Files
roll20-character-sheets/Call_of_Cthulhu/Call_of_Cthulhu.html
T
Michael L. Jaegers acb6bcab23 Fixed Logo Issues
Fixed CoC Logo for German and English characterheets (6th and 7th Ed.)
2016-03-24 08:41:28 +01:00

949 lines
54 KiB
HTML

<p>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<img src="Call_of_Cthulhu_Logo.png" style="width: 70%;" />
<table style"width: 100%;">
<tr>
<td>Investigator Name</td>
<td><input type="text" name="attr_Name" style="width: 300px" /></td>
</tr>
<tr>
<td>Occupation</td>
<td><input type="text" name="attr_Occupation" style="width: 300px" /></td>
</tr>
<tr>
<td>Sex</td>
<td><input type="text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
</tr>
<tr>
<td>Colleges/Degrees</td>
<td><input type="text" name="attr_Degrees" style="width: 300px" /></td>
</tr>
<tr>
<td>Birthplace</td>
<td><input type="text" name="attr_Birthplace" style="width: 300px" /></td>
</tr>
</table>
Mental Disorders <textarea name="attr_Disorders" style="height: 80px"></textarea>
</div>
<div class='sheet-col'>
<h3 style="color: #FFF; background-color: #000; text-align: center;">
Resistance Roll
<button type="roll" value="/roll 1d100<@{Chance-of-Success}"></button>
</h3>
<table style="width: 100%">
<tr>
<td></td>
<td style="width: 75%">
<table style="width: 100%;">
<tr>
<td></td>
<td><input type="number" name="attr_Aminus2" value="@{Active}-2" disabled="true" /></td>
<td><input type="number" name="attr_Aminus1" value="@{Active}-1" disabled="true" /></td>
<td><input type="number" name="attr_Active" value="10" /></td>
<td><input type="number" name="attr_Aplus1" value="@{Active}+1" disabled="true" /></td>
<td><input type="number" name="attr_Aplus2" value="@{Active}+2" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pminus2" value="@{Passive}-2" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2m2" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1m2" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoS0m2" value="@{Chance-of-Success}+10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1m2" value="@{Chance-of-Success}+15" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2m2" value="@{Chance-of-Success}+20" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pminus1" value="@{Passive}-1" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2m1" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1m1" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoS0m1" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1m1" value="@{Chance-of-Success}+10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2m1" value="@{Chance-of-Success}+15" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Passive" value="10" /></td>
<td><input type="number" name="attr_CoSm20" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoSm10" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_Chance-of-Success" value="[[(5*(@{Active}-@{Passive}))+50]]" disabled="true" /></td>
<td><input type="number" name="attr_CoSp10" value="@{Chance-of-Success}+5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp20" value="@{Chance-of-Success}+10" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pplus1" value="@{Passive}+1" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2p1" value="@{Chance-of-Success}-15" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1p1" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoS0p1" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1p1" value="@{Chance-of-Success}" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2p1" value="@{Chance-of-Success}+5" disabled="true" /></td>
</tr>
<tr>
<td><input type="number" name="attr_Pplus2" value="@{Passive}+2" disabled="true" /></td>
<td><input type="number" name="attr_CoSm2p2" value="@{Chance-of-Success}-20" disabled="true" /></td>
<td><input type="number" name="attr_CoSm1p2" value="@{Chance-of-Success}-15" disabled="true" /></td>
<td><input type="number" name="attr_CoS0p2" value="@{Chance-of-Success}-10" disabled="true" /></td>
<td><input type="number" name="attr_CoSp1p2" value="@{Chance-of-Success}-5" disabled="true" /></td>
<td><input type="number" name="attr_CoSp2p2" value="@{Chance-of-Success}" disabled="true" /></td>
</tr>
</table>
</td>
<td></td>
</tr>
</table>
<br>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Characteristics & Rolls</h3>
<table style="width: 100%;">
<tbody>
