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1 line
26 KiB
HTML
<div class="sheet-type-character"> <div class="sheet-ghostholder"> <div class="sheet-column1"> <div class="sheet-harmclock"> <input type="checkbox" name="attr_harm" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="4"/> <input type="checkbox" name="attr_harm" class="sheet-hidden" value="5"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="6"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/><span></span></div><div class="sheet-healing sheet-6clock"><input type="checkbox" name="attr_harm" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="4"/> <input type="checkbox" name="attr_harm" class="sheet-hidden" value="5"/><input type="checkbox" name="attr_harm" class="sheet-hidden" value="6"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/><span></span></div><div class="sheet-clockpicture"><input type="radio" name="attr_harm" value="1" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_harm" value="2" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_harm" value="3" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_harm" value="4" data-i18n-title="recoveryblurb" title=""/> <input type="radio" name="attr_harm" value="5" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_harm" value="6" data-i18n-title="recoveryblurb" title=""/></div></div></div><div class="sheet-harmclock sheet-traumaclock"> <input type="checkbox" name="attr_trauma" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="4"/> <input type="checkbox" name="attr_trauma" class="sheet-hidden" value="5"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="6"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_trauma" class="sheet-zero" checked/><span></span></div><div class="sheet-healing sheet-6clock"><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="4"/> <input type="checkbox" name="attr_trauma" class="sheet-hidden" value="5"/><input type="checkbox" name="attr_trauma" class="sheet-hidden" value="6"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_trauma" class="sheet-zero" checked/><span></span></div><div class="sheet-clockpicture"><input type="radio" name="attr_trauma" value="1" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_trauma" value="2" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_trauma" value="3" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_trauma" value="4" data-i18n-title="recoveryblurb" title=""/> <input type="radio" name="attr_trauma" value="5" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_trauma" value="6" data-i18n-title="recoveryblurb" title=""/></div></div></div><div class="sheet-harmclock sheet-scarsclock"> <input type="checkbox" name="attr_scars" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="4"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_scars" class="sheet-zero" checked/><span></span></div><div class="sheet-healing sheet-4clock"><input type="checkbox" name="attr_scars" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_scars" class="sheet-hidden" value="4"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_scars" class="sheet-zero" checked/><span></span></div><div class="sheet-clockpicture"><input type="radio" name="attr_scars" value="1" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_scars" value="2" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_scars" value="3" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_scars" value="4" data-i18n-title="recoveryblurb" title=""/></div></div></div><div class="sheet-harmclock sheet-scarsclock sheet-horrorclock"> <input type="checkbox" name="attr_horror" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="4"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_harm" class="sheet-zero" checked/><span></span></div><div class="sheet-healing sheet-4clock"><input type="checkbox" name="attr_horror" class="sheet-hidden" value="0" checked/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="1"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="2"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="3"/><input type="checkbox" name="attr_horror" class="sheet-hidden" value="4"/><div class="sheet-zeroholder"><input type="radio" value="0" name="attr_horror" class="sheet-zero" checked/><span></span></div><div class="sheet-clockpicture"><input type="radio" name="attr_horror" value="1" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_horror" value="2" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_horror" value="3" data-i18n-title="recoveryblurb" title=""/><input type="radio" name="attr_horror" value="4" data-i18n-title="recoveryblurb" title=""/></div></div></div><div class="sheet-chits"><input type="number" name="attr_chits" value="0" class="sheet-attrnum"><input type="number" name="attr_stash" value="0" class="sheet-attrnum"><input type="number" name="attr_favors" value="0" class="sheet-attrnum"></div><textarea spellcheck="false" class="sheet-notes" name="attr_notes" placeholder="All line bulls are expected to track lost or damaged gear and new acquisitions."