mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
1262 lines
67 KiB
HTML
1262 lines
67 KiB
HTML
<input type="radio" class="isPC" value="1" name="attr_pc" checked><label>Personnage Joueur</label>
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<input type="radio" class="isNPC" value="0" name="attr_pc"><label>PNJ</label>
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<input type="radio" class="isAdversary" value="3" name="attr_pc" checked><label>Adversaire</label>
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<hr>
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<div class="sheet-main sheet-npc sheet-adversary">
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<table>
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<tr>
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<td class="sheet-center sheet-"><label>Niveau d'Attribut</label></td>
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<td class="sheet-center sheet-"><label>État d'Épuisement</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" name="attr_attribute_level" style="text-align: center;" value="0">
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</td>
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<td class="sheet-center">
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<select name="attr_weary">
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<option value="normal">Normal</option>
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<option value="weary">Épuisé</option>
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</select>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<table class="wide">
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<tr>
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<td class="sheet-center"><label>Endurance</label></td>
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<td class="sheet-center"><label>Haine</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_endurance"> /
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<input type="number" value="0" name="attr_endurance_max">
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</td>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_hate"> /
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<input type="number" value="0" name="attr_hate_max">
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</td>
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</tr>
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<tr>
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<td class="sheet-center"><label>Parade & Bouclier</label></td>
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<td class="sheet-center"><label>Armure</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_parry"> +
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<input type="number" value="0" name="attr_shield">
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</td>
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<td class="sheet-center">
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<button type="roll" value="/me fait un jet de Protection\n/roll 1t[lm-feat] + @{armour}t[@{weary}] + @{head-gear} + [[@{armour_favoured} * @{attribute_level}]] > ?{Blessure|14}" name="armourcheck"></button>
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<input type="checkbox" name="attr_armour_favoured" value="1">
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<input type="number" value="0" name="attr_armour" value="0"> +
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<input type="number" value="0" name="attr_head-gear" value="0">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td colspan="2" class="sheet-center sheet-section-heading">
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<label>Compétences</label>
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</td>
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</tr>
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<tr class="sheet-group-attrs-skills">
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<td colspan="2">
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<table class="wide">
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<tr>
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<td>
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<button type="roll" value="/me fait un jet de Personnalité.\n/roll 1t[lm-feat] + @{personality}t[@{weary}] + [[@{personality_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="personalitycheck"></button>
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<input type="checkbox" name="attr_personality_favoured" value="1">
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<label>Personnalité</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_personality">
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</td>
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<td>
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<button type="roll" value="/me fait un jet de Survie.\n/roll 1t[lm-feat] + @{survival}t[@{weary}] + [[@{survival_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="survivalcheck"></button>
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<input type="checkbox" name="attr_survival_favoured" value="1">
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<label>Survie</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_survival">
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/me fait un jet de Déplacement.\n/roll 1t[lm-feat] + @{movement}t[@{weary}] + [[@{movement_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="movementcheck"></button>
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<input type="checkbox" name="attr_movement_favoured" value="1">
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<label>Déplacement</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_movement">
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</td>
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<td>
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<button type="roll" value="/me fait un jet de Coutume.\n/roll 1t[lm-feat] + @{custom}t[@{weary}] + [[@{custom_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="customcheck"></button>
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<input type="checkbox" name="attr_custom_favoured" value="1">
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<label>Coutume</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_custom">
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/me fait un jet de Perception.\n/roll 1t[lm-feat] + @{perception}t[@{weary}] + [[@{perception_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="perceptioncheck"></button>
