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roll20-character-sheets/Fragged-Empire/Fragged_Empire.html
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;">Style:</div>
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleCharacter" checked="checked" title="Character" /><span>Character</span>
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleCombat" title="Combat" /><span>Combat</span>
<input type="radio" name="attr_sheetStyle" value="3" class="sheet-styleSpacecraft" title="Spacecraft Sheet" /><span>Spacecraft Sheet</span>
<!--<input type="radio" name="attr_sheetStyle" value="4" class="sheet-styleNpc" title="NPC"/><span>NPC</span>
-->
<div class="sheet-character">
<div class="char_header"> <!-- Header -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table align="left" width="1005">
<tr>
<td style="text-align: left;"><div class="sheet-header">Character Name</div></td>
<td><input type="text" name="attr_char_name"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Races</div></td>
<td><input type="text" name="attr_char_race"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Languages</div></td>
<td><input type="text" name="attr_char_lang" value="Corp"/></td>
</tr>
</table>
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div style="text-align: center;"><img src="http://i.imgur.com/FtUW8BU.png" alt="Fragged Empire"></div>
</div>
</div>
<hr />
</div> <!-- End Header -->
<div class="level-resources-influence"> <!-- Level Stats -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table>
<thead>
<tr>
<th></th>
<th></th>
<th></th>
<th></th>
<th></th>
<th style="text-align: left;">Traits</th>
</tr>
</thead>
<tbody>
<tr> <!-- Level -->
<td><div class="sheet-strong">Level</div></td>
<td></td>
<td></td>
<td></td>
<td><input type="number" name="attr_char_level" min="1" max="20" value="2"/></td>
<td><input type="text" name="attr_level_trait"/></td>
</tr>
<tr> <!-- Max Resources -->
<td><div class="sheet-strong">Max Resources</div></td>
<td><div class="sheet-small-right">Lv + 2 +</div></td>
<td><input type="number" name="attr_mod_res" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_res" value="2+@{mod_res}+@{char_level}" disabled="true" /></td>
<td><input type="text" name="attr_res_trait"/></td>
</tr>
<tr> <!-- Max Influence -->
<td><div class="sheet-strong">Max Influence</div></td>
<td><div class="sheet-small-right">Lv + 2 +</div></td>
<td><input type="number" name="attr_mod_inf" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_inf" value="2+@{mod_inf}+@{char_level}" disabled="true" /></td>
<td><input type="text" name="attr_inf_trait"/></td>
</tr>
</tbody>
</table>
</div> <!-- End Column 1 -->
<div class="sheet-col"> <!-- Column 2 -->
<table>
<thead>
<tr>
<th></th>
<th style="text-align: left;">Current</th>
<th></th>
<th style="text-align: left;">Allocated</th>
</tr>
</thead>
<tbody>
<tr> <!-- Current Resources -->
<td><div class="sheet-strong">Resources</div></td>
<td><input type="number" name="attr_cur_res" min="0" value="0"/></td>
<td></td>
<td><input type="number" name="attr_all_res" min="0" value="0"/></td>
</tr>
<tr> <!-- Current Influence -->
<td><div class="sheet-strong">Influence</div></td>
<td><input type="number" name="attr_cur_inf" min="0" value="0"/></td>
<td></td>
<td><input type="number" name="attr_all_inf" min="0" value="0"/></td>
</tr>
<tr> <!-- Spare Time Rolls -->
<td><div class="sheet-strong">Spare Time Points</div></td>
<td><input type="number" name="attr_cur_spare_time" min="0" max="10" value="0"/></td>
<td><div class="sheet-strong">Spare Time Roll</div></td>
<td><input type="number" name="spare_time_mod" value="0"/></td>
</tr>
</tbody>
</table>
</div> <!-- End Column 2 -->
</div>
<hr />
</div> <!-- End Level Stats -->
<div class="attributes-perks"> <!-- Attributes and Perks -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table> <!-- Attributes -->
<thead>
<tr>
<th style="text-align: left;">Attributes</th>
<th></th>
<th style="text-align: left;">Cur</th>
<th></th>
<th style="text-align: left;">Max</th>
<th style="text-align: left;">Traits</th>
</tr>
</thead>
<tbody>
<tr> <!-- Strength -->
<td><div class="sheet-attributes">Strength</div></td>
<td></td>
<td><input type="number" name="attr_cur_str" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_str" min="0" value="3"/></td>
<td><input type="text" name="attr_str_trait"/></td>
</tr>
<tr> <!-- Reflexes -->
<td><div class="sheet-attributes">Reflexes</div></td>
<td></td>
<td><input type="number" name="attr_cur_ref" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_ref" min="0" value="3"/></td>
<td><input type="text" name="attr_ref_trait"/></td>
</tr>
<tr> <!-- Movement -->
<td><div class="sheet-attributes">Movement</div></td>
<td></td>
<td><input type="number" name="attr_cur_mov" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_mov}" min="0" value="3"/></td>
<td><input type="text" name="attr_mov_trait"/></td>
</tr>
<tr> <!-- Focus -->
<td><div class="sheet-attributes">Focus</div></td>
<td></td>
<td><input type="number" name="attr_cur_foc" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_foc}" min="0" value="3"/></td>
<td><input type="text" name="attr_foc_trait"/></td>
</tr>
<tr> <!-- Intelligence -->
<td><div class="sheet-attributes">Intelligence</div></td>
<td></td>
<td><input type="number" name="attr_cur_int" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_int" min="0" value="3"/></td>
<td><input type="text" name="attr_int_trait"/></td>
</tr>
<tr> <!-- Perception -->
<td><div class="sheet-attributes">Perception</div></td>
<td></td>
<td><input type="number" name="attr_cur_per" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_per" min="0" value="3"/></td>
<td><input type="text" name="attr_per_traits"/></td>
</tr>
<tr> <!-- Fate -->
<td><div class="sheet-strong">Fate</div></td>
<td><div class="sheet-small-right">2 +</div></td>
<td><input type="number" name="attr_mod_fate" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_fate" value="2+@{mod_fate}" disabled="true" /></td>
<td><input type="text" name="attr_fate_trait"/></td>
</tr>
</tbody>
</table> <!-- End Attributes -->
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div> <!-- Perks/Complications -->
<div class="sheet-strong">Perks</div>
<div>
<input type="text" name="attr_perk1" style="width: 450px;" name="perk" />
</div>
<fieldset class="repeating_perks">
<div>
<input type="text" name="attr_perk2" style="width: 450px;" name="perk" />
</div>
</fieldset>
<div class="sheet-strong">Complications</div>
<div>
<input type="text" name="attr_comp1" style="width: 450px;" name="complications" />
</div>
<fieldset class="repeating_complications">
<div>
<input type="text" name="attr_comp2" style="width: 450px;" name="complications" />
</div>
</fieldset>
</div> <!-- End Perks/Complications -->
</div>
</div>
<hr />
</div> <!-- End Attributes and Perks -->
<div class="char_skills"> <!-- Skills -->
<div class='sheet-2colrow'>
