mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
1270 lines
72 KiB
HTML
1270 lines
72 KiB
HTML
<div class="sheet-wrapper">
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<!-- Logo Header -->
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<div class="sheet-1colrow">
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<div class="sheet-col" style="margin-bottom:-30px;">
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<!--<img src="" />-->
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</div>
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</div>
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<!-- Base Character Information -->
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<div class="sheet-1colrow">
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<div class="sheet-col">
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<div class="sheet-row">
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<div class="sheet-item sheet-lable"><label>Charaktername</label></div>
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<div class="sheet-item sheet-labletextb"><input type="text" name="attr_characterName" /></div>
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<div class="sheet-item sheet-lable"><label>Rasse</label></div>
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<div class="sheet-item sheet-labletextb"><input type="text" name="attr_rasse" /></div>
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<div class="sheet-item sheet-lable"><label>Geschlecht</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_geschlecht" /></div>
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<div class="sheet-item sheet-lable"><label>Alter</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_alter" /></div>
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<div class="sheet-item sheet-lable"><label>Bargeld</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_money" /></div>N$
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-lable"><label>Größe</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_groesse" placeholder="1.80" />
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</div>
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<div class="sheet-item sheet-lable"><label>Gewicht</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_gewicht"
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value="(@{st}*3+@{ko}+@{sk})*(@{groesse}*3)" disabled="true" /></div>
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<div class="sheet-item sheet-lable"><label>Haarfarbe</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_haarfarbe" /></div>
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<div class="sheet-item sheet-lable"><label>Augenfarbe</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_augenfarbe" /></div>
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<div class="sheet-item sheet-lable"><label>Tragkraft</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_tragkraft"
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value="floor((@{st}+@{stemmen}+@{stemmen_mod})*10)" disabled="true" /></div>
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<div class="sheet-item sheet-lable"><label>Ini</label></div>
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<div class="sheet-item sheet-labletextd" style="width: 109px;"><input
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style="width: 80%;text-align: center;" type="text" name="attr_ini"
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value="floor(@{sk}+@{reaktion} + @{reaktion_mod})" disabled="true" /><button
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style="width: 20px;" type="roll" name="roll_ini"
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value="@{abilityroll} beginnt mit einer Initiative von [[1d6! + ((@{sk} - 1) + @{reaktion} + @{reaktion_mod} - @{malusGesamt} + ?{Modifier?|0})d6 &{tracker}]]"></button>
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</div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-lable"><label>Bekanntheit</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_bekanntheit" /></div>
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<div class="sheet-item sheet-lable"><label>Ruf</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_ruf" /></div>
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<div class="sheet-item sheet-lable"><label>Organismus</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_organismus" /></div>
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<div class="sheet-item sheet-lable"><label>Psyche</label></div>
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<div class="sheet-item sheet-labletexts"><input type="number" name="attr_psyche" /></div>
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<div class="sheet-item sheet-lable"><label>Infektionsresistenz</label></div>
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<div class="sheet-item sheet-labletextd" style="width: 149px;"><input
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style="width: 85%;text-align: center;" type="text" name="attr_infektionsresistenz"
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placeholder="1d6" /><button style="width: 20px;" type="roll" name="roll_infektionsresistenz"
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value="@{abilityroll} würfelt Infektionsresistenz mit dem Ergebnis [[@{infektionsresistenz}]]"></button>
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</div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-lable"><label>Erfahrung</label></div>
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<div class="sheet-item sheet-labletextd"><input type="number" name="attr_exp" />/<input type="number"
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name="attr_exp_max" /></div>
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<div class="sheet-item sheet-lable"><label>Justicepoints</label></div>
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<div class="sheet-item sheet-labletextd"><input type="number" name="attr_justice" />/<input
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type="number" name="attr_justice_max" /></div>
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<div class="sheet-item sheet-lable"><label>Chaospoints</label></div>
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<div class="sheet-item sheet-labletextd"><input type="number" name="attr_chaos" />/<input type="number"
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name="attr_chaos_max" /></div>
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<div class="sheet-item sheet-lable"><label>Adrenalin</label></div>
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<div class="sheet-item sheet-labletextd"><input type="number" name="attr_adrenalin" />/<input
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type="number" name="attr_adrenalin_max" /></div>
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<div class="sheet-item sheet-lable"><label>Meditation</label></div>
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<div class="sheet-item sheet-labletexts"><input type="text" name="attr_meditation" /></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-item sheet-lable"><label>Würfeltvariante</label></div>
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<div class="sheet-item sheet-fit">
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<select name="attr_gmroll">
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<option value="nogm" selected="selected">Für alle sichtbar würfelt</option>
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<option value="gm">Für GM würfelt</option>
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</select>
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</div>
