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roll20-character-sheets/NOC/NOC.html
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2021-09-02 16:10:47 +02:00

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<rolltemplate class="sheet-rolltemplate-noc-fiel">
<div class="sheet-templatemain">
<div class="sheet-resultmenace">
{{menace}}
</div>
<div class="sheet-resultmenacelib">
<span data-i18n="TEMPmenace-u">MENACE</span>
</div>
<div class="sheet-resultfiel">
{{#rollTotal() result 0}}<div style="color:#3FB315">{{result}}</div>{{/rollTotal() result 0}}
{{#rollTotal() result 1}}<div>{{result}}</div>{{/rollTotal() result 1}}
{{#rollTotal() result 2}}<div>{{result}}</div>{{/rollTotal() result 2}}
{{#rollTotal() result 3}}<div>{{result}}</div>{{/rollTotal() result 3}}
{{#rollTotal() result 4}}<div>{{result}}</div>{{/rollTotal() result 4}}
{{#rollTotal() result 5}}<div style="color:red">{{result}}</div>{{/rollTotal() result 5}}
</div>
<div class="sheet-resultfiellib">
<span data-i18n="TEMPfiel-u">FIEL</span>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-noirceur">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction" data-i18n="TEMPsubitnoirceur-u">subit les effets de la Noirceur</span><br/>
</div>
<div class="sheet-resultnoirceur">
{{#rollTotal() result 1}}<span data-i18n="TEMPviolence-u">Violence</span>{{/rollTotal() result 1}}
{{#rollTotal() result 2}}<span data-i18n="TEMPmalaise-u">Malaise</span>{{/rollTotal() result 2}}
{{#rollTotal() result 3}}<span data-i18n="TEMPhallucinations-u">Hallucinations</span>{{/rollTotal() result 3}}
{{#rollTotal() result 4}}<span data-i18n="TEMPpenchants-u">Mauvais penchants</span>{{/rollTotal() result 4}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-relance">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction">{{action}}</span>
</div>
<div class="sheet-result">
{{#rollTotal() result 1}}
<span data-i18n="TEMPsuccplus1-u">+1 succès</span>
{{/rollTotal() result 1}}
{{#rollTotal() result 2}}
<span data-i18n="TEMPsuccplus2-u">+2 succès</span>
{{/rollTotal() result 2}}
{{#rollTotal() result 3}}
<span data-i18n="TEMPsuccplus3-u">+3 succès</span>
{{/rollTotal() result 3}}
{{#rollLess() result 1}}
<span data-i18n="TEMPechec-u">Echec (</span>{{result}}<span>)</span>
{{/rollLess() result 1}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
</div>
<div class="sheet-fiel">
{{#rollWasFumble() result}}
<span data-i18n="TEMPfieldetecte-u">!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-espoir">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction" data-i18n="TEMPespoir-u">utilise l'espoir !</span>
</div>
<div class="sheet-result">
{{#rollGreater() result 0}}
{{result}} <span data-i18n="TEMPsucces-u">succès</span>
{{/rollGreater() result 0}}
{{#rollLess() result 1}}
<span data-i18n="TEMPechec-u">Echec (</span>{{result}}<span>)</span>
{{/rollLess() result 1}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
</div>
<div class="sheet-fiel">
{{#rollWasFumble() result}}
<span data-i18n="TEMPfieldetecte-u">!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-relancedegat">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction">{{action}}</span>
</div>
<div class="sheet-result">
{{#rollGreater() result 0}}
<span data-i18n="TEMPplus1degat-u">+1 dégât</span>
{{/rollGreater() result 0}}
{{#rollLess() result 1}}
<span data-i18n="TEMPechec-u">Echec (</span>{{result}}<span>)</span>
{{/rollLess() result 1}}
{{#rollWasCrit() result}}
{{relanceJetdegat}}
{{/rollWasCrit() result}}
</div>
<div class="sheet-fiel">
{{#rollWasFumble() result}}
<span data-i18n="TEMPfieldetecte-u">!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-comp">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction">{{action}}</span><br/>
</div>
<div class="sheet-attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="sheet-mal">
{{#mod_num1}}
<span data-i18n="TEMPmalusdomaine-u">Malus domaines (</span>{{mod_num1}}<span>)</span><br/>
{{/mod_num1}}
{{#mod_num2}}
<span data-i18n="TEMPmalustalent-u">Malus talents (</span>{{mod_num2}}<span>)</span>
{{/mod_num2}}
{{#diff}}
<span data-i18n="TEMPdifficulte-u">Difficulté (</span>{{diff}}<span>)</span>
{{/diff}}
</div>
<div class="sheet-result">
{{#result}}
{{result}} <span data-i18n="TEMPsucces-u">succès</span>
{{/result}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
</div>
<div class="sheet-fiel">
{{#rollWasFumble() result}}
<span data-i18n="TEMPfieldetecte-u">!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-attaque">
<div class="sheet-templatemain">
<div class="sheet-templatethdiv">
<div class="sheet-templatenamediv">
<span class="sheet-templatename">{{name}}</span><br/>
</div>
<span class="sheet-templateaction">{{action}}</span><span class="sheet-templateaction" data-i18n="TEMPavec-u"> avec</span><br/>
<span class="sheet-templatearme">{{arme}}</span><br/>
<div class="sheet-templatedegat">
<span class="sheet-templatedps" data-i18n="TEMPdegat-u">Dégâts:</span><span class="sheet-templatedps">{{DPS}}</span><br>
{{#rollGreater() enoire 0}}
<span class="sheet-templatedps">+{{enoire}}</span><span class="sheet-templatedps" data-i18n="TEMPenergienoire-u">d'énergie noire</span><br>
{{/rollGreater() enoire 0}}
{{#rollGreater() quantiquecomp 0}}
<span class="sheet-templatedps">+{{quantique}}</span><span class="sheet-templatedps" data-i18n="TEMPenergienoire-u">d'énergie noire</span><br>
{{/rollGreater() quantiquecomp 0}}
</div>
</div>
{{#effet1}}<div class="sheet-templateeffetdiv"><label class="sheet-templatedpseffet">{{effet1}}</label></div><br>{{/effet1}}
{{#effet2}}<div class="sheet-templateeffetdiv"><label class="sheet-templatedpseffet">{{effet2}}</label></div><br>{{/effet2}}
{{#effet3}}<div class="sheet-templateeffetdiv"><label class="sheet-templatedpseffet">{{effet3}}</label></div><br>{{/effet3}}
<div class="sheet-attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="sheet-mal">
{{#mod_num1}}
<span data-i18n="TEMPmalusdomaine-u"> Malus domaines (</span>{{mod_num1}}<span>)</span><br/>
{{/mod_num1}}
{{#mod_num2}}
<span data-i18n="TEMPmalustalent-u">Malus talents (</span>{{mod_num2}}<span>)</span>
{{/mod_num2}}
{{#mod_num3}}
<span data-i18n="TEMPdifficulte-u">Difficulté (</span>{{mod_num3}}<span>)</span>
{{/mod_num3}}
</div>
<div class="sheet-result">
{{#result}}
{{result}} <span data-i18n="TEMPsucces-u">succès</span>
{{/result}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
{{#rollWasCrit() quantique}}
{{relanceJetdegat}}
{{/rollWasCrit() quantique}}
</div>
<div class="sheet-fiel">
{{#rollWasFumble() result}}
<span data-i18n="TEMPfieldetecte-u">!! Fiel détecté !!</span><br>
{{/rollWasFumble() result}}
{{#rollWasFumble() quantique}}
<span data-i18n="TEMPfieldegatdetecte-u">!! Fiel détecté (dégât) !!</span>
{{/rollWasFumble() quantique}}
</div>
</div>
</rolltemplate>
<input value="0" type="text" name="attr_malustraumaleger" style="display:none;"/>
<input value="0" type="text" name="attr_malustraumagrave" style="display:none;"/>
<input value="0" type="text" name="attr_malusblessleger" style="display:none;"/>
<input value="0" type="text" name="attr_malusblessgrave" style="display:none;"/>
<input type="radio" class="sheet-typefiche sheet-flag-PJ" name="attr_typefiche" value="1" checked/><span class="sheet-PJ">PJ</span>
<input type="radio" class="sheet-typefiche sheet-flag-PNJ" name="attr_typefiche" value="2"/><span class="sheet-PNJ">PNJ</span>
<input type="radio" class="sheet-typefiche sheet-flag-fiel" name="attr_typefiche" value="3"/><span class="sheet-fiel">FIEL</span>
<input type="radio" class="sheet-typefiche sheet-flag-cabale" name="attr_typefiche" value="4"/><span class="sheet-cabale">CABALE</span>
<div class="sheet-section-fiel">
<div class="sheet-affichage-fiel">
<input type="text" class="sheet-compteurmenace" name="attr_compteurmenace" value="0"/>
<div class="sheet-menace">
<span data-i18n="menace-u">MENACE</span>
</div>
<div class="sheet-compteurfiel2">
<input type="text" class="sheet-compteurfiel" name="attr_compteurfiel" value="0"/>
</div>
<div class="sheet-fielspan">
<span data-i18n="fiel-u">FIEL</span>
</div>
<div class="sheet-fielroll">
<button type="roll" class="sheet-indiquefiel" name="roll_fiel" data-i18n-title="inforfielmenace-t" value="&{template:noc-fiel} {{menace=[[@{compteurmenace}]]}} {{result=[[@{compteurfiel}]]}}"></button>
</div>
</div>
</div>
<div class="sheet-section-PNJ">
<span class="sheet-labelvisible" data-i18n="jetsvisibles-u">Jets visibles</span><input type="checkbox" class="sheet-flagGM" name="attr_flagGM" style="margin-top:-5px;"/>
<span class="sheet-afficheflag" data-i18n-title="afficheflag-t" data-i18n="affichermalus-u">Afficher malus</span><input type="checkbox" class="sheet-afficheflagbox" name="afficheflag" data-i18n-title="afficheflag-t" style="margin-top:-5px;"/>
<div class="sheet-caracteristique-competence-PNJ">
<div class="sheet-caracteristique-lignes-PNJ">
<div class="sheet-div-lignes-PNJ"><span data-i18n="blessurespnj-u">Blessures : </span><input type="text" class="sheet-lignes" name="attr_blessactuel" value="0"/><input type="text" class="sheet-lignesmax" name="attr_blessactuel_max" value="10"/></div>
<div class="sheet-div-lignes-PNJ"><span data-i18n="traumapnj-u">Trauma : </span><input type="text" class="sheet-lignes" name="attr_traumaactuel" value="0"/><input type="text" class="sheet-lignesmax" name="attr_traumaactuel_max" value="10"/></div>
<div class="sheet-div-lignes-PNJ"><span data-i18n="traquepnj-u">Traque : </span><input type="text" class="sheet-lignes" name="attr_traqueactuel" value="0"/><input type="text" class="sheet-lignesmax" name="attr_traqueactuel_max" value="10"/></div>
<div class="sheet-div-lignes-PNJ"><span data-i18n="noirceurpnj-u">Noirceur : </span><input type="text" class="sheet-lignes" name="attr_noirceuractuel" value="0"/><input type="text" class="sheet-lignesmax" name="attr_noirceuractuel_max" value="10"/></div>
</div>
<div class="sheet-caracteristique-vietab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="0">
<span class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<span class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<span class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="0"/>
<span class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="0"/>
<span class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<span class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<span class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="0"/>
<span class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-techniquetab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<span class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<span class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<span class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-socialtab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<span class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<span class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-ametab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="0"/>
<span class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<span class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<span class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-statuttab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<span class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="0"/>
<span class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<span class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="0"/>
<span class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-actiontab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="0"/>
<span class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<span class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<span class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<span class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
</div>
<div class="sheet-tab-armure-PNJ">
<div class="sheet-armure-title-PNJ"><span class="sheet-armure-title-label" data-i18n="armure-u">ARMURE</span></div>
<div class="sheet-armure-th">
<span style="width:215px;text-align:center" class="sheet-input-info sheet-header-equip" data-i18n="Description-u"></span>
<span style="width:60px;text-align:center" class="sheet-input-info sheet-header-equip-armure" data-i18n="armurepts-u"></span>
<span style="width:60px;text-align:center" class="sheet-input-info sheet-header-equip-armure" data-i18n="defense-u"></span>
</div>
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input style="width:215px;font-size:16px;margin-bottom:3px;" type="text" class="sheet-input-info sheet-input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<textarea class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" type="text" style="text-align:center;" class="sheet-inputarmure" name='attr_armure'/>
<input type="text" style="text-align:center;" class="sheet-inputarmure" name='attr_armureconst' type="text" value="@{armure}+@{constitution}" disabled="disabled"/>
<input type="checkbox" class="sheet-input-portee" name="attr_flagarmureportee" data-i18n-title="porte-t"/><input type="text" name="attr_armureportee" style="display:none;"/>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</div>
<div class="sheet-tab-tir-PNJ">
<div class="sheet-tir-title-PNJ"><span class="sheet-tir-title-label" data-i18n="tir-u">ARMES DE TIR</span></div>
<div class="sheet-tir-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="munitions-u">Mun</span>
<span style="width:65px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="munitionsmax-u">Mun max</span>
<span style="width:40px;" class="sheet-input-info sheet-header-equip-roll"></span>
</div>
<fieldset class="repeating_projectiles">
<div class="sheet-tir-all">
<div class="sheet-tir-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-tir-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degattir"/>
<input value="0" style="text-align:center" type="text" class="sheet-input-munitions" name="attr_munitions"/>
<input value="0" style="text-align:center" type="text" class="sheet-input-munitionsmax" name="attr_munitionsmax"/>
<input type="checkbox" class="sheet-input-talent" name="attr_tirtalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="sheet-input-talentflag" name="attr_tirflag" value="1"/>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10GM" name="roll_repeatingd10GM" value="/w gm &{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10GM" name="roll_repeatingd10degatGM" value="/w gm &{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="sheet-input-jetdps-PJ" value="&{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_tir_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPtire-u}}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button>
<button type="roll" class="sheet-input-jetdps-GM" value="/w gm &{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_tir_repeatingd10GM)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degatGM)}} {{name=@{character_name}}} {{action=^{TEMPtire-u}}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button><br>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-tab-cac-PNJ">
<div class="sheet-cac-title-PNJ"><span class="sheet-cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</span></div>
<div class="sheet-cac-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:40px;" class="sheet-input-info sheet-header-equip-roll"></span>
</div>
<div class="sheet-cac-all-mainsnues">
<div class="sheet-cac-gauche">
<span class="sheet-input-info sheet-inputarmenom sheet-input-mnues" name="attr_armenom-mainsnues" data-i18n="mainsnues-u">Mains nues</span><br>
<textarea class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" data-i18n="mainsnuescmt-u" disabled="true" style="width:200px;height:20px;border-color: #685C52 #685C52 #616B6F #616B6F;;">Pieds, poings et même coup de tête</textarea>
</div>
<div class="sheet-cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="sheet-input-degat sheet-input-mnues" name="attr_degatcac-mainsnues" disabled="true" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
<input type="checkbox" class="sheet-input-talent sheet-input-mnues" name="attr_cactalent-mainsnues" checked disabled="true"/>
<button type="roll" class="sheet-input-jetdps-PJ" value="&{template:noc-attaque} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=^{TEMPmainsnues-u}}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type="roll" class="sheet-input-jetdps-GM" value="/w gm &{template:noc-attaque} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=^{TEMPmainsnues-u}}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
</div>
</div>
<fieldset class="repeating_cac">
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degatcac"/>
<input type="checkbox" class="sheet-input-talent" name="attr_cactalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="sheet-input-talentflag" name="attr_cacflag" value="1"/>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10GM" name="roll_repeatingd10GM" value="/w gm &{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10GM" name="roll_repeatingd10degatGM" value="/w gm &{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="sheet-input-jetdps-PJ" value="&{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_cac_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button>
<button type="roll" class="sheet-input-jetdps-GM" value="/w gm &{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_cac_repeatingd10GM)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degatGM)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button><br>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</fieldset>
</div>
<div class="sheet-Combathelper-PNJ">
<div class="sheet-Combathelper-title"><span class="sheet-Combathelper-title-label" data-i18n="CHCombathelper-u">AIDE AU COMBAT</span></div>
<div class="sheet-CHdivbonusmalus">
<span class="sheet-CHdescriptionBM" data-i18n="CHbonmalus-u">Ajouter Bonus/Malus</span><input value="0" type="number" class="sheet-CHbonusmalus sheet-CHbonusmalusPNJ" name="attr_CHbonusmalus"/>
</div>
<div class="sheet-CHdivjets">
<span class="sheet-CHdescriptionroll" data-i18n="CHinit-u">Initiative</span><button type="roll" class="sheet-CHinitiative-PJ" name="initiative" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPinit-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button><button type="roll" class="sheet-CHinitiative-GM" name="initiative" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPinit-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHesquive-u">Esquive</span><button type="roll" class="sheet-CHesquive-PJ" name="esquive" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPesquive-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}-@{nbropposants}]]}}"></button><button type="roll" class="sheet-CHesquive-GM" name="esquive" value="/w gm &{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPesquive-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHparade-u">Parade</span><button type="roll" class="sheet-CHparade-PJ" name="parade" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPpare-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}-@{nbropposants}]]}}"></button><button type="roll" class="sheet-CHparade-GM" name="parade" value="/w gm &{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPpare-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHrelance-u">Relance D10</span><button type="roll" class="sheet-CHd10-PJ" name="roll_d10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button><button type="roll" class="sheet-CHd10-GM" name="roll_d10GM" value="/w gm &{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
</div>
<div class="sheet-CHdivcombobox">
<span class="sheet-CHspan2" data-i18n="CHvous-u">Vous</span><select class="sheet-CHcombo2" name="attr_typeaction">
<option value="0" data-i18n="CHattcac-u">attaquez au contact</option>
<option value="1" data-i18n="CHatttir-u">attaquez à distance</option>
<option value="2" data-i18n="CHesqpar-u">esquivez/parez</option>
</select>
<input type="checkbox" name="attr_actioncombatcontact" class="sheet-CHactioncombatcontact" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdistance" class="sheet-CHactioncombatdistance" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdef" class="sheet-CHactioncombatdef" style="display:none;"/>
<br/>
<span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHptpt-u">..</span><select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact" name="attr_attaqueprepare">
<option value="0" data-i18n="CHnonprepar-u">sans l'avoir préparée</option>
<option value="1" data-i18n="CHprepar-u">en l'ayant préparée</option>
</select><span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHconditions">dans des conditions</span><select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact sheet-CHdef" name='attr_conditions'>
<option value="0" data-i18n="CHclair-u">claires</option>
<option value="1" data-i18n="CHgen-u">génantes</option>
<option value="2" data-i18n="CHhorr-u">horribles</option>
</select><select class="sheet-CHcombo sheet-CHportee sheet-CHdistance" name='attr_porte'>
<option value="-1" data-i18n="CHboutportant-u">à bout portant</option>
<option value="0" data-i18n="CHportcourte-u">à portée courte</option>
<option value="1" data-i18n="CHportmoy-u">à portée moyenne</option>
<option value="2" data-i18n="CHportlong-u">à portée longue</option>
</select>
<br/>
<span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef">..</span><span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHadversaire-u">et l'adversaire</span>
<select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact" name="attr_jetesol">
<option value="0" data-i18n="CHpassol-u">ne s'est pas jeté au sol</option>
<option value="1" data-i18n="CHsol-u">s'est jeté au sol</option>
</select><span class="sheet-CHspan sheet-CHdistance" data-i18n="CHvirgule-u">,</span>
<select class="sheet-CHcombo sheet-CHdistance" name='attr_couvert'>
<option value="0" data-i18n="CHpascouvert-u">n'est pas à couvert</option>
<option value="1" data-i18n="CHcouvertfaible-u">a un couvert faible</option>
<option value="2" data-i18n="CHcouvertfort-u">a un couvert fort</option>
</select><span class="sheet-CHspan sheet-CHdistance" data-i18n="CHvirgule-u">,</span>
<select class="sheet-CHcombo sheet-CHdistance" name="attr_utilisecouvert">
<option value="0" data-i18n="CHpasutilcouvert-u">n'utilise pas son couvert</option>
<option value="1" data-i18n="CHutilcouvert-u">utilise son couvert</option>
</select><span class="sheet-CHspan sheet-CHdef" data-i18n="CHaidepar-u">est aidé par</span>
<select class="sheet-CHcombo sheet-CHdef" name='attr_nbropposants'>
<option value="0" data-i18n="CH0allie-u">0 allié</option>