<div class='sheet-col'> <!-- Column 1 -->
<table> <!-- Primary Skills -->
<thead>
<tr>
<th style="text-align: left;">Trained</th>
<th style="text-align: left;">Everyday Skills</th>
<th style="text-align: left;">Modifier</th>
<th style="text-align: left;">Traits</th>
<th style="text-align: center;"></th>
<th style="text-align: center;">TB</th>
<th style="text-align: center;">WS</th>
<th style="text-align: center;">DW</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="checkbox"/></td>
<td>Wealth</td>
<td><input name='attr_wealth' type="number" value="-2"/></td>
<td><input type="text" name="attr_wealth_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Conversation</td>
<td><input name='attr_conversation' type="number" value="-2"/></td>
<td><input type="text" name="attr_conversation_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Leadership</td>
<td><input name='attr_leadership' type="number" value="-2"/></td>
<td><input type="text" name="attr_leadership_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Culture</td>
<td><input name='attr_culture' type="number" value="-2"/></td>
<td><input type="text" name="attr_culture_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Physical</td>
<td><input name='attr_physical' type="number" value="-2"/></td>
<td><input type="text" name="attr_physical_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Resolve</td>
<td><input name='attr_resolve' type="number" value="-2"/></td>
<td><input type="text" name="attr_resolve_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Awareness</td>
<td><input name='attr_awareness' type="number" value="-2"/></td>
<td><input type="text" name="attr_awareness_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Survival</td>
<td><input name='attr_survival' type="number" value="-2"/></td>
<td><input type="text" name="attr_survival_trait"/></td>
<td></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
</tbody>
<thead>
<tr>
<th style="text-align: left;">Trained</th>
<th style="text-align: left;">Professional Skills</th>
<th style="text-align: left;">Modifier</th>
<th style="text-align: left;">Traits</th>
<th style="text-align: center;">TK</th>
<th style="text-align: center;">TB</th>
<th style="text-align: center;">WS</th>
<th style="text-align: center;">DW</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="checkbox"/></td>
<td>Mechanics</td>
<td><input name='attr_mechanics' type="number" value="-2"/></td>
<td><input type="text" name="attr_mechanics_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Electronics</td>
<td><input name='attr_electronics' type="number" value="-2"/></td>
<td><input type="text" name="attr_electronics_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Programming</td>
<td><input name='attr_programming' type="number" value="-2"/></td>
<td><input type="text" name="attr_programming_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Bio Tech</td>
<td><input name='attr_biotech' type="number" value="-2"/></td>
<td><input type="text" name="attr_biotech_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Medicine</td>
<td><input name='attr_medicine' type="number" value="-2"/></td>
<td><input type="text" name="attr_medicine_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Psychology</td>
<td><input name='attr_psychology' type="number" value="-2"/></td>
<td><input type="text" name="attr_psychology_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Astronomy</td>
<td><input name='attr_astronomy' type="number" value="-2"/></td>
<td><input type="text" name="attr_astronomy_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Planetoids</td>
<td><input name='attr_planetoids' type="number" value="-2"/></td>
<td><input type="text" name="attr_planetoids_trait"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
<td><input type="checkbox"/></td>
</tr>
</tbody>
</table>
</div>
<div class='sheet-col'> <!-- Column 2 -->
<table> <!-- Weapon/Vehicle Skills -->
<thead>
<tr>
<th style="text-align: left;">Trained</th>
<th style="text-align: left;">Personal Combat Skills</th>
<th style="text-align: left;">Modifier</th>
<th style="text-align: left;">Traits x2</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="checkbox"/></td>
<td>Small Arms</td>
<td><input name='attr_smallarms' type="number" value="-2"/></td>
<td><input type="text" name="attr_small_arms_trait1"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_small_arms_trait2"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Heavy Arms</td>
<td><input name='attr_heavyarms' type="number" value="-2"/></td>
<td><input type="text" name="attr_heavy_arms_trait1"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_heavy_arms_trait2"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Tactical</td>
<td><input name='attr_tactical' type="number" value="-2"/></td>
<td><input type="text" name="attr_tactical_trait1"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_tactical_trait2"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Exotic</td>
<td><input name='attr_exotic' type="number" value="-2"/></td>
<td><input type="text" name="attr_exotic_trait1"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_exotic_trait2"/></td>
</tr>
</tbody>
<thead>
<tr>
<th style="text-align: left;">Trained</th>
<th style="text-align: left;">Vehicle System Skills</th>
<th style="text-align: left;">Modifier</th>
<th style="text-align: left;">Traits x2</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="checkbox"/></td>
<td>Command</td>
<td><input name='attr_command' type="number" value="-2"/></td>
<td><input type="text" name="attr_command_arms_trait"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_command_arms_trait"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Engineering</td>
<td><input name='attr_engineering' type="number" value="-2"/></td>
<td><input type="text" name="attr_engineering_trait"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_engineering_trait"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Operations</td>
<td><input name='attr_operations' type="number" value="-2"/></td>
<td><input type="text" name="attr_operations_trait"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_operations_trait"/></td>
</tr>
<tr>
<td><input type="checkbox"/></td>
<td>Gunnery</td>
<td><input name='attr_gunnery' type="number" value="-2"/></td>
<td><input type="text" name="attr_gunnery_trait"/></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td><input type="text" name="attr_gunnery_trait"/></td>
</tr>
</tbody>
</table>
</div>
</div>
<hr />
</div> <!-- End Skills -->
<div class="char_strong_hits"> <!-- Skill Strong Hits -->
<div class='sheet-row'>
<table>
<thead>
<tr>
<th style="text-align: left;">Strong Hit</th>
<th style="text-align: left;">Requirement</th>
<th style="text-align: left;">Result</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_skill_hit1" style="width: 200px;" value="Effort"/></td>
