mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
1233 lines
47 KiB
HTML
1233 lines
47 KiB
HTML
<input class="selector-switch rollmod" name="attr_rollmodswitch" type="checkbox" value="1" />
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<div class="container">
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<div class="float head">
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<div class="float head-logo">
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<img class="logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ButterflyAspect/logo.png" alt="ButterflyAspect" />
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<div class="settings">
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<select name="attr_gmroll">
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<option value="0" selected disabled>Auswahl treffen</option>
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<option value="nogm">Für alle sichtbar würfeln</option>
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<option value="gm">Für GM würfeln</option>
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</select>
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<input type="hidden" name="attr_abilityroll" />
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<select name="attr_rollmodswitch">
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<option value="1">Modifier aktiv</option>
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<option value="0" selected>Modifier inaktiv</option>
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</select>
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</div>
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</div>
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<div class="float head-info">
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<div class="header">
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<span>Allgemeines</span>
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</div>
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<div class="float head-info-boxes">
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<div class="formular">
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<label for="attr_character_name">Charaktername</label>
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<input type="text" id="attr_character_name" name="attr_character_name" />
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</div>
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<div class="formular">
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<label for="attr_character_description">Beschreibung</label>
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<textarea id="attr_character_description" name="attr_character_description" style="height: 102px"></textarea>
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</div>
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</div>
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<div class="head-stats">
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<div class="formular">
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<label for="attr_leben">Leben</label>
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<div class="health">
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<input type="number" class="number-20" id="attr_leben" name="attr_leben" placeholder="Aktuell" /> /
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<input type="number" class="number-20" id="attr_leben_max" name="attr_leben_max" style="cursor: not-allowed" readonly />
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</div>
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</div>
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<div class="formular">
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<label for="attr_ruestung">Rüstung</label>
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<input type="number" class="number-20" id="attr_ruestung" name="attr_ruestung" style="cursor: not-allowed" readonly />
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</div>
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<div class="formular ressourcen">
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<label for="attr_ressourcen">Ressourcen</label>
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<div>
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<input type="checkbox" name="attr_ressourcen0" value="0" title="Ausgebrannt" />
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<div>|</div>
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<input type="checkbox" name="attr_ressourcen1" value="1" checked />
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<input type="checkbox" name="attr_ressourcen2" value="2" checked />
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<input type="checkbox" name="attr_ressourcen3" value="3" />
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<input type="checkbox" name="attr_ressourcen4" value="4" />
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<div>|</div>
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<input type="checkbox" name="attr_ressourcen0" value="5" title="Geldsegen" />
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</div>
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</div>
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<div class="formular">
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<button type="roll" class="small-button" name="roll_schicksalRoll" value="Die Gruppe hat jetzt noch [[@{schicksal}]] Schicksalspunkte">Schicksal</button>
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<input type="number" name="attr_schicksal" value="4" class="number-20" />
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</div>
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</div>
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</div>
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</div>
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<div class="break"></div>
