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roll20-character-sheets/Scion/Scion.html
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CoalPoweredPuppet d3322f0c3d Scion, Fixes
Added Join Battle, fixing armor and Defense values, added parry button to weapons
2017-07-19 13:33:36 -04:00

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<div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Attributes & Abilities" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 20px;'>Attributes &<br> Abilities</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Advantages" />
<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>Advantages</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Boons" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>Boons</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="History & Gear" />
<span class="sheet-tab sheet-tab4" style='line-height: 20px;'>History &<br> Gear</span>
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Combat" />
<span class="sheet-tab sheet-tab5" style='line-height: 40px;'>Combat</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Advancement" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>Advancement</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>All</span>
<!-- End Tab setup -->
<!-- Tab 1 -->
<div class="sheet-section-1">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<input type="text" class="sheet-textbox" name="attr_character_name" /><br>
Name<br>
<input type="text" class="sheet-textbox" name="attr_Player" /><br>
Player
</div>
<div class='sheet-col'>
<input type="text" class="sheet-textbox" name="attr_Calling" /><br>
Calling<br>
<input type="text" class="sheet-textbox" name="attr_Nature" /><br>
Nature
</div>
<div class='sheet-col'>
<input type="text" class="sheet-textbox" name="attr_Pantheon" /><br>
Pantheon<br>
<input type="text" class="sheet-textbox" name="attr_title-input" /><br>
<input type="text" class="sheet-title" name="attr_title" placeholder="Type Needed Title Here"/><br>
</div>
</div>
<hr/>
<div class="sheet-center" style="width:100%"><h2>Attributes</h2></div>
<table style="width:100%">
<tr>
<th colspan="2">Physical</th>
<th colspan="2">Social</th>
<th colspan="2">Mental</th>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Strength" value='&{template:wod} {{name= @{character_name} }} {{pool= Strength }} {{attr= Strength:@{Strength} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Strength} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Strength_box} }}'/>Strength</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Charisma" value='&{template:wod} {{name= @{character_name} }} {{pool= Charisma }} {{attr= Charisma:@{Charisma} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Charisma} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Charisma_box} }}'/>Charisma</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Perception" value='&{template:wod} {{name= @{character_name} }} {{pool= Perception }} {{attr= Perception:@{Perception} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Perception} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Perception_box} }}'/>Perception</td>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Strength" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Strength" value="10" /><span></span>
</th>
<td rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Strength-Star" value="1"/><span></span></td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Charisma" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Charisma" value="10" /><span></span>
</th>
<td rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Charisma-Star" value="1"/><span></span></td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Perception" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Perception" value="10" /><span></span>
</th>
<td rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Perception-Star" value="1"/><span></span></td>
</tr>
<tr>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Strength_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Strength_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Charisma_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Charisma_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Perception_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Perception_box" value="46" /><span></span>
</th>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Dexterity" value='&{template:wod} {{name= @{character_name} }} {{pool= Dexterity }} {{attr= Dexterity:@{Dexterity} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Dexterity} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Dexterity_box} }}'/>Dexterity</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Manipulation" value='&{template:wod} {{name= @{character_name} }} {{pool= Manipulation }} {{attr= Manipulation:@{Manipulation} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Manipulation} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Manipulation_box} }}'/>Manipulation</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Intelligence" value='&{template:wod} {{name= @{character_name} }} {{pool= Intelligence }} {{attr= Intelligence:@{Intelligence} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Intelligence} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Intelligence_box} }}'/>Intelligence</td>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Dexterity" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Dexterity" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Dexterity-Star" value="1"/><span></span></th>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Manipulation" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Manipulation" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Manipulation-Star" value="1"/><span></span></th>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Intelligence" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Intelligence" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Intelligence-Star" value="1"/><span></span></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Dexterity_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="11" /><span></span>
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<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Dexterity_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Manipulation_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Manipulation_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Intelligence_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Intelligence_box" value="46" /><span></span>
</th>
</tr>
<tr>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Stamina" value='&{template:wod} {{name= @{character_name} }} {{pool= Stamina }} {{attr= Stamina:@{Stamina} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Stamina} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Stamina_box} }}'/>Stamina</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Appearance" value='&{template:wod} {{name= @{character_name} }} {{pool= Appearance }} {{attr= Appearance:@{Appearance} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Appearance} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Appearance_box} }}'/>Appearance</td>
<td colspan="2"><button type='roll' class="sheet-adv" name="roll_Wits" value='&{template:wod} {{name= @{character_name} }} {{pool= Wits }} {{attr= Wits:@{Wits} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Wits} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Wits_box} }}'/>Wits</td>
</tr>
<tr>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Stamina" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stamina" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Stamina-Star" value="1"/><span></span></th>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Appearance" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Appearance" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Appearance-Star" value="1"/><span></span></th>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Wits" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="8" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Wits" value="10" /><span></span>
</th>
<th rowspan="2"><input type="checkbox" class="sheet-star" name="attr_Wits-Star" value="1"/><span></span></th>
</tr>
<tr>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Stamina_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Stamina_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Appearance_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Appearance_box" value="46" /><span></span>
</th>
<th>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_Wits_box" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="7" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="11" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="16" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="22" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="29" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="37" /><span></span>
<input type="radio" class="sheet-square" name="attr_Wits_box" value="46" /><span></span>
</th>
</tr>
</table>
<br>
<div class="sheet-center" style="width:100%"><h2>Abilities</h2></div>
<table class="sheet-skill_table">
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Academics-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Academics" value='&{template:wod} {{name= @{character_name} }} {{pool= Academics }} {{attr= @{Academics_attrib}:@{Academics_AttRating} }} {{skill= Academics: @{Academics}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Academics_AttRating} + @{Academics} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Academics_EpicRating}}}'/>Academics</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Academics" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Academics" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Academics" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Academics" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Academics" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Academics" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Academics_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Academics_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Academics_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Craft-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Craft" value='&{template:wod} {{name= @{character_name} }} {{pool= Craft }} {{attr= @{Melee_attrib}:@{Craft_AttRating} }} {{skill= Craft: @{Craft}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Craft_AttRating} + @{Craft} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Craft_EpicRating}}}'/>Craft</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Craft" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Craft" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Craft" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Craft" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Craft" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Craft" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Craft_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Craft_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Craft_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Melee-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Melee" value='&{template:wod} {{name= @{character_name} }} {{pool= Melee }} {{attr= @{Melee_attrib}:@{Melee_AttRating} }} {{skill= Melee: @{Melee}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Melee_AttRating} + @{Melee} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Melee_EpicRating}}}'/>Melee</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Melee" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Melee" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Melee" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Melee" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Melee" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Melee" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Melee_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Melee_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Melee_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Animal_Ken-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Animal_Ken" value='&{template:wod} {{name= @{character_name} }} {{pool= Animal Ken }} {{attr= @{Animal_Ken_attrib}:@{Animal_Ken_AttRating} }} {{skill= Animal_Ken: @{Animal_Ken}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Animal_Ken_AttRating} + @{Animal_Ken} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Animal_Ken_EpicRating}}}'/>Animal Ken</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Animal_Ken" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Animal_Ken" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Animal_Ken" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Animal_Ken" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Animal_Ken" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Animal_Ken" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Animal_Ken_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Animal_Ken_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Animal_Ken_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Empathy-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Empathy" value='&{template:wod} {{name= @{character_name} }} {{pool= Empathy }} {{attr= @{Empathy_attrib}:@{Empathy_AttRating} }} {{skill= Empathy: @{Empathy}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Empathy_AttRating} + @{Empathy} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Empathy_EpicRating}}}'/>Empathy</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Empathy" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Empathy" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Empathy" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Empathy" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Empathy" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Empathy" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Empathy_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Empathy_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Empathy_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Occult-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Occult" value='&{template:wod} {{name= @{character_name} }} {{pool= Occult }} {{attr= @{Occult_attrib}:@{Occult_AttRating} }} {{skill= Occult: @{Occult}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Occult_AttRating} + @{Occult} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Occult_EpicRating}}}'/>Occult</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Occult" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Occult" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Occult" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Occult" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Occult" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Occult" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Occult_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Occult_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Occult_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Art-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Art" value='&{template:wod} {{name= @{character_name} }} {{pool= Art }} {{attr= @{Art_attrib}:@{Art_AttRating} }} {{skill= Art: @{Art}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Art_AttRating} + @{Art} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Art_EpicRating}}}'/>Art</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Art" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Art" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Art" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Art" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Art" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Art" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Art_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Art_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Art_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Fortitude-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Fortitude" value='&{template:wod} {{name= @{character_name} }} {{pool= Fortitude }} {{attr= @{Fortitude_attrib}:@{Fortitude_AttRating} }} {{skill= Fortitude: @{Fortitude}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Fortitude_AttRating} + @{Fortitude} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Fortitude_EpicRating}}}'/>Fortitude</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Fortitude" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Fortitude" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Fortitude" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Fortitude" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Fortitude" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Fortitude" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Fortitude_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Fortitude_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Fortitude_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Politics-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Politics" value='&{template:wod} {{name= @{character_name} }} {{pool= Politics }} {{attr= @{Politics_attrib}:@{Politics_AttRating} }} {{skill= Politics: @{Politics}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Politics_AttRating} + @{Politics} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Politics_EpicRating}}}'/>Politics</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Politics" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Politics" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Politics" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Politics" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Politics" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Politics" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Politics_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Politics_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Politics_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Athletics-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Athletics" value='&{template:wod} {{name= @{character_name} }} {{pool= Athletics }} {{attr= @{Athletics_attrib}:@{Athletics_AttRating} }} {{skill= Athletics: @{Athletics}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Athletics_AttRating} + @{Athletics} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Athletics_EpicRating}}}'/>Athletics</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Athletics" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Athletics" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Athletics" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Athletics" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Athletics" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Athletics" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Athletics_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Athletics_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Athletics_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Integrity-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Integrity" value='&{template:wod} {{name= @{character_name} }} {{pool= Integrity }} {{attr= @{Integrity_attrib}:@{Integrity_AttRating} }} {{skill= Integrity: @{Integrity}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Integrity_AttRating} + @{Integrity} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Integrity_EpicRating}}}'/>Integrity</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Integrity" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Integrity" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Integrity" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Integrity" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Integrity" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Integrity" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Integrity_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Integrity_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Integrity_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Presence-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Presence" value='&{template:wod} {{name= @{character_name} }} {{pool= Presence }} {{attr= @{Presence_attrib}:@{Presence_AttRating} }} {{skill= Presence: @{Presence}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Presence_AttRating} + @{Presence} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Presence_EpicRating}}}'/>Presence</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Presence" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Presence" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Presence" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Presence" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Presence" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Presence" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Presence_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Presence_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Presence_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Awareness-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Awareness" value='&{template:wod} {{name= @{character_name} }} {{pool= Awareness }} {{attr= @{Awareness_attrib}:@{Awareness_AttRating} }} {{skill= Awareness: @{Awareness}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Awareness_AttRating} + @{Awareness} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Awareness_EpicRating}}}'/>Awareness</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Awareness" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Awareness" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Awareness" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Awareness" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Awareness" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Awareness" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Awareness_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Awareness_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Awareness_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Investigation-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Investigation" value='&{template:wod} {{name= @{character_name} }} {{pool= Investigation }} {{attr= @{Investigation_attrib}:@{Investigation_AttRating} }} {{skill= Investigation: @{Investigation}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Investigation_AttRating} + @{Investigation} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Investigation_EpicRating}}}'/>Investigation</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Investigation" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Investigation" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Investigation" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Investigation" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Investigation" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Investigation" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Investigation_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Investigation_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Investigation_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Science-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Science" value='&{template:wod} {{name= @{character_name} }} {{pool= Science }} {{attr= @{Science_attrib}:@{Science_AttRating} }} {{skill= Science: @{Science}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Science_AttRating} + @{Science} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Science_EpicRating}}}'/>Science</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Science" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Science" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Science" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Science" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Science" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Science" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Science_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Science_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Science_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Brawl-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Brawl" value='&{template:wod} {{name= @{character_name} }} {{pool= Brawl }} {{attr= @{Brawl_attrib}:@{Brawl_AttRating} }} {{skill= Brawl: @{Brawl}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Brawl_AttRating} + @{Brawl} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Brawl_EpicRating}}}'/>Brawl</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brawl" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brawl" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brawl" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brawl" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brawl" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brawl" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Brawl_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Brawl_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Brawl_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Larceny-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Larceny" value='&{template:wod} {{name= @{character_name} }} {{pool= Larceny }} {{attr= @{Larceny_attrib}:@{Larceny_AttRating} }} {{skill= Larceny: @{Larceny}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Larceny_AttRating} + @{Larceny} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Larceny_EpicRating}}}'/>Larceny</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Larceny" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Larceny" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Larceny" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Larceny" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Larceny" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Larceny" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Larceny_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Larceny_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Larceny_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Stealth-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Stealth" value='&{template:wod} {{name= @{character_name} }} {{pool= Stealth }} {{attr= @{Stealth_attrib}:@{Stealth_AttRating} }} {{skill= Stealth: @{Stealth}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Stealth_AttRating} + @{Stealth} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Stealth_EpicRating}}}'/>Stealth</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Stealth" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stealth" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stealth" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stealth" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stealth" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Stealth" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Stealth_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Stealth_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Stealth_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Command-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Command" value='&{template:wod} {{name= @{character_name} }} {{pool= Command }} {{attr= @{Command_attrib}:@{Command_AttRating} }} {{skill= Command: @{Command}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Command_AttRating} + @{Command} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Command_EpicRating}}}'/>Command</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Command" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Command" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Command" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Command" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Command" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Command" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Command_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Command_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Command_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Marksmanship-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Marksmanship" value='&{template:wod} {{name= @{character_name} }} {{pool= Marksmanship }} {{attr= @{Marksmanship_attrib}:@{Marksmanship_AttRating} }} {{skill= Marksmanship: @{Marksmanship}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Marksmanship_AttRating} + @{Marksmanship} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Marksmanship_EpicRating}}}'/>Marksmanship</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Marksmanship" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Marksmanship" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Marksmanship" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Marksmanship" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Marksmanship" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Marksmanship" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Marksmanship_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Marksmanship_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Marksmanship_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Survival-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Survival" value='&{template:wod} {{name= @{character_name} }} {{pool= Survival }} {{attr= @{Survival_attrib}:@{Survival_AttRating} }} {{skill= Survival: @{Survival}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Survival_AttRating} + @{Survival} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Survival_EpicRating}}}'/>Survival</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Survival" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Survival" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Survival" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Survival" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Survival" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Survival" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Survival_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Survival_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Survival_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Control-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Control" value='&{template:wod} {{name= @{character_name} }} {{pool= Control }} {{attr= @{Control_attrib}:@{Control_AttRating} }} {{skill= Control: @{Control}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Control_AttRating} + @{Control} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Control_EpicRating}}}'/>Control</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Control" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Control" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Control" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Control" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Control" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Control" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Control_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Control_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Control_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Medicine-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Medicine" value='&{template:wod} {{name= @{character_name} }} {{pool= Medicine }} {{attr= @{Medicine_attribe}:@{Medicine_AttRating} }} {{skill= Medicine: @{Medicine}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Medicine_AttRating} + @{Medicine} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Medicine_EpicRating}}}'/>Medicine</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Medicine" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Medicine" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Medicine" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Medicine" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Medicine" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Medicine" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Medicine_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Medicine_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Medicine_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_Thrown-box" value="1"/><span></span></td>
<td><button type='roll' class="sheet-skill_btn" name="roll_Thrown" value='&{template:wod} {{name= @{character_name} }} {{pool= Thrown }} {{attr= @{Thrown_attrib}:@{Thrown_AttRating} }} {{skill= Thrown: @{Thrown}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Thrown_AttRating} + @{Thrown} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Thrown_EpicRating}}}'/>Thrown</td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Thrown" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Thrown" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Thrown" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Thrown" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Thrown" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Thrown" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Thrown_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Thrown_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Thrown_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Other1" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other1_name} }} {{attr= @{Other1_attrib}:@{Other1_AttRating} }} {{skill= @{Other1_name}: @{Other1}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other1_AttRating} + @{Other1} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other1_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other1_name" placeholder="Other 1"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other1" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other1" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other1" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other1" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other1" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other1" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other1_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other1_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other1_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other2" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other2_name} }} {{attr= @{Other2_attrib}:@{Other2_AttRating} }} {{skill= @{Other2_name}: @{Other2}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other2_AttRating} + @{Other2} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other2_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other2_name" placeholder="Other 2"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other2" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other2" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other2" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other2" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other2" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other2" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other2_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other2_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other2_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other3" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other3_name} }} {{attr= @{Other3_attrib}:@{Other3_AttRating} }} {{skill= @{Other3_name}: @{Other3}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other3_AttRating} + @{Other3} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other3_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other3_name" placeholder="Other 3"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other3" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other3" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other3" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other3" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other3" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other3" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other3_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other3_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other3_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Other4" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other4_name} }} {{attr= @{Other4_attrib}:@{Other4_AttRating} }} {{skill= @{Other4_name}: @{Other4}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other4_AttRating} + @{Other4} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other4_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other4_name" placeholder="Other 4"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other4" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other4" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other4" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other4" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other4" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other4" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other4_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other4_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other4_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other5" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other5_name} }} {{attr= @{Other5_attrib}:@{Other5_AttRating} }} {{skill= @{Other5_name}: @{Other5}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other5_AttRating} + @{Other5} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other5_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other5_name" placeholder="Other 5"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other5" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other5" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other5" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other5" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other5" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other5" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other5_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other5_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other5_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other6" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other6_name} }} {{attr= @{Other6_attrib}:@{Other6_AttRating} }} {{skill= @{Other6_name}: @{Other6}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other6_AttRating} + @{Other6} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other6_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other6_name" placeholder="Other 6"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other6" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other6" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other6" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other6" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other6" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other6" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other6_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other6_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other6_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Other7" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other7_name} }} {{attr= @{Other7_attrib}:@{Other7_AttRating} }} {{skill= @{Other7_name}: @{Other7}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other7_AttRating} + @{Other7} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other7_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other7_name" placeholder="Other 7"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other7" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other7" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other7" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other7" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other7" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other7" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other7_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other7_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other7_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other8" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other8_name} }} {{attr= @{Other8_attrib}:@{Other8_AttRating} }} {{skill= @{Other8_name}: @{Other8}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other8_AttRating} + @{Other8} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other8_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other8_name" placeholder="Other 8"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other8" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other8" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other8" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other8" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other8" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other8" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other8_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other8_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other8_EpicRating" placeholder="Epic Rating" value=""/>
