mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
3647 lines
277 KiB
HTML
3647 lines
277 KiB
HTML
<script type="text/worker">
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on("change:input", function() {
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infoImport();
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});
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on("change:base_hp change:hp change:base_atk change:atk change:atk_stage change:base_def change:def change:def_stage change:base_spdef change:spdef change:spdef_stage change:base_spatk change:spatk change:spatk_stage change:base_speed change:speed change:speed_stage", function() {
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statUp();
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});
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on("change:def_total change:spdef_total change:speed_total change:eva", function() {
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evaUp();
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});
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on("change:level change:chartype change:hp_total change:injuries", function() {
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hpCalc();
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});
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on("change:level", function() {
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apCalc();
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});
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on("change:move1_db", function() {
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getAttrs(["Move1_DB"], function(values) {
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x = dbCalc(values.Move1_DB);
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setAttrs({
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Move1_Amount: x.amount,
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Move1_Dice: x.dice,
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Move1_Bonus: x.bonus
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});
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});
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});
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on("change:move2_db", function() {
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getAttrs(["Move2_DB"], function(values) {
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x = dbCalc(values.Move2_DB);
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setAttrs({
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Move2_Amount: x.amount,
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Move2_Dice: x.dice,
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Move2_Bonus: x.bonus
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});
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});
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});
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on("change:move3_db", function() {
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getAttrs(["Move3_DB"], function(values) {
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x = dbCalc(values.Move3_DB);
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setAttrs({
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Move3_Amount: x.amount,
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Move3_Dice: x.dice,
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Move3_Bonus: x.bonus
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});
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});
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});
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on("change:move4_db", function() {
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getAttrs(["Move4_DB"], function(values) {
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x = dbCalc(values.Move4_DB);
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setAttrs({
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Move4_Amount: x.amount,
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Move4_Dice: x.dice,
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Move4_Bonus: x.bonus
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});
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});
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});
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on("change:move5_db", function() {
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getAttrs(["Move5_DB"], function(values) {
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x = dbCalc(values.Move5_DB);
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setAttrs({
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Move5_Amount: x.amount,
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Move5_Dice: x.dice,
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Move5_Bonus: x.bonus
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});
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});
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});
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on("change:move6_db", function() {
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getAttrs(["Move6_DB"], function(values) {
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x = dbCalc(values.Move6_DB);
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setAttrs({
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Move6_Amount: x.amount,
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Move6_Dice: x.dice,
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Move6_Bonus: x.bonus
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});
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});
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});
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on("change:struggle_db", function() {
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getAttrs(["Struggle_DB"], function(values) {
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x = dbCalc(values.Struggle_DB);
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setAttrs({
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Struggle_Amount: x.amount,
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Struggle_Dice: x.dice,
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Struggle_Bonus: x.bonus
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});
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});
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});
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on("change:repeating_moves:move_db", function() {
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getAttrs(["repeating_moves_Move_DB"], function(values) {
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x = dbCalc(values.repeating_moves_Move_DB);
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setAttrs({
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repeating_moves_Move_Amount: x.amount,
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repeating_moves_Move_Dice: x.dice,
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repeating_moves_Move_Bonus: x.bonus
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});
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});
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});
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on("change:repeating_moves:move_db2", function() {
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getAttrs(["repeating_moves_Move_DB2"], function(values) {
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x = dbCalc(values.repeating_moves_Move_DB2);
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setAttrs({
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repeating_moves_Move_Amount2: x.amount,
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repeating_moves_Move_Dice2: x.dice,
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repeating_moves_Move_Bonus2: x.bonus
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});
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});
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});
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on("change:repeating_moves:move_db3", function() {
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getAttrs(["repeating_moves_Move_DB3"], function(values) {
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x = dbCalc(values.repeating_moves_Move_DB3);
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setAttrs({
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repeating_moves_Move_Amount3: x.amount,
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repeating_moves_Move_Dice3: x.dice,
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repeating_moves_Move_Bonus3: x.bonus
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});
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});
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});
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on("change:repeating_moves:move_db4", function() {
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getAttrs(["repeating_moves_Move_DB4"], function(values) {
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x = dbCalc(values.repeating_moves_Move_DB4);
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setAttrs({
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repeating_moves_Move_Amount4: x.amount,
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repeating_moves_Move_Dice4: x.dice,
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repeating_moves_Move_Bonus4: x.bonus
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});
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});
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});
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on("change:repeating_moves:move_db5", function() {
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getAttrs(["repeating_moves_Move_DB5"], function(values) {
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x = dbCalc(values.repeating_moves_Move_DB5);
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setAttrs({
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repeating_moves_Move_Amount5: x.amount,
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repeating_moves_Move_Dice5: x.dice,
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repeating_moves_Move_Bonus5: x.bonus
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});
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});
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});
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var infoImport = function() {
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getAttrs(["input"], function (v) {
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var char = JSON.parse(v.input);
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var x; var t; var rmoves; var rcaps; var redges; var rabils; var rfeats; var i;
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getSectionIDs("repeating_moves", function(idarray) {
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rmoves = idarray;
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getSectionIDs("repeating_capabilities", function(idarray) {
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rcaps = idarray;
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getSectionIDs("repeating_edges", function(idarray) {
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redges = idarray;
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getSectionIDs("repeating_features", function(idarray) {
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rfeats = idarray;
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getSectionIDs("repeating_abilities", function(idarray) {
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rabils = idarray;
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if (rmoves==undefined){rmoves=[];}
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if (rcaps==undefined){rcaps=[];}
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if (redges==undefined){redges=[];}
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if (rfeats==undefined){rfeats=[];}
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if (rabils==undefined){rabils=[];}
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for (var property in char) {
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if (char.hasOwnProperty(property)) {
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if (property.match(/Move\d/g)!=null) {
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i = Number(property.substring(4));
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t = {};
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if (i<7){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = property.concat("_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else if (i<7+rmoves.length){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_moves_".concat(rmoves[i-7]).concat("_Move_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else {
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i=generateRowID();
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_moves_".concat(i).concat("_Move_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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}
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} else if (property.match(/Feature\d/g)!=null) {
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i = Number(property.substring(7));
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t = {};
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if (i<2){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "Feature".concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else if (i<2+rfeats.length){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_features_".concat(rfeats[i-2]).concat("_Feature_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else {