<td><input type="text" name="attr_skill_req1" style="width: 300px;" value="Primary or Vehicle System Skill"/></td>
<td><input type="text" name="attr_skill_res1" style="width: 400px;" value="You may re-roll a single die"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_skill_strong_hits">
<table>
<tr>
<td><input type="text" name="attr_skill_hit2" style="width: 200px;" /></td>
<td><input type="text" name="attr_skill_req2" style="width: 300px;" /></td>
<td><input type="text" name="attr_skill_res2" style="width: 400px;" /></td>
</tr>
</table>
</fieldset>
</div>
<hr />
</div> <!-- End Skill Strong Hits -->
<div class="sheet-2colrow"> <!-- Research/Trade Goods -->
<div class='sheet-col'> <!-- Research -->
<table>
<thead>
<tr>
<th style="text-align: left;">Research</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_research1" style="width: 300px;"/></td>
<td><input type="number" name="attr_res1_point1" min="0" max="4"/></td>
<td><input type="number" name="attr_res1_point2" min="0" max="4"/></td>
<td><input type="number" name="attr_res1_point3" min="0" max="4"/></td>
<td><input type="number" name="attr_res1_point4" min="0" max="4"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_research">
<table>
<tr>
<td><input type="text" name="attr_research2" style="width: 300px;"/></td>
<td><input type="number" name="attr_res2_point1" min="0" max="4"/></td>
<td><input type="number" name="attr_res2_point2" min="0" max="4"/></td>
<td><input type="number" name="attr_res2_point3" min="0" max="4"/></td>
<td><input type="number" name="attr_res2_point4" min="0" max="4"/></td>
</tr>
</table>
</fieldset>
</div> <!-- End Research -->
<div class='sheet-col'> <!-- Trade Goods -->
<table> <!-- Trade Goods -->
<thead>
<tr>
<th style="text-align: left;">Trade Goods</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_trade1" style="width: 300px;"/></td>
<td><input type="number" name="attr_trade1_box1" min="0" max="4"/></td>
<td><input type="number" name="attr_trade1_box2" min="0" max="4"/></td>
<td><input type="number" name="attr_trade1_box3" min="0" max="4"/></td>
<td><input type="number" name="attr_trade1_box4" min="0" max="4"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_trade">
<table>
<tr>
<td><input type="text" name="attr_trade2" style="width: 300px;"/></td>
<td><input type="number" name="attr_trade2_box1" min="0" max="4"/></td>
<td><input type="number" name="attr_trade2_box2" min="0" max="4"/></td>
<td><input type="number" name="attr_trade2_box3" min="0" max="4"/></td>
<td><input type="number" name="attr_trade2_box4" min="0" max="4"/></td>
</tr>
</table>
</fieldset>
</div>
<hr />
</div> <!-- End Research/Trade Goods -->
</div>
<div class="sheet-combat">
<div class="char_header"> <!-- Header -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table align="left" width="1005">
<tr>
<td style="text-align: left;"><div class="sheet-header">Character Name</div></td>
<td><input type="text" name="attr_char_name"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Races</div></td>
<td><input type="text" name="attr_char_race"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Languages</div></td>
<td><input type="text" name="attr_char_lang" value="Corp"/></td>
</tr>
</table>
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div style="text-align: center;"><img src="http://i.imgur.com/FtUW8BU.png" alt="Fragged Empire"></div>
</div>
</div>
<hr />
</div> <!-- End Header -->
<div class="attributes-combat"> <!-- Attributes and Combat -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table> <!-- Attributes -->
<thead>
<tr>
<th style="text-align: left;">Attributes</th>
<th></th>
<th style="text-align: left;">Cur</th>
<th></th>
<th style="text-align: left;">Max</th>
<th style='text-align: left;'>Damage & Effects</th>
</tr>
</thead>
<tbody>
<tr> <!-- Strength -->
<td><div class="sheet-attributes">Strength</div></td>
<td></td>
<td><input type="number" name="attr_cur_str" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_str" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_1'/></td>
</tr>
<tr> <!-- Reflexes -->
<td><div class="sheet-attributes">Reflexes</div></td>
<td></td>
<td><input type="number" name="attr_cur_ref" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_ref" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_2'/></td>
</tr>
<tr> <!-- Movement -->
<td><div class="sheet-attributes">Movement</div></td>
<td></td>
<td><input type="number" name="attr_cur_mov" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_mov}" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_3'/></td>
</tr>
<tr> <!-- Focus -->
<td><div class="sheet-attributes">Focus</div></td>
<td></td>
<td><input type="number" name="attr_cur_foc" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_foc}" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_4'/></td>
</tr>
<tr> <!-- Intelligence -->
<td><div class="sheet-attributes">Intelligence</div></td>
<td></td>
<td><input type="number" name="attr_cur_int" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_int" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_5'/></td>
</tr>
<tr> <!-- Perception -->
<td><div class="sheet-attributes">Perception</div></td>
<td></td>
<td><input type="number" name="attr_cur_per" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_per" min="0" value="3"/></td>
<td style='text-align: left;'><input type='text' name='attr_damage_effects_6'/></td>
</tr>
<tr> <!-- Fate -->
<td><div class="sheet-strong">Fate</div></td>
<td><div class="sheet-small-right">2 +</div></td>
<td><input type="number" name="attr_mod_fate" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_fate" value="2+@{mod_fate}" disabled="true" /></td>
</tr>
</tbody>
</table> <!-- End Attributes -->
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div> <!-- Combat Stats 1 -->
<table> <!-- Endurance -->
<tr>
<td><div class="sheet-attributes">Endurance</div></td>
<td><div class="sheet-small-right">Current:</div></td>
<td><input type="number" name="attr_cur_end" min="0" value="0"/></td>
<td><div class="sheet-small-right">Max:</div></td>
<td><input type="number" name="attr_max_end" min="0" value="@{max_str}*5+10+@{outfit_endurance}+@{utility_endurance}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Recovery</div></td>
<td><div class="sheet-small-right">Foc +</div></td>
<td><input type="number" name="attr_mod_rec" min="0" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="@{cur_foc}+@{mod_rec}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Order</div></td>
<td><div class="sheet-small-right">Int +</div></td>
<td><input type="number" name="attr_mod_order" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="@{cur_int}+@{mod_order}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Stealth</div></td>
<td><div class="sheet-small-right">Tac + Ref +</div></td>
<td><input type="number" name="attr_mod_stealth" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_stealth" value="@{cur_ref}+@{tactical}+@{mod_stealth}" disabled="true" /></td>
