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roll20-character-sheets/Runequest_6/Runequest_6.html
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<div class="column-1of1">
<div class='column-1n2of3'>
<div class="section">
<table class="full">
<tr>
<td class="info-label">Name: </td>
<td><input type="text" class="full" name="attr_name"></td>
<td class="info-label">Species: </td>
<td><input type="text" class="full" name="attr_species"></td>
<td class="info-label">Homeland: </td>
<td><input type="text" class="full" name="attr_homeland"></td>
<td class="info-label">Age: </td>
<td><input type="text" class="info-number" name="attr_age"></td>
</tr>
</table>
<table class="full">
<tr>
<td class="info-label">Culture: </td>
<td><input type="text" class="full" name="attr_culture"></td>
<td class="info-label">Career: </td>
<td><input type="text" class="full" name="attr_career"></td>
<td class="info-label">Social Class: </td>
<td><input type="text" class="full" name="attr_social_class"></td>
<td class="info-label">Gender: </td>
<td><input type="text" class="full" name="attr_gender"></td>
</tr>
</table>
<table class="full">
<tr>
<td class="info-label">Handedness: </td>
<td><input type="text" class="full" name="attr_handedness"></td>
<td class="info-label">Frame: </td>
<td><input type="text" class="full" name="attr_frame"></td>
<td class="info-label">Weight: </td>
<td><input type="text" class="info-number" name="attr_weight"></td>
<td class="info-label">Height: </td>
<td><input type="text" class="info-number" name="attr_height"></td>
<td class="info-label">XP Rolls: </td>
<td><input type="text" class="info-number" name="attr_xp_rolls" value="0"></td>
</tr>
</table>
</div>
</div>
<div class='column-3of3'>
<img src="http://i.imgur.com/0JbUZFo.png">
<span style="display: block; margin-bottom: 2px;"></span>
</div>
</div>
<div>
<input type="radio" class="tab vitals-tab" name="attr_tab" value="vitals" checked="checked"><span class="tab vitals-tab">Vitals</span>
<input type="radio" class="tab combat-tab" name="attr_tab" value="combat"><span class="tab combat-tab">Combat</span>
<input type="radio" class="tab skills-tab" name="attr_tab" value="skills"><span class="tab skills-tab">Skills</span>
<input type="radio" class="tab passions-tab" name="attr_tab" value="passions"><span class="tab passions-tab">Passions/Cults</span>
<input type="radio" class="tab equipment-tab" name="attr_tab" value="equipment"><span class="tab equipment-tab">Equipment/Wealth</span>
<input type="radio" class="tab notes-tab" name="attr_tab" value="notes"><span class="tab notes-tab">Notes</span>
<span style="display: block; margin: 3px;"></span>
<input type="radio" class="tab folk_magic-tab" name="attr_tab" value="folk_magic"><span class="tab folk_magic-tab">Folk Magic</span>
<input type="radio" class="tab animism-tab" name="attr_tab" value="animism"><span class="tab animism-tab">Animism</span>
<input type="radio" class="tab mysticism-tab" name="attr_tab" value="mysticism"><span class="tab mysticism-tab">Mysticism</span>
<input type="radio" class="tab sorcery-tab" name="attr_tab" value="sorcery"><span class="tab sorcery-tab">Sorcery</span>
<input type="radio" class="tab theism-tab" name="attr_tab" value="theism"><span class="tab theism-tab">Theism</span>
<input type="radio" class="tab active_effects-tab" name="attr_tab" value="active_effects"><span class="tab active_effects-tab">Active Effects</span>
<span style="display: block; margin-bottom: 1%;"></span>
<div class="page vitals-page">
<div class="column-1of1">
<div class="section">
<h3>Characteristics</h3>
<div class="characteristic-column">
<table class="char">
<tr>
<td></td>
<td><h5>Std</h5></td>
<td><h5>+</h5></td>
<td><h5>Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>Total</h5></td>
</tr>
<tr>
<td class="char-label">STR: </td>
<td><input type="text" class="value" name="attr_str_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_str_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_str" value="(@{str_std}+@{str_temp})" disabled></td>
</tr>
<tr>
<td class="char-label">INT: </td>
<td><input type="text" class="value" name="attr_int_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_int_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_int" value="(@{int_std}+@{int_temp})" disabled></td>
</tr>
</table>
</div>
<div class="characteristic-column">
<table class="char">
<tr>
<td></td>
<td><h5>Std</h5></td>
<td><h5>+</h5></td>
<td><h5>Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>Total</h5></td>
</tr>
<tr>
<td class="char-label">CON: </td>
<td><input type="text" class="value" name="attr_con_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_con_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_con" value="(@{con_std}+@{con_temp})" disabled></td>
</tr>
<tr>
<td class="char-label">POW: </td>
<td><input type="text" class="value" name="attr_pow_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_pow_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_pow" value="(@{pow_std}+@{pow_temp})" disabled></td>
</tr>
</table>
</div>
<div class="characteristic-column">
<table class="char">
<tr>
<td></td>
<td><h5>Std</h5></td>
<td><h5>+</h5></td>
<td><h5>Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>Total</h5></td>
</tr>
<tr>
<td class="char-label">SIZ: </td>
<td><input type="text" class="value" name="attr_siz_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_siz_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_siz" value="(@{siz_std}+@{siz_temp})" disabled></td>
</tr>
<tr>
<td class="char-label">CHA: </td>
<td><input type="text" class="value" name="attr_cha_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_cha_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_cha" value="(@{cha_std}+@{cha_temp})" disabled></td>
</tr>
</table>
</div>
<div class="characteristic-column">
<table class="char">
<tr>
<td></td>
<td><h5>Std</h5></td>
<td><h5>+</h5></td>
<td><h5>Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>Total</h5></td>
</tr>
<tr>
<td class="char-label">DEX: </td>
<td><input type="text" class="value" name="attr_dex_std" value="10"></td>
<td>+</td>
<td><input type="text" class="value" name="attr_dex_temp" value="0"></td>
<td>=</td>
<td><input type="number" class="total" name="attr_dex" value="(@{dex_std}+@{dex_temp})" disabled></td>
</tr>
</table>
</div>
<br style="clear:both;"/>
</div>
</div>
<div class="column-1n2of3">
<div class="section">
<table class="full">
<tr>
<td style="white-space: nowrap"><h3>Hit Locations & Armor</h3></td>
<td style="width: 100%; text-align: right;"><h4 style="display: inline">Armor Penalty: </h4><input type="number" class="value" name="attr_armor_penalty" value="-round((@{hitloc1_enc}+@{hitloc2_enc}+@{hitloc3_enc}+@{hitloc4_enc}+@{hitloc5_enc}+@{hitloc6_enc}+@{hitloc7_enc}+@{hitloc8_enc}+@{hitloc9_enc}+@{hitloc10_enc}+@{hitloc11_enc})/5)" disabled/></td>
</tr>
</table>
<table class="full">
<tr class="head">
<td class="hit_locations_roll"><h5>1d20</h5></td>
<td><h5>Location</h5></td>
<td><h5>Armor Worn</h5></td>
<td><h5>ENC</h5></td>
<td colspan="3"><h5>AP</h5></td>
<td colspan="3"><h5>HP</h5></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc1_roll" value="1-3"/></td>
<td><input class="full" type="text" name="attr_hitloc1" value="Right Leg"/></td>
<td><input class="full" type="text" name="attr_hitloc1_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc1_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc1_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc1_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc1_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc1_hp_max" value="ceil((@{con}+@{siz})/5)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc2_roll" value="4-6"/></td>
<td><input class="full" type="text" name="attr_hitloc2" value="Left Leg"/></td>
<td><input class="full" type="text" name="attr_hitloc2_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc2_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc2_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc2_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc2_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc2_hp_max" value="ceil((@{con}+@{siz})/5)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc3_roll" value="7-9"/></td>
<td><input class="full" type="text" name="attr_hitloc3" value="Abdomen"/></td>
