Files
roll20-character-sheets/SavageWorlds-Tabbed-French/sheet.html
T
NathaTerrien 0366eec266 v4.4 : Skill level & Assets added to Initiative
Skill level and Assets added to the Initiative roll parameters. API
script updated accordingly.
2015-06-02 01:50:27 +02:00

4909 lines
414 KiB
HTML

<div class="sheet-maindiv" style="width: 840px;">
<div class="sheet-useBackground">
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="1" checked />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="2" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="3" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="4" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="5" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="6" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="7" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="8" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="9" />
<!-- Be sure to update the CSS with the file information) -->
<div class="sheet-background">
<div class="sheet-cdiv">
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"></span>
<!-- -->
<!-- BEGIN CONFIGURATION STUFF -->
<!-- -->
<div class="sheet-config" style="border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none;">
Version : 1.0, mai 2015
<div class="sheet-row"><h2 class="sheet-sectionHeader">CONFIGURATION</h2></div>
<input type="checkbox" class="sheet-HideUITweaks" name="attr_wcUIConfig" checked /><span class="sheet-is-wcUI"></span>
<div class="UITweaks" style="padding: 10px;">
<div class="sheet-row">
<div class="sheet-2colrow">
<div class="sheet-col">
<h3>Arrières-plans</h3>
<span class="sheet-5pxshim">
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="1" title="Pas d'image" checked /> Pas d'image<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="7" title="Cyberpunk" /> Cypberpunk<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="8" title="Hellfrost" /> Hellfrost<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="9" title="Hellfrost: Land of Fire" /> Hellfrost: Land of Fire<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="5" title="Last Parsec" /> Last Parsec<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="4" title="Noir" /> Noir<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="2" title="Old Map (PotSM)" /> Old Map<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="6" title="Cape et slip sur pantalon" /> Super-héros<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="3" title="Zombiepocalypse" /> Zombie-esque<br />
</span>
</div>
<div class="sheet-col">
<h3>Logos</h3>
<span class="sheet-5pxshim">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" style="width: 15px; display: none;" checked /><input type="checkbox" style="width: 15px;" name="attr_logo" value="1" /> Savage Worlds Deluxe <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="4" title="Zombie SWD" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="4" /> Savage Worlds Deluxe (sanglant) <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="6" title="Deadlands" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="6" /> Deadlands <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="7" title="DeadlandsNoir" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="7" /> Deadlands: Noir <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="8" title="DeadlandsHoE" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="8" /> Deadlands: Hell on Earth <br />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="10" /> Hellfrost <br />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="11" /> Hellfrost: Land of Fire <br />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="9" /> Interface Zero 2.0 <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="3" title="The Last Parsec" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="3" /> The Last Parsec <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="5" title="Necessary Evil" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="5" /> Necessary Evil <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="2" title="Pirates of the Spanish Main" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="2" /> Pirates of the Spanish Main <br />
<!-- Need to update the Disclaimer Information section of the CSS File with the appropriate information
Also need to update the bottom of this html page; be sure to use the checkbox input and not the radio input-->
</span>
</div>
</div>
</div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Divers</h4>
<div class="sheet-col" style="padding-right: 10px; margin-right: 0px; border-right: solid 1px;">
<span class="sheet-5pxshim"></span><input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px;" /> Menu déroulant des Dés (Caractéristiques & Compétences)<br />
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px;" /> Menu déroulant des Dés (Dé Joker)<br />
<input type="checkbox" class="hideArcanum" name="attr_ArcanumTab" style="width: 15px;"> Cacher l'onglet Arcanes
</div>
<div class="sheet-col" style="margin-left: -5px; border-left: solid 1px; padding-left: 10px;">
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" /> Afficher les Progressions (onglet Journal)<br />
Polices de caractère des quêtes :
<!-- If you're going to add more fonts, you will need to update the CSS file.
o Add the appropriate details via an @font-face
o Update the Font Drop Down Menu section
o Update this html file in the Quest Log section with the additon.
-->
<div class="sheet-fontDropdown">
<div class="sheet-fontlist">
<input type="radio" style="width: 10px;" name="attr_font" value="1" checked="true" /> <span>Default</span>
<input type="radio" style="width: 10px;" name="attr_font" value="2" /> <span style="font-family: "Handwriting"; font-size: 175%;">Option 1</span>
<input type="radio" style="width: 10px;" name="attr_font" value="3" /> <span style="font-family: "Glitch"; font-size: 175%;">Option 2</span>
<input type="radio" style="width: 10px;" name="attr_font" value="4" /> <span style="font-family: "CuttyFruty"; font-size: 95%;">Option 3</span>
<input type="radio" style="width: 10px;" name="attr_font" value="5" /> <span style="font-family: "Saucy";">Option 4</span>
<input type="radio" style="width: 10px;" name="attr_font" value="6" /> <span style="font-family: "Rujis";">Option 5</span>
<input type="radio" style="width: 10px;" name="attr_font" value="7" /> <span style="font-family: "Dashley"; font-size: 130%;">Option 6</span>
<input type="radio" style="width: 10px;" name="attr_font" value="8" /> <span style="font-family: "Graziano"; font-size: 130%;">Option 7</span>
<!--<input type="radio" style="width: 10px;" name="attr_font" value="9" /> <span style="font-family: "BlackletterHand"; font-size: 130%;">Option 8</span>-->
<input type="radio" style="width: 10px;" name="attr_font" value="10" /> <span style="font-family: "Architect"; font-size: 75%;">Option 8</span>
<div class="sheet-font1">Default</div>
<div class="sheet-font2">Handwriting</div>
<div class="sheet-font3">Glitch</div>
<div class="sheet-font4">CuttyFruty</div>
<div class="sheet-font5">Saucy</div>
<div class="sheet-font6">Rujis</div>
<div class="sheet-font7">Dashley</div>
<div class="sheet-font8">Graziano</div>
<!--<div class="sheet-font9">Blackletter Hand</div>-->
<div class="sheet-font10">Architect</div>
</div>
</div><!--End font drop down-->
</div>
<hr />
<div class="sheet-row">
<div class="sheet-col" style="width: 20%">Template des jets de Trait :</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" checked title="No Roll Template" />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">Pas de template</span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillrt" value="&{template:solidtrait}" title="Solid Trait Layout" />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidTrait.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillrt" value="&{template:spadestrait2}" title="Ace of Spades Traite Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SpadesTrait.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col" style="width: 20%;">Template des jets de Dégâts :</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" checked value="0" title="No Roll Template" />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">Pas de template</span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillwrt" value="&{template:soliddamage}" title="Solid Trait Layout" />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidDamage.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillwrt" value="&{template:clubsdamage}" title="Ace of Spades Traite Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/ClubsDamage.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
</div><!--End 2colrow-->
</div> <!--End UI Tweaks-->
<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>
<div class="GameSettings" style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Univers de jeu</h3>
<div class="sheet-3colrow">
<!-- Settings that have been incorporated already:
o The Last Parsec
o Pirates of the Spanish Main
o Tour of Darkness
o Necessary Evil
o Deadlands
o 50 Fathoms
o Low Life -->
<!-- When updating this section, will likely need to modify the CSS file Section:
/*----------- Hiding/Unhiding Things -----------*/
-->
<div class="sheet-col">
<h4 class="sheet-subsectionHeader">Caractéristiques dérivées additionnelles</h4>
<!--Fame--><span title="Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field."><input type="checkbox" class="sheet-useFame" name="attr_potsmFame" style="width: 15px;" />Gloire</span><br />
<!--Firewall--><span title="Protects a character from being hacked. Starts at 4 and can be modified. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useFirewall" style="width: 15px;" name="attr_izFirewall" />Firewall</span><br />
<!--Fame--><span title="Used to track how glorious a character is. Settings like Hellfrost use this field."><input type="checkbox" class="sheet-useGlory" name="attr_hfGlory" style="width: 15px;" />Réputation</span><br />
<!--Grit--><span title="A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank."><input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px;" />Grit</span><br />
<!--Sanity--><span title="Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2."><input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px;" />Santé Mentale<br /></span>
<!--Strain--><span title="Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStrain" style="width: 15px;" name="attr_izStrain" />Strain</span><br />
<!--Street Cred--><span title="Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStreetCred" style="width: 15px;" name="attr_izStreetCred" />Street Cred</span></br>
</div>
<div class="sheet-col">
<h4 class="sheet-subsectionHeader">Remplacement de Libellés</h4>
<!--Clams--><span title="Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="2" />Clams (Argent)</span><br />
<!--Code Name--><span title="Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name."><input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px;" />Code Name (Nom du personnage)</span><br />
<!--Pieces of Eight--><span title="Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="1" />Pieces of Eight (Argent)</span><br />
<!--Origina of Parahuman Abilities--><span title="Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings."><input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px;" />Origin of Parahuman Abilities</span><br />
<!--Species--><span title="Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race."><input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px;" />Espèces (Race)</span><br />
<!--Threat Rating--><span title="Change the Rank designation to Threat Rating ala Necessary Evil."><input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px;" />Threat Rating (Rang)</span><br />
</div>
<div class="sheet-col">
<h4 class="sheet-subsectionHeader">Champs additionnels</h4>
<!--Augmentation--><span title="Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devicds."><input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px;" />Augmentations</span><br />
<!--Homeworld--><span title="Can be used for Sci-Fi settings like The Last Parsec, etc."><input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="padding-left: 10px; width: 15px;" />Monde d'origine</span><br />
<!--Occupation--><span title="Can be used for any setting where a character's occupation is important."><input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px;" />Métier</span><br />
<!--Ship Name--><span title="Can be used for any setting where the characters may have a ship of some sort."><input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px;" />Nom du vaisseau</span><br />
<!--Worst Nightmare--><span title="Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true."><input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px;" />Pire cauchemard</span><br />
<!--Permanent Injuries--><span title="Record the Character's Permanent Injuries."><input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px;" />Blessures permanentes</span><br />
<!--Nerves of Steel--><span title="Enable Nerves of Steel and Improved Nerves of Steel Edges"><input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px;" />Nerfs d'Acier</span><br />
</div>
</div>
</div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Règles maison</h4>
<span title="Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only."><input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px;" />Dé de bonus de dégâts variable</span><br />
</div>
</div>
<input type="checkbox" class="sheet-HideWCSkills" name="attr_wcSkillsConfig" checked /><span class="sheet-is-wcSkills"></span>
<div class="wcSkills" style="width: 790px;">
<div class="sheet-3colrow" style="padding: 10px;">
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticDriving" style="width:15px;" /> Conduite <br />
<input class="StaticSkill" type="checkbox" name="attr_staticLockpicking" style="width:15px;" /> Crochetage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStealth" style="width:15px;" /> Discrétion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticClimbing" style="width:15px;" /> Escalade <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRiding" style="width:15px;" /> Équitation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px;" /> Foi <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width:15px;" /> Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticIntimidation" style="width:15px;" /> Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGambling" style="width:15px;" /> Jeu <br />
</div>
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticThrowing" style="width:15px;" /> Lancer <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width:15px;" /> Magie <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSwimming" style="width:15px;" /> Natation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticBoating" style="width:15px;" /> Navigation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticNotice" style="width:15px;" /> Perception <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPersuasion" style="width:15px;" /> Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPiloting" style="width:15px;" /> Pilotage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTracking" style="width:15px;" /> Pistage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width:15px;" /> Psionique <br />
</div>
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticInvestigation" style="width:15px;" /> Recherche <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStreetwise" style="width:15px;" /> Réseaux <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRepair" style="width:15px;" /> Réparation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width:15px;" /> Rituel <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTaunt" style="width:15px;" /> Sarcasme <br />
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width:15px;" /> Science étrange <br />
<input class="StaticSkill" type="checkbox" name="attr_staticHealing" style="width:15px;" /> Soins <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSurvival" style="width:15px;" /> Survie <br />
<input class="StaticSkill" type="checkbox" name="attr_staticShooting" style="width:15px;" /> Tir <br />
</div>
</div>
</div><!-- End Wild Card Core Skills -->
<!-- Mook Core Skills Configuration -->
<input type="checkbox" class="sheet-HidemSkills" name="attr_mSkillsConfig" checked /><span class="sheet-is-mSkills"></span>
<div class="mSkills" style="width: 790px;">
<div class="sheet-3colrow" style="padding: 10px;">
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticmDriving" style="width:15px;" /> Conduite <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmLockpicking" style="width:15px;" /> Crochetage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStealth" style="width:15px;" /> Discrétion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmClimbing" style="width:15px;" /> Escalade <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRiding" style="width:15px;" /> Équitation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmFaith" style="width: 15px;" /> Foi <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGuts" style="width:15px;" /> Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmIntimidation" style="width:15px;" /> Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGambling" style="width:15px;" /> Jeu <br />
</div>
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticmThrowing" style="width:15px;" /> Lancer <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style="width:15px;" /> Magie <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSwimming" style="width:15px;" /> Natation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmBoating" style="width:15px;" /> Navigation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmNotice" style="width:15px;" /> Perception <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPersuasion" style="width:15px;" /> Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPiloting" style="width:15px;" /> Pilotage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTracking" style="width:15px;" /> Pistage <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPsionics" style="width:15px;" /> Psionique <br />
</div>
<div class="sheet-col">
<input class="StaticSkill" type="checkbox" name="attr_staticmInvestigation" style="width:15px;" /> Recherche <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStreetwise" style="width:15px;" /> Réseaux <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRepair" style="width:15px;" /> Réparation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRitual" style="width:15px;" /> Rituel <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTaunt" style="width:15px;" /> Sarcasme <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style="width:15px;" /> Science étrange <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmHealing" style="width:15px;" /> Soins <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSurvival" style="width:15px;" /> Survie <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmShooting" style="width:15px;" /> Tir <br />
</div>
</div>
</div><!-- End Mook Core Skills -->
</div> <!-- END CONFIGURATION -->
<!-- -->
<!-- BEGIN CHARACTER SHEET -->
<!-- -->
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>
<div class="sheet-player" style="width: 810px;"><!-- Begin Player Sheet -->
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Basic Info" checked="checked"/>
<span class="sheet-tab sheet-tab1" style="line-height: 40px;">GÉNÉRAL</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Edges & Hindrances" />
<span class="sheet-tab sheet-tab2" style="line-height: 20px;">ATOUTS & HANDICAPS</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Skills" />
<span class="sheet-tab sheet-tab3" style="line-height: 40px;">COMPÉTENCES</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
<span class="sheet-tab sheet-tab4" style="line-height: 40px;">ÉQUIPEMENT</span>
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Arcanum" />
<span class="sheet-tab sheet-tab5" style="line-height: 40px;">ARCANES</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Journal" />
<span class="sheet-tab sheet-tab6" style="line-height: 40px;">JOURNAL</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style="line-height: 40px;">TOUT</span>
<!-- End Tab setup -->
<span class="sheet-spacer"></span>
<!--</div>-->
<div class="sheet-section-core"><!-- Core Tab -->
<div class="sheet-row" style="width: 800px;">
<div class="sheet-row"><h2 class="sheet-sectionHeader">IDENTITÉ</h2></div>
<!-- First Column of Demographics -->
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width:245px; margin-right: 20px;"> <!-- Width used to be 270px -->
<br />
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<label class="sheet-characterName sheet-nameRankXp"></label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_character_name"/><br />
<div class="sheet-civilian">
<label class="sheet-nameRankXp" style="font-size: 11px;">Nom :</label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_civilian_name"/><br />
</div>
<label class="sheet-nameRankXp">Joueur :</label>
<input class="sheet-standard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Nom du joueur" /><br />
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class="sheet-nameRankXp">Monde :</label>
<input class="sheet-standard" type="text" name="attr_homeworld" title="@{homeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class="sheet-nameRankXp">Espèce :</label>
<input class="sheet-standard" type="text" name="attr_race" title="@{race}" />
</div>
<div class="sheet-Race">
<label class="sheet-nameRankXp">Race :</label>
<input class="sheet-standard" type="text" name="attr_race" title="@{race}" />
</div>
<label class="sheet-nameRankXp">Sexe/Âge :</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_gender" title="@{gender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_age" title="@{age}" />
</div>
<!-- Second (Middle) Column of Demographics -->
<div class="sheet-col" style="width:300px;"> <!-- Width was originally 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armure</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Total</div><br />
<label class="sheet-nameRankXp">Allure :</label>
<input type="number" name="attr_pace" title="@{pace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_paceMod" title="@{paceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_paceCur" title="@{paceCur}" class="sheet-derivedStat" value="@{pace}+@{paceMod}" disabled="true" /><br />
<label class="sheet-nameRankXp">Parade :</label>
<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style="color: black;" value="floor((@{Fighting}+@{FightingMod})/2)+2" disabled="true" />
<input type="number" name="attr_parryMod" title="@{parryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" value="@{parry} + @{parryMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class="sheet-nameRankXp">Santé Mentale :</label>
<input type="number" name="attr_sanity" title="@{sanity}" class="sheet-derivedStat" style="color: black;" value="floor((@{spirit}+@{spMod})/2)+2" disabled="true" />
<input type="number" name="attr_sanityMod" title="@{sanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_sanityCur" title="@{sanityCur}" class="sheet-derivedStat" value="@{sanity} + @{sanityMod}" disabled="true" /><br />
</div>
<label class="sheet-nameRankXp">Charisme :</label>
<input type="number" name="attr_charisma" class="sheet-derivedStat" title="@{charisma}" value="0"/>
<input type="number" name="attr_charismaMod" title="@{charismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_charismaCur" title="@{charismaCur}" class="sheet-derivedStat" value="@{charisma} + @{charismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class="sheet-nameRankXp">Gloire :</label>
<input class="sheet-derivedStat" type="number" name="attr_fame" title="@{fame}" value="0"/>
<input type="number" name="attr_fameMod" title="@{fameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_fameCur" title="@{fameCur}" class="sheet-derivedStat" value="@{fame} + @{fameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGlory" style="width: 15px; display: none;" name="attr_hfGlory" />
<div class="sheet-Glory">
<label class="sheet-nameRankXp">Réputation :</label>
<input class="sheet-derivedStat" type="number" name="attr_glory" title="@{glory}" value="0" />
<input type="number" name="attr_gloryMod" title="@{gloryMod}" class="sheet-standardNum" value="0" />
<span class=sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gloryCur" title="@{gloryCur}" class="sheet-derivedStat" value="@{glor} + @{gloryMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class="sheet-nameRankXp">Firewall :</label>
<input class="sheet-derivedStat" type="number" name="attr_Firewall" title="@{Firewall}" value="4"/>
<input type="number" name="attr_FirewallMod" title="@{FirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class="sheet-nameRankXp">Grit :</label>
<input type="number" name="attr_grit" title="@{grit}" class="sheet-derivedStat" style="color: black;" value="@{rank}" disabled="true" />
<input type="number" name="attr_gritMod" title="@{gritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gritCur" title="@{gritCur}" class="sheet-derivedStat" value="@{grit} + @{gritMod}" disabled="true" /><br />
</div>
<label class="sheet-nameRankXp">Résistance :</label>
<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />
<input type="number" name="attr_tufnessMod" title="@{tufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" title="@{tufnsPlusMod}" value="(@{toughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_toughnessArmor" title="@{toughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_toughnesscur" title="@{toughnesscur}" class="sheet-derivedStat" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class="sheet-nameRankXp">Street Cred :</label>
<input class="sheet-derivedStat" type="number" name="attr_StreetCred" title="@{StreetCred}" value="@{Rank}*2" disabled="true"/>
<input type="number" name="attr_StreetCredMod" title="@{StreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_StreetCredCur" title="@{StreetCredCur}" class="sheet-derivedStat" value="@{StreetCred} + @{StreetCredMod}" disabled="true" />
<input type="number" name="attr_maxStreetCredCur" title="@{maxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">&nbsp;</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Total</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class="sheet-nameRankXp">Strain :</label>
<input class="sheet-derivedStat" type="number" name="attr_Strain_max" title="@{Strain_max}" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_StrainMod" title="@{StrainMod}" class="sheet-standardNum" value="0" />
<input type="number" name="attr_StrainCur" title="@{StrainCur}" class="sheet-derivedStat" value="@{totalStrain} + @{StrainMod}" disabled="true" /><br />
</div>
</div>
<!-- Third Column of Demographics -->
<div class="sheet-col" style="width:220px;">
<br />
<label class="sheet-nameRankXp">Wild Die:</label>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="width: 45px;">
