mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
1349 lines
111 KiB
HTML
1349 lines
111 KiB
HTML
<div class="bio sheet-3colrow">
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<div class="sheet-col">
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<label>Name: <input type="text" name="attr_Name" /></label>
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<label>
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<span>Clan:</span>
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<select name="attr_Clan">
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<option value="Crab">Crab</option>
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<option value="Crane">Crane</option>
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<option value="Dragon">Dragon</option>
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<option value="Lion">Lion</option>
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<option value="Mantis">Mantis</option>
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<option value="Phoenix">Phoenix</option>
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<option value="Scorpion">Scorpion</option>
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<option value="Spider">Spider</option>
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<option value="Unicorn">Unicorn</option>
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<option value="Ronin">Ronin</option>
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<option value="Misc">Misc</option>
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</select>
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</label>
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<label><span>Family</span> <input type="text" name="attr_Family" /></label>
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<label><span>School</span> <input type="text" name="attr_School" /></label>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td><label style=display:inline><span>Rank</span></label></td>
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<td><input type="number" disabled="true" name="attr_Rank" value="round(((@{Insight} - 112) / 25))" /></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span>Experience</span></label></td>
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<td><input type="number" value='40' name="attr_Experience" /></div></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span>Insight</span></label></td>
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<td><input type="number" disabled="true" name="attr_Insight" value="(((@{Air} + @{Water} + @{Fire} + @{Earth} + @{Void}) * 10 ) + (@{rank_acting} + @{rank_artisan} + @{rank_calligraphy} + @{rank_courtier} + @{rank_divination} + @{rank_etiquette} + @{rank_games} + @{rank_investigation} + @{rank_lore} + @{rank_Lore2} + @{rank_Lore3} + @{rank_Medicine} + @{rank_Meditation} + @{rank_Perform} + @{rank_Sincerity} + @{rank_Spellcraft} + @{rank_Tea_Ceremony} + @{rank_Athletics} + @{rank_Battle} + @{rank_Defense} + @{rank_Horsemanship} + @{rank_Hunting} + @{rank_Iaijutsu} + @{rank_Jiujutsu} + @{rank_Chain_Weapons} + @{rank_Heavy_Weapons} + @{rank_Kenjutsu} + @{rank_Knives} + @{rank_Kyujutsu} + @{rank_Ninjutsu} + @{rank_Polearms} + @{rank_Spears} + @{rank_Staves} + @{rank_WarFan} + @{rank_AnimalHandling} + @{rank_Commerce} + @{rank_Craft} + @{rank_Engineering} + @{rank_Sailing} + @{rank_Forgery} + @{rank_Intimidation} + @{rank_SleightofHand} + @{rank_Stealth} + @{rank_Temptation}))"/></div></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col center">
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<img src="http://i.imgur.com/tv2Gvag.png" class="banner" />
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</div>
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</div>
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<div class="center">
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<input type="radio" class="tab" name="attr_tab" value="traits" checked="checked" /><span title="Traits"></span>
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<input type="radio" class="tab" name="attr_tab" value="skills" /><span title="Skills"></span>
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<input type="radio" class="tab" name="attr_tab" value="weapons" /><span title="Weapons"></span>
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<input type="radio" class="tab" name="attr_tab" value="spells" /><span title="Spells"></span>
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<p></p>
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<div class="tab-content traits-tab">
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<h1 class="separator"><span></span></h1>
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<div class="center">
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<div class="sheet-6colrow">
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<div class="sheet-col" style=background-color:#B4C8DB;>
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<p></p>
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<div class="attribute">
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<img src="images/air.png"/>
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<h3 class="attribute">Air</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2" disabled="true" name="attr_Air"/>
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<button type='roll' name='roll_Air' value='/em @{name} rolls Air! \n\n/roll [[@{Air}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span>Reflexes</span></p>
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<input type="number" value='2' name="attr_Reflexes" />
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<button type='roll' name='roll_Reflexes' value='/em @{name} rolls Reflexes! \n\n/roll [[@{Reflexes}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span>Awareness</span></p>
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<input type="number" value='2' name="attr_Awareness" />
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<button type='roll' name='roll_Awareness' value='/em @{name} rolls Awareness! \n\n/roll [[@{Awareness}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#B39C85;>
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<p></p>
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<div class="attribute">
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<img src="images/earth.png"/>
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<h3 class="attribute">Earth</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2" disabled="true" name="attr_Earth"/>
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<button type='roll' name='roll_Earth' value='/em @{name} rolls Earth! \n\n/roll [[@{Earth}]]d10!! Earth!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Stamina</span></p>
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<input type="number" value='2' name="attr_Stamina" />
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<button type='roll' name='roll_Stamina' value='/em @{name} rolls Stamina! \n\n/roll [[@{Stamina}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Willpower</span></p>
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<input type="number" value='2' name="attr_Willpower" />
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<button type='roll' name='roll_Willpower' value='/em @{name} rolls Willpower! \n\n/roll [[@{Willpower}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#EBA93C;>