></textarea> <textarea spellcheck="false" class="sheet-notes2" name="attr_notes2" placeholder="All line bulls are responsible for the care and upkeep of their own log books. Accurate recording keep is essential on the ghost lines, and unburdens a heavy soul. "></textarea> </div><div class="sheet-column2"><div class="sheet-topinput sheet-badgeinput"><input type="text" name="attr_name"></div><div class="sheet-topinput sheet-nameinput"><input type="text" name="attr_characterName"></div><div class="sheet-topinput sheet-levelinput"><input type="number" name="attr_level"></div><div class="sheet-topinput sheet-homeland"><input type="text" name="attr_homeland"></div><div class="sheet-actionbuttons"> <div class="sheet-ghostbuttonholder"><button type="roll" name="roll_hunt" class="sheet-imposewill sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost}{{roll_tabledescname=@{name}}}{{roll_tabledescvalue=Impose Will}}{{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Bonus}}{{roll_value2value=[[(?{Is your steel greater?|Yes, 1 |No, 0})]]+[[(?{Is your level greater?|Yes, 1 |No, 0})]]+[[(?{Are you a noble of Akoros?|Yes, 1 |No, 0})]]+[[(?{Did you threaten bodily harm, and your force is greater?|Yes, 1 |No, 0})]]+[[(?{Bonus|0})]]}}'>Impose Will</button></div><div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-spclbtn sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost}{{roll_tabledescname=@{name}}}{{roll_tabledescvalue=Force}}{{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Force}}{{roll_value2value=[[@{force}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Force</button><div class="sheet-circlebg"></div><input type="number" name="attr_force" value="0" class="sheet-attrnum"></div><div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost}{{roll_tabledescname=@{name}}}{{roll_tabledescvalue=Finesse}}{{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Finesse}}{{roll_value2value=[[@{finesse}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Finesse</button> <div class="sheet-circlebg"></div><input type="number" name="attr_finesse" value="0" class="sheet-attrnum"></div><div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost}{{roll_tabledescname=@{name}}}{{roll_tabledescvalue=Insight}}{{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Insight}}{{roll_value2value=[[@{insight}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Insight</button> <div class="sheet-circlebg"></div><input type="number" name="attr_insight" value="0" class="sheet-attrnum"></div><div class="sheet-ghostbuttonholder sheet-secondrow"><button type="roll" name="roll_hunt" class="sheet-rollbutton sheet-actionbutton btn ui-draggable" value='&{template:ghost}{{roll_tabledescname=@{name}}}{{roll_tabledescvalue=Steel}}{{roll_value1name=Dice}}{{roll_value1value=[[1d6]]+[[1d6]]}}{{roll_value2name=Steel}}{{roll_value2value=[[@{steel}]]}}{{roll_value3name=Bonus}}{{roll_value3value=[[(?{Bonus|0})]]}}'>Steel</button> <div class="sheet-circlebg"></div><input type="number" name="attr_steel" value="0" class="sheet-attrnum"></div></div><div class="sheet-homelandbox1"> <div class="sheet-homelandbox sheet-skovlan"> <div class="sheet-homelandtitle">Skovlan</div><div><input type="checkbox" name="attr_check_1" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Bold (+1 steel)</span></div><div><input type="checkbox" name="attr_check_2" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Tough (-1 harm)</span></div><div><input type="checkbox" name="attr_check_3" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Wild (+1 if trauma 9+)</span></div><div><input type="checkbox" name="attr_check_4" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Hardy (no scar effect)</span></div></div><div class="sheet-homelandbox sheet-akoros"> <div class="sheet-homelandtitle">Akoros</div><div><input type="checkbox" name="attr_check_5" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Sharp (+1 insight)</span></div><div><input type="checkbox" name="attr_check_6" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Connected (+6 favours)</span></div><div><input type="checkbox" name="attr_check_7" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Shrewd (+1 chit/line)</span></div><div><input type="checkbox" name="attr_check_8" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Noble (+1 will)</span></div></div><div class="sheet-homelandbox sheet-severos"> <div class="sheet-homelandtitle">Severos</div><div><input type="checkbox" name="attr_check_9" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Hard (+1 force)</span></div><div><input type="checkbox" name="attr_check_10" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Vicious (+1 harm)</span></div><div><input type="checkbox" name="attr_check_11" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Cruel (+1 if harm 9+)</span></div><div><input type="checkbox" name="attr_check_12" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Cold (-1 trauma)</span></div></div><div