<option value="1" data-i18n="CH1allie-u">1 allié</option>
<option value="2" data-i18n="CH2allie-u">2 alliés</option>
<option value="3" data-i18n="CH3allie-u">3 alliés</option>
<option value="4" data-i18n="CH4allie-u">4 alliés</option>
</select>
<br/>
<br/>
<span class="sheet-CHdescriptionbonusmalustitle sheet-CHcontact sheet-CHdistance sheet-CHdef" data-i18n="CHseuil-u">Le seuil de difficulté est de </span>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHcontact" name="attr_CHbonusmalusCAC" disabled="disabled" value="1+@{conditions}-@{attaqueprepare}-@{jetesol}-(@{CHbonusmalus})" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHdistance" name="attr_CHbonusmalusTIR" disabled="disabled" value="0+@{couvert}+@{conditions}+@{porte}+@{jetesol}+@{utilisecouvert}-@{attaqueprepare}-(@{CHbonusmalus})" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHdef" name="attr_CHbonusmalusDEF" disabled="disabled" value="0+@{conditions}+@{nbropposants}-(@{CHbonusmalus})" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
</div>
</div>
</div>
</div>
<div class="sheet-section-perso">
<input type="radio" class="sheet-tab sheet-tab1" name="attr_background" value="1" checked /><span data-i18n="GENERAL-u" class="sheet-tab sheet-tab1" >IDENTITE</span><br>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_background" value="2" /><span data-i18n="ATTRIBUTES-u" class="sheet-tab sheet-tab2" >DOMAINES & TALENTS</span><br>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_background" value="3" /><span data-i18n="INVENTORY-u" class="sheet-tab sheet-tab3" >INVENTAIRE</span><br>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_background" value="4" /><span data-i18n="NOTES-u" class="sheet-tab sheet-tab4" >NOTES</span><br>
<!-- Tab identité -->
<div class="sheet-section-gen">
<div class="sheet-identity">
<div class="sheet-identity-gauche">
<span class="sheet-info sheet-infogrostitre" data-i18n="IDlivret">LIVRET DE CITOYEN</span><br>
<span class="sheet-info" data-i18n="IDmemo">MÉMO A</span><br>
<span class="sheet-info" data-i18n="IDfichegen">FICHE GÉNÉRALE P14</span><br>
<span style="margin-top:60px;" class="sheet-info sheet-infotitre" data-i18n="IDid">IDENTITÉ</span><br>
<span class="sheet-info" data-i18n="IDmatricule">MATRICULE:</span><span class="sheet-input-info-id">4251352-1246627</span><br>
<span class="sheet-info" data-i18n="IDnomnaiss">NOM DE NAISSANCE:</span><input type="text" class="sheet-input-info-id" name="attr_nom" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDnomusage">NOM D'USAGE:</span><input type="text" class="sheet-input-info-id" name="attr_nomusage" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDprenom">PRÉNOMS:</span><input type="text" class="sheet-input-info-id" name="attr_prenoms" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDdatenaiss">DATE DE NAISSANCE:</span><span class="sheet-input-info-id">3-241-74K523L</span><br>
<span class="sheet-info" data-i18n="IDlieunaiss">LIEU DE NAISSANCE:</span><input type="text" class="sheet-input-info-id" name="attr_lieunaissance" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDascendance">ASCENDANCE:</span><br>
<textarea type="text" style="height:40px" class="sheet-input-infobloc-id" name="attr_ascendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<span class="sheet-info" data-i18n="IDdescendance">DESCENDANCE:</span><br>
<textarea type="text" style="height:40px" class="sheet-input-infobloc-id" name="attr_descendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<span class="sheet-info" data-i18n="IDstatutmarit">STATUT MARITAL:</span><input type="text" class="sheet-input-info-id" name="attr_statutmarital" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDannexe">ANNEXE DE RATTACHEMENT:</span><br>
<textarea type="text" style="height:40px" class="sheet-input-infobloc-id" name="attr_annexerattachement" data-i18n-placeholder="aremplir-p"></textarea><br>
<span class="sheet-info" data-i18n="IDlieuresid">LIEU DE RÉSIDENCE ET ADRESSE:</span><br>
<textarea type="text" style="height:55px" class="sheet-input-infobloc-id" name="attr_adresse" data-i18n-placeholder="aremplir-p"></textarea><br>
<span style="margin-top:25px;" class="sheet-info sheet-infotitre" data-i18n="IDeffortetcontrib">EFFORT ET CONTRIBUTION</span><br>
<span class="sheet-info" data-i18n="IDministere">MINISTÈRE DE TUTELLE:</span><input type="text" class="sheet-input-info-id" name="attr_ministeretutelle" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDposte">POSTE OCCUPÉ:</span><input type="text" class="sheet-input-info-id" name="attr_poste" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDelemcarr">ÉLÉMENTS DE CARRIÈRE:</span><br>
<textarea type="text" style="height:50px" class="sheet-input-infobloc-id" name="attr_carriere" data-i18n-placeholder="aremplir-p"></textarea><br>
</div>
<div class="sheet-identity-droite">
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDdirection">DIRECTION DE LA COORDINATION</span><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDserienumber">SÉRIE 3-K-001-PG-*25K845P</span><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDbloc">BLOC:</span><input type="text" class="sheet-input-info-id" style="width:150px;" name="attr_bloc" data-i18n-placeholder="aremplir-p"/><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDclasse">CLASSE:</span><span class="sheet-input-info-id">22C</span><br>
<span style="margin-top:50px;" class="sheet-info sheet-infotitre" data-i18n="IDsignal">SIGNALEMENT</span><br>
<span style="margin-top:275px;" class="sheet-info" data-i18n="IDtaille">TAILLE:</span><input type="text" class="sheet-input-info-id" name="attr_tailleid" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDcouleuryeux">COULEUR DES YEUX:</span><input type="text" class="sheet-input-info-id" name="attr_couleuryeux" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDsignespart">SIGNES PARTICULIERS:</span><br>
<textarea type="text" style="height:80px" class="sheet-input-infobloc-id" name="attr_signesparti" data-i18n-placeholder="aremplir-p"></textarea><br>
<span style="margin-top:8px;" class="sheet-info sheet-infotitre" data-i18n="IDsecurite">SECURITÉ</span><br>
<span class="sheet-info" data-i18n="IDautor">AUTORISATIONS:</span><input type="text" class="sheet-input-info-id" name="attr_autori" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDsejour">SÉJOURS EXTRA-BLOC:</span><input type="text" class="sheet-input-info-id" name="attr_sejours" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDsignalsecu">SIGNALEMENTS(SÉCURITÉ):</span>
<input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuriteflgneant" name="attr_idsecuriteneantflg"/><span class="sheet-idsecurite sheet-idsecuriteneant" data-i18n="IDneant">Néant</span>
<input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuriteflgsignale" name="attr_idsecuritesignaleflg"/><span class="sheet-idsecurite sheet-idsecuritesignale" data-i18n-title="IDsignale-t" data-i18n="IDsignale">Signalé</span>
<input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuriteflgrecherche" name="attr_idsecuriterechercheflg"/><span class="sheet-idsecurite sheet-idsecuriterecherche" data-i18n-title="IDrecherche-t" data-i18n="IDcriminel">Criminel</span><input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuritepalierrecherche" name="attr_idsecuriterecherchepalier"/>
<input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuriteflgpourchasse" name="attr_idsecuritepourchasseflg"/><span class="sheet-idsecurite sheet-idsecuritepourchasse" data-i18n-title="IDpourchasse-t" data-i18n="IDennemi">Ennemi public</span><input style="display:none" type="checkbox" class="sheet-idsecuriteflg sheet-idsecuritepalierpourchasse" name="attr_idsecuritepourchassepalier"/><br>
<span class="sheet-info" data-i18n="IDsignalharm">SIGNALEMENTS(HARMONIE):</span>
<input style="display:none" type="checkbox" class="sheet-idharmonieflg sheet-idharmonieflgneant" name="attr_idharmonieneantflg"/><span class="sheet-idharmonie sheet-idharmonieneant" data-i18n="IDneant">Néant</span>
<input style="display:none" type="checkbox" class="sheet-idharmonieflg sheet-idharmonieflgteinte" name="attr_idharmonieteinteflg"/><span class="sheet-idharmonie sheet-idharmonieteinte" data-i18n-title="IDteinte-t" data-i18n="IDteinte">Teinté</span>
<input style="display:none" type="checkbox" class="sheet-idharmonieflg sheet-idharmonieflgpossede" name="attr_idharmoniepossedeflg"/><span class="sheet-idharmonie sheet-idharmoniepossede" data-i18n-title="IDpossede-t" data-i18n="IDposs">Possédé</span>
<input style="display:none" type="checkbox" class="sheet-idharmonieflg sheet-idharmonieflgcorrompu" name="attr_idharmoniecorrompuflg"/><span class="sheet-idharmonie sheet-idharmoniecorrompu" data-i18n-title="IDcorrompu-t" data-i18n="IDcorrompu">Corrompu</span><br>
<span style="font-size:13px;" class="sheet-info" data-i18n="IDnoirceur1">1er trait de noirceur:</span><select class="sheet-selectid sheet-selectidtraitnoirceur" name='attr_idtraitnoirceur1' data-i18n-title="idtraitnoirceur-t">
<option value="0" data-i18n="IDneant">Néant</option>
<option value="1" data-i18n-title="IDviolence-t" data-i18n="IDviolence">Violence</option>
<option value="2" data-i18n-title="IDmalaise-t" data-i18n="IDmalaise">Malaise</option>
<option value="3" data-i18n-title="IDHallucinations-t" data-i18n="IDhallu">Hallucinations</option>
<option value="4" data-i18n-title="IDMauvaispenchants-t" data-i18n="IDmauvais">Mauvais penchants</option>
</select><br>
<span style="font-size:13px;" class="sheet-info" data-i18n="IDnoirceur2">2ème trait de noirceur:</span><select class="sheet-selectid sheet-selectidtraitnoirceur" name='attr_idtraitnoirceur2' data-i18n-title="idtraitnoirceur-t">
<option value="0" data-i18n="IDneant">Néant</option>
<option value="1" data-i18n-title="IDviolence-t" data-i18n="IDviolence">Violence</option>
<option value="2" data-i18n-title="IDmalaise-t" data-i18n="IDmalaise">Malaise</option>
<option value="3" data-i18n-title="IDHallucinations-t" data-i18n="IDhallu">Hallucinations</option>
<option value="4" data-i18n-title="IDMauvaispenchants-t" data-i18n="IDmauvais">Mauvais penchants</option>
</select><br>
<span style="font-size:13px;" class="sheet-info" data-i18n="IDnoirceur3">3ème trait de noirceur:</span><select class="sheet-selectid sheet-selectidtraitnoirceur" name='attr_idtraitnoirceur3' data-i18n-title="idtraitnoirceur-t">
<option value="0" data-i18n="IDneant">Néant</option>
<option value="1" data-i18n-title="IDviolence-t" data-i18n="IDviolence">Violence</option>
<option value="2" data-i18n-title="IDmalaise-t" data-i18n="IDmalaise">Malaise</option>
<option value="3" data-i18n-title="IDHallucinations-t" data-i18n="IDhallu">Hallucinations</option>
<option value="4" data-i18n-title="IDMauvaispenchants-t" data-i18n="IDmauvais">Mauvais penchants</option>
</select><br>
</div>
<div class="sheet-photoid"></div>
</div>
<input type="checkbox" name="attr_flagclosewindowprogression" class="sheet-flagclosewindowprogression" style="display:none;" checked="true"/>
<div class="sheet-progressionmessagecontener">
<div class="sheet-closewindowcontainer"><button type='action' name="act_closewindowprogression" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="sheet-recupmessage sheet-progressionmessage">
<div class="sheet-pointsprog">
<span data-i18n="PROGptsact-u">Points de progression actuels </span><input type="text" class="sheet-competence-value" name="attr_ptsprogress" value="0"/>
<br>
<span data-i18n="PROGptdep-u">Points de progression dépensés </span><input type="text" class="sheet-competence-value" name="attr_ptsprogressdep" value="0"/>
</div>
<span style="font-weight:bold;" data-i18n="PROGaugdomtal-u">Augmentation d'un domaine/talent :</span><br>
<select class="" name="attr_progressiondomaine">
<option value="0" data-i18n="PROGdomaine-u">DOMAINE +1</option>
<option value="1" data-i18n="PROGaction-u">Action</option>
<option value="2" data-i18n="PROGame-u">Ame</option>
<option value="3" data-i18n="PROGerudition-u">Erudition</option>
<option value="4" data-i18n="PROGsocial-u">Social</option>
<option value="5" data-i18n="PROGstatut-u">Statut</option>
<option value="6" data-i18n="PROGtechnique-u">Technique</option>
<option value="7" data-i18n="PROGvie-u">Vie</option>
</select>
<button type='action' name='act_progressiondomaine' data-i18n="PROGok-u">OK</button>
<br>
<select class="" name="attr_progressiontalent">
<option value="0" data-i18n="PROGtalent-u">TALENT +1</option>
<option value="1" data-i18n="apaisement-u">Apaisement</option>
<option value="2" data-i18n="artefact-u">Artefact</option>
<option value="3" data-i18n="artisanat-u">Artisanat</option>
<option value="4" data-i18n="bureau-u">Bureau</option>
<option value="5" data-i18n="charisme-u">Charisme</option>
<option value="6" data-i18n="combat-u">Combat</option>
<option value="7" data-i18n="constitution-u">Constitution</option>
<option value="8" data-i18n="contacts-u">Contacts</option>
<option value="9" data-i18n="conviction-u">Conviction</option>
<option value="10" data-i18n="culture-u">Culture</option>
<option value="11" data-i18n="deplacement-u">Déplacement</option>
<option value="12" data-i18n="extase-u">Extase</option>
<option value="13" data-i18n="facade-u">Façade</option>
<option value="14" data-i18n="ferveur-u">Ferveur</option>
<option value="15" data-i18n="folie-u">Folie</option>
<option value="16" data-i18n="fortune-u">Fortune</option>
<option value="17" data-i18n="instinct-u">Instinct</option>
<option value="18" data-i18n="lumiere-u">Lumière</option>
<option value="19" data-i18n="mecanismes-u">Mécanismes</option>
<option value="20" data-i18n="psychologie-u">Psychologie</option>
<option value="21" data-i18n="rang-u">Rang</option>
<option value="22" data-i18n="recherche-u">Recherche</option>
<option value="23" data-i18n="sensibilite-u">Sensibilité</option>
<option value="24" data-i18n="societe-u">Société</option>
<option value="25" data-i18n="soins-u">Soins</option>
<option value="26" data-i18n="survie-u">Survie</option>
<option value="27" data-i18n="tenebres-u">Ténèbres</option>
<option value="28" data-i18n="tromperie-u">Tromperie</option>
</select>
<button type='action' name='act_progressiontalent' data-i18n="PROGok-u">OK</button><br>
<span style="font-weight:bold;" data-i18n="PROGguerrir-u">Guerrir une séquelle :</span><br>
<select class="" name="attr_healsequelle">
<option value="0" data-i18n="PROGsequelle-u">SEQUELLE</option>
<option value="1" data-i18n="PROGblessures-u">Blessures</option>
<option value="2" data-i18n="PROGnoirceur-u">Noirceur</option>
<option value="3" data-i18n="PROGtraque-u">Traque</option>
<option value="4" data-i18n="PROGtrauma-u">Trauma</option>
</select>
<button type='action' name='act_healsequelle' data-i18n="PROGok-u">OK</button><br>
<span style="font-weight:bold;" data-i18n="PROGaugvecu-u">Augmenter le vécu :</span><br>
<span data-i18n="PROGvecu1-u">Vécu +1 :</span>
<button type='action' name='act_vecuup' data-i18n="PROGok-u">OK</button><br>
<span style="font-weight:bold;" data-i18n="PROGdimtraque-u">Diminuer la traque :</span><br>
<select class="" name="attr_traquedim">
<option value="0" data-i18n="PROGstatutmoins-u">STATUT -1</option>
<option value="1" data-i18n="fortune-u">Fortune</option>
<option value="2" data-i18n="rang-u">Rang</option>
<option value="3" data-i18n="contacts-u">Contacts</option>
<option value="4" data-i18n="facade-u">Façade</option>
</select>
<button type='action' name='act_traquedim' data-i18n="PROGok-u">OK</button><br>
</div>
</div>
<div class="sheet-identityprivate">
<div class="sheet-confidentiel"></div>
<div class="sheet-identityprivatevcontent">
<span class="sheet-infoprivate" data-i18n="CONFnomjoueur-u">NOM DU JOUEUR:</span><input type="text" class="sheet-input-info-idprivate" name="attr_nomjoueur" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CONFarchetype-u">ARCHÉTYPE:</span><input class="sheet-input-info-idprivate" name="attr_archetypelib" data-i18n-placeholder="adefinir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CONFtheme-u">THÈME:</span><input class="sheet-input-info-idprivate" name="attr_themelib" data-i18n-placeholder="adefinir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CONFcabale-u">CABALE:</span><input type="text" class="sheet-input-info-idprivate" name="attr_cabale" data-i18n-placeholder="aremplir-p" /><br>
<span class="sheet-infoprivate" data-i18n="CONFptsact-u">POINTS DE PROGRESSION ACTUELS:</span><input type="number" class="sheet-input-info-idprivatecpteur" name="attr_ptsprogress" value="0" style="width:50px;"/><br>
<span class="sheet-infoprivate" data-i18n="CONFptsdep-u">POINTS DE PROGRESSION DÉPENSÉS:</span><input class="sheet-input-info-idprivatecpteur" name="attr_ptsprogressdep" value="0" style="width:50px;cursor:not-allowed" /><br>
<span class="sheet-infoprivate" data-i18n="CONFmoisjeu-u">MOIS DE JEU:</span><input type="number" class="sheet-input-info-idprivatecpteur" name="attr_moisjeu" value="0" style="width:60px;"/><br>
<span class="sheet-infoprivate" data-i18n="CONFarmescon-u">ARMES CONNUES:</span><br>
<textarea type="text" class="sheet-input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
<div class="sheet-progression">
<button type='action' name='act_progression' data-i18n="PROGprog-u">Progression</button>
</div>
</div>
</div>
<input type="checkbox" class="sheet-transcendanceinput sheet-transcendanceflag" name="attr_transcendanceflag" style="display:none;"/>
<div class="sheet-transcendance">
<div class="sheet-transcendancetitle"><span class="sheet-contacts-title-label sheet-transtitre" data-i18n="TRANStrans-u">TRANSCENDANCE</span></div>
<input type="checkbox" class="sheet-transcendanceinput sheet-transapaisementflag" name="attr_transapaisementflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transapaisementinput" data-i18n="TRANSapaisement-u" value="Aura de compassion" data-i18n-title="TRANSapaisement-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transferveurflag" name="attr_transferveurflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transferveurinput" data-i18n="TRANSferveur-u" value="Ancre de courage" data-i18n-title="TRANSferveur-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-translumiereflag" name="attr_translumiereflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-translumiereinput" data-i18n="TRANSlumiere-u" value="Phare dans le néant" data-i18n-title="TRANSlumiere-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transsoinsflag" name="attr_transsoinsflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transsoinsinput" data-i18n="TRANSsoins-u" value="Thaumaturge" data-i18n-title="TRANSsoins-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transcultureflag" name="attr_transcultureflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transcultureinput" data-i18n="TRANSculture-u" value="Troisième oeil" data-i18n-title="TRANSculture-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transbureauflag" name="attr_transbureauflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transbureauinput" data-i18n="TRANSbureau-u" value="Administrateur né" data-i18n-title="TRANSbureau-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transrechercheflag" name="attr_transrechercheflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transrechercheinput" data-i18n="TRANSrecherche-u" value="Enquêteur surnaturel" data-i18n-title="TRANSrecherche-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transsocieteflag" name="attr_transsocieteflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transsocieteinput" data-i18n="TRANSsociete-u" value="Guide urbain" data-i18n-title="TRANSsociete-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transartefactflag" name="attr_transartefactflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transartefactinput" data-i18n="TRANSartefact-u" value="Symbiote de l'Objet-Dieu" data-i18n-title="TRANSartefact-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transartisanatflag" name="attr_transartisanatflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transartisanatinput" data-i18n="TRANSartisanat-u" value="Symbiote de l'Objet-Dieu" data-i18n-title="TRANSartisanat-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transmecanismesflag" name="attr_transmecanismesflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transmecanismesinput" data-i18n="TRANSmecanismes-u" value="Créateur de prodiges" data-i18n-title="TRANSmecanismes-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transsurvieflag" name="attr_transsurvieflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transsurvieinput" data-i18n="TRANSsurvie-u" value="Enfant de la nature" data-i18n-title="TRANSsurvie-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transcombatflag" name="attr_transcombatflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transcombatinput" data-i18n="TRANScombat-u" value="Dieu de la guerre" data-i18n-title="TRANScombat-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transdeplacementflag" name="attr_transdeplacementflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transdeplacementinput" data-i18n="TRANSdeplacement-u" value="Athlète divin" data-i18n-title="TRANSdeplacement-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transinstinctflag" name="attr_transinstinctflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transinstinctinput" data-i18n="TRANSinstinct-u" value="Sixième sens" data-i18n-title="TRANSinstinct-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transconstitutionflag" name="attr_transconstitutionflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transconstitutioninput" data-i18n="TRANSconstitution-u" value="Hercule" data-i18n-title="TRANSconstitution-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transfortuneflag" name="attr_transfortuneflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transfortuneinput" data-i18n="TRANSfortune--u" value="Sang royal" data-i18n-title="TRANSfortune-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transrangflag" name="attr_transrangflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transranginput" data-i18n="TRANSrang-u" value="Aura d'autorité" data-i18n-title="TRANSrang-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transcontactsflag" name="attr_transcontactsflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transcontactsinput" data-i18n="TRANScontacts-u" value="Chef de culte" data-i18n-title="TRANScontacts-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transfacadeflag" name="attr_transfacadeflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transfacadeinput" data-i18n="TRANSfacade-u" value="Sans-visage" data-i18n-title="TRANSfacade-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transextaseflag" name="attr_transextaseflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transextaseinput" data-i18n="TRANSextase-u" value="Ode à la vie" data-i18n-title="TRANSextase-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transfolieflag" name="attr_transfolieflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transfolieinput" data-i18n="TRANSfolie-u" value="Extrême exaltation" data-i18n-title="TRANSfolie-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transsensibiliteflag" name="attr_transsensibiliteflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transsensibiliteinput" data-i18n="TRANSsensibilite-u" value="Sensir l'invisible" data-i18n-title="TRANSsensibilite-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transtenebresflag" name="attr_transtenebresflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transtenebresinput" data-i18n="TRANStenebres-u" value="Aura d'obscurité" data-i18n-title="TRANStenebres-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transcharismeflag" name="attr_transcharismeflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transcharismeinput" data-i18n="TRANScharisme-u" value="Leader naturel" data-i18n-title="TRANScharisme-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transconvictionflag" name="attr_transconvictionflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transconvictioninput" data-i18n="TRANSconviction-u" value="Aura de détermination" data-i18n-title="TRANSconviction-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transpsychologieflag" name="attr_transpsychologieflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transpsychologieinput" data-i18n="TRANSpsychologie-u" value="Empathie surnaturelle" data-i18n-title="TRANSpsychologie-t" disabled="true" style="background-color:transparent"/>