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<p></p>
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<div class="attribute">
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<img src="images/fire.png"/>
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<h3 class="attribute">Fire</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2' disabled="true" name="attr_Fire"/>
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<button type='roll' name='roll_Fire' value='/em @{name} rolls Fire! \n\n/roll [[@{Fire}]]d10!! Fire!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Agility</span></p>
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<input type="number" value='2' name="attr_Agility" />
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<button type='roll' name='roll_Agility' value='/em @{name} rolls Agility! \n\n/roll [[@{Agility}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Intelligence</span></p>
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<input type="number" value='2' name="attr_Intelligence" />
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<button type='roll' name='roll_Intelligence' value='/em @{name} rolls Intelligence! \n\n/roll [[@{Intelligence}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#98ADDA;>
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<p></p>
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<div class="attribute">
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<img src="images/water.png"/>
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<h3 class="attribute">Water</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2' disabled='true' name="attr_Water" />
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<button type='roll' name='roll_Water' value='/em @{name} rolls Water! \n\n/roll [[@{Water}]]d10!! Water!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Strength</span></p>
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<input type="number" value='2' name="attr_Strength" />
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<button type='roll' name='roll_Strength' value='/em @{name} rolls Strength! \n\n/roll [[@{Strength}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Perception</span></p>
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<input type="number" value='2' name="attr_Perception" />
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<button type='roll' name='roll_Perception' value='/em @{name} rolls Perception! \n\n/roll [[@{Perception}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#BDA7A8;>
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<p></p>
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<div class="attribute">
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<img src="images/void.png"/>
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<h3 class="attribute">Void</h3>
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</div>
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<div class="attribute">
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<input type="number" value='2' name="attr_Void" />
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<button type='roll' name='roll_Void' value='/em @{name} rolls Void! \n\n/roll [[@{Void}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Void Spent</span></p>
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<input type="number" value='0' name="attr_Voidspent" />
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</div>
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<div class="sheet-col">
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<div class="attribute">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<div><label><span>Sex:</span><input type="text" class="narrow" style=display:inline name="attr_Sex" /></label></div>
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<div><label><span>Age: </span> <input type="text" class="narrow" style=display:inline name="attr_Age" /></label></div>
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<div><label><span>Height: </span> <input type="text" class="narrow" style=display:inline name="attr_Height" /></label></div>
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<div><label><span>Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_Weight" /></label></div>
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<div><label><span>Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_Hair" /></label></div>
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<div><label><span>Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_Eyes" /></label></div>
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<div><label><span>Father: </span> <input type="text" class="narrow" style=display:inline name="attr_Father" /></label></div>
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<div><label><span>Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_Mother" /></label></div>
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</div>
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<div class="sheet-col">
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<h3 class="ability">Honor <input type="number" name="attr_HonorRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Honor_max" value="0" /><span></span>
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<input type="radio" name="attr_Honor" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="2" /><span></span>
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<input type="radio" name="attr_Honor" value="3" /><span></span>
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<input type="radio" name="attr_Honor" value="4" /><span></span>
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<input type="radio" name="attr_Honor" value="5" /><span></span>
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<input type="radio" name="attr_Honor" value="6" /><span></span>
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<input type="radio" name="attr_Honor" value="7" /><span></span>
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<input type="radio" name="attr_Honor" value="8" /><span></span>
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<input type="radio" name="attr_Honor" value="9" /><span></span>
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<input type="radio" name="attr_Honor" value="10" /><span></span>
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</div>
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<h3 class="ability">Glory <input type="number" name="attr_GloryRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Glory_max" value="0" /><span></span>
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<input type="radio" name="attr_Glory" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="2" /><span></span>
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<input type="radio" name="attr_Glory" value="3" /><span></span>
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<input type="radio" name="attr_Glory" value="4" /><span></span>
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<input type="radio" name="attr_Glory" value="5" /><span></span>
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<input type="radio" name="attr_Glory" value="6" /><span></span>
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<input type="radio" name="attr_Glory" value="7" /><span></span>
