mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
7732 lines
508 KiB
HTML
7732 lines
508 KiB
HTML
<div class="tabArmure tab">
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<div class="col">
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<div class="fichePJ armure dataArmure">
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<div class="titre">
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<h1 class="titre"><span name="attr_armure" data-i18n-dynamic></span></h1>
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<button class="actionSpecial" type="action" name="act_resetArmure" data-i18n="tout-restaurer">Tout Restaurer</button>
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</div>
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<div class="ligneTitre">
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<span></span>
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<span data-i18n="actuel">Actuel</span>
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<span data-i18n="maximum">Maximum</span>
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<span data-i18n="modif">Modif</span>
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</div>
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<div class="ligne3 armure">
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<span data-i18n="armure">Armure</span>
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<div><input type="number" name="attr_armurePJ" value="0" /></div>
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<div><input type="number" name="attr_armurePJ_max" value="0" readonly /></div>
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<div><input type="number" name="attr_armurePJModif" value="0" /></div>
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</div>
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<div class="barbarian bard druid monk necromancer paladin priest psion ranger rogue shaman sorcerer warlock warmaster warrior wizard ligne3">
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<span data-i18n="energie">Energie</span>
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<div><input type="number" name="attr_energiePJ" value="0" /></div>
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<div><input type="number" name="attr_energiePJ_max" value="0" readonly /></div>
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<div><input type="number" name="attr_energiePJModif" value="0" /></div>
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</div>
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<div class="ligne3 armure">
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<span data-i18n="champ-de-force">Champ de force</span>
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<div><input type="number" name="attr_cdfPJ" value="0" readonly /></div>
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<div><input type="number" name="attr_cdfPJ_max" value="0" readonly /></div>
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<div><input type="number" name="attr_cdfPJModif" value="0" /></div>
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</div>
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<div class="psion flux ligne1">
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<span data-i18n="flux">Flux</span>
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<div><input type="number" class="center" min="0" name="attr_fluxPsion" value="0" /></div>
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<div></div>
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<div></div>
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</div>
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</div>
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<div class="fichePJ sorcerer sorcererPE">
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<h1 data-i18n="sorcerer-ponctionner-l'energie">Ponctionner l'énergie</h1>
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<select name="attr_sorcererPEnergie">
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<option value="1" selected>1D6</option>
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<option value="2">2D6</option>
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<option value="3">3D6</option>
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</select>
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<button class="rollDice" type="roll" name="roll_PEnergieSorc" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special2=^{sorcerer-ponctionner-l'energie}}} {{jDivers=^{energie-ponctionnee}}} {{jDiversV=[[(@{sorcererPEnergie})D6]]}}"></button>
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</div>
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<div class="fichePJ physiqueMental">
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<h1 class="titre" data-i18n="physique-et-mental">Physique et Mental</h1>
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<div class="ligneTitre">
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<span></span>
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<span data-i18n="actuel">Actuel</span>
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<span data-i18n="maximum">Maximum</span>
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<span data-i18n="modif">Modif</span>
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</div>
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<div class="ligne3">
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<span data-i18n="sante">Santé</span>
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<div><input type="number" name="attr_santepj" min="0" value="0" /></div>
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<div><input type="number" name="attr_santepj_max" min="0" value="0" readonly /></div>
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<div><input type="number" name="attr_santeModif" min="0" value="0" /></div>
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</div>
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<div class="ligne3">
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<span data-i18n="espoir">Espoir</span>
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<div><input type="number" name="attr_espoir" min="0" value="50" /></div>
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<div><input type="number" name="attr_espoir_max" min="0" value="50" readonly /></div>
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<div><input type="number" name="attr_espoirModif" value="0" /></div>
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</div>
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<div class="ligne3">
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<span data-i18n="heroisme">Héroïsme</span>
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<div><input type="number" name="attr_heroisme" min="0" max="6" value="0" /></div>
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<div><input type="number" name="attr_heroisme_max" min="0" value="6+@{heroismeModif}" disabled /></div>
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<div><input type="number" name="attr_heroismeModif" min="0" value="0" /></div>
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</div>
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</div>
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<div class="fichePJ egide">
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<div class="titre">
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<h1 class="titre" data-i18n="egide">Égide</h1>
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<button type="roll" class="rollDice" name="roll_egide" value="@{jetGM} &{template:base} {{Nom=@{name}}} {{type=^{egide}}} {{jet=[[{[[@{egideTotal}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}"></button>
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</div>
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<div class="ligneTitre">
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<span data-i18n="base">Base</span>
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<span data-i18n="bonus">Bonus</span>
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<span data-i18n="total">Total</span>
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</div>
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<div class="ligne3">
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<div><input type="number" name="attr_egide" value="0" /></div>
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<div><input type="number" name="attr_egideBonus" value="0" readonly /></div>
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<div><input type="number" name="attr_egideTotal" value="@{egide}+@{egideBonus}" disabled /></div>
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</div>
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</div>
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<div class="fichePJ barbarian bard berserk druid monk paladin priest psion ranger rogue shaman sorcerer warlock warmaster warrior wizard evolution">
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<h1 class="titre" data-i18n="evolution">Évolution</h1>
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<div class="barbarian ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_barbarian150PG" title="150PG" value="on" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="barbariane-150PG-description">Limite de taille à 8 mètres.</span></div>
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</div>
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<div class="barbarian ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_barbarianNoMDefense" title="200PG" value="@{barbarianGoliath}" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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<div><span data-i18n="barbariane-200PG-description">Pas de malus de défense.</span></div>
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</div>
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<div class="barbarian ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_barbarian250PG" value="on" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><span data-i18n="barbariane-250PG-description">Limite de taille à 10 mètres.</span></div>
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</div>
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<div class="bard ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_bard150PG" value="on" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="bard-150PG-description">Portée Moyenne / Peut affecter jusqu'à 4 alliés.</span></div>
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</div>
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<div class="bard ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_bard200PG" value="on" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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<div><span data-i18n="bard-200PG-description">Le mode changeling coûte 2PE de moins.</span></div>
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</div>
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<div class="bard ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_bard250PG" value="on" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><span data-i18n="bard-250PG-description">Peut faire exploser son apparence ou ses faux-êtres lors de la désactivation.</span></div>
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</div>
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<div class="berserk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_berserk250PG" value="on" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><span data-i18n="berserk-250PG-description">Tant qu’il porte la méta-armure, le personnage augmente désormais son total de points d’espoir de 25.<br/>Il reçoit un effet supplémentaire de son choix du mode Illumination.</span></div>
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</div>
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<div class="berserk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_berserk350PG" value="on" />
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<span data-i18n-title="350-PG" title="350 PG"></span>
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</label>
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<div><span data-i18n="berserk-350PG-description-1">Les effets Beacon, Blaze et Torch augmentent en efficacité :</span><b data-i18n="berserk-350PG-titre-blaze">Blaze :</b> <span data-i18n="berserk-350PG-description-blaze">Provoque désormais 4D6 (12) points de dégâts et de violence.</span><b data-i18n="berserk-350PG-titre-beacon">Beacon :</b> <span data-i18n="berserk-350PG-description-beacon">Cctroie désormais un bonus de 4 réussites automatiques.</span><b data-i18n="berserk-350PG-titre-torch">Torch :</b> <span data-i18n="berserk-350PG-description-torch">Offre désormais une égide de 4 ou un bonus d’égide de 4.</span><br/><br/><span data-i18n="berserk-350PG-description-2">Le chevalier reçoit un effet supplémentaire de son choix du mode Illumination.</span></div>
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</div>
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<div class="berserk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_berserk500PG" value="on" />
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<span data-i18n-title="500-PG" title="500 PG"></span>
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</label>
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<div><span data-i18n="berserk-500PG-description">Désormais, toutes les pertes d’espoir du personnage (en dehors des pertes causées par les capacités de la métaarmure) sont réduites de 3 (minimum 1). L’effet est cumulable avec d’autres avantages ou effets.<br/>Le chevalier reçoit un effet supplémentaire de son choix du mode Illumination.</span></div>
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</div>
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<div class="druid ligneSpc">
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<label class="ligne1">
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<span data-i18n="gloire-totale">Gloire Totale</span>
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<input type="number" value="@{gloAct}+@{gloUti}" name="attr_gloTot" disabled />
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</label>
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<div class="ligne3">
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<label>
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<span data-i18n="niveau-du-lion">Niveau du Lion</span>
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<input type="number" name="attr_druidNiveauLion" value="1" min="1" />
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</label>
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<label>
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<span data-i18n="niveau-du-wolf">Niveau du Wolf</span>
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<input type="number" name="attr_druidNiveauWolf" value="1" min="1" />
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</label>
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<label>
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<span data-i18n="niveau-du-crow">Niveau du Crow</span>
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<input type="number" name="attr_druidNiveauCrow" value="1" min="1" />
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</label>
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</div>
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</div>
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<div class="monk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_monk150PG" title="150PG" value="2" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="monk-150PG-description">+2D6 en dégâts et violence pour le mode Céa.</span></div>
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</div>
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<div class="monk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_monk200PG" title="200PG" value="on" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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<div><span data-i18n="monk-200PG-description">Le mode Zen peut être activé pour récupérer les points d'espoirs perdus lors de n'importe quel combat ayant eu lieu durant la mission en cours.</span></div>
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</div>
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<div class="monk ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_monk250PG" title="250PG" value="1" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><b data-i18n="Vague-d'énergie-:">Vague d'énergie :</b><span data-i18n="monk-vague-d'energie-250PG-description">+2 en Parasitage / Salve d'énergie : +3 en Dispersion</span><br/><b data-i18n="Rayon-d'énergie-:">Rayon d'énergie :</b><span data-i18n="monk-rayon-d'energie-250PG-description">Perce Armure devient Ignore Armure</span></div>
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</div>
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<div class="paladin ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_paladin150PG" title="150PG" value="on" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="paladin-150PG-description">Peut sloter une arme de tir à une main, ou à deux mains (sans l'attribut lourd) sur chacun de ses bras (une par bras maximum), et continuer à porter des armes dans ses mains. Les armes slotées sont considérées être en main. Le chevalier peut donc passer d'une arme à l'autre lors de ses différents tours.</span></div>
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</div>
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<div class="paladin ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_paladin200PG" value="2" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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<div><span data-i18n="paladin-200PG-description">+2 pour le CdF du Shrine. Peut l'activer durant 6 tour / une minute pour 5PE et à portée moyenne pour 10PE.</span></div>
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</div>
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<div class="paladin ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_paladin250PG" value="on" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><span data-i18n="paladin-250PG-description">L'effet "lente et lourde" est annulé.</span></div>
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</div>
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<div class="priest ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_priest150PG" value="on" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="priest-150PG-description">Les créations du mode NanoC durent 1h. 2PE/heure supplémentaire.</span></div>
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</div>
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<div class="priest ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_priest200PG" value="on" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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<div><span data-i18n="priest-200PG-description">1D6+6 supplémentaire à toutes les réparations (mode Mechanic).</span></div>
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</div>
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<div class="priest ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_priest250PG" value="on" />
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<span data-i18n-title="250-PG" title="250 PG"></span>
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</label>
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<div><span data-i18n="priest-250PG-description">Permet la création au choix : moto steed, stalion, maraudeur II, ou vector léger, pour 9PE et une durée de 1h (mode NanoC, au contact).</span></div>
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</div>
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<div class="psion ligneStd">
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<label class="fakeButton">
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<input type="checkbox" name="attr_psion150PG" value="on" />
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<span data-i18n-title="150-PG" title="150 PG"></span>
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</label>
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<div><span data-i18n="psion-150PG-description">Le Mode Puppet Master fonctionne contre les salopards sur un test base <b>Aura</b> et pour 2 de flux. Chaque cible supplémentaire coûte 2 de flux et prolonger l'ordre coûte 1 de flux. Flux non dépensés en cas d'échec. Un type d'ennemi par utilisation.</span></div>
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</div>
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<div class="psion ligneStd">
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<label class="fakeButton">
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||
<input type="checkbox" name="attr_psion200PG" value="on" />
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<span data-i18n-title="200-PG" title="200 PG"></span>
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</label>
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||
<div><span data-i18n="psion-200PG-description">Le Mode Discord fonctionne contre les salopards sur un test base <b>Aura</b>. Flux non dépensés en cas d'échec. Malus passe à 3 Dès pour les actions / 2 pour la réaction / 2 pour la défense.</span></div>
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||
</div>
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||
<div class="psion ligneStd">
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||
<label class="fakeButton">
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||
<input type="checkbox" name="attr_psion250PG" value="on" />
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||
<span data-i18n-title="250-PG" title="250 PG"></span>
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||
</label>
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||
<div><span data-i18n="psion-250PG-description">Le Mode Puppet Master fonctionne contre les bandes sur un test base <b>Aura</b>. Flux non dépensés en cas d'échec. Le score de débordement actuel est infligé à tous les autres ennemis présents dans la scène. Un type d'ennemi par utilisation.</span></div>
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</div>
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||
|
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<div class="ranger ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_ranger50PG" value="on" />
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<span data-i18n-title="50-PG" title="50 PG"></span>
|
||
</label>
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||
<div><span data-i18n="ranger-50PG-1-description">Peut ajouter un ou plusieurs effets pour 6PE : anti-Anathème / Démoralisant / Pénétrant 10 / Ignore Armure / En Chaîne / Fureur</span></div>
|
||
</div>
|
||
<div class="ranger ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_ranger50PG2" value="on" />
|
||
<span data-i18n-title="50-PG" title="50 PG"></span>
|
||
</label>
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||
<div><span data-i18n="ranger-50PG-2-description">Augmentation des dégâts à 5D / Augmentation de la violence à 3D / Maximum de dégâts et violence à 9D</span></div>
|
||
</div>
|
||
<div class="ranger ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_ranger50PG3" value="1" />
|
||
<span data-i18n-title="50-PG" title="50 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="ranger-50PG-3-description">Le longbow perd l'effet <b>lourd</b> et gagne l'effet <b>deux mains</b>.</span></div>
|
||
</div>
|
||
<div class="ranger ligneStd">
|
||
<label class="fakeButton">
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||
<input type="checkbox" name="attr_ranger100PG" value="on" />
|
||
<span data-i18n-title="100-PG" title="100 PG"></span>
|
||
</label>
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||
<div><span data-i18n="ranger-100PG-description">Les effets coûtent 2PE de moins (sauf augmentation dégât / violence), minimum 1.</span></div>
|
||
</div>
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||
|
||
<div class="rogue ligneStd">
|
||
<label class="fakeButton">
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||
<input type="checkbox" name="attr_rogue150PG" value="on" />
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||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="rogue-150PG-description">Possibilité de dépenser 2PE pour que le mode Ghost dure 6 tours en phase de conflit et 6PE pour qu'il dure 15 minutes en dehors des conflits.</span></div>
|
||
</div>
|
||
<div class="rogue ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rogue200PG" value="on" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
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||
<div><span data-i18n="rogue-200PG-description">Seul les ennemis possédant un aspect Machine exceptionnelle majeure peuvent détecteur la présence du chevalier en mode Ghost. Il bénéficie, comme précédemment, de 3 réussites automatiques pour passer inaperçu.</span></div>
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||
</div>
|
||
<div class="rogue ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rogue250PG" value="on" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="rogue-250PG-description">Le mode Ghost ne se désactive pas lors des attaques du chevalier en cas de dépense de 3PE.</span></div>
|
||
</div>
|
||
|
||
<div class="shaman ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_shaman150PG" value="1" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="shaman-150PG-description">Trois totems maximum peuvent maintenant être matérialisés en même temps.</span></div>
|
||
</div>
|
||
<div class="shaman ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_shaman200PG" value="1" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="shaman-200PG-description">Désormais, le mode Ascension peut être activé même quand le chevalier est hors de sa méta-armure. Dans ce cas, l’IA de la méta-armure prend l’apparence du chevalier en combinaison Guardian ou en métaarmure, au choix du chevalier.</span></div>
|
||
</div>
|
||
<div class="shaman ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_shaman250PG" value="1" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="shaman-250PG-description">Les totems peuvent maintenant agir de manière indépendante (toujours en suivant les ordres du chevalier) et sans limite de portée. Ils sont bien plus finement matérialisés et ressemblent trait pour trait à la méta-armure du chevalier. Ils peuvent aussi être matérialisés pour une scène entière ou une phase de conflit entière pour un coût total de 10 PE.</span></div>
|
||
</div>
|
||
|
||
<div class="sorcerer ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_sorcerer150PG" value="1" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><b data-i18n="sorcerer-vol-en-nuee">Vol en nuée :</b><span data-i18n="sorcerer-150PG-vol-en-nuee-description"> Module de vol passe niveau 2.</span><b data-i18n="sorcerer-phase">Phase :</b><span data-i18n="sorcerer-150PG-phase-description">Module de phase passe niveau 2.</span><b data-i18n="sorcerer-etirement">Étirement :</b><span data-i18n="sorcerer-150PG-etirement-description">La portée passe à moyenne.</span><b data-i18n="sorcerer-corps-de-métal">Corps de métal :</b><span data-i18n="sorcerer-150PG-corps-de-metal-description">Bonus de CdF passe à 4.</span><b data-i18n="sorcerer-corps-fluide">Corps fluide :</b><span data-i18n="sorcerer-150PG-corps-fluide-description">Bonus de défense / réaction passe à 3.</span><b data-i18n="sorcerer-polymorphie-de-guerre">Polymorphie de guerre :</b><span data-i18n="sorcerer-150PG-polymorphie-de-guerre-description">Les modules passent au niveau 2. Effets et bonus à choisir.</span></div>
|
||
</div>
|
||
<div class="sorcerer ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_sorcerer250PG" value="on" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="sorcerer-250PG-description">En activant le mode Morph, le chevalier obtient les effets des 6 capacités en même temps.</span></div>
|
||
</div>
|
||
|
||
<div class="warlock ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warlock150PG" value="1" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warlock-150PG-description">Désormais, les coûts en PE des modes Rewind et Record sont diminués de 3.</span></div>
|
||
</div>
|
||
<div class="warlock ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warlock200PG" value="1" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warlock-200PG-description">Désormais, le mode Rewind peut être activé juste après (pas avant, ni pendant) une action d’un autre PJ ou d’un PNJ, même si le chevalier devrait être incapable d’effectuer une action ou s’il a par exemple été tué. Les effets infligés par des PNJ et qui devraient persister, comme domination, contrôle et isolement, sont ignorés par le PJ.\nAttention : Le chevalier doit toujours attendre 6 secondes avant de réactiver le mode Rewind et ne pourra le réactiver qu’une fois le tour de jeu complet passé.</span></div>
|
||
</div>
|
||
<div class="warlock ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warlock250PG" value="1" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warlock-250PG-description">L’armure est mieux stabilisée en termes temporels. Dé- sormais, le personnage peut relancer son jet sur le tableau des paradoxes temporels et choisir entre les deux résultats.</span></div>
|
||
</div>
|
||
|
||
<div class="warmaster ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmaster150PG" value="10" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warmaster-150PG-description">+10 PE sur le total.</span></div>
|
||
</div>
|
||
<div class="warmaster ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmaster200PG" value="on" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warmaster-200PG-description">Le personnage peut bénéficier dorénavant de toutes les impulsions.</span></div>
|
||
</div>
|
||
<div class="warmaster ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmaster250PG" value="10" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warmaster-250PG-description">Le mode Falcon ne coûte que 3PE et ne nécessite aucune action. +10 PE sur le total.</span></div>
|
||
</div>
|
||
|
||
<div class="warrior ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warrior150PG" value="10" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warrior-150PG-description">Activer un type ne coûte plus d'action.</span></div>
|
||
</div>
|
||
<div class="warrior ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warrior200PG" value="on" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warrior-200PG-description">Le chevalier possède tous les types.</span></div>
|
||
</div>
|
||
<div class="warrior ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warrior250PG" value="1" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="warrior-250PG-description">Les types offrent désormais 2 OD au lieu d'1.</span></div>
|
||
</div>
|
||
|
||
<div class="wizard ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_wizard150PG" value="on" />
|
||
<span data-i18n-title="150-PG" title="150 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="wizard-150PG-description">Le mode Boréalis fonctionne maintenant à portée moyenne.</span></div>
|
||
</div>
|
||
<div class="wizard ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_wizard200PG" value="on" />
|
||
<span data-i18n-title="200-PG" title="200 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="wizard-200PG-description">Les dépenses en PE des modes Boréalis et Oriflamme sont réduit de 3 (min. 1).</span></div>
|
||
</div>
|
||
<div class="wizard ligneStd">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_wizard250PG" value="on" />
|
||
<span data-i18n-title="250-PG" title="250 PG"></span>
|
||
</label>
|
||
<div><span data-i18n="wizard-250PG-description">Le mode Oriflamme fonctionne maintenant à portée moyenne.</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ MAL MALegende">
|
||
<h1 class="titre" data-i18n="meta-armure-legende">Méta-armure de légende</h1>
|
||
<div class="info">
|
||
<h1 class="titre" data-i18n="panneau-d'information">Panneau d'Information</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_panneauInformation"></span>
|
||
<textarea name="attr_panneauInformation" readonly ></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="capaciteUltime">
|
||
<h1 class="titre" data-i18n="capacite-ultime">Capacités ultime</h1>
|
||
<div class="button">
|
||
<input type="hidden" name="attr_capaciteUltimeType" value="0" />
|
||
<button class="passive" type="action" name="act_capaciteUltimeType_1" data-i18n-title="capacite-passive" title="Passive" data-i18n="capacite-passive">Passive</button>
|
||
<button class="active" type="action" name="act_capaciteUltimeType_2" data-i18n-title="capacite-active" title="Active" data-i18n="capacite-active">Active</button>
|
||
<div>
|
||
<button type="action" name="act_capaciteUltime" data-i18n-title="depenser-pe-capacite" title="Dépenser les PE de la capacité" data-i18n="point-energie-short">PE</button>
|
||
<input type="number" name="attr_coutCapaciteUltime" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="autoex autoex28">
|
||
<textarea name="attr_capaciteUltimeDescription"></textarea>
|
||
<span name="attr_capaciteUltimeDescription"></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature ficheBande AEBlock">
|
||
<input type="hidden" name="attr_ChairPNJAE" value="0" class="AEChairMineur" />
|
||
<input type="hidden" name="attr_ChairPNJAEMaj" value="0" class="AEChairMajeur" />
|
||
<input type="hidden" name="attr_BetePNJAE" value="0" class="AEBeteMineur" />
|
||
<input type="hidden" name="attr_BetePNJAEMaj" value="0" class="AEBeteMajeur" />
|
||
<input type="hidden" name="attr_MachinePNJAE" value="0" class="AEMachineMineur" />
|
||
<input type="hidden" name="attr_MachinePNJAEMaj" value="0" class="AEMachineMajeur" />
|
||
<input type="hidden" name="attr_DamePNJAE" value="0" class="AEDameMineur" />
|
||
<input type="hidden" name="attr_DamePNJAEMaj" value="0" class="AEDameMajeur" />
|
||
<input type="hidden" name="attr_MasquePNJAE" value="0" class="AEMasqueMineur" />
|
||
<input type="hidden" name="attr_MasquePNJAEMaj" value="0" class="AEMasqueMajeur" />
|
||
|
||
<div class="AEChair AE">
|
||
<h1 class="titre" data-i18n="chair">Chair</h1>
|
||
<div class="Mineur">
|
||
<span data-i18n="mineur">Mineur</span>
|
||
<span data-i18n="aspect-exceptionnel-chair-mineur">
|
||
Le PNJ soustrait toujours son score de l’aspect exceptionnel Chair aux dégâts qu’il reçoit.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="Majeur">
|
||
<span data-i18n="majeur">Majeur</span>
|
||
<span data-i18n="aspect-exceptionnel-chair-majeur">
|
||
Le PNJ ignore purement les effets barrage X, choc X et meurtrier des armes.