<input type="checkbox" class="sheet-transcendanceinput sheet-transtromperieflag" name="attr_transtromperieflag" style="display:none;"/><input type="text" class="sheet-infoprivate sheet-transtromperieinput" data-i18n="TRANStromperie-u" value="Maitre du mensonge" data-i18n-title="TRANStromperie-t" disabled="true" style="background-color:transparent"/>
</div>
</div>
<!-- Tab caractéristiques & compétences -->
<div class="sheet-section-comp">
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" style="margin-left:410px;"/>
<span class="sheet-afficheflagON" data-i18n="modejeu-u" style="margin-left:2px;">Mode jeu</span>
<span class="sheet-afficheflagOFF" data-i18n="modecreation-u" style="margin-left:2px;">Mode création</span>
<br>
<div class="sheet-creation">
<span class="sheet-archetypethemetext sheet-info" data-i18n="CREAarchetypetheme-u" value="ARCHÉTYPE - THÈME:"></span><br>
<select class="sheet-archetypethemetext sheet-malus" name="attr_archetypetheme">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CREAperso-u">Personnalisé</option>
<option value="1" data-i18n="CREAArtisan1-u">Artisan - maître artisan</option>
<option value="2" data-i18n="CREAArtisan2-u">Artisan - artisan de luxe</option>
<option value="3" data-i18n="CREAArtisan3-u">Artisan - bâtisseur</option>
<option value="4" data-i18n="CREAArtiste1-u">Artiste - artiste maudit</option>
<option value="5" data-i18n="CREAArtiste2-u">Artiste - artiste officiel</option>
<option value="6" data-i18n="CREAArtiste3-u">Artiste - artiste populaire</option>
<option value="7" data-i18n="CREACommercant1-u">Commerçant - petit échoppier</option>
<option value="8" data-i18n="CREACommercant2-u">Commerçant - boutiquier installé</option>
<option value="9" data-i18n="CREACommercant3-u">Commerçant - brocanteur antiquaire</option>
<option value="10" data-i18n="CREACriminel1-u">Criminel - gros bras</option>
<option value="11" data-i18n="CREACriminel2-u">Criminel - cambrioleur</option>
<option value="12" data-i18n="CREACriminel3-u">Criminel - parrain</option>
<option value="13" data-i18n="CREADetective1-u">Détective - dur à cuire</option>
<option value="14" data-i18n="CREADetective2-u">Détective - flic ou ex-flic</option>
<option value="15" data-i18n="CREADetective3-u">Détective - chasseur de mystères</option>
<option value="16" data-i18n="CREAErudit1-u">Érudit - professeur accrédité</option>
<option value="17" data-i18n="CREAErudit2-u">Érudit - gardien des savoirs interdits</option>
<option value="18" data-i18n="CREAErudit3-u">Érudit - chercheur en quête de vérité</option>
<option value="19" data-i18n="CREAFemme1-u">Femme fatale/éphèbe - égérie du pouvoir</option>
<option value="20" data-i18n="CREAFemme2-u">Femme fatale/éphèbe - muse</option>
<option value="21" data-i18n="CREAFemme3-u">Femme fatale/éphèbe - veuf ou veuve noire</option>
<option value="22" data-i18n="CREAFonctionnaire1-u">Fonctionnaire - fonctionnaire sans histoires</option>
<option value="23" data-i18n="CREAFonctionnaire2-u">Fonctionnaire - cadre influent</option>
<option value="24" data-i18n="CREAFonctionnaire3-u">Fonctionnaire - agent idéaliste</option>
<option value="25" data-i18n="CREAGarde1-u">Garde noir - aguerri</option>
<option value="26" data-i18n="CREAGarde2-u">Garde noir - vétéran brisé</option>
<option value="27" data-i18n="CREAGarde3-u">Garde noir - officier</option>
<option value="28" data-i18n="CREAItinerant1-u">Itinérant - agent de liaison</option>
<option value="29" data-i18n="CREAItinerant2-u">Itinérant - marchand ambulant</option>
<option value="30" data-i18n="CREAItinerant3-u">Itinérant - prospecteur de campagne</option>
<option value="31" data-i18n="CREAJournaliste1-u">Journaliste - journaliste de propagande</option>
<option value="32" data-i18n="CREAJournaliste2-u">Journaliste - pamphlétaire</option>
<option value="33" data-i18n="CREAJournaliste3-u">Journaliste - gazetier de campagne</option>
<option value="34" data-i18n="CREAMedecin1-u">Médecin - médecin de bonne famille</option>
<option value="35" data-i18n="CREAMedecin2-u">Médecin - médecin de banlieue</option>
<option value="36" data-i18n="CREAMedecin3-u">Médecin - médecin de campagne</option>
<option value="37" data-i18n="CREAMetaphysicien1-u">Métaphysicien - adorateur de lObjet-Dieu</option>
<option value="38" data-i18n="CREAMetaphysicien2-u">Métaphysicien - philosophe de lAcadémie</option>
<option value="39" data-i18n="CREAMetaphysicien3-u">Métaphysicien - rhéteur de la Voie</option>
<option value="40" data-i18n="CREAMiserable1-u">Misérable - drogué</option>
<option value="41" data-i18n="CREAMiserable2-u">Misérable - errant</option>
<option value="42" data-i18n="CREAMiserable3-u">Misérable - enfant des rues</option>
<option value="43" data-i18n="CREAOuvrier1-u">Ouvrier - ouvrier aliéné</option>
<option value="44" data-i18n="CREAOuvrier2-u">Ouvrier - ouvrier agricole</option>
<option value="45" data-i18n="CREAOuvrier3-u">Ouvrier - contremaître</option>
<option value="46" data-i18n="CREApersonnel1-u">Petit personnel - domestique</option>
<option value="47" data-i18n="CREApersonnel2-u">Petit personnel - collecteur de rue</option>
<option value="48" data-i18n="CREApersonnel3-u">Petit personnel - allumeur de réverbères</option>
<option value="49" data-i18n="CREARentier1-u">Rentier - capitaine dindustrie</option>
<option value="50" data-i18n="CREARentier2-u">Rentier - héritier dune dynastie marchande</option>
<option value="51" data-i18n="CREARentier3-u">Rentier - dilettante bien né</option>
<option value="52" data-i18n="CREAScientifique1-u">Scientifique - chercheur obsédé</option>
<option value="53" data-i18n="CREAScientifique2-u">Scientifique - ingénieur de l’Édification</option>
<option value="54" data-i18n="CREAScientifique3-u">Scientifique - espion des Passeurs</option>
<option value="55" data-i18n="CREASynchrone1-u">Synchrone - savant de la Voie</option>
<option value="56" data-i18n="CREASynchrone2-u">Synchrone - prévisionniste du Diktat</option>
<option value="57" data-i18n="CREASynchrone3-u">Synchrone - lecteur dOrbes en fuite</option>
<option value="58" data-i18n="CREASyndicaliste1-u">Syndicaliste - syndicaliste modéré</option>
<option value="59" data-i18n="CREASyndicaliste2-u">Syndicaliste - ami du peuple</option>
<option value="60" data-i18n="CREASyndicaliste3-u">Syndicaliste - camarade de la lutte armée</option>
</select><br>
</div>
<div class="sheet-malusdiv">
<div class="sheet-divmalusgauche">
<span class="sheet-malusname sheet-namefatigue" data-i18n-title="MALUSfatigue-t" data-i18n="MALUSfatigue-u">Fatigue</span>
<select class="sheet-malus sheet-malusfatigue" name='attr_malusfatigue' data-i18n-title="MALUSfatigue-t">
<option value="0" data-i18n="MALUSnonactif-u">Non actif</option>
<option value="1" style="color:red" data-i18n="MALUSfatigu-u">Fatigué !</option>
</select>
</div>
<div class="sheet-divmalusdroite">
<span class="sheet-malusname sheet-namearrestation" data-i18n-title="MALUSarrestation-t" data-i18n="MALUSarrestation-u">Arrestation</span>
<select class="sheet-malus sheet-malusarrestation" name='attr_malusarrestation' data-i18n-title="MALUSarrestation-t">
<option value="0" data-i18n="MALUSnonactif-u">Non actif</option>
<option value="1" style="color:red" data-i18n="MALUSarrete-u">Arrêté !</option>
</select>
</div>
</div>
<div class="sheet-recuperation">
<span class="sheet-caracteristique-title" data-i18n="RECUPrecuperation-u">RECUPERATION</span><br>
<button type='action' name='act_repos' data-i18n="RECUPcalme-u">Moment de calme</button><br>
<button type='action' name='act_seance' data-i18n="RECUPseance-u">Nouvelle séance</button><br>
<button type='action' name='act_scenario' data-i18n="RECUPscenario-u">Nouveau scénario</button>
</div>
<input type="checkbox" name="attr_flagclosewindowrepos" class="sheet-flagclosewindowrepos" style="display:none;" checked="true"/>
<div class="sheet-recupreposmessagecontener">
<div class="sheet-closewindowcontainer"><button type='action' name="act_closewindowrepos" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="sheet-recupmessage sheet-recupreposmessage">
<span style="font-weight:bold;" data-i18n="RECUPvousrecup-u">Vous avez récupéré :</span><br>
<span data-i18n="RECUPreposptespoir-u">+1 point d'Espoir</span><br>
<span data-i18n="RECUPreposptblessures-u">-1 point de Blessures</span><br>
<span data-i18n="RECUPrepospttrauma-u">-1 point de Trauma</span><br>
<span data-i18n="RECUPrepospttraque-u">-1 point de Traque</span><br>
<span data-i18n="RECUPreposptnoirceur-u">-1 point de Noirceur</span><br>
<input type="checkbox" name="attr_flagrecupgroupe" class="sheet-flagrecupgroupe" style="display:none;"/><span class="sheet-recupgroupe" style="font-weight:bold;margin-top:5px;" data-i18n="RECUvouspouvrecup-u">Vous pouvez faire récupérer :</span>
<div><input type="checkbox" name="attr_flagrecupespoir" class="sheet-flagrecupespoir" style="display:none;"/><span class="sheet-recupespoir">+</span><input class="sheet-recupespoir sheet-recupinput" type="text" name="attr_recupextase" value="@{extase}" disabled="true"/><span class="sheet-recupespoir" data-i18n="RECUPreposespoirautre-u"> point(s) d'Espoir à répartir entre vous-même et le groupe</span></div>
<div><input type="checkbox" name="attr_flagrecupblessures" class="sheet-flagrecupblessures" style="display:none;"/><span class="sheet-recupblessures">-</span><input class="sheet-recupblessures sheet-recupinput" type="text" name="attr_recupblessures" value="@{soins}" disabled="true"/><span class="sheet-recupblessures" data-i18n="RECUPreposblessuresautre-u"> point(s) de Blessures à une personne</span></div>
<div><input type="checkbox" name="attr_flagrecuptrauma" class="sheet-flagrecuptrauma" style="display:none;"/><span class="sheet-recuptrauma">-</span><input class="sheet-recuptrauma sheet-recupinput" type="text" name="attr_recuptrauma" value="@{apaisement}" disabled="true"/><span class="sheet-recuptrauma" data-i18n="RECUPrepostraumaautre-u"> point(s) de Trauma à une personne</span></div>
<div><input type="checkbox" name="attr_flagrecupnoirceur" class="sheet-flagrecupnoirceur" style="display:none;"/><span class="sheet-recupnoirceur">-</span><input class="sheet-recupnoirceur sheet-recupinput" type="text" name="attr_recupnoirceur" value="@{lumiere}" disabled="true"/><span class="sheet-recupnoirceur" data-i18n="RECUPreposnoirceurautre-u"> point(s) de Noirceur à une personne</span></div>
</div>
</div>
<input type="checkbox" name="attr_flagclosewindowseance" class="sheet-flagclosewindowseance" style="display:none;" checked="true"/>
<div class="sheet-recupseancemessagecontener">
<div class="sheet-closewindowcontainer"><button type='action' name="act_closewindowseance" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="sheet-recupmessage sheet-recupseancemessage">
<span style="font-weight:bold;" data-i18n="RECUPvousrecup-u">Vous avez récupéré :</span><br>
<span data-i18n="RECUPseancevecu-u">+1 point de Vécu</span><br>
<span data-i18n="RECUPseancesingularite-u">Tous les points de Singularité</span><br>
</div>
</div>
<input type="checkbox" name="attr_flagclosewindowscenario" class="sheet-flagclosewindowscenario" style="display:none;" checked="true"/>
<div class="sheet-recupscenariomessagecontener">
<div class="sheet-closewindowcontainer"><button type='action' name="act_closewindowscenario" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="sheet-recupmessage sheet-recupscenariomessage">
<span style="font-weight:bold;" data-i18n="RECUPvousrecup-u">Vous avez récupéré :</span><br>
<span data-i18n="RECUPscenariovecu-u">Tous les points de Vécu</span><br>
<span data-i18n="RECUPscenariofaveur-u">Tous les points de Faveur</span><br>
<span data-i18n="RECUPscenariosingularite-u">Tous les points de Singularité</span><br>
<span data-i18n="RECUPscenarioespoir-u">Tous les points d'Espoir</span><br>
</div>
</div>
<div class="sheet-caracteristique-competence">
<div class="sheet-caracteristique-vietab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="0"/>
<span class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<span class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<span class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="0"/>
<span class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="0"/>
<span class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<span class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<span class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="0"/>
<span class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-techniquetab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<span class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<span class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<span class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-socialtab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<span class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<span class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-ametab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="0"/>
<span class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="0"/>
<span class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<span class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<span class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-statuttab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<span class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="0"/>
<span class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<span class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="0"/>
<span class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-actiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="0"/>
<span class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<span class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<span class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<span class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
<div class="sheet-points-vecu">
<div class="sheet-caracteristique-backtitle2"></div>
<span class="sheet-points-title" data-i18n="vecu-u"data-i18n-title="vecu-t">Vécu</span><br>
<div class="sheet-points-content sheet-points-content-vecu">
<select class="sheet-points-select" name='attr_pointsvecu'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
<span class="sheet-points-slash sheet-points-slash-vecu">/</span>
<select class="sheet-points-select-max" name='attr_pointsvecumax'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
</div>
<div class="sheet-points-espoir">
<div class="sheet-caracteristique-backtitle2"></div>
<span class="sheet-points-title" data-i18n="espoir-u" data-i18n-title="espoir-t">Espoir</span><button style="margin-bottom:10px;" type="roll" name="roll" value="&{template:noc-espoir} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{result=[[{3d10}>8]]}}"></button><br>
<div class="sheet-points-content">
<select class="sheet-points-select" name='attr_pointsespoir'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
<span class="sheet-points-slash">/</span>
<div class="sheet-lock3"></div><input class="sheet-points-select-max-input" name="attr_pointsespoirmax" style="cursor:not-allowed"/>
</div>
</div>
<div class="sheet-points-singularite">
<div class="sheet-caracteristique-backtitle2"></div>
<span class="sheet-points-title" data-i18n="singularite-u" data-i18n-title="singularite-t">Singularité</span><br>
<div class="sheet-points-content">
<select class="sheet-points-select" name='attr_pointssingularite'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
</select>
<span class="sheet-points-slash">/</span>
<div class="sheet-lock3"></div><input class="sheet-points-select-max-input" name="attr_pointssingularitemax" style="cursor:not-allowed"/>
</div>
</div>
<div class="sheet-points-trauma">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="trauma-u" data-i18n-title="trauma-t">Trauma</span><input type="text" class="sheet-protection" name="attr_protecttrauma" value="@{folie}" disabled="true" style="background-color:transparent;"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl1" name="attr_ctrltrauma1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl2" name="attr_ctrltrauma2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl3" name="attr_ctrltrauma3" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl4" name="attr_ctrltrauma4" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl5" name="attr_ctrltrauma5" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl6" name="attr_ctrltrauma6" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl7" name="attr_ctrltrauma7" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl8" name="attr_ctrltrauma8" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl9" name="attr_ctrltrauma9" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl10" name="attr_ctrltrauma10" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma1div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma1" name="attr_trauma1" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma2div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma2" name="attr_trauma2" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma3div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma3" name="attr_trauma3" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma4div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma4" name="attr_trauma4" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma5div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma5" name="attr_trauma5" />
<br>
<div class="sheet-checkboxdiv sheet-checkbox-trauma6div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma6" name="attr_trauma6" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma7div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma7" name="attr_trauma7" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma8div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma8" name="attr_trauma8" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma9div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma9" name="attr_trauma9" />
<div class="sheet-checkboxdiv sheet-checkbox-trauma10div"></div><input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma10" name="attr_trauma10" />
<br>
<div class="sheet-lock4"></div><input type="text" value="0" class="sheet-points-permanents sheet-points-permanents-trauma" name="attr_pointspermanentstrauma" title="Points permanents" style="margin-top:-20px"/>
<br>
<textarea class="sheet-effet-points sheet-effet-points-trauma-leger" data-i18n="effet-points-trauma-leger-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-trauma-grave" data-i18n="effet-points-trauma-grave-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-trauma-mort" data-i18n="effet-points-trauma-mort-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<br>
</div>
<div class="sheet-points-blessures">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="blessures-u" data-i18n-title="blessures-t">Blessures</span><input type="text" class="sheet-protection" name="attr_protectblessures" value="@{constitution}" disabled="true" style="background-color:transparent;"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl1" name="attr_ctrlbless1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl2" name="attr_ctrlbless2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl3" name="attr_ctrlbless3" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl4" name="attr_ctrlbless4" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl5" name="attr_ctrlbless5" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl6" name="attr_ctrlbless6" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl7" name="attr_ctrlbless7" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl8" name="attr_ctrlbless8" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl9" name="attr_ctrlbless9" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl10" name="attr_ctrlbless10" />
<div class="sheet-checkboxdiv sheet-checkbox-bless1div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless1" name="attr_bless1" />
<div class="sheet-checkboxdiv sheet-checkbox-bless2div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless2" name="attr_bless2" />
<div class="sheet-checkboxdiv sheet-checkbox-bless3div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless3" name="attr_bless3" />
<div class="sheet-checkboxdiv sheet-checkbox-bless4div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless4" name="attr_bless4" />
<div class="sheet-checkboxdiv sheet-checkbox-bless5div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless5" name="attr_bless5" />
<br>
<div class="sheet-checkboxdiv sheet-checkbox-bless6div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless6" name="attr_bless6" />
<div class="sheet-checkboxdiv sheet-checkbox-bless7div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless7" name="attr_bless7" />
<div class="sheet-checkboxdiv sheet-checkbox-bless8div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless8" name="attr_bless8" />
