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roll20-character-sheets/backbone/source/scaffold/tabs/tabs.js
T

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1.9 KiB
JavaScript

/**
* The default tab navigation function of the K-scaffold. Courtesy of Riernar. It will add `k-active-tab` to the active tab-container and `k-active-button` to the active button. You can either write your own CSS to control display of these, or use the default CSS included in `scaffold/_k.scss`. Note that `k-active-button` has no default CSS as it is assumed that you will want to style the active button to match your system.
* @param {Object} trigger - The trigger object
*/
const kSwitchTab = function ({ trigger, attributes, sections, casc }) {
const [container, tab] = (
trigger.name.match(/nav-tabs-(.+)--(.+)/) ||
[]
).slice(1);
$20(`[data-container-tab="${container}"]`).removeClass('k-active-tab');
$20(`[data-container-tab="${container}"][data-tab="${tab}"]`).addClass('k-active-tab');
$20(`[data-container-button="${container}"]`).removeClass('k-active-button');
$20(`[data-container-button="${container}"][data-button="${tab}"]`).addClass('k-active-button');
const tabInputName = `${container.replace(/\-/g,'_')}_tab`;
if(persistentTabs.indexOf(tabInputName) > -1){
attributes[tabInputName] = trigger.name;
}
if(trigger && trigger.navFuncs){
trigger.navFuncs.forEach((funcName) => {
if(funcs[funcName]){
funcs[funcName]({attributes,sections,casc,trigger});
}
});
}
}
registerFuncs({ kSwitchTab });
/**
* Sets persistent tabs to their last active state
* @param {object} trigger - The trigger that caused the function to be called
* @param {object} attributes - The attribute values of the character
* @param {object[]} sections - All the repeating section IDs
* @param {object} casc - Expanded cascade object
*/
const kTabOnOpen = function({trigger,attributes,sections,casc}){
persistentTabs.forEach((tabInput) => {
const pseudoTrigger = {name:attributes[tabInput]};
kSwitchTab({trigger:pseudoTrigger, attributes});
});
};
registerFuncs({ kTabOnOpen },{type:['opener']});