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<input type="hidden" name="attr_abilityroll" />
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</div>
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</div>
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</div>
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<hr />
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<!-- Main Sheet First Tier -->
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<div class="sheet-3colrow">
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<!-- Left Column -->
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<div class="sheet-col sheet-skills">
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<label class="sheet-input_label" for="show_makro_f">
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<h3>Fertigkeiten</h3>
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</label>
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<input id="show_makro_f" type="checkbox" class="sheet-show_makro" title="show_makro"
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name="attr_show_makro_f" value="1" checked />
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<div class="sheet-table">
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<div class="sheet-tableBody">
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<div class="sheet-tableRow">
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<div class="sheet-tableHeadSkill">Fertigkeit</div>
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<div class="sheet-tableHeadAtt">Attr.</div>
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<div class="sheet-tableHeadValue">Wert</div>
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<div class="sheet-tableHeadValue">MOD</div>
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<div class="sheet-tableHeadRoll">Roll</div>
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<div class="sheet-tableHeadValue sheet-Makro">Makro</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Akrobatik</div>
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<div class="sheet-tableCellAtt">GE</div>
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<div class="sheet-tableCellValue"><input name="attr_akrobatik" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_akrobatik_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_akrobatik" type="roll"
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value="@{akrobatik_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_akrobatik_makro">@{abilityroll} würfelt Akrobatik mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{akrobatik} + @{akrobatik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Antigrav</div>
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<div class="sheet-tableCellAtt">FA</div>
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<div class="sheet-tableCellValue"><input name="attr_antigrav" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_antigrav_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_antigrav" type="roll"
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value="@{antigrav_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_antigrav_makro">@{abilityroll} würfelt Antigrav mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{antigrav} + @{antigrav_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Ausdauer</div>
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<div class="sheet-tableCellAtt">KO</div>
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<div class="sheet-tableCellValue"><input name="attr_ausdauer" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_ausdauer_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_ausdauer" type="roll"
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value="@{ausdauer_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_ausdauer_makro">@{abilityroll} würfelt Ausdauer mit dem Ergebnis [[1d6! + ((@{ko} - 1) + @{ausdauer} + @{ausdauer_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Ausweichen</div>
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<div class="sheet-tableCellAtt">SK</div>
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<div class="sheet-tableCellValue"><input name="attr_ausweichen" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_ausweichen_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_ausweichen" type="roll"
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value="@{ausweichen_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_ausweichen_makro">@{abilityroll} würfelt Ausweichen mit dem Ergebnis [[1d6! + ((@{sk} - 1) + @{ausweichen} + @{ausweichen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Autos</div>
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<div class="sheet-tableCellAtt">FA</div>
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<div class="sheet-tableCellValue"><input name="attr_autos" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_autos_mod" type="number" value="0" /></div>
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<div class="sheet-tableCellRoll"><button name="roll_autos" type="roll"
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value="@{autos_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_autos_makro">@{abilityroll} würfelt Autos mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{autos} + @{autos_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Basteln</div>
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<div class="sheet-tableCellAtt">LO</div>
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<div class="sheet-tableCellValue"><input name="attr_basteln" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_basteln_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_basteln" type="roll"
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value="@{basteln_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_basteln_makro">@{abilityroll} würfelt Basteln mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{basteln} + @{basteln_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Betrügen</div>
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<div class="sheet-tableCellAtt">CH</div>
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<div class="sheet-tableCellValue"><input name="attr_betruegen" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_betruegen_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_betruegen" type="roll"
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value="@{betruegen_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_betruegen_makro">@{abilityroll} würfelt Betrügen mit dem Ergebnis [[1d6! + ((@{ch} - 1) + @{betruegen} + @{betruegen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Biochemie</div>
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<div class="sheet-tableCellAtt">LO</div>
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<div class="sheet-tableCellValue"><input name="attr_biochemie" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_biochemie_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_biochemie" type="roll"
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value="@{biochemie_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_biochemie_makro">@{abilityroll} würfelt Biochemie mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{biochemie} + @{biochemie_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Computer</div>
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<div class="sheet-tableCellAtt">LO</div>
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<div class="sheet-tableCellValue"><input name="attr_computer" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_computer_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_computer" type="roll"