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i=generateRowID();
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_features_".concat(i).concat("_Feature_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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}
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} else if (property.match(/Ability\d/g)!=null) {
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i = Number(property.substring(7));
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t = {};
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if (i<2){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "Ability".concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else if (i<2+rabils.length){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_abilities_".concat(rabils[i-2]).concat("_Ability_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else {
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i=generateRowID();
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_abilities_".concat(i).concat("_Ability_").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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}
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} else if (property.match(/Edge\d/g)!=null) {
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i = Number(property.substring(4));
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t = {};
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if (i<=redges.length){
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_edges_".concat(redges[i-1]).concat("_Edge").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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} else {
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i=generateRowID();
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for (var prop in char[property]){
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if (char[property].hasOwnProperty(prop)){
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x = "repeating_edges_".concat(i).concat("_Edge").concat(prop);
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t[x] = char[property][prop];
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}
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}
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setAttrs(t);
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}
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}
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else if (property=="Capabilities"){
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x = 0;
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for (var prop in char[property]) {
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if (char[property].hasOwnProperty(prop)) {
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if (prop=="Overland"||prop=="Swim"||prop=="HJ"||prop=="LJ"||prop=="Power") {
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t={};
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t[prop]=char[property][prop];
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setAttrs(t);
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} else if (char[property][prop]==true){
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if (x<rcaps.length-1) {
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t={};
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t["repeating_capabities_".concat(rcaps[x]).concat("_Capability")]=prop;
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setAttrs(t);
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} else {
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i=generateRowID();
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t={};
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t["repeating_capabities_".concat(i).concat("_Capability")]=prop;
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setAttrs(t);
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}
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x++;
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} else if (char[property][prop]!=0){
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if (x<rcaps.length-1) {
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t={};
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t["repeating_capabities_".concat(rcaps[x]).concat("_Capability")]=prop;
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t["repeating_capabities_".concat(rcaps[x]).concat("_Capability_Rank")]=char[property][prop];
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setAttrs(t);
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} else {
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i=generateRowID();
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t["repeating_capabities_".concat(i).concat("_Capability")]=prop;
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t["repeating_capabities_".concat(i).concat("_Capability_Rank")]=char[property][prop];
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setAttrs(t);
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}
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x++;
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}
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}
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}
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} else {
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t={};
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t[property]=char[property];
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setAttrs(t);}
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}
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}
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});});});});});
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});
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};
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var statUp = function(){
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getAttrs(["base_HP","HP","base_ATK","ATK","ATK_Stage","base_DEF","DEF","DEF_Stage","base_SPATK","SPATK","SPATK_Stage","base_SPDEF","SPDEF","SPDEF_Stage","base_SPEED","SPEED","SPEED_Stage"], function(v) {
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setAttrs({
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HP_total: 1*v.base_HP + 1*v.HP,
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ATK_total: Math.floor((1*v.base_ATK + 1*v.ATK)*v.ATK_Stage),
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DEF_total: Math.floor((1*v.base_DEF*1 + v.DEF*1)*v.DEF_Stage),
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SPATK_total: Math.floor((1*v.base_SPATK + 1*v.SPATK)*v.SPATK_Stage),
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SPDEF_total: Math.floor((1*v.base_SPDEF + 1*v.SPDEF)*v.SPDEF_Stage),
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SPEED_total: Math.floor((v.base_SPEED*1 + v.SPEED*1)*v.SPEED_Stage)
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});
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});
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};
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var evaUp = function () {
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getAttrs(["DEF_total","SPDEF_total","SPEED_total", "Eva"], function(v) {
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def = Math.min(Math.floor(v["DEF_total"]/5),6);
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sdef = Math.min(Math.floor(v["SPDEF_total"]/5),6);
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speed = Math.min(Math.floor(v["SPEED_total"]/5),6);
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eva = v["Eva"];
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setAttrs({
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PE: def,
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PEB: eva,
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PhysEvade: Math.min(def*1 + eva*1,9),
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ScE: sdef,
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ScEB: eva,
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SpecEvade: Math.min(sdef*1 + eva*1,9),
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SpE: speed,
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SpEB: eva,
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SpeedEvade: Math.min(speed*1 + eva*1,9)
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});
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});
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};
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var hpCalc = function (){
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getAttrs(["Level","CharType","HP_Total", "Injuries"], function(v) {
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x = Math.floor(v.Level*(1*v.CharType + 1) + v.HP_Total*3 + 10);
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setAttrs({
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HitPoints_max:Math.floor(x * (1-1*v.Injuries/10)),
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HitPoints_permmax:x,
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a75_hp:Math.floor(x*0.75),
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a50_hp:Math.floor(x*0.5),
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a25_hp:Math.floor(x*0.25),
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a13_hp:Math.floor(x*(1/3)),
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a16_hp:Math.floor(x*(1/6)),
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a18_hp:Math.floor(x*(1/8)),
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a110_hp:Math.floor(x*(1/10)),
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a116_hp:Math.floor(x*(1/16))
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});
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});
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};
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var apCalc = function (){
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getAttrs(["Level"], function(v) {
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x = Math.floor(v.Level/5)+5;
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setAttrs({
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AP_max:x
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});
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});
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};
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var dbCalc = function (v){
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if (v==1) {
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return {amount:1,dice:"d6",bonus:1};
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} else if (v==2) {
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return {amount:1,dice:"d6",bonus:3};
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} else if (v==3) {
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return {amount:1,dice:"d6",bonus:5};
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} else if (v==4) {
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return {amount:1,dice:"d8",bonus:6};
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} else if (v==5) {
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return {amount:1,dice:"d8",bonus:8};
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} else if (v==6) {
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return {amount:2,dice:"d6",bonus:8};
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} else if (v==7) {
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return {amount:2,dice:"d6",bonus:10};
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} else if (v==8) {
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return {amount:2,dice:"d8",bonus:10};
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} else if (v==9) {
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return {amount:2,dice:"d10",bonus:10};
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} else if (v==10) {
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return {amount:3,dice:"d8",bonus:10};
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} else if (v==11) {
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return {amount:3,dice:"d10",bonus:10};
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} else if (v==12) {
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return {amount:3,dice:"d12",bonus:10};
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} else if (v==13) {
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return {amount:4,dice:"d10",bonus:10};
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} else if (v==14) {
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return {amount:4,dice:"d10",bonus:15};
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} else if (v==15) {
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return {amount:4,dice:"d10",bonus:20};
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} else if (v==16) {
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return {amount:5,dice:"d10",bonus:20};
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} else if (v==17) {
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return {amount:5,dice:"d12",bonus:25};
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} else if (v==18) {
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return {amount:6,dice:"d12",bonus:25};
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} else if (v==19) {
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return {amount:6,dice:"d12",bonus:30};
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} else if (v==20) {
