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roll20-character-sheets/Anima-Beyond-Fantasy/A-BF.html
T
aRotondi1990 e501de8d7f Added Creature/Spell regen tracking
Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
2015-02-12 12:46:52 -06:00

2721 lines
155 KiB
HTML

<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="General" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Magic" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Psychic" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Ki" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Armory" />
<div class="sheet-tab-content sheet-tab1"><!-- general page tab -->
<div class="page_wrapper wrapper">
<div class="style_style_row"> <!-- first row -->
<div class="wrapper" style="top:-95px;"><!-- character information box -->
<div class="title" style="margin-bottom:0px;">Character Information</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Name</div>
<div class="cell" style="margin-left:55px;">Height</div>
<div class="cell" style="margin-left:20px;">Weight</div>
<div class="cell" style="margin-left:20px;">Size</div>
<div class="cell" style="margin-left:14px;">Appear.</div>
</div>
<div class="style_row">
<input type="text" name="attr_character_name" style="width:130px;"disabled="true;"/>
<input type="text" name="attr_character_height" style="width:55px; "/>
<input type="text" name="attr_character_weight" style="width:62px;"/>
<input type="number" name="attr_character_size" value="10" min="0" />
<input type="number" name="attr_character_appearance" value="5" min="0" max="10" style="width:50px;"/>
</div>
<div class="dark_row">
<div class="cell " style="margin-left:30px;">Race</div>
<div class="cell" style="margin-left:65px;">Class</div>
<div class="cell" style="margin-left:55px;">Age</div>
<div class="cell" style="margin-left:40px;">Gender</div>
</div>
<div class=" style_row">
<input type="text" name="attr_character_race" style="width:80px;"/>
<input type="text" name="attr_character_class" style="width:117px;"/>
<input type="number" name="attr_character_age" value="18" min="0"/>
<input type="text" name="attr_character_gender" style="width:100px;"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Level</div>
<div class="cell" style="margin-left:50px;">DP</div>
<div class="cell" style="margin-left:25px;">Presence</div>
<div class="cell" style="margin-left:25px;">XP</div>
<div class="cell" style="margin-left:36px;">Next Level</div>
</div>
<div class="style_row">
<input type="number" name="attr_character_level" value="1" min="0"/>
<input type="number" name="attr_DP" value="( @{character_level}*100 ) + 500" disabled="true" style="width:80px;"/>
<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled="true" style="width:50px;"/>
<input type="number" name="attr_character_xp" value="0" min="0" style="width:60px;margin-left:10px;"/>
<input type="number" name="attr_character_nextlvl" min="0" value="100" style="width:70px;margin-left:10px;"/>
</div>
</div><!-- end character information -->
<div class="wrapper" style="top:-75px;"><!-- Resistances -->
<div class="title" style="margin-bottom:0px;">Resistances</div>
<div class="dark_row">
<div class="cell" style="margin-left:8px;">Type</div>
<div class="cell" style="margin-left:6px;">Special</div>
<div class="cell" style="margin-left:8px;">Final</div>
</div>
<div class="style_row">
<div class="sidebubbled ">PhR</div>
<input type="number" name="attr_resist_physical_special" value="0" />
<input type="number" name="attr_resist_physical_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_physical_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_physical_final}]]"></button>
</div>
<div class="style_row">
<div class=" sidebubbled">DR</div>
<input type="number" name="attr_resist_disease_special" value="0"/>
<input type="number" name="attr_resist_disease_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_disease_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_disease_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">PsnR</div>
<input type="number" name="attr_resist_poison_special" value="0"/>
<input type="number" name="attr_resist_poison_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_poison_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_poison_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">MR</div>
<input type="number" name="attr_resist_magic_special" value="0"/>
<input type="number" name="attr_resist_magic_final"
value="@{presence}+@{pow_mod}+@{body_of_emptiness}+@{resist_magic_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resists with their sprit! [[1d100+@{resist_magic_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">PsyR</div>
<input type="number" name="attr_resist_psychic_special" value="0" />
<input type="number" name="attr_resist_psychic_final"
value="@{presence}+@{wp_mod}+@{body_of_emptiness}+@{resist_psychic_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resists with their mind! [[1d100+@{resist_psychic_final}]]"></button>
</div>
</div><!-- end resistances -->
<div class="wrapper" style="z-index:2;"><!-- Characteristics
For use of characteristics elsewhere in the sheet, use the first 3 letters of each item, such as agi for agility.
The exception to this is willpower, which will be abbreviated as it is in the core rulebook as wp.
All items will be lowercase, and the modifiers from these characteristics will be (shorthand for item)_mod.
-->
<div class="title" style="font-size:20pt;">Characteristics</div>
<div class="style_row">
<div class="sidebubbled">AGI</div>
<input type="number" name="attr_agi" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_agi_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes an Agility check! [[1d10+@{agi}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">CON</div>
<input type="number" name="attr_con" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_con_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Constitution check! [[1d10+@{con}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">DEX</div>
<input type="number" name="attr_dex" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_dex_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Dexterity check! [[1d10+@{dex}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">STR</div>
<input type="number" name="attr_str" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_str_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Strength check! [[1d10+@{str}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">INT</div>
<input type="number" name="attr_int" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_int_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes an Intelligence check! [[1d10+@{int}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">PER</div>
<input type="number" name="attr_per" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_per_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Perception check! [[1d10+@{per}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">POW</div>
<input type="number" name="attr_pow" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_pow_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Power check! [[1d10+@{pow}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">WP</div>
<input type="number" name="attr_wp" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_wp_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em makes a Willpower check! [[1d10+@{wp}+?{circumstance|0}]]"></button>
</div>
</div> <!--End Characteristics -->
</div><!-- end first row -->
<div class="style_row" style="top:-60px;"> <!-- second row -->
<div class="wrapper"> <!-- movement -->
<div class="title">Movement</div>
<div class="style_row">
<div class="sidebubbled">Pen.</div>
<input type="number" name="attr_movement_penalty" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Bonus</div>
<input type="number" name="attr_movement_bonus" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_movement_final"
value="@{agi}+@{movement_bonus}-abs(@{movement_penalty})" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="width:auto;">Full Move</div>
<input class="cell" type="number" name="attr_movement_per_turn" min="0"/>FT
</div>
<div class="dark_row">
<div class="cell actual_cell">1/4 Move</div>
<input class="cell" type="number" name="attr_movement_passive" min="0"/>FT
</div>
<div class="dark_row">
<div class="cell actual_cell">Running</div>
<input class="cell" type="number" name="attr_movement_running" min="0"/>FT
</div>
</div><!-- end movement -->
<div class="wrapper"><!-- life points -->
<div class="title" style="">LP</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" class="longnum" name="attr_lp_base" value="20+10*@{con}+@{con_mod}" disabled="true"/>
</div>
<div class="style_row">
<div class="sidebubbled">Mult.</div>
<input type="number" class="longnum" name="attr_lp_multiples" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Class</div>
<input type="number"class="longnum" name="attr_lp_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Spec.</div>
<input type="number"class="longnum" name="attr_lp_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" class="longnum" name="attr_lp_max"
value="@{lp_base}+@{lp_multiples}*@{con}+@{lp_class}+@{lp_special}" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input class="cell longnum" type="number" name="attr_lp_actual" value="0" min="0"/>
</div>
</div> <!-- end life points -->
<div class="wrapper"><!-- Fatigue -->
<div class="title">Fatigue</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" name="attr_fatigue_base" value="@{con}" disabled="true"/>
</div>
<div class="style_row">
<div class="sidebubbled">Spec.</div>
<input type="number" name="attr_fatigue_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_fatigue_max" value="@{fatigue_special}+@{fatigue_base}" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input type="number" class="cell" name="attr_fatigue_actual" value="0" min="0"/>
</div>
</div><!-- end fatigue -->
<div class="wrapper" style="top:2px;" ><!-- attack -->
<div class="title">Attack</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_attack_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Class</div>
<input type="number"name="attr_attack_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_attack_final"
value="@{attack_base}+@{attack_class}+@{dex_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em makes an Attack! [[1d100+@{attack_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end attack -->
<div class="wrapper" style="top:2px;"><!-- block -->
<div class="title">Block</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_block_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Class</div>
<input type="number"name="attr_block_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_block_final"
value="@{block_base}+@{block_class}+@{dex_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em attempts to Block! [[1d100+@{block_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end block -->
<div class="wrapper" style="top:2px;"><!-- dodge -->
<div class="title">Dodge</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_dodge_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Class</div>
<input type="number"name="attr_dodge_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_dodge_final"
value="@{dodge_base}+@{dodge_class}+@{agi_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em attempts to Dodge! [[1d100+@{dodge_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end dodge -->
</div><!-- end second row -->
<div class="style_row 2colrow" style="top: -60px;"><!-- third row -->
<div class="col" style="margin-right:0px; width:auto;">
<div class="wrapper"><!-- initiative -->
<div class="title">Initiative</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Armor</div>
<div class="cell" style="margin-left:5px;">Weapon</div>
<div class="cell" style="margin-left:5px;">Class</div>
<div class="cell" style="margin-left:9px;">Special</div>
<div class="cell" style="margin-left:10px;">Final</div>
</div>
<fieldset class="repeating_initiative">
<input type="text" name="attr_init_label"
style="width:275px; margin:3px 3px 0px 3px;"/>
<div class="style_row">
<input type="number" name="attr_init_armor" value="0"/>
<input type="number" name="attr_init_weapon" value="20"/>
<input type="number" name="attr_init_class" value="0" min="0"/>
<input type="number" name="attr_init_special" value="0"/>
<input type="number" name="attr_init_final" disabled="true"
value="@{agi_mod}+@{dex_mod}+@{init_armor}+@{init_weapon}+@{init_class}+@{init_special}+20+@{ki_increasedSpeed}"/>
<button type="roll" class="d100-roll-button"
value="/em Rolls for initiative! [[1d100+@{init_final}]]"></button>
</div>
</fieldset>
</div><!-- end initiative -->
</div>
<div class="col">
<div class="wrapper" style="width:460px;"><!-- SECONDARY ABILITIES
For naming, secondary ability variables are named with the first 4 letters of the secondary ability.
e.g. History -> hist
The only exceptions are:
secondary abilities that have less than 4 letters originally (art and law)
Magic Appraisal (mapp)
Custom secondary abilities which are noted in the last category of this sectoin as 'custom'.
