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roll20-character-sheets/Sorcerer/sheet.html
T
2022-01-05 16:40:15 -05:00

245 lines
9.8 KiB
HTML

<input type="hidden" name="attr_demon_sheet" class="demon-sheet" />
<div class="grid col1 biggap">
<label class="switch">
<input type="checkbox" name="attr_demon_sheet" value="1" />
<span class="slider"></span>
</label>
<h1>Sor<em>cerer</em> <sub>RPG</sub></h1>
<div class="grid col2-roll">
<div class="grid col4-name">
<label>Name</label>
<input type="text" name="attr_character_name" value="" />
<label class="sorcerer">Humanity</label>
<input class="sorcerer" type="number" name="attr_humanity" value="0" />
<label class="demon">Power</label>
<input class="demon" type="number" name="attr_power" value="0" />
<label>Lasting Penalties</label>
<input type="number" name="attr_penalties" value="0" />
<label>Action Penalties</label>
<input type="number" name="attr_penalties_temp" value="0" />
</div>
<button type="roll" name="roll_sorcerer" class="sorcerer tokenaction"
value="&{template:action} {{name=@{character_name}}} {{score=[[?{Score to roll?|Stamina,@{Stamina}[Stamina]|Will,@{Will}[Will]|Lore,@{Lore}[Lore]|Humanity,@{Humanity}[Humanity]|Cover,@{Cover}[Cover]|Nothing,1}]]}} {{score_num=[[?{Score to roll?}]]}} {{dice_num=[[[[?{Score to roll?}]]+?{Any bonus dice?|0}-?{Use penalties?|Yes,[[@{penalties}+@{penalties_temp}]]|No,0}]]}} {{result_1=[[1d10]]}} {{result_2=[[1d10]]}} {{result_3=[[1d10]]}} {{result_4=[[1d10]]}} {{result_5=[[1d10]]}} {{result_6=[[1d10]]}} {{result_7=[[1d10]]}} {{result_8=[[1d10]]}} {{result_9=[[1d10]]}} {{result_10=[[1d10]]}}" />
<button type="roll" name="roll_demon" class="demon tokenaction"
value="&{template:action} {{name=@{character_name}}} {{score=[[?{Score to roll?|Stamina,@{Stamina}[Stamina]|Will,@{Will}[Will]|Lore,@{Lore}[Lore]|Power,@{Power}[Power]|Cover,@{Cover}[Cover]|Nothing,1}]]}} {{score_num=[[?{Score to roll?}]]}} {{dice_num=[[[[?{Score to roll?}]]+?{Any bonus dice?|0}-?{Use penalties?|Yes,[[@{penalties}+@{penalties_temp}]]|No,0}]]}} {{result_1=[[1d10]]}} {{result_2=[[1d10]]}} {{result_3=[[1d10]]}} {{result_4=[[1d10]]}} {{result_5=[[1d10]]}} {{result_6=[[1d10]]}} {{result_7=[[1d10]]}} {{result_8=[[1d10]]}} {{result_9=[[1d10]]}} {{result_10=[[1d10]]}}" />
<!--
/r ?{Which score?|Stamina,@{Stamina}|Will,@{Will}|Lore,@{Lore}|Humanity,@{Humanity}|Cover,@{Cover}}d10k1
-->
</div>
<div class="demon grid col3-binding">
<label>Type</label>
<select name="attr_type">
<option value="">Choose</option>
<option value="inconspicuous">Inconspicuous</option>
<option value="object">Object</option>
<option value="parasite">Parasite</option>
<option value="passing">Passing</option>
<option value="possessor">Possessor</option>
</select>
<label>Bound to</label>
<input type="text" name="attr_bound_to" value="" />
<label >Binding strength</label>
<input type="number" name="attr_binding_strength" value="0" />
</div>
<div class="grid col2">
<div class="grid col1">
<div class="grid col2-stats">
<div class="flex">
<label>Sta<em>mina</em></label>
<input type="number" name="attr_stamina" value="0" />
<span class="input">/</span>
<input type="number" name="attr_stamina_max" />
</div>
<input type="text" name="attr_stamina_descriptors" value="" />
<div class="flex">
<label><em>Wi</em>ll</label>
<input type="number" name="attr_will" value="0" />
</div>
<input type="text" name="attr_will_descriptors" value="" />
<div class="flex">
<label>Lo<em>re</em></label>
<input type="number" name="attr_lore" value="0" />
</div>
<input type="text" name="attr_lore_descriptors" value="" />
<div class="flex">
<label><em>Cov</em>er</label>
<input type="number" name="attr_cover" value="0" />
</div>
<input type="text" name="attr_cover_descriptors" value="" />
</div>
<label class="sorcerer">Price</label>
<input class="sorcerer" type="text" name="attr_price" value="" />
<textarea class="sorcerer" name="attr_price_situation"></textarea>