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value="@{computer_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_computer_makro">@{abilityroll} würfelt Computer mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{computer} + @{computer_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Design</div>
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<div class="sheet-tableCellAtt">GE</div>
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<div class="sheet-tableCellValue"><input name="attr_design" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_design_mod" type="number" value="0" /></div>
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<div class="sheet-tableCellRoll"><button name="roll_design" type="roll"
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value="@{design_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_design_makro">@{abilityroll} würfelt Design mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{design} + @{design_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Dressieren</div>
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<div class="sheet-tableCellAtt">CH</div>
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<div class="sheet-tableCellValue"><input name="attr_dressieren" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_dressieren_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_dressieren" type="roll"
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value="@{dressieren_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_dressieren_makro">@{abilityroll} würfelt Dressieren mit dem Ergebnis [[1d6! + ((@{ch} - 1) + @{dressieren} + @{dressieren_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Einschüchtern</div>
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<div class="sheet-tableCellAtt">
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<select name="attr_einschuechtern_Att" class="sheet-charaselect">
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<option value="@{st}">(ST)</option>
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<option value="@{ch}">(CH)</option>
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</select>
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</div>
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<div class="sheet-tableCellValue"><input name="attr_einschuechtern" type="number" value="0" />
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</div>
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<div class="sheet-tableCellValue"><input name="attr_einschuechtern_mod" type="number"
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value="0" /></div>
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<div class="sheet-tableCellRoll"><button name="roll_einschuechtern" type="roll"
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value="@{einschuechtern_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_einschuechtern_makro">@{abilityroll} würfelt Einschüchtern mit dem Ergebnis [[1d6! + ((@{einschuechtern_Att} - 1) + @{einschuechtern} + @{einschuechtern_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Elektronik</div>
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<div class="sheet-tableCellAtt">LO</div>
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<div class="sheet-tableCellValue"><input name="attr_elektronik" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_elektronik_mod" type="number" value="0" />
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</div>
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<div class="sheet-tableCellRoll"><button name="roll_elektronik" type="roll"
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value="@{elektronik_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_elektronik_makro">@{abilityroll} würfelt Elektronik mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{elektronik} + @{elektronik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Experimentaltechnik</div>
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<div class="sheet-tableCellAtt">
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<select name="attr_experimentaltechnik_Att" class="sheet-charaselect">
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<option value="@{lo}">(LO)</option>
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<option value="@{fa}">(FA)</option>
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</select>
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</div>
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<div class="sheet-tableCellValue"><input name="attr_experimentaltechnik" type="number"
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value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_experimentaltechnik_mod" type="number"
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value="0" /></div>
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<div class="sheet-tableCellRoll"><button name="roll_experimentaltechnik" type="roll"
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value="@{experimentaltechnik_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_experimentaltechnik_makro">@{abilityroll} würfelt Experimentaltechnik mit dem Ergebnis [[1d6! + ((@{experimentaltechnik_Att} - 1) + @{experimentaltechnik_lo} + @{experimentaltechnik_lo_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Gangs</div>
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<div class="sheet-tableCellAtt">WI</div>
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<div class="sheet-tableCellValue"><input name="attr_gangs" type="number" value="0" /></div>
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<div class="sheet-tableCellValue"><input name="attr_gangs_mod" type="number" value="0" /></div>
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<div class="sheet-tableCellRoll"><button name="roll_gangs" type="roll"
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value="@{gangs_makro}"></button></div>
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<div class="sheet-tableCellValue sheet-Makro"><textarea
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name="attr_gangs_makro">@{abilityroll} würfelt Gangs mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{gangs} + @{gangs_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
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</div>
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</div>
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<div class="sheet-tableRow">
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<div class="sheet-tableCellSkill">Gassenwissen</div>
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<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_gassenwissen" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_gassenwissen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_gassenwissen" type="roll"
|
|
value="@{gassenwissen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_gassenwissen_makro">@{abilityroll} würfelt Gassenwissen mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{gassenwissen} + @{gassenwissen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Genetik</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_genetik" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_genetik_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_genetik" type="roll"
|
|
value="@{genetik_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_genetik_makro">@{abilityroll} würfelt Genetik mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{genetik} + @{genetik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Geschütze</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_geschuetze" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_geschuetze_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_geschuetze" type="roll"
|
|