<tr>
<td>STR</td>
<td><input type="number" name="attr_STR" /></td>
<td>DEX</td>
<td><input type="number" name="attr_DEX" /></td>
<td>INT</td>
<td><input type="number" name="attr_INT" /></td>
<td>Idea</td>
<td><input type="number" name="attr_Idea" value="[[5*@{INT}]]" disabled="true" /></td>
<td><button type="roll" value="/roll 1d100<@{Idea})" /></td>
</tr>
<tr>
<td>CON</td>
<td><input type="number" name="attr_CON" /></td>
<td>APP</td>
<td><input type="number" name="attr_APP" /></td>
<td>POW</td>
<td><input type="number" name="attr_POW" /></td>
<td>Luck</td>
<td><input type="number" name="attr_Luck" value="[[5*@{POW}]]" disabled="true" /></td>
<td><button type="roll" value="/roll 1d100<@{Luck})" /></td>
</tr>
<tr>
<td>SIZ</td>
<td><input type="number" name="attr_SIZ" /></td>
<td>SAN</td>
<td><input type="number" name="attr_SAN" value="5*@{POW}" disabled="true" /></td>
<td>EDU</td>
<td><input type="number" name="attr_EDU" /></td>
<td>Know</td>
<td><input type="number" name="attr_Know" value="[[5*@{EDU}]]" disabled="true" /></td>
<td><button type="roll" value="/roll 1d100<@{Know})" /></td>
</tr>
</tbody>
</table>
<table style="width: 100%;">
<tr>
<td>Max Sanity Points <input type="number" name="attr_Max-Sanity" value="99-@{Cthulhu-Mythos}" disabled="true" /></td>
<td>Damage Bonus <input type="text" name="attr_Damage-Bonus" style="width: 130px" /></td>
</tr>
</table>
</div>
</div>
</p>
<hr/>
<p>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">
Sanity Points
<button type="roll" value="/roll 1d100<@{Sanity}"></button>
</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td><strong>Insanity</strong></td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_Sanity" /></td>
<td>1<br><input type="radio" value="1" name="attr_Sanity" /></td>
<td>2<br><input type="radio" value="2" name="attr_Sanity" /></td>
<td>3<br><input type="radio" value="3" name="attr_Sanity" /></td>
<td>4<br><input type="radio" value="4" name="attr_Sanity" /></td>
<td>5<br><input type="radio" value="5" name="attr_Sanity" /></td>
<td>6<br><input type="radio" value="6" name="attr_Sanity" /></td>
<td>7<br><input type="radio" value="7" name="attr_Sanity" /></td>
<td>8<br><input type="radio" value="8" name="attr_Sanity" /></td>
<td>9<br><input type="radio" value="9" name="attr_Sanity" /></td>
<td>10<br><input type="radio" value="10" name="attr_Sanity" /></td>
<td>11<br><input type="radio" value="11" name="attr_Sanity" /></td>
<td>12<br><input type="radio" value="12" name="attr_Sanity" /></td>
<td>13<br><input type="radio" value="13" name="attr_Sanity" /></td>
<td>14<br><input type="radio" value="14" name="attr_Sanity" /></td>
</tr>
<tr>
<td>15<br><input type="radio" value="15" name="attr_Sanity" /></td>
<td>16<br><input type="radio" value="16" name="attr_Sanity" /></td>
<td>17<br><input type="radio" value="17" name="attr_Sanity" /></td>
<td>18<br><input type="radio" value="18" name="attr_Sanity" /></td>
<td>19<br><input type="radio" value="19" name="attr_Sanity" /></td>
<td>20<br><input type="radio" value="20" name="attr_Sanity" /></td>
<td>21<br><input type="radio" value="21" name="attr_Sanity" /></td>
<td>22<br><input type="radio" value="22" name="attr_Sanity" /></td>
<td>23<br><input type="radio" value="23" name="attr_Sanity" /></td>
<td>24<br><input type="radio" value="24" name="attr_Sanity" /></td>
<td>25<br><input type="radio" value="25" name="attr_Sanity" /></td>
<td>26<br><input type="radio" value="26" name="attr_Sanity" /></td>
<td>27<br><input type="radio" value="27" name="attr_Sanity" /></td>
<td>28<br><input type="radio" value="28" name="attr_Sanity" /></td>
<td>29<br><input type="radio" value="29" name="attr_Sanity" /></td>
<td>30<br><input type="radio" value="30" name="attr_Sanity" /></td>
<td>31<br><input type="radio" value="31" name="attr_Sanity" /></td>
</tr>
<tr>
<td>32<br><input type="radio" value="32" name="attr_Sanity" /></td>
<td>33<br><input type="radio" value="33" name="attr_Sanity" /></td>
<td>34<br><input type="radio" value="34" name="attr_Sanity" /></td>
<td>35<br><input type="radio" value="35" name="attr_Sanity" /></td>
<td>36<br><input type="radio" value="36" name="attr_Sanity" /></td>
<td>37<br><input type="radio" value="37" name="attr_Sanity" /></td>
<td>38<br><input type="radio" value="38" name="attr_Sanity" /></td>
<td>39<br><input type="radio" value="39" name="attr_Sanity" /></td>