</tr>
</table>
<hr/>
<table> <!-- Overburdened -->
<tr>
<th style="text-align: left;">Overburdened</th>
</tr>
<tr>
<th style="text-align: left;">Outfit</th>
<th style="text-align: left;">Utility</th>
<th style="text-align: left;">Weapon</th>
<th></th>
<th style="text-align: left;">Defence Penalty</th>
</tr>
<tr>
<td><input type="number" name="attr_outfit_burden" value="0"/></td>
<td><input type="number" name="attr_utility_burden" value="0"/></td>
<td><input type="number" name="attr_cur_weapon_weight" value="0"/></td>
<td style="text-align: right;">-</th>
<td><input type="number" name="attr_defence_penalty" value="0"/></td>
</tr>
</table>
</div> <!-- End Combat Stats 1 -->
</div>
</div>
<hr />
</div> <!-- End Attributes and Stats -->
<div class="combat_stats_2"> <!-- Combat Stats 2 -->
<div class='sheet-2colrow'>
<div class='sheet-col'> <!-- Column 1 -->
<table> <!-- Defence -->
<tr>
<th style="text-align: right;">Defence: </th>
<td><div class="sheet-small-right">10 + Ref + Equip +</div></td>
<td><input type="number" name="attr_mod_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_defence" value="10+@{cur_ref}+@{outfit_defence}+@{utility_defence}-@{defence_penalty}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">Cover Steps: </th>
<td></td>
<td><input type="number" name="attr_cover_steps" value="0"></td>
<td></td>
<td></td>
</tr>
<tr>
<th style="text-align: right;">vs Impair: </th>
<td><div class="sheet-small-right">Def + Str +</div></td>
<td><input type="number" name="attr_mod_imp_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_imp_defence" value="@{defence}+@{cur_str}+@{mod_imp_defence}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Psionic: </th>
<td><div class="sheet-small-right">Def + Foc +</div></td>
<td><input type="number" name="attr_mod_psi_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_psi_defence" value="@{defence}+@{cur_foc}+@{mod_psi_defence}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Stealth: </th>
<td><div class="sheet-small-right">10 + Per +</div></td>
<td><input type="number" name="attr_mod_stealth_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_stealth_defence" value="10+@{cur_per}+@{mod_stealth_defence}" disabled="true" /></td>
</tr>
</table> <!-- End Defence -->
</div>
<div class='sheet-col'> <!-- Column 2 -->
<table> <!-- Armour -->
<tr>
<th style="text-align: right;">Armour: </th>
<td><div class="sheet-small-right">Equip +</div></td>
<td><input type="number" name="attr_mod_armour" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_armour" value="@{outfit_armour}+@{utility_armour}+@{mod_armour}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Energy: </th>
<td></td>
<td></td>
<td><div class="sheet-small-center">+</div></td>
<td><input type="number" name="attr_mod_energy_armour"></td>
</tr>
<tr>
<th style="text-align: right;">vs Slow: </th>
<td></td>
<td></td>
<td><div class="sheet-small-center">+</div></td>
<td><input type="number" name="attr_mod_slow_armour"></td>
</tr>
<tr>
<th style="text-align: right;">at 0 Endurance: </th>
<td></td>
<td></td>
<td><div class="sheet-small-center">-</div></td>
<td><input type="number" name="attr_mod_end0_armour"></td>
</tr>
</table> <!-- End Armour -->
</div>
</div>
<hr />
</div> <!-- End Combat Stats 2 -->
<div class="char_gear"> <!-- Character Gear -->
<div class="sheet-row">
<table> <!-- Outfit -->
<tr>
<th style="text-align: left;">Outfit</th>
<th style="text-align: left;">Armour</th>
<th style="text-align: left;">Defence</th>
<th style="text-align: left;">Endurance</th>
<th style="text-align: left;">Cover</th>
<th style="text-align: left;">Frt Cover</th>
<th style="text-align: left;">Slots</th>
<th style="text-align: left;">Weight</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_outfit_name"></td>
<td><input type="number" name="attr_outfit_armour" value="0"></td>
<td><input type="number" name="attr_outfit_defence" value="0"></td>
<td><input type="number" name="attr_outfit_endurance" value="0"></td>
<td><input type="number" name="attr_outfit_cover" value="0"></td>
<td><input type="checkbox" name="attr_outfit_front_cover"></td>
<td><input type="number" name="attr_outfit_slots" value="0"></td>
<td><input type="number" name="attr_outfit_weight" value="0"></td>
<td><input type="text" name="attr_outfit_variation"></td>
<td><input type="number" name="attr_outfit_cost" value="0"></td>
</tr>
</table> <!-- End Outfit -->
<hr />
<table> <!-- Utility -->
<tr>
<th style="text-align: left;">Utility</th>
<th style="text-align: left;">Armour</th>
<th style="text-align: left;">Defence</th>
<th style="text-align: left;">Endurance</th>
<th style="text-align: left;">Cover</th>
<th style="text-align: left;">Frt Cover</th>
<th style="text-align: left;">Slots</th>
<th style="text-align: left;">Weight</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_utility_name"></td>
<td><input type="number" name="attr_utility_armour" value="0"></td>
<td><input type="number" name="attr_utility_defence" value="0"></td>
<td><input type="number" name="attr_utility_endurance" value="0"></td>
<td><input type="number" name="attr_utility_cover" value="0"></td>
<td><input type="checkbox" name="attr_utility_front_cover"></td>
<td><input type="number" name="attr_utility_slots" value="0"></td>
<td><input type="number" name="attr_utility_weight" value="0"></td>
<td><input type="text" name="attr_utility_variation"></td>
<td><input type="number" name="attr_utility_cost" value="0"></td>
</tr>
</table> <!-- End Utility -->
<hr />
<table> <!-- Natural Weapons -->
<tr>
<th style="text-align: left;">Natural Weapons</th>
<th style="text-align: left;">+Hit</th>
<th style="text-align: left;">End Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Weight</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" value="Mind" disabled="true"></td>
<td><input type="number" name="attr_mind_hit" value="@{cur_int}+@{tactical}" disabled="true" /></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" name="attr_mind_range" value="@{cur_foc}" disabled="true" /></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
<td><input type="number" value="1" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
<td><input type="text" name="attr_mind_variation" value="Analytical" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
</tr>
<tr>
<td><input type="text" value="Limbs" disabled="true"></td>
<td><input type="number" name="attr_limb_hit" value="@{exotic}" disabled="true" /></td>
<td><input type="number" name="attr_limb_end_dmg" value="@{cur_str}-1" disabled="true" /></td>
<td><input type="number" name="attr_limb_crit_dmg" value="@{cur_str}-2" disabled="true" /></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
<td><input type="number" value="2" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
<td><input type="text" name="attr_limb_variation" value="Melee, Impairment" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
