Files
roll20-character-sheets/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html
T
KnowledgeRhino 04af08d388 Updated to Version 4.0.4.6
====New Features:====
-4.0.4.6
-Added Version info and Recent Changes list.
====Bug Fixes:====
-4.0.4.5
-Fixed an auto-calculation error that effected skill down-down lists.
- 4.0.4.6
- Fixed species display for Dressellian.
- Fixed an auto-calculation error that effected skill down-down lists
(again).
2016-03-23 06:59:10 -07:00

10691 lines
756 KiB
HTML

<!--Is the Sheet for the Player or GM?-->
<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
<div>
<h3 class="sheet-section-header"><span style="font-size:11px">Fantasy Flight Games Star Wars Role Playing Game</span></h3>
<div>
<table>
<tr>
<td><label>Version</label></td>
<td>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Recent Change(s):</h5>
<p>
====New Features:====<br />
* 4.0.4.6<br />
** Added Version info and Recent Changes list.<br />
====Redesigns:====<br />
====Bug Fixes:====<br />
* 4.0.4.5<br />
** Fixed an auto-calculation error that effected skill downdown lists.<br />
* 4.0.4.6<br />
** Fixed species display for Dressellian.<br />
** Fixed an auto-calculation error that effected skill downdown lists (again).<br />
</p>
</div>
</div>
</div><!-- Recent Changes List -->
</td>
<td><input type="text" name="attr_sheet-version" value="4.0.4.6" disabled /></td>
</tr>
</table><!--Version Info-->
<table>
<tr>
<td><img src="http://i.imgur.com/Rw85dQ1.jpg" alt="Edge of the Empire" width="88" height="40"></td>
<td><img src="http://i.imgur.com/UL3nBjn.jpg" alt="Age of Rebellion" width="88" height="40"></td>
<td><img src="http://i.imgur.com/zTe7Jcx.jpg" alt="Force and Destiny" width="88" height="40"></td>
</tr>
</table><br /><!--Game Line Pictures-->
</div>
</div><!--Character Sheet Header-->
<!--Player Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-character-sheet sheet-player-sheet" value="1" checked="checked" />
<span class="sheet-tab-new sheet-player-sheet">Character Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-ship-sheet sheet-player-sheet" value="2" />
<span class="sheet-tab-new sheet-player-sheet">Vehicle Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-base-sheet sheet-player-sheet" value="3" />
<span class="sheet-tab-new sheet-player-sheet">Group Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-companion-sheet sheet-player-sheet" value="4" />
<span class="sheet-tab-new sheet-player-sheet">Companion Sheet</span>
<!--GM Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-gm-dice sheet-gm-sheet" value="5" />
<span class="sheet-tab-new sheet-gm-sheet">GM Resources</span>
<!--Player Sheet Tabs - Expanded-->
<div class="sheet-tab-content sheet-tab-character-sheet">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title">Wounds</label>
<input name="attr_wounds_max" type="number" min="1" value="1" />
<input name="attr_wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td>
<label class="sheet-label-title">Strain</label>
<input name="attr_strain_max" type="number" min="1" value="1" />
<input name="attr_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Defense</label>
<input name="attr_rangeddefense" type="number" max="10" min="0" value="0" />
<input name="attr_meleedefense" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-range">Range</label>
<label class="sheet-label-melee">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Encum</label>
<input name="attr_encumbrance_max" type="number" min="1" value="1" />
<input name="attr_encumbrancemax" type="hidden" value="@{encumbrance|max}" disabled />
<input name="attr_encumbrance" type="number" min="0" value="0" /><br />-->
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Force Rating</label>
<input name="attr_forcerating" type="number" max="9" min="0" value="0" />
<input name="attr_forcecommitted" type="number" max="9" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Committed</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title">Soak</label>
<input name="attr_soak" type="number" max="49" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
<div class="sheet-small-6 sheet-column">
<br />
<h3 class="sheet-section-header">Destiny Pool</h3>
<table class="sheet-destiny" cellspaceing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" name="Update-Dest-Pool" value='!eed characterID(@{character_id}) destiny registerPlayer'>Sync Pool with GM</button><br><br>
<button type='roll' class="sheet-btn-lightSide" name="Roll-Destiny" value='!eed characterID(@{character_id}) 1w destiny doRoll'>Roll Destiny</button>
</td>
<td>
<label>Light</label>
<input name='attr_light' value="@{lightSidePoints}" type="number" disabled />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" name="Use-Darkside-Point" value='!eed characterID(@{character_id}) destiny useLight'>&#8592; Use Light Side</button>
</td>
<td>
<label>Dark</label>
<input name='attr_dark' value="@{darkSidePoints}" type="number" disabled />
</td>
<td></td>
</tr>
</tbody>
</table>
<br>
<div class="sheet-clear"></div>
</div><!-- Destiny Pool -->
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Dice Pool</h3>
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png" /><input name="attr_b" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png" /><input name="attr_g" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png" /><input name="attr_y" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png" /><input name="attr_w" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png" /><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png" /><input name="attr_p" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png" /><input name="attr_r" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type='hidden' name='attr_dicePool' value='@{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk @{w}w upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})' />
<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Dice Pool) @{dicePool} (gmdice)'></button>
<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div><!-- Dice Pool -->
<div class="sheet-clear"></div>
</div><!--Top of Character Sheet-->
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-character" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Character Info&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-skills" value="2" />
<span class="sheet-tab-new">&emsp; &emsp;Skills&emsp; &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-talents" value="3" />
<span class="sheet-tab-new">&emsp; &emsp;Combat&emsp; &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-weapons" value="4" />
<span class="sheet-tab-new">&emsp;Item Inventory&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-notes" value="5" />
<span class="sheet-tab-new">&emsp; &emsp;Notes&emsp; &emsp;</span>
<div class="sheet-tab-content sheet-tab-character">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Character</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="15%"><label>Name:</label></td>
<td width="35%"><input type="text" name="attr_name" /></td>
<td width="15%"><label>Player Name:</label></td>
<td width="35%"><input type="text" name="attr_playername" /></td>
</tr>
<tr>
<td width="15%"><label>Species:</label></td>
<td width="35%">
<select name='attr_species'>
<option>&emsp;&emsp;</option>
<option value="Aqualish (Aquala)">Aqualish (Aquala)</option>
<option value="Aqualish (Quara)">Aqualish (Quara)</option>
<option value="Aqualish (Ualaq)">Aqualish (Ualaq)</option>
<option value="Arcona">Arcona</option>
<option value="Bothan">Bothan</option>
<option value="Caamasi">Caamasi</option>
<option value="Cerean">Cerean</option>
<option value="Chadra-Fan">Chadra-Fan</option>
<option value="Chagrian">Chagrian</option>
<option value="Chevin">Chevin</option>
<option value="Chiss">Chiss</option>
<option value="Corellian Human">Corellian Human</option>
<option value="Drall">Drall</option>
<option value="Dressellian (Primitive)">Dressellian (Primitive)</option>
<option value="Dressellian (Non-Primitive)">Dressellian (Non-Primitive)</option>
<option value="Droid">Droid</option>
<option value="Duros">Duros</option>
<option value="Falleen">Falleen</option>
<option value="Gand (With Lungs)">Gand (With Lungs)</option>
<option value="Gand (Without Lungs)">Gand (Without Lungs)</option>
<option value="Gank">Gank</option>
<option value="Gossam">Gossam</option>
<option value="Gotal">Gotal</option>
<option value="Gran">Gran</option>
<option value="Human">Human</option>
<option value="Hutt">Hutt</option>
<option value="Iktotchi">Iktotchi</option>
<option value="Ishi Tib">Ishi Tib</option>
<option value="Ithorian">Ithorian</option>
<option value="Kel Dor">Kel Dor</option>
<option value="Klatooinian">Klatooinian</option>
<option value="Lannik">Lannik</option>
<option value="Mirialan">Mirialan</option>
<option value="Mon Calamari">Mon Calamari</option>
<option value="Nautolan">Nautolan</option>
<option value="Neimodian">Neimodian</option>
<option value="Nikto (Green)">Nikto (Green)</option>
<option value="Nikto (Mountain)">Nikto (Mountain)</option>
<option value="Nikto (Pale)">Nikto (Pale)</option>
<option value="Nikto (Red)">Nikto (Red)</option>
<option value="Nikto (Southern)">Nikto (Southern)</option>
<option value="Polis Massan (With Vocal Chords)">Polis Massan (With Vocal Chords)</option>
<option value="Polis Massan (Without Vocal Chords)">Polis Massan (Without Vocal Chords)</option>
<option value="Quarren">Quarren</option>
<option value="Rodian">Rodian</option>
<option value="Sakiyan">Sakiyan</option>
<option value="Sathari">Sathari</option>
<option value="Selonian">Selonian</option>
<option value="Sullustan">Sullustan</option>
<option value="Togruta">Togruta</option>
<option value="Toydarian">Toydarian</option>
<option value="Trandosian">Trandosian</option>
<option value="Twi'lek">Twi'lek</option>
<option value="Verpine">Verpine</option>
<option value="Weequay">Weequay</option>
<option value="Whiphid">Whiphid</option>
<option value="Wookiee">Wookiee</option>
<option value="Xexto">Xexto</option>
<option value="Zabrak">Zabrak</option>
</select><!--Species List-->
<input type="text" name="attr_species" />
</td>
<td width="15%"><label>Credits:</label></td>
<td width="35%"><input type="text" name="attr_credits" /></td>
</tr>
<tr>
<td width="15%"><label>Total XP:</label></td>
<td width="35%"><input type="number" name="attr_totalxp" /></td>
<td width="15%"><label>Available XP:</label></td>
<td width="35%"><input type="number" name="attr_availablexp" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!--Character Info-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th width="30%">Career</th>
<th width="30%">
<span style="float:left">Specialization</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<p>This section is to have you list your specializations</p>
<p>
Career - Indicates the Career the Specilization
came from
</p>
<p>Specialization - Indicates the name of the Specs</p>
<p>
Is it in your Career? - This is to list if it is an out
of career Specialization and thus adds an
additional 10XP to pick it up.
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
<th width="30%">Is it in your Career?</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_career" value="Career" /></td>
<td><input type="text" name="attr_tree" value="Starting Specialization" /></td>
<td><input type="text" name="attr_specialization-career" value="Yes" disabled /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_specialization">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="33%">
<select name="attr_career-list">
<option value="" disabled>*Edge of the Empire*</option>
<option value="Bounty Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Bounty Hunter</option>
<option value="Colonist">&nbsp;&nbsp;&nbsp;&nbsp;Colonist</option>
<option value="Explorer">&nbsp;&nbsp;&nbsp;&nbsp;Explorer</option>
<option value="Hired Gun">&nbsp;&nbsp;&nbsp;&nbsp;Hired Gun</option>
<option value="Smuggler">&nbsp;&nbsp;&nbsp;&nbsp;Smuggler</option>
<option value="Technican">&nbsp;&nbsp;&nbsp;&nbsp;Technican</option>
<option value="" disabled>*Age of Rebellion*</option>
<option value="Ace">&nbsp;&nbsp;&nbsp;&nbsp;Ace</option>
<option value="Commander">&nbsp;&nbsp;&nbsp;&nbsp;Commander</option>
<option value="Diplomat">&nbsp;&nbsp;&nbsp;&nbsp;Diplomat</option>
<option value="Engineer">&nbsp;&nbsp;&nbsp;&nbsp;Engineer</option>
<option value="Soldier">&nbsp;&nbsp;&nbsp;&nbsp;Soldier</option>
<option value="Spy">&nbsp;&nbsp;&nbsp;&nbsp;Spy</option>
<option value="" disabled>*Force and Destiny*</option>
<option value="Consular">&nbsp;&nbsp;&nbsp;&nbsp;Consular</option>
<option value="Guardian">&nbsp;&nbsp;&nbsp;&nbsp;Guardian</option>
<option value="Mystic">&nbsp;&nbsp;&nbsp;&nbsp;Mystic</option>
<option value="Seeker">&nbsp;&nbsp;&nbsp;&nbsp;Seeker</option>
<option value="Sentinel">&nbsp;&nbsp;&nbsp;&nbsp;Sentinel</option>
<option value="Warrior">&nbsp;&nbsp;&nbsp;&nbsp;Warrior</option>
<option value="" disabled>*All*</option>
<option value="Universal">&nbsp;&nbsp;&nbsp;&nbsp;Universal</option>
</select>
</td><!--Career List-->
<td width="33%">
<select name="attr_specialization">
<option value="" disabled>*Edge of the Empire*</option>
<option value="" disabled>&nbsp;&nbsp;Bounty Hunter</option>
<option value="Assassin">&nbsp;&nbsp;&nbsp;&nbsp;Assassin</option>
<option value="Gadgeteer">&nbsp;&nbsp;&nbsp;&nbsp;Gadgeteer</option>
<option value="Survivalist">&nbsp;&nbsp;&nbsp;&nbsp;Survivalist</option>
<option value="" disabled>&nbsp;&nbsp;Colonist</option>
<option value="Doctor">&nbsp;&nbsp;&nbsp;&nbsp;Doctor</option>
<option value="Politico">&nbsp;&nbsp;&nbsp;&nbsp;Politico</option>
<option value="Scholar">&nbsp;&nbsp;&nbsp;&nbsp;Scholar</option>
<option value="Entrepreneur">&nbsp;&nbsp;&nbsp;&nbsp;Entrepreneur</option>
<option value="Marshal">&nbsp;&nbsp;&nbsp;&nbsp;Marshal</option>
<option value="Performer">&nbsp;&nbsp;&nbsp;&nbsp;Performer</option>
<option value="" disabled>&nbsp;&nbsp;Explorer</option>
<option value="Scout">&nbsp;&nbsp;&nbsp;&nbsp;Scout</option>
<option value="Fringer">&nbsp;&nbsp;&nbsp;&nbsp;Fringer</option>
<option value="Driver">&nbsp;&nbsp;&nbsp;&nbsp;Driver</option>
<option value="Archaeologist">&nbsp;&nbsp;&nbsp;&nbsp;Archaeologist</option>
<option value="Big-Game Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Big-Game Hunter</option>
<option value="Trader">&nbsp;&nbsp;&nbsp;&nbsp;Trader</option>
<option value="" disabled>&nbsp;&nbsp;Hired Gun</option>
<option value="Bodyguard">&nbsp;&nbsp;&nbsp;&nbsp;Bodyguard</option>
<option value="Demolitionist">&nbsp;&nbsp;&nbsp;&nbsp;Demolitionist</option>
<option value="Enforcer">&nbsp;&nbsp;&nbsp;&nbsp;Enforcer</option>
<option value="Heavy">&nbsp;&nbsp;&nbsp;&nbsp;Heavy</option>
<option value="Marauder">&nbsp;&nbsp;&nbsp;&nbsp;Marauder</option>
<option value="Mercenary Soldier">&nbsp;&nbsp;&nbsp;&nbsp;Mercenary Soldier</option>
<option value="" disabled>&nbsp;&nbsp;Smuggler</option>
<option value="Pilot">&nbsp;&nbsp;&nbsp;&nbsp;Pilot</option>
<option value="Scoundrel">&nbsp;&nbsp;&nbsp;&nbsp;Scoundrel</option>
<option value="Thief">&nbsp;&nbsp;&nbsp;&nbsp;Thief</option>
<option value="Charmer">&nbsp;&nbsp;&nbsp;&nbsp;Charmer</option>
<option value="Gambler">&nbsp;&nbsp;&nbsp;&nbsp;Gambler</option>
<option value="Gunslinger">&nbsp;&nbsp;&nbsp;&nbsp;Gunslinger</option>
<option value="" disabled>&nbsp;&nbsp;Technician</option>
<option value="Mechanic">&nbsp;&nbsp;&nbsp;&nbsp;Mechanic</option>
<option value="Outlaw Tech">&nbsp;&nbsp;&nbsp;&nbsp;Outlaw Tech</option>
<option value="Slicer">&nbsp;&nbsp;&nbsp;&nbsp;Slicer</option>
<option value="" disabled>*Age of Rebellion*</option>
<option value="" disabled>&nbsp;&nbsp;Ace</option>
<option value="Driver">&nbsp;&nbsp;&nbsp;&nbsp;Driver</option>
<option value="Pilot">&nbsp;&nbsp;&nbsp;&nbsp;Pilot</option>
<option value="Gunner">&nbsp;&nbsp;&nbsp;&nbsp;Gunner</option>
<option value="Rigger">&nbsp;&nbsp;&nbsp;&nbsp;Rigger</option>
<option value="Hotshot">&nbsp;&nbsp;&nbsp;&nbsp;Hotshot</option>
<option value="Beast Rider">&nbsp;&nbsp;&nbsp;&nbsp;Beast Rider</option>
<option value="" disabled>&nbsp;&nbsp;Commander</option>
<option value="Commodore">&nbsp;&nbsp;&nbsp;&nbsp;Commodore</option>
<option value="Squadron Leader">&nbsp;&nbsp;&nbsp;&nbsp;Squadron Leader</option>
<option value="Tactician">&nbsp;&nbsp;&nbsp;&nbsp;Tactician</option>
<option value="Figurehead">&nbsp;&nbsp;&nbsp;&nbsp;Figurehead</option>
<option value="Instructor">&nbsp;&nbsp;&nbsp;&nbsp;Instructor</option>
<option value="Strategist">&nbsp;&nbsp;&nbsp;&nbsp;Strategist</option>
<option value="" disabled>&nbsp;&nbsp;Diplomat</option>
<option value="Ambassador">&nbsp;&nbsp;&nbsp;&nbsp;Ambassador</option>
<option value="Agitator">&nbsp;&nbsp;&nbsp;&nbsp;Agitator</option>
<option value="Quartermaster">&nbsp;&nbsp;&nbsp;&nbsp;Quartermaster</option>
<option value="Analyst">&nbsp;&nbsp;&nbsp;&nbsp;Analyst</option>
<option value="Advocate">&nbsp;&nbsp;&nbsp;&nbsp;Advocate</option>
<option value="Propagandist">&nbsp;&nbsp;&nbsp;&nbsp;Propagandist</option>
<option value="" disabled>&nbsp;&nbsp;Engineer</option>
<option value="Mechanic">&nbsp;&nbsp;&nbsp;&nbsp;Mechanic</option>
<option value="Scientist">&nbsp;&nbsp;&nbsp;&nbsp;Scientist</option>
<option value="Saboteur">&nbsp;&nbsp;&nbsp;&nbsp;Saboteur</option>
<option value="" disabled>&nbsp;&nbsp;Soldier</option>
<option value="Medic">&nbsp;&nbsp;&nbsp;&nbsp;Medic</option>
<option value="Sharpshooter">&nbsp;&nbsp;&nbsp;&nbsp;Sharpshooter</option>
<option value="Commando">&nbsp;&nbsp;&nbsp;&nbsp;Commando</option>
<option value="" disabled>&nbsp;&nbsp;Spy</option>
<option value="Slicer">&nbsp;&nbsp;&nbsp;&nbsp;Slicer</option>
<option value="Infiltrator">&nbsp;&nbsp;&nbsp;&nbsp;Infiltrator</option>
<option value="Scout">&nbsp;&nbsp;&nbsp;&nbsp;Scout</option>
<option value="" disabled>*Force and Destiny*</option>
<option value="" disabled>&nbsp;&nbsp;Consular</option>
<option value="Healer">&nbsp;&nbsp;&nbsp;&nbsp;Healer</option>
<option value="Niman Disciple">&nbsp;&nbsp;&nbsp;&nbsp;Niman Disciple</option>
<option value="Sage">&nbsp;&nbsp;&nbsp;&nbsp;Sage</option>
<option value="" disabled>&nbsp;&nbsp;Guardian</option>
<option value="Armorer">&nbsp;&nbsp;&nbsp;&nbsp;Armorer</option>
<option value="Peace Keeper">&nbsp;&nbsp;&nbsp;&nbsp;Peace Keeper</option>
<option value="Protector">&nbsp;&nbsp;&nbsp;&nbsp;Protector</option>
<option value="Soresu Defender">&nbsp;&nbsp;&nbsp;&nbsp;Soresu Defender</option>
<option value="Warden">&nbsp;&nbsp;&nbsp;&nbsp;Warden</option>
<option value="Warleader">&nbsp;&nbsp;&nbsp;&nbsp;Warleader</option>
<option value="" disabled>&nbsp;&nbsp;Mystic</option>
<option value="Seer">&nbsp;&nbsp;&nbsp;&nbsp;Seer</option>
<option value="Makashi Duelist">&nbsp;&nbsp;&nbsp;&nbsp;Makashi Duelist</option>
<option value="Advisor">&nbsp;&nbsp;&nbsp;&nbsp;Advisor</option>
<option value="" disabled>&nbsp;&nbsp;Seeker</option>
<option value="Ataru Striker">&nbsp;&nbsp;&nbsp;&nbsp;Ataru Striker</option>
<option value="Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Hunter</option>
<option value="Pathfinder">&nbsp;&nbsp;&nbsp;&nbsp;Pathfinder</option>
<option value="" disabled>&nbsp;&nbsp;Sentinel</option>
<option value="Artisan">&nbsp;&nbsp;&nbsp;&nbsp;Artisan</option>
<option value="Shadow">&nbsp;&nbsp;&nbsp;&nbsp;Shadow</option>
<option value="Shien Expert">&nbsp;&nbsp;&nbsp;&nbsp;Shien Expert</option>
<option value="" disabled>&nbsp;&nbsp;Warrior</option>
<option value="Aggressor">&nbsp;&nbsp;&nbsp;&nbsp;Aggressor</option>
<option value="Shii-Cho Knight">&nbsp;&nbsp;&nbsp;&nbsp;Shii-Cho Knight</option>
<option value="Starfighter Ace">&nbsp;&nbsp;&nbsp;&nbsp;Starfighter Ace</option>
<option value="" disabled>**Universal**</option>
<option value="Force Sensitive Exile">&nbsp;&nbsp;&nbsp;&nbsp;Force Sensitive Exile</option>
<option value="Force Sensitive Emergent">&nbsp;&nbsp;&nbsp;&nbsp;Force Sensitive Emergent</option>
<option value="Recruit">&nbsp;&nbsp;&nbsp;&nbsp;Recruit</option>
</select>
</td><!--Specialization List-->
<td width="30%">
<select name="attr_specialization-career-list">
<option value="yes">Yes</option>
<option value="no">No</option>
</select>
</td><!--Career Yes/No-->
<td width="10%"></td><!--Placeholder for spacing-->
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!--Career and Specialization List-->
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2">Description</th></tr>
</thead>
<tbody>
<tr>
<td><label>Gender:</label></td>
<td><input type="text" name="attr_chargender" /></td>
</tr>
<tr>
<td><label>Age:</label></td>
<td><input type="text" name="attr_charager" /></td>
</tr>
<tr>
<td><label>Height:</label></td>
<td><input type="text" name="attr_charheight" /></td>
</tr>
<tr>
<td><label>Build:</label></td>
<td><input type="text" name="attr_charbuild" /></td>
</tr>
<tr>
<td><label>Hair:</label></td>
<td><input type="text" name="attr_charhair" /></td>
</tr>
<tr>
<td><label>Eyes:</label></td>
<td><input type="text" name="attr_chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Notable Features</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charfeatures"></textarea></td></tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Other</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charother"></textarea></td></tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Description -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea row="3" name="attr_critSummary1" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn1})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary2" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn2})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary3" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn3})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary4" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn4})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary5" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn5})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary6" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn6})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary7" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn7})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary8" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn8})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary9" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn9})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary10" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn10})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary11" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn11})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary12" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn12})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary13" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn13})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary14" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn14})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary15" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn15})">Heal</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critical roll offset:</label></td>