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<input type="checkbox" name="attr_perception_favoured" value="1">
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<label>Perception</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_perception">
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</td>
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<td>
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<button type="roll" value="/me fait un jet de Métier.\n/roll 1t[lm-feat] + @{vocation}t[@{weary}] + [[@{vocation_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="vocationcheck"></button>
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<input type="checkbox" name="attr_vocation_favoured" value="1">
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<label>Métier</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_vocation">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td colspan="2" class="sheet-section-heading"><label>Compétences d'Armes</label></td>
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</tr>
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<tr>
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<td colspan="2" class="sheet-npc-weapon-labels">
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<label class="sheet-name">Nom</label>
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<label class="sheet-rating">Rang</label>
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<label class="sheet-damage">Dégâts</label>
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<label class="sheet-edge">Taille</label>
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<label class="sheet-injury" title="Blessure">Bless.</label>
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<label class="sheet-called-shot">Coup Précis</label>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<fieldset class="repeating_npc-weapon-skills">
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<button type="roll" value="/me attacks with @{npc_weapon_skill_name}.\n/roll 1t[lm-feat] + @{npc_weapon_rating}t[@{weary}] + [[@{npc_weapon_skill_favoured} * @{attribute_level}}]] > ?{Seuil de Réussite|14}" name="npc_weapon_check"></button>
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<input type="checkbox" name="attr_npc_weapon_skill_favoured" value="1">
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<input type="text" name="attr_npc_weapon_skill_name">
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<input type="number" name="attr_npc_weapon_rating" value="0">
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<input type="number" name="attr_npc_weapon_damage" value="0">
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<input type="text" name="attr_npc_weapon_edge" value="0">
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<input type="number" name="attr_npc_weapon_injury" value="0">
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<input type="text" name="attr_npc_weapon_called_shot">
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</fieldset>
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</td>
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</tr>
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<tr>
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<td colspan="2" class="sheet-section-heading"><label>Capacités Spéciales</label></td>
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</tr>
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<tr>
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<td colspan="2"><textarea name="attr_abilities"></textarea></td>
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</tr>
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</table>
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</div>
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<div class="sheet-main sheet-npc sheet-lm-character">
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<table>
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<tr>
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<td class="sheet-center sheet-"><label>Niveau d'Attribut</label></td>
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<td class="sheet-center sheet-"><label>État d'Épuisement</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" name="attr_attribute_level" style="text-align: center;" value="0">
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</td>
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<td class="sheet-center">
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<select name="attr_weary">
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<option value="normal">Normal</option>
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<option value="weary">Épuisé</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<table class="wide">
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<tr>
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<td class="sheet-center"><label>Endurance</label></td>
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<td class="sheet-center"><label>Espoir</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_endurance"> /
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<input type="number" value="0" name="attr_endurance_max">
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</td>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_hope"> /
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<input type="number" value="0" name="attr_hope_max">
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</td>
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</tr>
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<tr>
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<td class="sheet-center"><label>Parade & Bouclier</label></td>
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<td class="sheet-center"><label>Armure</label></td>
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</tr>
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<tr>
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<td class="sheet-center">
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<input type="number" value="0" name="attr_parry"> +
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<input type="number" value="0" name="attr_shield">
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</td>
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<td class="sheet-center">
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<button type="roll" value="/me fait un jet de Protection\n/roll 1t[feat] + @{armour}t[@{weary}] + @{head-gear} + [[@{armour_favoured} * @{attribute_level}]] > ?{Blessure|14}" name="armourcheck"></button>
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<input type="checkbox" name="attr_armour_favoured" value="1">