value="@{geschuetze_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_geschuetze_makro">@{abilityroll} würfelt Geschütze mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{geschuetze} + @{geschuetze_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Gesetze</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_gesetze" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_gesetze_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_gesetze" type="roll"
|
|
value="@{gesetze_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_gesetze_makro">@{abilityroll} würfelt Gesetze mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{gesetze} + @{gesetze_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Grobmechanik</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_grobmechanik" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_grobmechanik_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_grobmechanik" type="roll"
|
|
value="@{grobmechanik_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_grobmechanik_makro">@{abilityroll} würfelt Grobmechanik mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{grobmechanik} + @{grobmechanik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Heimlichkeit</div>
|
|
<div class="sheet-tableCellAtt">WA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_heimlichkeit" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_heimlichkeit_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_heimlichkeit" type="roll"
|
|
value="@{heimlichkeit_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_heimlichkeit_makro">@{abilityroll} würfelt Heimlichkeit mit dem Ergebnis [[1d6! + ((@{wa} - 1) + @{heimlichkeit} + @{heimlichkeit_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Improvisierte Waffen</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_improvisierteWaffen" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_improvisierteWaffen_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_improvisierteWaffen" type="roll"
|
|
value="@{improvisierteWaffen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_improvisierteWaffen_makro">@{abilityroll} würfelt Improvisierte Waffen mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{improvisierteWaffen} + @{improvisierteWaffen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Inspirieren</div>
|
|
<div class="sheet-tableCellAtt">CH</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_inspirieren" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_inspirieren_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_inspirieren" type="roll"
|
|
value="@{inspirieren_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_inspirieren_makro">@{abilityroll} würfelt Inspirieren mit dem Ergebnis [[1d6! + ((@{ch} - 1) + @{inspirieren} + @{inspirieren_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Kettenfahrzeuge</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_kettenfahrzeuge" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_kettenfahrzeuge_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_kettenfahrzeuge" type="roll"
|
|
value="@{kettenfahrzeuge_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_kettenfahrzeuge_makro">@{abilityroll} würfelt Kettenfahrzeuge mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{kettenfahrzeuge} + @{kettenfahrzeuge_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Klettern</div>
|
|
<div class="sheet-tableCellAtt">ST</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_klettern" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_klettern_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_klettern" type="roll"
|
|
value="@{klettern_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_klettern_makro">@{abilityroll} würfelt Klettern mit dem Ergebnis [[1d6! + ((@{st} - 1) + @{klettern} + @{klettern_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Läufer</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_laeufer" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_laeufer_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_laeufer" type="roll"
|
|
value="@{laeufer_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_laeufer_makro">@{abilityroll} würfelt Läufer mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{laeufer} + @{laeufer_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Medizin</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_medizin" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_medizin_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_medizin" type="roll"
|
|
value="@{medizin_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_medizin_makro">@{abilityroll} würfelt Medizin mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{medizin} + @{medizin_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Menschenkenntnis</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_menschenkenntnis" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_menschenkenntnis_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_menschenkenntnis" type="roll"
|
|
value="@{menschenkenntnis_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_menschenkenntnis_makro">@{abilityroll} würfelt Menschenkenntnis mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{menschenkenntnis} + @{menschenkenntnis_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Motorräder</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_motorraeder" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_motorraeder_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_motorraeder" type="roll"
|
|
value="@{motorraeder_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_motorraeder_makro">@{abilityroll} würfelt Motorräder mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{motorraeder} + @{motorraeder_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Nahkampf</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_nahkampf" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_nahkampf_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_nahkampf" type="roll"
|
|
value="@{nahkampf_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_nahkampf_makro">@{abilityroll} würfelt Nahkampf mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{nahkampf} + @{nahkampf_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Projektilwaffen</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_projektilwaffen" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_projektilwaffen_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_projektilwaffen" type="roll"
|
|
value="@{projektilwaffen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_projektilwaffen_makro">@{abilityroll} würfelt Projektilwaffen mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{projektilwaffen} + @{projektilwaffen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Reaktion</div>
|
|
<div class="sheet-tableCellAtt">SK</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_reaktion" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_reaktion_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_reaktion" type="roll"
|
|
value="@{reaktion_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_reaktion_makro">@{abilityroll} würfelt Reaktion mit dem Ergebnis [[1d6! + ((@{sk} - 1) + @{reaktion} + @{reaktion_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Reiten</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_reiten" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_reiten_mod" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_reiten" type="roll"
|
|
value="@{reiten_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_reiten_makro">@{abilityroll} würfelt Reiten mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{reiten} + @{reiten_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Rennen</div>
|
|
<div class="sheet-tableCellAtt">SK</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_rennen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_rennen_mod" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_rennen" type="roll"
|
|