<div class="sheet-dietype">
<input type="radio" name="attr_wilddie" value="4" title="@{wilddie}" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_wilddie" value="6" title="@{wilddie}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_wilddie" value="8" title="@{wilddie}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_wilddie" value="10" title="@{wilddie}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_wilddie" value="12" title="@{wilddie}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px;">d</div>
<div class="sheet-d6" style="width: 35px;">f</div>
<div class="sheet-d8" style="width: 35px;">h</div>
<div class="sheet-d10" style="width: 35px;">k</div>
<div class="sheet-d12" style="width: 35px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="color: black;">
<strong>d</strong><input type="number" name="attr_wilddie" title="@{wilddie}" style="width: 25px; padding-left: 0px; padding-bottom: 8px; margin-left:0px; border: none; background-color: transparent; font-weight: bold; color: black;" value="6"/>
</div>
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class="sheet-Rank-n-XP sheet-nameRankXp"></label>
<input class="sheet-standardNum" type="number" name="attr_xp" title="@{xp}"/>
<select name="attr_rank" title="@{rank}" value="novice" class="sheet-rank" style="opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;">
<option value="1">Novice</option>
<option value="2">Seasoned</option>
<option value="3">Veteran</option>
<option value="4">Heroic</option>
<option value="5">Legendary</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class="sheet-nameRankXp">Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_occupation" title="@{occupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<label class="sheet-Money sheet-nameRankXp"></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_money" title="@{money}" value="0"/>
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class="sheet-nameRankXp" style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_shipname" title="@{shipname}" />
</div>
</div>
</div>
<!-- Attributes -->
<hr />
<div class="sheet-row" style="width: 800px;">
<div class="sheet-col" style="width:280px;">
<h2 class="sheet-subsectionHeader">Attributes</h2>
<p>
<div class="sheet-row" style="width:260px;"> <!-- Head Row for Attributes -->
<div class="sheet-col" style="width:65px;">&nbsp;</div>
<!--<div class="sheet-col" style="width:50px;">&nbsp;</div>-->
<div class="sheet-col" style="width:90px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");">Rank</div>
<div class="sheet-col" style="width:14px;">&nbsp;</div>
<div class="sheet-col" style="width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");">Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Agility:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_agility" title="@{agility}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_agility" title="@{agility}" class="sheet-dtype" value="4" style="width:35px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agMod" title="@{agMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agrollMod" title="@{agrollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tAgilityRoll" title="@{tAgilityRoll}" value="@{skillrt} @{rolltAgility}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmAgilityRoll" title="@{tgmAgilityRoll}" value="/w gm @{skillrt} @{rolltAgility}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_AgilityRoll" title="@{AgilityRoll}" value="/em @{character_name} attempts to be agile and rolls @{rollAgility}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmAgilityRoll" title="@{gmAgilityRoll}" value="/w gm @{character_name} attempts to be agile and rolls @{rollAgility}"></button>
<input type="hidden" name="attr_rollAgility" value="[[{1d@{agility}![Agility],1d@{wilddie}![Wild Die]}kh1 +@{agMod}[Agility Rank Modifier] + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Trait Test Modifier] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltAgility" value="{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{att_mod=@{agrollMod}}} {{ttmod=@{ttmod}}} {{enc=[[@{encumbrance}]]}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}" />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Smarts:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_smarts" title="@{smarts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_smarts" title="@{smarts}" class="dtype" value="4" style="width:35px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smMod" title="@{smMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smrollMod" title="@{smrollMod}" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSmartsRoll" title="@{tSmartsRoll}" value="@{skillrt} @{rolltSmarts}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSmartsRoll" title="@{tgmSmartsRoll}" value="/w gm @{skillrt} @{rolltSmarts}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SmartsRoll" title="@{SmartsRoll}" value="/em @{character_name} attempts to be smart and rolls @{rollSmarts}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmSmartsRoll" title="@{gmSmartsRoll}" value="/w gm @{character_name} attempts to be smart and rolls @{rollSmarts}"></button>
<input type="hidden" name="attr_rollSmarts" value="[[{1d@{smarts}![Smarts], 1d@{wilddie}![Wild Die]}kh1 +@{smMod}[Smarts Rank Modifier] + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Trait Test Modifiers - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSmarts" value="{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{smarts}}} {{skill_rank_mod=@{smMod}}} {{att_mod=@{smrollMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{smarts}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}" />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Spirit:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_spirit" title="@{spirit}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_spirit" title="@{spirit}" class="dtype" value="4" style="width:35px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_spMod" title="@{spMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_sprollMod" title="@{sprollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSpiritRoll" title="@{tSpiritRoll}" value="@{skillrt} @{rolltSpirit}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSpiritRoll" title="@{tgmSpiritRoll}" value="/w gm @{skillrt} @{rolltSpirit}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SpiritRoll" title="@{SpiritRoll}" value="/em @{character_name} attempts to be spirited and rolls @{rollSpirit}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmSpiritRoll" title="@{gmSpiritRoll}" value="/w gm @{character_name} attempts to be spirited and rolls @{rollSpirit}"></button>
<input type="hidden" name="attr_rollSpirit" value="[[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSpirit" value="{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{att_mod=@{sprollMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{spirit}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}" />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_strength" title="@{strength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strength" title="@{strength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strength" title="@{strength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strength" title="@{strength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strength" title="@{strength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_strength" title="@{strength}" class="dtype" value="4" style="width:35px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_stMod" title="@{stMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_strollMod" title="@{strollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tStrengthRoll" title="@{tStrengthRoll}" value="@{skillrt} @{rolltStrength}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmStrengthRoll" title="@{tgmStrengthRoll}" value="/w gm @{skillrt} @{rolltStrength}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_StrengthRoll" title="@{StrengthRoll}" value="/em @{character_name} attempts to be strong and rolls @{rollStrength}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmStrengthRoll" title="@{gmStrengthRoll}" value="/w gm @{character_name} attempts to be strong and rolls @{rollStrength}"></button>
<input type="hidden" name="attr_rollStrength" value="[[{1d@{strength}![Strength], 1d@{wilddie}![Wild Die]}kh1 +@{stMod}[Strength Rank Modifier] + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltStrength" value="{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{strength}}} {{skill_rank_mod=@{stMod}}} {{att_mod=@{strollMod}}} {{ttmod=@{ttmod}}} {{enc=[[@{encumbrance}]]}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{strength}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}" />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Vigor:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_vigor" title="@{vigor}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_vigor" title="@{vigor}" class="dtype" value="4" style="width:35px;">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_viMod" title="@{viMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_virollMod" title="@{virollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tVigorRoll" title="@{tVigorRoll}" value="@{skillrt} @{rolltVigor}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmVigorRoll" title="@{tgmVigorRoll}" value="/w gm @{skillrt} @{rolltVigor}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_VigorRoll" title="@{VigorRoll}" value="/em @{character_name} attempts to be healthy and rolls @{rollVigor}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmVigorRoll" title="@{gmVigorRoll}" value="/w gm @{character_name} attempts to be healthy and rolls @{rollVigor}"></button>
<input type="hidden" name="attr_rollVigor" value="[[{1d@{vigor}![Vigor], 1d@{wilddie}![Wild Die]}kh1 +@{viMod}[Vigor Rank Modifier] +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltVigor" value="{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{vigor}}} {{skill_rank_mod=@{viMod}}} {{att_mod=@{virollMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{vigor}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}" />
</div>
</p>
</div><!-- End Attribute Column -->
<div class="sheet-col" style="width:260px; vertical-align: top;">
<h2 class="sheet-subsectionHeader">Health</h2>
<div class="sheet-row" style="padding: 10px;">
<div class="sheet-col" style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Wounds</label><br />
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_wounds" title="@{wounds}" style="margin-left:4px;" value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_wounds_max" title="@{wounds_max}" value="3" disabled="true"/>
</div>
<div class="sheet-col" style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Fatigue</label><br />
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_fatigue" title="@{fatigue}" style="margin-left:4px;" value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_fatigue_max" title="@{fatigue_max}" value="2" disabled="true"/>
</div>
</div>
<input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px; display:none;" />
<div class="sheet-NoS" style="text-align: center; align: center; width: 255px;">
<select name="attr_NoS" title="@{NoS}" class="dtype" value="0" style="width: 160px; text-align: center;">
<option value="0" title="@{NoS}">No Nerves of Steel</option>
<option value="-1" title="@{NoS}">Nerves of Steel</option>
<option value="-2" title="@{NoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_woundsMod" value="{(@{NoS}+@{wounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px; display: none;" />
<div class="sheet-Injuries" style="padding: 10px; width: 90%;">
<h4 class="sheet-subsectionHeader">Permanent Injuries</h4>
<textarea class="sheet-standardtext" name="attr_injuries" style="height: 40px; width: 95%;"></textarea>
</div>
<p style="text-align: center;">
<div class="sheet-ShowLogo">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/>
<input type="radio" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" />
<input type="radio" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/>
<input type="radio" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/>
<input type="radio" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="7" title="DeadlandsNoir" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="8" title="DeadlandsHoE" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" />
<div class="sheet-SWD"><img src="http://i.imgur.com/iwIoTlT.png" /></div>
<div class="sheet-PotSM"><img src="http://www.peginc.com/wp-content/uploads/2013/02/PotSM_Logo.png" /></div>
<div class="sheet-TLP"><img src="http://www.geeksville.us/roll20/Last_Parsec_Logo.png" /></div>
<div class="sheet-Zombie"><img src="http://www.geeksville.us/roll20/SWDZlogo_v2.png" /></div>
<div class="sheet-NecessaryEvil"><img src="http://www.geeksville.us/roll20/NecessaryEvil_trans.png" /></div>
<div class="sheet-Deadlands"><img src="http://www.geeksville.us/roll20/Deadlands.png" /></div>
<div class="sheet-DeadlandsNoir"><img src="http://www.geeksville.us/roll20/DLNoir_dark.png" /></div>
<div class="sheet-DeadlandsHoE"><img src="http://www.geeksville.us/roll20/HOE.png" /></div>
<div class="sheet-InterfaceZero"><img src="http://www.geeksville.us/roll20/iz_logo.png" /></div>
<div class="sheet-Hellfrost"><img src="http://www.geeksville.us/roll20/hellfrost-logo.png" /></div>
<div class="sheet-Hellfrost-LoF"><img src="http://www.geeksville.us/roll20/hellfrost-LoF-logo.png" /></div>
<!-- Remember to update the Character Sheet Logo section of the CSS File-->
</div>
<!--<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px; max-width: 250px;" /><br/>-->
</p>
</div><!-- End Health Column -->
<div class="sheet-col" style="width:250px; text-align:bottom;">
<h2 class="sheet-subsectionHeader">Miscellaneous</h2><br />
<p>
<label class="sheet-nameRankXp" style="width:140px; font-size: 80%">Become Unshaken Modifier</label>
<input type="number" class="sheet-standardNum" name="attr_UnshakenMod" title="@{UnshakenMod}" style="margin-left:4px;" value="0"/>
<button type="roll" name="roll_Unshaken" title="@{Unshaken}" value="/em @{character_name} rolls attempts to become unshaken and gets [[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{UnshakenMod}[Unshaken Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]"></button><br />
<label class="sheet-nameRankXp" style="width:140px;">Trait Test Modifier</label>
<input type="number" class="sheet-modifier" name="attr_ttmod" title="@{ttmod}" style="margin-left:4px;" value="0"/><br />
<label class="sheet-nameRankXp" style="width:140px;">Damage Modifier</label>
<input type="number" class="sheet-modifier" name="attr_dmgmod" title="@{dmgmod}" style="margin-left:4px;" value="0"/><br />
<label class="sheet-nameRankXp" style="width:145px;">Load Limit Multiplier</label>
<input type="number" class="sheet-modifier" name="attr_loadlimitmulitplier" title="@{loadlimitmultiplier}" style="margin-left:4px;" value="5"/><br />
<label class="sheet-nameRankXp" style="width:145px;">Load Limit</label>
<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" value="(@{strength}+@{stMod}) * @{loadlimitmulitplier}" disabled="true" /><br />
<label class="sheet-nameRankXp" style="width:145px;">Total Load Carried</label>
<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />
<label class="sheet-nameRankXp" style="width:145px; font-size: 13px;">Encumbrance Penalty</label>
<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />
<label class="sheet-nameRankXp" style="width:140px;"># of Bennies Used</label>
<input type="number" class="sheet-standardNum" name="attr_BenniesUsed" title="@{BenniesUsed}" style="margin-left:4px;" value="0"/>
<button type="roll" name="roll_extraxp" title="@{extraxp}" value="/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!"></button><br />
<!-- Hidden Fields that can make rolling formulas a little easier -->
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSum" title="@{ModSum}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}">
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSumEnc" title="@{ModSumEnc}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}+@{encumbrance}">
</p>
</div>
</div><!-- End Attribute Row -->
<div class="sheet-row" style="width: 800px;">
<div class="sheet-col">
<input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px; display: none;" />
<div class="sheet-WorstNightmare">
<h4 class="sheet-subsectionHeader">Worst Nightmare</h4>
<textarea class="sheet-standardtext" name="attr_nightmare" style="width:790px;"></textarea><br />
</div>
<input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px; display: none;" />
<h4 class="sheet-CharacterHistory sheet-subsectionHeader"></h4>
<textarea class="sheet-standardtext" name="attr_physdescription" style="width:790px;"></textarea>
</div>
</div>
<!-- End Attributes & Physical Description -->
<!-- End Demograhics -->
<!-- End Core Content -->
<span class="sheet-spacer"></span>
</div><!-- End Basic Info/Core Tab -->
<div class="sheet-section-edges" style="width: 800px;"><!-- Begin Edges/Hindrances Tab -->
<div class="sheet-row"><h2 class="sheet-sectionHeader">EDGES & HINDRANCES</h2></div>
<input class="sheet-HideHindrance" type="checkbox" name="attr_is_hindrance" /><span class="sheet-is-hindrance-tab"> Hindrances</span>
<div class="sheet-row sheet-hindrance" style="padding-bottom: 5px;">
<div class="sheet-col" style="width:157px;">
<h3 class="sheet-repeatingHeader">Hindrance</h3>
</div>
<div class="sheet-col" style="width:633px;">
<h3 class="sheet-repeatingHeader">Description</h3>
</div>
</div>
<div class="sheet-row sheet-hindrance"> <br />
<fieldset class="repeating_hindrances">
<div class="sheet-col" style="width:157px;">
<input class="sheet-standard" type="text" name="attr_hindrance" title="@{repeating_hindrances_#_hindrance}" style="width:152px;"/>
</div>
<div class="sheet-col">
<textarea class="sheet-standardtext" style="width: 625px;" name="attr_hindrancedescription" title="@{repeating_hindrances_#_hindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
<hr />
<input class="sheet-HideEdges" type="checkbox" name="attr_is_edge" /><span class="sheet-is-edge-tab"> Edges</span>
<div class="sheet-row sheet-edge">
<div class="sheet-col" style="width:157px;">
<h3 class="sheet-repeatingHeader">Edges</h3>
</div>
<div class="sheet-col" style="width:80px;">
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">Took at...</h3>
</div>
<div class="sheet-col" style="width:553px;">
<h3 class="sheet-repeatingHeader">Notes</h3>
</div>
</div>
<div class="sheet-row sheet-edge">
<br />
<fieldset class="repeating_edges">
<div class="sheet-col" style="width:157px;">
<input class="sheet-standard"type="text" name="attr_edge" title="@{repeating_edges_#_edge}" style="width:152px;"/>
</div>
<div class="sheet-col" style="width:80px;">
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_#_tookat}" style="width:75px;"/>
</div>
<div class="sheet-col">
<textarea name="attr_edgedescription" class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" style="width:545px; height:50px;"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Hindrances & Edges Tab -->
<div class="sheet-section-skills" style="width: 800px;"><!-- Begin Skills -->
<div class="sheet-row"><h2 class="sheet-sectionHeader">SKILLS</h2></div>
<div class="sheet-row">
<!-- Unskilled -->
<div class="sheet-row sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px; margin-left: 5px; margin-top: 5px;">
<input type="hidden" name="attr_Unskilled" value="4" />
<label style="width: 60px;">Unskilled</label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> Jack of All Trades
</div>
<div class="sheet-col" style="width:115px;">&nbsp;</div>
<div class="sheet-col" style="width:120px;">&nbsp;</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
</div>
<div class="sheet-col" style="width:81px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tUnskilledRoll" title="@{tUnskilledRoll}" value="@{skillrt} @{rolltUnskilled}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmUnskilledRoll" title="@{tgmUnskilledRoll}" value="/w gm @{skillrt} @{rolltUnskilled}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_UnskilledRoll" title="@{UnskilledRoll}" value="/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmUnskilledRoll" title="@{gmUnskilledRoll}" value="/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!"></button>
<input type="hidden" name="attr_rollUnskilled" value="[[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!" />
<input type="hidden" name="attr_rolltUnskilled" value="{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{Unskilled}}} {{skill_rank_mod=-2}} {{skill_mod=@{JackOfAllTrades}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{UnskilledEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! - 2 + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Other Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!--End Unskilled-->
<div class="sheet-col" style="width:95px;">
<h3 class="sheet-repeatingHeader">Rank</h3>
</div>
<div class="sheet-col" style="width:185px;"><!--originally 280px-->
<h3 class="sheet-repeatingHeader">Skill</h3>
</div>
<div class="sheet-col" style="width:115px;"><!-- Originally 180px -->
<h3 class="sheet-repeatingHeader">Linked Att</h3>
</div>
<div class="sheet-col" style="width: 120px; text-align:center;">
<h3 class="sheet-repeatingHeader">Skill Mod</h3>
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<h3 class="sheet-repeatingHeader">Encumbrance</h3> <!-- Originally 190px -->
</div>
<div class="sheet-col" style="width:80px;">
<h3 class="repeatingHeader" style="font-size: 15px;">Roll For It</h3>
</div>
</div><!--End of Row-->
<div class="sheet-row">
<br />
<!--<div class="sheet-row sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="hidden" name="attr_Unskilled" value="4" />
<label style="width: 60px;">Unskilled</label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> Jack of All Trades
</div>
<div class="sheet-col" style="width:180px;">&nbsp;</div>
<div class="sheet-col" style="width:190px; text-align:center;">
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
</div>
<div class="sheet-col" style="width:81px;">
<button type="roll" name="roll_UnskilledRoll" title="@{UnskilledRoll}" value="/em @{character_name} attempts to not suck and rolls: [[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!"></button><button type="roll" class="sheet-GM-button" name="roll_gmUnskilledRoll" title="@{gmUnskilledRoll}" value="/w gm @{character_name} attempts to not suck and rolls: [[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!"></button>
<input type="hidden" name="attr_rollUnskilled" value="/em @{character_name} attempts to not suck and rolls: [[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!" />
</div>
</div>-->
<!-- Break -->
<div class="sheet-row sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_fighting" title="@{fighting}" value="0" style="width:10px;" /> <span>d0</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d0">0</div>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_fighting" title="@{fighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input class="sheet-modifier" style="width: 35px;" type="number" name="attr_FightingMod" title="@{FightingMod}" value="0" />
<label style="width:152px;">&nbsp;Fighting</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFightingAtt" title="@{LinkedFightingAtt}" value="@{LinkedFighting}" disabled="true" />
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;"> +
<input type="number" class="sheet-modifier" name="attr_FightingskillMod" title="@{FightingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_FightingEncumbrance" title="@{FightingEncumbrance}" value="1" style="width:20px; text-align: center;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tFightingRoll" title="@{tFightingRoll}" value="@{skillrt} @{rolltFighting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmFightingRoll" title="@{tgmFightingRoll}" value="/w gm @{skillrt} @{rolltFighting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_FightingRoll" title="@{FightingRoll}" value="/em @{character_name} attempts to hit something and rolls @{rollFighting}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmFightingRoll" title="@{gmFightingRoll}" value="/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!"></button>
<input type="hidden" name="attr_rollFighting" value="[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltFighting" value="{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=@{FightingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticBoating" style="display:none;"/>
<div class="sheet-staticBoating sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_boating" title="@{boating}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_boating" title="@{boating}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_boating" title="@{boating}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_boating" title="@{boating}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_boating" title="@{boating}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_boating" title="@{boating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_BoatingMod" title="@{BoatingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Boating</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedBoatingAtt" value="@{LinkedBoating}" disabled="true" />
<input type="hidden" name="attr_LinkedBoating" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_BoatingskillMod" title="@{BoatingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_BoatingEncumbrance" title="@{BoatingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tBoatingRoll" title="@{tBoatingRoll}" value="@{skillrt} @{rolltBoating}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmBoatingRoll" title="@{tgmBoatingRoll}" value="/w gm @{skillrt} @{rolltBoating}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_BoatingRoll" title="@{BoatingRoll}" value="/em @{character_name} attempts to boat and rolls @{rollBoating}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmBoatingRoll" title="@{gmBoatingRoll}" value="/w gm @{character_name} attempts to boat and rolls @{rollBoating}!"></button>
<input type="hidden" name="attr_rollBoating" value="[[{1d@{boating}![Boating], 1d@{wilddie}![Wild Die]}kh1 + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{BoatingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltBoating" value="{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{boating}}} {{skill_rank_mod=@{BoatingMod}}} {{skill_mod=@{BoatingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{BoatingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{boating}![Boating] + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticClimbing" style="display:none;"/>
<div class="sheet-staticClimbing sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Climbing" title="@{Climbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ClimbingMod" title="@{ClimbingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Climbing</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedClimbingAtt" value="@{LinkedClimbing}" disabled="true" />