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<div class="float attribut">
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<div class="header">
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<span>Attribute</span>
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</div>
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<div class="float attribut-stats">
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_NaRoll" value="@{abilityroll} &{template:butterfly} {{name=Nahkampf}} {{rolling=[[floor(@{Na}d10 / 2)]]}}">Nahkampf</button>
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<button type="roll" class="small-button rollmod" name="roll_NaRoll" value="@{abilityroll} &{template:butterfly} {{name=Nahkampf}} {{rolling=[[floor((?{Würfel|@{Na}}d10) / 2)]]}}">
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Nahkampf
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</button>
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<input type="number" name="attr_Na" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_FeRoll" value="@{abilityroll} &{template:butterfly} {{name=Fernkampf}} {{rolling=[[floor(@{Fe}d10 / 2)]]}}">Fernkampf</button>
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<button type="roll" class="small-button rollmod" name="roll_FeRoll" value="@{abilityroll} &{template:butterfly} {{name=Fernkampf}} {{rolling=[[floor((?{Würfel|@{Fe}}d10) / 2)]]}}">
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Fernkampf
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</button>
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<input type="number" name="attr_Fe" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_GeRoll" value="@{abilityroll} &{template:butterfly} {{name=Geschick}} {{rolling=[[floor(@{Ge}d10 / 2)]]}}">Geschick</button>
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<button type="roll" class="small-button rollmod" name="roll_GeRoll" value="@{abilityroll} &{template:butterfly} {{name=Geschick}} {{rolling=[[floor((?{Würfel|@{Ge}}d10) / 2)]]}}">
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Geschick
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</button>
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<input type="number" name="attr_Ge" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_WaRoll" value="@{abilityroll} &{template:butterfly} {{name=Wahrnehmung}} {{rolling=[[floor(@{Wa}d10 / 2)]]}}">Wahrnehmung</button>
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<button type="roll" class="small-button rollmod" name="roll_WaRoll" value="@{abilityroll} &{template:butterfly} {{name=Wahrnehmung}} {{rolling=[[floor((?{Würfel|@{Wa}}d10) / 2)]]}}">
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Wahrnehmung
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</button>
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<input type="number" name="attr_Wa" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_KoRoll" value="@{abilityroll} &{template:butterfly} {{name=Konstitution}} {{rolling=[[floor(@{Ko}d10 / 2)]]}}">Konstitution</button>
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<button type="roll" class="small-button rollmod" name="roll_KoRoll" value="@{abilityroll} &{template:butterfly} {{name=Konstitution}} {{rolling=[[floor((?{Würfel|@{Ko}}d10) / 2)]]}}">
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Konstitution
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</button>
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<input type="number" name="attr_Ko" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_InRoll" value="@{abilityroll} &{template:butterfly} {{name=Intelligenz}} {{rolling=[[floor(@{In}d10 / 2)]]}}">Intelligenz</button>
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<button type="roll" class="small-button rollmod" name="roll_InRoll" value="@{abilityroll} &{template:butterfly} {{name=Intelligenz}} {{rolling=[[floor((?{Würfel|@{In}}d10) / 2)]]}}">
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Intelligenz
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</button>
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<input type="number" name="attr_In" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_WiRoll" value="@{abilityroll} &{template:butterfly} {{name=Wissen}} {{rolling=[[floor(@{Wi}d10 / 2)]]}}">Wissen</button>
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<button type="roll" class="small-button rollmod" name="roll_WiRoll" value="@{abilityroll} &{template:butterfly} {{name=Wissen}} {{rolling=[[floor((?{Würfel|@{Wi}}d10) / 2)]]}}">
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Wissen
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</button>
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<input type="number" name="attr_Wi" value="1" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<button type="roll" class="small-button norollmod" name="roll_CaRoll" value="@{abilityroll} &{template:butterfly} {{name=Charisma}} {{rolling=[[floor(@{Ca}d10 / 2)]]}}">Charisma</button>
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<button type="roll" class="small-button rollmod" name="roll_CaRoll" value="@{abilityroll} &{template:butterfly} {{name=Charisma}} {{rolling=[[floor((?{Würfel|@{Ca}}d10) / 2)]]}}">
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Charisma
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</button>
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<input type="number" name="attr_Ca" value="1" min="1" class="number-20" />
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</div>
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</div>
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</div>
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<div class="break"></div>
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<div class="float full skills">
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<div class="header">
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<span>Fertigkeiten</span>