value="@{rennen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_rennen_makro">@{abilityroll} würfelt Rennen mit dem Ergebnis [[1d6! + ((@{sk} - 1) + @{rennen} + @{rennen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Robotik</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_robotik" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_robotik_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_robotik" type="roll"
|
|
value="@{robotik_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_robotik_makro">@{abilityroll} würfelt Robotik mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{robotik} + @{robotik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Rotormaschinen</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_rotormaschinen" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_rotormaschinen_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_rotormaschinen" type="roll"
|
|
value="@{rotormaschinen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_rotormaschinen_makro">@{abilityroll} würfelt Rotormaschinen mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{rotormaschinen} + @{rotormaschinen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Rüstung</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_ruestung" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_ruestung_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_ruestung" type="roll"
|
|
value="@{ruestung_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_ruestung_makro">@{abilityroll} würfelt Rüstung mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{ruestung} + @{ruestung_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Saufen</div>
|
|
<div class="sheet-tableCellAtt">KO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_saufen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_saufen_mod" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_saufen" type="roll"
|
|
value="@{saufen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_saufen_makro">@{abilityroll} würfelt Saufen mit dem Ergebnis [[1d6! + ((@{ko} - 1) + @{saufen} + @{saufen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Schätzen</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schaetzen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schaetzen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_schaetzen" type="roll"
|
|
value="@{schaetzen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_schaetzen_makro">@{abilityroll} würfelt Schätzen mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{schaetzen} + @{schaetzen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Schießen</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schiessen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schiessen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_schiessen" type="roll"
|
|
value="@{schiessen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_schiessen_makro">@{abilityroll} würfelt Schiessen mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{schiessen} + @{schiessen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Schwere Waffen</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schwereWaffen" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schwereWaffen_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_schwereWaffen" type="roll"
|
|
value="@{schwereWaffen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_schwereWaffen_makro">@{abilityroll} würfelt Schwere Waffen mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{schwereWaffen} + @{schwereWaffen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Schwimmen</div>
|
|
<div class="sheet-tableCellAtt">KO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schwimmen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_schwimmen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_schwimmen" type="roll"
|
|
value="@{schwimmen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_schwimmen_makro">@{abilityroll} würfelt Schwimmen mit dem Ergebnis [[1d6! + ((@{ko} - 1) + @{schwimmen} + @{schwimmen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Sicherheitstechnik</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_sicherheitstechnik" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_sicherheitstechnik_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_sicherheitstechnik" type="roll"
|
|
value="@{sicherheitstechnik_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_sicherheitstechnik_makro">@{abilityroll} würfelt Sicherheitstechnik mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{sicherheitstechnik} + @{sicherheitstechnik_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Spezies</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_spezies" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_spezies_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_spezies" type="roll"
|
|
value="@{spezies_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_spezies_makro">@{abilityroll} würfelt Spezies mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{spezies} + @{spezies_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Sprengstoffe</div>
|
|
<div class="sheet-tableCellAtt">LO</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_sprengstoffe" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_sprengstoffe_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_sprengstoffe" type="roll"
|
|
value="@{sprengstoffe_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_sprengstoffe_makro">@{abilityroll} würfelt Sprengstoffe mit dem Ergebnis [[1d6! + ((@{lo} - 1) + @{sprengstoffe} + @{sprengstoffe_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Springen</div>
|
|
<div class="sheet-tableCellAtt">ST</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_springen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_springen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_springen" type="roll"
|
|
value="@{springen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_springen_makro">@{abilityroll} würfelt Springen mit dem Ergebnis [[1d6! + ((@{st} - 1) + @{springen} + @{springen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Sprühwaffen</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_spruehwaffen" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_spruehwaffen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_spruehwaffen" type="roll"
|
|
value="@{spruehwaffen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_spruehwaffen_makro">@{abilityroll} würfelt Sprühwaffen mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{spruehwaffen} + @{spruehwaffen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Stemmen</div>
|
|
<div class="sheet-tableCellAtt">ST</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_stemmen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_stemmen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_stemmen" type="roll"
|
|
value="@{stemmen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_stemmen_makro">@{abilityroll} würfelt Stemmen mit dem Ergebnis [[1d6! + ((@{st} - 1) + @{stemmen} + @{stemmen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Suchen</div>
|
|
<div class="sheet-tableCellAtt">WA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_suchen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_suchen_mod" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_suchen" type="roll"
|
|
value="@{suchen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_suchen_makro">@{abilityroll} würfelt Suchen mit dem Ergebnis [[1d6! + ((@{wa} - 1) + @{suchen} + @{suchen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Taschendiebstahl</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_taschendiebstahl" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_taschendiebstahl_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_taschendiebstahl" type="roll"
|
|
