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roll20-character-sheets/Godlike/Godlike.html
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CoalPoweredPuppet 1d38ccd0f3 Godlike: fix templates (#6150)
Added "sheet-" in the html to make the templates work.
2020-04-13 10:30:34 -07:00

2162 lines
110 KiB
HTML

<div>
<div class="banner">
<h3>Superhero Roleplaying in a World on Fire, 1936-1946</h3>
</div>
<div>
<div class="grid_top top">
<div class="">
<div class="doublerow special_elite">
<div class="item 70"><br><span data-i18n="name_alias">Name/Alias</span></div>
<div class="item 455"><input type="text" class="name" name="attr_character_name" value="" placeholder="Name/Alias"/></div>
</div>
<div class="row">
<span>
<div class="item 30"><span data-i18n="sex">Sex</span></div>
<div class="item 50"><input type="text" class="data" name="attr_sex" value=""/></div>
<div class="item 100"><span data-i18n="nation_ethnicity">Nation/Ethnicity</span></div>
<div class="item 140"><input type="text" class="data" name="attr_nation_ethnicity" value=""/></div>
<div class="item 40"><span data-i18n="height">Height</span></div>
<div class="item 50"><input type="text" class="data" name="attr_height" value=""/></div>
<div class="item 40"><span data-i18n="weight">Weight</span></div>
<div class="item 53"><input type="text" class="data" name="attr_weight" value=""/></div>
</span>
</div>
<div class="row">
<span>
<div class="item 30"><span data-i18n="age">Age</span></div>
<div class="item 50"><input type="text" class="data" name="attr_age" value=""/></div>
<div class="item 75"><span data-i18n="date_of_birth">Date of Birth</span></div>
<div class="item 100"><input type="text" class="data" name="attr_date_of_birth" value=""/></div>
<div class="item 125"><span data-i18n="date_of_manifestation">Date of Manifestation</span></div>
<div class="item 130"><input type="text" class="data" name="attr_date_of_manifestation" value=""/></div>
</span>
</div>
<div class="row">
<span>
<div class="item 60"><span data-i18n="education">Education</span></div>
<div class="item 196"><input type="text" class="data" name="attr_education" value=""/></div>
<div class="item 65"><span data-i18n="profession">Profession</span></div>
<div class="item 197"><input type="text" class="data" name="attr_profession" value=""/></div>
</span>
</div>
<input type="checkbox" class="extra_data" name="attr_blah" value="1" checked="true"/><span></span>
<div class="hold 530">
<div>
<span class="bigger">O Appearance and Personality O</span><br>
<textarea class="textarea" name="attr_appearance_and_personality" value=""></textarea>
</div>
</div>
</div>
<div class="wounds_area">
<span>
<div class="row">
<div class="item 300 bigger">O <span data-i18n="wounds">Wounds</span> O</div>
</div>
<div class="row underline">
<div class="item 30 bigger">10</div>
<div class="item 80">Head/Vitals</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_head_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_head_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_head_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_head_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_head_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_head_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_head_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_head_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_head_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_head_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_head_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_head_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_head_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_head_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_head_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_head_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row">
<div class="item 30 bigger">7-9</div>
<div class="item 80">Torso</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_5" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_5" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_5" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_5" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_11" value="0"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_11" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_11" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_11" value="0.3" checked="checked"/>
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row">
<div class="item 30 bigger"></div>
<div class="item 80"></div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_6" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_6" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_6" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_6" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_7" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_7" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_7" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_7" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_8" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_8" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_8" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_8" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_9" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_9" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_9" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_9" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_torso_10" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_torso_10" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_torso_10" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_torso_10" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row underline">
<div class="item 30 bigger">5-6</div>