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<input type="number" value="0" name="attr_armour"> +
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<input type="number" value="0" name="attr_head-gear">
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td colspan="2" class="sheet-center sheet-section-heading">
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<label>Compétences</label>
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</td>
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</tr>
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<tr class="sheet-group-attrs-skills">
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<td colspan="2">
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<table class="wide">
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<tr>
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<td>
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<button type="roll" value="/me fait un jet de Personnalité.\n/roll 1t[feat] + @{personality}t[@{weary}] + [[@{personality_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="personalitycheck"></button>
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<input type="checkbox" name="attr_personality_favoured" value="1">
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<label>Personnalité</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_personality">
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</td>
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<td>
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<button type="roll" value="/me fait un jet de Survie.\n/roll 1t[feat] + @{survival}t[@{weary}] + [[@{survival_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="survivalcheck"></button>
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<input type="checkbox" name="attr_survival_favoured" value="1">
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<label>Survie</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_survival">
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/me fait un jet de Déplacement.\n/roll 1t[feat] + @{movement}t[@{weary}] + [[@{movement_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="movementcheck"></button>
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<input type="checkbox" name="attr_movement_favoured" value="1">
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<label>Déplacement</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_movement">
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</td>
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||
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<td>
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<button type="roll" value="/me fait un jet de Coutume.\n/roll 1t[feat] + @{custom}t[@{weary}] + [[@{custom_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="customcheck"></button>
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<input type="checkbox" name="attr_custom_favoured" value="1">
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<label>Coutume</label>
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</td>
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<td>
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<input type="number" value="0" name="attr_custom">
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</td>
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</tr>
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||
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<tr>
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||
<td>
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||
<button type="roll" value="/me fait un jet de Perception.\n/roll 1t[feat] + @{perception}t[@{weary}] + [[@{perception_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="perceptioncheck"></button>
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<input type="checkbox" name="attr_perception_favoured" value="1">
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<label>Perception</label>
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||
</td>
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<td>
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<input type="number" value="0" name="attr_perception">
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||
</td>
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||
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<td>
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<button type="roll" value="/me fait un jet de Métier.\n/roll 1t[feat] + @{vocation}t[@{weary}] + [[@{vocation_favoured} * @{attribute_level}]] > ?{Seuil de Réussite|14}" name="vocationcheck"></button>
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<input type="checkbox" name="attr_vocation_favoured" value="1">
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<label>Métier</label>
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||
</td>
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||
<td>
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<input type="number" value="0" name="attr_vocation">
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||
</td>
|
||
</tr>
|
||
</table>
|
||
</td>
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||
</tr>
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||
|
||
|
||
<tr>
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||
<td colspan="2" class="sheet-section-heading"><label>Compétences d'Armes</label></td>
|
||
</tr>
|
||
<tr>
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||
<td colspan="2" class="sheet-npc-weapon-labels">
|
||
<label class="sheet-name">Nom</label>
|
||
<label class="sheet-rating">Rang</label>
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||
<label class="sheet-damage">Dégâts</label>
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||
<label class="sheet-edge">Taille</label>
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||
<label class="sheet-injury" title="Blessure">Bless.</label>
|
||
<label class="sheet-called-shot">Coup Précis</label>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2">
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||
<fieldset class="repeating_npc-weapon-skills">
|
||
<button type="roll" value="/me attacks with @{npc_weapon_skill_name}.\n/roll 1t[feat] + @{npc_weapon_rating}t[@{weary}] + [[@{npc_weapon_skill_favoured} * @{attribute_level}}]] > ?{Seuil de Réussite|14}" name="npc_weapon_check"></button>
|
||
<input type="checkbox" name="attr_npc_weapon_skill_favoured" value="1">
|
||
<input type="text" name="attr_npc_weapon_skill_name">
|
||
<input type="number" name="attr_npc_weapon_rating" value="0">
|
||
<input type="number" name="attr_npc_weapon_damage" value="0">
