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roll20-character-sheets/Beacon/beacon.html
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2015-04-29 17:07:38 -04:00

748 lines
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<p style="text-align: center;"><img src=
"http://i.imgur.com/IvwBoIM.png" width="900px" style="max-height: 100px;"></p>
<input type="radio" class="sheet-tab sheet-tab1" name="attr_tab" value="1" checked="checked" /><span class="sheet-tab sheet-tab1">Roleplay</span> <input type="radio" class="sheet-tab sheet-tab2" name="attr_tab" value="2" /><span class="sheet-tab sheet-tab2">Combat</span> <input type="radio" class="sheet-tab sheet-tab3" name="attr_tab" value="3" /><span class="sheet-tab sheet-tab3">Spells</span><input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99" title="Show All"/><span class="sheet-tab sheet-tab99">Show All</span><hr>
<div class="sheet-section sheet-section-roleplay">
<div class="sheet-3colrow">
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td><label>Name</label></td>
<td>
<input name="attr_character_name" value="Name" type="text">
</td>
</tr>
<tr>
<td><label>Hair Color</label></td>
<td>
<input name="attr_hair_color" value="Hair Color" type="text">
</td>
</tr>
<tr>
<td><label>Eye Color</label></td>
<td>
<input name="attr_eye_color" value="Eye Color" type="text">
</td>
</tr>
<tr>
<td><label>Height</label></td>
<td>
<input name="attr_height" value="6" type="text" class="sheet-short">
</td>
</tr>
<tr>
<td><label>Weight:</label></td>
<td>
<input name="attr_weight" value="55" type="text" class="sheet-short">
<td>
</tr>
<tr>
<td><label>Gender</label></td>
<td>
<input name="attr_gender" value="" type="text" style="width: 95px">
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><label>Race</label></td>
<td>
<select name="attr_race" style="width: 100px">
<option value="0.5">
Human
</option>
<option value="0.7">
Elf
</option>
<option value="0.6">
Dwarf
</option>
<option value="1">
Halfling
</option>
</select>
</td>
</tr>
<tr>
<td><label>Class</label></td>
<td>
<select name="attr_class" style="width: 100px">
<option value="3">
Cleric
</option>
<option value="2">
Druid
</option>
<option value="8">
Enchanter
</option>
<option value="24">
Fighter
</option>
<option value="14">
Mage
</option>
<option value="9">
Rogue
</option>
<option value="15">
Savant
</option>
</select>
</td>
</tr>
<tr>
<td><label>Level</label></td>
<td>
<input name="attr_level" value="1" type="number">
</td>
</tr>
<tr>
<td><label title="Experience Points">XP</label></td>
<td>
<input name="attr_xp" value="0" type="number">
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td><label>Base Hit Points (HP)</label></td>
<td>
<input name="attr_base_hit_points" value="14" type="number">
</td>
</tr>
<tr>
<td><label>Armor Class (AC)</label></td>
<td>
<input disabled="true" name="attr_armor_class" title="(10 + DEX Bonus + Armor Bonus + Miscellanous Armor Modifier + Shield Bonus + Miscellaeous Shield Modifier + Halfling Bonus)" type="number" value="10 + @{dexterity_bonus} + @{armor_bonus} + @{armor_mod} + @{shield_bonus} + @{shield_mod} + (floor(@{race}))">
</td>
</tr>
<tr>
<td><label>Attack Bonus</label></td>
<td>
<input disabled="true" type="number" name="attr_attack_bonus"
value="(@{class}%2)*(floor(@{level}/2)) + (@{class}%3)*(floor(@{level}/3)) + (floor(@{class}/24))*(@{level})">
</td>
</tr>
</table>
</div>
</div>
<hr>
<div class="sheet-3colrow">
<h1 style="text-align: center">Stats/Attributes</h1>
<div class="sheet-col">
<table class="sheet-table">
<thead>
<th><label>Stat</label></th>
<th><label>Base</label></th>
<th title="Miscellaneous Stat Modifier"><label>Mod</label></th>