<td><input type="text" name="attr_critAddOffset" value="" /></td>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll)">Roll Critical</button></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|@{critAddRangeNum})">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Injury Table -->
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6">Motivations</th></tr>
</thead>
<tbody>
<tr>
<td><label>Category:</label></td>
<td><input type="text" name='attr_attr_motivation-cat' /></td>
<td><label>Type:</label></td>
<td><input type="text" name="attr_motivation-type" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc"></textarea></td>
</tr>
<tr>
<td><label>Category:</label></td>
<td><input type="text" name='attr_attr_motivation-cat2' /></td>
<td><label>Type:</label></td>
<td><input type="text" name="attr_motivation-type2" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc2"></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Motivations -->
<div class="sheet-small-12 sheet-column">
<h3>Game Mechanics</h3><br />
<div>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4">Obligations</th></tr>
</thead>
</table>
<br />
<fieldset class="repeating_obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Type:</label></td>
<td><input type="text" name="attr_obligationtype1" /></td>
<td><label>Magnitude:</label></td>
<td><input type="number" name="attr_obligationmag1" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Details:</label></td>
<td colspan="3"><textarea rows="3" name="attr_obligationcomp1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!--Obligation-->
<div>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4">Duty</th></tr>
</thead>
<tbody>
<tr>
<td style="width:50%"><label style="text-align:right">Contribution Rank:</label></td>
<td style="width:50%"><input type="number" name="attr_contributionRank" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_duty">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><label>Type:</label></td>
<td style="width:25%"><input type="text" name="attr_dutytype1" /></td>
<td style="width:25%"><label>Magnitude:</label></td>
<td style="width:25%"><input type="number" name="attr_dutymag1" min="0" value="0" /></td>
</tr>
<tr>
<td style="width:25%"><label>Description:</label></td>
<td style="width:75%" colspan="3"><textarea rows="3" name="attr_dutydesc1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!--Duty-->
<div>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4">Morality</th></tr>
</thead>
<tbody>
<tr>
<td colspan="2"><label style="text-align:right">Morality:</label></td>
<td colspan="2"><input type="number" name="attr_morality" max="100" min="0" value="50" /></td>
</tr>
<tr>
<td colspan="2"><label>Conflict:</label></td>
<td colspan="2"><input type="number" name="attr_conflict" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Emotional Strength(s):</label></td>
<td><textarea rows="2" name="attr_emotestrengt"></textarea></td>
<td><label>Emotional Weakness(es):</label></td>
<td><textarea rows="2" name="attr_emoteweakness"></textarea></td>
</tr>
<tr>
<td><label>Description:</label></td>
<td><textarea rows="3" name="attr_emotestrengthdesc"></textarea></td>
<td><label>Description:</label></td>
<td><textarea rows="3" name="attr_emoteweaknessdec"></textarea></td>
</tr>
</tbody>
</table>
</div><!--Morality-->
</div><!-- Mechanics -->
</div><!-- Character Tab -->
<div class="sheet-tab-content sheet-tab-skills">
<div class="sheet-row" style="margin-top:10px">
<div class="sheet-small-12 sheet-column">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label>Brawn</label>
<input name='attr_brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Agility</label>
<input name='attr_agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Intellect</label>
<input name='attr_intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Cunning</label>
<input name='attr_cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Willpower</label>
<input name='attr_willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Presence</label>
<input name='attr_presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!--Characteristics-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Skills</h3>
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>General Skills</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">
<span style="float:left">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5>Adding Dice</h5>
<p>
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p>Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p>
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label>Astrogation (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p71)</h5>
<ul>
<li>Program a navicomputer for a hyperspace jump.</li>
<li>Basic knowledge of galactic geography.</li>
<li>Use navicomputer to identify location.</li>
<li>Familiarity with hyperspace routes and the types of craft and commerce most common along a route.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Better target the location, e.g.: place vessel directly into orbit around target planet.</li>
<li>Reduce time spent calculating.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Reduce travel time.</li>
<li>Identify convenient stopovers to resupply or conduct additional business.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Complete calculations in minimum time.</li>
<li>Greatly reduce travel time.</li>
<li>Reveal highly valuable but previously unknown information.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Decrease accuracy of hyperspace jump.</li>
<li>Increase travel time.</li>
<li>Miss relevant details when analyzing hyperspace routes or galactic maps.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>As for <span class="sheet-icon-T"></span>, but to greater magnitude.</li>
<li>Trigger something truly awful happening, such as jumping out of hyperspace in the path of an asteroid.</li>
</ul>
</div>
</div>
</div>
</td>
<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_rankAstrogation" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAstrogation" value="(((@{intellect} + @{rankAstrogation}) - abs(@{intellect} - @{rankAstrogation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAstrogation" value="((((@{intellect} + @{rankAstrogation}) + abs(@{intellect} - @{rankAstrogation})) / 2) - @{yAstrogation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAstrogation" />
</div>
</td>
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Astrogation-->
<tr>
<td>
<label>Athletics (Br)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p71)</h5>
<ul>
<li>Climb - including rappel or swing on a line - difficulty determined by surface and weather conditions.</li>
<li>Swim - difficulty determined by water conditions (waves, currents and tides).</li>
<li>Jump horizontally or vertically - difficulty determined by gravitational conditions and distance required.</li>
<li>Push movement to a longer speed or run for an extended time.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reduce time required.</li>
<li>Increase distance travelled.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Generate bonus <span class="sheet-icon-B"></span> on other physical checks performed later or by allies that turn.</li>
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> to grant additional maneuver during turn to move or perform physical activity.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Perform the check with truly impressive results.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Small amounts cause strain.</li>
<li>Larger amounts may cause character to fall prone, or even suffer a wound from sprains and bruises.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Inflict a Critical Injury, which the GM can choose to be thematic or roll randomly.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAthletics" value="(((@{brawn} + @{rankAthletics}) - abs(@{brawn} - @{rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAthletics" value="((((@{brawn} + @{rankAthletics}) + abs(@{brawn} - @{rankAthletics})) / 2) - @{yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr>
<td>
<label>Charm (Pr)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p72)</h5>
<ul>
<li>Persuade an individual to make a special exception to usual practices through flattery, flirting and grace.</li>
<li>Appeal to an individual's better nature, requiring them to go out of their way to aid the characters without any hope of remuneration.</li>
<li>Sincere seduction attempts (use Deceit when interest is feigned).</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Gain an extra scene in which target is willing to support you for each additional <span class="sheet-icon-S"></span></li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Affect unexpected subjects beyond the original target.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Have target NPC become recurring character who remains predisposed to assist.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Reduce the number of people able to influence</li>
<li>Turn those affected negatively against character.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Turn NPC against character and make into a minor recurring adversary.</li>
</ul>
</div>
</div>
</div>
</td>
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCharm" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCharm" value="(((@{presence} + @{rankCharm}) - abs(@{presence} - @{rankCharm})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCharm" value="((((@{presence} + @{rankCharm}) + abs(@{presence} - @{rankCharm})) / 2) - @{yCharm})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCharm" />
</div>
</td>
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{diceCharm} skill(@{rankCharm}|@{presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Charm-->
<tr>
<td>
<label>Coercion (Will)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p72)</h5>
<ul>
<li>Issue a threat, whether accompanied by hostile actions or implied, such as gesturing or pointing towards a weapon.</li>
<li>Question or persuade a target under conditions of physical captivity.</li>
<li>Acts of torture.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li><span class="sheet-icon-S"></span><span class="sheet-icon-S"></span> Inflict one strain on target. </li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Affect unexpected subjects beyond the original target.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Shift allegiance of target.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Target has building resentment towards character.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Reveal something about goals and motivations to target.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoercion" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoercion" value="(((@{willpower} + @{rankCoercion}) - abs(@{willpower} - @{rankCoercion})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoercion" value="((((@{willpower} + @{rankCoercion}) + abs(@{willpower} - @{rankCoercion})) / 2) - @{yCoercion})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoercion" />
</div>
</td>
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}|@{willpower}) @{dicePool} (gmdice)'></button></td>
</tr><!--Coercion-->
<tr>
<td>
<label>Computers (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p73)</h5>
<ul>
<li>Open a locked door, control an elevator or bypass a security system.</li>
<li>Search through records, particularly if encrypted.</li>
<li>Investigate what actions a slicer might have taken against a computer system.</li>
<li>Alter a droid's programming or gain access to its memories.</li>
<li>Recover data from a system that has suffered physical damage.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reduce time required.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Uncover additional information about the system.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Obfuscate actions taken -add <span class="sheet-icon-R"></span> to any check to detect or identify the characters actions.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>
The character does a
poor job of concealing his
presence in the system.
Security systems are
alerted, and add <span class="sheet-icon-B"></span> to the
check of any NPC attempting
to discover evidence of his
actions.
</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>
Leave behind trace
information of your own
system in the system being
sliced. Add <span class="sheet-icon-B"></span> to the check of
any NPC using the target
system to slice the
character's system.
</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankComputers" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yComputers" value="(((@{intellect} + @{rankComputers}) - abs(@{intellect} - @{rankComputers})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gComputers" value="((((@{intellect} + @{rankComputers}) + abs(@{intellect} - @{rankComputers})) / 2) - @{yComputers})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceComputers" />
</div>
</td>
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{diceComputers} skill(@{rankComputers}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Computers-->
<tr>
<td>
<label>Cool (Pr)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p74)</h5>
<ul>
<li>Resist efforts to hide the truth among overt niceties.</li>
<li>Check for initiative when carefully and calmly prepared.</li>
<li>Check for initiative in a social situation/discussion where timing matters.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>-</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Gain an additional insight into the situation at hand.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Heal 3 strain.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Miss a vital detail or event.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>The character is overwhelmed by the chaos and is stunned for one round.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCool" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCool" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{diceCool} skill(@{rankCool}|@{presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label>Coordination (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p74)</h5>
<ul>
<li>Reduce damage when falling (see p140).</li>
<li>Walk across a narrow surface, whether a wide beam or a thin pipe.</li>
<li>Escape from restraints.</li>
<li>Crawl through the twists and turns of a sewage pipe, ventilation duct or garbage chute.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reduce time required.</li>
<li>Increase distance travelled by 25%, (maximum 100% increase).</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> to grant additional maneuver during turn.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Perform the check with truly impressive results.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Lose free maneuver for one round.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Suffer a wound</li>
<li>Lose a vital piece of equipment.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoordination" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoordination" value="(((@{agility} + @{rankCoordination}) - abs(@{agility} - @{rankCoordination})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoordination" value="((((@{agility} + @{rankCoordination}) + abs(@{agility} - @{rankCoordination})) / 2) - @{yCoordination})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoordination" />
</div>
</td>
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Coordination-->
<tr>
<td>
<label>Deception (Cun)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p75)</h5>
<ul>
<li>Mislead a buyer or seller about the value of an object.</li>
<li>Distract an opponent through guile.</li>
<li>Lay a false trail when pursued.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Extend duration of Deceit action.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Increase the value of any goods or services gained through the action.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Fool the target into believing the character is trustworthy - future Deceit checks against target do not require an opposed check.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Give away a portion of the lie, making target suspicious.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Target realises he has been lied to and spreads word of his deceit to harm his reputation or uses the situation to his advantage.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDeception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDeception" value="(((@{cunning} + @{rankDeception}) - abs(@{cunning} - @{rankDeception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDeception" value="((((@{cunning} + @{rankDeception}) + abs(@{cunning} - @{rankDeception})) / 2) - @{yDeception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDeception" />
</div>
</td>
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{diceDeception} skill(@{rankDeception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
</tr><!--Deception-->
<tr>
<td>
<label>Discipline (Will)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p75)</h5>
<ul>
<li>Act normally while pinned down by heavy fire.</li>
<li>Engage, rather than flee before, a creature with inherently horrifying aspects.</li>
<li>Resist a tempting deal that seems far too good to be true.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Downgrade difficulty of the dice pool for next action (max. 1).</li>
<li>For Fear Checks:</li>
<li>The character avoids any fear effects, except those triggered by <span class="sheet-icon-T"></span></li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Gain an additional insight into the situation at hand.</li>
<li>For Fear Checks:</li>
<li>Gain <span class="sheet-icon-B"></span> on the character's first check.</li>
<li>If spending multiple <span class="sheet-icon-A"></span>, grant <span class="sheet-icon-B"></span> to an additional player's first check.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Add <span class="sheet-icon-B"></span> to any Discipline checks made by allies during the following round.</li>
<li>For Fear Checks:</li>
<li>Can be spent to cancel all previous penalties from fear checks, or</li>
<li>Spent to ensure the character need not make any additional fear checks during the encounter, no matter the source.</li>
</ul>
</div>
</div>
<div class="sheet-help-failure sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-F"></span>
</div>
<div class="sheet-help-content">
<h5>Per Failure</h5>
<ul>
<li>For Fear Checks:</li>
<li>The character adds <span class="sheet-icon-BLK"></span> to each action he takes during the encounter.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Undermine the characters resolve, perhaps inflicting a penalty on further actions in distressing circumstances.</li>
<li>For Fear Checks:</li>
<li>The character suffers a number of strain equal to the number of Failures.</li>
<li>If the check generates <span class="sheet-icon-T"></span><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> or more, the character can be staggeed for his first turn, instead.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>The character is overwhelmed entirely and is unable to perform more than one maneuver next round.</li>
<li>For Fear Checks:</li>
<li>The character is incredibly frightend and increases the difficulty of all checks until the end of the encounter by one.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDiscipline" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDiscipline" value="(((@{willpower} + @{rankDiscipline}) - abs(@{willpower} - @{rankDiscipline})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDiscipline" value="((((@{willpower} + @{rankDiscipline}) + abs(@{willpower} - @{rankDiscipline})) / 2) - @{yDiscipline})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDiscipline" />
</div>
</td>
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}) @{dicePool} (gmdice)'></button></td>
</tr><!--Discipline-->
<tr>
<td>
<label>Leadership (Pr)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p76)</h5>
<ul>
<li>Rally allies subject to the effects of fear (see p189).</li>
<li>Sway a crowd in a public venue to take action, most often of a political nature.</li>
<li>Reassert the loyalty of underlings that have fallen before the guile of an opponent.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Extend target's support for additional scenes.</li>
<li>Increase efficiency or effectiveness of target during ordered actions.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Affect bystanders in addition to target.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Have target NPC become recurring character who decides to faithfully follow the acting character.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Decrease the efficiency of ordered actions, causing them to take longer or be done poorly.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>
Undermine the
character's authority,
damaging the characters
ability to command target or
those who witnessed the
attempt.
</li>
<li>
With multiple <span class="sheet-icon-Des"></span> target may
become a recurring thorn in
the character's side,
refusing future orders or
turning others against the
character.
</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLeadership" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLeadership" value="(((@{presence} + @{rankLeadership}) - abs(@{presence} - @{rankLeadership})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLeadership" value="((((@{presence} + @{rankLeadership}) + abs(@{presence} - @{rankLeadership})) / 2) - @{yLeadership})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLeadership" />
</div>
</td>
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}|@{presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Leadership-->
<tr>
<td>
<label>Mechanics (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p76)</h5>
<ul>
<li>Repair physical damage to a device, provided necessary tools and replacement components are available.
<li>Repair starship or vehicle (see p155).</li>
<li>Identify the parts and tools necessary for a repair job, along with approximate cost.</li>
<li>Construct a completely new device from discrete components and damaged devices.</li>
<li>Make a healing check on a droid (see Medicine, p177).</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reduce time required by 10-20%</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Grant <span class="sheet-icon-B"></span> on checks when using repaired item, or even the Superior quality, for a session.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Give device additional single use function.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>
Particularly shoddy
repairs or temporary
measures, the GM may spend <span class="sheet-icon-T"></span>
to cause the target object
or system to malfunction
shortly after check
completed.