<div class="item 80">Right Arm</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_5" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_5" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_5" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_5" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_arm_6" value="0"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_arm_6" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_arm_6" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_arm_6" value="0.3" checked="checked"/>
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row">
<div class="item 30 bigger">3-4</div>
<div class="item 80">Left Arm</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_5" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_5" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_5" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_5" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_arm_6" value="0"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_arm_6" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_arm_6" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_arm_6" value="0.3" checked="checked"/>
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row underline">
<div class="item 30 bigger">2</div>
<div class="item 80">Right Leg</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_5" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_5" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_5" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_5" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_r_leg_6" value="0"/>
<input type="radio" class="healthbox shock" name="attr_wound_r_leg_6" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_r_leg_6" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_r_leg_6" value="0.3" checked="checked"/>
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
<div class="row">
<div class="item 30 bigger">1</div>
<div class="item 80">Left Leg</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_1" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_1" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_1" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_1" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_2" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_2" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_2" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_2" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_3" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_3" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_3" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_3" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_4" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_4" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_4" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_4" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_5" value="0" checked="checked"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_5" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_5" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_5" value="0.3" />
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
<div class="item 20">
<div class="healthbox">
<input type="radio" class="healthbox unharmed" name="attr_wound_l_leg_6" value="0"/>
<input type="radio" class="healthbox shock" name="attr_wound_l_leg_6" value="0.1" />
<input type="radio" class="healthbox lethal" name="attr_wound_l_leg_6" value="0.2" />
<input type="radio" class="healthbox non_exist" name="attr_wound_l_leg_6" value="0.3" checked="checked"/>
<span class="healthbox unharmed"></span>
<span class="healthbox shock"></span>
<span class="healthbox lethal"></span>
<span class="healthbox non_exist"></span>
</div>
</div>
</div>
</span>
</div>
<div class="">
<div class="grid_1">
<button type="roll" class="attribute_btn" name="roll_brains" value="&{template:base} {{attribute_name= Brains}} {{character_name= @{character_name} }} {{roll= @{brains_value} }}">Brains</button>
<div class="arrows">___]</div>
<input type="text" class="attribute" name="attr_brains" value="0"/>
<button type="roll" class="attribute_btn" name="roll_body" value="&{template:base} {{attribute_name= Body}} {{character_name= @{character_name} }} {{roll= @{body_value} }} ">Body</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_body" value="0"/>
<button type="roll" class="attribute_btn" name="roll_command" value="&{template:base} {{attribute_name= Command}} {{character_name= @{character_name} }} {{roll= @{command_value} }}">Command</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_command" value="0"/>
<button type="roll" class="attribute_btn" name="roll_coordination" value="&{template:base} {{attribute_name= Coordination}} {{character_name= @{character_name} }} {{roll= @{coordination_value} }}">Coordination</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_coordination" value="0"/>
<button type="roll" class="attribute_btn" name="roll_cool" value="&{template:base} {{attribute_name= Cool}} {{character_name= @{character_name} }} {{roll= @{cool_value} }}">Cool</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_cool" value="0"/>
<button type="roll" class="attribute_btn" name="roll_sense" value="&{template:base} {{attribute_name= Sense}} {{character_name= @{character_name} }} {{roll= @{sense_value} }}">Sense</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_sense" value="0"/>
</div>
<div class="grid_2">
<button type="roll" class="attribute_btn" name="roll_sense" value="">Base Will</button>
<span class="arrows">___]</span>
<input type="text" class="attribute" name="attr_base_will" value="0"/>
<span class="arrows span_box">___]</span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_1" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_2" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_3" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_4" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_5" value="1"/><span></span></span>
<span class="span_box">05</span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_6" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_7" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_8" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_9" value="1"/><span></span></span>
