mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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Add 3 stress box -lines where the user can write the texts and remove the Social since it is not from the core rulebook (can be confusing to new players).
245 lines
20 KiB
HTML
245 lines
20 KiB
HTML
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<div class="sheet-section-basic sheet-section">
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<img class="sheet-logo" src="http://criticalthreat.gooberfodder.net/smf/fatelogo.png" alt="FATE CORE" />
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<table>
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<tr>
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<td>
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<label>ID</label>
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<input type="text" name="attr_ID" />
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</td>
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<td>
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<label>Refresh</label>
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<input type="number" name="attr_Refresh" />
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</td>
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</tr>
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<tr>
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<td>
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<label>Description</label>
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<input type="text" name="attr_Description" />
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</td>
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<td>
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<label>Fate Points</label>
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<input type="number" name="attr_Fate" />
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</td>
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</tr>
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</table>
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</div> <!-- .section-basic -->
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<div class="sheet-break"></div>
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<div class="sheet-section-aspects sheet-section">
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<div class="sheet-header">Aspects</div>
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<div class="sheet-repitem">
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<input type="text" name="attr_HighConcept" placeholder="High Concept Aspect" />
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</div>
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<div class="sheet-repitem">
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<input type="text" name="attr_Trouble" placeholder="Trouble Aspect"/>
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</div>
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<fieldset class="repeating_Aspects">
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<input type="text" name="attr_Aspect" />
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</fieldset>
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</div> <!-- .section-aspects -->
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<div class="sheet-break"></div>
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<div class="sheet-section-skills sheet-section">
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<div class="sheet-header">Skills</div>
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<table>
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<tr>
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<td>Legendary (+8)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg1" /><button type='roll' name='roll_skill' value='/me rolls @{Leg1} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg2" /><button type='roll' name='roll_skill' value='/me rolls @{Leg2} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg3" /><button type='roll' name='roll_skill' value='/me rolls @{Leg3} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg4" /><button type='roll' name='roll_skill' value='/me rolls @{Leg4} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg5" /><button type='roll' name='roll_skill' value='/me rolls @{Leg5} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg6" /><button type='roll' name='roll_skill' value='/me rolls @{Leg6} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg7" /><button type='roll' name='roll_skill' value='/me rolls @{Leg7} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Leg8" /><button type='roll' name='roll_skill' value='/me rolls @{Leg8} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Epic (+7)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic1" /><button type='roll' name='roll_skill' value='/me rolls @{Epic1} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic2" /><button type='roll' name='roll_skill' value='/me rolls @{Epic2} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic3" /><button type='roll' name='roll_skill' value='/me rolls @{Epic3} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic4" /><button type='roll' name='roll_skill' value='/me rolls @{Epic4} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic5" /><button type='roll' name='roll_skill' value='/me rolls @{Epic5} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic6" /><button type='roll' name='roll_skill' value='/me rolls @{Epic6} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic7" /><button type='roll' name='roll_skill' value='/me rolls @{Epic7} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Epic8" /><button type='roll' name='roll_skill' value='/me rolls @{Epic8} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Fantastic (+6)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan1" /><button type='roll' name='roll_skill' value='/me rolls @{Fan1} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan2" /><button type='roll' name='roll_skill' value='/me rolls @{Fan2} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan3" /><button type='roll' name='roll_skill' value='/me rolls @{Fan3} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan4" /><button type='roll' name='roll_skill' value='/me rolls @{Fan4} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan5" /><button type='roll' name='roll_skill' value='/me rolls @{Fan5} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan6" /><button type='roll' name='roll_skill' value='/me rolls @{Fan6} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan7" /><button