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="AEBete AE">
|
||
<h1 class="titre" data-i18n="bete">Bête</h1>
|
||
<div class="Mineur">
|
||
<span data-i18n="mineur">Mineur</span>
|
||
<span data-i18n="aspect-exceptionnel-bete-mineur">
|
||
(Déjà inclus) Le PNJ ajoute à ses dégâts au contact son score de l’aspect exceptionnel Bête.
|
||
</span>
|
||
</div>
|
||
<div class="Majeur">
|
||
<span data-i18n="majeur">Majeur</span>
|
||
<span data-i18n="aspect-exceptionnel-bete-majeur">
|
||
(Déjà inclus) Le PNJ ajoute à ses dégâts au contact son score de l’aspect Bête (en plus du score de l’aspect exceptionnel).
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="AEMachine AE">
|
||
<h1 class="titre" data-i18n="machine">Machine</h1>
|
||
<div class="Mineur">
|
||
<span data-i18n="mineur">Mineur</span>
|
||
<span data-i18n="aspect-exceptionnel-machine-mineur">
|
||
(Déjà inclus) Le PNJ ajoute son score de Machine exceptionnelle à son score de réaction.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="Majeur">
|
||
<span data-i18n="majeur">Majeur</span>
|
||
<span data-i18n="aspect-exceptionnel-machine-majeur">
|
||
Le PNJ est insensible aux capacités d’armure qui jouent sur les sens telles que le mode Ghost ou le mode Changeling. L’invisibilité comme les illusions ou les leurres n’ont pas d’effet sur lui.
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="AEDame AE">
|
||
<h1 class="titre" data-i18n="dame">Dame</h1>
|
||
<div class="Mineur">
|
||
<span data-i18n="mineur">Mineur</span>
|
||
<span data-i18n="aspect-exceptionnel-dame-mineur">Le PNJ, s’il est accompagné d’autres PNJ de la même faction que lui, peut toujours décider de reporter les dégâts qu’il subit sur des alliés proches, à portée courte. Cela représente le fait que des PNJ alliés s’interposent pour sauvegarder sa vie.</span>
|
||
</div>
|
||
|
||
<div class="Majeur">
|
||
<span data-i18n="majeur">Majeur</span>
|
||
<span data-i18n="aspect-exceptionnel-dame-majeur">Un PJ qui souhaite attaquer ce PNJ doit réussir un test base Hargne dont la difficulté est égale au score de la Dame exceptionnelle du PNJ. S’il ne réussit pas ce test, il est subjugué par le PNJ et ne se résout pas à l’attaquer.</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="AEMasque AE">
|
||
<h1 class="titre" data-i18n="masque">Masque</h1>
|
||
<div class="Mineur">
|
||
<span data-i18n="mineur">Mineur</span>
|
||
<span data-i18n="aspect-exceptionnel-masque-mineur">
|
||
(Déjà inclus) Le PNJ ajoute son score de Masque exceptionnel à son score de défense.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="Majeur">
|
||
<span data-i18n="majeur">Majeur</span>
|
||
<span data-i18n="aspect-exceptionnel-masque-majeur">
|
||
(Déjà inclus) Le PNJ agit toujours, peu importe son nombre d’actions, comme s’il avait un score d’initiative de 30. Le MJ ne lance pas les dés.
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col">
|
||
<div class="fichePJ barbarian barbarianGoliath">
|
||
<h1 class="titre" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
|
||
|
||
<label class="ligne">
|
||
<span data-i18n="taille-bonus">Taille Bonus</span>
|
||
<input type="number" name="attr_barbarianGoliath" min="0" value="0" />
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="bonus">Bonus</h1>
|
||
|
||
<label class="col">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="degats-violence-contact">Dégâts (contact)</span>
|
||
<input type="text" name="attr_barbarianDegat" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="text" name="attr_barbarianGoliath" readonly />
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="malus">Malus</h1>
|
||
|
||
<label class="col">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="text" name="attr_barbarianDef" readonly />
|
||
</label>
|
||
<label class="col">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="text" name="attr_barbarianRea" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ bard bardChangeling">
|
||
<input class="bard250" type="hidden" name="attr_bard250PG"
|
||
value="0" />
|
||
<input class="active" type="hidden" name="attr_bardChangeling" value=""/>
|
||
<div class="titre firstTitre">
|
||
<h1 class="titre" data-i18n="mode-changeling">Mode Changeling</h1>
|
||
<button class="active" type="action" name="act_bardChangeling" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<h1 class="titre" data-i18n="bard-apparence">Apparence</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_apparenceBard"></span>
|
||
<textarea name="attr_apparenceBard"></textarea>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="bard-faux-êtres">Faux-Êtres</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_fauxEtresBard"></span>
|
||
<textarea name="attr_fauxEtresBard"></textarea>
|
||
</div>
|
||
|
||
<div class="titre bard250">
|
||
<h1 class="titre" data-i18n="bard-desactivation-explosive">Désactivation explosive</h1>
|
||
<button class="rollDice" type="action" name="act_distanceBard" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{bard-desactivation-explosive}}}" ></button>
|
||
</div>
|
||
|
||
<label class="bard250 ligne">
|
||
<span data-i18n="degats/violence">Dégâts / Violence</span>
|
||
<input type="text" name="attr_bardAttSpe" value="3D6+6" readonly />
|
||
</label>
|
||
<input class="bard250" type="text" name="attr_bardEffetAttSpe" value="Ignore Armure / Ignore Champs de Force / Dispersion 6 / Choc 1" readonly />
|
||
</div>
|
||
|
||
<div class="fichePJ berserk berserkIllumination">
|
||
<h1 class="titre" data-i18n="berserk-mode-illumination">Mode Illumination</h1>
|
||
<h2 class="titreBis" data-i18n="berserk-selection-effets">Sélection des Effets</h2>
|
||
|
||
<input class="blaze" type="hidden" name="attr_berserkBlaze" />
|
||
<input class="candle" type="hidden" name="attr_berserkCandle" />
|
||
<input class="beacon" type="hidden" name="attr_berserkBeacon" />
|
||
<input class="torch" type="hidden" name="attr_berserkTorch" />
|
||
<input class="projector" type="hidden" name="attr_berserkProjector" />
|
||
<input class="lighthouse" type="hidden" name="attr_berserkLighthouse" />
|
||
<input class="lantern" type="hidden" name="attr_berserkLantern" />
|
||
|
||
<div class="button">
|
||
<button class="blaze" type="action" name="act_berserkBlaze" data-i18n-title="berserk-illumination-blaze" >Blaze</button>
|
||
<button class="candle" type="action" name="act_berserkCandle" data-i18n-title="berserk-illumination-candle" >Candle</button>
|
||
<button class="beacon" type="action" name="act_berserkBeacon" data-i18n-title="berserk-illumination-beacon" >Beacon</button>
|
||
<button class="torch" type="action" name="act_berserkTorch" data-i18n-title="berserk-illumination-torch" >Torch</button>
|
||
<button class="projector" type="action" name="act_berserkProjector" data-i18n-title="berserk-illumination-projector" >Projector</button>
|
||
<button class="lighthouse" type="action" name="act_berserkLighthouse" data-i18n-title="berserk-illumination-lighthouse" >Lighthouse</button>
|
||
<button class="lantern" type="action" name="act_berserkLantern" data-i18n-title="berserk-illumination-lantern" >Lantern</button>
|
||
</div>
|
||
|
||
<div class="blaze titre">
|
||
<h1 class="titre" data-i18n="berserk-illumination-blaze">Blaze</h1>
|
||
<button class="rollDice" type="action" name="act_berserkIlluminationBlaze" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-blaze}}}"></button>
|
||
</div>
|
||
<label class="blaze col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeDgts" value="2D6" readonly />
|
||
</label>
|
||
<label class="blaze col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeViolence" value="2D6" readonly />
|
||
</label>
|
||
<label class="blaze col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazePortee" value="Contact" readonly />
|
||
</label>
|
||
|
||
<div class="candle titre">
|
||
<h1 class="titre" data-i18n="berserk-illumination-candle">Candle</h1>
|
||
<button class="rollDice" type="action" name="act_berserkIlluminationCandle" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{berserk-illumination-candle}}} {{jDivers=^{espoir-sacrifie-donne}}} {{jDiversV=[[@{berserkIlluminationCandleEspoir}]]}}"></button>
|
||
</div>
|
||
<label class="candle col1">
|
||
<span data-i18n="espoir-sacrifie-donne">Espoir sacrifié/donné</span>
|
||
<input type="text" name="attr_berserkIlluminationCandleEspoir" value="1D3" readonly />
|
||
</label>
|
||
|
||
<div class="beacon titre">
|
||
<input type="hidden" name="attr_berserkIlluminationBeaconA" />
|
||
|
||
<h1 class="titre" data-i18n="berserk-illumination-beacon">Beacon</h1>
|
||
<button class="active" type="action" name="act_berserkIlluminationBeaconA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="beacon col2">
|
||
<span data-i18n="bonus-jets-allies">Bonus aux jets alliés</span>
|
||
<input type="text" name="attr_berserkIlluminationBeaconBonus" value="2 réussites automatiques" readonly />
|
||
</label>
|
||
<label class="beacon col2BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationBeaconPortee" value="Courte" readonly />
|
||
</label>
|
||
|
||
<div class="torch titre">
|
||
<input type="hidden" name="attr_berserkIlluminationTorchA" />
|
||
|
||
<h1 class="titre" data-i18n="berserk-illumination-torch">Torch</h1>
|
||
<button class="active" type="action" name="act_berserkIlluminationTorchA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="torch col2">
|
||
<span data-i18n="bonus-egide">Bonus à l'égide</span>
|
||
<input type="text" name="attr_berserkIlluminationTorchEgide" value="2" readonly />
|
||
</label>
|
||
<label class="torch col2BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationTorchPortee" value="Courte" readonly />
|
||
</label>
|
||
|
||
<div class="projector titre">
|
||
<input type="hidden" name="attr_berserkIlluminationProjectorA" />
|
||
|
||
<h1 class="titre" data-i18n="berserk-illumination-projector">Projector</h1>
|
||
<button class="active" type="action" name="act_berserkIlluminationProjectorA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="projector col2">
|
||
<span data-i18n="capacite">Capacité</span>
|
||
<input type="text" name="attr_berserkIlluminationProjectorCapacite" value="" />
|
||
</label>
|
||
<label class="projector col2BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationProjectorPortee" value="Courte" readonly />
|
||
</label>
|
||
|
||
<div class="lighthouse titre">
|
||
<input type="hidden" name="attr_berserkIlluminationLighthouseA" />
|
||
|
||
<h1 class="titre" data-i18n="berserk-illumination-lighthouse">Lighthouse</h1>
|
||
<button class="active" type="action" name="act_berserkIlluminationLighthouseA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="lighthouse col1">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationLighthousePortee" value="Courte" readonly />
|
||
</label>
|
||
|
||
<div class="lantern titreInverse">
|
||
<input type="hidden" name="attr_berserkIlluminationLanternA" />
|
||
|
||
<button class="active" type="action" name="act_berserkIlluminationLanternA" data-i18n="activer">Activer</button>
|
||
<h1 class="titre" data-i18n="berserk-illumination-lantern">Lantern</h1>
|
||
<button class="rollDice" type="action" name="act_berserkIlluminationLantern" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-lantern}}}"></button>
|
||
</div>
|
||
<label class="lantern col2">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_berserkIlluminationLanternDgts" value="1D6" readonly />
|
||
</label>
|
||
<label class="lantern col2BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationLanternPortee" value="Courte" readonly />
|
||
</label>
|
||
<input class="lantern ligne" type="text" name="attr_berserkIlluminationLanternEffets" value="Espérance" readonly />
|
||
</div>
|
||
<div class="fichePJ berserk berserkRage">
|
||
<input class="active" type="hidden" name="attr_berserkRageA" />
|
||
<input class="niveau" type="hidden" name="attr_berserkNiveaux" />
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="berserk-mode-rage">Mode Rage</h1>
|
||
<button class="active rageActive" type="action" name="act_berserkRageA" data-i18n="activer">Activer</button>
|
||
</div>
|
||
|
||
<div class="button">
|
||
<button class="N1" type="action" name="act_berserkNiveaux_1" data-i18n="berserk-rage-niveau-1">Niveau 1</button>
|
||
<button class="N2" type="action" name="act_berserkNiveaux_2" data-i18n="berserk-rage-niveau-2">Niveau 2</button>
|
||
<button class="N3" type="action" name="act_berserkNiveaux_3" data-i18n="berserk-rage-niveau-3">Niveau 3</button>
|
||
</div>
|
||
<div class="passif">
|
||
<div class="espoir">
|
||
<span data-i18n="sacrifice-points-espoir">Sacrifice de points d'espoir</span>
|
||
<button class="rollDice" type="action" name="act_berserkRageSacrificeEspoir" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{sacrifice-points-espoir}}} {{jDivers=^{espoir-sacrifie}}} {{jDiversV=[[1D6]]}}"></button>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="berserk-nourri-rage">Nourri par la rage</h1>
|
||
<h2 class="titreBis" data-i18n="points-espoir-vs-humain">Points d'espoir récupérés contre les humains</h2>
|
||
|
||
<div class="col4">
|
||
<span data-i18n="hostile">Hostile</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageHostileHumain" value="1" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageHostileHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-hostile}}} {{jDiversV=[[@{berserkRageHostileHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="salopard">Salopard</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageSalopardHumain" value="1D3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageSalopardHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-salopard}}} {{jDiversV=[[@{berserkRageSalopardHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="patron">Patron</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRagePatronHumain" value="1D6+3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRagePatronHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-patron}}} {{jDiversV=[[@{berserkRagePatronHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="bande">Bande</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageBandeHumain" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageBandeHumain" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{humain-bande}}} {{jDiversV=[[@{berserkRageBandeHumain}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h2 class="titreBis" data-i18n="points-espoir-vs-anatheme">Points d'espoir récupérés contre l'anathème</h2>
|
||
|
||
<div class="col4">
|
||
<span data-i18n="hostile">Hostile</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageHostileAnathème" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageHostileAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-hostile}}} {{jDiversV=[[@{berserkRageHostileAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="salopard">Salopard</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageSalopardAnathème" value="1D6+3" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageSalopardAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-salopard}}} {{jDiversV=[[@{berserkRageSalopardAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="patron">Patron</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRagePatronAnathème" value="1D6+6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRagePatronAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-patron}}} {{jDiversV=[[@{berserkRagePatronAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
<div class="col4BL">
|
||
<span data-i18n="bande">Bande</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageBandeAnathème" value="2D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageBandeAnathème" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{espoir-recupere}}} {{jDivers=^{anatheme-bande}}} {{jDiversV=[[@{berserkRageBandeAnathème}]]}}" ></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="niveaux">
|
||
<div class="N1">
|
||
<h1 class="titre" data-i18n="berserk-rage-colere">Colère - Niveau 1</h1>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN1Egide" value="3" readonly />
|
||
</label>
|
||
|
||
<label class="col2">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN1DR" value="3" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN1DR" value="3" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="N2">
|
||
<h1 class="titre" data-i18n="berserk-rage-rage">Rage - Niveau 2</h1>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN2Egide" value="6" readonly />
|
||
</label>
|
||
|
||
<label class="col2">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN2DR" value="9" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN2DR" value="9" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="N3">
|
||
<h1 class="titre" data-i18n="berserk-rage-fureur">Fureur - Niveau 3</h1>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="bonus-degats">Bonus Dégâts</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-violence">Bonus Violence</span>
|
||
<input type="text" name="attr_bete" value="" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="bonus-egide">Bonus Égide</span>
|
||
<input type="text" name="attr_berserkRageN3Egide" value="6" readonly />
|
||
</label>
|
||
|
||
<label class="col3 borderTop">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_berserkRageN3DR" value="9" readonly />
|
||
</label>
|
||
<label class="col3BL borderTop">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_berserkRageN3DR" value="9" readonly />
|
||
</label>
|
||
<label class="col3SBL borderTop">
|
||
<span data-i18n="degats-subis-par-tour">Dégâts subis/tour</span>
|
||
<div>
|
||
<input type="text" name="attr_berserkRageN3Dgts" value="1D6" readonly />
|
||
<button class="rollDice" type="action" name="act_berserkRageN3Dgts" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{degats-subis-par-tour}}} {{jDivers=^{degats}}} {{jDiversV=[[@{berserkRageN3Dgts}]]}}" ></button>
|
||
</div>
|
||
</label>
|
||
|
||
<div class="titre borderTop">
|
||
<h1 class="titre" data-i18n="berserk-illumination-blaze">Blaze</h1>
|
||
<button class="rollDice" type="action" name="act_berserkIlluminationBlaze" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{berserk-illumination-blaze}}}"></button>
|
||
</div>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeDgts" value="2D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazeViolence" value="2D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_berserkIlluminationBlazePortee" value="Contact" readonly />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="fichePJ druid effetsArmes">
|
||
<h1 class="titre" data-i18n="effet-des-armes">Effet des armes</h1>
|
||
<select name="attr_effetArmes">
|
||
<option value="" selected></option>
|
||
<option value="anti-anatheme-description" data-i18n="anti-anatheme">Anti-Anathème</option>
|
||
<option value="anti-vehicule-description" data-i18n="anti-vehicule">Anti-Véhicule</option>
|
||
<option value="artillerie-description" data-i18n="artillerie">Artillerie</option>
|
||
<option value="assassin-description" data-i18n="assassin-x">Assassin X</option>
|
||
<option value="assistance-attaque-description" data-i18n="assistance-attaque">Assistance à l'attaque</option>
|
||
<option value="barrage-description" data-i18n="barrage-x">Barrage X</option>
|
||
<option value="cadence-description" data-i18n="cadence-x">Cadence X</option>
|
||
<option value="chargeur-description" data-i18n="chargeur">Chargeur X</option>
|
||
<option value="choc-description" data-i18n="choc">Choc X</option>
|
||
<option value="defense-reaction-description" data-i18n="defense-reaction">Défense X / Réaction X</option>
|
||
<option value="degats-continus-description" data-i18n="degats-continus-x">Dégâts Continus X</option>
|
||
<option value="demoralisant-description" data-i18n="demoralisant">Démoralisant</option>
|
||
<option value="designation-description" data-i18n="designation">Désignation</option>
|
||
<option value="destructeur-description" data-i18n="destructeur">Destructeur</option>
|
||
<option value="deux-mains-description" data-i18n="deux-mains">Deux Mains</option>
|
||
<option value="dispersion-description" data-i18n="dispersion-x">Dispersion X</option>
|
||
<option value="en-chaine-description" data-i18n="en-chaine">En Chaîne</option>
|
||
<option value="esperance-description" data-i18n="esperance">Espérance</option>
|
||
<option value="fureur-description" data-i18n="fureur">Fureur</option>
|
||
<option value="ignore-armure-description" data-i18n="ignore-armure">Ignore Armure</option>
|
||
<option value="ignore-champ-de-force-description" data-i18n="ignore-champ-de-force">Ignore Champ de Force</option>
|
||
<option value="jumele-akimbo-description" data-i18n="jumele-akimbo">Jumelé (Akimbo)</option>
|
||
<option value="jumele-ambidextrie-description" data-i18n="jumele-ambidextrie">Jumelé (Ambidextrie)</option>
|
||
<option value="leste-description" data-i18n="leste">Lesté</option>
|
||
<option value="lourd-description" data-i18n="lourd">Lourd</option>
|
||
<option value="lumiere-description" data-i18n="lumiere-x">Lumière X</option>
|
||
<option value="meurtrier-description" data-i18n="meurtrier">Meurtrier</option>
|
||
<option value="obliteration-description" data-i18n="obliteration">Oblitération</option>
|
||
<option value="orfevrerie-description" data-i18n="orfevrerie">Orfèvrerie</option>
|
||
<option value="parasitage-description" data-i18n="parasitage-x">Parasitage X</option>
|
||
<option value="penetrant-description" data-i18n="penetrant-x">Pénétrant X</option>
|
||
<option value="perce-armure-description" data-i18n="perce-armure-x">Perce Armure X</option>
|
||
<option value="precision-description" data-i18n="precision">Précision</option>
|
||
<option value="silencieux-description" data-i18n="silencieux">Silencieux</option>
|
||
<option value="soumission-description" data-i18n="soumission">Soumission</option>
|
||
<option value="tenebricide-description" data-i18n="tenebricide">Ténébricide</option>
|
||
<option value="tir-rafale-description" data-i18n="tir-rafale">Tir en rafale</option>
|
||
<option value="tir-securite-description" data-i18n="tir-securite">Tir en sécurité</option>
|
||
<option value="ultraviolence-description" data-i18n="ultraviolence">Ultraviolence</option>
|
||
</select>
|
||
<span name="attr_effetArmes-description"></span>
|
||
</div>
|
||
<div class="fichePJ druid effetsArmes">
|
||
<h1 class="titre" data-i18n="amelioration-structurelle-des-armes">Amélioration (structurelle) des armes</h1>
|
||
<select name="attr_ameliorationArmes">
|
||
<option value="" selected></option>
|
||
<option value="agressive-description" data-i18n="agressive">Agressive</option>
|
||
<option value="assassine-description" data-i18n="assassine">Assassine</option>
|
||
<option value="allegee-description" data-i18n="allegee">Allégée</option>
|
||
<option value="canon-long-description" data-i18n="canon-long">Canon long</option>
|
||
<option value="canon-raccourci-description" data-i18n="canon-raccourci">Canon raccourci</option>
|
||
<option value="chambre-double-description" data-i18n="chambre-double">Chambre double</option>
|
||
<option value="chargeur-balles-grappes-description" data-i18n="chargeur-balles-grappes">Chargeur et balles grappes</option>
|
||
<option value="chargeur-munitions-explosives-description" data-i18n="chargeur-munitions-explosives">Chargeur et munitions explosives</option>
|
||
<option value="connectee-description" data-i18n="connectee">Connectée</option>
|
||
<option value="electrifiee-description" data-i18n="electrifiee">Électrifiée</option>
|
||
<option value="grenades-intelligentes-avancees-description" data-i18n="grenades-intelligentes-avancees">Grenades intelligentes avancées</option>
|
||
<option value="indestructible-description" data-i18n="indestructible">Indestructible</option>
|
||
<option value="interface-guidage-description" data-i18n="interface-guidage">Interface de guidage</option>
|
||
<option value="jumelage-description" data-i18n="jumelage">Jumelage</option>
|
||
<option value="jumelle-description" data-i18n="jumelle">Jumelle</option>
|
||
<option value="lumineuse-description" data-i18n="lumineuse">Lumineuse</option>
|
||
<option value="lunette-intelligente-description" data-i18n="lunette-intelligente">Lunette intelligente</option>
|
||
<option value="munitions-hyper-velocite-description" data-i18n="munitions-hyper-velocite">Munitions à Hyper Vélocité</option>
|
||
<option value="massive-description" data-i18n="massive">Massive</option>
|
||
<option value="munitions-drones-description" data-i18n="munitions-drones">Munitions drones</option>
|
||
<option value="munitions-iem-description" data-i18n="munitions-iem">Munitions IEM</option>
|
||
<option value="munitions-non-letales-description" data-i18n="munitions-non-letales">Munitions non létales</option>
|
||
<option value="munitions-subsoniques-description" data-i18n="munitions-subsoniques">Munitions subsoniques</option>
|
||
<option value="pointeur-laser-description" data-i18n="pointeur-laser">Pointeur laser</option>
|
||
<option value="protection-d'arme-description" data-i18n="protection-d'arme">Protection d'arme</option>
|
||
<option value="protectrice-description" data-i18n="protectrice">Protectrice</option>
|
||
<option value="revetement-omega-description" data-i18n="revetement-omega">Revêtement Omega</option>
|
||
<option value="sournoise-description" data-i18n="sournoise">Sournoise</option>
|
||
<option value="structure-element-alpha-description" data-i18n="structure-element-alpha">Structure en Element Alpha</option>
|
||
<option value="sur-mesure-description" data-i18n="sur-mesure">Sur Mesure</option>
|
||
<option value="systeme-refroidissement-description" data-i18n="systeme-refroidissement">Système de refroidissement</option>
|
||
</select>
|
||
<span name="attr_ameliorationArmes-description"></span>
|
||
</div>
|
||
<div class="fichePJ druid herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ druid druidModJetCompagnons">
|
||
<h1 class="titre" data-i18n="bonus/malus-aux-jets-des-compagnons">Bonus/Malus aux Jets des Compagnons</h1>
|
||
<input type="number" name="attr_jetModifDesComp" value="0" />
|
||
</div>
|
||
<div class="fichePJ druid information">
|
||
<h1 class="titre" data-i18n="panneau-d'information">Panneau d'Information</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_panneauInformation"></span>
|
||
<textarea name="attr_panneauInformation" readonly ></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ druid druidModCompanions">
|
||
<input class="choix" type="hidden" name="attr_choixCompanons" value="aucun" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="druid-mod-companions">Mod Companions</h1>
|
||
<select class="liste" name="attr_druidEnergieCompanon">
|
||
<option value="10" data-i18n="10-PE" selected>10 PE</option>
|
||
<option value="20" data-i18n="20-PE">20 PE</option>
|
||