<td><input class="full" type="text" name="attr_hitloc3_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc3_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc3_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc3_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc3_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc3_hp_max" value="(ceil((@{con}+@{siz})/5)+1)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc4_roll" value="10-12"/></td>
<td><input class="full" type="text" name="attr_hitloc4" value="Chest"/></td>
<td><input class="full" type="text" name="attr_hitloc4_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc4_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc4_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc4_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc4_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc4_hp_max" value="(ceil((@{con}+@{siz})/5)+2)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc5_roll" value="13-15"/></td>
<td><input class="full" type="text" name="attr_hitloc5" value="Right Arm"/></td>
<td><input class="full" type="text" name="attr_hitloc5_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc5_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc5_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc5_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc5_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc5_hp_max" value="ceil((@{con}+@{siz}-5)/5)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc6_roll" value="16-18"/></td>
<td><input class="full" type="text" name="attr_hitloc6" value="Left Arm"/></td>
<td><input class="full" type="text" name="attr_hitloc6_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc6_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc6_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc6_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc6_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc6_hp_max" value="ceil((@{con}+@{siz}-5)/5)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc7_roll" value="19-20"/></td>
<td><input class="full" type="text" name="attr_hitloc7" value="Head"/></td>
<td><input class="full" type="text" name="attr_hitloc7_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc7_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc7_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc7_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc7_hp"/></td>
<td>/</td>
<td><input class="value" type="number" name="attr_hitloc7_hp_max" value="ceil((@{con}+@{siz})/5)" disabled/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc8_roll"/></td>
<td><input class="full" type="text" name="attr_hitloc8"/></td>
<td><input class="full" type="text" name="attr_hitloc8_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc8_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc8_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc8_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc8_hp"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc8_hp_max"/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc9_roll"/></td>
<td><input class="full" type="text" name="attr_hitloc9"/></td>
<td><input class="full" type="text" name="attr_hitloc9_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc9_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc9_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc9_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc9_hp"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc9_hp_max"/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc10_roll"/></td>
<td><input class="full" type="text" name="attr_hitloc10"/></td>
<td><input class="full" type="text" name="attr_hitloc10_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc10_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc10_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc10_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc10_hp"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc10_hp_max"/></td>
</tr>
<tr>
<td><input class="value_full" type="text" name="attr_hitloc11_roll"/></td>
<td><input class="full" type="text" name="attr_hitloc11"/></td>
<td><input class="full" type="text" name="attr_hitloc11_armor"/></td>
<td><input class="value" type="text" name="attr_hitloc11_enc" value="0"/></td>
<td><input class="value" type="text" name="attr_hitloc11_ap"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc11_ap_max"/>
<td><input class="value" type="text" name="attr_hitloc11_hp"/></td>
<td>/</td>
<td><input class="value" type="text" name="attr_hitloc11_hp_max"/></td>
</tr>
</table>
</div>
</div>
<div class="column-3of3">
<div class="section">
<h3>Attributes</h3>
<table class="full">
<tr class="head">
<td><h5>Attribute</h5></td>
<td><h5>Std</h5></td>
<td><h5>+</h5></td>
<td><h5>Temp</h5></td>
<td><h5>=</h5></td>
<td colspan="3"><h5>Total</h5></td>
</tr>
<tr>
<td class="attribute-label">Action Points: </td>
<td><input type="number" class="value" name="attr_action_points_std" value="round((@{int}+@{dex})/12)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_action_points_temp" value="0"/></td>
<td>=</td>
<td><input type="text" class="attribute-current" name="attr_action_points"/></td>
<td>/</td>
<td><input type="number" class="total" name="attr_action_points_max" value="((@{action_points_std}+@{action_points_temp})@{fatigue_action_points})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Exp. Mod: </td>
<td><input type="number" class="value" name="attr_experience_mod_std" value="(ceil(@{cha}/6)-2)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_experience_mod_temp" value="0"/></td>
<td>=</td>
<td colspan="2"></td>
<td><input type="number" class="total" name="attr_experience_mod" value="(@{experience_mod_std}+@{experience_mod_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Healing Rate: </td>
<td><input type="number" class="value" name="attr_healing_rate_std" value="ceil(@{con}/6)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_healing_rate_temp" value="0"/></td>
<td>=</td>
<td colspan="2"></td>
<td><input type="number" class="total" name="attr_healing_rate" value="(@{healing_rate_std}+@{healing_rate_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Luck Points: </td>
<td><input type="number" class="value" name="attr_luck_points_std" value="ceil(@{pow}/6)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_luck_points_temp" value="0"/></td>
<td>=</td>
<td><input type="text" class="attribute-current" name="attr_luck_points"/></td>
<td>/</td>
<td><input type="number" class="total" name="attr_luck_points_max" value="(@{luck_points_std}+@{luck_points_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Magic Points: </td>
<td><input type="number" class="value" name="attr_magic_points_std" value="@{pow}" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_magic_points_temp" value="0"/></td>
<td>=</td>
<td><input type="text" class="attribute-current" name="attr_magic_points"/></td>
<td>/</td>
<td><input type="number" class="total" name="attr_magic_points_max" value="(@{magic_points_std}+@{magic_points_temp})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Move Rate: </td>
<td><input type="text" class="value" name="attr_movement_rate_std" value="6"/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_movement_rate_temp" value="0"/></td>
<td>=</td>
<td colspan="2"></td>
<td><input type="number" class="total" name="attr_movement_rate" value="round(((@{movement_rate_std}+@{movement_rate_temp})@{enc_move_rate_mod})@{fatigue_movement})" disabled/></td>
</tr>
<tr>
<td class="attribute-label">Strike Rank: </td>
<td><input type="number" class="value" name="attr_strike_rank_std" value="round((@{int}+@{dex})/2)" disabled/></td>
<td>+</td>
<td><input type="text" class="value" name="attr_strike_rank_temp" value="0"/></td>
<td>=</td>
<td colspan="2"></td>
<td><input type="number" class="total" name="attr_strike_rank" value="(((@{strike_rank_std}+@{strike_rank_temp})+@{armor_penalty})+@{fatigue_strike_rank})" disabled/></td>
</tr>
</table>
<table class="full">
<tr class="head">
<td><h5>Attribute</h5></td>
<td><h5>Standard</h5></td>
<td><h5>Current</h5></td>
</tr>
<tr>
<td class="attribute-label">Damage Mod: </td>
<td class="attribute_value">
<select class="full" name="attr_damage_mod_std">
<option value="-1d8">-1d8</option>
<option value="-1d6">-1d6</option>
<option value="-1d4">-1d4</option>
<option value="-1d2">-1d2</option>
<option value="0" selected>+0</option>