<input type="hidden" name="attr_LinkedClimbing" value="@{strength}" />
<label style="width:75px;">&nbsp;Strength</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_ClimbingskillMod" title="@{ClimbingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_ClimbingEncumbrance" title="@{ClimbingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tClimbingRoll" title="@{tClimbingRoll}" value="@{skillrt} @{rolltClimbing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmClimbingRoll" title="@{tgmClimbingRoll}" value="/w gm @{skillrt} @{rolltClimbing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_ClimbingRoll" title="@{ClimbingRoll}" value="/em @{character_name} attempts to climb and rolls @{rollClimbing}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmClimbingRoll" title="@{gmClimbingRoll}" value="/w gm @{character_name} attempts to climb and rolls @{rollClimbing}!"></button>
<input type="hidden" name="attr_rollClimbing" value="[[{1d@{Climbing}![Climbing], 1d@{wilddie}![Wild Die]}kh1 + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltClimbing" value="{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{Climbing}}} {{skill_rank_mod=@{ClimbingMod}}} {{skill_mod=@{ClimbingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{ClimbingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Climbing}![Climbing] + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticDriving" style="display:none;"/>
<div class="sheet-staticDriving sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Driving" title="@{Driving}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Driving" title="@{Driving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_DrivingMod" title="@{DrivingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Driving</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedDrivingAtt" value="@{LinkedDriving}" disabled="true" />
<input type="hidden" name="attr_LinkedDriving" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_DrivingskillMod" title="@{DrivingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_DrivingEncumbrance" title="@{DrivingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tDrivingRoll" title="@{tDrivingRoll}" value="@{skillrt} @{rolltDriving}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmDrivingRoll" title="@{tgmDrivingRoll}" value="/w gm @{skillrt} @{rolltDriving}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_DrivingRoll" title="@{DrivingRoll}" value="/em @{character_name} attempts to drive and rolls @{rollDriving}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmDrivingRoll" title="@{gmDrivingRoll}" value="/w gm @{character_name} attempts to drive and rolls @{rollDriving}!"></button>
<input type="hidden" name="attr_rollDriving" value="[[{1d@{Driving}![Driving], 1d@{wilddie}![Wild Die]}kh1 + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{DrivingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltDriving" value="{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{Driving}}} {{skill_rank_mod=@{DrivingMod}}} {{skill_mod=@{DrivingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{DrivingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Driving}![Driving] + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Faith" title="@{Faith}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Faith" title="@{Faith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_FaithMod" title="@{FaithMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Faith</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFaithAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedFaith" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_FaithskillMod" title="@{FaithskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_FaithEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tFaithRoll" title="@{tFaithRoll}" value="@{skillrt} @{rolltFaith}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmFaithRoll" title="@{tgmFaithRoll}" value="/w gm @{skillrt} @{rolltFaith}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_FaithRoll" title="@{FaithRoll}" value="/em @{character_name} attempts to be faithful and rolls @{rollFaith}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmFaithRoll" title="@{gmFaithRoll}" value="/w gm @{character_name} attempts to be faithful and rolls @{rollFaith}!"></button>
<input type="hidden" name="attr_rollFaith" value="[[{1d@{Faith}![Faith], 1d@{wilddie}![Wild Die]}kh1 + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltFaith" value="{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{Faith}}} {{skill_rank_mod=@{FaithMod}}} {{<skill_m></skill_m>od=@{FaithskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Faith}![Faith] + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Faith -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticGambling" style="display:none;"/>
<div class="sheet-staticGambling sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Gambling" title="@{Gambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GamblingMod" title="@{GamblingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Gambling</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGamblingAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedGambling" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_GamblingskillMod" title="@{GamblingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_GamblingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tGamblingRoll" title="@{tGamblingRoll}" value="@{skillrt} @{rolltGambling}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmGamblingRoll" title="@{tgmGamblingRoll}" value="/w gm @{skillrt} @{rolltGambling}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_GamblingRoll" title="@{GamblingRoll}" value="/em @{character_name} attempts to gamble and rolls @{rollGambling}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmGamblingRoll" title="@{gmGamblingRoll}" value="/w gm @{character_name} attempts to gamble and rolls @{rollGambling}!"></button>
<input type="hidden" name="attr_rollGambling" value="[[{1d@{Gambling}![Gambling], 1d@{wilddie}![Wild Die]}kh1 + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltGambling" value="{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{Gambling}}} {{skill_rank_mod=@{GamblingMod}}} {{skill_mod=@{GamblingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Gambling}![Gambling] + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Gambling -->
<!-- Guts (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Guts" title="@{Guts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Guts" title="@{Guts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GutsMod" title="@{GutsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Guts</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_GutsskillMod" title="@{GutsskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_GutsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tGutsRoll" title="@{tGutsRoll}" value="@{skillrt} @{rolltGuts}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmGutsRoll" title="@{tgmGutsRoll}" value="/w gm @{skillrt} @{rolltGuts}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_GutsRoll" title="@{GutsRoll}" value="/em @{character_name} attempts to be gutsy and rolls @{rollGuts}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmGutsRoll" title="@{gmGutsRoll}" value="/w gm @{character_name} attempts to be faithful and rolls @{rollGuts}!"></button>
<input type="hidden" name="attr_rollGuts" value="[[{1d@{Guts}![Guts], 1d@{wilddie}![Wild Die]}kh1 + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltGuts" value="{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{Guts}}} {{skill_rank_mod=@{GutsMod}}} {{skill_mod=@{GutsskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Guts}![Guts] + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Guts -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticHealing" style="display:none;"/>
<div class="sheet-staticHealing sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Healing" title="@{Healing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Healing" title="@{Healing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_HealingMod" title="@{HealingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Healing</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedHealingAtt" value="@{LinkedHealing}" disabled="true" />
<input type="hidden" name="attr_LinkedHealing" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_HealingskillMod" title="@{HealingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_HealingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tHealingRoll" title="@{tHealingRoll}" value="@{skillrt} @{rolltHealing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmHealingRoll" title="@{tgmHealingRoll}" value="/w gm @{skillrt} @{rolltHealing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_HealingRoll" title="@{HealingRoll}" value="/em @{character_name} attempts to heal and rolls @{rollHealing}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmHealingRoll" title="@{gmHealingRoll}" value="/w gm @{character_name} attempts to heal and rolls @{rollHealing}!"></button>
<input type="hidden" name="attr_rollHealing" value="[[{1d@{Healing}![Healing], 1d@{wilddie}![Wild Die]}kh1 + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltHealing" value="{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{Healing}}} {{skill_rank_mod=@{HealingMod}}} {{skill_mod=@{HealingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Healing}![Healing] + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticIntimidation" style="display:none;"/>
<div class="sheet-staticIntimidation sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Intimidation" title="@{Intimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_IntimidationMod" title="@{IntimidationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Intimidation</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedIntimidationAtt" value="@{LinkedIntimidation}" disabled="true" />
<input type="hidden" name="attr_LinkedIntimidation" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_IntimidationskillMod" title="@{IntimidationskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_IntimidationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tIntimidationRoll" title="@{tIntimidationRoll}" value="@{skillrt} @{rolltIntimidation}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmIntimidationRoll" title="@{tgmIntimidationRoll}" value="/w gm @{skillrt} @{rolltIntimidation}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_IntimidationRoll" title="@{IntimidationRoll}" value="/em @{character_name} attempts to intimidate and rolls @{rollIntimidation}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmIntimidationRoll" title="@{gmIntimidationRoll}" value="/w gm @{character_name} attempts to intimidate and rolls @{rollIntimidation}!"></button>
<input type="hidden" name="attr_rollIntimidation" value="[[{1d@{Intimidation}![Intimidation], 1d@{wilddie}![Wild Die]}kh1 + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltIntimidation" value="{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{Intimidation}}} {{skill_rank_mod=@{IntimidationMod}}} {{skill_mod=@{IntimidationskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Intimidation}![Intimidation] + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticInvestigation" style="display:none;"/>
<div class="sheet-staticInvestigation sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Investigation" title="@{Investigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_InvestigationMod" title="@{InvestigationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Investigation</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedInvestigationAtt" value="@{LinkedInvestigation}" disabled="true" />
<input type="hidden" name="attr_LinkedInvestigation" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_InvestigationskillMod" title="@{InvestigationskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_InvestigationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tInvestigationRoll" title="@{tInvestigationRoll}" value="@{skillrt} @{rolltInvestigation}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmInvestigationRoll" title="@{tgmInvestigationRoll}" value="/w gm @{skillrt} @{rolltInvestigation}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_InvestigationRoll" title="@{InvestigationRoll}" value="/em @{character_name} attempts to investigate and rolls @{rollInvestigation}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmInvestigationRoll" title="@{gmInvestigationRoll}" value="/w gm @{character_name} attempts to investigate and rolls @{rollInvestigation}!"></button>
<input type="hidden" name="attr_rollInvestigation" value="[[{1d@{Investigation}![Investigation], 1d@{wilddie}![Wild Die]}kh1 + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltInvestigation" value="{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{Investigation}}} {{skill_rank_mod=@{InvestigationMod}}} {{skill_mod=@{InvestigationskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Investigation}![Investigation] + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticLockpicking" style="display:none;"/>
<div class="sheet-staticLockpicking sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Lockpicking" title="@{Lockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_LockpickingMod" title="@{lockpickingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Lockpicking</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedLockpickingAtt" value="@{LinkedLockpicking}" disabled="true" />
<input type="hidden" name="attr_LinkedLockpicking" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_LockpickingskillMod" title="@{LockpickingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_LockpickingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tLockpickingRoll" title="@{tLockpickingRoll}" value="@{skillrt} @{rolltLockpicking}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmLockpickingRoll" title="@{tgmLockpickingRoll}" value="/w gm @{skillrt} @{rolltLockpicking}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_LockpickingRoll" title="@{LockpickingRoll}" value="/em @{character_name} attempts to lockpick and rolls @{rollLockpicking}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmLockpickingRoll" title="@{gmLockpickingRoll}" value="/w gm @{character_name} attempts to lockpick and rolls @{rollLockpicking}!"></button>
<input type="hidden" name="attr_rollLockpicking" value="[[{1d@{Lockpicking}![Lockpicking], 1d@{wilddie}![Wild Die]}kh1 + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltLockpicking" value="{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{Lockpicking}}} {{skill_rank_mod=@{LockpickingMod}}} {{skill_mod=@{LockpickingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{LockpickingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Lockpicking}![Lockpicking] + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticNotice" style="display:none;"/>
<div class="sheet-staticNotice sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Notice" title="@{Notice}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Notice" title="@{Notice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_NoticeMod" title="@{NoticeMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Notice</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedNoticeAtt" value="@{LinkedNotice}" disabled="true" />
<input type="hidden" name="attr_LinkedNotice" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_NoticeskillMod" title="@{NoticeskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_NoticeEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tNoticeRoll" title="@{tNoticeRoll}" value="@{skillrt} @{rolltNotice}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmNoticeRoll" title="@{tgmNoticeRoll}" value="/w gm @{skillrt} @{rolltNotice}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_NoticeRoll" title="@{NoticeRoll}" value="/em @{character_name} attempts to notice and rolls @{rollNotice}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmNoticeRoll" title="@{gmNoticeRoll}" value="/w gm @{character_name} attempts to notice and rolls @{rollNotice}!"></button>
<input type="hidden" name="attr_rollNotice" value="[[{1d@{Notice}![Notice], 1d@{wilddie}![Wild Die]}kh1 + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltNotice" value="{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{Notice}}} {{skill_rank_mod=@{NoticeMod}}} {{skill_mod=@{NoticeskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Notice}![Notice] + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPersuasion" style="display:none;"/>
<div class="sheet-staticPersuasion sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Persuasion" title="@{Persuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PersuasionMod" title="@{PersuasionMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Persuasion</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPersuasionAtt" value="@{LinkedPersuasion}" disabled="true" />
<input type="hidden" name="attr_LinkedPersuasion" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_PersuasionskillMod" title="@{PersuasionskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_PersuasionEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tPersuasionRoll" title="@{tPersuasionRoll}" value="@{skillrt} @{rolltPersuasion}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmPersuasionRoll" title="@{tgmPersuasionRoll}" value="/w gm @{skillrt} @{rolltPersuasion}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_PersuasionRoll" title="@{PersuasionRoll}" value="/em @{character_name} attempts to persuade and rolls @{rollPersuasion}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmPersuasionRoll" title="@{gmPersuasionRoll}" value="/w gm @{character_name} attempts to persuade and rolls @{rollPersuasion}!"></button>
<input type="hidden" name="attr_rollPersuasion" value="[[{1d@{Persuasion}![Persuasion], 1d@{wilddie}![Wild Die]}kh1 + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltPersuasion" value="{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{Persuasion}}} {{skill_rank_mod=@{PersuasionMod}}} {{skill_mod=@{PersuasionskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Persuasion}![Persuasion] + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPiloting" style="display:none;"/>
<div class="sheet-staticPiloting sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Piloting" title="@{Piloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PilotingMod" title="@{PilotingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Piloting</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPilotingAtt" value="@{LinkedPiloting}" disabled="true" />
<input type="hidden" name="attr_LinkedPiloting" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_PilotingskillMod" title="@{PilotingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_PilotingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tPilotingRoll" title="@{tPilotingRoll}" value="@{skillrt} @{rolltPiloting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmPilotingRoll" title="@{tgmPilotingRoll}" value="/w gm @{skillrt} @{rolltPiloting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_PilotingRoll" title="@{PilotingRoll}" value="/em @{character_name} attempts to pilot and rolls @{rollPiloting}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmPilotingRoll" title="@{gmPilotingRoll}" value="/w gm @{character_name} attempts to pilot and rolls @{rollPiloting}!"></button>
<input type="hidden" name="attr_rollPiloting" value="[[{1d@{Piloting}![Piloting], 1d@{wilddie}![Wild Die]}kh1 + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{PilotingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltPiloting" value="{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{Piloting}}} {{skill_rank_mod=@{PilotingMod}}} {{skill_mod=@{PilotingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{PilotingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Piloting}![Piloting] + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Psionics" title="@{Psionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PsionicsMod" title="@{PsionicsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Psionics</label>
</div>
<!--<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>-->
<div class="sheet-col" style="width:115px;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPsionicsAttScore" value="@{LinkedPsionicsAtt}" disabled="true" />
<label style="width:75px;">
<select name="attr_LinkedPsionicsAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_PsionicsskillMod" title="@{PsionicsskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_PsionicsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tPsionicsRoll" title="@{tPsionicsRoll}" value="@{skillrt} @{rolltPsionics}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmPsionicsRoll" title="@{tgmPsionicsRoll}" value="/w gm @{skillrt} @{rolltPsionics}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_PsionicsRoll" title="@{PsionicsRoll}" value="/em @{character_name} attempts to use Psionics and rolls @{rollPsionics}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmPsionicsRoll" title="@{gmPsionicsRoll}" value="/w gm @{character_name} attempts to use Psionics and rolls @{rollPsionics}!"></button>
<input type="hidden" name="attr_rollPsionics" value="[[{1d@{Psionics}![Psionics], 1d@{wilddie}![Wild Die]}kh1 + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltPsionics" value="{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{Psionics}}} {{skill_rank_mod=@{PsionicsMod}}} {{skill_mod=@{PsionicsskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Psionics}![Psionics] + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Psionics -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRepair" style="display:none;"/>
<div class="sheet-staticRepair sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Repair" title="@{Repair}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Repair" title="@{Repair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RepairMod" title="@{RepairMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Repair</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRepairAtt" value="@{LinkedRepair}" disabled="true" />
<input type="hidden" name="attr_LinkedRepair" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_RepairskillMod" title="@{RepairskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_RepairEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tRepairRoll" title="@{tRepairRoll}" value="@{skillrt} @{rolltRepair}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmRepairRoll" title="@{tgmRepairRoll}" value="/w gm @{skillrt} @{rolltRepair}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_RepairRoll" title="@{RepairRoll}" value="/em @{character_name} attempts to repair and rolls @{rollRepair}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmRepairRoll" title="@{gmRepairRoll}" value="/w gm @{character_name} attempts to repair and rolls @{rollRepair}!"></button>
<input type="hidden" name="attr_rollRepair" value="[[{1d@{Repair}![Repair], 1d@{wilddie}![Wild Die]}kh1 + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltRepair" value="{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{Repair}}} {{skill_rank_mod=@{RepairMod}}} {{skill_mod=@{RepairskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Repair}![Repair] + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRiding" style="display:none;"/>
<div class="sheet-staticRiding sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Riding" title="@{Riding}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Riding" title="@{Riding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RidingMod" title="@{RidingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Riding</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRidingAtt" value="@{LinkedRiding}" disabled="true" />
<input type="hidden" name="attr_LinkedRiding" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_RidingskillMod" title="@{RidingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_RidingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tRidingRoll" title="@{tRidingRoll}" value="@{skillrt} @{rolltRiding}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmRidingRoll" title="@{tgmRidingRoll}" value="/w gm @{skillrt} @{rolltRiding}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_RidingRoll" title="@{RidingRoll}" value="/em @{character_name} attempts to ride and rolls @{rollRiding}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmRidingRoll" title="@{gmRidingRoll}" value="/w gm @{character_name} attempts to ride and rolls @{rollRiding}!"></button>
<input type="hidden" name="attr_rollRiding" value="[[{1d@{Riding}![Riding], 1d@{wilddie}![Wild Die]}kh1 + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{RidingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltRiding" value="{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{Riding}}} {{skill_rank_mod=@{RidingMod}}} {{skill_mod=@{RidingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{RidingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Riding}![Riding] + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Ritual" title="@{Ritual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RitualMod" title="@{RitualMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Ritual</label>
</div>
<!--<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>-->
<div class="sheet-col" style="width:115px;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRitualAttScore" value="@{LinkedRitualAtt}" disabled="true" />
<label style="width:75px;">
<select name="attr_LinkedRitualAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}" selected>Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_RitualsskillMod" title="@{RitualsskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_RitualEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tRitualRoll" title="@{tRitualRoll}" value="@{skillrt} @{rolltRitual}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmRitualRoll" title="@{tgmRitualRoll}" value="/w gm @{skillrt} @{rolltRitual}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_RitualRoll" title="@{RitualRoll}" value="/em @{character_name} attempts a ritual and rolls @{rollRitual}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmRitualRoll" title="@{gmRitualRoll}" value="/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!"></button>
<input type="hidden" name="attr_rollRitual" value="[[{1d@{Ritual}![Ritual], 1d@{wilddie}![Wild Die]}kh1 + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltRitual" value="{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{Ritual}}} {{skill_rank_mod=@{RitualMod}}} {{skill_mod=@{RitualsskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Ritual}![Ritual] + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Ritual -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style="display:none;"/>