value="@{taschendiebstahl_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_taschendiebstahl_makro">@{abilityroll} würfelt Taschendiebstahl mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{taschendiebstahl} + @{taschendiebstahl_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Überreden</div>
|
|
<div class="sheet-tableCellAtt">CH</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_ueberreden" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_ueberreden_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_ueberreden" type="roll"
|
|
value="@{ueberreden_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_ueberreden_makro">@{abilityroll} würfelt Überreden mit dem Ergebnis [[1d6! + ((@{ch} - 1) + @{ueberreden} + @{ueberreden_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Vektorschubmaschinen</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_vektorschubmaschinen" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_vektorschubmaschinen_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_vektorschubmaschinen" type="roll"
|
|
value="@{vektorschubmaschinen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_vektorschubmaschinen_makro">@{abilityroll} würfelt Vektorschubmaschinen mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{vektorschubmaschinen} + @{vektorschubmaschinen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Verhandeln</div>
|
|
<div class="sheet-tableCellAtt">CH</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_verhandeln" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_verhandeln_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_verhandeln" type="roll"
|
|
value="@{verhandeln_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_verhandeln_makro">@{abilityroll} würfelt Verhandeln mit dem Ergebnis [[1d6! + ((@{ch} - 1) + @{verhandeln} + @{verhandeln_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Waffenkampf</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_waffenkampf" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_waffenkampf_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_waffenkampf" type="roll"
|
|
value="@{waffenkampf_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_waffenkampf_makro">@{abilityroll} würfelt Waffenkampf mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{waffenkampf} + @{waffenkampf_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Wasserfahrzeuge</div>
|
|
<div class="sheet-tableCellAtt">FA</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_wasserfahrzeuge" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_wasserfahrzeuge_mod" type="number"
|
|
value="0" /></div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_wasserfahrzeuge" type="roll"
|
|
value="@{wasserfahrzeuge_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_wasserfahrzeuge_makro">@{abilityroll} würfelt Wasserfahrzeuge mit dem Ergebnis [[1d6! + ((@{fa} - 1) + @{wasserfahrzeuge} + @{wasserfahrzeuge_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Willenskraft</div>
|
|
<div class="sheet-tableCellAtt">WI</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_willenskraft" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_willenskraft_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_willenskraft" type="roll"
|
|
value="@{willenskraft_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_willenskraft_makro">@{abilityroll} würfelt Willenskraft mit dem Ergebnis [[1d6! + ((@{wi} - 1) + @{willenskraft} + @{willenskraft_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill">Wurfwaffen</div>
|
|
<div class="sheet-tableCellAtt">GE</div>
|
|
<div class="sheet-tableCellValue"><input name="attr_wurfwaffen" type="number" value="0" /></div>
|
|
<div class="sheet-tableCellValue"><input name="attr_wurfwaffen_mod" type="number" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button name="roll_wurfwaffen" type="roll"
|
|
value="@{wurfwaffen_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_wurfwaffen_makro">@{abilityroll} würfelt Wurfwaffen mit dem Ergebnis [[1d6! + ((@{ge} - 1) + @{wurfwaffen} + @{wurfwaffen_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-table">
|
|
<div class="sheet-tableBody">
|
|
<fieldset class="repeating_basicskills">
|
|
<div class="sheet-tableRow">
|
|
<div class="sheet-tableCellSkill"><input class="sheet-sheet-baseinfo" type="text"
|
|
name="attr_skillname" /></div>
|
|
<div class="sheet-tableCellAtt">
|
|
<select name="attr_skillcharacteristic" class="sheet-charaselect">
|
|
<option value="@{ge}">(GE)</option>
|
|
<option value="@{st}">(ST)</option>
|
|
<option value="@{ko}">(KO)</option>
|
|
<option value="@{sk}">(SK)</option>
|
|
<option value="@{wi}">(WI)</option>
|
|
<option value="@{wa}">(WA)</option>
|
|
<option value="@{ch}">(CH)</option>
|
|
<option value="@{lo}">(LO)</option>
|
|
<option value="@{fa}">(FA)</option>
|
|
<option value="@{to}">(TO)</option>
|
|
</select>
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input type="number" name="attr_skillnum" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellValue"><input type="number" name="attr_skillnum_mod" value="0" />
|
|
</div>
|
|
<div class="sheet-tableCellRoll"><button type="roll" name="roll_skill"
|
|
value="@{skillcharacteristic_makro}"></button></div>
|
|
<div class="sheet-tableCellValue sheet-Makro"><textarea
|
|
name="attr_skillcharacteristic_makro">@{abilityroll} würfelt @{skillname} mit dem Ergebnis [[1d6! + ((@{skillcharacteristic} - 1) + @{skillnum} + @{skillnum_mod} - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Mid Column / Characteristics -->
|
|
<div class="sheet-col sheet-characteristics">
|
|
<label class="sheet-input_label" for="show_makro_at">
|
|
<h3>Attribute</h3>
|
|
</label>
|
|
<input id="show_makro_at" type="checkbox" class="sheet-show_makro" title="show_makro"
|
|
name="attr_show_makro_at" value="1" checked />
|
|
<button type="roll" name="roll_ge" value="@{ge_makro}"><label>Geschick (GE)</label></button><br>
|
|
<input type="number" name="attr_ge" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_ge_makro">@{abilityroll} würfelt Geschick mit dem Ergebnis[[1d6! + ((@{ge} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_st" value="@{st_makro}"><label>Stärke (ST)</label></button><br>
|
|
<input type="number" name="attr_st" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_st_makro">@{abilityroll} würfelt Stärke mit dem Ergebnis [[1d6! + ((@{st} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_ko" value="@{ko_makro}"><label>Konstitution (KO)</label></button><br>
|
|
<input type="number" name="attr_ko" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_ko_makro">@{abilityroll} würfelt Konstitution mit dem Ergebnis [[1d6! + ((@{ko} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_sk" value="@{sk_makro}"><label>Schnelligkeit (SK)</label></button><br>
|
|
<input type="number" name="attr_sk" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_sk_makro">@{abilityroll} würfelt Schnelligkeit mit dem Ergebnis [[1d6! + ((@{sk} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_wi" value="@{wi_makro}"><label>Wissen (WI)</label></button><br>
|
|
<input type="number" name="attr_wi" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_wi_makro">@{abilityroll} würfelt Wissen mit dem Ergebnis [[1d6! + ((@{wi} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_wa" value="@{wa_makro}"><label>Wahrnehmung (WA)</label></button><br>
|
|
<input type="number" name="attr_wa" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_wa_makro">@{abilityroll} würfelt Wahrnehmung mit dem Ergebnis [[1d6! + ((@{wa} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_ch" value="@{ch_makro}"><label>Charisma (CH)</label></button><br>
|
|
<input type="number" name="attr_ch" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_ch_makro">@{abilityroll} würfelt Charisma mit dem Ergebnis [[1d6! + ((@{ch} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_lo" value="@{lo_makro}"><label>Logik (LO)</label></button><br>
|