<div class="sheet-checkboxdiv sheet-checkbox-bless9div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless9" name="attr_bless9" />
<div class="sheet-checkboxdiv sheet-checkbox-bless10div"></div><input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless10" name="attr_bless10" />
<br>
<div class="sheet-lock4"></div><input type="text" value="0" class="sheet-points-permanents sheet-points-permanents-blessures" name="attr_pointspermanentsblessures" title="Points permanents" style="margin-top:-20px"/>
<br>
<textarea class="sheet-effet-points sheet-effet-points-blessures-leger" data-i18n="effet-points-blessures-leger-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-blessures-grave" data-i18n="effet-points-blessures-grave-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-blessures-mort" data-i18n="effet-points-blessures-mort-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
</div>
<div class="sheet-points-noirceur">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="noirceur-u" data-i18n-title="noirceur-t">Noirceur</span><input type="text" class="sheet-protection" name="attr_protectnoirceur" value="@{lumiere}" disabled="true" style="background-color:transparent;"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl1" name="attr_ctrlnoirceur1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl2" name="attr_ctrlnoirceur2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl3" name="attr_ctrlnoirceur3" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl4" name="attr_ctrlnoirceur4" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl5" name="attr_ctrlnoirceur5" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl6" name="attr_ctrlnoirceur6" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl7" name="attr_ctrlnoirceur7" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl8" name="attr_ctrlnoirceur8" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl9" name="attr_ctrlnoirceur9" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl10" name="attr_ctrlnoirceur10" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur1div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur1" name="attr_noirceur1" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur2div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur2" name="attr_noirceur2" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur3div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur3" name="attr_noirceur3" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur4div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur4" name="attr_noirceur4" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur5div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur5" name="attr_noirceur5" />
<br>
<div class="sheet-checkboxdiv sheet-checkbox-noirceur6div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur6" name="attr_noirceur6" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur7div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur7" name="attr_noirceur7" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur8div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur8" name="attr_noirceur8" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur9div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur9" name="attr_noirceur9" />
<div class="sheet-checkboxdiv sheet-checkbox-noirceur10div"></div><input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur10" name="attr_noirceur10" />
<br>
<div class="sheet-lock4"></div><input type="text" value="0" class="sheet-points-permanents sheet-points-permanents-noirceur" name="attr_pointspermanentsnoirceur" title="Points permanents" style="margin-top:-20px"/>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-leger" data-i18n="effet-points-noirceur-leger-u" disabled="disabled" style="background-color:transparent;">aie !</span>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-leger2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled" style="background-color:transparent;">aie !</span><input style="display:none" type="checkbox" class="sheet-rollnoirceurflag1" name="attr_rollnoirceurflag1"/><button class="sheet-rollnoirceur1" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{result=[[1d4]]}}"></button>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-grave" data-i18n="effet-points-noirceur-grave-u" disabled="disabled" style="background-color:transparent;">aie !</span>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-grave1" data-i18n="effet-points-noirceur-grave1-u" disabled="disabled" style="background-color:transparent;">aie !</span>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-grave2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled" style="background-color:transparent;">aie !</span><input style="display:none" type="checkbox" class="sheet-rollnoirceurflag2" name="attr_rollnoirceurflag2"/><button class="sheet-rollnoirceur2" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{result=[[1d4]]}}"></button>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-mort" data-i18n="effet-points-noirceur-mort-u" disabled="disabled" style="background-color:transparent;">aie !</span>
<span class="sheet-effet-pointsspan sheet-effet-points-noirceur-mort2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled" style="background-color:transparent;">aie !</span><input style="display:none" type="checkbox" class="sheet-rollnoirceurflag3" name="attr_rollnoirceurflag3"/><button class="sheet-rollnoirceur3" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{result=[[1d4]]}}"></button>
</div>
<div class="sheet-points-traque">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="traque-u" data-i18n-title="traque-t">Traque</span><input type="text" class="sheet-protection" name="attr_protecttraque" value="@{facade}" disabled="true" style="background-color:transparent;"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl1" name="attr_ctrltraque1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl2" name="attr_ctrltraque2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl3" name="attr_ctrltraque3" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl4" name="attr_ctrltraque4" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl5" name="attr_ctrltraque5" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl6" name="attr_ctrltraque6" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl7" name="attr_ctrltraque7" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl8" name="attr_ctrltraque8" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl9" name="attr_ctrltraque9" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl10" name="attr_ctrltraque10" />
<div class="sheet-checkboxdiv sheet-checkbox-traque1div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque1" name="attr_traque1" />
<div class="sheet-checkboxdiv sheet-checkbox-traque2div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque2" name="attr_traque2" />
<div class="sheet-checkboxdiv sheet-checkbox-traque3div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque3" name="attr_traque3" />
<div class="sheet-checkboxdiv sheet-checkbox-traque4div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque4" name="attr_traque4" />
<div class="sheet-checkboxdiv sheet-checkbox-traque5div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque5" name="attr_traque5" />
<br>
<div class="sheet-checkboxdiv sheet-checkbox-traque6div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque6" name="attr_traque6" />
<div class="sheet-checkboxdiv sheet-checkbox-traque7div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque7" name="attr_traque7" />
<div class="sheet-checkboxdiv sheet-checkbox-traque8div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque8" name="attr_traque8" />
<div class="sheet-checkboxdiv sheet-checkbox-traque9div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque9" name="attr_traque9" />
<div class="sheet-checkboxdiv sheet-checkbox-traque10div"></div><input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque10" name="attr_traque10" />
<br>
<div class="sheet-lock4"></div><input type="text" value="0" class="sheet-points-permanents sheet-points-permanents-traque" name="attr_pointspermanentstraque" title="Points permanents" style="margin-top:-20px"/>
<br>
<textarea class="sheet-effet-points sheet-effet-points-traque-leger" data-i18n="effet-points-traque-leger-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-traque-grave" data-i18n="effet-points-traque-grave-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
<textarea class="sheet-effet-points sheet-effet-points-traque-mort" data-i18n="effet-points-traque-mort-u" disabled="disabled" style="background-color:transparent;">aie !</textarea>
</div>
</div>
</div>
<!-- Tab possessions -->
<div class="sheet-section-equip">
<div class="sheet-contactarmorCC">
<input type="checkbox" class="sheet-contactsindex" name="attr_contactsindex" style="display:none;"/>
<input type="checkbox" class="sheet-contacts0" name="attr_contacts0" style="display:none;" checked="true"/>
<div class="sheet-tab-contacts">
<div class="sheet-contacts-title"><span class="sheet-contacts-title-label" data-i18n="CONTACTS-u">CONTACTS</span><input style="text-align:center;margin-top:-12px;" class="sheet-inputcontacttotal" name="attr_faveur_max" value="@{contacts}*2" disabled="true" data-i18n-title="contactstot-t" style="margin-top:-12px;border-color: #685C52 #685C52 #616B6F #616B6F;"/></div>
<div class="sheet-contacts-th">
<span style="width:240px;text-align:center" class="sheet-input-info sheet-header-equip" data-i18n="Description-u"></span>
<span class="sheet-input-info sheet-header-equip-contact" data-i18n="faveur-u"></span>
<span class="sheet-input-info sheet-header-equip-contact" data-i18n="faveurmax-u"></span>
</div>
<fieldset class="repeating_contacts" name="repeating_contacts">
<div class="sheet-contactsdiv">
<input type="text" style="width:250px;font-size:16px;margin-bottom:3px;" class="sheet-input-info sheet-input-infocontacts" name="attr_contact-nom" data-i18n-placeholder="Name-p"/>
<input type="text" style="text-align:center;" class="sheet-inputcontact" name="attr_contactsfaveur" value="0" title="Faveur actuelle de ce contact"/>
<input type="text" style="text-align:center;" class="sheet-inputcontact2" name="attr_contactsfaveurmx" value="0" title="Faveur maximum de ce contact"/>
<input type="checkbox" style="display:none;" class="sheet-inputcontactcheck" name="attr_contactsfaveurflag" />
</div>
</fieldset>
</div>
<div class="sheet-tab-armure">
<div class="sheet-armure-title"><span class="sheet-armure-title-label" data-i18n="armure-u">ARMURE</span></div>
<div class="sheet-armure-th">
<span style="width:215px;text-align:center" class="sheet-input-info sheet-header-equip" data-i18n="Description-u"></span>
<span style="width:60px;text-align:center" class="sheet-input-info sheet-header-equip-armure" data-i18n="armurepts-u"></span>
<span style="width:60px;text-align:center" class="sheet-input-info sheet-header-equip-armure" data-i18n="defense-u"></span>
</div>
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input style="width:215px;margin-bottom:3px;" type="text" class="sheet-input-info sheet-input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<textarea class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" type="text" style="text-align:center;" class="sheet-inputarmure" name='attr_armure'/>
<input type="text" style="text-align:center;" class="sheet-inputarmure sheet-inputarmuretot" name='attr_armureconst' type="text" value="@{armure}+@{constitution}" disabled="disabled" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
<input type="checkbox" class="sheet-input-portee" name="attr_flagarmureportee" data-i18n-title="porte-t"/><input type="text" name="attr_armureportee" style="display:none;"/>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</div>
<input type="checkbox" class="sheet-cac0" name="attr_cac0" style="display:none;" checked="true"/>
<div class="sheet-tab-cac">
<div class="sheet-cac-title"><span class="sheet-cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</span></div>
<div class="sheet-cac-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:40px;" class="sheet-input-info sheet-header-equip-roll"></span>
</div>
<div class="sheet-cac-all-mainsnues">
<div class="sheet-cac-gauche">
<span class="sheet-input-info sheet-inputarmenom sheet-input-mnues" name="attr_armenom-mainsnues" data-i18n="mainsnues-u">Mains nues</span><br>
<textarea class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" disabled="true" data-i18n="mainsnuescmt-u" style="width:200px;height:20px;border-color: #685C52 #685C52 #616B6F #616B6F;">Pieds, poings et même coup de tête</textarea>
</div>
<div class="sheet-cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="sheet-input-degat sheet-input-mnues" name="attr_degatcac-mainsnues" disabled="true" style="border-color: #685C52 #685C52 #616B6F #616B6F;"/>
<input type="checkbox" class="sheet-input-talent" name="attr_cactalent-mainsnues sheet-input-mnues" checked disabled="true" data-i18n-title="talent-t"/>
<button type="roll" class="sheet-input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusCAC}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=^{TEMPmainsnues-u}}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
</div>
</div>
<fieldset class="repeating_cac">
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degatcac"/>
<input type="checkbox" class="sheet-input-talent" name="attr_cactalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="sheet-input-talentflag" name="attr_cacflag" value="1"/>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="sheet-input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusCAC}]]}} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_cac_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPattaque-u}}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button><br>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-divtirCH">
<div class="sheet-Combathelper">
<div class="sheet-Combathelper-title"><span class="sheet-Combathelper-title-label" data-i18n="CHCombathelper-u">AIDE AU COMBAT</span></div>
<div class="sheet-CHdivbonusmalus">
<span class="sheet-CHdescriptionBM">Ajouter Bonus/Malus</span><input value="0" type="number" class="sheet-CHbonusmalus sheet-CHbonusmalusPJ" name="attr_CHbonusmalus"/>
</div>
<div class="sheet-CHdivjets">
<span class="sheet-CHdescriptionroll" data-i18n="CHinit-u">Initiative</span><button type="roll" class="sheet-CHinitiative" name="initiative" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPinit-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHesquive-u">Esquive</span><button type="roll" class="sheet-CHesquive" name="esquive" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPesquive-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHparade-u">Parade</span><button type="roll" class="sheet-CHparade" name="parade" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPpare-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="sheet-CHdescriptionroll" data-i18n="CHrelance-u">Relance D10</span><button type="roll" class="sheet-CHd10" name="roll_d10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
</div>
<div class="sheet-CHdivcombobox">
<span class="sheet-CHspan2" data-i18n="CHvous-u">Vous</span><select class="sheet-CHcombo2" name="attr_typeaction">
<option value="0" data-i18n="CHattcac-u">attaquez au contact</option>
<option value="1" data-i18n="CHatttir-u">attaquez à distance</option>
<option value="2" data-i18n="CHesqpar-u">esquivez/parez</option>
</select>
<input type="checkbox" name="attr_actioncombatcontact" class="sheet-CHactioncombatcontact" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdistance" class="sheet-CHactioncombatdistance" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdef" class="sheet-CHactioncombatdef" style="display:none;"/>
<br/>
<span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHptpt-u">..</span><select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact" name="attr_attaqueprepare">
<option value="0" data-i18n="CHnonprepar-u">sans l'avoir préparée</option>
<option value="1" data-i18n="CHprepar-u">en l'ayant préparée</option>
</select><span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHconditions">dans des conditions</span><select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact sheet-CHdef" name='attr_conditions'>
<option value="0" data-i18n="CHclair-u">claires</option>
<option value="1" data-i18n="CHgen-u">génantes</option>
<option value="2" data-i18n="CHhorr-u">horribles</option>
</select><select class="sheet-CHcombo sheet-CHportee sheet-CHdistance" name='attr_porte'>
<option value="-1" data-i18n="CHboutportant-u">à bout portant</option>
<option value="0" data-i18n="CHportcourte-u">à portée courte</option>
<option value="1" data-i18n="CHportmoy-u">à portée moyenne</option>
<option value="2" data-i18n="CHportlong-u">à portée longue</option>
</select>
<br/>
<span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHptpt-u">..</span><span class="sheet-CHspan sheet-CHdistance sheet-CHcontact sheet-CHdef" data-i18n="CHadversaire-u">et l'adversaire</span>
<select class="sheet-CHcombo sheet-CHdistance sheet-CHcontact" name="attr_jetesol">
<option value="0" data-i18n="CHpassol-u">ne s'est pas jeté au sol</option>
<option value="1" data-i18n="CHsol-u">s'est jeté au sol</option>
</select><span class="sheet-CHspan sheet-CHdistance" data-i18n="CHvirgule-u">,</span>
<select class="sheet-CHcombo sheet-CHdistance" name='attr_couvert'>
<option value="0" data-i18n="CHpascouvert-u">n'est pas à couvert</option>
<option value="1" data-i18n="CHcouvertfaible-u">a un couvert faible</option>
<option value="2" data-i18n="CHcouvertfort-u">a un couvert fort</option>
</select><span class="sheet-CHspan sheet-CHdistance" data-i18n="CHvirgule-u">,</span>
<select class="sheet-CHcombo sheet-CHdistance" name="attr_utilisecouvert">
<option value="0" data-i18n="CHpasutilcouvert-u">n'utilise pas son couvert</option>
<option value="1" data-i18n="CHutilcouvert-u">utilise son couvert</option>
</select><span class="sheet-CHspan sheet-CHdef" data-i18n="CHaidepar-u">est aidé par</span>
<select class="sheet-CHcombo sheet-CHdef" name='attr_nbropposants'>
<option value="0" data-i18n="CH0allie-u">0 allié</option>
<option value="1" data-i18n="CH1allie-u">1 allié</option>
<option value="2" data-i18n="CH2allie-u">2 alliés</option>
<option value="3" data-i18n="CH3allie-u">3 alliés</option>
<option value="4" data-i18n="CH4allie-u">4 alliés</option>
</select>
<br/>
<br/>
<span class="sheet-CHdescriptionbonusmalustitle sheet-CHcontact sheet-CHdistance sheet-CHdef" data-i18n="CHseuil-u">Le seuil de difficulté est de </span>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHcontact" name="attr_CHbonusmalusCAC" value="1-@{attaqueprepare}-@{jetesol}+@{conditions}-(@{CHbonusmalus})" disabled="disabled"/>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHdistance" name="attr_CHbonusmalusTIR" value="0-@{attaqueprepare}+@{couvert}+@{conditions}+@{porte}+@{jetesol}+@{utilisecouvert}-(@{CHbonusmalus})" disabled="disabled"/>
<input type="text" class="sheet-CHbonusmalusdsbl sheet-CHdef" name="attr_CHbonusmalusDEF" value="0+@{conditions}+@{nbropposants}-(@{CHbonusmalus})" disabled="disabled"/>
</div>
</div>
<input type="checkbox" class="sheet-tir0" name="attr_tir0" style="display:none;" checked="true"/>
<div class="sheet-tab-tir">
<div class="sheet-tir-title"><span class="sheet-tir-title-label" data-i18n="tir-u">ARMES DE TIR</span></div>
<div class="sheet-tir-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="munitions-u">Mun</span>
<span style="width:65px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="munitionsmax-u">Mun max</span>
<span style="width:40px;" class="sheet-input-info sheet-header-equip-roll"></span>
</div>
<fieldset class="repeating_projectiles">
<div class="sheet-tir-all">
<div class="sheet-tir-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u" style="width:200px;height:70px;"></textarea>
</div>
<div class="sheet-tir-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degattir"/>
<input value="0" style="text-align:center" type="text" class="sheet-input-munitions" name="attr_munitions"/>
<input value="0" style="text-align:center" type="text" class="sheet-input-munitionsmax" name="attr_munitionsmax"/>
<input type="checkbox" class="sheet-input-talent" name="attr_tirtalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="sheet-input-talentflag" name="attr_tirflag" value="1"/>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPrelanced10-u}}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="sheet-CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPrelancedegat-u}}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="sheet-input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusTIR}]]}} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[^{TEMPrelance-u}](~repeating_tir_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degat)}} {{name=@{character_name}}} {{action=^{TEMPtire-u}}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button><br>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="sheet-trait"><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="sheet-input-info sheet-input-traitcheckbox sheet-traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="sheet-input-info sheet-input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0" data-i18n="choc-u">Choc</option>
<option value="1" data-i18n="complexe-u">Complexe</option>
<option value="2" data-i18n="encombrant-u">Encombrant</option>
<option value="3" data-i18n="energienoire-u">Energie noire</option>
<option value="4" data-i18n="limite-u">Limité</option>
<option value="5" data-i18n="long-u">Long</option>
<option value="6" data-i18n="longueportee-u">Longue portée</option>
<option value="7" data-i18n="treslongueportee-u">Très longue portée</option>
<option value="8" data-i18n="multiple-u">Multiple</option>
<option value="9" data-i18n="perforant-u">Perforant</option>
<option value="10" data-i18n="quantique-u">Quantique</option>
<option value="11" data-i18n="recurrent-u">Récurrent</option>
<option value="12" data-i18n="tranchant-u">Tranchant</option>
<option value="13" data-i18n="contrainte-u">Contrainte</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="sheet-input-info sheet-input-traitvalue sheet-input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<input type="checkbox" class="sheet-equip01" name="attr_equip01" style="display:none;" checked="true"/>
<input type="checkbox" class="sheet-equip02" name="attr_equip02" style="display:none;" checked="true"/>