-->
<div class="title">Secondary Abilities</div>
<div class="style_row red" style="margin-left:20px;">Secondary Abilities bordered in red are affected by armor penalties</div>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab1" value="1" title="Athletics"
checked="checked" style="margin-left:20px;"/>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab2" value="2" title="Social" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab3" value="3" title="Perceptive" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab4" value="4" title="Intellectual" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab5" value="5" title="Vigor"
style="margin-left:20px;"/>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab6" value="6" title="Subterfuge" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab7" value="7" title="Creative" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab8" value="8" title="Custom" />
<div class="dark_row" style="margin-top:3px;">
<div class="cell" style="margin-left:4px;"># Nat.</div>
<div class="cell" style="margin-left:35px;">Name</div>
<div class="cell" style="margin-left:35px;">Base</div>
<div class="cell" style="margin-left:13px;">Class</div>
<div class="cell" style="margin-left:8px;">Special</div>
<div class="cell" style="margin-left:12px;">Final</div>
</div>
<div class="secondary_tab1 tab-content"> <!-- athletics -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_acro_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Acrobatics</div>
<input type="number" value="0" min="0" name="attr_acro_base"/>
<input type="number" value="0" min="0" name="attr_acro_class"/>
<input type="number" value="0" min="0" name="attr_acro_special"/>
<input type="number" name="attr_acro_final" disabled="true"
value="(@{acro_naturals}+1)*@{agi_mod}+@{acro_base}+@{acro_class}+@{acro_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Acrobatics check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{acro_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_athl_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Athleticism</div>
<input type="number" value="0" min="0" name="attr_athl_base"/>
<input type="number" value="0" min="0" name="attr_athl_class"/>
<input type="number" value="0" name="attr_athl_special"/>
<input type="number" name="attr_athl_final" disabled="true"
value="(@{athl_naturals}+1)*@{agi_mod}+@{athl_base}+@{athl_class}+@{athl_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Athletics check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{athl_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_clim_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Climb</div>
<input type="number" value="0" min="0" name="attr_clim_base"/>
<input type="number" value="0" min="0" name="attr_clim_class"/>
<input type="number" value="0" name="attr_clim_special"/>
<input type="number" name="attr_clim_final" disabled="true"
value="(@{clim_naturals}+1)*@{agi_mod}+@{clim_base}+@{clim_class}+@{clim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Climb check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{clim_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_jump_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Jump</div>
<input type="number" value="0" min="0" name="attr_jump_base"/>
<input type="number" value="0" min="0" name="attr_jump_class"/>
<input type="number" value="0" name="attr_jump_special"/>
<input type="number" name="attr_jump_final" disabled="true"
value="(@{jump_naturals}+1)*@{str_mod}+@{jump_base}+@{jump_class}+@{jump_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Jump check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{jump_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_ride_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Ride</div>
<input type="number" value="0" min="0" name="attr_ride_base"/>
<input type="number" value="0" min="0" name="attr_ride_class"/>
<input type="number" value="0" name="attr_ride_special"/>
<input type="number" name="attr_ride_final" disabled="true"
value="(@{ride_naturals}+1)*@{agi_mod}+@{ride_base}+@{ride_class}+@{ride_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Ride check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{ride_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_swim_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Swim</div>
<input type="number" value="0" min="0" name="attr_swim_base"/>
<input type="number" value="0" min="0" name="attr_swim_class"/>
<input type="number" value="0" name="attr_swim_special"/>
<input type="number" name="attr_swim_final" disabled="true"
value="(@{swim_naturals}+1)*@{agi_mod}+@{swim_base}+@{swim_class}+@{swim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Swim check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{swim_final}]]"></button>
</div>
</div><!-- end athletics -->
<div class="secondary_tab2 tab-content"><!-- social -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_etiq_naturals"/>
<div class="cell sidebubbled secondary_bubble">Etiquitte</div>
<input type="number" value="0" min="0" name="attr_etiq_base"/>
<input type="number" value="0" min="0" name="attr_etiq_class"/>
<input type="number" value="0" min="0" name="attr_etiq_special"/>
<input type="number" name="attr_etiq_final" disabled="true"
value="(@{etiq_naturals}+1)*@{int_mod}+@{etiq_base}+@{etiq_class}+@{etiq_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Etiquitte check! [[1d100+?{Modifiers?|0}+@{etiq_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_inti_naturals"/>
<div class="cell sidebubbled secondary_bubble">Intimidate</div>
<input type="number" value="0" min="0" name="attr_inti_base"/>
<input type="number" value="0" min="0" name="attr_inti_class"/>
<input type="number" value="0" min="0" name="attr_inti_special"/>
<input type="number" name="attr_inti_final" disabled="true"
value="(@{inti_naturals}+1)*@{wp_mod}+@{inti_base}+@{inti_class}+@{inti_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Intimidate check! [[1d100+?{Modifiers?|0}+@{inti_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_lead_naturals"/>
<div class="cell sidebubbled secondary_bubble">Leadership</div>
<input type="number" value="0" min="0" name="attr_lead_base"/>
<input type="number" value="0" min="0" name="attr_lead_class"/>
<input type="number" value="0" min="0" name="attr_lead_special"/>
<input type="number" name="attr_lead_final" disabled="true"
value="(@{lead_naturals}+1)*@{pow_mod}+@{lead_base}+@{lead_class}+@{lead_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Leadership check! [[1d100+?{Modifiers?|0}+@{lead_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_pers_naturals"/>
<div class="cell sidebubbled secondary_bubble">Persuasion</div>
<input type="number" value="0" min="0" name="attr_pers_base"/>
<input type="number" value="0" min="0" name="attr_pers_class"/>
<input type="number" value="0" min="0" name="attr_pers_special"/>
<input type="number" name="attr_pers_final" disabled="true"
value="(@{pers_naturals}+1)*@{int_mod}+@{pers_base}+@{pers_class}+@{pers_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Persuasion check! [[1d100+?{Modifiers?|0}+@{pers_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_stre_naturals"/>
<div class="cell sidebubbled secondary_bubble">Streetwise</div>
<input type="number" value="0" min="0" name="attr_stre_base"/>
<input type="number" value="0" min="0" name="attr_stre_class"/>
<input type="number" value="0" min="0" name="attr_stre_special"/>
<input type="number" name="attr_stre_final" disabled="true"
value="(@{stre_naturals}+1)*@{int_mod}+@{stre_base}+@{stre_class}+@{stre_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Streetwise check! [[1d100+?{Modifiers?|0}+@{stre_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_styl_naturals"/>
<div class="cell sidebubbled secondary_bubble">Style</div>
<input type="number" value="0" min="0" name="attr_styl_base"/>
<input type="number" value="0" min="0" name="attr_styl_class"/>
<input type="number" value="0" min="0" name="attr_styl_special"/>
<input type="number" name="attr_styl_final" disabled="true"
value="(@{styl_naturals}+1)*@{pow_mod}+@{styl_base}+@{styl_class}+@{styl_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Style check! [[1d100+?{Modifiers?|0}+@{styl_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_trad_naturals"/>
<div class="cell sidebubbled secondary_bubble">Trading</div>
<input type="number" value="0" min="0" name="attr_trad_base"/>
<input type="number" value="0" min="0" name="attr_trad_class"/>
<input type="number" value="0" min="0" name="attr_trad_special"/>
<input type="number" name="attr_trad_final" disabled="true"
value="(@{trad_naturals}+1)*@{int_mod}+@{trad_base}+@{trad_class}+@{trad_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Trading check! [[1d100+?{Modifiers?|0}+@{trad_final}]]"></button>
</div>
</div><!-- end social -->
<div class="secondary_tab3 tab-content"><!-- perceptive -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_noti_naturals"/>
<div class="cell sidebubbled secondary_bubble">Notice</div>
<input type="number" value="0" min="0" name="attr_noti_base"/>
<input type="number" value="0" min="0" name="attr_noti_class"/>
<input type="number" value="0" min="0" name="attr_noti_special"/>
<input type="number" name="attr_noti_final" disabled="true"
value="(@{noti_naturals}+1)*@{per_mod}+@{noti_base}+@{noti_class}+@{noti_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Notice check! [[1d100+?{Modifiers?|0}+@{noti_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_sear_naturals"/>
<div class="cell sidebubbled secondary_bubble">Search</div>
<input type="number" value="0" min="0" name="attr_sear_base"/>
<input type="number" value="0" min="0" name="attr_sear_class"/>
<input type="number" value="0" min="0" name="attr_sear_special"/>
<input type="number" name="attr_sear_final" disabled="true"
value="(@{sear_naturals}+1)*@{per_mod}+@{sear_base}+@{sear_class}+@{sear_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Search check! [[1d100+?{Modifiers?|0}+@{sear_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_trac_naturals"/>
<div class="cell sidebubbled secondary_bubble">Track</div>
<input type="number" value="0" min="0" name="attr_trac_base"/>
<input type="number" value="0" min="0" name="attr_trac_class"/>
<input type="number" value="0" min="0" name="attr_trac_special"/>
<input type="number" name="attr_trac_final" disabled="true"
value="(@{trac_naturals}+1)*@{per_mod}+@{trac_base}+@{trac_class}+@{trac_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Track check! [[1d100+?{Modifiers?|0}+@{trac_final}]]"></button>
</div>
</div><!-- end perceptive -->
<div class="secondary_tab4 tab-content"><!-- Intellectual -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_anim_naturals"/>
<div class="cell sidebubbled secondary_bubble">Animals</div>
<input type="number" value="0" min="0" name="attr_anim_base"/>
<input type="number" value="0" min="0" name="attr_anim_class"/>
<input type="number" value="0" min="0" name="attr_anim_special"/>
<input type="number" name="attr_anim_final" disabled="true"
value="(@{anim_naturals}+1)*@{int_mod}+@{anim_base}+@{anim_class}+@{anim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Animals check! [[1d100+?{Modifiers?|0}+@{anim_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_appr_naturals"/>
<div class="cell sidebubbled secondary_bubble">Appraisal</div>
<input type="number" value="0" min="0" name="attr_appr_base"/>
<input type="number" value="0" min="0" name="attr_appr_class"/>
<input type="number" value="0" min="0" name="attr_appr_special"/>
<input type="number" name="attr_appr_final" disabled="true"
value="(@{appr_naturals}+1)*@{int_mod}+@{appr_base}+@{appr_class}+@{appr_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Appraisal check! [[1d100+?{Modifiers?|0}+@{appr_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_herb_naturals"/>
<div class="cell sidebubbled secondary_bubble">Herbal Lore</div>
<input type="number" value="0" min="0" name="attr_herb_base"/>
<input type="number" value="0" min="0" name="attr_herb_class"/>
<input type="number" value="0" min="0" name="attr_herb_special"/>
<input type="number" name="attr_herb_final" disabled="true"
value="(@{herb_naturals}+1)*@{int_mod}+@{herb_base}+@{herb_class}+@{herb_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Herbal Lore check! [[1d100+?{Modifiers?|0}+@{herb_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_hist_naturals"/>
<div class="cell sidebubbled secondary_bubble">History</div>
<input type="number" value="0" min="0" name="attr_hist_base"/>
<input type="number" value="0" min="0" name="attr_hist_class"/>
<input type="number" value="0" min="0" name="attr_hist_special"/>
<input type="number" name="attr_hist_final" disabled="true"
value="(@{hist_naturals}+1)*@{int_mod}+@{hist_base}+@{hist_class}+@{hist_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a History check! [[1d100+?{Modifiers?|0}+@{hist_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_law_naturals"/>
<div class="cell sidebubbled secondary_bubble">Law</div>
<input type="number" value="0" min="0" name="attr_law_base"/>
<input type="number" value="0" min="0" name="attr_law_class"/>
<input type="number" value="0" min="0" name="attr_law_special"/>
<input type="number" name="attr_law_final" disabled="true"
value="(@{law_naturals}+1)*@{int_mod}+@{law_base}+@{law_class}+@{law_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Law check! [[1d100+?{Modifiers?|0}+@{law_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_mapp_naturals"/>
<div class="cell sidebubbled secondary_bubble">Magic Appr.</div>
<input type="number" value="0" min="0" name="attr_mapp_base"/>
<input type="number" value="0" min="0" name="attr_mapp_class"/>
<input type="number" value="0" min="0" name="attr_mapp_special"/>
