_gender" class="shortinput"></td>
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</tr>
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<tr>
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<td class="tdlabel">Height</td>
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<td><input type=text width=10 name="attr_height" class="shortinput"></td>
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<td class="tdlabel">Weight</td>
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<td><input type=text width=10 name="attr_weight" class="shortinput"></td>
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</tr>
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</table>
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<!-- movement -->
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<H2>Movement</H2>
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<table>
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<tr>
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<td class="tdlabel">Gear Wt.</td>
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<td><input type=number width=10 name="attr_gearwt"/></td>
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<td class="tdlabel">Treasure Wt.</td>
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<td><input type=number width=10 name="attr_treasurewt"/></td>
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</tr><tr>
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<td class="tdlabel">Carry Bonus</td>
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<td><input type=number width=10 name="attr_carrybonus"/></td>
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<td class="tdlabel">Move Squares</td>
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<td><input type=number width=10 name="attr_movesquares"/></td>
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</tr>
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<tr>
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<td class="tdnote"><b>0-75 lbs:</b></td><td class="tdnote">4 sqrs</td>
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<td class="tdnote"><b>76-100 lbs:</b></td><td class="tdnote">3 sqrs</td>
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</tr>
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<tr>
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<td class="tdnote"><b>101-150 lbs:</b></td><td class="tdnote">2 sqrs</td>
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<td class="tdnote"><b>151-300 lbs:</b></td><td class="tdnote">1 sqr</td>
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</tr>
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</table>
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</td>
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<!-- column 2 -->
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<td width = 33% valign=top bgcolor="#e9e9e9">
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<!-- character attributes-->
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<h2>Attributes</h2>
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<tabLe>
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<tr>
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<td class="tdattrlabel">STR</td>
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<td><input type=number width=10 name="attr_STR"/></td>
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<td class="tdlabelsmall" value=0>Melee Hit+</td>
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<td><input type=number width=10 name="attr_meleehitbonus"/></td>
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<td class="tdlabelsmall" value=0>Melee Dmg+</td>
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<td><input type=number width=10 name="attr_meleedmgbonus"/></td>
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</tr>
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<tr>
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<td class="tdattrlabel">DEX</td>
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<td><input type=number width=10 name="attr_DEX"/></td>
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<td class="tdlabelsmall" value=0>Missile Hit+</td>
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<td><input type=number width=10 name="attr_missilehitbonus"/></td>
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<td class="tdlabelsmall" value=0>AC+</td>
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<td><input type=number width=10 name="attr_dexac"/></td>
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</tr>
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<tr>
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<td class="tdattrlabel">CON</td>
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<td><input type=number width=10 name="attr_CON"/></td>
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<td class="tdlabelsmall" value=0>Hit Dice+</td>
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<td><input type=number width=10 name="attr_hdbonus"/></td>
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<td class="tdlabelsmall" value=0>Raise Dead%</td>
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<td><input type=number width=10 name="attr_raisedeadpct"/></td>
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</tr>
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<tr>
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<td class="tdattrlabel">INT</td>
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<td><input type=number width=10 name="attr_INT"/></td>
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<td class="tdlabelsmall" value=0>M/U Spells+</td>
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<td><input type=number width=10 name="attr_xtramuspells"/></td>
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<td class="tdlabelsmall" value=0>Xtra Langs</td>
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<td><input type=number width=10 name="attr_xtralangs"/></td>
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</tr>
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<tr>
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<td class="tdattrlabel">WIS</td>
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<td><input type=number width=10 name="attr_WIS"/></td>
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<td class="tdlabelsmall" value=0>Cleric Spells+</td>
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<td><input type=number width=10 name="attr_xtraclericspells"/></td>
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<td class="tdlabelsmall"> </td>
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<td> </td>
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</tr>
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<tr>
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<td class="tdattrlabel">CHA</td>
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<td><input type=number width=10 name="attr_CHA"/></td>
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<td class="tdlabelsmall" value=0>Xtra Hirelings</td>
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<td><input type=number width=10 name="attr_xtrahirelings"/></td>
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<td class="tdlabelsmall"> </td>
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<td> </td>
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</tr>
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</tabLe>
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<!-- defense -->
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<H2>Defense</H2>
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<table>
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<td colspan=2> </td>
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<td class="tdlabel">Base AC</td>
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<td><input type=number width=10 value=10 name="attr_baseac"/></td>
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<tr>
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<td class="tdlabel">Armor Name</td>
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<td><input type=text width=10 class="medinput" name="attr_armorname"></td>
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<td class="tdlabel">Armor AC</td>
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<td><input type=number width=10 value=0 name="attr_armorac"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Shield Name</td>
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<td><input type=text width=10 class="medinput" name="attr_shieldname"></td>
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<td class="tdlabel">Shield AC</td>
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<td><input type=number width=10 value=0 name="attr_shieldrac"/></td>
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</tr>
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<tr>
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<td colspan=2> </td>
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<td class="tdlabel">Other AC</td>
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<td><input type=number width=10 value=0 name="attr_otherac"/></td>
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</tr>
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<tr>
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<td colspan=2> </td>
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<td class="tdlabelbig" colspan=1>Total AC</td>