<option value="30" data-i18n="30-PE">30 PE</option>
|
||
<option value="40" data-i18n="40-PE">40 PE</option>
|
||
<option value="50" data-i18n="50-PE">50 PE</option>
|
||
</select>
|
||
</div>
|
||
<div class="button">
|
||
<button class="aucun" type="action" name="act_choixCompanons_aucun" data-i18n="aucun" >Aucun</button>
|
||
<button class="lion" type="action" name="act_choixCompanons_lion" data-i18n="druid-companion-lion">Lion</button>
|
||
<button class="wolf" type="action" name="act_choixCompanons_wolf" data-i18n="druid-companion-wolf">Wolf</button>
|
||
<button class="crow" type="action" name="act_choixCompanons_crow" data-i18n="druid-companion-crow">Crow</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ monk monkModeZen">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-zen">Mode Zen</h1>
|
||
<button class="rollDice" type="action" name="act_jetModeZen" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{mode-zen}}}"></button>
|
||
</div>
|
||
<div class="ligne">
|
||
<span data-i18n="espoir-potentiellement-recuperable">Espoir potentiellement récupérable :</span>
|
||
<input type="number" name="attr_monkEspoirPerdu" value="0" min="0" />
|
||
</div>
|
||
<input class="col2" type="number" name="attr_monkModeZen" data-i18n-title="total-hargne-sang-froid" title="Total Hargne + Sang-Froid" value="@{hargne}+@{sf}" disabled />
|
||
<input class="col2" type="number" name="attr_monkModeZenOD" data-i18n-title="total-od-hargne-sang-froid" title="Total OD Hargne + Sang-Froid" value="@{calODHar}+@{calODSFR}" disabled />
|
||
</div>
|
||
<div class="fichePJ monk styleCombat">
|
||
<h1 class="titre" data-i18n="style-de-combat">Style de Combat</h1>
|
||
<select name="attr_styleCombat">
|
||
<option value="standard" data-i18n="standard" selected>Standard</option>
|
||
<option value="couvert" data-i18n="couvert">À Couvert</option>
|
||
<option value="agressif" data-i18n="agressif">Agressif</option>
|
||
<option value="akimbo" data-i18n="akimbo">Akimbo</option>
|
||
<option value="ambidextre" data-i18n="ambidextre">Ambidextre</option>
|
||
<option value="defensif" data-i18n="defensif">Défensif</option>
|
||
<option value="precis" data-i18n="precis">Précis</option>
|
||
<option value="pilonnage" data-i18n="pilonnage">Pilonnage</option>
|
||
<option value="puissant" data-i18n="puissant">Puissant</option>
|
||
<option value="suppression" data-i18n="suppression">Suppression</option>
|
||
</select>
|
||
<input type="hidden" name="attr_styleCombat" value="standard" />
|
||
<div class="puissant">
|
||
<span data-i18n="bonus-en">Bonus en</span>
|
||
<select name="attr_stylePuissantType">
|
||
<option value="{{stylePuissantD=[[@{stylePuissantBonus}D6]]}}" data-i18n="degats" selected>Dégâts</option>
|
||
<option value="{{stylePuissantV=[[@{stylePuissantBonus}D6]]}}" data-i18n="violence">Violence</option>
|
||
</select>
|
||
<input type="number" name="attr_stylePuissantBonus" value="0" min="0" max="6" />
|
||
</div>
|
||
<div class="suppression">
|
||
<label>
|
||
<span>Malus aux dégâts</span>
|
||
<input type="number" name="attr_styleSuppressionD" value="0" min="0" max="6" />
|
||
</label>
|
||
|
||
<label>
|
||
<span>Malus à la violence</span>
|
||
<input type="number" name="attr_styleSuppressionV" value="0" min="0" max="4" />
|
||
</label>
|
||
</div>
|
||
<div class="autoex autoex40">
|
||
<span name="attr_styleCombatDescr"></span>
|
||
<textarea name="attr_styleCombatDescr" readonly></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ monk herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ monk monkModeCea">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
<h1 class="titre" data-i18n="monk-mode-cea">Mode Céa</h1>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2Monk">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="monk-vague-d'energie">Vague d'énergie</h1>
|
||
<button class="rollDice" type="action" name="act_monkJetVague" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-vague-d'energie}}}"></button>
|
||
</div>
|
||
<label class="col4">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_monkVagueDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_monkVagueDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="energie">Énergie</span>
|
||
<input type="text" name="attr_monkVagueEnergie" value="3" disabled />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_monkVaguePortee" value="Contact / Courte" readonly />
|
||
</label>
|
||
<input class="ligne" type="text" name="attr_monkVagueEffets" value="Parasitage 2 / Dispersion 3 / Destructeur / Choc 2" readonly />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="monk-salve-d'energie">Salve d'énergie</h1>
|
||
<button class="rollDice" type="action" name="act_monkJetSalve" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-salve-d'energie}}}"></button>
|
||
</div>
|
||
<label class="col4">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_monkSalveDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_monkSalveDegat" value="3D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="energie">Énergie</span>
|
||
<input type="text" name="attr_monkSalveEnergie" value="3" disabled />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_monkSalvePortee" value="Moyenne" readonly />
|
||
</label>
|
||
<input class="ligne" type="text" name="attr_monkSalveEffets" value="Parasitage 1 / Dispersion 3 / Ultraviolence / Meurtrier" readonly />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="monk-rayon-d'energie">Rayon d'énergie</h1>
|
||
<button class="rollDice" type="action" name="act_monkJetRayonSpe" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{monk-rayon-d'energie}}}"></button>
|
||
</div>
|
||
<label class="col4">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_monkRayonDegat" value="4D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_monkRayonViolence" value="2D6" readonly />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="energie">Énergie</span>
|
||
<input type="text" name="attr_monkRayonEnergie" value="3" disabled />
|
||
</label>
|
||
<label class="col4BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_monkRayonPortee" value="Moyenne" readonly />
|
||
</label>
|
||
<input class="ligne" type="text" name="attr_monkRayonEffets" value="Parasitage 1 / Perce Armure 40" readonly />
|
||
<label class="ligne2Special">
|
||
<span data-i18n="maintenu-sur-un-ennemi-pendant-tour">Maintenu sur un ennemi pendant (en tour) :</span>
|
||
<input type="number" name="attr_monkRayonTour" class="textCenter" value="0" min="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ paladin paladinShrine">
|
||
<input class="active" type="hidden" name="attr_paladinCdFShrine" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="paladin-champ-de-force-shrine">Champ de Force Shrine</h1>
|
||
<button class="active" type="action" name="act_paladinCdFShrine" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-cdf">Bonus de CdF</span>
|
||
<input type="number" name="attr_paladinCdFShrineValue" value="6+@{paladin200PG}" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="force-requise">Force Requise</span>
|
||
<input type="number" name="attr_paladinCdFShrineForceValue" value="5" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="chair-requise">Chair Requise</span>
|
||
<input type="number" name="attr_paladinCdFShrineChairValue" value="10" disabled />
|
||
</label>
|
||
</div>
|
||
<div class="fichePJ paladin paladinWatchtower">
|
||
<input class="active" type="hidden" name="attr_paladinWatchtower" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="paladin-mode-watchtower">Mode Watchtower</h1>
|
||
<button class="active" type="action" name="act_paladinWatchtower" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne">
|
||
<span data-i18n="reaction-actuelle">Réaction actuelle</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<input class="paladinLeL" type="hidden" name="attr_paladin250PG" value="" />
|
||
|
||
<div class="fichePJ paladin paladinLenteEtLourde">
|
||
<h1 class="titre" data-i18n="paladin-lente-et-lourde">Lente et Lourde</h1>
|
||
<span data-i18n="paladin-lente-et-lourde-description">La méta-armure ne peut pas utiliser de module de course, de déplacement ou de saut. En outre, il peut être risqué de passer sur certains types de sols, trop fragiles. La difficulté des tests base Discrétion et Déplacement avec la méta-armure Paladin est toujours augmentée d'un niveau.</span>
|
||
</div>
|
||
|
||
<div class="fichePJ priest priestMechanic">
|
||
<h1 class="titre" data-i18n="priest-mode-mechanic">Mode Mechanic</h1>
|
||
<div>
|
||
<span data-i18n="portee-contact">Contact</span>
|
||
<input type="text" name="attr_priestMechanicContact" value="3D6+6" readonly />
|
||
<button class="rollDice" type="action" name="act_priestJetMechanicContact" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-contact}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{priestMechanicContact}]]}}"></button>
|
||
</div>
|
||
<div>
|
||
<span data-i18n="distance-portee-longue">Distance (Portée Longue)</span>
|
||
<input type="text" name="attr_priestMechanicDistance" value="2D6+6" readonly />
|
||
<button class="rollDice" type="action" name="act_priestJetMechanicDistance" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-distance}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{priestMechanicDistance}]]}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ priest priestNanoC">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="priest-mode-nanoc">Mode NanoC</h1>
|
||
<button class="rollDice" type="action" name="act_simplePriest" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span>Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Priest">
|
||
<option value="@{technique}" data-i18n="technique" selected>Technique</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="priest-creations">Créations</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_priestNanoc"></span>
|
||
<textarea name="attr_priestNanoc" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<input class="psion150PG" type="hidden" name="attr_psion150PG" value="0" />
|
||
<input class="psion200PG" type="hidden" name="attr_psion200PG" value="0" />
|
||
|
||
<div class="fichePJ psion psionPuppetMaster">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion150" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion150" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-puppet-master">Mode Puppet Master</h1>
|
||
<button class="psion150 rollDice" type="action" name="act_simplePsionPuppet" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{mode-puppet-master}}}"></button>
|
||
</div>
|
||
<div class="psion150 rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="psion150 bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h2 class="titreBis" data-i18n="ordre-donne">Ordre Donné</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionPuppetOrdre"></span>
|
||
<textarea name="attr_psionPuppetOrdre"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ psion psionDiscord">
|
||
<input class="active" type="hidden" name="attr_psionDiscord" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="psion-mode-discord">Mode Discord</h1>
|
||
<button class="active" type="action" name="act_psionDiscord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="psion200 ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="psion200 rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simplePsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{psion-mode-discord}}}"></button>
|
||
</div>
|
||
|
||
<div class="psion200 bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="malus-action">Malus Actions</span>
|
||
<input type="text" name="attr_psionMalusA" value="2D" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
</div>
|
||
<div class="fichePJ psion psionWindtalker">
|
||
<h1 class="titre" data-i18n="psion-mode-windtalker">Mode Windtalker</h1>
|
||
<h2 class="titreBis" data-i18n="actions-creatures">Actions des Créatures</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionWindtalkerActions"></span>
|
||
<textarea name="attr_psionWindtalkerActions"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ ranger effetsArmes">
|
||
<h1 class="titre" data-i18n="effet-des-armes">Effet des armes</h1>
|
||
<select name="attr_effetArmes">
|
||
<option value="" selected=""></option>
|
||
<option value="anti-anatheme-description" data-i18n="anti-anatheme">Anti-Anathème</option>
|
||
<option value="anti-vehicule-description" data-i18n="anti-vehicule">Anti-Véhicule</option>
|
||
<option value="artillerie-description" data-i18n="artillerie">Artillerie</option>
|
||
<option value="assistance-attaque-description" data-i18n="assistance-attaque">Assistance à l'attaque</option>
|
||
<option value="choc-description" data-i18n="choc-x">Choc X</option>
|
||
<option value="degats-continus-description" data-i18n="degats-continus-x">Dégâts Continus X</option>
|
||
<option value="demoralisant-description" data-i18n="demoralisant">Démoralisant</option>
|
||
<option value="designation-description" data-i18n="designation">Désignation</option>
|
||
<option value="deux-mains-description" data-i18n="deux-mains">Deux Mains</option>
|
||
<option value="dispersion-description" data-i18n="dispersion-x">Dispersion X</option>
|
||
<option value="en-chaine-description" data-i18n="en-chaine">En Chaîne</option>
|
||
<option value="fureur-description" data-i18n="fureur">Fureur</option>
|
||
<option value="ignore-armure-description" data-i18n="ignore-armure">Ignore Armure</option>
|
||
<option value="lourd-description" data-i18n="lourd">Lourd</option>
|
||
<option value="lumiere-description" data-i18n="lumiere-x">Lumière X</option>
|
||
<option value="penetrant-description" data-i18n="penetrant-x">Pénétrant X</option>
|
||
<option value="perce-armure-description" data-i18n="perce-armure-x">Perce Armure X</option>
|
||
<option value="silencieux-description" data-i18n="silencieux">Silencieux</option>
|
||
<option value="ultraviolence-description" data-i18n="ultraviolence">Ultraviolence</option>
|
||
</select>
|
||
<span name="attr_effetArmes-description"></span>
|
||
</div>
|
||
<div class="fichePJ ranger rangerVision">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="ranger-vision">Vision</h1>
|
||
<button class="rollDice" type="action" name="act_simpleRangerVision" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Ranger">
|
||
<option value="" selected></option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ ranger herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ ranger portee">
|
||
<h1 class="titre" data-i18n="portee">Portée</h1>
|
||
<div class="col5">
|
||
<span data-i18n="portee-contact">Contact</span>
|
||
<span data-i18n="portee-0-2">0 à 2m</span>
|
||
</div>
|
||
<div class="col5BL">
|
||
<span data-i18n="portee-courte">Courte</span>
|
||
<span data-i18n="portee-2-15">2 à 15m</span>
|
||
</div>
|
||
<div class="col5BL">
|
||
<span data-i18n="portee-moyenne">Moyenne</span>
|
||
<span data-i18n="portee-15-50">15 à 50m</span>
|
||
</div>
|
||
<div class="col5BL">
|
||
<span data-i18n="portee-longue">Longue</span>
|
||
<span data-i18n="portee-50-300">50 à 300m</span>
|
||
</div>
|
||
<div class="col5BL">
|
||
<span data-i18n="portee-lointaine">Lointaine</span>
|
||
<span data-i18n="portee-+300">+ de 300m</span>
|
||
</div>
|
||
</div>
|
||
<label class="fichePJ ranger BMJets">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="fichePJ ranger styleCombat">
|
||
<h1 class="titre" data-i18n="style-de-combat">Style de Combat</h1>
|
||
<select name="attr_styleCombat">
|
||
<option value="standard" data-i18n="standard" selected>Standard</option>
|
||
<option value="couvert" data-i18n="couvert">À Couvert</option>
|
||
<option value="agressif" data-i18n="agressif">Agressif</option>
|
||
<option value="akimbo" data-i18n="akimbo">Akimbo</option>
|
||
<option value="ambidextre" data-i18n="ambidextre">Ambidextre</option>
|
||
<option value="defensif" data-i18n="defensif">Défensif</option>
|
||
<option value="precis" data-i18n="precis">Précis</option>
|
||
<option value="pilonnage" data-i18n="pilonnage">Pilonnage</option>
|
||
<option value="puissant" data-i18n="puissant">Puissant</option>
|
||
<option value="suppression" data-i18n="suppression">Suppression</option>
|
||
</select>
|
||
<input type="hidden" name="attr_styleCombat" value="standard" />
|
||
<div class="puissant">
|
||
<span data-i18n="bonus-en">Bonus en</span>
|
||
<select name="attr_stylePuissantType">
|
||
<option value="{{stylePuissantD=[[@{stylePuissantBonus}D6]]}}" data-i18n="degats" selected>Dégâts</option>
|
||
<option value="{{stylePuissantV=[[@{stylePuissantBonus}D6]]}}" data-i18n="violence">Violence</option>
|
||
</select>
|
||
<input type="number" name="attr_stylePuissantBonus" value="0" min="0" max="6" />
|
||
</div>
|
||
<div class="suppression">
|
||
<label>
|
||
<span>Malus aux dégâts</span>
|
||
<input type="number" name="attr_styleSuppressionD" value="0" min="0" max="6" />
|
||
</label>
|
||
|
||
<label>
|
||
<span>Malus à la violence</span>
|
||
<input type="number" name="attr_styleSuppressionV" value="0" min="0" max="8" />
|
||
</label>
|
||
</div>
|
||
<div class="autoex autoex40">
|
||
<span name="attr_styleCombatDescr"></span>
|
||
<textarea name="attr_styleCombatDescr" readonly></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ rogue rogueGhost">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="active" type="hidden" name="attr_rogueGhost" value=""/>
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-ghost">Mode Ghost</h1>
|
||
<button class="active" type="action" name="act_rogueGhost" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simpleRogue" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<input class="choixShaman" type="hidden" name="attr_choixArmure" value="choix" />
|
||
<div class="fichePJ shaman choixShaman">
|
||
<input class="PG200" type="hidden" name="attr_shaman200PG" value="0">
|
||
|
||
<div class="shaman">
|
||
<div class="PG200 shamanImpregnation">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="shaman-impregnation">Imprégnation</h1>
|
||
<button class="rollDice" type="action" name="act_simpleShamanImpregnation" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{shaman-impregnation} (@{shamanImpregnation})}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="total-actuel">Total actuel</span>
|
||
<input type="number" name="attr_shamanImpregnation" value="0" min="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1ShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
</select>
|
||
<select name="attr_caracteristique2ShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ shaman shamanTotem">
|
||
<input class="nbreTotem" type="hidden" name="attr_shamanNbreTotem" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="shaman-mode-totem">Mode Totem</h1>
|
||
<label class="ligne2">
|
||
<span data-i18n="shaman-nombre-totem">Nombre de totems</span>
|
||
<input type="number" name="attr_shamanNbreTotem" value="0" min="0" max="3" />
|
||
</label>
|
||
|
||
<label class="ligne2 totem1">
|
||
<span data-i18n="shaman-caracteristique-totem-1">Caractéristique du Totem 1</span>
|
||
<select name="attr_caracteristiqueTotem1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem2">
|
||
<span data-i18n="shaman-caracteristique-totem-2">Caractéristique du Totem 2</span>
|
||
<select name="attr_caracteristiqueTotem2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem3">
|
||
<span data-i18n="shaman-caracteristique-totem-3">Caractéristique du Totem 3</span>
|
||
<select name="attr_caracteristiqueTotem3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class="fichePJ shaman jet">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="jet">Jet</h1>
|
||
<button class="rollDice" type="action" name="act_simple" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="" selected></option>
|
||
<option value="{{carac3=^{deplacement}}} {{bonusMALWarrOD3=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD3=[[@{warriorSoldierA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{deplOD}]]}} {{jCarac3=[[ {@{deplacement}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="{{carac3=^{force}}} {{bonusMALWarrOD3=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD3=[[@{warriorSoldierA}]]}} {{MALBonusBarb3=[[@{MALBarbarianGoliath}]]}} {{bonusBarb3=[[@{barbarianGoliath}]]}} {{OD3=[[@{forOD}]]}} {{jCarac3=[[ {@{force}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="force">Force</option>
|
||
<option value="{{carac3=^{endurance}}} {{bonusMALWarrOD3=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD3=[[@{warriorSoldierA}]]}} {{MALBonusBarb3=[[@{MALBarbarianGoliath}]]}} {{bonusBarb3=[[@{barbarianGoliath}]]}} {{OD3=[[@{endOD}]]}} {{jCarac3=[[ {@{endurance}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="endurance">Endurance</option>
|
||
<option value="{{carac3=^{hargne}}} {{bonusMALWarrOD3=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD3=[[@{warriorHunterA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{hargneOD}]]}} {{jCarac3=[[ {@{hargne}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="hargne">Hargne</option>
|
||
<option value="{{carac3=^{combat}}} {{bonusMALWarrOD3=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD3=[[@{warriorHunterA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{combOD}]]}} {{jCarac3=[[ {@{combat}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="combat">Combat</option>
|
||
<option value="{{carac3=^{instinct}}} {{bonusMALWarrOD3=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD3=[[@{warriorHunterA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{instOD}]]}} {{jCarac3=[[ {@{instinct}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="instinct">Instinct</option>
|
||
<option value="{{carac3=^{tir}}} {{bonusMALWarrOD3=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD3=[[@{warriorScholarA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{tirOD}]]}} {{jCarac3=[[ {@{tir}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="tir">Tir</option>
|
||
<option value="{{carac3=^{savoir}}} {{bonusMALWarrOD3=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD3=[[@{warriorScholarA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{savoirOD}]]}} {{jCarac3=[[ {@{savoir}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="savoir">Savoir</option>
|
||
<option value="{{carac3=^{technique}}} {{bonusMALWarrOD3=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD3=[[@{warriorScholarA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{technOD}]]}} {{jCarac3=[[ {@{technique}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="technique">Technique</option>
|
||
<option value="{{carac3=^{aura}}}{{bonusMALWarrOD3=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD3=[[@{warriorHeraldA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{auraOD}]]}} {{jCarac3=[[ {@{aura}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="aura">Aura</option>
|
||
<option value="{{carac3=^{parole}}}{{bonusMALWarrOD3=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD3=[[@{warriorHeraldA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{paroleOD}]]}} {{jCarac3=[[ {@{parole}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="parole">Parole</option>
|
||
<option value="{{carac3=^{sang-froid}}}{{bonusMALWarrOD3=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD3=[[@{warriorHeraldA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{sfOD}]]}} {{jCarac3=[[ {@{sf}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="{{carac3=^{discretion}}} {{bonusMALWarrOD3=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD3=[[@{warriorScoutA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{discrOD}]]}} {{jCarac3=[[ {@{discretion}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="discretion">Discrétion</option>
|
||
<option value="{{carac3=^{perception}}} {{bonusMALWarrOD3=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD3=[[@{warriorScoutA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{percOD}]]}} {{jCarac3=[[ {@{perception}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="perception">Perception</option>
|
||
<option value="{{carac3=^{dexterite}}} {{bonusMALWarrOD3=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD3=[[@{warriorScoutA}]]}} {{MALBonusBarb3=[[0]]}} {{bonusBarb3=[[0]]}} {{OD3=[[@{dextOD}]]}} {{jCarac3=[[ {@{dexterite}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}}" data-i18n="dexterite">Dextérité</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="" selected></option>
|
||
<option value="{{jCarac4=[[ {@{deplacement}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{deplOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD4=[[@{warriorSoldierA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{deplacement}}}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="{{jCarac4=[[ {@{force}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{forOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD4=[[@{warriorSoldierA}]]}} {{MALBonusBarb4=[[@{MALBarbarianGoliath}]]}} {{bonusBarb4=[[@{barbarianGoliath}]]}} {{carac4=^{force}}}" data-i18n="force">Force</option>
|
||
<option value="{{jCarac4=[[ {@{endurance}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{endOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorSoldierA}]]}} {{bonusWarrOD4=[[@{warriorSoldierA}]]}} {{MALBonusBarb4=[[@{MALBarbarianGoliath}]]}} {{bonusBarb4=[[@{barbarianGoliath}]]}} {{carac4=^{endurance}}}" data-i18n="endurance">Endurance</option>
|
||
<option value="{{jCarac4=[[ {@{hargne}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{hargneOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD4=[[@{warriorHunterA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{hargne}}}" data-i18n="hargne">Hargne</option>
|
||
<option value="{{jCarac4=[[ {@{combat}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{combOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD4=[[@{warriorHunterA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{combat}}}" data-i18n="combat">Combat</option>
|
||
<option value="{{jCarac4=[[ {@{instinct}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{instOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHunterA}]]}} {{bonusWarrOD4=[[@{warriorHunterA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{instinct}}}" data-i18n="instinct">Instinct</option>
|
||
<option value="{{jCarac4=[[ {@{tir}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{tirOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD4=[[@{warriorScholarA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{tir}}}" data-i18n="tir">Tir</option>
|
||
<option value="{{jCarac4=[[ {@{savoir}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{savoirOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD4=[[@{warriorScholarA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{savoir}}}" data-i18n="savoir">Savoir</option>