type='roll' name='roll_skill' value='/me rolls @{Fan7} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fan8" /><button type='roll' name='roll_skill' value='/me rolls @{Fan8} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Superb (+5)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup1" /><button type='roll' name='roll_skill' value='/me rolls @{Sup1} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup2" /><button type='roll' name='roll_skill' value='/me rolls @{Sup2} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup3" /><button type='roll' name='roll_skill' value='/me rolls @{Sup3} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup4" /><button type='roll' name='roll_skill' value='/me rolls @{Sup4} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup5" /><button type='roll' name='roll_skill' value='/me rolls @{Sup5} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup6" /><button type='roll' name='roll_skill' value='/me rolls @{Sup6} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup7" /><button type='roll' name='roll_skill' value='/me rolls @{Sup7} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Sup8" /><button type='roll' name='roll_skill' value='/me rolls @{Sup8} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Great (+4)</td>
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<td><input class="sheet-skill-on" type="text" name="attr_Great1" /><button type='roll' name='roll_skill' value='/me rolls @{Great1} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great2" /><button type='roll' name='roll_skill' value='/me rolls @{Great2} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great3" /><button type='roll' name='roll_skill' value='/me rolls @{Great3} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great4" /><button type='roll' name='roll_skill' value='/me rolls @{Great4} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great5" /><button type='roll' name='roll_skill' value='/me rolls @{Great5} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great6" /><button type='roll' name='roll_skill' value='/me rolls @{Great6} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great7" /><button type='roll' name='roll_skill' value='/me rolls @{Great7} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Great8" /><button type='roll' name='roll_skill' value='/me rolls @{Great8} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Good (+3)</td>
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<td><input class="sheet-skill-on" type="text" name="attr_Good1" /><button type='roll' name='roll_skill' value='/me rolls @{Good1} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Good2" /><button type='roll' name='roll_skill' value='/me rolls @{Good2} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good3" /><button type='roll' name='roll_skill' value='/me rolls @{Good3} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good4" /><button type='roll' name='roll_skill' value='/me rolls @{Good4} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good5" /><button type='roll' name='roll_skill' value='/me rolls @{Good5} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good6" /><button type='roll' name='roll_skill' value='/me rolls @{Good6} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good7" /><button type='roll' name='roll_skill' value='/me rolls @{Good7} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Good8" /><button type='roll' name='roll_skill' value='/me rolls @{Good8} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Fair (+2)</td>
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<td><input class="sheet-skill-on" type="text" name="attr_Fair1" /><button type='roll' name='roll_skill' value='/me rolls @{Fair1} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Fair2" /><button type='roll' name='roll_skill' value='/me rolls @{Fair2} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Fair3" /><button type='roll' name='roll_skill' value='/me rolls @{Fair3} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fair4" /><button type='roll' name='roll_skill' value='/me rolls @{Fair4} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fair5" /><button type='roll' name='roll_skill' value='/me rolls @{Fair5} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fair6" /><button type='roll' name='roll_skill' value='/me rolls @{Fair6} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fair7" /><button type='roll' name='roll_skill' value='/me rolls @{Fair7} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Fair8" /><button type='roll' name='roll_skill' value='/me rolls @{Fair8} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Average (+1)</td>
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<td><input class="sheet-skill-on" type="text" name="attr_Avg1" /><button type='roll' name='roll_skill' value='/me rolls @{Avg1} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Avg2" /><button type='roll' name='roll_skill' value='/me rolls @{Avg2} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Avg3" /><button type='roll' name='roll_skill' value='/me rolls @{Avg3} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-on" type="text" name="attr_Avg4" /><button type='roll' name='roll_skill' value='/me rolls @{Avg4} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Avg5" /><button type='roll' name='roll_skill' value='/me rolls @{Avg5} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Avg6" /><button type='roll' name='roll_skill' value='/me rolls @{Avg6} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Avg7" /><button type='roll' name='roll_skill' value='/me rolls @{Avg7} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Avg8" /><button type='roll' name='roll_skill' value='/me rolls @{Avg8} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>All Mediocre Skills (+0)</td>
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<td><button type='roll' value='/me rolls [[{4df+?{Modifier|0}}]] A Mediocre skill.'></button>
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</tr>
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<tr>
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<td>Poor (-1)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor1" /><button type='roll' name='roll_skill' value='/me rolls @{Poor1} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor2" /><button type='roll' name='roll_skill' value='/me rolls @{Poor2} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor3" /><button type='roll' name='roll_skill' value='/me rolls @{Poor3} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor4" /><button type='roll' name='roll_skill' value='/me rolls @{Poor4} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor5" /><button type='roll' name='roll_skill' value='/me rolls @{Poor5} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor6" /><button type='roll' name='roll_skill' value='/me rolls @{Poor6} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor7" /><button type='roll' name='roll_skill' value='/me rolls @{Poor7} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Poor8" /><button type='roll' name='roll_skill' value='/me rolls @{Poor8} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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<tr>