<td>40<br><input type="radio" value="40" name="attr_Sanity" /></td>
<td>41<br><input type="radio" value="41" name="attr_Sanity" /></td>
<td>42<br><input type="radio" value="42" name="attr_Sanity" /></td>
<td>43<br><input type="radio" value="43" name="attr_Sanity" /></td>
<td>44<br><input type="radio" value="44" name="attr_Sanity" /></td>
<td>45<br><input type="radio" value="45" name="attr_Sanity" checked="true" /></td>
<td>46<br><input type="radio" value="46" name="attr_Sanity" /></td>
<td>47<br><input type="radio" value="47" name="attr_Sanity" /></td>
<td>48<br><input type="radio" value="48" name="attr_Sanity" /></td>
</tr>
<tr>
<td>49<br><input type="radio" value="49" name="attr_Sanity" /></td>
<td>50<br><input type="radio" value="50" name="attr_Sanity" /></td>
<td>51<br><input type="radio" value="51" name="attr_Sanity" /></td>
<td>52<br><input type="radio" value="52" name="attr_Sanity" /></td>
<td>53<br><input type="radio" value="53" name="attr_Sanity" /></td>
<td>54<br><input type="radio" value="54" name="attr_Sanity" /></td>
<td>55<br><input type="radio" value="55" name="attr_Sanity" /></td>
<td>56<br><input type="radio" value="56" name="attr_Sanity" /></td>
<td>57<br><input type="radio" value="57" name="attr_Sanity" /></td>
<td>58<br><input type="radio" value="58" name="attr_Sanity" /></td>
<td>59<br><input type="radio" value="59" name="attr_Sanity" /></td>
<td>60<br><input type="radio" value="60" name="attr_Sanity" /></td>
<td>61<br><input type="radio" value="61" name="attr_Sanity" /></td>
<td>62<br><input type="radio" value="62" name="attr_Sanity" /></td>
<td>63<br><input type="radio" value="63" name="attr_Sanity" /></td>
<td>64<br><input type="radio" value="64" name="attr_Sanity" /></td>
<td>65<br><input type="radio" value="65" name="attr_Sanity" /></td>
</tr>
<tr>
<td>66<br><input type="radio" value="66" name="attr_Sanity" /></td>
<td>67<br><input type="radio" value="67" name="attr_Sanity" /></td>
<td>68<br><input type="radio" value="68" name="attr_Sanity" /></td>
<td>69<br><input type="radio" value="69" name="attr_Sanity" /></td>
<td>70<br><input type="radio" value="70" name="attr_Sanity" /></td>
<td>71<br><input type="radio" value="71" name="attr_Sanity" /></td>
<td>72<br><input type="radio" value="72" name="attr_Sanity" /></td>
<td>73<br><input type="radio" value="73" name="attr_Sanity" /></td>
<td>74<br><input type="radio" value="74" name="attr_Sanity" /></td>
<td>75<br><input type="radio" value="75" name="attr_Sanity" /></td>
<td>76<br><input type="radio" value="76" name="attr_Sanity" /></td>
<td>77<br><input type="radio" value="77" name="attr_Sanity" /></td>
<td>78<br><input type="radio" value="78" name="attr_Sanity" /></td>
<td>79<br><input type="radio" value="79" name="attr_Sanity" /></td>
<td>80<br><input type="radio" value="80" name="attr_Sanity" /></td>
<td>81<br><input type="radio" value="81" name="attr_Sanity" /></td>
<td>82<br><input type="radio" value="82" name="attr_Sanity" /></td>
</tr>
<tr>
<td>83<br><input type="radio" value="83" name="attr_Sanity" /></td>
<td>84<br><input type="radio" value="84" name="attr_Sanity" /></td>
<td>85<br><input type="radio" value="85" name="attr_Sanity" /></td>
<td>86<br><input type="radio" value="86" name="attr_Sanity" /></td>
<td>87<br><input type="radio" value="87" name="attr_Sanity" /></td>
<td>88<br><input type="radio" value="88" name="attr_Sanity" /></td>
<td>89<br><input type="radio" value="89" name="attr_Sanity" /></td>
<td>90<br><input type="radio" value="90" name="attr_Sanity" /></td>
<td>91<br><input type="radio" value="91" name="attr_Sanity" /></td>
<td>92<br><input type="radio" value="92" name="attr_Sanity" /></td>
<td>93<br><input type="radio" value="93" name="attr_Sanity" /></td>
<td>94<br><input type="radio" value="94" name="attr_Sanity" /></td>
<td>95<br><input type="radio" value="95" name="attr_Sanity" /></td>
<td>96<br><input type="radio" value="96" name="attr_Sanity" /></td>
<td>97<br><input type="radio" value="97" name="attr_Sanity" /></td>
<td>98<br><input type="radio" value="98" name="attr_Sanity" /></td>
<td>99<br><input type="radio" value="99" name="attr_Sanity" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Magic Points</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td><strong>Unconscious</strong></td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_MP" /></td>