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<input type="radio" name="attr_Glory" value="8" /><span></span>
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<input type="radio" name="attr_Glory" value="9" /><span></span>
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<input type="radio" name="attr_Glory" value="10" /><span></span>
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</div>
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<h3 class="ability">Status <input type="number" name="attr_StatusRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Status_max" value="0" /><span></span>
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<input type="radio" name="attr_Status" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="2" /><span></span>
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<input type="radio" name="attr_Status" value="3" /><span></span>
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<input type="radio" name="attr_Status" value="4" /><span></span>
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<input type="radio" name="attr_Status" value="5" /><span></span>
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<input type="radio" name="attr_Status" value="6" /><span></span>
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<input type="radio" name="attr_Status" value="7" /><span></span>
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<input type="radio" name="attr_Status" value="8" /><span></span>
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<input type="radio" name="attr_Status" value="9" /><span></span>
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<input type="radio" name="attr_Status" value="10" /><span></span>
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</div>
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<h3 class="ability">Taint <input type="number" name="attr_TaintRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Taint_max" value="0" /><span></span>
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<input type="radio" name="attr_Taint" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="2" /><span></span>
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<input type="radio" name="attr_Taint" value="3" /><span></span>
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<input type="radio" name="attr_Taint" value="4" /><span></span>
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<input type="radio" name="attr_Taint" value="5" /><span></span>
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<input type="radio" name="attr_Taint" value="6" /><span></span>
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<input type="radio" name="attr_Taint" value="7" /><span></span>
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<input type="radio" name="attr_Taint" value="8" /><span></span>
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<input type="radio" name="attr_Taint" value="9" /><span></span>
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<input type="radio" name="attr_Taint" value="10" /><span></span>
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</div>
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</div>
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<div class="sheet-col">
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<h3>Wounds</h3>
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr><td>Wounds</td><td>Lethality</td></tr>
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<tr>
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<td><input type="number" name="attr_Wounds" value="0"/></td>
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<td><select name="attr_Lethality">
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<option value="2">Earth x2</option>
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<option value="3">Earth x3</option>
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<option value="4">Earth x4</option>
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<option value="5">Earth x5</option>
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</select></td></tr>
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<tr>
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<td style='font-weight: bold;'>Wound Level</td>
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<td style='font-weight: bold;'>Total</td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Healthy (+0)</td>
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<td><input type="number" name="attr_Healthy" value="@{Earth}*5" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Nicked (+3)</td>
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<td><input type="number" name="attr_Nicked" value="@{Earth}*5 + @{Earth} * @{Lethality}" disabled="true"/></td></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Grazed (+5)</td>
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<td><input type="number" name="attr_Grazed" value="@{Earth}*5 + @{Earth} * 2 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Hurt (+10)</td>
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<td><input type="number" name="attr_Hurt" value="@{Earth}*5 + @{Earth} * 3 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Injured (+15)</td>
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<td><input type="number" name="attr_Injured" value="@{Earth}*5 + @{Earth} * 4 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Crippled (+20)</td>
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<td><input type="number" name="attr_Crippled" value="@{Earth}*5 + @{Earth} * 5 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Down (+40)</td>
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<td><input type="number" name="attr_Down" value="@{Earth}*5 + @{Earth} * 6 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Out</td>
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<td><input type="number" name="attr_Out" value="@{Earth}*5 + @{Earth} * 7 * @{Lethality}" disabled="true"/></td>
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</tr>
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</table>
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</div>
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</div>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<p></p>
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<div class="center">
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<table class=borderedtable>
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<tr>
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<th>Initiative</th>
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<th></th>
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<th>Armor TN</th>
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<th></th>
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<th>Armor</th>
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<th></th>
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</tr>
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<tr>
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<td>Unmodified</td>
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<td><input type="number" disabled="true" name="attr_BaseInitiative" value="(@{Reflexes}+@{Rank})" />
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<button type='roll' name='roll_Initiative' value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!!'></button><br/></td>
