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135 lines
113 KiB
HTML
135 lines
113 KiB
HTML
<input name="attr_version" type="hidden" value="1.02"/><div class="container"><input name="attr_tab" type="hidden" value="main"/><div class="main tab"><div class="column"><div class="grid playerinfo box"><h2 data-i18n="Name">Name</h2><input name="attr_character_name" placeholder="Name" title="@{character_name}" type="text" value=""/><h2 data-i18n="Player">Player</h2><input name="attr_character_player" placeholder="Player" title="@{character_player}" type="text" value=""/><h2 data-i18n="Campaign">Campaign</h2><input name="attr_character_campaign" placeholder="Campaign" title="@{character_campaign}" type="text" value=""/></div><div class="spewbox box"><h1 class="green-header" data-i18n="S.P.E.W Attributes">S.P.E.W Attributes</h1><div class="grid dicetypes"><div class="grid attributes"><img alt="Strength" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/OU_Attributes_Strength_40x40.png"/><h3 data-i18n="Strength">Strength</h3><div class="grid"><input name="attr_strength" type="hidden" value="[[(@{strength_bonus}*10)+@{strength_base}]]"/><label><input name="attr_strength_bonus" title="@{strength_bonus}" type="text" value="0"/></label><label><input name="attr_strength_base" title="@{strength_base}" type="text" value="0"/></label></div></div><div class="grid attributes"><img alt="Perception" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/OU_Attributes_Perception_40x40.png"/><h3 data-i18n="Perception">Perception</h3><div class="grid"><input name="attr_perception" type="hidden" value="[[(@{perception_bonus}*10)+@{perception_base}]]"/><label><input name="attr_perception_bonus" title="@{perception_bonus}" type="text" value="0"/></label><label><input name="attr_perception_base" title="@{perception_base}" type="text" value="0"/></label></div></div><div class="grid attributes"><img alt="Empathy" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/OU_Attributes_Empathy_40x40.png"/><h3 data-i18n="Empathy">Empathy</h3><div class="grid"><input name="attr_empathy" type="hidden" value="[[(@{empathy_bonus}*10)+@{empathy_base}]]"/><label><input name="attr_empathy_bonus" title="@{empathy_bonus}" type="text" value="0"/></label><label><input name="attr_empathy_base" title="@{empathy_base}" type="text" value="0"/></label></div></div><div class="grid attributes"><img alt="Willpower" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/OU_Attributes_Willpower_40x40.png"/><h3 data-i18n="Willpower">Willpower</h3><div class="grid"><input name="attr_willpower" type="hidden" value="[[(@{willpower_bonus}*10)+@{willpower_base}]]"/><label><input name="attr_willpower_bonus" title="@{willpower_bonus}" type="text" value="0"/></label><label><input name="attr_willpower_base" title="@{willpower_base}" type="text" value="0"/></label></div></div></div><h2 data-i18n="Character Resources">Character Resources</h2><div class="grid points"><h3 class="green-header" data-i18n="Survival Points:">Survival Points:</h3><label><input class="points" name="attr_survival_points" title="@{survival_points}" value="0" type="text"/></label><h3 class="yellow-header" data-i18n="Gestalt Level:">Gestalt Level:</h3><label><input class="points" name="attr_gestalt_level" title="@{gestalt_level}" value="0" type="text"/></label><h3 class="green-header" data-i18n="Competance Points:">Competance Points:</h3><label><input class="points" name="attr_competance_points" title="@{competance_points}" value="0" type="text"/></label></div><div class="grid skills"><h1 class="yellow-header" data-i18n="Skills">Skills</h1><h2 data-i18n="Basic Skills">Basic Skills</h2><div class="skill-column"><div class="grid header"><h3 data-i18n="Adv"></h3><h3 data-i18n="Tot"></h3></div><div class="skill"><input name="attr_balance_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_balance_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_balance_total" type="hidden" value="(@{balance} [Skill]+@{balance_button_base} [Kit])"/><button name="roll_Balance" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Balance}}} {{attr=Balance}} {{Target1=[[@{balance_total}]]}} {{Target2=[[@{balance_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{balance_total}-19]]}} {{dos2a=[[@{balance_total}-20]]}} {{dos2b=[[@{balance_total}-29]]}} {{dos3a=[[@{balance_total}-30]]}} {{dos3b=[[@{balance_total}-39]]}} {{dos4a=[[@{balance_total}-40]]}} {{dos4b=[[@{balance_total}-49]]}} {{dof1=[[@{balance_total}+19]]}} {{dof2a=[[@{balance_total}+20]]}} {{dof2b=[[@{balance_total}+29]]}} {{dof3a=[[@{balance_total}+30]]}} {{dof3b=[[@{balance_total}+39]]}} {{dof4a=[[@{balance_total}+40]]}} {{dof4b=[[@{balance_total}+49]]}}"> <span data-i18n="Balance">Balance</span></button><label><input class="center" name="attr_balance_advancement" title="attr_balance_advancement" type="number" value="0"/></label><label><input class="center" name="attr_balance" title="attr_balance" type="number" value="[[@{balance_attributes}+@{balance_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_brawl_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_brawl_attributes" type="hidden" value="(@{strength}+@{perception_bonus})"/><input name="attr_brawl_total" type="hidden" value="(@{brawl} [Skill]+@{brawl_button_base} [Kit])"/><button name="roll_Brawl" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Brawl}}} {{attr=Brawl}} {{Target1=[[@{brawl_total}]]}} {{Target2=[[@{brawl_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{brawl_total}-19]]}} {{dos2a=[[@{brawl_total}-20]]}} {{dos2b=[[@{brawl_total}-29]]}} {{dos3a=[[@{brawl_total}-30]]}} {{dos3b=[[@{brawl_total}-39]]}} {{dos4a=[[@{brawl_total}-40]]}} {{dos4b=[[@{brawl_total}-49]]}} {{dof1=[[@{brawl_total}+19]]}} {{dof2a=[[@{brawl_total}+20]]}} {{dof2b=[[@{brawl_total}+29]]}} {{dof3a=[[@{brawl_total}+30]]}} {{dof3b=[[@{brawl_total}+39]]}} {{dof4a=[[@{brawl_total}+40]]}} {{dof4b=[[@{brawl_total}+49]]}}"> <span data-i18n="Brawl">Brawl</span></button><label><input class="center" name="attr_brawl_advancement" title="attr_brawl_advancement" type="number" value="0"/></label><label><input class="center" name="attr_brawl" title="attr_brawl" type="number" value="[[@{brawl_attributes}+@{brawl_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_climb_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_climb_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_climb_total" type="hidden" value="(@{climb} [Skill]+@{climb_button_base} [Kit])"/><button name="roll_Climb" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Climb}}} {{attr=Climb}} {{Target1=[[@{climb_total}]]}} {{Target2=[[@{climb_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{climb_total}-19]]}} {{dos2a=[[@{climb_total}-20]]}} {{dos2b=[[@{climb_total}-29]]}} {{dos3a=[[@{climb_total}-30]]}} {{dos3b=[[@{climb_total}-39]]}} {{dos4a=[[@{climb_total}-40]]}} {{dos4b=[[@{climb_total}-49]]}} {{dof1=[[@{climb_total}+19]]}} {{dof2a=[[@{climb_total}+20]]}} {{dof2b=[[@{climb_total}+29]]}} {{dof3a=[[@{climb_total}+30]]}} {{dof3b=[[@{climb_total}+39]]}} {{dof4a=[[@{climb_total}+40]]}} {{dof4b=[[@{climb_total}+49]]}}"> <span data-i18n="Climb">Climb</span></button><label><input class="center" name="attr_climb_advancement" title="attr_climb_advancement" type="number" value="0"/></label><label><input class="center" name="attr_climb" title="attr_climb" type="number" value="[[@{climb_attributes}+@{climb_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_composure_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_composure_attributes" type="hidden" value="(@{willpower}+@{empathy_bonus})"/><input name="attr_composure_total" type="hidden" value="(@{composure} [Skill]+@{composure_button_base} [Kit])"/><button name="roll_Composure" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Composure}}} {{attr=Composure}} {{Target1=[[@{composure_total}]]}} {{Target2=[[@{composure_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{composure_total}-19]]}} {{dos2a=[[@{composure_total}-20]]}} {{dos2b=[[@{composure_total}-29]]}} {{dos3a=[[@{composure_total}-30]]}} {{dos3b=[[@{composure_total}-39]]}} {{dos4a=[[@{composure_total}-40]]}} {{dos4b=[[@{composure_total}-49]]}} {{dof1=[[@{composure_total}+19]]}} {{dof2a=[[@{composure_total}+20]]}} {{dof2b=[[@{composure_total}+29]]}} {{dof3a=[[@{composure_total}+30]]}} {{dof3b=[[@{composure_total}+39]]}} {{dof4a=[[@{composure_total}+40]]}} {{dof4b=[[@{composure_total}+49]]}}"> <span data-i18n="Composure">Composure</span></button><label><input class="center" name="attr_composure_advancement" title="attr_composure_advancement" type="number" value="0"/></label><label><input class="center" name="attr_composure" title="attr_composure" type="number" value="[[@{composure_attributes}+@{composure_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_dodge_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_dodge_attributes" type="hidden" value="(@{perception}+@{strength_bonus})"/><input name="attr_dodge_total" type="hidden" value="(@{dodge} [Skill]+@{dodge_button_base} [Kit])"/><button name="roll_Dodge" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Dodge}}} {{attr=Dodge}} {{Target1=[[@{dodge_total}]]}} {{Target2=[[@{dodge_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{dodge_total}-19]]}} {{dos2a=[[@{dodge_total}-20]]}} {{dos2b=[[@{dodge_total}-29]]}} {{dos3a=[[@{dodge_total}-30]]}} {{dos3b=[[@{dodge_total}-39]]}} {{dos4a=[[@{dodge_total}-40]]}} {{dos4b=[[@{dodge_total}-49]]}} {{dof1=[[@{dodge_total}+19]]}} {{dof2a=[[@{dodge_total}+20]]}} {{dof2b=[[@{dodge_total}+29]]}} {{dof3a=[[@{dodge_total}+30]]}} {{dof3b=[[@{dodge_total}+39]]}} {{dof4a=[[@{dodge_total}+40]]}} {{dof4b=[[@{dodge_total}+49]]}}"> <span data-i18n="Dodge">Dodge</span></button><label><input class="center" name="attr_dodge_advancement" title="attr_dodge_advancement" type="number" value="0"/></label><label><input class="center" name="attr_dodge" title="attr_dodge" type="number" value="[[@{dodge_attributes}+@{dodge_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_endurance_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_endurance_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_endurance_total" type="hidden" value="(@{endurance} [Skill]+@{endurance_button_base} [Kit])"/><button