<div class="sheet-staticShooting sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Shooting" title="@{Shooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ShootingMod" title="@{ShootingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Shooting</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedShootingAtt" value="@{LinkedShooting}" disabled="true" />
<input type="hidden" name="attr_LinkedShooting" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_ShootingskillMod" title="@{ShootingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_ShootingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tShootingRoll" title="@{tShootingRoll}" value="@{skillrt} @{rolltShooting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmShootingRoll" title="@{tgmShootingRoll}" value="/w gm @{skillrt} @{rolltShooting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_ShootingRoll" title="@{ShootingRoll}" value="/em @{character_name} attempts to shoot and rolls @{rollShooting}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmShootingRoll" title="@{gmShootingRoll}" value="/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!"></button>
<input type="hidden" name="attr_rollShooting" value="[[{1d@{Shooting}![Shooting], 1d@{wilddie}![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltShooting" value="{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=@{ShootingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Spellcasting" title="@{Spellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SpellcastingMod" title="@{SpellcastingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Spellcasting</label>
</div>
<!--<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>-->
<div class="sheet-col" style="width:115px;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSpellcastingAttScore" value="@{LinkedSpellcastingAtt}" disabled="true" />
<label style="width:75px;">
<select name="attr_LinkedSpellcastingAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_SpellcastingskillMod" title="@{SpellcastingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_SpellcastingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSpellcastingRoll" title="@{tSpellcastingRoll}" value="@{skillrt} @{rolltSpellcasting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSpellcastingRoll" title="@{tgmSpellcastingRoll}" value="/w gm @{skillrt} @{rolltSpellcasting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SpellcastingRoll" title="@{SpellcastingRoll}" value="/em @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmSpellcastingRoll" title="@{gmSpellcastingRoll}" value="/w gm @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!"></button>
<input type="hidden" name="attr_rollSpellcasting" value="[[{1d@{Spellcasting}![Spellcasting], 1d@{wilddie}![Wild Die]}kh1 + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSpellcasting" value="{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{Spellcasting}}} {{skill_rank_mod=@{SpellcastingMod}}} {{skill_mod=@{SpellcastingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Spellcasting}![Spellcasting] + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Spellcasting -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStealth" style="display:none;"/>
<div class="sheet-staticStealth sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Stealth" title="@{Stealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StealthMod" title="@{StealthMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Stealth</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStealthAtt" value="@{LinkedStealth}" disabled="true" />
<input type="hidden" name="attr_LinkedStealth" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_StealthskillMod" title="@{StealthskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_StealthEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tStealthRoll" title="@{tStealthRoll}" value="@{skillrt} @{rolltStealth}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmStealthRoll" title="@{tgmStealthRoll}" value="/w gm @{skillrt} @{rolltStealth}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_StealthRoll" title="@{StealthRoll}" value="/em @{character_name} attempts to be stealthy and rolls @{rollStealth}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmStealthRoll" title="@{gmStealthRoll}" value="/w gm @{character_name} attempts to be stealthy and rolls @{rollStealth}!"></button>
<input type="hidden" name="attr_rollStealth" value="[[{1d@{Stealth}![Stealth], 1d@{wilddie}![Wild Die]}kh1 + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{StealthEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltStealth" value="{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{Stealth}}} {{skill_rank_mod=@{StealthMod}}} {{skill_mod=@{StealthskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{StealthEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Stealth}![Stealth] + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStreetwise" style="display:none;"/>
<div class="sheet-staticStreetwise sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Streetwise" title="@{Streetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StreetwiseMod" title="@{StreetwiseMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Streetwise</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStreetwiseAtt" value="@{LinkedStreetwise}" disabled="true" />
<input type="hidden" name="attr_LinkedStreetwise" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_StreetwiseskillMod" title="@{StreetwiseskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_StreetwiseEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tStreetwiseRoll" title="@{tStreetwiseRoll}" value="@{skillrt} @{rolltStreetwise}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmStreetwiseRoll" title="@{tgmStreetwiseRoll}" value="/w gm @{skillrt} @{rolltStreetwise}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_StreetwiseRoll" title="@{StreetwiseRoll}" value="/em @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmStreetwiseRoll" title="@{gmStreetwiseRoll}" value="/w gm @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!"></button>
<input type="hidden" name="attr_rollStreetwise" value="[[{1d@{Streetwise}![Streetwise], 1d@{wilddie}![Wild Die]}kh1 + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltStreetwise" value="{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{Streetwise}}} {{skill_rank_mod=@{StreetwiseMod}}} {{skill_mod=@{StreetwiseskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Streetwise}![Streetwise] + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSurvival" style="display:none;"/>
<div class="sheet-staticSurvival sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Survival" title="@{Survival}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Survival" title="@{Survival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SurvivalMod" title="@{SurvivalMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Survival</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSurvivalAtt" value="@{LinkedSurvival}" disabled="true" />
<input type="hidden" name="attr_LinkedSurvival" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_SurvivalskillMod" title="@{SurvivalskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_SurvivalEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSurvivalRoll" title="@{tSurvivalRoll}" value="@{skillrt} @{rolltSurvival}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSurvivalRoll" title="@{tgmSurvivalRoll}" value="/w gm @{skillrt} @{rolltSurvival}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SurvivalRoll" title="@{SurvivalRoll}" value="/em @{character_name} attempts to survive and rolls @{rollSurvival}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmSurvivalRoll" title="@{gmSurvivalRoll}" value="/w gm @{character_name} attempts to survive and rolls @{rollSurvival}!"></button>
<input type="hidden" name="attr_rollSurvival" value="[[{1d@{Survival}![Survival], 1d@{wilddie}![Wild Die]}kh1 + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSurvival" value="{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{Survival}}} {{skill_rank_mod=@{SurvivalMod}}} {{skill_mod=@{SurvivalskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Survival}![Survival] + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSwimming" style="display:none;"/>
<div class="sheet-staticSwimming sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Swimming" title="@{Swimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SwimmingMod" title="@{SwimmingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Swimming</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSwimmingAtt" value="@{LinkedSwimming}" disabled="true" />
<input type="hidden" name="attr_LinkedSwimming" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_SwimmingskillMod" title="@{SwimmingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_SwimmingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSwimmingRoll" title="@{tSwimmingRoll}" value="@{skillrt} @{rolltSwimming}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSwimmingRoll" title="@{tgmSwimmingRoll}" value="/w gm @{skillrt} @{rolltSwimming}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SwimmingRoll" title="@{SwimmingRoll}" value="/em @{character_name} attempts to swim and rolls @{rollSwimming}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmSwimmingRoll" title="@{gmSwimmingRoll}" value="/w gm @{character_name} attempts to swim and rolls @{rollSwimming}!"></button>
<input type="hidden" name="attr_rollSwimming" value="[[{1d@{Swimming}![Swimming], 1d@{wilddie}![Wild Die]}kh1 + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSwimming" value="{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{Swimming}}} {{skill_rank_mod=@{SwimmingMod}}} {{skill_mod=@{SwimmingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{SwimmingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Swimming}![Swimming] + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTaunt" style="display:none;"/>
<div class="sheet-staticTaunt sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Taunt" title="@{Taunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TauntMod" title="@{TauntMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Taunt</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTauntAtt" value="@{LinkedTaunt}" disabled="true" />
<input type="hidden" name="attr_LinkedTaunt" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_TauntskillMod" title="@{TauntskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_TauntEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tTauntRoll" title="@{tTauntRoll}" value="@{skillrt} @{rolltTaunt}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmTauntRoll" title="@{tgmTauntRoll}" value="/w gm @{skillrt} @{rolltTaunt}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_TauntRoll" title="@{TauntRoll}" value="/em @{character_name} attempts to taunt and rolls @{rollTaunt}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmTauntRoll" title="@{gmTauntRoll}" value="/w gm @{character_name} attempts to taunt and rolls @{rollTaunt}!"></button>
<input type="hidden" name="attr_rollTaunt" value="[[{1d@{Taunt}![Taunt], 1d@{wilddie}![Wild Die]}kh1 + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltTaunt" value="{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{Taunt}}} {{skill_rank_mod=@{TauntMod}}} {{skill_mod=@{TauntskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Taunt}![Taunt] + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style="display:none;"/>
<div class="sheet-staticThrowing sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Throwing" title="@{Throwing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ThrowingMod" title="@{ThrowingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Throwing</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedThrowingAtt" value="@{LinkedThrowing}" disabled="true" />
<input type="hidden" name="attr_LinkedThrowing" value="@{agility}" />
<label style="width:75px;">&nbsp;Agility</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_ThrowingskillMod" title="@{ThrowingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_ThrowingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tThrowingRoll" title="@{tThrowingRoll}" value="@{skillrt} @{rolltThrowing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmThrowingRoll" title="@{tgmThrowingRoll}" value="/w gm @{skillrt} @{rolltThrowing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_ThrowingRoll" title="@{ThrowingRoll}" value="/em @{character_name} attempts to throw and rolls @{rollThrowing}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmThrowingRoll" title="@{gmThrowingRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!"></button>
<input type="hidden" name="attr_rollThrowing" value="[[{1d@{Throwing}![Throwing], 1d@{wilddie}![Wild Die]}kh1 + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltThrowing" value="{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{Throwing}}} {{skill_rank_mod=@{ThrowingMod}}} {{skill_mod=@{ThrowingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{enc=[[@{ThrowingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Throwing}![Throwing] + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}" />
</div>
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTracking" style="display:none;"/>
<div class="sheet-staticTracking sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Tracking" title="@{Tracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TrackingMod" title="@{TrackingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Tracking</label>
</div>
<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTrackingAtt" value="@{LinkedTracking}" disabled="true" />
<input type="hidden" name="attr_LinkedTracking" value="@{smarts}" />
<label style="width:75px;">&nbsp;Smarts</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_TrackingskillMod" title="@{TrackingskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_TrackingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tTrackingRoll" title="@{tTrackingRoll}" value="@{skillrt} @{rolltTracking}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmTrackingRoll" title="@{tgmTrackingRoll}" value="/w gm @{skillrt} @{rolltTracking}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_TrackingRoll" title="@{TrackingRoll}" value="/em @{character_name} attempts to track and rolls @{rollTracking}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmTrackingRoll"title="@{gmTrackingRoll}" value="/w gm @{character_name} attempts to track and rolls @{rollTracking}!"></button>
<input type="hidden" name="attr_rollTracking" value="[[{1d@{Tracking}![Tracking], 1d@{wilddie}![Wild Die]}kh1 + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltTracking" value="{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{Tracking}}} {{skill_rank_mod=@{TrackingMod}}} {{skill_mod=@{TrackingskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{Tracking}![Tracking] + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End Tracking -->
<!-- WeirdScience (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_WeirdScience" title="@{WeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_WeirdScienceMod" title="@{WeirdScienceMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style="width:152px;">&nbsp;Weird Science</label>
</div>
<!--<div class="sheet-col" style="width:115px; text-align:left;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style="width:75px;">&nbsp;Spirit</label>
</div>-->
<div class="sheet-col" style="width:115px;">
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedWeirdScienceAttScore" value="@{LinkedWeirdScienceAtt}" disabled="true" />
<label style="width:75px;">
<select name="attr_LinkedWeirdScienceAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_WeirdScienceskillMod" title="@{WeirdScienceskillMod}" value="0" />
</div>
<div class="sheet-col" style="width:135px; text-align:center;">
<input type="checkbox" name="attr_WeirdScienceEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class="sheet-col" style="width:120px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tWeirdScienceRoll" title="@{tWeirdScienceRoll}" value="@{skillrt} @{rolltWeirdScience}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmWeirdScienceRoll" title="@{tgmWeirdScienceRoll}" value="/w gm @{skillrt} @{rolltWeirdScience}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_WeirdScienceRoll" title="@{WeirdScienceRoll}" value="/em @{character_name} attempts some weird science and rolls @{rollWeirdScience}!"></button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmWeirdScienceRoll" title="@{gmWeirdScienceRoll}" value="/w gm @{character_name} attempts some weird science and rolls @{rollWeirdScience}!"></button>
<input type="hidden" name="attr_rollWeirdScience" value="[[{1d@{WeirdScience}![WeirdScience], 1d@{wilddie}![Wild Die]}kh1 + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltWeirdScience" value="{{name=@{character_name}}} {{skill_name=WeirdScience}} {{skill_rank=@{WeirdScience}}} {{skill_rank_mod=@{WeirdScienceMod}}} {{skill_mod=@{WeirdScienceskillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{WeirdScience}![WeirdScience] + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- End WeirdScience -->
<!-- End Static Skills -->
<!--<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />-->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_skills">
<div class="sheet-row sheet-WCSkillsRow">
<div class="sheet-col" style="width:280px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_SkillNameRank" title="@{repeating_skills_#_SkillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!-- Commenting out until I can figure out a way to make this work
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_SkillNameRank" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_SkillNameRank" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_SkillNameRank" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_SkillNameRank" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_SkillNameRank" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>-->+ <input type="number" name="attr_SkillNameMod" title="@{repeating_skills_#_SkillNameMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<input class="sheet-standard" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name" style="width:152px; font-size: 15px; font-weight: bold;"/>
</div>
<div class="sheet-col" style="width:114px;"> <!--originally 178px-->
<span style="text-align:bottom; font-weight:bold;">d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSkillNameAttScore" value="@{LinkedSkillNameAtt}" disabled="true" />
<label style="width:75px;">
<select name="attr_LinkedSkillNameAtt" class="atype" style="font-size: 15px; font-weight: bold; border: none; background-color: transparent; width:75px;">
<option value="Select">Select</option>
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class="sheet-col" style="width:120px; text-align:center;">
+ <input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
</div>
<div class="sheet-col" style="width:138px; text-align:center;">
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
</div>
<div class="sheet-col" style="width:90px; margin-left: -1px;">
<button class="sheet-templatebutton" type="roll" name="roll_tSkillRoll" title="@{tSkillRoll}" value="@{skillrt} @{rolltSkill}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSkillRoll" title="@{tgmSkillRoll}" value="/w gm @{skillrt} @{rolltSkill}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SkillNameRoll" title="@{repeating_skills_#_SkillNameRoll}" value="/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmSkillNameRoll" title="@{repeating_skills_#_gmSkillNameRoll}" value="/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!"></button>
<input type="hidden" name="attr_rollSkill" value="[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltSkill" value="{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=@{SkillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}" />
</div>
</div>
</fieldset>
</div>
<input type="checkbox" name="attr_SkillFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border:solid; border-width:1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do something with @{repeating_skills_0_SkillName} and rolls: [[{1d@{repeating_skills_0_SkillNameRank}![@{repeating_skills_0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Skills Tab -->
<div class="sheet-section-gear" style="width: 800px;"><!-- Begin Equipment Tab -->
<div class="sheet-row"><h2 class="sheet-sectionHeader">ÉQUIPEMENT</h2></div>
<!-- Begin Armor -->
<input class="sheet-HideArmor" type="checkbox" name="attr_is_armor" /><span class="sheet-is-armor-tab" /> Armor</span>
<div class="sheet-armor" style="width: 100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Armor</h3></div>
<div class="sheet-armor">
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col" style="width:125px;"> <!-- Armor Type (150px) -->
<h4 class="sheet-repeatingHeader">Armor Type</h4>
</div>
<div class="sheet-col" style="width:130px;"> <!-- Area Protcted (150px) -->
<h4 class="sheet-repeatingHeader">Area Protected</h4>
</div>
<div class="sheet-col" style="width:80px;"> <!-- Protection (100px)-->
<h4 class="sheet-repeatingHeader">Protection</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class="sheet-col" style="width:350px;"> <!-- Notes (350px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class="sheet-row">
<div class="sheet-col" style="width:125px;"> <!-- Armor Type (150px) -->
<input class="sheet-standard" type="text" name="attr_ArmorType" title="@{repeating_armor_#_ArmorType}" placeholder="Leather" style="width:115px;"/>
</div>
<div class="sheet-col" style="width:130px;"> <!-- Area Protcted (150px) -->
<input class="sheet-standard" type="text" name="attr_AreaProtected" title="@{repeating_armor_#_AreaProtected}" placeholder="Torso" style="width:125px;"/>
</div>
<div class="sheet-col" style="width:80px;"> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" title="@{repeating_armor_#_ArmorTypeProtection}" placeholder="1" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" title="@{repeating_armor_#_ArmorTypeWeight}" placeholder="15" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:350px;"> <!-- Notes (350px) -->
<textarea name="attr_ArmorNotes" title="@{repeating_armor_#_ArmorNotes}" class="sheet-standardtext" style="height:50px;"></textarea>
</div>
</div>
</fieldset>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:85px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:90px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweight" title="@{armortotalweight}" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:350px;"> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<div class="sheet-row"><!-- Set up the Total Weight Carried box -->
<div class="sheet-col" style="width:85px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:90px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (240px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweightcarried" title="@{armortotalweightcarried}" class="sheet-standardNum" value="0" />
</div>
<div class="sheet-col" style="width:350px;"> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
</div><!-- End Armor -->
<hr />
<!-- Attack Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tUnskilledRoll" title="@{tUnskilledRoll}" value="@{skillrt} @{rolltUnskilled}" style="font-size: 1em;"> Unskilled</button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmUnskilledRoll" title="@{tgmUnskilledRoll}" value="/w gm @{skillrt} @{rolltUnskilled}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_UnskilledRoll" title="@{UnskilledRoll}" value="/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!" style="font-size: 1em;"> Unskilled</button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmUnskilledRoll" title="@{gmUnskilledRoll}" value="/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!" style="font-size: 1em;"></button> ||
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tFightingRoll" title="@{tFightingRoll}" value="@{skillrt} @{rolltFighting}" style="font-size: 1em;"> Fighting<!--(d<input type="number" name="attr_fght" value="@{Fighting}" disabled="true" style="font-size: 1em; width:10px; padding: 0px; margin: 0px;" />)--></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmFightingRoll" title="@{tgmFightingRoll}" value="/w gm @{skillrt} @{rolltFighting}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_FightingRoll" title="@{FightingRoll}" value="/em @{character_name} attempts to hit something and rolls @{rollFighting}!" style="font-size: 1em;"> Fighting</button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmFightingRoll" title="@{gmFightingRoll}" value="/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!" style="font-size: 1em;"></button>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style="display:none;"/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type="roll" name="roll_tShootingRoll" title="@{tShootingRoll}" value="@{skillrt} @{rolltShooting}" style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmShootingRoll" title="@{tgmShootingRoll}" value="/w gm @{skillrt} @{rolltShooting}" style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type="roll" name="roll_ShootingRoll" title="@{ShootingRoll}" value="/em @{character_name} attempts to shoot and rolls @{rollShooting}!" style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmShootingRoll" title="@{gmShootingRoll}" value="/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!" style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style="display:none;"/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type="roll" name="roll_tThrowingRoll" title="@{tThrowingRoll}" value="@{skillrt} @{rolltThrowing}" style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmThrowingRoll" title="@{tgmThrowingRoll}" value="/w gm @{skillrt} @{rolltThrowing}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_ThrowingRoll" title="@{ThrowingRoll}" value="/em @{character_name} attempts to throw and rolls @{rollThrowing}!" style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmThrowingRoll" title="@{gmThrowingRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!" style="font-size: 1em;"></button>
</div>
</div>
<!-- End Attack Roll Buttons -->
<br />
<!-- Begin Weapons -->
<!--<textarea style="display: none;" name="attr_tMeleeWeapontest">/w gm &{template:spadestrait2} {{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{skill_mod=@{agrollMod}}} {{ttmod=@{ttmod}}} {{wounds= -@{wounds}}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]}}
&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_meleeweapons_0_WeaponType}}} {{damage_type=Str+d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}}} {{damage=[[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_meleeweapons_0_DmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea>
<button type="roll" name="roll_tMeleeWeapontest" value="@{tMeleeWeapontest}"></button>
<hr />-->
<input class="sheet-HideMelee" type="checkbox" name="attr_is_melee" /><span class="sheet-is-melee-tab"> Melee Weapons</span>