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<td>Base TN</td>
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<td><input type="number" disabled="true" name="attr_BaseTN" value="(((@{Reflexes}) * 5) + 5)"/></td>
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<td>Quality</td>
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<td><input type="text" class="narrow" name="attr_ArmorType"></td>
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</tr>
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<tr>
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<td>Modifiers</td>
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<td><input type="number" name="attr_InitiativeMod"></td>
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<td>Armor +</td>
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<td><input type="number" name="attr_ArmorBonus"></td>
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<td>Reduction</td>
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<td><input type="number" name="attr_ArmorReduction"></td>
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</tr>
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<tr>
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<td>Initiative</td>
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<td>
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<button type='roll' name='roll_Initiative'value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!! + @{InitiativeMod}'></button>
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</td>
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<td>Current TN</td>
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<td><input type="number" disabled="true" name="attr_CurrentTN" value="(@{BaseTN}+@{ArmorBonus})"/></td>
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<td>Notes</td>
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<td><input type="text" class="narrow" name="attr_ArmorNotes"></td>
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</tr>
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</table>
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</div>
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</div>
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<p></p>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
|
|
<h3> School Techniques</h3>
|
|
<textarea name="attr_Description" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3> Advantages</h3>
|
|
<textarea name="attr_Advantages" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3> Disadvantages</h3>
|
|
<textarea name="attr_Disadvantages" class="four-lines"></textarea>
|
|
</div>
|
|
</div>
|
|
<h3>Background</h3>
|
|
<textarea name="attr_Background" class="four-lines"></textarea>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="tab-content skills-tab">
|
|
<h1><span>High Skills</span></h1>
|
|
U = Untrained Roll | T = Trained Roll | E = Emphasis Roll
|
|
<p></p>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold">U</td>
|
|
<td style="font-weight:bold">T</td>
|
|
<td style="font-weight:bold">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Acting</td>
|
|
<td><input type="number" name="attr_rank_acting" value="0"/></td>
|
|
<td>Awareness
|
|
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{Awareness}">
|
|
<input type="hidden" name="attr_keep_acting" value="@{Awareness}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
|
|
<td><input type="text" name="attr_acting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Acting roll with Emphasis! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Artisan</td>
|
|
<td><input type="number" name="attr_rank_artisan" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_artisan" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
|
|
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Artisan roll with Emphasis! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Calligraphy</td>
|
|
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_calligraphy" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
|
|
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Calligraphy roll with Emphasis! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Courtier</td>
|
|
<td><input type="number" name="attr_rank_courtier" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_courtier" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
|
|
<td><input type="text" name="attr_courtier_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Courtier roll with Emphasis! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Divination</td>
|
|
<td><input type="number" name="attr_rank_divination" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_divination" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
|
|
<td><input type="text" name="attr_divination_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Divination roll with Emphasis! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Etiquette</td>
|
|
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_etiquette" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
|
|
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Etiquette roll with Emphasis! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Games</td>
|
|
<td><input type="number" name="attr_rank_games" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_games" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
|
|
<td><input type="text" name="attr_games_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Games roll with Emphasis! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_games_type" value=""></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td>Investigation</td>
|
|
<td><input type="number" name="attr_rank_investigation" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_investigation" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
|
|
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Investigation roll with Emphasis! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_lore" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_lore" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
|
|
<td><input type="text" name="attr_lore_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore2" value="@{rank_Lore2}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore2" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
|
|
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore3" value="@{rank_Lore3}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore3" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
|
|
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Medicine</td>
|
|
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Medicine" value="@{rank_Medicine}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Medicine" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
|
|
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Medicine roll with Emphasis! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meditation</td>
|
|
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
|
|
<td>Void</td>
|
|
<input type="hidden" name="attr_roll_Meditation" value="@{rank_Meditation}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Meditation" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
|
|
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Meditation roll with Emphasis! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Perform</td>
|
|