<input type="number" name="attr_mapp_final" disabled="true"
value="(@{mapp_naturals}+1)*@{pow_mod}+@{mapp_base}+@{mapp_class}+@{mapp_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Magic Appraisal check! [[1d100+?{Modifiers?|0}+@{mapp_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_medi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Medicine</div>
<input type="number" value="0" min="0" name="attr_medi_base"/>
<input type="number" value="0" min="0" name="attr_medi_class"/>
<input type="number" value="0" min="0" name="attr_medi_special"/>
<input type="number" name="attr_medi_final" disabled="true"
value="(@{medi_naturals}+1)*@{int_mod}+@{medi_base}+@{medi_class}+@{medi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Medicine check! [[1d100+?{Modifiers?|0}+@{medi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_memo_naturals"/>
<div class="cell sidebubbled secondary_bubble">Memorize</div>
<input type="number" value="0" min="0" name="attr_memo_base"/>
<input type="number" value="0" min="0" name="attr_memo_class"/>
<input type="number" value="0" min="0" name="attr_memo_special"/>
<input type="number" name="attr_memo_final" disabled="true"
value="(@{memo_naturals}+1)*@{int_mod}+@{memo_base}+@{memo_class}+@{memo_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Memorize check! [[1d100+?{Modifiers?|0}+@{memo_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_navi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Navigation</div>
<input type="number" value="0" min="0" name="attr_navi_base"/>
<input type="number" value="0" min="0" name="attr_navi_class"/>
<input type="number" value="0" min="0" name="attr_navi_special"/>
<input type="number" name="attr_navi_final" disabled="true"
value="(@{navi_naturals}+1)*@{int_mod}+@{navi_base}+@{navi_class}+@{navi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Navigation check! [[1d100+?{Modifiers?|0}+@{navi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_occu_naturals"/>
<div class="cell sidebubbled secondary_bubble">Occult</div>
<input type="number" value="0" min="0" name="attr_occu_base"/>
<input type="number" value="0" min="0" name="attr_occu_class"/>
<input type="number" value="0" min="0" name="attr_occu_special"/>
<input type="number" name="attr_occu_final" disabled="true"
value="(@{occu_naturals}+1)*@{int_mod}+@{occu_base}+@{occu_class}+@{occu_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Occult check! [[1d100+?{Modifiers?|0}+@{occu_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_scie_naturals"/>
<div class="cell sidebubbled secondary_bubble">Sciences</div>
<input type="number" value="0" min="0" name="attr_scie_base"/>
<input type="number" value="0" min="0" name="attr_scie_class"/>
<input type="number" value="0" min="0" name="attr_scie_special"/>
<input type="number" name="attr_scie_final" disabled="true"
value="(@{scie_naturals}+1)*@{int_mod}+@{scie_base}+@{scie_class}+@{scie_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Sciences check! [[1d100+?{Modifiers?|0}+@{scie_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_tact_naturals"/>
<div class="cell sidebubbled secondary_bubble">Tactics</div>
<input type="number" value="0" min="0" name="attr_tact_base"/>
<input type="number" value="0" min="0" name="attr_tact_class"/>
<input type="number" value="0" min="0" name="attr_tact_special"/>
<input type="number" name="attr_tact_final" disabled="true"
value="(@{tact_naturals}+1)*@{int_mod}+@{tact_base}+@{tact_class}+@{tact_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Tactics check! [[1d100+?{Modifiers?|0}+@{tact_final}]]"></button>
</div>
</div><!-- end intellectual -->
<div class="secondary_tab5 tab-content"><!-- vigor -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_comp_naturals"/>
<div class="cell sidebubbled secondary_bubble">Composure</div>
<input type="number" value="0" min="0" name="attr_comp_base"/>
<input type="number" value="0" min="0" name="attr_comp_class"/>
<input type="number" value="0" min="0" name="attr_comp_special"/>
<input type="number" name="attr_comp_final" disabled="true"
value="(@{comp_naturals}+1)*@{wp_mod}+@{comp_base}+@{comp_class}+@{comp_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Composure check! [[1d100+?{Modifiers?|0}+@{comp_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_feat_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Feats of Str.</div>
<input type="number" value="0" min="0" name="attr_feat_base"/>
<input type="number" value="0" min="0" name="attr_feat_class"/>
<input type="number" value="0" min="0" name="attr_feat_special"/>
<input type="number" name="attr_feat_final" disabled="true"
value="(@{feat_naturals}+1)*@{str_mod}+@{feat_base}+@{feat_class}+@{feat_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Feats of Strength check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{feat_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_with_naturals"/>
<div class="cell sidebubbled secondary_bubble">Withst. Pain</div>
<input type="number" value="0" min="0" name="attr_with_base"/>
<input type="number" value="0" min="0" name="attr_with_class"/>
<input type="number" value="0" min="0" name="attr_with_special"/>
<input type="number" name="attr_with_final" disabled="true"
value="(@{with_naturals}+1)*@{wp_mod}+@{with_base}+@{with_class}+@{with_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Withstand Pain check! [[1d100+?{Modifiers?|0}+@{with_final}]]"></button>
</div>
</div><!-- end vigor -->
<div class="secondary_tab6 tab-content"><!-- subterfuge -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_disg_naturals"/>
<div class="cell sidebubbled secondary_bubble">Disguise</div>
<input type="number" value="0" min="0" name="attr_disg_base"/>
<input type="number" value="0" min="0" name="attr_disg_class"/>
<input type="number" value="0" min="0" name="attr_disg_special"/>
<input type="number" name="attr_disg_final" disabled="true"
value="(@{disg_naturals}+1)*@{dex_mod}+@{disg_base}+@{disg_class}+@{disg_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Disguise check! [[1d100+?{Modifiers?|0}+@{disg_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_hide_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Hide</div>
<input type="number" value="0" min="0" name="attr_hide_base"/>
<input type="number" value="0" min="0" name="attr_hide_class"/>
<input type="number" value="0" min="0" name="attr_hide_special"/>
<input type="number" name="attr_hide_final" disabled="true"
value="(@{hide_naturals}+1)*@{per_mod}+@{hide_base}+@{hide_class}+@{hide_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Hide check! [[1d100+?{Modifiers?|0}+@{hide_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_lock_naturals"/>
<div class="cell sidebubbled secondary_bubble">Lockpicking</div>
<input type="number" value="0" min="0" name="attr_lock_base"/>
<input type="number" value="0" min="0" name="attr_lock_class"/>
<input type="number" value="0" min="0" name="attr_lock_special"/>
<input type="number" name="attr_lock_final" disabled="true"
value="(@{lock_naturals}+1)*@{dex_mod}+@{lock_base}+@{lock_class}+@{lock_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Lockpicking check! [[1d100+?{Modifiers?|0}+@{lock_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_pois_naturals"/>
<div class="cell sidebubbled secondary_bubble">Poisons</div>
<input type="number" value="0" min="0" name="attr_pois_base"/>
<input type="number" value="0" min="0" name="attr_pois_class"/>
<input type="number" value="0" min="0" name="attr_pois_special"/>
<input type="number" name="attr_pois_final" disabled="true"
value="(@{pois_naturals}+1)*@{int_mod}+@{pois_base}+@{pois_class}+@{pois_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Poisons check! [[1d100+?{Modifiers?|0}+@{pois_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_stea_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Stealth</div>
<input type="number" value="0" min="0" name="attr_stea_base"/>
<input type="number" value="0" min="0" name="attr_stea_class"/>
<input type="number" value="0" min="0" name="attr_stea_special"/>
<input type="number" name="attr_stea_final" disabled="true"
value="(@{stea_naturals}+1)*@{agi_mod}+@{stea_base}+@{stea_class}+@{stea_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Stealth check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{stea_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_thef_naturals"/>
<div class="cell sidebubbled secondary_bubble">Theft</div>
<input type="number" value="0" min="0" name="attr_thef_base"/>
<input type="number" value="0" min="0" name="attr_thef_class"/>
<input type="number" value="0" min="0" name="attr_thef_special"/>
<input type="number" name="attr_thef_final" disabled="true"
value="(@{thef_naturals}+1)*@{dex_mod}+@{thef_base}+@{thef_class}+@{thef_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Theft check! [[1d100+?{Modifiers?|0}+@{thef_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_trap_naturals"/>
<div class="cell sidebubbled secondary_bubble">Trap Lore</div>
<input type="number" value="0" min="0" name="attr_trap_base"/>
<input type="number" value="0" min="0" name="attr_trap_class"/>
<input type="number" value="0" min="0" name="attr_trap_special"/>
<input type="number" name="attr_trap_final" disabled="true"
value="(@{trap_naturals}+1)*@{dex_mod}+@{trap_base}+@{trap_class}+@{trap_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Trap Lore check! [[1d100+?{Modifiers?|0}+@{trap_final}]]"></button>
</div>
</div><!-- end subterfuge -->
<div class="secondary_tab7 tab-content"><!-- creative -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_art_naturals"/>
<div class="cell sidebubbled secondary_bubble">Art</div>
<input type="number" value="0" min="0" name="attr_art_base"/>
<input type="number" value="0" min="0" name="attr_art_class"/>
<input type="number" value="0" min="0" name="attr_art_special"/>
<input type="number" name="attr_art_final" disabled="true"
value="(@{art_naturals}+1)*@{pow_mod}+@{art_base}+@{art_class}+@{art_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes an Art check! [[1d100+?{Modifiers?|0}+@{art_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_danc_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Dance</div>
<input type="number" value="0" min="0" name="attr_danc_base"/>
<input type="number" value="0" min="0" name="attr_danc_class"/>
<input type="number" value="0" min="0" name="attr_danc_special"/>
<input type="number" name="attr_danc_final" disabled="true"
value="(@{danc_naturals}+1)*@{agi_mod}+@{danc_base}+@{danc_class}+@{danc_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Dance check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{danc_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_forg_naturals"/>
<div class="cell sidebubbled secondary_bubble">Forging</div>
<input type="number" value="0" min="0" name="attr_forg_base"/>
<input type="number" value="0" min="0" name="attr_forg_class"/>
<input type="number" value="0" min="0" name="attr_forg_special"/>
<input type="number" name="attr_forg_final" disabled="true"
value="(@{forg_naturals}+1)*@{dex_mod}+@{forg_base}+@{forg_class}+@{forg_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Forging check! [[1d100+?{Modifiers?|0}+@{forg_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_musi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Music</div>
<input type="number" value="0" min="0" name="attr_musi_base"/>
<input type="number" value="0" min="0" name="attr_musi_class"/>
<input type="number" value="0" min="0" name="attr_musi_special"/>
<input type="number" name="attr_musi_final" disabled="true"
value="(@{musi_naturals}+1)*@{pow_mod}+@{musi_base}+@{musi_class}+@{musi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Music check! [[1d100+?{Modifiers?|0}+@{musi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_slig_naturals"/>
<div class="cell sidebubbled secondary_bubble">Sl. of Hand</div>
<input type="number" value="0" min="0" name="attr_slig_base"/>
<input type="number" value="0" min="0" name="attr_slig_class"/>
<input type="number" value="0" min="0" name="attr_slig_special"/>
<input type="number" name="attr_slig_final" disabled="true"
value="(@{slig_naturals}+1)*@{dex_mod}+@{slig_base}+@{slig_class}+@{slig_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a Slight of Hand check! [[1d100+?{Modifiers?|0}+@{slig_final}]]"></button>
</div>
</div><!-- end creative -->
<div class="secondary_tab8 tab-content"><!-- custom -->
<fieldset class="repeating_secondaryabilities style_row">
<input type="number" value="0" min="0" name="attr_custom_naturals"/>
<input type="text" name="attr_custom_name" style="width:90px;"/>
<input type="number" value="0" min="0"name="attr_custom_base"/>
<input type="number" value="0" min="0" name="attr_custom_class"/>
<input type="number" value="0" min="0" name="attr_custom_special"/>
<input type="number" class="secondary_ability_input" name="attr_custom_final" disabled="true"
value="(@{custom_naturals}+1)*@{custom_mod}+@{custom_base}+@{custom_class}+@{custom_special}"/>
<button type="roll" class="d100-roll-button"
value="/em makes a @{custom_name} check! [[1d100+@{custom_final}]]"></button>
<select name="attr_custom_mod" style="width:68px;">
<option value="@{agi_mod}">AGI</option>
<option value="@{con_mod}">CON</option>
<option value="@{dex_mod}">DEX</option>
<option value="@{str_mod}">STR</option>
<option value="@{int_mod}">INT</option>
<option value="@{per_mod}">PER</option>
<option value="@{pow_mod}">POW</option>
<option value="@{wp_mod}">WP</option>
</select>
</fieldset>
</div><!-- end custom -->
</div><!-- end secondary abilities -->
</div>
</div><!-- end third row -->
<div class="2colrow" style="top: -60px; left: 20px; position: relative;"><!-- fourth row -->
<div class="col" style="margin-right:0px;">
<div class="wrapper"><!-- advantages -->
<div class="title">Advantages</div>