</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Cause further harm to target object or system.</li>
<li>Cause other components of target to malfunction.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMechanics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMechanics" value="(((@{intellect} + @{rankMechanics}) - abs(@{intellect} - @{rankMechanics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMechanics" value="((((@{intellect} + @{rankMechanics}) + abs(@{intellect} - @{rankMechanics})) / 2) - @{yMechanics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMechanics" />
</div>
</td>
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Mechanics-->
<tr>
<td>
<label>Medicine (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p77)</h5>
<ul>
<li>Apply routine first aid, including medpacs.</li>
<li>Treat or inflict a poison, pharmaceutical or recreational drug.</li>
<li>Identify symptoms and treatment for infectious diseases and parasites.</li>
<li>More serious treatment - including surgery, cybernetic augmentation and psychotherapy, provided necessary pharmaceuticals and medical instruments are available.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Target recovers one additional wound.</li>
<li>Reduce healing time by one hour.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Eliminate one strain from target.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Heal additional wounds while attempting to heal Critical Injury, or vice versa.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Inflict strain on the target due to shock of procedure.</li>
<li>Increase time procedure takes.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>A truly terrible accident, perhaps inflicting further wounds on target.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMedicine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMedicine" value="(((@{intellect} + @{rankMedicine}) - abs(@{intellect} - @{rankMedicine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMedicine" value="((((@{intellect} + @{rankMedicine}) + abs(@{intellect} - @{rankMedicine})) / 2) - @{yMedicine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMedicine" />
</div>
</td>
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Medicine-->
<tr>
<td>
<label>Negotiation (Pr)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p77)</h5>
<ul>
<li>Adjust the purchase price when buying goods or services.</li>
<li>Adjust the selling price when selling goods or services.</li>
<li>Participate in skill-based gambling (use Deceit when cheating).</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Increase acting character's profit by 5%.</li>
<li>Modify scope of agreement.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Earn unrelated boons from target, concessions if failed or extra perks if passed.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Have target NPC become regular client or specialist vendor.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Increase cost of goods purchased.</li>
<li>Decrease value of goods sold.</li>
<li>Shorten contracts negotiated.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Seriously sabotage goals during the interaction, perhaps receive counterfeit goods or payment, or agree to terms entirely beyond scope of negotiation.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankNegotiation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yNegotiation" value="(((@{presence} + @{rankNegotiation}) - abs(@{presence} - @{rankNegotiation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gNegotiation" value="((((@{presence} + @{rankNegotiation}) + abs(@{presence} - @{rankNegotiation})) / 2) - @{yNegotiation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceNegotiation" />
</div>
</td>
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}|@{presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Negotiation-->
<tr>
<td>
<label>Perception (Cun)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p78)</h5>
<ul>
<li>Detect a trap or ambush, prior to falling prey to the assault.</li>
<li>Detect a disguised individual, when not actively looking.</li>
<li>Notice a subtle clue - overheard conversation, the stink of a Jawa, drug introduced to beverage.</li>
<li>Accidently notice subtly hidden objects, such as the latch securing a smuggling compartment.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reveal additional details.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Recall additional information associated with object noticed.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Notice details that can be useful later to gain <span class="sheet-icon-B"></span> on future interactions with noticed object.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Conceal a vital detail about situation or environment.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Obtain false information about surroundings or target.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPerception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPerception" value="(((@{cunning} + @{rankPerception}) - abs(@{cunning} - @{rankPerception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPerception" value="((((@{cunning} + @{rankPerception}) + abs(@{cunning} - @{rankPerception})) / 2) - @{yPerception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePerception" />
</div>
</td>
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
</tr><!--Perception-->
<tr>
<td>
<label>Piloting - Planetary (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p78)</h5>
<ul>
<li>Decipher basic controls of completely foreign type of atmospheric craft.</li>
<li>Determine results of a race upon a world's surface.</li>
<li>Maintain a tail or lose a chaser.</li>
<li>Navigate through a familiar environment, representing knowledge of typical traffic patterns.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Gain insights into situation.</li>
<li>Deduce way to modify vehicle to make it more effective in future.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Grant additional maneuver while continuing to pilot vehicle.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> to give opponents on <span class="sheet-icon-B"></span> checks against character and vehicle due to momentary malfunction in system.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Deal damage to vehicle as character strains systems throughout vehicle during check.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPlanetary" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPlanetary" value="(((@{agility} + @{rankPlanetary}) - abs(@{agility} - @{rankPlanetary})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPlanetary" value="((((@{agility} + @{rankPlanetary}) + abs(@{agility} - @{rankPlanetary})) / 2) - @{yPlanetary})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePlanetary" />
</div>
</td>
<td><button type='roll' name='roll_Planetary' value='!eed characterID(@{character_id}) label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Planetary)-->
<tr>
<td>
<label>Piloting - Space (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p79)</h5>
<ul>
<li>Determine results of a race between the stars.</li>
<li>Resolve chases, whether through asteroid belts, a crowded battlefield or skirting the edge of a gravimetric instability.</li>
<li>Jockey for position in a space conflict, to determine which shields face the enemy and which weapons may be brought to bear.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Gain insights into situation.</li>
<li>Deduce way to modify vehicle to make it more effective in future.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Grant additional maneuver while continuing to pilot vehicle.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> to give opponents on <span class="sheet-icon-B"></span> checks against character and vehicle due to momentary malfunction in system.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Deal damage to vehicle as character strains systems throughout vehicle during check.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillSpace' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSpace" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySpace" value="(((@{agility} + @{rankSpace}) - abs(@{agility} - @{rankSpace})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSpace" value="((((@{agility} + @{rankSpace}) + abs(@{agility} - @{rankSpace})) / 2) - @{ySpace})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSpace" />
</div>
</td>
<td><button type='roll' name='roll_Space' value='!eed characterID(@{character_id}) label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankSpace}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Space)-->
<tr>
<td>
<label>Resilience (Br)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p79)</h5>
<ul>
<li>Go without sleep for significantly longer than is healthy for species.</li>
<li>Resist the effects of a toxin.</li>
<li>Endure prolonged exposure to a hostile environment - including heat, cold or toxic pollution.</li>
<li>Resist the effects of dehydration and malnutrition.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Extend effects of the success to increase time between checks.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Identify way to reduce difficulty of future checks against same threat.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Recover 3 strain.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Overburden the character, inflicting penalties on subsequent checks.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Inflict a wound or minor Critical Injury on character, as they succumb to harsh conditions.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankResilience" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yResilience" value="(((@{brawn} + @{rankResilience}) - abs(@{brawn} - @{rankResilience})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gResilience" value="((((@{brawn} + @{rankResilience}) + abs(@{brawn} - @{rankResilience})) / 2) - @{yResilience})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceResilience" />
</div>
</td>
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Resilience-->
<tr>
<td>
<label>Skulduggery (Cun)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p80)</h5>
<ul>
<li>Pick a lock or pocket using physical tools rather than programming.</li>
<li>Escape from a cell (after using Coordination to slip any bonds) and navigate away from security elements.</li>
<li>Identify the most vulnerable aspects of a security scheme.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Gain additional insights about nature of opposition.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Identify additional potential target.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Earn an unexpected boon.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Opportunity to catch character immediately after act, number of <span class="sheet-icon-T"></span> determine immediacy of discovery and ensuing danger.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Leave behind evidence of larceny.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSkulduggery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySkulduggery" value="(((@{cunning} + @{rankSkulduggery}) - abs(@{cunning} - @{rankSkulduggery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSkulduggery" value="((((@{cunning} + @{rankSkulduggery}) + abs(@{cunning} - @{rankSkulduggery})) / 2) - @{ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSkulduggery" />
</div>
</td>
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}) @{dicePool} (gmdice)'></button></td>
</tr><!--Skulduggery-->
<tr>
<td>
<label>Stealth (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p80)</h5>
<ul>
<li>Blend in with a crowd, hiding by acting as though you belong.</li>
<li>Hide from an opponent's senses, modified by ambient conditions and applicable gear.</li>
<li>Hide people or objects from the attentions of others, either through concealment or misdirection.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Assist allied character infiltrating at same time.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Decrease time taken to perform action while hidden.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Identify way to completely distract opponent for duration of scene.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Increase time taken to perform action while hidden by 20%.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Leave behind evidence of passing, concerning identity and possibly motive.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStealth" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStealth" value="(((@{agility} + @{rankStealth}) - abs(@{agility} - @{rankStealth})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStealth" value="((((@{agility} + @{rankStealth}) + abs(@{agility} - @{rankStealth})) / 2) - @{yStealth})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStealth" />
</div>
</td>
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Stealth-->
<tr>
<td>
<label>Streetwise (Cun)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p81)</h5>
<ul>
<li>Locate a merchant who specialises in unsavoury goods or illicit services.</li>
<li>Pick up subtle cues from the language and attitudes of those who operate outside of legal structures. Understand subtle references within conversations.</li>
<li>Discover what rumours are actively circulating within a region.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Reduce time or funds required to obtain item, information or service.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Reveal additional rumours or alternative sources.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Gain semi-permanent contact on street.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Seed gathered information with minor falsehoods.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Character lets slip details about self or information sought.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStreetwise" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStreetwise" value="(((@{cunning} + @{rankStreetwise}) - abs(@{cunning} - @{rankStreetwise})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStreetwise" value="((((@{cunning} + @{rankStreetwise}) + abs(@{cunning} - @{rankStreetwise})) / 2) - @{yStreetwise})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStreetwise" />
</div>
</td>
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}) @{dicePool} (gmdice)'></button></td>
</tr><!--Streetwise-->
<tr>
<td>
<label>Survival (Cun)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p82)</h5>
<ul>
<li>Identify safe food, potable water or shelter in a natural environment.</li>
<li>Understand weather patterns. Recognise the signs of imminent dangerous conditions and know the best way to prepare.</li>
<li>Track a subject through the wilderness - whether game or bounty.</li>
<li>Handle domesticated animals, so they may be used as beasts of burden or transport.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Assist other character in surviving.</li>
<li>Stockpile goods to increase time between checks.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Gain insight into environment to make future checks simpler.</li>
<li>When tracking, learn significant detail about target, such as number, species or how recently tracks were made.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>When handling domesticated animal, predispose animal towards character earning loyal companion.</li>
<li>When tracking, learn vital clue about target.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Spend vital resources (food, fuel, etc.) during check.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>Inflict wounds, Critical Injuries or large amounts of strain on character.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySurvival" value="(((@{cunning} + @{rankSurvival}) - abs(@{cunning} - @{rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSurvival" value="((((@{cunning} + @{rankSurvival}) + abs(@{cunning} - @{rankSurvival})) / 2) - @{ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}|@{cunning}) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr>
<td>
<label>Vigilance (Will)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p82)</h5>
<ul>
<li>Check for initiative when unprepared.</li>
<li>Use ability associated with the Force dependent on Vigilance.</li>
<li>Determine how prepared you are for unexpected crises. Resolve questions about whether or not a small piece of gear is available.</li>
</ul>
</div>
</div>
<div class="sheet-help-success sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-S"></span>
</div>
<div class="sheet-help-content">
<h5>Per Additional Success</h5>
<ul>
<li>Character is particularly well prepared.</li>
</ul>
</div>
</div>
<div class="sheet-help-advantage sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-A"></span>
</div>
<div class="sheet-help-content">
<h5>Per Advantage</h5>
<ul>
<li>Notice key environmental factor.</li>
</ul>
</div>
</div>
<div class="sheet-help-triumph sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Tri"></span>
</div>
<div class="sheet-help-content">
<h5>Per Triumph</h5>
<ul>
<li>Gain extra maneuver during first round of combat.</li>
</ul>
</div>
</div>
<div class="sheet-help-threat sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-T"></span>
</div>
<div class="sheet-help-content">
<h5>Per Threat</h5>
<ul>
<li>Miss key piece of information about situation or environment.</li>
</ul>
</div>
</div>
<div class="sheet-help-despair sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-Des"></span>
</div>
<div class="sheet-help-content">
<h5>Per Despair</h5>
<ul>
<li>The character is unable to perform more than one maneuver during first round of combat.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilance" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilance" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}|@{willpower}) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Combat Skills</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="middle">
<label>Lightsaber</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p130)</h5>
<ul>
<li>Make a melee attack while using a Lightsaber-type weapon.</li>
<li>The characteristic associated with this skill can be modified by certain talents.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
<select name="attr_charLightsaber" style="float:right; width:50%">
<option value="@{brawn}">Brawn</option><!-- encum not working -->
<option value="@{agility}">Agility</option>
<option value="@{intellect}">Intellect</option>
<option value="@{cunning}">Cunning</option>
<option value="@{willpower}">Willpower</option>
<option value="@{presence}">Presence</option>
</select>
</td>
<td><input name='attr_careerskillLightsaber' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLightsaber" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLightsaber" value="(((@{charLightsaber} + @{rankLightsaber}) - abs(@{charLightsaber} - @{rankLightsaber})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLightsaber" value="((((@{charLightsaber} + @{rankLightsaber}) + abs(@{charLightsaber} - @{rankLightsaber})) / 2) - @{yLightsaber})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLightsaber" />
</div>
</td>
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLightsaber}|@{charLightsaber}) @{dicePool} (gmdice)'></button></td>
</tr><!--LightSaber-->
<tr>
<td>
<label>Brawl (Br)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p83)</h5>
<ul>
<li>Make a melee attack while unarmed or using a Brawl weapon.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yBrawl" value="(((@{brawn} + @{rankBrawl}) - abs(@{brawn} - @{rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gBrawl" value="((((@{brawn} + @{rankBrawl}) + abs(@{brawn} - @{rankBrawl})) / 2) - @{yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label>Gunnery (Agi)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p83)</h5>
<ul>
<li>Make a ranged attack using a Gunnery weapon.</li>
<li>Operate complex targeting computers and automated weapons mounts.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yGunnery" value="(((@{agility} + @{rankGunnery}) - abs(@{agility} - @{rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gGunnery" value="((((@{agility} + @{rankGunnery}) + abs(@{agility} - @{rankGunnery})) / 2) - @{yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label>Melee (Br)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p84)</h5>
<ul>
<li>Make a melee attack using a Melee weapon.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMelee" value="(((@{brawn} + @{rankMelee}) - abs(@{brawn} - @{rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMelee" value="((((@{brawn} + @{rankMelee}) + abs(@{brawn} - @{rankMelee})) / 2) - @{yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label>Ranged - Light (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p84)</h5>
<ul>
<li>Make a ranged attack using a Ranged (Light) weapon.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLight" value="(((@{agility} + @{rankLight}) - abs(@{agility} - @{rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLight" value="((((@{agility} + @{rankLight}) + abs(@{agility} - @{rankLight})) / 2) - @{yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label>Ranged - Heavy (Ag)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p84)</h5>
<ul>
<li>Make a ranged attack using a Ranged (Heavy) weapon.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yHeavy" value="(((@{agility} + @{rankHeavy}) - abs(@{agility} - @{rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gHeavy" value="((((@{agility} + @{rankHeavy}) + abs(@{agility} - @{rankHeavy})) / 2) - @{yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankHeavy}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Knowledge Skills</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label>Core Worlds (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p85)</h5>
<ul>
<li>Identify a person's planet of origin without asking, by recognising traits of accent, dress and mannerisms associated with a particular world.</li>
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from a Core World.</li>
<li>Identify which markets are the best places to sell or purchase a particular cargo (in the Core Worlds). Recognise any worlds where such goods could be illegal.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillCore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCore" value="(((@{intellect} + @{rankCore}) - abs(@{intellect} - @{rankCore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCore" value="((((@{intellect} + @{rankCore}) + abs(@{intellect} - @{rankCore})) / 2) - @{yCore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCore" />
</div>
</td>
<td><button type='roll' name='roll_Core' value='!eed characterID(@{character_id}) label(skill:Core Worlds) @{diceCore} skill(@{rankCore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Core Worlds-->
<tr>
<td>
<label>Education (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p85)</h5>
<ul>
<li>Identify the best way to proceed when interacting with a government entity.</li>
<li>Employ basic scientific knowledge in an analysis.</li>
<li>Understand any question that doesn't obviously fall under another knowledge skill.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillEducation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankEducation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yEducation" value="(((@{intellect} + @{rankEducation}) - abs(@{intellect} - @{rankEducation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gEducation" value="((((@{intellect} + @{rankEducation}) + abs(@{intellect} - @{rankEducation})) / 2) - @{yEducation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceEducation" />
</div>
</td>
<td><button type='roll' name='roll_Education' value='!eed characterID(@{character_id}) label(skill:Education) @{diceEducation} skill(@{rankEducation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Education-->
<tr>
<td>
<label>Lore (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p85)</h5>
<ul>
<li>Decipher an ancient piece of writing or identify its context.</li>
<li>Know legends associated with the exploits of an ancient hero.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillLore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLore" value="(((@{intellect} + @{rankLore}) - abs(@{intellect} - @{rankLore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLore" value="((((@{intellect} + @{rankLore}) + abs(@{intellect} - @{rankLore})) / 2) - @{yLore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLore" />
</div>
</td>
<td><button type='roll' name='roll_Lore' value='!eed characterID(@{character_id}) label(skill:Lore) @{diceLore} skill(@{rankLore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Lore-->
<tr>
<td>
<label>Outer Rim (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p86)</h5>
<ul>
<li>Find a planet with a particular resource or service among the systems of the Outer Rim.</li>
<li>Identify which markets are the best places to sell or purchase a particular cargo (in the Outer Rim). Recognise any worlds where such goods could be illegal.</li>
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from an Outer Rim world.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillOuter' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankOuter" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yOuter" value="(((@{intellect} + @{rankOuter}) - abs(@{intellect} - @{rankOuter})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gOuter" value="((((@{intellect} + @{rankOuter}) + abs(@{intellect} - @{rankOuter})) / 2) - @{yOuter})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceOuter" />
</div>
</td>
<td><button type='roll' name='roll_Outer' value='!eed characterID(@{character_id}) label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Outer Rim-->
<tr>
<td>
<label>Underworld (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p86)</h5>
<ul>
<li>Know which nearby worlds are the best locations for a particular type of illegal business.</li>
<li>Determine the most common methods an opponent might use for a particular type of criminal activity.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillUnderworld' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankUnderworld" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yUnderworld" value="(((@{intellect} + @{rankUnderworld}) - abs(@{intellect} - @{rankUnderworld})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gUnderworld" value="((((@{intellect} + @{rankUnderworld}) + abs(@{intellect} - @{rankUnderworld})) / 2) - @{yUnderworld})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceUnderworld" />
</div>
</td>
<td><button type='roll' name='roll_Underworld' value='!eed characterID(@{character_id}) label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Underworld-->
<tr>
<td>
<label>Xenology (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (p86)</h5>
<ul>
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with a member of an unfamiliar species.</li>
<li>Identify a particular way to injure or a characteristic vulnerability, to either help or harm a member of another species.</li>
<li>Know appropriate environmental conditions and foodstuffs for a member of another species.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillXenology' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankXenology" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yXenology" value="(((@{intellect} + @{rankXenology}) - abs(@{intellect} - @{rankXenology})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gXenology" value="((((@{intellect} + @{rankXenology}) + abs(@{intellect} - @{rankXenology})) / 2) - @{yXenology})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceXenology" />
</div>
</td>
<td><button type='roll' name='roll_Xenology' value='!eed characterID(@{character_id}) label(skill:Xenology) @{diceXenology} skill(@{rankXenology}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Xenology-->
<tr>
<td>
<label>Warfare (Int)</label>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content">
<h5>Overview (AoR p136)</h5>
<ul>
<li>Know of the strategies and tactics of warefare both on the ground and in space.</li>
<li>Remembering details about a significant event, organization, or individual who played a role in a galactic struggle.</li>
</ul>
</div>
</div>
</div><!-- end tip -->
</td>
<td><input name='attr_careerskillWarfare' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankWarfare" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yWarfare" value="(((@{intellect} + @{rankWarfare}) - abs(@{intellect} - @{rankWarfare})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gWarfare" value="((((@{intellect} + @{rankWarfare}) + abs(@{intellect} - @{rankWarfare})) / 2) - @{yWarfare})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceWarfare" />
</div>
</td>
<td><button type='roll' name='roll_Warfare' value='!eed characterID(@{character_id}) label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Warfare-->
</tbody>
</table><!--Knowledge Skills Section-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Custom Skills</th>
<th>Char</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_customskillname1" /></td>
<td>
<select name="attr_charcustomskillname1">
<option value="@{brawn}">Brawn</option><!-- encum not working -->
<option value="@{agility}">Agility</option>
<option value="@{intellect}">Intellect</option>
<option value="@{cunning}">Cunning</option>
<option value="@{willpower}">Willpower</option>
<option value="@{presence}">Presence</option>
</select>
</td>
<td><input name='attr_careerskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname1" value="(((@{charcustomskillname1} + @{rankcustomskillname1}) - abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname1" value="((((@{charcustomskillname1} + @{rankcustomskillname1}) + abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2) - @{ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{customskillname1}) @{dicecustomskillname1} skill(@{rankcustomskillname1}|@{charcustomskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
<tr>
<td><input type="text" name="attr_customskillname2" /></td>
<td>
<select name="attr_charcustomskillname2">
<option value="@{brawn}">Brawn</option>
<option value="@{agility}">Agility</option>
<option value="@{intellect}">Intellect</option>
<option value="@{cunning}">Cunning</option>
<option value="@{willpower}">Willpower</option>
<option value="@{presence}">Presence</option>
</select>
</td>
<td><input name='attr_careerskillcustomskillname2' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankcustomskillname2" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname2" value="(((@{charcustomskillname2} + @{rankcustomskillname2}) - abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname2" value="((((@{charcustomskillname2} + @{rankcustomskillname2}) + abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2) - @{ycustomskillname2})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicecustomskillname2" />
</div>
</td>
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{customskillname2}) @{dicecustomskillname2} skill(@{rankcustomskillname2}|@{charcustomskillname2}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 2-->
</tbody>
</table><!--Custom Skills Section-->
</div>
<div class="sheet-clear"></div>
</div><!--Skills List-->
</div><!-- Skills Tab -->
<div class="sheet-tab-content sheet-tab-talents">