<th><label>Current</label></th>
<th><label>Bonus</label></th>
<th><label>Roll</label></th>
</thead>
<tbody>
<tr>
<td><label>Strength</label></td>
<td><input class="sheet-short" name="attr_base_strength" value="10" type="number"></td>
<td>
<input class="sheet-short" name="attr_strength_modifier" title="(Miscellaneous Strength Modifier)" type="number" value="0">
</td>
<td>
<input class="sheet-short" name="attr_strength" disabled="true" value="@{base_strength}+@{strength_modifier}" type="number">
</td>
<td>
<input class="sheet-short" disabled="true" name="attr_strength_bonus" title="(Strength / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{strength}) - 10) / 2)">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Strength Roll}}{{Roll Result=[[d20+[[(@{strength_bonus})]]]]}}" title="d20 + strength bonus">
</button>
</td>
</tr>
<tr>
<td><label>Dexterity</label></td>
<td><input class="sheet-short" name="attr_base_dexterity" value="10" type="number"></td>
<td>
<input class="sheet-short" name="attr_dexterity_modifier" title="(Miscellaneous Dexterity Modifier)" type="number" value="0">
</td>
<td>
<input class="sheet-short" name="attr_dexterity" disabled="true" value="@{base_dexterity}+@{dexterity_modifier}" type="number">
</td>
<td>
<input class="sheet-short" disabled="true" name="attr_dexterity_bonus" title="(Dexterity / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{dexterity}) - 10) / 2)">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Dexterity Roll}}{{Roll Result=[[d20+[[(@{dexterity_bonus})]]]]}}" title="d20 + dexterity bonus">
</button>
</td>
</tr>
<tr>
<td><label>Mind</label></td>
<td><input class="sheet-short" name="attr_base_mind" value="10" type="number"></td>
<td>
<input class="sheet-short" name="attr_mind_modifier" title="(Miscellaneous Mind Modifier)" type="number" value="0">
</td>
<td>
<input class="sheet-short" name="attr_mind" disabled="true" value="@{base_mind}+@{mind_modifier}" type="number">
</td>
<td>
<input class="sheet-short" disabled="true" name="attr_mind_bonus" title="(Mind / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{mind}) - 10) / 2)">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Mind Roll}}{{Roll Result=[[d20+[[(@{mind_bonus})]]]]}}" title="d20 + mind bonus">
</button>
</td>
</tr>
<tr>
<td><label>Charisma</label></td>
<td><input class="sheet-short" name="attr_base_charisma" value="10" type="number"></td>
<td>
<input class="sheet-short" name="attr_charisma_modifier" title="(Miscellaneous Charisma Modifier)" type="number" value="0">
</td>
<td>
<input class="sheet-short" name="attr_charisma" disabled="true" value="@{base_charisma}+@{charisma_modifier}" type="number">
</td>
<td>
<input class="sheet-short" disabled="true" name="attr_charisma_bonus" title="(Charisma / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{charisma}) - 10) / 2)">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Charisma Roll}}{{Roll Result=[[d20+[[(@{charisma_bonus})]]]]}}" title="d20 + charisma bonus">
</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<hr>
<div class="sheet-3colrow">
<h1 style="text-align: center">Skills</h1>
<div class="sheet-col">
<table class="sheet-table">
<thead>
<th><label>Skill</label></th>
<th><label>Base</label></th>
<th title="Miscellaneous Skill Modifier"><label>Mod</label></th>
<th><label>Current</label></th>
<th><label>Str</label></th>
<th><label>Dex</label></th>
<th><label>Mnd</label></th>
<th><label>Cha</label></th>
</thead>
<tbody>
<tr>
<td><label>Physical</label></td>
<td>
<input class="sheet-short" name="attr_base_physical" value="1" type="number">
</td>
<td>