<option value="1d2">+1d2</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="1d8">+1d8</option>
<option value="1d10">+1d10</option>
<option value="1d12">+1d12</option>
<option value="2d6">+2d6</option>
<option value="1d8+1d6">+1d8+1d6</option>
<option value="2d8">+2d8</option>
<option value="1d10+1d8">+1d10+1d8</option>
<option value="2d10">+2d10</option>
<option value="2d10+1d2">+2d10+1d2</option>
<option value="2d10+1d4">+2d10+1d4</option>
<option value="2d10+1d6">+2d10+1d6</option>
<option value="2d10+1d8">+2d10+1d8</option>
<option value="3d10">+3d10</option>
<option value="2d10+1d12">+2d10+1d12</option>
<option value="2d10+2d6">+2d10+2d6</option>
</select>
</td>
<td class="attribute_value">
<select class="full" name="attr_damage_mod">
<option value="@{damage_mod_std}" selected>Same</option>
<option value="-1d8">-1d8</option>
<option value="-1d6">-1d6</option>
<option value="-1d4">-1d4</option>
<option value="-1d2">-1d2</option>
<option value="0">+0</option>
<option value="1d2">+1d2</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="1d8">+1d8</option>
<option value="1d10">+1d10</option>
<option value="1d12">+1d12</option>
<option value="2d6">+2d6</option>
<option value="1d8+1d6">+1d8+1d6</option>
<option value="2d8">+2d8</option>
<option value="1d10+1d8">+1d10+1d8</option>
<option value="2d10">+2d10</option>
<option value="2d10+1d2">+2d10+1d2</option>
<option value="2d10+1d4">+2d10+1d4</option>
<option value="2d10+1d6">+2d10+1d6</option>
<option value="2d10+1d8">+2d10+1d8</option>
<option value="3d10">+3d10</option>
<option value="2d10+1d4">+2d10+1d12</option>
<option value="2d10+1d4">+2d10+2d6</option>
</select>
</td>
</tr>
</table>
</div>
<span style="display:block;margin-bottom: 3%;"></span>
<div class="section">
<h3>Fatigue</h3>
<table class="full">
<tr>
<td class="fatigue-label">Current Level: </td>
<td class="fatigue-select">
<select class="fatigue-select" name="attr_fatigue">
<option value="Fresh" selected>Fresh</option>
<option value="Winded">Winded</option>
<option value="Tired">Tired</option>
<option value="Wearied">Wearied</option>
<option value="Exhausted">Exhausted</option>
<option value="Debilitated">Debilitated</option>
<option value="Incapacitated">Incapacitated</option>
<option value="Semi-Conscious">Semi-Conscious</option>
<option value="Comatose">Comatose</option>
<option value="Dead">Dead</option>
</select>
</td>
</tr>
</table>
</div>
</div>
<br style="clear:both;"/>
<div class="column-1of1">
<div class="section">
<h4>Fatigue Effects</h4>
<table class="full">
<tr class="head">
<td class="fatigue_skillgrade"><h5>Skill Grade</h5></td>
<td class="fatigue_movement"><h5>Movement</h5></td>
<td class="fatigue_strike_rank"><h5>Strike Rank</h5></td>
<td class="fatigue_action_points"><h5>Action Points</h5></td>
<td class="fatigue_recovery_period"><h5>Recovery Period</h5></td>
<td class="fatigue_recovery_time" colspan="2"><h5>Recovery/Healing Rate</h5></td>
</tr>
<tr>
<td>
<select class="full" name="attr_fatigue_skillgrade">
<option value="Standard" selected>Standard</option>
<option value="Hard">Hard</option>
<option value="Formidable">Formidable</option>
<option value="Herculean">Herculean</option>
<option value="Hopeless">Hopeless</option>
<option value="No activity possible">No activity possible</option>
<option value="Dead">Dead</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_movement">
<option value="+0" selected>No penalties</option>
<option value="-1">-1 metres</option>
<option value="-2">-2 metres</option>
<option value="*.5">Halved</option>
<option value="*0">Immobile</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_strike_rank">
<option value="0" selected>No penalties</option>
<option value="-2">-2</option>
<option value="-4">-4</option>
<option value="-6">-6</option>
<option value="-8">-8</option>
<option value="-99">No activity possible</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_action_points">
<option value="+0" selected>No penalties</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="*0">No activity possible</option>
</select>
</td>
<td>
<select class="full" name="attr_fatigue_recovery_period">
<option value="0" selected>N/A</option>
<option value=".25">15 minutes</option>
<option value="3">3 hours</option>
<option value="6">6 hours</option>
<option value="12">12 hours</option>
<option value="18">18 hours</option>
<option value="24">24 hours</option>
<option value="36">36 hours</option>
<option value="48">48 hours</option>
<option value="Never">Never</option>
</select>
</td>
<td><input class="value_full" type="number" name="attr_fatigue_recovery_time" value="@{fatigue_recovery_period}/@{healing_rate}" disabled/></td>
<td> hours</td>
</tr>
</table>
</div>
</div>
</div>
<div class="page combat-page">
<div class="section">
<h3>Combat Styles</h3>
<table class="full_fixed">
<tr class="head">
<td class="cs_style"><h5>Style</h5></td>
<td class="cs_calc"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="cs_symbol"><h5>=</h5></td>
<td class="cs_number"><h5>%</h5></td>
<td class="cs_roll"></td>
<td class="cs_weapons"><h5>Weapons</h5></td>
<td class="cs_benefits"><h5>Benefits</h5></td>
</tr>
</table>
<fieldset class="repeating_combatstyles">
<table class="full_fixed">
<tr>
<td class="cs_style"><input class="full" type="text" name="attr_stylename"></td>
<td class="cs_calc">(STR+DEX+<input class="value" type="text" name="attr_points" value="0">)x<select class="diff" name="attr_diff"><option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input class="value" type="text" name="attr_temp" value="0">
</td>
<td class="cs_symbol">=</td>
<td class="cs_number"><input class="total" type="number" name="attr_total" value="round((@{str}+@{dex}+@{points})*@{diff}+@{temp})" disabled="true"></td>
<td class="cs_roll"><button type='roll' name="roll_check" value="/roll 1d100 vs [[@{total}]] for @{stylename}"></td>
<td class="cs_weapons"><input class="full" type="text"></td>
<td class="cs_benefits"><input class="full" type="text"></td>
</tr>
</table>
</fieldset>
</div>
<span style="display:block;margin-bottom:1%;"></span>
<div class="section">
<h3>Shields & Weapons</h3>
<table class="full_fixed">
<tr class="head">
<td class="shield"><h5>Shield</h5></td>
<td class="shield_damage"><h5>Damage</h5></td>
<td class="shield_size"><h5>Size</h5></td>
<td class="shield_reach"><h5>Reach</h5></td>
<td class="shield_enc"><h5>ENC</h5></td>
<td class="shield_ap"><h5>AP</h5></td>
<td class="shield_hp"><h5>HP</h5></td>
<td class="shield_blocks"><h5>Locations Blocked</h5></td>
</tr>
<tr>
<td class="shield"><input class="full" type="text" name="attr_shield"/></td>
<td class="shield_damage"><input class="damage" type="text" name="attr_shield_damage"/><select class="db" disabled><option selected>+db</option></select><button type="roll" name="roll_shield_damage_check" value="/roll @{shield_damage}+@{damage_mod} for shield damage"/></td>
<td class="shield_size"><input class="value_full" type="text" name="attr_shield_size"/></td>
<td class="shield_reach"><input class="value_full" type="text" name="attr_shield_reach"/></td>
<td class="shield_enc"><input class="value_full" type="number" name="attr_shield_enc" value="0"/></td>
<td class="shield_ap"><input class="value_full" type="number" name="attr_shield_ap"/></td>
<td class="shield_hp"><input class="value" type="number" name="attr_shield_hp"/>/<input class="value" type="number" name="attr_shield_hp_max"/></td>
<td class="shield_blocks"><input class="value_full" type="number" name="attr_shieldblocks"/></td>
</tr>
</table>
<table class="full_fixed">
<tr class="head">
<td class="weapon"><h5>Weapon</h5></td>
<td class="weapon_damage"><h5>Damage</h5></td>
<td class="weapon_size"><h5>Size/Force</h5></td>
<td class="weapon_reach"><h5>Reach/Range</h5></td>
<td class="weapon_enc"><h5>ENC</h5></td>
<td class="weapon_ap"><h5>AP</h5></td>
<td class="weapon_hp"><h5>HP</h5></td>
<td class="weapon_impalesize"><h5>Impale Size</h5></td>
<td class="weapon_effects"><h5>Effects</h5></td>