class="sheet-homelandbox sheet-iruvia"> <div class="sheet-homelandtitle">Iruvia</div><div><input type="checkbox" name="attr_check_13" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Nimble (+1 finesse)</span></div><div><input type="checkbox" name="attr_check_14" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Attuned (Assist is +2)</span></div><div><input type="checkbox" name="attr_check_15" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Sly (free insight Q)</span></div><div><input type="checkbox" name="attr_check_16" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Swift (you're faster)</span></div></div></div><div class="sheet-geardesc"> <span class="sheet-homelandtitle">Gear:</span>Heavy gloves, encounter suit, cloak, breather-mask, air-tank, goggles, cable and clamps, lightning-hook, magnetic boots, spirit-flares, lightning-oil canister (4 uses), and choose one loadout (at right). </div><div class="sheet-lightningoil"> <span class="sheet-homelandtitle">Lightning Oil</span><div> <input type="checkbox" name="attr_check_17" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div> <input type="checkbox" name="attr_check_18" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div> <input type="checkbox" name="attr_check_19" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div><div> <input type="checkbox" name="attr_check_20" class="sheet-checkbox sheet-squarebox sheet-circlebox" checked/><span></span></div></div><div class="sheet-role"> <div><input type="checkbox" name="attr_check_21" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Rook: Heavy lightning-hook.</span></div><div><input type="checkbox" name="attr_check_22" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Spider: Lightning-web thrower, bandolier of spirit bottles (4).</span></div><div><input type="checkbox" name="attr_check_23" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Owl: Spirit-goggles, spare lightning-oil canister (4 uses).</span></div><div><input type="checkbox" name="attr_check_24" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Anchor: Heavy encounter-suit (1-armor, electro-field).</span></div></div><div class="sheet-homelandbox sheet-levels"> <div class="sheet-homelandtitle">Level 1: Apprentice</div><div><input type="checkbox" name="attr_check_25" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 10 ghosts</span></div><div><input type="checkbox" name="attr_check_26" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 3 lines</span></div><div><input type="checkbox" name="attr_check_27" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 2 roles</span></div><div class="sheet-homelandtitle">Level 2: Journeyman</div><div><input type="checkbox" name="attr_check_29" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 30 ghosts</span></div><div><input type="checkbox" name="attr_check_30" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Silence a ghost</span></div><div><input type="checkbox" name="attr_check_31" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work 6 lines</span></div><div><input type="checkbox" name="attr_check_32" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work every role</span></div><div class="sheet-homelandtitle">Level 3: Master</div><div><input type="checkbox" name="attr_check_33" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Clear 60 ghosts</span></div><div><input type="checkbox" name="attr_check_34" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Silence 12 ghosts</span></div><div><input type="checkbox" name="attr_check_35" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Work all 12 lines</span></div><div><input type="checkbox" name="attr_check_36" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Train a new bull</span></div></div><div class="sheet-homelandbox sheet-lines"> <div class="sheet-homelandtitle">Lines Worked</div><div><input type="checkbox" name="attr_check_37" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Skovlan: Upper (III)</span></div><div><input type="checkbox" name="attr_check_38" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Skovlan: Lower (II)</span></div><div><input type="checkbox" name="attr_check_39" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Doskvol (I)</span></div><div><input type="checkbox" name="attr_check_40" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Heights (II)</span></div><div><input type="checkbox" name="attr_check_41" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Bayside (I)</span></div><div><input type="checkbox" name="attr_check_42" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Akoros: Pass (III)</span></div><div><input type="checkbox" name="attr_check_43" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Islands (II)</span></div><div><input type="checkbox" name="attr_check_44" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Cloudspire (II)</span></div><div><input type="checkbox" name="attr_check_45" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Iruvia: Lakewood (I)</span></div><div><input