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</div>
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<div class="grid">
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<div>Fertigkeit</div>
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<div>Attr.</div>
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<div>Wert</div>
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<div>MOD</div>
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<div>PP</div>
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<div>Roll</div>
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</div>
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<div class="gridplace">
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<fieldset class="repeating_basicskills">
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<div id="skilldiv" class="repeat-skill">
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<div><input class="textcenter" type="text" name="attr_skillname" /></div>
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<div>
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<select name="attr_attribut">
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<option value="@{Na}">Nahkampf</option>
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<option value="@{Fe}">Fernkampf</option>
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<option value="@{Ge}">Geschick</option>
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<option value="@{Wa}">Wahrnehmung</option>
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<option value="@{Ko}">Konstitution</option>
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<option value="@{in}">Intelligenz</option>
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<option value="@{Wi}">Wissen</option>
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<option value="@{Ca}">Charisma</option>
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</select>
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</div>
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<div><input type="number" name="attr_skill" value="0" /></div>
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<div><input type="number" name="attr_skill_mod" value="0" /></div>
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<div><input type="number" name="attr_pp" value="0" /></div>
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<div>
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<button
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type="roll"
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class="norollmod"
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name="roll_skill"
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value="@{abilityroll} &{template:butterfly} {{name=@{skillname}}} {{rolling=[[{@{skill}d10! + @{skill_mod}d10}k@{attribut}]]}}"
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></button>
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<button
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type="roll"
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class="rollmod"
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name="roll_skill"
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value="@{abilityroll} &{template:butterfly} {{name=@{skillname}}} [[?{Modifier|@{skill_mod}} ?{Würfel|@{skill}}]] {{rolling=[[{?{Würfel}d10! + ?{Modifier}d10}k@{attribut}]]}}"
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></button>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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<div class="break"></div>
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<div class="float full weapons">
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<div class="header">
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<span>Waffen</span>
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<button type="roll" class="small-button" name="roll_ini" value="/w GM @{character_name} hat eine Initiative von [[@{Ge}d10 &{tracker}]]">Initiative</button>
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</div>
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<div class="grid">
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<div>Waffe</div>
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<div>Attr.</div>
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<div>Wert</div>
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<div>MOD</div>
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<div>Schaden</div>
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<div>Roll</div>
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</div>
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<div class="gridplace">
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<fieldset class="repeating_waponskills">
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<div id="weapondiv" class="repeat-weapon">
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<input class="options-flag" id="weaponcheck" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
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<div><input class="textcenter" type="text" name="attr_weaponname" /></div>
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<div>
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<select name="attr_attribut">
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<option value="@{Na}">Nahkampf</option>
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<option value="@{Fe}">Fernkampf</option>
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<option value="@{Ge}">Geschick</option>
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<option value="@{Ko}">Konstitution</option>
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</select>
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</div>
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<div><input type="number" name="attr_weaponskill" value="0" /></div>