|
||
<input type="text" name="attr_npc_weapon_edge" value="0">
|
||
<input type="number" name="attr_npc_weapon_injury" value="0">
|
||
<input type="text" name="attr_npc_weapon_called_shot">
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
|
||
|
||
<tr>
|
||
<td colspan="2" class="sheet-section-heading"><label>Capacités Spéciales</label></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><textarea name="attr_abilities"></textarea></td>
|
||
</tr>
|
||
|
||
</table>
|
||
</div>
|
||
|
||
|
||
<div class="sheet-main sheet-pc">
|
||
<div>
|
||
|
||
<div class="sheet-logo">
|
||
<img src="https://lh5.googleusercontent.com/-DFIiLnmjYyA/VU5s_t1YzjI/AAAAAAAAVSQ/j2X3mAkqDlU/w413-h128-no/Anneau_Unique_Logo_h128px.png">
|
||
</div>
|
||
|
||
<table class="sheet-wide">
|
||
<tr>
|
||
<td class="sheet-small"><label>Nom du Personnage</label></td>
|
||
<td style="padding-right: 10px;"><input type="text" name="attr_name" style="width: 100%;"></td>
|
||
|
||
<td class="sheet-small"><label>Culture</label></td>
|
||
<td><input type="text" name="attr_culture" style="width: 100%;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-small"><label>Niveau de Vie</label></td>
|
||
<td style="padding-right: 10px;"><input type="text" name="attr_standard_of_living" style="width: 100%;"></td>
|
||
|
||
<td class="sheet-small"><label>Avantage Culturel</label></td>
|
||
<td><input type="text" name="attr_cultural_blessing" style="width: 100%;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-small"><label>Vocation</label></td>
|
||
<td style="padding-right: 10px;"><input type="text" name="attr_calling" style="width: 100%;"></td>
|
||
|
||
<td class="sheet-small"><label>Part d'Ombre</label></td>
|
||
<td><input type="text" name="attr_shadow_weakness" style="width: 100%;"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td class="sheet-small"><label>Spécialités</label></td>
|
||
<td style="padding-right: 10px;"><input type="text" name="attr_specialities" style="width: 100%;"></td>
|
||
|
||
<td class="sheet-small"><label>Particularités</label></td>
|
||
<td><input type="text" name="attr_distinctive_features" style="width: 100%;"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
<h2>Attributs</h2>
|
||
|
||
<table class="sheet-group-attrs-skills">
|
||
<tr>
|
||
<td>
|
||
<table>
|
||
<tr class="sheet-attribute">
|
||
<td>
|
||
<label>Corps</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
</td>
|
||
<td><input name="attr_body" type="text" value="0"></td>
|
||
</tr>
|
||
|
||
<tr class="sheet-attribute-favoured">
|
||
<td><label>Amélioré</label></td>
|
||
<td><input name="attr_body_max" type="text" value="0"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
|
||
<td>
|
||
|
||
<table>
|
||
<tr class="sheet-attribute">
|
||
<td>
|
||
<label>Coeur</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
</td>
|
||
<td>
|
||
<input name="attr_heart" type="text" value="0"></td>
|
||
</tr>
|
||
|
||
<tr class="sheet-attribute-favoured">
|
||
<td><label>Amélioré</label></td>
|
||
<td><input name="attr_heart_max" type="text" value="0"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
|
||
<td>
|
||
|
||
<table>
|
||
<tr class="sheet-attribute">
|
||
<td>
|
||
<label>Esprit</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
</td>
|
||
<td>
|
||
<input name="attr_wits" type="text" value="0"></td>
|
||
</tr>
|
||
|
||
<tr class="sheet-attribute-favoured">
|
||
<td><label>Amélioré</label></td>
|
||
<td><input name="attr_wits_max" type="text" value="0"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
|
||
<td>
|
||
|
||
<table> <!-- class="wide" -->
|
||
<tr>
|
||
<td class="sheet-valour">
|
||
<button type="roll" value="/me fait un jet de Vaillance.\n/roll 1t[feat] + @{valour}t[@{weary}] > ?{Seuil de Réussite|14}" name="valourcheck"></button>
|
||
<label>Vaillance</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<input type="number" name="attr_valour" value="0">
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td class="sheet-wisdom">
|
||
<button type="roll" value="/me fait un jet de Sagesse.\n/roll 1t[feat] + @{wisdom}t[@{weary}] > ?{Seuil de Réussite|14}." name="wisdomcheck"></button>
|
||
<label>Sagesse</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<input type="number" name="attr_wisdom" value="0">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<table class="sheet-group-attrs-skills">
|
||
<tr>
|
||
<td colspan="3">
|
||
<h2>COMPÉTENCES COMMUNES</h2>
|
||
</td>
|
||
|
||
<td class="sheet-skill-groups">
|
||
<h2>Groupes</h2>
|
||
</td>
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-personality">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Présence.\n/roll 1t[feat] + @{awe}t[@{weary}] > ?{Seuil de Réussite|14}" name="awecheck"></button>
|
||
<input type="checkbox" name="attr_awe_favoured" value="1">
|
||
<label>Présence</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_awe" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_awe" value="1" /><span></span>
|
||
<input type="radio" name="attr_awe" value="2" /><span></span>
|
||
<input type="radio" name="attr_awe" value="3" /><span></span>
|
||
<input type="radio" name="attr_awe" value="4" /><span></span>
|
||
<input type="radio" name="attr_awe" value="5" /><span></span>
|
||
<input type="radio" name="attr_awe" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Inspiration.\n/roll 1t[feat] + @{inspire}t[@{weary}] > ?{Seuil de Réussite|14}" name="inspirecheck"></button>
|
||
<input type="checkbox" name="attr_inspire_favoured" value="1">
|
||
<label>Inspiration</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_inspire" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="1" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="2" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="3" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="4" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="5" /><span></span>
|
||
<input type="radio" name="attr_inspire" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<!-- Yes, 'pursuade' is spelled wrong. Can't fix it now, or people will lose data. DOH! -->
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Persuasion.\n/roll 1t[feat] + @{pursuade}t[@{weary}] > ?{Seuil de Réussite|14}" name="persuadecheck"></button>
|
||
<input type="checkbox" name="attr_persuade_favoured" value="1">
|
||
<label>Persuasion</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_pursuade" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="1" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="2" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="3" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="4" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="5" /><span></span>
|
||
