mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
Fixed attributes not updating properly due to unintended use of _max fields; Minor correction in swing damage progression; Fixed lifting & encumberance box not calculating properly;
2107 lines
87 KiB
HTML
2107 lines
87 KiB
HTML
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<div class="sheet-wrapper">
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<!-- HIDDEN FIELDS -->
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<input type="hidden" name="attr_10" value="10" disabled="disabled" />
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<input type="hidden" name="attr_VS" value="vs:" disabled="disabled" />
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<!-- /HIDDEN FIELDS -->
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<!-- ===== ===== ===== ===== TABS ===== ===== ===== ===== -->
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="General" checked="checked" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Traits" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Skills" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Combat" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Wealth" />
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<div class="sheet-tab-br"></div>
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<!-- ===== ===== ===== ===== GENERAL TAB ===== ===== ===== ===== -->
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<div class="sheet-tab1">
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<!-- _____ _____ ATTRIBUTE BOX _____ _____ -->
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<div class="sheet-box sheet-attribute">
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<div class="sheet-table">
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<div class="sheet-header">
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<div class="sheet-cell sheet-col0">Attributes</div>
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<div class="sheet-cell sheet-col1">
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<div class="sheet-popup">Mod</div>
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<span class="sheet-tooltip">
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A modifier that will be applied to your attribute.
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<br />
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All derived attributes draw their base from your<br />
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unmodified attributes. Therefore this MOD will<br />
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generally only affect direct attribute rolls and<br />
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skills rolls.
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</span>
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</div>
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<div class="sheet-cell sheet-col2">Pts</div>
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</div> <!-- .sheet-header -->
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<div class="sheet-row sheet-row-strength">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">ST</div>
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<span class="sheet-tooltip">
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Strength
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<br />
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10pts/level
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<br />
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Unmodified <input class="sheet-inline" type="text" name="attr_strength_base" value="(10 + floor(abs(@{strength_points}) / 10) * (@{strength_points}+1)/abs(@{strength_points}+1))" disabled="disabled" data-formula="(10 + floor(abs(@{strength_points}) / 10) * (@{strength_points}+1)/abs(@{strength_points}+1))">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_strength" value="(@{strength_base} + @{strength_mod})" disabled="disabled" data-formula="(@{strength_base} + @{strength_mod})">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="number" name="attr_strength_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_strength_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} ST [[@{strength} + @{modifier}]]" name="roll_vsST" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-dexterity">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">DX</div>
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<span class="sheet-tooltip">
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Dexterity
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<br />
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20pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_dexterity_base" value="10 + floor(abs(@{dexterity_points}) / 20) * (@{dexterity_points}+1)/abs(@{dexterity_points}+1)" disabled="disabled" data-formula="10 + floor(abs(@{dexterity_points}) / 20) * (@{dexterity_points}+1)/abs(@{dexterity_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_dexterity" value="@{dexterity_base} + @{dexterity_mod}" disabled="disabled" data-formula="@{dexterity_base} + @{dexterity_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="number" name="attr_dexterity_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_dexterity_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} DX [[@{dexterity} + @{modifier}]]" name="roll_vsDX" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-intelligence">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">IQ</div>
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<span class="sheet-tooltip">
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Intelligence
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<br />
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20pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_intelligence_base" value="10 + floor(abs(@{intelligence_points}) / 20) * (@{intelligence_points}+1)/abs(@{intelligence_points}+1)" disabled="disabled" data-formula="10 + floor(abs(@{intelligence_points}) / 20) * (@{intelligence_points}+1)/abs(@{intelligence_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_intelligence" value="(@{intelligence_base} + @{intelligence_mod})" disabled="disabled" data-formula="(@{intelligence_base} + @{intelligence_mod})">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="number" name="attr_intelligence_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_intelligence_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} IQ [[@{intelligence} + @{modifier}]]" name="roll_vsIQ" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-health">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">HT</div>
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<span class="sheet-tooltip">
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Health
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<br />
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10pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_health_base" value="10 + floor(abs(@{health_points}) / 10) * (@{health_points}+1)/abs(@{health_points}+1)" disabled="disabled" data-formula="10 + floor(abs(@{health_points}) / 10) * (@{health_points}+1)/abs(@{health_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_health" value="@{health_base} + @{health_mod}" disabled="disabled" data-formula="@{health_base} + @{health_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="number" name="attr_health_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_health_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} HT [[@{health} + @{modifier}]]" name="roll_vsHT" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-perception sheet-hr">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Per</div>
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<span class="sheet-tooltip">
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Perception
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<br />
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Based on Intelligence
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<br />
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5pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_perception_base" value="@{intelligence_base} + floor(abs(@{perception_points}) / 5) * (@{perception_points}+1)/abs(@{perception_points}+1)" disabled="disabled" data-formula="@{intelligence_base} + floor(abs(@{perception_points}) / 5) * (@{perception_points}+1)/abs(@{perception_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_perception" value="@{perception_base} + @{perception_mod}" disabled="disabled" data-formula="@{perception_base} + @{perception_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_perception_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_perception_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Per [[@{perception} + @{modifier}]]" name="roll_vsPer" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-sub-row sheet-row-vision">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Vision</div>