<span class="span_box"><input type="checkbox" class="will_checkbox" name="attr_will_10" value="1"/><span></span></span>
<span class="span_box">10</span>
</div>
<div class="grid_3">
<span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_11" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_12" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_13" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_14" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_15" value="1"/><span></span></span>
<span>15</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_16" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_17" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_18" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_19" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_20" value="1"/><span></span></span>
<span>20</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_21" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_22" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_23" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_24" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_25" value="1"/><span></span></span>
<span>25</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_26" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_27" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_28" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_29" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_30" value="1"/><span></span></span>
<span>30</span>
<span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_31" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_32" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_33" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_34" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_35" value="1"/><span></span></span>
<span>35</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_36" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_37" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_38" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_39" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_40" value="1"/><span></span></span>
<span>40</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_41" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_42" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_43" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_44" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_45" value="1"/><span></span></span>
<span>45</span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_46" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_47" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_48" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_49" value="1"/><span></span></span>
<span><input type="checkbox" class="will_checkbox" name="attr_will_50" value="1"/><span></span></span>
<span>50</span>
</div>
<div class="hidden">
<span>brains</span>
<span>
<input type="text" class="" name="attr_brains_value" value=""/>
</span>
<span>body</span>
<span>
<input type="text" class="" name="attr_body_value" value=""/>
</span>
<span>command</span>
<span>
<input type="text" class="" name="attr_command_value" value=""/>
</span>
<span>coordination</span>
<span>
<input type="text" class="" name="attr_coordination_value" value=""/>
</span>
<span>cool</span>
<span>
<input type="text" class="" name="attr_cool_value" value=""/>
</span>
<span>sense</span>
<span>
<input type="text" class="" name="attr_sense_value" value=""/>
</span>
</div>
</div>
<div class="wounds_area"></div>
</div>
</div>
<div class="skills">
<div class="grid_4">
<span></span>
<span class="bigger">O Skill O</span>
<span>Attribute</span>
<span></span>
<span>Rating</span>
<span></span>
<button type="roll" class="skill" name="roll_skill_1" value="&{template:skill} {{skill_name= @{skill_1_name} }} {{character_name= @{character_name} }} {{attribute_name= @{skill_1_attribute_name} }} {{attribute_roll= @{skill_1_attribute_value} }} {{skill_roll= @{skill_1_skill_value} }}">]</button>
<input type="text" class="skill_name" name="attr_skill_1_name" value=""/>
<select name="attr_skill_1_attribute">
<option value="brains" data-i18n="brains">Brains</option>
<option value="body" data-i18n="body">Body</option>
<option value="command" data-i18n="command">Command</option>
<option value="coordination" data-i18n="coordination">Coordination</option>
<option value="cool" data-i18n="cool">Cool</option>
<option value="sense" data-i18n="sense">Sense</option>
</select>
<span>/</span>
<input type="text" class="skill_name" name="attr_skill_1_rating" value="0"/>
<span></span>
<button type="roll" class="skill" name="roll_skill_2" value="&{template:skill} {{skill_name= @{skill_2_name} }} {{character_name= @{character_name} }} {{attribute_name= @{skill_2_attribute_name} }} {{attribute_roll= @{skill_2_attribute_value} }} {{skill_roll= @{skill_2_skill_value} }}">]</button>
<input type="text" class="skill_name" name="attr_skill_2_name" value=""/>
<select name="attr_skill_2_attribute">
<option value="brains" data-i18n="brains">Brains</option>
<option value="body" data-i18n="body">Body</option>
<option value="command" data-i18n="command">Command</option>
<option value="coordination" data-i18n="coordination">Coordination</option>
<option value="cool" data-i18n="cool">Cool</option>
<option value="sense" data-i18n="sense">Sense</option>
</select>
<span>/</span>
<input type="text" class="skill_name" name="attr_skill_2_rating" value="0"/>
<span></span>
<button type="roll" class="skill" name="roll_skill_3" value="&{template:skill} {{skill_name= @{skill_3_name} }} {{character_name= @{character_name} }} {{attribute_name= @{skill_3_attribute_name} }} {{attribute_roll= @{skill_3_attribute_value} }} {{skill_roll= @{skill_3_skill_value} }}">]</button>
<input type="text" class="skill_name" name="attr_skill_3_name" value=""/>
<select name="attr_skill_3_attribute">