<input type="radio" name="attr_pursuade" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-personality attr-skill-group">
|
||
<label>Personnalité</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_personality" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_personality" value="1" /><span></span>
|
||
<input type="radio" name="attr_personality" value="2" /><span></span>
|
||
<input type="radio" name="attr_personality" value="3" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-movement">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Athlétisme.\n/roll 1t[feat] + @{athletics}t[@{weary}] > ?{Seuil de Réussite|14}" name="athleticscheck"></button>
|
||
<input type="checkbox" name="attr_athletics_favoured" value="1">
|
||
<label>Athlétisme</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_athletics" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="1" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="2" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="3" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="4" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="5" /><span></span>
|
||
<input type="radio" name="attr_athletics" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Voyage.\n/roll 1t[feat] + @{travel}t[@{weary}] > ?{Seuil de Réussite|14}" name="travelcheck"></button>
|
||
<input type="checkbox" name="attr_travel_favoured" value="1">
|
||
<label>Voyage</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_travel" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_travel" value="1" /><span></span>
|
||
<input type="radio" name="attr_travel" value="2" /><span></span>
|
||
<input type="radio" name="attr_travel" value="3" /><span></span>
|
||
<input type="radio" name="attr_travel" value="4" /><span></span>
|
||
<input type="radio" name="attr_travel" value="5" /><span></span>
|
||
<input type="radio" name="attr_travel" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Discrétion.\n/roll 1t[feat] + @{stealth}t[@{weary}] > ?{Seuil de Réussite|14}" name="stealthcheck"></button>
|
||
<input type="checkbox" name="attr_stealth_favoured" value="1">
|
||
<label>Discrétion</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_stealth" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="1" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="2" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="3" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="4" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="5" /><span></span>
|
||
<input type="radio" name="attr_stealth" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-movement attr-skill-group">
|
||
<label>Déplacement</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_movement" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_movement" value="1" /><span></span>
|
||
<input type="radio" name="attr_movement" value="2" /><span></span>
|
||
<input type="radio" name="attr_movement" value="3" /><span></span>
|
||
</div> </td>
|
||
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-perception">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Vigilance.\n/roll 1t[feat] + @{awareness}t[@{weary}] > ?{Seuil de Réussite|14}" name="awarenesscheck"></button>
|
||
<input type="checkbox" name="attr_awareness_favoured" value="1">
|
||
<label>Vigilance</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_awareness" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="1" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="2" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="3" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="4" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="5" /><span></span>
|
||
<input type="radio" name="attr_awareness" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Intuition.\n/roll 1t[feat] + @{insight}t[@{weary}] > ?{Seuil de Réussite|14}" name="insightcheck"></button>
|
||
<input type="checkbox" name="attr_insight_favoured" value="1">
|
||
<label>Intuition</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_insight" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_insight" value="1" /><span></span>
|
||
<input type="radio" name="attr_insight" value="2" /><span></span>
|
||
<input type="radio" name="attr_insight" value="3" /><span></span>
|
||
<input type="radio" name="attr_insight" value="4" /><span></span>
|
||
<input type="radio" name="attr_insight" value="5" /><span></span>
|
||
<input type="radio" name="attr_insight" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Fouille.\n/roll 1t[feat] + @{search}t[@{weary}] > ?{Seuil de Réussite|14}" name="searchcheck"></button>
|
||
<input type="checkbox" name="attr_search_favoured" value="1">
|
||
<label>Fouille</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_search" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_search" value="1" /><span></span>
|
||
<input type="radio" name="attr_search" value="2" /><span></span>
|
||
<input type="radio" name="attr_search" value="3" /><span></span>
|
||
<input type="radio" name="attr_search" value="4" /><span></span>
|
||
<input type="radio" name="attr_search" value="5" /><span></span>
|
||
<input type="radio" name="attr_search" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-perception attr-skill-group">
|
||
<label>Perception</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_perception" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_perception" value="1" /><span></span>
|
||
<input type="radio" name="attr_perception" value="2" /><span></span>
|
||
<input type="radio" name="attr_perception" value="3" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-survival">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Exploration.\n/roll 1t[feat] + @{explore}t[@{weary}] > ?{Seuil de Réussite|14}" name="explorecheck"></button>
|
||
<input type="checkbox" name="attr_explore_favoured" value="1">
|
||
<label>Exploration</label>
|
||
<div class="sheet-hover-info">Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_explore" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_explore" value="1" /><span></span>
|
||
<input type="radio" name="attr_explore" value="2" /><span></span>
|
||
<input type="radio" name="attr_explore" value="3" /><span></span>
|
||
<input type="radio" name="attr_explore" value="4" /><span></span>
|
||
<input type="radio" name="attr_explore" value="5" /><span></span>
|
||
<input type="radio" name="attr_explore" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Guérison.\n/roll 1t[feat] + @{healing}t[@{weary}] > ?{Seuil de Réussite|14}" name="healingcheck"></button>
|
||
<input type="checkbox" name="attr_healing_favoured" value="1">
|
||
<label>Guérison</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_healing" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_healing" value="1" /><span></span>
|
||