<td>1<br><input type="radio" value="1" name="attr_MP" /></td>
<td>2<br><input type="radio" value="2" name="attr_MP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_MP" /></td>
<td>4<br><input type="radio" value="4" name="attr_MP" /></td>
<td>5<br><input type="radio" value="5" name="attr_MP" /></td>
<td>6<br><input type="radio" value="6" name="attr_MP" /></td>
<td>7<br><input type="radio" value="7" name="attr_MP" /></td>
<td>8<br><input type="radio" value="8" name="attr_MP" /></td>
<td>9<br><input type="radio" value="9" name="attr_MP" checked="true" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_MP" /></td>
<td>11<br><input type="radio" value="11" name="attr_MP" /></td>
<td>12<br><input type="radio" value="12" name="attr_MP" /></td>
<td>13<br><input type="radio" value="13" name="attr_MP" /></td>
<td>14<br><input type="radio" value="14" name="attr_MP" /></td>
<td>15<br><input type="radio" value="15" name="attr_MP" /></td>
<td>16<br><input type="radio" value="16" name="attr_MP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_MP" /></td>
<td>18<br><input type="radio" value="18" name="attr_MP" /></td>
<td>19<br><input type="radio" value="19" name="attr_MP" /></td>
<td>20<br><input type="radio" value="20" name="attr_MP" /></td>
<td>21<br><input type="radio" value="21" name="attr_MP" /></td>
<td>22<br><input type="radio" value="22" name="attr_MP" /></td>
<td>23<br><input type="radio" value="23" name="attr_MP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_MP" /></td>
<td>25<br><input type="radio" value="25" name="attr_MP" /></td>
<td>26<br><input type="radio" value="26" name="attr_MP" /></td>
<td>27<br><input type="radio" value="27" name="attr_MP" /></td>
<td>28<br><input type="radio" value="28" name="attr_MP" /></td>
<td>29<br><input type="radio" value="29" name="attr_MP" /></td>
<td>30<br><input type="radio" value="30" name="attr_MP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_MP" /></td>
<td>32<br><input type="radio" value="32" name="attr_MP" /></td>
<td>33<br><input type="radio" value="33" name="attr_MP" /></td>
<td>34<br><input type="radio" value="34" name="attr_MP" /></td>
<td>35<br><input type="radio" value="35" name="attr_MP" /></td>
<td>36<br><input type="radio" value="36" name="attr_MP" /></td>
<td>37<br><input type="radio" value="37" name="attr_MP" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Hit Points</h3>
<table style="width: 100%; font-size: 10px;">
<tr>
<td><strong>Dead</strong></td>
<td style="text-align: right;">Unconscious</td>
</tr>
</table>
<table style="width: 100%; text-align: right; font-size: 10px;">
<tr>
<td></td>
<td></td>
<td><strong>-2</strong><br><input type="radio" value="-2" name="attr_HP" /></td>
<td><strong>-1</strong><br><input type="radio" value="-1" name="attr_HP" /></td>
<td><strong>0</strong><br><input type="radio" value="0" name="attr_HP" /></td>
<td>+1<br><input type="radio" value="1" name="attr_HP" /></td>
<td>+2<br><input type="radio" value="2" name="attr_HP" /></td>
</tr>
<tr>
<td>3<br><input type="radio" value="3" name="attr_HP" /></td>
<td>4<br><input type="radio" value="4" name="attr_HP" /></td>
<td>5<br><input type="radio" value="5" name="attr_HP" /></td>
<td>6<br><input type="radio" value="6" name="attr_HP" /></td>
<td>7<br><input type="radio" value="7" name="attr_HP" /></td>
<td>8<br><input type="radio" value="8" name="attr_HP" /></td>
<td>9<br><input type="radio" value="9" name="attr_HP" /></td>
</tr>
<tr>
<td>10<br><input type="radio" value="10" name="attr_HP" /></td>
<td>11<br><input type="radio" value="11" name="attr_HP" /></td>
<td>12<br><input type="radio" value="12" name="attr_HP" /></td>
<td>13<br><input type="radio" value="13" name="attr_HP" /></td>
<td>14<br><input type="radio" value="14" name="attr_HP" /></td>
<td>15<br><input type="radio" value="15" name="attr_HP" checked="true" /></td>
<td>16<br><input type="radio" value="16" name="attr_HP" /></td>
</tr>
<tr>
<td>17<br><input type="radio" value="17" name="attr_HP" /></td>
<td>18<br><input type="radio" value="18" name="attr_HP" /></td>
<td>19<br><input type="radio" value="19" name="attr_HP" /></td>
<td>20<br><input type="radio" value="20" name="attr_HP" /></td>
<td>21<br><input type="radio" value="21" name="attr_HP" /></td>
<td>22<br><input type="radio" value="22" name="attr_HP" /></td>