<option value="brains" data-i18n="brains">Brains</option>
<option value="body" data-i18n="body">Body</option>
<option value="command" data-i18n="command">Command</option>
<option value="coordination" data-i18n="coordination">Coordination</option>
<option value="cool" data-i18n="cool">Cool</option>
<option value="sense" data-i18n="sense">Sense</option>
</select>
<span>/</span>
<input type="text" class="skill_name" name="attr_skill_3_rating" value="0"/>
<span></span>
</div>
<span class="hidden">
<span>skill attrib</span><input type="text" class="" name="attr_skill_1_attribute_name" value=""/><br>
<span>attrib number</span><input type="text" class="" name="attr_skill_1_attribute_value" value=""/><br>
<span>skill number</span><input type="text" class="" name="attr_skill_1_skill_value" value=""/>
<span>skill attrib</span><input type="text" class="" name="attr_skill_2_attribute_name" value=""/><br>
<span>attrib number</span><input type="text" class="" name="attr_skill_2_attribute_value" value=""/><br>
<span>skill number</span><input type="text" class="" name="attr_skill_2_skill_value" value=""/>
<span>skill attrib</span><input type="text" class="" name="attr_skill_3_attribute_name" value=""/><br>
<span>attrib number</span><input type="text" class="" name="attr_skill_3_attribute_value" value=""/><br>
<span>skill number</span><input type="text" class="" name="attr_skill_3_skill_value" value=""/>
</span>
<fieldset class="repeating_skills">
<div class="grid_4">
<button type="roll" class="skill" name="roll_skill_a" value="&{template:skill} {{skill_name= @{skill_a_name} }} {{character_name= @{character_name} }} {{attribute_name= @{skill_a_attribute_name} }} {{attribute_roll= @{skill_a_attribute_value} }} {{skill_roll= @{skill_a_skill_value} }}">]</button>
<input type="text" class="skill_name" name="attr_skill_a_name" value=""/>
<select name="attr_skill_a_attribute">
<option value="brains" data-i18n="brains">Brains</option>
<option value="body" data-i18n="body">Body</option>
<option value="command" data-i18n="command">Command</option>
<option value="coordination" data-i18n="coordination">Coordination</option>
<option value="cool" data-i18n="cool">Cool</option>
<option value="sense" data-i18n="sense">Sense</option>
</select>
<span>/</span>
<input type="text" class="skill_name" name="attr_skill_a_skill_rating" value="0"/>
<span></span>
<button type="roll" class="skill" name="roll_skill_b" value="&{template:skill} {{skill_name= @{skill_b_name} }} {{character_name= @{character_name} }} {{attribute_name= @{skill_b_attribute_name} }} {{attribute_roll= @{skill_b_attribute_value} }} {{skill_roll= @{skill_b_skill_value} }}">]</button>
<input type="text" class="skill_name" name="attr_skill_b_name" value=""/>
<select name="attr_skill_b_attribute">
<option value="brains" data-i18n="brains">Brains</option>
<option value="body" data-i18n="body">Body</option>
<option value="command" data-i18n="command">Command</option>
<option value="coordination" data-i18n="coordination">Coordination</option>
<option value="cool" data-i18n="cool">Cool</option>
<option value="sense" data-i18n="sense">Sense</option>
</select>
<span>/</span>
<input type="text" class="skill_name" name="attr_skill_b_skill_rating" value="0"/>
<span></span>
</div>
<span class="hidden">
<span>skill attrib</span><input type="text" class="" name="attr_skill_a_attribute_name" value=""/><br>
<span>attrib number</span><input type="text" class="" name="attr_skill_a_attribute_value" value=""/><br>
<span>skill number</span><input type="text" class="" name="attr_skill_a_skill_value" value=""/>
<span>skill attrib</span><input type="text" class="" name="attr_skill_b_attribute_name" value=""/><br>
<span>attrib number</span><input type="text" class="" name="attr_skill_b_attribute_value" value=""/><br>
<span>skill number</span><input type="text" class="" name="attr_skill_b_skill_value" value=""/>
</span>
</fieldset>
</div>
<div class="talents">
<div class="grid_5">
<span></span>
<span class="bigger">O Talents O</span>
<span>Dice</span>
<span>.</span>
<span>Hard</span>
<span>.</span>
<span>Wiggle</span>
<span>/</span>
<span>Spent</span>
<span></span>
<button type="roll" class="skill" name="roll_talent_1" value="&{template:talent} {{talent_name= @{talent_1_name} }} {{character_name= @{character_name}}} {{roll= @{talent_1_value}}} {{hard= @{talent_1_hard} }} {{wiggle= @{talent_1_wiggle}}} {{spent= @{talent_1_spent}}} {{data= @{talent_1_text} }}">]</button>
<input type="text" class="skill_name" name="attr_talent_1_name" value=""/>
<input type="text" class="skill_name" name="attr_talent_1_rating" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_1_hard" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_1_wiggle" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_talent_1_spent" value="0"/>
<span><input type="checkbox" class="hider lock" name="attr_talent_show_1" value="1" checked/><span></span></span>
</div>
<div class="grid_5a">
<div></div>
<div>
<input type="checkbox" class="hidden hider" name="attr_talent_show_1" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_talent_1_text"></textarea>
</div>
</div>
</div>
<span class="hidden">
<span>talent_1_value<input type="text" class="" name="attr_talent_1_value" value=""/></span>
</span>
<div class="grid_5">
<button type="roll" class="skill" name="roll_talent_2" value="&{template:talent} {{talent_name= @{talent_2_name} }} {{character_name= @{character_name}}} {{roll= @{talent_2_value}}} {{hard= @{talent_2_hard} }} {{wiggle= @{talent_2_wiggle}}} {{spent= @{talent_2_spent}}} {{data= @{talent_2_text} }}">]</button>
<input type="text" class="skill_name" name="attr_talent_2_name" value=""/>
<input type="text" class="skill_name" name="attr_talent_2_rating" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_2_hard" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_2_wiggle" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_talent_2_spent" value="0"/>
<span><input type="checkbox" class="hider lock" name="attr_talent_show_2" value="1" checked/><span></span></span>