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<span class="sheet-tooltip">
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Visual Perception
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<br />
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Based on Perception
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<br />
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2pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_vision_base" value="@{perception_base} + floor(abs(@{vision_points}) / 2) * (@{vision_points}+1)/abs(@{vision_points}+1)" disabled="disabled" data-formula="@{perception_base} + floor(abs(@{vision_points}) / 2) * (@{vision_points}+1)/abs(@{vision_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_vision" value="@{vision_base} + @{vision_mod}" disabled="disabled" data-formula="@{vision_base} + @{vision_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_vision_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_vision_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Vision [[@{vision} + @{modifier}]]" name="roll_vsVision" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-sub-row sheet-row-hearing">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Hearing</div>
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<span class="sheet-tooltip">
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Audio Perception
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<br />
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Based on Perception
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<br />
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2pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_hearing_base" value="@{perception_base} + floor(abs(@{hearing_points}) / 2) * (@{hearing_points}+1)/abs(@{hearing_points}+1)" disabled="disabled" data-formula="@{perception_base} + floor(abs(@{hearing_points}) / 2) * (@{hearing_points}+1)/abs(@{hearing_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_hearing" value="@{hearing_base} + @{hearing_mod}" disabled="disabled" data-formula="@{hearing_base} + @{hearing_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_hearing_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_hearing_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Hearing [[@{hearing} + @{modifier}]]" name="roll_vsHearing" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-sub-row sheet-row-taste-smell">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Smell</div>
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<span class="sheet-tooltip">
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Taste & Smell Perception
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<br />
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Based on Perception
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<br />
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2pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_taste_smell_base" value="@{perception_base} + floor(abs(@{taste_smell_points}) / 2) * (@{taste_smell_points}+1)/abs(@{taste_smell_points}+1)" disabled="disabled" data-formula="@{perception_base} + floor(abs(@{taste_smell_points}) / 2) * (@{taste_smell_points}+1)/abs(@{taste_smell_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_taste_smell" value="@{taste_smell_base} + @{taste_smell_mod}" disabled="disabled" data-formula="@{taste_smell_base} + @{taste_smell_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_taste_smell_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_taste_smell_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Taste or Smell [[@{taste_smell} + @{modifier}]]" name="roll_vsTasteSmell" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-sub-row sheet-row-touch">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Touch</div>
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<span class="sheet-tooltip">
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Touch Perception
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<br />
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Based on Perception
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<br />
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2pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_touch_base" value="@{perception_base} + floor(abs(@{touch_points}) / 2) * (@{touch_points}+1)/abs(@{touch_points}+1)" disabled="disabled" data-formula="@{perception_base} + floor(abs(@{touch_points}) / 2) * (@{touch_points}+1)/abs(@{touch_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_touch" value="@{touch_base} + @{touch_mod}" disabled="disabled" data-formula="@{touch_base} + @{touch_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_touch_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_touch_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Touch [[@{touch} + @{modifier}]]" name="roll_vsTasteSmell" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-willpower">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Will</div>
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<span class="sheet-tooltip">
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Willpower
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<br />
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Based on Intelligence
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<br />
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5pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_willpower_base" value="@{intelligence_base} + floor(abs(@{willpower_points}) / 5) * (@{willpower_points}+1)/abs(@{willpower_points}+1)" disabled="disabled" data-formula="@{intelligence_base} + floor(abs(@{willpower_points}) / 5) * (@{willpower_points}+1)/abs(@{willpower_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_willpower" value="@{willpower_base} + @{willpower_mod}" disabled="disabled" data-formula="@{willpower_base} + @{willpower_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_willpower_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_willpower_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Will [[@{willpower} + @{modifier}]]" name="roll_vsWill" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-sub-row sheet-row-willpower">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Fear</div>
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<span class="sheet-tooltip">
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Fear Check
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<br />
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Based on Willpower
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<br />
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2pts/level
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_fear_check_base" value="@{willpower_base} + floor(abs(@{fear_check_points}) / 2) * (@{fear_check_points}+1)/abs(@{fear_check_points}+1)" disabled="disabled" data-formula="@{willpower_base} + floor(abs(@{fear_check_points}) / 2) * (@{fear_check_points}+1)/abs(@{fear_check_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_fear_check" value="@{fear_check_base} + @{fear_check_mod}" disabled="disabled" data-formula="@{fear_check_base} + @{fear_check_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_fear_check_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_fear_check_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button type="roll" value="@{roll} [[3d6]] @{VS} Will [[@{fear_check} + @{modifier}]]" name="roll_vsFearCheck" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-basic-speed sheet-hr">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Speed</div>
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<span class="sheet-tooltip">
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Basic Speed
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<br />
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Based on Health and Dexterity
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<br />
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5pts/0.25
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<br />
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Unmodified: <input class="sheet-inline" type="text" name="attr_basic_speed_base" value="(@{dexterity_base} + @{health_base})/4 + floor(abs(@{basic_speed_points}) / 5) * 0.25 * (@{basic_speed_points}+1)/abs(@{basic_speed_points}+1)" disabled="disabled" data-formula="(@{dexterity_base} + @{health_base})/4 + floor(abs(@{basic_speed_points}) / 5) * 0.25 * (@{basic_speed_points}+1)/abs(@{basic_speed_points}+1)">
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</span>
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</div>
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<div class="sheet-cell sheet-col1">