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<div><input type="number" name="attr_weaponskill_mod" value="0" /></div>
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<div><input type="number" name="attr_weapondamage" value="0" /></div>
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<div>
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<button
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type="roll"
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class="norollmod"
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name="roll_weapon"
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value="@{abilityroll} &{template:butterfly} {{name=@{weaponname}}} {{rolling=[[{@{weaponskill}d10! + @{weaponskill_mod}d10}k@{attribut}]]}} {{damage=[[1d10 + @{weapondamage}]]}} {{desc=@{weaponeffekt}}}"
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></button>
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<button
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type="roll"
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class="rollmod"
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name="roll_weapon"
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value="@{abilityroll} &{template:butterfly} {{name=@{weaponname}}} [[?{Modifier|@{weaponskill_mod}} ?{Würfel|@{weaponskill}} ?{Schaden|@{weapondamage}}]] {{rolling=[[{?{Würfel}d10! + ?{Modifier}d10}k@{attribut}]]}} {{damage=[[1d10 + ?{Schaden}]]}} {{desc=@{weaponeffekt}}}"
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></button>
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</div>
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<input class="liketextarea hiddenBox" type="text" name="attr_weaponeffekt" placeholder="Spezialeffekt" />
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</div>
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</fieldset>
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</div>
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</div>
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<div class="break"></div>
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<div class="float full mage">
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<div class="header">
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<span>Magie</span>
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</div>
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<div class="grid">
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<div>Zauber</div>
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<div>Zufälliger Effekt</div>
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<div>Entf.</div>
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<div>Zeit</div>
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<div>Ziel.</div>
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<div>Wert</div>
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<div>MOD</div>
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<div>Roll</div>
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</div>
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<div class="gridplace">
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<fieldset class="repeating_spells">
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<div id="magediv" class="repeat-mage">
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<input class="options-flag" id="magecheck" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
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<div><input class="textcenter" type="text" name="attr_spellname" placeholder="Name" /></div>
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<div><input class="liketextarea" type="text" name="attr_spelleffekt" placeholder="Zufälliger Effekt" /></div>
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<div class="select-3">
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<span class="hiddenBox">Entf.</span>
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<input type="checkbox" name="attr_spellentfernung" value="1" title="10m" />
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<input type="checkbox" name="attr_spellentfernung" value="3" title="Sichtreichweite" />
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<input type="checkbox" name="attr_spellentfernung" value="6" title="sympathetischer Verbindung" />
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</div>
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<div class="select-4">
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<span class="hiddenBox">Zeit</span>
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<input type="checkbox" name="attr_spellzeit" value="1" title="eine Stunde" />
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<input type="checkbox" name="attr_spellzeit" value="3" title="bis zum nächsten Sonnenaufgang" />
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<input type="checkbox" name="attr_spellzeit" value="6" title="eine Woche" />
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<input type="checkbox" name="attr_spellzeit" value="10" title="drei Monate" />
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</div>
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<div class="select-4">
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<span class="hiddenBox">Ziel.</span>
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<input type="checkbox" name="attr_ziehlbereich" value="1" title="2 Wesen/Objekte" />
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<input type="checkbox" name="attr_ziehlbereich" value="3" title="5 Wesen/Objekte" />
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<input type="checkbox" name="attr_ziehlbereich" value="6" title="10 Wesen/Objekte" />
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<input type="checkbox" name="attr_ziehlbereich" value="10" />
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</div>
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<div><input type="number" name="attr_spellskill" value="0" /></div>