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<td>Terrible (-2)</td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter1" /><button type='roll' name='roll_skill' value='/me rolls @{Ter1} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter2" /><button type='roll' name='roll_skill' value='/me rolls @{Ter2} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter3" /><button type='roll' name='roll_skill' value='/me rolls @{Ter3} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter4" /><button type='roll' name='roll_skill' value='/me rolls @{Ter4} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter5" /><button type='roll' name='roll_skill' value='/me rolls @{Ter5} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter6" /><button type='roll' name='roll_skill' value='/me rolls @{Ter6} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter7" /><button type='roll' name='roll_skill' value='/me rolls @{Ter7} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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<td><input class="sheet-skill-off" type="text" name="attr_Ter8" /><button type='roll' name='roll_skill' value='/me rolls @{Ter8} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
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</tr>
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</table>
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</div> <!-- .section-skills -->
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<div class="sheet-break"></div>
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<div class="sheet-section-stress sheet-section sheet-half">
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<div class="sheet-header">Stress</div>
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<table>
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<tr>
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<td>Physical</td>
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<td>1<input class="sheet-check-on" type="checkbox" name="attr_Phy1" /></td>
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<td>2<input class="sheet-check-on" type="checkbox" name="attr_Phy2" /></td>
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<td>3<input class="sheet-check-off" type="checkbox" name="attr_Phy3" /></td>
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<td>4<input class="sheet-check-off" type="checkbox" name="attr_Phy4" /></td>
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<td>(Physique)</td>
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</tr>
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<tr>
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<td>Mental</td>
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<td>1<input class="sheet-check-on" type="checkbox" name="attr_Men1" /></td>
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<td>2<input class="sheet-check-on" type="checkbox" name="attr_Men2" /></td>
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<td>3<input class="sheet-check-off" type="checkbox" name="attr_Men3" /></td>
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<td>4<input class="sheet-check-off" type="checkbox" name="attr_Men4" /></td>
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<td>(Will)</td>
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</tr>
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<tr>
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<td><input type="text" name="attr_OpenStress1" placeholder="Type of Stress" /></td>
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<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress1-1" /></td>
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<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress1-2" /></td>
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<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress1-3" /></td>
|
|
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress1-4" /></td>
|
|
<td><input type="text" name="attr_OpenStress1-Gov" placeholder="Governing Skill" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_OpenStress2" placeholder="Type of Stress" /></td>
|
|
<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress2-1" /></td>
|
|
<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress2-2" /></td>
|
|
<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress2-3" /></td>
|
|
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress2-4" /></td>
|
|
<td><input type="text" name="attr_OpenStress2-Gov" placeholder="Governing Skill" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_OpenStress3" placeholder="Type of Stress" /></td>
|
|
<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress3-1" /></td>
|
|
<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress3-2" /></td>
|
|
<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress3-3" /></td>
|
|
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress3-4" /></td>
|
|
<td><input type="text" name="attr_OpenStress3-Gov" placeholder="Governing Skill" /></td>
|
|
</tr>
|
|
</table>
|
|
</div> <!-- .section-stress -->
|
|
|
|
<div class="sheet-section-consequences sheet-section sheet-half">
|
|
<div class="sheet-header">Consequences</div>
|
|
<fieldset class="repeating_Cons">
|
|
<select name="attr_conType">
|
|
<option>Mild</option>
|
|
<option>Moderate</option>
|
|
<option>Severe</option>
|
|
</select>
|
|
<input type="text" name="attr_Consequence" />
|
|
</fieldset>
|
|
</div> <!-- .section-consequences -->
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-stunts sheet-section sheet-half">
|
|
<div class="sheet-header">Stunts</div>
|
|
<textarea name="attr_Stunts"></textarea>
|
|
</div> <!-- .section-stunts -->
|
|
|
|
<div class="sheet-section-extras sheet-section sheet-half">
|
|
<div class="sheet-header">Extras</div>
|
|
<textarea name="attr_Extras"></textarea>
|
|
</div> <!-- .section-extra -->
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-section-notes sheet-section">
|
|
<div class="sheet-header">Notes</div>
|
|
<textarea name="attr_Notes"></textarea>
|
|
</div> <!-- .section-notes -->
|