<td class="weapon_load"><h5>Load</h5></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon1_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon1_damage"/><select name="attr_weapon1_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon1_damage_check" value="/roll @{weapon1_damage}+@{weapon1_db} for @{weapon1_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon1_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon1_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon1_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon1_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon1_hp"/>/<input class="value" type="number" name="attr_weapon1_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon1_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon1_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon1_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon2_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon2_damage"/><select name="attr_weapon2_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon2_damage_check" value="/roll @{weapon2_damage}+@{weapon2_db} for @{weapon2_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon2_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon2_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon2_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon2_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon2_hp"/>/<input class="value" type="number" name="attr_weapon2_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon2_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon2_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon2_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon3_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon3_damage"/><select name="attr_weapon3_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon3_damage_check" value="/roll @{weapon3_damage}+@{weapon3_db} for @{weapon3_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon3_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon3_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon3_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon3_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon3_hp"/>/<input class="value" type="number" name="attr_weapon3_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon3_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon3_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon3_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon4_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon4_damage"/><select name="attr_weapon4_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon4_damage_check" value="/roll @{weapon4_damage}+@{weapon4_db} for @{weapon4_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon4_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon4_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon4_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon4_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon4_hp"/>/<input class="value" type="number" name="attr_weapon4_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon4_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon4_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon4_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon5_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon5_damage"/><select name="attr_weapon5_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon5_damage_check" value="/roll @{weapon5_damage}+@{weapon5_db} for @{weapon5_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon5_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon5_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon5_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon5_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon5_hp"/>/<input class="value" type="number" name="attr_weapon5_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon5_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon5_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon5_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon6_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon6_damage"/><select name="attr_weapon6_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon6_damage_check" value="/roll @{weapon6_damage}+@{weapon6_db} for @{weapon6_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon6_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon6_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon6_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon6_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon6_hp"/>/<input class="value" type="number" name="attr_weapon6_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon6_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon6_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon6_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon7_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon7_damage"/><select name="attr_weapon7_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon7_damage_check" value="/roll @{weapon7_damage}+@{weapon7_db} for @{weapon7_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon7_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon7_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon7_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon7_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon7_hp"/>/<input class="value" type="number" name="attr_weapon7_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon7_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon7_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon7_load"/></td>
</tr>
<tr>
<td class="weapon"><input class="full" type="text" name="attr_weapon8_name"/></td>
<td class="weapon_damage"><input class="damage" type="text" name="attr_weapon8_damage"/><select name="attr_weapon8_db" class="db">><option value="0" selected>+0</option><option value="@{damage_mod}">+db</option></select><button type="roll" name="roll_weapon8_damage_check" value="/roll @{weapon8_damage}+@{weapon8_db} for @{weapon8_name} damage" /></td>
<td class="weapon_size"><input class="value_full" type="text" name="attr_weapon8_size"/></td>
<td class="weapon_reach"><input class="value_full" type="text" name="attr_weapon8_reach"/></td>
<td class="weapon_enc"><input class="value_full" type="number" name="attr_weapon8_enc" value="0"/></td>
<td class="weapon_ap"><input class="value_full" type="number" name="attr_weapon8_ap"/></td>
<td class="weapon_hp"><input class="value" type="number" name="attr_weapon8_hp"/>/<input class="value" type="number" name="attr_weapon8_hp_max"/></td>
<td class="weapon_impalesize"><input class="value_full" type="text" name="attr_weapon8_impale_size"/></td>
<td class="weapon_effects"><input class="full" type="text" name="attr_weapon8_effects"/></td>
<td class="weapon_load"><input class="value_full" type="number" name="attr_weapon8_load"/></td>
</tr>
</table>
</div>
</div>
<div class="page skills-page">
<div class="column-1of2">
<div class="section">
<h3>Standard Skills</h3>
<table class="full_fixed">
<tr class="head">
<td class="skill"><h5>Skill</h5></td>
<td class="skill_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
<td class="skill_roll"></td>
</tr>
<tr>
<td class="skill">Athletics</td>
<td class="skill_calc">(STR+DEX+<input type="text" class="value" name="attr_athletics_points" value="0"/>)x<select class="diff" name="attr_athletics_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_athletics_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_athletics_total" value="round((@{str}+@{dex}+@{athletics_points})*@{athletics_diff}+@{athletics_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_athletics_check" value="/roll 1d100 vs [[@{athletics_total}]] for Athletics"></td>
</tr>
<tr>
<td class="skill">Boating</td>
<td class="skill_calc">(STR+CON+<input type="text" class="value" name="attr_boating_points" value="0"/>)x<select class="diff" name="attr_boating_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_boating_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_boating_total" value="round((@{str}+@{con}+@{boating_points})*@{boating_diff}+@{boating_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_boating_check" value="/roll 1d100 vs [[@{boating_total}]] for Boating"></td>
</tr>
<tr>
<td class="skill">Brawn</td>
<td class="skill_calc">(STR+SIZ+<input type="text" class="value" name="attr_brawn_points" value="0"/>)x<select class="diff" name="attr_brawn_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_brawn_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_brawn_total" value="round((@{str}+@{siz}+@{brawn_points})*@{brawn_diff}+@{brawn_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_brawn_check" value="/roll 1d100 vs [[@{brawn_total}]] for Brawn"></td>