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<div><input type="number" name="attr_spellskill_mod" value="0" /></div>
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<div>
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<button
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type="roll"
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class=""
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name="roll_spell"
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value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} [[?{Modifier?|@{spellskill_mod}} ?{Würfel|@{spellskill}}]] [[({floor(([[{?{Würfel}d10! + ?{Modifier?}d10}k@{attribut}]] - [[@{spellwiderstand} + (?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]) / 5),1}kh1)]] {{rolling=$[[1]]}} {{widerstand=$[[2]]}} {{damage=@{damage}}} {{healing=@{healing}}} {{zeit=@{spellzeit}}} {{reinigung=@{spellreinigung}}} {{desc=@{spelleffekt}}}"
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>
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<input
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type="number"
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name="attr_spellwiderstand"
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value="floor((@{spellbefehligen} + @{spellbewegung} + @{spellelement} + @{spellentfernung} + @{spellgestalt} + @{spellglueck} + @{spellreinigung} + @{spellwissen} + @{ziehlbereich} + @{spellzeit}) * 2)"
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disabled
|
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/>
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</button>
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</div>
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<div class="hiddenBox">
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<div class="select-4">
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<div>Befeh.</div>
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<input type="checkbox" name="attr_spellbefehligen" value="1" />
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<input type="checkbox" name="attr_spellbefehligen" value="3" />
|
||
<input type="checkbox" name="attr_spellbefehligen" value="6" />
|
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<input type="checkbox" name="attr_spellbefehligen" value="10" />
|
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</div>
|
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<div class="select-3">
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<div>Bew.</div>
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||
<input type="checkbox" name="attr_spellbewegung" value="1" />
|
||
<input type="checkbox" name="attr_spellbewegung" value="3" />
|
||
<input type="checkbox" name="attr_spellbewegung" value="6" />
|
||
</div>
|
||
<div class="select-3">
|
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<div>Element</div>
|
||
<input type="checkbox" name="attr_spellelement" value="1" />
|
||
<input type="checkbox" name="attr_spellelement" value="3" />
|
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<input type="checkbox" name="attr_spellelement" value="6" />
|
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</div>
|
||
<div class="select-4">
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<div>Gestalt</div>
|
||
<input type="checkbox" name="attr_spellgestalt" value="1" />
|
||
<input type="checkbox" name="attr_spellgestalt" value="3" />
|
||
<input type="checkbox" name="attr_spellgestalt" value="6" />
|
||
<input type="checkbox" name="attr_spellgestalt" value="10" />
|
||
</div>
|
||
<div class="select-4">
|
||
<div>Glück</div>
|
||
<input type="checkbox" name="attr_spellglueck" value="1" />
|
||
<input type="checkbox" name="attr_spellglueck" value="3" />
|
||
<input type="checkbox" name="attr_spellglueck" value="6" />
|
||
<input type="checkbox" name="attr_spellglueck" value="10" />
|
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</div>
|
||
<div class="select-3">
|
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<div>Rein.</div>
|
||
<input type="checkbox" name="attr_spellreinigung" value="1" />
|
||
<input type="checkbox" name="attr_spellreinigung" value="3" />
|
||
<input type="checkbox" name="attr_spellreinigung" value="6" />
|
||
</div>
|
||
<div class="select-4">
|
||
<div>Wissen</div>
|
||
<input type="checkbox" name="attr_spellwissen" value="1" />
|
||
<input type="checkbox" name="attr_spellwissen" value="3" />
|
||
<input type="checkbox" name="attr_spellwissen" value="6" />
|
||
<input type="checkbox" name="attr_spellwissen" value="10" />
|
||
</div>
|
||
<div id="attribut">
|
||
<select name="attr_attribut">
|
||
<option value="0" selected>Attribut</option>
|
||
<option value="@{Ge}">Geschick</option>
|
||
<option value="@{In}" selected>Intelligenz</option>
|
||
<option value="@{Wi}">Wissen</option>
|
||
<option value="@{Ch}">Charisma</option>
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</select>
|
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</div>
|
||
<div id="damage">
|
||
<select name="attr_damage">
|
||
<option value="0" selected disabled>Schaden</option>
|
||
<option value="[[1d10]]">aktiv</option>
|
||
<option value="">inaktiv</option>
|
||
</select>
|
||
</div>
|
||
<div id="healing">
|
||
<select name="attr_healing">
|
||
<option value="0" selected disabled>Heilung</option>
|
||
<option value="$[[3]]">aktiv</option>
|
||
<option value="">inaktiv</option>
|
||
</select>
|
||
</div>
|
||
<div id="textarea">
|
||
<textarea name="attr_spelldescription" placeholder="Inhalt"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float half aspects">
|
||
<div class="header">
|
||
<span>Aspekte</span>
|
||
</div>
|
||
<fieldset class="repeating_aspekte">
|
||
<input type="text" name="attr_aspekt" />
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="float half stunts">
|
||
<div class="header">
|
||
<span>Stunts</span>
|
||
</div>
|
||
<fieldset class="repeating_stunts">
|
||