<td><input type="number" name="attr_rank_Perform" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Perform" value="@{rank_Perform}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Perform" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
|
|
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Perform roll with Emphasis! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sincerity</td>
|
|
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Sincerity" value="@{rank_Sincerity}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Sincerity" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
|
|
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Sincerity roll with Emphasis! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Spellcraft</td>
|
|
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Spellcraft" value="@{rank_Spellcraft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Spellcraft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Spellcraft roll with Emphasis! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Tea Ceremony</td>
|
|
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
|
|
<td>Void</td>
|
|
<input type="hidden" name="attr_roll_Tea_Ceremony" value="@{rank_Tea_Ceremony}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Tea_Ceremony" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Tea Ceremony roll with Emphasis! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
</tr></table>
|
|
<h1><span>Bugei Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Athletics</td>
|
|
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
|
|
<td>Strength</td>
|
|
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{Strength}" disabled>
|
|
<input type="hidden" name="attr_keep_Athletics" value="@{Strength}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
|
|
<td><input type="text" name="attr_Athletics_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Athletics roll with Emphasis! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Battle</td>
|
|
<td><input type="number" name="attr_rank_Battle" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_Battle" value="@{rank_Battle}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Battle" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
|
|
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Battle roll with Emphasis! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Defense</td>
|
|
<td><input type="number" name="attr_rank_Defense" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Defense" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
|
|
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Defense roll with Emphasis! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Horsemanship</td>
|
|
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Horsemanship" value="@{rank_Horsemanship}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Horsemanship" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Horsemanship roll with Emphasis! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hunting</td>
|
|
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_Hunting" value="@{rank_Hunting}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Hunting" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
|
|
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Hunting roll with Emphasis! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Iaijutsu</td>
|
|
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Iaijutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Iaijutsu roll with Emphasis! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Jiujutsu</td>
|
|
<td><input type="number" name="attr_rank_Jiujutsu" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Jiujutsu" value="@{rank_Jiujutsu}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Jiujutsu" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Jiujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Jiujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Jiujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Jiujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Trained_roll" value="/em @{Name} makes a Trained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Emphasis_roll" value="/em @{Name} makes a Jiujutsu roll with Emphasis! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Chain Weapons</td>
|
|
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Chain_Weapons" value="@{rank_Chain_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Chain_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Chain_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Trained_roll" value="/em @{Name} makes a Trained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Emphasis_roll" value="/em @{Name} makes a Chain Weapons roll with Emphasis! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Heavy Weapons</td>
|
|
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Heavy_Weapons" value="@{rank_Heavy_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Heavy_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Trained_roll" value="/em @{Name} makes a Trained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Emphasis_roll" value="/em @{Name} makes a Heavy Weapons roll with Emphasis! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Kenjutsu</td>
|
|
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Kenjutsu" value="@{rank_Kenjutsu}+@{Agility}">
|
|
<input type="hidden" name="attr_keep_Kenjutsu" value="@{Agility}">
|
|
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kenjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Trained_roll" value="/em @{Name} makes a Trained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Emphasis_roll" value="/em @{Name} makes a Kenjutsu roll with Emphasis! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knives</td>
|
|
<td><input type="number" name="attr_rank_Knives" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Knives" value="@{rank_Knives}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Knives" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
|
|
<td><input type="text" name="attr_Knives_Emphases" value=""></td>
|
|
<td><button type="roll" name="Knives_Untrained_roll" value="/em @{Name} makes an Untrained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]"></button></td>
|
|
<td><button type="roll" name="Knives_Trained_roll" value="/em @{Name} makes a Trained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!"></button></td>
|
|
<td><button type="roll" name="Knives_Emphasis_roll" value="/em @{Name} makes a Knives roll with Emphasis! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!&r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Kyujutsu</td>
|
|
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Kyujutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kyujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Trained_roll" value="/em @{Name} makes a Trained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Emphasis_roll" value="/em @{Name} makes a Kyujutsu roll with Emphasis! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Ninjutsu</td>
|
|
<td><input type="number" name="attr_rank_Ninjutsu" value="0"></td>
|
|
<td>
|
|
<select name="attr_ninjutsu_stat" class="sheet-skillselect">
|
|
<option value="@{Agility}">Agility</option>
|
|
<option value="@{Reflexes}">Reflexes</option>
|
|
</select>
|
|
<input type="hidden" name="attr_roll_Ninjutsu" value="@{rank_Ninjutsu}+@{ninjutsu_stat}">
|
|