<input type="number" name="attr_physical_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_physical" class="sheet-short" value="@{base_physical}+@{physical_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Physical+Str}} {{Roll Result=[[d20+[[(@{physical})]]+[[(@{strength_bonus})]]+[[(@{physical_mod})]]]]}}" title="d20 + physical rank + strength bonus + physical modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Physical+Dex}} {{Roll Result=[[d20+[[(@{physical})]]+[[(@{dexterity_bonus})]]+[[(@{physical_mod})]]]]}}" title="d20 + physical rank + dexterity bonus + physical modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Physical+Mind}} {{Roll Result=[[d20+[[(@{physical})]]+[[(@{mind_bonus})]]+[[(@{physical_mod})]]]]}}" title="d20 + physical rank + mind bonus + physical modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Physical+Cha}} {{Roll Result=[[d20+[[(@{physical})]]+[[(@{charisma_bonus})]]+[[(@{physical_mod})]]]]}}" title="d20 + physical rank + charisma bonus + physical modifier">
</button>
</td>
</tr>
<tr>
<td><label>Subterfuge</label></td>
<td>
<input class="sheet-short" name="attr_base_subterfuge" value="1" type="number">
</td>
<td>
<input type="number" name="attr_subterfuge_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_subterfuge" class="sheet-short" value="@{base_subterfuge}+@{subterfuge_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Subterfuge+Str}} {{Roll Result=[[d20+[[(@{subterfuge})]]+[[(@{strength_bonus})]]+[[(@{subterfuge_mod})]]]]}}" title="d20 + subterfuge rank + strength bonus + subterfuge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Subterfuge+Dex}} {{Roll Result=[[d20+[[(@{subterfuge})]]+[[(@{dexterity_bonus})]]+[[(@{subterfuge_mod})]]]]}}" title="d20 + subterfuge rank + dexterity bonus + subterfuge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Subterfuge+Mind}} {{Roll Result=[[d20+[[(@{subterfuge})]]+[[(@{mind_bonus})]]+[[(@{subterfuge_mod})]]]]}}" title="d20 + subterfuge rank + mind bonus + subterfuge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Subterfuge+Cha}} {{Roll Result=[[d20+[[(@{subterfuge})]]+[[(@{charisma_bonus})]]+[[(@{subterfuge_mod})]]]]}}" title="d20 + subterfuge rank + charisma bonus + subterfuge modifier">
</button>
</td>
</tr>
<tr>
<td><label>Knowledge</label></td>
<td>
<input class="sheet-short" name="attr_base_knowledge" value="1" type="number">
</td>
<td>
<input type="number" name="attr_knowledge_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_knowledge" class="sheet-short" value="@{base_knowledge}+@{knowledge_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Knowledge+Str}} {{Roll Result=[[d20+[[(@{knowledge})]]+[[(@{strength_bonus})]]+[[(@{knowledge_mod})]]]]}}" title="d20 + knowledge rank + strength bonus + knowledge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Knowledge+Dex}} {{Roll Result=[[d20+[[(@{knowledge})]]+[[(@{dexterity_bonus})]]+[[(@{knowledge_mod})]]]]}}" title="d20 + knowledge rank + dexterity bonus + knowledge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Knowledge+Mind}} {{Roll Result=[[d20+[[(@{knowledge})]]+[[(@{mind_bonus})]]+[[(@{knowledge_mod})]]]]}}" title="d20 + knowledge rank + mind bonus + knowledge modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Knowledge+Cha}} {{Roll Result=[[d20+[[(@{knowledge})]]+[[(@{charisma_bonus})]]+[[(@{knowledge_mod})]]]]}}" title="d20 + knowledge rank + charisma bonus + knowledge modifier">
</button>
</td>
</tr>
<tr>
<td><label>Communication</label></td>
<td>
<input class="sheet-short" name="attr_base_communication" value="1" type="number">
</td>
<td>