<div class="sheet-small-12 sheet-column">
<br />
<br />
<div class="sheet-clear"></div>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_character_init" class="sheet-view-attachments" />
<label class="sheet-view-attachments">Show Initiative</label>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label>What kind of Initiative Slot?</label></td>
<td><label>PC<input type="radio" name="attr_npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label>NPC<input type="radio" name="attr_npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label>Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoolInit" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoolInit" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCoolInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_initiativeCoolDice' type="text" /></td>
<td>
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{rankCool}|@{presence}) @{initiativeCoolDice} @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label>Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilanceInit" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilanceInit" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilanceInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_initiativeVigDice' type="text" /></td>
<td>
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{rankVigilance}|@{willpower}) @{initiativeVigDice} @{dicePool}'></button>
</td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<br />
</div><!-- Initiative -->
<div class="sheet-small-12 sheet-column">
<h3>Weapons</h3><br />
<fieldset class="repeating_weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label>Damage</label>
<input name='attr_damage' type="text" value="0" />
</td>
<td></td>
<td>
<label>Critical</label>
<input name='attr_critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{weaponmake}|Damage:@{damage}|Critical:@{critical}|Range:@{weaponrange}|Special:@{weaponspecial}) @{weapondice} encum(@{encumbrancemax}|@{encumbrance}) @{weaponskill} @{weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label>Encum</label>
<input name='attr_weapon-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_weapon-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Weapon Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Make / Model:</label></td>
<td><input name='attr_weaponmake' type="text" /></td>
<td><label>Range:</label></td>
<td>
<select name='attr_weaponrange'>
<option value="Engaged">Engaged</option>
<option value="Short">Short</option>
<option vaule="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label>Weapon Type:</label></td>
<td><input name='attr_weapontype' type="text" /></td>
<td><label>Skill:</label></td>
<td>
<select name='attr_weaponskill'>
<option value="skill(@{rankBrawl}|@{brawn})">Brawl</option>
<option value="skill(@{rankGunnery}|@{agility})">Gunnery</option>
<option value="skill(@{rankMelee}|@{brawn})">Melee</option>
<option value="skill(@{rankLight}|@{agility})">Ranged - Light</option>
<option value="skill(@{rankHeavy}|@{agility})">Ranged - Heavy</option>
<option value="skill(@{rankLightsaber}|@{charLightsaber})">Lightsaber</option>
<option value="skill(@{rankMechanics}|@{Intellect})">Mechanics</option>
</select>
</td>
</tr>
<tr>
<td><label>Modifiers:</label></td>
<td><input name='attr_weapondice' type="text" /></td>
<td><label>Condition:</label></td>
<td>
<select name='attr_weaponcondition'>
<option value="">New</option>
<option value="1blk">Minor</option>
<option value="1p">Moderate</option>
<option value="unusableWeapon">Major</option>
</select>
</td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_weapon_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_weapon_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_weapon_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_weapon_value' type="text" /></td>
</tr>
<tr>
<td><label>Features:</label></td>
<td><textarea rows="2" name="attr_weaponfeatures"></textarea></td>
<td><label>Special:</label></td>
<td><textarea rows="2" name="attr_weaponspecial"></textarea></td>
</tr>
<tr>
<td colspan="4">
&nbsp;
</td>
</tr>
</tbody>
</table><!-- Weapon Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Attachment Name</th>
<th>Hard Points</th>
<th>Base Modifiers</th>
<th>Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_weaponattch1' type="text" /></td>
<td><input name='attr_weaponattachp1' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_weaponattachbase1"></textarea></td>
<td><textarea rows="3" type="text" name="attr_weaponattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_weaponattch2' type="text" /></td>
<td><input name='attr_weaponattachp2' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_weaponattachbase2"></textarea></td>
<td><textarea rows="3" type="text" name="attr_weaponattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_weaponattch3' type="text" /></td>
<td><input name='attr_weaponattachp3' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_weaponattachbase3"></textarea></td>
<td><textarea rows="3" type="text" name="attr_weaponattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_weaponattch4' type="text" /></td>
<td><input name='attr_weaponattachp4' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_weaponattachbase4"></textarea></td>
<td><textarea rows="3" type="text" name="attr_weaponattachmod4"></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<br />
</fieldset><!-- Weapon Info -->
</div><!-- Weapons -->
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">Combat Skills</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Skill Name</th>
<th style="width:30%">Modifiers</th>
</tr>
</thead>
</table>
<fieldset class="repeating_fightskills">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<select name='attr_FightingSkill'>
<option value="" disabled>General Skills</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAstrogation) label(skill:Astrogation) @{FightingDice} @{dicePool} (gmdice)">Astrogation</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankAthletics) label(skill:Athletics) @{FightingDice} @{dicePool} (gmdice)">Athletics</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Charm) @{FightingDice} @{dicePool} (gmdice)">Charm</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCoercion) label(skill:Coercion) @{FightingDice} @{dicePool} (gmdice)">Coercion</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankComputers) label(skill:Computers) @{FightingDice} @{dicePool} (gmdice)">Computers</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Cool) @{FightingDice} @{dicePool} (gmdice)">Cool</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Coordination) @{FightingDice} @{dicePool} (gmdice)">Coordination</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Deception) @{FightingDice} @{dicePool} (gmdice)">Deception</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Discipline) @{FightingDice} @{dicePool} (gmdice)">Discipline</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Leadership) @{FightingDice} @{dicePool} (gmdice)">Leadership</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMechanics) label(skill:Mechanics) @{FightingDice} @{dicePool} (gmdice)">Mechanics</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Medicine) @{FightingDice} @{dicePool} (gmdice)">Medicine</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Negotiation) @{FightingDice} @{dicePool} (gmdice)">Negotiation</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPerception) label(skill:Perception) @{FightingDice} @{dicePool} (gmdice)">Perception</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPlanetary) label(skill:Piloting-Planetary) @{FightingDice} @{dicePool} (gmdice)">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankSpace) label(skill:Piloting-Space) @{FightingDice} @{dicePool} (gmdice)">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankResilience) label(skill:Resilience) @{FightingDice} @{dicePool} (gmdice)">Resilience</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSkulduggery) label(skill:Skulduggery) @{FightingDice} @{dicePool} (gmdice)">Skulduggery</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankStealth) label(skill:Stealth) @{FightingDice} @{dicePool} (gmdice)">Stealth</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankStreetwise) label(skill:Streetwise) @{FightingDice} @{dicePool} (gmdice)">Streetwise</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSurvival) label(skill:Survival) @{FightingDice} @{dicePool} (gmdice)">Survival</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Vigilance) @{FightingDice} @{dicePool} (gmdice)">Vigilance</option>
<option value="" disabled>Combat Skills</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankBrawl) label(skill:Brawl) @{FightingDice} @{dicePool} (gmdice)">Brawl</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankGunnery) label(skill:Gunnery) @{FightingDice} @{dicePool} (gmdice)">Gunnery</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankMelee) label(skill:Melee) @{FightingDice} @{dicePool} (gmdice)">Melee</option>
<option value="!eed rollPlayer(character:@{name}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber) @{FightingDice} @{dicePool} (gmdice)">Lightsaber</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankLight) label(skill:Ranged-Light) @{FightingDice} @{dicePool} (gmdice)">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankHeavy) label(skill:Ranged-Heavy) @{FightingDice} @{dicePool} (gmdice)">Ranged (Heavy)</option>
<option value="" disabled>Knowledge Skills</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankCore) label(skill:Core Worlds) @{FightingDice} @{dicePool} (gmdice)">Core Worlds</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankEducation) label(skill:Education) @{FightingDice} @{dicePool} (gmdice)">Education</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankLore) label(skill:Lore) @{FightingDice} @{dicePool} (gmdice)">Lore</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankOuter) label(skill:Outer Rim) @{FightingDice} @{dicePool} (gmdice)">Outer Rim</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankUnderworld) label(skill:Underworld) @{FightingDice} @{dicePool} (gmdice)">Underworld</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankXenology) label(skill:Xenology) @{FightingDice} @{dicePool} (gmdice)">Xenology</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankWarfare) label(skill:Warfare) @{FightingDice} @{dicePool} (gmdice)">Warfare</option>
</select>
</td><!--Skill List-->
<td><input name='attr_FightingDice' type="text" /></td>
<td><button type='roll' name='roll_Fighting' value='!eed rollPlayer(character:@{name}|@{FightingSkill}) label(skill:@{FightingSkill}) @{dicePool} @{FightingDice} (gmdice)'></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div><!-- Skills Dropdown -->
<div class="sheet-small-12 sheet-column">
<h3>Talents and Special Abilities</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Name</th>
<th style="width:50%">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_talentname" />
</td>
<td style="width:50%" rowspan="6">
<textarea rows="6" type="text" name="attr_talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label>Rank:</label></td>
<td><input type="number" name="attr_talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input type="text" name="attr_talentpagenum" /></td>
<td><label>XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_talentcost" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!-- Talents and Abilities-->
<div class="sheet-small-12 sheet-column">
<h3>Force Powers</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Power Name</th>
<th style="width:50%">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_forcepowername" />
</td>
<td style="width:50%" rowspan="7">
<textarea rows="6" type="text" name="attr_powersummary"></textarea>
</td>
<td rowspan="3">
<button type='roll' name='roll_force' value='!eed characterID(@{character_id}) label(skill:Force Power: |Power Name:@{forcepowername}) @{forceavailable}w @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label>Available:</label></td>
<td><input type="number" name="attr_forceavailable" value="@{forcerating}-@{forcecommitted}" disabled></td>
<td><label>XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_powercost" /></td>
</tr>
<tr>
<td colspan="2"><label>Book &amp; Page:</label></td>
<td colspan="2"><input type="text" name="attr_powerpagenum" /></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Upgrade</th>
<th>Rank</th>
<th>XP Cost</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_forceupgradetype1'></td>
<td><input name='attr_forceupgrade1' type="number" /></td>
<td><input name='attr_forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc1' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype2'></td>
<td><input name='attr_forceupgrade2' type="number" /></td>
<td><input name='attr_forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc2' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype3'></td>
<td><input name='attr_forceupgrade3' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc3' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype4'></td>
<td><input name='attr_forceupgrade4' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc4' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype5'></td>
<td><input name='attr_forceupgrade' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc5' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype6'></td>
<td><input name='attr_forceupgrade6' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc6' type="text"></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Force Power Upgrades -->
</fieldset>
</div><!-- Force Powers -->
<div class="sheet-small-12 sheet-column">
<h3>Signature Abilities</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Ability Name</th>
<th style="width:50%">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_signature">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_sigabilityname" />
</td>
<td style="width:50%" rowspan="4">
<textarea rows="5" type="text" name="attr_sigabilitysummary"></textarea>
</td>
</tr>
<tr>
<td colspan="2"><label>Specialization attached?</label></td>
<td colspan="2"><input type="text" name="attr_sigabilityspec"></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input type="text" name="attr_sigabilitypagenum" /></td>
<td><label>XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_powercost" value="10" disabled /></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_sigabilityupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Upgrade</th>
<th>Rank</th>
<th>XP Cost</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype1'></td>
<td><input name='attr_sigabilityupgraderank1' type="number" /></td>
<td><input name='attr_sigabilityupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc1' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype2'></td>
<td><input name='attr_sigabilityupgraderank2' type="number" /></td>
<td><input name='attr_sigabilityupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc2' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype3'></td>
<td><input name='attr_sigabilityupgraderank3' type="number" /></td>
<td><input name='attr_sigabilityupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc3' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype4'></td>
<td><input name='attr_sigabilityupgraderank4' type="number" /></td>
<td><input name='attr_sigabilityupgradecost4' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc4' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype5'></td>
<td><input name='attr_sigabilityupgraderank5' type="number" /></td>
<td><input name='attr_sigabilityupgradecost5' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc5' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype6'></td>
<td><input name='attr_sigabilityupgraderank6' type="number" /></td>
<td><input name='attr_sigabilityupgradecost6' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc6' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype7'></td>
<td><input name='attr_sigabilityupgraderank7' type="number" /></td>
<td><input name='attr_sigabilityupgradecost7' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc7' type="text"></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Signature Ability Upgrades -->
</fieldset>
</div><!-- Signature Abilities -->
</div><!-- Combat Tab-->
<div class="sheet-tab-content sheet-tab-weapons">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Armor</h3><br />
<fieldset class="repeating_armors">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label>Soak</label>
<input name='attr_soak' type="text" value="0" />
</td>
<td></td>
<td>
<label>Defense</label>
<input name='attr_defense' type="text" value="0" />
</td>
<td></td>
<td>
<label>Encum</label>
<input name='attr_armor-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_armor-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Make / Model:</label></td>
<td><input name='attr_armormake' type="text" /></td>
<td><label>Condition:</label></td>
<td>
<select name='attr_armorcondition'>
<option value="">New</option>
<option value="1blk">Minor</option>
<option value="1p">Moderate</option>
<option value="unusableWeapon">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_armor_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_armor_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_armor_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value:</td>
<td><input name='attr_armor_value' type="text" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td><label>Special:</label></td>
<td><textarea rows="3" type="text" name="attr_armorspecial"></textarea></td>
</tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Attachment Name</th>
<th>Hard Points</th>
<th>Base Modifiers</th>
<th>Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_armorattch1' type="text" /></td>
<td><input name='attr_armorattachp1' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_armorattachbase1"></textarea></td>
<td><textarea rows="3" type="text" name="attr_armorattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch2' type="text" /></td>
<td><input name='attr_armorattachp2' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_armorattachbase2"></textarea></td>
<td><textarea rows="3" type="text" name="attr_armorattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch3' type="text" /></td>
<td><input name='attr_armorattachp3' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_armorattachbase3"></textarea></td>
<td><textarea rows="3" type="text" name="attr_armorattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch4' type="text" /></td>
<td><input name='attr_armorattachp4' type="number" /></td>
<td><textarea rows="3" type="text" name="attr_armorattachbase4"></textarea></td>
<td><textarea rows="3" type="text" name="attr_armorattachmod4"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
</div><!-- Armor Attachments -->
</fieldset>
</div><!-- Armor -->
<div class="sheet-small-12 sheet-column">
<h3>Cybernetics</h3>
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Make/Model</th>
<th style="width:50%">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_cyberneticname" />
</td>
<td style="width:50%" rowspan="5">
<textarea rows="4" type="text" name="attr_cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_cybernetics_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_cybernetics_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_cyberneticuseful" value="active" title="Active" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_cyberneticuseful" value="disabled" title="Disabled">
<span class="switch-selection"></span>
</div>
</td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_cybernetics_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label>Value:</label></td>
<td><input name='attr_cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!-- Cybernetics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Tools</h3>
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Tool Name</th>
<th style="width:50%">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea colspan="2" rows="3" type="text" name="attr_toolbonus"></textarea>
</td>
</tr>
<tr>
<td>Encumbrance:</td>
<td><input name='attr_tool-encumb' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_tool_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_tool_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value:</td>
<td><input name='attr_tool_value' type="text" /></td>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_tool_bookpage' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Tools -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Other Gear</h3><br />
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Assets & Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
<div class="sheet-clear"></div>
</div>
<div class="sheet-clear"></div>
</div><!-- Other Gear -->
<div class="sheet-clear"></div>
</div>
</div><!-- Inventory Tab -->
<div class="sheet-tab-content sheet-tab-notes">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Notes</h3><br />
<table>
<tbody><tr><td><textarea rows="50" name="attr_notes"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!-- Notes Tab -->
</div><!-- Player Character sheet -->
<div class="sheet-tab-content sheet-tab-ship-sheet">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Dice Pool</h3>
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png" /><input name="attr_b" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png" /><input name="attr_g" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png" /><input name="attr_y" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png" /><input name="attr_w" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png" /><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png" /><input name="attr_p" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png" /><input name="attr_r" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type="hidden" name='attr_dicePool' value='@{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk @{w}w upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})' />
<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Dice Pool) @{dicePool} (gmdice)'></button>
<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div><!-- Dice Pool -->
<div class="sheet-clear"></div>
</div><!-- Dice Pool on Vehicle Tab -->
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-space" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Starship&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-planetary" value="2" />
<span class="sheet-tab-new">&emsp;Planetary&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-beast" value="3" />
<span class="sheet-tab-new">&emsp;Beast&emsp;</span>
<div class="sheet-small-12 sheet-column">
<br />
<br />
<div class="sheet-clear"></div>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_old-vehicle-tabs" class="sheet-view-attachments" />
<label class="sheet-view-attachments">Show Old Vehicle Tabs</label>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label>Silhouette</label>
<input name='attr_silhouette' type="number" max="99" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title">Speed</label>
<input name="attr_speed" type="number" max="99" min="-99" value="0" />
<input name="attr_speed_current" type="number" max="99" min="-99" value="0" /><br />
<label class="sheet-label-threshold-speed">Max</label>
<label class="sheet-label-current-speed">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label>Handling</label>
<input name='attr_handling' type="number" max="99" min="0" value="0" />
</td>
<td rowspan="2" class="sheet-ship-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label">Defense</label>
<div class="sheet-fore">
<label>Fore</label>
<input name='attr_deffore' type="number" max="99" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label>Starboard</label>
<input name='attr_defstarboard' type="number" max="99" min="0" value="0" />
</div>
<div class="sheet-aft">
<label>Aft</label>
<input name='attr_defaft' type="number" max="99" min="0" value="0" />
</div>
<div class="sheet-port">
<label>Port</label>
<input name='attr_defport' type="number" max="99" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Armor</label>
<input name="attr_ship_armor" type="number" max="99" min="-99" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Hull Trauma</label>
<input name="attr_hull_trauma_max" type="number" max="99" min="-99" value="0" />
<input name="attr_hull_trauma" type="number" max="99" min="-99" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Sys Strain</label>
<input name="attr_system_strain_max" type="number" max="99" min="-99" value="0" />
<input name="attr_system_strain" type="number" max="99" min="-99" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
</tr>
</table>
</div><!-- end column -->
<div class="sheet-clear"></div>
</div><!-- Depreciated Vehicle Top Stats -->
<input type="radio" name="attr_old-sheet" class="sheet-tab-new sheet-tab-v-details" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Details&emsp;</span>
<input type="radio" name="attr_old-sheet" class="sheet-tab-new sheet-tab-v-weapons" value="2" />
<span class="sheet-tab-new">&emsp;Weapons&emsp;</span>
<div class="sheet-tab-content sheet-tab-v-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-opt sheet-opt-vehicle" value="1" title="Vehicle" checked="checked" />
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-opt sheet-opt-ship" value="2" title="Ship" />
<br /><br />
<h3 class="sheet-section-header">Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_v-s-name" type="text" /></td>
<td><label>Hard Points:</label></td>
<td><input name="attr_hard-points" type="text" /></td>
</tr>
<tr>
<td class="sheet-opt-content sheet-opt-vehicle"><label>Vehicle Type/Model:</label></td>
<td class="sheet-opt-content sheet-opt-vehicle"><input name="attr_vehicle-type-model" type="text" /></td>
<td class="sheet-opt-content sheet-opt-ship"><label>Hull Type/Class:</label></td>
<td class="sheet-opt-content sheet-opt-ship"><input name="attr_hull-type-class" type="text" /></td>
<td><label>Sensor Range:</label></td>
<td>
<select name="attr_sensor-range">
<option value="none">None</option>
<option value="Close">Close</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label>Manufacturer:</label></td>
<td><input name="attr_manufacturer" type="text" /></td>
<td><label>Encumbrance Capacity:</label></td>
<td><input name="attr_encum-capacity" type="text" /></td>
</tr>
<tr>
<td><label>Passenger Capacity:</label></td>
<td><input name="attr_pass-capacity" type="text" /></td>
<td class="sheet-opt-content sheet-opt-vehicle"><label>Maximum Altitude:</label></td>
<td class="sheet-opt-content sheet-opt-vehicle"><input name="attr_vehicle-max-altiude" type="text" /></td>
<td class="sheet-opt-content sheet-opt-ship"><label>Navicomputer: </label></td>
<td class="sheet-opt-content sheet-opt-ship"><input name="attr_ship-navicomputer" type="checkbox" value="1" /></td>
</tr>
<tr>
<td class="sheet-opt-content sheet-opt-vehicle"><label>Crew:</label></td>
<td class="sheet-opt-content sheet-opt-vehicle"><input name="attr_vehicle-crew" type="text" /></td>
<td class="sheet-opt-content sheet-opt-vehicle" colspan="2">&nbsp;</td>
<td class="sheet-opt-content sheet-opt-ship"><label>Ship's Complement:</label></td>
<td class="sheet-opt-content sheet-opt-ship"><input name="attr_ships-complement" type="text" /></td>
<td class="sheet-opt-content sheet-opt-ship"><label>Hyperdrive Primary Class:</label></td>
<td class="sheet-opt-content sheet-opt-ship"><input name="attr_hyperdrive-primary" type="text" /></td>
</tr>
<tr class="sheet-opt-content sheet-opt-ship">
<td><label>Consumables:</label></td>
<td><input name="attr_ship-consumables" type="text" /></td>
<td><label>Hyperdrive Backup Class:</label></td>
<td><input name="attr_hyperdrive-backup" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</div><!-- end column -->
<div class="sheet-clear"></div>
</div><!-- Vehicle General Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Attachments</h3>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:25%">Name</th>
<th style="width:25%">Hard points</th>
<th style="width:25%">Base Modifiers</th>
<th style="width:25%">Modifications</th>
</tr>
</thead>
</table>
<fieldset class="repeating_shipAttachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_shipAttachName' type="text" /></td>
<td style="width:25%"><input name='attr_shipAttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_shipAttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_shipAttachMod' type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Vehicle Attachments -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Vehicle Critical</h3>
</div><!-- column -->
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea row="3" name="attr_critShipSummary1" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary2" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr></tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary3" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary4" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary5" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary6" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary7" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary8" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary9" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary10" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary11" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary12" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary13" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary14" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary15" readonly="readonly" /></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
</tbody>
</table>
</div><!-- column -->
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critcal roll offset:</label></td>
<td><input type="text" name="attr_critShipAddOffset" value="" /></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critShipAddRangeNum" value="" />
</td>
</tr>
</tbody>
</table>
</div><!-- column -->
<div class="sheet-clear"></div>
</div><!-- Vehicle Criticals -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Cargo Hold</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_carho-hold" rows="6"></textarea></td></tr></tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Cargo Hold -->
</div><!-- Depreciated Vehicle Details -->
<div class="sheet-tab-content sheet-tab-v-weapons">
<br />
<h3 class="sheet-section-header">Crew Roles</h3>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;">Character Name</th>
<th style="width:180px;">Role <span style="font-size:10px">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left">Dice</span></th>
<th>Special</th>
<th colspan="2">Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_shipCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_shipRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_shipRoleName' type="text" /></td>
<td><input name='attr_shipRoleDice' type="text" /></td>
<td><input name='attr_shipRoleSpecial' type="text" /></td>
<td>
<select name='attr_shipRoleSkill'>
<option value="" disabled>Skills</option>
<option value="skill:intellect,rankAstrogation">&nbsp;&nbsp;&nbsp;&nbsp;Astrogation</option>
<option value="skill:brawn,rankAthletics">&nbsp;&nbsp;&nbsp;&nbsp;Athletics</option>
<option value="skill:presence,rankCoercion">&nbsp;&nbsp;&nbsp;&nbsp;Coercion</option>
<option value="skill:intellect,rankComputers">&nbsp;&nbsp;&nbsp;&nbsp;Computers</option>
<option value="skill:presence,rankCool">&nbsp;&nbsp;&nbsp;&nbsp;Cool</option>
<option value="encum|skill:agility,rankCoordination">&nbsp;&nbsp;&nbsp;&nbsp;Coordination</option>