name="roll_Endurance" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Endurance}}} {{attr=Endurance}} {{Target1=[[@{endurance_total}]]}} {{Target2=[[@{endurance_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{endurance_total}-19]]}} {{dos2a=[[@{endurance_total}-20]]}} {{dos2b=[[@{endurance_total}-29]]}} {{dos3a=[[@{endurance_total}-30]]}} {{dos3b=[[@{endurance_total}-39]]}} {{dos4a=[[@{endurance_total}-40]]}} {{dos4b=[[@{endurance_total}-49]]}} {{dof1=[[@{endurance_total}+19]]}} {{dof2a=[[@{endurance_total}+20]]}} {{dof2b=[[@{endurance_total}+29]]}} {{dof3a=[[@{endurance_total}+30]]}} {{dof3b=[[@{endurance_total}+39]]}} {{dof4a=[[@{endurance_total}+40]]}} {{dof4b=[[@{endurance_total}+49]]}}"> <span data-i18n="Endurance">Endurance</span></button><label><input class="center" name="attr_endurance_advancement" title="attr_endurance_advancement" type="number" value="0"/></label><label><input class="center" name="attr_endurance" title="attr_endurance" type="number" value="[[@{endurance_attributes}+@{endurance_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_expression_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_expression_attributes" type="hidden" value="(@{empathy}+@{perception_bonus})"/><input name="attr_expression_total" type="hidden" value="(@{expression} [Skill]+@{expression_button_base} [Kit])"/><button name="roll_Expression" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Expression}}} {{attr=Expression}} {{Target1=[[@{expression_total}]]}} {{Target2=[[@{expression_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{expression_total}-19]]}} {{dos2a=[[@{expression_total}-20]]}} {{dos2b=[[@{expression_total}-29]]}} {{dos3a=[[@{expression_total}-30]]}} {{dos3b=[[@{expression_total}-39]]}} {{dos4a=[[@{expression_total}-40]]}} {{dos4b=[[@{expression_total}-49]]}} {{dof1=[[@{expression_total}+19]]}} {{dof2a=[[@{expression_total}+20]]}} {{dof2b=[[@{expression_total}+29]]}} {{dof3a=[[@{expression_total}+30]]}} {{dof3b=[[@{expression_total}+39]]}} {{dof4a=[[@{expression_total}+40]]}} {{dof4b=[[@{expression_total}+49]]}}"> <span data-i18n="Expression">Expression</span></button><label><input class="center" name="attr_expression_advancement" title="attr_expression_advancement" type="number" value="0"/></label><label><input class="center" name="attr_expression" title="attr_expression" type="number" value="[[@{expression_attributes}+@{expression_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_grapple_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_grapple_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_grapple_total" type="hidden" value="(@{grapple} [Skill]+@{grapple_button_base} [Kit])"/><button name="roll_Grapple" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Grapple}}} {{attr=Grapple}} {{Target1=[[@{grapple_total}]]}} {{Target2=[[@{grapple_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{grapple_total}-19]]}} {{dos2a=[[@{grapple_total}-20]]}} {{dos2b=[[@{grapple_total}-29]]}} {{dos3a=[[@{grapple_total}-30]]}} {{dos3b=[[@{grapple_total}-39]]}} {{dos4a=[[@{grapple_total}-40]]}} {{dos4b=[[@{grapple_total}-49]]}} {{dof1=[[@{grapple_total}+19]]}} {{dof2a=[[@{grapple_total}+20]]}} {{dof2b=[[@{grapple_total}+29]]}} {{dof3a=[[@{grapple_total}+30]]}} {{dof3b=[[@{grapple_total}+39]]}} {{dof4a=[[@{grapple_total}+40]]}} {{dof4b=[[@{grapple_total}+49]]}}"> <span data-i18n="Grapple">Grapple</span></button><label><input class="center" name="attr_grapple_advancement" title="attr_grapple_advancement" type="number" value="0"/></label><label><input class="center" name="attr_grapple" title="attr_grapple" type="number" value="[[@{grapple_attributes}+@{grapple_advancement}]]" disabled="true"/></label></div></div><div class="skill-column"><div class="grid header"><h3 data-i18n="Adv"></h3><h3 data-i18n="Tot"></h3></div><div class="skill"><input name="attr_hold_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_hold_attributes" type="hidden" value="(@{willpower}+@{perception_bonus})"/><input name="attr_hold_total" type="hidden" value="(@{hold} [Skill]+@{hold_button_base} [Kit])"/><button name="roll_Hold" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Hold}}} {{attr=Hold}} {{Target1=[[@{hold_total}]]}} {{Target2=[[@{hold_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{hold_total}-19]]}} {{dos2a=[[@{hold_total}-20]]}} {{dos2b=[[@{hold_total}-29]]}} {{dos3a=[[@{hold_total}-30]]}} {{dos3b=[[@{hold_total}-39]]}} {{dos4a=[[@{hold_total}-40]]}} {{dos4b=[[@{hold_total}-49]]}} {{dof1=[[@{hold_total}+19]]}} {{dof2a=[[@{hold_total}+20]]}} {{dof2b=[[@{hold_total}+29]]}} {{dof3a=[[@{hold_total}+30]]}} {{dof3b=[[@{hold_total}+39]]}} {{dof4a=[[@{hold_total}+40]]}} {{dof4b=[[@{hold_total}+49]]}}"> <span data-i18n="Hold">Hold</span></button><label><input class="center" name="attr_hold_advancement" title="attr_hold_advancement" type="number" value="0"/></label><label><input class="center" name="attr_hold" title="attr_hold" type="number" value="[[@{hold_attributes}+@{hold_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_jump_leap_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_jump_leap_attributes" type="hidden" value="(@{strength}+@{perception_bonus})"/><input name="attr_jump_leap_total" type="hidden" value="(@{jump_leap} [Skill]+@{jump_leap_button_base} [Kit])"/><button name="roll_Jump/Leap" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Jump/Leap}}} {{attr=Jump/Leap}} {{Target1=[[@{jump_leap_total}]]}} {{Target2=[[@{jump_leap_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{jump_leap_total}-19]]}} {{dos2a=[[@{jump_leap_total}-20]]}} {{dos2b=[[@{jump_leap_total}-29]]}} {{dos3a=[[@{jump_leap_total}-30]]}} {{dos3b=[[@{jump_leap_total}-39]]}} {{dos4a=[[@{jump_leap_total}-40]]}} {{dos4b=[[@{jump_leap_total}-49]]}} {{dof1=[[@{jump_leap_total}+19]]}} {{dof2a=[[@{jump_leap_total}+20]]}} {{dof2b=[[@{jump_leap_total}+29]]}} {{dof3a=[[@{jump_leap_total}+30]]}} {{dof3b=[[@{jump_leap_total}+39]]}} {{dof4a=[[@{jump_leap_total}+40]]}} {{dof4b=[[@{jump_leap_total}+49]]}}"> <span data-i18n="Jump/Leap">Jump/Leap</span></button><label><input class="center" name="attr_jump_leap_advancement" title="attr_jump_leap_advancement" type="number" value="0"/></label><label><input class="center" name="attr_jump_leap" title="attr_jump_leap" type="number" value="[[@{jump_leap_attributes}+@{jump_leap_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_lift_pull_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_lift_pull_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_lift_pull_total" type="hidden" value="(@{lift_pull} [Skill]+@{lift_pull_button_base} [Kit])"/><button name="roll_Lift/Pull" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Lift/Pull}}} {{attr=Lift/Pull}} {{Target1=[[@{lift_pull_total}]]}} {{Target2=[[@{lift_pull_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{lift_pull_total}-19]]}} {{dos2a=[[@{lift_pull_total}-20]]}} {{dos2b=[[@{lift_pull_total}-29]]}} {{dos3a=[[@{lift_pull_total}-30]]}} {{dos3b=[[@{lift_pull_total}-39]]}} {{dos4a=[[@{lift_pull_total}-40]]}} {{dos4b=[[@{lift_pull_total}-49]]}} {{dof1=[[@{lift_pull_total}+19]]}} {{dof2a=[[@{lift_pull_total}+20]]}} {{dof2b=[[@{lift_pull_total}+29]]}} {{dof3a=[[@{lift_pull_total}+30]]}} {{dof3b=[[@{lift_pull_total}+39]]}} {{dof4a=[[@{lift_pull_total}+40]]}} {{dof4b=[[@{lift_pull_total}+49]]}}"> <span data-i18n="Lift/Pull">Lift/Pull</span></button><label><input class="center" name="attr_lift_pull_advancement" title="attr_lift_pull_advancement" type="number" value="0"/></label><label><input class="center" name="attr_lift_pull" title="attr_lift_pull" type="number" value="[[@{lift_pull_attributes}+@{lift_pull_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_resist_pain_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_resist_pain_attributes" type="hidden" value="(@{willpower}+@{strength_bonus})"/><input name="attr_resist_pain_total" type="hidden" value="(@{resist_pain} [Skill]+@{resist_pain_button_base} [Kit])"/><button name="roll_Resist Pain" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Resist Pain}}} {{attr=Resist Pain}} {{Target1=[[@{resist_pain_total}]]}} {{Target2=[[@{resist_pain_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{resist_pain_total}-19]]}} {{dos2a=[[@{resist_pain_total}-20]]}} {{dos2b=[[@{resist_pain_total}-29]]}} {{dos3a=[[@{resist_pain_total}-30]]}} {{dos3b=[[@{resist_pain_total}-39]]}} {{dos4a=[[@{resist_pain_total}-40]]}} {{dos4b=[[@{resist_pain_total}-49]]}} {{dof1=[[@{resist_pain_total}+19]]}} {{dof2a=[[@{resist_pain_total}+20]]}} {{dof2b=[[@{resist_pain_total}+29]]}} {{dof3a=[[@{resist_pain_total}+30]]}} {{dof3b=[[@{resist_pain_total}+39]]}} {{dof4a=[[@{resist_pain_total}+40]]}} {{dof4b=[[@{resist_pain_total}+49]]}}"> <span data-i18n="Resist Pain">Resist Pain</span></button><label><input class="center" name="attr_resist_pain_advancement" title="attr_resist_pain_advancement" type="number" value="0"/></label><label><input class="center" name="attr_resist_pain" title="attr_resist_pain" type="number" value="[[@{resist_pain_attributes}+@{resist_pain_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_search_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_search_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_search_total" type="hidden" value="(@{search} [Skill]+@{search_button_base} [Kit])"/><button name="roll_Search" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Search}}} {{attr=Search}} {{Target1=[[@{search_total}]]}} {{Target2=[[@{search_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{search_total}-19]]}} {{dos2a=[[@{search_total}-20]]}} {{dos2b=[[@{search_total}-29]]}} {{dos3a=[[@{search_total}-30]]}} {{dos3b=[[@{search_total}-39]]}} {{dos4a=[[@{search_total}-40]]}} {{dos4b=[[@{search_total}-49]]}} {{dof1=[[@{search_total}+19]]}} {{dof2a=[[@{search_total}+20]]}} {{dof2b=[[@{search_total}+29]]}} {{dof3a=[[@{search_total}+30]]}} {{dof3b=[[@{search_total}+39]]}} {{dof4a=[[@{search_total}+40]]}} {{dof4b=[[@{search_total}+49]]}}"> <span