<div class="dark_row">
<div class="cell" style="margin-left:100px;">Name</div>
<div class="cell" style="margin-left:180px;">Cost</div>
</div>
<fieldset class="repeating_advantage style_row">
<input type="text" name="attr_advantage_name" class="advantage_text"/>
<input type="number" name="attr_advantage_cost" min="1"/>
</fieldset>
</div> <!-- end advantages -->
</div>
<div class="col">
<div class="wrapper"><!-- Disadvantages -->
<div class="title">Disadvantages</div>
<div class="dark_row">
<div class="cell" style="margin-left:100px;">Name</div>
<div class="cell" style="margin-left:170px;">Benefit</div>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage1_name" class="advantage_text"/>
<input type="number" name="attr_disadvantage1_benefit" value="0" min="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage2_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage2_benefit" value="0" min="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage3_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage3_benefit" value="0" min="0"/>
</div>
</div><!-- end Disadvantages -->
</div>
</div><!-- end fourth row -->
</div>
</div><!-- end general page tab -->
<div class="sheet-tab-content sheet-tab2"><!-- magic page tab -->
<div class="page_wrapper wrapper">
<div class="style_row"><!-- first row -->
<div class="wrapper" style="z-index:2;"><!-- Magic projection -->
<div class="title">Projection</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_magicprojection_base" value="0" min="0">
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Special</div>
<input type="number" name="attr_magicprojection_special" value="0">
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell">Final</div>
<input class="cell" type="number" name="attr_magicprojection_final" disabled="true"
value="@{magicprojection_base}+@{dex_mod}+@{magicprojection_special}"/>
</div>
<div class="style_row" style="margin-bottom:0px;">
<div style="background-color:black; color:white;border-top-right-radius:1em;border-top-left-radius:1em;
text-align:center; width:80px; padding-bottom:5px;margin-left:27%;">
Imbalance
<input type="number" value="0" min="-30" max="30" name="attr_magicprojection_imbalance"/>
</div>
</div>
<div class="dark_row" style="padding-top:5px;">
<div class="cell" style="margin-left:15px;">Off.</div>
<input type="number" disabled="true" class="cell"
name="attr_magicprojection_offensive_final"
value="@{magicprojection_final}+@{magicprojection_imbalance}"/>
<div class="cell" style="margin-left:20px;">Def.</div>
<input type="number" disabled="true" name="attr_magicprojection_defensive_final" class="cell"
value="-1*@{magicprojection_imbalance}+@{magicprojection_final}"/>
</div>
<div style="" class="dark_row">
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_offensiveroll"
value="/em Extends their magical force. [[1d100+?{Modifiers?|0}+@{magicprojection_offensive_final}]]"
style="margin-top:4px;"></button>
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_defensiveroll"
value="/em Extends their magical force. [[1d100+?{Modifiers?|0}+@{magicprojection_defensive_final}]]"
style="margin-top:4px;"></button>
</div>
</div><!-- end magic projection -->
<div class="wrapper" style="top:-48px;"><!-- magic accumulation -->
<div class="title">Magic Accumulation</div>
<div class="wrapper" style="margin:0px;">
<div class="title smalltitle" >Accumulation</div>
<div class="style_row">
<div class="secondary_bubble sidebubbled cell">Base MA</div>
<select name="attr_ma_pow" class="cell" style="width:50px;">
<option value="0">0</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Mult.</div>
<input class="cell" type="number" value="0" min="0" name="attr_ma_multiples"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Special</div>
<input type="number" value="0" name="attr_ma_special" class="cell"/>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="">Final MA</div>
<input type="number" name="attr_ma_final" disabled="true" style="margin-left:28px;"
value="@{ma_pow}*(1+@{ma_multiples})+@{ma_special}" class="cell"/>
</div>
</div>
<div class="wrapper" style="margin:0px;">
<div class="title smalltitle" >Regeneration</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Regen. Mult.</div>
<input type="number" value="0" min="0" name="attr_ma_regen_multiples" class="cell"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Special</div>
<input type="number" value="0" name="attr_ma_regen_special" class="cell"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell" style="font-size:10pt;">Recovery</div>
<select name="attr_ma_superior" class="cell" style="width:100px;">
<option value="1">Normal</option>
<option value="2">Double</option>
<option value="3">Triple</option>
<option value="4">Quadruple</option>
</select>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="width:auto;">Final Regen/Day</div>
<input type="number" name="attr_ma_regen_final" disabled="true" class="cell" style="margin-left:10px;width:70px;"
value="(@{ma_final}-@{ma_special}+@{ma_regen_special}+@{ma_pow}*@{ma_regen_multiples})*@{ma_superior}"/>
</div>
</div>
</div><!-- end magic accumulation -->
<div class="wrapper" style="top:-55px;"><!-- Zeon -->
<div class="title">Zeon</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" class="longnum" name="attr_zeon_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Class</div>
<input type="number" class="longnum" name="attr_zeon_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Spec.</div>
<input type="number" class="longnum" name="attr_zeon_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_zeon_final" disabled="true" class="longnum"
value="@{zeon_base}+@{zeon_class}+@{zeon_special}+(20+10*@{pow}+@{pow_mod})"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input class="longnum" type="number" name="attr_zeon_actual" value="0" min="0"/>
</div>
</div><!-- end zeon -->
</div><!-- end first row -->
<div class="3colrow"><!-- second row -->
<div class="col" style="width:160px; margin-right:0px;">
<div class="wrapper"><!-- magic levels -->
<div class="title" style="font-size:15pt;">Magic Levels</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_ml_base" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">From INT</div>
<select name="attr_ml_fromint" style="width:60px;">
<option value="0">0</option>
<option value="10">10</option>
<option value="20">20</option>
<option value="30">30</option>
<option value="40">40</option>
<option value="50">50</option>
<option value="75">75</option>
<option value="100">100</option>
<option value="150">150</option>
<option value="200">200</option>
<option value="300">300</option>
<option value="400">400</option>
<option value="500">500</option>
<option value="600">600</option>
<option value="700">700</option>
<option value="800">800</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Special</div>
<input type="number" name="attr_ml_spec"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_ml_final" disabled="true" class="longnum"
value="@{ml_spec}+@{ml_base}+@{ml_fromint}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Used</div>
<input class="cell longnum" type="number" name="attr_ml_used" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end magic levels -->
</div>
<div class="col" style="margin-right:0px;">
<div class="dark_row wrapper point_tracker" style="left:20%;"><!-- magic theorem -->
<div class="style_row">
<div class="cell actual_cell" style="margin-left:10px; width:auto;">Magic Theorem</div>
</div>
<div class="style_row">
<select name="attr_magic_theorem" class="cell" style="width:120px;"/>
<option value="1">Standard</option>
<option value="2">Onmyodo</option>
<option value="3">Vodoun</option>
<option value="4">Shamanism</option>
<option value="5">Natural Magic</option>
</select>
</div>
</div><!-- end Magic theorem -->
<div class="dark_row wrapper point_tracker" style="margin-left:20%;"><!-- Innate Magic -->
<div class="style_row">
<div class="cell actual_cell" style="width:auto;">Innate Magic</div>
<input class="cell" type="number" name="attr_innate_magic" min="0"/>
</div>
</div><!-- end Innate magic -->
</div>
<div class="col" style="width:auto;">
<div class="wrapper" > <!-- summoning -->
<div class="title">Summoning Abilities</div>
<div class="dark_row">
<div class="cell" style="margin-left:25px;">Ability</div>
<div class="cell" style="margin-left:20px;">Base</div>
<div class="cell" style="margin-left:15px;">Class</div>
<div class="cell" style="margin-left:10px;">Special</div>
<div class="cell" style="margin-left:10px;">Final</div>
</div>
<div class="style_row ">
<div class="sidebubbled longbubble">Summon</div>
<input type="number" name="attr_summon_base" value="0" min="0"/>
<input type="number" name="attr_summon_class" value="0" min="0"/>
<input type="number" name="attr_summon_special" value="0"/>
<input type="number" name="attr_summon_final" disabled="true"
value="@{summon_base}+@{summon_class}+@{summon_special}+@{pow_mod}"/>
<button type="roll" name="summon_roll" class="d100-roll-button"
value="/em Completes the summoning ritual! [[1d100+@{summon_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row" style="margin-top:0px; margin-bottom:0px;">
<div class="sidebubbled longbubble" >Control</div>
<input type="number" name="attr_control_base" value="0" min="0"/>
<input type="number" name="attr_control_class" value="0" min="0"/>
<input type="number" name="attr_control_special" value="0"/>
<input type="number" name="attr_control_final" disabled="true"
value="@{control_base}+@{control_class}+@{control_special}+@{wp_mod}"/>
<button type="roll" name="control_roll" class="d100-roll-button"
value="/em Completes the control ritual! [[1d100+@{control_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Bind</div>
<input type="number" name="attr_bind_base" value="0" min="0"/>
<input type="number" name="attr_bind_class" value="0" min="0"/>
<input type="number" name="attr_bind_special" value="0"/>
<input type="number" name="attr_bind_final" disabled="true"
value="@{bind_base}+@{bind_class}+@{bind_special}+@{pow_mod}"/>
<button type="roll" name="bind_roll" class="d100-roll-button"
value="/em Completes the binding ritual! [[1d100+@{bind_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Banish</div>
<input type="number" name="attr_banish_base" value="0" min="0"/>
<input type="number" name="attr_banish_class" value="0" min="0"/>
<input type="number" name="attr_banish_special" value="0" />
<input type="number" name="attr_banish_final" disabled="true"
value="@{banish_base}+@{banish_class}+@{banish_special}+@{pow_mod}"/>
<button type="roll" name="banish_roll" class="d100-roll-button"
value="/em Completes the banishment ritual! [[1d100+@{banish_final}+?{Time modifier|0}]]"></button>
</div>
</div><!-- end summoning -->
</div>
</div><!-- end second row -->
<div class="style_row 2colrow"><!-- third row -->
<div class="col" style="margin-right:0px; width:40%;">
<div class="wrapper" style="left:50px;"><!-- Spell paths -->
<div class="title">Spell Paths</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Path</div>
<div class="cell" style="margin-left:55px;">Level</div>
</div>
<fieldset class="repeating_spellpaths style_row">
<input type="text" name="attr_spellpath_name" style="width:130px;"/>
<input type="number" name="attr_spellpath_level" min="0" max="100"/>
</fieldset>
</div><!-- end spell paths -->
<div class="wrapper"><!-- Acive spells and creatures -->
<div class="title">Active Spells and Creatures</div>
<div class="dark_row">
<div class="cell" style="margin-left:20px;">Active spell or Bound Creature</div>
<div class="cell" style="margin-left:30px;">Daily Cost</div>
</div>
<fieldset class="repeating_spellcreature style_row">
<input class="cell" type="text" name="attr_daily_spell_creature_name" style="margin-left:5px;"/>
<input class="cell" type="number" style="margin-left:20px;"
name="attr_daily_spell_creature_cost" value="0" min="0"/>
</fieldset>
<div class="dark_row" style="padding-top: 4px;">
<div class="cell actual_cell" style="margin-left:5px; width:auto;">Total Cost</div>
<input type="number" name="attr_daily_spell_creature_totalcost"
class="cell" value="0" min="0" style="margin-left:5px;"/>
<div class="cell actual_cell"style="margin-left:6px; width:auto;">Final Daily Regen</div>
<input class="cell" type="number" value="0"
name="attr_daily_spell_creature_regen"/>
</div>
</div><!-- end active spells and creatures -->
</div><!-- end first column -->
<div class="col" style="width:56%">
<div class="wrapper" style="left:40px;"><!-- free access spells -->
<div class="title">Free Access and Bought Spells</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Spell Name</div>
<div class="cell" style="margin-left:100px;">Path</div>
<div class="cell" style="margin-left:60px;">Cost</div>
</div>
<fieldset class="repeating_spells style_row">
<input type="text" name="attr_spell_name" style="width:160px;"/>
<input type="text" name="attr_spell_path" style="width:130px;"/>
<input type="number" name="attr_spell_cost" min="0"/>
</fieldset>
</div><!-- end free access spells -->
<div class="wrapper"><!-- Invocations -->
<div class="title">Invocations</div>
<div class="dark_row">
<div class="cell" style="margin-left:120px;">Name</div>
<div class="cell" style="margin-left:120px;">Cost</div>
<div class="cell" style="margin-left:25px;">Difficulty</div>
</div>
<fieldset class="repeating_invocations style_row">
<input type="text" style="width:250px;margin-left:5px;" name="attr_invocation_name"/>
<input type="number" class="cell" name="attr_invocation_cost" value="0" min="0" style="width:70px;"/>
<input type="number" style="margin-left:5px;" name="attr_invocation_diff" value="0" min="0"/>
<button type="roll" name="invocation_roll" class="d100-roll-button"
value="/em spends @{invocation_cost} Zeon to invoke the powers of @{invocation_name}!