|
||
<option value="{{jCarac4=[[ {@{technique}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{technOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScholarA}]]}} {{bonusWarrOD4=[[@{warriorScholarA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{technique}}}" data-i18n="technique">Technique</option>
|
||
<option value="{{jCarac4=[[ {@{aura}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{auraOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD4=[[@{warriorHeraldA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{aura}}}" data-i18n="aura">Aura</option>
|
||
<option value="{{jCarac4=[[ {@{parole}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{paroleOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD4=[[@{warriorHeraldA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{parole}}}" data-i18n="parole">Parole</option>
|
||
<option value="{{jCarac4=[[ {@{sf}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{sfOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorHeraldA}]]}} {{bonusWarrOD4=[[@{warriorHeraldA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{sang-froid}}}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="{{jCarac4=[[ {@{discretion}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{discrOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD4=[[@{warriorScoutA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{discretion}}}" data-i18n="discretion">Discrétion</option>
|
||
<option value="{{jCarac4=[[ {@{perception}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{percOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD4=[[@{warriorScoutA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{perception}}}" data-i18n="perception">Perception</option>
|
||
<option value="{{jCarac4=[[ {@{dexterite}d6cs2cs4cs6cf1cf3cf5s%2}=0 ]]}} {{OD4=[[@{dextOD}]]}} {{bonusMALWarrOD4=[[@{MALWarriorScoutA}]]}} {{bonusWarrOD4=[[@{warriorScoutA}]]}} {{MALBonusBarb4=[[0]]}} {{bonusBarb4=[[0]]}} {{carac4=^{dexterite}}}" data-i18n="dexterite">Dextérité</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ shaman choixShaman">
|
||
<input class="PG200" type="hidden" name="attr_shaman200PG" value="0">
|
||
|
||
<div class="shaman">
|
||
<div class="PG200 shamanAscension">
|
||
<input class="active" type="hidden" name="attr_shamanAscension" value="0"/>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="shaman-mode-ascension">Mode Ascension</h1>
|
||
|
||
<button class="active" type="action" name="act_shamanAscension" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="depense-d'energie">Dépense d'énergie</span>
|
||
<input type="number" name="attr_shamanAscensionEnergie" min="10" max="50" value="10" />
|
||
</label>
|
||
<input type="hidden" name="attr_shamanAscension" value="0" />
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="actuel">Actuel</span>
|
||
<span data-i18n="maximum">Maximum</span>
|
||
<span data-i18n="modif">Modif</span>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="armure">Armure</span>
|
||
<div><input type="number" name="attr_armureAscension" value="60" /></div>
|
||
<div><input type="number" name="attr_armureAscension_max" value="60" readonly /></div>
|
||
<div><input type="number" name="attr_armurePJModif" value="0" /></div>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="energie">Energie</span>
|
||
<div><input type="number" name="attr_energieAscension" value="0" /></div>
|
||
<div><input type="number" name="attr_energieAscension_max" value="0" readonly /></div>
|
||
<div><input type="number" name="attr_energieAscensionModif" value="0" readonly /></div>
|
||
</div>
|
||
<div class="ligne3">
|
||
<span data-i18n="champ-de-force">Champ de force</span>
|
||
<div><input type="number" name="attr_cdfAscension" value="10" readonly /></div>
|
||
<div><input type="number" name="attr_cdfAscension_max" value="10" readonly /></div>
|
||
<div><input type="number" name="attr_cdfPJAscensionModif" value="0" /></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<div class="fichePJ sorcerer sorcererMorph">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="sorcerer250" type="hidden" name="attr_sorcerer250PG" value="" />
|
||
<input class="activateModeMorph250" type="hidden" name="attr_sorcererMM250PG" value="" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph">Mode Morph</h1>
|
||
|
||
<button class="active PG250" type="action" name="act_sorcererMM250PG" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-etirement">Étirement</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMEtirement" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titreBis">
|
||
<button type="action" class="bonusCaracL1 psion200" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2 psion200" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h2 class="titreBis" data-i18n="mode-morph-etirement-immobilisation">Immobilisation</h2>
|
||
<button class="rollDice" type="action" name="act_simpleSorcererEtirement" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{mode-morph-etirement-immobilisation}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph-vol-en-nuee">Vol en Nuée</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMVolNuee" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-phase">Phase</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMPhase" value="on" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-corps-en-metal">Corps de Métal</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMCorpMetal" value="2+(@{sorcerer150PG}*2)" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<div class="titre borderCTop">
|
||
<h1 class="titre" data-i18n="mode-morph-corps-fluide">Corps Fluide</h1>
|
||
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMCorpFluide" value="2+(@{sorcerer150PG}*1)" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<label class="col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="text" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="text" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="mode-morph-polymorphie-de-guerre">Polymorphie de Guerre</h1>
|
||
<label class="fakeButton not250PG">
|
||
<input type="checkbox" name="attr_sorcererMMPMGuerre" value="on" />
|
||
<span data-i18n-title="activer" title="Activer"></span>
|
||
</label>
|
||
</div>
|
||
<h2 class="titreBis borderSBottom" data-i18n="mode-morph-polymorphie-de-guerre-module-genere">Module Généré</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_sorcererMMPMGuerreModules"></span>
|
||
<textarea name="attr_sorcererMMPMGuerreModules"></textarea>
|
||
</div>
|
||
<h2 class="titreBis borderS" data-i18n="mode-morph-polymorphie-de-guerre-module-genere-effets-choisis">Effets Choisis</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_sorcererEffetsBonus15OG"></span>
|
||
<textarea name="attr_sorcererEffetsBonus15OG"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warlock warlockForward">
|
||
<input class="active" type="hidden" name="attr_warlockForward" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-forward">Mode Forward</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockForward" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warlock warlockRecord">
|
||
<input class="active" type="hidden" name="attr_warlockRecord" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-record">Mode Record</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockRecord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-success">Succès enregistrés</span>
|
||
<input type="number" name="attr_warlockRecordSuccess" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-dmg">Dégâts enregistrés</span>
|
||
<input type="number" name="attr_warlockRecordDmg" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-violence">Violence enregistrée</span>
|
||
<input type="number" name="attr_warlockRecordViolence" value="0" />
|
||
</label>
|
||
<h1 class="titre" data-i18n="notes">Notes</h1>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_warlockRecordNotes"></textarea>
|
||
<span name="attr_warlockRecordNotes"></span>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warlock warlockRewind">
|
||
<input class="active" type="hidden" name="attr_warlockRewind" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-rewind">Mode Rewind</h1>
|
||
|
||
<button class="active" type="action" name="act_warlockRewind" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_warlockRewindNotes"></textarea>
|
||
<span name="attr_warlockRewindNotes"></span>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warlock warlockContrecoups">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-contrecoups">Contrecoups</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_rollWarlockContrecoups" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{warlock-contrecoups}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warmaster warmasterFalcon">
|
||
<h1 class="titre" data-i18n="mode-falcon">Mode Falcon</h1>
|
||
<h2 class="titreBis" data-i18n="mode-falcon-faiblesses-detectees">Faiblesses détectées</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_warmasterModeFalcon"></span>
|
||
<textarea name="attr_warmasterModeFalcon" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ warmaster warmasterWarlord">
|
||
<input class="action" type="hidden" name="attr_warmasterImpActionC" value="" />
|
||
<input class="esquive" type="hidden" name="attr_warmasterImpEsquiveC" value="" />
|
||
<input class="force" type="hidden" name="attr_warmasterImpForceC" value="" />
|
||
<input class="guerre" type="hidden" name="attr_warmasterImpGuerreC" value="" />
|
||
<input class="energie" type="hidden" name="attr_warmasterImpEnergieC" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warmaster200PG" value="" />
|
||
|
||
<h1 class="fichePJ titre" data-i18n="warlord">Warlord</h1>
|
||
<h2 class="fichePJ titreBis" data-i18n="warlord-choix-impulsion">Choix des Impulsions</h2>
|
||
<div class="button">
|
||
<button class="action" type="action" name="act_warmasterImpActionC" data-i18n="warlord-action">Action</button>
|
||
<button class="esquive" type="action" name="act_warmasterImpEsquiveC" data-i18n="warlord-esquive">Esquive</button>
|
||
<button class="force" type="action" name="act_warmasterImpForceC" data-i18n="warlord-force">Force</button>
|
||
<button class="guerre" type="action" name="act_warmasterImpGuerreC" data-i18n="warlord-guerre">Force</button>
|
||
<button class="energie" type="action" name="act_warmasterImpEnergieC" data-i18n="warlord-energie">Energie</button>
|
||
</div>
|
||
<div class="action titre">
|
||
<input class="personnel" type="hidden" name="attr_warmasterImpAPersonnel" />
|
||
<input class="active" type="hidden" name="attr_warmasterImpAction" />
|
||
|
||
<button class="personnel" type="action" name="act_warmasterImpAPersonnel" data-i18n="personnel">Personnel</button>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'action">Impulsion d'Action</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpAction" data-i18n="activer">Activer</button>
|
||
</div>
|
||
|
||
<div class="esquive titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpEsquive" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpEPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'esquive">Impulsion d'Esquive</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpEsquive" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="esquive col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="esquive col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="force titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpForce" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpFPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-force">Impulsion de Force</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpForce" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="force ligne2">
|
||
<span data-i18n="champ-de-force">Champ de Force</span>
|
||
<input type="number" name="attr_cdfPJ_max" value="8" readonly />
|
||
</label>
|
||
|
||
<div class="guerre titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpGuerre" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warmasterImpGPersonnel" value="{{ImpulsionGuerreD=[[1D6]]}} {{ImpulsionGuerreV=[[1D6]]}}" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-guerre">Impulsion de Guerre</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpGuerre" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="guerre col2">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_warmImpGDegats" value="1D6" readonly />
|
||
</label>
|
||
<label class=" guerre col2BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_warmImpGViolence" value="1D6" readonly />
|
||
</label>
|
||
|
||
<div class="energie titre">
|
||
<input class="active" type="hidden" name="attr_warmasterImpEnergie" />
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'energie">Impulsion d'Energie</h1>
|
||
|
||
<button class="active" type="action" name="act_warmasterImpEnergie" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ warrior warriorTypes">
|
||
<input type="hidden" name="attr_warriorSoldierBonus" value="1+@{warrior250PG}"/>
|
||
<input type="hidden" name="attr_warriorHunterBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScholarBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorHeraldBonus" value="1+@{warrior250PG}" />
|
||
<input type="hidden" name="attr_warriorScoutBonus" value="1+@{warrior250PG}" />
|
||
|
||
<input class="soldier" type="hidden" name="attr_warriorSoldier" value="" />
|
||
<input class="hunter" type="hidden" name="attr_warriorHunter" value="" />
|
||
<input class="scholar" type="hidden" name="attr_warriorScholar" value="" />
|
||
<input class="herald" type="hidden" name="attr_warriorHerald" value="" />
|
||
<input class="scout" type="hidden" name="attr_warriorScout" value="" />
|
||
<input class="PG200" type="hidden" name="attr_warrior200PG" value="" />
|
||
|
||
<h1 class="titre" data-i18n="warrior-types">Les «Types»</h1>
|
||
<h2 class="titreBis" data-i18n="warrior-selection-types">Sélection des Types</h2>
|
||
<div class="button">
|
||
<button class="soldier" type="action" name="act_warriorSoldier" data-i18n="warrior-bouton-type-soldier">Soldier</button>
|
||
<button class="hunter" type="action" name="act_warriorHunter" data-i18n="warrior-bouton-type-hunter">Hunter</button>
|
||
<button class="scholar" type="action" name="act_warriorScholar" data-i18n="warrior-bouton-type-scholar">Scholar</button>
|
||
<button class="herald" type="action" name="act_warriorHerald" data-i18n="warrior-bouton-type-herald">Herald</button>
|
||
<button class="scout" type="action" name="act_warriorScout" data-i18n="warrior-bouton-type-scout">Scout</button>
|
||
</div>
|
||
|
||
<div class="soldier titre">
|
||
<h1 class="titre" data-i18n="warrior-type-soldier">Soldier</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorSoldierA" value="@{warriorSoldierBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="soldier col3">
|
||
<span data-i18n="deplacement">Déplacement</span>
|
||
<input type="number" name="attr_warriorSoldierBD" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="number" name="attr_warriorSoldierBF" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="number" name="attr_warriorSoldierBE" value="@{warriorSoldierBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="hunter titre">
|
||
<h1 class="titre" data-i18n="warrior-type-hunter">Hunter</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorHunterA" value="@{warriorHunterBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="hunter col3">
|
||
<span data-i18n="hargne">Hargne</span>
|
||
<input type="number" name="attr_warriorHunterBH" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="combat">Combat</span>
|
||
<input type="number" name="attr_warriorHunterBC" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="instinct">Instinct</span>
|
||
<input type="number" name="attr_warriorHunterBI" value="@{warriorHunterBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scholar titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scholar">Scholar</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorScholarA" value="@{warriorScholarBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scholar col3">
|
||
<span data-i18n="tir">Tir</span>
|
||
<input type="number" name="attr_warriorScholarBT" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="savoir">Savoir</span>
|
||
<input type="number" name="attr_warriorScholarBS" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="technique">Technique</span>
|
||
<input type="number" name="attr_warriorScholarBTech" value="@{warriorScholarBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="herald titre">
|
||
<h1 class="titre" data-i18n="warrior-type-herald">Herald</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorHeraldA" value="@{warriorHeraldBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="herald col3">
|
||
<span data-i18n="aura">Aura</span>
|
||
<input type="number" name="attr_warriorHeraldBA" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="parole">Parole</span>
|
||
<input type="number" name="attr_warriorHeraldBP" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="sang-froid">Sang-Froid</span>
|
||
<input type="number" name="attr_warriorHeraldBSF" value="@{warriorHeraldBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scout titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scout">Scout</h1>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_warriorScoutA" value="@{warriorScoutBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scout col3">
|
||
<span data-i18n="discretion">Discrétion</span>
|
||
<input type="number" name="attr_warriorScoutBD" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="dexterite">Dextérité</span>
|
||
<input type="number" name="attr_warriorScoutBDext" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="perception">Perception</span>
|
||
<input type="number" name="attr_warriorScoutBP" value="@{warriorScoutBonus}" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="fichePJ wizard wizardBorealis">
|
||
<input class="active" type="hidden" name="attr_wizardBorealis" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-borealis">Mode Boréalis</h1>
|
||
|
||
<button type="action" class="active" name="act_wizardBorealis" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="titreBis">
|
||
<h2 class="titreBis" data-i18n="attaque">Attaque</h2>
|
||
|
||
<button class="rollDice" type="action" name="act_distanceWizardBorealis" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{mode-borealis}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="type-attaque">Type d'attaque</span>
|
||
<select name="attr_wizardBTypeAttaque">
|
||
<option value="distance" data-i18n="a-distance" selected>A distance</option>
|
||
<option value="contact" data-i18n="au-contact">Au contact</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 borderTop">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_wizardBDmg" value="4D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_wizardBViolence" value="4D6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_wizardBPortee" value="Courte" readonly />
|
||
</label>
|
||
<input type="text" name="attr_wizardBEffets" value="Anti-Anathème / Dègâts Continus 3" readonly />
|
||
</div>
|
||
<div class="fichePJ wizard wizardOriflamme">
|
||
<input class="PG250" type="hidden" name="attr_wizard250PG" value="0" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="wizard-mode-oriflamme">Mode Oriflamme</h1>
|
||
<button class="rollDice" type="action" name="act_distanceWizardOriflamme" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{wizard-mode-oriflamme}}}"></button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_wizardODmg" value="6D6+6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_wizardOViolence" value="6D6+12" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_wizardOPortee" value="Courte" readonly />
|
||
</label>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_wizardOEffets" readonly>Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
<span name="attr_wizardOEffets">Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ wizard styleCombat">
|
||
<h1 class="titre" data-i18n="style-de-combat">Style de Combat</h1>
|
||
<select name="attr_styleCombat">
|
||
<option value="standard" data-i18n="standard" selected>Standard</option>
|
||
<option value="couvert" data-i18n="couvert">À Couvert</option>
|
||
<option value="agressif" data-i18n="agressif">Agressif</option>
|
||
<option value="akimbo" data-i18n="akimbo">Akimbo</option>
|
||
<option value="ambidextre" data-i18n="ambidextre">Ambidextre</option>
|
||
<option value="defensif" data-i18n="defensif">Défensif</option>
|
||
<option value="precis" data-i18n="precis">Précis</option>
|
||
<option value="puissant" data-i18n="puissant">Puissant</option>
|
||
<option value="suppression" data-i18n="suppression">Suppression</option>
|
||
</select>
|
||
<input type="hidden" name="attr_styleCombat" value="standard" />
|
||
<div class="puissant">
|
||
<span data-i18n="bonus-en">Bonus en</span>
|
||
<select name="attr_stylePuissantType">
|
||
<option value="{{stylePuissantD=[[@{stylePuissantBonus}D6]]}}" data-i18n="degats" selected>Dégâts</option>
|
||
<option value="{{stylePuissantV=[[@{stylePuissantBonus}D6]]}}" data-i18n="violence">Violence</option>
|
||
</select>
|
||
<input type="number" name="attr_stylePuissantBonus" value="0" min="0" max="6" />
|
||
</div>
|
||
<div class="suppression">
|
||
<label>
|
||
<span>Malus aux dégâts</span>
|
||
<input type="number" name="attr_styleSuppressionD" value="0" min="0" max="6" />
|
||
</label>
|
||
|
||
<label>
|
||
<span>Malus à la violence</span>
|
||
<input type="number" name="attr_styleSuppressionV" value="0" min="0" max="4" />
|
||
</label>
|
||
</div>
|
||
<div class="autoex autoex40">
|
||
<span name="attr_styleCombatDescr"></span>
|
||
<textarea name="attr_styleCombatDescr" readonly></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="fichePJ wizard herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MAL">
|
||
<h1 class="titre" data-i18n="meta-armure-legende">Méta-armure de légende</h1>
|
||
|
||
<div class="MALBarbarian barbarianGoliath">
|
||
<h1 class="titre" data-i18n="barbarian-mode-goliath">Mode Goliath</h1>
|
||
<label class="ligne">
|
||
<span data-i18n="taille-bonus">Taille Bonus</span>
|
||
<input type="number" name="attr_MALBarbarianGoliath" min="0" max="4" value="0" />
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="bonus">Bonus</h1>
|
||
<label class="col">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="degats-violence-contact">Dégâts (contact)</span>
|
||
<input type="text" name="attr_MALBarbarianDegat" readonly />
|
||
</label>
|
||
<label class="col borderTop">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="text" name="attr_MALBarbarianGoliath" readonly />
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="malus">Malus</h1>
|
||
<label class="col">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="text" name="attr_MALBarbarianDef" readonly />
|
||
</label>
|
||
<label class="col">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="text" name="attr_MALBarbarianRea" readonly />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALBard bardChangeling">
|
||
<input class="active" type="hidden" name="attr_MALBardChangeling" value=""/>
|
||
<div class="titre firstTitre">
|
||
<h1 class="titre" data-i18n="mode-changeling">Mode Changeling</h1>
|
||
<button class="active" type="action" name="act_MALBardChangeling" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<h1 class="titre" data-i18n="bard-apparence">Apparence</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALApparenceBard"></span>
|
||
<textarea name="attr_MALApparenceBard"></textarea>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="bard-faux-êtres">Faux-Êtres</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALFauxEtresBard"></span>
|
||
<textarea name="attr_MALFauxEtresBard"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALDruid effetsArmes">
|
||
<h1 class="titre" data-i18n="effet-des-armes">Effet des armes</h1>
|
||
<select name="attr_effetArmes">
|
||
<option value="" selected></option>
|
||
<option value="anti-anatheme-description" data-i18n="anti-anatheme">Anti-Anathème</option>
|
||
<option value="anti-vehicule-description" data-i18n="anti-vehicule">Anti-Véhicule</option>
|
||
<option value="artillerie-description" data-i18n="artillerie">Artillerie</option>
|
||
<option value="assassin-description" data-i18n="assassin-x">Assassin X</option>
|
||
<option value="assistance-attaque-description" data-i18n="assistance-attaque">Assistance à l'attaque</option>
|
||
<option value="barrage-description" data-i18n="barrage-x">Barrage X</option>
|
||
<option value="cadence-description" data-i18n="cadence-x">Cadence X</option>
|
||
<option value="chargeur-description" data-i18n="chargeur">Chargeur X</option>
|
||
<option value="choc-description" data-i18n="choc">Choc X</option>
|
||
<option value="defense-reaction-description" data-i18n="defense-reaction">Défense X / Réaction X</option>
|
||
<option value="degats-continus-description" data-i18n="degats-continus-x">Dégâts Continus X</option>
|
||
<option value="demoralisant-description" data-i18n="demoralisant">Démoralisant</option>
|
||
<option value="designation-description" data-i18n="designation">Désignation</option>
|
||
<option value="destructeur-description" data-i18n="destructeur">Destructeur</option>
|
||
<option value="deux-mains-description" data-i18n="deux-mains">Deux Mains</option>
|
||
<option value="dispersion-description" data-i18n="dispersion-x">Dispersion X</option>
|
||
<option value="en-chaine-description" data-i18n="en-chaine">En Chaîne</option>
|
||
<option value="esperance-description" data-i18n="esperance">Espérance</option>
|
||
<option value="fureur-description" data-i18n="fureur">Fureur</option>
|
||
<option value="ignore-armure-description" data-i18n="ignore-armure">Ignore Armure</option>
|
||
<option value="ignore-champ-de-force-description" data-i18n="ignore-champ-de-force">Ignore Champ de Force</option>
|
||
<option value="jumele-akimbo-description" data-i18n="jumele-akimbo">Jumelé (Akimbo)</option>
|
||
<option value="jumele-ambidextrie-description" data-i18n="jumele-ambidextrie">Jumelé (Ambidextrie)</option>
|
||
<option value="leste-description" data-i18n="leste">Lesté</option>
|
||
<option value="lourd-description" data-i18n="lourd">Lourd</option>
|
||
<option value="lumiere-description" data-i18n="lumiere-x">Lumière X</option>
|
||
<option value="meurtrier-description" data-i18n="meurtrier">Meurtrier</option>
|
||
<option value="obliteration-description" data-i18n="obliteration">Oblitération</option>
|
||
<option value="orfevrerie-description" data-i18n="orfevrerie">Orfèvrerie</option>
|
||
<option value="parasitage-description" data-i18n="parasitage-x">Parasitage X</option>