type="checkbox" name="attr_check_46" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Highland (III)</span></div><div><input type="checkbox" name="attr_check_47" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Plains (II)</span></div><div><input type="checkbox" name="attr_check_48" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Severos: Coast (III)</span></div></div><div class="sheet-homelandbox sheet-rolesworked"> <div class="sheet-homelandtitle">Roles Worked</div><div><input type="checkbox" name="attr_check_49" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Rook</span></div><div><input type="checkbox" name="attr_check_50" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Spider</span></div><div><input type="checkbox" name="attr_check_51" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Owl</span></div><div><input type="checkbox" name="attr_check_52" class="sheet-checkbox sheet-squarebox"/><span></span><span class="sheet-checklabel">Anchor</span></div></div><div class="sheet-homelandbox sheet-ghostkills"> <div class="sheet-homelandtitle">Ghosts Silenced</div><div class="sheet-circlebg"></div><input type="number" name="attr_silenced" value="0" class="sheet-attrnum"> <div class="sheet-homelandtitle">Ghosts Cleared</div><div class="sheet-circlebg"></div><input type="number" name="attr_cleared" value="0" class="sheet-attrnum"> </div></div></div><div class="sheet-reference"> <div class="sheet-rulesbox"> <span class="sheet-rulestitle">Force</span><br/> When you employ force, roll+force and choose options. On a 12+, three. On a 10 or 11, two. On a 7-9, one. <ul><li>You inflict great harm.</li><li>You suffer little harm in return.</li><li>You drive them back, seize something, or create an opportunity.</li></ul> </div><div class="sheet-rulesbox"> <span class="sheet-rulestitle">Finesse</span><br/> When you employ finesse, roll+finesse and choose options. On a 12+, three. On a 10 or 11, two. On a 7-9, one. <ul> <li>You do it quickly.</li><li>You avoid trouble, compromise or cost.</li><li>You do it impressively, stylishly or to greater effect.</li></ul> </div><div class="sheet-rulesbox"> <span class="sheet-rulestitle">Insight</span><br/> When you employ insight, roll+insight. On a 12+, hold three. On a 10 or 11, hold two. On a 7-9, hold one. Spend your hold 1-for-1 during the scene to ask the GM questions from the list: <ul> <li>What’s really going on here?</li><li>What should I be on the lookout for?</li><li>What’s the best way to _?</li><li>What are they really feeling? </li><li>What do they want?</li><li>How could I get them to _?</li></ul> On a miss, you gain no hold, but may ask one right now. </div><div class="sheet-rulesbox" style="top: -178px; position: relative;"> <span class="sheet-rulestitle">Assist</span><br/> For every move above (force, finesse, insight), you may also spend one of your choices on these: <ul> <li>You assist someone, they take +1 to their roll.</li><li>You interfere with someone, they take -2.</li></ul> </div><div class="sheet-rulesbox" style="top: -150px; position: relative;"> <span class="sheet-rulestitle">Steel</span><br/> When you steel yourself against injury, duress, or supernatural horrors, choose an action below that you hope you don’t do, and roll+steel. On a 10+, you do none of them. On a 7-9, you do one you didn’t pick, GM chooses. On a miss, it’s the one you don’t want. <ul> <li>Freeze up, leave myself wide open.</li><li>Panic, disengage, flee.</li><li>Collapse, let go, give up.</li><li>Rage, lose control, do unintended harm.</li><li>Suffer more trauma or harm.</li></ul> You can avoid an instance of harm or trauma by choosing to mark a Scar or Horror, respectively, instead. Scars and horror are permanent. Fill them in clockwise. </div><div class="sheet-rulesbox"> <span class="sheet-rulestitle">Downtime</span><br/> When you have downtime off work, choose one: <ul> <li>Hit the pub. Heal trauma (if above 6 o’clock, heal to 6. If 6 or below, heal all).</li><li>Visit the physicker. Heal harm (if above 9, heal to 9. If at 9, heal to 6. If 6 or below, heal all).</li><li>Work a side job. Choose: bouncer, courier, craft, crematorium, crime, distillery, docks, forge, leviathan-hunting, slaughterhouse, stables, trade. Collect 2-stash or 1-favor.</li></ul> You may choose additional options by spending chits, 1-for-1. You may choose the same option twice. </div><div class="sheet-rulesbox"style="top: -425px; position: relative;"> <span class="sheet-rulestitle">Impose Your Will</span><br/> When you impose your will to get your way, roll. <ul> <li>If your steel is greater, take +1.</li><li>If your level is greater, take +1.</li><li>If you are a Noble of Akoros, take +1.</li><li>If you threaten bodily harm, and your force is greater, take +1.</li></ul> On a 12+, they are so overwhelmed they do what you say without another thought. On a 10 or 11, they choose: either do what you say, or take 2-trauma. On a 7-9, it’s 1-trauma. 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