<button type="roll" class="skill" name="roll_talent_3" value="&{template:talent} {{talent_name= @{talent_3_name} }} {{character_name= @{character_name}}} {{roll= @{talent_3_value}}} {{hard= @{talent_3_hard} }} {{wiggle= @{talent_3_wiggle}}} {{spent= @{talent_3_spent}}} {{data= @{talent_3_text} }}">]</button>
<input type="text" class="skill_name" name="attr_talent_3_name" value=""/>
<input type="text" class="skill_name" name="attr_talent_3_rating" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_3_hard" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_3_wiggle" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_talent_3_spent" value="0"/>
<span><input type="checkbox" class="hider lock" name="attr_talent_show_3" value="1" checked/><span></span></span>
</div>
<div class="grid_5a">
<div>
<input type="checkbox" class="hidden hider" name="attr_talent_show_2" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_talent_2_text"></textarea>
</div>
</div>
<div>
<input type="checkbox" class="hidden hider" name="attr_talent_show_3" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_talent_3_text"></textarea>
</div>
</div>
</div>
<span class="hidden">
<span>talent_2_value<input type="text" class="" name="attr_talent_2_value" value=""/></span>
<span>talent_3_value<input type="text" class="" name="attr_talent_3_value" value=""/></span>
</span>
<fieldset class="repeating_talents">
<div class="grid_5">
<button type="roll" class="skill" name="roll_talent_a" value="">]</button>
<input type="text" class="skill_name" name="attr_talent_a_name" value=""/>
<input type="text" class="skill_name" name="attr_talent_a_rating" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_a_hard" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_a_wiggle" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_talent_a_spent" value="0"/>
<span><input type="checkbox" class="hider lock" name="attr_talent_show_a" value="1" checked/><span></span></span>
<button type="roll" class="skill" name="roll_talent_b" value="">]</button>
<input type="text" class="skill_name" name="attr_talent_b_name" value=""/>
<input type="text" class="skill_name" name="attr_talent_b_rating" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_b_hard" value="0"/>
<span>.</span>
<input type="text" class="skill_name" name="attr_talent_b_wiggle" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_talent_b_spent" value="0"/>
<span><input type="checkbox" class="hider lock" name="attr_talent_show_b" value="1" checked/><span></span></span>
</div>
<div class="grid_5a">
<div>
<input type="checkbox" class="hidden hider" name="attr_talent_show_a" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_talent_a_text"></textarea>
</div>
</div>
<div>
<input type="checkbox" class="hidden hider" name="attr_talent_show_b" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_talent_b_text"></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<div class="weapons over_grid">
<div>
<div class="grid_6">
<span></span>
<span class="bigger">O Weapons O</span>
<span>Spray</span>
<span>/</span>
<span>Penet.</span>
<span>/</span>
<span>Area</span>
<span>Cap.</span>
<span>Dmg.</span>
<span>Close</span>
<span>/</span>
<span>Max.</span>
<span></span>
<button type="roll" class="skill" name="roll_weapon_1" value="&{template:weapon} {{weapon_name= @{weapon_1_name} }} {{character_name= @{character_name}}} {{spray= @{weapon_1_spray}}} {{penet= @{weapon_1_penet} }} {{area= @{weapon_1_area} }} {{cap= @{weapon_1_cap} }} {{damage= @{weapon_1_dmg} }} {{close= @{weapon_1_close} }} {{max= @{weapon_1_maximum} }} {{data= @{weapon_1_text} }}">]</button>
<input type="text" class="skill_name" name="attr_weapon_1_name" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_1_spray" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_1_penet" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_1_area" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_1_cap" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_1_dmg" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_1_close" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_1_maximum" value="0"/>
<span>
<input type="checkbox" class="hider lock" name="attr_weapon_show_1" value="1" checked/><span></span>
</span>
</div>
<div class="grid_6a">
<span>
<input type="checkbox" class="hider hidden" name="attr_weapon_show_1" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_weapon_1_text"></textarea>
</div>
</span>
</div>
<fieldset class="repeating_weapons">
<div class="grid_6">
<button type="roll" class="skill" name="roll_weapon_a" value="&{template:weapon} {{weapon_name= @{weapon_a_name} }} {{character_name= @{character_name}}} {{spray= @{weapon_a_spray}}} {{penet= @{weapon_a_penet} }} {{area= @{weapon_a_area} }} {{cap= @{weapon_a_cap} }} {{damage= @{weapon_a_dmg} }} {{close= @{weapon_a_close} }} {{max= @{weapon_a_maximum} }} {{data= @{weapon_a_text} }}">]</button>
<input type="text" class="skill_name" name="attr_weapon_a_name" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_a_spray" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_a_penet" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_a_area" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_a_cap" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_a_dmg" value="0"/>
<input type="text" class="skill_name" name="attr_weapon_a_close" value="0"/>
<span>/</span>
<input type="text" class="skill_name" name="attr_weapon_a_maximum" value=""/>
<span>
<input type="checkbox" class="hider lock" name="attr_weapon_show_a" value="1" checked/><span></span>
</span>
</div>
<div class="grid_6a">
<span>
<input type="checkbox" class="hider hidden" name="attr_weapon_show_a" value="1" checked/>
<div class="hold">
<textarea class="textarea" name="attr_weapon_a_text"></textarea>
</div>
</span>
</div>
</fieldset>
</div>
<div class="armor">
<div class="row">
<div class="item 190"><span class="bigger">O <span data-i18n="armor">Armor</span> O</span></div>
