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roll20-character-sheets/AW/apocalypse-world.html
T
2016-05-23 18:06:00 -05:00

622 lines
49 KiB
HTML

<div class='sheet-maindiv'>
<label class="sheet-name">Name:</label>
<input type="text" name="attr_name"/>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small>Lock/Unlock Class</small></label><br/>
<label class="sheet-name">Class:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel'/><label>Angel </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label>Battlebabe </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label>Brainer </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label>Chopper </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label>Driver </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label>GunLugger </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label>Hardholder </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label>Hocus </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label>Operator </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label>SavvyHead </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label>Skinner </label>
</div>
<div class="sheet-2colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol" style="width: 120px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel' /><label style="width: 70%;">Angel</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label style="width: 70%;">Battlebabe</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label style="width: 70%;">Brainer</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label style="width: 70%;">Chopper</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label style="width: 70%;">Driver</label>
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label style="width: 70%;">GunLugger</label>
</div>
<div class="sheet-col sheet-classcol" style="width: 120px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label style="width: 70%;">Hardholder </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label style="width: 70%;">Hocus </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label style="width: 70%;">Operator </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label style="width: 70%;">SavvyHead </label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label style="width: 70%;">Skinner </label>
</div>
</div>
<div class="sheet-3colrow">
<!--<div class="sheet-row">
<div class="sheet-col" style="width: 33%;">-->
<div class="sheet-col odd">
<label class="sheet-class-moves sheet-section-title">Stats:</label>
<div class="sheet-attr-box">
<label class="sheet-cool sheet-name">Cool:</label>
<input type="text" name="attr_cool"/>
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">do something under fire:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Cool}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} - @{shattered}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name">Hard:</label>
<input type="text" name="attr_hard"/>
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">go aggro/seize by force:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Hard}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} - @{crippled}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hot sheet-name">Hot:</label>
<input type="text" name="attr_hot"/>
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">seduce or manipulate</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} - @{disfigured}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-sharp sheet-name">Sharp:</label>
<input type="text" name="attr_sharp"/>
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">read a sitch; read a person</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Sharp}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} - @{broken}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-weird sheet-name">Weird:</label>
<input type="text" name="attr_weird"/>
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">open your brain</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Weird}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title">Improvements:</label>
<div class="sheet-tracker">
<label class="sheet-improvement">Experience:</label>
<input type="checkbox" name="attr_sheet-improvement-1" />
<input type="checkbox" name="attr_sheet-improvement-2" />
<input type="checkbox" name="attr_sheet-improvement-3" />
<input type="checkbox" name="attr_sheet-improvement-4" />
<input type="checkbox" name="attr_sheet-improvement-5" />
</div>
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-angel">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-6" /> get +1sharp (max sharp+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-7" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-8" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-9" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-10" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-11" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-12" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-battlebabe">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-6" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-7" /> get +1hot (max hot+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-8" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-9" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-11" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-12" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-13" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" /> get a gang (detail) and leadership</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-brainer">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> get a holding (detail) and wealth</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-chopper">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-6" /> get +1hard (max hard+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-7" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-8" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-9" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-12" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-11" /> choose a new option for your gang</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-13" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" /> get a holding (detail) and wealth</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-driver">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" /> get +1hot (max hot+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> get a garage (workspace, detail) and crew</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-gunlugger">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-7" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-8" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-9" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-10" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-11" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-12" /> get a holding (detail) and wealth</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" /> get a gang (detail) and pack alpha</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-holder">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-6" /> get +1hard (max hard+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-7" /> get +1weird (max weird+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-8" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-9" /> get +1hot (max hot+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-10" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-11" /> choose a new option for your holding</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-12" /> choose a new option for your holding</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" /> erase an option from your holding</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-hocus">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-7" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-8" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-9" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-10" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-11" /> choose a new option for your followers</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-12" /> choose a new option for your followers</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" /> get a holding (detail) and wealth</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-operator" style="padding-left: 