</tr>
<tr>
<td class="skill">Conceal</td>
<td class="skill_calc">(DEX+POW+<input type="text" class="value" name="attr_conceal_points" value="0"/>)x<select class="diff" name="attr_conceal_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_conceal_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_conceal_total" value="round((@{dex}+@{pow}+@{conceal_points})*@{conceal_diff}+@{conceal_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_conceal_check" value="/roll 1d100 vs [[@{conceal_total}]] for Conceal"></td>
</tr>
<tr>
<td class="skill">Customs</td>
<td class="skill_calc">(INTx2+<input type="text" class="value" name="attr_customs_points" value="0"/>)x<select class="diff" name="attr_customs_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_customs_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_customs_total" value="round((@{int}+@{int}+@{customs_points})*@{customs_diff}+@{customs_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_customs_check" value="/roll 1d100 vs [[@{customs_total}]] for Customs"></td>
</tr>
<tr>
<td class="skill">Dance</td>
<td class="skill_calc">(DEX+CHA+<input type="text" class="value" name="attr_dance_points" value="0"/>)x<select class="diff" name="attr_dance_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_dance_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_dance_total" value="round((@{dex}+@{cha}+@{dance_points})*@{dance_diff}+@{dance_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_dance_check" value="/roll 1d100 vs [[@{dance_total}]] for Dance"></td>
</tr>
<tr>
<td class="skill">Deceit</td>
<td class="skill_calc">(INT+CHA+<input type="text" class="value" name="attr_deceit_points" value="0"/>)x<select class="diff" name="attr_deceit_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_deceit_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_deceit_total" value="round((@{int}+@{cha}+@{deceit_points})*@{deceit_diff}+@{deceit_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_deceit_check" value="/roll 1d100 vs [[@{deceit_total}]] for Deceit"></td>
</tr>
<tr>
<td class="skill">Drive</td>
<td class="skill_calc">(DEX+POW+<input type="text" class="value" name="attr_drive_points" value="0"/>)x<select class="diff" name="attr_drive_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_drive_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_drive_total" value="round((@{dex}+@{pow}+@{drive_points})*@{drive_diff}+@{drive_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_drive_check" value="/roll 1d100 vs [[@{drive_total}]] for Drive"></td>
</tr>
<tr>
<td class="skill">Endurance</td>
<td class="skill_calc">(CONx2+<input type="text" class="value" name="attr_endurance_points" value="0"/>)x<select class="diff" name="attr_endurance_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_endurance_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_endurance_total" value="round((@{con}+@{con}+@{endurance_points})*@{endurance_diff}+@{endurance_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_endurance_check" value="/roll 1d100 vs [[@{endurance_total}]] for Endurance"></td>
</tr>
<tr>
<td class="skill">Evade</td>
<td class="skill_calc">(DEXx2+<input type="text" class="value" name="attr_evade_points" value="0"/>)x<select class="diff" name="attr_evade_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_evade_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_evade_total" value="round((@{dex}+@{dex}+@{evade_points})*@{evade_diff}+@{evade_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_evade_check" value="/roll 1d100 vs [[@{evade_total}]] for Evade"></td>
</tr>
<tr>
<td class="skill">First Aid</td>
<td class="skill_calc">(INT+DEX+<input type="text" class="value" name="attr_first_aid_points" value="0"/>)x<select class="diff" name="attr_first_aid_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_first_aid_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_first_aid_total" value="round((@{int}+@{dex}+@{first_aid_points})*@{first_aid_diff}+@{first_aid_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_first_aid_check" value="/roll 1d100 vs [[@{first_aid_total}]] for First Aid"></td>
</tr>
<tr>
<td class="skill">Influence</td>
<td class="skill_calc">(CHAx2+<input type="text" class="value" name="attr_influence_points" value="0"/>)x<select class="diff" name="attr_influence_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_influence_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_influence_total" value="round((@{cha}+@{cha}+@{influence_points})*@{influence_diff}+@{influence_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_influence_check" value="/roll 1d100 vs [[@{influence_total}]] for Influence"></td>
</tr>
<tr>
<td class="skill">Insight</td>
<td class="skill_calc">(INT+POW+<input type="text" class="value" name="attr_insight_points" value="0"/>)x<select class="diff" name="attr_insight_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_insight_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_insight_total" value="round((@{int}+@{pow}+@{insight_points})*@{insight_diff}+@{insight_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_insight_check" value="/roll 1d100 vs [[@{insight_total}]] for Insight"></td>
</tr>
<tr>
<td class="skill">Locale</td>
<td class="skill_calc">(INTx2+<input type="text" class="value" name="attr_locale_points" value="0"/>)x<select class="diff" name="attr_locale_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_locale_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_locale_total" value="round((@{int}+@{int}+@{locale_points})*@{locale_diff}+@{locale_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_locale_check" value="/roll 1d100 vs [[@{locale_total}]] for Locale"></td>
</tr>
<tr>
<td class="skill">Perception</td>
<td class="skill_calc">(INT+POW+<input type="text" class="value" name="attr_perception_points" value="0"/>)x<select class="diff" name="attr_perception_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_perception_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_perception_total" value="round((@{int}+@{pow}+@{perception_points})*@{perception_diff}+@{perception_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_perception_check" value="/roll 1d100 vs [[@{perception_total}]] for Perception"></td>
</tr>
<tr>
<td class="skill">Ride</td>
<td class="skill_calc">(DEX+POW+<input type="text" class="value" name="attr_ride_points" value="0"/>)x<select class="diff" name="attr_ride_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_ride_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_ride_total" value="round((@{dex}+@{pow}+@{ride_points})*@{ride_diff}+@{ride_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_ride_check" value="/roll 1d100 vs [[@{ride_total}]] for Ride"></td>
</tr>
<tr>
<td class="skill">Sing</td>
<td class="skill_calc">(POW+CHA+<input type="text" class="value" name="attr_sing_points" value="0"/>)x<select class="diff" name="attr_sing_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_sing_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_sing_total" value="round((@{pow}+@{cha}+@{sing_points})*@{sing_diff}+@{sing_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_sing_check" value="/roll 1d100 vs [[@{sing_total}]] for Sing"></td>
</tr>
<tr>
<td class="skill">Stealth</td>
<td class="skill_calc">(INT+DEX+<input type="text" class="value" name="attr_stealth_points" value="0"/>)x<select class="diff" name="attr_stealth_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_stealth_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_stealth_total" value="round((@{int}+@{dex}+@{stealth_points})*@{stealth_diff}+@{stealth_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_stealth_check" value="/roll 1d100 vs [[@{stealth_total}]] for Stealth"></td>
</tr>
<tr>
<td class="skill">Swim</td>
<td class="skill_calc">(STR+CON+<input type="text" class="value" name="attr_swim_points" value="0"/>)x<select class="diff" name="attr_swim_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_swim_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_swim_total" value="round((@{str}+@{con}+@{swim_points})*@{swim_diff}+@{swim_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_swim_check" value="/roll 1d100 vs [[@{swim_total}]] for Swim"></td>
</tr>
<tr>
<td class="skill">Unarmed</td>