<option value="skill:cunning,rankDeception">&nbsp;&nbsp;&nbsp;&nbsp;Deception</option>
<option value="skill:willpower,rankDiscipline">&nbsp;&nbsp;&nbsp;&nbsp;Discipline</option>
<option value="skill:presence,rankLeadership">&nbsp;&nbsp;&nbsp;&nbsp;Leadership</option>
<option value="skill:intellect,rankMechanics">&nbsp;&nbsp;&nbsp;&nbsp;Mechanics</option>
<option value="skill:intellect,rankMedicine">&nbsp;&nbsp;&nbsp;&nbsp;Medicine</option>
<option value="skill:presence,rankNegotiation">&nbsp;&nbsp;&nbsp;&nbsp;Negotiation</option>
<option value="skill:cunning,rankPerception">&nbsp;&nbsp;&nbsp;&nbsp;Perception</option>
<option value="encum|skill:agility,rankPlanetary">&nbsp;&nbsp;&nbsp;&nbsp;Piloting - Planetary</option>
<option value="encum|skill:agility,rankSpace">&nbsp;&nbsp;&nbsp;&nbsp;Piloting - Space</option>
<option value="skill:brawn,rankResilience">&nbsp;&nbsp;&nbsp;&nbsp;Resilience</option>
<option value="skill:cunning,rankSkulduggery">&nbsp;&nbsp;&nbsp;&nbsp;Skulduggery</option>
<option value="encum|skill:agility,rankStealth">&nbsp;&nbsp;&nbsp;&nbsp;Stealth</option>
<option value="skill:cunning,rankStreetwise">&nbsp;&nbsp;&nbsp;&nbsp;Streetwise</option>
<option value="skill:cunning,rankSurvival">&nbsp;&nbsp;&nbsp;&nbsp;Survival</option>
<option value="skill:willpower,rankVigilance">&nbsp;&nbsp;&nbsp;&nbsp;Vigilance</option>
<option value="" disabled>Combat Skills</option>
<option value="skill:brawn,rankBrawl">&nbsp;&nbsp;&nbsp;&nbsp;Brawl</option>
<option value="encum|skill:agility,rankGunnery">&nbsp;&nbsp;&nbsp;&nbsp;Gunnery</option>
<option value="skill:brawn,rankMelee">&nbsp;&nbsp;&nbsp;&nbsp;Melee</option>
<option value="encum|skill:agility,rankLight">&nbsp;&nbsp;&nbsp;&nbsp;Ranged - Light</option>
<option value="encum|skill:agility,rankHeavy">&nbsp;&nbsp;&nbsp;&nbsp;Ranged - Heavy</option>
<option value="" disabled>Knowledge Skills</option>
<option value="skill:intellect,rankCore">&nbsp;&nbsp;&nbsp;&nbsp;Core Worlds</option>
<option value="skill:intellect,rankEducation">&nbsp;&nbsp;&nbsp;&nbsp;Education</option>
<option value="skill:intellect,rankLore">&nbsp;&nbsp;&nbsp;&nbsp;Lore</option>
<option value="skill:intellect,rankOuter">&nbsp;&nbsp;&nbsp;&nbsp;Outer Rim</option>
<option value="skill:intellect,rankUnderworld">&nbsp;&nbsp;&nbsp;&nbsp;Underworld</option>
<option value="skill:intellect,rankXenology">&nbsp;&nbsp;&nbsp;&nbsp;Xenology</option>
<option value="skill:intellect,rankWarfare">&nbsp;&nbsp;&nbsp;&nbsp;Warfare</option>
</select>
</td>
</tr>
</tbody>
</table>
</fieldset>
<br />
<h3 class="sheet-section-header">Weapons</h3>
<fieldset class="repeating_shipWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Character Name</th>
<th>Weapon Name</th>
<th>Arc</th>
<th>Crit</th>
<th>Dmg</th>
<th colspan="2">Range/Skill</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_shipWeaponCharacterName' type="text" /></td>
<td><input name='attr_shipWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_shipWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
<td style="width:50px"><input name='attr_shipWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
<td style="width:150px">
<select name='attr_shipWeaponRange'>
<option value="Close">Close</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td><label style="display:inline-block; width:25%;">Dice:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponDice' type="text" /></td>
<td colspan="4"><label style="display:inline-block; width:25%;">Special:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponSpecial' type="text" /></td>
<td>
<select name='attr_shipWeaponSkill'>
<option value="skill:agility,rankGunnery">Gunnery</option>
<option value="skill:agility,rankHeavy">Ranged - Heavy</option>
</select>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div><!-- Depreciated Vehicle Weapons -->
<label>End of Old Vehicle Tabs</label>
</div>
</td>
</tr>
</tbody>
</table>
</div>
</div><!--Old Vehicle Tabs-->
<div class="sheet-tab-content sheet-tab-transport-space">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label>Silhouette</label>
<input name='attr_space-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title">Speed</label>
<input name="attr_space-speed" type="number" max="10" min="0" value="0" />
<input name="attr_space-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed">Max</label>
<label class="sheet-label-current-speed">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label>Handling</label>
<input name='attr_space-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-ship-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label">Defense</label>
<div class="sheet-fore">
<label>Fore</label>
<input name='attr_space-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label>Starboard</label>
<input name='attr_space-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label>Aft</label>
<input name='attr_space-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label>Port</label>
<input name='attr_space-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Armor</label>
<input name="attr_space-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Hull Trauma</label>
<input name="attr_space-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_space-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Sys Strain</label>
<input name="attr_space-system_strain_max" type="number" min="0" value="0" />
<input name="attr_space-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Starship Top Stats -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Space Vehicle Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label>Name:</label></td>
<td><input name="attr_transport-space-name" type="text" /></td>
<td><label>Hard Points:</label></td>
<td><input name="attr_transport-space-hp" type="number" min="0" max="9" value="0" /></td>
</tr>
<tr>
<td><label>Hull Type/Class:</label></td>
<td><input name="attr_transport-space-hulltype" type="text" /></td>
<td><label>Sensor Range:</label></td>
<td>
<select name="attr_transport-space-sensrang">
<option value="none">None</option>
<option value="Close">Close</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label>Manufacturer:</label></td>
<td><input name="attr_transport-space-manufact" type="text" /></td>
<td><label>Ship's Complement:</label></td>
<td><input name="attr_transport-space-compliment" type="text" /></td>
</tr>
<tr>
<td><label>Hyperdrive Primary Class:</label></td>
<td><input name="attr_transport-space-hyper-class" type="number" min="0" max="20" /></td>
<td><label>Hyperdrive Backup Class:</label></td>
<td><input name="attr_transport-space-hyper-backclass" type="number" min="0" max="20" /></td>
</tr>
<tr>
<td><label>Consumables:</label></td>
<td><input name="attr_transport-space-consumable" type="text" /></td>
<td><label>Navicomputer:</label></td>
<td><input name="attr_transport-space-navi" type="checkbox" value="1" /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_space-vehicle_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_space-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_space-vehicle_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_space-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div><!-- Starship Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">Crew Roles</h3>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;">Character Name</th>
<th style="width:180px;">Role <span style="font-size:10px">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left">Dice</span></th>
<th colspan="2"><span style="float:left">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_spaceRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_spaceRoleName' type="text" /></td>
<td><input name='attr_spaceRoleDice' type="text" /></td>
<td>
<select name='attr_spaceRoleSkill'>
<!--brawn agility intellect cunning willpower presence -->
<option value="" disabled>General Skills</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Astrogation</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Athletics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Charm</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Coercion</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Computers</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Cool</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Coordination</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Deception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Discipline</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Leadership</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Mechanics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Medicine</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Negotiation</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Perception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankPlanetary) label(skill:Piloting-Planetary|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankSpace) label(skill:Piloting-Space|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Resilience</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Skulduggery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Stealth</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Streetwise</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Survival</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Vigilance</option>
<option value="" disabled>Combat Skills</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Brawl</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Gunnery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Melee</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Lightsaber</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged-Light|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged-Heavy|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Ranged (Heavy)</option>
<option value="" disabled>Knowledge Skills</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankCore) label(skill:Core Worlds|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Core Worlds</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankEducation) label(skill:Education|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Education</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankLore) label(skill:Lore|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Lore</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankOuter) label(skill:Outer Rim|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Outer Rim</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankUnderworld) label(skill:Underworld|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Underworld</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankXenology) label(skill:Xenology|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Xenology</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankWarfare) label(skill:Warfare|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)">Warfare</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{spaceRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
<br />
</div>
</div><!-- Starship Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">Weapons</h3>
<div class="sheet-clear"></div>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Character Name</th>
<th>Weapon Name</th>
<th>Arc</th>
<th>Crit</th>
<th>Dmg</th>
<th colspan="2">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_spaceWeaponCharacterName' type="text" /></td>
<td><input name='attr_spaceWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_space-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_space-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_space-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_space-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_spaceWeaponCrit' type="number" max="99" min="0" value="0" /></td>
<td style="width:50px"><input name='attr_spaceWeaponDmg' type="number" max="99" min="0" value="0" /></td>
<td style="width:150px">
<select name='attr_spaceWeaponRange'>
<option value="Close">Close</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td><label style="display:inline-block; width:25%;">Dice:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponDice' type="text" /></td>
<td colspan="4"><label style="display:inline-block; width:25%;">Special:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponSpecial' type="text" /></td>
<td>
<select name='attr_spaceWeaponSkill'>
<option value="skill:agility,rankGunnery">Gunnery</option>
<option value="skill:agility,rankHeavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipWeapon' value='!eed rollPlayer(character:@{spaceWeaponCharacterName}|encum|@{spaceWeaponSkill}) label(Weapon:@{spaceWeaponName}|Vehicle:@{transport-space-name}|Damage:@{spaceWeaponDmg}|Critical:@{spaceWeaponCrit}|Range:@{spaceWeaponRange}|Special:@{spaceWeaponSpecial}) @{spaceWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_space-weapon_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_space-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_space-weapon_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td>Value</td>
<td><input name='attr_space-weapon_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Starship Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Attachments</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%">Name</th>
<th style="width:25%">Hard points</th>
<th style="width:25%">Base Modifiers</th>
<th style="width:25%">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_space-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_SpaceAttachName' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachMod' type="text" /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_space-attach_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_space-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_space-attach_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_space-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Attachments Section -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Starship Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn1})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary2" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn2})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary3" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn3})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary4" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn4})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary5" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn5})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary6" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn6})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary7" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn7})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary8" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn8})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary9" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn9})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary10" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn10})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary11" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn11})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary12" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn12})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary13" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn13})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary14" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn14})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary15" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn15})">Repair</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critical roll offset:</label></td>
<td><input type="text" name="attr_critShipAddOffset" value="" /></td>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll)">Roll Critical</button></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critShipAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|@{critShipAddRangeNum})">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Critical Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Cargo Hold</h3>
<table>
<tr>
<td><label>Encumbrance Capacity</label></td>
<td><input name="attr_space-encumbrance_max" type="text" value="0" /></td>
<td><label>Current Encumbrance</label></td>
<td><input name="attr_space-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Cargo Type</label></td>
<td>
<select name='attr_space-cargo-type'>
<option value="lowtech">Low Tech</option>
<option value="midtech">Mid Tech</option>
<option value="hightech">High Tech</option>
<option value="weapons">Weapons</option>
<option value="illicitmaterials">Illicit Materials</option>
<option value="metals">Metals</option>
<option value="minerals">Minerals</option>
<option value="foodstuffs">Foodstuffs</option>
<option value="medicine">Medicine</option>
<option value="custom">Custom</option>
</select>
</td>
<td><label>Legal?</label></td>
<td>
<select name='attr_space-cargo-legal'>
<option value="yes">Yes</option>
<option value="no">No</option>
<option value="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label>Quantity</label></td>
<td><input name="attr_space-cargo_quantity" type="number" min="0" value="0" />
<td><label>Encumbrance</label></td>
<td><input name="attr_space-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label>Pickup</label></td>
<td><input name="attr_space-cargo_pickup" type="text" />
<td><label>Dropoff</label></td>
<td><input name="attr_space-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label>Value</label></td>
<td><input name="attr_space-cargo_value" type="text" value="0" />
<td><label>Misc Info</label></td>
<td><textarea name="attr_space-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Passengers</h3>
<table>
<tr>
<td><label><bold>Capacity</bold></label></td>
<td><input name="attr_space-passengers_max" type="text" value="0" /></td>
<td><label><bold>Current</bold></label></td>
<td><input name="attr_space-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Passenger Name</label></td>
<td><input name="attr_space-passenger_name" type="text" /></td>
<td><label>Wanted?</label></td>
<td>
<select name='attr_space-passenger-legal'>
<option value="yes">Yes</option>
<option value="no">No</option>
<option value="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label>Role</label></td>
<td><input name="attr_space-passenger_role" type="text" /></td>
<td><label>Value <span style="font-size:10px">(if known)</span></label></td>
<td><input name="attr_space-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td>&nbsp;</td>
<td><label>Destination</label></td>
<td><input name="attr_space-passenger_destination" type="text" /></td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Passenger Section -->
</div><!--Space-->
<div class="sheet-tab-content sheet-tab-transport-planetary">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label>Silhouette</label>
<input name='attr_planetary-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title">Speed</label>
<input name="attr_planetary-speed" type="number" max="10" min="0" value="0" />
<input name="attr_planetary-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed">Max</label>
<label class="sheet-label-current-speed">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label>Handling</label>
<input name='attr_planetary-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-ship-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label">Defense</label>
<div class="sheet-fore">
<label>Fore</label>
<input name='attr_planetary-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label>Starboard</label>
<input name='attr_planetary-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label>Aft</label>
<input name='attr_planetary-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label>Port</label>
<input name='attr_planetary-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Armor</label>
<input name="attr_planetary-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Hull Trauma</label>
<input name="attr_planetary-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_planetary-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title">Sys Strain</label>
<input name="attr_planetary-system_strain_max" type="number" min="0" value="0" />
<input name="attr_planetary-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Top Stats -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Planetary Vehicle Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label>Name:</label></td>
<td><input name="attr_transport-planetary-name" type="text" /></td>
<td><label>Hard Points:</label></td>
<td><input name="attr_transport-planetary-hp" type="text" /></td>
</tr>
<tr>
<td><label>Vehicle Type/Model:</label></td>
<td><input name="attr_transport-planetary-type" type="text" /></td>
<td><label>Sensor Range:</label></td>
<td><input name="attr_transport-planetary-sensrang" type="text" /></td>
</tr>
<tr>
<td><label>Manufacturer:</label></td>
<td><input name="attr_transport-planetary-manufact" type="text" /></td>
<td><label>Maximum Altitude:</label></td>
<td><input name="attr_transport-planetary-altitude" type="text" /></td>
</tr>
<tr>
<td><label>Crew:</label></td>
<td><input name="attr_transport-planetary-crew" type="text" /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_planetary-vehicle_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_planetary-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_planetary-vehicle_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_planetary-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div><!-- Planetary Vehicle Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">Crew Roles</h3>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;">Character Name</th>
<th style="width:180px;">Role <span style="font-size:10px">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left">Dice</span></th>
<th colspan="2"><span style="float:left">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_planetaryRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_planetaryRoleName' type="text" /></td>
<td><input name='attr_planetaryRoleDice' type="text" /></td>
<td>
<select name='attr_planetaryRoleSkill'>
<option value="" disabled>General Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Astrogation</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Athletics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Charm</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Coercion</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Computers</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Cool</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Coordination</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Deception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Discipline</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Leadership</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Mechanics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Medicine</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Negotiation</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Perception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankPlanetary) label(skill:Piloting-Planetary|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankSpace) label(skill:Piloting-Space|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Resilience</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Skulduggery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Stealth</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Streetwise</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Survival</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Vigilance</option>
<option value="" disabled>Combat Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Brawl</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Gunnery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Melee</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Lightsaber</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged-Light|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged-Heavy|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Ranged (Heavy)</option>
<option value="" disabled>Knowledge Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankCore) label(skill:Core Worlds|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Core Worlds</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankEducation) label(skill:Education|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Education</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankLore) label(skill:Lore|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Lore</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankOuter) label(skill:Outer Rim|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Outer Rim</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankUnderworld) label(skill:Underworld|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Underworld</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankXenology) label(skill:Xenology|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Xenology</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankWarfare) label(skill:Warfare|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)">Warfare</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{planetaryRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
<br />
</div>
</div><!-- Planetary Vehicle Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">Weapons</h3>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Character Name</th>
<th>Weapon Name</th>
<th>Arc</th>
<th>Crit</th>
<th>Dmg</th>
<th colspan="2">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_planetaryWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_planetaryWeaponCharacterName' type="text" /></td>
<td><input name='attr_planetaryWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_planetary-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_planetary-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_planetary-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_planetary-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_planetaryWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
<td style="width:50px"><input name='attr_planetaryWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
<td style="width:150px">
<select name='attr_planetaryWeaponRange'>
<option value="Close">Close</option>
<option value="Short">Short</option>
<option value="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>
<label style="display:inline-block; width:25%;">Dice:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponDice' type="text" />
</td>
<td colspan="4">
<label style="display:inline-block; width:25%;">Special:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponSpecial' type="text" />
</td>
<td>
<select name='attr_planetaryWeaponSkill'>
<option value="skill:agility,rankGunnery">Gunnery</option>
<option value="skill:agility,rankHeavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_planetary-shipWeapon' value='!eed rollPlayer(character:@{planetaryWeaponCharacterName}|encum|@{planetaryWeaponSkill}) label(Weapon:@{planetaryWeaponName}|Vehicle:@{transport-planetary-name}|Damage:@{planetaryWeaponDmg}|Critical:@{planetaryWeaponCrit}|Range:@{planetaryWeaponRange}|Special:@{planetaryWeaponSpecial}) @{planetaryWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_planetary-weapon_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_planetary-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_planetary-weapon_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td>Value</td>
<td><input name='attr_planetary-weapon_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Planetary Vehicle Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Attachments</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%">Name</th>
<th style="width:25%">Hard points</th>
<th style="width:25%">Base Modifiers</th>
<th style="width:25%">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_planetary-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_planetary-AttachName' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachMod' type="text" /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_planetary-attach_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_planetary-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_planetary-attach_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_planetary-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Attachments Section -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Planetary Vehicle Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn1})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary2" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn2})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary3" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn3})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary4" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn4})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary5" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn5})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary6" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn6})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary7" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn7})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary8" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn8})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary9" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn9})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary10" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn10})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary11" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn11})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary12" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn12})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary13" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn13})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary14" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn14})">Repair</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critShipName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critShipRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critShipDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critShipSummary15" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn15})">Repair</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critical roll offset:</label></td>
<td><input type="text" name="attr_critShipAddOffset" value="" /></td>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll)">Roll Critical</button></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critShipAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|@{critShipAddRangeNum})">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Critical Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Cargo Hold</h3>
<table>
<tr>
<td><label><bold>Encumbrance Capacity</bold></label></td>
<td><input name="attr_planetary-encumbrance_max" type="text" value="0" /></td>
<td><label><bold>Current Encumbrance</bold></label></td>
<td><input name="attr_planetary-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Cargo Type</label></td>
<td>
<select name='attr_planetary-cargo-type'>
<option value="lowtech">Low Tech</option>
<option value="midtech">Mid Tech</option>
<option value="hightech">High Tech</option>
<option value="weapons">Weapons</option>
<option value="illicitmaterials">Illicit Materials</option>
<option value="metals">Metals</option>
<option value="minerals">Minerals</option>