<div class="sheet-melee" style="width: 100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Melee Weapons / Strength-based Weapons</h3></div>
<div class="sheet-melee">
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col" style="width:120px;"> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class="sheet-col" style="width:180px;"> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class="sheet-col" style="width:60px; text-align: center;"> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class="sheet-col" style="width:344px;"> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_meleeweapons">
<div class="sheet-row sheet-WCSkillsRow" style="width: 790px;">
<div class="sheet-col" style="width:120px;"> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_WeaponType" title="@{repeating_meleeweapons_#_WeaponType}" style="width:115px;"/>
</div>
<div class="sheet-col" style="width:180px;"> <!-- Damage (200px) -->
<span style="text-align:bottom; font-weight:bold;">d</span>
<input type="number" name="attr_StrengthDmg" title="@{repeating_meleeweapons_#_StrengthDmg}" class="sheet-short" style="width: 20px; padding: 0px; border: none; color: transparent; font-color: black; margin-left: 0px; margin-right: 0px;" value="@{Strength}" disabled="true" />+<select name="attr_DmgType" title="@{repeating_meleeweapons_#_DmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="number" name="attr_MDmgMod" title="@{repeating_meleeweapons_#_MDmgMod}" value="0" />
</div>
<div class="sheet-useHB" style="width:60px; text-align: center;"> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" title="@{repeating_meleeweapons_#_DmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:60px; text-align: center;">
<input type="checkbox" name="attr_DmgRaise" title="@{repeating_meleeweapons_#_DmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_WeaponWeight" title="@{repeating_meleeweapons_#_WeaponWeight}" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:354px;"> <!-- Notes (344px) -->
<textarea name="attr_meleeWNotes" title="@{repeating_meleeweapons_#_meleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type="roll" name="roll_tMeleeWeapon" title="@{repeating_meleeweapons_#_tMeleeWeaponRoll}" value="@{skillwrt} @{rolltMeleeWeapon}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmMeleeWeaponRoll" title="@{repeating_meleeweapons_#_tgmMeleeWeaponRoll}" value="/w gm @{skillwrt} @{rolltMeleeWeapon}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_WeaponTypeRoll" title="@{repeating_meleeweapons_#_WeaponTypeRoll}" value="/em @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmWeaponTypeRoll" title="@{repeating_meleeweapons_#_gmWeaponTypeRoll}" value="/w gm @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!"></button>
<input type="hidden" name="attr_rollMeleeWeapon" value="[[1d@{Strength}![Strength]+1d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltMeleeWeapon" value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
</div>
</fieldset>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:120px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:80px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweight" title="@{meleetotalweight}" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:344px;"> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<div class="sheet-row"><!-- Set up the Total Weight Carried box -->
<div class="sheet-col" style="width:120px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:80px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweightcarried" title="@{meleetotalweightcarried}" class="sheet-standardNum" value="0"/>
</div>
<div class="sheet-col" style="width:344px;"> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Weight Boxes -->
<input type="checkbox" name="attr_MeleeFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border:solid; border-width:1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do damage with a @{repeating_meleeweapons_0_WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div><!-- End Melee Weapons -->
<hr />
<input class="sheet-HideRanged" type="checkbox" name="attr_is_ranged" /><span class="sheet-is-ranged-tab"> Ranged Weapons</span><br />
<div class="sheet-ranged" style="width: 100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Ranged Weapons / Non-Strength-based Weapons</h3></div><!-- Begin Ranged Weapons -->
<div class="sheet-ranged">
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col" style="width:150px;"> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class="sheet-col" style="width:85px;"> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class="sheet-col" style="width:40px;"> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class="sheet-col" style="width:130px;"> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class="sheet-col" style="width:45px; text-align: center;"> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class="sheet-col" style="width:55px;"> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class="sheet-col" style="width:255px;"> <!-- Notes (224px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rangeweapons">
<div class="sheet-row sheet-WCSkillsRow" style="width: 790px;">
<div class="sheet-col" style="width:150px;"> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style="width:145px;" placeholder="Bow" type="text" name="attr_RWeaponType" title="@{repeating_rangeweapons_#_RWeaponType}" />
</div>
<div class="sheet-col" style="width:85px;"> <!-- Range (100px) -->
<input class="sheet-standard" style="width:80px; text-aling: center;" type="text" name="attr_WeaponRange" title="@{repeating_rangeweapons_#_WeaponRange}" placeholder="12/24/48" />
</div>
<div class="sheet-col" style="width:40px;"> <!-- Rof (45px) -->
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_WeaponRoF" title="@{repeating_rangeweapons_#_WeaponRoF}" placeholder="1" />
</div>
<div class="sheet-col" style="width:130px;"> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" title="@{repeating_rangeweapons_#_NoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" title="@{repeating_rangeweapons_#_RDmgType}" class="dtype" style="margin:0px;">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" title="@{repeating_rangeweapons_#_RDmgMod}" value="0" style="margin:0px;" />
</div>
<div class="sheet-useHB" style="width:45px; text-align: center;"> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" title="@{repeating_rangeweapons_#_RDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:45px; text-align: center;">
<input type="checkbox" name="attr_RDmgRaise" title="@{repeating_rangeweapons_#_RDmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:55px;"> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" title="@{repeating_rangeweapons_#_RWeaponWeight}" class="sheet-standardNum" />
</div>
<div class="sheet-col" style="width:255px;"> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-standardtext" style="height:50px; width:175px;"></textarea>
<button class="sheet-templatebutton" type="roll" name="roll_tRangeWeapon" title="@{repeating_rangeweapons_#_tRangeWeaponRoll}" value="@{skillwrt} @{rolltRangeWeapon}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmRangeWeaponRoll" title="@{repeating_rangeweapons_#_tgmRangeWeaponRoll}" value="/w gm @{skillwrt} @{rolltRangeWeapon}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_rWeaponTypeRoll" title="@{repeating_rangeweapons_#_rWeaponTypeRoll}" value="/em @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmrWeaponTypeRoll" title="@{repeating_rangeweapons_#_gmrWeaponTypeRoll}" value="/w gm @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!"></button>
<input type="hidden" name="attr_rollRangeWeapon" value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltRangeWeapon" value="{{name=@{character_name}}} {{weapon=@{RWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
</div>
</fieldset>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:150px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:50px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class="sheet-col" style="width:45px;"> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweight" title="@{rangedtotalweight}" class="sheet-standardNum" />
</div>
</div>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:150px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:50px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class="sheet-col" style="width:45px;"> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweightcarried" title="@{rangedtotalweightcarried}" class="sheet-standardNum" value="0" />
</div>
</div>
<input type="checkbox" name="attr_RangeFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border:solid; border-width:1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do damage with a @{repeating_rangeweapons_0_RWeaponType} and rolls: [[@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType}+@{repeating_rangeweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div><!-- End Range Weapons -->
<hr />
<!-- Start Augmentations -->
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" />
<div class="sheet-Augmentations">
<h3 class="sheet-subsectionHeader">Augmentations</h3>
<div class="sheet-col" style="width:200px;"> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Augmentation</h4>
</div>
<div class="sheet-col" style="width:50px;"> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class="sheet-col" style="width:540px;"> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<div class="sheet-aug124" style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_augment1" title="@{augment1}" placeholder="Augmentation 1" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain1" title="@{augStrain1}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets1" title="@{augDeets1}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment2" title="@{augment2}" placeholder="Augmentation 2" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain2" title="@{augStrain2}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets2" title="@{augDeets2}" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment3" title="@{augment3}" placeholder="Augmentation 3" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain3" title="@{augStrain3}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets3" title="@{augDeets3}" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment4" title="@{augment4}" placeholder="Augmentation 4" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain4" title="@{augStrain4}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets4" title="@{augDeets4}" style="width:530px; height: 50px;"></textarea>
</div>
<input type="checkbox" class="sheet-h9212" name="attr_aug9212" style="display:none;" />
<input type="checkbox" class="sheet-h528" name="attr_aug258" style="display:none;" />
<input type="checkbox" class="sheet-use528" name="attr_aug258" /><span class="sheet-528"> 4 rows</span><br />
<div class="sheet-aug528" style="margin-top: -18px;">
<input type="text" class="sheet-standard" name="attr_augment5" title="@{augment5}" placeholder="Augmentation 5" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain5" title="@{augStrain5}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets5" title="@{augDeets5}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment6" title="@{augment6}" placeholder="Augmentation 6" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain6" title="@{augStrain6}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets6" title="@{augDeets6}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment7" title="@{augment7}" placeholder="Augmentation 7" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain7" title="@{augStrain7}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets7" title="@{augDeets7}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment8" title="@{augment8}" placeholder="Augmentation 8" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain8" title="@{augStrain8}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets8" title="@{augDeets8}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
<input type="checkbox" class="sheet-hide528" name="attr_aug258" /><span class="sheet-h528"> 4 rows</span><br />
<input type="checkbox" class="sheet-use9212" name="attr_aug9212" /><span class="sheet-9212"> 4 rows</span><br />
<div class="sheet-aug9212" style="margin-top: -18px;"> <!--Third set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_augment9" title="@{augment9}" placeholder="Augmentation 9" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain9" title="@{augStrain9}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets9" title="@{augDeets9}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment10" title="@{augment10}" placeholder="Augmentation 10" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain10" title="@{augStrain10}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets10" title="@{augDeets10}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment11" title="@{augment11}" placeholder="Augmentation 11" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain11" title="@{augStrain11}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets11" title="@{augDeets11}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment12" title="@{augment12}" placeholder="Augmentation 12" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain12" title="@{augStrain12}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets12" title="@{augDeets12}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
<input type="checkbox" class="sheet-augEnd" name="attr_aug9212" /><span class="sheet-aEnd"> 4 rows</span><br />
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input type="number" class="sheet-standardNum" name="attr_totalStrain" title="@{totalStrain}" value="0+@{augStrain1}+@{augStrain2}+@{augStrain3}+@{augStrain4}+@{augStrain5}+@{augStrain6}+@{augStrain7}+@{augStrain8}+@{augStrain9}+@{augStrain10}+@{augStrain11}+@{augStrain12}" disabled="true" />
</div>
</div>
<hr />
</div>
<input class="sheet-HideGear" type="checkbox" name="attr_is_gear" /><span class="sheet-is-gear-tab" /> Gear</span>
<div class="sheet-gear" style="width:100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Gear</h3></div><!-- Begin Gear -->
<div class="sheet-gear">
<textarea name="attr_gear" class="sheet-standardtext" style="width:775px;"></textarea>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:150px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:50px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class="sheet-col" style="width:45px;"> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweight" title="@{geartotalweight}" class="sheet-standardNum" />
</div>
</div>
<div class="sheet-row"><!-- Set up the Total Weight box -->
<div class="sheet-col" style="width:150px;"> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:50px;"> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class="sheet-col" style="width:160px; text-align:right;"> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class="sheet-col" style="width:45px;"> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweightcarried" title="@{geartotalweightcarried}" class="sheet-standardNum" value="1" />
</div>
</div>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Equipment Tab -->
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<div class="sheet-section-arcanum" style="width: 800px;"><!-- Begin Arcanum -->
<div class="sheet-row"><h2 class="sheet-sectionHeader">ARCANUM</h2></div>
<span class="sheet-spacer"></span>
<!-- Power Points -->
<label class="sheet-nameRankXp" style="text-align:right; font-weight:bold;">Power Points:</label>
<input type="number" name="attr_PowerPoints" title="@{PowerPoints}" class="sheet-standardNum" value="0" style="margin:0px;" /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_PowerPoints_max" title="@{PowerPoints_max}" class="sheet-standardNum" value="0" style="margin:0px;" />
<br />
<hr />
<!-- Skill Roll Buttons -->
<div style="width: 100%; text-align: center;"> &nbsp;&nbsp;
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticFaith" style="display:none;"/>
<div class="sheet-staticFaith">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-staticFaith sheet-templatebutton" type="roll" name="roll_tFaithRoll" title="@{tFaithRoll}" value="@{skillrt} @{rolltFaith}" style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmFaithRoll" title="@{tgmFaithRoll}" value="/w gm @{skillrt} @{rolltFaith}" style="font-size: 1em;"></button>
<button class="sheet-staticFaith sheet-normalbutton" type="roll" name="roll_FaithRoll" title="@{FaithRoll}" value="/em @{character_name} attempts to shoot and rolls @{rollFaith}!" style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmFaithRoll" title="@{gmFaithRoll}" value="/w gm @{character_name} attempts to shoot and rolls @{rollFaith}!" style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPsionics" style="display:none;"/>
<div class="sheet-staticPsionics">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tPsionicsRoll" title="@{tPsionicsRoll}" value="@{skillrt} @{rolltPsionics}" style="font-size: 1em;"> Psionics</button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmPsionicsRoll" title="@{tgmPsionicsRoll}" value="/w gm @{skillrt} @{rolltPsionics}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_PsionicsRoll" title="@{PsionicsRoll}" value="/em @{character_name} attempts to throw and rolls @{rollPsionics}!" style="font-size: 1em;"> Psionics</button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmPsionicsRoll" title="@{gmPsionicsRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollPsionics}!" style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRitual" style="display:none;"/>
<div class="sheet-staticRitual">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tRitualRoll" title="@{tRitualRoll}" value="@{skillrt} @{rolltRitual}" style="font-size: 1em;"> Ritual</button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmRitualRoll" title="@{tgmRitualRoll}" value="/w gm @{skillrt} @{rolltRitual}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_RitualRoll" title="@{RitualRoll}" value="/em @{character_name} attempts to throw and rolls @{rollRitual}!" style="font-size: 1em;"> Ritual</button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmRitualRoll" title="@{gmRitualRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollRitual}!" style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="display:none;"/>
<div class="sheet-staticSpellcasting">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tSpellcastingRoll" title="@{tSpellcastingRoll}" value="@{skillrt} @{rolltSpellcasting}" style="font-size: 1em;"> Spellcasting</button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSpellcastingRoll" title="@{tgmSpellcastingRoll}" value="/w gm @{skillrt} @{rolltSpellcasting}" style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SpellcastingRoll" title="@{SpellcastingRoll}" value="/em @{character_name} attempts to throw and rolls @{rollSpellcasting}!" style="font-size: 1em;"> Spellcasting</button><button class="sheet-normalbutton sheet-GM-button" type="roll" name="roll_gmSpellcastingRoll" title="@{gmSpellcastingRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollSpellcasting}!" style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
</div>
<!-- End Skill Roll Buttons -->
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_spellsd" /><span class="sheet-is-spellsd-tab"> Damage-causing Spells</span>
<div class="sheet-spellsd" style="width: 100%;"><h3 class="sheet-subsectionHeader">Spells (Damaging)</h3></div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;"> <!-- Spell (150px) -->
<h4 class="sheet-subsectionHeader">Spell</h4>
</div>
<div class="sheet-col" style="width:65px;"> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class="sheet-col" style="width:65px;"> <!-- Cost (45px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Cost</h4>
</div>
<div class="sheet-col" style="width:125px;"> <!-- Damage (167px) -->
<h4 class="sheet-subsectionHeader">Damage</h4>
</div>
<div class="sheet-col" style="width:40px; text-align: center;"> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-subsectionHeader">Raise</h4>
</div>
<div class="sheet-col" style="width:370px;"> <!-- Trappings/Notes (333px) -->
<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_dmgspells">
<div class="sheet-row sheet-WCSkillsRow" style="width: 790px;">
<div class="sheet-col" style="width:100px;"> <!-- Spell (100px) -->
<input class="sheet-standard" style="width:95px;" type="text" name="attr_Spell" title="@{repeating_dmgspells_#_Spell}" />
</div>
<div class="sheet-col" style="width:65px;"> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style="width:65px;" name="attr_SpellDuration" title="@{repeating_dmgspells_#_SpellDuration}" />
</div>
<div class="sheet-col" style="width:65px;"> <!-- Cost (45px) -->
<input type="text" class="sheet-standard" style="width:65px;"name="attr_SpellCost" title="@{repeating_dmgspells_#_SpellCost}" />
</div>
<div class="sheet-col" style="width:125px;"> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" title="@{repeating_dmgspells_#_NoSpllDmgDice}" class="sheet-short" style="width:35px;" value="2" />
<select name="attr_SDmgType" title="@{repeating_dmgspells_#_SDmgType}" class="dtype" style="margin:0px;">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select><span style="font-weight: bold;"> + </span>
<input class="sheet-modifier" style="width:35px; margin:0px;" type="number" name="attr_SDmgMod" title="@{repeating_dmgspells_#_SDmgMod}" value="0" />
</div>
<div class="sheet-useHB" style="width:40px; text-align: center;"> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" title="@{repeating_dmgspells_#_SDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:40px; text-align: center;">
<input type="checkbox" name="attr_SDmgRaise" title="@{repeating_dmgspells_#_SDmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:370px;"> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" title="@{repeating_dmgspells_#_DmgSpellNotes}" class="sheet-standardtext" style="height:50px; width:280px;"></textarea>
<button class="sheet-templatebutton" type="roll" name="roll_tSpell" title="@{repeating_dmgspells_#_tSpell}" value="@{skillwrt} @{rolltSpell}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmSpellRoll" title="@{repeating_dmgspells_#_tgmSpellRoll}" value="/w gm @{skillwrt} @{rolltSpell}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_SpellRoll" title="@{repeating_dmgspells_#_SpellRoll}" value="/em @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmSpellRoll" title="@{repeating_dmgspells_#_gmSpellRoll}" value="/w gm @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!"></button>
<input type="hidden" name="attr_rollSpell" value="[[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+1d@{SDmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltSpell" value="{{name=@{character_name}}} {{weapon=@{Spell}}} {{damage_type=@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}}} {{damage=@{rollSpell}}} {{raise=@{SDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
</div>
</fieldset>
<input type="checkbox" name="attr_SpellFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border:solid; border-width:1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do damage with a @{repeating_dmgspells_0_Spell} and rolls: [[@{repeating_dmgspells_0_NoSpllDice}@{repeating_dmgspells_0_SDmgType}+@{repeating_dmgspells_0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<!-- Non-Damaging Spells -->
<hr />
<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_spellsn" /><span class="sheet-is-spellsn-tab"> Non-damage-causing Spells</span>
<div class="sheet-spellsn" style="width: 100%;"><h3 class="sheet-subsectionHeader">Spells (Non-Damaging)</h3></div>
<div class="sheet-spellsn">
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;"> <!-- Spell (100px) -->
<h4 class="sheet-subsectionHeader">Spell</h4>
</div>
<div class="sheet-col" style="width:65px;"> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class="sheet-col" style="width:65px;"> <!-- Cost (60px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Cost</h4>
</div>
<div class="sheet-col" style="width:555px;"> <!-- Trappings/Notes (555px) -->
<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<fieldset class="repeating_ndspells">
<div class="sheet-row">
<div class="sheet-col" style="width:100px;"> <!-- Spell (100px) -->
<input class="sheet-standard" style="width:95px;" type="text" name="attr_NDSpell" title="@{repeating_ndspells_#_NDSpell}" />
</div>
<div class="sheet-col" style="width:65px;"> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style="width:65px;" name="attr_NDSpellDuration" title="@{repeating_ndspells_#_NDSpellDuration}" />
</div>
<div class="sheet-col" style="width:65px;"> <!-- Cost (60px) -->
<input type="text" class="sheet-standard" style="width:65px;" name="attr_NDSpellCost" title="@{repeating_ndspells_#_NDSpellCost}" />
</div>
<div class="sheet-col" style="width:555px;"> <!-- Notes (555px) -->
<textarea name="attr_ndSpellNotes" title="@{repeating_ndspells_#_NDSpellNotes}" class="sheet-standardtext" style="height:50px; width:545px;"></textarea>
</div>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Arcanum -->
<div class="sheet-section-journal" style="width: 800px;"><!-- Begin Journal -->
<div class="sheet-row"><h2 class="sheet-sectionHeader">JOURNAL</h2></div>
<!-- Quest Log -->
<!-- Quest Title, Boss, Goal, Notes -->
<h3 class="sheet-subsectionHeader" style="margin-bottom: 10px; margin-top: 5px;">Quest Log</h3>
<div class="sheet-row">
<div class="sheet-col" style="width:245px;"> <!-- Quest Title (150px) -->
<h4 class="sheet-repeatingHeader">Quest Title</h4>
</div>
<div class="sheet-col" style="width:193px;"> <!-- Boss (100px)-->
<h4 class="sheet-repeatingHeader">Boss</h4>
</div>
<div class="sheet-col" style="width:320px;"> <!-- Goal (100px)-->
<h4 class="sheet-repeatingHeader">Goal</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-useFont2" name="attr_font" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont3" name="attr_font" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont4" name="attr_font" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont5" name="attr_font" value="5" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont6" name="attr_font" value="6" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont7" name="attr_font" value="7" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont8" name="attr_font" value="8" style="width: 15px; display: none;" />
<!--<input type="checkbox" class="sheet-useFont9" name="attr_font" value="9" style="width: 15px; display: none;" />-->
<input type="checkbox" class="sheet-useFont10" name="attr_font" value="10" style="width: 15px; display: none;" />
<fieldset class="repeating_quests">
<input class="sheet-standardQuest" style="width:245px;" type="text" placeholder="Quest Title" name="attr_Quest" title="@{repeating_quests_#_Quest}" />
<input class="sheet-standardQuest" style="width:190px;" placeholder="Who Hired You?" type="text" name="attr_QuestBoss" title="@{repeating_quests_#_QuestBoss}" />