<input type="checkbox" class="sheet-equip03" name="attr_equip03" style="display:none;" checked="true"/>
<div class="sheet-tab-equip">
<div class="sheet-equip-title"><span class="sheet-equip-title-label" data-i18n="EQUIPMENTS-u">EQUIPMENT</span></div>
<div class="sheet-line-equip1">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip1" name="repeating_equip1">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip-Description" data-i18n-placeholder="Name-p"/><br>
<textarea class="sheet-equip-Effet" name='attr_equip-Effet' data-i18n-placeholder="Description-u" style="width:240px;height:100px;"></textarea>
</fieldset>
</div>
<div class="sheet-line-equip2">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip2" name="repeating_equip2">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip2-Description" data-i18n-placeholder="Name-p"/><br>
<textarea class="sheet-equip-Effet" name='attr_equip2-Effet' data-i18n-placeholder="Description-u" style="width:240px;height:100px;"></textarea>
</fieldset>
</div>
<div class="sheet-line-equip3">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip3" name="repeating_equip3">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip3-Description" data-i18n-placeholder="Name-p"/><br>
<textarea class="sheet-equip-Effet" name='attr_equip3-Effet' data-i18n-placeholder="Description-u" style="width:240px;height:100px;"></textarea>
</fieldset>
</div>
</div>
</div>
<!-- NOTES -->
<div class="sheet-section-notes">
<div class="sheet-notes">
<textarea type="text" class="sheet-notes-book" name="attr_notes-book" data-i18n-placeholder="Notes-p" style="width:720px;height:880px;">Notes</textarea>
</div>
</div>
</div>
<!-- CABALE -->
<div class="sheet-section-cabale">
<input type="radio" class="sheet-tab sheet-tabcabale1" name="attr_backgroundcabale" value="1" checked /><span data-i18n="CABdescrib-u" class="sheet-tab sheet-tabcabale1" >DESCRIPTION</span><br>
<input type="radio" class="sheet-tab sheet-tabcabale2" name="attr_backgroundcabale" value="2" /><span data-i18n="CABatouts-u" class="sheet-tab sheet-tabcabale2" >ATOUTS</span><br>
<!-- Tab identité -->
<div class="sheet-section-gen-cabale">
<div class="sheet-identityprivate-cabale">
<div class="sheet-confidentiel"></div>
<div class="sheet-identityprivatevcontent">
<span class="sheet-infoprivate" data-i18n="CABnom-u">NOM DE LA CABALE:</span><input type="text" class="sheet-input-info-idprivate" name="attr_nomjoueur" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CABtypelieu-u">TYPE DE LIEU:</span><input type="text" class="sheet-input-info-idprivate" name="attr_lieu" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CABarchetype-u">ARCHÉTYPE:</span><input class="sheet-input-info-idprivate" name="attr_archetypecabalelib" data-i18n-placeholder="adefinir-p"/><br>
<span class="sheet-infoprivate" data-i18n="CABptsact-u">POINTS DE PROGRESSION ACTUELS:</span><input type="number" class="sheet-input-info-idprivatecpteur" name="attr_ptsprogress" value="0" style="width:50px;"/><br>
<span class="sheet-infoprivate" data-i18n="CABptsdep-u">POINTS DE PROGRESSION DÉPENSÉS:</span><input type="number" class="sheet-input-info-idprivatecpteur" name="attr_ptsprogressdep" value="0" style="width:50px;" /><br>
<span class="sheet-infoprivate" data-i18n="CABmoisjeu-u">MOIS DE JEU:</span><input type="number" class="sheet-input-info-idprivatecpteur" name="attr_moisjeu" value="0" style="width:60px;"/><br>
<span class="sheet-infoprivate" data-i18n="CABpossessions-u">POSSESSIONS:</span><br>
<textarea type="text" class="sheet-input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
</div>
</div>
</div>
<!-- Tab cabale -->
<div class="sheet-section-comp-cabale">
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" style="margin-left:410px;"/>
<span class="sheet-afficheflagON" data-i18n="modejeu-u" style="margin-left:2px;">Mode jeu</span>
<span class="sheet-afficheflagOFF" data-i18n="modecreation-u" style="margin-left:2px;">Mode création</span>
<br>
<div class="sheet-creation">
<span class="sheet-archetypethemetext sheet-info" data-i18n="CABarchetype-u">ARCHÉTYPE:</span>
<select class="sheet-archetypethemetext sheet-malus" name="attr_archetypecabaletheme">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CABperso-u">Personnalisée</option>
<option value="1" data-i18n="CABloge-u">La loge</option>
<option value="2" data-i18n="CABcentre-u">Le centre</option>
<option value="3" data-i18n="CABsalon-u">Le salon</option>
<option value="4" data-i18n="CABculte-u">Le culte</option>
<option value="5" data-i18n="CABgalerie-u">La galerie</option>
<option value="6" data-i18n="CABpieuvre-u">La pieuvre</option>
<option value="7" data-i18n="CABbase-u">La base</option>
</select>
<br>
</div>
<div class="sheet-caracteristique-competence">
<div class="sheet-caracteristique-vietab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="@{vie}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="@{apaisement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABasile-u" data-i18n-title="CABasile-t">Apaisement</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="@{ferveur}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABcredo-u" data-i18n-title="CABcredo-t">Ferveur</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="@{lumiere}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABlegende-u" data-i18n-title="CABlegende-t">Lumière</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="@{soins}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABinfirmerie-u" data-i18n-title="CABinfirmerie-t">Soins</span>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="@{erudition}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="@{culture}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABbibliotheque-u" data-i18n-title="CABbibliotheque-t">Culture</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="@{bureau}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABfichier-u" data-i18n-title="CABfichier-t">Bureau</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="@{recherche}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}""/>
<span class="sheet-competence-title" data-i18n="CABlaboratoire-u" data-i18n-title="CABlaboratoire-t">Recherche</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="@{societe}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABinformateurs-u" data-i18n-title="CABinformateurs-t">Société</span>
</div>
</div>
<div class="sheet-caracteristique-techniquetab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="@{technique}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="@{artefact}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABobservatoire-u" data-i18n-title="CABobservatoire-t">Artefact</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="@{artisanat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABatelier-u" data-i18n-title="CABatelier-t">Artisanat</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="@{mecanismes}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABsalleblanche-u" data-i18n-title="CABsalleblanche-t">Mécanismes</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="@{survie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABpassages-u" data-i18n-title="CABpassages-t">Survie</span>
</div>
</div>
<div class="sheet-caracteristique-socialtab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="@{social}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="@{charisme}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABpersonnel-u" data-i18n-title="CABpersonnel-t">Charisme</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="@{conviction}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABunite-u" data-i18n-title="CABunite-t">Conviction</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="@{psychologie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABexpert-u" data-i18n-title="CABexpert-t">Psychologie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="@{tromperie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABfaussesidentites-u" data-i18n-title="CABfaussesidentites-t">Tromperie</span>
</div>
</div>
<div class="sheet-caracteristique-ametab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="@{ame}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="@{extase}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABrefuge-u" data-i18n-title="CABrefuge-t">Extase</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="@{folie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABfragmentsverite-u" data-i18n-title="CABfragmentsverite-t">Folie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="@{sensibilite}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABmusee-u" data-i18n-title="CABmusee-t">Sensibilité</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="@{tenebres}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABchambreinter-u" data-i18n-title="CABchambreinter-t">Ténèbres</span>
</div>
</div>
<div class="sheet-caracteristique-statuttab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="@{statut}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="@{fortune}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}"/>
<span class="sheet-competence-title" data-i18n="CABcapital-u" data-i18n-title="CABcapital-t">Fortune</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="@{rang}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}"/>
<span class="sheet-competence-title" data-i18n="CABstanding-u" data-i18n-title="CABstanding-t">Rang</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="@{contacts}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}"/>
<span class="sheet-competence-title" data-i18n="CABreseau-u" data-i18n-title="CABreseau-t">Contacts</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="@{facade}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}"/>
<span class="sheet-competence-title" data-i18n="CABsocietesecrans-u" data-i18n-title="CABsocietesecrans-t">Façade</span>
</div>
</div>
<div class="sheet-caracteristique-actiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="@{action}-@{malustraumaleger}-@{malusblessleger}"/>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="@{combat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABarmurerie-u" data-i18n-title="CABarmurerie-t">Combat</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="@{deplacement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{armureportee}"/>
<span class="sheet-competence-title" data-i18n="CABvehicule-u" data-i18n-title="CABvehicule-t">Déplacement</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="@{instinct}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABniveauacces-u" data-i18n-title="CABniveauacces-t">Instinct</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="@{constitution}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}"/>
<span class="sheet-competence-title" data-i18n="CABfortifications-u" data-i18n-title="CABfortifications-t">Constitution</span>
</div>
</div>
<div class="sheet-points-trauma">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABdivision-u" data-i18n-title="CABdivision-t">Division</span></div>
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma1" name="attr_trauma1" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma2" name="attr_trauma2" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma3" name="attr_trauma3" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma4" name="attr_trauma4" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma5" name="attr_trauma5" />
<br>
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma6" name="attr_trauma6" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma7" name="attr_trauma7" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma8" name="attr_trauma8" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma9" name="attr_trauma9" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma10" name="attr_trauma10" />
<br>
<textarea class="sheet-effet-points-cabale sheet-effet-points-trauma-leger" disabled="disabled" data-i18n="CABdivision1-u" style="background-color:transparent;">Don d'Espoir impossible !&#13;&#10;Pas de recup d'Espoir !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-trauma-grave" disabled="disabled" data-i18n="CABdivision2-u" style="background-color:transparent;">Don d'Espoir impossible !&#13;&#10;Pas de recup de&#13;&#10;Espoir/Trauma !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-trauma-mort" disabled="disabled" data-i18n="CABdivision3-u" style="background-color:transparent;">Don d'Espoir impossible !&#13;&#10;Pas de recup de&#13;&#10;Espoir/Trauma/Noirceur !</textarea>
<br>
</div>
<div class="sheet-points-blessures">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABstructure-u" data-i18n-title="CABstructure-t">Structure</span></div>
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless1" name="attr_bless1" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless2" name="attr_bless2" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless3" name="attr_bless3" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless4" name="attr_bless4" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless5" name="attr_bless5" />
<br>
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless6" name="attr_bless6" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless7" name="attr_bless7" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless8" name="attr_bless8" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless9" name="attr_bless9" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless10" name="attr_bless10" />
<br>
<textarea class="sheet-effet-points-cabale sheet-effet-points-blessures-leger" disabled="disabled" data-i18n="CABstructure1-u" style="background-color:transparent;">Atouts indisponibles !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-blessures-grave" disabled="disabled" data-i18n="CABstructure2-u" style="background-color:transparent;">Atouts indisponibles !&#13;&#10;-1 dans un Atout !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-blessures-mort" disabled="disabled" data-i18n="CABstructure3-u" style="background-color:transparent;">Détruit !</textarea>
</div>
<div class="sheet-points-noirceur">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABnoirceur-u" data-i18n-title="CABnoirceurcabale-t">Noirceur</span></div>
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur1" name="attr_noirceur1" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur2" name="attr_noirceur2" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur3" name="attr_noirceur3" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur4" name="attr_noirceur4" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur5" name="attr_noirceur5" />
<br>
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur6" name="attr_noirceur6" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur7" name="attr_noirceur7" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur8" name="attr_noirceur8" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur9" name="attr_noirceur9" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur10" name="attr_noirceur10" />
<br>
<textarea class="sheet-effet-points-cabale sheet-effet-points-noirceur-leger" disabled="disabled" data-i18n="CABnoirceur1-u" style="background-color:transparent;">Jauge de fiel&#13;&#10;minimum à 1 !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-noirceur-grave" disabled="disabled" data-i18n="CABnoirceur2-u" style="background-color:transparent;">Jauge de fiel&#13;&#10;minimum à 2 !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-noirceur-mort" disabled="disabled" data-i18n="CABnoirceur3-u" style="background-color:transparent;">Jauge de fiel&#13;&#10;minimum à 3 !</textarea>
</div>
<div class="sheet-points-traque">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABtraque-u" data-i18n-title="CABtraquecabale-t">Traque</span></div>
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque1" name="attr_traque1" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque2" name="attr_traque2" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque3" name="attr_traque3" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque4" name="attr_traque4" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque5" name="attr_traque5" />
<br>
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque6" name="attr_traque6" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque7" name="attr_traque7" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque8" name="attr_traque8" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque9" name="attr_traque9" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque10" name="attr_traque10" />
<br>
<textarea class="sheet-effet-points-cabale sheet-effet-points-traque-leger" disabled="disabled" data-i18n="CABtraque1-u" style="background-color:transparent;">+1pt de Traque&#13;&#10;par passage !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-traque-grave" disabled="disabled" data-i18n="CABtraque2-u" style="background-color:transparent;">+2pts de Traque&#13;&#10;par passage !</textarea>
<textarea class="sheet-effet-points-cabale sheet-effet-points-traque-mort" disabled="disabled" data-i18n="CABtraque3-u" style="background-color:transparent;">+1pt Traque&#13;&#10;par cycle !</textarea>
</div>
</div>
</div>
</div>
<script type="text/worker">
on("change:typeaction", function() {
getAttrs(["typeaction"], function(values) {
switch (values.typeaction) {
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setAttrs({actioncombatdistance:0});
setAttrs({actioncombatdef:0});
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setAttrs({actioncombatdistance:"on"});
setAttrs({actioncombatdef:0});
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setAttrs({actioncombatdistance:0});
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setAttrs({erudition_max:parseInt(values.erudition)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({technique_max:parseInt(values.technique)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({action_max:parseInt(values.action)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({statut_max:parseInt(values.statut)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({ame_max:parseInt(values.ame)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({social_max:parseInt(values.social)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({faveur_max:parseInt(values.faveur)*2});
switch (values.faveur) {
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setAttrs({faveur_max:0});
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setAttrs({faveur_max:0});
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case "5":
setAttrs({faveur_max:8});
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case "6":
setAttrs({faveur_max:8});
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case "7":
setAttrs({faveur_max:8});
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switch (values.ferveur) {
case "-1":
setAttrs({pointsespoirmax:1});
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case "0":
setAttrs({pointsespoirmax:3});
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case "1":
setAttrs({pointsespoirmax:5});
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case "2":
setAttrs({pointsespoirmax:7});
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case "3":
setAttrs({pointsespoirmax:9});
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case "4":
setAttrs({pointsespoirmax:10});
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case "5":
setAttrs({pointsespoirmax:10});
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case "6":
setAttrs({pointsespoirmax:10});
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case "7":
setAttrs({pointsespoirmax:10});
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setAttrs({pointssingularitemax:parseInt(values.artefact)+1});
switch (values.artefact) {
case "-1":
setAttrs({pointssingularitemax:0});
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case "0":
setAttrs({pointssingularitemax:0});
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case "5":
setAttrs({pointssingularitemax:5});
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case "6":
setAttrs({pointssingularitemax:5});
break;
case "7":
setAttrs({pointssingularitemax:5});
break;
}
});
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on("clicked:closewindowrepos", function() {
setAttrs({flagclosewindowrepos:"on"})
});
on("clicked:closewindowseance", function() {
setAttrs({flagclosewindowseance:"on"})
});
on("clicked:closewindowscenario", function() {
setAttrs({flagclosewindowscenario:"on"})
});
on("clicked:closewindowprogression", function() {
setAttrs({flagclosewindowprogression:"on"})
});
on("clicked:scenario", function() {
setAttrs({flagclosewindowscenario:0})
getAttrs(["pointsvecumax","pointssingularitemax","pointsespoirmax"], function(values) {
setAttrs({pointsespoir:parseInt(values.pointsespoirmax)})
setAttrs({pointssingularite:parseInt(values.pointssingularitemax)})
setAttrs({pointsvecu:parseInt(values.pointsvecumax)})
getSectionIDs("repeating_contacts", function(idarray) {
for(var i=0; i < idarray.length; i++) {
setAttrs({["repeating_contacts_"+idarray[i]+"_contactsfaveurflag"]:"on"});
}
});
});
});
on("change:repeating_contacts:contactsfaveurflag", function() {
getAttrs(["repeating_contacts_contactsfaveurmx"], function(values) {
setAttrs({repeating_contacts_contactsfaveurflag:0})
setAttrs({repeating_contacts_contactsfaveur:values.repeating_contacts_contactsfaveurmx})
});
});
on("clicked:seance", function() {
setAttrs({flagclosewindowseance:0})
getAttrs(["pointsvecu","pointsvecumax","pointssingularite","pointssingularitemax"], function(values) {
if (values.pointsvecu<values.pointsvecumax){setAttrs({pointsvecu:parseInt(values.pointsvecu)+1})}
setAttrs({pointssingularite:parseInt(values.pointssingularitemax)})
});
});
on("clicked:repos", function() {
setAttrs({flagclosewindowrepos:0})
getAttrs(["blessactuel","traumaactuel","traqueactuel","noirceuractuel","pointsespoir","pointsespoirmax","pointspermanentsblessures","pointspermanentstrauma","pointspermanentstraque","pointspermanentsnoirceur","extase","soins","apaisement","bureau","lumiere"], function(values) {
if (values.pointsespoir<values.pointsespoirmax){setAttrs({pointsespoir:parseInt(values.pointsespoir)+1})}
if (parseInt(values.blessactuel)==1){if (parseInt(values.pointspermanentsblessures)!=1){setAttrs({bless1:0})}}
if (parseInt(values.blessactuel)==2){if (parseInt(values.pointspermanentsblessures)!=2){setAttrs({bless2:0})}}
if (parseInt(values.blessactuel)==3){if (parseInt(values.pointspermanentsblessures)!=3){setAttrs({bless3:0})}}
if (parseInt(values.blessactuel)==4){if (parseInt(values.pointspermanentsblessures)!=4){setAttrs({bless4:0})}}