[[{1d100+@{summon_final}+?{Modifiers?|0}}]] VS @{invocation_diff}"/>
</fieldset>
</div><!-- end invocations-->
</div><!-- end second column -->
</div><!-- end third row -->
<div class="style_row"><!-- fourth row -->
</div><!-- end fourth row -->
</div>
</div><!-- end magic page tab -->
<div class="sheet-tab-content sheet-tab3"><!-- Psychic Page tab -->
<div class="page_wrapper wrapper">
<div class="2colrow">
<div class="col" style="width: 54%; margin-right: 0px;">
<div class="wrapper"><!-- Psychic points -->
<div class="title" style="font-size:16pt;">Psychic Points</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_pp_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Class</div>
<input type="number" name="attr_pp_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_pp_final" disabled="true"
value="@{pp_class}+@{pp_base}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Used</div>
<input class="cell" type="number" name="attr_pp_used" value="0"
style="width:60px;" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Free PP</div>
<input class="cell" type="number" name="attr_pp_free" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end psychic points -->
<div class="wrapper"><!-- psychic potential -->
<div class="title">Potential</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" value="0" min="0" name="attr_potential_base"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Spent PP</div>
<select name="attr_potential_spent" style="width:50px;">
<option value="0">0</option>
<option value="10">1</option>
<option value="20">3</option>
<option value="30">6</option>
<option value="40">10</option>
<option value="50">15</option>
<option value="60">21</option>
<option value="70">28</option>
<option value="80">36</option>
<option value="90">45</option>
<option value="100">55</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Special</div>
<input type="number" value="0" name="attr_potential_special"/>
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell" >Final</div>
<input type="hidden" disabled="true" name="attr_max_xy" value="(((@{wp}+4) + abs(@{wp}-4)) / 2)" />
<input type="number" name="attr_potential_final" disabled="true" style="width:50px; margin-left:10px;"
value="@{potential_spent}+@{potential_base}+@{potential_special}+((@{max_xy}*10)-40)+((@{max_xy}*10)-140)*floor(@{max_xy}/15)" class="cell"/>
</div>
<div class="dark_row">
<button type="roll" style="width:97%" class="d100-roll-button"
value="/em conjures their psychic potential! [[1d100+@{potential_final}+?{Concentration|0}+?{specific power|0}]]"></button>
</div>
</div><!-- end Psychic Potential -->
<div class="wrapper"><!-- psychic projection -->
<div class="title">Projection</div>
<div class="style_row" style="margin-bottom:0px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Base</div>
<input type="number" value="0" min="0" name="attr_projection_base"/>
</div>
<div class="style_row" style="margin-bottom:4px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Special</div>
<input type="number" value="0" name="attr_projection_special"/>
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell">Final</div>
<input type="number" name="attr_projection_final" disabled="true"
value="@{projection_base}+@{projection_special}+@{dex_mod}"
class="cell"/>
</div>
<div class="dark_row">
<button type="roll" style="width:97%" class="d100-roll-button"
value="/em extends their psychic force! [[1d100+?{Modifiers?|0}+@{projection_final}]]"></button>
</div>
</div><!-- end Psychic Projection -->
</div>
<div class="col" style="width: 45%;">
<div class="wrapper" style="max-width:296px; left: 20px;"><!-- psychic disciplines -->
<div class="title">Disciplines</div>
<fieldset class="repeating_disciplines style_row">
<input type="text" name="attr_discipline_name" style="width:140px;">
</fieldset>
</div><!-- end disciplines -->
</div>
</div>
<div class="2colrow">
<div class="col" style="width:47%;margin-right:4px;">
<div class="wrapper"><!--Mental Patterns-->
<div class="title">Mental Patterns</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Name</div>
<div class="cell" style="margin-left:80px;">Cost</div>
<div class="cell" style="margin-left:10px;">Cancelled</div>
<div class="cell" style="margin-left:10px;margin-right:5px;">Total Cost</div>
</div>
<fieldset class="repeating_mentalpatterns style_row">
<input name="attr_mental_pattern_name" type="text" style="margin-left:5px; width:160px;"/>
<input name="attr_mental_pattern_cost" type="number" value="0" min="0"/>
<input name="attr_mental_pattern_cancelled" type="checkbox" class="cell"
style="margin-left:25px;"/>
<input name="attr_mental_pattern_total" type="number" value="0"
min="0" style="margin-left:35px;"/>
</fieldset>
<div class="dark_row">
<div style="text-align:center; margin-left:10px;">Modifiers</div>
</div>
<fieldset class="repeating_mentalmods style_row">
<input class="cell" type="text" style="margin-left:3px;width:350px;" name="attr_mental_pattern_effects" />
</fieldset>
</div><!-- end Mental Patterns-->
</div>
<div class="col" style="width:52%;">
<div class="wrapper"><!-- maintained powers -->
<div class="title">Maintained Powers</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;"># Innate Slots</div>
<input type="number" name="attr_number_innate_slots"class="cell" min="0" value="0"/>
<div class="cell" style="margin-left:105px;"> Total Cost</div>
<input type="number" name="attr_innate_slots_ppcost" class="cell" min="0" value="0"/>
<div class="cell">PP</div>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 55px;">Name</div>
<div class="cell" style="margin-left: 65px;">Value</div>
<div class="cell" style="margin-left: 75px;">Effects</div>
</div>
<fieldset class="repeating_maintainedpowers style_row">
<input type="text" name="attr_maintained_powername" style="width:150px;"/>
<input type="number" name="attr_maintained_powervalue" value="0" min="0"/>
<input type="text" name="attr_maintained_powereffects" style="width:180px;"/>
</fieldset>
</div><!-- end maintained powers -->
</div>
</div>
<div class="wrapper"><!-- known powers -->
<div class="title">Known Powers</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Name</div>
<div class="cell" style="margin-left:60px;">Bonus</div>
<div class="cell" style="margin-left:10px;">Min. Diff.</div>
</div>
<fieldset class="repeating_psychicpowers style_row">
<input type="text" name="attr_psychic_power_name" style="width:150px;">
<input type="number" name="attr_psychic_power_bonus" value="0" min="0">
<select name="attr_psychic_power_diff" style="width:60px;">
<option value="20">20</option>
<option value="40">40</option>
<option value="80">80</option>
<option value="120">120</option>
<option value="140">140</option>
<option value="180">180</option>
<option value="240">240</option>
<option value="280">280</option>
<option value="320">320</option>
<option value="440">440</option>
</select>
</fieldset>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Total Cost</div>
<input type="number" name="attr_powers_ppcost"class="cell" min="0" value="0"
min="0" style="margin-top:4px;"/>
<div class="cell">PP</div>
</div>
</div><!-- end known powers -->
</div>
</div><!-- end psychic page tab -->
<div class="sheet-tab-content sheet-tab4"><!-- Ki page tab -->
<div class="page_wrapper wrapper">
<div class="2colrow"><!-- column div -->
<div class="col" style="width:36%; margin-right:0px;">
<div class="wrapper" style="width:270px;"><!-- ki abilities -->
<div class="title">Ki Abilities</div>
<div class="ki_row">
<div class="cell ki_title">Use of Ki</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned useofki" name="attr_use_of_ki"/>
<div class="req_useofki ki_row">
<div class="cell ki_indent1 ki_title">Ki Control</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_control"/>
<div class="req_useofki ki_row kidetection">
<div class="cell ki_indent1 ki_title">Ki Detection</div>
<input type="number" disabled="true" name="attr_ki_detection_value" value="round((@{noti_final} + @{mk_final})/2)"/>
<button type='roll' value='/em senses nearby presences. [[1d100 + @{ki_detection_value}]]'
class="d100-roll-button"></button>
<div class="cell ki_cost" style="padding-top: 4px;">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki kidetection" name="attr_ki_detection"/>
<div class="ki_row req_kidetection">
<div class="cell ki_indent2 ki_title">Erudition</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kidetection" name="attr_ki_erudition"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Weight Elimination </div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki weightelim" name="attr_ki_weight_elimination"/>
<div class="ki_row req_weightelim">
<div class="cell ki_indent2 ki_title">Levitation</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_weightelim levitation" name="attr_ki_levitation"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Object Motion</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_objectMotion"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Mass Movement</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_massMovement"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Flight</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_flight"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Presence Extrusion</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki pext" name="attr_ki_presenceExtrusion"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Energy Armor</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_pext enearmor" name="attr_ki_energyArmor"/>
<div class="ki_row req_enearmor">
<div class="cell ki_indent3 ki_title">Armor of Greater Energy</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_enearmor grtarmor" name="attr_ki_grtEnergyArmor"/>
<div class="ki_row req_grtarmor">
<div class="cell ki_indent4 ki_title">Armor of Arcane Energy</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_grtarmor" name="attr_ki_arcaneEnergyArmor"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Aura Extension</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_aura_extension" value="10" class="ki_learned req_pext aext"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Fire</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackFire"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Ice</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackIce"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Air</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackAir"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Earth</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackEarth"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Light</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackLight"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Elemental Attack: Darkness</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackDark"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Increased Damage</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_increased_damage" value="10" class="ki_learned req_aext"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Increased Reach</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedReach"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Increased Speed</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedSpeed"value="10"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Destruction By Ki</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_destructionByKi"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Absorbtion of Energy</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_absorbEnergy"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Physical Sheild</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_physicalShield"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Ki Transmission</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki kitransmit" name="attr_ki_transmission"/>
<div class="ki_row req_kitransmit">
<div class="cell ki_indent2 ki_title">Ki Healing</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kitransmit kiheal" name="attr_ki_healing"/>
<div class="ki_row req_kiheal">
<div class="cell ki_indent3 ki_title">Superior Healing</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_superiorHealing"/>
<div class="ki_row req_kiheal">
<div class="cell ki_indent3 ki_title">Stabilize</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_stabilize"/>
<div class="ki_row req_kitransmit">
<div class="cell ki_indent2 ki_title">Life Sacrifice</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kitransmit" name="attr_ki_lifeSacrifice"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Use of Necessary Energy</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki useofnecenergy" name="attr_ki_useOfNecessaryEnergy"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Ki Concealment</div>