data-i18n="Search">Search</span></button><label><input class="center" name="attr_search_advancement" title="attr_search_advancement" type="number" value="0"/></label><label><input class="center" name="attr_search" title="attr_search" type="number" value="[[@{search_attributes}+@{search_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_spot_listen_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_spot_listen_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_spot_listen_total" type="hidden" value="(@{spot_listen} [Skill]+@{spot_listen_button_base} [Kit])"/><button name="roll_Spot/Listen" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Spot/Listen}}} {{attr=Spot/Listen}} {{Target1=[[@{spot_listen_total}]]}} {{Target2=[[@{spot_listen_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{spot_listen_total}-19]]}} {{dos2a=[[@{spot_listen_total}-20]]}} {{dos2b=[[@{spot_listen_total}-29]]}} {{dos3a=[[@{spot_listen_total}-30]]}} {{dos3b=[[@{spot_listen_total}-39]]}} {{dos4a=[[@{spot_listen_total}-40]]}} {{dos4b=[[@{spot_listen_total}-49]]}} {{dof1=[[@{spot_listen_total}+19]]}} {{dof2a=[[@{spot_listen_total}+20]]}} {{dof2b=[[@{spot_listen_total}+29]]}} {{dof3a=[[@{spot_listen_total}+30]]}} {{dof3b=[[@{spot_listen_total}+39]]}} {{dof4a=[[@{spot_listen_total}+40]]}} {{dof4b=[[@{spot_listen_total}+49]]}}"> <span data-i18n="Spot/Listen">Spot/Listen</span></button><label><input class="center" name="attr_spot_listen_advancement" title="attr_spot_listen_advancement" type="number" value="0"/></label><label><input class="center" name="attr_spot_listen" title="attr_spot_listen" type="number" value="[[@{spot_listen_attributes}+@{spot_listen_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_stealth_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_stealth_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_stealth_total" type="hidden" value="(@{stealth} [Skill]+@{stealth_button_base} [Kit])"/><button name="roll_Stealth" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Stealth}}} {{attr=Stealth}} {{Target1=[[@{stealth_total}]]}} {{Target2=[[@{stealth_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{stealth_total}-19]]}} {{dos2a=[[@{stealth_total}-20]]}} {{dos2b=[[@{stealth_total}-29]]}} {{dos3a=[[@{stealth_total}-30]]}} {{dos3b=[[@{stealth_total}-39]]}} {{dos4a=[[@{stealth_total}-40]]}} {{dos4b=[[@{stealth_total}-49]]}} {{dof1=[[@{stealth_total}+19]]}} {{dof2a=[[@{stealth_total}+20]]}} {{dof2b=[[@{stealth_total}+29]]}} {{dof3a=[[@{stealth_total}+30]]}} {{dof3b=[[@{stealth_total}+39]]}} {{dof4a=[[@{stealth_total}+40]]}} {{dof4b=[[@{stealth_total}+49]]}}"> <span data-i18n="Stealth">Stealth</span></button><label><input class="center" name="attr_stealth_advancement" title="attr_stealth_advancement" type="number" value="0"/></label><label><input class="center" name="attr_stealth" title="attr_stealth" type="number" value="[[@{stealth_attributes}+@{stealth_advancement}]]" disabled="true"/></label></div></div><h2 data-i18n="Trained Skills">Trained Skills</h2><div class="skill-column"><div class="skill"><input name="attr_bow_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_bow_attributes" type="hidden" value="(@{perception}+@{strength_bonus})"/><input name="attr_bow_total" type="hidden" value="(@{bow} [Skill]+@{bow_button_base} [Kit])"/><button name="roll_Bow" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Bow}}} {{attr=Bow}} {{Target1=[[@{bow_total}]]}} {{Target2=[[@{bow_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{bow_total}-19]]}} {{dos2a=[[@{bow_total}-20]]}} {{dos2b=[[@{bow_total}-29]]}} {{dos3a=[[@{bow_total}-30]]}} {{dos3b=[[@{bow_total}-39]]}} {{dos4a=[[@{bow_total}-40]]}} {{dos4b=[[@{bow_total}-49]]}} {{dof1=[[@{bow_total}+19]]}} {{dof2a=[[@{bow_total}+20]]}} {{dof2b=[[@{bow_total}+29]]}} {{dof3a=[[@{bow_total}+30]]}} {{dof3b=[[@{bow_total}+39]]}} {{dof4a=[[@{bow_total}+40]]}} {{dof4b=[[@{bow_total}+49]]}}"> <span data-i18n="Bow">Bow</span></button><label><input class="center" name="attr_bow_advancement" title="attr_bow_advancement" type="number" value="0"/></label><label><input class="center" name="attr_bow" title="attr_bow" type="number" value="[[@{bow_attributes}+@{bow_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_calm_other_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_calm_other_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_calm_other_total" type="hidden" value="(@{calm_other} [Skill]+@{calm_other_button_base} [Kit])"/><button name="roll_Calm Other" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Calm Other}}} {{attr=Calm Other}} {{Target1=[[@{calm_other_total}]]}} {{Target2=[[@{calm_other_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{calm_other_total}-19]]}} {{dos2a=[[@{calm_other_total}-20]]}} {{dos2b=[[@{calm_other_total}-29]]}} {{dos3a=[[@{calm_other_total}-30]]}} {{dos3b=[[@{calm_other_total}-39]]}} {{dos4a=[[@{calm_other_total}-40]]}} {{dos4b=[[@{calm_other_total}-49]]}} {{dof1=[[@{calm_other_total}+19]]}} {{dof2a=[[@{calm_other_total}+20]]}} {{dof2b=[[@{calm_other_total}+29]]}} {{dof3a=[[@{calm_other_total}+30]]}} {{dof3b=[[@{calm_other_total}+39]]}} {{dof4a=[[@{calm_other_total}+40]]}} {{dof4b=[[@{calm_other_total}+49]]}}"> <span data-i18n="Calm Other">Calm Other</span></button><label><input class="center" name="attr_calm_other_advancement" title="attr_calm_other_advancement" type="number" value="0"/></label><label><input class="center" name="attr_calm_other" title="attr_calm_other" type="number" value="[[@{calm_other_attributes}+@{calm_other_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_persuade_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_persuade_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_persuade_total" type="hidden" value="(@{persuade} [Skill]+@{persuade_button_base} [Kit])"/><button name="roll_Persuade" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Persuade}}} {{attr=Persuade}} {{Target1=[[@{persuade_total}]]}} {{Target2=[[@{persuade_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{persuade_total}-19]]}} {{dos2a=[[@{persuade_total}-20]]}} {{dos2b=[[@{persuade_total}-29]]}} {{dos3a=[[@{persuade_total}-30]]}} {{dos3b=[[@{persuade_total}-39]]}} {{dos4a=[[@{persuade_total}-40]]}} {{dos4b=[[@{persuade_total}-49]]}} {{dof1=[[@{persuade_total}+19]]}} {{dof2a=[[@{persuade_total}+20]]}} {{dof2b=[[@{persuade_total}+29]]}} {{dof3a=[[@{persuade_total}+30]]}} {{dof3b=[[@{persuade_total}+39]]}} {{dof4a=[[@{persuade_total}+40]]}} {{dof4b=[[@{persuade_total}+49]]}}"> <span data-i18n="Persuade">Persuade</span></button><label><input class="center" name="attr_persuade_advancement" title="attr_persuade_advancement" type="number" value="0"/></label><label><input class="center" name="attr_persuade" title="attr_persuade" type="number" value="[[@{persuade_attributes}+@{persuade_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_barter_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_barter_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_barter_total" type="hidden" value="(@{barter} [Skill]+@{barter_button_base} [Kit])"/><button name="roll_Barter" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Barter}}} {{attr=Barter}} {{Target1=[[@{barter_total}]]}} {{Target2=[[@{barter_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{barter_total}-19]]}} {{dos2a=[[@{barter_total}-20]]}} {{dos2b=[[@{barter_total}-29]]}} {{dos3a=[[@{barter_total}-30]]}} {{dos3b=[[@{barter_total}-39]]}} {{dos4a=[[@{barter_total}-40]]}} {{dos4b=[[@{barter_total}-49]]}} {{dof1=[[@{barter_total}+19]]}} {{dof2a=[[@{barter_total}+20]]}} {{dof2b=[[@{barter_total}+29]]}} {{dof3a=[[@{barter_total}+30]]}} {{dof3b=[[@{barter_total}+39]]}} {{dof4a=[[@{barter_total}+40]]}} {{dof4b=[[@{barter_total}+49]]}}"> <span data-i18n="Barter">Barter</span></button><label><input class="center" name="attr_barter_advancement" title="attr_barter_advancement" type="number" value="0"/></label><label><input class="center" name="attr_barter" title="attr_barter" type="number" value="[[@{barter_attributes}+@{barter_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_command_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_command_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_command_total" type="hidden" value="(@{command} [Skill]+@{command_button_base} [Kit])"/><button name="roll_Command" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Command}}} {{attr=Command}} {{Target1=[[@{command_total}]]}} {{Target2=[[@{command_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{command_total}-19]]}} {{dos2a=[[@{command_total}-20]]}} {{dos2b=[[@{command_total}-29]]}} {{dos3a=[[@{command_total}-30]]}} {{dos3b=[[@{command_total}-39]]}} {{dos4a=[[@{command_total}-40]]}} {{dos4b=[[@{command_total}-49]]}} {{dof1=[[@{command_total}+19]]}} {{dof2a=[[@{command_total}+20]]}} {{dof2b=[[@{command_total}+29]]}} {{dof3a=[[@{command_total}+30]]}} {{dof3b=[[@{command_total}+39]]}} {{dof4a=[[@{command_total}+40]]}} {{dof4b=[[@{command_total}+49]]}}"> <span data-i18n="Command">Command</span></button><label><input class="center" name="attr_command_advancement" title="attr_command_advancement" type="number" value="0"/></label><label><input class="center" name="attr_command" title="attr_command" type="number" value="[[@{command_attributes}+@{command_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_detect_motives_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_detect_motives_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_detect_motives_total" type="hidden" value="(@{detect_motives} [Skill]+@{detect_motives_button_base} [Kit])"/><button name="roll_Detect Motives" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Detect Motives}}} {{attr=Detect