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<input type="text" name="attr_basic_speed" value="@{basic_speed_base} + @{basic_speed_mod}" disabled="disabled" data-formula="@{basic_speed_base} + @{basic_speed_mod}">
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_basic_speed_mod" value="0" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_basic_speed_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<button class="sheet-roll-tracker" type="roll" value="/em has a speed of [[@{basic_speed} &{tracker}]]" name="roll_init" />
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</div>
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</div> <!-- .sheet-row -->
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<div class="sheet-row sheet-row-basic-move">
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<div class="sheet-cell sheet-col0 sheet-label">
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<div class="sheet-popup">Move</div>
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<span class="sheet-tooltip">
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Basic Move
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<br />
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Based on Basic Speed
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<br />
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5pts/level
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<br />
|
|
Unmodified: <input class="sheet-inline" type="text" name="attr_basic_move_base" value="floor(@{basic_speed_base}) + floor(abs(@{basic_move_points}) / 5) * (@{basic_move_points}+1)/abs(@{basic_move_points}+1)" disabled="disabled">
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_basic_move" value="@{basic_move_base} + @{basic_move_mod}" disabled="disabled" data-formula="@{basic_move_base} + @{basic_move_mod}">
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_basic_move_mod" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_basic_move_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-basic-lift">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Lift</div>
|
|
<span class="sheet-tooltip">
|
|
Basic Lift
|
|
<br />
|
|
Based on Strength
|
|
<br />
|
|
Unmodified: <input class="sheet-inline" type="text" name="attr_basic_lift_base" value="round(((@{strength_base}) * (@{strength_base}))/5)" disabled="disabled" data-formula="round(((@{strength_base}) * (@{strength_base}))/5)">
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_basic_lift" value="(@{basic_lift_base} + @{basic_lift_mod})" disabled="disabled" data-formula="(@{basic_lift_base} + @{basic_lift_mod})">
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_basic_lift_mod" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-dodge">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Dodge</div>
|
|
<span class="sheet-tooltip">
|
|
Dodge
|
|
<br />
|
|
Based on Basic Speed
|
|
<br />
|
|
Unmodified: <input class="sheet-inline" type="text" name="attr_dodge_base" value="floor(@{basic_speed}) + 3" disabled="disabled" data-formula="floor(@{basic_speed}) + 3">
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_dodge" value="@{dodge_base} + @{dodge_mod}" disabled="disabled" data-formula="@{dodge_base} + @{dodge_mod}">
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_dodge_mod" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-thrust-damage">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Thrust</div>
|
|
<span class="sheet-tooltip">
|
|
Thrust Damage
|
|
<br />
|
|
<div>See page 16 for the complete table.</div>
|
|
<table>
|
|
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
|
|
<tbody>
|
|
<tr><td>1</td><td>1d6-6</td></tr>
|
|
<tr><td>2</td><td>1d6-6</td></tr>
|
|
<tr><td>3</td><td>1d6-5</td></tr>
|
|
<tr><td>4</td><td>1d6-5</td></tr>
|
|
<tr><td>5</td><td>1d6-4</td></tr>
|
|
<tr><td>6</td><td>1d6-4</td></tr>
|
|
<tr><td>7</td><td>1d6-3</td></tr>
|
|
<tr><td>8</td><td>1d6-3</td></tr>
|
|
<tr><td>9</td><td>1d6-2</td></tr>
|
|
<tr><td>10</td><td>1d6-2</td></tr>
|
|
<tr><td>11</td><td>1d6-1</td></tr>
|
|
<tr><td>12</td><td>1d6-1</td></tr>
|
|
<tr><td>13</td><td>1d6</td></tr>
|
|
</tbody>
|
|
</table>
|
|
<table>
|
|
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
|
|
<tbody>
|
|
<tr><td>14</td><td>1d6</td></tr>
|
|
<tr><td>15</td><td>1d6+1</td></tr>
|
|
<tr><td>16</td><td>1d6+1</td></tr>
|
|
<tr><td>17</td><td>1d6+2</td></tr>
|
|
<tr><td>18</td><td>1d6+2</td></tr>
|
|
<tr><td>19</td><td>2d6-1</td></tr>
|
|
<tr><td>20</td><td>2d6-1</td></tr>
|
|
<tr><td>21</td><td>2d6</td></tr>
|
|
<tr><td>22</td><td>2d6</td></tr>
|
|
<tr><td>23</td><td>2d6+1</td></tr>
|
|
<tr><td>24</td><td>2d6+1</td></tr>
|
|
<tr><td>25</td><td>2d6+2</td></tr>
|
|
<tr><td>26</td><td>2d6+2</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_thrust" value="1d6-2" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="/roll @{thrust}" name="roll_dmgThrust" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-swing-damage">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Swing</div>
|
|
<span class="sheet-tooltip">
|
|
Swing Damage
|
|
<br />
|
|
<div>See page 16 for the complete table.</div>
|
|
<table>
|
|
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
|
|
<tbody>
|
|
<tr><td>1</td><td>1d6-5</td></tr>
|
|
<tr><td>2</td><td>1d6-5</td></tr>
|
|
<tr><td>3</td><td>1d6-4</td></tr>
|
|
<tr><td>4</td><td>1d6-4</td></tr>
|
|
<tr><td>5</td><td>1d6-3</td></tr>
|
|
<tr><td>6</td><td>1d6-3</td></tr>
|
|
<tr><td>7</td><td>1d6-2</td></tr>
|
|
<tr><td>8</td><td>1d6-2</td></tr>
|
|
<tr><td>9</td><td>1d6-1</td></tr>
|
|
<tr><td>10</td><td>1d6</td></tr>
|
|
<tr><td>11</td><td>1d6+1</td></tr>
|
|
<tr><td>12</td><td>1d6+2</td></tr>
|
|
<tr><td>13</td><td>2d6-1</td></tr>
|
|
</tbody>
|
|
</table>
|
|
<table>
|
|
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
|
|
<tbody>
|
|
<tr><td>14</td><td>2d6</td></tr>
|
|
<tr><td>15</td><td>2d6+1</td></tr>
|
|
<tr><td>16</td><td>2d6+2</td></tr>
|
|
<tr><td>17</td><td>3d6-1</td></tr>
|
|
<tr><td>18</td><td>3d6</td></tr>
|
|
<tr><td>19</td><td>3d6+1</td></tr>
|
|
<tr><td>20</td><td>3d6+2</td></tr>
|
|
<tr><td>21</td><td>4d6-1</td></tr>
|
|
<tr><td>22</td><td>4d6</td></tr>
|
|
<tr><td>23</td><td>4d6+1</td></tr>
|
|
<tr><td>24</td><td>4d6+2</td></tr>
|
|
<tr><td>25</td><td>5d6-1</td></tr>
|
|
<tr><td>26</td><td>5d6</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_swing" value="1d6" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="/roll @{swing}" name="roll_dmgSwing" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-attributes -->
|
|
|
|
<div class="sheet-box sheet-stats">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Stats</div>
|
|
<div class="sheet-cell sheet-col1">Pts</div>
|
|
<div class="sheet-cell sheet-col2">Value</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-row sheet-row-hit-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Max HP</div>
|
|
<span class="sheet-tooltip">
|
|
Hit Points
|
|
<br />
|
|
Based on Strength
|
|
<br />
|
|
2pts/level
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_hit_points_points" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_hit_points_max" value="@{strength} + floor(abs(@{hit_points_points}) / 2) * (@{hit_points_points}+1)/abs(@{hit_points_points}+1)" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-sub-row sheet-row-current-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Current HP</div>
|
|
<span class="sheet-tooltip">
|
|
Current Hit Points
|
|
<br />
|
|
When you're hit points are low, you take penalties.
|
|
<br />
|
|
See Page 419.
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-label">Reeling</td>
|
|
<td><input type="text" name="attr_hp_reeling" value="Less than [[(@{hit_points|max}) / 3]]" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Halve Move, Speed, and Dodge
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Verge of Collapse</td>
|
|
<td><input type="text" value="Less than 0" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Roll every turn @{VS} HT or fall unconscious.
|
|
<br />
|
|
- Your HT roll is at -1 for every 1xHP you are below 0.
|
|
<br />
|
|
- If you do nothing, and don't defend, you don't have to roll.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Verge of Death</td>
|
|
<td><input value="(@{hit_points|max}) * -1" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Roll once @{VS} HT to stay alive.
|
|
<br />
|
|
- If you fail by 1 or 2 you are mortally wounded, but not dead.
|
|
<br />
|
|
- Roll again every time you take injury that puts you below<br />
|
|
another multiple of your max HP.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Death</td>
|
|
<td><input value="(@{hit_points|max}) * -5" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- You are dead.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Total Destruction</td>
|
|
<td><input value="(@{hit_points|max}) * -10" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Your body has been destroyed beyond recognition or ressurection.