<input type="number" disabled="true" name="attr_ki_concealment_value" value="round((@{stea_final} + @{mk_final})/2)"/>
<button type='roll' value='/em Lowers their power level. [[1d100 + @{ki_concealment_value}]]'
class="d100-roll-button" name='ki_detection_roll'></button>
<div class="cell ki_cost" style="margin-top:4px;">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy kiconceal" name="attr_ki_concealment"/>
<div class="ki_row req_kiconceal">
<div class="cell ki_indent3 ki_title">Aura of Concealment</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_concealmentAura"/>
<div class="ki_row req_kiconceal">
<div class="cell ki_indent3 ki_title">False Death</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_falseDeath"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Elimination of Necessities</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy elimofnecess" name="attr_ki_eliminateNecessities"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Elemental Immunity: Heat</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneHeat"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Elemental Immunity: Cold</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneCold"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Elemental Immunity: Electricity</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneElectric"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Penalty Reduction</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy penreduction" name="attr_ki_penaltyReduction"/>
<div class="ki_row req_penreduction">
<div class="cell ki_indent3 ki_title">Recovery</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_recovery"/>
<div class="ki_row req_penreduction">
<div class="cell ki_indent3 ki_title">Restore Others</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_restoreOthers"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Charact. Augmentation</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy charaugment" name="attr_ki_charAugmentation"/>
<div class="ki_row req_charaugment">
<div class="cell ki_indent3 ki_title">Superior Charact. Augmentation</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_charaugment" name="attr_ki_superiorCharAugmentation"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Improvised Combat Techniques</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_improvisedTechnique"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Technique Pushing</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techPushing"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Combat Aura</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_combatAura"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Physical Dominion</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki physdom" name="attr_ki_physicalDominion"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Physical Change</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom physchange" name="attr_ki_physicalChange"/>
<div class="ki_row req_physchange">
<div class="cell ki_indent3 ki_title">Superior Change</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_physchange" name="attr_ki_superiorChange"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Multiplication of Bodies</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom multbody" name="attr_ki_multBodies"/>
<div class="ki_row req_multbody">
<div class="cell ki_indent3 ki_title">Greater Mult. of Bodies</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_multbody grtmultbody" name="attr_ki_grtMultBodies"/>
<div class="ki_row req_grtmultbody">
<div class="cell ki_indent4 ki_title">Arcane Mult. of Bodies</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned req_grtmultbody" name="attr_ki_arcMultBodies"/>
<div class="ki_row req_multbody">
<div class="cell ki_indent3 ki_title">Magnitude</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_multbody magnitude" name="attr_ki_magnitude"/>
<div class="ki_row req_magnitude">
<div class="cell ki_indent4 ki_title">Arcane Magnitude</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_magnitude" name="attr_ki_arcMagnitude"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Age Control</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom" name="attr_ki_ageControl"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Technique Imitation</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techniqueImitation"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Inhumanity</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki ki_inhumanity" name="attr_ki_inhumanity"/>
<div class="ki_row req_ki_inhumanity">
<div class="cell ki_indent2 ki_title">Zen</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_ki_inhumanity" name="attr_ki_zen"/>
</div><!-- end ki abilities -->
<div class="wrapper" style="width:270px;"><!-- Nemesis Abilities-->
<div class="title">Nemesis Abilities</div>
<div class="ki_row">
<div class="cell ki_title">Use of Nemesis</div>
<div class="ki_cost">(70)</div>
</div>
<input type="checkbox" name="attr_use_of_nemesis" class="ki_learned useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Armor of Emptiness</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_armor_of_emptiness" class="ki_learned req_useofnemesis armemptiness"/>
<div class="ki_row req_armemptiness">
<div class="cell ki_title ki_indent2">Noht</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_noht" class="ki_learned req_armemptiness"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Ki Cancellation</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_ki_cancellation" class="ki_learned ki_learned req_useofnemesis kicancel"/>
<div class="ki_row req_kicancel">
<div class="cell ki_title ki_indent2">Greater Ki Cancellation</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_ki_cancellation" class="ki_learned req_kicancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Magic Cancellation</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_magic_cancellation" class="ki_learned req_useofnemesis magicancel"/>
<div class="ki_row req_magicancel">
<div class="cell ki_title ki_indent2">Greater Magic Cancellation</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_magic_cancellation" class="ki_learned req_magicancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Matrices Cancellation</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_matrices_cancellation" class="ki_learned req_useofnemesis matricancel"/>
<div class="ki_row req_matricancel">
<div class="cell ki_title ki_indent2">Greater Matrices Cancellation</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_matrices_cancellation" class="ki_learned req_matricancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Binding Cancellation</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_binding_cancellation" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Emptiness Extrusion</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_emptiness_extrusion" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Body of Emptiness</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" value="10" name="attr_body_of_emptiness" class="ki_learned req_useofnemesis bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">No Needs</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_no_needs" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Movement of Emptiness</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_movement_of_emptiness" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Form of Emptiness</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_form_of_emptiness" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Essence of Emptiness</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_essence_of_emptiness" class="ki_learned req_bodyofempty essenceempty"/>
<div class="ki_row req_essenceempty">
<div class="cell ki_title ki_indent3">One with the Nothing</div>
<div class="ki_cost">(40)</div>
</div>
<input type="checkbox" name="attr_one_with_nothing" class="ki_learned req_essenceempty"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Aura of Emptiness</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_aura_of_emptiness" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Undetectable</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_undetectable" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Inhumanity</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_nem_inhumanity" class="ki_learned req_useofnemesis nem_inhumanity"/>
<div class="ki_row req_nem_inhumanity">
<div class="cell ki_title ki_indent2">Zen</div>
<div class="ki_cost">(40)</div>
</div>
<input type="checkbox"name="attr_nem_zen" class="ki_learned req_nem_inhumanity"/>
</div><!-- end Nemesis Abilities -->
</div><!-- end first column -->
<div class="col" style="width:63%">
<div class="wrapper"> <!-- Ki Pools -->
<div class="title">Ki Pools</div>
<div class="dark_row" style="font-size:8pt">
<div class="cell" style="margin-left:10px;">Ki Pool</div>
<div class="cell" style="margin-left:10px;">Accu.</div>
<div class="cell" style="margin-left:20px;">Base</div>
<div class="cell" style="margin-left:25px;">Max</div>
<div class="cell" style="margin-left:20px;">Actual</div>
</div>
<div class="style_row">
<div class="sidebubbled">AGI</div>
<input type="number" name="attr_ki_agi_accu" value="0" min="0"/>
<input type="number" name="attr_ki_agi_base" value="0" min="0"/>
<input type="number" name="attr_ki_agi_max"
value="@{ki_agi_base}+(@{agi}%21)+(((@{agi}-10)*(floor(@{agi}/11))))" disabled="true"/>
<input type="number" name="attr_ki_agi_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">CON</div>
<input type="number" name="attr_ki_con_accu" value="0" min="0"/>
<input type="number" name="attr_ki_con_base" value="0" min="0"/>
<input type="number" name="attr_ki_con_max" disabled="true"
value="@{ki_con_base}+(@{con}%21)+((@{con}-10)*(floor(@{con}/11)))" />
<input type="number" name="attr_ki_con_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">DEX</div>
<input type="number" name="attr_ki_dex_accu" value="0" min="0"/>
<input type="number" name="attr_ki_dex_base" value="0" min="0"/>
<input type="number" name="attr_ki_dex_max" disabled="true"
value="@{ki_dex_base}+(@{dex}%21)+((@{dex}-10)*(floor(@{dex}/11)))" />
<input type="number" name="attr_ki_dex_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">STR</div>
<input type="number" name="attr_ki_str_accu" value="0" min="0"/>
<input type="number" name="attr_ki_str_base" value="0" min="0"/>
<input type="number" name="attr_ki_str_max" disabled="true"
value="@{ki_str_base}+(@{str}%21)+((@{str}-10)*(floor(@{str}/11)))" />
<input type="number" name="attr_ki_str_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">POW</div>
<input type="number" name="attr_ki_pow_accu" value="0" min="0"/>
<input type="number" name="attr_ki_pow_base" value="0" min="0"/>
<input type="number" name="attr_ki_pow_max" disabled="true"
value="@{ki_pow_base}+(@{pow}%21)+((@{pow}-10)*(floor(@{pow}/11)))" />
<input type="number" name="attr_ki_pow_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">WP</div>
<input type="number" name="attr_ki_wp_accu" value="0" min="0"/>
<input type="number" name="attr_ki_wp_base" value="0" min="0"/>
<input type="number" name="attr_ki_wp_max" disabled="true"
value="@{ki_wp_base}+(@{wp}%21)+((@{wp}-10)*(floor(@{wp}/11)))" />
<input type="number" name="attr_ki_wp_actual" value="0" min="0"/>
</div>
</div><!-- end ki pools -->
<div class="wrapper" style="top:-43px; left:30px;"><!-- Martial Knowledge -->
<div class="title" style="font-size:13pt;">Martial Knowledge</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_mk_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Class</div>
<input type="number" name="attr_mk_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Special</div>
<input type="number" name="attr_mk_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_mk_final" disabled="true"
value="@{mk_class}+@{mk_base}+@{mk_special}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Used</div>
<input class="cell"type="number" name="attr_mk_used" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end martial knowledge -->
<div class="wrapper"><!-- Ki seals -->
<div class="title">Ki Seals</div>
<div class="style_row">
<div class="fullbubble cell">Wood</div>
<div class="fullbubble cell">Metal</div>
<div class="fullbubble cell">Air</div>
<div class="fullbubble cell">Water</div>
<div class="fullbubble cell">Fire</div>
</div>
<div class="style_row">
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwood" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minormetal" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorair" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwater" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorfire" type="checkbox"/>