</tr>
</table> <!-- End Natural Weapons -->
<hr />
<table> <!-- Weapons -->
<tr>
<th style="text-align: left;">Weapons</th>
<th style="text-align: left;">Hit (+Skill)</th>
<th style="text-align: left;">End Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Weight</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_weapon1_name"/></td>
<td><input type="number" name="attr_weapon1_hit" value="0"/></td>
<td><input type="number" name="attr_weapon1_end_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon1_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon1_range" value="0"/></td>
<td><input type="number" name="attr_weapon1_clips" value="0"/></td>
<td><input type="number" name="attr_weapon1_ammo" value="0"/></td>
<td><input type="number" name="attr_weapon1_load" value="0"/></td>
<td><input type="number" name="attr_weapon1_rof" value="0"/></td>
<td><input type="number" name="attr_weapon1_weight" value="0"/></td>
<td><input type="text" name="attr_weapon1_variation"/></td>
<td><input type="number" name="attr_weapon1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_weapon1_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_weapon1_used_ammo" value="0"></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_weapon1_used_clips" value="0"></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_weapons">
<table>
<tr>
<td><input type="text" name="attr_weapon2_name"/></td>
<td><input type="number" name="attr_weapon2_hit" value="0"/></td>
<td><input type="number" name="attr_weapon2_end_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon2_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon2_range" value="0"/></td>
<td><input type="number" name="attr_weapon2_clips" value="0"/></td>
<td><input type="number" name="attr_weapon2_ammo" value="0"/></td>
<td><input type="number" name="attr_weapon2_load" value="0"/></td>
<td><input type="number" name="attr_weapon2_rof" value="0"/></td>
<td><input type="number" name="attr_weapon2_weight" value="0"/></td>
<td><input type="text" name="attr_weapon2_variation"/></td>
<td><input type="number" name="attr_weapon2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_weapon2_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_weapon2_used_ammo" value="0"/></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_weapon2_used_clips" value="0"/></td>
<td></td>
</tr>
</table>
</fieldset><!-- End Weapons -->
<hr />
<table> <!-- Drones/Companions -->
<tr>
<th style="text-align: left;">Drones/Companions</th>
<th style="text-align: left;">Hit (+Skill)</th>
<th style="text-align: left;">End Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Weight</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_drone1_name"/></td>
<td><input type="number" name="attr_drone1_hit" value="0"/></td>
<td><input type="number" name="attr_drone1_end_dmg" value="0"/></td>
<td><input type="number" name="attr_drone1_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_drone1_range" value="0"/></td>
<td><input type="number" name="attr_drone1_clips" value="0"/></td>
<td><input type="number" name="attr_drone1_ammo" value="0"/></td>
<td><input type="number" name="attr_drone1_load" value="0"/></td>
<td><input type="number" name="attr_drone1_rof" value="0"/></td>
<td><input type="number" name="attr_drone1_weight" value="0"/></td>
<td><input type="text" name="attr_drone1_variation"/></td>
<td><input type="number" name="attr_drone1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Defence:</th>
<td><input type="number" name="attr_drone1_defence" value="0"></td>
<th style="text-align: right;">Armour:</th>
<td><input type="number" name="attr_drone1_armour" value="0"></td>
<th style="text-align: right;">Movement:</th>
<td><input type="number" name="attr_drone1_movement" value="0"></td>
<th style="text-align: right;">Slots:</th>
<td><input type="number" name="attr_drone1_slots" value="0"></td>
<th style="text-align: right;">Bodies:</th>
<td><input type="number" name="attr_drone1_bodies" value="0"></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_drone1_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_drone1_used_ammo" value="0"></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_drone1_used_clips" value="0"></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_drones">
<table>
<tr>
<td><input type="text" name="attr_drone2_name"/></td>
<td><input type="number" name="attr_drone2_hit" value="0"/></td>
<td><input type="number" name="attr_drone2_end_dmg" value="0"/></td>
<td><input type="number" name="attr_drone2_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_drone2_range" value="0"/></td>
<td><input type="number" name="attr_drone2_clips" value="0"/></td>
<td><input type="number" name="attr_drone2_ammo" value="0"/></td>
<td><input type="number" name="attr_drone2_load" value="0"/></td>
<td><input type="number" name="attr_drone2_rof" value="0"/></td>
<td><input type="number" name="attr_drone2_weight" value="0"/></td>
<td><input type="text" name="attr_drone2_variation"/></td>
<td><input type="number" name="attr_drone2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Defence:</th>
<td><input type="number" name="attr_drone2_defence" value="0"></td>
<th style="text-align: right;">Armour:</th>
<td><input type="number" name="attr_drone2_armour" value="0"></td>
<th style="text-align: right;">Movement:</th>
<td><input type="number" name="attr_drone2_movement" value="0"></td>
<th style="text-align: right;">Slots:</th>
<td><input type="number" name="attr_drone2_slots" value="0"></td>
<th style="text-align: right;">Bodies:</th>
<td><input type="number" name="attr_drone2_bodies" value="0"></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_drone2_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_drone2_used_ammo" value="0"></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_drone2_used_clips" value="0"></td>
<td></td>
</tr>
</table>
</fieldset><!-- End Weapons -->
<hr />
<table> <!-- Equipment -->
<thead>
<tr>
<th style="text-align: left;">Equipment</th>
<th><div class="sheet-small-right">Outfit + Utility Item +</div></th>
<th><input type="number" name="attr_mod_slot" value="0"></th>
<th><div class="sheet-small-center">=</div></th>
<th><input type="number" name="attr_max_slots" value="@{mod_slot}+@{outfit_slots}+@{utility_slots}" disabled="true"/></th>
<th><div class="sheet-small-left"> Slots</div></th>
<td><input type="text" name="gauntlet1" placeholder="Gauntlet 1"/></td>
<td><input type="text" name="gauntlet2" placeholder="Gauntlet 2"/></td>
</tr>
</thead>
</table>
<table>
<tbody>
<tr>
<td><input type="text" name="attr_equipment1"/></td>
<td><input type="text" name="attr_equipment2"/></td>
<td><input type="text" name="attr_equipment3"/></td>
<td><input type="text" name="attr_equipment4"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_equipment">
<table>
<tbody>
<tr>
<td><input type="text" name="attr_equipment5"/></td>
<td><input type="text" name="attr_equipment6"/></td>