</td>
<td><button type='roll' class="sheet-weapon" name="roll_Other9" value='&{template:wod} {{name= @{character_name} }} {{pool= @{Other9_name} }} {{attr= @{Other9_attrib}:@{Other9_AttRating} }} {{skill= @{Other9_name}: @{Other9}}} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{Other9_AttRating} + @{Other9} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{epic= @{Other9_EpicRating}}}'/></td>
<td><input type="text" class="sheet-textbox1" name="attr_Other9_name" placeholder="Other 9"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Other9" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other9" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other9" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other9" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other9" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Other9" value="5" /><span></span><br>
<select class="sheet-select_skill" name="attr_Other9_attrib" >
<option value="None">Attribute</option>
<option value="Appearance">Appearance</option>
<option value="Charisma">Charisma</option>
<option value="Dexterity">Dexterity</option>
<option value="Intelligence">Intelligence</option>
<option value="Manipulation">Manipulation</option>
<option value="Perception">Perception</option>
<option value="Stamina">Stamina</option>
<option value="Strength">Strength</option>
<option value="Wits">Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_Other9_AttRating" placeholder="Attrib Rating" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_Other9_EpicRating" placeholder="Epic Rating" value=""/>
</td>
</tr>
</table>
<br>
</div>
</div>
</div>
<!-- Tab 2 -->
<div class="sheet-section-2">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2 class="sheet-center">Virtues</h2>
<table>
<tr>
<td rowspan="2"><input type="text" class="sheet-virtue" name="attr_virtue_name-1" value=""/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_virtue-1" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-1" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-1" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-1" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-1" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-1" value="5" /><span></span>
</td>
</tr>
<tr>
<td>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_virtuebox-1" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-1" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-1" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-1" value="3" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-1" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-1" value="5" /><span></span>
</td>
</tr>
<tr>
<td rowspan="2"><input type="text" class="sheet-virtue" name="attr_virtue_name-2"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_virtue-2" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-2" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-2" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-2" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-2" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-2" value="5" /><span></span>
</td>
</tr>
<tr>
<td>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_virtuebox-2" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-2" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-2" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-2" value="3" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-2" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-2" value="5" /><span></span>
</td>
</tr>
<tr>
<td rowspan="2"><input type="text" class="sheet-virtue" name="attr_virtue_name-3"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_virtue-3" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-3" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-3" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-3" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-3" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-3" value="5" /><span></span>
</td>
</tr>
<tr>
<td>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_virtuebox-3" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-3" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-3" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-3" value="3" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-3" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-3" value="5" /><span></span>
</td>
</tr>
<tr>
<td rowspan="2"><input type="text" class="sheet-virtue" name="attr_virtue_name-4"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_virtue-4" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-4" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-4" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-4" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-4" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_virtue-4" value="5" /><span></span>
</td>
</tr>
<tr>
<td>
<input type="radio" class="sheet-square sheet-squarezero" name="attr_virtuebox-4" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-4" value="1" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-4" value="2" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-4" value="3" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-4" value="4" /><span></span>
<input type="radio" class="sheet-square" name="attr_virtuebox-4" value="5" /><span></span>
</td>
</tr>
</table>
<h2 class="sheet-center">Experience</h2>
Total<input type="number" class="sheet-textbox" name="attr_experince-total"/><br>
Total Spent<input type="number" class="sheet-textbox" name="attr_experince-total_spent"/><br>
Spent On
<input type="text" class="sheet-textbox" style="width:100%" name="attr_Experince-1" />
<input type="text" class="sheet-textbox" style="width:100%" name="attr_Experince-2" />
<input type="text" class="sheet-textbox" style="width:100%" name="attr_Experince-3" />
<hr>
<div class="sheet-center" ><button type="roll" class="sheet-big" value="/e rolls Willpower! [[ { (@{Willpower} + ?{Modifier?|0})d10!}>7 ]]">Willpower</button></th>
<table class="sheet-grid">
<tr>
<td colspan="11">
<input type="radio" name="attr_Willpower" class="sheet-Advantage sheet-zero" value="0" /><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="1" class="sheet-Advantage" checked/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="2" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="3" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="4" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="5" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="6" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="7" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="8" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="9" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Willpower" value="10" class="sheet-Advantage"/><span></span>
</td>
</tr>
<tr>
<td><div style="width:20px;"></div></td>
<td><input type="checkbox" name="attr_willpower_box_1" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_2" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_3" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_4" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_5" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_6" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_7" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_8" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_9" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_willpower_box_10" value="1" class="sheet-bigcheck"/><span></span></td>
</tr>
</table>
<div class="sheet-center" ><button type="roll" class="sheet-big" value="/e rolls Legend! [[ { (@{Legend} + ?{Modifier?|0})d10!}>7 ]]">Legend</button></th>
<table class="sheet-grid">
<tr>
<td colspan="11">
<input type="radio" name="attr_Legend" class="sheet-Advantage sheet-zero" value="0" /><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="1" class="sheet-Advantage" checked/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="2" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="3" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="4" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="5" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="6" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="7" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="8" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="9" class="sheet-Advantage"/><span></span>&nbsp;&nbsp;
<input type="radio" name="attr_Legend" value="10" class="sheet-Advantage"/><span></span>
</td>
</tr>
<tr>
<td><div style="width:20px;"></div></td>
<td><input type="checkbox" name="attr_Legend_box_1" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_2" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_3" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_4" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_5" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_6" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_7" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_8" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_9" value="1" class="sheet-bigcheck"/><span></span></td>
<td><input type="checkbox" name="attr_Legend_box_10" value="1" class="sheet-bigcheck"/><span></span></td>
</tr>
<tr>
<th colspan="5"><input type="text" class="sheet-textbox" style="text-align:center;" name="attr_Legend_Points" placeholder="Legend Points"/></th>
<td></td>
<th colspan="5"><input type="text" class="sheet-textbox" style="text-align:center;" name="attr_Legend_Points_most" value="@{Legend_Points} * @{Legend_Points}" disabled="true" /></th>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-col'>
<h2 class="sheet-center">Birthrights</h2>
<table style="width:100%">