if (parseInt(values.blessactuel)==5){if (parseInt(values.pointspermanentsblessures)!=5){setAttrs({bless5:0})}}
if (parseInt(values.blessactuel)==6){if (parseInt(values.pointspermanentsblessures)!=6){setAttrs({bless6:0})}}
if (parseInt(values.blessactuel)==7){if (parseInt(values.pointspermanentsblessures)!=7){setAttrs({bless7:0})}}
if (parseInt(values.blessactuel)==8){if (parseInt(values.pointspermanentsblessures)!=8){setAttrs({bless8:0})}}
if (parseInt(values.blessactuel)==9){if (parseInt(values.pointspermanentsblessures)!=9){setAttrs({bless9:0})}}
if (parseInt(values.blessactuel)==10){if (parseInt(values.pointspermanentsblessures)!=10){setAttrs({bless10:0})}}
if (parseInt(values.traumaactuel)==1){if (parseInt(values.pointspermanentstrauma)!=1){setAttrs({trauma1:0})}}
if (parseInt(values.traumaactuel)==2){if (parseInt(values.pointspermanentstrauma)!=2){setAttrs({trauma2:0})}}
if (parseInt(values.traumaactuel)==3){if (parseInt(values.pointspermanentstrauma)!=3){setAttrs({trauma3:0})}}
if (parseInt(values.traumaactuel)==4){if (parseInt(values.pointspermanentstrauma)!=4){setAttrs({trauma4:0})}}
if (parseInt(values.traumaactuel)==5){if (parseInt(values.pointspermanentstrauma)!=5){setAttrs({trauma5:0})}}
if (parseInt(values.traumaactuel)==6){if (parseInt(values.pointspermanentstrauma)!=6){setAttrs({trauma6:0})}}
if (parseInt(values.traumaactuel)==7){if (parseInt(values.pointspermanentstrauma)!=7){setAttrs({trauma7:0})}}
if (parseInt(values.traumaactuel)==8){if (parseInt(values.pointspermanentstrauma)!=8){setAttrs({trauma8:0})}}
if (parseInt(values.traumaactuel)==9){if (parseInt(values.pointspermanentstrauma)!=9){setAttrs({trauma9:0})}}
if (parseInt(values.traumaactuel)==10){if (parseInt(values.pointspermanentstrauma)!=10){setAttrs({trauma10:0})}}
if (parseInt(values.traqueactuel)==1){if (parseInt(values.pointspermanentstraque)!=1){setAttrs({traque1:0})}}
if (parseInt(values.traqueactuel)==2){if (parseInt(values.pointspermanentstraque)!=2){setAttrs({traque2:0})}}
if (parseInt(values.traqueactuel)==3){if (parseInt(values.pointspermanentstraque)!=3){setAttrs({traque3:0})}}
if (parseInt(values.traqueactuel)==4){if (parseInt(values.pointspermanentstraque)!=4){setAttrs({traque4:0})}}
if (parseInt(values.traqueactuel)==5){if (parseInt(values.pointspermanentstraque)!=5){setAttrs({traque5:0})}}
if (parseInt(values.traqueactuel)==6){if (parseInt(values.pointspermanentstraque)!=6){setAttrs({traque6:0})}}
if (parseInt(values.traqueactuel)==7){if (parseInt(values.pointspermanentstraque)!=7){setAttrs({traque7:0})}}
if (parseInt(values.traqueactuel)==8){if (parseInt(values.pointspermanentstraque)!=8){setAttrs({traque8:0})}}
if (parseInt(values.traqueactuel)==9){if (parseInt(values.pointspermanentstraque)!=9){setAttrs({traque9:0})}}
if (parseInt(values.traqueactuel)==10){if (parseInt(values.pointspermanentstraque)!=10){setAttrs({traque10:0})}}
if (parseInt(values.noirceuractuel)==1){if (parseInt(values.pointspermanentsnoirceur)!=1){setAttrs({noirceur1:0})}}
if (parseInt(values.noirceuractuel)==2){if (parseInt(values.pointspermanentsnoirceur)!=2){setAttrs({noirceur2:0})}}
if (parseInt(values.noirceuractuel)==3){if (parseInt(values.pointspermanentsnoirceur)!=3){setAttrs({noirceur3:0})}}
if (parseInt(values.noirceuractuel)==4){if (parseInt(values.pointspermanentsnoirceur)!=4){setAttrs({noirceur4:0})}}
if (parseInt(values.noirceuractuel)==5){if (parseInt(values.pointspermanentsnoirceur)!=5){setAttrs({noirceur5:0})}}
if (parseInt(values.noirceuractuel)==6){if (parseInt(values.pointspermanentsnoirceur)!=6){setAttrs({noirceur6:0})}}
if (parseInt(values.noirceuractuel)==7){if (parseInt(values.pointspermanentsnoirceur)!=7){setAttrs({noirceur7:0})}}
if (parseInt(values.noirceuractuel)==8){if (parseInt(values.pointspermanentsnoirceur)!=8){setAttrs({noirceur8:0})}}
if (parseInt(values.noirceuractuel)==9){if (parseInt(values.pointspermanentsnoirceur)!=9){setAttrs({noirceur9:0})}}
if (parseInt(values.noirceuractuel)==10){if (parseInt(values.pointspermanentsnoirceur)!=10){setAttrs({noirceur10:0})}}
setAttrs({flagrecupgroupe:0})
setAttrs({flagrecupespoir:0})
setAttrs({flagrecupblessures:0})
setAttrs({flagrecuptrauma:0})
setAttrs({flagrecuptraque:0})
setAttrs({flagrecupnoirceur:0})
if (parseInt(values.extase)>0){
setAttrs({flagrecupespoir:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.soins)>0){
setAttrs({flagrecupblessures:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.apaisement)>0){
setAttrs({flagrecuptrauma:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.bureau)>0){
setAttrs({flagrecuptraque:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.lumiere)>0){
setAttrs({flagrecupnoirceur:"on"})
setAttrs({flagrecupgroupe:"on"});
}
});
});
on("clicked:progression", function() {
setAttrs({flagclosewindowprogression:0});
setAttrs({progressiondomaine:0});
setAttrs({progressiontalent:0});
setAttrs({healsequelle:0});
setAttrs({traquedim:0});
});
on("clicked:progressiondomaine", function() {
getAttrs(["progressiondomaine","ptsprogress","ptsprogressdep","action","ame","erudition","recuperation","social","statut","technique"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.progressiondomaine) {
case "1":
setAttrs({action:parseInt(values.action)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({ame:parseInt(values.ame)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({erudition:parseInt(values.erudition)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({recuperation:parseInt(values.recuperation)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "5":
setAttrs({social:parseInt(values.social)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "6":
setAttrs({statut:parseInt(values.statut)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "7":
setAttrs({technique:parseInt(values.technique)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:progressiontalent", function() {
getAttrs(["progressiontalent","ptsprogress","ptsprogressdep","apaisement","artefact","artisanat","bureau","charisme","combat","constitution","contacts","conviction","culture","deplacement","extase","facade","ferveur","folie","fortune","instinct","lumiere","mecanismes","psychologie","rang","recherche","sensibilite","societe","soins","survie","tenebres","tromperie"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.progressiontalent) {
case "1":
setAttrs({apaisement:parseInt(values.apaisement)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({artefact:parseInt(artefact.ame)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({artisanat:parseInt(values.artisanat)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({bureau:parseInt(values.bureau)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "5":
setAttrs({charisme:parseInt(values.charisme)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "6":
setAttrs({combat:parseInt(values.combat)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "7":
setAttrs({constitution:parseInt(values.constitution)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "8":
setAttrs({contacts:parseInt(values.contacts)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "9":
setAttrs({conviction:parseInt(values.conviction)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "10":
setAttrs({culture:parseInt(values.culture)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "11":
setAttrs({deplacement:parseInt(values.deplacement)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "12":
setAttrs({extase:parseInt(values.extase)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "13":
setAttrs({facade:parseInt(values.facade)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "14":
setAttrs({ferveur:parseInt(values.ferveur)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "15":
setAttrs({folie:parseInt(values.folie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "16":
setAttrs({fortune:parseInt(values.fortune)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "17":
setAttrs({instinct:parseInt(values.instinct)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "18":
setAttrs({lumiere:parseInt(values.lumiere)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "19":
setAttrs({mecanismes:parseInt(values.mecanismes)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "20":
setAttrs({psychologie:parseInt(values.psychologie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "21":
setAttrs({rang:parseInt(values.rang)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "22":
setAttrs({recherche:parseInt(values.recherche)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "23":
setAttrs({sensibilite:parseInt(values.sensibilite)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "24":
setAttrs({societe:parseInt(values.societe)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "25":
setAttrs({soins:parseInt(values.soins)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "26":
setAttrs({survie:parseInt(values.survie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "27":
setAttrs({tenebres:parseInt(values.tenebres)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "28":
setAttrs({tromperie:parseInt(values.tromperie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:healsequelle", function() {
getAttrs(["healsequelle","ptsprogress","ptsprogressdep","pointspermanentstrauma","pointspermanentsblessures","pointspermanentstraque","pointspermanentsnoirceur"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.healsequelle) {
case "1":
setAttrs({pointspermanentsblessures:parseInt(values.pointspermanentsblessures)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({pointspermanentsnoirceur:parseInt(values.pointspermanentsnoirceur)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({pointspermanentstraque:parseInt(values.pointspermanentstraque)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({pointspermanentstrauma:parseInt(values.pointspermanentstrauma)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:vecuup", function() {
getAttrs(["ptsprogress","ptsprogressdep","pointsvecumax"], function(values) {
if (parseInt(values.ptsprogress)>2){
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({pointsvecumax:parseInt(values.pointsvecumax)+1});
}
});
});
on("clicked:traquedim", function() {
getAttrs(["traquedim","ptsprogress","ptsprogressdep","fortune","rang","contacts","facade","traque5","traque8","traque9","traque10","idsecuritepourchassepalier","idsecuriterecherchepalier"], function(values) {
if (parseInt(values.ptsprogress)>2){
if (values.idsecuritepourchassepalier=="on") {
if (values.traque10=="0") {
switch (values.traquedim) {
case "1":
if (parseInt(values.fortune)>=0){
setAttrs({fortune:parseInt(values.fortune)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "2":
if (parseInt(values.rang)>=0){
setAttrs({rang:parseInt(values.rang)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "3":
if (parseInt(values.contacts)>=0){
setAttrs({contacts:parseInt(values.contacts)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "4":
if (parseInt(values.facade)>=0){
setAttrs({facade:parseInt(values.facade)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
}
}
}
else {
if (values.idsecuriterecherchepalier=="on") {
if (values.traque9=="0") {
if (values.traque8=="0") {
switch (values.traquedim) {
case "1":
if (parseInt(values.fortune)>=0){
setAttrs({fortune:parseInt(values.fortune)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on"){
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "2":
if (parseInt(values.rang)>=0){
setAttrs({rang:parseInt(values.rang)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on"){
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "3":
if (parseInt(values.contacts)>=0){
setAttrs({contacts:parseInt(values.contacts)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on") {
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "4":
if (parseInt(values.facade)>=0){
setAttrs({facade:parseInt(values.facade)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on") {
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
}
}
}
}
}
}
});
});
on("sheet:opened change:flagarmureportee change:armureportee change:trait1 change:trait2 change:trait3", function() {
getAttrs(["flagarmureportee","trait1","trait2","trait3"], function(values) {
setAttrs({armureportee:0});
if (values.flagarmureportee=="on"){if (parseInt(values.trait1)==2){setAttrs({armureportee:1})}}
if (values.flagarmureportee=="on"){if (parseInt(values.trait2)==2){setAttrs({armureportee:1})}}
if (values.flagarmureportee=="on"){if (parseInt(values.trait3)==2){setAttrs({armureportee:1})}}
});
});
on("change:trait1", function() {
setAttrs({trait1value:0});
setAttrs({trait1flag:0});
setAttrs({trait1flagenoire:0});
setAttrs({trait1flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=10){if (parseInt(values.trait2)!=10){if (parseInt(values.trait3)!=10){setAttrs({degatquantique:0})}}}
});
});
on("change:trait1 change:trait1value change:degatenoire", function() {
getAttrs(["trait1","trait1value","degatenoire"], function(values) {
switch (values.trait1) {
case "-1":
setAttrs({trait1effet:""});
break;
case "1":
setAttrs({trait1effet:""});
break;
case "2":
setAttrs({trait1effet:""});
break;
case "11":
setAttrs({trait1effet:""});
break;
case "0":
setAttrs({trait1effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({trait1effet:"^{TEMPenoire2-u}" + values.degatenoire + "^{TEMPenoire2-u}"});
setAttrs({trait1flagenoire:"on"});
break;
case "4":
setAttrs({trait1effet:""});
setAttrs({trait1flag:"on"});
break;
case "5":
setAttrs({trait1effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({trait1effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({trait1effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({trait1flag:"on"});
setAttrs({trait1effet:"^{TEMPmultiple1-u}" + values.trait1value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({trait1effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({trait1effet:"^{TEMPquantique-u}"});
setAttrs({trait1flagquantique:"on"});
break;
case "12":
setAttrs({trait1effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({trait1effet:"^{TEMPcontrainte1-u}" + values.trait1value + "^{TEMPcontrainte2-u}"});
setAttrs({trait1flag:"on"});
break;
}
});
});
on("change:trait2", function() {
setAttrs({trait2value:0});
setAttrs({trait2flag:0});
setAttrs({trait2flagenoire:0});
setAttrs({trait2flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=10){if (parseInt(values.trait2)!=10){if (parseInt(values.trait3)!=10){setAttrs({degatquantique:0})}}}
});
});
on("change:trait2 change:trait2value change:degatenoire", function() {
getAttrs(["trait2","trait2value","degatenoire"], function(values) {
switch (values.trait2) {
case "-1":
setAttrs({trait2effet:""});
break;
case "1":
setAttrs({trait2effet:""});
break;
case "2":
setAttrs({trait2effet:""});
break;
case "11":
setAttrs({trait2effet:""});
break;
case "0":
setAttrs({trait2effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({trait2effet:"^{TEMPenoire1-u}" + values.degatenoire + "^{TEMPenoire2-u}"});
setAttrs({trait2flagenoire:"on"});
break;
case "4":
setAttrs({trait2effet:""});
setAttrs({trait2flag:"on"});
break;
case "5":
setAttrs({trait2effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({trait2effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({trait2effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({trait2flag:"on"});
setAttrs({trait2effet:"^{TEMPmultiple1-u}" + values.trait2value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({trait2effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({trait2effet:"^{TEMPquantique-u}"});
setAttrs({trait2flagquantique:"on"});
break;
case "12":
setAttrs({trait2effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({trait2effet:"^{TEMPcontrainte1-u}" + values.trait2value + "^{TEMPcontrainte2-u}"});
setAttrs({trait2flag:"on"});
break;
}
});
});
on("change:trait3", function() {
setAttrs({trait3value:0});
setAttrs({trait3flag:0});
setAttrs({trait3flagenoire:0});
setAttrs({trait3flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=10){if (parseInt(values.trait2)!=10){if (parseInt(values.trait3)!=10){setAttrs({degatquantique:0})}}}
});
});
on("change:trait3 change:trait3value change:degatenoire", function() {
getAttrs(["trait3","trait3value","degatenoire"], function(values) {
switch (values.trait3) {
case "-1":
setAttrs({trait3effet:""});
break;
case "1":
setAttrs({trait3effet:""});
break;
case "2":
setAttrs({trait3effet:""});
break;
case "11":
setAttrs({trait3effet:""});
break;
case "0":
setAttrs({trait3effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({trait3effet:"^{TEMPenoire1-u}" + values.degatenoire + "^{TEMPenoire2-u}"});
setAttrs({trait3flagenoire:"on"});
break;
case "4":
setAttrs({trait3effet:""});
setAttrs({trait3flag:"on"});
break;
case "5":
setAttrs({trait3effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({trait3effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({trait3effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({trait3flag:"on"});
setAttrs({trait3effet:"^{TEMPmultiple1-u}" + values.trait3value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({trait3effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({trait3effet:"^{TEMPquantique-u}"});
setAttrs({trait3flagquantique:"on"});
break;
case "12":
setAttrs({trait3effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({trait3effet:"^{TEMPcontrainte1-u}" + values.trait3value + "^{TEMPcontrainte2-u}"});
setAttrs({trait3flag:"on"});
break;
}
});
});
on("change:repeating_cac:trait1", function() {
setAttrs({repeating_cac_trait1value:0});
setAttrs({repeating_cac_trait1flag:0});
setAttrs({repeating_cac_trait1flagenoire:0});
setAttrs({repeating_cac_trait1flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=10){if (parseInt(values.repeating_cac_trait2)!=10){if (parseInt(values.repeating_cac_trait3)!=10){setAttrs({repeating_cac_degatquantique:0})}}}
});
});
on("change:repeating_cac:trait1 change:repeating_cac:trait1value change:repeating_cac:degatcac change:repeating_cac:degatenoire", function() {
getAttrs(["repeating_cac_trait1","repeating_cac_trait1value","repeating_cac_degatcac","repeating_cac_degatenoire"], function(values) {
switch (values.repeating_cac_trait1) {
case "-1":
setAttrs({repeating_cac_trait1effet:""});
break;
case "1":
setAttrs({repeating_cac_trait1effet:""});
break;
case "2":
setAttrs({repeating_cac_trait1effet:""});
break;
case "0":
setAttrs({repeating_cac_trait1effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_cac_trait1effet:"^{TEMPenoire1-u}" + values.repeating_cac_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_cac_trait1flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait1effet:""});
setAttrs({repeating_cac_trait1flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait1effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_cac_trait1effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_cac_trait1effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_cac_trait1flag:"on"});
setAttrs({repeating_cac_trait1effet:"^{TEMPmultiple1-u}" + values.repeating_cac_trait1value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_cac_trait1effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_cac_trait1effet:"^{TEMPquantique-u}"});
setAttrs({repeating_cac_trait1flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_cac_degatcac)+1;
setAttrs({repeating_cac_trait1effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_cac_trait1effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_cac_trait1effet:"^{TEMPcontrainte1-u}" + values.repeating_cac_trait1value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_cac_trait1flag:"on"});
break;
}
});
});
on("change:repeating_cac:trait2", function() {
setAttrs({repeating_cac_trait2value:0});
setAttrs({repeating_cac_trait2flag:0});
setAttrs({repeating_cac_trait2flagenoire:0});
setAttrs({repeating_cac_trait2flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=10){if (parseInt(values.repeating_cac_trait2)!=10){if (parseInt(values.repeating_cac_trait3)!=10){setAttrs({repeating_cac_degatquantique:10})}}}
});
});
on("change:repeating_cac:trait2 change:repeating_cac:trait2value change:repeating_cac:degatcac change:repeating_cac:degatenoire", function() {
getAttrs(["repeating_cac_trait2","repeating_cac_trait2value","repeating_cac_degatcac","repeating_cac_degatenoire"], function(values) {
switch (values.repeating_cac_trait2) {
case "-1":
setAttrs({repeating_cac_trait2effet:""});
break;
case "1":
setAttrs({repeating_cac_trait2effet:""});
break;
case "2":
setAttrs({repeating_cac_trait2effet:""});
break;
case "0":
setAttrs({repeating_cac_trait2effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_cac_trait2effet:"^{TEMPenoire1-u}" + values.repeating_cac_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_cac_trait2flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait2effet:""});
setAttrs({repeating_cac_trait2flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait2effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_cac_trait2effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_cac_trait2effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_cac_trait2flag:"on"});
setAttrs({repeating_cac_trait2effet:"^{TEMPmultiple1-u}" + values.repeating_cac_trait2value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_cac_trait2effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_cac_trait2effet:"^{TEMPquantique-u}"});
setAttrs({repeating_cac_trait2flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_cac_degatcac)+1;
setAttrs({repeating_cac_trait2effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_cac_trait2effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_cac_trait2effet:"^{TEMPcontrainte1-u}" + values.repeating_cac_trait2value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_cac_trait2flag:"on"});
break;
}
});
});
on("change:repeating_cac:trait3", function() {
setAttrs({repeating_cac_trait3value:0});
setAttrs({repeating_cac_trait3flag:0});
setAttrs({repeating_cac_trait3flagenoire:0});
setAttrs({repeating_cac_trait3flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=10){if (parseInt(values.repeating_cac_trait2)!=10){if (parseInt(values.repeating_cac_trait3)!=10){setAttrs({repeating_cac_degatquantique:0})}}}
});
});
on("change:repeating_cac:trait3 change:repeating_cac:trait3value change:repeating_cac:degatcac change:repeating_cac:degatenoire", function() {
getAttrs(["repeating_cac_trait3","repeating_cac_trait3value","repeating_cac_degatcac","repeating_cac_degatenoire"], function(values) {
switch (values.repeating_cac_trait3) {
case "-1":
setAttrs({repeating_cac_trait3effet:""});
break;
case "1":
setAttrs({repeating_cac_trait3effet:""});
break;
case "2":
setAttrs({repeating_cac_trait3effet:""});
break;