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_hit_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-fatigue-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Max FP</div>
|
|
<span class="sheet-tooltip">
|
|
Fatigue Points
|
|
<br />
|
|
Based on Health
|
|
<br />
|
|
3pts/level
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_fatigue_points_points" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_fatigue_points_max" value="@{health} + floor(abs(@{fatigue_points_points}) / 3) * (@{fatigue_points_points}+1)/abs(@{fatigue_points_points}+1)" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-sub-row sheet-row-current-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Current FP</div>
|
|
<span class="sheet-tooltip">
|
|
Current Fatigue Points
|
|
<br />
|
|
When you're fatigue points are low you take penalties.
|
|
<br />
|
|
See Page 426.
|
|
<table>
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-label">Tired</td>
|
|
<td><input type="text" name="attr_fp_tired" value="Less than [[(@{fatigue_points|max}) / 3]]" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Halve Move, ST, and Dodge
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Verge of Collapse</td>
|
|
<td><input type="text" value="Less than 0" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Further FP loss also comes off your HP.
|
|
<br />
|
|
- Roll against Will to do anything besides rest or talk.
|
|
<br />
|
|
- If you fail your Will roll, you fall unconscious.
|
|
<br />
|
|
- On a critical failure, roll @{VS} HT or suffer a heart attack.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-label">Unconscious</td>
|
|
<td><input value="[[-(@{fatigue_points|max})]]" disabled="disabled"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
- Immediately fall unconscious
|
|
<br />
|
|
- FP can't drop any lower, but you still lose HP.
|
|
<br />
|
|
- You regain consciousness at 0 FP
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_fatigue_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-energy-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Max ER</div>
|
|
<span class="sheet-tooltip">
|
|
Energy Reserve
|
|
<br />
|
|
Rules can vary depending on what<br />
|
|
magic system you are using.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_energy_points_points" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_energy_points_max" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-sub-row sheet-row-current-points">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Current ER</div>
|
|
<span class="sheet-tooltip">
|
|
Current Energy Reserve
|
|
<br />
|
|
Rules can vary.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_energy_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- _____ _____ MISCELLENEOUS BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-miscelleneous">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Miscelleneous</div>
|
|
<div class="sheet-cell sheet-col1">Pts</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-row sheet-row-tech-level">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Tech Level</div>
|
|
<span class="sheet-tooltip">
|
|
This is the technology level that you character is familiar with.
|
|
<br />
|
|
It costs 5 points to raise this above or below the campaign"s<br />normal TL.
|
|
<div class="sheet-clearfix"></div>
|
|
<table style="text-align: left; widdiv: 100%;">
|
|
<tbody>
|
|
<tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr>
|
|
<tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr>
|
|
<tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr>
|
|
<tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr>
|
|
<tr><td>TL4</td><td>Age of Sail (1450+).</td></tr>
|
|
<tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr>
|
|
<tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr>
|
|
<tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr>
|
|
<tr><td>TL8</td><td>Digital Age (1980+).</td></tr>
|
|
<tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr>
|
|
<tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr>
|
|
<tr><td>TL11</td><td>Age of Exotic Matter.</td></tr>
|
|
<tr><td>TL12+</td><td>Whatever the GM likes!</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_tl" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" step="5" name="attr_tl_pts" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-appearance">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Appearance
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<select name="attr_appearance">
|
|
<option value="-24">Horrific (-6)</option>
|
|
<option value="-20">Monstrous (-5)</option>
|
|
<option value="-16">Hideous (-4)</option>
|
|
<option value="-8">Ugly (-2)</option>
|
|
<option value="-4">Unattractive (-1)</option>
|
|
<option value="0" selected="selected">Average</option>
|
|
<option value="4">Attractive (+1)</option>
|
|
<option value="12">Handsome (+4/2)</option>
|
|
<option value="16">Very Handsome (+6/2)</option>
|
|
<option value="20">Transcendent (+8/2)</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_appearance_pts" value="@{appearance}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-race">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Race
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_race" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-gender">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Gender
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_gender" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-size">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Size Modifier
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_size" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-hand">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Primary Hand
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_hand" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-miscelleneous -->
|
|
|
|
|
|
<!-- _____ _____ POINT SUMMARY BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-points">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">
|
|
Point Summary
|
|
</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-row sheet-row-attributes">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Attributes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_att_points" value="@{strength_points} + @{dexterity_points} + @{intelligence_points} + @{health_points} + @{perception_points} + @{vision_points} + @{hearing_points} + @{taste_smell_points} + @{touch_points} + @{willpower_points} + @{fear_check_points} + @{hit_points_points} + @{fatigue_points_points} + @{energy_points_points} + @{basic_speed_points} + @{basic_move_points}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-traits">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Traits
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_trait_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-skills">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Skills
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_skill_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-other">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Other
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_misc_points" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-total sheet-hr">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Total
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_total_points" value="150" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-unspent sheet-hr">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Unspent
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_unspent_points" disabled="disabled" value="@{total_points} - (@{att_points} + @{trait_points} + @{skill_points} + @{misc_points})" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-points -->
|
|
|
|
|
|
<!-- _____ _____ LIFTING BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-lift">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Lifting and Moving</div>
|
|
<div class="sheet-cell sheet-col1">Weight</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-row sheet-row-simple-lift">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Simple Lift</div>
|
|
<span class="sheet-tooltip">
|
|
The weight the character can lift overhead<br />with one hand in one second.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_simple_lift" value="@{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-one-handed-lift">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">One-Handed Lift</div>
|
|
<span class="sheet-tooltip">
|
|
The weight the character can lift overhead<br />with one hand in two seconds.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_one_hand_lift" value="2 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-two-handed-lift">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Two-Handed Lift</div>
|
|
<span class="sheet-tooltip">
|
|
The weight the character can lift overhead<br />with both hands in four seconds.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_two_hand_lift" value="8 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-shove-knock-over">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Shove & Knock Over</div>
|
|
<span class="sheet-tooltip">
|
|
The weight of an object the character can<br />shove and knock over.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_shove_lift" value="12 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-running-shove-knock-over">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Running Shove & Knock Over</div>
|
|
<span class="sheet-tooltip">
|
|