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_1" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-1} }} {{attr= Rating:@{Brithright_rating-1} }} {{note= @{Brithright_1-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-1"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-1" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-1" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-1" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-1" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-1" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-1" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_1" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_1" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_1-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_2" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-2} }} {{attr= Rating:@{Brithright_rating-2} }} {{note= @{Brithright_2-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-2"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-2" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-2" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-2" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-2" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-2" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-2" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_2" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_2" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_2-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_3" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-3} }} {{attr= Rating:@{Brithright_rating-3} }} {{note= @{Brithright_3-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-3"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-3" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-3" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-3" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-3" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-3" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-3" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_3" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_3" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_3-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_4" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-4} }} {{attr= Rating:@{Brithright_rating-4} }} {{note= @{Brithright_4-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-4"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-4" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-4" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-4" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-4" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-4" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-4" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_4" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_4" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_4-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_5" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-5} }} {{attr= Rating:@{Brithright_rating-5} }} {{note= @{Brithright_5-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-5"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-5" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-5" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-5" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-5" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-5" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-5" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_5" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_5" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_5-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright_6" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright-6} }} {{attr= Rating:@{Brithright_rating-6} }} {{note= @{Brithright_6-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright-6"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating-6" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-6" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-6" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-6" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-6" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating-6" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show_6" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show_6" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright_6-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
</table>
<fieldset class="repeating_Birthright">
<table style="width:100%">
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Brithright" value='&{template:display} {{name= @{character_name} }} {{pool= @{Brithright} }} {{attr= Rating:@{Brithright_rating} }} {{note= @{Brithright-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Brithright"/></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_Brithright_rating" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating" value="4" /><span></span>
<input type="radio" class="sheet-normal" name="attr_Brithright_rating" value="5" /><span></span>
</td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Brithright_show" /><span></span></th>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Brithright_show" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Brithright-effect" style="width:320px;" placeholder="Brithright Effect"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
<h2 class="sheet-center">Knacks</h2>
<table style="width:100%">
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_1" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-1} }} {{note= @{Knack_1-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-1"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_1" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_1" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_1-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_2" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-2} }} {{note= @{Knack_2-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-2"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_2" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_2" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_2-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_3" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-3} }} {{note= @{Knack_3-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-3"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_3" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_3" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_3-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_4" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-4} }} {{note= @{Knack_4-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-4"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_4" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_4" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_4-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_5" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-5} }} {{note= @{Knack_5-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-5"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_5" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_5" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_5-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack_6" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack-6} }} {{note= @{Knack_6-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack-6"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show_6" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show_6" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack_6-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
</table>
<fieldset class="repeating_Knack">
<table style="width:100%">
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_Knack" value='&{template:display} {{name= @{character_name} }} {{pool= @{Knack} }} {{note= @{Knack-effect} }}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_Knack"/></td>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_Knack_show" /><span></span></th>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_Knack_show" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_Knack-effect" style="width:320px;" placeholder="Knack Effect"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- Tab 3 -->
<div class="sheet-section-3">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h2 class="sheet-center">Boons</h2>
<table style="width:100%">
<tr>
<th>Roll</th>
<th>Name</th>
<th style="width:120px">Purview</th>
<th>Dice Pool</th>
<th>Expand</th>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_1" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_1-name} }} {{attr= Dice Pool:@{boon_1-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_1-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_1-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_1-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_1-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_1-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_1" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_1" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_1-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_2" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_2-name} }} {{attr= Dice Pool:@{boon_2-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_2-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_2-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_2-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_2-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_2-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_2" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_2" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_2-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_3" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_3-name} }} {{attr= Dice Pool:@{boon_3-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_3-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_3-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_3-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_3-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_3-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_3" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_3" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_3-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_4" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_4-name} }} {{attr= Dice Pool:@{boon_4-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_4-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_4-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_4-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_4-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_4-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_4" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_4" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_4-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_5" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_5-name} }} {{attr= Dice Pool:@{boon_5-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_5-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_5-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_5-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_5-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_5-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_5" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_5" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_5-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_6" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_6-name} }} {{attr= Dice Pool:@{boon_6-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_6-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_6-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_6-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_6-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_6-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_6" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_6" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_6-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_7" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_7-name} }} {{attr= Dice Pool:@{boon_7-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_7-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_7-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_7-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_7-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_7-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_7" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_7" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_7-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_8" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_8-name} }} {{attr= Dice Pool:@{boon_8-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_8-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_8-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_8-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_8-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_8-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_8" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_8" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_8-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_9" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_9-name} }} {{attr= Dice Pool:@{boon_9-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_9-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_9-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_9-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_9-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_9-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_9" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_9" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_9-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon_10" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon_10-name} }} {{attr= Dice Pool:@{boon_10-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon_10-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon_10-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_10-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon_10-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon_10-dicepool" /></th>
<th><input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show_10" /><span></span></th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show_10" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon_10-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
</table>
<fieldset class="repeating_boons">
<table style="width:640px">
<tr>
<th><div style="width:48px"></div></th>
<th><div style="width:318px"></div></th>
<th><div style="width:118px"></div></th>
<th><div style="width:95px"></div></th>
<th><div style="width:76px"></div></th>
</tr>
<tr>