<option value="foodstuffs">Foodstuffs</option>
<option value="medicine">Medicine</option>
<option value="custom">Custom</option>
</select>
</td>
<td><label>Legal?</label></td>
<td>
<select name='attr_planetary-cargo-legal'>
<option value="yes">Yes</option>
<option value="no">No</option>
<option value="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label>Quantity</label></td>
<td><input name="attr_planetary-cargo_quantity" type="number" min="0" value="0" />
<td><label>Encumbrance</label></td>
<td><input name="attr_planetary-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label>Pickup</label></td>
<td><input name="attr_planetary-cargo_pickup" type="text" />
<td><label>Dropoff</label></td>
<td><input name="attr_planetary-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label>Value</label></td>
<td><input name="attr_planetary-cargo_value" type="text" value="0" />
<td><label>Misc Info</label></td>
<td><textarea name="attr_planetary-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Passengers</h3>
<table>
<tr>
<td><label><bold>Capacity</bold></label></td>
<td><input name="attr_planetary-passengers_max" type="text" value="0" /></td>
<td><label><bold>Current</bold></label></td>
<td><input name="attr_planetary-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Passenger Name</label></td>
<td><input name="attr_planetary-passenger_name" type="text" /></td>
<td><label>Wanted?</label></td>
<td>
<select name='attr_planetary-passenger-legal'>
<option value="yes">Yes</option>
<option value="no">No</option>
<option value="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label>Role</label></td>
<td><input name="attr_planetary-passenger_role" type="text" /></td>
<td><label>Value <span style="font-size:10px">(if known)</span></label></td>
<td><input name="attr_planetary-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td><label>Destination</label></td>
<td><input name="attr_planetary-passenger_destination" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Passenger Section -->
</div><!--Planetary-->
<div class="sheet-tab-content sheet-tab-transport-beast">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd sheet-beast" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title">Wounds</label>
<input name="attr_transport-beast-wounds_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td>
<label class="sheet-label-title">Strain</label>
<input name="attr_transport-beast-strain_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Defense</label>
<input name="attr_transport-beast-rangeddefense" type="number" max="99" min="0" value="0" />
<input name="attr_transport-beast-meleedefense" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-range">Range</label>
<label class="sheet-label-melee">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Encum</label>
<input name="attr_transport-beast-encumbrance_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-encumbrancemax" type="hidden" value="@{transport-beast-encumbrance|max}" disabled />
<input name="attr_transport-beast-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Silhouette</label>
<input name="attr_transport-beast-silhouette" type="number" max="10" min="0" value="1" />
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title">Soak</label>
<input name="attr_transport-beast-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Beast Top Stats -->
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Riding Beast Details</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input type="text" name="attr_beast-name" /></td>
<td><label>Species:</label></td>
<td><input type="text" name="attr_beast-species" /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_beast_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_beast_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label>Restricted:</label></td>
<td>
<select name='attr_beast_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value</td>
<td><input name='attr_beast_value' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Top Info -->
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th colspan="2">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><label>Gender:</label></td>
<td><input type="text" name="attr_beast-chargender" /></td>
</tr>
<tr>
<td><label>Age:</label></td>
<td><input type="text" name="attr_beast-charage" /></td>
</tr>
<tr>
<td><label>Height:</label></td>
<td><input type="text" name="attr_beast-charheight" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Notable Features</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charfeatures"></textarea></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Other Information</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charother"></textarea></td>
</tr>
</tbody>
</table>
</div>
</div><!-- Description -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<div class="sheet-small-12 sheet-column">
<br />
<br />
<div class="sheet-clear"></div>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_beast_init" class="sheet-view-attachments" />
<label class="sheet-view-attachments">Show Initiative</label>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label>What kind of Initiative Slot?</label></td>
<td><label>PC<input type="radio" name="attr_beast-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label>NPC<input type="radio" name="attr_beast-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label>Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCoolInit" value="(((@{beast-presence} + @{beast-rankCool}) - abs(@{beast-presence} - @{beast-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCoolInit" value="((((@{beast-presence} + @{beast-rankCool}) + abs(@{beast-presence} - @{beast-rankCool})) / 2) - @{beast-yCoolInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_beast-initiativeCoolDice' type="text" /></td>
<td>
<button type='roll' name='roll_beast-VigilanceInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill:Riding Beast-Initiative Cool) skill(@{beast-rankCool}|@{beast-presence}) @{beast-initiativeCoolDice} @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label>Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilanceInit" value="(((@{beast-willpower} + @{beast-rankVigilance}) - abs(@{beast-willpower} - @{beast-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilanceInit" value="((((@{beast-willpower} + @{beast-rankVigilance}) + abs(@{beast-willpower} - @{beast-rankVigilance})) / 2) - @{beast-yVigilanceInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_beast-initiativeVigDice' type="text" /></td>
<td>
<button type='roll' name='roll_beast-VigilanceInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill:Riding Beast-Initiative Vigilance) skill(@{beast-rankVigilance}|@{beast-willpower}) @{beast-initiativeVigDice} @{dicePool}'></button>
</td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Initiative -->
<div class="sheet-row" style="margin-top:10px">
<div class="sheet-small-12 sheet-column">
<!-- -------------------------------------------------- Characteristics -->
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label>Brawn</label>
<input name='attr_beast-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Agility</label>
<input name='attr_beast-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Intellect</label>
<input name='attr_beast-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Cunning</label>
<input name='attr_beast-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Willpower</label>
<input name='attr_beast-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Presence</label>
<input name='attr_beast-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Characteristics -->
<div>
<h3 class="sheet-section-header">Skills</h3>
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Skill Name</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">
<span style="float:left">Modifiers</span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label>Cool (Pr)</label>
</td>
<td><input name='attr_beast-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCool" value="(((@{beast-presence} + @{beast-rankCool}) - abs(@{beast-presence} - @{beast-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCool" value="((((@{beast-presence} + @{beast-rankCool}) + abs(@{beast-presence} - @{beast-rankCool})) / 2) - @{beast-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_beast-Cool' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Cool) @{beast-diceCool} skill(@{beast-rankCool}|@{beast-presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label>Vigilance (Will)</label>
</td>
<td><input name='attr_beast-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilance" value="(((@{beast-willpower} + @{beast-rankVigilance}) - abs(@{beast-willpower} - @{beast-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilance" value="((((@{beast-willpower} + @{beast-rankVigilance}) + abs(@{beast-willpower} - @{beast-rankVigilance})) / 2) - @{beast-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_beast-Vigilance' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Vigilance) @{beast-diceVigilance} skill(@{beast-rankVigilance}|@{beast-willpower}) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
<tr>
<td>
<label>Brawl (Br)</label>
</td>
<td><input name='attr_beast-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yBrawl" value="(((@{beast-brawn} + @{beast-rankBrawl}) - abs(@{beast-brawn} - @{beast-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gBrawl" value="((((@{beast-brawn} + @{beast-rankBrawl}) + abs(@{beast-brawn} - @{beast-rankBrawl})) / 2) - @{beast-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Brawl) @{beast-diceBrawl} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) skill(@{beast-rankBrawl}|@{beast-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
</tbody>
</table><!--Cool, Vigilance, Brawl-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Other Skills </th>
<th>Char</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname" /></td>
<td>
<select name="attr_beast-charcustomskillname">
<option value="@{beast-brawn}">Brawn</option><!-- encum not working -->
<option value="@{beast-agility}">Agility</option>
<option value="@{beast-intellect}">Intellect</option>
<option value="@{beast-cunning}">Cunning</option>
<option value="@{beast-willpower}">Willpower</option>
<option value="@{beast-presence}">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname" value="(((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) - abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname" value="((((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) + abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2) - @{beast-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname}) @{beast-dicecustomskillname} skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table><!--Custom Skill-->
<fieldset class="repeating_beast-skills">
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname" /></td>
<td>
<select name="attr_beast-charcustomskillname">
<option value="@{beast-brawn}">Brawn</option><!-- encum not working -->
<option value="@{beast-agility}">Agility</option>
<option value="@{beast-intellect}">Intellect</option>
<option value="@{beast-cunning}">Cunning</option>
<option value="@{beast-willpower}">Willpower</option>
<option value="@{beast-presence}">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname" value="(((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) - abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname" value="((((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) + abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2) - @{beast-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname}) @{beast-dicecustomskillname} skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
</fieldset><!--Custom Skills (Repeating)-->
</div><!-- Skills -->
</div>
<div class="sheet-clear"></div>
</div><!-- Skills List -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Abilities</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Name</th>
<th style="width:50%">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_beast-skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_beast-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" type="text" name="attr_beast-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label>Rank:</label></td>
<td><input type="text" name="attr_beast-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_beast-passiveActive" value="passive" title="Passive" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_beast-passiveActive" value="active" title="Active">
<span class="switch-selection"></span>
</div>
</td>
<td><label>Page:</label></td>
<td><input type="text" name="attr_beast-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Abilities -->
<div class="sheet-small-12 sheet-column">
<h3>Attacks</h3><br />
<fieldset class="repeating_beast-weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label>Damage</label>
<input name='attr_beast-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label>Critical</label>
<input name='attr_beast-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(skill: Riding Beast-@{beast-name}|Weapon:@{beast-weaponmake}|Damage:@{beast-damage}|Critical:@{beast-critical}|Range:@{beast-weaponrange}|Special:@{beast-weaponspecial}) @{beast-weapondice} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) @{beast-weaponskill} @{beast-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label>Encum</label>
<input name='attr_beast-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_beast-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Make / Model:</label></td>
<td><input name='attr_beast-weaponmake' type="text" /></td>
<td><label>Range:</label></td>
<td>
<select name='attr_beast-weaponrange'>
<option value="Engaged">Engaged</option>
<option value="Short">Short</option>
<option vaule="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label>Weapon Type:</label></td>
<td><input name='attr_beast-weapontype' type="text" /></td>
<td><label>Skill:</label></td>
<td>
<select name='attr_beast-weaponskill'>
<option value="skill(@{beast-rankBrawl}|@{beast-brawn})">Brawl</option>
<option value="skill(@{beast-rankGunnery}|@{beast-agility})">Gunnery</option>
<option value="skill(@{beast-rankMelee}|@{beast-brawn})">Melee</option>
<option value="skill(@{beast-rankLight}|@{beast-agility})">Ranged - Light</option>
<option value="skill(@{beast-rankHeavy}|@{beast-agility})">Ranged - Heavy</option>
</select>
</td>
</tr>
<tr>
<td><label>Dice:</label></td>
<td><input name='attr_beast-weapondice' type="text" /></td>
<td><label>Condition:</label></td>
<td>
<select name='attr_beast-weaponcondition'>
<option value="">New</option>
<option value="1blk">Minor</option>
<option value="1p">Moderate</option>
<option value="unusableWeapon">Major</option>
</select>
</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
<td><label>Special:</label></td>
<td><textarea rows="3" type="text" name="attr_beast-weaponspecial"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_beast-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Attachment Name</th>
<th>Hard Points</th>
<th>Base Modifiers</th>
<th>Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_beast-weaponattch1' type="text" /></td>
<td><input name='attr_beast-weaponattachp1' type="number" /></td>
<td><input name='attr_beast-weaponattachbase1' type="text" /></td>
<td><input name='attr_beast-weaponattachmod1' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch2' type="text" /></td>
<td><input name='attr_beast-weaponattachp2' type="number" /></td>
<td><input name='attr_beast-weaponattachbase2' type="text" /></td>
<td><input name='attr_beast-weaponattachmod2' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch3' type="text" /></td>
<td><input name='attr_beast-weaponattachp3' type="number" /></td>
<td><input name='attr_beast-weaponattachbase3' type="text" /></td>
<td><input name='attr_beast-weaponattachmod3' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch4' type="text" /></td>
<td><input name='attr_beast-weaponattachp4' type="number" /></td>
<td><input name='attr_beast-weaponattachbase4' type="text" /></td>
<td><input name='attr_beast-weaponattachmod4' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<br />
</fieldset>
</div><!-- Attacks -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Beast Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea row="3" name="attr_critSummary1" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn1})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary2" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn2})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary3" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn3})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary4" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn4})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary5" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn5})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary6" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn6})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary7" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn7})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary8" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn8})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary9" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn9})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary10" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn10})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary11" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn11})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary12" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn12})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary13" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn13})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary14" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn14})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary15" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn15})">Heal</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critical roll offset:</label></td>
<td><input type="text" name="attr_critAddOffset" value="" /></td>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll)">Roll Critical</button></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|@{critAddRangeNum})">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Beast Critical Table -->
</div>
</div><!--Beast-->
</div><!-- Player Vehicle sheet -->
<div class="sheet-tab-content sheet-tab-base-sheet">
<br /><br /><br /><br /><br /><br /><br />
<input type="radio" name="attr_base-sheet" class="sheet-tab-new sheet-tab-base-details" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Base of Operations &emsp;</span>
<input type="radio" name="attr_base-sheet" class="sheet-tab-new sheet-tab-base-shared" value="2" />
<span class="sheet-tab-new">&emsp;Shared Resources &emsp;</span>
<div class="sheet-tab-content sheet-tab-base-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-rebel" value="1" title="Rebel Base" checked="checked" />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-business" value="2" title="Business" />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-homestead" value="3" title="Homestead" />
<div class="sheet-tab-content sheet-opt-rebel">
<h3 class="sheet-section-header">Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Rebel Base Name:</label></td>
<td><input name="attr_rebel-base-name" type="text" /></td>
<td><label>Location:</label></td>
<td><input name="attr_rebel-base-location" type="text" /></td>
</tr>
<tbody>
<tr>
<td><label>Core Type:</label></td>
<td>
<select name='attr_rebelbasecoretype'>
<option value="1">Safe House</option>
<option value="2">Training Camp</option>
<option value="3">Meeting Center</option>
<option value="4">Other</option>
</select>
</td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_rebelbasecoredetails"></textarea></td>
</tr>
</tbody>
</table>
<br />
<h3 class="sheet-section-header">NPCs</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_rebel-base-NPC-name1" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_rebel-base-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_rebel-base-NPC-name2" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_rebelbase-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
<div class="sheet-clear"></div>
<br />
<h3>Upgrades</h3>
<table class="sheet-base-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Upgrade Type:</th>
<th style="width:50%">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_baseupgrades">
<table class="sheet-base-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_rebelupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" type="text" name="attr_rebelupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label>Cost:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label>Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
<div class="sheet-clear"></div>
</div><!-- Rebel Base Info -->
<div class="sheet-tab-content sheet-opt-business">
<h3 class="sheet-section-header">Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Business Name:</label></td>
<td><input name="attr_business-name" type="text" /></td>
<td><label>Location:</label></td>
<td><input name="attr_business-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Type:</label></td>
<td>
<select name='attr_businesstype'>
<option value="1">Entertainment</option>
<option value="2">Retail</option>
<option value="3">Service</option>
</select>
</td>
<td><label>Party Career Skill:</label></td>
<td>
<select name='attr_businesscareerskill'>
<option value="1">Charm</option>
<option value="2">Negotiation</option>
<option value="3">Mechanics</option>
<option value="4">Computers</option>
<option value="5">Knowledge (Core Worlds)</option>
<option value="6">Knowledge (Education)</option>
<option value="7">Knowledge (Lore)</option>
<option value="8">Knowledge (Outer Rim)</option>
<option value="9">Knowledge (Underworld)</option>
<option value="10">Knowledge (Xenology)</option>
<option value="11">Knowledge (Warfare)</option>
</select>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_businessdetails"></textarea></td>
</tr>
</tbody>
</table>
<br />
<h3 class="sheet-section-header">NPCs</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_business-NPC-name1" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_business-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_business-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_business-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_business-NPC-name2" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_business-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_business-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
<div class="sheet-clear"></div>
<br />
<h3>Upgrades</h3>
<table class="sheet-business-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Upgrade Type:</th>
<th style="width:50%">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_businessupgrade">
<table class="sheet-business-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_businessupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" type="text" name="attr_businessupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label>Cost:</label></td>
<td style="width:50px"><input name='attr_businessupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label>Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_businessupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
<div class="sheet-clear"></div>
</div><!-- Business Info -->
<div class="sheet-tab-content sheet-opt-homestead">
<h3 class="sheet-section-header">Details</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Homestead Name:</label></td>
<td><input name="attr_homestead-name" type="text" /></td>
<td><label>Location:</label></td>
<td><input name="attr_homestead-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Type:</label></td>
<td>
<select name='attr_homesteadtype'>
<option value="1">Farm</option>
<option value="2">Ranch</option>
<option value="3">Mine</option>
<option value="4">Space Station</option>
</select>
</td>
<td><label>Party Career Skill:</label></td>
<td>
<select name='attr_homesteadcareerskill'>
<option value="1">Resilience</option>
<option value="2">Survival</option>
<option value="3">Athletics</option>
<option value="4">Piloting (Space)</option>
</select>
</td>
</tbody>
<tbody>
<tr>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_homesteaddetails"></textarea></td>
</tr>
</tbody>
</table>
<br />
<h3 class="sheet-section-header">NPCs</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_homestead-NPC-name1" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_homestead-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_homestead-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_homestead-NPC-name2" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_homestead-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
<div class="sheet-clear"></div>
<br />
<h3>Upgrades</h3>
<table class="sheet-homestead-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Upgrade Type:</th>
<th style="width:50%">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_homesteadupgrade">
<table class="sheet-homestead-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_homesteadupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" type="text" name="attr_homesteadupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label>Cost:</label></td>
<td style="width:50px"><input name='attr_homesteadupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label>Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_homesteadupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div><!-- Homestead Info -->
</div>
</div>
</div><!-- Base Of Operations Details -->
<div class="sheet-tab-content sheet-tab-base-shared">
<br />
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Details</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-grey">
<td colspan="2"><label style="text-align:right">Group Name:</label></td>
<td colspan="2"><input type="text" name="attr_groupname" /></td>
</tr>
<tr>
<td><label>Group Credits:</label></td>
<td><input type="text" name="attr_groupcredits" disabled value='(@{grouppettycash} + @{groupsavings})' /></td>
<td><label>Petty Cash:</label></td>
<td><input name="attr_grouppettycash" type="text" value="0" /></td>
<td><label>Savings:</label></td>
<td><input name="attr_groupsavings" type="text" value="0" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right">Current Location:</label></td>
<td><input type="text" name="attr_grouplocation" /></td>
<td><label>Nearest Hyperlane:</label></td>
<td><input type="text" name="attr_groupnearesthyperlane" /></td>
</tr>
</tbody>
</table>
</div>
</div><!--Group Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Contacts</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_groupcontacts-name1" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_groupcontacts-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_groupcontacts-position1" type="text" /></td>
<td><label>Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_groupcontacts-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input name="attr_groupcontacts-name2" type="text" /></td>
<td><label>Description:</label></td>
<td><textarea rows="2" type="text" name="attr_groupcontacts-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label>Position/Role:</label></td>
<td><input name="attr_groupcontacts-position2" type="text" /></td>
<td><label>Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!--Group Contacts-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Tasks</h3>
<fieldset class="repeating_group-tasks">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Task:</label></td>
<td><input type="text" name="attr_grouptask1" /></td>
<td><label>Assigned By:</label></td>
<td><input type="text" name="attr_grouptaskassigned1" /></td>
<td><label>Completed:</label></td>
<td>
<select name='attr_grouptaskcomp1'>
<option value="1">Yes</option>
<option value="2">No</option>
</select>
</td>
</tr>
<tr>
<td><label>Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_grouptaskdetails1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!--Group Tasks-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Obligations</h3>
<fieldset class="repeating_group-obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Type:</label></td>
<td><input type="text" name="attr_groupobligationtype1" /></td>
<td><label>Magnitude:</label></td>
<td><input type="number" name="attr_groupobligationmag1" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_groupobligationcomp1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!--Group Obligations-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Resources</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupresources" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div><!--Group Resources-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Group Posessions</h3>
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupposessions" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div><!--Group Posessions-->
<div class="sheet-clear"></div>
</div><!-- Shared Resources Info -->
</div><!-- Player Group sheet -->
<div class="sheet-tab-content sheet-tab-companion-sheet">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title">Wounds</label>
<input name="attr_companion-wounds_max" type="number" max="99" min="1" value="1" />
<input name="attr_companion-wounds" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td>
<label class="sheet-label-title">Strain</label>
<input name="attr_companion-strain_max" type="number" max="99" min="1" value="1" />
<input name="attr_companion-strain" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Defense</label>
<input name="attr_companion-rangeddefense" type="number" max="99" min="0" value="0" />
<input name="attr_companion-meleedefense" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-range">Range</label>
<label class="sheet-label-melee">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Encum</label>
<input name="attr_companion-encumbrance_max" type="number" max="99" min="1" value="1" />
<input name="attr_companion-encumbrancemax" type="hidden" value="@{companion-encumbrance|max}" disabled />
<input name="attr_companion-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title">Force Rating</label>
<input name="attr_companion-forcerating" type="number" max="99" min="0" value="0" />
<input name="attr_companion-forcecommitted" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold">Threshold</label>
<label class="sheet-label-current">Committed</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title">Soak</label>
<input name="attr_companion-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Dice Pool</h3>
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png" /><input name="attr_companion-b" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png" /><input name="attr_companion-g" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png" /><input name="attr_companion-y" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png" /><input name="attr_companion-w" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png" /><input name="attr_companion-blk" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png" /><input name="attr_companion-p" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png" /><input name="attr_companion-r" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_companion-upgradeAbility" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_companion-downgradeProficiency" type="number" step="1" max="9" min="0" value="0">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type="hidden" name="attr_companion-dicePool" value='@{companion-g}g @{companion-y}y @{companion-p}p @{companion-r}r @{companion-b}b @{companion-blk}blk @{companion-w}w upgrade(ability|@{companion-upgradeAbility}) downgrade(proficiency|@{companion-downgradeProficiency}) upgrade(difficulty|@{companion-upgradeDifficulty}) downgrade(challenge|@{companion-downgradeChallenge})' />