<td>23<br><input type="radio" value="23" name="attr_HP" /></td>
</tr>
<tr>
<td>24<br><input type="radio" value="24" name="attr_HP" /></td>
<td>25<br><input type="radio" value="25" name="attr_HP" /></td>
<td>26<br><input type="radio" value="26" name="attr_HP" /></td>
<td>27<br><input type="radio" value="27" name="attr_HP" /></td>
<td>28<br><input type="radio" value="28" name="attr_HP" /></td>
<td>29<br><input type="radio" value="29" name="attr_HP" /></td>
<td>30<br><input type="radio" value="30" name="attr_HP" /></td>
</tr>
<tr>
<td>31<br><input type="radio" value="31" name="attr_HP" /></td>
<td>32<br><input type="radio" value="32" name="attr_HP" /></td>
<td>33<br><input type="radio" value="33" name="attr_HP" /></td>
<td>34<br><input type="radio" value="34" name="attr_HP" /></td>
<td>35<br><input type="radio" value="35" name="attr_HP" /></td>
<td>36<br><input type="radio" value="36" name="attr_HP" /></td>
<td>37<br><input type="radio" value="37" name="attr_HP" /></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Investigator Skills</h3>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Accounting" /></td>
<td>Accounting (10%)</td>
<td><input type="number" name="attr_Accounting" /></td>
<td><button type="roll" value="/roll 1d100<@{Accounting}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Anthropology" /></td>
<td>Anthropology (00)</td>
<td><input type="number" name="attr_Anthropology" /></td>
<td><button type="roll" value="/roll 1d100<@{Anthropology}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Archaeology" /></td>
<td>Archaeology (00)</td>
<td><input type="number" name="attr_Archaeology" /></td>
<td><button type="roll" value="/roll 1d100<@{Archaeology}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Astronomy" /></td>
<td>Astronomy (00)</td>
<td><input type="number" name="attr_Astronomy" /></td>
<td><button type="roll" value="/roll 1d100<@{Astronomy}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
<td>Bargain (05%)</td>
<td><input type="number" name="attr_Bargain" /></td>
<td><button type="roll" value="/roll 1d100<@{Bargain}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Biology" /></td>
<td>Biology (00)</td>
<td><input type="number" name="attr_Biology" /></td>
<td><button type="roll" value="/roll 1d100<@{Biology}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Chemistry" /></td>
<td>Chemistry (00)</td>
<td><input type="number" name="attr_Chemistry" /></td>
<td><button type="roll" value="/roll 1d100<@{Chemistry}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Climb" /></td>
<td>Climb (40%)</td>
<td><input type="number" name="attr_Climb" /></td>
<td><button type="roll" value="/roll 1d100<@{Climb}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
<td>Conceal (15%)</td>
<td><input type="number" name="attr_Conceal" /></td>
<td><button type="roll" value="/roll 1d100<@{Conceal}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Credit-Rating" /></td>
<td>Credit Rating (15%)</td>
<td><input type="number" name="attr_Credit-Rating" /></td>
<td><button type="roll" value="/roll 1d100<@{Credit-Rating}" /></td>
</tr>
<tr>
<td></td>
<td>Cthulhu Mythos</td>
<td><input type="number" name="attr_Cthulhu-Mythos" /></td>
<td><button type="roll" value="/roll 1d100<@{Cthulhu-Mythos}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
<td>Dodge (DEX x2)</td>
<td><input type="number" name="attr_Dodge" /></td>
<td><button type="roll" value="/roll 1d100<@{Dodge}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Electrical-Repair" /></td>
<td>Electrical Repair (10%)</td>
<td><input type="number" name="attr_Electrical-Repair" /></td>
<td><button type="roll" value="/roll 1d100<@{Electrical-Repair}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
<td>Fast Talk (05%)</td>
<td><input type="number" name="attr_Fast-Talk" /></td>
<td><button type="roll" value="/roll 1d100<@{Fast-Talk}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
<td>First Aid (30%)</td>
<td><input type="number" name="attr_First-Aid" /></td>
<td><button type="roll" value="/roll 1d100<@{First-Aid}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Geology" /></td>
<td>Geology (00)</td>
<td><input type="number" name="attr_Geology" /></td>
<td><button type="roll" value="/roll 1d100<@{Geology}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hide" /></td>