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return {amount:6,dice:"d12",bonus:35};
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} else if (v==21) {
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return {amount:6,dice:"d12",bonus:40};
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} else if (v==22) {
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return {amount:6,dice:"d12",bonus:45};
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} else if (v==23) {
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return {amount:6,dice:"d12",bonus:50};
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} else if (v==24) {
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return {amount:6,dice:"d12",bonus:55};
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} else if (v==25) {
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return {amount:6,dice:"d12",bonus:60};
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} else if (v==26) {
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return {amount:7,dice:"d12",bonus:65};
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} else if (v==27) {
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return {amount:8,dice:"d12",bonus:70};
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} else if (v==28) {
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return {amount:8,dice:"d12",bonus:80};
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}
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};
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</script>
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<rolltemplate class="sheet-rolltemplate-PTU">
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<table>
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{{^dis}}
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{{^skill}}
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<tr><th colspan="2">{{nick}} uses<br/>{{name}}!</th></tr>
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{{#AC}}
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{{^phy}}
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{{^spec}}
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{{^status}}
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<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
|
<tr><td colspan="2"><span class="tcat">Crits On: </span>{{critsOn}}+</td></tr>
|
|
{{/status}}
|
|
{{#status}}
|
|
{{#rollGreater() AR status}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollGreater() AR status}}
|
|
{{#rollTotal() AR status}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollTotal() AR status}}
|
|
{{#rollLess() AR status}}
|
|
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
|
{{/rollLess() AR status}}
|
|
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
|
{{/status}}
|
|
{{/spec}}
|
|
{{#spec}}
|
|
{{#rollGreater() AR spec}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollGreater() AR spec}}
|
|
{{#rollTotal() AR spec}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollTotal() AR spec}}
|
|
{{#rollLess() AR spec}}
|
|
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
|
{{/rollLess() AR spec}}
|
|
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
|
{{/spec}}
|
|
{{/phy}}
|
|
{{#phy}}
|
|
{{#rollGreater() AR phy}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollGreater() AR phy}}
|
|
{{#rollTotal() AR phy}}
|
|
<tr><td class="sheet-hit" colspan="2">Hit!</td></tr>
|
|
{{/rollTotal() AR phy}}
|
|
{{#rollLess() AR phy}}
|
|
<tr><td class="sheet-miss" colspan="2">Miss!</td></tr>
|
|
{{/rollLess() AR phy}}
|
|
<tr><td colspan="2"><span class="tcat">AC: </span>{{AR}} ≥ {{AC}} + Target Evasion</td></tr>
|
|
{{/phy}}
|
|
{{/AC}}
|
|
{{^AC}}
|
|
<tr><td colspan="2"><span class="tcat">AC: </span>No Check</td></tr>
|
|
{{/AC}}
|
|
<tr><td colspan="2"><span class="tcat">Type: </span>{{Type}}</td></tr>
|
|
<tr><td colspan="2"><span class="tcat">Frequency: </span>{{Frequency}}</td></tr>
|
|
{{#damage}}
|
|
{{^damage2}}
|
|
<tr>
|
|
<td><span class="tcat">Damage: </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
|
</tr>
|
|
{{/damage2}}
|
|
{{#damage2}}
|
|
{{^damage3}}
|
|
<tr>
|
|
<td colspan="2"><span class="tcat">Second Damage Roll: </span>{{AR2}} ≥ {{AC2}} + Target Evasion</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (One Hit): </span>{{damage}}</td><td><span class="tcat"> Crit (Add into other Damage): </span>{{dmgcrit}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Two Hits): </span>{{damage2}}</td><td><span class="tcat">Crit (Add into other Damage): </span>{{dmgcrit2}}</td>
|
|
</tr>
|
|
{{/damage3}}
|
|
{{#damage3}}
|
|
{{#roll}}
|
|
<tr>
|
|
<td colspan="2"><span class="tcat">Roll for Number o' Hits: </span>{{roll}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Roll = 1): </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Roll = 2-3): </span>{{damage2}}</td><td><span class="tcat">Crit: </span>{{dmgcrit2}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Roll = 4-6): </span>{{damage3}}</td><td><span class="tcat">Crit: </span>{{dmgcrit3}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Roll = 7): </span>{{damage4}}</td><td><span class="tcat">Crit: </span>{{dmgcrit4}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Damage (Roll = 8): </span>{{damage5}}</td><td><span class="tcat">Crit: </span>{{dmgcrit5}}</td>
|
|
</tr>
|
|
{{/roll}}
|
|
{{^roll}}
|
|
<tr>
|
|
<td><span class="tcat">First Turn: </span>{{damage}}</td><td><span class="tcat">Crit: </span>{{dmgcrit}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Second Turn: </span>{{damage2}}</td><td><span class="tcat">Crit: </span>{{dmgcrit2}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Third Turn: </span>{{damage3}}</td><td><span class="tcat">Crit: </span>{{dmgcrit3}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Fourth Turn: </span>{{damage4}}</td><td><span class="tcat">Crit: </span>{{dmgcrit4}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="tcat">Fifth+ Turn: </span>{{damage5}}</td><td><span class="tcat">Crit: </span>{{dmgcrit5}}</td>
|
|
</tr>
|
|
{{/roll}}
|
|
{{/damage3}}
|
|
{{/damage2}}
|
|
<tr>
|
|
<td colspan="2"><span class="tcat">Damage Category: </span>{{dmgcat}}</td>
|
|
</tr>
|
|
{{/damage}}
|
|
<tr>
|
|
<td colspan="2"><span class="tcat">Range: </span>{{range}}</td>
|
|
</tr>
|
|
{{#effect}}
|
|
<tr>
|
|
<td colspan="2"><span class="tcat">Effect: </span>{{effect}}</td>
|
|
</tr>
|
|
{{/effect}}
|
|
{{/skill}}
|
|
{{#skill}}
|
|
<tr><th colspan="2">{{nick}}:<br/>Rolling {{skill}}</th></tr>
|
|
<tr><td colspan="2"><span class="tcat">Result: </span>{{SL}}</td></tr>
|
|
{{/skill}}
|
|
{{/dis}}
|
|
{{#dis}}
|
|
<tr><th colspan="2">{{dis}}:<br/>{{name}}</th></tr>
|
|
<tr><td colspan="2"><span class="tcat">Frequency: </span>{{freq}}</td></tr>
|
|
{{#tar}}
|
|
<tr><td colspan="2"><span class="tcat">Target: </span>{{tar}}</td></tr>
|
|
{{/tar}}
|
|
<tr><td colspan="2"><span class="tcat">Description: </span>{{desc}}</td></tr>
|
|
{{/dis}}
|
|
</table>
|
|
</rolltemplate>
|
|
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab1" value="1" title="Traditional Page" checked="checked" />
|
|
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab2" value="2" title="Tabbed Page" />
|
|
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab3" value="3" title="Roll Page" />
|
|
<input type="radio" name="attr_tab" class="sheet-oldtab sheet-oldtab4" value="4" title="Import Page" />
|
|
|
|
<div class="sheet-oldtab-br"></div>
|
|
|
|
<input type="radio" name="attr_target" value="0" checked /> Non-Targeted
|
|
<input type="radio" class="sheet-targeted" name="attr_target" value="1"/> Targeted
|
|
|
|
<div class="sheet-oldtab1">
|
|
<div class="sheet-main-header">
|
|
<table class="sheet-center-img">
|
|
<tr><td><img src="http://i.imgur.com/Dm0WdCu.png" alt="PTU v1.05" /></td></tr>
|
|
</table>
|
|
<br />
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'><h4>Type of Character:</h4></td>
|
|
<td>
|
|
<input type='radio' name='attr_CharType' value='1' checked='true'>Trainer</input>
|
|
<input type='radio' name='attr_CharType' value='0'>Pokemon</input>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h3 class="sheet-header">Basic Info</h3>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_nickname' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Species:</td>
|
|
<td><input class='sheet-shortfield' name='attr_species' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type1:</td>
|
|
<td><input class='sheet-shortfield' name='attr_type1' type='text' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type2:</td>
|
|
<td><input class='sheet-shortfield' name='attr_type2' type='text' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Level:</td>
|
|
<td><input type='number' value='1' name="attr_Level"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>EXP:</td>
|
|
<td><input type='number' value='0' name='attr_EXP' />/<input type='number' value='10' name='attr_EXP_max' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AP:</td>
|
|
<td><input type='number' name='attr_AP' />/<input type='number' name='attr_AP_max' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Held Item:</td>
|
|
<td><input class='sheet-shortfield' name='attr_HeldItem'type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Gender:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Gender' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Nature:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Nature' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Height/Size:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Height'type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Weight Class:</td>
|
|
<td><input type='number' name='attr_WeightClass' value='1' /></td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<h3 class="sheet-header">Stats</h3>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<th>Stat</th>
|
|
<th>Base Stat</th>
|
|
<th>Allocated</th>
|
|
<th>Combat Stage</th>
|
|
<th>Current</th>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>HP</td>
|
|
<td align="center"><input type='number' name='attr_base_HP' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_HP' value = 0 ></td>
|
|
<td> </td>
|
|
<td align='center'><input type='number' name="attr_HP_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>ATK</td>
|
|
<td align="center"><input type='number' name='attr_base_ATK' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_ATK' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_ATK_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_ATK_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>DEF</td>
|
|
<td align="center"><input type='number' name='attr_base_DEF' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_DEF' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_DEF_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_DEF_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPATK</td>
|
|
<td align="center"><input type='number' name='attr_base_SPATK' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPATK' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPATK_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPATK_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPDEF</td>
|
|
<td align="center"><input type='number' name='attr_base_SPDEF' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPDEF' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPDEF_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPDEF_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPEED</td>
|
|
<td align="center"><input type='number' name='attr_base_SPEED' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPEED' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPEED_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPEED_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Accuracy Bonus</td>
|
|
<td align="center"> </td>
|
|
<td align='center'> </td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_Acc'>
|
|
<option value='-6'>-6</option>
|
|
<option value='-5'>-5</option>
|
|
<option value='-4'>-4</option>
|
|
<option value='-3'>-3</option>
|
|
<option value='-2'>-2</option>
|
|
<option value='-1'>-1</option>
|
|
<option value='0' selected>0</option>
|
|
<option value='1'>1</option>
|
|
<option value='2'>2</option>
|
|
<option value='3'>3</option>
|
|
<option value='4'>4</option>
|
|
<option value='5'>5</option>
|
|
<option value='6'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_Acc_red" value="@{Acc}" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Evasion Bonus</td>
|
|
<td align="center"> </td>
|
|
<td align='center'> </td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_Eva'>
|
|
<option value='-6'>-6</option>
|
|
<option value='-5'>-5</option>
|
|
<option value='-4'>-4</option>
|
|
<option value='-3'>-3</option>
|
|
<option value='-2'>-2</option>
|
|
<option value='-1'>-1</option>
|
|
<option value='0' selected>0</option>
|
|
<option value='1'>1</option>
|
|
<option value='2'>2</option>
|
|
<option value='3'>3</option>
|
|
<option value='4'>4</option>
|
|
<option value='5'>5</option>
|
|
<option value='6'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name = "attr_Eva_red" value="@{Eva}" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class='sheet-table-header'>Damage Bonus/Penalty:</td>
|
|
<td align="center"> </td>
|
|
<td align="center"> </td>
|
|
<td align="center"><input type='number' value='0' name="attr_dam_B"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class='sheet-table-header'>Damage Resistance:</td>
|
|
<td align="center"> </td>
|
|
<td align="center"> </td>
|
|
<td align="center"><input type='number' value='0' name="attr_dam_R"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class='sheet-table-header'>Add Initiative (Select Token First!):</td>
|
|
<td align="center"> </td>
|
|