<input class="sheet-standardQuest" style="width:300px;" type="text" placeholder="What's the goal of the quest?" name="attr_QuestGoal" title="@{repeating_quests_#_QuestGoal}" /><input type="checkbox" style="width: 15px;" name="attr_QuestComplete" />
<br />
<textarea class="sheet-Questtextarea" style="height:50px; width:780px;" placeholder="Notes about the quest..." name="attr_questLog" title="@{repeating_quests_#_questLog}"></textarea>
</fieldset>
<!-- Party Bag -->
<h3 class="sheet-subsectionHeader">Party Bag</h3>
<textarea name="attr_partybag" class="sheet-standardtext" title="@{partybag}" style="width:785px;">Community property and money</textarea>
<!-- Notes -->
<h3 class="sheet-subsectionHeader">Notes</h3>
<textarea name="attr_CharNotes" class="sheet-standardtext" title="@{CharNotes}" style="width:785px;"></textarea>
<!-- Advancements -->
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" style="display: none;" />
<div class="sheet-advancements">
<h3 class="sheet-subsectionHeader">Advancements Taken</h3>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-edge">
<div class="sheet-col" style="width:80px;">
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">XP</h3>
</div>
<div class="sheet-col" style="width:710px;">
<h3 class="sheet-repeatingHeader">Advancement</h3>
</div>
</div>
<div class="sheet-row sheet-edge">
<br />
<fieldset class="repeating_advancement">
<div class="sheet-col" style="width:80px;">
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_#_tookat}" style="width:75px;"/>
</div>
<div class="sheet-col" style="width:710px;">
<textarea name="attr_advancement" class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" style="width:705px; height:17px; border-bottom: solid 1px; background-image: url("http://www.geeksville.us/roll20/semi-trans75.png"); color: black; font-weight: bold;"></textarea>
</div>
</fieldset>
</div>
</div>
</div><!-- End Journal Tab -->
</div><!-- End Player Sheet -->
<!-- -->
<!-- NPC Sheet -->
<!-- -->
<div class="sheet-npc" style="width:810px; background-color:#e0e0e0;">
<div class="sheet-row" style="width: 800px;"><!-- Beign First Row of Basic Info -->
<div class="sheet-col" style="width:245px;">
<br />
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<label class="sheet-characterName sheet-nameRankXp"></label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_character_name"/><br />
<div class="sheet-civilian">
<label class="sheet-nameRankXp" style="font-size: 11px;">Civilian Name:</label>
<input class="sheet-standard" type="text" title="@{mcivilian_name}" name="attr_mcivilian_name"/><br />
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class="sheet-nameRankXp">Homeworld:</label>
<input class="sheet-standard" type="text" name="attr_mhomeworld" title="@{mhomeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class="sheet-nameRankXp">Species:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<div class="sheet-Race">
<label class="sheet-nameRankXp">Race:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<label class="sheet-nameRankXp">Gender/Age:</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_mgender" title="@{mgender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_mage" title="@{mage}" />
<!--<table>
<tr>
<td style="text-align:left;">
<br /><label class="sheet-MooknameRankXp">Name:</label>
</td>
<td style="text-align:left;">
<input type="text" style="width: 125px;" name="attr_character_name" title="@{character_name}" /></td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Race:</label>
</td>
<td style="text-align:left;">
<input type="text" style="width: 120px;" name="attr_mrace" title="@{mrace}" /></td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Wounds:</label>
</td>
<td style="text-align:left;">
<input type="number" name="attr_mwounds" title="@{mwounds}" style="margin-left:4px;" value="0"/> of
<input type="number" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/>
</td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Fatigue:</label>
</td>
<td style="text-align:left;">
<input type="number" name="attr_mfatigue" title="@{mfatigue}" style="margin-left:4px;" value="0"/> of
<input type="number" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
</td>
</tr>
</table>-->
</div>
<!-- Second Column -->
<div class="sheet-col" style="width:300px;"> <!-- was originall 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<label class="sheet-nameRankXp">Pace:</label>
<input type="number" name="attr_mpace" title="@{mpace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-derivedStat" value="@{mpace}+@{mpaceMod}" disabled="true" /><br />
<label class="sheet-nameRankXp">Parry:</label>
<input type="number" name="attr_mparry" title="@{mparry}" class="sheet-derivedStat" style="color: black;" value="floor((@{mFighting}+@{mFightingMod})/2)+2" disabled="true" />
<input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-derivedStat" value="@{mparry} + @{mparryMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class="sheet-nameRankXp">Sanity:</label>
<input type="number" name="attr_msanity" title="@{msanity}" class="sheet-derivedStat" style="color: black;" value="floor((@{mspirit}+@{mspMod})/2)+2" disabled="true" />
<input type="number" name="attr_msanityMod" title="@{msanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_msanityCur" title="@{msanityCur}" class="sheet-derivedStat" value="@{msanity} + @{msanityMod}" disabled="true" /><br />
</div>
<label class="sheet-nameRankXp">Charisma:</label>
<input type="number" name="attr_mcharisma" class="sheet-derivedStat" title="@{mcharisma}" value="0"/>
<input type="number" name="attr_mcharismaMod" title="@{mcharismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mcharismaCur" title="@{mcharismaCur}" class="sheet-derivedStat" value="@{mcharisma} + @{mcharismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class="sheet-nameRankXp">Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_mfame" title="@{mfame}" value="0"/>
<input type="number" name="attr_mfameMod" title="@{mfameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mfameCur" title="@{mfameCur}" class="sheet-derivedStat" value="@{mfame} + @{mfameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class="sheet-nameRankXp">Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_mFirewall" title="@{mFirewall}" value="4"/>
<input type="number" name="attr_mFirewallMod" title="@{mFirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<label class="sheet-nameRankXp">Strain:</label>
<input class="sheet-derivedStat" type="number" name="attr_mStrain" title="@{mStrain}" value="4"/>
<input type="number" name="attr_mStrainMod" title="@{mStrainMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mStrainCur" title="@{mStrainCur}" class="sheet-derivedStat" value="@{mStrain} + @{mStrainMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class="sheet-nameRankXp">Grit:</label>
<input type="number" name="attr_mgrit" title="@{mgrit}" class="sheet-derivedStat" style="color: black;" value="@{mrank}" disabled="true" />
<input type="number" name="attr_mgritMod" title="@{mgritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mgritCur" title="@{mgritCur}" class="sheet-derivedStat" value="@{mgrit} + @{mgritMod}" disabled="true" /><br />
</div>
<label class="sheet-nameRankXp">Toughness:</label>
<input type="number" name="attr_mtoughness" title="@{mtoughness}" class="sheet-derivedStat" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" />
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-derivedStat" value="(@{mtoughness})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class="sheet-nameRankXp">Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_mStreetCred" title="@{mStreetCred}" value="@{mRank}*2" disabled="true"/>
<input type="number" name="attr_mStreetCredMod" title="@{mStreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_mStreetCredCur" title="@{mStreetCredCur}" class="sheet-derivedStat" value="@{mStreetCred} + @{mStreetCredMod}" disabled="true" />
<input type="number" name="attr_mmaxStreetCredCur" title="@{mmaxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
<!--<table class="sheet-DStatsTable">
<thead>
<tr>
<th></th>
<th></th>
<th>Base</th>
<th>Mod</th>
<th>Armor</th>
<th>Current</th>
</tr>
</thead>
<tbody>
<tr>
<td><label class="sheet-MooknameRankXp">Pace:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_mpace" title="@{mpace}" class="sheet-short" value="6" /></td>
<td><input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-short" value="0" /></td>
<td>&nbsp;</td>
<td><input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-short" value="@{mpace}+@{mpaceMod}" disabled="true" /></td>
</tr>
<tr>
<td><label class="sheet-MooknameRankXp">Parry:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_mparry" title="@{mparry}" class="sheet-short" value="floor((@{mfighting})/2)+2" disabled="true" /></td>
<td><input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-short" value="0" /></td>
<td>&nbsp;</td>
<td><input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-short" value="@{mparry} + @{mparryMod}" disabled="true" /></td>
</tr>
<tr>
<td><label class="sheet-MooknameRankXp">Toughness:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_mtoughnessbase" title="@{mtoughnessbase}" class="sheet-short" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" /></td>
<td>
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-short" value="0" />
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+@{mtoughnessMod}" />
</td>
<td><input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-short" value="0" /></td>
<td><input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-short" value="(@{mtoughnessbase})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /></td>
</tr>
</tbody
</table>-->
</div>
<!-- Third Column -->
<div class="sheet-col" style="width:220px;">
<br />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class="sheet-Rank-n-XP sheet-nameRankXp"></label>
<input class="sheet-standardNum" type="number" name="attr_mxp" title="@{mxp}"/>
<select name="attr_mrank" title="@{mrank}" value="novice" class="sheet-rank" style="opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;">
<option value="1">Novice</option>
<option value="2">Seasoned</option>
<option value="3">Veteran</option>
<option value="4">Heroic</option>
<option value="5">Legendary</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class="sheet-nameRankXp">Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_moccupation" title="@{moccupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<label class="sheet-Money sheet-nameRankXp"></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mmoney" title="@{mmoney}" value="0"/>
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class="sheet-nameRankXp" style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mshipname" title="@{mshipname}" />
</div>
<label class="sheet-nameRankXp">Wounds:</label>
<input type="number" class="sheet-standardNum" name="attr_mwounds" title="@{mwounds}" style="margin-left:4px;" value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/><br />
<div class="NervesOfSteel" style="text-align: center;">
<select name="attr_mNoS" title="@{mNoS}" class="dtype" value="0" style="width: 160px; text-align: center;">
<option value="0" title="@{mNoS}">No Nerves of Steel</option>
<option value="-1" title="@{mNoS}">Nerves of Steel</option>
<option value="-2" title="@{mNoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_mwoundsMod" value="{(@{mNoS}+@{mwounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<label class="sheet-nameRankXp">Fatigue:</label>
<input type="number" class="sheet-standardNum" name="attr_mfatigue" title="@{mfatigue}" style="margin-left:4px;" value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
<!--<table>
<tr>
<td style="text-align:left;">
<br /><label class="sheet-MooknameRankXp">Age:</label>
</td>
<td style="text-align:left;">
<input type="text" name="attr_mage" title="@{mage}" style="width:100px;"/></td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Gender:</label>
</td>
<td style="text-align:left;">
<input type="text" name="attr_mgender" title="@{mgender}" style="width:100px;"/></td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Charisma:</label>
</td>
<td style="text-align:left;">
<input type="number" name="attr_mcharisma" title="@{mcharisma}" value="0"/>
</td>
</tr>
<tr>
<td style="text-align:left;">
<label class="sheet-MooknameRankXp">Money:</label>
</td>
<td style="text-align:left;">
<input type="text" name="attr_mmoney" title="@{mmoney}" value="0" style="width:100px;"/>
</td>
</tr>
</table>-->
</div> <!-- End Third Column -->
</div> <!-- End First Row of Core Info -->
<!-- End Core -->
<!-- Modifiers Row -->
<div class="sheet-row" style="width: 800px; text-align:center;">
<label style="width:145px;">Trait Test Modifier:</label><input type="number" name="attr_mttmod" title="@{mttmod}" style="margin-left:4px;" value="0"/>&nbsp;&nbsp;&nbsp;&nbsp;
<label style="width:145px;">Damage Modifier:</label><input type="number" name="attr_mdmgmod" title="@{mdmgmod}" style="margin-left:4px;" value="0"/><br />
<!-- Hidden modifier summary fields -->
<input type="number" style="display: none;" name="attr_mModSum" title="@{mModSum}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}"/>
<input type="number" style="display: none;" name="attr_mModSumEnc" title="@{mModSumEnc}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}+@{mModSumEnc}"/>
</div>
<hr />
<input class="HideAtts" type="checkbox" name="attr_is_atts" /><span class="sheet-is-atts-tab"></span>
<!-- End Modifiers Row -->
<div class="sheet-atts" style="width: 800px;">
<div class="sheet-col" style="text-align: center; width:280px;">
<h2>Attributes</h2><!-- Attributes Row -->
</div>
<div class="sheet-col" style="text-align: center; width:510px;">
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
</div>
<div class="sheet-row" style="width:800px;">
<div class="sheet-row" style="width:800px;"> <!-- Head Row for Attributes -->
<div class="sheet-col" style="width:110px;">&nbsp;</div>
<!--<div class="sheet-col" style="width:68px;">&nbsp;</div>-->
<div class="sheet-col" style="width:60px;"><br />Modifier</div>
<!--<div class="sheet-col" style="width:60px;">Roll Modifier</div>-->
<div class="sheet-col" style="width:45px;">&nbsp;</div>
<div class="sheet-col" style="width:260px; border-bottom-style:dashed; border-width:1px;">
<h3>Edge / Hindrance</h3>
</div>
<div class="sheet-col" style="width:306px; border-bottom-style:dashed; border-width:1px;">
<h3>Notes</h3>
</div>
</div>
<div class="sheet-col" style="width:225px;">
<label style="width:60px;">Agility:</label>
<select name="attr_magility" title="@{magility}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_magMod" title="@{magMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_magrollMod" title="@{magrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmAgilityRoll" title="@{tmAgilityRoll}" value="@{skillrt} @{rolltmAgility}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tmgmAgilityRoll" title="@{tmgmAgilityRoll}" value="/w gm @{skillrt} @{rolltmAgility}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mAgilityRoll" title="@{mAgilityRoll}" value="/em @{character_name} attempts to be agile and rolls @{rollmAgility}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmAgilityRoll" title="@{gmmAgilityRoll}" value="/w gm @{character_name} attempts to be agile and rolls @{rollmAgility}"></button><br />
<input type="hidden" name="attr_rollmAgility" value="[[1d@{magility}![Agility]+@{magMod}[Agility Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmAgility" value="{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{magility}}} {{att_mod=@{magMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{magility}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}" />
<label style="width:60px;">Smarts:</label>
<select name="attr_msmarts" title="@{msmarts}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_msmMod" title="@{msmMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msmrollMod" title="@{msmrollMod}" value="0" />-->
<input type="hidden" name="attr_mfullsmarts" value="d@{msmarts}" />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmSmartsRoll" title="@{tmSmartsRoll}" value="@{skillrt} @{rolltmSmarts}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tmgmSmartsRoll" title="@{tmgmSmartsRoll}" value="/w gm @{skillrt} @{rolltmSmarts}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSmartsRoll" title="@{mSmartsRoll}" value="/em @{character_name} attempts to be smart and rolls @{rollmSmarts}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSmartsRoll" title="@{gmmSmartsRoll}" value="/w gm @{character_name} attempts to be smart and rolls @{rollmSmarts}"></button><br />
<input type="hidden" name="attr_rollmSmarts" value="[[1d@{msmarts}![Smarts]+@{msmMod}[Smarts Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSmarts" value="{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{msmarts}}} {{att_mod=@{msmMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{msmarts}! + @{msmMod} + @{mModSum}[Other Modifiers]]]}}" />
<label style="width:60px;">Spirit:</label>
<select name="attr_mspirit" title="@{mspirit}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mspMod" title="@{mspMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msprollMod" title="@{msprollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmSpiritRoll" title="@{tmSpiritRoll}" value="@{skillrt} @{rolltmSpirit}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tmgmSpiritRoll" title="@{tmgmSpiritRoll}" value="/w gm @{skillrt} @{rolltmSpirit}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSpiritRoll" title="@{mSpiritRoll}" value="/em @{character_name} attempts to be spirited and rolls @{rollmSpirit}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSpiritRoll" title="@{gmmSpiritRoll}" value="/w gm @{character_name} attempts to be spirited and rolls @{rollmSpirit}"></button><br />
<input type="hidden" name="attr_rollmSpirit" value="[[1d@{mspirit}![Spirit]+@{mspMod}[Spirit Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSpirit" value="{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{mspirit}}} {{att_mod=@{mspMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mspirit}! + @{mspMod} + @{mModSum}[Other Modifiers]]]}}" />
<label style="width:60px;">Strength:</label>
<select name="attr_mstrength" title="@{mstrength}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mstMod" title="@{mstMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mstrollMod" title="@{mstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmStrengthRoll" title="@{tmStrengthRoll}" value="@{skillrt} @{rolltmStrength}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tmgmStrengthRoll" title="@{tmgmStrengthRoll}" value="/w gm @{skillrt} @{rolltmStrength}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mStrengthRoll" title="@{mStrengthRoll}" value="/em @{character_name} attempts to be strong and rolls @{rollmStrength}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmStrengthRoll" title="@{gmmStrengthRoll}" value="/w gm @{character_name} attempts to be strong and rolls @{rollmStrength}"></button><br />
<input type="hidden" name="attr_rollmStrength" value="[[1d@{mstrength}![Strength]+@{mstMod}[Strength Modifier]+ @{mttmod}[Modifiers] +@{mdmgmod}[Damage Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmStrength" value="{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{mstrength}}} {{att_mod=@{mstMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mstrength}! + @{mstMod} + @{mModSum}[Other Modifiers]]]}}" />
<label style="width:60px;">Vigor:</label>
<select name="attr_mvigor" title="@{mvigor}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mviMod" title="@{mviMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mvirollMod" title="@{mvirollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmVigorRoll" title="@{tmVigorRoll}" value="@{skillrt} @{rolltmVigor}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tmgmVigorRoll" title="@{tmgmVigorRoll}" value="/w gm @{skillrt} @{rolltmVigor}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mVigorRoll" title="@{mVigorRoll}" value="/em @{character_name} attempts to be healthy and rolls @{rollmVigor}"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmVigorRoll" title="@{gmmVigorRoll}" value="/w gm @{character_name} attempts to be healthy and rolls @{rollmVigor}"></button><br />
<input type="hidden" name="attr_rollmVigor" value="[[1d@{mvigor}![Vigor]+@{mviMod}[Vigor Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmVigor" value="{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{mvigor}}} {{att_mod=@{mviMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mvigor}! + @{mviMod} + @{mModSum}[Other Modifiers]]]}}" />
</div> <!-- End Attributes Column -->
<div class="sheet-col" style="width:560px;">
<input type="checkbox" name="attr_mHindranceFormula" class="arrow" style="width:15px;" checked="checked"/> Hide Edges & Hindrances
<div class="sheet-row sheet-hindrance"> <br />
<fieldset class="repeating_mhindrances">
<div class="sheet-col" style="width:157px;">
<input type="text" name="attr_mhindrance" title="@{repeating_mhindrances_#_mhindrance}" style="width:152px;"/>
</div>
<div class="sheet-col" style="width:385;">
<textarea class="largetextarea" style="width:380px; height:50px;" name="attr_mhindrancedescription" title="@{repeating_mhindrances_#_mhindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
</div> <!-- End of the Edges and Hindrances -->
</div> <!--End of the Attributes ROW -->
</div>
<!-- New Row for Skills and Equipment (Maybe) -->
<hr />
<input class="HideSkills" type="checkbox" name="attr_is_skills" /><span class="sheet-is-skills-tab"></span>
<div class="sheet-mskills" style="width: 800px;">
<!-- Skills Row -->
<div class="sheet-row" style="width:800px;">
<div class="sheet-col" style="width:277px;"><!--container column-->
<div class="sheet-row" style="width:277px;"><!-- Skills Header -->
<h2 style="text-align:center;">Skills</h2><br />
<div class="sheet-col" style="width:140px; border-bottom-style:dashed; border-width:1px;">
<h4>Skill</h4>
</div>
<div class="sheet-col" style="width:112px; border-bottom-style:dashed; border-width:1px;">
Bonus
</div>
</div> <!--End Skills Header-->
<div class="sheet-row" style="width:260px;">
<div class="sheet-col" style="width:185px;">
<input type="hidden" name="attr_mUnskilled" title="@{mUnskilled}" value="4" /><br />
<label style="width:90px; font-size:14px;">&nbsp;Unskilled</label>
<span class="sheet-numSpan" style="width:35px; visibility: hidden;">&nbsp;</span>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mUnskilledMod" title="@{mUnskilledMod}" value="0" />
</div>
<div class="sheet-col" style="width:70px;">
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmUnskilledRoll" title="@{tmUnskilledRoll}" value="@{skillrt} @{rolltmUnskilled}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmUnskilledRoll" title="@{tgmmUnskilledRoll}" value="/w gm @{skillrt} @{rolltmUnskilled}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mUnskilledRoll" title="@{mUnskilledRoll}" value="/em @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmUnskilledRoll" title="@{gmmUnskilledRoll}" value="/w gm @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!"></button>
<input type="hidden" name="attr_rollmUnskilled" value="[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod}[Other Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!" />
<input type="hidden" name="attr_rolltmUnskilled" value="{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{mUnskilled}}} {{skill_rank_mod=-2}} {{skill_mod=@{mUnskilledMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mUnskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod} + @{mModSum}[Modifiers]]]}}" />
</div>
</div>
<!-- Break -->
<div class="sheet-row" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size:14px;">&nbsp;Fighting</label>
<select name="attr_mfighting" title="@{mfighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mFightingMod" title="@{mFightingMod}" value="0" />
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmFightingRoll" title="@{tmFightingRoll}" value="@{skillrt} @{rolltmFighting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmFightingRoll" title="@{tgmmFightingRoll}" value="/w gm @{skillrt} @{rolltmFighting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mFightingRoll" title="@{mFightingRoll}" value="/em @{character_name} attempts to hit something and rolls @{rollmFighting}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmFightingRoll" title="@{gmFightingRoll}" value="/w gm @{character_name} attempts to hit something and rolls @{rollmFighting}!"></button>
<input type="hidden" name="attr_rollmFighting" value="[[1d@{mfighting}![Fighting] + @{mFightingMod}[Fighting Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmFighting" value="{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_mod=@{mFightingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mfighting}! + @{mFightingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmBoating" style="display:none;"/>
<div class="sheet-staticBoating" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size:14px;">&nbsp;Boating</label>
<select name="attr_mboating" title="@{mboating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mBoatingMod" title="@{mBoatingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmBoatingRoll" title="@{tmBoatingRoll}" value="@{skillrt} @{rolltmBoating}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmBoatingRoll" title="@{tgmmBoatingRoll}" value="/w gm @{skillrt} @{rolltmBoating}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mBoatingRoll" title="@{mBoatingRoll}" value="/em @{character_name} attempts to boat and rolls @{rollmBoating}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmBoatingRoll" title="@{gmmBoatingRoll}" value="/w gm @{character_name} attempts to boat and rolls @{rollmBoating}!"></button>
<input type="hidden" name="attr_rollmBoating" value="[[(1d@{mboating}![Boating] + @{mBoatingMod}[Boating Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmBoating" value="{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{mboating}}} {{skill_mod=@{mBoatingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mboating}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmClimbing" style="display:none;"/>
<div class="sheet-staticClimbing" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Climbing</label>
<select name="attr_mClimbing" title="@{mClimbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mClimbingMod" title="@{mClimbingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmClimbingRoll" title="@{tmClimbingRoll}" value="@{skillrt} @{rolltmClimbing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmClimbingRoll" title="@{tgmmClimbingRoll}" value="/w gm @{skillrt} @{rolltmClimbing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mClimbingRoll" title="@{mClimbingRoll}" value="/em @{character_name} attempts to climb and rolls @{rollmClimbing}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmClimbingRoll" title="@{gmmClimbingRoll}" value="/w gm @{character_name} attempts to climb and rolls @{rollmClimbing}!"></button>