<input type="number" name="attr_communication_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_communication" class="sheet-short" value="@{base_communication}+@{communication_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Communication+Str}} {{Roll Result=[[d20+[[(@{communication})]]+[[(@{strength_bonus})]]+[[(@{communication_mod})]]]]}}" title="d20 + communication rank + strength bonus + communication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Communication+Dex}} {{Roll Result=[[d20+[[(@{communication})]]+[[(@{dexterity_bonus})]]+[[(@{communication_mod})]]]]}}" title="d20 + communication rank + dexterity bonus + communication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Communication+Mind}} {{Roll Result=[[d20+[[(@{communication})]]+[[(@{mind_bonus})]]+[[(@{communication_mod})]]]]}}" title="d20 + communication rank + mind bonus + communication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Communication+Cha}} {{Roll Result=[[d20+[[(@{communication})]]+[[(@{charisma_bonus})]]+[[(@{communication_mod})]]]]}}" title="d20 + communication rank + charisma bonus + communication modifier">
</button>
</td>
</tr>
<tr>
<td><label>Survival</label></td>
<td>
<input class="sheet-short" name="attr_base_survival" value="0" type="number">
</td>
<td>
<input type="number" name="attr_survival_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_survival" class="sheet-short" value="@{base_survival}+@{survival_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Survival+Str}} {{Roll Result=[[d20+[[(@{survival})]]+[[(@{strength_bonus})]]+[[(@{survival_mod})]]]]}}" title="d20 + survival rank + strength bonus + survival modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Survival+Dex}} {{Roll Result=[[d20+[[(@{survival})]]+[[(@{dexterity_bonus})]]+[[(@{survival_mod})]]]]}}" title="d20 + survival rank + dexterity bonus + survival modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Survival+Mind}} {{Roll Result=[[d20+[[(@{survival})]]+[[(@{mind_bonus})]]+[[(@{survival_mod})]]]]}}" title="d20 + survival rank + mind bonus + survival modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Survival+Cha}} {{Roll Result=[[d20+[[(@{survival})]]+[[(@{charisma_bonus})]]+[[(@{survival_mod})]]]]}}" title="d20 + survival rank + charisma bonus + survival modifier">
</button>
</td>
</tr>
<tr>
<td><label>Fabrication</label></td>
<td>
<input class="sheet-short" name="attr_base_fabrication" value="0" type="number">
</td>
<td>
<input type="number" name="attr_fabrication_mod" class="sheet-short" value="0">
</td>
<td>
<input type="number" disabled="true" name="attr_fabrication" class="sheet-short" value="@{base_fabrication}+@{fabrication_mod}">
</td>
<td>
<button type="roll" value="&{template:default} {{name=Fabrication+Str}} {{Roll Result=[[d20+[[(@{fabrication})]]+[[(@{strength_bonus})]]+[[(@{fabrication_mod})]]]]}}" title="d20 + fabrication rank + strength bonus + fabrication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Fabrication+Dex}} {{Roll Result=[[d20+[[(@{fabrication})]]+[[(@{dexterity_bonus})]]+[[(@{fabrication_mod})]]]]}}" title="d20 + fabrication rank + dexterity bonus + fabrication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Fabrication+Mind}} {{Roll Result=[[d20+[[(@{fabrication})]]+[[(@{mind_bonus})]]+[[(@{fabrication_mod})]]]]}}" title="d20 + fabrication rank + mind bonus + fabrication modifier">
</button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Fabrication+Cha}} {{Roll Result=[[d20+[[(@{fabrication})]]+[[(@{charisma_bonus})]]+[[(@{fabrication_mod})]]]]}}" title="d20 + fabrication rank + charisma bonus + fabrication modifier">
</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<hr />
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center;">Wealth</h3>