<td>Hide (10%)</td>
<td><input type="number" name="attr_Hide" /></td>
<td><button type="roll" value="/roll 1d100<@{Hide}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-History" /></td>
<td>History (20%)</td>
<td><input type="number" name="attr_History" /></td>
<td><button type="roll" value="/roll 1d100<@{History}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Jump" /></td>
<td>Jump (25%)</td>
<td><input type="number" name="attr_Jump" /></td>
<td><button type="roll" value="/roll 1d100<@{Jump}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Law" /></td>
<td>Law (05%)</td>
<td><input type="number" name="attr_Law" /></td>
<td><button type="roll" value="/roll 1d100<@{Law}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
<td>Library Use (25%)</td>
<td><input type="number" name="attr_Library-Use" /></td>
<td><button type="roll" value="/roll 1d100<@{Library-Use}" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Listen" /></td>
<td>Listen (25%)</td>
<td><input type="number" name="attr_Listen" /></td>
<td><button type="roll" value="/roll 1d100<@{Listen}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Locksmith" /></td>
<td>Locksmith (00)</td>
<td><input type="number" name="attr_Locksmith" /></td>
<td><button type="roll" value="/roll 1d100<@{Locksmith}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Martial-Arts" /></td>
<td>Martial Arts (00)</td>
<td><input type="number" name="attr_Martial-Arts" /></td>
<td><button type="roll" value="/roll 1d100<@{Martial-Arts}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mechanical-Repair" /></td>
<td>Mechanical Repair (20%)</td>
<td><input type="number" name="attr_Mechanical-Repair" /></td>
<td><button type="roll" value="/roll 1d100<@{Mechanical-Repair}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td>Medicine (05%)</td>
<td><input type="number" name="attr_Medicine" /></td>
<td><button type="roll" value="/roll 1d100<@{Medicine}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
<td>Natural History (10%)</td>
<td><input type="number" name="attr_Natural-History" /></td>
<td><button type="roll" value="/roll 1d100<@{Natural-History}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
<td>Navigate (10%)</td>
<td><input type="number" name="attr_Navigate" /></td>
<td><button type="roll" value="/roll 1d100<@{Navigate}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Occult" /></td>
<td>Occult (05%)</td>
<td><input type="number" name="attr_Occult" /></td>
<td><button type="roll" value="/roll 1d100<@{Occult}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Operate-Hvy-Machine" /></td>
<td>Operate Hvy. Machine (00)</td>
<td><input type="number" name="attr_Operate-Hvy-Machine" /></td>
<td><button type="roll" value="/roll 1d100<@{Operate-Hvy-Machine}" /></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Own Language (EDU x5)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
<td><input type="text" name="attr_Own-Language-Name" style="width: 160px" /></td>
<td><input type="number" name="attr_Own-Language" /></td>
<td><button type="roll" value="/roll 1d100<@{Own-Language}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
<td>Persuade (15%)</td>
<td><input type="number" name="attr_Persuade" /></td>
<td><button type="roll" value="/roll 1d100<@{Persuade}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
<td>Pharmacy (00)</td>
<td><input type="number" name="attr_Pharmacy" /></td>
<td><button type="roll" value="/roll 1d100<@{Pharmacy}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Photography" /></td>
<td>Photography (10%)</td>
<td><input type="number" name="attr_Photography" /></td>
<td><button type="roll" value="/roll 1d100<@{Photography}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Physics" /></td>
<td>Physics (00)</td>
<td><input type="number" name="attr_Physics" /></td>
<td><button type="roll" value="/roll 1d100<@{Physics}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Psychology" /></td>
<td>Psychology (05%)</td>
<td><input type="number" name="attr_Psychology" /></td>
<td><button type="roll" value="/roll 1d100<@{Psychology}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ride" /></td>
<td>Ride (05%)</td>
<td><input type="number" name="attr_Ride" /></td>
<td><button type="roll" value="/roll 1d100<@{Ride}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