<td align="center"><button type='roll' value='@{selected|token_name} has [[@{selected|SPEED_Total}+?{Non-Speed modifier|0}&{tracker}]] speed.' name='roll_init' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3 class="sheet-header">HP</h3>
|
|
<table class="sheet-table">
|
|
<tr class="sheet-banded">
|
|
<td class='sheet-table-header'>Current Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Current Max Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints_max'></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Max Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints_permmax'></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Temporary Hit Points</td>
|
|
<td><input type='number' name='attr_TempHitPoints' value = "0"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Injuries</td>
|
|
<td><input type='number' name='attr_Injuries' value = 0 /></td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h3 class='sheet-header'>HP Markers</h3>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>75%</td>
|
|
<td><input type='number' name='attr_a75_hp'/></td>
|
|
<td class='sheet-table-header'>50%</td>
|
|
<td><input type='number' name='attr_a50_hp'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>25%</td>
|
|
<td><input type='number' name='attr_a25_hp'/></td>
|
|
<td class='sheet-table-header'>1/3rd</td>
|
|
<td><input type='number' name='attr_a13_hp'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>1/6th</td>
|
|
<td><input type='number' name='attr_a16_hp'/></td>
|
|
<td class='sheet-table-header'>1/8th</td>
|
|
<td><input type='number' name='attr_a18_hp'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>1/10th (Tick Value)</td>
|
|
<td><input type='number' name='attr_a110_hp'/></td>
|
|
<td class='sheet-table-header'>1/16th</td>
|
|
<td><input type='number' name='attr_a116_hp'/></td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<h3 class="sheet-header">Evasions</h3>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Physical Evade:</td>
|
|
<td><input type='number' name='attr_PE'/> + </td>
|
|
<td><input type='number' name='attr_PEB'/> = </td>
|
|
<td><input type='number' name='attr_PhysEvade'/> </td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Special Evade:</td>
|
|
<td><input type='number' name='attr_ScE'/> + </td>
|
|
<td><input type='number' name='attr_ScEB'/> = </td>
|
|
<td><input type='number' name='attr_SpecEvade'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Speed Evade:</td>
|
|
<td><input type='number' name='attr_SpE'/> + </td>
|
|
<td><input type='number' name='attr_SpEB'/> = </td>
|
|
<td><input type='number' name='attr_SpeedEvade'/> </td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<h3 class="sheet-header">Capabilities</h3>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Overland:</td>
|
|
<td><input type='number' name='attr_Overland'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Swim:</td>
|
|
<td><input type='number' name='attr_Swim'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Long Jump:</td>
|
|
<td><input type='number' name='attr_LJ'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>High Jump:</td>
|
|
<td><input type='number' name='attr_HJ'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Power:</td>
|
|
<td><input type='number' name='attr_Power'/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_capabilities'>
|
|
<table class='sheet-table'>
|
|
<td class="sheet-shortfield3"><input class='sheet-shortfield' type='text' name='attr_Capability'/></td>
|
|
<td><input type='number' name='attr_Capability_Rank'/></td>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<br />
|
|
<div class='sheet-3colrow'>
|
|
<h3 class="sheet-header">Standard Moves</h3>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #1</h4>
|
|
<table class="sheet-table">
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move1_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move1_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move1_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move1_Amount'/><select class='sheet-shortfield2' name="attr_Move1_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move1_Bonus'/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move1_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move1_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #4</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move4_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move4_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move4_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move4_Amount'/><select class='sheet-shortfield2' name="attr_Move4_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move4_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move4_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move4_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #2</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move2_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move2_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move2_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move2_Amount'/><select class='sheet-shortfield2' name="attr_Move2_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move2_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move2_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move2_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #5</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move5_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move5_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move5_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move5_Amount'/><select class='sheet-shortfield2' name="attr_Move5_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move5_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move5_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move5_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #3</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move3_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move3_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move3_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move3_Amount'/><select class='sheet-shortfield2' name="attr_Move3_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move3_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move3_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move3_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #6</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move6_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move6_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move6_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move6_Amount'/><select class='sheet-shortfield2' name="attr_Move6_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move6_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move6_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move6_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<h3 class="sheet-header">Additional Moves</h3>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Struggle</h4>
|
|
<table class="sheet-table">
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td>Struggle</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td>At-Will</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Struggle_AC" value='4' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Struggle_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_Type" value = "Normal"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Struggle_DB' value = "4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Struggle_Amount' value = "1" /><select class='sheet-shortfield2' name="attr_Struggle_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8" selected="selected">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' value = "6" name='attr_Struggle_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_DType" value = "Physical"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Struggle_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Struggle_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_moves'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Additional Move</h4>
|
|
<span class="bold allign-1">Special Move Types:</span></td>
|
|
<input class = "allign" type="radio" name="attr_Move_strike" style="display:inline;" checked><span class="allign-2">Normal Move</span>
|
|
<input class ="allign double-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Double"><span class="allign-2">Double Strike</span>
|
|
<input class ="allign five-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Five"><span class="allign-2">Five Strike</span>
|
|
<input class ="allign rollout" type="radio" name="attr_Move_strike" style="display:inline;" value="Rollout"><span class="allign-2">Rollout</span>
|
|
<table class="sheet-big-table">
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Move Name:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Frequency:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>AC:</td>
|
|
<td colspan="3"><input type='number' name="attr_Move_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Type:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Damage Dice:</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount'/><select class='sheet-shortfield2' name="attr_Move_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Two Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB2'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Two Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount2'/><select class='sheet-shortfield2' name="attr_Move_Dice2" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus2'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Three Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB3'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Three Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount3'/><select class='sheet-shortfield2' name="attr_Move_Dice3" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus3'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Four Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB4'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Four Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount4'/><select class='sheet-shortfield2' name="attr_Move_Dice4" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus4'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Five Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB5'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Five Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount5'/><select class='sheet-shortfield2' name="attr_Move_Dice5" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus5'/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Damage Category:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-normal sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-normal sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}
|
|
+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
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|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
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</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-double-strike sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
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|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
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|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-double-strike sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
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|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
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|
</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-five-strike sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-five-strike sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-rollout sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
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|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-rollout sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Range:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' name='attr_Move_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Effects:</td>
|
|
<td colspan="3">
|
|
<textarea class='sheet-textarea' name='attr_Move_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br/>
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Inheritance Moves</h3>
|
|
<table class='sheet-table' style="margin-top: 10px">
|
|
<tr>
|
|
<td><textarea class='sheet-textarea' name='attr_Inherit'></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<br/>
|
|
<!--<div class='sheet-row'>-->
|
|
<h3 class='sheet-header'>Contests</h3>
|
|
<table class='sheet-table' style="margin-top: 10px;margin-bottom: 10px;width:90%" align="center">
|
|
<tr>
|
|
<td>
|
|
<td class='sheet-table-header'>Beauty</td>
|
|
<td><input type='number' name='attr_Beauty' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Cool</td>
|
|
<td><input type='number' name='attr_Cool' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Cute</td>
|
|
<td><input type='number' name='attr_Cute' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Smart</td>
|
|
<td><input type='number' name='attr_Smart' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Tough</td>
|
|
<td><input type='number' name='attr_Tough' /></td>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class='sheet-table'>
|
|
<td>
|
|
<td class='sheet-table-header'>Poffins</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Poffins'></textarea></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Vitamins</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Vitamins'></textarea></td>
|
|
</td>
|
|
</table>
|
|
<!--</div>-->
|
|
<!--</div>-->
|
|
<br/>
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Skills</h3>
|
|
<br /><!--
|
|
<table class='sheet-table'>
|
|
<tr> -->
|
|
<table class='sheet-left-half-table' STYLE="margin-bottom: 20px;">