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<td><input type=number name="attr_AC" value=10></td>
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</tr>
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</table>
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</td>
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<!-- column 3 -->
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<!-- char xp/level info-->
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<td width = 33% valign=top>
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<H2>Health/XP</H2>
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<table>
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<tr>
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<td class="tdlabel">Level</td>
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<td><input type=number width=10 name="attr_level"/></td>
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</tr>
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<tr>
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<td class="tdlabel">HP</td>
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<td><input type=number width=10 name="attr_hp"/>/<input type=number width=10 name="attr_maxhp"/>
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</tr>
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<tr>
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<td class="tdlabel" >XP</td>
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<td colspan=3><input type=text width=10 name="attr_xp" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Next Lvl</td>
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<td colspan=3><input type=text width=10 name="attr_nextlvl" class="medinput"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Bonus XP%</td>
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<td colspan=3><input type=number width=10 name="attr_bonusxppct"/></td>
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</tr>
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<tr>
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<td class="tdlabel">Saving Throw</td>
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<td colspan=4><input type=number width=10 name="attr_savingthrow"/></td>
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</tr>
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<tr>
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<td class="tdlabel" valign=top>
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Saving Throw<br>Bonuses:
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</td><td>
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<fieldset class="repeating_savingthrowbonus">
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<input type=text class="medinput" name="attr_stbonus">
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</fieldset>
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</td>
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</tr>
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<tr>
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<td colspan=4 class="tdnote">
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<i>To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13</i>
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</td>
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</tr>
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</table>
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<!-- weapons-->
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<H2>Weapons</H2>
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<fieldset class="repeating_weapons">
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<b>Name </b><input type=text width=10 name="attr_wpnname" value="Weapon Name">
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<br><b>Hit Roll </b><input type=text width=10 name="attr_wpnhit" class="shortinput" value="1d20">
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<b>Dmg Roll </b><input type=text width=10 name="attr_wpndmg" class="shortinput" value="1d6">
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</tr>
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</fieldset>
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</td>
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</tr>
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<!-- bottom row -->
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<tr>
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<td valign=top>
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<!-- gear/equipment -->
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<H2>Gear/Equipment</H2>
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<b>Name/Qty/Wt</b>
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<fieldset class="repeating_gear">
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<input type=text class="longinput" name="attr_gearname">
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<input type=number name="attr_gearqty">
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<input type=number name="attr_gearwt">
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</fieldset>
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</td>
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<td bgcolor="#e9e9e9" valign=top>
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<!-- treasure -->
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<H2>Treasure/Key Items</H2>
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<b>Name/Value/Wt</b>
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<fieldset class="repeating_treasure">
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<input type=text class="longinput" name="attr_treasurename">
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<input type=number name="attr_treasurevalue">
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<input type=number name="attr_treasurewt">
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</fieldset>
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<b>Total Wealth in GP: </b><br><input type=text name="attr_totalwealth" class="medinput">
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</td>
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<td valign=top>
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<!-- magic -->
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<H2>Abilities/Magic</H2>
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<B>Number of Spells by Level</B>
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<table>
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<tr>
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<td class="tdlabelsmall">1</td>
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<td><input type=number class="tinyinput" name="attr_lvl1spells"></td>
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<td class="tdlabelsmall">2</td>
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<td><input type=number class="tinyinput" name="attr_lvl2spells"></td>
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<td class="tdlabelsmall">3</td>
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<td><input type=number class="tinyinput" name="attr_lvl3spells"></td>
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<td class="tdlabelsmall">4</td>
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<td><input type=number class="tinyinput" name="attr_lvl4spells"></td>
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<td class="tdlabelsmall">5</td>
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<td><input type=number class="tinyinput" name="attr_lvl5spells"></td>
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</tr>
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<tr>
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<td class="tdlabelsmall">6</td>
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<td><input type=number class="tinyinput" name="attr_lvl6spells"></td>
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<td class="tdlabelsmall">7</td>
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<td><input type=number class="tinyinput" name="attr_lvl7spells"></td>
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<td class="tdlabelsmall">8</td>
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<td><input type=number class="tinyinput" name="attr_lvl8spells"></td>
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<td class="tdlabelsmall">9</td>
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<td><input type=number class="tinyinput" name="attr_lvl9spells"></td>
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<td class="tdlabelsmall">10</td>
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<td><input type=number class="tinyinput" name="attr_lvl10spells"></td>
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</tr>
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</table>
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<b>Spell/Ability Names</b>
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<fieldset class="repeating_magic">
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<input type=checkbox name="attr_magicused"> <input type=text name="attr_magicname"></td>
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</fieldset>
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</table>
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</td>
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</tr>
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</table>
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