<input type="hidden" name="attr_rollmClimbing" value="[[(1d@{mClimbing}![Climbing] + @{mClimbingMod}[Climbing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmClimbing" value="{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{mClimbing}}} {{skill_mod=@{mClimbingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mClimbing}! + @{mClimbingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmDriving" style="display:none;"/>
<div class="sheet-staticDriving" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Driving</label>
<select name="attr_mDriving" title="@{mDriving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mDrivingMod" title="@{mDrivingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmDrivingRoll" title="@{tmDrivingRoll}" value="@{skillrt} @{rolltmDriving}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmDrivingRoll" title="@{tgmmDrivingRoll}" value="/w gm @{skillrt} @{rolltmDriving}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mDrivingRoll" title="@{mDrivingRoll}" value="/em @{character_name} attempts to drive and rolls @{rollmDriving}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmDrivingRoll" title="@{gmmDrivingRoll}" value="/w gm @{character_name} attempts to drive and rolls @{rollmDriving}!"></button>
<input type="hidden" name="attr_rollmDriving" value="[[(1d@{mDriving}![Driving] + @{mDrivingMod}[Driving Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmDriving" value="{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{mDriving}}} {{skill_mod=@{mDrivingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mDriving}! + @{mDrivingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmFaith" style="display:none;"/>
<div class="sheet-staticFaith" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Faith</label>
<select name="attr_mFaith" title="@{mFaith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mFaithMod" title="@{mFaithMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmFaithRoll" title="@{tmFaithRoll}" value="@{skillrt} @{rolltmFaith}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmFaithRoll" title="@{tgmmFaithRoll}" value="/w gm @{skillrt} @{rolltmFaith}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mFaithRoll" title="@{mFaithRoll}" value="/em @{character_name} attempts to be faithful and rolls @{rollmFaith}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmFaithRoll" title="@{gmmFaithRoll}" value="/w gm @{character_name} attempts to be faithful and rolls @{rollmFaith}!"></button>
<input type="hidden" name="attr_rollmFaith" value="[[(1d@{mFaith}![Faith] + @{mFaithMod}[Faith Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmFaith" value="{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{mFaith}}} {{skill_mod=@{mFaithMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mFaith}! + @{mFaithMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Faith (Agility) -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGambling" style="display:none;"/>
<div class="sheet-staticGambling" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Gambling</label>
<select name="attr_mGambling" title="@{mGambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGamblingMod" title="@{mGamblingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmGamblingRoll" title="@{tmGamblingRoll}" value="@{skillrt} @{rolltmGambling}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmGamblingRoll" title="@{tgmmGamblingRoll}" value="/w gm @{skillrt} @{rolltmGambling}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mGamblingRoll" title="@{mGamblingRoll}" value="/em @{character_name} attempts to gamble and rolls @{rollmGambling}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmGamblingRoll" title="@{gmmGamblingRoll}" value="/w gm @{character_name} attempts to gamble and rolls @{rollmGambling}!"></button>
<input type="hidden" name="attr_rollmGambling" value="[[(1d@{mGambling}![Gambling] + @{mGamblingMod}[Gambling Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmGambling" value="{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{mGambling}}} {{skill_mod=@{mGamblingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGambling}! + @{mGamblingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Gambling -->
<!-- Guts (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGuts" style="display:none;"/>
<div class="sheet-staticGuts" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Guts</label>
<select name="attr_mGuts" title="@{mGuts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGutsMod" title="@{mGutsMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmGutsRoll" title="@{tmGutsRoll}" value="@{skillrt} @{rolltmGuts}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmGutsRoll" title="@{tgmmGutsRoll}" value="/w gm @{skillrt} @{rolltmGuts}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mGutsRoll" title="@{mGutsRoll}" value="/em @{character_name} attempts to be gutsy and rolls @{rollmGuts}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmGutsRoll" title="@{gmmGutsRoll}" value="/w gm @{character_name} attempts to be gutsy and rolls @{rollmGuts}!"></button>
<input type="hidden" name="attr_rollmGuts" value="[[(1d@{mGuts}![Guts] + @{mGutsMod}[Guts Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmGuts" value="{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{mGuts}}} {{skill_mod=@{mGutsMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGuts}! + @{mGutsMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Guts (Agility) -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmHealing" style="display:none;"/>
<div class="sheet-staticHealing" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Healing</label>
<select name="attr_mHealing" title="@{mHealing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mHealingMod" title="@{mHealingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmHealingRoll" title="@{tmHealingRoll}" value="@{skillrt} @{rolltmHealing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmHealingRoll" title="@{tgmmHealingRoll}" value="/w gm @{skillrt} @{rolltmHealing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mHealingRoll" title="@{mHealingRoll}" value="/em @{character_name} attempts to heal and rolls @{rollmHealing}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmHealingRoll" title="@{gmmHealingRoll}" value="/w gm @{character_name} attempts to heal and rolls @{rollmHealing}]!"></button>
<input type="hidden" name="attr_rollmHealing" value="[[(1d@{mHealing}![Healing] + @{mHealingMod}[Healing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmHealing" value="{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{mHealing}}} {{skill_mod=@{mHealingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mHealing}! + @{mHealingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmIntimidation" style="display:none;"/>
<div class="sheet-staticIntimidation" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Intimidation</label>
<select name="attr_mIntimidation" title="@{mIntimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mIntimidationMod" title="@{mIntimidationMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmIntimidationRoll" title="@{tmIntimidationRoll}" value="@{skillrt} @{rolltmIntimidation}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmIntimidationRoll" title="@{tgmmIntimidationRoll}" value="/w gm @{skillrt} @{rolltmIntimidation}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mIntimidationRoll" title="@{mIntimidationRoll}" value="/em @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmIntimidationRoll" title="@{gmmIntimidationRoll}" value="/w gm @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!"></button>
<input type="hidden" name="attr_rollmIntimidation" value="[[(1d@{mIntimidation}![Intimidation] + @{mIntimidationMod}[Intimidation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmIntimidation" value="{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{mIntimidation}}} {{skill_mod=@{mIntimidationMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mIntimidation}! + @{mIntimidationMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmInvestigation" style="display:none;"/>
<div class="sheet-staticInvestigation" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Investigation</label>
<select name="attr_mInvestigation" title="@{mInvestigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mInvestigationMod" title="@{mInvestigationMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmInvestigationRoll" title="@{tmInvestigationRoll}" value="@{skillrt} @{rolltmInvestigation}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmInvestigationRoll" title="@{tgmmInvestigationRoll}" value="/w gm @{skillrt} @{rolltmInvestigation}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mInvestigationRoll" title="@{mInvestigationRoll}" value="/em @{character_name} attempts to investigate and rolls @{rollmInvestigation}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmInvestigationRoll" title="@{gmmInvestigationRoll}" value="/w gm @{character_name} attempts to investigate and rolls @{rollmInvestigation}!"></button>
<input type="hidden" name="attr_rollmInvestigation" value="[[(1d@{mInvestigation}![Investigation] + @{mInvestigationMod}[Investigation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmInvestigation" value="{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{mInvestigation}}} {{skill_mod=@{mInvestigationMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mInvestigation}! + @{mInvestigationMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmLockpicking" style="display:none;"/>
<div class="sheet-staticLockpicking" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Lockpicking</label>
<select name="attr_mLockpicking" title="@{mLockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mLockpickingMod" title="@{mLockpickingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmLockpickingRoll" title="@{tmLockpickingRoll}" value="@{skillrt} @{rolltmLockpicking}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmLockpickingRoll" title="@{tgmmLockpickingRoll}" value="/w gm @{skillrt} @{rolltmLockpicking}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mLockpickingRoll" title="@{mLockpickingRoll}" value="/em @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmLockpickingRoll" title="@{gmmLockpickingRoll}" value="/w gm @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!"></button>
<input type="hidden" name="attr_rollmLockpicking" value="[[(1d@{mLockpicking}![Lockpicking] + @{mLockpickingMod}[Lockpicking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmLockpicking" value="{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{mLockpicking}}} {{skill_mod=@{mLockpickingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mLockpicking}! + @{mLockpickingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmNotice" style="display:none;"/>
<div class="sheet-staticNotice" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Notice</label>
<select name="attr_mNotice" title="@{mNotice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mNoticeMod" title="@{mNoticeMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmNoticeRoll" title="@{tmNoticeRoll}" value="@{skillrt} @{rolltmNotice}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmNoticeRoll" title="@{tgmmNoticeRoll}" value="/w gm @{skillrt} @{rolltmNotice}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mNoticeRoll" title="@{mNoticeRoll}" value="/em @{character_name} attempts to notice and rolls @{rollmNotice}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmNoticeRoll" title="@{gmmNoticeRoll}" value="/w gm @{character_name} attempts to notice and rolls @{rollmNotice}!"></button>
<input type="hidden" name="attr_rollmNotice" value="[[(1d@{mNotice}![Notice] + @{mNoticeMod}[Notice Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmNotice" value="{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{mNotice}}} {{skill_mod=@{mNoticeMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mNotice}! + @{mNoticeMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPersuasion" style="display:none;"/>
<div class="sheet-staticPersuasion" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Persuasion</label>
<select name="attr_mPersuasion" title="@{mPersuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPersuasionMod" title="@{mPersuasionMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmPersuasionRoll" title="@{tmPersuasionRoll}" value="@{skillrt} @{rolltmPersuasion}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmPersuasionRoll" title="@{tgmmPersuasionRoll}" value="/w gm @{skillrt} @{rolltmPersuasion}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mPersuasionRoll" title="@{mPersuasionRoll}" value="/em @{character_name} attempts to persuade and rolls @{rollmPersuasion}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmPersuasionRoll" title="@{gmmPersuasionRoll}" value="/w gm @{character_name} attempts to persuade and rolls @{rollmPersuasion}!"></button>
<input type="hidden" name="attr_rollmPersuasion" value="[[(1d@{mPersuasion}![Persuasion] + @{mPersuasionMod}[Persuasion Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmPersuasion" value="{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{mPersuasion}}} {{skill_mod=@{mPersuasionMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPersuasion}! + @{mPersuasionMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPiloting" style="display:none;"/>
<div class="sheet-staticPiloting" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Piloting</label>
<select name="attr_mPiloting" title="@{mPiloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPilotingMod" title="@{mPilotingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmPilotingRoll" title="@{tmPilotingRoll}" value="@{skillrt} @{rolltmPiloting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmPilotingRoll" title="@{tgmmPilotingRoll}" value="/w gm @{skillrt} @{rolltmPiloting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mPilotingRoll" title="@{mPilotingRoll}" value="/em @{character_name} attempts to pilot and rolls @{rollmPiloting}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmPilotingRoll" title="@{gmmPilotingRoll}" value="/w gm @{character_name} attempts to pilot and rolls @{rollmPiloting}!"></button>
<input type="hidden" name="attr_rollmPiloting" value="[[(1d@{mPiloting}![Piloting] + @{mPilotingMod}[Piloting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmPiloting" value="{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{mPiloting}}} {{skill_mod=@{mPilotingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPiloting}! + @{mPilotingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPsionics" style="display:none;"/>
<div class="sheet-staticPsionics" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Psionics</label>
<select name="attr_mPsionics" title="@{mPsionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPsionicsMod" title="@{mPsionicsMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmPsionicsRoll" title="@{tmPsionicsRoll}" value="@{skillrt} @{rolltmPsionics}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmPsionicsRoll" title="@{tgmmPsionicsRoll}" value="/w gm @{skillrt} @{rolltmPsionics}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mPsionicsRoll" title="@{mPsionicsRoll}" value="/em @{character_name} attempts to use psionics and rolls @{rollmPsionics}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmPsionicsRoll" title="@{gmmPsionicsRoll}" value="/w gm @{character_name} attempts to use psionics and rolls @{rollmPsionics}!"></button>
<input type="hidden" name="attr_rollmPsionics" value="[[(1d@{mPsionics}![Psionics] + @{mPsionicsMod}[Psionics Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmPsionics" value="{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{mPsionics}}} {{skill_mod=@{mPsionicsMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPsionics}! + @{mPsionicsMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Psionics (Agility) -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRepair" style="display:none;"/>
<div class="sheet-staticRepair" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px">&nbsp;Repair</label>
<select name="attr_mRepair" title="@{mRepair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRepairMod" title="@{mRepairMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmRepairRoll" title="@{tmRepairRoll}" value="@{skillrt} @{rolltmRepair}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmRepairRoll" title="@{tgmmRepairRoll}" value="/w gm @{skillrt} @{rolltmRepair}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mRepairRoll" title="@{mRepairRoll}" value="/em @{character_name} attempts to repair and rolls @{rollmRepair}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmRepairRoll" title="@{gmmRepairRoll}" value="/w gm @{character_name} attempts to repair and rolls @{rollmRepair}!"></button>
<input type="hidden" name="attr_rollmRepair" value="[[(1d@{mRepair}![Repair] + @{mRepairMod}[Repair Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmRepair" value="{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{mRepair}}} {{skill_mod=@{mRepairMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRepair}! + @{mRepairMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRiding" style="display:none;"/>
<div class="sheet-staticRiding" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Riding</label>
<select name="attr_mRiding" title="@{mRiding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRidingMod" title="@{mRidingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmRidingRoll" title="@{tmRidingRoll}" value="@{skillrt} @{rolltmRiding}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmRidingRoll" title="@{tgmmRidingRoll}" value="/w gm @{skillrt} @{rolltmRiding}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mRidingRoll" title="@{mRidingRoll}" value="/em @{character_name} attempts to ride and rolls @{rollmRiding}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmRidingRoll" title="@{gmmRidingRoll}" value="/w gm @{character_name} attempts to ride and rolls @{rollmRiding}!"></button>
<input type="hidden" name="attr_rollmRiding" value="[[(1d@{mRiding}![Riding] + @{mRidingMod}[Riding Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmRiding" value="{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{mRiding}}} {{skill_mod=@{mRidingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRiding}! + @{mRidingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRitual" style="display:none;"/>
<div class="sheet-staticRitual" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Ritual</label>
<select name="attr_mRitual" title="@{mRitual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRitualMod" title="@{mRitualMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmRitualRoll" title="@{tmRitualRoll}" value="@{skillrt} @{rolltmRitual}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmRitualRoll" title="@{tgmmRitualRoll}" value="/w gm @{skillrt} @{rolltmRitual}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mRitualRoll" title="@{mRitualRoll}" value="/em @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmRitualRoll" title="@{gmmRitualRoll}" value="/w gm @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!"></button>
<input type="hidden" name="attr_rollmRitual" value="[[(1d@{mRitual}![Ritual] + @{mRitualMod}[Ritual Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmRitual" value="{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{mRitual}}} {{skill_mod=@{mRitualMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRitual}! + @{mRitualMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Ritual (Agility) -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmShooting" style="display:none;"/>
<div class="sheet-staticShooting" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Shooting</label>
<select name="attr_mShooting" title="@{mShooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mShootingMod" title="@{mShootingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmShootingRoll" title="@{tmShootingRoll}" value="@{skillrt} @{rolltmShooting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmShootingRoll" title="@{tgmmShootingRoll}" value="/w gm @{skillrt} @{rolltmShooting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mShootingRoll" title="@{mShootingRoll}" value="/em @{character_name} attempts to shoot and rolls @{rollmShooting}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmShootingRoll" title="@{gmmShootingRoll}" value="/w gm @{character_name} attempts to shoot and rolls @{rollmShooting}!"></button>
<input type="hidden" name="attr_rollmShooting" value="[[(1d@{mShooting}![Shooting] + @{mShootingMod}[Shooting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmShooting" value="{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{mShooting}}} {{skill_mod=@{mShootingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mShooting}! + @{mShootingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style="display:none;"/>
<div class="sheet-staticSpellcasting" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Spellcasting</label>
<select name="attr_mSpellcasting" title="@{mSpellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSpellcastingMod" title="@{mSpellcastingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmSpellcastingRoll" title="@{tmSpellcastingRoll}" value="@{skillrt} @{rolltmSpellcasting}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmSpellcastingRoll" title="@{tgmmSpellcastingRoll}" value="/w gm @{skillrt} @{rolltmSpellcasting}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSpellcastingRoll" title="@{mSpellcastingRoll}" value="/em @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSpellcastingRoll" title="@{gmmSpellcastingRoll}" value="/w gm @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!"></button>
<input type="hidden" name="attr_rollmSpellcasting" value="[[(1d@{mSpellcasting}![Spellcasting] + @{mSpellcastingMod}[Spellcasting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSpellcasting" value="{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{mSpellcasting}}} {{skill_mod=@{mSpellcastingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSpellcasting}! + @{mSpellcastingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Spellcasting (Agility) -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStealth" style="display:none;"/>
<div class="sheet-staticStealth" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px">&nbsp;Stealth</label>
<select name="attr_mStealth" title="@{mStealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStealthMod" title="@{mStealthMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmStealthRoll" title="@{tmStealthRoll}" value="@{skillrt} @{rolltmStealth}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmStealthRoll" title="@{tgmmStealthRoll}" value="/w gm @{skillrt} @{rolltmStealth}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mStealthRoll" title="@{mStealthRoll}" value="/em @{character_name} attempts to be stealthy and rolls @{rollmStealth}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmStealth" title="@{gmmStealthRoll}" value="/w gm @{character_name} attempts to be stealthy and rolls @{rollmStealth}!"></button>
<input type="hidden" name="attr_rollmStealth" value="[[(1d@{mStealth}![Stealth] + @{mStealthMod}[Stealth Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmStealth" value="{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{mStealth}}} {{skill_mod=@{mStealthMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStealth}! + @{mStealthMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStreetwise" style="display:none;"/>
<div class="sheet-staticStreetwise" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px">&nbsp;Streetwise</label>
<select name="attr_mStreetwise" title="@{mStreetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStreetwiseMod" title="@{mStreetwiseMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmStreetwiseRoll" title="@{tmStreetwiseRoll}" value="@{skillrt} @{rolltmStreetwise}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmStreetwiseRoll" title="@{tgmmStreetwiseRoll}" value="/w gm @{skillrt} @{rolltmStreetwise}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mStreetwiseRoll" title="@{mStreetwiseRoll}" value="/em @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmStreetwiseRoll" title="@{gmmStreetwiseRoll}" value="/w gm @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!"></button>
<input type="hidden" name="attr_rollmStreetwise" value="[[(1d@{mStreetwise}![Streetwise] + @{mStreetwiseMod}[Streetwise Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmStreetwise" value="{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{mStreetwise}}} {{skill_mod=@{mStreetwiseMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStreetwise}! + @{mStreetwiseMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSurvival" style="display:none;"/>
<div class="sheet-staticSurvival" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Survival</label>
<select name="attr_mSurvival" title="@{mSurvival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSurvivalMod" title="@{mSurvivalMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmSurvivalRoll" title="@{tmSurvivalRoll}" value="@{skillrt} @{rolltmSurvival}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmSurvivalRoll" title="@{tgmmSurvivalRoll}" value="/w gm @{skillrt} @{rolltmSurvival}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSurvivalRoll" title="@{mSurvivalRoll}" value="/em @{character_name} attempts to survive and rolls @{rollmSurvival}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSurvivalRoll" title="@{gmmSurvivalRoll}" value="/w gm @{character_name} attempts to survive and rolls @{rollmSurvival}!"></button>
<input type="hidden" name="attr_rollmSurvival" value="[[(1d@{mSurvival}![Survival] + @{mSurvivalMod}[Survival Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSurvival" value="{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{mSurvival}}} {{skill_mod=@{mSurvivalMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSurvival}! + @{mSurvivalMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSwimming" style="display:none;"/>
<div class="sheet-staticSwimming" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Swimming</label>
<select name="attr_mSwimming" title="@{mSwimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSwimmingMod" title="@{mSwimmingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmSwimmingRoll" title="@{tmSwimmingRoll}" value="@{skillrt} @{rolltmSwimming}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmSwimmingRoll" title="@{tgmmSwimmingRoll}" value="/w gm @{skillrt} @{rolltmSwimming}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSwimmingRoll" title="@{mSwimmingRoll}" value="/em @{character_name} attempts to swim and rolls @{rollmSwimming}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSwimmingRoll" title="@{gmmSwimmingRoll}" value="/w gm @{character_name} attempts to swim and rolls @{rollmSwimming}!"></button>