<td class="skill_calc">(STR+DEX+<input type="text" class="value" name="attr_unarmed_points" value="0"/>)x<select class="diff" name="attr_unarmed_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_unarmed_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_unarmed_total" value="round((@{str}+@{dex}+@{unarmed_points})*@{unarmed_diff}+@{unarmed_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_unarmed_check" value="/roll 1d100 vs [[@{unarmed_total}]] for Unarmed"></td>
</tr>
<tr>
<td class="skill">Willpower</td>
<td class="skill_calc">(POWx2+<input type="text" class="value" name="attr_willpower_points" value="0"/>)x<select class="diff" name="attr_willpower_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_willpower_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_willpower_total" value="round((@{pow}+@{pow}+@{willpower_points})*@{willpower_diff}+@{willpower_temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_willpower_check" value="/roll 1d100 vs [[@{willpower_total}]] for Willpower"></td>
</tr>
</table>
</div>
</div>
<div class="column-2of2">
<div class="section">
<h3>Professional Skills</h3>
<table class="full_fixed">
<tr class="head">
<td class="profskill"><h5>Skill</h5></td>
<td class="profskill_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
<td class="skill_roll"></td>
</tr>
</table>
<fieldset class="repeating_profskills">
<table class="full_fixed">
<tr>
<td class="profskill"><input type="text" class="full" name="attr_skillname"/></td>
<td class="profskill_calc">(<select class="skill_base" name="attr_base">
<option value="(@{cha}*2)" selected>cha x2</option>
<option value="(@{con}+@{pow})">con+pow</option>
<option value="(@{dex}*2)">dex x2</option>
<option value="(@{dex}+@{cha})">dex+cha</option>
<option value="(@{dex}+@{int})">dex+int</option>
<option value="(@{int}*2)">int x2</option>
<option value="(@{int}+@{cha})">int+cha</option>
<option value="(@{int}+@{con})">int+con</option>
<option value="(@{int}+@{pow})">int+pow</option>
<option value="(@{str}+@{dex})">str+dex</option>
<option value="(@{pow}+@{cha})">pow+cha</option>
<option value="(@{pow}+@{con})">pow+con</option>
</select>+<input type="text" class="value" name="attr_points" value="0"/>)x<select class="diff" name="attr_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_total" value="round((@{base}+@{points})*@{diff}+@{temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_check" value="/roll 1d100 vs [[@{total}]] for @{skillname}"></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="page passions-page">
<div class="column-1of2">
<div class="section">
<h3>Passions</h3>
<table class="full_fixed">
<tr class="head">
<td class="passion"><h5>Passion</h5></td>
<td class="passion_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="skill_symbol"><h5>=</h5></td>
<td class="skill_total"><h5>%</h5></td>
<td class="skill_roll"></td>
</tr>
</table>
<fieldset class="repeating_passions">
<table class="full_fixed">
<tr>
<td class="passion"><input class="full" name="attr_passionname"/></td>
<td class="passion_calc">(<input type="text" class="value" name="attr_base" value="0"/>+<input type="text" class="value" name="attr_points" value="0"/>)x<select class="diff" name="attr_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_temp" value="0"/>
</td>
<td class="skill_symbol">=</td>
<td class="skill_total"><input type="number" class="total" name="attr_total" value="round((@{base}+@{points})*@{diff}+@{temp})" disabled="true"/></td>
<td class="skill_roll"><button type='roll' name="roll_check" value="/roll 1d100 vs [[@{total}]] for @{passionname}"></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="column-2of2">
<div class="section">
<h3>Cults, Orders & Brotherhoods</h3>
<table class="full_fixed">
<tr class="head">
<td class="cult"><h5>Cult/Order/Brotherhood</h5></td>
<td class="cult_rank"><h5>Rank</h5></td>
<td class="cult_notes"><h5>Gifts/Notes</h5></td>
</tr>
</table>
<fieldset class="repeating_cults">
<table class="full_fixed">
<tr class="head">
<td class="cult"><input class="full" type="text" name="attr_name"/></th>
<td class="cult_rank">
<select class="full" name="attr_devotionspirit_limit">
<option disabled="true">--Theist Cult--</option>
<option value="0">Lay Member</option>
<option value="round(@{pow}*.25)">Initiate</option>
<option value="round(@{pow}*.5)">Acolyte</option>
<option value="round(@{pow}*.75)">Priest</option>
<option value="@{pow}">High Priest</option>
<option disabled="true">--Animist Cult--</option>
<option value="round(@{cha}*.25)">Follower</option>
<option value="round(@{cha}*.5)">Spirit Worshipper</option>
<option value="round(@{cha}*.75)">Shaman</option>
<option value="@{cha}">High Shaman</option>
<option value="@{cha}">Spirt Lord</option>
<option disabled="true">--Sorcery Order--</option>
<option value="0">Novice</option>
<option value="0">Apprentice</option>
<option value="0">Adept</option>
<option value="0">Mage</option>
<option value="0">Arch Mage</option>
<option disabled="true">--Mystical Order--</option>
<option value="0">Aspirant</option>
<option value="0">Student</option>
<option value="0">Disciple</option>
<option value="0">Master</option>
<option value="0">Sage</option>
<option disabled="true">--Brotherhood--</option>
<option value="0">Associate</option>
<option value="0">Apprentice</option>
<option value="0">Journeyman</option>
<option value="0">Master</option>
<option value="0">Grand Master</option>
</select>
</td>
<td class="cult_notes"><input class="full" type="text" name="attr_notes"/></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="page equipment-page">
<div class="column-1of2">
<div class="section">
<h3>Equipment</h3>
<table class="full">
<tr class="head">
<td class="item"><h5>Item</h5></td>
<td class="item_qnty"><h5>Qnty</h5></td>
<td class="item_enc"><h5>ENC per</h5></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item1"/></td>
<td><input type="text" class="value_full" name="attr_item1_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item1_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item2"/></td>
<td><input type="text" class="value_full" name="attr_item2_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item2_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item3"/></td>
<td><input type="text" class="value_full" name="attr_item3_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item3_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item4"/></td>
<td><input type="text" class="value_full" name="attr_item4_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item4_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item5"/></td>
<td><input type="text" class="value_full" name="attr_item5_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item5_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item6"/></td>
<td><input type="text" class="value_full" name="attr_item6_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item6_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item7"/></td>
<td><input type="text" class="value_full" name="attr_item7_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item7_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item8"/></td>
<td><input type="text" class="value_full" name="attr_item8_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item8_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item9"/></td>
<td><input type="text" class="value_full" name="attr_item9_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item9_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item10"/></td>
<td><input type="text" class="value_full" name="attr_item10_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item10_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item11"/></td>
<td><input type="text" class="value_full" name="attr_item11_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item11_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item12"/></td>
<td><input type="text" class="value_full" name="attr_item12_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item12_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item13"/></td>
<td><input type="text" class="value_full" name="attr_item13_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item13_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item14"/></td>
<td><input type="text" class="value_full" name="attr_item14_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item14_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item15"/></td>