</div>
<div class="grid col1">
<label>Appearance</label>
<textarea name="attr_appearance"></textarea>
<label>Telltale</label>
<textarea name="attr_telltale"></textarea>
<label class="sorcerer">Kicker</label>
<textarea class="sorcerer" name="attr_kicker"></textarea>
<label class="demon">Desire</label>
<select class="demon" name="attr_desire">
<option value="">Choose</option>
<option value="mayhem">Mayhem</option>
<option value="mischief">Mischief</option>
<option value="corruption">Corruption</option>
<option value="power">Power</option>
<option value="gratification">Sensual gratification</option>
<option value="creation">Creation/artistry</option>
<option value="knowledge">Knowledge</option>
<option value="competition">Competition</option>
</select>
<label class="demon">Need</label>
<textarea class="demon" name="attr_need"></textarea>
</div>
</div>
<div class="sorcerer grid col1-demons">
<h2>Dem<em>ons</em></h2>
<div class="grid col4">
<label><em>Na</em>me</label>
<label>Ty<em>pe</em></label>
<label>Tel<em>lta</em>le</label>
<label>Ne<em>ed</em></label>
</div>
<fieldset class="repeating_demons">
<div class="grid col4">
<input type="text" name="attr_demonname" value="" />
<select name="attr_demontype">
<option value="">Choose</option>
<option value="inconspicuous">Inconspicuous</option>
<option value="object">Object</option>
<option value="parasite">Parasite</option>
<option value="passing">Passing</option>
<option value="possessor">Possessor</option>
</select>
<input type="text" name="attr_demontelltale" value="" />
<input type="text" name="attr_demonneed" value="" />
</div>
</fieldset>
</div>
<div class="demon grid col1-abilities">
<h2>Abi<em>lit</em>ies</h2>
<div class="grid col3">
<label>Abi<em>lity</em></label>
<label><em>Not</em>es</label>
<label>Us<em>er</em></label>
</div>
<fieldset class="repeating_abilities">
<div class="grid col3">
<input type="text" name="attr_abilityname" value="" />
<input type="text" name="attr_abilitynotes" value="" />
<select name="attr_abilityuser">
<option value="">Choose</option>
<option value="self">Self</option>
<option value="master">Master</option>
<option value="host">Host</option>
<option value="user">User</option>
</select>
</div>
</fieldset>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-action">
<span class="hidden-score" data-i18n-placeholder="{{score}}"></span>
<div class="container">
<h1>{{name}} ro<em>lls</em>
{{#score}}
<span class="hidden stamina">Stamina</span>
<span class="hidden will">Will</span>
<span class="hidden lore">Lore</span>
<span class="hidden humanity">Humanity</span>
<span class="hidden power">Power</span>
<span class="hidden cover">Cover</span>
<em>{{score_num}}</em>
{{/score}}</h1>
</div>
<div class="results">
<!-- result 1 -->
{{#rollGreater() dice_num 0}}
<div class="result">{{result_1}}</div>
{{/rollGreater() dice_num 0}}
<!-- result 2 -->
{{#rollGreater() dice_num 1}}
<div class="result">{{result_2}}</div>
{{/rollGreater() dice_num 1}}
<!-- result 3 -->
{{#rollGreater() dice_num 2}}
<div class="result">{{result_3}}</div>
{{/rollGreater() dice_num 2}}
<!-- result 4 -->
{{#rollGreater() dice_num 3}}
<div class="result">{{result_4}}</div>
{{/rollGreater() dice_num 3}}
<!-- result 5 -->
{{#rollGreater() dice_num 4}}
<div class="result">{{result_5}}</div>
{{/rollGreater() dice_num 4}}
<!-- result 6 -->
{{#rollGreater() dice_num 5}}
<div class="result">{{result_6}}</div>
{{/rollGreater() dice_num 5}}
<!-- result 7 -->
{{#rollGreater() dice_num 6}}
<div class="result">{{result_7}}</div>
{{/rollGreater() dice_num 6}}
<!-- result 8 -->
{{#rollGreater() dice_num 7}}
<div class="result">{{result_8}}</div>
{{/rollGreater() dice_num 7}}
<!-- result 9 -->
{{#rollGreater() dice_num 8}}
<div class="result">{{result_9}}</div>
{{/rollGreater() dice_num 8}}
<!-- result 10 -->
{{#rollGreater() dice_num 9}}
<div class="result">{{result_10}}</div>
{{/rollGreater() dice_num 9}}
</div>
</rolltemplate>