|
<input type="number" name="attr_lo" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_lo_makro">@{abilityroll} würfelt Logik mit dem Ergebnis [[1d6! + ((@{lo} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_fa" value="@{fa_makro}"><label>Fahrzeug (FA)</label></button><br>
|
|
<input type="number" name="attr_fa" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_fa_makro">@{abilityroll} würfelt Fahrzeug mit dem Ergebnis [[1d6! + ((@{fa} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
<button type="roll" name="roll_fa" value="@{to_makro}"><label>Schmerztoleranz (TO)</label></button><br>
|
|
<input type="number" name="attr_to" value="0" />
|
|
<div class="sheet-Makro"><textarea
|
|
name="attr_to_makro">@{abilityroll} würfelt Schmerztoleranz mit dem Ergebnis [[1d6! + ((@{to} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]</textarea>
|
|
</div>
|
|
</div>
|
|
<!-- Right Column -->
|
|
<div class="sheet-col sheet-abillity">
|
|
<!-- Besondere Fertigkeiten -->
|
|
<h3>Besondere Fertigkeiten</h3>
|
|
<fieldset class="repeating_besFertigkeiten">
|
|
<input type="text" style="width:85%" name="attr_repbesFertigkeiten" />(<input type="number"
|
|
style="width:10%;" name="attr_repbesFertigkeitenStufe" />)
|
|
</fieldset>
|
|
<hr />
|
|
|
|
<!-- Style-Skills -->
|
|
<h3>Style-Skils</h3>
|
|
<fieldset class="repeating_styleskills">
|
|
<input type="text" style="width:100%" name="attr_repstyleskills" />
|
|
</fieldset>
|
|
<hr />
|
|
|
|
<!-- Mutations -->
|
|
<h3>Mutationen & Abnormalitäten</h3>
|
|
<fieldset class="repeating_mutations">
|
|
<input type="text" style="width:100%" name="attr_repmuta" />
|
|
</fieldset>
|
|
<hr />
|
|
|
|
<!-- Physiologische Störungen -->
|
|
<h3>Physiologische Störungen</h3>
|
|
<fieldset class="repeating_physiologische">
|
|
<input type="text" style="width:100%" name="attr_repphysio" />
|
|
</fieldset>
|
|
<hr />
|
|
|
|
<!-- Psi Fertigkeiten -->
|
|
<label class="sheet-input_label" for="show_makro_psi">
|
|
<h3>Psi Fertigkeiten</h3>
|
|
</label>
|
|
<input id="show_makro_psi" type="checkbox" class="sheet-show_makro" title="show_makro"
|
|
name="attr_show_makro_psi" value="1" checked />
|
|
<fieldset class="repeating_psi">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_psiattack" value="@{psi_makro}">
|
|
<label>App:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_psiname" /></div>
|
|
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_psiart" /></div>
|
|
<div class="sheet-item sheet-puny" style="text-align: center;"><abbr title="Gemeistert"><input
|
|
type="checkbox" name="attr_meisterschaft" /></abbr></div>
|
|
</div>
|
|
<div class="sheet-row sheet-one sheet-Makro_psi">
|
|
<textarea
|
|
name="attr_psi_makro">@{abilityroll} benutzt @{psiname} mit dem Ergebnis ?{Min. Zielbereich|@{psiRangeMin}} > [[1d6! + ((@{psikraft} - 1) - @{malusGesamt} + ?{Modifier?|0})d6]]< ?{Max. Zielbereich|@{psiRangeMax}}</textarea>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"><label>Kraft:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_psikraft" /></div>
|
|
<div class="sheet-item sheet-med"><label>Ziehlbereich:</label></div>
|
|
<div class="sheet-item sheet-puny"><input type="number" name="attr_psiRangeMin" /></div>
|
|
<div class="sheet-item sheet-puny" style="text-align: center;">/</div>
|
|
<div class="sheet-item sheet-puny"><input type="number" name="attr_psiRangeMax" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny"><label>Noob:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_noob" /></div>
|
|
<div class="sheet-item sheet-med"><label>Aufrechthaltung:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="text" name="attr_aufrechthaltung" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_psispecial" /></div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<!-- New Line -->
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<!-- Armor! -->
|
|
<div class="sheet-item sheet-health">
|
|
<h3>HP&Rüstung</h3>
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
|
<label>12</label>
|
|
<input type="text" name="attr_12_hp" placeholder="HP" />
|
|
<input type="text" name="attr_12_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_12_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_12_malus" placeholder="Malus" value="0" />
|
|
</div><br />
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; top: 50px;">
|
|
<label>5</label>
|
|
<input type="text" name="attr_5_hp" placeholder="HP" />
|
|
<input type="text" name="attr_5_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_5_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_5_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock">
|
|
<label>6</label>
|
|
<input type="text" name="attr_6_hp" placeholder="HP" />
|
|
<input type="text" name="attr_6_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_6_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_6_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock">
|
|
<label>8</label>
|
|
<input type="text" name="attr_8_hp" placeholder="HP" />
|
|
<input type="text" name="attr_8_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_8_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_8_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; top: 50px;">
|
|
<label>9</label>
|
|
<input type="text" name="attr_9_hp" placeholder="HP" />
|
|
<input type="text" name="attr_9_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_9_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_9_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
|
<label>7</label>
|
|
<input type="text" name="attr_7_hp" placeholder="HP" />
|
|
<input type="text" name="attr_7_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_7_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_7_malus" placeholder="Malus" value="0" />
|
|
</div><br />
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 152px;">
|
|
<label>2</label>
|
|
<input type="text" name="attr_2_hp" placeholder="HP" />
|
|
<input type="text" name="attr_2_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_2_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_2_malus" placeholder="Malus" value="0" />
|
|
</div><br />
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 103px;">
|
|
<label>4</label>
|
|
<input type="text" name="attr_4_hp" placeholder="HP" />
|
|
<input type="text" name="attr_4_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_4_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_4_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 103px;">
|
|
<label>10</label>
|
|
<input type="text" name="attr_10_hp" placeholder="HP" />
|
|
<input type="text" name="attr_10_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_10_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_10_malus" placeholder="Malus" value="0" />
|
|
</div><br />
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 57px;">
|
|
<label>3</label>
|
|
<input type="text" name="attr_3_hp" placeholder="HP" />
|
|
<input type="text" name="attr_3_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_3_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_3_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-quickborder sheet-healthblock" style="position: relative; left: 155px;">
|
|
<label>11</label>
|
|
<input type="text" name="attr_11_hp" placeholder="HP" />
|
|
<input type="text" name="attr_11_def" placeholder="Rüstung" />
|
|
<input type="text" name="attr_11_dmg" placeholder="DMG" />
|
|
<input type="text" name="attr_11_malus" placeholder="Malus" value="0" />
|
|
</div>
|
|
<div class="sheet-item sheet-center">
|
|
<label style="width: 100px;">Gesamt Malus:</label>
|
|
<input style="width: 100px;" type="number" name="attr_malusGesamt"
|
|
value="[[floor(@{12_malus}+@{5_malus}+@{6_malus}+@{8_malus}+@{9_malus}+@{7_malus}+@{2_malus}+@{4_malus}+@{10_malus}+@{3_malus}+@{11_malus})]]"
|
|
disabled="true" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Right Side -->