<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Companion Dice Pool) @{companion-dicePool} (gmdice)'></button>
<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_companion-upgradeDifficulty" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_companion-downgradeChallenge" type="number" step="1" max="9" min="0" value="0">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div><!-- Dice Pool -->
<div class="sheet-clear"></div>
</div><!-- Stats and Dice -->
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-info" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Companion Info&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-combat" value="2" />
<span class="sheet-tab-new">&emsp;Skills, Talents, Weapons &amp; Powers&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-inventory" value="3" />
<span class="sheet-tab-new">&emsp;Item Inventory&emsp;</span>
<div class="sheet-tab-content sheet-tab-companion-info">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Companion</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Name:</label></td>
<td><input type="text" name="attr_companion-name" /></td>
</tr>
<tr>
<td><label>Species:</label></td>
<td>
<select name='attr_companion-species'>
<option value="Aqualish (Aquala)">Aqualish (Aquala)</option>
<option value="Aqualish (Quara)">Aqualish (Quara)</option>
<option value="Aqualish (Ualaq)">Aqualish (Ualaq)</option>
<option value="Arcona">Arcona</option>
<option value="Bothan">Bothan</option>
<option value="Caamasi">Caamasi</option>
<option value="Cerean">Cerean</option>
<option value="Chadra-Fan">Chadra-Fan</option>
<option value="Chagrian">Chagrian</option>
<option value="Chevin">Chevin</option>
<option value="Chiss">Chiss</option>
<option value="Corellian Human">Corellian Human</option>
<option value="Drall">Drall</option>
<option value="Dressellian (Primitive)">Dressellian (Primitive)</option>
<option value="Dressellian (Non-Primitive)">Dressellian (Non-Primitive)</option>
<option value="Droid">Droid</option>
<option value="Duros">Duros</option>
<option value="Falleen">Falleen</option>
<option value="Gand (With Lungs)">Gand (With Lungs)</option>
<option value="Gand (Without Lungs)">Gand (Without Lungs)</option>
<option value="Gank">Gank</option>
<option value="Gossam">Gossam</option>
<option value="Gotal">Gotal</option>
<option value="Gran">Gran</option>
<option value="Human">Human</option>
<option value="Hutt">Hutt</option>
<option value="Iktotchi">Iktotchi</option>
<option value="Ishi Tib">Ishi Tib</option>
<option value="Ithorian">Ithorian</option>
<option value="Kel Dor">Kel Dor</option>
<option value="Klatooinian">Klatooinian</option>
<option value="Lannik">Lannik</option>
<option value="Mirialan">Mirialan</option>
<option value="Mon Calamari">Mon Calamari</option>
<option value="Nautolan">Nautolan</option>
<option value="Neimodian">Neimodian</option>
<option value="Nikto (Green)">Nikto (Green)</option>
<option value="Nikto (Mountain)">Nikto (Mountain)</option>
<option value="Nikto (Pale)">Nikto (Pale)</option>
<option value="Nikto (Red)">Nikto (Red)</option>
<option value="Nikto (Southern)">Nikto (Southern)</option>
<option value="Polis Massan (With Vocal Chords)">Polis Massan (With Vocal Chords)</option>
<option value="Polis Massan (Without Vocal Chords)">Polis Massan (Without Vocal Chords)</option>
<option value="Quarren">Quarren</option>
<option value="Rodian">Rodian</option>
<option value="Sakiyan">Sakiyan</option>
<option value="Sathari">Sathari</option>
<option value="Selonian">Selonian</option>
<option value="Sullustan">Sullustan</option>
<option value="Togruta">Togruta</option>
<option value="Toydarian">Toydarian</option>
<option value="Trandosian">Trandosian</option>
<option value="Twi'lek">Twi'lek</option>
<option value="Verpine">Verpine</option>
<option value="Weequay">Weequay</option>
<option value="Whiphid">Whiphid</option>
<option value="Wookiee">Wookiee</option>
<option value="Xexto">Xexto</option>
<option value="Zabrak">Zabrak</option>
</select><!--Species List-->
<input type="text" name="attr_companion-species" />
</td>
</tr>
<tr>
<td><label>Credits:</label></td>
<td><input type="text" name="attr_companion-credits" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Top Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th width="30%">Career</th>
<th width="30%"><span style="float:left">Specialization</span></th>
<th width="30%">Is it in your Career?</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_companion-career" value="Career" /></td>
<td><input type="text" name="attr_companion-tree" value="Starting Specialization" /></td>
<td><input type="text" name="attr_companion-specialization-career" value="Yes" disabled /></td>
<!--<td><name="attr_specialization-cost" /></td>-->
</tr>
</tbody>
</table>
<fieldset class="repeating_companion-specialization">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="33%">
<select name="attr_companion-career-list">
<option value="" disabled>*Edge of the Empire*</option>
<option value="Bounty Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Bounty Hunter</option>
<option value="Colonist">&nbsp;&nbsp;&nbsp;&nbsp;Colonist</option>
<option value="Explorer">&nbsp;&nbsp;&nbsp;&nbsp;Explorer</option>
<option value="Hired Gun">&nbsp;&nbsp;&nbsp;&nbsp;Hired Gun</option>
<option value="Smuggler">&nbsp;&nbsp;&nbsp;&nbsp;Smuggler</option>
<option value="Technican">&nbsp;&nbsp;&nbsp;&nbsp;Technican</option>
<option value="" disabled>*Age of Rebellion*</option>
<option value="Ace">&nbsp;&nbsp;&nbsp;&nbsp;Ace</option>
<option value="Commander">&nbsp;&nbsp;&nbsp;&nbsp;Commander</option>
<option value="Diplomat">&nbsp;&nbsp;&nbsp;&nbsp;Diplomat</option>
<option value="Engineer">&nbsp;&nbsp;&nbsp;&nbsp;Engineer</option>
<option value="Soldier">&nbsp;&nbsp;&nbsp;&nbsp;Soldier</option>
<option value="Spy">&nbsp;&nbsp;&nbsp;&nbsp;Spy</option>
<option value="" disabled>*Force and Destiny*</option>
<option value="Consular">&nbsp;&nbsp;&nbsp;&nbsp;Consular</option>
<option value="Guardian">&nbsp;&nbsp;&nbsp;&nbsp;Guardian</option>
<option value="Mystic">&nbsp;&nbsp;&nbsp;&nbsp;Mystic</option>
<option value="Seeker">&nbsp;&nbsp;&nbsp;&nbsp;Seeker</option>
<option value="Sentinel">&nbsp;&nbsp;&nbsp;&nbsp;Sentinel</option>
<option value="Warrior">&nbsp;&nbsp;&nbsp;&nbsp;Warrior</option>
<option value="" disabled>*All*</option>
<option value="Universal">&nbsp;&nbsp;&nbsp;&nbsp;Universal</option>
</select>
</td><!--Career List-->
<td width="33%">
<select name="attr_companion-specialization">
<option value="" disabled>*Edge of the Empire*</option>
<option value="" disabled>&nbsp;&nbsp;Bounty Hunter</option>
<option value="Assassin">&nbsp;&nbsp;&nbsp;&nbsp;Assassin</option>
<option value="Gadgeteer">&nbsp;&nbsp;&nbsp;&nbsp;Gadgeteer</option>
<option value="Survivalist">&nbsp;&nbsp;&nbsp;&nbsp;Survivalist</option>
<option value="" disabled>&nbsp;&nbsp;Colonist</option>
<option value="Doctor">&nbsp;&nbsp;&nbsp;&nbsp;Doctor</option>
<option value="Politico">&nbsp;&nbsp;&nbsp;&nbsp;Politico</option>
<option value="Scholar">&nbsp;&nbsp;&nbsp;&nbsp;Scholar</option>
<option value="Entrepreneur">&nbsp;&nbsp;&nbsp;&nbsp;Entrepreneur</option>
<option value="Marshal">&nbsp;&nbsp;&nbsp;&nbsp;Marshal</option>
<option value="Performer">&nbsp;&nbsp;&nbsp;&nbsp;Performer</option>
<option value="" disabled>&nbsp;&nbsp;Explorer</option>
<option value="Scout">&nbsp;&nbsp;&nbsp;&nbsp;Scout</option>
<option value="Fringer">&nbsp;&nbsp;&nbsp;&nbsp;Fringer</option>
<option value="Driver">&nbsp;&nbsp;&nbsp;&nbsp;Driver</option>
<option value="Archaeologist">&nbsp;&nbsp;&nbsp;&nbsp;Archaeologist</option>
<option value="Big-Game Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Big-Game Hunter</option>
<option value="Trader">&nbsp;&nbsp;&nbsp;&nbsp;Trader</option>
<option value="" disabled>&nbsp;&nbsp;Hired Gun</option>
<option value="Bodyguard">&nbsp;&nbsp;&nbsp;&nbsp;Bodyguard</option>
<option value="Demolitionist">&nbsp;&nbsp;&nbsp;&nbsp;Demolitionist</option>
<option value="Enforcer">&nbsp;&nbsp;&nbsp;&nbsp;Enforcer</option>
<option value="Heavy">&nbsp;&nbsp;&nbsp;&nbsp;Heavy</option>
<option value="Marauder">&nbsp;&nbsp;&nbsp;&nbsp;Marauder</option>
<option value="Mercenary Soldier">&nbsp;&nbsp;&nbsp;&nbsp;Mercenary Soldier</option>
<option value="" disabled>&nbsp;&nbsp;Smuggler</option>
<option value="Pilot">&nbsp;&nbsp;&nbsp;&nbsp;Pilot</option>
<option value="Scoundrel">&nbsp;&nbsp;&nbsp;&nbsp;Scoundrel</option>
<option value="Thief">&nbsp;&nbsp;&nbsp;&nbsp;Thief</option>
<option value="Charmer">&nbsp;&nbsp;&nbsp;&nbsp;Charmer</option>
<option value="Gambler">&nbsp;&nbsp;&nbsp;&nbsp;Gambler</option>
<option value="Gunslinger">&nbsp;&nbsp;&nbsp;&nbsp;Gunslinger</option>
<option value="" disabled>&nbsp;&nbsp;Technician</option>
<option value="Mechanic">&nbsp;&nbsp;&nbsp;&nbsp;Mechanic</option>
<option value="Outlaw Tech">&nbsp;&nbsp;&nbsp;&nbsp;Outlaw Tech</option>
<option value="Slicer">&nbsp;&nbsp;&nbsp;&nbsp;Slicer</option>
<option value="" disabled>*Age of Rebellion*</option>
<option value="" disabled>&nbsp;&nbsp;Ace</option>
<option value="Driver">&nbsp;&nbsp;&nbsp;&nbsp;Driver</option>
<option value="Pilot">&nbsp;&nbsp;&nbsp;&nbsp;Pilot</option>
<option value="Gunner">&nbsp;&nbsp;&nbsp;&nbsp;Gunner</option>
<option value="Rigger">&nbsp;&nbsp;&nbsp;&nbsp;Rigger</option>
<option value="Hotshot">&nbsp;&nbsp;&nbsp;&nbsp;Hotshot</option>
<option value="Beast Rider">&nbsp;&nbsp;&nbsp;&nbsp;Beast Rider</option>
<option value="" disabled>&nbsp;&nbsp;Commander</option>
<option value="Commodore">&nbsp;&nbsp;&nbsp;&nbsp;Commodore</option>
<option value="Squadron Leader">&nbsp;&nbsp;&nbsp;&nbsp;Squadron Leader</option>
<option value="Tactician">&nbsp;&nbsp;&nbsp;&nbsp;Tactician</option>
<option value="Figurehead">&nbsp;&nbsp;&nbsp;&nbsp;Figurehead</option>
<option value="Instructor">&nbsp;&nbsp;&nbsp;&nbsp;Instructor</option>
<option value="Strategist">&nbsp;&nbsp;&nbsp;&nbsp;Strategist</option>
<option value="" disabled>&nbsp;&nbsp;Diplomat</option>
<option value="Ambassador">&nbsp;&nbsp;&nbsp;&nbsp;Ambassador</option>
<option value="Agitator">&nbsp;&nbsp;&nbsp;&nbsp;Agitator</option>
<option value="Quartermaster">&nbsp;&nbsp;&nbsp;&nbsp;Quartermaster</option>
<option value="Analyst">&nbsp;&nbsp;&nbsp;&nbsp;Analyst</option>
<option value="Advocate">&nbsp;&nbsp;&nbsp;&nbsp;Advocate</option>
<option value="Propagandist">&nbsp;&nbsp;&nbsp;&nbsp;Propagandist</option>
<option value="" disabled>&nbsp;&nbsp;Engineer</option>
<option value="Mechanic">&nbsp;&nbsp;&nbsp;&nbsp;Mechanic</option>
<option value="Scientist">&nbsp;&nbsp;&nbsp;&nbsp;Scientist</option>
<option value="Saboteur">&nbsp;&nbsp;&nbsp;&nbsp;Saboteur</option>
<option value="" disabled>&nbsp;&nbsp;Soldier</option>
<option value="Medic">&nbsp;&nbsp;&nbsp;&nbsp;Medic</option>
<option value="Sharpshooter">&nbsp;&nbsp;&nbsp;&nbsp;Sharpshooter</option>
<option value="Commando">&nbsp;&nbsp;&nbsp;&nbsp;Commando</option>
<option value="" disabled>&nbsp;&nbsp;Spy</option>
<option value="Slicer">&nbsp;&nbsp;&nbsp;&nbsp;Slicer</option>
<option value="Infiltrator">&nbsp;&nbsp;&nbsp;&nbsp;Infiltrator</option>
<option value="Scout">&nbsp;&nbsp;&nbsp;&nbsp;Scout</option>
<option value="" disabled>*Force and Destiny*</option>
<option value="" disabled>&nbsp;&nbsp;Consular</option>
<option value="Healer">&nbsp;&nbsp;&nbsp;&nbsp;Healer</option>
<option value="Niman Disciple">&nbsp;&nbsp;&nbsp;&nbsp;Niman Disciple</option>
<option value="Sage">&nbsp;&nbsp;&nbsp;&nbsp;Sage</option>
<option value="" disabled>&nbsp;&nbsp;Guardian</option>
<option value="Armorer">&nbsp;&nbsp;&nbsp;&nbsp;Armorer</option>
<option value="Peace Keeper">&nbsp;&nbsp;&nbsp;&nbsp;Peace Keeper</option>
<option value="Protector">&nbsp;&nbsp;&nbsp;&nbsp;Protector</option>
<option value="Soresu Defender">&nbsp;&nbsp;&nbsp;&nbsp;Soresu Defender</option>
<option value="Warden">&nbsp;&nbsp;&nbsp;&nbsp;Warden</option>
<option value="Warleader">&nbsp;&nbsp;&nbsp;&nbsp;Warleader</option>
<option value="" disabled>&nbsp;&nbsp;Mystic</option>
<option value="Seer">&nbsp;&nbsp;&nbsp;&nbsp;Seer</option>
<option value="Makashi Duelist">&nbsp;&nbsp;&nbsp;&nbsp;Makashi Duelist</option>
<option value="Advisor">&nbsp;&nbsp;&nbsp;&nbsp;Advisor</option>
<option value="" disabled>&nbsp;&nbsp;Seeker</option>
<option value="Ataru Striker">&nbsp;&nbsp;&nbsp;&nbsp;Ataru Striker</option>
<option value="Hunter">&nbsp;&nbsp;&nbsp;&nbsp;Hunter</option>
<option value="Pathfinder">&nbsp;&nbsp;&nbsp;&nbsp;Pathfinder</option>
<option value="" disabled>&nbsp;&nbsp;Sentinel</option>
<option value="Artisan">&nbsp;&nbsp;&nbsp;&nbsp;Artisan</option>
<option value="Shadow">&nbsp;&nbsp;&nbsp;&nbsp;Shadow</option>
<option value="Shien Expert">&nbsp;&nbsp;&nbsp;&nbsp;Shien Expert</option>
<option value="" disabled>&nbsp;&nbsp;Warrior</option>
<option value="Aggressor">&nbsp;&nbsp;&nbsp;&nbsp;Aggressor</option>
<option value="Shii-Cho Knight">&nbsp;&nbsp;&nbsp;&nbsp;Shii-Cho Knight</option>
<option value="Starfighter Ace">&nbsp;&nbsp;&nbsp;&nbsp;Starfighter Ace</option>
<option value="" disabled>**Universal**</option>
<option value="Force Sensitive Exile">&nbsp;&nbsp;&nbsp;&nbsp;Force Sensitive Exile</option>
<option value="Force Sensitive Emergent">&nbsp;&nbsp;&nbsp;&nbsp;Force Sensitive Emergent</option>
<option value="Recruit">&nbsp;&nbsp;&nbsp;&nbsp;Recruit</option>
</select>
</td><!--Specialization List-->
<td width="30%">
<select name="attr_companion-specialization-career-list">
<option value="yes">Yes</option>
<option value="no">No</option>
</select>
</td><!--Career Yes/No-->
<td width="10%"></td><!--Placeholder for spacing-->
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Career and Specialization List -->
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th colspan="2">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><label>Gender:</label></td>
<td><input type="text" name="attr_companion-chargender" /></td>
</tr>
<tr>
<td><label>Age:</label></td>
<td><input type="text" name="attr_companion-charager" /></td>
</tr>
<tr>
<td><label>Height:</label></td>
<td><input type="text" name="attr_companion-charheight" /></td>
</tr>
<tr>
<td><label>Build:</label></td>
<td><input type="text" name="attr_companion-charbuild" /></td>
</tr>
<tr>
<td><label>Hair:</label></td>
<td><input type="text" name="attr_companion-charhair" /></td>
</tr>
<tr>
<td><label>Eyes:</label></td>
<td><input type="text" name="attr_companion-chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Notable Features</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_companion-charfeatures"></textarea></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Other</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_companion-charother"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Description -->
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Companion Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn1" value="1" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName1" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange1" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice1" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity1" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea row="3" name="attr_critSummary1" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect1" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect1" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn1})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn2" value="2" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName2" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange2" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice2" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity2" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary2" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect2" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect2" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn2})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn3" value="3" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName3" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange3" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice3" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity3" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary3" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect3" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect3" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn3})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn4" value="4" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName4" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange4" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice4" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity4" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary4" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect4" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect4" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn4})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn5" value="5" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName5" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange5" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice5" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity5" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary5" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect5" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect5" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn5})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn6" value="6" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName6" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange6" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice6" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity6" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary6" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect6" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect6" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn6})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn7" value="7" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName7" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange7" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice7" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity7" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary7" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect7" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect7" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn7})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn8" value="8" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName8" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange8" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice8" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity8" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary8" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect8" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect8" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn8})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn9" value="9" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName9" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange9" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice9" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity9" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary9" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect9" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect9" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn9})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn10" value="10" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName10" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange10" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice10" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity10" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary10" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect10" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect10" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn10})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn11" value="11" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName11" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange11" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice11" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity11" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary11" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect11" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect11" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn11})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn12" value="12" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName12" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange12" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice12" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity12" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary12" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect12" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect12" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn12})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn13" value="13" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName13" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange13" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice13" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity13" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary13" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect13" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect13" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn13})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn14" value="14" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName14" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange14" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice14" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity14" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary14" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect14" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect14" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn14})">Heal</button></td>
</tr>
</tbody>
</table>
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn15" value="15" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_critName15" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_critRange15" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_critDice15" />
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity15" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" type="text" name="attr_critSummary15" readonly="readonly"></textarea></td>
<td>
<label>Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect15" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect15" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn15})">Heal</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Critical roll offset:</label></td>
<td><input type="text" name="attr_critAddOffset" value="" /></td>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll)">Roll Critical</button></td>
</tr>
<tr>
<td>
<label>Critical number:</label>
<input type="text" name="attr_critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|@{critAddRangeNum})">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Table -->
</div><!-- Info Tab -->
<div class="sheet-tab-content sheet-tab-companion-combat">
<div class="sheet-small-12 sheet-column">
<br />
<br />
<div class="sheet-clear"></div>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-character_init" class="sheet-view-attachments" />
<label class="sheet-view-attachments">Show Initiative</label>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label>What kind of Initiative Slot?</label></td>
<td><label>PC<input type="radio" name="attr_companion-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label>NPC<input type="radio" name="attr_companion-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label>Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoolInit" value="(((@{companion-presence} + @{rankCool}) - abs(@{companion-presence} - @{rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoolInit" value="((((@{companion-presence} + @{rankCool}) + abs(@{companion-presence} - @{rankCool})) / 2) - @{yCoolInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_companion-initiativeCoolDice' type="text" /></td>
<td>
<button type='roll' name='roll_companion-VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill: Companion-Initiative Cool) skill(@{companion-rankCool}|@{presence}) @{initiativeCoolDice} @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label>Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilanceInit" value="(((@{companion-willpower} + @{rankVigilance}) - abs(@{companion-willpower} - @{rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilanceInit" value="((((@{companion-willpower} + @{rankVigilance}) + abs(@{companion-willpower} - @{rankVigilance})) / 2) - @{yVigilanceInit})" disabled><span></span>
</td>
<td><label>Modifiers</label><input name='attr_companion-initiativeVigDice' type="text" /></td>
<td>
<button type='roll' name='roll_companion-VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill: Companion-Initiative Vigilance) skill(@{companion-rankVigilance}|@{willpower}) @{initiativeVigDice} @{dicePool}'></button>
</td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<br />
</div><!-- Initiative -->
<div class="sheet-small-12 sheet-column">
<h3>Weapons</h3><br />
<fieldset class="repeating_companion-weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label>Damage</label>
<input name='attr_companion-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label>Critical</label>
<input name='attr_companion-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Companion Weapon:@{companion-weaponmake}|Damage:@{companion-damage}|Critical:@{companion-critical}|Range:@{companion-weaponrange}|Special:@{companion-weaponspecial}) @{companion-weapondice} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) @{companion-weaponskill} @{companion-weaponcondition} @{companion-dicePool} (gmdice)'></button></td>
<td>
<label>Encum</label>
<input name='attr_companion-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_companion-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Make / Model:</label></td>
<td><input name='attr_companion-weaponmake' type="text" /></td>
<td><label>Range:</label></td>
<td>
<select name='attr_companion-weaponrange'>
<option value="Engaged">Engaged</option>
<option value="Short">Short</option>
<option vaule="Medium">Medium</option>
<option value="Long">Long</option>
<option value="Extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label>Weapon Type:</label></td>
<td><input name='attr_companion-weapontype' type="text" /></td>
<td><label>Skill:</label></td>
<td>
<select name='attr_companion-weaponskill'>
<option value="skill(@{companion-rankBrawl}|@{companion-brawn})">Brawl</option>
<option value="skill(@{companion-rankGunnery}|@{companion-agility})">Gunnery</option>
<option value="skill(@{companion-rankMelee}|@{companion-brawn})">Melee</option>
<option value="skill(@{companion-rankLight}|@{companion-agility})">Ranged - Light</option>
<option value="skill(@{companion-rankHeavy}|@{companion-agility})">Ranged - Heavy</option>
<option value="skill(@{companion-rankLightsaber}|@{companion-charLightsaber})">Lightsaber</option>
<option value="skill(@{companion-rankMechanics}|@{companion-Intellect})">Mechanics</option>
</select>
</td>
</tr>
<tr>
<td><label>Modifiers:</label></td>
<td><input name='attr_companion-weapondice' type="text" /></td>
<td><label>Condition:</label></td>
<td>
<select name='attr_companion-weaponcondition'>
<option value="">New</option>
<option value="1blk">Minor</option>
<option value="1p">Moderate</option>
<option value="unusableWeapon">Major</option>
</select>
</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
<td><label>Special:</label></td>
<td><textarea rows="3" type="text" name="attr_companion-weaponspecial"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Attachment Name</th>
<th>Hard Points</th>
<th>Base Modifiers</th>
<th>Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-weaponattch1' type="text" /></td>
<td><input name='attr_companion-weaponattachp1' type="number" /></td>
<td><input name='attr_companion-weaponattachbase1' type="text" /></td>
<td><input name='attr_companion-weaponattachmod1' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattch2' type="text" /></td>
<td><input name='attr_companion-weaponattachp2' type="number" /></td>
<td><input name='attr_companion-weaponattachbase2' type="text" /></td>
<td><input name='attr_companion-weaponattachmod2' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattch3' type="text" /></td>
<td><input name='attr_companion-weaponattachp3' type="number" /></td>
<td><input name='attr_companion-weaponattachbase3' type="text" /></td>
<td><input name='attr_companion-weaponattachmod3' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattch4' type="text" /></td>
<td><input name='attr_companion-weaponattachp4' type="number" /></td>
<td><input name='attr_companion-weaponattachbase4' type="text" /></td>
<td><input name='attr_companion-weaponattachmod4' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<br />
</fieldset>
</div><!-- Weapons -->
<div class="sheet-row" style="margin-top:10px">
<div class="sheet-small-12 sheet-column">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label>Brawn</label>
<input name='attr_companion-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Agility</label>
<input name='attr_companion-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Intellect</label>
<input name='attr_companion-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Cunning</label>
<input name='attr_companion-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Willpower</label>
<input name='attr_companion-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label>Presence</label>
<input name='attr_companion-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Characteristics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Skills</h3>
<div>
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Skill Name</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">
<span style="float:left">Modifiers</span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label>Cool (Pr)</label>
</td>
<td><input name='attr_companion-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCool" value="(((@{companion-presence} + @{companion-rankCool}) - abs(@{companion-presence} - @{companion-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCool" value="((((@{companion-presence} + @{companion-rankCool}) + abs(@{companion-presence} - @{companion-rankCool})) / 2) - @{companion-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_companion-Cool' value='!eed characterID(@{character_id}) label(skill:Companion Cool) @{companion-diceCool} skill(@{companion-rankCool}|@{companion-presence}) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label>Vigilance (Will)</label>
</td>