<input type="radio" name="attr_healing" value="2" /><span></span>
|
||
<input type="radio" name="attr_healing" value="3" /><span></span>
|
||
<input type="radio" name="attr_healing" value="4" /><span></span>
|
||
<input type="radio" name="attr_healing" value="5" /><span></span>
|
||
<input type="radio" name="attr_healing" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Chasse.\n/roll 1t[feat] + @{hunting}t[@{weary}] > ?{Seuil de Réussite|14}" name="huntingcheck"></button>
|
||
<input type="checkbox" name="attr_hunting_favoured" value="1">
|
||
<label>Chasse</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_hunting" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="1" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="2" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="3" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="4" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="5" /><span></span>
|
||
<input type="radio" name="attr_hunting" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-survival attr-skill-group">
|
||
<label>Survie</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_survival" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_survival" value="1" /><span></span>
|
||
<input type="radio" name="attr_survival" value="2" /><span></span>
|
||
<input type="radio" name="attr_survival" value="3" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-custom">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Chant.\n/roll 1t[feat] + @{song}t[@{weary}] > ?{Seuil de Réussite|14}" name="songcheck"></button>
|
||
<input type="checkbox" name="attr_song_favoured" value="1">
|
||
<label>Chant</label>
|
||
<div class="sheet-hover-info">Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_song" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_song" value="1" /><span></span>
|
||
<input type="radio" name="attr_song" value="2" /><span></span>
|
||
<input type="radio" name="attr_song" value="3" /><span></span>
|
||
<input type="radio" name="attr_song" value="4" /><span></span>
|
||
<input type="radio" name="attr_song" value="5" /><span></span>
|
||
<input type="radio" name="attr_song" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Courtoisie.\n/roll 1t[feat] + @{courtesy}t[@{weary}] > ?{Seuil de Réussite|14}" name="courtesycheck"></button>
|
||
<input type="checkbox" name="attr_courtesy_favoured" value="1">
|
||
<label>Courtoisie</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_courtesy" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="1" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="2" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="3" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="4" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="5" /><span></span>
|
||
<input type="radio" name="attr_courtesy" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Énigmes.\n/roll 1t[feat] + @{riddle}t[@{weary}] > ?{Seuil de Réussite|14}" name="riddlecheck"></button>
|
||
<input type="checkbox" name="attr_riddle_favoured" value="1">
|
||
<label>Énigmes</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_riddle" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="1" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="2" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="3" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="4" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="5" /><span></span>
|
||
<input type="radio" name="attr_riddle" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-custom attr-skill-group">
|
||
<label>Coutume</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_custom" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_custom" value="1" /><span></span>
|
||
<input type="radio" name="attr_custom" value="2" /><span></span>
|
||
<input type="radio" name="attr_custom" value="3" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
</tr>
|
||
|
||
<tr class="attr-group-skills attr-group-vocation">
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Artisanat.\n/roll 1t[feat] + @{craft}t[@{weary}] > ?{Seuil de Réussite|14}" name="craftcheck"></button>
|
||
<input type="checkbox" name="attr_craft_favoured" value="1">
|
||
<label>Artisanat</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_craft" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_craft" value="1" /><span></span>
|
||
<input type="radio" name="attr_craft" value="2" /><span></span>
|
||
<input type="radio" name="attr_craft" value="3" /><span></span>
|
||
<input type="radio" name="attr_craft" value="4" /><span></span>
|
||
<input type="radio" name="attr_craft" value="5" /><span></span>
|
||
<input type="radio" name="attr_craft" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet d'Art de la Guerre.\n/roll 1t[feat] + @{battle}t[@{weary}] > ?{Seuil de Réussite|14}" name="battlecheck"></button>
|
||
<input type="checkbox" name="attr_battle_favoured" value="1">
|
||
<label>Art de la Guerre</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_battle" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_battle" value="1" /><span></span>
|
||
<input type="radio" name="attr_battle" value="2" /><span></span>
|
||
<input type="radio" name="attr_battle" value="3" /><span></span>
|
||
<input type="radio" name="attr_battle" value="4" /><span></span>
|
||
<input type="radio" name="attr_battle" value="5" /><span></span>
|
||
<input type="radio" name="attr_battle" value="6" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
|
||
<td class="attr-skill-wrapper">
|
||
<button type="roll" value="/me fait un jet de Connaissances.\n/roll 1t[feat] + @{lore}t[@{weary}] > ?{Seuil de Réussite|14}" name="lorecheck"></button>
|
||
<input type="checkbox" name="attr_lore_favoured" value="1">
|
||
<label>Connaissances</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_lore" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_lore" value="1" /><span></span>
|
||
<input type="radio" name="attr_lore" value="2" /><span></span>
|
||
<input type="radio" name="attr_lore" value="3" /><span></span>
|
||
<input type="radio" name="attr_lore" value="4" /><span></span>
|
||
<input type="radio" name="attr_lore" value="5" /><span></span>
|
||
<input type="radio" name="attr_lore" value="6" /><span></span>
|
||
</div>
|
||
|
||
</td>
|
||
|
||
<td class="attr-vocation attr-skill-group">
|
||
<label>Métier</label>
|
||
<div class="sheet-hover-info">À compléter</div>
|
||
<div class="sheet-dots">
|
||
<input type="radio" name="attr_vocation" value="0" checked="checked" /><span></span>
|
||
<input type="radio" name="attr_vocation" value="1" /><span></span>
|
||
<input type="radio" name="attr_vocation" value="2" /><span></span>
|
||
<input type="radio" name="attr_vocation" value="3" /><span></span>
|
||
</div>
|
||
</td>
|
||