<table class="sheet-table">
<thead>
<tr>
<th>Coinage</th>
<th>Amount</th>
</tr>
</thead>
<tbody>
<tr>
<td>Platinum</td>
<td><input style="width: 4.0em;" name=
"attr_platinum_coins" value="0" type=
"number"></td>
</tr>
<tr>
<td>Gold</td>
<td><input style="width: 4.0em;" name=
"attr_gold_coins" value="0" type=
"number"></td>
</tr>
<tr>
<td>Silver</td>
<td><input style="width: 4.0em;" name=
"attr_silver_coins" value="0" type=
"number"></td>
</tr>
<tr>
<td>Copper</td>
<td><input style="width: 4.0em;" name=
"attr_copper_coins" value="0" type=
"number"></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<h3 style="text-align: right;">Inventory</h3>
<textarea name="attr_equipment" style="height: 400px; width: 500px;"></textarea>
</div>
</div>
</div>
<div class="sheet-section sheet-section-combat">
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center;">Armor</h3>
<table class="sheet-table">
<tr>
<td><label>Name</label></td>
<td>
<input name="attr_armor_name" value="Armor Name" type="text">
</td>
</tr>
<tr>
<td><label>Bonus</label></td>
<td>
<input name="attr_armor_bonus" value="0" type="number">
</td>
</tr>
<tr>
<td><label title="Miscellaneous Modifier">Misc Mod</label></td>
<td>
<input name="attr_armor_mod" value="0" type="number">
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h3 style="text-align: center;">Shield</h3>
<table class="sheet-table">
<tr>
<td><label>Name</label></td>
<td>
<input name="attr_shield_name" value="Shield Name" type="text">
</td>
</tr>
<tr>
<td><label>Bonus</label></td>
<td>
<input name="attr_shield_bonus" value="0" type="number">
</td>
</tr>
<tr>
<td><label title="Miscellanous Modifier">Misc Mod</label></td>
<td>
<input name="attr_shield_mod" value="0" type="number">
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><label>Armor Class (AC)</label></td>
<td>
<input disabled="true" name="attr_armor_class_copy" title="(10 + DEX Bonus + Armor Bonus + Miscellanous Armor Modifier + Shield Bonus + Miscellaeous Shield Modifier + Halfling Bonus)" type="number" value="@{armor_class}">
</td>
</tr>
<tr>
<td><label>Base HP</label></td>
<td>
<input class="sheet-short" name="attr_base_hp_copy" value="@{base_hit_points}" type="number" disabled="true">
</td>
</tr>
<tr>
<td><label>HP Fatigue</label></td>
<td>
<input name="attr_hp_fatigue" class="sheet-short" value="0" type="number">
</td>
</tr>
<tr>
<td><label>Magic Fatigue</label></td>
<td>
<input name="attr_magic_fatigue" class="sheet-short" value="0" type="number">
</td>
</tr>
<tr>
<td><label>Current HP</label></td>
<td>
<input name="attr_hit_points" class="sheet-short" value="[[@{base_hit_points}-@{hp_fatigue}-@{magic_fatigue}]]" disabled="true" type="number">
</td>
</tr>
</table>
<hr>
<table class="sheet-table">
<tr>
<td><label>Initiative Roll</label></td>
<td>
<button type="roll" value="&{template:default} {{name=Initiative Roll}} {{Roll Result=[[d6 &{tracker}]]}}" title="Select your token before clicking to get added to the Turn Table"></button>
</td>
</tr>
</table>
</div>
</div>
<hr>
<h1 style="text-align: center;">Weapons</h1>
<fieldset class="repeating_weapons">
<div class="sheet-3colrow">
<div class="sheet-col">
<table style="width: 100%">
<tr>
<td><label>Name</label></td>
<td>
<input name="attr_weapon_name" value="Weapon Name"
style="width:100px" type="text">
</td>
</tr>
<tr>
<td><label title="Range in feet">Weapon Range</label></td>
<td>
<input type="number" name="attr_weapon_range" value="0">
</td>
</tr>
<tr>
<td><label title="Miscellaneous Weapon Modifier">Weapon Mod</label></td>
<td>
<input type="number" name="attr_weapon_mod" value="0">
</td>
</tr>
<tr>