<input type="hidden" name="attr_keep_Ninjutsu" value="@{ninjutsu_stat}">
|
|
<td><input type="number" name="attr_roll_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Ninjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Ninjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Trained_roll" value="/em @{Name} makes a Trained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Emphasis_roll" value="/em @{Name} makes a Ninjutsu roll with Emphasis! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Polearms</td>
|
|
<td><input type="number" name="attr_rank_Polearms" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Polearms" value="@{rank_Polearms}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Polearms" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Polearms" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Polearms" value="0"></td>
|
|
<td><input type="text" name="attr_Polearms_Emphases" value=""></td>
|
|
<td><button type="roll" name="Polearms_Untrained_roll" value="/em @{Name} makes an Untrained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]"></button></td>
|
|
<td><button type="roll" name="Polearms_Trained_roll" value="/em @{Name} makes a Trained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!"></button></td>
|
|
<td><button type="roll" name="Polearms_Emphasis_roll" value="/em @{Name} makes a Polearms roll with Emphasis! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Spears</td>
|
|
<td><input type="number" name="attr_rank_Spears" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Spears" value="@{rank_Spears}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Spears" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
|
|
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
|
|
<td><button type="roll" name="Spears_Untrained_roll" value="/em @{Name} makes an Untrained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]"></button></td>
|
|
<td><button type="roll" name="Spears_Trained_roll" value="/em @{Name} makes a Trained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!"></button></td>
|
|
<td><button type="roll" name="Spears_Emphasis_roll" value="/em @{Name} makes a Spears roll with Emphasis! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Staves</td>
|
|
<td><input type="number" name="attr_rank_Staves" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Staves" value="@{rank_Staves}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Staves" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
|
|
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
|
|
<td><button type="roll" name="Staves_Untrained_roll" value="/em @{Name} makes an Untrained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]"></button></td>
|
|
<td><button type="roll" name="Staves_Trained_roll" value="/em @{Name} makes a Trained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!"></button></td>
|
|
<td><button type="roll" name="Staves_Emphasis_roll" value="/em @{Name} makes a Staves roll with Emphasis! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>War Fan</td>
|
|
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_WarFan" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
|
|
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
|
|
<td><button type="roll" name="WarFan_Untrained_roll" value="/em @{Name} makes an Untrained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]"></button></td>
|
|
<td><button type="roll" name="WarFan_Trained_roll" value="/em @{Name} makes a Trained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!"></button></td>
|
|
<td><button type="roll" name="WarFan_Emphasis_roll" value="/em @{Name} makes a War Fan roll with Emphasis! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
<h1><span>Merchant Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Animal Handling</td>
|
|
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_AnimalHandling" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="text" name="attr_AnimalHandling_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Animal Handling roll with Emphasis! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Commerce</td>
|
|
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Commerce" value="@{rank_Commerce}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Commerce" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
|
|
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Commerce roll with Emphasis! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Craft</td>
|
|
<td><input type="number" name="attr_rank_Craft" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Craft" value="@{rank_Craft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Craft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
|
|
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Craft roll with Emphasis! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Engineering</td>
|
|
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Engineering" value="@{rank_Engineering}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Engineering" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
|
|
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Engineering roll with Emphasis! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sailing</td>
|
|
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
|
|
<td><select class="sheet-skillselect"name="attr_sailing_stat"><option value="@{Agility}">Agility</option><option value="@{Intelligence}">Intelligence</option></select><input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{sailing_stat}">
|
|
<input type="hidden" name="attr_keep_Sailing" value="@{sailing_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
|
|
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Sailing roll with Emphasis! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
<h1><span>Low Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Forgery</td>
|
|
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Forgery" value="@{rank_Forgery}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Forgery" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
|
|
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Forgery roll with Emphasis! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Intimidation</td>
|
|
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Intimidation" value="@{rank_Intimidation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Intimidation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
|
|
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Intimidation roll with Emphasis! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sleight of Hand</td>
|
|
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_SleightofHand}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_SleightofHand" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Sleight of Hand roll with Emphasis! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Stealth</td>
|
|
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Stealth" value="@{rank_Stealth}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Stealth" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
|
|
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]"></button></td>
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|
<td><button type="roll" value="/em @{Name} makes a Trained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!"></button></td>
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<td><button type="roll" value="/em @{Name} makes a Stealth roll with Emphasis! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!r1"></button></td>