<div class="item 45">Rating</div>
<div class="item 45">Type</div>
</div>
<div class="row">
<div class="item 190"><input type="text" class="skill_name" name="attr_armor_name" value=""/></div>
<div class="item 45"><input type="text" class="skill_name" name="attr_armor_rating" value="0"/></div>
<div class="item 45"><input type="text" class="skill_name" name="attr_armor_type" placeholder="Light/Heavy" value=""/></div>
</div>
<fieldset class="repeating_armor">
<div class="row">
<div class="item 190"><input type="text" class="skill_name" name="attr_repeating_armor_name" value=""/></div>
<div class="item 45"><input type="text" class="skill_name" name="attr_repeating_armor_rating" value=""/></div>
<div class="item 45"><input type="text" class="skill_name" name="attr_repeating_armor_type" placeholder="Light/Heavy" value=""/></div>
</div>
</fieldset>
</div>
</div>
<div class="equipment over_grid">
<span>
<div class="row">
<div class="item 530"><span class="bigger">O <span data-i18n="notes">Notes</span> O</span></div>
</div>
<textarea class="textarea" name="attr_notes" value=""></textarea>
</span>
<span>
<div class="row">
<div class="item 190"><span class="bigger">O <span data-i18n="equipment">Equipment</span> O</span></div>
<div class="item 90">Amount</div>
</div>
<div class="row">
<div class="item 190"><input type="text" class="skill_name" name="attr_equipment_name" value=""/></div>
<div class="item 90"><input type="text" class="skill_name" name="attr_equipment_amount" value=""/></div>
</div>
<fieldset class="repeating_equipment">
<div class="row">
<div class="item 190"><input type="text" class="skill_name" name="attr_repeating_equipment_name" value=""/></div>
<div class="item 90"><input type="text" class="skill_name" name="attr_repeating_equipment_amount" value=""/></div>
</div>
</fieldset>
</span>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-base">
<div class="row">
<div class="item 190"><h5>{{attribute_name}}</h5></div>
</div>
<div class="row">
<div class="item 190"><i>{{character_name}}</i></div>
</div>
<hr>
<div class="row">
<div class="item 190">{{roll}}</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill">
<div class="row">
<div class="item 190"><h5>{{skill_name}}</h5></div>
</div>
<div class="row">
<div class="item 190"><i>{{character_name}}</i></div>
</div>
<hr/>
<div class="row">
<div class="item 80">{{attribute_name}}</div>
<div class="item 100">{{attribute_roll}}</div>
</div>
<div class="row">
<div class="item 80">{{skill_name}}</div>
<div class="item 100">{{skill_roll}}</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-talent">
<div class="row">
<div class="item 190"><h5>{{talent_name}}</h5></div>
</div>
<div class="row">
<div class="item 190"><i>{{character_name}}</i></div>
</div>
<hr>
<div class="row">
<div class="item 80 ">Dice</div>
<div class="item 100">{{roll}}</div>
</div>
<div class="row">
<div class="item 80">Hard Dice <span class="dice_note">{{hard}}</span></div>
</div>
<div class="row">
<div class="item 80">Wiggle Dice <span class="dice_note">{{wiggle}}</span></div>
</div>
<div class="row">
<div class="item 80">Spent Dice <span class="dice_note">{{spent}}</span></div>
</div>
<hr>
<span class="template_data">{{data}}</span>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-weapon">
<div class="row">
<div class="item 190"><h5>{{weapon_name}}</h5></div>
</div>
<div class="row">
<div class="item 190"><i>{{character_name}}</i></div>
</div>
<hr>
<div class="row">
<div class="item 80 ">Spray <span class="dice_note">{{spray}}</span></div>
</div>
<div class="row">
<div class="item 80">Penetration <span class="dice_note">{{penet}}</span></div>
</div>
<div class="row">
<div class="item 80">Area <span class="dice_note">{{area}}</span></div>
</div>
<div class="row">
<div class="item 80">Capacity<span class="dice_note">{{cap}}</span></div>
</div>
<div class="row">
<div class="item 80">Damage<span class="dice_note">{{damage}}</span></div>
</div>
<div class="row">
<div class="item 80">Range<span class="dice_note">{{close}} / {{max}}</span></div>
</div>
<hr>
<span class="template_data">{{data}}</span>
</rolltemplate>
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else if (values.sense == 10) {
setAttrs({
sense_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
//skill
on("change:skill_1_attribute change:brains_value change:body_value change:command_value change:coordination_value change:cool_value change:sense_value sheet:opened", function() {
getAttrs(["skill_1_attribute", "brains_value", "body_value", "command_value", "coordination_value", "cool_value", "sense_value"], function(values) {
if (values.skill_1_attribute == "brains") {
setAttrs({
skill_1_attribute_name: "Brains",
skill_1_attribute_value: values.brains_value
})
}
else if (values.skill_1_attribute == "body") {
setAttrs({
skill_1_attribute_name: "Body",
skill_1_attribute_value: values.body_value
})
}
else if (values.skill_1_attribute == "command") {
setAttrs({
skill_1_attribute_name: "Command",
skill_1_attribute_value: values.command_value
})
}
else if (values.skill_1_attribute == "coordination") {
setAttrs({
skill_1_attribute_name: "Coordination",
skill_1_attribute_value: values.coordination_value
})
}
else if (values.skill_1_attribute == "cool") {
setAttrs({
skill_1_attribute_name: "Cool",
skill_1_attribute_value: values.cool_value
})
}
else if (values.skill_1_attribute == "sense") {
setAttrs({
skill_1_attribute_name: "Sense",
skill_1_attribute_value: values.sense_value
})
}
});
});
on("change:skill_1_rating sheet:opened", function() {
getAttrs(["skill_1_rating"], function(values) {
if (values.skill_1_rating == 0) {
setAttrs({
skill_1_skill_value: "[[0d10]]"
})
}
else if (values.skill_1_rating == 1) {
setAttrs({
skill_1_skill_value: "[[1d10]]"
})
}