<td><input type="text" class="value_full" name="attr_item15_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item15_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item16"/></td>
<td><input type="text" class="value_full" name="attr_item16_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item16_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item17"/></td>
<td><input type="text" class="value_full" name="attr_item17_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item17_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item18"/></td>
<td><input type="text" class="value_full" name="attr_item18_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item18_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item19"/></td>
<td><input type="text" class="value_full" name="attr_item19_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item19_enc" value="0"/></td>
</tr>
<tr>
<td><input type="text" class="full" name="attr_item20"/></td>
<td><input type="text" class="value_full" name="attr_item20_qnty" value="0"/></td>
<td><input type="text" class="value_full" name="attr_item20_enc" value="0"/></td>
</tr>
</table>
</div>
</div>
<div class="column-2of2">
<div class="section">
<h3>Money & Wealth</h3>
<textarea class="wealth" name="attr_wealth"></textarea>
<table class="full">
<tr class="head">
<td></td>
<td><h5>Day</h5></td>
<td>/</td>
<td><h5>Week</h5></td>
<td>/</td>
<td><h5>Month</h5></td>
<td>/</td>
<td><h5>Year</h5></td>
</tr>
<tr>
<td><h4>Income: </h4></td>
<td><input class="value_full" type="text" name="attr_income_daily"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_income_weekly"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_income_monthly"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_income_yearly"/></td>
</tr>
<tr>
<td><h4>Expenses: </h4></td>
<td><input class="value_full" type="text" name="attr_expenses_daily"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_expenses_weekly"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_expenses_monthly"/></td>
<td>/</td>
<td><input class="value_full" type="text" name="attr_expenses_yearly"/></td>
</tr>
<tr>
<td><h4>Net: </h4></td>
<td><input class="value_full" type="number" name="attr_net_daily" value="(@{income_daily}-@{expenses_daily})" disabled/></td>
<td>/</td>
<td><input class="value_full" type="number" name="attr_net_weekly" value="(@{income_weekly}-@{expenses_weekly})" disabled/></td>
<td>/</td>
<td><input class="value_full" type="number" name="attr_net_monthly" value="(@{income_monthly}-@{expenses_monthly})" disabled/></td>
<td>/</td>
<td><input class="value_full" type="number" name="attr_net_yearly" value="(@{income_yearly}-@{expenses_yearly})" disabled/></td>
</tr>
</table>
</div>
<span style="display: block; margin-bottom: 2%;"></span>
<div class="section">
<h3>Load</h3>
<table class="full">
<tr class="head">
<td class="load_label"><h5>Current</h5></td>
<td class="load_label"><h5>Burdened</h5></td>
<td class="load_label"><h5>Overloaded</h5></td>
<td class="load_label"><h5>Max</h5></td>
</tr>
<tr>
<td class="load_value"><input type="number" class="value_full" name="attr_enc_total" value="@{hitloc1_enc}+@{hitloc2_enc}+@{hitloc3_enc}+@{hitloc4_enc}+@{hitloc5_enc}+@{hitloc6_enc}+@{hitloc7_enc}+@{hitloc8_enc}+@{hitloc9_enc}+@{hitloc10_enc}+@{hitloc11_enc}+@{shield_enc}+@{weapon1_enc}+@{weapon2_enc}+@{weapon3_enc}+@{weapon4_enc}+@{weapon5_enc}+@{weapon6_enc}+@{weapon7_enc}+@{weapon8_enc}+(@{item1_enc}*@{item1_qnty})+(@{item2_enc}*@{item2_qnty})+(@{item3_enc}*@{item3_qnty})+(@{item4_enc}*@{item4_qnty})+(@{item5_enc}*@{item5_qnty})+(@{item6_enc}*@{item6_qnty})+(@{item7_enc}*@{item7_qnty})+(@{item8_enc}*@{item8_qnty})+(@{item9_enc}*@{item9_qnty})+(@{item10_enc}*@{item10_qnty})+(@{item11_enc}*@{item11_qnty})+(@{item12_enc}*@{item12_qnty})+(@{item13_enc}*@{item13_qnty})+(@{item14_enc}*@{item14_qnty})+(@{item15_enc}*@{item15_qnty})+(@{item16_enc}*@{item16_qnty})+(@{item17_enc}*@{item17_qnty})+(@{item18_enc}*@{item18_qnty})+(@{item19_enc}*@{item19_qnty})+(@{item20_enc}*@{item20_qnty})" disabled="true"/></td>
<td class="load_value"><input type="number" class="value_full" name="attr_enc_burdened" value="(@{str}*2)" disabled="true"/></td>
<td class="load_value"><input type="number" class="value_full" name="attr_enc_overloaded" value="(@{str}*3)" disabled="true"/></td>
<td class="load_value"><input type="number" class="value_full" name="attr_enc_max" value="(@{str}*4)" disabled="true"/></td>
</tr>
</table>
<table class="full">
<tr>
<td><h5>Str & Dex Skills:</h5></td>
<td>
<select class="full" name="attr_enc_skill_mod">
<option value="Standard">Standard</option>
<option value="1 Grade Harder">1 Grade Harder</option>
<option value="2 Grades Harder">2 Grades Harder</option>
<option value="Impossible">Impossible</option>
</select>
</td>
</tr>
<tr>
<td><h5>Movement Rate:</h5></td>
<td>
<select class="full" name="attr_enc_move_rate_mod">
<option value="-0">Standard</option>
<option value="-2">-2 Metres*</option>
<option value="*.5">Halved*</option>
<option value="*0">Immobile</option>
</select>
</td>
</tr>
<tr>
<td><h5>Carrying load is:</h5></td>
<td>
<select class="full" name="attr_enc_carrying_load">
<option value="Light">Light</option>
<option value="Medium">Medium</option>
<option value="Strenuous">Strenuous</option>
<option value="Too Much">Too Much</option>
</select>
</td>
</tr>
</table>
<p style="margin:0px;font-size:75%">Current load includes worn armor, shield, weapons & equipment
<p style="margin:0px;font-size:75%">* No sprinting</p>
</div>
</div>
</div>
<div class="page notes-page">
<div class="section">
<h3>Notes</h3>
<div class="column-1of3">
<h4>Community & Family</h4>
<textarea class="notes" name="attr_notes_communityfamily"></textarea>
</div>
<div class="column-1of3">
<h4>Allies & Enemies</h4>
<textarea class="notes" name="attr_notes_alliesenemies"></textarea>
</div>
<div class="column-1of3">
<h4>Character & Other</h4>
<textarea class="notes" name="attr_notes_characterother"></textarea>
</div>
<br style="clear:both;"/>
</div>
</div>
<div class="page folk_magic-page">
<div class="section">
<h3>Folk Magic</h3>
<table>
<tr class="head">
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
</tr>
<tr>
<td>(POW+CHA+<input type="text" class="value" name="attr_folk_magic_points" value="0"/>)x<select class="diff" name="attr_folk_magic_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_folk_magic_temp" value="0"/>
</td>
<td>=</td>
<td><input type="number" class="total" name="attr_folk_magic_total" value="round((@{pow}+@{cha}+@{folk_magic_points})*@{folk_magic_diff}+@{folk_magic_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_folk_magic_check" value="/roll 1d100 vs [[@{folk_magic_total}]] for Folk Magic"></td>
</tr>
</table>
<h4>Spells Known</h4>
<textarea class="folk_magic_spells" nane="attr_folk_magic_spells"></textarea>
</div>
</div>
<div class="page animism-page">
<div class="section">
<h3>Animism</h3>
<div class="column-1of2">
<table class="animism_table">
<tr class="head">
<td></td>
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
</tr>
<tr>
<td><h4>Trance&nbsp;</h4></td>
<td>(CON+POW+<input type="text" class="value" name="attr_trance_points" value="0"/>)x<select class="diff" name="attr_trance_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_trance_temp" value="0"/>
</td>
<td >=</td>
<td><input type="number" class="total" name="attr_trance_total" value="round((@{con}+@{pow}+@{trance_points})*@{trance_diff}+@{trance_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_trance_check" value="/roll 1d100 vs [[@{trance_total}]] for Trance"></td>
</tr>
</table>
</div>
<div class="column-2of2">
<table class="animism_table">
<tr class="head">
<td></td>
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
</tr>
<tr>
<td><h4>Binding&nbsp;</h4></td>
<td>(POW+CHA+<input type="text" class="value" name="attr_binding_points" value="0"/>)x<select class="diff" name="attr_binding_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_binding_temp" value="0"/>
</td>
<td>=</td>
<td><input type="number" class="total" name="attr_binding_total" value="round((@{pow}+@{cha}+@{binding_points})*@{binding_diff}+@{binding_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_binding_check" value="/roll 1d100 vs [[@{binding_total}]] for Binding"></td>
</tr>
</table>
</div>
<br style="clear:both;"/>
<table class="full">
<tr class="head">