<div class="repeat-stunt">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_stunt" placeholder="Name" />
|
||
<textarea class="hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float half inventar">
|
||
<div class="header">
|
||
<span>Inventar</span>
|
||
</div>
|
||
<div class="ruestung">
|
||
<input type="text" name="attr_ruestungName" placeholder="Rüstung/Schild" />
|
||
<input type="number" name="attr_ruestungswert" placeholder="Rüstungswert" />
|
||
</div>
|
||
<fieldset class="repeating_extras">
|
||
<div class="repeat-inv extras-row">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_name" placeholder="Gegenstand" />
|
||
<input type="number" name="attr_wight" placeholder="Info" />
|
||
<input type="number" name="attr_costs" placeholder="Anzahl" />
|
||
<textarea class="hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="float half notes">
|
||
<div class="header">
|
||
<span>Notizen</span>
|
||
</div>
|
||
<fieldset class="repeating_notes">
|
||
<div class="repeat-notes notes-row">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_title" placeholder="Titel" />
|
||
<textarea class="hiddenBox" name="attr_body" placeholder="Inhalt"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float full xp">
|
||
<div class="header">
|
||
<span>Erfahrungspunkte und Steigerung</span>
|
||
</div>
|
||
|
||
<div class="totalxp">
|
||
<div class="formular">
|
||
<label for="attr_XPtoSpend">Verfügbare EP</label>
|
||
<input type="number" id="attr_XPtoSpend" name="attr_XPtoSpend" class="number-20" value="@{XPTotal} - @{XPSpent}" style="cursor: not-allowed" disabled />
|
||
</div>
|
||
<div class="formular">
|
||
<label for="attr_XPSpent">Ausgegebene EP</label>
|
||
<input type="number" id="attr_XPSpent" name="attr_XPSpent" class="number-20" readonly />
|
||
</div>
|
||
<div class="formular">
|
||
<label for="attr_XPTotal">Gesamte EP</label>
|
||
<input type="number" id="attr_XPTotal" name="attr_XPTotal" class="number-20" />
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_advancements">
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement1" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement1xp" />
|
||
</div>
|
||
<div class="placeholder"></div>
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement2" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement2xp" />
|
||
</div>
|
||
<div class="placeholder"></div>
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement3" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement3xp" />
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float full version">v22.09.1</div>
|
||
</div>
|
||
|
||
<!-- rolltemplate -->
|
||
<rolltemplate class="sheet-rolltemplate-butterfly">
|
||
<div class="container">
|
||
<div class="header">
|
||
<span>{{name}}</span>
|
||
</div>
|
||
<div class="content">
|
||
<div><span>Ergebnis:</span>{{rolling}}</div>
|
||
{{#widerstand}}
|
||
<div><span>Widerstand:</span>{{widerstand}}</div>
|
||
{{/widerstand}}
|
||
{{#damage}}
|
||
<div><span>Schaden:</span>{{damage}}</div>
|
||
{{/damage}}
|
||
{{#healing}}
|
||
<div><span>Heilung:</span><span class="fakeroll">{{reinigung}}</span></div>
|
||
{{#rollTotal() zeit 0}}
|
||
<div><span>Minuten:</span>{{healing}}</div>
|
||
{{/rollTotal() zeit 0}}
|
||
{{#rollGreater() zeit 0}}
|
||
<div><span>Runden:</span>{{healing}}</div>
|
||
{{/rollGreater() zeit 0}}
|
||
{{/healing}}
|
||
{{#desc}}
|
||
<div class="desc">
|
||
<span>Effekt:</span><br/>
|
||
{{desc}}
|
||
</div>
|
||
{{/desc}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<!-- worker scripts -->
|
||
<script type="text/worker">
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.5',
|
||
lastUpdate = 1504710542,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last moment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
/* eslint-disable no-console */
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
/* eslint-enable no-console */
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
/* eslint-disable no-console */
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
/* eslint-enable no-console */
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
isDebugMode = function(){
|
||
return config.debugMode;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"var start,end;"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"start=_.now();"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"end=_.now();"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
/* eslint-disable no-console */
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
/* eslint-enable no-console */
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
isDebugMode: isDebugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
|
||
|
||
on("change:gmroll", function () {
|
||
getAttrs(["gmroll"], function (values) {
|
||
let gmroll = values.gmroll || "";
|
||
switch (gmroll) {
|
||
case "nogm":
|
||
setAttrs({ abilityroll: "/me" });
|
||
break;
|
||
case "gm":
|
||
setAttrs({ abilityroll: "/w GM **@{character_name}**" });
|
||
break;
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:ko", function() {
|
||
getAttrs(["ko"], function(values) {
|
||
setAttrs({
|
||
leben: Math.floor(10 + parseInt(values.ko) * 5)
|
||
});
|
||
setAttrs({
|
||
leben_max: Math.floor(10 + parseInt(values.ko) * 5)
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:ruestungswert", function() {
|
||
getAttrs(["ruestungswert"], function(values) {
|
||
setAttrs({
|
||
ruestung: parseInt(values.ruestungswert)
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:repeating_advancements', function () {
|
||
TAS.repeating('advancements')
|
||
.attrs('XPSpent')
|
||
.fields('advancement1xp', 'advancement2xp', 'advancement3xp')
|
||
.reduce(function (memo, row, attrSet, id, rowSet) {
|
||
memo.total += row.I.advancement1xp;
|
||
memo.total += row.I.advancement2xp;
|
||
memo.total += row.I.advancement3xp;
|
||
return memo;
|
||
}, { total: 0 }, function (memo, rowSet, attrSet) {
|
||
attrSet.I.XPSpent = memo.total;
|
||
})
|
||
.execute();
|
||
});
|
||
</script>
|