|
|
<tr align = "center">
|
|
<th class='sheet-minihead'>Skill Name</th>
|
|
<th class='sheet-minihead'>Rank</th>
|
|
<th class='sheet-minihead'>Other Modifiers</th>
|
|
<th class='sheet-minihead'>Roll</th>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Acrobatics</td>
|
|
<td><input type='number' name='attr_Acrobatics' value='2'/> d6+
|
|
<td><input type='number' name='attr_Acrobatics_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Athletics</td>
|
|
<td><input type='number' name='attr_Athletics' value='2'/> d6+
|
|
<td><input type='number' name='attr_Athletics_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Combat</td>
|
|
<td><input type='number' name='attr_Combat' value='2'/> d6+
|
|
<td><input type='number' name='attr_Combat_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Intimidate</td>
|
|
<td><input type='number' name='attr_Intimidate' value='2'/> d6+
|
|
<td><input type='number' name='attr_Intimidate_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Stealth</td>
|
|
<td><input type='number' name='attr_Stealth' value='2'/> d6+
|
|
<td><input type='number' name='attr_Stealth_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Survival</td>
|
|
<td><input type='number' name='attr_Survival' value='2'/> d6+
|
|
<td><input type='number' name='attr_Survival_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>General Education</td>
|
|
<td><input type='number' name='attr_GeneralEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_GeneralEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Medicine Education</td>
|
|
<td><input type='number' name='attr_MedicineEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_MedicineEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Occult Education</td>
|
|
<td><input type='number' name='attr_OccultEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_OccultEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' /></td>
|
|
</tr>
|
|
</table>
|
|
<table class='sheet-right-half-table'>
|
|
<tr align = "center">
|
|
<th class='sheet-minihead'>Skill Name</th>
|
|
<th class='sheet-minihead'>Rank</th>
|
|
<th class='sheet-minihead'>Other Modifiers</th>
|
|
<th class='sheet-minihead'>Roll</th>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Pokemon Education</td>
|
|
<td><input type='number' name='attr_PokemonEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_PokemonEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Technology Education</td>
|
|
<td><input type='number' name='attr_TechnologyEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_TechnologyEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Guile</td>
|
|
<td><input type='number' name='attr_Guile' value='2'/> d6+
|
|
<td><input type='number' name='attr_Guile_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Perception</td>
|
|
<td><input type='number' name='attr_Perception' value='2'/> d6+
|
|
<td><input type='number' name='attr_Perception_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Charm</td>
|
|
<td><input type='number' name='attr_Charm' value='2'/> d6+
|
|
<td><input type='number' name='attr_Charm_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Command</td>
|
|
<td><input type='number' name='attr_Command' value='2'/> d6+
|
|
<td><input type='number' name='attr_Command_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Focus</td>
|
|
<td><input type='number' name='attr_Focus' value='2'/> d6+
|
|
<td><input type='number' name='attr_Focus_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Intuition</td>
|
|
<td><input type='number' name='attr_Intuition' value='2'/> d6+
|
|
<td><input type='number' name='attr_Intuition_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' /></td>
|
|
</tr>
|
|
</table> <!--
|
|
</tr>
|
|
</table> -->
|
|
|
|
</div>
|
|
<br/>
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<h3 class='sheet-header'>Edges</h3>
|
|
<br />
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Remaining Tutor Points</td>
|
|
<td><input type='number' name='attr_TutorPoints'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Max Tutor Points</td>
|
|
<td><input type='number' name='attr_TutorPoints_max' disabled='true' value='((1-@{CharType}))*(floor(@{Level} / 5)+1)'/></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Edge</th>
|
|
<th title='This is only used for Pokemon characters!'>Cost</th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_edges'>
|
|
<table class='sheet-table'>
|
|
<td class='sheet-shortfield5'><input class='sheet-shortfield' name='attr_EdgeName' type='text' /></td>
|
|
<td><input type='number' name='attr_EdgeCost' title='This is only used for Pokemon characters!' /></td>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3 class='sheet-header'>Features</h3>
|
|
<br />
|
|
<input type="checkbox" class="sheet-arrow" name="attr_FeatureHide"/><span></span>
|
|
<h4 class='sheet-minihead'>Feature</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureName' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureFreq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureTarget' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_FeatureInfo'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{FeatureInfo}}} {{nick=@{nickname}}} {{name=@{FeatureName}}} {{freq=@{FeatureFreq}}} {{tar=@{FeatureTarget}}}' name='roll_FeatRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_features'>
|
|
<br/>
|
|
<input type="checkbox" class="sheet-arrow" name="attr_Feature_Hide"/><span></span>
|
|
<h4 class='sheet-minihead'>Feature</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Name' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Freq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Target' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Feature_Info'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{Feature_Info}}} {{nick=@{nickname}}} {{name=@{Feature_Name}}} {{freq=@{Feature_Freq}}} {{tar=@{Feature_Target}}}' name='roll_FeatRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3 class="sheet-header">Abilities</h3>
|
|
<br />
|
|
<input type="checkbox" class="sheet-arrow" name="attr_AbilityHide"/><span></span>
|
|
<h4 class='sheet-minihead'>Ability</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityName' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityFreq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityTarget' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_AbilityInfo'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{AbilityInfo}}} {{nick=@{nickname}}} {{name=@{AbilityName}}} {{freq=@{AbilityFreq}}} {{tar=@{AbilityTarget}}}' name='roll_AbilRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_abilities'>
|
|
<br/>
|
|
<input type="checkbox" class="sheet-arrow" name="attr_Ability_Hide"/><span></span>
|
|
<h4 class='sheet-minihead'>Ability</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_Name' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_Freq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_
|
|
' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Ability_Info'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{Ability_Info}}} {{nick=@{nickname}}} {{name=@{Ability_Name}}} {{freq=@{Ability_Freq}}} {{tar=@{Ability_Target}}}' name='roll_AbilRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<br/>
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Inventory</h3>
|
|
<table class='sheet-table' align = "center" style="width:90%">
|
|
<tr>
|
|
<td class='sheet-table-header' align = "center">Cash</td>
|
|
<td align = "center"><input type='number' name='attr_Cash' class='sheet-shortfield'></td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<fieldset class='repeating_inventory'>
|
|
<table class='sheet-table' style = "width:100%;">
|
|
<tr>
|
|
<th>Item Name</th>
|
|
<th>Description</th>
|
|
<th>Amount</th>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-shortfield6' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryName' /></td>
|
|
<td class='sheet-shortfield7' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryDesc' /></td>
|
|
<td class='sheet-shortfield8' style = "width:5%;"><input type='number' class='sheet-shortfield' name='attr_InventoryQuantity' /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-row'>
|
|
<input type="checkbox" class="sheet-arrow" /><span></span>
|
|
<h3 class="sheet-header">Ability/Edge Support</h3>
|
|
<div class="sheet-checklist">Sniper:
|
|
<select name="attr_sniper" class="sheet-shortfield2">
|
|
<option value=0>Off</option>
|
|
<option value=1>On</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-checklist">Twisted Power:
|
|
<select name="attr_twist" class="sheet-shortfield2">
|
|
<option value=0>Off</option>
|
|
<option value=1>On</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-oldtab3">
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Roll Page</h3>
|
|
<br>
|
|
<table class='sheet-table' align = "center">
|
|
<tr>
|
|
<h3 class="sheet-header">Skill Rolls</h3>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' />Acrobatics</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/>Athletics</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/>Combat</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/>Intimidate</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/>Stealth</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/>Survival</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/>General Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' />Medicine Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' />Occult Education</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' />Pokemon Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' />Technology Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' />Guile</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' />Perception</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' />Charm</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' />Command</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' />Focus</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' />Intuition</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<div class='sheet-3colrow'>
|
|
<h3 class="sheet-header">Move Rolls</h3>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #1</h4>
|
|
<input class='sheet-shortfield' name="attr_f1" disabled="true" type='text' value="@{Move1_Name}"/>
|
|
<table style="width:100%;" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #4</h4>
|
|
<input class='sheet-shortfield' name="attr_f4" disabled="true" type='text' value="@{Move4_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
</div><div class='sheet-col'><br>
|
|
<h4 class='sheet-minihead'>Move #2</h4>
|
|
<input class='sheet-shortfield' name="attr_f2" disabled="true" type='text' value="@{Move2_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #5</h4>
|
|
<input class='sheet-shortfield' name="attr_f5" disabled="true" type='text' value="@{Move5_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead' >Struggle</h4>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' name="attr_fs" value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{critsOn=@{Struggle_critsOn}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td></tr></table>
|
|
</div><div class='sheet-col'><br>
|
|
<h4 class='sheet-minihead'>Move #3</h4>
|
|
<input class='sheet-shortfield' name="attr_f3" disabled="true" type='text' value="@{Move3_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #6</h4>
|
|
<input class='sheet-shortfield' name="attr_f6" type='text' value="@{Move6_Name}" disabled="true"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-oldtab2">
|
|
<div id="page-wrap">
|
|
<div class="sheet-tabs">
|
|
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-1" value = "1" name="attr_tab-group" checked>
|
|
<label for="tab-1">Basic Info</label>
|
|
<div class="sheet-content"><p>
|
|
<table class="sheet-big-table">
|
|
<tr>
|
|
<td rowspan="5" colspan = "6"><img src="http://imgur.com/rU1oBQi.png" alt="PTU v1.05" /></td>
|
|
<td class='sheet-table-header' colspan="18"><h4>Type of Character:</h4></td>
|
|
<td colspan="18">
|
|
<input type='radio' style="display:inline;" name='attr_CharType' value='1' checked='true'>Trainer</input>
|
|
<input type='radio' style="display:inline;" name='attr_CharType' value='0'>Pokemon</input>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' colspan="6">Name:</td>
|
|
<td class='sheet-table-header' colspan="6">Species:</td>
|
|
<td class='sheet-table-header' colspan="6">Type1:</td>
|
|
<td class='sheet-table-header' colspan="6">Type2:</td>
|
|
<td class='sheet-table-header' colspan="6">Held Item:</td>
|
|
<td class='sheet-table-header' colspan="6">Nature:</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_nickname' type='text'/></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_species' type='text'/></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_type1' type='text' /></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_type2' type='text' /></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_HeldItem'type='text'/></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_Nature' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' colspan="6">Level:</td>
|
|
<td class='sheet-table-header' colspan="6">EXP:</td>
|
|
<td class='sheet-table-header' colspan="6">AP:</td>
|
|
<td class='sheet-table-header' colspan="6">Gender:</td>
|
|
<td class='sheet-table-header' colspan="6">Height/Size:</td>
|
|
<td class='sheet-table-header' colspan="6">Weight Class:</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="6"><input type='number' value='1' style="width:100%;" name="attr_Level"/></td>
|
|
<td colspan="6" nowrap><input type='number' value='0' name='attr_EXP' />/<input type='number' value='10' name='attr_EXP_max' /></td>
|
|
<td colspan="6" nowrap><input type='number' name='attr_AP' />/<input type='number' name='attr_AP_max' /></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_Gender' type='text'/></td>