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</tr>
|
|
<tr>
|
|
<td>Temptation</td>
|
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<td><input type="number" name="attr_rank_Temptation" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Temptation" value="@{rank_Temptation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Temptation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
|
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<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
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<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Untrained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Temptation roll with Emphasis! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!r1"></button></td>
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</tr>
|
|
</table>
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</div>
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<div class="tab-content weapons-tab">
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U = Untrained Attack | T = Trained Attack | E = Emphasis Attack
|
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<h1 class="separator vspace"><span>Melee Weapons</span></h1>
|
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<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
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<tr>
|
|
<td style='font-weight: bold;'>Weapon</td>
|
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<td style='font-weight: bold;'>Skill</td>
|
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<td style="font-weight: bold">Ability</td>
|
|
<td style="font-weight: bold">Attack Bonus Roll</td>
|
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<td style="font-weight: bold">Attack Bonus Keep</td>
|
|
<td style='font-weight: bold;'>U</td>
|
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<td style='font-weight: bold;'>T</td>
|
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<td style='font-weight: bold;'>E</td>
|
|
<td style='font-weight: bold;'><div>Weapon Damage Roll</div></td>
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<td style='font-weight: bold;'><div>Weapon Damage Keep</div></td>
|
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<td style='font-weight: bold;'>Damage</td>
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<td style='font-weight: bold;'>Notes</td>
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</tr>
|
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<tr>
|
|
<td><input type="text" name="attr_Weapon1" class="regular"></td>
|
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<td><select class="regular" name="attr_Weapon1Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
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</select></td>
|
|
<td><select class="narrow" name="attr_Weapon1Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
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<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABRoll" /></td>
|
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<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!r1"></button></td>
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<td><input type="number" name="attr_Weapon1DamageRoll" class="sheet-short" value="1"></td>
|
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<td><input type="number" name="attr_Weapon1DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon1DamageRoll}+@{Strength}]]d10k[[@{Weapon1DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon2" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon2Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon2Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon2DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon2DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon2DamageRoll}+@{Strength}]]d10k[[@{Weapon2DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon3" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon3Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon3Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon3DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon3DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon3DamageRoll}+@{Strength}]]d10k[[@{Weapon3DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon4" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon4Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon4Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon4DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon4DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon4DamageRoll}+@{Strength}]]d10k[[@{Weapon4DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon5" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon5Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon5Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon5DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon5DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon5DamageRoll}+@{Strength}]]d10k[[@{Weapon5DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon6" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon6Skill">
|
|
<option value="@{rank_Jiujutsu}">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}">Kenjutsu</option>
|
|
<option value="@{rank_Knives}">Knives</option>
|
|
<option value="@{rank_Ninjutsu}">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}">Polearms</option>
|
|
<option value="@{rank_Spears}">Spears</option>
|
|
<option value="@{rank_Staves}">Staves</option>
|
|
<option value="@{rank_WarFan}">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon6Attribute"><option value="@{Agility}">Agility</option><option value="@{Reflexes}">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon6DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon6DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon6DamageRoll}+@{Strength}]]d10k[[@{Weapon6DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
<h1 class="separator vspace"><span>Bows</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='font-weight: bold;'>Bow</td>
|
|
<td style='font-weight: bold;'>Skill</td>
|
|
<td style='font-weight: bold;'>Strength</td>
|
|
<td style="font-weight:bold;">Bow Roll Bonus</td>
|
|
<td style="font-weight:bold;">Bow Keep Bonus</td>
|
|
<td style='font-weight: bold;'>U</td>
|
|
<td style='font-weight: bold;'>T</td>
|
|
<td style='font-weight: bold;'>E</td>
|
|
<td style='font-weight: bold;'>Arrow Damage Roll</td>
|
|
<td style='font-weight: bold;'>Arrow Damage Keep</td>
|
|
<td style='font-weight: bold;'>Damage</td>
|
|