|
||
</tr>
|
||
|
||
</table>
|
||
|
||
|
||
|
||
<table class="sheet-combat">
|
||
<tr>
|
||
<td>
|
||
|
||
<h2>COMPÉTENCES D’ARMES</h2>
|
||
|
||
<table class="sheet-weapon-skills">
|
||
<thead>
|
||
<tr>
|
||
<td></td>
|
||
<td><label>Arme</label></td>
|
||
<td><label class="sheet-center">Rang</label></td>
|
||
<td><label class="sheet-center" title="Dégâts">Dég.</label></td>
|
||
<td><label class="sheet-center">Taille</label></td>
|
||
<td><label class="sheet-center" title="Blessure">Bless.</label></td>
|
||
<td><label class="sheet-center">Coup Précis</label></td>
|
||
<td><label class="sheet-center" title="Encombrement">Enc.</label></td>
|
||
</tr>
|
||
</thead>
|
||
|
||
<tbody>
|
||
<tr>
|
||
<td><button type="roll" value="/me attaque avec @{weapon_skill_name_1}\n/roll 1t[feat] + @{weapon_rating_1}t[@{weary}] > ?{Seuil de Réussite|14}" name="weapon1check"></button></td>
|
||
<td><input type="checkbox" name="attr_weapon_favoured_1" value="1" title="Favorite"/><input name="attr_weapon_skill_name_1" type="text"/></td>
|
||
<td><input name="attr_weapon_rating_1" value="0" class="center number" type="text"/></td>
|
||
<td><input name="attr_weapon_damage_1" value="0" class="center number" type="text" title="Dégâts"/></td>
|
||
<td><input name="attr_weapon_edge_1" value="0" class="center number" type="text" style="width: 46px;"/></td>
|
||
<td><input name="attr_weapon_injury_1" value="0" class="center number" type="text" title="Blessure"/></td>
|
||
<td><input name="attr_weapon_called_shot_1" value="" type="text"/></td>
|
||
<td><input name="attr_weapon_encumbrance_1" value="0" class="center number" type="text" title="Encombrement"/></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><button type="roll" value="/me attaque avec @{weapon_skill_name_2}\n/roll 1t[feat] + @{weapon_rating_2}t[@{weary}] > ?{Seuil de Réussite|14}" name="weapon2check"></button></td>
|
||
<td><input type="checkbox" name="attr_weapon_favoured_2" value="1" title="Favorite"/><input name="attr_weapon_skill_name_2" type="text"/></td>
|
||
<td><input name="attr_weapon_rating_2" value="0" class="center number" type="text"/></td>
|
||
<td><input name="attr_weapon_damage_2" value="0" class="center number" type="text" title="Dégâts"/></td>
|
||
<td><input name="attr_weapon_edge_2" value="0" class="center number" type="text" style="width: 46px;"/></td>
|
||
<td><input name="attr_weapon_injury_2" value="0" class="center number" type="text" title="Blessure"/></td>
|
||
<td><input name="attr_weapon_called_shot_2" value="" type="text"/></td>
|
||
<td><input name="attr_weapon_encumbrance_2" value="0" class="center number" type="text" title="Encombrement"/></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><button type="roll" value="/me attaque avec @{weapon_skill_name_3}\n/roll 1t[feat] + @{weapon_rating_3}t[@{weary}] > ?{Seuil de Réussite|14}" name="weapon3check"></button></td>
|
||
<td><input type="checkbox" name="attr_weapon_favoured_3" value="1" title="Favorite"/><input name="attr_weapon_skill_name_3" type="text"/></td>
|
||
<td><input name="attr_weapon_rating_3" value="0" class="center number" type="text"/></td>
|
||
<td><input name="attr_weapon_damage_3" value="0" class="center number" type="text" title="Dégâts"/></td>
|
||
<td><input name="attr_weapon_edge_3" value="0" class="center number" type="text" style="width: 46px;"/></td>
|
||
<td><input name="attr_weapon_injury_3" value="0" class="center number" type="text" title="Blessure"/></td>
|
||
<td><input name="attr_weapon_called_shot_3" value="" type="text"/></td>
|
||
<td><input name="attr_weapon_encumbrance_3" value="0" class="center number" type="text" title="Encombrement"/></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><button type="roll" value="/me attaque avec @{weapon_skill_name_4}\n/roll 1t[feat] + @{weapon_rating_4}t[@{weary}] > ?{Seuil de Réussite|14}" name="weapon4check"></button></td>
|
||
<td><input type="checkbox" name="attr_weapon_favoured_4" value="1" title="Favorite"/><input name="attr_weapon_skill_name_4" type="text"/></td>
|
||
<td><input name="attr_weapon_rating_4" value="0" class="center number" type="text"/></td>
|
||
<td><input name="attr_weapon_damage_4" value="0" class="center number" type="text" title="Dégâts"/></td>
|
||
<td><input name="attr_weapon_edge_4" value="0" class="center number" type="text" style="width: 46px;"/></td>
|
||
<td><input name="attr_weapon_injury_4" value="0" class="center number" type="text" title="Blessure"/></td>
|
||
<td><input name="attr_weapon_called_shot_4" value="" type="text"/></td>
|
||
<td><input name="attr_weapon_encumbrance_4" value="0" class="center number" type="text" title="Encombrement"/></td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
</td>
|
||
<td>
|
||
|
||
<h2>Valeurs de Combat</h2>
|
||
|
||
<table class="sheet-combat-values">
|
||
<tr>
|
||
<td>
|
||
|
||
<table>
|
||
<tr>
|
||
<td>
|
||
<label>Dégâts</label>
|
||
<input class="number" type="number" name="attr_damage" value="0">
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>À distance</label>
|
||
<input class="number" type="number" name="attr_ranged" value="0">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td><td>
|
||
|
||
<table>
|
||
<tr>
|
||
<td>
|
||
<label>Parade</label>
|
||
<input class="number" type="number" name="attr_parry" value="0">
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>Bouclier</label>
|
||
<input class="number" type="number" name="attr_shield" value="0">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td><td>
|
||
|
||
<table>
|
||
<tr>
|
||
<td class="sheet-armour-container">
|
||
<label>Armure</label>
|
||
<input class="number" type="number" name="attr_armour" value="0">
|
||
<button type="roll" value="/me fait un jet de Protection\n/roll 1t[feat] + @{armour}t[@{weary}] + @{head-gear} > ?{Blessure|14}" name="armourcheck"></button>
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>Casque</label>
|
||
<input class="number" type="number" name="attr_head-gear" value="0">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
|
||
<h2>ÉQUIPEMENT</h2>
|
||
|
||
<table style="width: 100%;" class="sheet-gear-list">
|
||
<thead>
|
||
<tr>
|
||
<td><label>Description</label></td>
|
||
<td style="width: 1%"><label>Enc.</label></td>
|
||
<td><label>Description</label></td>
|
||
<td style="width: 1%"><label>Enc.</label></td>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_1"></td>
|
||
<td class="sheet-gear-enc"><input type="number" name="attr_gear_encumbrance_1" value="0"></td>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_2"></td>
|
||
<td class="sheet-gear-enc"><input type="number" name="attr_gear_encumbrance_2" value="0"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_3"></td>
|
||