Motives}} {{Target1=[[@{detect_motives_total}]]}} {{Target2=[[@{detect_motives_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{detect_motives_total}-19]]}} {{dos2a=[[@{detect_motives_total}-20]]}} {{dos2b=[[@{detect_motives_total}-29]]}} {{dos3a=[[@{detect_motives_total}-30]]}} {{dos3b=[[@{detect_motives_total}-39]]}} {{dos4a=[[@{detect_motives_total}-40]]}} {{dos4b=[[@{detect_motives_total}-49]]}} {{dof1=[[@{detect_motives_total}+19]]}} {{dof2a=[[@{detect_motives_total}+20]]}} {{dof2b=[[@{detect_motives_total}+29]]}} {{dof3a=[[@{detect_motives_total}+30]]}} {{dof3b=[[@{detect_motives_total}+39]]}} {{dof4a=[[@{detect_motives_total}+40]]}} {{dof4b=[[@{detect_motives_total}+49]]}}"> <span data-i18n="Detect Motives">Detect Motives</span></button><label><input class="center" name="attr_detect_motives_advancement" title="attr_detect_motives_advancement" type="number" value="0"/></label><label><input class="center" name="attr_detect_motives" title="attr_detect_motives" type="number" value="[[@{detect_motives_attributes}+@{detect_motives_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_intimidate_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_intimidate_attributes" type="hidden" value="(@{empathy}+@{willpower_bonus})"/><input name="attr_intimidate_total" type="hidden" value="(@{intimidate} [Skill]+@{intimidate_button_base} [Kit])"/><button name="roll_Intimidate" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Intimidate}}} {{attr=Intimidate}} {{Target1=[[@{intimidate_total}]]}} {{Target2=[[@{intimidate_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{intimidate_total}-19]]}} {{dos2a=[[@{intimidate_total}-20]]}} {{dos2b=[[@{intimidate_total}-29]]}} {{dos3a=[[@{intimidate_total}-30]]}} {{dos3b=[[@{intimidate_total}-39]]}} {{dos4a=[[@{intimidate_total}-40]]}} {{dos4b=[[@{intimidate_total}-49]]}} {{dof1=[[@{intimidate_total}+19]]}} {{dof2a=[[@{intimidate_total}+20]]}} {{dof2b=[[@{intimidate_total}+29]]}} {{dof3a=[[@{intimidate_total}+30]]}} {{dof3b=[[@{intimidate_total}+39]]}} {{dof4a=[[@{intimidate_total}+40]]}} {{dof4b=[[@{intimidate_total}+49]]}}"> <span data-i18n="Intimidate">Intimidate</span></button><label><input class="center" name="attr_intimidate_advancement" title="attr_intimidate_advancement" type="number" value="0"/></label><label><input class="center" name="attr_intimidate" title="attr_intimidate" type="number" value="[[@{intimidate_attributes}+@{intimidate_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_digital_systems_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_digital_systems_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_digital_systems_total" type="hidden" value="(@{digital_systems} [Skill]+@{digital_systems_button_base} [Kit])"/><button name="roll_Digital Systems" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Digital Systems}}} {{attr=Digital Systems}} {{Target1=[[@{digital_systems_total}]]}} {{Target2=[[@{digital_systems_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{digital_systems_total}-19]]}} {{dos2a=[[@{digital_systems_total}-20]]}} {{dos2b=[[@{digital_systems_total}-29]]}} {{dos3a=[[@{digital_systems_total}-30]]}} {{dos3b=[[@{digital_systems_total}-39]]}} {{dos4a=[[@{digital_systems_total}-40]]}} {{dos4b=[[@{digital_systems_total}-49]]}} {{dof1=[[@{digital_systems_total}+19]]}} {{dof2a=[[@{digital_systems_total}+20]]}} {{dof2b=[[@{digital_systems_total}+29]]}} {{dof3a=[[@{digital_systems_total}+30]]}} {{dof3b=[[@{digital_systems_total}+39]]}} {{dof4a=[[@{digital_systems_total}+40]]}} {{dof4b=[[@{digital_systems_total}+49]]}}"> <span data-i18n="Digital Systems">Digital Systems</span></button><label><input class="center" name="attr_digital_systems_advancement" title="attr_digital_systems_advancement" type="number" value="0"/></label><label><input class="center" name="attr_digital_systems" title="attr_digital_systems" type="number" value="[[@{digital_systems_attributes}+@{digital_systems_advancement}]]" disabled="true"/></label></div></div><div class="skill-column"><div class="skill"><input name="attr_long_gun_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_long_gun_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_long_gun_total" type="hidden" value="(@{long_gun} [Skill]+@{long_gun_button_base} [Kit])"/><button name="roll_Long Gun" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Long Gun}}} {{attr=Long Gun}} {{Target1=[[@{long_gun_total}]]}} {{Target2=[[@{long_gun_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{long_gun_total}-19]]}} {{dos2a=[[@{long_gun_total}-20]]}} {{dos2b=[[@{long_gun_total}-29]]}} {{dos3a=[[@{long_gun_total}-30]]}} {{dos3b=[[@{long_gun_total}-39]]}} {{dos4a=[[@{long_gun_total}-40]]}} {{dos4b=[[@{long_gun_total}-49]]}} {{dof1=[[@{long_gun_total}+19]]}} {{dof2a=[[@{long_gun_total}+20]]}} {{dof2b=[[@{long_gun_total}+29]]}} {{dof3a=[[@{long_gun_total}+30]]}} {{dof3b=[[@{long_gun_total}+39]]}} {{dof4a=[[@{long_gun_total}+40]]}} {{dof4b=[[@{long_gun_total}+49]]}}"> <span data-i18n="Long Gun">Long Gun</span></button><label><input class="center" name="attr_long_gun_advancement" title="attr_long_gun_advancement" type="number" value="0"/></label><label><input class="center" name="attr_long_gun" title="attr_long_gun" type="number" value="[[@{long_gun_attributes}+@{long_gun_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_pistol_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_pistol_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_pistol_total" type="hidden" value="(@{pistol} [Skill]+@{pistol_button_base} [Kit])"/><button name="roll_Pistol" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Pistol}}} {{attr=Pistol}} {{Target1=[[@{pistol_total}]]}} {{Target2=[[@{pistol_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{pistol_total}-19]]}} {{dos2a=[[@{pistol_total}-20]]}} {{dos2b=[[@{pistol_total}-29]]}} {{dos3a=[[@{pistol_total}-30]]}} {{dos3b=[[@{pistol_total}-39]]}} {{dos4a=[[@{pistol_total}-40]]}} {{dos4b=[[@{pistol_total}-49]]}} {{dof1=[[@{pistol_total}+19]]}} {{dof2a=[[@{pistol_total}+20]]}} {{dof2b=[[@{pistol_total}+29]]}} {{dof3a=[[@{pistol_total}+30]]}} {{dof3b=[[@{pistol_total}+39]]}} {{dof4a=[[@{pistol_total}+40]]}} {{dof4b=[[@{pistol_total}+49]]}}"> <span data-i18n="Pistol">Pistol</span></button><label><input class="center" name="attr_pistol_advancement" title="attr_pistol_advancement" type="number" value="0"/></label><label><input class="center" name="attr_pistol" title="attr_pistol" type="number" value="[[@{pistol_attributes}+@{pistol_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_first_aid_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_first_aid_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_first_aid_total" type="hidden" value="(@{first_aid} [Skill]+@{first_aid_button_base} [Kit])"/><button name="roll_First Aid" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{First Aid}}} {{attr=First Aid}} {{Target1=[[@{first_aid_total}]]}} {{Target2=[[@{first_aid_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{first_aid_total}-19]]}} {{dos2a=[[@{first_aid_total}-20]]}} {{dos2b=[[@{first_aid_total}-29]]}} {{dos3a=[[@{first_aid_total}-30]]}} {{dos3b=[[@{first_aid_total}-39]]}} {{dos4a=[[@{first_aid_total}-40]]}} {{dos4b=[[@{first_aid_total}-49]]}} {{dof1=[[@{first_aid_total}+19]]}} {{dof2a=[[@{first_aid_total}+20]]}} {{dof2b=[[@{first_aid_total}+29]]}} {{dof3a=[[@{first_aid_total}+30]]}} {{dof3b=[[@{first_aid_total}+39]]}} {{dof4a=[[@{first_aid_total}+40]]}} {{dof4b=[[@{first_aid_total}+49]]}}"> <span data-i18n="First Aid">First Aid</span></button><label><input class="center" name="attr_first_aid_advancement" title="attr_first_aid_advancement" type="number" value="0"/></label><label><input class="center" name="attr_first_aid" title="attr_first_aid" type="number" value="[[@{first_aid_attributes}+@{first_aid_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_blunt_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_blunt_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_blunt_total" type="hidden" value="(@{blunt} [Skill]+@{blunt_button_base} [Kit])"/><button name="roll_Blunt" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Blunt}}} {{attr=Blunt}} {{Target1=[[@{blunt_total}]]}} {{Target2=[[@{blunt_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{blunt_total}-19]]}} {{dos2a=[[@{blunt_total}-20]]}} {{dos2b=[[@{blunt_total}-29]]}} {{dos3a=[[@{blunt_total}-30]]}} {{dos3b=[[@{blunt_total}-39]]}} {{dos4a=[[@{blunt_total}-40]]}} {{dos4b=[[@{blunt_total}-49]]}} {{dof1=[[@{blunt_total}+19]]}} {{dof2a=[[@{blunt_total}+20]]}} {{dof2b=[[@{blunt_total}+29]]}} {{dof3a=[[@{blunt_total}+30]]}} {{dof3b=[[@{blunt_total}+39]]}} {{dof4a=[[@{blunt_total}+40]]}} {{dof4b=[[@{blunt_total}+49]]}}"> <span data-i18n="Blunt">Blunt</span></button><label><input class="center" name="attr_blunt_advancement" title="attr_blunt_advancement" type="number" value="0"/></label><label><input class="center" name="attr_blunt" title="attr_blunt" type="number" value="[[@{blunt_attributes}+@{blunt_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_pierce_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_pierce_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_pierce_total" type="hidden" value="(@{pierce} [Skill]+@{pierce_button_base} [Kit])"/><button name="roll_Pierce" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Pierce}}} {{attr=Pierce}} {{Target1=[[@{pierce_total}]]}} {{Target2=[[@{pierce_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{pierce_total}-19]]}} {{dos2a=[[@{pierce_total}-20]]}} {{dos2b=[[@{pierce_total}-29]]}} {{dos3a=[[@{pierce_total}-30]]}} {{dos3b=[[@{pierce_total}-39]]}} {{dos4a=[[@{pierce_total}-40]]}} {{dos4b=[[@{pierce_total}-49]]}} {{dof1=[[@{pierce_total}+19]]}} {{dof2a=[[@{pierce_total}+20]]}} {{dof2b=[[@{pierce_total}+29]]}} {{dof3a=[[@{pierce_total}+30]]}} {{dof3b=[[@{pierce_total}+39]]}} {{dof4a=[[@{pierce_total}+40]]}} {{dof4b=[[@{pierce_total}+49]]}}"> <span data-i18n="Pierce">Pierce</span></button><label><input class="center" name="attr_pierce_advancement" title="attr_pierce_advancement" type="number" value="0"/></label><label><input class="center" name="attr_pierce" title="attr_pierce" type="number" value="[[@{pierce_attributes}+@{pierce_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_slash_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_slash_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_slash_total" type="hidden" value="(@{slash} [Skill]+@{slash_button_base} [Kit])"/><button