<td>Sneak (10%)</td>
<td><input type="number" name="attr_Sneak" /></td>
<td><button type="roll" value="/roll 1d100<@{Sneak}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
<td>Spot Hidden (25%)</td>
<td><input type="number" name="attr_Spot-Hidden" /></td>
<td><button type="roll" value="/roll 1d100<@{Spot-Hidden}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Throw" /></td>
<td>Throw (25%)</td>
<td><input type="number" name="attr_Throw" /></td>
<td><button type="roll" value="/roll 1d100<@{Throw}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Track" /></td>
<td>Track (10%)</td>
<td><input type="number" name="attr_Track" /></td>
<td><button type="roll" value="/roll 1d100<@{Track}" /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong>Firearms</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Handgun" /></td>
<td>Handgun (20%)</td>
<td><input type="number" name="attr_Handgun" /></td>
<td><button type="roll" value="/roll 1d100<@{Handgun}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Machine-Gun" /></td>
<td>Machine Gun (15%)</td>
<td><input type="number" name="attr_Machine-Gun" /></td>
<td><button type="roll" value="/roll 1d100<@{Machine-Gun}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Rifle" /></td>
<td>Rifle (25%)</td>
<td><input type="number" name="attr_Rifle" /></td>
<td><button type="roll" value="/roll 1d100<@{Rifle}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Shotgun" /></td>
<td>Shotgun (30%)</td>
<td><input type="number" name="attr_Shotgun" /></td>
<td><button type="roll" value="/roll 1d100<@{Shotgun}" /></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td style="width: 20px;"></td>
<td><strong><br>Other Skills</strong></td>
<td></td>
<td style="font-size: 10px; vertical-align: text-bottom; text-align: right"><br><strong>Time Area</strong></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Art (05%)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Computer Use (00)</td>
<td></td>
<td style="text-align: right">1990s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Drive Auto (20%)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Drive Carriage (20%)</td>
<td></td>
<td style="text-align: right">1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Electronics (00)</td>
<td></td>
<td style="text-align: right">1990s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Other Language (00)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Pilot (00)</td>
<td></td>
<td style="text-align: right">anytime</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Psychoanalysis (00)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td><strong><br>Firearms</strong></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="width: 20px;"></td>
<td>Submachine Gun (15%)</td>
<td></td>
<td style="text-align: right">not 1890s</td>
</tr>
</table>
<br>
<fieldset class="repeating_Skills">
<input type="checkbox" name="attr_Success" />
<input type="text" name="attr_Skillname" style="width: 145px" />
<input type="number" name="attr_Score" />
<button type="roll" value="/roll 1d100<@{Score}" />
</fieldset>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Hand-To-Hand Weapons</h3>
<table style="width: 60%;">
<thead style="font-size: 10px;">
<th></th>
<th style="text-align: left;"><br>Attack or Weapon</th>
<th>Current<br>Skill %</th>
<th><br>Attack Damage</th>
<th>Attack/<br>Round</th>
<th><br>Hit Points</th>
<th></th>
</thead>
<tbody>
<tr>
<td><input type="checkbox" name="attr_Success-Fist-Punch" /></td>
<td style="width: 35%">Fist/Punch (50%)</td>
<td><input type="number" name="attr_Fist-Punch" /></td>
<td><input type="text" name="attr_Fist-Punch-Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Fist-Punch-ApR" /></td>
<td><input type="text" name="attr_Fist-Punch-HP" style="width: 50px" /></td>
<td><button type="roll" value="/roll 1d100<@{Fist-Punch}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Head-Butt" /></td>
<td>Head Butt (10%)</td>
<td><input type="number" name="attr_Head-Butt" /></td>
<td><input type="text" name="attr_Head-Butt-Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Head-Butt-ApR" /></td>
<td><input type="text" name="attr_Butt-Head-HP" style="width: 50px" /></td>
<td><button type="roll" value="/roll 1d100<@{Head-Butt}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Kick" /></td>