<td class="sheet-gear-enc"><input type="number" name="attr_gear_encumbrance_3" value="0"></td>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_4"></td>
|
||
<td class="sheet-gear-enc"><input type="number" name="attr_gear_encumbrance_4" value="0"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_5"></td>
|
||
<td class="sheet-gear-enc"><input type="number"name="attr_gear_encumbrance_5" value="0"></td>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_6"></td>
|
||
<td class="sheet-gear-enc"><input type="number"name="attr_gear_encumbrance_6" value="0"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_7"></td>
|
||
<td class="sheet-gear-enc"><input type="number"name="attr_gear_encumbrance_7" value="0"></td>
|
||
<td class="sheet-gear-name"><input type="text" name="attr_gear_name_8"></td>
|
||
<td class="sheet-gear-enc"><input type="number"name="attr_gear_encumbrance_8" value="0"></td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
|
||
<div class="sheet-3colrow">
|
||
|
||
<h2>États du Personnage</h2>
|
||
|
||
<div class="sheet-endurance sheet-col">
|
||
<table>
|
||
<tr>
|
||
<td><label>Endurance</label></td>
|
||
<td class="sheet-nowrap"><input type="number" name="attr_endurance" value="0"> / </td>
|
||
<td><input type="number" name="attr_endurance_max" value="0"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Fatigue Totale</label></td>
|
||
<td colspan="2"><input type="number" name="attr_total_fatigue" value="@{encumbrance_fatigue}+@{travel_fatigue}" disabled="true"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Fatigue d'encombrement</label></td>
|
||
<td colspan="2"><input type="number" name="attr_encumbrance_fatigue" disabled="disabled" value="@{gear_encumbrance_1} + @{gear_encumbrance_2} + @{gear_encumbrance_3} + @{gear_encumbrance_4} + @{gear_encumbrance_5} + @{gear_encumbrance_6} + @{gear_encumbrance_7} + @{gear_encumbrance_8} + @{weapon_encumbrance_1} + @{weapon_encumbrance_2} + @{weapon_encumbrance_3} + @{weapon_encumbrance_4}"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Fatigue de Voyage</label></td>
|
||
<td colspan="2"><input type="number" name="attr_travel_fatigue" value="1"></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
|
||
<div class="sheet-hope sheet-col">
|
||
<table>
|
||
<tr>
|
||
<td><label>Espoir</label></td>
|
||
<td class="sheet-nowrap"><input type="number" name="attr_hope" value="0"> / </td>
|
||
<td><input type="number" name="attr_hope_max" value="0"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Ombre Totale</label></td>
|
||
<td colspan="2"><input type="number" name="attr_total_shadow" value="@{permanent_shadow}+@{temporary_shadow}" disabled="true"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Ombre Temporaire</label></td>
|
||
<td colspan="2"><input type="number" name="attr_temporary_shadow" value="0"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><label>Ombre Permanente</label></td>
|
||
<td colspan="2"><input type="number" name="attr_permanent_shadow" value="0"></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
|
||
<div class="sheet-armour sheet-col">
|
||
<table>
|
||
<tr>
|
||
<td>
|
||
<select name="attr_weary" title="Épuisement">
|
||
<option value="normal">Normal</option>
|
||
<option value="weary">Epuisé</option>
|
||
</select>
|
||
<!-- <label>Weary</label> -->
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>
|
||
<input type="checkbox" name="attr_miserable" value="1">
|
||
Mélancolique
|
||
</label>
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>
|
||
<input type="checkbox" name="attr_wounded" value="1">
|
||
Blessé
|
||
</label>
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
<label>
|
||
<input type="checkbox" name="attr_wound_treated" value="1">
|
||
Blessures traitées
|
||
</label>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
<div class="sheet-2colrow">
|
||
|
||
<h2>Récompenses & Vertus</h2>
|
||
|
||
<div class="sheet-pod sheet-rewards-rewards sheet-col">
|
||
<label>Récompenses</label>
|
||
<textarea type="text" name="attr_rewards"></textarea>
|
||
</div>
|
||
|
||
<div class="sheet-pod sheet-rewards-virtues sheet-col">
|
||
<label>Vertus</label>
|
||
<textarea type="text" name="attr_virtues"></textarea>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
|
||
<h2>Progression & Trésors</h2>
|
||
|
||
<table class="sheet-wide">
|
||
<tr>
|
||
<td class="sheet-pod">
|
||
<label>Réserve de Communauté</label><br>
|
||
<input type="number" name="attr_fellowship" value="0">
|
||
</td>
|
||
|
||
<td class="sheet-pod">
|
||
<label>Points de Progression</label><br>
|
||
<input type="number" name="attr_advancement_points" value="0">
|
||
</td>
|
||
|
||
<td class="sheet-pod">
|
||
<label>Expérience utilisée</label><br>
|
||
<input type="number" name="attr_used_experience_points" value="0">
|
||
</td>
|
||
|
||
<td class="sheet-pod">
|
||
<label>Réserve d'Expérience</label><br>
|
||
<input type="number" name="attr_unused_experience_points" value="0">
|
||
</td>
|
||
|
||
<td class="sheet-pod">
|
||
<label>Trésors</label><br>
|
||
<input type="number" name="attr_treasure" value="0">
|
||
</td>
|
||
|
||
<td class="sheet-pod">
|
||
<label>Prestige</label><br>
|
||
<input type="number" name="attr_standing" value="0">
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
|
||
|
||
<h2>Origine</h2>
|
||
|
||
<textarea type="text" name="attr_background"></textarea>
|
||
|
||
|
||
<h2>Notes</h2>
|
||
|
||
<textarea type="text" name="attr_notes"></textarea>
|
||
|
||
<table class="sheet-wide">
|
||
<tr>
|
||
<td class="sheet-label-cell"><label>Lien de Communauté</label></td>
|
||
<td class="sheet-input-cell"><input type="text" name="attr_fellowship-focus" style="width: 100%;"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
<h2>Phase de Communauté</h2>
|
||
|
||
<table class="sheet-wide">
|
||
<tr>
|
||
<td class="sheet-label-cell"><label>Sanctuaires</label></td>
|
||
<td class="sheet-input-cell"><input type="text" name="attr_sanctuaries" style="width: 100%;"></td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td class="sheet-label-cell"><label>Garant</label></td>
|
||
<td class="sheet-input-cell"><input type="text" name="attr_patron" style="width: 100%;"></td>
|
||
</tr>
|
||
</table>
|
||
|
||
|
||
|
||
<h2>Le Passage des Années</h2>
|
||
|
||
<table class="sheet-wide">
|
||
<tr>
|
||
<td style="width: 20%"><label>An</label></td>
|
||
<td><label>Évènements mémorables</label></td>
|
||
</tr>
|
||
</table>
|
||
|
||
|
||
<fieldset class="repeating_years">
|
||
<table class="wide">
|
||
<tr>
|
||
<td style="width: 20%"><input type="text" name="attr_year"></td>
|
||
<td><input type="text" name="attr_event" style="width: 100%;"></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<input type="number" value="0" name="attr_stance" style="display: none;">
|