name="roll_Slash" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Slash}}} {{attr=Slash}} {{Target1=[[@{slash_total}]]}} {{Target2=[[@{slash_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{slash_total}-19]]}} {{dos2a=[[@{slash_total}-20]]}} {{dos2b=[[@{slash_total}-29]]}} {{dos3a=[[@{slash_total}-30]]}} {{dos3b=[[@{slash_total}-39]]}} {{dos4a=[[@{slash_total}-40]]}} {{dos4b=[[@{slash_total}-49]]}} {{dof1=[[@{slash_total}+19]]}} {{dof2a=[[@{slash_total}+20]]}} {{dof2b=[[@{slash_total}+29]]}} {{dof3a=[[@{slash_total}+30]]}} {{dof3b=[[@{slash_total}+39]]}} {{dof4a=[[@{slash_total}+40]]}} {{dof4b=[[@{slash_total}+49]]}}"> <span data-i18n="Slash">Slash</span></button><label><input class="center" name="attr_slash_advancement" title="attr_slash_advancement" type="number" value="0"/></label><label><input class="center" name="attr_slash" title="attr_slash" type="number" value="[[@{slash_attributes}+@{slash_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_navigation_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_navigation_attributes" type="hidden" value="(@{perception}+@{willpower_bonus})"/><input name="attr_navigation_total" type="hidden" value="(@{navigation} [Skill]+@{navigation_button_base} [Kit])"/><button name="roll_Navigation" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Navigation}}} {{attr=Navigation}} {{Target1=[[@{navigation_total}]]}} {{Target2=[[@{navigation_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{navigation_total}-19]]}} {{dos2a=[[@{navigation_total}-20]]}} {{dos2b=[[@{navigation_total}-29]]}} {{dos3a=[[@{navigation_total}-30]]}} {{dos3b=[[@{navigation_total}-39]]}} {{dos4a=[[@{navigation_total}-40]]}} {{dos4b=[[@{navigation_total}-49]]}} {{dof1=[[@{navigation_total}+19]]}} {{dof2a=[[@{navigation_total}+20]]}} {{dof2b=[[@{navigation_total}+29]]}} {{dof3a=[[@{navigation_total}+30]]}} {{dof3b=[[@{navigation_total}+39]]}} {{dof4a=[[@{navigation_total}+40]]}} {{dof4b=[[@{navigation_total}+49]]}}"> <span data-i18n="Navigation">Navigation</span></button><label><input class="center" name="attr_navigation_advancement" title="attr_navigation_advancement" type="number" value="0"/></label><label><input class="center" name="attr_navigation" title="attr_navigation" type="number" value="[[@{navigation_attributes}+@{navigation_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_swim_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_swim_attributes" type="hidden" value="(@{strength}+@{willpower_bonus})"/><input name="attr_swim_total" type="hidden" value="(@{swim} [Skill]+@{swim_button_base} [Kit])"/><button name="roll_Swim" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Swim}}} {{attr=Swim}} {{Target1=[[@{swim_total}]]}} {{Target2=[[@{swim_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{swim_total}-19]]}} {{dos2a=[[@{swim_total}-20]]}} {{dos2b=[[@{swim_total}-29]]}} {{dos3a=[[@{swim_total}-30]]}} {{dos3b=[[@{swim_total}-39]]}} {{dos4a=[[@{swim_total}-40]]}} {{dos4b=[[@{swim_total}-49]]}} {{dof1=[[@{swim_total}+19]]}} {{dof2a=[[@{swim_total}+20]]}} {{dof2b=[[@{swim_total}+29]]}} {{dof3a=[[@{swim_total}+30]]}} {{dof3b=[[@{swim_total}+39]]}} {{dof4a=[[@{swim_total}+40]]}} {{dof4b=[[@{swim_total}+49]]}}"> <span data-i18n="Swim">Swim</span></button><label><input class="center" name="attr_swim_advancement" title="attr_swim_advancement" type="number" value="0"/></label><label><input class="center" name="attr_swim" title="attr_swim" type="number" value="[[@{swim_attributes}+@{swim_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_throw_button_base" type="hidden" value="[[(?{Gear Or Kit | None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun_tv}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol_tv}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_throw_attributes" type="hidden" value="(@{perception}+@{strength_bonus})"/><input name="attr_throw_total" type="hidden" value="(@{throw} [Skill]+@{throw_button_base} [Kit])"/><button name="roll_Throw" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Throw}}} {{attr=Throw}} {{Target1=[[@{throw_total}]]}} {{Target2=[[@{throw_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{throw_total}-19]]}} {{dos2a=[[@{throw_total}-20]]}} {{dos2b=[[@{throw_total}-29]]}} {{dos3a=[[@{throw_total}-30]]}} {{dos3b=[[@{throw_total}-39]]}} {{dos4a=[[@{throw_total}-40]]}} {{dos4b=[[@{throw_total}-49]]}} {{dof1=[[@{throw_total}+19]]}} {{dof2a=[[@{throw_total}+20]]}} {{dof2b=[[@{throw_total}+29]]}} {{dof3a=[[@{throw_total}+30]]}} {{dof3b=[[@{throw_total}+39]]}} {{dof4a=[[@{throw_total}+40]]}} {{dof4b=[[@{throw_total}+49]]}}"> <span data-i18n="Throw">Throw</span></button><label><input class="center" name="attr_throw_advancement" title="attr_throw_advancement" type="number" value="0"/></label><label><input class="center" name="attr_throw" title="attr_throw" type="number" value="[[@{throw_attributes}+@{throw_advancement}]]" disabled="true"/></label></div></div><h2 data-i18n="Expert Skills">Expert Skills</h2><div class="skill-column"><div class="skill"><input name="attr_adv_medicine_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_adv_medicine_attributes" type="hidden" value="(@{perception_bonus}+@{willpower_bonus})"/><input name="attr_adv_medicine_total" type="hidden" value="(@{adv_medicine} [Skill]+@{adv_medicine_button_base} [Kit])"/><button name="roll_Adv Medicine" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Adv Medicine}}} {{attr=Adv Medicine}} {{Target1=[[@{adv_medicine_total}]]}} {{Target2=[[@{adv_medicine_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{adv_medicine_total}-19]]}} {{dos2a=[[@{adv_medicine_total}-20]]}} {{dos2b=[[@{adv_medicine_total}-29]]}} {{dos3a=[[@{adv_medicine_total}-30]]}} {{dos3b=[[@{adv_medicine_total}-39]]}} {{dos4a=[[@{adv_medicine_total}-40]]}} {{dos4b=[[@{adv_medicine_total}-49]]}} {{dof1=[[@{adv_medicine_total}+19]]}} {{dof2a=[[@{adv_medicine_total}+20]]}} {{dof2b=[[@{adv_medicine_total}+29]]}} {{dof3a=[[@{adv_medicine_total}+30]]}} {{dof3b=[[@{adv_medicine_total}+39]]}} {{dof4a=[[@{adv_medicine_total}+40]]}} {{dof4b=[[@{adv_medicine_total}+49]]}}"> <span data-i18n="Adv Medicine">Adv Medicine</span></button><label><input class="center" name="attr_adv_medicine_advancement" title="attr_adv_medicine_advancement" type="number" value="0"/></label><label><input class="center" name="attr_adv_medicine" title="attr_adv_medicine" type="number" value="[[@{adv_medicine_attributes}+@{adv_medicine_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_construct_engineer_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_construct_engineer_attributes" type="hidden" value="(@{perception_bonus}+@{willpower_bonus})"/><input name="attr_construct_engineer_total" type="hidden" value="(@{construct_engineer} [Skill]+@{construct_engineer_button_base} [Kit])"/><button name="roll_Construct Engineer" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Construct Engineer}}} {{attr=Construct Engineer}} {{Target1=[[@{construct_engineer_total}]]}} {{Target2=[[@{construct_engineer_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{construct_engineer_total}-19]]}} {{dos2a=[[@{construct_engineer_total}-20]]}} {{dos2b=[[@{construct_engineer_total}-29]]}} {{dos3a=[[@{construct_engineer_total}-30]]}} {{dos3b=[[@{construct_engineer_total}-39]]}} {{dos4a=[[@{construct_engineer_total}-40]]}} {{dos4b=[[@{construct_engineer_total}-49]]}} {{dof1=[[@{construct_engineer_total}+19]]}} {{dof2a=[[@{construct_engineer_total}+20]]}} {{dof2b=[[@{construct_engineer_total}+29]]}} {{dof3a=[[@{construct_engineer_total}+30]]}} {{dof3b=[[@{construct_engineer_total}+39]]}} {{dof4a=[[@{construct_engineer_total}+40]]}} {{dof4b=[[@{construct_engineer_total}+49]]}}"> <span data-i18n="Construct Engineer">Construct Engineer</span></button><label><input class="center" name="attr_construct_engineer_advancement" title="attr_construct_engineer_advancement" type="number" value="0"/></label><label><input class="center" name="attr_construct_engineer" title="attr_construct_engineer" type="number" value="[[@{construct_engineer_attributes}+@{construct_engineer_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_martial_arts_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_martial_arts_attributes" type="hidden" value="(@{strength_bonus}+@{perception_bonus})"/><input name="attr_martial_arts_total" type="hidden" value="(@{martial_arts} [Skill]+@{martial_arts_button_base} [Kit])"/><button name="roll_Martial Arts" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Martial Arts}}} {{attr=Martial Arts}} {{Target1=[[@{martial_arts_total}]]}} {{Target2=[[@{martial_arts_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{martial_arts_total}-19]]}} {{dos2a=[[@{martial_arts_total}-20]]}} {{dos2b=[[@{martial_arts_total}-29]]}} {{dos3a=[[@{martial_arts_total}-30]]}} {{dos3b=[[@{martial_arts_total}-39]]}} {{dos4a=[[@{martial_arts_total}-40]]}} {{dos4b=[[@{martial_arts_total}-49]]}} {{dof1=[[@{martial_arts_total}+19]]}} {{dof2a=[[@{martial_arts_total}+20]]}} {{dof2b=[[@{martial_arts_total}+29]]}} {{dof3a=[[@{martial_arts_total}+30]]}} {{dof3b=[[@{martial_arts_total}+39]]}} {{dof4a=[[@{martial_arts_total}+40]]}} {{dof4b=[[@{martial_arts_total}+49]]}}"> <span data-i18n="Martial Arts">Martial Arts</span></button><label><input class="center" name="attr_martial_arts_advancement" title="attr_martial_arts_advancement" type="number" value="0"/></label><label><input class="center" name="attr_martial_arts" title="attr_martial_arts" type="number" value="[[@{martial_arts_attributes}+@{martial_arts_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_pilot_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_pilot_attributes" type="hidden" value="(@{perception_bonus}+@{willpower_bonus})"/><input name="attr_pilot_total" type="hidden" value="(@{pilot} [Skill]+@{pilot_button_base} [Kit])"/><button