The weight of an object the character can<br />shove and knock over with a running start.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_run_shove_lift" value="24 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-carry-on-back">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Carry On Back</div>
|
|
<span class="sheet-tooltip">
|
|
The weight the character can carry slung<br />over his/her back.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_carry_back_lift" value="15 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</tr> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-shift-slightly">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<div class="sheet-popup">Shift Slightly</div>
|
|
<span class="sheet-tooltip">
|
|
The weight of an object that the character<br />can shift slightly on a floor.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_shift_lift" value="50 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-lift -->
|
|
|
|
|
|
<!-- _____ _____ ENCUMBERANCE BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-encumberance">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Encumberance</div>
|
|
<div class="sheet-cell sheet-col1">Max Load</div>
|
|
<div class="sheet-cell sheet-col2">Move</div>
|
|
<div class="sheet-cell sheet-col3">Dodge</div>
|
|
</div>
|
|
<div class="sheet-row sheet-row-encumberance-0">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
None (0)
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_lift_0" value="@{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_move_0" value="@{basic_move}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_dodge_0" value="@{dodge} " disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-encumberance-1">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Light (1)
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_lift_1" value="2 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_move_1" value="floor((@{basic_move}) * 0.8)" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_dodge_1" value="@{dodge} - 1" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-encumberance-2">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Medium (2)
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_lift_2" value="3 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_move_2" value="floor((@{basic_move}) * 0.6)" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_dodge_2" value="@{dodge} - 2" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-encumberance-3">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Heavy (3)
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_lift_3" value="6 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_move_3" value="floor((@{basic_move}) * 0.4)" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_dodge_3" value="@{dodge} - 3" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-encumberance-4">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
X-Heavy (4)
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_lift_4" value="10 * @{basic_lift}" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_move_4" value="floor((@{basic_move}) * 0.2)" disabled="disabled" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_dodge_4" value="@{dodge} - 4" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-load sheet-hr">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Current Load
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_load" value="@{total_weight}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-encumberance -->
|
|
|
|
</div> <!-- .sheet-tab1 -->
|
|
|
|
|
|
<!-- ===== ===== ===== ===== TRAITS TAB ===== ===== ===== ===== -->
|
|
<div class="sheet-tab2">
|
|
|
|
<!-- _____ _____ LANGUAGE BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-language">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Languages</div>
|
|
<div class="sheet-cell sheet-col1">Spoken</div>
|
|
<div class="sheet-cell sheet-col2">Written</div>
|
|
<div class="sheet-cell sheet-col3">Pts</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_languages">
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<select name="attr_spoken">
|
|
<option value="3">Native</option>
|
|
<option value="2">Accented</option>
|
|
<option value="1.0">One-Way</option>
|
|
<option value="1">Broken</option>
|
|
<option value="0">None</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<select name="attr_written">
|
|
<option value="3">Native</option>
|
|
<option value="2">Accented</option>
|
|
<option value="1.0">One-Way</option>
|
|
<option value="1">Broken</option>
|
|
<option value="0">None</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_points" value="@{spoken} + @{written}" disabled="disabled" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_languages -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-language -->
|
|
|
|
|
|
<!-- _____ _____ CULTURE BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-culture">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Cultural Familiarities</div>
|
|
<div class="sheet-cell sheet-col1">Pts</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_cultures">
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_points" value="1" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_languages -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-language -->
|
|
|
|
<div class="sheet-clearfix"> </div>
|
|
|
|
|
|
<!-- _____ _____ ADVENTAGES BOX _____ _____ -->
|
|
<!-- this box uses the identifier "traits" for backwards compatibility -->
|
|
|
|
<div class="sheet-box sheet-traits">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Advantages</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">CR</div>
|
|
<span class="sheet-tooltip">
|
|
Control Rating
|
|
<br />
|
|
<table>
|
|
<tbody>
|
|
<tr><td>6 or less</td><td>2x</td></tr>
|
|
<tr><td>9 or less</td><td>1.5x</td></tr>
|
|
<tr><td>12 or less</td><td>1x</td></tr>
|
|
<tr><td>15 or less</td><td>0.5x</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">Pts</div>
|
|
<div class="sheet-cell sheet-col3">Ref</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_traits">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_control_rating" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_points" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_ref" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_traits -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-traits -->
|
|
|
|
<div class="sheet-box sheet-disadvantages">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Disadvantages</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">CR</div>
|
|
<span class="sheet-tooltip">
|
|
Control Rating
|
|
<br />
|
|
<table>
|
|
<tbody>
|
|
<tr><td>6 or less</td><td>2x</td></tr>
|
|
<tr><td>9 or less</td><td>1.5x</td></tr>
|
|
<tr><td>12 or less</td><td>1x</td></tr>
|
|
<tr><td>15 or less</td><td>0.5x</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">Pts</div>
|
|
<div class="sheet-cell sheet-col3">Ref</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_disadvantages">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_control_rating" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_points" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_ref" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_disadvantages -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-disadvantages -->
|
|
|
|
<div class="sheet-box sheet-racial">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Racial Traits</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">CR</div>
|
|
<span class="sheet-tooltip">
|
|
Control Rating
|
|
<br />
|
|
<table>
|
|
<tbody>
|
|
<tr><td>6 or less</td><td>2x</td></tr>
|
|
<tr><td>9 or less</td><td>1.5x</td></tr>
|
|
<tr><td>12 or less</td><td>1x</td></tr>
|
|
<tr><td>15 or less</td><td>0.5x</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">Pts</div>
|
|
<div class="sheet-cell sheet-col3">Ref</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_racial">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_control_rating" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_points" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_ref" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_disadvantages -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-disadvantages -->
|
|
|
|
</div> <!-- .sheet-tab2 -->
|
|
|
|
|
|
<!-- ===== ===== ===== ===== SKILLS TAB ===== ===== ===== ===== -->
|
|
<div class="sheet-tab3">
|
|
|
|
<!-- _____ _____ SKILLS BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-skills">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Skills</div>
|
|
<div class="sheet-cell sheet-col1">TL</div>
|
|
<div class="sheet-cell sheet-col2">Level</div>
|
|
<div class="sheet-cell sheet-col3">Attr</div>
|
|
<div class="sheet-cell sheet-col4">Diff</div>
|
|
<div class="sheet-cell sheet-col5">Bonus</div>
|
|
<div class="sheet-cell sheet-col6">Pts</div>
|
|
<div class="sheet-cell sheet-col7">Ref</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_skills">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_tl" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_level" disabled="disabled" value="@{base} + @{difficulty} + @{bonus} + (floor((@{points} * 0.25) + 2) * ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) + @{points} * abs( ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) - 1 ))"/>
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<select name="attr_base">
|
|
<option value="@{strength}">ST</option>
|
|
<option value="@{dexterity}">DX</option>
|
|
<option value="@{intelligence}">IQ</option>
|
|
<option value="@{health}">HT</option>
|
|
<option value="@{willpower}">Will</option>
|
|
<option value="@{perception}">Per</option>
|
|
<option value="10">10</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<select name="attr_difficulty">
|
|
<option value="-1">E</option>
|
|
<option value="-2">A</option>