<td><input name='attr_companion-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilance" value="(((@{companion-willpower} + @{companion-rankVigilance}) - abs(@{companion-willpower} - @{companion-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilance" value="((((@{companion-willpower} + @{companion-rankVigilance}) + abs(@{companion-willpower} - @{companion-rankVigilance})) / 2) - @{companion-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_companion-Vigilance' value='!eed characterID(@{character_id}) label(skill:Companion Vigilance) @{companion-diceVigilance} skill(@{companion-rankVigilance}|@{companion-willpower}) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
<tr>
<td valign="middle">
<label>Lightsaber</label>
<select name="attr_companion-charLightsaber" style="float:right; width:50%">
<option value="@{companion-brawn}">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}">Agility</option>
<option value="@{companion-intellect}">Intellect</option>
<option value="@{companion-cunning}">Cunning</option>
<option value="@{companion-willpower}">Willpower</option>
<option value="@{companion-presence}">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillLightsaber' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLightsaber" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLightsaber" value="(((@{companion-charLightsaber} + @{companion-rankLightsaber}) - abs(@{companion-charLightsaber} - @{companion-rankLightsaber})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLightsaber" value="((((@{companion-charLightsaber} + @{companion-rankLightsaber}) + abs(@{companion-charLightsaber} - @{companion-rankLightsaber})) / 2) - @{companion-yLightsaber})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLightsaber" />
</div>
</td>
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Companion Lightsaber) @{companion-diceLightsaber} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankLightsaber}|@{companion-charLightsaber}) @{dicePool} (gmdice)'></button></td>
</tr><!--LightSaber-->
<tr>
<td>
<label>Brawl (Br)</label>
</td>
<td><input name='attr_companion-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yBrawl" value="(((@{companion-brawn} + @{companion-rankBrawl}) - abs(@{companion-brawn} - @{companion-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gBrawl" value="((((@{companion-brawn} + @{companion-rankBrawl}) + abs(@{companion-brawn} - @{companion-rankBrawl})) / 2) - @{companion-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Companion Brawl) @{companion-diceBrawl} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankBrawl}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label>Gunnery (Agi)</label>
</td>
<td><input name='attr_companion-careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yGunnery" value="(((@{companion-agility} + @{companion-rankGunnery}) - abs(@{companion-agility} - @{companion-rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gGunnery" value="((((@{companion-agility} + @{companion-rankGunnery}) + abs(@{companion-agility} - @{companion-rankGunnery})) / 2) - @{companion-yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Companion Gunnery) @{companion-diceGunnery} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankGunnery}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label>Melee (Br)</label>
</td>
<td><input name='attr_companion-careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMelee" value="(((@{companion-brawn} + @{companion-rankMelee}) - abs(@{companion-brawn} - @{companion-rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMelee" value="((((@{companion-brawn} + @{companion-rankMelee}) + abs(@{companion-brawn} - @{companion-rankMelee})) / 2) - @{companion-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Companion Melee) @{companion-diceMelee} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankMelee}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label>Ranged - Light (Ag)</label>
</td>
<td><input name='attr_companion-careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLight" value="(((@{companion-agility} + @{companion-rankLight}) - abs(@{companion-agility} - @{companion-rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLight" value="((((@{companion-agility} + @{companion-rankLight}) + abs(@{companion-agility} - @{companion-rankLight})) / 2) - @{companion-yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Companion Ranged - Light) @{companion-diceLight} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankLight}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label>Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_companion-careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yHeavy" value="(((@{companion-agility} + @{companion-rankHeavy}) - abs(@{companion-agility} - @{companion-rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gHeavy" value="((((@{companion-agility} + @{companion-rankHeavy}) + abs(@{companion-agility} - @{companion-rankHeavy})) / 2) - @{companion-yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Companion Ranged - Heavy) @{companion-diceHeavy} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) skill(@{companion-rankHeavy}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Cool & Vigilance-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Custom Skills</th>
<th>Char</th>
<th>Career</th>
<th colspan="2">Rank</th>
<th colspan="2">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_companion-customskillname" /></td>
<td>
<select name="attr_companion-charcustomskillname">
<option value="@{companion-brawn}">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}">Agility</option>
<option value="@{companion-intellect}">Intellect</option>
<option value="@{companion-cunning}">Cunning</option>
<option value="@{companion-willpower}">Willpower</option>
<option value="@{companion-presence}">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_companion-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname" value="(((@{companion-charcustomskillname} + @{companion-rankcustomskillname}) - abs(@{companion-charcustomskillname} - @{companion-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname" value="((((@{companion-charcustomskillname} + @{companion-rankcustomskillname}) + abs(@{companion-charcustomskillname} - @{companion-rankcustomskillname})) / 2) - @{companion-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_companion-customskillname' value='!eed characterID(@{character_id}) label(skill:Companion @{companion-customskillname}) @{companion-dicecustomskillname} skill(@{companion-rankcustomskillname}|@{companion-charcustomskillname}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table><!--Skill Heading-->
<fieldset class="repeating_companion-skills">
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_companion-customskillname" /></td>
<td>
<select name="attr_companion-charcustomskillname">
<option value="@{companion-brawn}">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}">Agility</option>
<option value="@{companion-intellect}">Intellect</option>
<option value="@{companion-cunning}">Cunning</option>
<option value="@{companion-willpower}">Willpower</option>
<option value="@{companion-presence}">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_companion-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname" value="(((@{companion-charcustomskillname} + @{companion-rankcustomskillname}) - abs(@{companion-charcustomskillname} - @{companion-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname" value="((((@{companion-charcustomskillname} + @{companion-rankcustomskillname}) + abs(@{companion-charcustomskillname} - @{companion-rankcustomskillname})) / 2) - @{companion-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_companion-customskillname' value='!eed characterID(@{character_id}) label(skill:Companion @{companion-customskillname}) @{companion-dicecustomskillname} skill(@{companion-rankcustomskillname}|@{companion-charcustomskillname}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
</fieldset><!--Other Skills-->
</div><!-- Skills -->
</div>
<div class="sheet-clear"></div>
</div><!-- Skills List -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Talents and Special Abilities</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Name</th>
<th style="width:50%">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" type="text" name="attr_companion-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label>Rank:</label></td>
<td><input type="text" name="attr_companion-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-passiveActive" value="passive" title="Passive" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-passiveActive" value="active" title="Active">
<span class="switch-selection"></span>
</div>
</td>
<td><label>Page:</label></td>
<td><input type="text" name="attr_companion-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Talents and Special Abilities -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Force Powers</h3>
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Name</th>
<th style="width:50%">Power Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-forcepowername" />
</td>
<td style="width:50%" rowspan="3">
<textarea rows="4" type="text" name="attr_companion-powersummary"></textarea>
</td>
<td rowspan="3">
<button type='roll' name='roll_force' value='!eed characterID(@{character_id}) label(skill:Companion Force Power|Power Name: @{companion-forcepowername}) @{companion-forceavailable}w @{companion-dicePool}'></button>
</td>
</tr>
<tr>
<td><label>Available:</label></td>
<td><input type="number" name="attr_companion-forceavailable" value="@{companion-forcerating}-@{companion-forcecommitted}" disabled></td>
<td></td>
<td><label>Page:</label></td>
<td><input type="text" name="attr_companion-powerpagenum" /></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Upgrade</th>
<th>Level</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype1'></td>
<td><input name='attr_companion-controlpowerlevel1' type="number" /></td>
<td><textarea rows="3" name='attr_companion-controlpowerdesc1' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype2'></td>
<td><input name='attr_companion-magpowerlevel2' type="number" /></td>
<td><textarea rows="3" name='attr_companion-magpowerdesc2' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype3'></td>
<td><input name='attr_companion-strpowerlevel3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-strpowerdesc3' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype4'></td>
<td><input name='attr_companion-rangepowerlevel4' type="number" /></td>
<td><textarea rows="3" name='attr_companion-rangepowerdesc4' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype5'></td>
<td><input name='attr_companion-rangepowerlevel5' type="number" /></td>
<td><textarea rows="3" name='attr_companion-rangepowerdesc5' type="text"></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype6'></td>
<td><input name='attr_companion-rangepowerlevel6' type="number" /></td>
<td><textarea rows="3" name='attr_companion-rangepowerdesc6' type="text"></textarea></td>
</tr>
</tbody>
</table>
</div><!-- end attachment wrapper -->
</fieldset>
</div>
</div><!-- Force Powers -->
</div><!-- Combat Tab -->
<div class="sheet-tab-content sheet-tab-companion-inventory">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Armor</h3>
<fieldset class="repeating_armors">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label>Soak</label>
<input name='attr_companion-soak' type="text" value="0" />
</td>
<td></td>
<td>
<label>Defense</label>
<input name='attr_companion-defense' type="text" value="0" />
</td>
<td></td>
<td>
<label>Encum</label>
<input name='attr_companion-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_companion-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Make / Model:</label></td>
<td><input name='attr_companion-armormake' type="text" /></td>
<td><label></label></td>
<td><input name='attr_companion-armorrarity' type="hidden" disabled /></td>
<td><label>Condition:</label></td>
<td>
<select name='attr_companion-armorcondition'>
<option value="">New</option>
<option value="1blk">Minor</option>
<option value="1p">Moderate</option>
<option value="unusableWeapon">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_companion-armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_companion-armor_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_companion-armor_rarity' type="number" min="1" max="10" /></td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_companion-armor_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value:</td>
<td><input name='attr_companion-armor_value' type="text" /></td>
</tr>
<tr>
<td><label>Special:</label></td>
<td><textarea rows="3" type="text" name="attr_companion-armorspecial"></textarea></td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
<td><label></label></td>
<td><input name='attr_companion-armordice' type="hidden" disabled /></td>
</tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th>Attachment Name</th>
<th>Hard Points</th>
<th>Base Modifiers</th>
<th>Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-armorattch1' type="text" /></td>
<td><input name='attr_companion-armorattachp1' type="number" /></td>
<td><input name='attr_companion-armorattachbase1' type="text" /></td>
<td><input name='attr_companion-armorattachmod1' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch2' type="text" /></td>
<td><input name='attr_companion-armorattachp2' type="number" /></td>
<td><input name='attr_companion-armorattachbase2' type="text" /></td>
<td><input name='attr_companion-armorattachmod2' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch3' type="text" /></td>
<td><input name='attr_companion-armorattachp3' type="number" /></td>
<td><input name='attr_companion-armorattachbase3' type="text" /></td>
<td><input name='attr_companion-armorattachmod3' type="text" /></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch4' type="text" /></td>
<td><input name='attr_companion-armorattachp4' type="number" /></td>
<td><input name='attr_companion-armorattachbase4' type="text" /></td>
<td><input name='attr_companion-armorattachmod4' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Armor Attachments -->
<br />
</fieldset>
</div>
</div><!-- Armor -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Cybernetics</h3>
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Make/Model</th>
<th style="width:50%">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-cyberneticname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" type="text" name="attr_companion-cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label>Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-cyberneticuseful" value="operative" title="Operative" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-cyberneticuseful" value="broken" title="Broken">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_companion-cybernetics_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_companion-cybernetics_rarity' type="number" min="1" max="10" /></td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_companion-cybernetics_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value:</td>
<td><input name='attr_companion-cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Cybernetics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3>Tools</h3>
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%">Tool Name</th>
<th style="width:50%">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" type="text" name="attr_companion-toolbonus"></textarea>
</td>
</tr>
<tr>
<td><label>Book &amp; Page:</label></td>
<td><input name='attr_companion-tool_bookpage' type="text" /></td>
<td>Rarity:</td>
<td><input name='attr_companion-tool_rarity' type="number" min="1" max="10" /></td>
<td><label>Restricted:</label></td>
<td>
<select name='attr_companion-tool_restrict'>
<option value="no">No</option>
<option value="yes">Yes</option>
</select>
</td>
<td>Value:</td>
<td><input name='attr_companion-tool_value' type="text" /></td>
<td>Encumbrance:</td>
<td><input name='attr_companion-tool_encumbrance' type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Tools -->
<div class="sheet-small-12 sheet-column">
<h3>Other Gear</h3><br />
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th>Assets & Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
<div class="sheet-clear"></div>
</div><!-- Other Gear -->
</div>
</div><!-- Inventory Tab -->
</div><!-- Player Companion sheet -->
<!-- Start GM Sheet Tabs - Expanded -->
<div class="sheet-tab-content sheet-tab-gm-dice">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header">GM Dice Pool</h3>
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png" /><input name="attr_bgm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png" /><input name="attr_ggm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png" /><input name="attr_ygm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png" /><input name="attr_wgm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png" /><input name="attr_blkgm" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png" /><input name="attr_pgm" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png" /><input name="attr_rgm" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeAbilitygm" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeProficiencygm" type="number" step="1" max="9" min="0" value="0">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type="hidden" name="attr_dicePoolgm" value='@{ggm}g @{ygm}y @{pgm}p @{rgm}r @{bgm}b @{blkgm}blk @{wgm}w upgrade(ability|@{upgradeAbilitygm}) downgrade(proficiency|@{downgradeProficiencygm}) upgrade(difficulty|@{upgradeDifficultygm}) downgrade(challenge|@{downgradeChallengegm})' />
<button type='roll' name='roll_DicePoolgm' value='!eed @{dicePoolgm}'></button>
<button type='roll' name='roll_ResetGMDicePool' value='!eed resetgmdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label>
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:
<input name="attr_upgradeDifficultygm" type="number" step="1" max="9" min="0" value="0">
</label>
<label>
<input name="attr_downgradeChallengegm" type="number" step="1" max="9" min="0" value="0">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div><!-- GM Dice Pool -->
<div class="sheet-small-6 sheet-column">
<br>
<h3 class="sheet-section-header">Destiny Pool</h3>
<table class="sheet-destiny" cellspaceing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny sendUpdate'>Force Player Update</button><br><br>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny clearPool'>Clear Pool</button>
</td>
<td>
<label>Light</label>
<input name='attr_lightSidePoints' type="number" min="0" value="0" />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny useDark'>Use Dark Side &#8594;</button>
</td>
<td>
<label>Dark</label>
<input name='attr_darkSidePoints' type="number" min="0" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<br>
<div class="sheet-clear"></div>
</div><!-- GM Destiny Pool -->
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-weapons" value="1" checked="checked" />
<span class="sheet-tab-new">&emsp;Group Details&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-adversaries" value="2" />
<span class="sheet-tab-new">&emsp;Campaign Details&emsp;</span>
<!--
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-adversaries" value="3" />
<span class="sheet-tab-new">&emsp;Combat Quicksheet&emsp;</span>
-->
<div class="sheet-tab-content sheet-tab-gm-weapons">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Character Motivations</h3>
<fieldset class="repeating_group-motivations">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Player:</label></td>
<td><input type="text" name="attr_playermotivationname1" /></td>
<td><label>Character:</label></td>
<td><input type="text" name="attr_charactermotivationname1" /></td>
</tr>
<tr>
<td><label>Category:</label></td>
<td><input type="text" name="attr_playermotivationcategory1" /></td>
<td><label>Type:</label></td>
<td><input type="text" name="attr_playermotivationtype1" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Character Motivations -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Character/Group Obligations</h3>
<fieldset class="repeating_group-obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Player:</label></td>
<td><input type="text" name="attr_playerobligationname" /></td>
<td><label>Character:</label></td>
<td><input type="text" name="attr_characterobligationname" /></td>
</tr>
<tr>
<td><label>Type:</label></td>
<td><input type="text" name="attr_playerobligationtype" /></td>
<td><label>Magnitude:</label></td>
<td><input type="number" name="attr_playerobligationmag" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Times Triggered:</label></td>
<td><input type="Number" name="attr_playerobligationtriggered" min="0" /></td>
<td><label>Times Handled:</label></td>
<td><input type="Number" name="attr_playerobligationhandled" /></td>
</tr>
<tr>
<td><label>Details:</label></td>
<td><textarea rows="3" name="attr_playerobligationdetails"></textarea></td>
<td><label>Notes:</label></td>
<td><textarea rows="3" name="attr_playerobligationnotes"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Character/Group Obligations -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Character Duties</h3>
<table>
<tbody>
<tr>
<td style="width:37.5%"><input type="hidden" name="attr_group-conrank" disabled /></td>
<td style="width:12.5%" text-align=left><label>Contribution Rank:</label></td>
<td style="width:50%"><input type="number" name="attr_group-conrank" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_group-duty">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Player:</label></td>
<td><input type="text" name="attr_playerdutyname" /></td>
<td><label>Character:</label></td>
<td><input type="text" name="attr_characterdutyname" /></td>
</tr>
<tr>
<td><label>Type:</label></td>
<td><input type="text" name="attr_playerdutytype" /></td>
<td><label>Magnitude:</label></td>
<td><input type="number" name="attr_playerdutymag" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Times Triggered:</label></td>
<td><input type="Number" name="attr_playerdutytriggered" min="0" /></td>
<td><label>Times Handled:</label></td>
<td><input type="Number" name="attr_playerdutyhandled" /></td>
</tr>
<tr>
<td><label>Details:</label></td>
<td><textarea rows="3" name="attr_playerdutydetails"></textarea></td>
<td><label>Notes:</label></td>
<td><textarea rows="3" name="attr_playerdutynotes"></textarea></td>
</tr>
<tr>
<td><label>Rewards Given:</label></td>
<td colspan="4"><textarea rows="3" name="attr_playerdutyrewards"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Character Duties -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Character Moralities</h3>
<fieldset class="repeating_group-morality">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label>Player:</label></td>
<td><input type="text" name="attr_playermoralityname" /></td>
<td><label>Character:</label></td>
<td><input type="text" name="attr_charactermoralityname" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right">Morality:</label></td>
<td colspan="2"><input type="number" name="attr_playermorality" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Emotional Strength:</label></td>
<td><input type="text" name="attr_playeremotionalstrength" /></td>
<td><label>Emotional Weakness:</label></td>
<td><input type="text" name="attr_playeremotionalweakness" /></td>
</tr>
<tr>
<td><label>Strength Details:</label></td>
<td><textarea rows="3" name="attr_playerstrongmoralitydetails"></textarea></td>
<td><label>Weakness Details:</label></td>
<td><textarea rows="3" name="attr_playerweakmoralitydetails"></textarea></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right">Times Triggered:</label></td>
<td colspan="2"><input type="number" name="attr_playermoralitytriggered" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Times Handled (Strength):</label></td>
<td><input type="Number" name="attr_playermoralityhandledstreg" /></td>
<td><label>Times Handled (Weakness):</label></td>
<td><input type="Number" name="attr_playermoralityhandledweak" /></td>
</tr>
<tr>
<td colspan="2"><label>Conflict:</label></td>
<td colspan="2"><input type="number" name="attr_playerconflict" min="0" value="0" /></td>
</tr>
<tr>
<td><label>Notes:</label></td>
<td colspan="4"><textarea rows="3" name="attr_playermoralitynotes"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div><!-- Character Moralities -->
</div>
</div><!-- Group Mechanics -->
<div class="sheet-tab-content sheet-tab-gm-adversaries">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header">Assignments and Tasks</h3>
<fieldset class="repeating_grouptasks">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-blue">
<td><label>Mission/Task Number:</label></td>
<td><input type="number" name="attr_groupmission-tasknum" min="1" value="1" /></td>
<td><label>Expected sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-expectsess" min="1" value="1" /></td>
</tr>
<tr class="sheet-bg-blue">
<td><label>Completed?:</label></td>
<td>
<select name='attr_groupmission-completed'>
<option value="No-Notstarted">No - Not Started</option>
<option value="No-InProgress">No - In Progress</option>
<option value="Yes-Completed">Yes - Completed</option>
<option value="Yes-Failed">Yes - Failed</option>
</select>
</td>
<td><label>Actual sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-actualsess" min="1" value="1" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Book Keeping-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2">General Info</th></tr>
</thead>
<tbody>
<tr>
<td><label>Mission Type:</label></td>
<td><input type="text" name="attr_groupmission-type" /></td>
</tr>
<tr>
<td><label>Setup:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-setup"></textarea></td>
</tr>
<tr>
<td><label>Hook:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-hook"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--General Narative Info-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6">Location</th></tr>
</thead>
<tbody>
<tr>
<td><label>Planet:</label></td>
<td><input type="text" name="attr_groupmission-planet" /></td>
<td><label>Continent:</label></td>
<td><input type="text" name="attr_groupmission-continent" /></td>
<td><label>City:</label></td>
<td><input type="text" name="attr_groupmission-city" /></td>
</tr>
<tr>
<td><label>Terrain:</label></td>
<td><input type="text" name="attr_groupmission-terrain" /></td>
<td><label>Nearest Hyperlane:</label></td>
<td><input type="text" name="attr_groupmission-hyperlane" /></td>
<td><label>Galaxy Map Grid Coordinates:</label></td>
<td><input type="text" name="attr_groupmission-coords" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Location-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4">Reward(s)</th></tr>
</thead>
<tbody>
<tr>
<td><label>Credits:</label></td>
<td><input type="text" name="attr_groupmission-awardcredits" value="0" /></td>
<td><label>Item(s):</label></td>
<td><input type="text" name="attr_groupmission-awarditems" /></td>
</tr>
<tr>
<td></td>
<td><label>Base XP:</label></td>
<td><input type="number" name="attr_groupmission-awardxp-base" min="0" value="0" /></td>
<td></td>
</tr>
<tr>
<td><label>Bonus XP (Motivation):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-motiv" min="0" value="0" /></td>
<td><label>Bonus XP (Role Playing):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-roleplay" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Rewards-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2">Specific Details</th></tr>
</thead>
<tbody>
<tr>
<td><label>Mission Objectives:</label></td>
<td><textarea rows="3" name="attr_groupmission-objectives"></textarea></td>
</tr>
<tr>
<td><label>Key Items:</label></td>
<td><textarea rows="3" name="attr_groupmission-keyitems"></textarea></td>
</tr>
<tr>
<td><label>Mission Contacts:</label></td>
<td><textarea rows="3" name="attr_groupmission-contacts"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Specific Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;">NPC Name</th>
<th style="width:180px;">Type <span style="font-size:10px">(Minion, Rival, or Nemesis)</span></th>
<th>Number</th>
<th><span style="float:left">Skill</span></th>
<th colspan="3"><span style="float:left">Modifiers</span></th>
</tr>
</thead>
</table>
<table>
<tbody>
<tr>
<td style="width:180px;"><input name='attr_NPCName1' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype1'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber1' type="number" /></td>
<td>
<select name='attr_NPCInitSkill1'>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers1' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll1' value=@{NPCInitSkill1}></button></td>
</tr><!--NPC 1-->
<tr>
<td style="width:180px;"><input name='attr_NPCName2' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype2'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber2' type="number" /></td>
<td>
<select name='attr_NPCInitSkill2'>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers2' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll2' value=@{NPCInitSkill2}></button></td>
</tr><!--NPC 2-->
<tr>
<td style="width:180px;"><input name='attr_NPCName3' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype3'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber3' type="number" /></td>
<td>
<select name='attr_NPCInitSkill3'>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers3' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll3' value=@{NPCInitSkill3}></button></td>
</tr><!--NPC 3-->
<tr>
<td style="width:180px;"><input name='attr_NPCName4' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype4'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber4' type="number" /></td>
<td>
<select name='attr_NPCInitSkill4'>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers4' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll4' value=@{NPCInitSkill4}></button></td>
</tr><!--NPC 4-->
<tr>
<td style="width:180px;"><input name='attr_NPCName5' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype5'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber5' type="number" /></td>
<td>
<select name='attr_NPCInitSkill5'>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers5' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll5' value=@{NPCInitSkill5}></button></td>
</tr><!--NPC 5-->
<tr>
<td style="width:180px;"><input name='attr_NPCName6' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype6'>
<option value="Minion">Minion</option>
<option value="Rival">Rival</option>
<option vaule="Nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber6' type="number" /></td>
<td>
<select name='attr_NPCInitSkill6'>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers6' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll6' value=@{NPCInitSkill6}></button></td>
</tr><!--NPC 6-->
</tbody>
</table>
</div>
</div><!--NPC List-->
</fieldset><!--Single Task (Repeating)-->
</div>
</div><!-- Assignments and Tasks -->
</div>
</div><!-- Campaign Details -->
</div>
</div>
<!-- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-base">
<table>
<tr><th colspan="2">{{title}} {{#subtitle}}<br \><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
{{#flavor}}
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#header}}
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
{{/header}}
{{#allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
{{#roll}}
<tr><td colspan="2"><span class="tcat">Dice Roll</span></td></tr>
<tr><td colspan="2">{{roll}}</td></tr>
{{/roll}}
{{#results}}
<tr><td colspan="2"><span class="tcat">Results</span></td></tr>
<tr><td colspan="2">{{results}}</td></tr>
{{/results}}
</table>
</rolltemplate>