<td><button type='roll' class="sheet-weapon" name="roll_boon" value='&{template:display} {{name= @{character_name} }} {{pool= @{boon-name} }} {{attr= Dice Pool:@{boon-dicepool} }} {{mod= Modifier ?{Modifier?|0} }} {{injury= @{injury}}} {{result= [[ {( @{boon-dicepool} + ?{Modifier?|0} + @{injury} )d10s}>7f1]] }} {{note= @{boon-effect}}}'/></td>
<td><input type="text" class="sheet-textbox" name="attr_boon-name" /></td>
<td><input type="text" class="sheet-textbox" name="attr_boon-Purview" /></td>
<th><input type="number" class="sheet-textbox" name="attr_boon-dicepool" /></th>
<th>
<input type="checkbox" class="sheet-bigcheck" value="1" name="attr_boon_show" /><span></span>
</th>
</tr>
<tr>
<td colspan="5">
<input type="checkbox" class="sheet-hider sheet-hidden" value="1" name="attr_boon_show" />
<div class="sheet-hide">
<textarea class="sheet-textarea" name="attr_boon-effect" placeholder="Boon Effect"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<!-- Tab 4 -->
<div class="sheet-section-4">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="center"><h2>History</h2></div>
<textarea name="attr_history" rows="3" wrap="soft" style="width:655px;"></textarea>
<br>
<div class="center"><h2>Description</h2></div>
<textarea name="attr_description" rows="3" wrap="soft" style="width:655px"></textarea>
<br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table class="sheet-grid">
<tr>
<th class="sheet-right">Age</th>
<td><input type="text" class="sheet-textbox" name="attr_age" /></td>
</tr>
<tr>
<th class="sheet-right">Date of Birth</th>
<td><input type="text" class="sheet-textbox" name="attr_date_of_birth" /></td>
</tr>
<tr>
<th class="sheet-right">Hair</th>
<td><input type="text" class="sheet-textbox" name="attr_hair" /></td>
</tr>
<tr>
<th class="sheet-right">Eyes</th>
<td><input type="text" class="sheet-textbox" name="attr_eyes" /></td>
</tr>
<tr>
<th class="sheet-right">Race</th>
<td><input type="text" class="sheet-textbox" name="attr_race" /></td>
</tr>
<tr>
<th class="sheet-right">Nationality</th>
<td><input type="text" class="sheet-textbox" name="attr_nationality" /></td>
</tr>
<tr>
<th class="sheet-right">Height</th>
<td><input type="text" class="sheet-textbox" name="attr_height" /></td>
</tr>
<tr>
<th class="sheet-right">Weight</th>
<td><input type="text" class="sheet-textbox" name="attr_weight" /></td>
</tr>
<tr>
<th class="sheet-right">Gender</th>
<td><input type="text" class="sheet-textbox" name="attr_gender" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<div class="center"><h2>Notes</h2></div>
<textarea class="sheet-notes" name="attr_notes_1" rows="3" wrap="soft" style="width:320px;"></textarea>
</div>
</div>
<hr/>
<div class="center"><h2>Possessions</h2></div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div class="center"><h3>Gear (carried)</h3></div>
<textarea name="attr_gear_1" rows="3" wrap="soft" style="width:320px"></textarea>
<div class="center"><h3>Vehicles</h3></div>
<textarea name="attr_vehicles_1" rows="3" wrap="soft" style="width:320px"></textarea>
</div>
<div class='sheet-col'>
<div class="center"><h3>Equipment (owned)</h3></div>
<textarea name="attr_equipment_1" rows="3" wrap="soft" style="width:320px"></textarea>
<div class="center"><h3>Misc</h3></div>
<textarea name="attr_misc_1" rows="3" wrap="soft" style="width:320px"></textarea>
</div>
</div>
<div class="center"><h2>Homes</h2></div>
<table style="width:70%">
<tr>
<th class="sheet-center">Location</th>
<th colspan="4" class="sheet-left">Description</th>
</tr>
<tr>
<td><input type="text" class="sheet-textbox" name="attr_location_1" style="width:100%" /></td>
<td colspan="4"><input type="text" class="sheet-textbox" name="attr_location_description_1" style="width:190%" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-textbox" name="attr_location_2" style="width:100%" /></td>
<td colspan="4"><input type="text" class="sheet-textbox" name="attr_location_description_2" style="width:190%" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-textbox" name="attr_location_3" style="width:100%" /></td>
<td colspan="4"><input type="text" class="sheet-textbox" name="attr_location_description_3" style="width:190%" /></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Tab 5 Combat-->
<div class="sheet-section-5">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h1 style="text-align: center">Combat</h1>
<div class="center"><h2>Attacks</h2></div>
<fieldset class="repeating_weapons">
<table style="display:inline;">
<tr>
<th><button type="roll" class="sheet-adv2" name="roll_weapon_attack" value="&{template:wod} {{name= @{character_name} }} {{pool= Attack:@{weapon_name} }} {{injury= @{injury}}} {{attr= @{weapon_attribute_name}: @{weapon_attribute} }} {{epic= @{weapon_epic}}} {{skill= @{weapon_skill_name}: @{weapon_skill} }} {{mod= Modifier @{weapon_Modifier} }} {{result= [[{(@{weapon_attribute} + @{weapon_skill} + @{weapon_Modifier} + @{injury} )d10s}>7f1]] }} {{range= @{weapon_Range} }}">Attack</button></th>
<th><button type="roll" class="sheet-adv3" name="roll_weapon_damage" value="&{template:wod} {{name= @{character_name} }} {{pool= Damage:@{weapon_name} }} {{skill= Weapon Damage: @{weapon_Damage} }} {{mod= Attack Successes: ?{Successes?|1} }} {{note= @{weapon_Damage_Type} }} @{weapon_StrengthDamage}">Damage</button></th>
<th><input type="text" class="sheet-textbox" style="width:150px;" name="attr_weapon_name" value=""/></th>
<th><button type="roll" class="sheet-adv2" name="roll_weapon_parry" value="&{template:wod} {{name= @{character_name} }} {{pool= Parry:@{weapon_name} }} {{attr= @{weapon_attribute_name}: @{weapon_attribute} }} {{epic= @{weapon_epic}}} {{skill= @{weapon_skill_name}: @{weapon_skill} }} {{mod= Modifier @{weapon_parry_Modifier} }} {{result= [[floor((@{weapon_attribute} [Attribute] + @{weapon_skill} [Skill] + @{weapon_parry_Modifier} [Weapon])/2) + @{parry_mod} [Flat Modifier] + @{Dexterity_box} [Epic Dexterity] ]] }} ">Parry</button></th>
</tr>
</table>
<input type="checkbox" class="sheet-bigcheck sheet-hider" name="attr_weapon_show" style="display:inline"/><span></span>
<div class="sheet-hide sheet-border">
<table class="sheet-">
<th><div style="width:25px"></div></th>
<th><div style="width:90px">Attribute</div></th>
<th><div style="width:90px">Skill</div></th>
<th><div style="width:90px">Attack<br>Modifier</div></th>
<th><div style="width:50px">Range</div></th>
<th><div style="width:50px">Rate</div></th>
<th><div style="width:50px">Clip</div></th>
<th><div style="width:50px">Speed</div></th>
<th><div style="width:50px">DV</div></th>
</tr>
<tr>
<td></td>
<th><select class="sheet-textbox" style="width:90px" name="attr_weapon_attribute" value="0" >
<option value="0" selected></option>
<option value="@{Strength}">Strength</option>
<option value="@{Dexterity}">Dexterity</option>
<option value="@{Stamina}">Stamina</option>
<option value="@{Charisma}">Charisma</option>
<option value="@{Manipulation}">Manipulation</option>
<option value="@{Appearance}">Appearance</option>
<option value="@{Perception}">Perception</option>
<option value="@{Intelligence}">Intelligence</option>
<option value="@{Wits}">Wits</option>
</select>
<input type="hidden" class="sheet-skillbox" name="attr_weapon_attribute_name" value=""/>
<input type="hidden" class="sheet-skillbox" name="attr_weapon_epic" value=""/>
</td>
</th>
<th><select class="sheet-textbox" style="width:90px" name="attr_weapon_skill" value="0" >
<option value="0"></option>
<option value="@{Brawl}">Brawl</option>
<option value="@{Marksmanship}">Marksmanship</option>
<option value="@{Melee}">Melee</option>
<option value="@{Thrown}">Thrown</option>
<option value="@{Other1}">Other1</option>
<option value="@{Other2}">Other2</option>
<option value="@{Other3}">Other3</option>
<option value="@{Other4}">Other4</option>
<option value="@{Other5}">Other5</option>
<option value="@{Other6}">Other6</option>
<option value="@{Other7}">Other7</option>
<option value="@{Other8}">Other8</option>
<option value="@{Other9}">Other9</option>
</select>
<input type="hidden" class="sheet-skillbox" name="attr_weapon_skill_name" value=""/>
</th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Speed" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_weapon_parry_Modifier" value="0"/></th>
</tr>
<tr>
<td></td>
<th>Damage</th>
<th>Damage Attribute</th>
<th>Type</th>
<th>Tags</th>
</tr>
<tr>
<td></td>
<th><input type="number" class="sheet-textbox" name="attr_weapon_Damage" value="0"/></th>
<th><select class="sheet-textbox" style="width:90px" name="attr_weapon_StrengthDamage" value="0" >
<option value="{{result= [[{(@{weapon_Damage} + ?{Successes?|1} )d10s}>7f1]] }}" selected>None</option>
<option value="{{attr= Strength: @{Strength} }} {{result= [[{(@{weapon_Damage} + @{Strength} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Strength_box}}}">Strength</option>
<option value="{{attr= Dexterity: @{Dexterity} }} {{result= [[{(@{weapon_Damage} + @{Dexterity} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Dexterity_box}}}">Dexterity</option>
<option value="{{attr= Stamina: @{Stamina} }} {{result= [[{(@{weapon_Damage} + @{Stamina} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Stamina_box}}}">Stamina</option>
<option value="{{attr= Charisma: @{Charisma} }} {{result= [[{(@{weapon_Damage} + @{Charisma} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Charisma_box}}}">Charisma</option>
<option value="{{attr= Manipulation: @{Manipulation} }} {{result= [[{(@{weapon_Damage} + @{Manipulation} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Manipulation_box}}}">Manipulation</option>
<option value="{{attr= Appearance: @{Appearance} }} {{result= [[{(@{weapon_Damage} + @{Appearance} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Appearance_box}}}">Appearance</option>
<option value="{{attr= Perception: @{Perception} }} {{result= [[{(@{weapon_Damage} + @{Perception} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Perception_box}}}">Perception</option>
<option value="{{attr= Intelligence: @{Intelligence} }} {{result= [[{(@{weapon_Damage} + @{Intelligence} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Intelligence_box}}}">Intelligence</option>
<option value="{{attr= Wits: @{Wits} }} {{result= [[{(@{weapon_Damage} + @{Wits} + ?{Successes?|1} )d10s}>7f1]] }} {{epic= @{Wits_box}}}">Wits</option>
</select>
</th>
<th><select class="sheet-textbox" style="width:70px" name="attr_weapon_Damage_Type" value="0" >
<option value="Bashing" selected>Bashing</option>
<option value="Lethal">Lethal</option>
<option value="Aggravated">Aggravated</option>
</select>
</td>
<th><input type="text" class="sheet-textbox" style="width:50px" name="attr_weapon_tags" /></th>
</tr>
</table>
</div>
<hr>
</fieldset>
<br>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2 class="sheet-center">Health</h2>
<table class="sheet-center" style="width:100%">
<tr>
<td>Penalty</td>
<td colspan="8">Wounds</td>
</tr>
<tr>
<td>0</td>
<td><select class="sheet-healthbox" name="attr_Bruised1">
<option value="0"></option>
<option value="0.1">-</option>
<option value="0.2">/</option>
<option value="0.3">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised2">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised3">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised4">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised5">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised6">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Bruised7">
<option value="0"></option>
<option value="0.1" selected>a</option>
<option value="0.2">-</option>
<option value="0.3">/</option>
<option value="0.4">X</option>
</select>
</td>
</tr>
<tr>
<td>-1</td>
<td><select class="sheet-healthbox" name="attr_Hurt1">
<option value="0"></option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt2">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt3">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt4">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt5">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt6">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt7">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Hurt8">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
</tr>
<tr>
<td>-1</td>
<td><select class="sheet-healthbox" name="attr_Injured1">
<option value="0"></option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured2">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured3">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured4">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured5">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured6">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured7">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Injured8">
<option value="0"></option>
<option value="1.1" selected>a</option>
<option value="1.2">-</option>
<option value="1.3">/</option>
<option value="1.4">X</option>
</select>
</td>
</tr>
<tr>
<td>-2</td>
<td><select class="sheet-healthbox" name="attr_Wounded1">
<option value="0"></option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded2">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded3">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded4">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded5">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded6">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded7">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Wounded8">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