20px;">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-7" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-8" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-9" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-10" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-11" /> get a gig and you may change your crew</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-12" /> get a gig and you may change your crew</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-13" /> abandon or resolve an obligation gig for good</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-savvy">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-7" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-8" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-9" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-10" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-11" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-12" /> get a gang (detail) for security, and leadership</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" /> add life support to your workspace, and now you can work on people there too</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-skinner">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-6" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-7" /> get +1cool (max cool+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-8" /> get +1hard (max hard+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-9" /> get +1sharp (max sharp+2)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-10" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-11" /> get a new move from your class</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-12" /> get 2 gigs (detail) and moonlighting</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" /> get followers (detail) and fortunes</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" /> get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" /> get +1 to any stat (max stat+3)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" /> retire your character (to safety)</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" /> create a second character to play</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-19" /> change your character to a new type</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-20" /> choose 3 basic moves and advance them.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-21" /> advance the other 4 basic moves.</label></li>
</ul>
</div>
</div>
</div>
</div>
<!--</div>-->
<div class="sheet-col even">
<label class="sheet-class-moves sheet-section-title">Class Moves:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{cool} - @{shattered}">Cool</option>
<option value="@{hard} - @{crippled}">Hard</option>
<option value="@{hot} - @{disfigured}">Hot</option>
<option value="@{sharp} - @{broken}">Sharp</option>
<option value="@{weird}">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
<!-- <button type='roll' value="@{name} rolls a [[2d6!]]" name='roll_move' /> -->
</fieldset>
<label class="sheet-other-moves sheet-section-title">Other Moves:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{cool} - @{shattered}">Cool</option>
<option value="@{hard} - @{crippled}">Hard</option>
<option value="@{hot} - @{disfigured}">Hot</option>
<option value="@{sharp} - @{broken}">Sharp</option>
<option value="@{weird}">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div>
<!--</div>
<div class="sheet-2colrow"> -->
<div class="sheet-col">
<div class="sheet-box">
<label class="sheet-harm sheet-section-title">Harm:</label>
<label class="sheet-harm">3</label>
<input type="checkbox" name="attr_sheet-harm-1" />
<label class="sheet-harm">6</label>
<input type="checkbox" name="attr_sheet-harm-2" />
<label class="sheet-harm">9</label>
<input type="checkbox" name="attr_sheet-harm-3" />
<label class="sheet-harm">10</label>
<input type="checkbox" name="attr_sheet-harm-4" />
<label class="sheet-harm">11</label>
<input type="checkbox" name="attr_sheet-harm-5" />
<label class="sheet-harm">12</label>
<input type="checkbox" name="attr_sheet-harm-6" /> <br />
<input type="checkbox" name="attr_shattered" value="1" /> <label>Shattered</label><br />
<input type="checkbox" name="attr_crippled" value="1" /> <label>Crippled</label> <br />
<input type="checkbox" name="attr_disfigured" value="1" /><label>Disfigured</label> <br />
<input type="checkbox" name="attr_broken" value="1" /><label>Broken</label>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title">Other:</label>
<label class="sheet-hx">Hx:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear">Gear & Barter:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold">Hold:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-stock">Stock:</label>
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom">Custom Weapons:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-skinner">
<label class="sheet-crew">Crew Contacts:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock">Puppet Strings:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-holder sheet-box">
<h3><span>Holding</span></h3>
<label class="sheet-custom">Size:</label>
<input type="text" name="attr_holdingsize" />
<label class="sheet-custom">Gigs:</label>
<input type="text" name="attr_holdinggigs" />
<label class="sheet-custom">Barter:</label>
<input type="text" name="attr_holdingbarter" />
<label class="sheet-custom">Surplus:</label>
<textarea rows="4" cols="30" name="attr_surplus"></textarea>
<label class="sheet-custom">Want:</label>
<textarea rows="4" cols="30" name="attr_want"></textarea>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<h3><span>Gang</span></h3>
<label class="sheet-custom">Size:</label>
<input type="text" name="attr_gangsize" />
<label class="sheet-custom">Harm:</label>
<input type="text" name="attr_gangharm" />
<label class="sheet-custom">Armor:</label>
<input type="text" name="attr_gangarmor" />
<label class="sheet-custom">Tags:</label>
<textarea rows="4" cols="50" name="attr_gangtags"></textarea>
</div>
<div class="sheet-box sheet-hocus">
<h3><span>Followers</span></h3>
<label class="sheet-custom">Description:</label>
<input type="text" name="attr_followerdesc" />
<label class="sheet-custom">Fortune:</label>
<input type="text" name="attr_followerfortune" />
<label class="sheet-custom">Barter:</label>
<input type="text" name="attr_followerbarter" />
<label class="sheet-custom">Surplus:</label>
<textarea rows="4" cols="30" name="attr_surplus"></textarea>
<label class="sheet-custom">Want:</label>
<textarea rows="4" cols="30" name="attr_want"></textarea>
</div>
<div class="sheet-box sheet-chopper">
<h3><span>Your Bike</span></h3>
<label class="sheet-custom">Strength:</label>
<input type="text" name="attr_bikestrength" />
<label class="sheet-custom">Looks:</label>
<input type="text" name="attr_bikelook" />
<label class="sheet-custom">Weaknesses:</label>
<input type="text" name="attr_bikeweakness" />
</div>
<div class="sheet-box sheet-driver">
<h3><span>Your Car(s)</span></h3>
<fieldset class="repeating_cars">
<label class="sheet-custom">Frame:</label>
<input type="text" name="attr_carframe" />
<label class="sheet-custom">Power:</label>
<input type="text" name="attr_carpower" />
<label class="sheet-custom">Armor:</label>
<input type="text" name="attr_cararmor" />
<label class="sheet-custom">Looks:</label>
<input type="text" name="attr_carlooks" />
<label class="sheet-custom">Power:</label>
<input type="text" name="attr_carweak" />
<label class="sheet-custom">Tags:</label>
<textarea rows="4" cols="50" name="attr_cartags"></textarea>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollTotal() result 15}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 15}}
{{#rollTotal() result 14}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 14}}
{{#rollTotal() result 13}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 13}}
{{#rollTotal() result 12}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 12}}
{{#rollTotal() result 11}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 11}}
{{#rollTotal() result 10}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 10}}
{{#rollTotal() result 9}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 9}}
{{#rollTotal() result 8}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 8}}
{{#rollTotal() result 7}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 7}}
{{#rollTotal() result 6}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result -1}}
</tr>
</table>
</rolltemplate>