case "0":
setAttrs({repeating_cac_trait3effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_cac_trait3effet:"^{TEMPenoire1-u}" + values.repeating_cac_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_cac_trait3flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait3effet:""});
setAttrs({repeating_cac_trait3flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait3effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_cac_trait3effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_cac_trait3effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_cac_trait3flag:"on"});
setAttrs({repeating_cac_trait3effet:"^{TEMPmultiple1-u}" + values.repeating_cac_trait3value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_cac_trait3effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_cac_trait3effet:"^{TEMPquantique-u}"});
setAttrs({repeating_cac_trait3flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_cac_degatcac)+1;
setAttrs({repeating_cac_trait3effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_cac_trait3effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_cac_trait3effet:"^{TEMPcontrainte1-u}" + values.repeating_cac_trait3value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_cac_trait3flag:"on"});
break;
}
});
});
on("change:repeating_projectiles:trait1", function() {
setAttrs({repeating_projectiles_trait1value:0});
setAttrs({repeating_projectiles_trait1flag:0});
setAttrs({repeating_projectiles_trait1flagenoire:0});
setAttrs({repeating_projectiles_trait1flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=10){if (parseInt(values.repeating_projectiles_trait2)!=10){if (parseInt(values.repeating_projectiles_trait3)!=10){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait1 change:repeating_projectiles:trait1value change:repeating_projectiles:degattir change:repeating_projectiles:degatenoire", function() {
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait1value","repeating_projectiles_degattir","repeating_projectiles_degatenoire"], function(values) {
switch (values.repeating_projectiles_trait1) {
case "-1":
setAttrs({repeating_projectiles_trait1effet:""});
break;
case "1":
setAttrs({repeating_projectiles_trait1effet:""});
break;
case "2":
setAttrs({repeating_projectiles_trait1effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPenoire1-u}" + values.repeating_projectiles_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_projectiles_trait1flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait1effet:""});
setAttrs({repeating_projectiles_trait1flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait1effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_projectiles_trait1flag:"on"});
setAttrs({repeating_projectiles_trait1effet:"^{TEMPmultiple1-u}" + values.repeating_projectiles_trait1value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPquantique-u}"});
setAttrs({repeating_projectiles_trait1flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_projectiles_degattir)+1;
setAttrs({repeating_projectiles_trait1effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_projectiles_trait1effet:"^{TEMPcontrainte1-u}" + values.repeating_projectiles_trait1value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_projectiles_trait1flag:"on"});
break;
}
});
});
on("change:repeating_projectiles:trait2", function() {
setAttrs({repeating_projectiles_trait2value:0});
setAttrs({repeating_projectiles_trait2flag:0});
setAttrs({repeating_projectiles_trait2flagenoire:0});
setAttrs({repeating_projectiles_trait2flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=10){if (parseInt(values.repeating_projectiles_trait2)!=10){if (parseInt(values.repeating_projectiles_trait3)!=10){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait2 change:repeating_projectiles:trait2value change:repeating_projectiles:degattir change:repeating_projectiles:degatenoire", function() {
getAttrs(["repeating_projectiles_trait2","repeating_projectiles_trait2value","repeating_projectiles_degattir","repeating_projectiles_degatenoire"], function(values) {
switch (values.repeating_projectiles_trait2) {
case "-1":
setAttrs({repeating_projectiles_trait2effet:""});
break;
case "1":
setAttrs({repeating_projectiles_trait2effet:""});
break;
case "2":
setAttrs({repeating_projectiles_trait2effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPenoire1-u}" + values.repeating_projectiles_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_projectiles_trait2flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait2effet:""});
setAttrs({repeating_projectiles_trait2flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait2effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_projectiles_trait2flag:"on"});
setAttrs({repeating_projectiles_trait2effet:"^{TEMPmultiple1-u}" + values.repeating_projectiles_trait2value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPquantique-u}"});
setAttrs({repeating_projectiles_trait2flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_projectiles_degattir)+1;
setAttrs({repeating_projectiles_trait2effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_projectiles_trait2effet:"^{TEMPcontrainte1-u}" + values.repeating_projectiles_trait2value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_projectiles_trait2flag:"on"});
break;
}
});
});
on("change:repeating_projectiles:trait3", function() {
setAttrs({repeating_projectiles_trait3value:-1});
setAttrs({repeating_projectiles_trait3flag:0});
setAttrs({repeating_projectiles_trait3flagenoire:0});
setAttrs({repeating_projectiles_trait3flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=10){if (parseInt(values.repeating_projectiles_trait2)!=10){if (parseInt(values.repeating_projectiles_trait3)!=10){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait3 change:repeating_projectiles:trait3value change:repeating_projectiles:degattir change:repeating_projectiles:degatenoire", function() {
getAttrs(["repeating_projectiles_trait3","repeating_projectiles_trait3value","repeating_projectiles_degattir","repeating_projectiles_degatenoire"], function(values) {
switch (values.repeating_projectiles_trait3) {
case "-1":
setAttrs({repeating_projectiles_trait3effet:""});
break;
case "1":
setAttrs({repeating_projectiles_trait3effet:""});
break;
case "2":
setAttrs({repeating_projectiles_trait3effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPchoc-u}"});
break;
case "3":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPenoire1-u}" + values.repeating_projectiles_degatenoire + "^{TEMPenoire2-u}"});
setAttrs({repeating_projectiles_trait3flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait3effet:""});
setAttrs({repeating_projectiles_trait3flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait3effet:"^{TEMParmelongue-u}"});
break;
case "6":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPlongueportee-u}"});
break;
case "7":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPtreslongueportee-u}"});
break;
case "8":
setAttrs({repeating_projectiles_trait3flag:"on"});
setAttrs({repeating_projectiles_trait3effet:"^{TEMPmultiple1-u}" + values.repeating_projectiles_trait3value + "^{TEMPmultiple2-u}"});
break;
case "9":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPperforant-u}"});
break;
case "10":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPquantique-u}"});
setAttrs({repeating_projectiles_trait3flagquantique:"on"});
break;
case "11":
let dps = parseInt(values.repeating_projectiles_degattir)+1;
setAttrs({repeating_projectiles_trait3effet:"^{TEMPrecurrent-u}" + dps});
break;
case "12":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPtranchant-u}"});
break;
case "13":
setAttrs({repeating_projectiles_trait3effet:"^{TEMPcontrainte1-u}" + values.repeating_projectiles_trait3value + "^{TEMPcontrainte2-u}"});
setAttrs({repeating_projectiles_trait3flag:"on"});
break;
}
});
});
on("change:repeating_contacts change:repeating_contacts:contact-nom change:repeating_contacts:contactsfaveur", function() {
getSectionIDs("repeating_contacts", function(idarray) {
if(idarray.length==4) {
setAttrs({contactsindex:"on"});
}
else {
setAttrs({contactsindex:0});
}
});
});
on("sheet:opened change:repeating_contacts remove:repeating_contacts", function() {
getSectionIDs("repeating_contacts", function(idarray) {
if(idarray.length==0) {
setAttrs({contacts0:"on"});
}
else {
setAttrs({contacts0:0});
}
});
});
on("sheet:opened change:repeating_cac remove:repeating_cac", function() {
getSectionIDs("repeating_cac", function(idarray) {
if(idarray.length==0) {
setAttrs({cac0:"on"});
}
else {
setAttrs({cac0:0});
}
});
});
on("sheet:opened change:repeating_projectiles remove:repeating_projectiles", function() {
getSectionIDs("repeating_projectiles", function(idarray) {
if(idarray.length==0) {
setAttrs({tir0:"on"});
}
else {
setAttrs({tir0:0});
}
});
});
on("sheet:opened change:repeating_equip1 remove:repeating_equip1", function() {
getSectionIDs("repeating_equip1", function(idarray) {
if(idarray.length==0) {
setAttrs({equip01:"on"});
}
else {
setAttrs({equip01:0});
}
});
});
on("sheet:opened change:repeating_equip2 remove:repeating_equip2", function() {
getSectionIDs("repeating_equip2", function(idarray) {
if(idarray.length==0) {
setAttrs({equip02:"on"});
}
else {
setAttrs({equip02:0});
}
});
});
on("sheet:opened change:repeating_equip3 remove:repeating_equip3", function() {
getSectionIDs("repeating_equip3", function(idarray) {
if(idarray.length==0) {
setAttrs({equip03:"on"});
}
else {
setAttrs({equip03:0});
}
});
});
on("change:compteurfiel", function() {
getAttrs(["compteurfiel"], function(values) {
let compteur = values.compteurfiel;
if (compteur==5){
getAttrs(["compteurmenace"], function(valuess) {
let newcompteur = parseInt(valuess.compteurmenace)||0;
setAttrs({compteurmenace:newcompteur+1});
});
}
});
});
on("change:bless1 change:bless2 change:bless3 change:bless4 change:bless5 change:bless6 change:bless7 change:bless8 change:bless9 change:bless10", function() {
getAttrs(["bless1","bless2","bless3","bless4","bless5","bless6","bless7","bless8","bless9","bless10"], function(values) {
if (values.bless1=="on"){setAttrs({blessactuel:1})}else{setAttrs({blessactuel:0})}
if (values.bless2=="on"){setAttrs({blessactuel:2})}
if (values.bless3=="on"){setAttrs({blessactuel:3})}
if (values.bless4=="on"){setAttrs({blessactuel:4})}
if (values.bless5=="on"){setAttrs({blessactuel:5})}
if (values.bless6=="on"){setAttrs({blessactuel:6})}
if (values.bless7=="on"){setAttrs({blessactuel:7})}
if (values.bless8=="on"){setAttrs({blessactuel:8})}
if (values.bless9=="on"){setAttrs({blessactuel:9})}
if (values.bless10=="on"){setAttrs({blessactuel:10})}
});
});
on("change:trauma1 change:trauma2 change:trauma3 change:trauma4 change:trauma5 change:trauma6 change:trauma7 change:trauma8 change:trauma9 change:trauma10", function() {
getAttrs(["trauma1","trauma2","trauma3","trauma4","trauma5","trauma6","trauma7","trauma8","trauma9","trauma10"], function(values) {
if (values.trauma1=="on"){setAttrs({traumaactuel:1})}else{setAttrs({traumaactuel:0})}
if (values.trauma2=="on"){setAttrs({traumaactuel:2})}
if (values.trauma3=="on"){setAttrs({traumaactuel:3})}
if (values.trauma4=="on"){setAttrs({traumaactuel:4})}
if (values.trauma5=="on"){setAttrs({traumaactuel:5})}
if (values.trauma6=="on"){setAttrs({traumaactuel:6})}
if (values.trauma7=="on"){setAttrs({traumaactuel:7})}
if (values.trauma8=="on"){setAttrs({traumaactuel:8})}
if (values.trauma9=="on"){setAttrs({traumaactuel:9})}
if (values.trauma10=="on"){setAttrs({traumaactuel:10})}
});
});
on("change:traque1 change:traque2 change:traque3 change:traque4 change:traque5 change:traque6 change:traque7 change:traque8 change:traque9 change:traque10", function() {
getAttrs(["traque1","traque2","traque3","traque4","traque5","traque6","traque7","traque8","traque9","traque10"], function(values) {
if (values.traque1=="on"){setAttrs({traqueactuel:1})}else{setAttrs({traqueactuel:0})}
if (values.traque2=="on"){setAttrs({traqueactuel:2})}
if (values.traque3=="on"){setAttrs({traqueactuel:3})}
if (values.traque4=="on"){setAttrs({traqueactuel:4})}
if (values.traque5=="on"){setAttrs({traqueactuel:5})}
if (values.traque6=="on"){setAttrs({traqueactuel:6})}
if (values.traque7=="on"){setAttrs({traqueactuel:7})}
if (values.traque8=="on"){setAttrs({traqueactuel:8})}
if (values.traque9=="on"){setAttrs({traqueactuel:9})}
if (values.traque10=="on"){setAttrs({traqueactuel:10})}
});
});
on("change:noirceur1 change:noirceur2 change:noirceur3 change:noirceur4 change:noirceur5 change:noirceur6 change:noirceur7 change:noirceur8 change:noirceur9 change:noirceur10", function() {
getAttrs(["noirceur1","noirceur2","noirceur3","noirceur4","noirceur5","noirceur6","noirceur7","noirceur8","noirceur9","noirceur10"], function(values) {
if (values.noirceur1=="on"){setAttrs({noirceuractuel:1})}else{setAttrs({noirceuractuel:0})}
if (values.noirceur2=="on"){setAttrs({noirceuractuel:2})}
if (values.noirceur3=="on"){setAttrs({noirceuractuel:3})}
if (values.noirceur4=="on"){setAttrs({noirceuractuel:4})}
if (values.noirceur5=="on"){setAttrs({noirceuractuel:5})}
if (values.noirceur6=="on"){setAttrs({noirceuractuel:6})}
if (values.noirceur7=="on"){setAttrs({noirceuractuel:7})}
if (values.noirceur8=="on"){setAttrs({noirceuractuel:8})}
if (values.noirceur9=="on"){setAttrs({noirceuractuel:9})}
if (values.noirceur10=="on"){setAttrs({noirceuractuel:10})}
});
});
on("change:repeating_cac:cactalent", function() {
getAttrs(["repeating_cac_cactalent"], function(values) {
let talent = values.repeating_cac_cactalent;
if (talent=="on") {setAttrs({repeating_cac_cacflag:"0"})}
else {setAttrs({repeating_cac_cacflag:"1"})}
});
});
on("change:repeating_projectiles:tirtalent", function() {
getAttrs(["repeating_projectiles_tirtalent"], function(values) {
let talent = values.repeating_projectiles_tirtalent;
if (talent=="on") {setAttrs({repeating_projectiles_tirflag:"0"})}
else {setAttrs({repeating_projectiles_tirflag:"1"})}
});
});
on("change:vie change:malusblessleger change:malustraumaleger", function() {
getAttrs(["vie","malusblessleger","malustraumaleger"], function(values) {
let vie = parseInt(values.vie)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (vie-malus>=0){
setAttrs({vie_max:vie-malus});
}
else {
setAttrs({vie_max:0});
}
});
});
on("change:erudition change:malusblessleger change:malustraumaleger", function() {
getAttrs(["erudition","malusblessleger","malustraumaleger"], function(values) {
let erudition = parseInt(values.erudition)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (erudition-malus>=0){
setAttrs({erudition_max:erudition-malus});
}
else {
setAttrs({erudition_max:0});
}
});
});
on("change:technique change:malusblessleger change:malustraumaleger", function() {
getAttrs(["technique","malusblessleger","malustraumaleger"], function(values) {
let technique = parseInt(values.technique)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (technique-malus>=0){
setAttrs({technique_max:technique-malus});
}
else {
setAttrs({technique_max:0});
}
});
});
on("change:action change:malusblessleger change:malustraumaleger", function() {
getAttrs(["action","malusblessleger","malustraumaleger"], function(values) {
let action = parseInt(values.action)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (action-malus>=0){
setAttrs({action_max:action-malus});
}
else {
setAttrs({action_max:0});
}
});
});
on("change:statut change:malusblessleger change:malustraumaleger", function() {
getAttrs(["statut","malusblessleger","malustraumaleger"], function(values) {
let statut = parseInt(values.statut)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (statut-malus>=0){
setAttrs({statut_max:statut-malus});
}
else {
setAttrs({statut_max:0});
}
});
});
on("change:ame change:malusblessleger change:malustraumaleger", function() {
getAttrs(["ame","malusblessleger","malustraumaleger"], function(values) {
let ame = parseInt(values.ame)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (ame-malus>=0){
setAttrs({ame_max:ame-malus});
}
else {
setAttrs({ame_max:0});
}
});
});
on("change:social change:malusblessleger change:malustraumaleger", function() {
getAttrs(["social","malusblessleger","malustraumaleger"], function(values) {
let social = parseInt(values.social)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (social-malus>=0){
setAttrs({social_max:social-malus});
}
else {
setAttrs({social_max:0});
}
});
});
on("change:armureportee change:malusarrestation change:malusblessgrave change:malustraumagrave change:malusfatigue change:apaisement change:ferveur change:lumiere change:soins change:culture change:bureau change:recherche change:societe change:artefact change:artisanat change:mecanismes change:survie change:combat change:deplacement change:instinct change:constitution change:extase change:folie change:sensibilite change:tenebres change:charisme change:conviction change:psychologie change:tromperie change:fortune change:rang change:contacts change:facade", function() {
getAttrs(["armureportee","malusarrestation","malusblessgrave","malustraumagrave","malusfatigue","apaisement","ferveur","lumiere","soins","culture","bureau","recherche","societe","artefact","artisanat","mecanismes","survie","combat","deplacement","instinct","constitution","extase","folie","sensibilite","tenebres","charisme","conviction","psychologie","tromperie","fortune","rang","contacts","facade"], function(values) {
let bless = parseInt(values.malusblessgrave)||0;
let trauma = parseInt(values.malustraumagrave)||0;
let fatigue = parseInt(values.malusfatigue)||0;
let armure = parseInt(values.armureportee)||0;
let arrestation = parseInt(values.malusarrestation)||0;
let malus = bless+trauma+fatigue;
let malusdep = bless+trauma+fatigue+armure;
let malusarrest = bless+trauma+fatigue+arrestation;
setAttrs({transcendanceflag:"0"});
setAttrs({apaisement_max:values.apaisement-malus});
setAttrs({ferveur_max:values.ferveur-malus});
setAttrs({lumiere_max:values.lumiere-malus});
setAttrs({soins_max:values.soins-malus});
setAttrs({culture_max:values.culture-malus});
setAttrs({bureau_max:values.bureau-malus});
setAttrs({recherche_max:values.recherche-malus});
setAttrs({societe_max:values.societe-malus});
setAttrs({artefact_max:values.artefact-malus});
setAttrs({artisanat_max:values.artisanat-malus});
setAttrs({mecanismes_max:values.mecanismes-malus});
setAttrs({survie_max:values.survie-malus});
setAttrs({combat_max:values.combat-malus});
setAttrs({deplacement_max:values.deplacement-malusdep});
setAttrs({instinct_max:values.instinct-malus});
setAttrs({constitution_max:values.constitution-malus});
setAttrs({extase_max:values.extase-malus});
setAttrs({folie_max:values.folie-malus});
setAttrs({sensibilite_max:values.sensibilite-malus});
setAttrs({tenebres_max:values.tenebres-malus});
setAttrs({charisme_max:values.charisme-malus});
setAttrs({conviction_max:values.conviction-malus});
setAttrs({psychologie_max:values.psychologie-malus});
setAttrs({tromperie_max:values.tromperie-malus});
setAttrs({fortune_max:values.fortune-malusarrest});
setAttrs({rang_max:values.rang-malusarrest});
setAttrs({contacts_max:values.contacts-malusarrest});
setAttrs({facade_max:values.facade-malusarrest});
if (values.apaisement>5) { setAttrs({transapaisementflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transapaisementflag:"0"})}
if (values.ferveur>5) { setAttrs({transferveurflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transferveurflag:"0"})}
if (values.lumiere>5) { setAttrs({translumiereflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({translumiereflag:"0"})}
if (values.soins>5) { setAttrs({transsoinsflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsoinsflag:"0"})}
if (values.culture>5) { setAttrs({transcultureflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcultureflag:"0"})}
if (values.bureau>5) { setAttrs({transbureauflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transbureauflag:"0"})}
if (values.recherche>5) { setAttrs({transrechercheflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transrechercheflag:"0"})}
if (values.societe>5) { setAttrs({transsocieteflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsocieteflag:"0"})}
if (values.artefact>5) { setAttrs({transartefactflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transartefactflag:"0"})}
if (values.artisanat>5) { setAttrs({transartisanatflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transartisanatflag:"0"})}
if (values.mecanismes>5) { setAttrs({transmecanismesflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transmecanismesflag:"0"})}
if (values.survie>5) { setAttrs({transsurvieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsurvieflag:"0"})}
if (values.combat>5) { setAttrs({transcombatflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcombatflag:"0"})}
if (values.deplacement>5) { setAttrs({transdeplacementflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transdeplacementflag:"0"})}
if (values.instinct>5) { setAttrs({transinstinctflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transinstinctflag:"0"})}
if (values.constitution>5) { setAttrs({transconstitutionflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transconstitutionflag:"0"})}
if (values.extase>5) { setAttrs({transextaseflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transextaseflag:"0"})}
if (values.folie>5) { setAttrs({transfolieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfolieflag:"0"})}
if (values.sensibilite>5) { setAttrs({transsensibiliteflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsensibiliteflag:"0"})}
if (values.tenebres>5) { setAttrs({transtenebresflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transtenebresflag:"0"})}
if (values.charisme>5) { setAttrs({transcharismeflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcharismeflag:"0"})}
if (values.conviction>5) { setAttrs({transconvictionflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transconvictionflag:"0"})}
if (values.psychologie>5) { setAttrs({transpsychologieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transpsychologieflag:"0"})}
if (values.tromperie>5) { setAttrs({transtromperieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transtromperieflag:"0"})}
if (values.fortune>5) { setAttrs({transfortunetflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfortunetflag:"0"})}
if (values.rang>5) { setAttrs({transrangflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transrangflag:"0"})}
if (values.contacts>5) { setAttrs({transcontactsflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcontactsflag:"0"})}
if (values.facade>5) { setAttrs({transfacadeflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfacadeflag:"0"})}
});
});
on("sheet:opened change:traque5 change:traque8 change:traque10", function() {