name="roll_Pilot" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Pilot}}} {{attr=Pilot}} {{Target1=[[@{pilot_total}]]}} {{Target2=[[@{pilot_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{pilot_total}-19]]}} {{dos2a=[[@{pilot_total}-20]]}} {{dos2b=[[@{pilot_total}-29]]}} {{dos3a=[[@{pilot_total}-30]]}} {{dos3b=[[@{pilot_total}-39]]}} {{dos4a=[[@{pilot_total}-40]]}} {{dos4b=[[@{pilot_total}-49]]}} {{dof1=[[@{pilot_total}+19]]}} {{dof2a=[[@{pilot_total}+20]]}} {{dof2b=[[@{pilot_total}+29]]}} {{dof3a=[[@{pilot_total}+30]]}} {{dof3b=[[@{pilot_total}+39]]}} {{dof4a=[[@{pilot_total}+40]]}} {{dof4b=[[@{pilot_total}+49]]}}"> <span data-i18n="Pilot">Pilot</span></button><label><input class="center" name="attr_pilot_advancement" title="attr_pilot_advancement" type="number" value="0"/></label><label><input class="center" name="attr_pilot" title="attr_pilot" type="number" value="[[@{pilot_attributes}+@{pilot_advancement}]]" disabled="true"/></label></div></div><div class="skill-column"><div class="skill"><input name="attr_ride_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_ride_attributes" type="hidden" value="(@{empathy_bonus}+@{willpower_bonus})"/><input name="attr_ride_total" type="hidden" value="(@{ride} [Skill]+@{ride_button_base} [Kit])"/><button name="roll_Ride" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Ride}}} {{attr=Ride}} {{Target1=[[@{ride_total}]]}} {{Target2=[[@{ride_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{ride_total}-19]]}} {{dos2a=[[@{ride_total}-20]]}} {{dos2b=[[@{ride_total}-29]]}} {{dos3a=[[@{ride_total}-30]]}} {{dos3b=[[@{ride_total}-39]]}} {{dos4a=[[@{ride_total}-40]]}} {{dos4b=[[@{ride_total}-49]]}} {{dof1=[[@{ride_total}+19]]}} {{dof2a=[[@{ride_total}+20]]}} {{dof2b=[[@{ride_total}+29]]}} {{dof3a=[[@{ride_total}+30]]}} {{dof3b=[[@{ride_total}+39]]}} {{dof4a=[[@{ride_total}+40]]}} {{dof4b=[[@{ride_total}+49]]}}"> <span data-i18n="Ride">Ride</span></button><label><input class="center" name="attr_ride_advancement" title="attr_ride_advancement" type="number" value="0"/></label><label><input class="center" name="attr_ride" title="attr_ride" type="number" value="[[@{ride_attributes}+@{ride_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_science_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_science_attributes" type="hidden" value="(@{perception_bonus}+@{willpower_bonus})"/><input name="attr_science_total" type="hidden" value="(@{science} [Skill]+@{science_button_base} [Kit])"/><button name="roll_Science" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Science}}} {{attr=Science}} {{Target1=[[@{science_total}]]}} {{Target2=[[@{science_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{science_total}-19]]}} {{dos2a=[[@{science_total}-20]]}} {{dos2b=[[@{science_total}-29]]}} {{dos3a=[[@{science_total}-30]]}} {{dos3b=[[@{science_total}-39]]}} {{dos4a=[[@{science_total}-40]]}} {{dos4b=[[@{science_total}-49]]}} {{dof1=[[@{science_total}+19]]}} {{dof2a=[[@{science_total}+20]]}} {{dof2b=[[@{science_total}+29]]}} {{dof3a=[[@{science_total}+30]]}} {{dof3b=[[@{science_total}+39]]}} {{dof4a=[[@{science_total}+40]]}} {{dof4b=[[@{science_total}+49]]}}"> <span data-i18n="Science">Science</span></button><label><input class="center" name="attr_science_advancement" title="attr_science_advancement" type="number" value="0"/></label><label><input class="center" name="attr_science" title="attr_science" type="number" value="[[@{science_attributes}+@{science_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_survival_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_survival_attributes" type="hidden" value="(@{perception_bonus}+@{willpower_bonus})"/><input name="attr_survival_total" type="hidden" value="(@{survival} [Skill]+@{survival_button_base} [Kit])"/><button name="roll_Survival" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Survival}}} {{attr=Survival}} {{Target1=[[@{survival_total}]]}} {{Target2=[[@{survival_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{survival_total}-19]]}} {{dos2a=[[@{survival_total}-20]]}} {{dos2b=[[@{survival_total}-29]]}} {{dos3a=[[@{survival_total}-30]]}} {{dos3b=[[@{survival_total}-39]]}} {{dos4a=[[@{survival_total}-40]]}} {{dos4b=[[@{survival_total}-49]]}} {{dof1=[[@{survival_total}+19]]}} {{dof2a=[[@{survival_total}+20]]}} {{dof2b=[[@{survival_total}+29]]}} {{dof3a=[[@{survival_total}+30]]}} {{dof3b=[[@{survival_total}+39]]}} {{dof4a=[[@{survival_total}+40]]}} {{dof4b=[[@{survival_total}+49]]}}"> <span data-i18n="Survival">Survival</span></button><label><input class="center" name="attr_survival_advancement" title="attr_survival_advancement" type="number" value="0"/></label><label><input class="center" name="attr_survival" title="attr_survival" type="number" value="[[@{survival_attributes}+@{survival_advancement}]]" disabled="true"/></label></div><div class="skill"><input name="attr_toughness_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_toughness_attributes" type="hidden" value="(@{strength_bonus}+@{willpower_bonus})"/><input name="attr_toughness_total" type="hidden" value="(@{toughness} [Skill]+@{toughness_button_base} [Kit])"/><button name="roll_Toughness" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=^{Toughness}}} {{attr=Toughness}} {{Target1=[[@{toughness_total}]]}} {{Target2=[[@{toughness_total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{toughness_total}-19]]}} {{dos2a=[[@{toughness_total}-20]]}} {{dos2b=[[@{toughness_total}-29]]}} {{dos3a=[[@{toughness_total}-30]]}} {{dos3b=[[@{toughness_total}-39]]}} {{dos4a=[[@{toughness_total}-40]]}} {{dos4b=[[@{toughness_total}-49]]}} {{dof1=[[@{toughness_total}+19]]}} {{dof2a=[[@{toughness_total}+20]]}} {{dof2b=[[@{toughness_total}+29]]}} {{dof3a=[[@{toughness_total}+30]]}} {{dof3b=[[@{toughness_total}+39]]}} {{dof4a=[[@{toughness_total}+40]]}} {{dof4b=[[@{toughness_total}+49]]}}"> <span data-i18n="Toughness">Toughness</span></button><label><input class="center" name="attr_toughness_advancement" title="attr_toughness_advancement" type="number" value="0"/></label><label><input class="center" name="attr_toughness" title="attr_toughness" type="number" value="[[@{toughness_attributes}+@{toughness_advancement}]]" disabled="true"/></label></div></div><div class="grid repeating-container"><h3 data-i18n="Specalizations">Specalizations</h3><h3 data-i18n="Attr">Attr</h3><h3 data-i18n="Bonus">Bonus</h3><h3 data-i18n="Adv">Adv</h3><h3 data-i18n="Skill">Skill</h3><h3 data-i18n="Roll">Roll</h3><fieldset class="repeating_skills"><input name="attr_button_base" type="hidden" value="[[(?{Gear Or Kit| None, 0 | Archery, @{archery_gear}|Athletic Gear, @{athletic_gear}|Bludgeon, @{bludgeoning}|Climbing Gear, @{climbing_gear}|Command Apparatus, @{command_app}|Firefighting, @{firefighting}|First Aid Kit, @{first_aid_kits}|Long Gun, @{long_gun}|Martial Arts, @{martial_arts}|Medical Gear, @{medical_gear}|Piercing, @{piercing}|Pistol, @{pistol}|Recon Gear, @{recon_gear}|Slashing, @{slashing}|Survival Kit, @{survival_kit}|Swimming/Diving, @{swimming_diving}|Throwing, @{throwing}|Tools, @{tools}|Value, @{value}|Vehicles, @{vehicles}})*?{Multiplier|1|2|3|4|5}]]"/><input name="attr_total" type="hidden" value="(@{skill} [Skill]+@{button_base} [Kit])"/><input name="attr_skill_name" type="text" value=""/><select name="attr_attribute_base" value="@{perception_bonus}"><option value="@{strength_bonus}">strength</option><option value="@{perception_bonus}" selected="selected">perception</option><option value="@{empathy_bonus}">empathy</option><option value="@{willpower_bonus}">willpower</option></select><select name="attr_attribute_bonus" value="@{willpower_bonus}"><option value="@{strength_bonus}">strength</option><option value="@{perception_bonus}">perception</option><option value="@{empathy_bonus}">empathy</option><option value="@{willpower_bonus}" selected="selected">willpower</option></select><label><input class="center" name="attr_advancement" type="number" value="0"/></label><label><input class="center" name="attr_skill" type="hidden" value="0"/><span name="attr_skill"></span></label><button class="dicefontd10" name="roll_name" type="roll" value="&{template:ou} {{name=@{character_name}}} {{roll_name=@{skill_name}}} {{attr=@{skill}}} {{Target1=[[@{total}]]}} {{Target2=[[@{total}+1]]}} {{skill=VS.}} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}} {{result=[[1d100+@{difficulty_dice} [Diff]]]}} {{dos1=[[@{total}-19]]}} {{dos2a=[[@{total}-20]]}} {{dos2b=[[@{total}-29]]}} {{dos3a=[[@{total}-30]]}} {{dos3b=[[@{total}-39]]}} {{dos4a=[[@{total}-40]]}} {{dos4b=[[@{total}-49]]}} {{dof1=[[@{total}+19]]}} {{dof2a=[[@{total}+20]]}} {{dof2b=[[@{total}+29]]}} {{dof3a=[[@{total}+30]]}} {{dof3b=[[@{total}+39]]}} {{dof4a=[[@{total}+40]]}} {{dof4b=[[@{total}+49]]}}">t</button></fieldset></div></div></div><div class="equipment grid box"><h1 class="green-header center" data-i18n="Equipment">Equipment</h1><textarea data-i18n-placeholder="Equipment" name="attr_equipment" placeholder="Equipment" value=""></textarea></div></div><div class="column"><div class="grid box logo"><img alt="Outbreak Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/OU_Logo_340pxWx90pxH.png"/></div><div class="grid box dice-box"><button data-i18n="Dice Pool" name="roll_Pool" type="roll" value="&{template:ou-small} {{Diff=@{difficulty_dice}}} {{Spd1=@{speed_dice}}} {{Dmg=@{damage_dice}}} {{Deplet=@{depletion_dice}}} {{DieDif=@{difficulty_die}}} {{DieSpd=@{speed_die}}} {{DieDmg=@{damage_dice}}} {{DieDep=@{depletion_die}}}"></button><div class="die"><img alt="difficulty dice" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_difficulty_16pxW_x16pxH.jpg" title="Difficult Dice"/><select name="attr_difficulty_dice"><option data-i18n="0" value="[[0d6!pcs>6cf<0]]">0</option><option data-i18n="1" value="[[1d6!pcs>6cf<0]]">1</option><option data-i18n="2" value="[[2d6!pcs>6cf<0]]">2</option><option data-i18n="3" value="[[3d6!pcs>6cf<0]]">3</option><option data-i18n="4" value="[[4d6!pcs>6cf<0]]">4</option><option data-i18n="5" value="[[5d6!pcs>6cf<0]]">5</option></select></div><div class="die"><img alt="speed