|
|
<option value="-3">H</option>
|
|
<option value="-4">VH</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">
|
|
<input type="number" name="attr_bonus" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<input type="number" name="attr_points" value="1" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col7">
|
|
<input type="text" name="attr_ref" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col8">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{level} + @{modifier}]]" name="roll_vsSL" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_skills -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-skills -->
|
|
|
|
|
|
<!-- _____ _____ TECHNIQUES BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-techniques">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Techniques</div>
|
|
<div class="sheet-cell sheet-col1">Parent</div>
|
|
<div class="sheet-cell sheet-col2">Min</div>
|
|
<div class="sheet-cell sheet-col3">Max</div>
|
|
<div class="sheet-cell sheet-col4">Level</div>
|
|
<div class="sheet-cell sheet-col5">Cost</div>
|
|
<div class="sheet-cell sheet-col6">Bonus</div>
|
|
<div class="sheet-cell sheet-col7">Pts</div>
|
|
<div class="sheet-cell sheet-col8">Ref</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_techniques">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_parent" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_min" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<input type="number" name="attr_level" disabled="disabled" value="@{min} + floor(@{points} / @{points_per_level}) + @{bonus}"/>
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">
|
|
<input type="number" name="attr_points_per_level" value="1" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<input type="number" name="attr_bonus" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col7">
|
|
<input type="number" name="attr_points" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col8">
|
|
<input type="text" name="attr_ref" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_skills -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-skills -->
|
|
|
|
</div> <!-- .sheet-tab3 -->
|
|
|
|
|
|
<!-- ===== ===== ===== ===== COMBAT TAB ===== ===== ===== ===== -->
|
|
<div class="sheet-tab4">
|
|
|
|
<!-- _____ _____ HIT LOCATION BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-damage-reduction">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header sheet-row-title">
|
|
<div class="sheet-cell sheet-col0">
|
|
Hit Location
|
|
</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Where</div>
|
|
<div class="sheet-cell sheet-col1">Penalty</div>
|
|
<div class="sheet-cell sheet-col2">DR</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-skull">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Skull
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-7
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_skull_dr_max" value="2" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_skull_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-face">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Face
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-5
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_face_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_face_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-eyes">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Eyes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-9
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_eyes_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_eyes_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-eyes">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Neck
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-5
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_neck_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_neck_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-r-arm">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Arms
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-2
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_arms_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_arms_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-hands">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Hands
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-4
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_hands_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_hands_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-torso">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Torso
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
0
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_torso_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_torso_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-vitals">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Vitals
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-3
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_vitals_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_vitals_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-groind">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Groin
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-3
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_groind_dr_max" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_groind_dr" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-l-leg">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Legs
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-2
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_legs_dr" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_legs_dr_max" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-feet">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Feet
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-4
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_feet_dr" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_feet_dr_max" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-r-foot">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Area
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
-
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_area_dr" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_area_dr_max" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<fieldset class="repeating_location">
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="hit_penalty" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_dr" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_dr_max" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset>
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-damage-reduction -->
|
|
|
|
|
|
<!-- _____ _____ ACTIVE DEFENSE BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-active-defense">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Active Defenses</div>
|
|
<div class="sheet-cell sheet-col1">Type</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<div class="sheet-popup">Info</div>
|
|
<span class="sheet-tooltip">
|
|
<strong>F</strong>: this is a fencing weapon.
|
|
<br />
|
|
<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br />
|
|
parry if you've already attacked with it this turn<br /> (and vice versa).
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">Skill</div>
|
|
</div> <!-- .sheet-header -->
|
|
<div class="sheet-row sheet-row-stats sheet-row-standard">
|
|
<div class="sheet-cell sheet-col0">Dodge</div>
|
|
<div class="sheet-cell sheet-col1">Dodge</div>
|
|
<div class="sheet-cell sheet-col2"></div>
|
|
<div class="sheet-cell sheet-col3"><input type="text" name="attr_ad_dodge_skill" value="@{dodge}" disabled="disabled" /></div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} Dodge [[@{dodge} + @{modifier}]]" name="roll_vsDodge" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-stats sheet-row-standard">
|
|
<div class="sheet-cell sheet-col0">Dodge and Retreat</div>
|
|
<div class="sheet-cell sheet-col1">Dodge</div>
|
|
<div class="sheet-cell sheet-col2"></div>
|
|
<div class="sheet-cell sheet-col3"><input type="text" name="attr_ad_dodge_skill" value="@{dodge} + 3" disabled="disabled" /></div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} Dodge and Retreat [[@{dodge} + @{modifier} + 3]]" name="roll_vsDodge" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<fieldset class="repeating_defense">
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<select name="attr_type">
|
|
<option>Dodge</option>
|
|
<option>Parry</option>
|
|
<option>Block</option>
|
|
<option>Magic</option>
|
|
<option>Other</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_info" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_skill" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]]" name="roll_vsSL" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_defense -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-active-defense -->
|
|
|
|
|
|
<!-- _____ _____ MELEE ATTACKS BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-melee-attacks">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Melee Attacks</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">Reach</div>
|
|
<span class="sheet-tooltip">
|
|
The distance in yards that the weapon can reach.
|
|
<br />
|
|
<strong>C</strong>: this weapon can be used in close combat.
|
|
<br />
|
|
<strong>*</strong>: the weapon is awkward, and requires a Ready<br />
|
|
maneuver to switch between different reaches.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<div class="sheet-popup">Damage</div>
|
|
<span class="sheet-tooltip">
|
|
<strong>Armour Divisor</strong>: A number in parenthesis after<br />
|
|
the damage - eg. (2) - is an armour divisor.<br />
|
|
Divide the target"s DR by this number.