</div>
<div class="style_row">
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwood" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majormetal" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorair" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwater" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorfire" type="checkbox"/>
</div>
</div><!-- end Ki seals -->
<div class="wrapper" style="float:right;margin-right:30px;"><!-- Limit -->
<div class="title">Limit</div>
<div clsas="dark_row">
<select class="cell" name="attr_ki_limit1" style="width:140px;">
<option value="0">None</option>
<option value="1">Mors: 20MK</option>
<option value="2">Cenobus: 20MK</option>
<option value="3">Caelum: 15MK</option>
<option value="4">Agon: 20MK</option>
<option value="5">Custodium: 10MK</option>
<option value="6">Cruor: 10MK</option>
<option value="7">Terminus: 10MK</option>
</select>
</div>
<div class="dark_row" style="border-top:2px solid black;">
<select class="cell" name="attr_ki_limit2" style="width:140px;">
<option value="0">None</option>
<option value="1">Mors: 20MK</option>
<option value="2">Cenobus: 20MK</option>
<option value="3">Caelum: 15MK</option>
<option value="4">Agon: 20MK</option>
<option value="5">Custodium: 10MK</option>
<option value="6">Cruor: 10MK</option>
<option value="7">Terminus: 10MK</option>
</select>
</div>
</div><!-- end Limit -->
<div class="wrapper"><!-- Ars Magnus-->
<div class="title">Ars Magnus</div>
<div class="dark_row">
<div class="cell" style="margin-left:80px;">Name</div>
<div class="cell" style="margin-left:115px;">DP</div>
<div class="cell" style="margin-left:25px;">MK</div>
</div>
<fieldset class="repeating_arsmagnus style_row">
<input class="cell" type="text" name="attr_arsmagnus_name"/>
<input class="cell" type="number" name="attr_arsmagnus_dpcost" min="0"/>
<input class="cell" type="number" name="attr_arsmagnus_mkcost" min="0" style="margin-right:5px;"/>
</fieldset>
</div><!-- End Ars Magnus -->
<div class="wrapper"><!-- Martial Arts -->
<div class="title">Martial Arts</div>
<div class="dark_row">
<div class="cell" style="margin-left:20px;">Martial Art</div>
<div class="cell" style="margin-left:50px;">Degree</div>
<div class="cell" style="margin-left:90px;">Summary of Effects</div>
</div>
<fieldset class="repeating_martialarts style_row">
<input class="cell" type="text" name="attr_martialarts_name" style="width:100px;"/>
<select class="cell" name="attr_martialart_degree" style="width:95px;">
<option value="0">Base</option>
<option value="1">Advanced</option>
<option value="2">Supreme</option>
<option value="3">Arcane</option>
</select>
<input class="cell" type="text" name="attr_martialarts_desc" style="width:250px;margin-right:3px;"/>
</fieldset>
<div class="dark_row" style="padding-top:3px; padding-bottom:3px;">
<div class="cell" style="margin-left:10px;">Damage</div>
<div class="cell" style="margin-left:40px;">Multiplier</div>
<div class="cell" style="margin-left:140px;">Final</div>
<div class="cell" style="margin-left:30px;">Bonus MK</div>
</div>
<div class="style_row">
<input type="number" name="attr_martialart_damage_base" value="0" min="0" style="margin-left:10px;"/>
<input type="number" name="attr_martialart_damage_multiplier" value="1" min="1" style="margin-left:10px;"/>
<div class="cell">X</div>
<select name="attr_martialart_damage_scalar" style="width:150px;">
<option value="@{str_mod}">Strength</option>
<option value="@{pow_mod}">Power</option>
<option value="@{pow_mod}+2*@{presence}">2xPresence+Power</option>
<option value="@{str_mod}+(2*@{target|str_mod})">Str + Target Str x2</option>
<option value="@{str_mod}+(4*@{target|str_mod})">Str + Target Str x4</option>
</select>
<input type="number" name="attr_martialart_damage_final"
value="@{martialart_damage_base}+@{aura_extension}+@{increased_damage}+@{martialart_damage_multiplier}*@{martialart_damage_scalar}" disabled="true"/>
<input type="number" name="attr_martialarts_mkgained" value="0" style="margin-left:30px;" min="0"/>
</div>
</div><!--End Martial Arts -->
<div class="wrapper"><!-- ki creatures -->
<div class="title">Creatures Known</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Creature Name</div>
<div class="cell" style="margin-left:20px;">Level</div>
<div class="cell" style="margin-left:100px;">Required Seals</div>
</div>
<fieldset class="repeating_kicreatures style_row">
<input type="text" name="attr_ki_creaturename" value="" style="width:100px;"/>
<input type="number" name="attr_ki_creaturelevel" value="0" min="0"/>
<input type="text" name="attr_ki_creatureseals" style="width:280px;"/>
<input type="hidden" name="attr_ki_creaturedifficulty" value="10*(@{ki_creaturelevel}-@{character_level})" disabled="true"/>
<button type="roll" class="d100-roll-button"
value="/em Begins to summon @{ki_creaturename} [[{1d100+?{Bonus from extra seals|0}}>@{ki_creaturedifficulty}]]"></button>
</fieldset>
</div><!-- end ki creatures -->
<div class="wrapper" style="width:420px;;"><!-- ki techniques -->
<div class="title">Ki Techniques</div>
<fieldset class="repeating_kitechniques">
<div class="dark_row" style="padding-top:4px;padding-bottom:3px;">
<input type="text" name="attr_ki_technique_name" value="Name"
style="margin-left:5px;"/>
<div class="cell" style="margin-left:15px;">Level</div>
<input type="number" name="attr_ki_technique_level" min="0" max="3"/>
<div class="cell">MK</div>
<input type="number" class="longbubble"
name="attr_ki_technique_cost" min="0"/>
</div>
<div class="dark_row">
<div class="cell">Frequency</div>
<select name="attr_ki_technique_freq" style="width:100px;">
<option value="0">Action</option>
<option value="1">Turn</option>
<option value="2">Variable</option>
</select>
<div class="cell" style="margin-left:30px;">Related Action</div>
<select name="attr_ki_technique_action" style="width:100px;">
<option value="0">Attack</option>
<option value="1">Defense</option>
<option value="2">Counterattack</option>
<option value="3">Variable</option>
</select>
</div>
<div class="dark_row">
<div class="cell" style="margin-left:10px;">Ki</div>
<div class="cell" style="margin-left:20px;">Use</div>
<div class="cell" style="margin-left:18px;">Maint.</div>
<div class="cell" style="margin-left:90px;">Effect</div>
<div class="cell" style="margin-left:100px;">MK</div>
</div>
<div class="2colrow" style="margin-bottom: -3px;">
<div class="col" style="width:auto; margin-right:0px;padding-bottom:3px;">
<div class="dark_row" style="padding-right:5px;">
<div class="cell actual_cell kipool">AGI</div>
<input type="number" name="attr_ki_technique_agicost" min="0"/>
<input type="number" name="attr_ki_technique_agimaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">CON</div>
<input type="number" name="attr_ki_technique_concost" min="0"/>
<input type="number" name="attr_ki_technique_conmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">DEX</div>
<input type="number" name="attr_ki_technique_dexcost" min="0"/>
<input type="number" name="attr_ki_technique_dexmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">STR</div>
<input type="number" name="attr_ki_technique_strcost" min="0"/>
<input type="number" name="attr_ki_technique_strmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">POW</div>
<input type="number" name="attr_ki_technique_powcost" min="0"/>
<input type="number" name="attr_ki_technique_powmaint" min="0"/>
</div>
<div class="dark_row" style="padding-bottom: 3px;">
<div class="cell actual_cell kipool">WP</div>
<input type="number" name="attr_ki_technique_wpcost" min="0"/>
<input type="number" name="attr_ki_technique_wpimaint" min="0"/>
</div>
</div>
<div class="col" style="width: 270px; margin-left: -5px;">
<div class="style_row">
<input type="text" name="attr_ki_technique_effect1"/>
<input type="number" name="attr_ki_technique_mkcost1" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect2"/>
<input type="number" name="attr_ki_technique_mkcost2" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect3"/>
<input type="number" name="attr_ki_technique_mkcost3" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect4"/>
<input type="number" name="attr_ki_technique_mkcost4" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect5"/>
<input type="number" name="attr_ki_technique_mkcost5" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect6"/>
<input type="number" name="attr_ki_technique_mkcost6" value="0"/>
</div>
</div>
</div>
</fieldset>
</div><!-- end ki techniques -->
</div>
</div><!-- end column div -->
</div>
</div><!-- end Ki page tab-->
<div class="sheet-tab-content sheet-tab5"><!-- armory tab -->
<div class="page_wrapper wrapper">
<div class="wrapper" style="top:-40px;"><!-- Wear Armor -->
<div class="title" style="font-size:14pt;">Wear Armor</div>
<div class="style_row">
<div class="cell sidebubbled">Base</div>
<input type="number" name="attr_weararmor_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="cell sidebubbled">Class</div>
<input type="number" name="attr_weararmor_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="cell sidebubbled">Spec.</div>
<input type="number" name="attr_weararmor_special" value="0"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<div class="cell" style="font-weight:bold;">Final</div>
<input type="number" name="attr_weararmor_final" class="cell" style="width:60px;"
value="@{str_mod}+@{weararmor_base}+@{weararmor_special}+@{weararmor_class}" disabled="true"/>
</div>
</div><!-- end Wear Armor -->
<div class="wrapper"><!-- Armor -->
<div><!-- upper section -->
<div class="dark_row">
<div class="cell" style="margin-left:90px;">Armor</div>
<div class="cell" style="margin-left:90px;">Quality</div>
<div class="cell" style="margin-left:25px;">Presence</div>
<div class="cell" style="margin-left:40px;">Fortitude</div>
<div class="cell" style="margin-left:30px;">Requirement</div>
</div>
<div class="style_row">
<input type="text" name="attr_armor1_name" value="First Layer"/>
<input type="number" name="attr_armor1_quality" value="0"/>
<input type="number" name="attr_armor1_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor1_presence_final" disabled="true"
value="@{armor1_presence_base}+(10*@{armor1_quality})"/>
<input type="number" name="attr_armor1_fort_base" value="0" min="0"/>
<input type="number" name="attr_armor_armor1_fort_final" disabled="true"
value="@{armor1_fort_base}+2*@{armor1_quality}"/>
<input type="number" name="attr_armor1_req_base" value="0" min="0"/>
<input type="number" name="attr_armor1_req_final" disabled="true"
value="((@{armor1_req_base}+(-1*@{armor1_quality}))+abs(@{armor1_req_base}+(-1*@{armor1_quality})))/2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor2_name" value="Second Layer"/>
<input type="number" name="attr_armor2_quality" value="0"/>
<input type="number" name="attr_armor2_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor2_presence_final" disabled="true"
value="@{armor2_presence_base}+10*@{armor2_quality}"/>
<input type="number" name="attr_armor2_fort_base" value="0" min="0" />
<input type="number" name="attr_armor2_fort_final" disabled="true"
value="@{armor2_fort_base}+2*@{armor2_quality}"/>
<input type="number" name="attr_armor2_req_base" value="0" min="0"/>
<input type="number" name="attr_armor2_req_final" disabled="true"
value="((@{armor2_req_base}+(-1*@{armor2_quality}))+abs(@{armor2_req_base}+(-1*@{armor2_quality})))/2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor3_name" value="Third Layer"/>
<input type="number" name="attr_armor3_quality" value="0"/>
<input type="number" name="attr_armor3_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor3_presence_final" disabled="true"
value="@{armor3_presence_base}+10*@{armor3_quality}"/>
<input type="number" name="attr_armor3_fort_base" value="0" min="0"/>
<input type="number" name="attr_armor3_fort_final" disabled="true"
value="@{armor3_fort_base}+2*@{armor3_quality}"/>
<input type="number" name="attr_armor3_req_base" value="0" min="0"/>
<input type="number" name="attr_armor3_req_final" disabled="true"
value="((@{armor3_req_base}+(-1*@{armor3_quality}))+abs(@{armor3_req_base}+(-1*@{armor3_quality})))/2"/>
</div>
</div> <!-- end upper wrapper -->
<div>
<div class="dark_row">
<div class="cell" style="margin-left:90px;">Armor</div>
<div class="cell" style="margin-left:95px;">CUT</div>
<div class="cell" style="margin-left:20px;">IMP</div>
<div class="cell" style="margin-left:20px;">THR</div>
<div class="cell" style="margin-left:20px;">HEA</div>
<div class="cell" style="margin-left:20px;">COL</div>
<div class="cell" style="margin-left:20px;">ELE</div>