|
||
<option value="penetrant-description" data-i18n="penetrant-x">Pénétrant X</option>
|
||
<option value="perce-armure-description" data-i18n="perce-armure-x">Perce Armure X</option>
|
||
<option value="precision-description" data-i18n="precision">Précision</option>
|
||
<option value="silencieux-description" data-i18n="silencieux">Silencieux</option>
|
||
<option value="soumission-description" data-i18n="soumission">Soumission</option>
|
||
<option value="tenebricide-description" data-i18n="tenebricide">Ténébricide</option>
|
||
<option value="tir-rafale-description" data-i18n="tir-rafale">Tir en rafale</option>
|
||
<option value="tir-securite-description" data-i18n="tir-securite">Tir en sécurité</option>
|
||
<option value="ultraviolence-description" data-i18n="ultraviolence">Ultraviolence</option>
|
||
</select>
|
||
<span name="attr_effetArmes-description"></span>
|
||
</div>
|
||
<div class="MALDruid effetsArmes">
|
||
<h1 class="titre" data-i18n="amelioration-structurelle-des-armes">Amélioration (structurelle) des armes</h1>
|
||
<select name="attr_ameliorationArmes">
|
||
<option value="" selected></option>
|
||
<option value="agressive-description" data-i18n="agressive">Agressive</option>
|
||
<option value="assassine-description" data-i18n="assassine">Assassine</option>
|
||
<option value="allegee-description" data-i18n="allegee">Allégée</option>
|
||
<option value="canon-long-description" data-i18n="canon-long">Canon long</option>
|
||
<option value="canon-raccourci-description" data-i18n="canon-raccourci">Canon raccourci</option>
|
||
<option value="chambre-double-description" data-i18n="chambre-double">Chambre double</option>
|
||
<option value="chargeur-balles-grappes-description" data-i18n="chargeur-balles-grappes">Chargeur et balles grappes</option>
|
||
<option value="chargeur-munitions-explosives-description" data-i18n="chargeur-munitions-explosives">Chargeur et munitions explosives</option>
|
||
<option value="connectee-description" data-i18n="connectee">Connectée</option>
|
||
<option value="electrifiee-description" data-i18n="electrifiee">Électrifiée</option>
|
||
<option value="grenades-intelligentes-avancees-description" data-i18n="grenades-intelligentes-avancees">Grenades intelligentes avancées</option>
|
||
<option value="indestructible-description" data-i18n="indestructible">Indestructible</option>
|
||
<option value="interface-guidage-description" data-i18n="interface-guidage">Interface de guidage</option>
|
||
<option value="jumelage-description" data-i18n="jumelage">Jumelage</option>
|
||
<option value="jumelle-description" data-i18n="jumelle">Jumelle</option>
|
||
<option value="lumineuse-description" data-i18n="lumineuse">Lumineuse</option>
|
||
<option value="lunette-intelligente-description" data-i18n="lunette-intelligente">Lunette intelligente</option>
|
||
<option value="munitions-hyper-velocite-description" data-i18n="munitions-hyper-velocite">Munitions à Hyper Vélocité</option>
|
||
<option value="massive-description" data-i18n="massive">Massive</option>
|
||
<option value="munitions-drones-description" data-i18n="munitions-drones">Munitions drones</option>
|
||
<option value="munitions-iem-description" data-i18n="munitions-iem">Munitions IEM</option>
|
||
<option value="munitions-non-letales-description" data-i18n="munitions-non-letales">Munitions non létales</option>
|
||
<option value="munitions-subsoniques-description" data-i18n="munitions-subsoniques">Munitions subsoniques</option>
|
||
<option value="pointeur-laser-description" data-i18n="pointeur-laser">Pointeur laser</option>
|
||
<option value="protection-d'arme-description" data-i18n="protection-d'arme">Protection d'arme</option>
|
||
<option value="protectrice-description" data-i18n="protectrice">Protectrice</option>
|
||
<option value="revetement-omega-description" data-i18n="revetement-omega">Revêtement Omega</option>
|
||
<option value="sournoise-description" data-i18n="sournoise">Sournoise</option>
|
||
<option value="structure-element-alpha-description" data-i18n="structure-element-alpha">Structure en Element Alpha</option>
|
||
<option value="sur-mesure-description" data-i18n="sur-mesure">Sur Mesure</option>
|
||
<option value="systeme-refroidissement-description" data-i18n="systeme-refroidissement">Système de refroidissement</option>
|
||
</select>
|
||
<span name="attr_ameliorationArmes-description"></span>
|
||
</div>
|
||
<div class="MALDruid herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
<div class="MALDruid information">
|
||
<h1 class="titre" data-i18n="panneau-d'information">Panneau d'Information</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_panneauInformation"></span>
|
||
<textarea name="attr_panneauInformation" readonly ></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="MALDruid druidModJetCompagnons">
|
||
<h1 class="titre" data-i18n="bonus/malus-aux-jets-des-compagnons">Bonus/Malus aux Jets des Compagnons</h1>
|
||
<input type="number" name="attr_MALJetModifDesComp" value="0" />
|
||
</div>
|
||
<div class="MALDruid MALDCompagnon druidModCompanions">
|
||
<input class="legendeChoisie" type="hidden" name="attr_maldruidmod" value="0" />
|
||
<input class="choix" type="hidden" name="attr_MALChoixCompanons" value="aucun" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="druid-mod-companions">Mod Companions</h1>
|
||
<select class="liste" name="attr_MALDruidEnergieCompanon">
|
||
<option value="10" data-i18n="10-PE" selected>10 PE</option>
|
||
<option value="20" data-i18n="20-PE">20 PE</option>
|
||
<option value="30" data-i18n="30-PE">30 PE</option>
|
||
<option value="40" data-i18n="40-PE">40 PE</option>
|
||
<option value="50" data-i18n="50-PE">50 PE</option>
|
||
</select>
|
||
</div>
|
||
<div class="button">
|
||
<button class="aucun" type="action" name="act_MALChoixCompanons_aucun" data-i18n="aucun" >Aucun</button>
|
||
<button class="lion" type="action" name="act_MALChoixCompanons_lion" data-i18n="druid-companion-lion">Lion</button>
|
||
<button class="wolf" type="action" name="act_MALChoixCompanons_wolf" data-i18n="druid-companion-wolf">Wolf</button>
|
||
<button class="crow" type="action" name="act_MALChoixCompanons_crow" data-i18n="druid-companion-crow">Crow</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALPaladin paladinShrine">
|
||
<input class="active" type="hidden" name="attr_MALPaladinCdFShrine" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="paladin-champ-de-force-shrine">Champ de Force Shrine</h1>
|
||
|
||
<button class="active" type="action" name="act_MALPaladinCdFShrine" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="bonus-cdf">Bonus de CdF</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineValue" value="6" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="force-requise">Force Requise</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineForceValue" value="5" disabled />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="chair-requise">Chair Requise</span>
|
||
<input type="number" name="attr_MALPaladinCdFShrineChairValue" value="10" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALPriest">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malpriestmode" value="0" />
|
||
|
||
<div class="priestMechanic">
|
||
<h1 class="titre" data-i18n="priest-mode-mechanic">Mode Mechanic</h1>
|
||
<div>
|
||
<span data-i18n="portee-contact">Contact</span>
|
||
<input type="text" name="attr_MALPriestMechanicContact" value="4D6+12" readonly />
|
||
<button class="rollDice" type="action" name="act_rollMALPriestJetMechanicContact" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-contact}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{MALPriestMechanicContact}]]}}"></button>
|
||
</div>
|
||
<div>
|
||
<span data-i18n="distance-portee-longue">Distance (Portée Longue)</span>
|
||
<input type="text" name="attr_MALPriestMechanicDistance" value="3D6+12" readonly />
|
||
<button class="rollDice" type="action" name="act_rollMALPriestJetMechanicDistance" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{priest-mode-mechanic-distance}}} {{jDivers=^{reparation}}} {{jDiversV=[[@{MALPriestMechanicDistance}]]}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="priestNanoC">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="priest-mode-nanoc">Mode NanoC</h1>
|
||
<button class="rollDice" type="action" name="act_simpleMALPriest" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span>Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_MALJetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Priest">
|
||
<option value="@{technique}" selected>Technique</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<input type="hidden" name="attr_bonusCarac" value="0" />
|
||
<div class="bonusCarac">
|
||
<select name="attr_MALCaracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_MALCaracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="priest-creations">Créations</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALPriestNanoc"></span>
|
||
<textarea name="attr_MALPriestNanoc" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALPsion">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malpsionmode" value="0" />
|
||
<input class="legendeChoisie2" type="hidden" name="attr_malpsionmode2" value="0" />
|
||
|
||
<div class="psionPuppetMaster">
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-puppet-master">Mode Puppet Master</h1>
|
||
<button class="rollDice" type="action" name="act_simplePsionPuppet" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<h1 class="titre" data-i18n="ordre-donne">Ordre Donné</h1>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionPuppetOrdre"></span>
|
||
<textarea name="attr_psionPuppetOrdre"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="psionDiscord">
|
||
<input class="active" type="hidden" name="attr_MALPsionDiscord" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="psion-mode-discord">Mode Discord</h1>
|
||
|
||
<button class="active" type="action" name="act_MALPsionDiscord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Psion">
|
||
<option value="@{aura}" data-i18n="aura" selected>Aura</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simplePsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="malus-action">Malus Actions</span>
|
||
<input type="text" name="attr_psionMalusA" value="2D" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-reaction">Malus Réaction</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="malus-defense">Malus Défense</span>
|
||
<input type="text" name="attr_psionMalus" value="2" readonly />
|
||
</label>
|
||
</div>
|
||
<div class="psionWindtalker">
|
||
<h1 class="titre" data-i18n="psion-mode-windtalker">Mode Windtalker</h1>
|
||
<h2 class="titreBis" data-i18n="actions-creatures">Actions des Créatures</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_psionWindtalkerActions"></span>
|
||
<textarea name="attr_psionWindtalkerActions"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALRanger rangerVision">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="ranger-vision">Vision</h1>
|
||
<button class="rollDice" type="action" name="act_simpleRangerVision" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1Ranger">
|
||
<option value="@{perception}" data-i18n="perception" selected>Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALRogue rogueGhost">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
<input class="active" type="hidden" name="attr_MALRogueGhost" value=""/>
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="mode-ghost">Mode Ghost</h1>
|
||
|
||
<button class="active" type="action" name="act_MALRogueGhost" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_simpleRogue" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALShaman">
|
||
<div class="shamanImpregnation">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="shaman-impregnation">Imprégnation</h1>
|
||
<button class="rollDice" type="action" name="act_simpleMALShamanImpregnation" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{shaman-impregnation} (@{MALShamanImpregnation})}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="total-actuel">Total actuel</span>
|
||
<input type="number" name="attr_MALShamanImpregnation" value="0" min="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1MALShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
</select>
|
||
<select name="attr_caracteristique2MALShamanImpregnation">
|
||
<option value="0" selected></option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="shamanTotem">
|
||
<input class="nbreTotem" type="hidden" name="attr_MALShamanNbreTotem" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="shaman-mode-totem">Mode Totem</h1>
|
||
<label class="ligne2">
|
||
<span data-i18n="shaman-nombre-totem">Nombre de totems</span>
|
||
<input type="number" name="attr_MALShamanNbreTotem" value="0" min="0" max="2" />
|
||
</label>
|
||
<input type="hidden" name="attr_MALShamanNbreTotem" value="0" />
|
||
<label class="ligne2 totem1">
|
||
<span data-i18n="shaman-caracteristique-totem-1">Caractéristique du Totem 1</span>
|
||
<select name="attr_MALCaracteristiqueTotem1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
<label class="ligne2 totem2">
|
||
<span data-i18n="shaman-caracteristique-totem-2">Caractéristique du Totem 2</span>
|
||
<select name="attr_MALCaracteristiqueTotem2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class="jet">
|
||
<input type="hidden" name="attr_bonusCarac" class="bonusCarac" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="fichePJ bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="fichePJ bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre" data-i18n="jet">Jet</h1>
|
||
<button class="rollDice" type="action" name="act_simple" value="@{jetGM} &{template:simple} {{Nom=@{name}}}"></button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="bonus/malus-jets">Bonus/Malus aux Jets</span>
|
||
<input type="number" name="attr_jetModifDes" value="0" />
|
||
</label>
|
||
<div class="rollPJ">
|
||
<select name="attr_caracteristique1">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarlock">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarlockmode" value="0" />
|
||
|
||
<div class="warlockContrecoups">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-contrecoups">Contrecoups</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_rollMALWarlockContrecoups" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=^{warlock-contrecoups}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="warlockRecord">
|
||
<input class="active" type="hidden" name="attr_MALWarlockRecord" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-record">Mode Record</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarlockRecord" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-success">Succès enregistrés</span>
|
||
<input type="number" name="attr_MALWarlockRecordSuccess" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-dmg">Dégâts enregistrés</span>
|
||
<input type="number" name="attr_MALWarlockRecordDmg" value="0" />
|
||
</label>
|
||
<label class="ligne2">
|
||
<span data-i18n="warlock-mode-record-violence">Violence enregistrée</span>
|
||
<input type="number" name="attr_MALWarlockRecordViolence" value="0" />
|
||
</label>
|
||
<h1 class="titre" data-i18n="notes">Notes</h1>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_MALWarlockRecordNotes"></textarea>
|
||
<span name="attr_MALWarlockRecordNotes"></span>
|
||
</div>
|
||
</div>
|
||
<div class="warlockRewind">
|
||
<input class="active" type="hidden" name="attr_MALWarlockRewind" />
|
||
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="warlock-mode-rewind">Mode Rewind</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarlockRewind" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_MALWarlockRewindNotes"></textarea>
|
||
<span name="attr_warlockRewindNotes"></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarmaster">
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarmastermode" value="0" />
|
||
|
||
<div class="warmasterWarlord">
|
||
<input class="warlordChoisie" type="hidden" name="attr_malwarmasterwarlord" value="0" />
|
||
|
||
<div class="action titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpAction" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpAPersonnel" value="on" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'action">Impulsion d'Action</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpAction" data-i18n="activer">Activer</button>
|
||
</div>
|
||
|
||
<div class="esquive titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpEsquive" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpEPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'esquive">Impulsion d'Esquive</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpEsquive" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="esquive col2">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_defenseTotal" value="0" readonly />
|
||
</label>
|
||
<label class="esquive col2BL">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_reactionTotal" value="0" readonly />
|
||
</label>
|
||
|
||
<div class="force titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpForce" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpFPersonnel" value="2" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-force">Impulsion de Force</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpForce" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="force ligne2">
|
||
<span data-i18n="champ-de-force">Champ de Force</span>
|
||
<input type="number" name="attr_cdfPJ_max" value="8" readonly />
|
||
</label>
|
||
|
||
<div class="guerre titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpGuerre" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarmasterImpGPersonnel" value="{{MALImpulsionGuerreD=[[1D6]]}} {{MALImpulsionGuerreV=[[1D6]]}}" />
|
||
<span data-i18n-title="personnel" title="Personnel"></span>
|
||
</label>
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-de-guerre">Impulsion de Guerre</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpGuerre" data-i18n="activer">Activer</button>
|
||
</div>
|
||
<label class="guerre col2">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_MALWarmImpGDegats" value="1D6" readonly />
|
||
</label>
|
||
<label class="guerre col2BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_MALWarmImpGViolence" value="1D6" readonly />
|
||
</label>
|
||
|
||
<div class="energie titre">
|
||
<input class="active" type="hidden" name="attr_MALWarmasterImpEnergie" />
|
||
|
||
<h1 class="titre" data-i18n="warlord-impulsion-d'energie">Impulsion d'Energie</h1>
|
||
|
||
<button class="active" type="action" name="act_MALWarmasterImpEnergie" data-i18n="activer">Activer</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="warmasterFalcon">
|
||
<h1 class="titre" data-i18n="mode-falcon">Mode Falcon</h1>
|
||
<h2 class="titreBis" data-i18n="mode-falcon-faiblesses-detectees">Faiblesses détectées</h2>
|
||
<div class="autoex autoex28">
|
||
<span name="attr_MALWarmasterModeFalcon"></span>
|
||
<textarea name="attr_MALWarmasterModeFalcon" class="largeTextarea"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MALWarrior warriorTypes">
|
||
<input type="hidden" name="attr_MALWarriorSoldierBonus" value="1"/>
|
||
<input type="hidden" name="attr_MALWarriorHunterBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorScholarBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorHeraldBonus" value="1" />
|
||
<input type="hidden" name="attr_MALWarriorScoutBonus" value="1" />
|
||
|
||
<input class="legendeChoisie" type="hidden" name="attr_malwarriortype" value="0" />
|
||
|
||
<div class="soldier titre">
|
||
<h1 class="titre" data-i18n="warrior-type-soldier">Soldier</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorSoldierA" value="@{MALWarriorSoldierBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="soldier col3">
|
||
<span data-i18n="deplacement">Déplacement</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBD" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="force">Force</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBF" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
<label class="soldier col3BL">
|
||
<span data-i18n="endurance">Endurance</span>
|
||
<input type="number" name="attr_MALWarriorSoldierBE" value="@{MALWarriorSoldierBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="hunter titre">
|
||
<h1 class="titre" data-i18n="warrior-type-hunter">Hunter</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorHunterA" value="@{MALWarriorHunterBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="hunter col3">
|
||
<span data-i18n="hargne">Hargne</span>
|
||
<input type="number" name="attr_MALWarriorHunterBH" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="combat">Combat</span>
|
||
<input type="number" name="attr_MALWarriorHunterBC" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
<label class="hunter col3BL">
|
||
<span data-i18n="instinct">Instinct</span>
|
||
<input type="number" name="attr_MALWarriorHunterBI" value="@{MALWarriorHunterBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scholar titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scholar">Scholar</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorScholarA" value="@{MALWarriorScholarBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scholar col3">
|
||
<span data-i18n="tir">Tir</span>
|
||
<input type="number" name="attr_MALWarriorScholarBT" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="savoir">Savoir</span>
|
||
<input type="number" name="attr_MALWarriorScholarBS" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
<label class="scholar col3BL">
|
||
<span data-i18n="technique">Technique</span>
|
||
<input type="number" name="attr_MALWarriorScholarBTech" value="@{MALWarriorScholarBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="herald titre">
|
||
<h1 class="titre" data-i18n="warrior-type-herald">Herald</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorHeraldA" value="@{MALWarriorHeraldBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="herald col3">
|
||
<span data-i18n="aura">Aura</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBA" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="parole">Parole</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBP" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
<label class="herald col3BL">
|
||
<span data-i18n="sang-froid">Sang-Froid</span>
|
||
<input type="number" name="attr_MALWarriorHeraldBSF" value="@{MALWarriorHeraldBonus}" disabled />
|
||
</label>
|
||
|
||
<div class="scout titre">
|
||
<h1 class="titre" data-i18n="warrior-type-scout">Scout</h1>
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALWarriorScoutA" value="@{MALWarriorScoutBonus}" />
|
||
<span data-i18n-title="active" title="Activé"></span>
|
||
</label>
|
||
</div>
|
||
<label class="scout col3">
|
||
<span data-i18n="discretion">Discrétion</span>
|
||
<input type="number" name="attr_MALWarriorScoutBD" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="dexterite">Dextérité</span>
|
||
<input type="number" name="attr_MALWarriorScoutBDext" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
<label class="scout col3BL">
|
||
<span data-i18n="perception">Perception</span>
|
||
<input type="number" name="attr_MALWarriorScoutBP" value="@{MALWarriorScoutBonus}" disabled />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="MALWizard herauts">
|
||
<h1 class="titre">Chevalier de la lumière / Hérauts de l'équilibre</h1>
|
||
<div>
|
||
<input type="hidden" name="attr_devasterAnatheme" class="devasterAnatheme" value="0" />
|
||
<input type="hidden" name="attr_bourreauTenebres" class="bourreauTenebres" value="0" />
|
||
<input type="hidden" name="attr_equilibreBalance" class="equilibreBalance" value="0" />
|
||
|
||
<button type="action" name="act_devasterAnatheme" class="devasterAnatheme" >Dévaster l'Anathème actif</button>
|
||
<button type="action" name="act_bourreauTenebres" class="bourreauTenebres" >Bourreau des ténèbres actif</button>
|
||
<button type="action" name="act_equilibreBalance" class="equilibreBalance" >Équilibrer la balance actif</button>
|
||
</div>
|
||
</div>
|
||
<div class="MALWizard wizardOriflamme">
|
||
<div class="titre">
|
||
<h1 class="titre" data-i18n="wizard-mode-oriflamme">Mode Oriflamme</h1>
|
||
<button class="rollDice" type="action" name="act_distanceMALWizardOriflamme" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{wizard-mode-oriflamme}}}"></button>
|
||
</div>
|
||
<label class="col3">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<input type="text" name="attr_MALWizardODmg" value="6D6+6" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="violence">Violence</span>
|
||
<input type="text" name="attr_MALWizardOViolence" value="6D6+12" readonly />
|
||
</label>
|
||
<label class="col3BL">
|
||
<span data-i18n="portee">Portée</span>
|
||
<input type="text" name="attr_MALWizardOPortee" value="Moyenne" readonly />
|
||
</label>
|
||
<div class="autoex autoex22">
|
||
<textarea name="attr_MALWizardOEffets" readonly>Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</textarea>
|
||
<span name="attr_MALWizardOEffets">Anti-Anathème / Lumière 2 / Affecte uniquement les créatures de l'Anathème</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature capacitesFanMade">
|
||
<h1 class="titre" data-i18n="capacites-fan-made">Capacités Fan Made</h1>
|
||
<div>
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_attaqueOmbre" value="{{AttaqueOmbre=[[@{masque}]]}}" />
|
||
<span data-i18n-title="capacite-fan-made-Attaque-dans-les-ombres" title="Attaque dans les Ombres"></span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature capacitesSpeciales">
|
||
<h1 class="titre" data-i18n="capacites-speciales">Capacités spéciales</h1>
|
||
<div>
|
||
<button class="phase2" type="action" name="act_phase2" data-i18n="capacites-speciales-phase-2">Phase 2</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature ficheBande capacites">
|
||
<h1 class="titre" data-i18n="capacites">Capacités</h1>
|
||
<fieldset class="repeating_capacites">
|
||
<details>
|
||
<summary>
|
||
<input type="text" name="attr_nomCapacite" />
|
||
</summary>
|
||
<div class="autoex autoex24">
|
||
<span name="attr_descCapacite"></span>
|
||
<textarea name="attr_descCapacite"></textarea>
|
||
</div>
|
||
</details>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature phase2 capacitePhase2">
|
||
<h1 class="titre" data-i18n="capacites-speciales-phase-2">Phase 2</h1>
|
||
<div class="autoex autoex24">
|
||
<span name="attr_descPhase2"></span>
|
||
<textarea name="attr_descPhase2"></textarea>
|
||
</div>
|
||
<fieldset class="repeating_capacitesPhase2">
|
||
<details>
|
||
<summary>
|
||