|
|
<td colspan="6"><input class='sheet-shortfield' name='attr_Height'type='text'/></td>
|
|
<td colspan="6"><input type='number' name='attr_WeightClass' style="width:100%;" value='1' /></td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr style="background-color:white;">
|
|
<td colspan="21">
|
|
<h3 class="sheet-header">Stats</h3>
|
|
<table class='sheet-big-table'>
|
|
<tr>
|
|
<th>Stat</th>
|
|
<th>Base Stat</th>
|
|
<th>Allocated</th>
|
|
<th>Combat Stage</th>
|
|
<th>Current</th>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>HP</td>
|
|
<td align="center"><input type='number' name='attr_base_HP' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_HP' value = 0 ></td>
|
|
<td> </td>
|
|
<td align='center'><input type='number' name="attr_HP_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>ATK</td>
|
|
<td align="center"><input type='number' name='attr_base_ATK' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_ATK' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_ATK_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_ATK_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>DEF</td>
|
|
<td align="center"><input type='number' name='attr_base_DEF' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_DEF' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_DEF_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_DEF_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPATK</td>
|
|
<td align="center"><input type='number' name='attr_base_SPATK' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPATK' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPATK_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPATK_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPDEF</td>
|
|
<td align="center"><input type='number' name='attr_base_SPDEF' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPDEF' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPDEF_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPDEF_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>SPEED</td>
|
|
<td align="center"><input type='number' name='attr_base_SPEED' value = 0 ></td>
|
|
<td align='center'><input type='number' name='attr_SPEED' value = 0 ></td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_SPEED_Stage'>
|
|
<option value='.4'>-6</option>
|
|
<option value='.5'>-5</option>
|
|
<option value='.6'>-4</option>
|
|
<option value='.7'>-3</option>
|
|
<option value='.8'>-2</option>
|
|
<option value='.9'>-1</option>
|
|
<option value='1' selected>0</option>
|
|
<option value='1.2'>1</option>
|
|
<option value='1.4'>2</option>
|
|
<option value='1.6'>3</option>
|
|
<option value='1.8'>4</option>
|
|
<option value='2'>5</option>
|
|
<option value='2.2'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_SPEED_total"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Accuracy Bonus</td>
|
|
<td align="center"> </td>
|
|
<td align='center'> </td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_Acc'>
|
|
<option value='-6'>-6</option>
|
|
<option value='-5'>-5</option>
|
|
<option value='-4'>-4</option>
|
|
<option value='-3'>-3</option>
|
|
<option value='-2'>-2</option>
|
|
<option value='-1'>-1</option>
|
|
<option value='0' selected>0</option>
|
|
<option value='1'>1</option>
|
|
<option value='2'>2</option>
|
|
<option value='3'>3</option>
|
|
<option value='4'>4</option>
|
|
<option value='5'>5</option>
|
|
<option value='6'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name="attr_Acc_red" value="@{Acc}" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Evasion Bonus</td>
|
|
<td align="center"> </td>
|
|
<td align='center'> </td>
|
|
<td align='center'><select class='sheet-shortfield2' name='attr_Eva'>
|
|
<option value='-6'>-6</option>
|
|
<option value='-5'>-5</option>
|
|
<option value='-4'>-4</option>
|
|
<option value='-3'>-3</option>
|
|
<option value='-2'>-2</option>
|
|
<option value='-1'>-1</option>
|
|
<option value='0' selected>0</option>
|
|
<option value='1'>1</option>
|
|
<option value='2'>2</option>
|
|
<option value='3'>3</option>
|
|
<option value='4'>4</option>
|
|
<option value='5'>5</option>
|
|
<option value='6'>6</option>
|
|
</select></td>
|
|
<td align='center'><input type='number' name = "attr_Eva_red" value="@{Eva}" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class='sheet-table-header'>Damage Bonus/Penalty:</td>
|
|
<td align="center"> </td>
|
|
<td align="center"> </td>
|
|
<td align="center"><input type='number' value='0' name="attr_dam_B"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class='sheet-table-header'>Damage Resistance:</td>
|
|
<td align="center"> </td>
|
|
<td align="center"> </td>
|
|
<td align="center"><input type='number' value='0' name="attr_dam_R"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class='sheet-table-header'>Add Initiative (Select Token First!):</td>
|
|
<td align="center"> </td>
|
|
<td align="center"><button type='roll' value='@{selected|token_name} has [[@{selected|SPEED_Total}+?{Non-Speed modifier|0}&{tracker}]] speed.' name='roll_init' /></td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
<td colspan="21" valign="top">
|
|
<h3 class="sheet-header">Capabilities</h3>
|
|
<table style="width:100%;">
|
|
<tr>
|
|
<td class='sheet-table-header'>Overland:</td>
|
|
<td><input type='number' name='attr_Overland'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Swim:</td>
|
|
<td><input type='number' name='attr_Swim'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Long Jump:</td>
|
|
<td><input type='number' name='attr_LJ'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>High Jump:</td>
|
|
<td><input type='number' name='attr_HJ'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Power:</td>
|
|
<td><input type='number' name='attr_Power'/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_capabilities'>
|
|
<table width='100%'>
|
|
<td class="sheet-shortfield3"><input class='sheet-shortfield' type='text' name='attr_Capability'/></td>
|
|
<td><input type='number' name='attr_Capability_Rank'/></td>
|
|
</table>
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan = "14" valign="top">
|
|
<h3 class="sheet-header">HP</h3>
|
|
<table class='sheet-big-table'>
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>Current Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Current Max Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints_max'></td>
|
|
</tr>
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>Max Hit Points</td>
|
|
<td><input type='number' name='attr_HitPoints_permmax'></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Temporary Hit Points</td>
|
|
<td><input type='number' name='attr_TempHitPoints' value = "0"/></td>
|
|
</tr>
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>Injuries</td>
|
|
<td><input type='number' name='attr_Injuries' value = 0 /></td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
<td colspan="14" valign="top" style="background-color:white;">
|
|
<h3 class='sheet-header'>HP Markers</h3>
|
|
<table width="100%">
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>75%</td>
|
|
<td><input type='number' name='attr_a75_hp'/></td>
|
|
<td class='sheet-table-header'>50%</td>
|
|
<td><input type='number' name='attr_a50_hp'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>25%</td>
|
|
<td><input type='number' name='attr_a25_hp'/></td>
|
|
<td class='sheet-table-header'>1/3rd</td>
|
|
<td><input type='number' name='attr_a13_hp'/></td>
|
|
</tr>
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>1/6th</td>
|
|
<td><input type='number' name='attr_a16_hp'/></td>
|
|
<td class='sheet-table-header'>1/8th</td>
|
|
<td><input type='number' name='attr_a18_hp'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>1/10th (Tick Value)</td>
|
|
<td><input type='number' name='attr_a110_hp'/></td>
|
|
<td class='sheet-table-header'>1/16th</td>
|
|
<td><input type='number' name='attr_a116_hp'/></td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
<td colspan="14" valign="top" style="background-color:white;">
|
|
<h3 class="sheet-header">Evasions</h3>
|
|
<table width="100%">
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>Physical Evade:</td>
|
|
<td><input type='number' name='attr_PE'/> + </td>
|
|
<td><input type='number' name='attr_PEB'/> = </td>
|
|
<td><input type='number' name='attr_PhysEvade'/> </td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Special Evade:</td>
|
|
<td><input type='number' name='attr_ScE'/> + </td>
|
|
<td><input type='number' name='attr_ScEB'/> = </td>
|
|
<td><input type='number' name='attr_SpecEvade'/></td>
|
|
</tr>
|
|
<tr style="background-color:white;">
|
|
<td class='sheet-table-header'>Speed Evade:</td>
|
|
<td><input type='number' name='attr_SpE'/> + </td>
|
|
<td><input type='number' name='attr_SpEB'/> = </td>
|
|
<td><input type='number' name='attr_SpeedEvade'/> </td>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
</table></p>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-2" value = "2" name="attr_tab-group">
|
|
<label for="tab-2">Moves</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-3colrow'>
|
|
<h3 class="sheet-header">Standard Moves</h3>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #1</h4>
|
|
<table class="sheet-table">
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move1_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move1_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move1_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move1_Amount'/><select class='sheet-shortfield2' name="attr_Move1_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move1_Bonus'/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move1_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move1_AC}]]}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move1_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move1_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #4</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move4_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move4_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move4_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move4_Amount'/><select class='sheet-shortfield2' name="attr_Move4_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move4_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move4_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move4_AC}]]}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move4_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move4_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #2</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move2_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move2_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move2_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move2_Amount'/><select class='sheet-shortfield2' name="attr_Move2_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move2_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move2_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move2_AC}]]}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move2_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move2_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #5</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move5_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move5_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move5_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move5_Amount'/><select class='sheet-shortfield2' name="attr_Move5_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move5_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move5_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move5_AC}]]}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move5_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move5_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #3</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move3_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move3_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move3_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move3_Amount'/><select class='sheet-shortfield2' name="attr_Move3_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move3_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move3_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move3_AC}]]}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move3_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move3_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #6</h4>
|
|
<table class='sheet-table'>
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Move6_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move6_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move6_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Move6_Amount'/><select class='sheet-shortfield2' name="attr_Move6_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input type='number' name='attr_Move6_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage<br/>Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Move6_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move6_AC}]]}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Move6_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Move6_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<h3 class="sheet-header">Additional Moves</h3>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Struggle</h4>
|
|
<table class="sheet-table">
|
|
<tr hidden>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Move Name:</td>
|
|
<td>Struggle</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td>At-Will</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>AC:</td>
|
|
<td><input type='number' name="attr_Struggle_AC" value='4' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Struggle_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Type:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_Type" value = "Normal"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Struggle_DB' value = "4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Dice:</td>