|
|
<br />
|
|
<strong>ex</strong>: indicates the attack causes an explosion.<br />
|
|
See page 269.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<div class="sheet-popup">Type</div>
|
|
<span class="sheet-tooltip">
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>Abbr</th>
|
|
<th>Multiplier</th>
|
|
<th>Name</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr><td>cut</td> <td>x1.5</td><td>Cutting</td></tr>
|
|
<tr><td>imp</td> <td>x2.0</td><td>Impaling</td></tr>
|
|
<tr><td>cr</td> <td>x1.0</td><td>Crushing</td></tr>
|
|
<tr><td>pi-</td> <td>x0.5</td><td>Small Piercing</td></tr>
|
|
<tr><td>pi</td> <td>x1.0</td><td>Piercing</td></tr>
|
|
<tr><td>pi+</td> <td>x1.5</td><td>Large Piercing</td></tr>
|
|
<tr><td>pi++</td><td>x2.0</td><td>Huge Piercing</td></tr>
|
|
<tr><td>aff</td> <td>-</td><td>Affliction</td></tr>
|
|
<tr><td>burn</td><td>x1.0</td><td>Burning</td></tr>
|
|
<tr><td>cor</td> <td>x1.0</td><td>Corrosion</td></tr>
|
|
<tr><td>fat</td> <td>x1.0</td><td>Fatigue</td></tr>
|
|
<tr><td>tox</td> <td>x1.0</td><td>Toxic</td></tr>
|
|
<tr><td>spec</td><td>-</td><td>Special</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">Skill</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_melee">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_reach" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="text" name="attr_damage" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<select name="attr_type">
|
|
<option value="Cutting (cut)">cut</option>
|
|
<option value="Impaling (imp)">imp</option>
|
|
<option value="Crushing (cr)">cr</option>
|
|
<option value="Small Piercing (pi-)">pi-</option>
|
|
<option value="Piercing (pi)">pi</option>
|
|
<option value="Large Piercing (pi+)">pi+</option>
|
|
<option value="Huge Piercing (pi++)">pi++</option>
|
|
<option value="Affliction (aff)">aff</option>
|
|
<option value="Burning (burn)">burn</option>
|
|
<option value="Corrosion (cor)">cor</option>
|
|
<option value="Fatigue (fat)">fat</option>
|
|
<option value="Toxic (tox)">tox</option>
|
|
<option value="Special (spec)">spec</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<button type="roll" value="@{roll} [[@{damage}]] @{type} damage. (@{name})" name="roll_damage" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">
|
|
<input type="text" name="attr_skill" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]]" name="roll_damage" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_melee -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-melee-attacks -->
|
|
|
|
|
|
<!-- _____ _____ RANGED ATTACKS BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-ranged-attacks">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Ranged Attacks</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">Range</div>
|
|
<span class="sheet-tooltip">
|
|
See page 269.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">Acc</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<div class="sheet-popup">RoF</div>
|
|
<span class="sheet-tooltip">
|
|
Rate of Fire
|
|
<br />
|
|
The maximum number of shots that can be fired in <br />
|
|
one turn (by a regular person).
|
|
<br />
|
|
The minimum number of shots is 1.
|
|
<br /><br />
|
|
<strong>!</strong>: minimum RoF is 1/4 of the maximum, rounded up.
|
|
<br />
|
|
<strong>mxn</strong>: fires the first number of shots, which each then split<br />
|
|
into the second number (eg. shotguns)
|
|
<br />
|
|
<strong>Jet</strong>: shoots a continuous stream of fliud. See page 106.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<div class="sheet-popup">Shots</div>
|
|
<span class="sheet-tooltip">
|
|
The number of shots that can be fired before the weapon must be reloaded.
|
|
<br />
|
|
The parenthetical number indicates the number of 1 second ready maneuvers<br />
|
|
required to reload the weapon.
|
|
<br />
|
|
<strong>T</strong>: the weapon is thrown. To "reload" it, pick it up.
|
|
<br />
|
|
<strong>i</strong>: you must load the shots individually. the listed time<br />
|
|
is for each shot.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">Bulk</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<div class="sheet-popup">Recoil</div>
|
|
<span class="sheet-tooltip">
|
|
When firing at RoF 2+, every full multiple of Rcl<br />
|
|
by which you make your attack roll means you score<br />
|
|
one extra hit, to a maximum number of hits equal<br />
|
|
to total shots fired. See page 373.
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col7">Damage</div>
|
|
<div class="sheet-cell sheet-col8">
|
|
<div class="sheet-popup">Type</div>
|
|
<span class="sheet-tooltip">
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>Abbr</th>
|
|
<th>Multiplier</th>
|
|
<th>Name</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr><td>cut</td> <td>x1.5</td><td>Cutting</td></tr>
|
|
<tr><td>imp</td> <td>x2.0</td><td>Impaling</td></tr>
|
|
<tr><td>cr</td> <td>x1.0</td><td>Crushing</td></tr>
|
|
<tr><td>pi-</td> <td>x0.5</td><td>Small Piercing</td></tr>
|
|
<tr><td>pi</td> <td>x1.0</td><td>Piercing</td></tr>
|
|
<tr><td>pi+</td> <td>x1.5</td><td>Large Piercing</td></tr>
|
|
<tr><td>pi++</td><td>x2.0</td><td>Huge Piercing</td></tr>
|
|
<tr><td>aff</td> <td>-</td><td>Affliction</td></tr>
|
|
<tr><td>burn</td><td>x1.0</td><td>Burning</td></tr>
|
|
<tr><td>cor</td> <td>x1.0</td><td>Corrosion</td></tr>
|
|
<tr><td>fat</td> <td>x1.0</td><td>Fatigue</td></tr>
|
|
<tr><td>tox</td> <td>x1.0</td><td>Toxic</td></tr>
|
|
<tr><td>spec</td><td>-</td><td>Special</td></tr>
|
|
</tbody>
|
|
</table>
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col10">Skill</div>
|
|
</div> <!-- .sheet-header -->
|
|
<fieldset class="repeating_ranged">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="number" name="attr_range" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_acc" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_rof" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<input type="text" name="attr_shots" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">
|
|
<input type="number" name="attr_bulk" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<input type="number" name="attr_recoil" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col7">
|
|
<input type="text" name="attr_damage" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col8">
|
|
<select name="attr_type">
|
|
<option value="Cutting (cut)">cut</option>
|
|
<option value="Impaling (imp)">imp</option>
|
|
<option value="Crushing (cr)">cr</option>
|
|
<option value="Small Piercing (pi-)">pi-</option>
|
|
<option value="Piercing (pi)">pi</option>
|
|
<option value="Large Piercing (pi+)">pi+</option>
|
|
<option value="Huge Piercing (pi++)">pi++</option>
|
|
<option value="Burning (burn)">burn</option>
|
|
<option value="Corrosion (cor)">cor</option>
|
|
<option value="Fatigue (fat)">fat</option>
|
|
<option value="Toxic (tox)">tox</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-cell sheet-col9">
|
|
<button type="roll" value="@{roll} [[@{damage}]] @{type} damage. (For @{name})" name="roll_damage" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col10">
|
|
<input type="text" name="attr_skill" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col11">
|
|
<button type="roll" value="@{roll} [[3d6]] @{VS} @{name} [[@{skill} + @{modifier}]]" name="roll_damage" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_ranged -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-ranged-attacks -->
|
|
|
|
</div> <!-- .sheet-tab4 -->
|
|
|
|
|
|
<!-- ===== ===== ===== ===== ITEMS TAB ===== ===== ===== ===== -->
|
|
<div class="sheet-tab5">
|
|
|
|
<!-- _____ _____ QUICK INVENTORY BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-quick-inventory sheet-textarea">
|
|
<div class="sheet-label">Quick Inventory</div>
|
|
<textarea name="attr_quick_inventory"></textarea>
|
|
</div>
|
|
|
|
<!-- _____ _____ WEALTH BOX _____ _____ -->
|
|
|
|
<div class="sheet-box sheet-items">
|
|
<div class="sheet-table">
|
|
<div class="sheet-header">
|
|
<div class="sheet-cell sheet-col0">Possessions</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<div class="sheet-popup">On</div>
|
|
<span class="sheet-tooltip">
|
|
Carried
|
|
<br />
|
|
Is the item being carried at the moment?