|
|
<div class="sheet-col sheet-inv">
|
|
<label class="sheet-input_label" for="show_makro_mw">
|
|
<h3>Schlagwaffen</h3>
|
|
</label>
|
|
<input id="show_makro_mw" type="checkbox" class="sheet-show_makro" title="show_makro"
|
|
name="attr_show_makro_mw" value="1" checked />
|
|
<fieldset class="repeating_meleeweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny">
|
|
<button type="roll" name="roll_meleeattack" value="@{meleeattack_makro}">
|
|
<label>Waffe:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_meleeweaponname" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
|
<div class="sheet-item sheet-med">
|
|
<select name="attr_meleeweaponclass" class="charaselect">
|
|
<option value="[[@{nahkampf}+@{nahkampf_mod})]]">Nahkampf</option>
|
|
<option value="[[@{waffenkampf}+@{waffenkampf_mod}]]">Waffenkampf</option>
|
|
<option value="[[@{wurfwaffen}+@{wurfwaffen_mod}]]">Wurfwaffen</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_meleedamage" value="@{meleedamage_makro}">
|
|
<label>Schaden:</label>
|
|
</button></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweapondamage" /></div>
|
|
<div class="sheet-item sheet-puny">p</div>
|
|
<div class="sheet-item sheet-med"><label>Temp. Atk Bonus:</label></div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_meleeweapontemp"
|
|
value="0" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_meleeweaponspecial" /></div>
|
|
</div>
|
|
<div class="sheet-row sheet-twice sheet-Makro_mw">
|
|
<textarea
|
|
name="attr_meleeattack_makro">@{abilityroll} schlägt mit @{meleeweaponname} zu und trifft mit [[1d6! + ((@{ge} - 1) + @{meleeweaponclass} + @{meleeweapontemp} - @{malusGesamt} + ?{Modifier?|0})d6]] Erfolgen auf die Trefferzone [[ 2d6 ]]</textarea>
|
|
<textarea
|
|
name="attr_meleedamage_makro">@{abilityroll} und macht [[1d6! + ((@{st} - 1) + ?{Modifier?|0})d6 + @{meleeweapondamage}]] Schaden</textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<br />
|
|
<label class="sheet-input_label" for="show_makro_rw">
|
|
<h3>Schusswaffen</h3>
|
|
</label>
|
|
<input id="show_makro_rw" type="checkbox" class="sheet-show_makro" title="show_makro"
|
|
name="attr_show_makro_rw" value="1" checked />
|
|
<fieldset class="repeating_rangedweapons">
|
|
<div class="sheet-quickborder">
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-tiny">Waffe:</div>
|
|
<div class="sheet-item sheet-med"><input type="text" name="attr_rangedweaponname" /></div>
|
|
<div class="sheet-item sheet-puny"></div>
|
|
<div class="sheet-item sheet-puny"><label>Art:</label></div>
|
|
<div class="sheet-item sheet-med">
|
|
<select name="attr_rangedweaponclass" class="charaselect">
|
|
<option value="[[@{geschuetze}+@{geschuetze_mod}]]">Geschütze</option>
|
|
<option value="[[@{projektilwaffen}+@{projektilwaffen_mod}]]">Projektilwaffen</option>
|
|
<option value="[[@{schiessen}+@{schiessen_mod}]]">Schießen</option>
|
|
<option value="[[@{schwereWaffen}+@{schwereWaffen_mod}]]">Schwere Waffen</option>
|
|
<option value="[[@{spruehwaffen}+@{spruehwaffen_mod}]]">Sprühwaffen</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangeattack_ersb" value="@{rangeattack_makro_ers}">
|
|
<label>E/R/S</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangeattack_b" value="@{rangeattack_makro_b}">
|
|
<label>B</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangeattack_v" value="@{rangeattack_makro_v}">
|
|
<label>A</label>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">Damage:</div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweapondamage" /></div>
|
|
<div class="sheet-item sheet-puny">p /</div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweapondamageMore" />
|
|
</div>
|
|
<div class="sheet-item sheet-puny">p</div>
|
|
<div class="sheet-item sheet-puny"><label>R.D:</label></div>
|
|
<div class="sheet-item sheet-little"><input type="number" name="attr_rangedweaponrd" /></div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangedamage_ersb" value="@{rangedamage_makro_ers}">
|
|
<label>E/R/S</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangedamage_b" value="@{rangedamage_makro_b}">
|
|
<label>B</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-small">
|
|
<button type="roll" name="roll_rangedamage_a" value="@{rangedamage_makro_a}">
|
|
<label>A</label>
|
|
</button>
|
|
</div>
|
|
<div class="sheet-item sheet-small"><input type="number" name="attr_rangedweapondamage_a" />
|
|
</div>
|
|
<div class="sheet-item sheet-puny">p</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<div class="sheet-item sheet-small"><label>Sonstiges:</label></div>
|
|
<div class="sheet-item sheet-huge"><input type="text" name="attr_rangedweaponspecial" /></div>
|
|
</div>
|
|
<div class="sheet-row sheet-twice sheet-Makro_rw">
|
|
<textarea
|
|
name="attr_rangeattack_makro_ers">@{abilityroll} schießt mit @{rangedweaponname} und trifft mit [[1d6! + ((@{ge} - 1) + @{rangedweaponclass} - @{malusGesamt} + ?{Modifier?|0})d6]] Erfolgen auf die Trefferzone [[ 2d6 ]]</textarea>
|
|
<textarea
|
|
name="attr_rangeattack_makro_b">@{abilityroll} schießt mit @{rangedweaponname} und trifft mit [[1d6! + ((@{ge} - 1) + @{rangedweaponclass} - @{malusGesamt} + ?{Streufeuer|nein, 0|ja, 2} + ?{Modifier?|0})d6]] Erfolgen auf die Trefferzone [[ 2d6 ]]</textarea>
|
|
<textarea
|
|
name="attr_rangeattack_makro_v">@{abilityroll} schießt mit @{rangedweaponname} und trifft mit [[1d6! + ((@{ge} - 1) + @{rangedweaponclass} - @{malusGesamt} + ?{Sperrfeuer|nein, @{rangedweaponrd}|ja, -2} + ?{Modifier?|0})d6]] Erfolgen auf die Trefferzone [[ 2d6 ]] [[ 2d6 ]] [[ 2d6 ]]</textarea>
|
|
<textarea
|
|
name="attr_rangedamage_makro_ers">@{abilityroll} und macht [[@{rangedweapondamage} + @{rangedweapondamageMore} * (?{Schussanzahl?|1}-1) + ?{Guter Treffer?|0}d6 + ?{Speizalmunition?|0}]] Schaden</textarea>
|
|
<textarea
|
|
name="attr_rangedamage_makro_b">@{abilityroll} und macht [[@{rangedweapondamage} + (@{rangedweapondamageMore} * (?{Kugelanzahl?|1}-1) * ?{Burstanzahl?|1}) + ?{Konzentriertes Feuer|nein, 0|ja, 10} + ?{Guter Treffer?|0}d6 + ?{Speizalmunition?|0}]] Schaden</textarea>
|
|
<textarea
|
|
name="attr_rangedamage_makro_a">@{abilityroll} und macht [[@{rangedweapondamage_a} + 10 + @{rangedweapondamageMore} * 2 + ?{Guter Treffer?|0}d6 + ?{Speizalmunition?|0}]] Schaden</textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
<br />
|
|
<h3>Ausrüstung</h3>
|
|
<fieldset class="repeating_gear" style="margin:auto;">
|
|
<input type="text" style="width:85%" name="attr_gear" />(<input type="number" style="width:10%;"
|
|
name="attr_gear_weight" />)
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr />
|
|
<!-- Footer Stuff -->
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<div style="width: 413px">
|
|
<h3>Notizen:</h3>
|
|
<textarea name="attr_othernotes"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-col sheet-inv">
|
|
<h3>Charaktermerkmale:</h3>
|
|
<fieldset class="repeating_charMerkmale" style="margin:auto;">
|
|
<input type="text" style="width:85%" name="attr_charMerkmale" />(<input type="text" style="width:10%;"
|
|
name="attr_charMerkmale_punkte" />)
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<!-- fun Stuff -->
|
|
<div class="1colrow">
|
|
<div class="colrow" style="font-weight: normal;font-size: smaller;">
|
|
<p style="text-align: right;">Bereitgestellt von <a href="https://anzahcraft.de">AnzahCraft</a><br />
|
|
AnzahCraft - Deine Rollenspiel Community</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- worker scripts -->
|
|
<script type="text/worker">
|
|
on("change:gmroll", function(f) {
|
|
getAttrs(["gmroll"], function(v) {
|
|
let rollstring = "/me";
|
|
if (v.gmroll == "nogm") {
|
|
rollstring = "/me";
|
|
} else if (v.gmroll == "gm") {
|
|
rollstring = "/w GM **@{characterName}**";
|
|
}
|
|
setAttrs({
|
|
abilityroll: rollstring
|
|
});
|
|
});
|
|
});
|
|
|
|
</script> |