<td><input type="text" name="attr_equipment7"/></td>
<td><input type="text" name="attr_equipment8"/></td>
</tr>
</tbody>
</table>
</fieldset>
<!-- End Equipment -->
</div>
<hr />
</div> <!-- End Character Gear -->
<div class="char_strong_hits"> <!-- Combat Strong Hits -->
<div class='sheet-row'>
<table>
<thead>
<tr>
<th style="text-align: left;">Strong Hit</th>
<th style="text-align: left;">Requirement</th>
<th style="text-align: left;">Result</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_combat_strong_hit1" style="width: 200px;" value="Critical Hit"/></td>
<td><input type="text" name="attr_combat_strong_req1" style="width: 300px;" value="Damage, Hit, 1 per RoF, No Splash"/></td>
<td><input type="text" name="attr_combat_strong_res1" style="width: 400px;" value="Deal Critical damage to random Attribute"/></td>
</tr>
<tr>
<td><input type="text" name="attr_combat_strong_hit2" style="width: 200px;" value="Critical Boost"/></td>
<td><input type="text" name="attr_combat_strong_req2" style="width: 300px;" value="Damage, Does not Req Hit"/></td>
<td><input type="text" name="attr_combat_strong_res2" style="width: 400px;" value="+1 Crit Dmg vs Targets with 0 End"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_weapon_strong_hits">
<table>
<tr>
<td><input type="text" name="attr_combat_strong_hit3" style="width: 200px;" /></td>
<td><input type="text" name="attr_combat_strong_req3" style="width: 300px;" /></td>
<td><input type="text" name="attr_combat_strong_res3" style="width: 400px;" /></td>
</tr>
</table>
</fieldset>
</div>
<hr />
</div> <!-- End Combat Strong Hits -->
</div>
<div class="sheet-spacecraft">
<div class="ship_header"> <!-- Header -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table align="left" width="1005">
<tr>
<td style="text-align: left;"><div class="sheet-header">Ship Name</div></td>
<td><input type="text" name="attr_ship_name"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Build</div></td>
<td><input type="text" name="attr_ship_build"/></td>
</tr>
<tr>
<td style="text-align: left;"><div class="sheet-header">Influence Cost</div></td>
<td><input type="number" name="attr_ship_inf_cost"/></td>
</tr>
</table>
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div style="text-align: center;"><img src="http://i.imgur.com/FtUW8BU.png" alt="Fragged Empire"></div>
</div>
</div>
<hr />
</div> <!-- End Header -->
<div class="ship_attributes_stats"> <!-- Attributes and Stats -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table> <!-- Attributes -->
<thead>
<tr>
<th style="text-align: left;">Attributes</th>
<th></th>
<th style="text-align: left;">Cur</th>
<th></th>
<th style="text-align: left;">Max</th>
<th style="text-align: left;">Traits</th>
<th style='text-align: left;'>Damage & Effects</th>
</tr>
</thead>
<tbody>
<tr> <!-- Hull -->
<td><div class="sheet-attributes">Hull</div></td>
<td></td>
<td><input type="number" name="attr_cur_hul" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_hul" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_hul_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_1'/></td>
</tr>
<tr> <!-- Engines -->
<td><div class="sheet-attributes">Engines</div></td>
<td></td>
<td><input type="number" name="attr_cur_eng" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_eng" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_eng_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_2'/></td>
</tr>
<tr> <!-- Crew -->
<td><div class="sheet-attributes">Crew</div></td>
<td></td>
<td><input type="number" name="attr_cur_crew" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_crew}" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_cre_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_3'/></td>
</tr>
<tr> <!-- Power -->
<td><div class="sheet-attributes">Power</div></td>
<td></td>
<td><input type="number" name="attr_cur_pow" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_pow}" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_pow_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_4'/></td>
</tr>
<tr> <!-- CPU -->
<td><div class="sheet-attributes">CPU</div></td>
<td></td>
<td><input type="number" name="attr_cur_cpu" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_cpu" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_cpu_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_5'/></td>
</tr>
<tr> <!-- Sensors -->
<td><div class="sheet-attributes">Sensors</div></td>
<td></td>
<td><input type="number" name="attr_cur_sen" min="-5" value="3"/></td>
<td><div class="sheet-small-center">/</div></td>
<td><input type="number" name="attr_max_sen" min="0" value="3"/></td>
<td><input type="text" style="width: 120px;" name="attr_sen_trait"/></td>
<td style='text-align: left;'><input type='text' style="width: 120px;" name='attr_ship_effects_6'/></td>
</tr>
<tr> <!-- Size -->
<td><div class="sheet-strong">Size</div></td>
<td><div class="sheet-small-right">3 +</div></td>
<td><input type="number" name="attr_mod_size" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_size" value="3+@{mod_size}" disabled="true" /></td>
<td><input type="text" style="width: 120px;" name="attr_siz_trait"/></td>
</tr>
</tbody>
</table> <!-- End Attributes -->
</div>
<div class="sheet-col"> <!-- Column 2 -->
<div> <!-- Ship Stats 1 -->
<table>
<tr>
<td><div class="sheet-attributes">Velocity</div></td>
<td><div class="sheet-small-right">Current:</div></td>
<td><input type="number" name="attr_cur_vel" min="0" max ="6" value="0"/></td>
<td><div class="sheet-small-right">Max:</div></td>
<td><input type="number" name="attr_max_vel" value="6" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Shield</div></td>
<td><div class="sheet-small-right">Current:</div></td>
<td><input type="number" name="attr_cur_shield" min="0" value="0"/></td>
<td><div class="sheet-small-right">Max:</div></td>
<td><input type="number" name="attr_max_shield" value="0"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Regen</div></td>
<td><div class="sheet-small-right">Pow +</div></td>
<td><input type="number" name="attr_mod_regen" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_regen" value="@{cur_pow}+@{mod_regen}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Boarded</div></td>
<td></td>
<td colspan="3"><input type="checkbox"/>
<input type="checkbox"/>
<input type="checkbox"/>
<input type="checkbox"/>
<input type="checkbox"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Resupply</div></td>
<td><div class="sheet-small-right">Size x2 +</div></td>
<td><input type="number" name="attr_mod_resupply" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_resupply" value="@{max_size}*2+@{mod_resupply}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Cargo</div></td>
<td><div class="sheet-small-right">Size x4 + Hull -10 +</div></td>
<td><input type="number" name="attr_mod_cargo" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="@{max_size}*4+@{max_hul}-10+@{mod_cargo}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Secret Cargo</div></td>