<input type="text" name="attr_nomCapacitePhase2" />
|
||
</summary>
|
||
<div class="autoex autoex24">
|
||
<span name="attr_descCapacitePhase2"></span>
|
||
<textarea name="attr_descCapacitePhase2"></textarea>
|
||
</div>
|
||
</details>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="fichePNJ ficheCreature ficheBande notes">
|
||
<h1 class="titre" data-i18n="notes">Notes</h1>
|
||
<div class="autoex autoex22">
|
||
<span name="attr_pnjCapaciteNotes"></span>
|
||
<textarea name="attr_pnjCapaciteNotes" class="largeTextarea"></textarea>
|
||
</div>
|
||
<fieldset class="repeating_notesJoueur">
|
||
<div class="autoex autoex24">
|
||
<span name="attr_notesJoueur"></span>
|
||
<textarea name="attr_notesJoueur" class="largeTextarea"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<input class="druidCompanions" type="hidden" name="attr_choixCompanons" value="aucun" />
|
||
|
||
<div class="fichePJ druid DCLion">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidLion" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-lion">Lion</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionChairTot" value="@{druidLionChairBase}+@{druidLionChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionBeteTot" value="@{druidLionBeteBase}+@{druidLionBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionMachineTot" value="@{druidLionMachineBase}+@{druidLionMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionDameTot" value="@{druidLionDameBase}+@{druidLionDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionMasqueTot" value="@{druidLionMasqueBase}+@{druidLionMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidLionMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionChairAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionChairAE">1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionBeteAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionBeteAE">1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionMachineAE" value="1"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionMachineAE" >1</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionDameAE" >0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidLionMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidLionMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionDefenseTot" value="@{druidLionDefenseBase}+@{druidLionDefenseEvol}+@{druidLionMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionReactionTot" value="@{druidLionReactionBase}+@{druidLionReactionEvol}+@{druidLionMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionInitiativeTot" value="@{druidLionInitiativeBase}+@{druidLionInitiativeEvol}" disabled />
|
||
<button class="rollDice" type="action" name="act_druidLionInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionPAAct" value="60" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidLionPAAct_max" value="@{druidLionPABase}+@{druidLionPAEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidLionPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidLionPEAct_max" value="@{druidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidLionCDFTot" value="@{druidLionCDFBase}+@{druidLionCDFEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="armes" type="action" name="act_tabDruidLion_1" data-i18n="armes">Armes</button>
|
||
<button class="BL modules" type="action" name="act_tabDruidLion_2" data-i18n="modules">Modules</button>
|
||
<button class="BL evolutions" type="action" name="act_tabDruidLion_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="armes">
|
||
<div class="ligneTitre">
|
||
<div class="firstCol">
|
||
<span data-i18n="arme">Arme</span>
|
||
</div>
|
||
|
||
<div class="midCol">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="violence">Violence</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="portee">Portée</span>
|
||
</div>
|
||
|
||
<div class="lastCol">
|
||
<span data-i18n="aspect">Aspect</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="coups">
|
||
<input class="subMenu" type="hidden" name="attr_tabDCoups" value="0" />
|
||
|
||
<div class="ligne">
|
||
<div class="firstCol aB1Nom">
|
||
<input type="text" name="attr_druidLionBaseNom" value="Coups" readonly />
|
||
</div>
|
||
|
||
<div class="midCol aB1Degats">
|
||
<input class="nbre" type="number" name="attr_druidLionBaseDegats" class="right" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_druidLionBaseDegatsBonus" class="left" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Violence">
|
||
<input class="nbre" type="number" name="attr_druidLionBaseViolence" class="right" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_druidLionBaseViolenceBonus" class="left" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Portee">
|
||
<select name="attr_druidLionBasePortee">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="lastCol aB1Aspect">
|
||
<select name="attr_aspectDruidLionBase">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bete</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_druidLionArmeBase" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}} {{special1B=^{coups}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="special" type="action" name="act_tabDCoups-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_coupBDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_coupBDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_coupBVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_coupBVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_armeDruidLion">
|
||
<input class="subMenu" type="hidden" name="attr_tab" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
||
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
||
|
||
<div class="data">
|
||
<input type="hidden" name="attr_druidLionDegats" value="{{Degats=[[ [[{[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]], 0}kh1]]D6+@{degatBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionViolence" value="{{Violence=[[ [[{[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsIEM}]], 0}kh1]]D6+@{violenceBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionEffets" value="@{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} {{tirSecurite=[[@{tirSecurite}]]}} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} {{lourd=[[@{lourd}]]}} @{lumiere} @{obliteration} @{parasitage} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} {{jumelageAkimbo=[[@{akimbo}]]}} {{jumelageAmbidextrie=[[@{ambidextrie}]]}} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission}" />
|
||
|
||
<input type="hidden" name="attr_druidLionAmeliorations" value="{{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} {{interfaceGuidage=[[@{interfaceGuidage}]]}} @{jumelage} {{chambreDouble=[[ceil(@{chambreDouble})]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionSpecial" value="@{energie} @{bDDiversTotal} @{bVDiversTotal}" />
|
||
</div>
|
||
<div class="ligne">
|
||
<div class="firstCol aNom">
|
||
<input type="text" name="attr_armeDruidLion" />
|
||
</div>
|
||
<div class="midCol aDegats">
|
||
<input class="nbre" type="number" name="attr_degatDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_degatBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aViolence">
|
||
<input class="nbre" type="number" name="attr_violenceDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_violenceBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aPortee">
|
||
<select name="attr_porteeDruidLion">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
<option data-i18n="portee-courte" value="^{portee-courte}">Courte</option>
|
||
<option data-i18n="portee-moyenne" value="^{portee-moyenne}">Moyenne</option>
|
||
<option data-i18n="portee-longue" value="^{portee-longue}">Longue</option>
|
||
<option data-i18n="portee-lointaine" value="^{portee-lointaine}">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="lastCol aAspect">
|
||
<select name="attr_aspectDruidLion">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bete</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_combatdruidroll" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="guidage simple fakeButton">
|
||
<input type="checkbox" name="attr_guidageactif" value="5" />
|
||
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
||
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
||
</label>
|
||
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadenceactif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="effets" type="action" name="act_tab-1" data-i18n="effets">Effets</button>
|
||
<button class="ameliorationsArmes BL" type="action" name="act_tab-2" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_tab-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="effets">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
||
<span data-i18n-title="assassin" title="Assassin"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
||
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
||
<span data-i18n-title="barrage" title="Barrage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
||
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="cadence" title="Cadence"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
||
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chocValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
||
<span data-i18n-title="conviction" title="Conviction"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
||
<span data-i18n-title="defense" title="Défense"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
||
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
||
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
||
<span data-i18n-title="devastation" title="Dévastation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
||
<span data-i18n-title="esperance" title="Espérance"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
||
<span data-i18n-title="excellence" title="Excellence"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_guidage" value="1" />
|
||
<span data-i18n-title="guidage" title="Guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
||
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_akimbo" value="2" />
|
||
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
||
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_leste" value="{{leste=[[@{druidLionChairTot}]]}}" />
|
||
<span data-i18n-title="leste" title="Lesté"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lourd" value="1" />
|
||
<span data-i18n-title="lourd" title="Lourd"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
||
<span data-i18n-title="meurtrier" title="Meurtrier"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
||
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
||
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
||
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
||
<span data-i18n-title="precision" title="Précision"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
||
<span data-i18n-title="reaction" title="Réaction"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
||
<span data-i18n-title="regularite" title="Régularité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
||
<span data-i18n-title="soumission" title="Soumission"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
|
||
<span data-i18n-title="tenebricite" title="Ténébricité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
||
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
||
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<div class="doubleTexte">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
||
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
||
</label>
|
||
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
||
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
||
</label>
|
||
<label class="fakeButton borderTop">
|
||
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
||
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
||
</label>
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
||
<span data-i18n-title="munitions-h-velocite" title="Munitions à H. Vélocité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
||
<span data-i18n-title="munitions-n-letales"title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
||
<span data-i18n-title="systeme-refroid" title="Système de Refroid."></span>
|
||
</label>
|
||
</div>
|
||
<div class="special">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
||
<span data-i18n-title="energie" title="Énergie"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_energieValue" class="center" value="0" />
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="modules">
|
||
<input type="hidden" name="attr_slotsDCLTeteMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLTeteTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLTorseMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLTorseTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLBGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLBGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLBDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLBDTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLJGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLJGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsDCLJDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsUDCLJDTot" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="slots-du-lion">Slots du Lion</h1>
|
||
<div class="ligne slots">
|
||
<div class="col6">
|
||
<span data-i18n="tete">Tête</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLTeteAct" value="@{slotsDCLTeteMax}-@{slotsUDCLTeteTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLTeteMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLTorseAct" value="@{slotsDCLTorseMax}-@{slotsUDCLTorseTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLTorseMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBGAct" value="@{slotsDCLBGMax}-@{slotsUDCLBGTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLBGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBDAct" value="@{slotsDCLBDMax}-@{slotsUDCLBDTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLBDMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJGAct" value="@{slotsDCLJGMax}-@{slotsUDCLJGTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLJGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJDAct" value="@{slotsDCLJDMax}-@{slotsUDCLJDTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsDCLJDMax">8</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_modulesDCLion">
|
||
<input class="expandModule" type="hidden" name="attr_affichageDCLion" value="0" />
|
||
<input class="expandSlots" type="hidden" name="attr_slotsDCLPlus" value="0" />
|
||
|
||
<div class="ligne titreModule">
|
||
<button class="buttonPlus" type="action" name="act_affichagedclion-1">
|
||
<span class="plus">+</span>
|
||
<span class="moins">-</span>
|
||
</button>
|
||
<input type="text" name="attr_moduleNomDCLion" placeholder="Nom du Module"/>
|
||
</div>
|
||
|
||
<div class="ligne hModule">
|
||
<label class="activation">
|
||
<span data-i18n="activation">Activation</span>
|
||
<input type="text" name="attr_moduleActivationDCLion" />
|
||
</label>
|
||
<div class="PE">
|
||
<button type="action" name="act_pemdlion" title="Dépenser les PE du module" data-i18n-title="depenser-pe-module" data-i18n="point-d'energie-short">PE</button>
|
||
<input type="number" name="attr_moduleEnergieDCLion" value="0" />
|
||
</div>
|
||
</div>
|
||
|
||
<label class="ligne hModule duree">
|
||
<span data-i18n="duree">Durée</span>
|
||
<input type="text" name="attr_moduleDureeDCLion" />
|
||
</label>
|
||
|
||
<div class="autoex hModule autoex28">
|
||
<span name="attr_moduleDescriptionDCLion"></span>
|
||
<textarea name="attr_moduleDescriptionDCLion"></textarea>
|
||
</div>
|
||
|
||
<div class="ligne hModule titre titreSlots">
|
||
<input type="number" name="attr_slotsTotalDCLion" value="@{moduleSlotDCLTete}+@{moduleSlotDCLTorse}+@{moduleSlotDCLBG}+@{moduleSlotDCLBD}+@{moduleSlotDCLJG}+@{moduleSlotDCLJD}" title="Slots occupés" disabled />
|
||
<h1 class="titre" data-i18n="slots">Slots</h1>
|
||
<button class="buttonArrow" type="action" name="act_slotsdclplus-1">]</button>
|
||
</div>
|
||
|
||
<div class="ligne hSlots">
|
||
<label class="slot">
|
||
<span data-i18n="tete">Tête</span>
|
||
<input type="number" name="attr_moduleSlotDCLTete" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<input type="number" name="attr_moduleSlotDCLTorse" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<input type="number" name="attr_moduleSlotDCLBG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<input type="number" name="attr_moduleSlotDCLBD" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<input type="number" name="attr_moduleSlotDCLJG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<input type="number" name="attr_moduleSlotDCLJD" value="0" />
|
||
</label>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidLionChairBase" value="7" />
|
||
<input type="hidden" name="attr_druidLionBeteBase" value="6" />
|
||
<input type="hidden" name="attr_druidLionMachineBase" value="7" />
|
||
<input type="hidden" name="attr_druidLionDameBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionMasqueBase" value="3" />
|
||
|
||
<input type="hidden" name="attr_druidLionPABase" value="60" />
|
||
<input type="hidden" name="attr_druidLionDefenseBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionReactionBase" value="4" />
|
||
<input type="hidden" name="attr_druidLionInitiativeBase" value="2" />
|
||
<input type="hidden" name="attr_druidLionCDFBase" value="10" />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionChairAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionBeteAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionMachineAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
<div>
|
||
<input type="number" name="attr_druidLionMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidLionMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="VD">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="valeurs-derivees">Valeurs Dérivées</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="number" name="attr_druidLionCDFEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="armure">Armure</span>
|
||
<input type="number" name="attr_druidLionPAEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_druidLionDefenseEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_druidLionReactionEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
<input type="number" name="attr_druidLionInitiativeEvol" value="0" min="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ druid DCWolf">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidWolf" value="0" />
|
||
<input class="choixConfiguration" type="hidden" name="attr_druidWolfConfiguration" />
|
||
<input class="laborNiveau" type="hidden" name="attr_DWolfLaborNiveau" value="1" />
|
||
<input class="medikNiveau" type="hidden" name="attr_DWolfMedicNiveau" value="1" />
|
||
<input class="techNiveau" type="hidden" name="attr_DWolfTechNiveau" value="1" />
|
||
<input class="fighterNiveau" type="hidden" name="attr_DWolfFighterNiveau" value="1" />
|
||
<input class="reconNiveau" type="hidden" name="attr_DWolfReconNiveau" value="1" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-wolf">Wolf</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfChairTot" value="@{druidWolfChairBase}+@{druidWolfChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfBeteTot" value="@{druidWolfBeteBase}+@{druidWolfBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfMachineTot" value="@{druidWolfMachineBase}+@{druidWolfMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfDameTot" value="@{druidWolfDameBase}+@{druidWolfDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfMasqueTot" value="@{druidWolfMasqueBase}+@{druidWolfMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfChairAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfChairAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfBeteAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfBeteAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfMachineAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfMachineAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfDameAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_druidWolfMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_druidWolfMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfDefenseTot" value="4+@{druidWolfMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfReactionTot" value="4+@{druidWolfMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfInitiativeTot" value="2" disabled />
|
||
<button class="rollDice" type="action" name="act_druidWolfInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfPAAct" value="20" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidWolfPAAct_max" value="20" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidWolfPEAct_max" value="@{druidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidWolfCDFT" value="4" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="ligne configuration">
|
||
<select name="attr_druidWolfConfiguration">
|
||
<option value="" selected></option>
|
||
<option value="Labor" data-i18n="druid-wolf-labor">Labor</option>
|
||
<option value="Medic" data-i18n="druid-wolf-medik">Medik</option>
|
||
<option value="Tech" data-i18n="druid-wolf-tech">Tech</option>
|
||
<option value="Fighter" data-i18n="druid-wolf-fighter">Fighter</option>
|
||
<option value="Recon" data-i18n="druid-wolf-recon">Recon</option>
|
||
</select>
|
||
<button type="action" name="act_druidWolfConfiguration" data-i18n="point-energie-short">PE</button>
|
||
<input type="number" name="attr_druidWolfConfigurationPE" value="0" readonly />
|
||
</div>
|
||
<div class="ligne nbreCompanions">
|
||
<select name="attr_druidNombreCompagnon">
|
||
<option value="3" data-i18n="druid-3-companions-restants" selected>3 Companions Restants</option>
|
||
<option value="2"data-i18n="druid-2-companions-restants" >2 Companions Restants</option>
|
||
<option value="1"data-i18n="druid-1-companions-restants" >1 Companions Restant</option>
|
||
</select>
|
||
</div>
|
||
<div class="ligne fighter">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<button class="rollDice" type="action" name="act_DWolfFighterRoll" value="@{jetGM} &{template:combat} {{portee=^{portee-contact}}} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="labor description">
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="medik description">
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="tech description">
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="fighter description">
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 2 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 3 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="recon description">
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_tabDruidWolf_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidWolfChairBase" value="2" disabled />
|
||
<input type="hidden" name="attr_druidWolfBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidWolfMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidWolfDameBase" value="2" disabled />
|
||
<input type="hidden" name="attr_druidWolfMasqueBase" value="4" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfChairAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_druidWolfBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfBeteAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfMachineAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidWolfMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_druidWolfMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="companions cLabor">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-labor">Labor</h2>
|
||
<select name="attr_DWolfLaborNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dés par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cMedik mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-medik">Medik</h2>
|
||
<select name="attr_DWolfMedicNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cTech mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-tech">Tech</h2>
|
||
<select name="attr_DWolfTechNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cFighter mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-fighter">Fighter</h2>
|
||
<select name="attr_DWolfFighterNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 2 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 3 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cRecon mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-recon">Recon</h2>
|
||
<select name="attr_DWolfReconNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ druid DCCrow">
|
||
<input class="subMenu" type="hidden" name="attr_tabDruidCrow" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-crow">Crow</h1>
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowChairTot" value="@{druidCrowChairBase}+@{druidCrowChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowBeteTot" value="@{druidCrowBeteBase}+@{druidCrowBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowMachineTot" value="@{druidCrowMachineBase}+@{druidCrowMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDameTot" value="@{druidCrowDameBase}+@{druidCrowDameEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowMasqueTot" value="@{druidCrowMasqueBase}+@{druidCrowMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_druidCrowMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDefenseTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowReactionTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowInitiativeTot" value="1" disabled />
|
||
<button class="rollDice" type="action" name="act_druidCrowInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne cohesion">
|
||
<span data-i18n="cohesion">Cohésion</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowCoAct" value="50" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_druidCrowCoTot" value="50*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne debordement">
|
||
<span data-i18n="debordement">Débordement</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowDebordementTot" value="2*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_druidCrowCDFTot" value="2*@{druidNiveauCrow}" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="debordement">Débordement</h1>
|
||
<div class="ligne tourCombat">
|
||
<span data-i18n="tours-de-combat">Tours de combat</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidCrowTAttaque" value="1" min="1" />
|
||
<button class="rollDice" type="action" name="act_druidCrowAttaque" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="specificites">Spécificités</h1>
|
||
<span class="specificites" data-i18n="druid-companion-crow-specificite">La bande est équipée d'un module de vol niveau 3 constamment activé qui ne coûte aucune énergie.