<input type="hidden" name="attr_rollmSwimming" value="[[(1d@{mSwimming}![Swimming] + @{mSwimmingMod}[Swimming Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSwimming" value="{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{mSwimming}}} {{skill_mod=@{mSwimmingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSwimming}! + @{mSwimmingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTaunt" style="display:none;"/>
<div class="sheet-staticTaunt" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Taunt</label>
<select name="attr_mTaunt" title="@{mTaunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTauntMod" title="@{mTauntMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmTauntRoll" title="@{tmTauntRoll}" value="@{skillrt} @{rolltmTaunt}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmTauntRoll" title="@{tgmmTauntRoll}" value="/w gm @{skillrt} @{rolltmTaunt}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mTauntRoll" title="@{mTauntRoll}" value="/em @{character_name} attempts to taunt and rolls @{rollmTaunt}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmTauntRoll" title="@{gmmTauntRoll}" value="/w gm @{character_name} attempts to taunt and rolls @{rollmTaunt}!"></button>
<input type="hidden" name="attr_rollmTaunt" value="[[(1d@{mTaunt}![Taunt] + @{mTauntMod}[Taunt Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmTaunt" value="{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{mTaunt}}} {{skill_mod=@{mTauntMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTaunt}! + @{mTauntMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmThrowing" style="display:none;"/>
<div class="sheet-staticThrowing" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Throwing</label>
<select name="attr_mThrowing" title="@{mThrowing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mThrowingMod" title="@{mThrowingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmThrowingRoll" title="@{tmThrowingRoll}" value="@{skillrt} @{rolltmThrowing}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmThrowingRoll" title="@{tgmmThrowingRoll}" value="/w gm @{skillrt} @{rolltmThrowing}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mThrowingRoll" title="@{mThrowingRoll}" value="/em @{character_name} attempts to throw and rolls @{rollmThrowing}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmThrowingRoll" title="@{gmmThrowingRoll}" value="/w gm @{character_name} attempts to throw and rolls @{rollmThrowing}!"></button>
<input type="hidden" name="attr_rollmThrowing" value="[[(1d@{mThrowing}![Throwing] + @{mThrowingMod}[Throwing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmThrowing" value="{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{mThrowing}}} {{skill_mod=@{mThrowingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mThrowing}! + @{mThrowingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTracking" style="display:none;"/>
<div class="sheet-staticTracking" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;Tracking</label>
<select name="attr_mTracking" title="@{mTracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTrackingMod" title="@{mTrackingMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmTrackingRoll" title="@{tmTrackingRoll}" value="@{skillrt} @{rolltmTracking}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmTrackingRoll" title="@{tgmmTrackingRoll}" value="/w gm @{skillrt} @{rolltmTracking}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mTrackingRoll" title="@{mTrackingRoll}" value="/em @{character_name} attempts to track and rolls @{rollmTracking}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmTrackingRoll" title="@{gmmTrackingRoll}" value="/w gm @{character_name} attempts to track and rolls @{rollmTracking}!"></button>
<input type="hidden" name="attr_rollmTracking" value="[[(1d@{mTracking}![Tracking] + @{mTrackingMod}[Tracking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmTracking" value="{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{mTracking}}} {{skill_mod=@{mTrackingMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTracking}! + @{mTrackingMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End Tracking -->
<!-- WeirdScience (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style="display:none;"/>
<div class="sheet-staticWeirdScience" style="width:324px;">
<div class="sheet-col" style="width:185px;">
<label style="width:90px; font-size: 14px;">&nbsp;WeirdScience</label>
<select name="attr_mWeirdScience" title="@{mWeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mWeirdScienceMod" title="@{mWeirdScienceMod}" class="sheet-modifier" value="0" style="width:35px;"/>
</div>
<div class="sheet-col" style="width:70px;">
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type="roll" name="roll_tmWeirdScienceRoll" title="@{tmWeirdScienceRoll}" value="@{skillrt} @{rolltmWeirdScience}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmWeirdScienceRoll" title="@{tgmmWeirdScienceRoll}" value="/w gm @{skillrt} @{rolltmWeirdScience}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mWeirdScienceRoll" title="@{mWeirdScienceRoll}" value="/em @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmWeirdScienceRoll" title="@{gmmWeirdScienceRoll}" value="/w gm @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!"></button>
<input type="hidden" name="attr_rollmWeirdScience" value="[[(1d@{mWeirdScience}![WeirdScience] + @{mWeirdScienceMod}[WeirdScience Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmWeirdScience" value="{{name=@{character_name}}} {{skill_name=Weird Science}} {{skill_rank=@{mWeirdScience}}} {{skill_mod=@{mWeirdScienceMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mWeirdScience}! + @{mWeirdScienceMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
<!-- End WeirdScience (Agility) -->
<!-- End Static Skills -->
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_mskills">
<div class="sheet-row" style="width: 309px;">
<div class="sheet-col" style="width:185px;">
<input type="text" name="attr_mSkillName" title="@{repeating_mskills_#_mSkillName}" value="Skill Name" style="width:100px;"/>
<select name="attr_mSkillNameRank" title="@{repeating_mskills_#_mskillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSkillNameMod" title="@{repeating_mskills_#_mskillNameMod}" class="sheet-modifier" style="width: 35px;" value="0" />
</div>
<div class="sheet-col" style="width:70px;">
<button class="sheet-templatebutton" type="roll" name="roll_tmSkillRoll" title="@{tmSkillRoll}" value="@{skillrt} @{rolltmSkill}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmSkillRoll" title="@{tgmmSkillRoll}" value="/w gm @{skillrt} @{rolltmSkill}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSkillNameRoll" title="@{repeating_mskills_#_mskillNameRoll}" value="/em @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSkillNameRoll" title="@{repeating_mskills_#_gmmskillNameRoll}" value="/w gm @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!"></button>
<input type="hidden" name="attr_rollmSkill" value="[[1d@{mSkillNameRank}![@{mSkillName}] + @{mSkillNameMod}[Skill Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type="hidden" name="attr_rolltmSkill" value="{{name=@{character_name}}} {{skill_name=@{mSkillName}}} {{skill_rank=@{mSkillNameRank}}} {{skill_mod=@{mSkillNameMod}}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSkillNameRank}! + @{mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}" />
</div>
</div>
</fieldset>
<input type="checkbox" name="attr_mSkillsFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:440px; height:80px; border:solid; border-width:1px;">
<textarea style="width:430px; height:70px;">/em @{character_name} attempts to do something with @{repeating_mskills_0_mSkillName} and rolls: [[1d@{repeating_mskills_0_mSkillNameRank}![@{repeating_mskills_0_mSkillName}]+ @{repeating_mskills_0_mSkillNameMod}[Other Modifiers] + @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
</div><!-- End of Skills Column -->
<div class="sheet-col" style="width:485px;"><!--Begin Armor Column -->
<h2 style="text-align:center;">Armor</h2><br />
<div class="sheet-col"> <!-- Begin Armor Container Column -->
<div class="sheet-row">
<div class="sheet-col" style="width:140px; border-bottom-style:dashed; border-width:1px;"> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class="sheet-col" style="width:140px; border-bottom-style:dashed; border-width:1px;"> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class="sheet-col" style="width:80px; border-bottom-style:dashed; border-width:1px;"> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class="sheet-col" style="width:60px; border-bottom-style:dashed; border-width:1px;"> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
</div><br />
<fieldset class="repeating_marmor">
<div class="sheet-row">
<div class="sheet-col" style="width:140px;"> <!-- Armor Type (150px) -->
<input type="text" name="attr_mArmorType" title="@{repeating_marmor_#_mArmorType}" value="Leather" style="width:135px;" />
</div>
<div class="sheet-col" style="width:140px;"> <!-- Area Protcted (150px) -->
<input type="text" name="attr_mAreaProtected" title="@{repeating_marmor_#_mAreaProtected}" value="Torso" style="width:135px;" />
</div>
<div class="sheet-col" style="width:80px;"> <!-- Protection (100px)-->
<input type="number" name="attr_mArmorTypeProtection" title="@{repeating_marmor_#_mArmorTypeProtection}" class="sheet-short" />
</div>
<div class="sheet-col" style="width:60px;"> <!-- Weight (60px)-->
<input type="number" name="attr_mArmorTypeWeight" title="@{repeating_marmor_#_mArmorTypeWeight}" class="sheet-short" />
</div>
</div>
</fieldset>
</div> <!-- End Armor Container Column -->
</div> <!-- End Armor Column -->
</div> <!-- End Skills Row -->
</div> <!-- End Skills Sheet -->
<hr />
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons" /><span class="sheet-is-mweapons-tab"></span>
<div class="sheet-mweapons">
<div class="sheet-row" style="width:800px;"> <!--Begin Weapons Row -->
<div class="sheet-col" style="width:460px;"><!-- Begin Contain Column -->
<h2 style="text-align:center;">Melee / Strength-based Weapons</h2><br />
<div class="sheet-row">
<div class="sheet-col" style="width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;"> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class="sheet-col" style="width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;"> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class="sheet-col" style="width:120px; border-bottom-style:dashed; border-width:1px;"> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mmeleeweapons">
<div class="sheet-row" style="width: 460px;">
<div class="sheet-col" style="width:140px;"> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mWeaponType" title="@{repeating_mmeleeweapons_#_mWeaponType}" style="width:135px;" />
</div>
<div class="sheet-col" style="width:170px;"> <!-- Damage (150px) -->
<span style="font-size:14px; font-weight:bold;">STR+</span>
<select name="attr_mDmgType" title="@{repeating_mmeleeweapons_#_mDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>+<input type="number" name="attr_mMDmgMod" title="@{repeating_mmeleeweapons_#_mMDmgMod}" value="0" />
</div>
<div class="sheet-useHB" style="width:60px;"> <!-- Bonus Damage (60px)-->
<select name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_#_mDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:60px; text-align: center;">
<input type="checkbox" style="width: 15px;" name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_#_mDmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:70px;"> <!-- Notes (344px) -->
<button class="sheet-templatebutton" type="roll" name="roll_tmWeaponTypeRoll" title="@{repeating_mmeleeweapons_#_tmWeaponTypeRoll}" value="@{skillwrt} @{rolltmMeleeWeapon}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmWeaponTypeRoll" title="@{repeating_mmeleeweapons_#_tgmmWeaponTypeRoll}" value="/w gm @{skillwrt} @{rolltmMeleeWeapon}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mWeaponTypeRoll" title="@{repeating_mmeleeweapons_#_mWeaponTypeRoll}" value="/em @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmWeaponTypeRoll" title="@{repeating_mmeleeweapons_#_gmmWeaponTypeRoll}" value="/w gm @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!"></button>
<input type="hidden" name="attr_rollmMeleeWeapon" value="[[1d@{mStrength}![Strength]+1d@{mDmgType}+@{mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mDmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltmMeleeWeapon" value="{{name=@{character_name}}} {{weapon=@{mWeaponType}}} {{damage_type=Str+d@{mDmgType}+@{mMDmgMod}}} {{damage=@{rollmMeleeWeapon}}} {{raise=@{mDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
</div>
</fieldset>
<input type="checkbox" name="attr_mMeleeFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:440px; height:80px; border:solid; border-width:1px;">
<textarea style="width:430px; height:70px;">/em @{character_name} attempts to do damage with a @{repeating_mmeleeweapons_0_mWeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_mmeleeweapons_0_mDmgType}+@{repeating_mmeleeweapons_0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{repeating_mmeleeweapons_0_mDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div> <!-- End Weapon Container Column -->
<div class="sheet-col" style="width:320px;"> <!-- Begin Gear -->
<h2 style="text-align:center;">Gear</h2><br />
<textarea name="attr_mgear" title="@{mgear}" style="width:310px;"></textarea>
</div><!-- End Gear -->
</div> <!--End Weapons Row-->
</div> <!-- End Weapons Sheet -->
<hr />
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons" /><span class="sheet-is-rweapons-tab"></span>
<div class="sheet-rweapons"> <!-- Begin Ranged Weapon Sheet -->
<div class="sheet-row" style="width: 800px;"><!-- Begin Ranged Weapons Row -->
<h2 style="text-align:center;">Ranged Weapons</h2><br />
<div class="sheet-col"><!-- Begin Ranged Weapons Column Container -->
<div class="sheet-row">
<div class="sheet-col" style="width:130px; border-bottom-style:dashed; border-width:1px;"> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class="sheet-col" style="width:85px; border-bottom-style:dashed; border-width:1px;"> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class="sheet-col" style="width:45px; border-bottom-style:dashed; border-width:1px;"> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class="sheet-col" style="width:125px; border-bottom-style:dashed; border-width:1px;"> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class="sheet-col" style="width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;"> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class="sheet-col" style="width:55px; border-bottom-style:dashed; border-width:1px;"> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class="sheet-col" style="width:280px; border-bottom-style:dashed; border-width:1px;"> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mrangeweapons">
<div class="sheet-row">
<div class="sheet-col" style="width:125px;"> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mRWeaponType" title="@{repeating_mrangeweapons_#_mRWeaponType}" style="width:120px;"/>
</div>
<div class="sheet-col" style="width:85px;"> <!-- Range (100px) -->
<input type="text" name="attr_mWeaponRange" title="@{repeating_mrangeweapons_#_mWeaponRange}" value="12/24/48" style="width:80px;"/>
</div>
<div class="sheet-col" style="width:45px;"> <!-- Rof (45px) -->
<input type="number" name="attr_mWeaponRoF" title="@{repeating_mrangeweapons_#_mWeaponRoF}" class="sheet-short" value="1" />
</div>
<div class="sheet-col" style="width:125px;"> <!-- Damage (167px) -->
<input type="number" name="attr_mNoDmgDice" title="@{repeating_mrangeweapons_#_mNoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mRDmgType" title="@{repeating_mrangeweapons_#_mRDmgType}" class="dtype" style="margin:0px;">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mRDmgMod" title="@{repeating_mrangeweapons_#_mRDmgMod}" class="sheet-modifier" style="width: 35px;" value="0" style="margin:0px;" />
</div>
<div class="sheet-useHB" style="width:50px;"> <!-- Bonus Damage (60px)-->
<select name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_#_mRDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:50px; text-align: center;">
<input type="checkbox" name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_#_mRDmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:55px;"> <!-- Weight (45px)-->
<input type="number" name="attr_mRWeaponWeight" title="@{repeating_mrangeweapons_#_mRWeaponWeight}" class="sheet-short" />
</div>
<div class="sheet-col" style="width:284px;"> <!-- Notes (224px) -->
<textarea name="attr_mrangeWNotes" title="@{repeating_mrangeweapons_#_mrangeWNotes}" class="sheet-smalltextarea" style="height:50px; width:205px;"></textarea>
<button class="sheet-templatebutton" type="roll" name="roll_tmRWeaponTypeRoll" title="@{repeating_mrangeweapons_#_tmRWeaponTypeRoll}" value="@{skillwrt} @{rolltmRangeWeapon}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmRWeaponTypeRoll" title="@{repeating_rangeweapons_#_tgmmRWeaponTypeRoll}" value="/w gm @{skillwrt} @{rolltmRangeWeapon}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mRWeaponTypeRoll" title="@{repeating_mrangeweapons_#_mRWeaponTypeRoll}" value="/em @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmRWeaponTypeRoll" title="@{repeating_mrangeweapons_#_mRWeaponTypeRoll}" value="/w gm @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!"></button>
<input type="hidden" name="attr_rollmRangeWeapon" value="[[@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mRDmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltmRangeWeapon" value="{{name=@{character_name}}} {{weapon=@{mRWeaponType}}} {{damage_type=@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}}} {{damage=@{rollmRangeWeapon}}} {{raise=@{mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
</div>
</fieldset>
<input type="checkbox" name="attr_mRangeFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border:solid 1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do damage with a @{repeating_mrangeweapons_0_mRWeaponType} and rolls: [[@{repeating_mrangeweapons_0_mNoDmgDice}@{repeating_mrangeweapons_0_mRDmgType}+@{mdmgmod}[Damage Modifier]+@{repeating_mrangeweapons_0_mRDmgMod}[Weapon Damage]+@{repeating_mrangeweapons_0_mRDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div><!-- End Ranged Weapons Column Container -->
</div><!-- End Range Weapons Row -->
</div> <!-- End Ranged Weapon Sheet -->
<hr />
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum" /><span class="sheet-is-arcanum-tab"></span>
<div class="sheet-arcanum"> <!-- Begin Arcanum Sheet -->
<div class="sheet-row" style="width: 800px;"><!-- Begin Arcanum Row -->
<h2 style="text-align:center;">Arcanum</h2><br />
<div style="text-align:center; font-weight:bold;">Power Points:<input type="number" name="attr_mPowerPoints" title="@{mPowerPoints}" class="sheet-short" value="0" style="margin:0px;" />of<input type="number" name="attr_mPowerPoints_max" title="@{mPowerPoints_max}" class="sheet-short" value="0" style="margin:0px;" /></div>
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<div class="sheet-row">
<div class="sheet-col" style="width:100px; border-bottom-style:dashed; border-width:1px;"> <!-- Spell (150px) -->
<h4>Spell</h4>
</div>
<div class="sheet-col" style="width:65px; border-bottom-style:dashed; border-width:1px;"> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class="sheet-col" style="width:65px; border-bottom-style:dashed; border-width:1px;"> <!-- Cost (45px)-->
<h4>Cost</h4>
</div>
<div class="sheet-col" style="width:125px; border-bottom-style:dashed; border-width:1px;"> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class="sheet-col" style="width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;"> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class="sheet-col" style="width:370px; border-bottom-style:dashed; border-width:1px;"> <!-- Trappings/Notes (333px) -->
<h4>Trappings/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mdmgspells">
<div class="sheet-row">
<div class="sheet-col" style="width:100px;"> <!-- Spell (100px) -->
<input type="text" name="attr_mSpell" title="@{repeating_mdmgspells_#_mSpell}" style="width:95px;"/>
</div>
<div class="sheet-col" style="width:65px;"> <!-- Duration (60px) -->
<input type="text" style="width:65px;" name="attr_mSpellDuration" title="@{repeating_mdmgspells_#_mSpellDuration}" class="sheet-short" />
</div>
<div class="sheet-col" style="width:65px;"> <!-- Cost (45px) -->
<input type="text" style="width:65px;"name="attr_mSpellCost" title="@{repeating_mdmgspells_#_mSpellCost}" class="sheet-short" />
</div>
<div class="sheet-col" style="width:125px;"> <!-- Damage (167px) -->
<input type="number" name="attr_mNoSpllDmgDice" title="@{repeating_mdmgspells_#_mSpllDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mSDmgType" title="@{repeating_mdmgspells_#_mSDmgType}" class="dtype" style="margin:0px;">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mSDmgMod" title="@{repeating_mdmgspells_#_mSDmgMod}" class="sheet-modifier" style="width: 35px;" value="0" style="margin:0px;" />
</div>
<div class="sheet-useHB" style="width:50px; text-align: center;"> <!-- Bonus Damage (60px)-->
<select name="attr_mSDmgRaise" title="@{repeating_mdmgspells_#_mSDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style="width:50px; text-align: center;">
<input type="checkbox" name="attr_mSDmgRaise" title="@{repeating_mdmgspells_#_mSDmgRaise}" value="6!" />
</div>
<div class="sheet-col" style="width:370px;"> <!-- Notes (224px) -->
<textarea name="attr_mDmgSpellNotes" title="@{repeating_mdmgspells_#_mDmgSpellNotes}" class="sheet-smalltextarea" style="height:50px; width:288px;"></textarea>
<button class="sheet-templatebutton" type="roll" name="roll_tmSpellRoll" title="@{repeating_mdgmspells_#_tmSpellRoll}" value="@{skillwrt} @{rolltmSpell}"></button><button class="sheet-templatebutton sheet-GM-button" type="roll" name="roll_tgmmSpelRoll" title="@{repeating_mdmgspells_#_tgmmSpellRoll}" value="/w gm @{skillwrt} @{rolltmSpell}"></button>
<button class="sheet-normalbutton" type="roll" name="roll_mSpellRoll" title="@{repeating_mdmgspells_#_mSpellRoll}" value="/em @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!"></button><button type="roll" class="sheet-normalbutton sheet-GM-button" name="roll_gmmSpellRoll" title="@{repeating_mdmgspells_#_gmmSpellRoll}" value="/w gm @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!"></button>
<input type="hidden" name="attr_rollmSpell" value="[[@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{mSDmgRaise}[Bonus Damage]]]" />
<input type="hidden" name="attr_rolltmSpell" value="{{name=@{character_name}}} {{weapon=@{mSpell}}} {{damage_type=@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}}} {{damage=@{rollmSpell}}} {{raise=@{mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
</div>
</fieldset>
<input type="checkbox" name="attr_mSpellFormula" class="arrow" style="width:15px;" checked="checked"/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class="sheet-formula" style="width:785px; height:60px; border: solid 1px;">
<textarea style="width:775px; height:50px;">/em @{character_name} attempts to do damage with a @{repeating_mdmgspells_0_mSpell} and rolls: [[@{repeating_mdmgspells_0_mNoSpllDice}@{repeating_mdmgspells_0_mSDmgType}+@{repeating_mdmgspells_0_SDmgMod}[Spell Damage]+@{mdmgmod}[Damage Modifier]+@{repeating_mdmgspells_0_mSDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style="color:red;">
<strong>NOTE:</strong> the <span style="border:solid, border-width:1px;"> _0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div><!-- End Arcanum Row -->
</div>
<hr />
<input class="HideNotes" type="checkbox" name="attr_is_notes" /><span class="sheet-is-notes-tab"></span>
<div class="sheet-notes"> <!-- Begin Arcanum Sheet -->
<div class="sheet-row" style="800px;"><!-- Begin Notes Row -->
<h2 style="text-align:center;">Notes</h2><br />
<textarea name="attr_mCharNotes" title="@{mCharNotes}" style="width:775px;"></textarea>
</div><!-- End Notes Row -->
</div>
</div> <!-- End of NPC Sheet -->
<p>&nbsp;</p>
</div>
</div>
</div>
<div class="sheet-playDisclaimer" style="text-align: center;" >
<input class="sheet-logo" type="checkbox" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/><span class="sheet-disclaimer">The Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" /><span class="sheet-disclaimer">The Last Parsec </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/><span class="sheet-disclaimer">The Pirates of the Spanish Main </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/><span class="sheet-disclaimer">Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Necessary Evil </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="7" title="Deadlands:Noir" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Noir </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="8" title="Deadlands:HoE" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Hell on Earth </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Interface Zero 2.0 </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost: Land of Fire </span>
<!--<span class="sheet-disclaimer"></span>-->
<span class="sheet-CoURL">Visit their website at: </span>
</div>
<!-- Roll Template Section -->
<rolltemplate class="sheet-rolltemplate-spadestrait2">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#enc}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/enc}}
{{#wounds}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<td class="sheet-fakeroll">{{wounds}}</td>
</tr>
{{/wounds}}
{{#fatigue}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/fatigue}}
{{#att_mod}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/att_mod}}
{{#skill_mod}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/skill_mod}}
{{#other_mods}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/other_mods}}
{{#ttmod}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/ttmod}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-solidtrait">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<!--<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#rollWasCrit() sr_mod}}+{{skill_rank_mod}}{{/rollWasCrit() sr_mod}}){{/skill_rank}}:</td>-->
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#enc}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-roll">{{enc}}</td>
</tr>
{{/enc}}
{{#wounds}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/wounds}}
{{#fatigue}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/fatigue}}
{{#att_mod}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/att_mod}}
{{#skill_mod}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/skill_mod}}
{{#other_mods}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/other_mods}}
{{#ttmod}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/ttmod}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-clubsdamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-soliddamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
</div>