dice" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_speed_16pxW_x16pxH.jpg"/><select name="attr_speed_dice"><option data-i18n="0" value="[[0d6]]"></option><option data-i18n="1" value="[[1d6!pcs>6cf<0]]"></option><option data-i18n="2" value="[[2d6!pcs>6cf<0]]"></option><option data-i18n="3" value="[[3d6!pcs>6cf<0]]"></option><option data-i18n="4" value="[[4d6!pcs>6cf<0]]"></option><option data-i18n="5" value="[[5d6!pcs>6cf<0]]"></option><option data-i18n="6" value="[[6d6!pcs>6cf<0]]"></option><option data-i18n="7" value="[[7d6!pcs>6cf<0]]"></option><option data-i18n="8" value="[[8d6!pcs>6cf<0]]"></option><option data-i18n="9" value="[[9d6!pcs>6cf<0]]"></option></select></div><div class="die"><img alt="damage dice" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_damage_16pxW_x16pxH.jpg"/><select name="attr_damage_dice"><option data-i18n="0" value="[[0d6]]"></option><option data-i18n="1" value="[[1d6!pcs>6cf<0]]"></option><option data-i18n="2" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="3" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="4" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="5" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="6" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="7" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="8" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option><option data-i18n="9" value="[[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]] [[1d6!pcs>6cf<0]]"></option></select></div><div class="die"><img alt="depletion dice" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_depletion_16pxW_x16pxH.jpg"/><select name="attr_depletion_dice"><option data-i18n="0" value="[[0d6]]"></option><option data-i18n="1" value="[[1d6!pcs>6cf<0]]"></option><option data-i18n="2" value="[[2d6!pcs>6cf<0]]"></option><option data-i18n="3" value="[[3d6!pcs>6cf<0]]"></option><option data-i18n="4" value="[[4d6!pcs>6cf<0]]"></option><option data-i18n="5" value="[[5d6!pcs>6cf<0]]"></option><option data-i18n="6" value="[[6d6!pcs>6cf<0]]"></option><option data-i18n="7" value="[[7d6!pcs>6cf<0]]"></option><option data-i18n="8" value="[[8d6!pcs>6cf<0]]"></option><option data-i18n="9" value="[[9d6!pcs>6cf<0]]"></option></select></div><div class="die"><input name="attr_difficulty_die" type="radio" value="[[5d1]]" checked="checked"/><span class="bold" data-i18n="d5!"></span><input name="attr_difficulty_die" type="radio" value="[[6d1]]"/><span class="bold" data-i18n="d6"></span></div><div class="die"><input name="attr_speed_die" type="radio" value="[[5d1]]" checked="checked"/><span class="bold" data-i18n="d5!"></span><input name="attr_speed_die" type="radio" value="[[6d1]]"/><span class="bold" data-i18n="d6"></span></div><div class="die"><input name="attr_damage_die" type="radio" value="[[5d1]]" checked="checked"/><span class="bold" data-i18n="d5!"></span><input name="attr_damage_die" type="radio" value="[[6d1]]"/><span class="bold" data-i18n="d6"></span></div><div class="die"><input name="attr_depletion_die" type="radio" value="[[5d1]]" checked="checked"/><span class="bold" data-i18n="d5!"></span><input name="attr_depletion_die" type="radio" value="[[6d1]]"/><span class="bold" data-i18n="d6"></span></div></div><div class="grid box health"><div class="grid vitality"><h1 class="green-header" data-i18n="Vitality">Vitality</h1><div class="grid header"><h2 data-i18n="Injuries">Injuries</h2><h2 data-i18n="Damage Threshold">Damage Threshold</h2></div><div class="grid body"><h3 data-i18n="Health Points"></h3><div class="grid injuries"><input name="attr_injury_1" type="checkbox"/><input name="attr_injury_1_details" type="text" value=""/><input name="attr_injury_2" type="checkbox"/><input name="attr_injury_2_details" type="text" value=""/><input name="attr_injury_3" type="checkbox"/><input name="attr_injury_3_details" type="text" value=""/><input name="attr_injury_4" type="checkbox"/><input name="attr_injury_4_details" type="text" value=""/><input name="attr_injury_5" type="checkbox"/><input name="attr_injury_5_details" type="text" value=""/></div><div class="grid damage-threshold"><div class="row"><h3 data-i18n="Sb + Wb">Sb + Wb</h3><input name="attr_damage_treshold_base" type="number" value="(@{strength_bonus}+@{willpower_bonus})" disabled="true"/></div><div class="row"><h3 data-i18n="Bonus">Bonus</h3><input name="attr_damage_threshold_bonus" type="number" value="0"/></div><div class="row"><h3 data-i18n="Total">Total</h3><input name="attr_damage_threshold" type="number" value="(@{strength_bonus}+@{willpower_bonus}+@{damage_threshold_bonus})" disabled="true"/></div></div></div></div><div class="grid viral"><h1 class="yellow-header" data-i18n="Viral">Viral</h1><div class="virus-checkboxes"><input name="attr_viral_1" value="1" type="checkbox"/><span></span><input name="attr_viral_2" value="2" type="checkbox"/><span></span><input name="attr_viral_3" value="3" type="checkbox"/><span></span><input name="attr_viral_4" value="4" type="checkbox"/><span></span><input name="attr_viral_5" value="5" type="checkbox"/><span></span><input name="attr_viral_6" value="6" type="checkbox"/><span></span><input name="attr_viral_7" value="7" type="checkbox"/><span></span><input name="attr_viral_8" value="8" type="checkbox"/><span></span><input name="attr_viral_9" value="9" type="checkbox"/><span></span><input name="attr_viral_10" value="10" type="checkbox"/><span></span></div><h2 data-i18n="Symptoms">Symptoms</h2><textarea name="attr_symptoms"></textarea></div><div class="grid pysche"><h1 class="yellow-header" data-i18n="Psyche">Psyche</h1><h2 data-i18n="Wb + Eb">Wb + Eb</h2><h2 data-i18n="Bonus">Bonus</h2><h2 data-i18n="Total">Total</h2><h2 data-i18n="Morale">Morale</h2><input name="attr_morale_base" type="number" value="(@{willpower_bonus}+@{empathy_bonus})" disabled="true"/><span>+</span><input name="attr_morale_bonus" type="number" value="0"/><span>=</span><input name="attr_morale" type="number" value="(@{morale_base}+@{morale_bonus})" disabled="true"/><h2 data-i18n="Coping Mechanisms">Coping Mechanisms</h2><textarea name="attr_coping_mechanisms"></textarea></div></div><div class="grid box training-value"><h1 class="green-header" data-i18n="Training Value Bonus">Training Value Bonus</h1><div class="grid red-kits"><div class="kits"><h2 data-i18n="Archery Gear">Archery Gear</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_ArcheryGear_30x30.png"/><input name="attr_archery_gear" type="number" value=""/></div><div class="kits"><h2 data-i18n="Long Gun">Long Gun</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_LongGun_30x30.png"/><input name="attr_long_gun_tv" type="number" value=""/></div><div class="kits"><h2 data-i18n="Bludgeoning">Bludgeoning</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Bludgeoning_30x30.png"/><input name="attr_bludgeoning" type="number" value=""/></div><div class="kits"><h2 data-i18n="Pistol">Pistol</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Pistol_30x30.png"/><input name="attr_pistol_tv" type="number" value=""/></div><div class="kits"><h2 data-i18n="Piercing">Piercing</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Piercing_30x30.png"/><input name="attr_piercing" type="number" value=""/></div><div class="kits"><h2 data-i18n="Throwing">Throwing</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Throwing_30x30.png"/><input name="attr_throwing" type="number" value=""/></div><div class="kits"><h2 data-i18n="Slashing">Slashing</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Slashing_30x30.png"/><input name="attr_slashing" type="number" value=""/></div><div class="kits"><h2 data-i18n="Martial Arts">Martial Arts</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_MartialArts_30x30.png"/><input name="attr_martial_arts" type="number" value=""/></div></div><div class="grid green-kits"><div class="kits"><h2 data-i18n="Athletic Gear">Athletic Gear</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_AthleticGear_30x30.png"/><input name="attr_athletic_gear" type="number" value=""/></div><div class="kits"><h2 data-i18n="First Aid Kits">First Aid Kits</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_FirstAidKits_30x30.png"/><input name="attr_first_aid_kits" type="number" value=""/></div><div class="kits"><h2 data-i18n="Swimming/Diving">Swimming/Diving</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_SwimmingDiving_30x30.png"/><input name="attr_swimming_diving" type="number" value=""/></div><div class="kits"><h2 data-i18n="Climbing Gear">Climbing Gear</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_ClimbingGear_30x30.png"/><input name="attr_climbing_gear" type="number" value=""/></div><div class="kits"><h2 data-i18n="Medical Gear">Medical Gear</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_MedicalGear_30x30.png"/><input name="attr_medical_gear" type="number" value=""/></div><div class="kits"><h2 data-i18n="Tools">Tools</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Tools_30x30.png"/><input name="attr_tools" type="number" value=""/></div><div class="kits"><h2 data-i18n="Command App">Command App</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_CommandApp_30x30.png"/><input name="attr_command_app" type="number" value=""/></div><div class="kits"><h2 data-i18n="Recon Gear">Recon Gear</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_ReconGear_30x30.png"/><input name="attr_recon_gear" type="number" value=""/></div><div class="kits"><h2 data-i18n="Value">Value</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Value_30x30.png"/><input name="attr_value" type="number" value=""/></div><div class="kits"><h2 data-i18n="Firefighting">Firefighting</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Firefighting_30x30.png"/><input name="attr_firefighting" type="number" value=""/></div><div class="kits"><h2 data-i18n="Survival Kit">Survival Kit</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_SurvivalKit_30x30.png"/><input name="attr_survival_kit" type="number" value=""/></div><div class="kits"><h2 data-i18n="Vehicles">Vehicles</h2><img alt="" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/KitIcons_Vehicles_30x30.png"/><input name="attr_vehicles" type="number" value=""/></div></div></div></div></div></div>