<div class="cell" style="margin-left:20px;">ENE</div>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layerone_name_ref" value="@{armor1_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_1"/>
<input type="number" value="0" min="0" name="attr_at_imp_1"/>
<input type="number" value="0" min="0" name="attr_at_thr_1"/>
<input type="number" value="0" min="0" name="attr_at_hea_1"/>
<input type="number" value="0" min="0" name="attr_at_col_1"/>
<input type="number" value="0" min="0" name="attr_at_ele_1"/>
<input type="number" value="0" min="0" name="attr_at_ene_1"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layertwo_name_ref" value="@{armor2_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_2"/>
<input type="number" value="0" min="0" name="attr_at_imp_2"/>
<input type="number" value="0" min="0" name="attr_at_thr_2"/>
<input type="number" value="0" min="0" name="attr_at_hea_2"/>
<input type="number" value="0" min="0" name="attr_at_col_2"/>
<input type="number" value="0" min="0" name="attr_at_ele_2"/>
<input type="number" value="0" min="0" name="attr_at_ene_2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layerthree_name_ref" value="@{armor3_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_3"/>
<input type="number" value="0" min="0" name="attr_at_imp_3"/>
<input type="number" value="0" min="0" name="attr_at_thr_3"/>
<input type="number" value="0" min="0" name="attr_at_hea_3"/>
<input type="number" value="0" min="0" name="attr_at_col_3"/>
<input type="number" value="0" min="0" name="attr_at_ele_3"/>
<input type="number" value="0" min="0" name="attr_at_ene_3"/>
</div>
<div class="dark_row" style="padding-top:3px;">
<div class="cell" style="width:auto; margin-left:80px; margin-right:81px; font-weight:bold;">Final AT</div>
<input type="number" value="0" min="0" name="attr_at_cut_final"/>
<input type="number" value="0" min="0" name="attr_at_imp_final"/>
<input type="number" value="0" min="0" name="attr_at_thr_final"/>
<input type="number" value="0" min="0" name="attr_at_hea_final"/>
<input type="number" value="0" min="0" name="attr_at_col_final"/>
<input type="number" value="0" min="0" name="attr_at_ele_final"/>
<input type="number" value="0" min="0" name="attr_at_ene_final"/>
</div>
</div> <!-- end lower wrapper -->
</div> <!-- end armor -->
<div class="wrapper"> <!-- weapon proficiencies -->
<div class="title">Proficiencies</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Proficiency name</div>
<div class="cell" style="margin-left:100px;">Type</div>
<div class="cell" style="margin-left:60px;">Cost</div>
</div>
<fieldset class="style_row repeating_weaponpoficiencies" style="margin-right:3px;">
<input type="text" name="attr_weaponprof_name"/>
<select name="attr_weaponprof_class" style="width:120px;">
<option value="0">Starting</option>
<option value="1">Similar</option>
<option value="2">Mixed Class</option>
<option value="3">Different Type</option>
<option value="4">Whole-Class</option>
<option value="5">Archetype</option>
<option value="6">Style</option>
<option value="7">Mystical</option>
<option value="8">Psychic</option>
<option value="9">- - -</option>
</select>
<input type="number" name="attr_weaponprof_cost" min="0" value="0"/>
</fieldset>
</div><!-- end proficiencies -->
<div class="wrapper"><!-- melee weapons -->
<div class="title">Melee Attacks</div>
<fieldset class="repeating_weapons">
<div class="dark_row" style="padding-top:4px;">
<input type="text" name="attr_weapon_name" style="margin-left:22%;" value="Name"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 5px;">Quality</div>
<div class="cell" style="margin-left: 30px;">Speed</div>
<div class="cell" style="margin-left: 50px;">Attack</div>
<div class="cell" style="margin-left: 35px;">Shield</div>
<div class="cell" style="margin-left: 40px;">Block</div>
</div>
<div class="style_row">
<input type="number" name="attr_weapon_quality" value="0"/>
<input type="number" value="0" name="attr_weapon_basespeed"/>
<input type="number" disabled="true" name="attr_weapon_finalspeed"
value="@{weapon_quality}+@{weapon_basespeed}"/>
<input type="number" disabled="true" name="attr_weapon_attack" value="@{weapon_quality}+@{attack_final}"/>
<button type="roll" class="d100-roll-button"
value="/em attacks with @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_attack}]]"></button>
<select name="attr_weapon_shieldval" style="width:65px;">
<option value="0">N/A</option>
<option value="10">Buckler</option>
<option value="20">Shield</option>
<option value="30">F.Sheild</option>
</select>
<input type="number" disabled="true" name="attr_weapon_block"
value="@{weapon_quality}+@{weapon_shieldval}+@{block_final}"/>
<button type="roll" class="d100-roll-button"
value="/em blocks with @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_block}]]"></button>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 10px;">Primary</div>
<div class="cell" style="margin-left: 12px;">Secondary</div>
<div class="cell" style="margin-left: 10px;">Dmg.</div>
<div class="cell" style="margin-left: 25px;">2H</div>
<div class="cell" style="margin-left: 10px;">STR</div>
<div class="cell" style="margin-left: 30px;">Final</div>
</div>
<div class="style_row">
<select name="attr_weapon_primary" style="width:65px;">
<option value="0">CUT</option>
<option value="1">THR</option>
<option value="2">IMP</option>
<option value="3">HEA</option>
<option value="4">COL</option>
<option value="5">ELE</option>
<option value="6">ENE</option>
</select>
<select name="attr_weapon_secondary" style="width:65px;">
<option value="0">N/A</option>
<option value="1">CUT</option>
<option value="2">THR</option>
<option value="3">IMP</option>
<option value="4">HEA</option>
<option value="5">COL</option>
<option value="6">ELE</option>
<option value="7">ENE</option>
</select>
<input type="number" name="attr_weapon_basedmg" value="0" min="0">
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<input type="checkbox" class="weapon_input" name="attr_weapon_twohanded"
style="margin-left:7px;" value="1"/>
<input type="number" disabled="true" name="attr_weapon_strbonus"
value="@{str_mod}+(@{weapon_twohanded}*@{str_mod})"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" disabled="true" name="attr_weapon_finaldmg"
value="@{weapon_basedmg}+@{weapon_strbonus}+2*@{weapon_quality}+@{aura_extension}+@{increased_damage}"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 30px;">Fortitude</div>
<div class="cell" style="margin-left: 15px;">Breakage</div>
<div class="cell" style="margin-left: 20px;">STR</div>
<div class="cell" style="margin-left: 55px;">Final Breakage</div>
</div>
<div class="style_row">
<input type="number" name="attr_weapon_basefort" value="0" min="0"/>
<input type="number" disabled="true" name="attr_weapon_finalfort"
value="2*@{weapon_quality}+@{weapon_basefort}+@{aura_extension}"/>
<input type="number" name="attr_weapon_basebreakage" value="0"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_weapon_strbreakage" style="width:75px;">
<option value="0">Str 1-8</option>
<option value="1">8-9</option>
<option value="2">10</option>
<option value="4">11-12</option>
<option value="6">13-14</option>
<option value="8">15+</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" name="attr_weapon_finalbreakage" disabled="true"
value="@{weapon_basebreakage}+@{weapon_strbreakage}+@{weapon_quality}+@{aura_extension}/2">
<button type="roll" class="d100-roll-button"
value="/em attempts to break things with @{weapon_name}! [[1d10+@{weapon_finalbreakage}]]"></button>
</div>
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
<div class="cell">Presence</div>
<input type="number" value="0" min="0" name="attr_weapon_basepresence"/>
<input type="number" min="0" name="attr_weapon_finalpresence" disabled="true"
value="@{weapon_basepresence}+10*@{weapon_quality}"/>
<input type="text" name="attr_weapon_properties" style="margin-left:10px;"
value="Special Properties"/>
</div>
</fieldset>
</div><!-- end melee weapons -->
<div class="wrapper"><!-- ranged weapons -->
<div class="title">Ranged Attacks</div>
<fieldset class="repeating_rangedweapons">
<div class="dark_row" style="padding-top:4px;">
<input type="text" name="attr_rangedweapon_name" style="margin-left:22%;" value="Name"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 5px;">Quality</div>
<div class="cell" style="margin-left: 30px;">Speed</div>
<div class="cell" style="margin-left: 55px;">Attack</div>
<div class="cell" style="margin-left: 45px;">Block</div>
</div>
<div class="style_row">
<input type="number" name="attr_rangedweapon_quality" value="0"/>
<input type="number" value="0" name="attr_rangedweapon_basespeed"/>
<input type="number" disabled="true" name="attr_rangedweapon_finalspeed"
value="@{rangedweapon_quality}+@{rangedweapon_basespeed}"/>
<input type="number" disabled="true" name="attr_rangedweapon_attack"
value="@{rangedweapon_quality}+@{attack_final}"/>
<button type="roll" class="d100-roll-button"
value="/em attacks with @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_attack}]]"></button>
<input type="number" disabled="true" name="attr_rangedweapon_block"
value="@{rangedweapon_quality}+@{block_final}"/>
<button type="roll" class="d100-roll-button"
value="/em blocks with @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_block}]]"></button>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 10px;">Primary</div>
<div class="cell" style="margin-left: 15px;">Secondary</div>
<div class="cell" style="margin-left: 10px;">Dmg.</div>
<div class="cell" style="margin-left: 30px;">Wpn. STR</div>
<div class="cell" style="margin-left: 30px;">Final</div>
</div>
<div class="style_row">
<select name="attr_rangedweapon_primary" style="width:65px;">
<option value="0">CUT</option>
<option value="1" selected="true">THR</option>
<option value="2">IMP</option>
<option value="3">HEA</option>
<option value="4">COL</option>
<option value="5">ELE</option>
<option value="6">ENE</option>
</select>
<select name="attr_rangedweapon_secondary" style="width:65px;">
<option value="0">N/A</option>
<option value="1">CUT</option>
<option value="2">THR</option>
<option value="3">IMP</option>
<option value="4">HEA</option>
<option value="5">COL</option>
<option value="6">ELE</option>
<option value="7">ENE</option>
</select>
<input type="number" name="attr_rangedweapon_basedmg" value="0" min="0">
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_rangedweapon_strbonus" style="width:80px;">
<option value="-30">1</option>
<option value="-20">2</option>
<option value="-10">3</option>
<option value="-5">4</option>
<option value="0" selected="true">5</option>
<option value="5">6-7</option>
<option value="10">8-9</option>
<option value="15">10</option>
<option value="20">11-12</option>
<option value="25">13-14</option>
<option value="30">15</option>
<option value="35">16-17</option>
<option value="40">18-19</option>
<option value="45">20</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" disabled="true" name="attr_weapon_finaldmg"
value="@{rangedweapon_basedmg}+@{rangedweapon_strbonus}+@{aura_extension}+@{increased_damage}"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 30px;">Fortitude</div>
<div class="cell" style="margin-left: 15px;">Breakage</div>
<div class="cell" style="margin-left: 20px;">STR</div>
<div class="cell" style="margin-left: 55px;">Final Breakage</div>
</div>
<div class="style_row">
<input type="number" name="attr_rangedweapon_basefort" value="0" min="0"/>
<input type="number" disabled="true" name="attr_rangedweapon_finalfort"
value="2*@{rangedweapon_quality}+@{rangedweapon_basefort}+@{aura_extension}"/>
<input type="number" name="attr_rangedweapon_basebreakage" value="0"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_rangedweapon_strbreakage" style="width:75px;">
<option value="0">Str 1-8</option>
<option value="1">8-9</option>
<option value="2">10</option>
<option value="4">11-12</option>
<option value="6">13-14</option>
<option value="8">15+</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" name="attr_rangedweapon_finalbreakage" disabled="true"
value="@{rangedweapon_basebreakage}+@{rangedweapon_strbreakage}+@{rangedweapon_quality}+@{aura_extension}/2">
<button type="roll" class="d100-roll-button"
value="/em attempts to break things with @{rangedweapon_name}! [[1d10+@{rangedweapon_finalbreakage}]]"></button>
</div>
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
<div class="cell">Presence</div>
<input type="number" value="0" min="0" name="attr_rangedweapon_basepresence"/>
<input type="number" min="0" name="attr_rangedweapon_finalpresence" disabled="true"
value="@{rangedweapon_basepresence}+10*@{rangedweapon_quality}"/>
<input type="text" name="attr_rangedweapon_properties" style="margin-left:10px;"
value="Special Properties"/>
</div>
</fieldset>
</div><!-- end ranged weapons -->
</div>
</div><!-- end armory page tab -->