|
|
<td><input type='number' name='attr_Struggle_Amount' value = "1" /><select class='sheet-shortfield2' name="attr_Struggle_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8" selected="selected">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' value = "6" name='attr_Struggle_Bonus'/>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Category:</td>
|
|
<td><input class='sheet-shortfield' type='text' name="attr_Struggle_DType" value = "Physical"/></td>
|
|
</tr>
|
|
<tr class="sheet-nontarget">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-target">
|
|
<td class='sheet-table-header'>Damage Rolls:</td>
|
|
<td>
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Struggle_AC}]]}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Range:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Struggle_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Effects:</td>
|
|
<td>
|
|
<textarea class='sheet-textarea' name='attr_Struggle_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_moves'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Additional Move</h4>
|
|
<span class="bold allign-1">Special Move Types:</span></td>
|
|
<input class = "allign" type="radio" name="attr_Move_strike" style="display:inline;" checked><span class="allign-2">Normal Move</span>
|
|
<input class ="allign double-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Double"><span class="allign-2">Double Strike</span>
|
|
<input class ="allign five-strike" type="radio" name="attr_Move_strike" style="display:inline;" value="Five"><span class="allign-2">Five Strike</span>
|
|
<input class ="allign rollout" type="radio" name="attr_Move_strike" style="display:inline;" value="Rollout"><span class="allign-2">Rollout</span>
|
|
<table class="sheet-big-table">
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Move Name:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Name"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Frequency:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Freq"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>AC:</td>
|
|
<td colspan="3"><input type='number' name="attr_Move_AC"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header' >Crits On:</td>
|
|
<td><input type='number' name="attr_Move_critsOn" value="20" />+</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Type:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_Type"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Damage Base:</td>
|
|
<td><input type='number' name='attr_Move_DB'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Damage Dice:</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount'/><select class='sheet-shortfield2' name="attr_Move_Dice" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Two Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB2'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-double-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Two Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount2'/><select class='sheet-shortfield2' name="attr_Move_Dice2" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus2'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Three Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB3'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Three Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount3'/><select class='sheet-shortfield2' name="attr_Move_Dice3" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus3'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Four Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB4'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Four Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount4'/><select class='sheet-shortfield2' name="attr_Move_Dice4" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus4'/>
|
|
</td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header'>Damage Base (Five Hits):</td>
|
|
<td><input type='number' name='attr_Move_DB5'/></td>
|
|
</tr>
|
|
<tr class='sheet-five-strike sheet-rollout'>
|
|
<td class='sheet-table-header-1'>Damage Dice (Five Hits):</td>
|
|
<td colspan="3"><input type='number' name='attr_Move_Amount5'/><select class='sheet-shortfield2' name="attr_Move_Dice5" class="dtype">
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
</select>+<input class='sheet-shortfield' type='number' name='attr_Move_Bonus5'/>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Damage Category:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' type='text' name="attr_Move_DType"/></td>
|
|
</tr>
|
|
<tr class="sheet-normal sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-normal sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}
|
|
+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{status=[[@{target|SpeedEvade}+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-double-strike sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-double-strike sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AR2=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{AC2=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {dmgcrit2=[[(@{Move_Amount}*(1+@{sniper}))@{Move_Dice}+(1+@{sniper})*@{Move_Bonus}]]}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-five-strike sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-five-strike sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{roll=[[1d8]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr style="display:none;">
|
|
</tr>
|
|
<tr class="sheet-rollout sheet-nontarget">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr hidden></tr>
|
|
<tr class="sheet-rollout sheet-target">
|
|
<td class='sheet-table-header-1'>Damage Rolls:</td>
|
|
<td colspan="3">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{phy=[[{@{target|PhysEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
<button type='roll' value='&{template:PTU} {{critsOn=@{Move_critsOn}}} {{spec=[[{@{target|SpecEvade},@{target|SpeedEvade}}kh1+@{Move_AC}]]}} {{nick=@{nickname}}} {{name=@{Move_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move_AC}}} {{Type=@{Move_Type}}} {{Frequency=@{Move_Freq}}} {{damage=[[@{Move_Amount}@{Move_Dice}+@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage2=[[@{Move_Amount2}@{Move_Dice2}+@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage3=[[@{Move_Amount3}@{Move_Dice3}+@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage4=[[@{Move_Amount4}@{Move_Dice4}+@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{damage5=[[@{Move_Amount5}@{Move_Dice5}+@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move_Amount}*(2+@{sniper}))@{Move_Dice}+(2+@{sniper})*@{Move_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit2=[[(@{Move_Amount2}*(2+@{sniper}))@{Move_Dice2}+(2+@{sniper})*@{Move_Bonus2}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit3=[[(@{Move_Amount3}*(2+@{sniper}))@{Move_Dice3}+(2+@{sniper})*@{Move_Bonus3}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit4=[[(@{Move_Amount4}*(2+@{sniper}))@{Move_Dice4}+(2+@{sniper})*@{Move_Bonus4}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit5=[[(@{Move_Amount5}*(2+@{sniper}))@{Move_Dice5}+(2+@{sniper})*@{Move_Bonus5}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move_Range}}} {{effect=@{Move_Effects}}}' name='roll_MoveAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Range:</td>
|
|
<td colspan="3"><input class='sheet-shortfield' name='attr_Move_Range' type='text'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header-1'>Effects:</td>
|
|
<td colspan="3">
|
|
<textarea class='sheet-textarea' name='attr_Move_Effects'></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-3" value = "3"name="attr_tab-group">
|
|
<label for="tab-3">Skills</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Skills</h3>
|
|
<br />
|
|
<table class='sheet-left-half-table' STYLE="margin-bottom: 20px;">
|
|
<tr align = "center">
|
|
<th class='sheet-minihead'>Skill Name</th>
|
|
<th class='sheet-minihead'>Rank</th>
|
|
<th class='sheet-minihead'>Other Modifiers</th>
|
|
<th class='sheet-minihead'>Roll</th>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Acrobatics</td>
|
|
<td><input type='number' name='attr_Acrobatics' value='2'/> d6+
|
|
<td><input type='number' name='attr_Acrobatics_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Athletics</td>
|
|
<td><input type='number' name='attr_Athletics' value='2'/> d6+
|
|
<td><input type='number' name='attr_Athletics_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Combat</td>
|
|
<td><input type='number' name='attr_Combat' value='2'/> d6+
|
|
<td><input type='number' name='attr_Combat_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Intimidate</td>
|
|
<td><input type='number' name='attr_Intimidate' value='2'/> d6+
|
|
<td><input type='number' name='attr_Intimidate_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Stealth</td>
|
|
<td><input type='number' name='attr_Stealth' value='2'/> d6+
|
|
<td><input type='number' name='attr_Stealth_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Survival</td>
|
|
<td><input type='number' name='attr_Survival' value='2'/> d6+
|
|
<td><input type='number' name='attr_Survival_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>General Education</td>
|
|
<td><input type='number' name='attr_GeneralEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_GeneralEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Medicine Education</td>
|
|
<td><input type='number' name='attr_MedicineEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_MedicineEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Occult Education</td>
|
|
<td><input type='number' name='attr_OccultEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_OccultEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' /></td>
|
|
</tr>
|
|
</table>
|
|
<table class='sheet-right-half-table'>
|
|
<tr align = "center">
|
|
<th class='sheet-minihead'>Skill Name</th>
|
|
<th class='sheet-minihead'>Rank</th>
|
|
<th class='sheet-minihead'>Other Modifiers</th>
|
|
<th class='sheet-minihead'>Roll</th>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Pokemon Education</td>
|
|
<td><input type='number' name='attr_PokemonEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_PokemonEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Technology Education</td>
|
|
<td><input type='number' name='attr_TechnologyEducation' value='2'/> d6+
|
|
<td><input type='number' name='attr_TechnologyEducation_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Guile</td>
|
|
<td><input type='number' name='attr_Guile' value='2'/> d6+
|
|
<td><input type='number' name='attr_Guile_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Perception</td>
|
|
<td><input type='number' name='attr_Perception' value='2'/> d6+
|
|
<td><input type='number' name='attr_Perception_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Charm</td>
|
|
<td><input type='number' name='attr_Charm' value='2'/> d6+
|
|
<td><input type='number' name='attr_Charm_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Command</td>
|
|
<td><input type='number' name='attr_Command' value='2'/> d6+
|
|
<td><input type='number' name='attr_Command_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Focus</td>
|
|
<td><input type='number' name='attr_Focus' value='2'/> d6+
|
|
<td><input type='number' name='attr_Focus_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' /></td>
|
|
</tr>
|
|
<tr align = "center">
|
|
<td class='sheet-table-header'>Intuition</td>
|
|
<td><input type='number' name='attr_Intuition' value='2'/> d6+
|
|
<td><input type='number' name='attr_Intuition_bonus' value='0'/></td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-4" value = "4" name="attr_tab-group">
|
|
<label for="tab-4">Edges/ Features/ Abilties</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<h3 class='sheet-header'>Edges</h3>
|
|
<br />
|
|
<table class='sheet-big-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Remaining Tutor Points</td>
|
|
<td><input type='number' name='attr_TutorPoints'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-table-header'>Max Tutor Points</td>
|
|
<td><input type='number' name='attr_TutorPoints_max' disabled='true' value='((1-@{CharType}))*(floor(@{Level} / 5)+1)'/></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Edge</th>
|
|
<th title='This is only used for Pokemon characters!'>Cost</th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_edges'>
|
|
<table class='sheet-big-table'>
|
|
<td class='sheet-shortfield5'><input class='sheet-shortfield' name='attr_EdgeName' type='text' /></td>
|
|
<td><input type='number' name='attr_EdgeCost' title='This is only used for Pokemon characters!' /></td>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3 class='sheet-header'>Features</h3>
|
|
<br />
|
|
<input type="checkbox" class="sheet-arrow" name="attr_FeatureHide"/><span></span>
|
|
<h4 class='sheet-minihead'>Feature</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureName' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureFreq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_FeatureTarget' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_FeatureInfo'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{FeatureInfo}}} {{nick=@{nickname}}} {{name=@{FeatureName}}} {{freq=@{FeatureFreq}}} {{tar=@{FeatureTarget}}}' name='roll_FeatRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_features'>
|
|
<br/>
|
|
<input type="checkbox" class="sheet-arrow" name="attr_Feature_Hide"/><span></span>
|
|
<h4 class='sheet-minihead'>Feature</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Name' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Freq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Feature_Target' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Feature_Info'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Feature}} {{desc=@{Feature_Info}}} {{nick=@{nickname}}} {{name=@{Feature_Name}}} {{freq=@{Feature_Freq}}} {{tar=@{Feature_Target}}}' name='roll_FeatRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3 class="sheet-header">Abilities</h3>