<td><label title="Miscellaneous Damage Modifier">Damage Mod</label></td>
<td>
<input type="number" name="attr_damage_mod" value="0">
</td>
</tr>
<tr>
<td><label>Weapon Weight</label></td>
<td>
<select name="attr_damage_dice" style="width: 100px;">
<option value="1d6">Light</option>
<option value="1d8">Heavy</option>
</select>
</td>
</tr>
<tr>
<td><label>Weapon Type</label></td>
<td>
<select name="attr_range_type" style="width: 130px">
<option value="2">
Melee 1-handed
</option>
<option value="1">
Melee 2-handed
</option>
<option value="-1">
Ranged
</option>
</select>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table class="sheet-table">
<thead>
<th>Melee Roll</th>
<th>Missile/Dex Roll</th>
</thead>
<tbody>
<tr>
<td>
<button type="roll" value="&{template:default} {{name=Melee Attack Roll}} {{@{weapon_name}=[[d20+[[(@{strength_bonus})]] + [[(@{attack_bonus})]]+[[(@{weapon_mod})]]]]}}" title="d20 + STR bonus + attack bonus + miscellanous weapon modifier"></button>
</td>
<td>
<button type="roll" value="&{template:default} {{name=Missile/Dex Attack Roll}} {{@{weapon_name}=[[d20+[[(@{dexterity_bonus})]] + [[(@{attack_bonus})]]+[[(@{weapon_mod})]]]]}}" title="d20 + DEX bonus + attack bonus + miscellanous weapon modifier"></button>
</td>
</tr>
</tbody>
</table>
<hr>
<table style="width: 100%">
<tr>
<td><label>Damage Roll</label></td>
<td>&nbsp;</td>
<td>
<button class="sheet-button" type="roll"
value="&{template:default} {{name=Damage Roll}} {{@{weapon_name} = [[@{damage_dice} + [[((floor(@{class}/24)) * (1+floor(@{level}/3)))]] + [[abs(floor((@{strength_bonus})/(@{range_type})))]] + [[(@{damage_mod})]]]]}}" title="damage dice + fighter class bonus + strength bonus + miscellaneous damage modifier">
</button>
</td>
</tr>
</table>
</div>
</div>
<hr>
</fieldset>
</div>
<div class="sheet-section sheet-section-spells">
<h1 style="text-align: center;">Spells</h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<label>Spell Interface</label>
<table class="sheet-table">
<tr>
<td><label title="The Difficulty Class that the opposing target has to roll against">Target's DC</label></td>
<td>
<input disabled="true" name="attr_caster_dc" title="(15 + Level + mod)"
type="number" value="@{level}+15+@{caster_dc_mod}">
</td>
</tr>
<tr>
<td><label title="Any Miscellaneous Modifiers to the caster's DC">Target DC Mod</label></td>
<td>
<input name="attr_caster_dc_mod"
type="number" value="0">
</td>
</tr>
<tr>
<td><label title="Spell Difficulty Class Miscellaneous Modifier">Spell DC Mod</label></td>
<td><input type="number" class="sheet-short" name="attr_spell_mod" title="increase or decrease spell difficulty class" value="0"></td>
</tr>
<tr>
<td><label>Spell Roll</label></td>
<td>
<button type="roll" value="&{template:default} {{name=Casting Roll}} {{Spell Level ?{Spell level}=[[d20+[[(@{mind_bonus})]] + @{level}]]}} {{VS DC=[[(?{Spell level})+[[(@{spell_mod})]]+10]]}} {{Caster DC=[[@{caster_dc}]]}} {{HP Cost=[[(?{Spell level})+[[(?{Spell level})]]+1]]}}" title="d20 + Mind bonus + caster level"></button>
</td>
</tr>
</table>
<hr>
<label>Spell Table</label>
<table class="spellsTable">
<thead>
<th>Spell Level</th>
<th>HP Cost</th>
<th>Cast at Level</th>
</thead>
<tbody>
<tr>
<td>0</td>
<td>1</td>
<td>-</td>
</tr>
<tr>
<td>1</td>
<td>3</td>
<td>1</td>
</tr>
<tr>
<td>2</td>
<td>5</td>
<td>3</td>
</tr>
<tr>
<td>3</td>
<td>7</td>
<td>5</td>
</tr>
<tr>
<td>4</td>
<td>9</td>
<td>7</td>
</tr>
<tr>
<td>5</td>
<td>11</td>
<td>9</td>
</tr>
<tr>
<td>6</td>
<td>13</td>
<td>11</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<label>Spellbook</label>
<textarea name="attr_spellbook" style="height: 400px; width: 500px;"></textarea>
</div>
</div>
</div>