|
||
<br/>
|
||
Les points de dégâts qui lui sont infligés lui font perdre de la cohésion.
|
||
</span>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_tabDruidCrow_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_druidCrowChairBase" value="6" disabled />
|
||
<input type="hidden" name="attr_druidCrowBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidCrowMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_druidCrowDameBase" value="0" disabled />
|
||
<input type="hidden" name="attr_druidCrowMasqueBase" value="6" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowChairEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowBeteEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowMachineEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowDameEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_druidCrowMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ ranger rangerLongbow">
|
||
<input class="styleCombat" type="hidden" name="attr_styleCombat" value="standard" />
|
||
<input class="bonusCarac" type="hidden" name="attr_bonusCarac" value="0" />
|
||
<input class="PG50" type="hidden" name="attr_ranger50PG" value="0" />
|
||
<input class="PG50_2" type="hidden" name="attr_ranger50PG2" value="0" />
|
||
<input class="PG100" type="hidden" name="attr_ranger100PG" value="0" />
|
||
<input class="subMenu" type="hidden" name="attr_armeDistOptionsRanger" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDoubleRanger" value="0" />
|
||
|
||
<div class="titre">
|
||
<button type="action" class="bonusCaracL1" name="act_bonusCarac_1" data-i18n-title="+1 Caractéristique" title="+1 Caractéristique" >+1</button>
|
||
<button type="action" class="bonusCaracL2" name="act_bonusCarac_2" data-i18n-title="+2 Caractéristique" title="+2 Caractéristique" >+2</button>
|
||
|
||
<h1 class="titre">
|
||
<span data-i18n="ranger-fusil-longbow">Fusil Longbow</span>
|
||
<span name="attr_longbowEnergie" class="depense"></span>
|
||
</h1>
|
||
|
||
<button class="rollDice" type="action" name="act_distanceRangerLongbow" value="@{jetGM} &{template:combat} {{Nom=@{name}}} {{special1=^{ranger-fusil-longbow}}}"></button>
|
||
</div>
|
||
<div class="col5 rangerDegats">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<select class="notPG50_2" name="attr_rangerArmeDegat">
|
||
<option value="3" selected>3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
</select>
|
||
<select class="PG50_2" name="attr_rangerArmeDegatEvol">
|
||
<option value="5" selected>5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
<option value="10">10D6</option>
|
||
<option value="11">11D6</option>
|
||
<option value="12">12D6</option>
|
||
<option value="13">13D6</option>
|
||
<option value="14">14D6</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5BL rangerViolence">
|
||
<span class="titreBis" data-i18n="violence">Violence</span>
|
||
<select class="notPG50_2" name="attr_rangerArmeViolence">
|
||
<option value="1" selected>1D6</option>
|
||
<option value="2">2D6</option>
|
||
<option value="3">3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
</select>
|
||
<select class="PG50_2" name="attr_rangerArmeViolenceEvol">
|
||
<option value="3" selected>3D6</option>
|
||
<option value="4">4D6</option>
|
||
<option value="5">5D6</option>
|
||
<option value="6">6D6</option>
|
||
<option value="7">7D6</option>
|
||
<option value="8">8D6</option>
|
||
<option value="9">9D6</option>
|
||
<option value="10">10D6</option>
|
||
<option value="11">11D6</option>
|
||
<option value="12">12D6</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5BL rangerPortee">
|
||
<span class="titreBis" data-i18n="portee">Portée</span>
|
||
<select name="attr_rangerArmePortee">
|
||
<option value="^{portee-moyenne}" data-i18n="portee-moyenne">Moyenne</option>
|
||
<option value="^{portee-longue}" data-i18n="portee-longue">Longue</option>
|
||
<option value="^{portee-lointaine}" data-i18n="portee-lointaine">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="col5LargeBL rangerJet">
|
||
<span data-i18n="jet">Jet</span>
|
||
<select name="attr_caracteristique1Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique2Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="pilonnage">
|
||
<span>Pilonnage, tir n°</span>
|
||
<input type="number" name="attr_pilonnageRanger" value="1" min="1" max="7" />
|
||
</label>
|
||
<label class="pilonnageDetails">
|
||
<span data-i18n="pilonnageDegatsOuViolence">Pilonnage, dégâts ou violence ?</span>
|
||
<select name="attr_pilonnageRangerType">
|
||
<option value="degats" selected>Dégâts</option>
|
||
<option value="violence">Violence</option>
|
||
</select>
|
||
</label>
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadencerangeractif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
<div class="bonusCarac">
|
||
<select name="attr_caracteristique3Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
<select name="attr_caracteristique4Longbow">
|
||
<option value="0" selected></option>
|
||
<option value="@{deplacement}" data-i18n="deplacement">Déplacement</option>
|
||
<option value="@{force}" data-i18n="force">Force</option>
|
||
<option value="@{endurance}" data-i18n="endurance">Endurance</option>
|
||
<option value="@{hargne}" data-i18n="hargne">Hargne</option>
|
||
<option value="@{combat}" data-i18n="combat">Combat</option>
|
||
<option value="@{instinct}" data-i18n="instinct">Instinct</option>
|
||
<option value="@{tir}" data-i18n="tir">Tir</option>
|
||
<option value="@{savoir}" data-i18n="savoir">Savoir</option>
|
||
<option value="@{technique}" data-i18n="technique">Technique</option>
|
||
<option value="@{aura}" data-i18n="aura">Aura</option>
|
||
<option value="@{parole}" data-i18n="parole">Parole</option>
|
||
<option value="@{sf}" data-i18n="sang-froid">Sang-Froid</option>
|
||
<option value="@{discretion}" data-i18n="discretion">Discrétion</option>
|
||
<option value="@{dexterite}" data-i18n="dexterite">Dextérité</option>
|
||
<option value="@{perception}" data-i18n="perception">Perception</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="eCol3">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-2PE">Effets à 2PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-1PE">Effets à 1PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerChoc" value="{{choc=^{choc} @{rangerChocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerChocValue" class="center" value="1" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerDegatContinue" value="{{degatContinus=^{degats-continus} @{rangerDegatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerDegatContinueValue" class="center" value="3" disabled />
|
||
</div>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerDesignation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerSilencieux" value="{{silencieux=Silencieux}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPerceArmure" value="{{perceArmure=^{perce-armure} @{rangerPerceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPerceArmureValue" value="40" disabled />
|
||
</div>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerUltraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="eCol3BL">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-3PE">Effets à 3PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-1PE">Effets à 1PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerAntiVehicule" value="{{antiVehicule=Anti Véhicule}}" />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerArtillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerDispersion" value="{{dispersion=^{dispersion} @{rangerDispersionValue}}}" />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerDispersionValue" value="3" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerLumiere" value="{{lumiere=^{lumiere} @{rangerLumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerLumiereValue" value="4" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPenetrant" value="{{penetrant=^{penetrant} @{rangerPenetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPenetrantValue" value="6" disabled />
|
||
</div>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPerceArmure60" value="{{perceArmure=^{perce-armure} @{rangerPerceArmure60Value}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPerceArmure60Value" value="60" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="eCol3BL PG50">
|
||
<h1 class="titre notPG100" data-i18n="ranger-effets-6PE">Effets à 6PE</h1>
|
||
<h1 class="titre PG100" data-i18n="ranger-effets-4PE">Effets à 4PE</h1>
|
||
|
||
<div class="rangerBEffet">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerAntiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerDemoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant"title="Démoralisant"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerEnChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerFureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_rangerIgnoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_rangerPenetrant10" value="{{penetrant=^{penetrant} @{rangerPenetrant10Value}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_rangerPenetrant10Value" value="10" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="ameliorationsArmes" type="action" name="act_armeDistOptionsRanger-1" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_armeDistOptionsRanger-2" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappesRanger" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLongRanger" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourciRanger" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDoubleRanger" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidageRanger" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligenteRanger" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDroneRanger" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosivesRanger" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEMRanger" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetalesRanger" value="2" />
|
||
<span data-i18n-title="munitions-n-letales" title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniquesRanger" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}} {{silencieuxD=[[@{discretion}+@{discrOD}]]}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaserRanger" value="{{pointeurLaser=1}}" />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArmeRanger" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmegaRanger" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElementRanger" value="{{structureElement=Structure Alpha}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotalRanger" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotalRanger" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotalRanger" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotalRanger" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="MAL">
|
||
<div class="MALDruidCompanions">
|
||
<input class="druidCompanions" type="hidden" name="attr_MALChoixCompanons" value="aucun" />
|
||
|
||
<h1 class="titre" data-i18n="meta-armure-legende">Méta-armure de légende</h1>
|
||
<div class="fichePJ DCLion">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidLion" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-lion">Lion</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionChairTot" value="@{MALDruidLionChairBase}+@{MALDruidLionChairEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionBeteTot" value="@{MALDruidLionBeteBase}+@{MALDruidLionBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionMachineTot" value="@{MALDruidLionMachineBase}+@{MALDruidLionMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionDameTot" value="@{MALDruidLionDameBase}+@{MALDruidLionDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionMasqueTot" value="@{MALDruidLionMasqueBase}+@{MALDruidLionMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidLionMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionChairAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionChairAE">1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionBeteAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDuidLionBeteAE">1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionMachineAE" value="1"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionMachineAE" >1</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionDameAE" value="0"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionDameAE" >0</span>
|
||
</div>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidLionMasqueAE" value="0"/>
|
||
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidLionMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionDefenseTot" value="@{MALDruidLionDefenseBase}+@{MALDruidLionDefenseEvol}+@{MALDruidLionMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionReactionTot" value="@{MALDruidLionReactionBase}+@{MALDruidLionReactionEvol}+@{MALDruidLionMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionInitiativeTot" value="@{MALDruidLionInitiativeBase}+@{MALDruidLionInitiativeEvol}" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidLionInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionPAAct" value="60" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidLionPAAct_max" value="@{MALDruidLionPABase}+@{MALDruidLionPAEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidLionPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidLionPEAct_max" value="@{MALDruidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidLionCDFTot" value="@{MALDruidLionCDFBase}+@{MALDruidLionCDFEvol}" disabled />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="armes" type="action" name="act_MALTabDruidLion_1" data-i18n="armes">Armes</button>
|
||
<button class="BL modules" type="action" name="act_MALTabDruidLion_2" data-i18n="modules">Modules</button>
|
||
<button class="BL evolutions" type="action" name="act_MALTabDruidLion_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="armes">
|
||
<div class="ligneTitre">
|
||
<div class="firstCol">
|
||
<span data-i18n="arme">Arme</span>
|
||
</div>
|
||
|
||
<div class="midCol">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="violence">Violence</span>
|
||
</div>
|
||
<div class="midCol">
|
||
<span data-i18n="portee">Portée</span>
|
||
</div>
|
||
|
||
<div class="lastCol">
|
||
<span data-i18n="aspect">Aspect</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="coups">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDCoups" value="0" />
|
||
|
||
<div class="ligne">
|
||
<div class="firstCol aB1Nom">
|
||
<input type="text" name="attr_MALDruidLionBaseNom" value="Coups" readonly />
|
||
</div>
|
||
|
||
<div class="midCol aB1Degats">
|
||
<input type="number" name="attr_MALDruidLionBaseDegats" class="nbre" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input type="number" name="attr_MALDruidLionBaseDegatsBonus" class="bonus" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Violence">
|
||
<input type="number" name="attr_MALDruidLionBaseViolence" class="nbre" value="1" disabled />
|
||
<b>D6+</b>
|
||
<input type="number" name="attr_MALDruidLionBaseViolenceBonus" class="bonus" value="0" disabled />
|
||
</div>
|
||
|
||
<div class="midCol aB1Portee">
|
||
<select name="attr_MALDruidLionBasePortee">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="lastCol aB1Aspect">
|
||
<select name="attr_MALAspectDruidLionBase">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bête</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_MALDruidLionArmeBase" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}} {{special1B=^{coups}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="subMenu">
|
||
<button class="special" type="action" name="act_MALTabDCoups-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
<div class="special">
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_MALCoupBDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALCoupBDDiversTotal" value="{{BDDivers=[[@{MALBDDiversD6}D6+@{MALBDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_MALBDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_MALBDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_MALCoupBVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_MALCoupBVDiversTotal" value="{{BVDivers=[[@{MALBVDiversD6}D6+@{MALBVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_MALBVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_MALBVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_armeMALDruidLion">
|
||
<input class="subMenu" type="hidden" name="attr_tab" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_cadence" value="0" />
|
||
<input class="cadence" type="hidden" name="attr_chambreDouble" value="0" />
|
||
<input class="guidage" type="hidden" name="attr_guidage" value="0" />
|
||
|
||
<div class="data">
|
||
<input type="hidden" name="attr_druidLionDegats" value="{{Degats=[[ [[{[[@{degatDruidLion}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsIEM}+@{revetementOmega}]], 0}kh1]]D6+@{degatBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionViolence" value="{{Violence=[[ [[{[[@{violenceDruidLion}-@{chargeurExplosives}-@{munitionsIEM}]], 0}kh1]]D6+@{violenceBonusDruidLion}]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionEffets" value="@{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} {{tirSecurite=[[@{tirSecurite}]]}} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} {{lourd=[[@{lourd}]]}} @{lumiere} @{obliteration} @{parasitage} @{penetrant} @{perceArmure} @{reaction} @{silencieux} {{silencieuxD=[[floor((@{druidLionMasqueTot})/2)+@{druidLionMasqueAE}]]}} @{tenebricite} {{jumelageAkimbo=[[@{akimbo}]]}} {{jumelageAmbidextrie=[[@{ambidextrie}]]}} @{tirRafale} @{assassin} {{cadence=[[ceil(@{cadence})]]}} {{scoreCadence=@{cadenceValue}}} @{soumission}" />
|
||
|
||
<input type="hidden" name="attr_druidLionAmeliorations" value="{{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=[[@{munitionsNonLetales}]]}} {{munitionsIEM=[[@{munitionsIEM}]]}} {{interfaceGuidage=[[@{interfaceGuidage}]]}} @{jumelage} {{chambreDouble=[[ceil(@{chambreDouble})]]}} @{systemeRefroidissement} {{revetementOmega=[[@{revetementOmega}D6]]}}" />
|
||
|
||
<input type="hidden" name="attr_druidLionSpecial" value="@{energie} @{bDDiversTotal} @{bVDiversTotal}" />
|
||
</div>
|
||
<div class="ligne">
|
||
<div class="firstCol aNom">
|
||
<input type="text" name="attr_armeDruidLion" />
|
||
</div>
|
||
|
||
<div class="midCol aDegats">
|
||
<input class="nbre" type="number" name="attr_degatDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_degatBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aViolence">
|
||
<input class="nbre" type="number" name="attr_violenceDruidLion" value="0" />
|
||
<b>D6+</b>
|
||
<input class="bonus" type="number" name="attr_violenceBonusDruidLion" value="0" />
|
||
</div>
|
||
<div class="midCol aPortee">
|
||
<select name="attr_porteeDruidLion">
|
||
<option data-i18n="portee-contact" value="^{portee-contact}" selected>Contact</option>
|
||
<option data-i18n="portee-courte" value="^{portee-courte}">Courte</option>
|
||
<option data-i18n="portee-moyenne" value="^{portee-moyenne}">Moyenne</option>
|
||
<option data-i18n="portee-longue" value="^{portee-longue}">Longue</option>
|
||
<option data-i18n="portee-lointaine" value="^{portee-lointaine}">Lointaine</option>
|
||
</select>
|
||
</div>
|
||
<div class="lastCol aAspect">
|
||
<select name="attr_aspectDruidLion">
|
||
<option value="druidLionChair" data-i18n="chair">Chair</option>
|
||
<option value="druidLionBete" data-i18n="bete">Bête</option>
|
||
<option value="druidLionMachine" data-i18n="machine">Machine</option>
|
||
<option value="druidLionDame" data-i18n="dame">Dame</option>
|
||
<option value="druidLionMasque" data-i18n="masque">Masque</option>
|
||
</select>
|
||
<button class="rollDice" type="action" name="act_combatdruidroll" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-lion}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="bonus">
|
||
<label class="guidage simple fakeButton">
|
||
<input type="checkbox" name="attr_guidageactif" value="5" />
|
||
<span class="actif" data-i18n-title="guidage-actif" title="Guidage actif"></span>
|
||
<span class="inactif" data-i18n-title="guidage-inactif" title="Guidage inactif"></span>
|
||
</label>
|
||
|
||
<label class="cadence">
|
||
<span>Cadence, plusieurs cibles ?</span>
|
||
<select name="attr_cadenceactif">
|
||
<option value="0" selected>Non</option>
|
||
<option value="1">Oui</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="effets" type="action" name="act_tab-1" data-i18n="effets">Effets</button>
|
||
<button class="ameliorationsArmes BL" type="action" name="act_tab-2" data-i18n="ameliorations-d'armes">Améliorations d'armes</button>
|
||
<button class="special BL" type="action" name="act_tab-3" data-i18n="special">Spécial</button>
|
||
</div>
|
||
|
||
<div class="effets">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
|
||
<span data-i18n-title="anti-anatheme" title="Anti Anathème"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
|
||
<span data-i18n-title="anti-vehicule" title="Anti Véhicule"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
|
||
<span data-i18n-title="artillerie" title="Artillerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_assassin" value="{{assassin=[[@{assassinValue}d6]]}} " />
|
||
<span data-i18n-title="assassin" title="Assassin"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_assassinValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
|
||
<span data-i18n-title="assistance-attaque" title="Assistance à l'attaque"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_barrage" value="{{barrage=^{barrage} @{barrageValue}}} " />
|
||
<span data-i18n-title="barrage" title="Barrage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_barrageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bourreau" value="{{bourreau=^{bourreau} @{bourreauValue}}} " />
|
||
<span data-i18n-title="bourreau" title="Bourreau"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_bourreauValue" value="0" min="0" max="3" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_cadence" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="cadence" title="Cadence"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_cadenceValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_chargeur" value="{{chargeur=^{chargeur} @{chargeurValue}}} " />
|
||
<span data-i18n-title="chargeur" title="Chargeur"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chargeurValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_choc" value="{{choc=^{choc} @{chocValue}}}" />
|
||
<span data-i18n-title="choc" title="Choc"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_chocValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_conviction" value="{{conviction=Conviction}}" />
|
||
<span data-i18n-title="conviction" title="Conviction"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_defense" value="{{defense=^{defense} @{defenseValue}}}" />
|
||
<span data-i18n-title="defense" title="Défense"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_defenseValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=^{degats-continus} @{degatContinueValue} ([[1D6]] ^{tours})}}" />
|
||
<span data-i18n-title="degats-continus" title="Dégâts Continus"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
|
||
<span data-i18n-title="deux-mains" title="Deux Mains"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
|
||
<span data-i18n-title="demoralisant" title="Démoralisant"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
|
||
<span data-i18n-title="designation" title="Désignation"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
|
||
<span data-i18n-title="destructeur" title="Destructeur"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_devastation" value="{{devastation=^{devastation} @{devastation}}}" />
|
||
<span data-i18n-title="devastation" title="Dévastation"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_devastationValue" value="0" min="0" max="4" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_dispersion" value="{{dispersion=^{dispersion} @{dispersionValue}}} " />
|
||
<span data-i18n-title="dispersion" title="Dispersion"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_dispersionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
|
||
<span data-i18n-title="en-chaine" title="En Chaîne"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
|
||
<span data-i18n-title="esperance" title="Espérance"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_excellence" value="{{excellence=^{excellence}}}" />
|
||
<span data-i18n-title="excellence" title="Excellence"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
|
||
<span data-i18n-title="fureur" title="Fureur"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_guidage" value="1" />
|
||
<span data-i18n-title="guidage" title="Guidage"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
|
||
<span data-i18n-title="ignore-armure" title="Ignore Armure"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
|
||
<span data-i18n-title="ignore-champ-de-force" title="Ignore CdF"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_akimbo" value="2" />
|
||
<span data-i18n-title="jumele-akimbo" title="Jumelé (Akimbo)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ambidextrie" value="2" />
|
||
<span data-i18n-title="jumele-ambidextrie" title="Jumelé (Ambidextrie)"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_leste" value="{{leste=[[@{druidLionChairTot}]]}}" />
|
||
<span data-i18n-title="leste" title="Lesté"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lourd" value="1" />
|
||
<span data-i18n-title="lourd" title="Lourd"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_lumiere" value="{{lumiere=^{lumiere} @{lumiereValue}}}" />
|
||
<span data-i18n-title="lumiere" title="Lumière"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
|
||
<span data-i18n-title="meurtrier" title="Meurtrier"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
|
||
<span data-i18n-title="obliteration" title="Oblitération"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}+@{dextOD}]]}} {{orfevrerieWarrior=[[@{dexterite}+@{dextOD}+@{warriorScoutA}]]}}" />
|
||
<span data-i18n-title="orfevrerie" title="Orfèvrerie"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_parasitage" value="{{parasitage=^{parasitage} @{parasitageValue}}}" />
|
||
<span data-i18n-title="parasitage" title="Parasitage"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_parasitageValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_penetrant" value="{{penetrant=^{penetrant} @{penetrantValue}}}" />
|
||
<span data-i18n-title="penetrant" title="Pénétrant"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_penetrantValue" class="center" value="0" />
|
||
</div>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=^{perce-armure} @{perceArmureValue}}}" />
|
||
<span data-i18n-title="perce-armure" title="Perce Armure"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_perceArmureValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}} {{precisionWarrior=[[@{tir}+@{tirOD}+@{warriorScholarA}]]}}" />
|
||
<span data-i18n-title="precision" title="Précision"></span>
|
||
</label>
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_reaction" value="{{reaction=^{reaction} @{reactionValue}}}" />
|
||
<span data-i18n-title="reaction" title="Réaction"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_reactionValue" class="center" value="0" />
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_regularite" value="{{regularite=^{regularite}}}" />
|
||
<span data-i18n-title="regularite" title="Régularité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
|
||
<span data-i18n-title="silencieux" title="Silencieux"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_soumission" value="{{soumission=Soumission}}" />
|
||
<span data-i18n-title="soumission" title="Soumission"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
|
||
<span data-i18n-title="tenebricite" title="Ténébricité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirRafale" value="{{tirRafale=Tir en Rafale}}" />
|
||
<span data-i18n-title="tir-rafale" title="Tir en Rafale"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_tirSecurite" value="3" />
|
||
<span data-i18n-title="tir-securite" title="Tir en Sécurité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
|
||
<span data-i18n-title="ultraviolence" title="Ultraviolence"></span>