|
|
</span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">#</div>
|
|
<div class="sheet-cell sheet-col3">$</div>
|
|
<div class="sheet-cell sheet-col4">W</div>
|
|
<div class="sheet-cell sheet-col5">$+</div>
|
|
<div class="sheet-cell sheet-col6">W+</div>
|
|
</div>
|
|
<fieldset class="repeating_item">
|
|
<input class="sheet-toggle" type="checkbox" />
|
|
<span class="sheet-checkbox"></span>
|
|
<div class="sheet-row sheet-row-stats">
|
|
<div class="sheet-cell sheet-col0">
|
|
<input type="text" name="attr_name" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input class="sheet-boolean" type="checkbox" name="attr_carried" value="1" checked />
|
|
<span class="sheet-checkbox"></span>
|
|
</div>
|
|
<div class="sheet-cell sheet-col2">
|
|
<input type="number" name="attr_count" value="1" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="number" name="attr_cost" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col4">
|
|
<input type="number" name="attr_weight" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col5">
|
|
<input type="number" name="attr_costtotal" disabled="disabled" value="@{count} * @{cost}" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col6">
|
|
<input type="number" name="attr_weighttotal" disabled="disabled" value="@{count} * @{weight} * @{carried}" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
<div class="sheet-row sheet-row-details">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Notes
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_notes" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</fieldset> <!-- .repeating_item -->
|
|
<div class="sheet-row sheet-row-totals">
|
|
<div class="sheet-cell sheet-col0 sheet-label">
|
|
Total Value:
|
|
</div>
|
|
<div class="sheet-cell sheet-col1">
|
|
<input type="text" name="attr_total_value" value="0" />
|
|
</div>
|
|
<div class="sheet-cell sheet-col2 sheet-label">
|
|
Total Weight:
|
|
</div>
|
|
<div class="sheet-cell sheet-col3">
|
|
<input type="text" name="attr_total_weight" value="0" />
|
|
</div>
|
|
</div> <!-- .sheet-row -->
|
|
</div> <!-- .sheet-table -->
|
|
</div> <!-- .sheet-box .sheet-skills -->
|
|
|
|
</div> <!-- .sheet-tab5 -->
|
|
|
|
<!-- ===== ===== ===== ===== LOGO ===== ===== ===== ===== -->
|
|
|
|
<div style="text-align: center; margin-top: 10px;">
|
|
<img height="30px" src="http://www.sjgames.com/poweredbygurps/img/logo.gif" />
|
|
</div>
|
|
</div>
|
|
|
|
<hr />
|
|
<input type="radio" name="attr_modifier" value="0" checked="true" />
|
|
<span class="sheet-popup">No Modifier Prompt</span>
|
|
<span class="sheet-tooltip">
|
|
Rolls will be made immediately with no prompt.
|
|
</span>
|
|
<br /><input type="radio" name="attr_modifier" value="?{Modifier|0}" />
|
|
<span class="sheet-popup">Single Modifier Prompt</span>
|
|
<span class="sheet-tooltip">
|
|
Ask for a bonus or penalty to be added to dice rolls.
|
|
<br />
|
|
This will not affect damage rolls.
|
|
</span>
|
|
<br />
|
|
<input type="radio" name="attr_modifier" value="?{Modifier|0} + ?{Shock|0} + ?{Reeling or Staggered|0} + ?{Off-Hand|0} + ?{Familiarity|0}" />
|
|
<span class="sheet-popup">Extended Modifier Prompts</span>
|
|
<span class="sheet-tooltip">
|
|
Instead of a single modifier, rolls will ask for a series of modifiers,<br />
|
|
to remind you about potential bonuses/penalties.
|
|
<br />
|
|
This will not affect damage rolls.
|
|
</span>
|
|
|
|
<br />
|
|
<br />
|
|
|
|
<input type="radio" name="attr_roll" value="@{character_name} rolls" checked="true" />
|
|
<span class="sheet-popup">Public Rolls</span>
|
|
<span class="sheet-tooltip">
|
|
All players will be able to see<br />
|
|
your skill level, roll and results.
|
|
</span>
|
|
<br />
|
|
<input type="radio" name="attr_roll" value="/w gm --l @{character_name} rolls" />
|
|
<span class="sheet-popup">Private Skill Levels</span>
|
|
<span class="sheet-tooltip">
|
|
Only the GM will be able to see<br />
|
|
your skill level, but all players<br />
|
|
will see the result.
|
|
<br />
|
|
This will not affect damage rolls.
|
|
</span>
|
|
<br />
|
|
<input type="radio" name="attr_roll" value="/w gm @{character_name} rolls" />
|
|
<span class="sheet-popup">Private Rolls</span>
|
|
<span class="sheet-tooltip">
|
|
Only the GM will see your skill<br />
|
|
level and the result.
|
|
<br />
|
|
This will not affect damage rolls.
|
|
</span>
|
|
|
|
<br />
|