|
|
<br />
|
|
<input type="checkbox" class="sheet-arrow" name="attr_AbilityHide"/><span></span>
|
|
<h4 class='sheet-minihead'>Ability</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityName' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityFreq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_AbilityTarget' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_AbilityInfo'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{AbilityInfo}}} {{nick=@{nickname}}} {{name=@{AbilityName}}} {{freq=@{AbilityFreq}}} {{tar=@{AbilityTarget}}}' name='roll_AbilRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class='repeating_abilities'>
|
|
<br/>
|
|
<input type="checkbox" class="sheet-arrow" name="attr_Ability_Hide"/><span></span>
|
|
<h4 class='sheet-minihead'>Ability</h4>
|
|
<table class='sheet-table'>
|
|
<tr>
|
|
<td class='sheet-table-header'>Name:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_Name' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Frequency:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_Freq' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Target:</td>
|
|
<td><input class='sheet-shortfield' name='attr_Ability_Target' type='text'></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Other Info:</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Ability_Info'></textarea></td>
|
|
</tr>
|
|
<tr class="sheet-featlist">
|
|
<td class='sheet-table-header'>Display:</td>
|
|
<td><button type='roll' value='&{template:PTU} {{dis=Ability}} {{desc=@{Ability_Info}}} {{nick=@{nickname}}} {{name=@{Ability_Name}}} {{freq=@{Ability_Freq}}} {{tar=@{Ability_Target}}}' name='roll_AbilRoll' /> Show</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-5" value = "5" name="attr_tab-group">
|
|
<label for="tab-5">Inventory</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Inventory</h3>
|
|
<table class='sheet-big-table' align = "center" style="width:90%">
|
|
<tr hidden></tr>
|
|
<tr>
|
|
<td class='sheet-table-header' align = "center">Cash</td>
|
|
<td align = "center"><input type='number' name='attr_Cash' class='sheet-shortfield'></td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<fieldset class='repeating_inventory'>
|
|
<table class='sheet-big-table' style = "width:100%;">
|
|
<tr hidden></tr>
|
|
<tr>
|
|
<th>Item Name</th>
|
|
<th>Description</th>
|
|
<th>Amount</th>
|
|
</tr>
|
|
<tr>
|
|
<td class='sheet-shortfield6' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryName' /></td>
|
|
<td class='sheet-shortfield7' style = "width:45%;"><input type='text' class='sheet-shortfield' name='attr_InventoryDesc' /></td>
|
|
<td class='sheet-shortfield8' style = "width:5%;"><input type='number' class='sheet-shortfield' name='attr_InventoryQuantity' /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-6" value = "6" name="attr_tab-group">
|
|
<label for="tab-6">Other</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Inheritance Moves</h3>
|
|
<table class='sheet-big-table' style="margin-top: 10px;">
|
|
<tr>
|
|
<td><textarea class='sheet-textarea' style="border:solid 1px black" name='attr_Inherit'></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<br/>
|
|
<h3 class='sheet-header'>Contests</h3>
|
|
<table style="margin-top:10px;margin-bottom:10px;width:90%;background-color:#E5E5E5;" align="center">
|
|
<tr>
|
|
<td>
|
|
<td class='sheet-table-header'>Beauty</td>
|
|
<td><input type='number' name='attr_Beauty' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Cool</td>
|
|
<td><input type='number' name='attr_Cool' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Cute</td>
|
|
<td><input type='number' name='attr_Cute' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Smart</td>
|
|
<td><input type='number' name='attr_Smart' /></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Tough</td>
|
|
<td><input type='number' name='attr_Tough' /></td>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<td>
|
|
<td class='sheet-table-header'>Poffins</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Poffins'></textarea></td>
|
|
</td>
|
|
<td>
|
|
<td class='sheet-table-header'>Vitamins</td>
|
|
<td><textarea class='sheet-textarea-b' name='attr_Vitamins'></textarea></td>
|
|
</td>
|
|
</table>
|
|
<div class='sheet-row'>
|
|
<input type="checkbox" class="sheet-arrow" /><span></span>
|
|
<h3 class="sheet-header">Ability Support</h3>
|
|
<div class="sheet-checklist">Sniper:
|
|
<select name="attr_sniper" class="sheet-shortfield2">
|
|
<option value=0>Off</option>
|
|
<option value=1>On</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-checklist">Twisted Power:
|
|
<select name="attr_twist" class="sheet-shortfield2">
|
|
<option value=0>Off</option>
|
|
<option value=1>On</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab">
|
|
<input type="radio" id="tab-7" value = "7" name="attr_tab-group">
|
|
<label for="tab-7">Roll Page</label>
|
|
<div class="sheet-content">
|
|
<div class='sheet-row'>
|
|
<h3 class="sheet-header">Roll Page</h3>
|
|
<br>
|
|
<table class='sheet-big-table' align = "center">
|
|
<tr>
|
|
<h3 class="sheet-header">Skill Rolls</h3>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Acrobatics}} {{SL=[[@{Acrobatics}d6+@{Acrobatics_bonus}]]}}' name='roll_AcrobaticsCheck' />Acrobatics</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Athletics}} {{SL=[[@{Athletics}d6+@{Athletics_bonus}]]}}' name='roll_AthleticsCheck'/>Athletics</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Combat}} {{SL=[[@{Combat}d6+@{Combat_bonus}]]}}' name='roll_CombatCheck'/>Combat</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intimidate}} {{SL=[[@{Intimidate}d6+@{Intimidate_bonus}]]}}' name='roll_IntimidateCheck'/>Intimidate</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Stealth}} {{SL=[[@{Stealth}d6+@{Stealth_bonus}]]}}' name='roll_StealthCheck'/>Stealth</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Survival}} {{SL=[[@{Survival}d6+@{Survival_bonus}]]}}' name='roll_SurvivalCheck'/>Survival</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=GeneralEducation}} {{SL=[[@{GeneralEducation}d6+@{GeneralEducation_bonus}]]}}' name='roll_GeneralEducationCheck'/>General Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=MedicineEducation}} {{SL=[[@{MedicineEducation}d6+@{MedicineEducation_bonus}]]}}' name='roll_MedicineEducationCheck' />Medicine Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=OccultEducation}} {{SL=[[@{OccultEducation}d6+@{OccultEducation_bonus}]]}}' name='roll_OccultEducationCheck' />Occult Education</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=PokemonEducation}} {{SL=[[@{PokemonEducation}d6+@{PokemonEducation_bonus}]]}}' name='roll_PokemonEducationCheck' />Pokemon Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=TechnologyEducation}} {{SL=[[@{TechnologyEducation}d6+@{TechnologyEducation_bonus}]]}}' name='roll_TechnologyEducationCheck' />Technology Education</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Guile}} {{SL=[[@{Guile}d6+@{Guile_bonus}]]}}' name='roll_GuileCheck' />Guile</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Perception}} {{SL=[[@{Perception}d6+@{Perception_bonus}]]}}' name='roll_PerceptionCheck' />Perception</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Charm}} {{SL=[[@{Charm}d6+@{Charm_bonus}]]}}' name='roll_CharmCheck' />Charm</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Command}} {{SL=[[@{Command}d6+@{Command_bonus}]]}}' name='roll_CommandCheck' />Command</td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Focus}} {{SL=[[@{Focus}d6+@{Focus_bonus}]]}}' name='roll_FocusCheck' />Focus</td>
|
|
<td><button type='roll' value='&{template:PTU} {{nick=@{nickname}}} {{skill=Intuition}} {{SL=[[@{Intuition}d6+@{Intuition_bonus}]]}}' name='roll_IntuitionCheck' />Intuition</td>
|
|
<td> </td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<br>
|
|
<div class='sheet-3colrow'>
|
|
<h3 class="sheet-header">Move Rolls</h3>
|
|
<div class='sheet-col'>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #1</h4>
|
|
<input class='sheet-shortfield' name="attr_f1" disabled="true" type='text' value="@{Move1_Name}"/>
|
|
<table style="width:100%;" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{damage=[[@{Move1_Amount}@{Move1_Dice}+@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move1_Amount}*(2+@{sniper}))@{Move1_Dice}+(2+@{sniper})*@{Move1_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move1_critsOn}}} {{nick=@{nickname}}} {{name=@{Move1_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move1_AC}}} {{Type=@{Move1_Type}}} {{Frequency=@{Move1_Freq}}} {{range=@{Move1_Range}}} {{effect=@{Move1_Effects}}}' name='roll_Move1AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br/>
|
|
<h4 class='sheet-minihead'>Move #4</h4>
|
|
<input class='sheet-shortfield' name="attr_f4" disabled="true" type='text' value="@{Move4_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{damage=[[@{Move4_Amount}@{Move4_Dice}+@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move4_Amount}*(2+@{sniper}))@{Move4_Dice}+(2+@{sniper})*@{Move4_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move4_critsOn}}} {{nick=@{nickname}}} {{name=@{Move4_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move4_AC}}} {{Type=@{Move4_Type}}} {{Frequency=@{Move4_Freq}}} {{range=@{Move4_Range}}} {{effect=@{Move4_Effects}}}' name='roll_Move4AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
</div><div class='sheet-col'><br>
|
|
<h4 class='sheet-minihead'>Move #2</h4>
|
|
<input class='sheet-shortfield' name="attr_f2" disabled="true" type='text' value="@{Move2_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{damage=[[@{Move2_Amount}@{Move2_Dice}+@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move2_Amount}*(2+@{sniper}))@{Move2_Dice}+(2+@{sniper})*@{Move2_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move2_critsOn}}} {{nick=@{nickname}}} {{name=@{Move2_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move2_AC}}} {{Type=@{Move2_Type}}} {{Frequency=@{Move2_Freq}}} {{range=@{Move2_Range}}} {{effect=@{Move2_Effects}}}' name='roll_Move2AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #5</h4>
|
|
<input class='sheet-shortfield' name="attr_f5" disabled="true" type='text' value="@{Move5_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{damage=[[@{Move5_Amount}@{Move5_Dice}+@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move5_Amount}*(2+@{sniper}))@{Move5_Dice}+(2+@{sniper})*@{Move5_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move5_critsOn}}} {{nick=@{nickname}}} {{name=@{Move5_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move5_AC}}} {{Type=@{Move5_Type}}} {{Frequency=@{Move5_Freq}}} {{range=@{Move5_Range}}} {{effect=@{Move5_Effects}}}' name='roll_Move5AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead' >Struggle</h4>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' name="attr_fs" value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Struggle_critsOn}}} {{nick=@{nickname}}} {{name=Struggle}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Struggle_AC}}} {{Type=@{Struggle_Type}}} {{Frequency=At-Will}} {{damage=[[@{Struggle_Amount}@{Struggle_Dice}+@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Struggle_Amount}*(2+@{sniper}))@{Struggle_Dice}+(2+@{sniper})*@{Struggle_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Struggle_Range}}} {{effect=@{Struggle_Effects}}}' name='roll_StruggleAtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td></tr></table>
|
|
</div><div class='sheet-col'><br>
|
|
<h4 class='sheet-minihead'>Move #3</h4>
|
|
<input class='sheet-shortfield' name="attr_f3" disabled="true" type='text' value="@{Move3_Name}"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{damage=[[@{Move3_Amount}@{Move3_Dice}+@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move3_Amount}*(2+@{sniper}))@{Move3_Dice}+(2+@{sniper})*@{Move3_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move3_critsOn}}} {{nick=@{nickname}}} {{name=@{Move3_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move3_AC}}} {{Type=@{Move3_Type}}} {{Frequency=@{Move3_Freq}}} {{range=@{Move3_Range}}} {{effect=@{Move3_Effects}}}' name='roll_Move3AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
<h4 class='sheet-minihead'>Move #6</h4>
|
|
<input class='sheet-shortfield' name="attr_f6" type='text' value="@{Move6_Name}" disabled="true"/>
|
|
<table style="width;100%" align="center"><tr>
|
|
<td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{ATK_total}+floor(@{twist}*@{SPATK_total}/2)]]}} {{dmgcat=Physical}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkPhys' /> <img src="http://www.serebii.net/pokedex-dp/type/physical.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{damage=[[@{Move6_Amount}@{Move6_Dice}+@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcrit=[[(@{Move6_Amount}*(2+@{sniper}))@{Move6_Dice}+(2+@{sniper})*@{Move6_Bonus}+@{dam_B}+@{SPATK_total}+floor(@{twist}*@{ATK_total}/2)]]}} {{dmgcat=Special}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkSpec' /> <img src="http://www.serebii.net/pokedex-dp/type/special.png">
|
|
</td><td><button type='roll' value='&{template:PTU} {{critsOn=@{Move6_critsOn}}} {{nick=@{nickname}}} {{name=@{Move6_Name}}} {{AR=[[1d20+@{Acc}]]}} {{AC=@{Move6_AC}}} {{Type=@{Move6_Type}}} {{Frequency=@{Move6_Freq}}} {{range=@{Move6_Range}}} {{effect=@{Move6_Effects}}}' name='roll_Move6AtkStat' /> <img src="http://www.serebii.net/pokedex-dp/type/other.png">
|
|
</td></tr></table>
|
|
<br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-oldtab4" style="background-color:#f2f2f2;">
|
|
<textarea class='sheet-textarea' name='attr_input'></textarea>
|
|
</div>
|