getAttrs(["traque5","traque8","traque10","idsecuritepourchassepalier","idsecuriterecherchepalier"], function(values) {
let t5 = values.traque5;
let t8 = values.traque8;
let t10 = values.traque10;
if (t10=="on") {
setAttrs({idsecuritepourchasseflg:"on"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"})
setAttrs({idsecuritepourchassepalier:"on"});
setAttrs({idsecuriterecherchepalier:"0"});
}
else {
if (t8=="on") {
if (values.idsecuritepourchassepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"})
setAttrs({idsecuriterecherchepalier:"on"});
}
}
else {
if (t5=="on") {
if (values.idsecuritepourchassepalier=="on") {
}
else {
if (values.idsecuriterecherchepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"})
}
}
}
else {
if (values.idsecuritepourchassepalier=="on") {
}
else {
if (values.idsecuriterecherchepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"})
}
}
}
}
}
});
});
on("sheet:opened change:noirceur5 change:noirceur8 change:noirceur10", function() {
getAttrs(["noirceur5","noirceur8","noirceur10"], function(values) {
let t5 = values.noirceur5;
let t8 = values.noirceur8;
let t10 = values.noirceur10;
if (t10=="on") {
setAttrs({idharmoniecorrompuflg:"on"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"0"})
}
else {
if (t8=="on") {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"on"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"0"})
}
else {
if (t5=="on") {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"on"});
setAttrs({idharmonieneantflg:"0"})
}
else {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"on"})
}
}
}
});
});
on("change:bless5", function() {
getAttrs(["bless5","typefiche"], function(values) {
if (values.typefiche==1) {
let touche = values.bless5;
if (touche=="on"){
setAttrs({malusblessleger:1});
}
else {
setAttrs({malusblessleger:0});
}
}
});
});
on("change:bless8", function() {
getAttrs(["bless8","typefiche"], function(values) {
if (values.typefiche==1) {
let touche = values.bless8;
if (touche=="on"){
setAttrs({malusblessgrave:1});
getAttrs(["pointspermanentsblessures"], function(values) {
let permanent = parseInt(values.pointspermanentsblessures)||0;
setAttrs({pointspermanentsblessures:permanent+1});
});
}
else {
setAttrs({malusblessgrave:0});
}
}
});
});
on("change:trauma5", function() {
getAttrs(["trauma5","typefiche"], function(values) {
if (values.typefiche==1) {
let touche = values.trauma5;
if (touche=="on"){
setAttrs({malustraumaleger:1});
}
else {
setAttrs({malustraumaleger:0});
}
}
});
});
on("change:trauma8", function() {
getAttrs(["trauma8","typefiche"], function(values) {
if (values.typefiche==1) {
let touche = values.trauma8;
if (touche=="on"){
setAttrs({malustraumagrave:1});
getAttrs(["pointspermanentstrauma"], function(values) {
let permanent = parseInt(values.pointspermanentstrauma)||0;
setAttrs({pointspermanentstrauma:permanent+1});
});
}
else {
setAttrs({malustraumagrave:0});
}
}
});
});
on("change:traque8", function() {
getAttrs(["traque8"], function(values) {
let touche = values.traque8;
if (touche=="on"){
getAttrs(["pointspermanentstraque"], function(values) {
let permanent = parseInt(values.pointspermanentstraque)||0;
setAttrs({pointspermanentstraque:permanent+1});
});
}
});
});
on("change:noirceur5", function() {
getAttrs(["noirceur5"], function(values) {
let touche = values.noirceur5;
if (touche=="on"){
setAttrs({rollnoirceurflag1:"on"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"0"});
}
else {
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"0"});
}
});
});
on("change:noirceur8", function() {
getAttrs(["noirceur8"], function(values) {
let touche = values.noirceur8;
if (touche=="on"){
getAttrs(["pointspermanentsnoirceur"], function(values) {
let permanent = parseInt(values.pointspermanentsnoirceur)||0;
setAttrs({pointspermanentsnoirceur:permanent+1});
});
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"on"});
setAttrs({rollnoirceurflag3:"0"});
}
});
});
on("change:noirceur10", function() {
getAttrs(["noirceur10"], function(values) {
let touche = values.noirceur10;
if (touche=="on"){
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"on"});
}
});
});
on("change:pointspermanentsblessures", function() {
getAttrs(["pointspermanentsblessures"], function(values) {
let pointspermanent = parseInt(values.pointspermanentsblessures)||0;
switch (pointspermanent) {
case 10:
setAttrs({bless10:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"on"});
setAttrs({ctrlbless10:"on"});
break;
case 9:
setAttrs({bless9:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"on"});
setAttrs({ctrlbless10:"0"});
break;
case 8:
setAttrs({bless8:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 7:
setAttrs({bless7:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 6:
setAttrs({bless6:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 5:
setAttrs({bless5:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 4:
setAttrs({bless4:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 3:
setAttrs({bless3:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 2:
setAttrs({bless2:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 1:
setAttrs({bless1:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"0"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 0:
setAttrs({ctrlbless1:"0"});
setAttrs({ctrlbless2:"0"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
}
});
});
on("change:pointspermanentstraque", function() {
getAttrs(["pointspermanentstraque"], function(values) {
let pointspermanent = parseInt(values.pointspermanentstraque)||0;
switch (pointspermanent) {
case 10:
setAttrs({traque10:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"on"});
setAttrs({ctrltraque10:"on"});
break;
case 9:
setAttrs({traque9:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"on"});
setAttrs({ctrltraque10:"0"});
break;
case 8:
setAttrs({traque8:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 7:
setAttrs({traque7:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 6:
setAttrs({traque6:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 5:
setAttrs({traque5:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 4:
setAttrs({traque4:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 3:
setAttrs({traque3:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 2:
setAttrs({traque2:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 1:
setAttrs({traque1:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"0"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 0:
setAttrs({ctrltraque1:"0"});
setAttrs({ctrltraque2:"0"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
}
});
});
on("change:pointspermanentstrauma", function() {
getAttrs(["pointspermanentstrauma"], function(values) {
let pointspermanent = parseInt(values.pointspermanentstrauma)||0;
switch (pointspermanent) {
case 10:
setAttrs({trauma10:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"on"});
setAttrs({ctrltrauma10:"on"});
break;
case 9:
setAttrs({trauma9:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"on"});
setAttrs({ctrltrauma10:"0"});
break;
case 8:
setAttrs({trauma8:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 7:
setAttrs({trauma7:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 6:
setAttrs({trauma6:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 5:
setAttrs({trauma5:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 4:
setAttrs({trauma4:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 3:
setAttrs({trauma3:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 2:
setAttrs({trauma2:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 1:
setAttrs({trauma1:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"0"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 0:
setAttrs({ctrltrauma1:"0"});
setAttrs({ctrltrauma2:"0"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
}
});
});
on("change:pointspermanentsnoirceur", function() {
getAttrs(["pointspermanentsnoirceur"], function(values) {
let pointspermanent = parseInt(values.pointspermanentsnoirceur)||0;
switch (pointspermanent) {
case 10:
setAttrs({noirceur10:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"on"});
setAttrs({ctrlnoirceur10:"on"});
break;
case 9:
setAttrs({noirceur9:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"on"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 8:
setAttrs({noirceur8:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 7:
setAttrs({noirceur7:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 6:
setAttrs({noirceur6:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 5:
setAttrs({noirceur5:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 4:
setAttrs({noirceur4:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 3:
setAttrs({noirceur3:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 2:
setAttrs({noirceur2:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 1:
setAttrs({noirceur1:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"0"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 0:
setAttrs({ctrlnoirceur1:"0"});
setAttrs({ctrlnoirceur2:"0"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
}
});
});
on("change:archetypetheme", function() {
getAttrs(["archetypetheme"], function(values) {
setAttrs({vie:"2"});
setAttrs({erudition:"2"});
setAttrs({technique:"2"});
setAttrs({social:"2"});
setAttrs({ame:"2"});
setAttrs({statut:"2"});
setAttrs({action:"2"});
setAttrs({recuperation:"0"});
setAttrs({apaisement:"0"});
setAttrs({ferveur:"0"});
setAttrs({lumiere:"0"});
setAttrs({soins:"0"});
setAttrs({culture:"0"});
setAttrs({bureau:"0"});
setAttrs({recherche:"0"});
setAttrs({societe:"0"});
setAttrs({artefact:"0"});
setAttrs({artisanat:"0"});
setAttrs({mecanismes:"0"});
setAttrs({survie:"0"});
setAttrs({charisme:"0"});
setAttrs({conviction:"0"});
setAttrs({psychologie:"0"});
setAttrs({tromperie:"0"});
setAttrs({extase:"0"});
setAttrs({folie:"0"});
setAttrs({sensibilite:"0"});
setAttrs({tenebres:"0"});
setAttrs({fortune:"0"});
setAttrs({rang:"0"});
setAttrs({contacts:"0"});
setAttrs({facade:"0"});
setAttrs({combat:"0"});
setAttrs({deplacement:"0"});
setAttrs({instinct:"0"});
setAttrs({constitution:"0"});
setAttrs({archetypelib:"A définir"});
setAttrs({themelib:"A définir"});
let archetypet = parseInt(values.archetypetheme)||0;
switch (archetypet) {
case 0:
setAttrs({archetypelib:"A renseigner"});
setAttrs({themelib:"A renseigner"});
break;
case 1:
setAttrs({artisanat:"3"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Maître artisan"});
break;
case 2:
setAttrs({artisanat:"2"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({societe:"1"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Artisan de luxe"});
break;
case 3:
setAttrs({artisanat:"2"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({constitution:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Bâtisseur"});
break;
case 4:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({tenebres:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste maudit"});
break;
case 5:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({fortune:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste officiel"});
break;
case 6:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({charisme:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste populaire"});
break;
case 7:
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({contacts:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Petit échoppier"});
break;
case 8:
setAttrs({fortune:"2"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Boutiquier installé"});
break;
case 9:
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({culture:"1"});
setAttrs({artisanat:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Brocanteur antiquaire"});
break;
case 10:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({combat:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Gros bras"});
break;
case 11:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({deplacement:"1"});
setAttrs({artisanat:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Cambrioleur"});
break;
case 12:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({fortune:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Parrain"});
break;
case 13:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({combat:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Dur à cuire"});
break;
case 14:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({rang:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Flic ou ex-flic"});
break;
case 15:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({folie:"1"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Chasseur de mystères"});
break;
case 16:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({fortune:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Professeur accrédité"});
break;
case 17:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({folie:"1"});
setAttrs({recherche:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Gardien des savoirs interdits"});
break;
case 18:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({facade:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Chercheur en quête de vérité"});
break;
case 19:
setAttrs({charisme:"2"});
setAttrs({psychologie:"1"});
setAttrs({tromperie:"1"});
setAttrs({social:"4"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Égérie du pouvoir"});
break;
case 20:
setAttrs({charisme:"2"});
setAttrs({psychologie:"2"});
setAttrs({tromperie:"1"});
setAttrs({social:"4"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Muse"});
break;
case 21:
setAttrs({charisme:"2"});
setAttrs({psychologie:"1"});
setAttrs({tromperie:"2"});
setAttrs({social:"4"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Veuf ou veuve noire"});
break;
case 22:
setAttrs({bureau:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({culture:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Fonctionnaire sans histoires"});
break;
case 23:
setAttrs({bureau:"2"});
setAttrs({rang:"2"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Cadre influent"});
break;
case 24:
setAttrs({bureau:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({conviction:"1"});
setAttrs({ferveur:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Agent idéaliste"});
break;
case 25:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({constitution:"1"});
setAttrs({conviction:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Aguerri"});
break;
case 26:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({folie:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Vétéran brisé"});
break;
case 27:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({charisme:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Officier"});
break;
case 28:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({bureau:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Agent de liaison"});
break;
case 29:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({charisme:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Marchand ambulant"});
break;
case 30:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({folie:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Prospecteur de campagne"});
break;
case 31:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({rang:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Journaliste de propagande"});
break;
case 32:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({conviction:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Pamphlétaire"});
break;
case 33:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({survie:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Gazetier de campagne"});
break;
case 34:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({fortune:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de bonne famille"});
break;
case 35:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({folie:"1"});
setAttrs({lumiere:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de banlieue"});
break;
case 36:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({deplacement:"1"});
setAttrs({survie:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de campagne"});
break;
case 37:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({folie:"1"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Adorateur de lObjet-Dieu"});
break;
case 38:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({rang:"1"});
setAttrs({culture:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Philosophe de lAcadémie"});
break;
case 39:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({charisme:"1"});
setAttrs({psychologie:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Rhéteur de la Voie"});
break;
case 40:
setAttrs({survie:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({extase:"1"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Drogué"});
break;
case 41:
setAttrs({survie:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({tenebres:"1"});
setAttrs({artefact:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Errant"});
break;
case 42:
setAttrs({survie:"2"});
setAttrs({deplacement:"2"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({lumiere:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Enfant des rues"});
break;
case 43:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({folie:"1"});
setAttrs({artefact:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Ouvrier aliéné"});
break;
case 44:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({soins:"1"});
setAttrs({survie:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Ouvrier agricole"});
break;
case 45:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({charisme:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Contremaître"});
break;
case 46:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({societe:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Domestique"});
break;
case 47:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({constitution:"1"});
setAttrs({folie:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Collecteur de rue"});
break;
case 48:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({societe:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Allumeur de réverbères"});
break;
case 49:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({bureau:"1"});
setAttrs({ingienerie:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Capitaine dindustrie"});
break;
case 50:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({contacts:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Héritier dune dynastie marchande"});
break;
case 51:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({culture:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Dilettante bien né"});
break;
case 52:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Chercheur obsédé"});
break;
case 53:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({artisanat:"1"});
setAttrs({societe:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Ingénieur de l’Édification"});
break;
case 54:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({conviction:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Espion des Passeurs"});
break;
case 55:
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({conviction:"1"});
setAttrs({sensibilite:"1"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Savant de la Voie"});
break;
case 56:
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Prévisionniste du Diktat"});
break;
case 57:
setAttrs({artefact:"2"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({survie:"1"});
setAttrs({folie:"1"});
setAttrs({facade:"1"});
setAttrs({ferveur:"1"});
setAttrs({instinct:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Lecteur dOrbes en fuite"});
break;
case 58:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"1"});
setAttrs({social:"4"});
setAttrs({bureau:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Syndicaliste modéré"});
break;
case 59:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"2"});
setAttrs({social:"4"});
setAttrs({charisme:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Ami du peuple"});
break;
case 60:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"1"});
setAttrs({social:"4"});
setAttrs({facade:"1"});
setAttrs({instinct:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Camarade de la lutte armée"});
break;
}
});
});
on("change:archetypecabaletheme", function() {
getAttrs(["archetypecabaletheme"], function(values) {
setAttrs({vie:"2"});
setAttrs({erudition:"2"});
setAttrs({technique:"2"});
setAttrs({social:"2"});
setAttrs({ame:"2"});
setAttrs({statut:"2"});
setAttrs({action:"2"});
setAttrs({recuperation:"0"});
setAttrs({apaisement:"0"});
setAttrs({ferveur:"0"});
setAttrs({lumiere:"0"});
setAttrs({soins:"0"});
setAttrs({culture:"0"});
setAttrs({bureau:"0"});
setAttrs({recherche:"0"});
setAttrs({societe:"0"});
setAttrs({artefact:"0"});
setAttrs({artisanat:"0"});
setAttrs({mecanismes:"0"});
setAttrs({survie:"0"});
setAttrs({charisme:"0"});
setAttrs({conviction:"0"});
setAttrs({psychologie:"0"});
setAttrs({tromperie:"0"});
setAttrs({extase:"0"});
setAttrs({folie:"0"});
setAttrs({sensibilite:"0"});
setAttrs({tenebres:"0"});
setAttrs({fortune:"0"});
setAttrs({rang:"0"});
setAttrs({contacts:"0"});
setAttrs({facade:"0"});
setAttrs({combat:"0"});
setAttrs({deplacement:"0"});
setAttrs({instinct:"0"});
setAttrs({constitution:"0"});
setAttrs({archetypelib:"A définir"});
setAttrs({themelib:"A définir"});
let archetypet = parseInt(values.archetypecabaletheme)||0;
switch (archetypet) {
case 0:
setAttrs({archetypecabalelib:"A renseigner"});
break;
case 1:
setAttrs({contacts:"2"});
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({statut:"4"});
setAttrs({archetypecabalelib:"La loge"});
break;
case 2:
setAttrs({mecanismes:"2"});
setAttrs({recherche:"1"});
setAttrs({artefact:"1"});
setAttrs({technique:"4"});
setAttrs({archetypecabalelib:"Le centre"});
break;
case 3:
setAttrs({facade:"2"});
setAttrs({societe:"1"});
setAttrs({rang:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({archetypecabalelib:"Le salon"});
break;
case 4:
setAttrs({ferveur:"2"});
setAttrs({extase:"1"});
setAttrs({folie:"1"});
setAttrs({erudition:"3"});
setAttrs({ame:"3"});
setAttrs({archetypecabalelib:"Le culte"});
break;
case 5:
setAttrs({sensibilite:"2"});
setAttrs({folie:"1"});
setAttrs({artisanat:"1"});
setAttrs({ame:"4"});
setAttrs({archetypecabalelib:"La galerie"});
break;
case 6:
setAttrs({bureau:"2"});
setAttrs({survie:"1"});
setAttrs({tromperie:"1"});
setAttrs({statut:"3"});
setAttrs({social:"3"});
setAttrs({archetypecabalelib:"La pieuvre"});
break;
case 7:
setAttrs({constitution:"2"});
setAttrs({combat:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({archetypecabalelib:"La base"});
break;
}
});
});
</script>