else if (values.skill_1_rating == 2) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 3) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 4) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 5) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 6) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 7) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 8) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 9) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_1_rating == 10) {
setAttrs({
skill_1_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
on("change:skill_2_attribute change:brains_value change:body_value change:command_value change:coordination_value change:cool_value change:sense_value sheet:opened", function() {
getAttrs(["skill_2_attribute", "brains_value", "body_value", "command_value", "coordination_value", "cool_value", "sense_value"], function(values) {
if (values.skill_2_attribute == "brains") {
setAttrs({
skill_2_attribute_name: "Brains",
skill_2_attribute_value: values.brains_value
})
}
else if (values.skill_2_attribute == "body") {
setAttrs({
skill_2_attribute_name: "Body",
skill_2_attribute_value: values.body_value
})
}
else if (values.skill_2_attribute == "command") {
setAttrs({
skill_2_attribute_name: "Command",
skill_2_attribute_value: values.command_value
})
}
else if (values.skill_2_attribute == "coordination") {
setAttrs({
skill_2_attribute_name: "Coordination",
skill_2_attribute_value: values.coordination_value
})
}
else if (values.skill_2_attribute == "cool") {
setAttrs({
skill_2_attribute_name: "Cool",
skill_2_attribute_value: values.cool_value
})
}
else if (values.skill_2_attribute == "sense") {
setAttrs({
skill_2_attribute_name: "Sense",
skill_2_attribute_value: values.sense_value
})
}
});
});
on("change:skill_2_rating sheet:opened", function() {
getAttrs(["skill_2_rating"], function(values) {
if (values.skill_2_rating == 0) {
setAttrs({
skill_2_skill_value: "[[0d10]]"
})
}
else if (values.skill_2_rating == 1) {
setAttrs({
skill_2_skill_value: "[[1d10]]"
})
}
else if (values.skill_2_rating == 2) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 3) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 4) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 5) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 6) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 7) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 8) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 9) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_2_rating == 10) {
setAttrs({
skill_2_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
on("change:skill_3_attribute change:brains_value change:body_value change:command_value change:coordination_value change:cool_value change:sense_value sheet:opened", function() {
getAttrs(["skill_3_attribute", "brains_value", "body_value", "command_value", "coordination_value", "cool_value", "sense_value"], function(values) {
if (values.skill_3_attribute == "brains") {
setAttrs({
skill_3_attribute_name: "Brains",
skill_3_attribute_value: values.brains_value
})
}
else if (values.skill_3_attribute == "body") {
setAttrs({
skill_3_attribute_name: "Body",
skill_3_attribute_value: values.body_value
})
}
else if (values.skill_3_attribute == "command") {
setAttrs({
skill_3_attribute_name: "Command",
skill_3_attribute_value: values.command_value
})
}
else if (values.skill_3_attribute == "coordination") {
setAttrs({
skill_3_attribute_name: "Coordination",
skill_3_attribute_value: values.coordination_value
})
}
else if (values.skill_3_attribute == "cool") {
setAttrs({
skill_3_attribute_name: "Cool",
skill_3_attribute_value: values.cool_value
})
}
else if (values.skill_3_attribute == "sense") {
setAttrs({
skill_3_attribute_name: "Sense",
skill_3_attribute_value: values.sense_value
})
}
});
});
on("change:skill_3_rating sheet:opened", function() {
getAttrs(["skill_3_rating"], function(values) {
if (values.skill_3_rating == 0) {
setAttrs({
skill_3_skill_value: "[[0d10]]"
})
}
else if (values.skill_3_rating == 1) {
setAttrs({
skill_3_skill_value: "[[1d10]]"
})
}
else if (values.skill_3_rating == 2) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 3) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 4) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 5) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 6) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 7) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 8) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 9) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.skill_3_rating == 10) {
setAttrs({
skill_3_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
//repeating skills
on("change:repeating_skills:skill_a_attribute change:brains_value change:body_value change:command_value change:coordination_value change:cool_value change:sense_value sheet:opened", function() {
getAttrs(["repeating_skills_skill_a_attribute", "brains_value", "body_value", "command_value", "coordination_value", "cool_value", "sense_value"], function(values) {
if (values.repeating_skills_skill_a_attribute == "brains") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Brains",
repeating_skills_skill_a_attribute_value: values.brains_value
})
}
else if (values.repeating_skills_skill_a_attribute == "body") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Body",
repeating_skills_skill_a_attribute_value: values.body_value
})
}
else if (values.repeating_skills_skill_a_attribute == "command") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Command",
repeating_skills_skill_a_attribute_value: values.command_value
})
}
else if (values.repeating_skills_skill_a_attribute == "coordination") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Coordination",
repeating_skills_skill_a_attribute_value: values.coordination_value
})
}
else if (values.repeating_skills_skill_a_attribute == "cool") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Cool",
repeating_skills_skill_a_attribute_value: values.cool_value
})
}
else if (values.repeating_skills_skill_a_attribute == "sense") {
setAttrs({
repeating_skills_skill_a_attribute_name: "Sense",
repeating_skills_skill_a_attribute_value: values.sense_value
})
}
});
});