|
||
</label>
|
||
</div>
|
||
<div class="ameliorationsArmes">
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
|
||
<span data-i18n-title="balles-grappes" title="Balles grappes"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-long" title="Canon Long"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
|
||
<span data-i18n-title="canon-raccourci" title="Canon Raccourci"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chambreDouble" value="[[?{Plusieurs cibles ?|Oui, 3.5|Non, 0.5}]]" />
|
||
<span data-i18n-title="chambre-double" title="Chambre Double"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_interfaceGuidage" value="3" />
|
||
<span data-i18n-title="interface-guidage" title="Interface de guidage"></span>
|
||
</label>
|
||
<div class="doubleTexte">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelage" value="{{jumelage=^{jumelage} (@{jumelageValue})}}" />
|
||
<span data-i18n-title="jumelage" title="Jumelage :"></span>
|
||
</label>
|
||
<input type="text" name="attr_jumelageValue" class="borderBottom" />
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_jumelageType" value="ambidextrie" />
|
||
<span data-i18n-title="ambidextrie" title="Ambidextrie"></span>
|
||
</label>
|
||
<label class="fakeButton borderTop">
|
||
<input type="checkbox" name="attr_jumelageType" value="akimbo" />
|
||
<span data-i18n-title="akimbo" title="Akimbo"></span>
|
||
</label>
|
||
</div>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
|
||
<span data-i18n-title="lunette-intelligente" title="Lunette Intelligente"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
|
||
<span data-i18n-title="munitions-h-velocite" title="Munitions à H. Vélocité"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
|
||
<span data-i18n-title="munitions-drones" title="Munitions Drones"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
|
||
<span data-i18n-title="munitions-explosives" title="Munitions Explosives"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsIEM" value="1" />
|
||
<span data-i18n-title="munitions-iem" title="Munitions IEM"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
|
||
<span data-i18n-title="munitions-n-letales"title="Munitions N. Létales"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
|
||
<span data-i18n-title="munitions-subsoniques" title="Munitions Subsoniques"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
|
||
<span data-i18n-title="pointeur-laser" title="Pointeur Laser"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
|
||
<span data-i18n-title="protection-d'arme" title="Protection d'Arme"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_revetementOmega" value="2" />
|
||
<span data-i18n-title="revetement-omega" title="Revêtement Omega"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
|
||
<span data-i18n-title="structure-alpha" title="Structure Alpha"></span>
|
||
</label>
|
||
<label class="simple fakeButton">
|
||
<input type="checkbox" name="attr_systemeRefroidissement" value="{{systemeRefroidissement=Système de Refroidissement (Tir en Rafale + Barrage 1)}}" />
|
||
<span data-i18n-title="systeme-refroid" title="Système de Refroid."></span>
|
||
</label>
|
||
</div>
|
||
<div class="special">
|
||
<div class="double">
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_energie" value="{{energie=@{energieValue}}} " />
|
||
<span data-i18n-title="energie" title="Énergie"></span>
|
||
</label>
|
||
|
||
<input type="number" name="attr_energieValue" class="center" value="0" />
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bDDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bDDiversTotal" value="{{BDDivers=[[@{bDDiversD6}D6+@{bDDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-degats" title="Bonus aux dégâts"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bDDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bDDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
<div class="triple">
|
||
<input type="hidden" name="attr_bVDiversTotal" value="0" />
|
||
|
||
<label class="fakeButton">
|
||
<input type="checkbox" name="attr_bVDiversTotal" value="{{BVDivers=[[@{bVDiversD6}D6+@{bVDiversFixe}]]}} " />
|
||
<span data-i18n-title="bonus-violence" title="Bonus à la violence"></span>
|
||
</label>
|
||
<div>
|
||
<input class="L" type="number" name="attr_bVDiversD6" class="center" value="0" />
|
||
<span>D6+</span>
|
||
<input class="R" type="number" name="attr_bVDiversFixe" class="center" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="modules">
|
||
<input type="hidden" name="attr_slotsMALDCLTeteMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLTeteTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLTorseMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLTorseTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLBGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLBGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLBDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLBDTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLJGMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLJGTot" value="0" />
|
||
|
||
<input type="hidden" name="attr_slotsMALDCLJDMax" value="8" readonly />
|
||
<input type="hidden" name="attr_slotsMALUDCLJDTot" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="slots-du-lion">Slots du Lion</h1>
|
||
|
||
<div class="ligne slots">
|
||
<div class="col6">
|
||
<span data-i18n="tete">Tête</span>
|
||
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLTeteAct" value="@{slotsMALDCLTeteMax}-@{slotsMALUDCLTeteTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsMALDCLTeteMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLTorseAct" value="@{slotsMALDCLTorseMax}-@{slotsMALUDCLTorseTot}" disabled />
|
||
<b>/</b>
|
||
<span name="attr_slotsMALDCLTorseMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsMALDCLBGAct" value="@{slotsMALDCLBGMax}-@{slotsMALUDCLBGTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLBGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLBDAct" value="@{slotsMALDCLBDMax}-@{slotsMALUDCLBDTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLBDMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJGAct" value="@{slotsMALDCLJGMax}-@{slotsMALUDCLJGTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLJGMax">8</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col6BL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<div data-i18n-title="slots-restants/slots-maximum" title="Slots restants / Slots maximum">
|
||
<input type="number" name="attr_slotsDCLJDAct" value="@{slotsMALDCLJDMax}-@{slotsMALUDCLJDTot}" disabled /> <b>/</b><span name="attr_slotsMALDCLJDMax">8</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_modulesMALDCLion">
|
||
<input class="expandModule" type="hidden" name="attr_affichageMALDCLion" value="0" />
|
||
<input class="expandSlots" type="hidden" name="attr_slotsMALDCLPlus" value="0" />
|
||
|
||
<div class="ligne titreModule">
|
||
<button class="buttonPlus" type="action" name="act_affichagemaldclion-1">
|
||
<span class="plus">+</span>
|
||
<span class="moins">-</span>
|
||
</button>
|
||
<input type="text" name="attr_moduleNomMALDCLion" placeholder="Nom du Module"/>
|
||
</div>
|
||
|
||
<div class="ligne hModule">
|
||
<label class="activation">
|
||
<span data-i18n="activation">Activation</span>
|
||
<input type="text" name="attr_moduleActivationMALDCLion" />
|
||
</label>
|
||
<div class="PE">
|
||
<button type="action" name="act_pemdlion" title="Dépenser les PE du module" data-i18n-title="depenser-pe-module" data-i18n="point-d'energie-short">PE</button>
|
||
<input type="number" name="attr_moduleEnergieMALDCLion" value="0" />
|
||
</div>
|
||
</div>
|
||
|
||
<label class="ligne hModule duree">
|
||
<span data-i18n="duree">Durée</span>
|
||
<input type="text" name="attr_moduleDureeMALDCLion" />
|
||
</label>
|
||
|
||
<div class="autoex hModule autoex28">
|
||
<span name="attr_moduleDescriptionMALDCLion"></span>
|
||
<textarea name="attr_moduleDescriptionMALDCLion"></textarea>
|
||
</div>
|
||
|
||
<div class="ligne hModule titre titreSlots">
|
||
<input type="number" name="attr_slotsTotalMALDCLion" value="@{moduleSlotMALDCLTete}+@{moduleSlotMALDCLTorse}+@{moduleSlotMALDCLBG}+@{moduleSlotMALDCLBD}+@{moduleSlotMALDCLJG}+@{moduleSlotMALDCLJD}" title="Slots occupés" disabled />
|
||
<h1 class="titre" data-i18n="slots">Slots</h1>
|
||
<button class="buttonArrow" type="action" name="act_slotsmaldclplus-1">]</button>
|
||
</div>
|
||
|
||
<div class="ligne hSlots">
|
||
<label class="slot">
|
||
<span data-i18n="tete">Tête</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLTete" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="torse">Torse</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLTorse" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="bras-gauche">Bras Gauche</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLBG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="bras-droit">Bras Droit</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLBD" value="0" />
|
||
</label>
|
||
</div>
|
||
|
||
<div class="ligne hSlots bTop">
|
||
<label class="slot">
|
||
<span data-i18n="jambe-gauche">Jambe Gauche</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLJG" value="0" />
|
||
</label>
|
||
|
||
<label class="slotBL">
|
||
<span data-i18n="jambe-droite">Jambe Droite</span>
|
||
<input type="number" name="attr_moduleSlotMALDCLJD" value="0" />
|
||
</label>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidLionChairBase" value="7" />
|
||
<input type="hidden" name="attr_MALDruidLionBeteBase" value="6" />
|
||
<input type="hidden" name="attr_MALDruidLionMachineBase" value="7" />
|
||
<input type="hidden" name="attr_MALDruidLionDameBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionMasqueBase" value="3" />
|
||
|
||
<input type="hidden" name="attr_MALDruidLionPABase" value="60" />
|
||
<input type="hidden" name="attr_MALDruidLionDefenseBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionReactionBase" value="4" />
|
||
<input type="hidden" name="attr_MALDruidLionInitiativeBase" value="2" />
|
||
<input type="hidden" name="attr_MALDruidLionCDFBase" value="10" />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionChairAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionBeteAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionMachineAE">
|
||
<option value="1" selected>1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidLionMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidLionMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="VD">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="valeurs-derivees">Valeurs Dérivées</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="champ-de-force">Champs de Force</span>
|
||
<input type="number" name="attr_MALDruidLionCDFEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="armure">Armure</span>
|
||
<input type="number" name="attr_MALDruidLionPAEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="defense">Défense</span>
|
||
<input type="number" name="attr_MALDruidLionDefenseEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
<input type="number" name="attr_MALDruidLionReactionEvol" value="0" min="0" />
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
<input type="number" name="attr_MALDruidLionInitiativeEvol" value="0" min="0" />
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ DCWolf">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidWolf" value="0" />
|
||
<input class="choixConfiguration" type="hidden" name="attr_MALDruidWolfConfiguration" />
|
||
<input class="laborNiveau" type="hidden" name="attr_MALDWolfLaborNiveau" value="1" />
|
||
<input class="medikNiveau" type="hidden" name="attr_MALDWolfMedicNiveau" value="1" />
|
||
<input class="techNiveau" type="hidden" name="attr_MALDWolfTechNiveau" value="1" />
|
||
<input class="fighterNiveau" type="hidden" name="attr_MALDWolfFighterNiveau" value="1" />
|
||
<input class="reconNiveau" type="hidden" name="attr_MALDWolfReconNiveau" value="1" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-wolf">Wolf</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfChairTot" value="@{MALDruidWolfChairBase}+@{MALDruidWolfChairEvol}" disabled />
|
||
<button class="rollDice" name="act_druidWolfChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfBeteTot" value="@{MALDruidWolfBeteBase}+@{MALDruidWolfBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfMachineTot" value="@{druidWolfMachineBase}+@{druidWolfMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfDameTot" value="@{druidWolfDameBase}+@{druidWolfDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfMasqueTot" value="@{druidWolfMasqueBase}+@{druidWolfMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidWolfMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="aspects-exceptionnels">Aspects Exceptionnels</h1>
|
||
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfChairAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfChairAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfBeteAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfBeteAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfMachineAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfMachineAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfDameAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfDameAE">0</span>
|
||
</div>
|
||
<div class="ligne AE">
|
||
<input type="hidden" name="attr_MALDruidWolfMasqueAE" value="0"/>
|
||
<span class="mineur" data-i18n="mineur">Mineur</span>
|
||
<span class="majeur" data-i18n="majeur">Majeur</span>
|
||
<span class="value" name="attr_MALDruidWolfMasqueAE">0</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfDefenseTot" value="4+@{MALDruidWolfMasqueAE}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_druidWolfReactionTot" value="4+@{MALDruidWolfMachineAE}" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfInitiativeTot" value="2" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidWolfInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne armure">
|
||
<span data-i18n="armure">Armure</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfPAAct" value="20" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidWolfPAAct_max" value="20" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne energie">
|
||
<span data-i18n="energie">Energie</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidWolfPEAct" value="0" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidWolfPEAct_max" value="@{MALDruidEnergieCompanon}" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidWolfCDFT" value="4" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="ligne configuration">
|
||
<select name="attr_MALDruidWolfConfiguration">
|
||
<option value="" selected></option>
|
||
<option value="Labor" data-i18n="druid-wolf-labor">Labor</option>
|
||
<option value="Medic" data-i18n="druid-wolf-medik">Medik</option>
|
||
<option value="Tech" data-i18n="druid-wolf-tech">Tech</option>
|
||
<option value="Fighter" data-i18n="druid-wolf-fighter">Fighter</option>
|
||
<option value="Recon" data-i18n="druid-wolf-recon">Recon</option>
|
||
</select>
|
||
<button type="action" name="act_MALDruidWolfConfiguration" data-i18n="point-energie-short">PE</button>
|
||
<input type="number" name="attr_MALDruidWolfConfigurationPE" value="0" readonly />
|
||
</div>
|
||
|
||
<div class="ligne nbreCompanions">
|
||
<select name="attr_MALDruidNombreCompagnon">
|
||
<option value="3" data-i18n="druid-3-companions-restants" selected>3 Companions Restants</option>
|
||
<option value="2"data-i18n="druid-2-companions-restants" >2 Companions Restants</option>
|
||
<option value="1"data-i18n="druid-1-companions-restants" >1 Companions Restant</option>
|
||
</select>
|
||
</div>
|
||
|
||
<div class="ligne fighter">
|
||
<span data-i18n="degats">Dégâts</span>
|
||
<button class="rollDice" type="action" name="act_MALDWolfFighterN1Roll" value="@{jetGM} &{template:combat} {{portee=^{portee-contact}}} {{Nom=^{druid-companion-wolf}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="configuration">Configuration</h1>
|
||
<div class="labor description">
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="medik description">
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="tech description">
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses Companions, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="fighter description">
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 2 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux Companions reçoivent 3 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 Companions supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les Companions infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="recon description">
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_MALTabDruidWolf_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidWolfChairBase" value="2" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfDameBase" value="2" disabled />
|
||
<input type="hidden" name="attr_MALDruidWolfMasqueBase" value="4" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span data-i18n="aspects">Aspects</span>
|
||
<span data-i18n="aspects-exceptionnels">Aspects Exceptionnels</span>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfChairEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfChairAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="bete">Bête</span>
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfBeteEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfBeteAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfMachineEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfMachineAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfDameEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfDameAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="ligne2">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidWolfMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
<div>
|
||
<select name="attr_MALDruidWolfMasqueAE">
|
||
<option value="0" selected>0</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
<option value="7">7</option>
|
||
<option value="8">8</option>
|
||
<option value="9">9</option>
|
||
<option value="10">10</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="companions cLabor">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-labor">Labor</h2>
|
||
<select name="attr_MALDWolfLaborNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-labor-description-niveau-1">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 1 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-labor-description-niveau-2">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 2 dé par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-labor-description-niveau-3">
|
||
Les actions du chevalier visant à porter de lourdes charges, à déplacer ou lever des poids reçoivent 3 dés par compagnon effectuant l’action de support. Chaque compagnon peut porter à lui seul 150 kg et peut donc transporter des choses pour le chevalier.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cMedik mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-medik">Medik</h2>
|
||
<select name="attr_MALDWolfMedicNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-medik-description-niveau-1">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-medik-description-niveau-2">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-medik-description-niveau-3">
|
||
Les actions du chevalier visant à soigner, à faire des recherches biologiques ou à reconnaitre un élément médical ou biologique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Si le chevalier soigne un allié, celui-ci récupère 2 PS supplémentaires par compagnon effectuant un support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cTech mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-tech">Tech</h2>
|
||
<select name="attr_MALDWolfTechNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-tech-description-niveau-1">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 1 dé supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-tech-description-niveau-2">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 2 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-tech-description-niveau-3">
|
||
Les actions du chevalier visant à réparer un objet, un véhicule, un compagnon ou une méta-armure, à analyser un élément informatique ou électronique reçoivent 3 dés supplémentaire par compagnon effectuant un support. Le chevalier peut effectuer les réparations ou les analyses directement depuis un compagnon. Si le chevalier tente de réparer quelque chose (méta-armure, compagnon, véhicule) à l’aide de ses compagnons, les PA que la cible récupère sont augmentés de 3 par compagnon effectuant l’action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cFighter mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-fighter">Fighter</h2>
|
||
<select name="attr_MALDWolfFighterNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-fighter-description-niveau-1">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 1 dé supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-fighter-description-niveau-2">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 2 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-fighter-description-niveau-3">
|
||
Les actions de combat du chevalier contre un ennemi désigné aux compagnons reçoivent 3 dés supplémentaire par compagnon effectuant un support. La cible du chevalier doit être à portée courte et doit pouvoir être attaquée au contact. Si ces deux conditions sont respectées, la cible reçoit automatiquement l’effet barrage 1 par compagnon (3 compagnons supportant le chevalier infligent ainsi l’effet barrage 3). De plus, les compagnons infligent à la cible 1D6 points de dégâts ou de violence chacun (sans bonus) sans devoir effectuer de jet de dés pour toucher. On considère cependant que lorsqu’ils effectuent cette action de support, leur défense tombe à 0. Une seule cible à la fois peut subir cette action de support.
|
||
</span>
|
||
</div>
|
||
|
||
<div class="companions cRecon mT">
|
||
<div class="tCompanions">
|
||
<h2 data-i18n="druid-companion-recon">Recon</h2>
|
||
<select name="attr_MALDWolfReconNiveau">
|
||
<option value="1" data-i18n="druid-companion-niveau-1" selected>Niveau 1</option>
|
||
<option value="2" data-i18n="druid-companion-niveau-2">Niveau 2</option>
|
||
<option value="3" data-i18n="druid-companion-niveau-3">Niveau 3</option>
|
||
</select>
|
||
</div>
|
||
|
||
<span class="N1" data-i18n="druid-companion-recon-description-niveau-1">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 1 dé supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N2" data-i18n="druid-companion-recon-description-niveau-2">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 2 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
<span class="N3" data-i18n="druid-companion-recon-description-niveau-3">
|
||
Toutes les actions d’observation, de vigilance ou de fouille menées par le chevalier reçoivent 3 dés supplémentaire par compagnon effectuant le support. Le chevalier peut observer, entendre, sentir et toucher directement depuis un des compagnons (au choix).
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="fichePJ DCCrow">
|
||
<input class="subMenu" type="hidden" name="attr_MALTabDruidCrow" value="0" />
|
||
|
||
<h1 class="titre" data-i18n="druid-companion-crow">Crow</h1>
|
||
|
||
<div class="col4">
|
||
<h1 class="titre" data-i18n="aspects">Aspects</h1>
|
||
|
||
<div class="ligne aspect">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowChairTot" value="@{MALDruidCrowChairBase}+@{MALDruidCrowChairEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowChairRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowBeteTot" value="@{MALDruidCrowBeteBase}+@{MALDruidCrowBeteEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowBeteRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowMachineTot" value="@{MALDruidCrowMachineBase}+@{MALDruidCrowMachineEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowMachineRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDameTot" value="@{MALDruidCrowDameBase}+@{MALDruidCrowDameEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowDameRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne aspect">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowMasqueTot" value="@{MALDruidCrowMasqueBase}+@{MALDruidCrowMasqueEvol}" disabled />
|
||
<button class="rollDice" name="act_MALDruidCrowMasqueRoll" type="action" value="@{jetGM} &{template:simple} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="valeurs-derivees">Valeurs Dérivées</h1>
|
||
|
||
<div class="ligne defense">
|
||
<span data-i18n="defense">Défense</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDefenseTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne reaction">
|
||
<span data-i18n="reaction">Réaction</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowReactionTot" value="2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne initiative">
|
||
<span data-i18n="initiative">Initiative</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowInitiativeTot" value="1" disabled />
|
||
<button class="rollDice" type="action" name="act_MALDruidCrowInitiativeRoll" value="@{jetGM} &{template:simple} {{Nom=Crow}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
<div class="ligne cohesion">
|
||
<span data-i18n="cohesion">Cohésion</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowCoAct" value="50" />
|
||
<b>/</b>
|
||
<input type="number" name="attr_MALDruidCrowCoTot" value="50*2" disabled />
|
||
</div>
|
||
</div>
|
||
<div class="ligne debordement">
|
||
<span data-i18n="debordement">Débordement</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowDebordementTot" value="2*2" disabled />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="col4BL">
|
||
<h1 class="titre" data-i18n="champ-de-force">Champ de Force</h1>
|
||
<div class="ligne CDF">
|
||
<input type="number" name="attr_MALDruidCrowCDFTot" value="2*2" disabled />
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="debordement">Débordement</h1>
|
||
<div class="ligne tourCombat">
|
||
<span data-i18n="tours-de-combat">Tours de combat</span>
|
||
|
||
<div class="blockR">
|
||
<input type="number" name="attr_MALDruidCrowTAttaque" value="1" min="1" />
|
||
<button class="rollDice" type="action" name="act_MALDruidCrowAttaque" value="@{jetGM} &{template:combat} {{Nom=^{druid-companion-crow}}} {{special1=@{name}}}"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<h1 class="titre" data-i18n="specificites">Spécificités</h1>
|
||
<span class="specificites" data-i18n="druid-companion-crow-specificite">La bande est équipée d'un module de vol niveau 3 constamment activé qui ne coûte aucune énergie.
|
||
<br/>
|
||
Les points de dégâts qui lui sont infligés lui font perdre de la cohésion.
|
||
</span>
|
||
|
||
<div class="subMenu">
|
||
<button class="evolutions" type="action" name="act_MALTabDruidCrow_3" data-i18n="evolutions">Evolutions</button>
|
||
</div>
|
||
|
||
<div class="evolutions">
|
||
<input type="hidden" name="attr_MALDruidCrowChairBase" value="6" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowBeteBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowMachineBase" value="4" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowDameBase" value="0" disabled />
|
||
<input type="hidden" name="attr_MALDruidCrowMasqueBase" value="6" disabled />
|
||
|
||
<div class="aspects">
|
||
<div class="ligneTitre">
|
||
<span></span>
|
||
<span data-i18n="aspects">Aspects</span>
|
||
</div>
|
||
<label class="ligne1">
|
||
<span data-i18n="chair">Chair</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowChairEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="bete">Bête</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowBeteEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="machine">Machine</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowMachineEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="dame">Dame</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowDameEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
<label class="ligne1">
|
||
<span data-i18n="masque">Masque</span>
|
||
|
||
<div>
|
||
<input type="number" name="attr_MALDruidCrowMasqueEvol" value="0" min="0" />
|
||
</div>
|
||
</label>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> |