<td></td>
<td></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_sec_cargo" min="0" value="0"/></td>
</tr>
<tr>
<td><div class="sheet-attributes">Weapon Slots</div></td>
<td><div class="sheet-small-right">Size +</div></td>
<td><input type="number" name="attr_mod_wpn_slots" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_max_wpn_slots" value="@{max_size}+@{mod_wpn_slots}" disabled="true"/></td>
</tr>
</table>
</div> <!-- End Ship Stats 1 -->
</div>
</div>
<hr />
</div> <!-- End Attributes and Stats -->
<div class="ship_stats_2"> <!-- Ship Stats 2 -->
<div class='sheet-2colrow'>
<div class='sheet-col'> <!-- Column 1 -->
<table> <!-- Defence -->
<tr>
<th style="text-align: right;">Defence: </th>
<td><div class="sheet-small-right">12 - Size + Eng +</div></td>
<td><input type="number" name="attr_mod_ship_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_ship_defence" value="12+@{max_size}+@{cur_eng}+@{mod_ship_defence}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Ordinance: </th>
<td><div class="sheet-small-right">Def +</div></td>
<td><input type="number" name="attr_mod_ord_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_ord_defence" value="@{ship_defence}+@{mod_ord_defence}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Boarding: </th>
<td><div class="sheet-small-right">10 + Size + Crew +</div></td>
<td><input type="number" name="attr_mod_board_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_board_defence" value="10+@{max_size}+@{cur_crew}+@{mod_board_defence}" disabled="true" /></td>
</tr>
</table> <!-- End Defence -->
</div>
<div class='sheet-col'> <!-- Column 2 -->
<table> <!-- Armour -->
<tr>
<th style="text-align: right;">Armour: </th>
<td><div class="sheet-small-right">3 +</div></td>
<td><input type="number" name="attr_mod_ship_armour" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_ship_armour" value="3+@{mod_ship_armour}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;">vs Boarding: </th>
<td></td>
<td></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_boarding_armour"></td>
</tr>
<tr>
<th style="text-align: right;">at 0 Shields: </th>
<td></td>
<td></td>
<td></td>
<td>-1</td>
</tr>
</table> <!-- End Armour -->
</div>
</div>
<hr />
</div> <!-- End Ship Stats 2 -->
<div class="ship_weapons"> <!-- Ship Weapons -->
<div class="sheet-row">
<table> <!-- Natural Weapons -->
<tr>
<th style="text-align: left;">Innate Weapons</th>
<th style="text-align: left;">+Hit</th>
<th style="text-align: left;">Shield Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Mount</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" value="Boarding Party" disabled="true"></td>
<td><input type="number" name="attr_board_hit" value="@{cur_crew}" disabled="true" /></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" name="attr_board_crit_dmg" value="1" disabled="true"></td>
<td><input type="number" value="-" disabled="true" /></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="number" value="1" disabled="true"></td>
<td><input type="number" value="-" disabled="true"></td>
<td><input type="text" name="attr_board_variation" value="Boarding" disabled="true"></td>
<td><input type="number" value="0" disabled="true"></td>
</tr>
</table>
<hr />
<table> <!-- Gunnery Weapons -->
<tr>
<th style="text-align: left;">Gunnery</th>
<th style="text-align: left;">Hit (+Skill)</th>
<th style="text-align: left;">Shield Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Mount</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_gunnery1_name"/></td>
<td><input type="number" name="attr_gunnery1_hit" value="0"/></td>
<td><input type="number" name="attr_gunnery1_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery1_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery1_range" value="0"/></td>
<td><input type="number" name="attr_gunnery1_clips" value="0"/></td>
<td><input type="number" name="attr_gunnery1_ammo" value="0"/></td>
<td><input type="number" name="attr_gunnery1_load" value="0"/></td>
<td><input type="number" name="attr_gunnery1_rof" value="0"/></td>
<td><input type="number" name="attr_gunnery1_mount" value="0"/></td>
<td><input type="text" name="attr_gunnery1_variation"/></td>
<td><input type="number" name="attr_gunnery1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_gunnery1_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_gunnery1_used_ammo" value="0"></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_gunnery1_used_clips" value="0"></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_gunnery">
<table>
<tr>
<td><input type="text" name="attr_gunnery2_name"/></td>
<td><input type="number" name="attr_gunnery2_hit" value="0"/></td>
<td><input type="number" name="attr_gunnery2_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery2_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery2_range" value="0"/></td>
<td><input type="number" name="attr_gunnery2_clips" value="0"/></td>
<td><input type="number" name="attr_gunnery2_ammo" value="0"/></td>
<td><input type="number" name="attr_gunnery2_load" value="0"/></td>
<td><input type="number" name="attr_gunnery2_rof" value="0"/></td>
<td><input type="number" name="attr_gunnery2_mount" value="0"/></td>
<td><input type="text" name="attr_gunnery2_variation"/></td>
<td><input type="number" name="attr_gunnery2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_gunnery2_notes"/></td>
<th colspan="2" style="text-align: right;">Used Ammunition:</th>
<td><input type="number" name="attr_gunnery2_used_ammo" value="0"/></td>
<th style="text-align: right;">Used Clips:</th>
<td><input type="number" name="attr_gunnery2_used_clips" value="0"/></td>
<td></td>
</tr>
</table>
</fieldset><!-- End Gunnery Weapons -->
<hr />
<table> <!-- Ordinance -->
<tr>
<th style="text-align: left;">Ordinance</th>
<th style="text-align: left;">Hit (+Skill)</th>
<th style="text-align: left;">Shield Dmg</th>
<th style="text-align: left;">Crit Dmg</th>
<th style="text-align: left;">Range</th>
<th style="text-align: left;">Clips</th>
<th style="text-align: left;">Ammo</th>
<th style="text-align: left;">Load</th>
<th style="text-align: left;">RoF</th>
<th style="text-align: left;">Mount</th>
<th style="text-align: left;">Variation</th>
<th style="text-align: left;">Cost</th>
</tr>
<tr>
<td><input type="text" name="attr_ordinance1_name"/></td>
<td><input type="number" name="attr_ordinance1_hit" value="0"/></td>
<td><input type="number" name="attr_ordinance1_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance1_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance1_range" value="0"/></td>
<td><input type="number" name="attr_ordinance1_clips" value="0"/></td>
<td><input type="number" name="attr_ordinance1_ammo" value="0"/></td>
<td><input type="number" name="attr_ordinance1_load" value="0"/></td>
<td><input type="number" name="attr_ordinance1_rof" value="0"/></td>