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<rolltemplate class="sheet-rolltemplate-ou">
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<table>
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<tr><th colspan="3">{{name}} rolls</th></tr>
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<tr><td style="text-align: center" colspan="3">
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{{#roll_name}}{{roll_name}}{{/roll_name}} {{#skill}}{{skill}}({{Target1}}%){{/skill}}
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</td>
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<tr>
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<td width="20px" class="res">{{result}}</td>
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{{#rollBetween() result dos1 Target1}}<td style="text-align: center"><span class="resultg">+</span></td>{{/rollBetween() result dos1 Target1}}
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{{#rollBetween() result dos2b dos2a}}<td style="text-align: center"><span class="resultg">++</span></td>{{/rollBetween() result dos2b dos2a}}
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{{#rollBetween() result dos3b dos3a}}<td style="text-align: center"><span class="resultg">+++</span></td>{{/rollBetween() result dos3b dos3a}}
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{{#rollBetween() result dos4b dos4a}}<td style="text-align: center"><span class="resultg">++++</span></td>{{/rollBetween() result dos4b dos4a}}
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{{#rollLess() result dos4b}}<td style="text-align: center"><span class="resultg">+++++</span></td>{{/rollLess() result dos4b}}
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{{#rollBetween() result Target2 dof1}}<td style="text-align: center"><span class="resultr">-</span></td>{{/rollBetween() result Target2 dof1}}
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{{#rollBetween() result dof2a dof2b}}<td style="text-align: center"><span class="resultr">--</span></td>{{/rollBetween() result dof2a dof2b}}
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{{#rollBetween() result dof3a dof3b}}<td style="text-align: center"><span class="resultr">---</span></td>{{/rollBetween() result dof3a dof3b}}
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{{#rollBetween() result dof4a dof4b}}<td style="text-align: center"><span class="resultr">----</span></td>{{/rollBetween() result dof4a dof4b}}
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{{#rollGreater() result dof4b}}<td style="text-align: center"><span class="resultr">-----</span></td>{{/rollGreater() result dof4b}}
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<td width="30px"></td>
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</tr>
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{{#rollGreater() Spd1 0}}
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<tr>
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{{#rollTotal() DieSpd 6}}
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<td class="speed" colspan="3">Speed:{{Spd1}}</td>
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{{/rollTotal() DieSpd 6}}
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{{#rollTotal() DieSpd 5}}
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<td class="speed" colspan="3">Speed:{{Spd1}}</td>
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{{/rollTotal() DieSpd 5}}
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</tr>z
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{{/rollGreater() Spd1 0}}
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{{#rollGreater() Dmg 0}}
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<tr>
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<td class="damage" colspan="3">Damage:{{Dmg}}</td>
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</tr>
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{{/rollGreater() Dmg 0}}
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{{#rollGreater() Deplet 0}}
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<tr>
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{{#rollTotal() DieDep 6}}
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<td class="deplete" style="word-spacing: -3px;" colspan="3"><span style="font-size: 1em;">Depletion:</span>{{Deplet}}</td>
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{{/rollTotal() DieDep 6}}
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{{#rollTotal() DieDep 5}}
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<td class="deplete" style="word-spacing: -3px;" colspan="3"><span style="font-size: 1em;">Depletion:</span>{{Deplet}}</td>
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{{/rollTotal() DieDep 5}}
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</tr>
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{{/rollGreater() Deplet 0}}
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<tr><td colspan="3" style="word-spacing: -3px;font-size: .9em;"><b>Roll dice for all:</b>
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_speed_16pxW_x16pxH.jpg" alt="Speed Die" width="16" height="16">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_damage_16pxW_x16pxH.jpg" alt="Damage Die" width="16" height="16">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_depletion_16pxW_x16pxH.jpg" alt="Depletion Die" width="16" height="16">
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</td>
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</table>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-ou-small">
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<table style="vertical-align:bottom">
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<tr></tr>
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{{#rollGreater() Diff 0}}
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<tr>
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<td class="diff">Difficulty:{{Diff}}</td>
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</tr>
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{{/rollGreater() Diff 0}}
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{{#rollGreater() Spd1 0}}
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<tr>
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{{#rollTotal() DieSpd 6}}
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<td class="speed"> Speed:{{Spd1}}</td>
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{{/rollTotal() DieSpd 6}}
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{{#rollTotal() DieSpd 5}}
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<td class="speed speed-five"> Speed:{{Spd1}}</td>
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{{/rollTotal() DieSpd 5}}
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</tr>
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{{/rollGreater() Spd1 0}}
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{{#rollGreater() Dmg 0}}
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<tr>
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{{#rollTotal() DieDmg 6}}
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<td class="damage"> Damage:{{Dmg}}</td>
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{{/rollTotal() DieDmg 6}}
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{{#rollTotal() DieDmg 5}}
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<td class="damage damage-five"> Damage:{{Dmg}}</td>
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{{/rollTotal() DieDmg 5}}
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</tr>
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|
{{/rollGreater() Dmg 0}}
|
|
{{#rollGreater() Deplet 0}}
|
|
<tr>
|
|
{{#rollTotal() DieDep 6}}
|
|
<td class="deplete" style="word-spacing: -3px;"><span style="font-size: 1em;">Depletion:</span>{{Deplet}}</td>
|
|
{{/rollTotal() DieDep 6}}
|
|
{{#rollTotal() DieDep 5}}
|
|
<td class="deplete deplete-five" style="word-spacing: -3px;"><span style="font-size: 1em;">Depletion:</span>{{Deplet}}</td>
|
|
{{/rollTotal() DieDep 5}}
|
|
</tr>
|
|
{{/rollGreater() Deplet 0}}
|
|
<tr><td style="word-spacing: -3px;font-size: .9em;"><b>Reroll:</b>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_speed_16pxW_x16pxH.jpg" alt="Speed Die" width="16" height="16">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_damage_16pxW_x16pxH.jpg" alt="Damage Die" width="16" height="16">
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Outbreak/src/img/HuntersIcon_depletion_16pxW_x16pxH.jpg" alt="Depletion Die" width="16" height="16"></td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate><script type="text/worker">['Strength', 'Perception', 'Empathy', 'Willpower'].forEach((attribute) => {
|
|
on(`change:${attribute}_base change:${attribute}_bonus`, (eventInfo) => {
|
|
getAttrs([`${attribute}_base`, `${attribute}_bonus`], (v) => {
|
|
const base = parseInt(v[`${attribute}_base`]) || 0;
|
|
const bonus = parseInt(v[`${attribute}_bonus`]) || 0;
|
|
const total = Math.floor((bonus*10)+base);
|
|
|
|
console.log([`${attribute} : ${total}`]);
|
|
|
|
setAttrs({
|
|
[`${attribute}`]: total
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
on("change:repeating_skills", (eventInfo) => {
|
|
getAttrs(['repeating_skills_attribute_base', 'repeating_skills_attribute_bonus'], (v) => {
|
|
const baseAttr = v.repeating_skills_attribute_base.slice(2, -1);
|
|
const bonusAttr = v.repeating_skills_attribute_bonus.slice(2, -1);
|
|
|
|
getAttrs([`${baseAttr}`, `${bonusAttr}`, 'repeating_skills_advancement'], (v) => {
|
|
let base = parseInt(v[`${baseAttr}`]) || 0;
|
|
let bonus = parseInt(v[`${bonusAttr}`]) || 0;
|
|
const adv = parseInt(v.repeating_skills_advancement) || 0;
|
|
|
|
setAttrs({
|
|
"repeating_skills_skill": Math.floor((base+bonus)+adv)
|
|
}, {silent:true});
|
|
});
|
|
});
|
|
});</script>
|
|
|
|
|
|
|
|
|