</tr>
<tr>
<td>-2</td>
<td><select class="sheet-healthbox" name="attr_Mauled1">
<option value="0"></option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled2">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled3">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled4">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled5">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled6">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled7">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Mauled8">
<option value="0"></option>
<option value="2.1" selected>a</option>
<option value="2.2">-</option>
<option value="2.3">/</option>
<option value="2.4">X</option>
</select>
</td>
</tr>
<tr>
<td>-4</td>
<td><select class="sheet-healthbox" name="attr_Crippled1">
<option></option>
<option value="0"></option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled2">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled3">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled4">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled5">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled6">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
<td><select class="sheet-healthbox" name="attr_Crippled7">
<option value="0"></option>
<option value="4.1" selected>a</option>
<option value="4.2">-</option>
<option value="4.3">/</option>
<option value="4.4">X</option>
</select>
</td>
</tr>
<tr>
<th>Incapacitated</th>
<td><select class="sheet-healthbox" name="attr_Incapacitated">
<option></option>
<option value="Bashing">-</option>
<option value="Leathal">/</option>
<option value="Aggravated">X</option>
</select>
</td>
<td><input type="hidden" class="sheet-" name="attr_injury" style="width:30px;" value="0"/></td>
<td><input type="hidden" class="sheet-" name="attr_injury_subtotal" style="width:30px;" value="0"/></td>
</tr>
<tr>
<td></td>
<td colspan="4">Penalties to ignore:</td>
<td><input type="text" class="sheet-textbox2" name="attr_injury_ignore" style="width:30px;" value="0"/></td>
</tr>
</table>
<br>
<h2 class="sheet-center">Movement</h2>
<table class="sheet-center" style="width:100%">
<tr>
<td></td>
<td>Base</td>
<td>Flat Mod.</td>
<td>Multiplier</td>
<td>Total</td>
</tr>
<tr>
<td>Move</td>
<td><input type="number" class="sheet-textbox" name="attr_Move_base" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Move_mod" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Move_multi" value="1" /></td>
<td><input type="number" class="sheet-textbox2" name="attr_Move_total" value="0" /></td>
</tr>
<tr>
<td>Dash</td>
<td><input type="number" class="sheet-textbox" name="attr_Dash_base" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Dash_mod" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Dash_multi" value="1" /></td>
<td><input type="number" class="sheet-textbox2" name="attr_Dash_total" value="0" /></td>
</tr>
<tr>
<td>Jump</td>
<td><input type="number" class="sheet-textbox" name="attr_Jump_base" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Jump_mod" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_Jump_multi" value="1" /></td>
<td><input type="number" class="sheet-textbox2" name="attr_Jump_up_total" value="0" /></td>
<td><input type="number" class="sheet-textbox2" name="attr_Jump_over_total" value="0" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td>Up</td>
<td>Over</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h2 style="text-align: center">Join Battle</h2>
<table class="sheet-center" style="width:100%">
<tr>
<th><button type="roll" class="sheet-adv2" name="roll_join_battle" value="&{template:wod} {{name= @{character_name} }} {{pool= Join Battle }} {{injury= @{injury}}} {{attr= @{join_battle_attribute_name}: @{join_battle_attribute} }} {{epic= @{join_battle_epic}}} {{skill= Awareness: @{Awareness} }} {{mod= Modifier @{join_battle_Modifier} }} {{result= [[{(@{join_battle_attribute} + @{Awareness} + @{join_battle_Modifier} + @{injury} )d10s}>7f1 &{tracker}]] }}"><i>Fight!</i></button></th>
<th><select class="sheet-textbox" style="width:90px" name="attr_join_battle_attribute" >
<option value="0"></option>
<option value="@{Strength}">Strength</option>
<option value="@{Dexterity}">Dexterity</option>
<option value="@{Stamina}">Stamina</option>
<option value="@{Charisma}">Charisma</option>
<option value="@{Manipulation}">Manipulation</option>
<option value="@{Appearance}">Appearance</option>
<option value="@{Perception}">Perception</option>
<option value="@{Intelligence}">Intelligence</option>
<option value="@{Wits}" selected>Wits</option>
</select>
<input type="hidden" class="sheet-textbox" name="attr_join_battle_attribute_name" value=""/>
<input type="hidden" class="sheet-textbox" name="attr_join_battle_epic" value=""/>
</td>
<td><input type="text" class="sheet-textbox" name="attr_join_battle_awareness_name" value="Awareness" readonly/></td>
<td><input type="number" class="sheet-textbox" name="attr_join_battle_Modifier" value="0"/></td>
</tr>
</table>
<h2 style="text-align: center">Defense Values</h2>
<table class="sheet-center" style="width:100%">
<tr>
<td>Defense</td>
<td>Type</td>
<td>Base</td>
<td>Modifier</td>
<td>Total</td>
</tr>
<tr>
<td>Dodge</td>
<td></td>
<td><input type="number" class="sheet-textbox" name="attr_parry_dodge_base" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_parry_dodge_mod" value="0"/></td>
<td><input type="number" class="sheet-textbox2" name="attr_parry_dodge_total" value="0"/></td>
</tr>
<tr>
<td>Parry</td>
<td>Modifier</td>
<td><input type="number" class="sheet-textbox" name="attr_parry_mod" value="0"/></td>
</tr>
</table>
<br>
<h2 style="text-align: center">Armor</h2>
<table class="sheet-center" style="width:100%">
<tr>
<td></td>
<th>Armor</th>
<th>Bashing</th>
<th>Lethal</th>
<th>Aggravated</th>
</tr>
<tr>
<td><input type="radio" class="sheet-armor" name="attr_armor_select" value="1" checked/><span></span></td>
<td>None</td>
<td><input type="number" class="sheet-textbox" name="attr_armor_none_Bashing" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_armor_none_Lethal" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_armor_none_Aggravated" value="0" /></td>
</tr>
<tr>
<td><input type="radio" class="sheet-armor" name="attr_armor_select" value="2" /><span></span></td>
<td><input type="text" class="sheet-textbox" name="attr_armor_name" /></td>
<td><input type="number" class="sheet-textbox" name="attr_armor_rating_Bashing" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_armor_rating_Lethal" value="0" /></td>
<td><input type="number" class="sheet-textbox" name="attr_armor_rating_Aggravated" value="0" /></td>
</tr>
</table>
<br>
<h2 style="text-align: center">Soak</h2>
<table class="sheet-center" style="width:100%">
<tr>
<th>Type</th>
<th>Base</th>
<th>Modifier</th>
<th>Armor</th>
<th>Total</th>
</tr>
<tr>
<th>Bashing</th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_Bashing" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_mod_Bashing" value="0" /></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_armor_Bashing" value='0'/></th>
<th><input type="number" class="sheet-textbox2" name="attr_Soak_total_Bashing" value="0"/></th>
</tr>
<tr>
<th>Lethal</th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_Lethal" value="0"/></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_mod_Lethal" value="0" /></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_armor_Lethal" value='0'/></th>
<th><input type="number" class="sheet-textbox2" name="attr_Soak_total_Lethal" value="0"/></th>
</tr>
<tr>
<th>Aggravated</th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_Aggravated" value="0" /></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_mod_Aggravated" value="0" /></th>
<th><input type="number" class="sheet-textbox" name="attr_Soak_armor_Aggravated" value='0'/></th>
<th><input type="number" class="sheet-textbox2" name="attr_Soak_total_Aggravated" value="0"/></th>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Tab 5 Advancement -->
<div class="sheet-section-6">
<div class='sheet-2colrow'>
<div class="sheet-col">
<div class="center"><h2>Experience Points</h2></div>
<table>
<tr>
<td><input type="number" style="width:80px;" class="sheet-textbox" name="attr_xp_earned_total" value="0"/>
<td>Total Earned</td>
</tr>
<tr>
<td><input type="number" style="width:80px;" class="sheet-textbox" name="attr_xp_spent_total" readonly/>
<td>Total Spent</td>
</tr>
<tr>
<td><input type="number" style="width:80px;" class="sheet-textbox" name="attr_remaining" value="@{xp_earned_total} - @{xp_spent_total}"disabled="true"/>
<td>Remaining</td>
</tr>
</table>
</div>
<div class="sheet-col">
<div class="center"><h2>Bonus Points</h2></div>
<textarea name="attr_bp" rows="3" wrap="soft" style="width:320px"></textarea>
</div>
</div>
<div>
<hr>
<table class="sheet-darktext" style="width:800px;">
<tr>
<td style="width:400px;">Trait</td>
<td style="width:120x;">Cost</td>
</tr>
</table>
<fieldset class="repeating_xp">
<table>
<tr>
<td><input type="text" class="sheet-textbox" style="width:400px;" name="attr_Trait" /></td>
<td><input type="number" class="sheet-textbox" style="width:120px;" name="attr_cost" value="0"/></td>
</tr>
</table>
</fieldset>
<div>TheAaronSheet :: <a href="https://github.com/shdwjk/TheAaronSheet">https://github.com/shdwjk/TheAaronSheet</a></div>
</div>
<div class='sheet-2colrow'>
<div class="sheet-col">
<div>
Increase Cost
<input type="checkbox" class="sheet-bigcheck sheet-hider" name="attr_increase_show" value="1" style="display:inline"/><span></span>
<div class="sheet-hide sheet-border">
<table>
<tr>
<td><b>Trait Increase</b></td>
<td><b>Cost</b></td>
</tr>
<tr>
<td>Attribute</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-attribute" value="rating x 4" /></td>
</tr>
<tr>
<td>Ability</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Ability" value="(rating x 2) 1" /></td>
</tr>
<tr>
<td>Favored Ability</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Ability_Favored" value="rating x 2" /></td>
</tr>
<tr>
<td>Virtue</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 3" /></td>
</tr>
<tr>
<td>Willpower</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Willpower" value="rating x 2" /></td>
</tr>
<tr>
<td>Legend</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="Legend x 8" /></td>
</tr>
<tr>
<td>Favored Epic Attribute</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 4" /></td>
</tr>
<tr>
<td>Epic Attribute</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 5" /></td>
</tr>
<tr>
<td>Pantheon-Specific Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 4" /></td>
</tr>
<tr>
<td>Favored Special Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 4" /></td>
</tr>
<tr>
<td>Special Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp-Virtue" value="rating x 5" /></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-col">
<div>
New Trait Cost
<input type="checkbox" class="sheet-bigcheck sheet-hider" name="attr_new_show" value="1" style="display:inline"/><span></span>
<div class="sheet-hide sheet-border">
<table>
<tr>
<td><b>Trait Increase</b></td>
<td><b>Cost</b></td>
</tr>
<tr>
<td>Ability</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-Ability" value="3" /></td>
</tr>
<tr>
<td>Favored Epic Attribute</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-Virtue" value="8" /></td>
</tr>
<tr>
<td>Epic Attribute</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-Virtue" value="10" /></td>
</tr>
<tr>
<td>Knack</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-Knack" value="5" /></td>
</tr>
<tr>
<td>Favored All Purpose Purview Boon</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-ap_purveiw_boon_favored" value="rating x 4" /></td>
</tr>
<tr>
<td>All Purpose Purview Boon</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-ap_purveiw_boon" value="rating x 5" /></td>
</tr>
<tr>
<td>Pantheon-Specific Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-pantheon_purveiw" value="3" /></td>
</tr>
<tr>
<td>Favored Special Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-sp_purveiw_favored" value="3" /></td>
</tr>
<tr>
<td>Special Purview</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-sp_purveiw" value="4" /></td>
</tr>
<tr>
<td>Favored Spell</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-spell_favored" value="rating x 4" /></td>
</tr>
<tr>
<td>Spell</td>
<td><input type="text" class="sheet-textbox3" name="attr_xp_new-spell" value="rating x 5" /></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Roll Templates -->
<div class="sheet-hidden">
<rolltemplate class="sheet-rolltemplate-wod">
<table>
{{#damage}}
<tr>
<th>{{name}} deals damage with {{damage}}</th>
</tr>
{{/damage}}
{{#attack}}
<tr>
<th>{{name}} attack with {{attack}}</th>
</tr>
{{/attack}}
{{#pool}}
<tr>
<th>{{name}} rolls {{pool}} {{#spec}}<div style="color:blue;display:inline">{{spec}}</div>{{/spec}}</th>
</tr>
{{/pool}}
<tr>
<td class="sheet-attr">
{{attr}}
{{#pool1}}<br>
+ {{pool1}}
{{/pool1}}
{{#pool2}}<br>
+ {{pool2}}
{{/pool2}}
{{#skill}}<br>
+ {{skill}}
{{/skill}}
{{#mod}}<br>
+ {{mod}}
{{/mod}}
{{#injury}}<br>
+ Wounds: {{injury}}
{{/injury}}
</td>
</tr>
{{#range}}
<tr>
<td class="sheet-note">Range:{{range}}</td>