on("change:repeating_skills:skill_a_skill_rating sheet:opened", function() {
getAttrs(["repeating_skills_skill_a_skill_rating"], function(values) {
if (values.repeating_skills_skill_a_skill_rating == 0) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[0d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 1) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 2) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 3) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 4) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 5) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 6) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 7) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 8) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 9) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_a_skill_rating == 10) {
setAttrs({
repeating_skills_skill_a_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
on("change:repeating_skills:skill_b_attribute change:brains_value change:body_value change:command_value change:coordination_value change:cool_value change:sense_value sheet:opened", function() {
getAttrs(["repeating_skills_skill_b_attribute", "brains_value", "body_value", "command_value", "coordination_value", "cool_value", "sense_value"], function(values) {
if (values.repeating_skills_skill_b_attribute == "brains") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Brains",
repeating_skills_skill_b_attribute_value: values.brains_value
})
}
else if (values.repeating_skills_skill_b_attribute == "body") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Body",
repeating_skills_skill_b_attribute_value: values.body_value
})
}
else if (values.repeating_skills_skill_b_attribute == "command") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Command",
repeating_skills_skill_b_attribute_value: values.command_value
})
}
else if (values.repeating_skills_skill_b_attribute == "coordination") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Coordination",
repeating_skills_skill_b_attribute_value: values.coordination_value
})
}
else if (values.repeating_skills_skill_b_attribute == "cool") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Cool",
repeating_skills_skill_b_attribute_value: values.cool_value
})
}
else if (values.repeating_skills_skill_b_attribute == "sense") {
setAttrs({
repeating_skills_skill_b_attribute_name: "Sense",
repeating_skills_skill_b_attribute_value: values.sense_value
})
}
});
});
on("change:repeating_skills:skill_b_skill_rating sheet:opened", function() {
getAttrs(["repeating_skills_skill_b_skill_rating"], function(values) {
if (values.repeating_skills_skill_b_skill_rating == 0) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[0d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 1) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 2) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 3) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 4) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 5) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 6) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 7) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 8) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 9) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.repeating_skills_skill_b_skill_rating == 10) {
setAttrs({
repeating_skills_skill_b_skill_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
//Talents
on("change:talent_1_rating sheet:opened", function() {
getAttrs(["talent_1_rating"], function(values) {
if (values.talent_1_rating == 0) {
setAttrs({
talent_1_value: "[[0d10]]"
})
}
else if (values.talent_1_rating == 1) {
setAttrs({
talent_1_value: "[[1d10]]"
})
}
else if (values.talent_1_rating == 2) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 3) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 4) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 5) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 6) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 7) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 8) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 9) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_1_rating == 10) {
setAttrs({
talent_1_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
on("change:talent_2_rating sheet:opened", function() {
getAttrs(["talent_2_rating"], function(values) {
if (values.talent_2_rating == 0) {
setAttrs({
talent_2_value: "[[0d10]]"
})
}
else if (values.talent_2_rating == 1) {
setAttrs({
talent_2_value: "[[1d10]]"
})
}
else if (values.talent_2_rating == 2) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 3) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 4) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 5) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 6) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 7) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 8) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 9) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_2_rating == 10) {
setAttrs({
talent_2_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
on("change:talent_3_rating sheet:opened", function() {
getAttrs(["talent_3_rating"], function(values) {
if (values.talent_3_rating == 0) {
setAttrs({
talent_3_value: "[[0d10]]"
})
}
else if (values.talent_3_rating == 1) {
setAttrs({
talent_3_value: "[[1d10]]"
})
}
else if (values.talent_3_rating == 2) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 3) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 4) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 5) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 6) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 7) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 8) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 9) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
else if (values.talent_3_rating == 10) {
setAttrs({
talent_3_value: "[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]],[[1d10]]"
})
}
});
});
//repeating skills
</script>