<td>Kick (25%)</td>
<td><input type="number" name="attr_Kick" /></td>
<td><input type="text" name="attr_Kick-Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Kick-ApR" /></td>
<td><input type="text" name="attr_Kick-HP" style="width: 50px" /></td>
<td><button type="roll" value="/roll 1d100<@{Kick}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Grapple" /></td>
<td>Grapple (25%)</td>
<td><input type="number" name="attr_Grapple" /></td>
<td><input type="text" name="attr_Grapple-Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Grapple-ApR" /></td>
<td><input type="text" name="attr_Grapple-HP" style="width: 50px" /></td>
<td><button type="roll" value="/roll 1d100<@{Grapple}" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_Hand-to-Hand">
<table style="width: 60%;">
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td style="width: 35%"><input type="text" name="attr_Attack-Weapon" style="width: 170px;"/></td>
<td><input type="number" name="attr_Score" /></td>
<td><input type="text" name="attr_Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><button type="roll" value="/roll 1d100<@{Score}" /></td>
</tr>
</table>
</fieldset>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Firearms</h3>
<table style="width: 680px">
<thead style="font-size: 10px">
<th style="text-align: left; width: 205px"><br>Firearm</th>
<th>Current<br>Skill %</th>
<th style="width: 205px" ><br>Attack Damage</th>
<th style="width: 50px" >Base<br>Range</th>
<th style="width: 50px" >Shots/<br>Round</th>
<th style="width: 50px" >Shots<br>in Gun</th>
<th style="width: 50px" >Malfunct.<br>Number</th>
<th>Hit Points</th>
</thead>
<tbody></tbody>
</table>
<fieldset class="repeating_Firearms">
<table>
<tr>
<td><input type="text" name="attr_Firearm" style="width: 200px" /></td>
<td><input type="number" name="attr_Score" /></td>
<td><input type="text" name="attr_Damage" style="width: 200px" /></td>
<td><input type="number" name="attr_Range" /></td>
<td><input type="number" name="attr_Shots-per-Round" /></td>
<td><input type="number" name="attr_Shots-in-Gun" /></td>
<td><input type="number" name="attr_Malfunc-Num" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
</tr>
</table>
</fieldset>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Personal Data</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Residence <textarea name="attr_Residence"></textarea><br>
Personal Description <textarea name="attr_Personal-Description"></textarea><br>
Family & Friends <textarea name="attr_Family-Friends"></textarea>
</div>
<div class='sheet-col'>
Episodes of Insanity <textarea name="attr_Episodes-of-Insanity"></textarea><br>
Wounds & Injuries <textarea name="attr_Wounds-Injuries"></textarea><br>
Marks & Scars <textarea name="attr_Marks-Scars"></textarea>
</div>
</div>
</p>
<hr/>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Investigator History</h3>
<textarea name="attr_Ivestigator-History"></textarea>
</p>
<hr/>
<p>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Income & Savings</h3>
<table>
<tr>
<td style="width: 45px">Income</td>
<td><input type="text" name="attr_Income" style="width: 130px" /><br></td>
<td>Cash on Hand</td>
<td><input type="text" name="attr_Cash" style="width: 130px" /><br></td>
</tr>
</table>
<table>
<tr>
<td style="width: 45px">Savings</td>
<td><input type="text" name="attr_Savings" style="width: 345px" /><br></td>
</tr>
</table>
Personal Property <textarea name="attr_Personal-Property"></textarea><br>
Real Estate <textarea name="attr_Real-Estate"></textarea>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Adventureing Gear &amp; Other Possesions</h3>
<textarea name="attr_Gear-Possessions"></textarea>
</p>
</div>
<div class='sheet-col'>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Mythos Tomes Read</h3>
<textarea name="attr_Mythos-Tomes-Read"></textarea>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Magical Artifacts / Spells Known</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
Artefacts <textarea name="attr_Artefacts"></textarea>
</div>
<div class='sheet-col'>
Spells <textarea name="attr_Spells"></textarea>
</div>
</div>
</p>
<p>
<h3 style="text-align: center; color: #FFF; background-color: #000;">Entities Encountered</h3>
<textarea name="attr_Entities-Encountered"></textarea>
</p>
</div>
</div>
</p>