<td></td>
</tr>
{{/range}}
{{#initiative}}
<tr>
<td class="sheet-result">
Initiative {{initiative}}
</td>
</tr>
{{/initiative}}
{{#result}}
<tr>
<td class="sheet-result">
{{result}} Successes
{{#type}}
<br><div style="color:red;">{{type}}</div>
{{/type}}
</td>
</tr>
{{/result}}
{{#epic}}
<tr>
<td colspan="2">Epic Rating:<div style="color:red;display:inline">{{epic}}</div> </td>
</tr>
{{/epic}}
{{#note}}
<tr>
<td colspan="2" class="sheet-note">{{note}}</td>
</tr>
<tr>
<td colspan="2"><br></td>
</tr>
{{/note}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-wod_show">
<table>
{{#trait}}
<tr>
<th colspan="2">{{name}} uses/has <div style="color:black;display:inline;">{{trait}}</div></th>
</tr>
{{/trait}}
{{#rank}}
<tr>
<th colspan="2">Rank {{rank}}</td>
</tr>
{{/rank}}
{{#rank1}}
<tr>
<th>{{trait1}}</td>
<td>{{rank1}}</td>
</tr>
<tr>
<th>{{trait2}}</td>
<td>{{rank2}}</td>
</tr>
{{/rank1}}
<tr>
<td colspan="2" class="sheet-note">{{note}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-display">
<table>
{{#damage}}
<tr>
<th>{{name}} deals damage with {{damage}}</th>
</tr>
{{/damage}}
{{#attack}}
<tr>
<th>{{name}} attack with {{attack}}</th>
</tr>
{{/attack}}
{{#pool}}
<tr>
<th>{{name}} has {{pool}} {{#spec}}<div style="color:blue;display:inline">{{spec}}</div>{{/spec}}</th>
</tr>
{{/pool}}
<tr>
<td class="sheet-attr">
{{attr}}
{{#pool1}}<br>
+ {{pool1}}
{{/pool1}}
{{#pool2}}<br>
+ {{pool2}}
{{/pool2}}
{{#skill}}<br>
+ {{skill}}
{{/skill}}
{{#mod}}<br>
+ {{mod}}
{{/mod}}
{{#wound}}<br>
+ {{wound}}
{{/wound}}
</td>
</tr>
{{#range}}
<tr>
<td class="sheet-note">Range:{{range}}</td>
<td></td>
</tr>
{{/range}}
{{#initiative}}
<tr>
<td class="sheet-result">
Initiative {{initiative}}
</td>
</tr>
{{/initiative}}
{{#result}}
<tr>
<td class="sheet-result">
{{result}} Successes
{{#type}}
<br><div style="color:red;">{{type}}</div>
{{/type}}
</td>
</tr>
{{/result}}
{{#epic}}
<tr>
<td colspan="2">Epic Rating:<div style="color:red;display:inline">{{epic}}</div> </td>
</tr>
{{/epic}}
{{#note}}
<tr>
<td colspan="2" class="sheet-note">{{note}}</td>
</tr>
<tr>
<td colspan="2"><br></td>
</tr>
{{/note}}
</table>
</rolltemplate>
</div>
<script type="text/worker">
//weapon Attribute Showing
on("change:join_battle_attribute sheet:opened", function() {
getAttrs(['join_battle_attribute', 'Strength_box', 'Dexterity_box', 'Stamina_box', 'Charisma_box', 'Manipulation_box', 'Appearance_box', 'Intelligence_box', 'Wits_box', 'Perception_box'], function(values) {
if (values.join_battle_attribute == '@{Strength}' ) {
setAttrs({
join_battle_attribute_name: 'Strength',
join_battle_epic: values.Strength_box
})
}
else if (values.join_battle_attribute == '@{Dexterity}' ) {
setAttrs({
join_battle_attribute_name: 'Dexterity',
join_battle_epic: values.Dexterity_box
})
}
else if (values.join_battle_attribute == '@{Stamina}' ) {
setAttrs({
join_battle_attribute_name: 'Stamina',
join_battle_epic: values.Stamina_box
})
}
else if (values.join_battle_attribute == '@{Charisma}' ) {
setAttrs({
join_battle_attribute_name: 'Charisma',
join_battle_epic: values.Charisma_box
})
}
else if (values.join_battle_attribute == '@{Manipulation}' ) {
setAttrs({
join_battle_attribute_name: 'Manipulation',
join_battle_epic: values.Manipulation_box
})
}
else if (values.join_battle_attribute == '@{Appearance}' ) {
setAttrs({
join_battle_attribute_name: 'Appearance',
join_battle_epic: values.Appearance_box
})
}
else if (values.join_battle_attribute == '@{Intelligence}' ) {
setAttrs({
join_battle_attribute_name: 'Intelligence',
join_battle_epic: values.Intelligence_box
})
}
else if (values.join_battle_attribute == '@{Wits}' ) {
setAttrs({
join_battle_attribute_name: 'Wits',
join_battle_epic: values.Wits_box
})
}
else if (values.join_battle_attribute == '@{Perception}' ) {
setAttrs({
join_battle_attribute_name: 'Perception',
join_battle_epic: values.Perception_box
})
}
else if (values.join_battle_attribute == 0 ) {
setAttrs({
join_battle_attribute_name: None,
join_battle_epic: 'None'
})
}
});
});
//Jump
on("change:Strength change:Athletics change:Jump_mod change:Jump_multi sheet:opened", function() {
getAttrs(['Strength', 'Athletics', 'Jump_mod', 'Jump_multi'], function(values) {
setAttrs({
Jump_base: (+values.Strength + +values.Athletics) * +values.Jump_multi,
Jump_up_total: (+values.Strength + +values.Athletics + +values.Jump_mod) * +values.Jump_multi,
Jump_over_total: ((+values.Strength + +values.Athletics + +values.Jump_mod) * +values.Jump_multi) * 2
});
});
});
//Move
on("change:Dexterity change:Move_mod change:Dexterity change:Move_multi sheet:opened", function() {
getAttrs(['Dexterity', 'Move_mod', 'Move_multi'], function(values) {
setAttrs({
Move_base: (+values.Dexterity),
Move_total: (+values.Dexterity + +values.Move_mod) * +values.Move_multi
});
});
});
//dash
on("change:Dexterity change:Dash_mod change:Dexterity sheet:opened", function() {
getAttrs(['Dexterity', 'Dash_mod', 'Dash_multi'], function(values) {
setAttrs({
Dash_base: (+values.Dexterity + 6),
Dash_total: (+values.Dexterity + +values.Dash_mod + 6) * +values.Dash_multi
});
});
});
on("change:Dexterity change:Athletics change:Dexterity_box change:Legend change:parry_dodge_mod sheet:opened", function() {
getAttrs(['Dexterity', 'Athletics', 'Dexterity_box', "parry_dodge_mod"], function(values) {
setAttrs({
parry_dodge_base: Math.floor((+values.Dexterity + +values.Athletics)/2) + +values.Dexterity_box,
parry_dodge_total: Math.floor((+values.Dexterity + +values.Athletics)/2) + +values.parry_dodge_mod + +values.Dexterity_box
});
});
});
//armor_select
on("change:armor_select sheet:opened", function() {
getAttrs(['armor_select', 'armor_none_Bashing', 'armor_none_Lethal', 'armor_none_Aggravated', 'armor_rating_Bashing', 'armor_rating_Lethal', 'armor_rating_Aggravated'], function(values) {
if (values.armor_select == 1 ) {
setAttrs({
Soak_armor_Bashing: +values.armor_none_Bashing,
Soak_armor_Lethal: +values.armor_none_Lethal,
Soak_armor_Aggravated: +values.armor_none_Aggravated
})
}
else if (values.armor_select == 2 ) {
setAttrs({
Soak_armor_Bashing: +values.armor_rating_Bashing,
Soak_armor_Lethal: +values.armor_rating_Lethal,
Soak_armor_Aggravated: +values.armor_rating_Aggravated
})
}
});
});
//injury_ignore
on("change:Stamina change:Soak_mod_Bashing change:Soak_mod_Lethal change:Soak_mod_Aggravated change:Soak_armor_Bashing change:Soak_armor_Lethal change:Soak_armor_Aggravated sheet:opened", function() {
getAttrs(['Stamina', 'Soak_mod_Bashing', 'Soak_mod_Lethal', 'Soak_mod_Aggravated', 'Soak_armor_Bashing', 'Soak_armor_Lethal', 'Soak_armor_Aggravated'], function(values) {
setAttrs({
Soak_total_Bashing: +values.Stamina + +values.Soak_mod_Bashing + +values.Soak_armor_Bashing,
Soak_total_Lethal: Math.floor(+values.Stamina/2) + +values.Soak_mod_Lethal + +values.Soak_armor_Lethal,
Soak_total_Aggravated: 0 + +values.Soak_mod_Aggravated + +values.Soak_armor_Aggravated,
Soak_Bashing: values.Stamina,
Soak_Lethal: Math.floor(+values.Stamina/2),
Soak_Aggravated: 0
});
});
});
//injury_ignore
on("change:Stamina_box sheet:opened", function() {
getAttrs(['Stamina_box'], function(values) {
setAttrs({
injury_ignore: values.Stamina_box
});
});
});
//injury_subtotal
on("change:Bruised1 change:Hurt1 change:Injured1 change:Wounded1 change:Mauled1 change:Crippled1 sheet:opened", function() {
getAttrs(['Bruised1', 'Hurt1', 'Injured1', 'Wounded1', 'Mauled1', 'Crippled1'], function(values) {
setAttrs({
injury_subtotal: ((Math.floor(Math.max.apply(null, Object.values(values)))) * -1)
});
});
});
//
on("change:injury_subtotal change:injury_ignore sheet:opened", function() {
getAttrs(['injury_subtotal', 'injury_ignore'], function(values) {
setAttrs({
injury: Math.min(+values.injury_subtotal + +values.injury_ignore, 0)
});
});
});
//Attribute Showing
var stats = ['Appearance', 'Charisma', 'Dexterity', 'Intelligence', 'Manipulation', 'Perception', 'Strength', 'Stamina', 'Wits'],
skills = ['Academics', 'Animal_Ken', 'Art', 'Athletics', 'Awareness', 'Brawl', 'Control', 'Craft', 'Empathy', 'Fortitude', 'Integrity', 'Investigation', 'Larceny', 'Marksmanship', 'Medicine', 'Melee', 'Occult', 'Politics', 'Presence', 'Science', 'Stealth', 'Survival', 'Thrown', 'Other1', 'Other2', 'Other3', 'Other4', 'Other5', 'Other6', 'Other7', 'Other8', 'Other9', 'join_battle'];
skills.forEach(function (skill) {
'use strict';
// relevantAttrs is e.g. ['Apperance', 'Charisma', ... , 'Appearance_box', ... , 'Academics_attrib']
let relevantAttrs = [...stats, ...stats.map(stat => `${stat}_box`), `${skill}_attrib`];
on(relevantAttrs.map(x => `change:${x.toLowerCase()}`).join(' ') + ' sheet:opened', function () {
getAttrs(relevantAttrs, function (values) {
let setting = {};
setting[`${skill}_AttRating`] = values[values[`${skill}_attrib`]] || 0; // The "|| 0" is for the case of None.
setting[`${skill}_EpicRating`] = values[values[`${skill}_attrib`] + '_box'] || 0;
setAttrs(setting);
});
});
});
// Weapons
//weapon Attribute Showing
on("change:repeating_weapons:weapon_attribute sheet:opened", function() {
getAttrs(['repeating_weapons_weapon_attribute', 'Strength_box', 'Dexterity_box', 'Stamina_box', 'Charisma_box', 'Manipulation_box', 'Appearance_box', 'Intelligence_box', 'Wits_box', 'Perception_box'], function(values) {
if (values.repeating_weapons_weapon_attribute == '@{Strength}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Strength',
'repeating_weapons_weapon_epic': values.Strength_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Dexterity}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Dexterity',
'repeating_weapons_weapon_epic': values.Dexterity_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Stamina}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Stamina',
'repeating_weapons_weapon_epic': values.Stamina_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Charisma}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Charisma',
'repeating_weapons_weapon_epic': values.Charisma_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Manipulation}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Manipulation',
'repeating_weapons_weapon_epic': values.Manipulation_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Appearance}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Appearance',
'repeating_weapons_weapon_epic': values.Appearance_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Intelligence}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Intelligence',
'repeating_weapons_weapon_epic': values.Intelligence_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Wits}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Wits',
'repeating_weapons_weapon_epic': values.Wits_box
})
}
else if (values.repeating_weapons_weapon_attribute == '@{Perception}' ) {
setAttrs({
'repeating_weapons_weapon_attribute_name': 'Perception',
'repeating_weapons_weapon_epic': values.Perception_box
})
}
});
});
//weapon skill Showing
on("change:repeating_weapons:weapon_skill sheet:opened", function() {
getAttrs(['repeating_weapons_weapon_skill', 'Brawl', 'Marksmanship', 'Melee', 'Thrown', 'Other1_name', 'Other2_name', 'Other3_name', 'Other4_name', 'Other5_name', 'Other6_name', 'Other7_name', 'Other8_name', 'Other9_name'], function(values) {
if (values.repeating_weapons_weapon_skill == '@{Brawl}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': 'Brawl'
})
}
else if (values.repeating_weapons_weapon_skill == '@{Marksmanship}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': 'Marksmanship'
})
}
else if (values.repeating_weapons_weapon_skill == '@{Melee}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': 'Melee'
})
}
else if (values.repeating_weapons_weapon_skill == '@{Thrown}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': 'Thrown'
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other1}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other1_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other2}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other2_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other3}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other3_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other4}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other4_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other5}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other5_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other6}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other6_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other7}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other7_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other8}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other8_name
})
}
else if (values.repeating_weapons_weapon_skill == '@{Other9}' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': values.Other9_name
})
}
else if (values.repeating_weapons_weapon_skill == '0' ) {
setAttrs({
'repeating_weapons_weapon_skill_name': 'None'
})
}
});
});
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.3',
lastUpdate = 1457098056,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
//xp
on('change:repeating_xp sheet:opened', function(){
TAS.repeatingSimpleSum('xp','cost','xp_spent_total');
});
</script>