<td><input type="number" name="attr_ordinance1_mount" value="0"/></td>
<td><input type="text" name="attr_ordinance1_variation"/></td>
<td><input type="number" name="attr_ordinance1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Defence:</th>
<td><input type="number" name="attr_ordinance1_defence" value="0"></td>
<th style="text-align: right;">Armour:</th>
<td><input type="number" name="attr_ordinance1_armour" value="0"></td>
<th style="text-align: right;">Movement:</th>
<td><input type="number" name="attr_ordinance1_movement" value="0"></td>
<th style="text-align: right;">Bodies:</th>
<td><input type="number" name="attr_ordinance1_bodies" value="0"></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_ordinance1_notes"/></td>
<th colspan="2" style="text-align: right;">Destroyed Bodies:</th>
<td><input type="number" name="attr_ordinance1_bodies_destroyed" value="0"></td>
<th style="text-align: right;">Launched Bodies:</th>
<td><input type="number" name="attr_ordinance1_bodies_launched" value="0"></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_ordinance">
<table>
<tr>
<td><input type="text" name="attr_ordinance2_name"/></td>
<td><input type="number" name="attr_ordinance2_hit" value="0"/></td>
<td><input type="number" name="attr_ordinance2_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance2_crit_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance2_range" value="0"/></td>
<td><input type="number" name="attr_ordinance2_clips" value="0"/></td>
<td><input type="number" name="attr_ordinance2_ammo" value="0"/></td>
<td><input type="number" name="attr_ordinance2_load" value="0"/></td>
<td><input type="number" name="attr_ordinance2_rof" value="0"/></td>
<td><input type="number" name="attr_ordinance2_mount" value="0"/></td>
<td><input type="text" name="attr_ordinance2_variation"/></td>
<td><input type="number" name="attr_ordinance2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;">Defence:</th>
<td><input type="number" name="attr_ordinance2_defence" value="0"></td>
<th style="text-align: right;">Armour:</th>
<td><input type="number" name="attr_ordinance2_armour" value="0"></td>
<th style="text-align: right;">Movement:</th>
<td><input type="number" name="attr_ordinance2_movement" value="0"></td>
<th style="text-align: right;">Bodies:</th>
<td><input type="number" name="attr_ordinance2_bodies" value="0"></td>
</tr>
<tr>
<th style="text-align: right;">Notes:</th>
<td colspan="6"><input type="text" style="width:400px" name="attr_ordinance2_notes"/></td>
<th colspan="2" style="text-align: right;">Destroyed Bodies:</th>
<td><input type="number" name="attr_ordinance2_bodies_destroyed" value="0"></td>
<th style="text-align: right;">Launched Bodies:</th>
<td><input type="number" name="attr_ordinance2_bodies_launched" value="0"></td>
<td></td>
</tr>
</table>
</fieldset><!-- End Ordinance -->
</div>
<hr />
</div> <!-- End Ship Weapons -->
<div class="ship_strong_hits"> <!-- Ship Strong Hits -->
<div class='sheet-row'>
<table>
<thead>
<tr>
<th style="text-align: left;">Strong Hit</th>
<th style="text-align: left;">Requirement</th>
<th style="text-align: left;">Result</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_ship_strong_hit1" style="width: 200px;" value="Critical Hit"/></td>
<td><input type="text" name="attr_ship_strong_req1" style="width: 300px;" value="Damage, Hit, 1 per RoF, No Splash"/></td>
<td><input type="text" name="attr_ship_strong_res1" style="width: 400px;" value="Deal Critical damage to random Attribute"/></td>
</tr>
<tr>
<td><input type="text" name="attr_ship_strong_hit2" style="width: 200px;" value="Critical Boost"/></td>
<td><input type="text" name="attr_ship_strong_req2" style="width: 300px;" value="Damage, Does not Req Hit"/></td>
<td><input type="text" name="attr_ship_strong_res2" style="width: 400px;" value="+1 Crit Dmg vs Targets with 0 End"/></td>
</tr>
<tr>
<td><input type="text" name="attr_ship_strong_hit3" style="width: 200px;" value="Effort"/></td>
<td><input type="text" name="attr_ship_strong_req3" style="width: 300px;" value="Primary or Vehicle System Skill"/></td>
<td><input type="text" name="attr_ship_strong_res3" style="width: 400px;" value="You may re-roll a single die"/></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_ship_strong_hits">
<table>
<tr>
<td><input type="text" name="attr_ship_strong_hit" style="width: 200px;" /></td>
<td><input type="text" name="attr_ship_strong_req" style="width: 300px;" /></td>
<td><input type="text" name="attr_ship_strong_res" style="width: 400px;" /></td>
</tr>
</table>
</fieldset>
</div>
<hr />
</div> <!-- End Ship Strong Hits -->
<div class="ship_notes"> <!-- Ship Notes -->
<div class="sheet-2colrow">
<div class="sheet-col"> <!-- Column 1 -->
<table>
<tr>
<th style="text-align: left;">Workshops, Labs, Cargo & Notes</th>
</tr>
<tr>
<td><input type="text" name="attr_ship_notes1" style="width: 400px;"/></td>
</tr>
</table>
<fieldset class="repeating_ship_notes">
<table>
<tr>
<td><input type="text" name="attr_ship_notes2" style="width: 400px;"/></td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-col"> <!-- Column 2 -->
<table>
<tr>
<th style="text-align: left;">Spacecraft Perks:</th>
<td><div class="sheet-small-right">Size +</div></td>
<td><input type="number" name="attr_mod_ship_perks" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_ship_perks" value="@{max_size}+@{mod_ship_perks}" disabled="true" /></td>
</tr>
</table>
<table>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">+5 Shields (Size 1-2)<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Ejection Seats (Size 1-2)<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">+1 Cargo<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Comm System<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">+2 Resupply<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Life Support<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Deep Space SOS Beacon<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Jump Drive<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Escape Pods (Size 3-5)<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Docking Clamp (Size 2-5)<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Shuttle (Size 4-5)<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Airlock (Size 2-5)<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Brig (Size 3-5)<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Corridors (Size 3-5)<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Armoury<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Small Rooms (Size 3-5)<td>
</tr>
<tr>
<td style="text-align: right;"><input type="checkbox"/></td>
<td style="text-align: left;">Additional Rooms (Size 3-5)<td>
<td style="text-align: right;"><input type="checkbox" checked="checked"/></td>
<td style="text-align: left;">Large Rooms (Size 5)<td>
</tr>
</table>
</div>
</div>
</div> <!-- End Ship Notes -->
</div>