<td style='font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow1" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow1_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow1_damageMod" value="(@{Agility} + @{Bow1_Strength} - abs(@{Agility} - @{Bow1_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow1_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow1_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow1}! \n\n//roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow1_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow1_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow1_arrow_roll} + @{Bow1_damageMod}]]d10k[[@{Bow1_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow2" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow2_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow2_damageMod" value="(@{Agility} + @{Bow2_Strength} - abs(@{Agility} - @{Bow2_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow2_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow2_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow2}! \n\n//roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow2}! \n\n//roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow2}! \n\n//roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow2_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow2_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow2_arrow_roll} + @{Bow2_damageMod}]]d10k[[@{Bow2_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow3" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow3_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow3_damageMod" value="(@{Agility} + @{Bow3_Strength} - abs(@{Agility} - @{Bow3_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow3_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow3_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow3_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow3_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow3_arrow_roll} + @{Bow3_damageMod}]]d10k[[@{Bow3_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow4" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow4_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow4_damageMod" value="(@{Agility} + @{Bow4_Strength} - abs(@{Agility} - @{Bow4_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow4_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow4_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow4_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow4_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow4_arrow_roll} + @{Bow4_damageMod}]]d10k[[@{Bow4_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow5" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow5_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow5_damageMod" value="(@{Agility} + @{Bow5_Strength} - abs(@{Agility} - @{Bow5_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow5_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow5_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow5_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow5_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow5_arrow_roll} + @{Bow5_damageMod}]]d10k[[@{Bow5_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow6" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow6_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow6_damageMod" value="(@{Agility} + @{Bow6_Strength} - abs(@{Agility} - @{Bow6_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow6_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow6_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow6_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow6_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow6_arrow_roll} + @{Bow6_damageMod}]]d10k[[@{Bow6_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="tab-content spells-tab">
|
|
<div>Shugenja School Rank:
|
|
<input type="number" name="attr_shugenja_rank">
|
|
</div>
|
|
<table class="sheet-spelltable">
|
|
<tr><td><h3>Element</h3></td><td><h3>Spells Used</h3></td><td><h3>Max Spell Slots</h3></td><td><h3>Affinity/Deficiency</h3></td></tr>
|
|
<tr><td>Air</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_airSpellSlots" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2"></td><td><select name="attr_airAffinity" class="sheet-regular"><option value="0">None</option><option value="1">Affinity</option><option value="-1">Deficiency</option></select></tr>
|
|
<tr><td>Earth</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_earthSpellSlots" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2"></td><td><select name="attr_earthAffinity" class="sheet-regular"><option value="0">None</option><option value="1">Affinity</option><option value="-1">Deficiency</option></select></td></tr>
|
|
<tr><td>Fire</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_fireSpellSlots" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2'></td><td><select name="attr_fireAffinity" class="sheet-regular"><option value="0">None</option><option value="1">Affinity</option><option value="-1">Deficiency</option></select></td></tr>
|
|
<tr><td>Water</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_waterSpellSlots" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2'></td><td><select name="attr_waterAffinity" class="sheet-regular"><option value="0">None</option><option value="1">Affinity</option><option value="-1">Deficiency</option></select></td></tr>
|
|
<tr><td>Bonus</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_bonusSpellSlots" value="(@{Void} + 0)"></td><td><select name="voidAffinity" class="sheet-regular"><option value="0">None</option><option value="1">Affinity</option><option value="-1">Deficiency</option></select></td></tr>
|
|
</table>
|
|
<div>
|
|
<fieldset class="repeating_spells">
|
|
<table style="width:50%;">
|
|
<tr><td><strong>Name:</strong><input type="text" name="attr_spellName" class="sheet-regular" /></td><td><strong>Ring:</strong><select name="attr_spellRing" class="sheet-narrow"><option value="@{Air}">Air</option><option value="@{Earth}">Earth</option><option value="@{Fire}">Fire</option><option value="@{Water}">Water</option><option value="@{Void}">Void</option></select></td><td><strong>Level:</strong><input type="number" name="attr_spellLevel" /></td></tr>
|
|
<tr><td><strong>Range:</strong><input type="text" name="attr_spellRange"/></td><td><strong>AoE:</strong><input type="text" name="attr_spellAoE"></td><td><strong>Ring</strong><select name="attr_spellAffinity" class="narrow"><option value="@{airAffinity}">Air</option><option value="@{earthAffinity}">Earth</option><option value="@{fireAffinity}">Fire</option><option value="@{waterAffinity}">Water</option><option value="@{voidAffinity}">Void</option></select></td></tr>
|
|
<tr><td><strong>Duration</strong><input type="text" name="attr_spellDuration" /></td><td><strong>Raises</strong><input type="text" name="attr_spellRaises"></td><td><input type="hidden" name="attr_spellTN" value="5 + @{spellLevel} * 5"><strong>Cast</strong><button type="roll" value = "/em @{Name} casts @{spellName}!\n\n/roll [[@{spellRing}+@{spellAffinity}+@{shugenja_rank}]]d10k[[@{spellRing}]]!!\n\n vs TN [[@{spellTN}]]"></button></td></tr>
|
|
</table>
|
|
</fieldset>
|
|
Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-l5rdefault">
|
|
<table width="100%">
|
|
<th colspan="2">{{title}}{{#subtitle}}<br \><span class="sheet-rolltemplate-subtitle">{{subtitle}}</span>{{/subtitle}}</th>
|
|
{{#flavor}}
|
|
<tbody>
|
|
<tr><td colspan="2"><div class="sheet-rolltemplate-flavor">{{flavor}}</div></td></tr>
|
|
{{/flavor}}
|
|
{{#prewide}}
|
|
<tr><td colspan="2">{{prewide}}</td></tr>
|
|
{{/prewide}}
|
|
{{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
<tr><td><div class="sheet-tkey">{{key}}</div></td><td class="sheet-tvalue">{{value}}</td></tr>
|
|
{{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
{{#wide}}
|
|
<tr><td colspan="2">{{wide}}</td></tr>
|
|
{{/wide}}
|
|
{{#wide2}}
|
|
<tr><td colspan="2">{{wide2}}</td></tr>
|
|
{{/wide2}}
|
|
{{#wide3}}
|
|
<tr><td colspan="2">{{wide3}}</td></tr>
|
|
{{/wide3}}
|
|
{{#wide4}}
|
|
<tr><td colspan="2">{{wide4}}</td></tr>
|
|
{{/wide4}}
|
|
{{#wide5}}
|
|
<tr><td colspan="2">{{wide5}}</td></tr>
|
|
{{/wide5}}
|
|
</tbody>
|
|
</table>
|
|
</rolltemplate> |