<td class="animism_cult"><h4>Cult</h4></td>
<td class="animism_max_spirits"><h4>Max # of Spirits</h4></td>
<td class="animism_max_spirit_pow"><h4>Max POW of Spirits</h4></td>
<td class="animism_ap" colspan="3"><h4>Spirit AP</h4></td>
<td class="animism_sr"><h4>Spirit SR</h4></td>
<td class="animism_spirit_damage" colspan="2"><h4>Spirit Damage</h4></td>
<td class="animism_tenacity" colspan="3"><h4>Tenacity</h4></td>
</tr>
<tr>
<td>
<select class="full" name="attr_animism_cult_spirit_limit">
<option value="@{repeating_cults_0_devotionspirit_limit}">Cult #1</option>
<option value="@{repeating_cults_1_devotionspirit_limit}">Cult #2</option>
<option value="@{repeating_cults_2_devotionspirit_limit}">Cult #3</option>
<option value="@{repeating_cults_3_devotionspirit_limit}">Cult #4</option>
<option value="@{repeating_cults_4_devotionspirit_limit}">Cult #5</option>
<option value="@{repeating_cults_5_devotionspirit_limit}">Cult #6</option>
<option value="@{repeating_cults_6_devotionspirit_limit}">Cult #7</option>
<option value="@{repeating_cults_7_devotionspirit_limit}">Cult #8</option>
<option value="@{repeating_cults_8_devotionspirit_limit}">Cult #9</option>
<option value="@{repeating_cults_9_devotionspirit_limit}">Cult #10</option>
</select>
</td>
<td><input type="number" class="value_full" name="attr_max_spirits" value="@{animism_cult_spirit_limit}" disabled="true"/></td>
<td><input type="number" class="value_full" name="attr_max_spirit_pow" value="round(@{binding_total}/10)*3" disabled="true"/></td>
<td><input type="text" class="value_full" name="attr_spirit_action_points" /></td>
<td>/</td>
<td><input type="number" class="value_full" name="attr_spirit_action_points_max" value="ceil((@{int}+@{pow})/12)+@{action_points_temp}" disabled="true"/></td>
<td><input type="number" class="value_full" name="attr_spirit_strike_rank" value="round((@{int}+@{cha})/2)+@{strike_rank_temp}" disabled="true"/></td>
<td>
<select class="full" name="attr_spirit_damage">
<option value="1d2" selected>1d2</option>
<option value="1d4">1d4</option>
<option value="1d6">1d6</option>
<option value="1d8">1d8</option>
<option value="1d10">1d10</option>
<option value="2d6">2d6</option>
<option value="1d8+1d6">1d8+1d6</option>
<option value="2d8">2d8</option>
<option value="1d10+1d8">1d10+1d8</option>
<option value="2d10">2d10</option>
<option value="2d10+1d2">2d10+1d2</option>
<option value="2d10+1d4">2d10+1d4</option>
<option value="2d10+1d6">2d10+1d6</option>
<option value="2d10+1d8">2d10+1d8</option>
<option value="3d10">3d10</option>
<option value="2d10+2d6">2d10+2d6</option>
</select>
</td>
<td><button type='roll' name="roll_spirit_damage_check" value="/roll @{spirit_damage} for Spirit Damage"></td>
<td><input type="text" class="value_full" name="attr_tenacity" /></td>
<td>/</td>
<td><input type="number" class="value_full" name="attr_tenacity_max" value="@{pow}" disabled="true"/></td>
</tr>
</table>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Bound Spirits/Fetishes</h4>
<textarea class="animism_fetishes"></textarea>
</div>
</div>
<div class="page mysticism-page">
<div class="section">
<h3>Mysticism</h3>
<table>
<tr class="head">
<td></td>
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
<td><h4>Max Cumulative Intensity</h4></td>
<td><h4>Max Practiced Talents</h4></td>
</tr>
<tr>
<td><h4>Meditation&nbsp;</h4></td>
<td>(INT+CON+<input type="text" class="value" name="attr_meditation_points" value="0"/>)x<select class="diff" name="attr_meditation_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_meditation_temp" value="0"/>
</td>
<td>=</td>
<td><input type="number" class="total" name="attr_meditation_total" value="round((@{int}+@{con}+@{meditation_points})*@{meditation_diff}+@{meditation_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_meditation_check" value="/roll 1d100 vs [[@{meditation_total}]] for Meditation"></td>
<td><input type="number" class="value_full" name="attr_cumulative_mysticism_intensity_max" value="round(@{meditation_total}/10)" disabled="true"/></td>
<td><input type="number" class="value_full" name="attr_practiced_talents_max" value="round(@{pow}/2)" disabled="true"/></td>
</tr>
</table>
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="mysticism_label"><h4>Path</h4></td>
<td class="mysticism_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="mysticism_symbol"><h5>=</h5></td>
<td class="mysticism_total"><h5>%</h5></td>
<td class="mysticism_roll"></td>
<td class="mysticism_intensity"><h5>Max Int</h5></td>
<td class="mysticism_talents"><h5>Talents</h5></td>
</tr>
</table>
<fieldset class="repeating_mysticism">
<table class="full_fixed">
<tr class="head">
<td class="mysticism_label"><input type="text" class="full" name="attr_name" /></td>
<td class="mysticism_calc">(POW+CON+<input type="text" class="value" name="attr_mysticism_points" value="0"/>)x<select class="diff" name="attr_mysticism_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_mysticism_temp" value="0"/>
</td>
<td class="mysticism_symbol">=</td>
<td class="mysticism_total"><input type="number" class="total" name="attr_mysticism_total" value="round((@{pow}+@{con}+@{mysticism_points})*@{mysticism_diff}+@{mysticism_temp})" disabled="true"/></td>
<td class="mysticism_roll"><button type='roll' name="roll_mysticism_check" value="/roll 1d100 vs [[@{mysticism_total}]] for @{name}"></button></td>
<td class="mysticism_intensity"><input type="number" class="value_full" name="attr_intensity_max" value="round(@{mysticism_total}/20)" disabled="true"/></td>
<td class="mysticism_talents"><input type="text" class="full" name="attr_talents" /></td>
</tr>
</table>
</fieldset>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Practiced Talents</h4>
<textarea class="mysticism_practiced_talents" name="attr_practiced_talents"></textarea>
</div>
</div>
<div class="page sorcery-page">
<div class="section">
<h3>Sorcery</h3>
<table>
<tr class="head">
<td></td>
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
<td><h4>Shaping Points</h4></td>
<td><h4>Max Memorized Spells</h4></td>
</tr>
<tr>
<td><h4>Shaping&nbsp;</h4></td>
<td>(INT+POW+<input type="text" class="value" name="attr_shaping_points" value="0"/>)x<select class="diff" name="attr_shaping_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_shaping_temp" value="0"/>
</td>
<td>=</td>
<td><input type="number" class="total" name="attr_shaping_total" value="round((@{int}+@{pow}+@{shaping_points})*@{shaping_diff}+@{shaping_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_shaping_check" value="/roll 1d100 vs [[@{shaping_total}]] for Shaping"></td>
<td><input type="number" class="value_full" name="attr_shaping_effect_points" value="round(@{shaping_total}/10)" disabled="true"/></td>
<td><input type="number" class="value_full" name="attr_memorized_sorcery_spells_max" value="@{int}" disabled="true"/></td>
</tr>
</table>
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="sorcery_label"><h4>School/Grimoire</h4></td>
<td class="sorcery_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="sorcery_symbol"><h5>=</h5></td>
<td class="sorcery_total"><h5>%</h5></td>
<td class="sorcery_roll"></td>
<td class="sorcery_intensity"><h5>Intensity</h5></td>
<td class="sorcery_spells"><h5>Spells</h5></td>
</tr>
</table>
<fieldset class="repeating_invocation">
<table class="full_fixed">
<tr class="head">
<td class="sorcery_label"><input type="text" class="full" name="attr_name" /></td>
<td class="sorcery_calc">(INTx2+<input type="text" class="value" name="attr_invocation_points" value="0"/>)x<select class="diff" name="attr_invocation_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_invocation_temp" value="0"/>
</td>
<td class="sorcery_symbol">=</td>
<td class="sorcery_total"><input type="number" class="total" name="attr_invocation_total" value="round((@{int}+@{int}+@{invocation_points})*@{invocation_diff}+@{invocation_temp})" disabled="true"/></td>
<td class="sorcery_roll"><button type='roll' name="roll_invocation_check" value="/roll 1d100 vs [[@{invocation_total}]] for @{name}"></button></td>
<td class="sorcery_intensity"><input type="number" class="value_full" name="attr_intensity_max" value="round(@{invocation_total}/10)" disabled="true"/></td>
<td class="sorcery_spells"><input type="text" class="full" name="attr_spells" /></td>
</tr>
</table>
</fieldset>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Memorized Spells</h4>
<textarea class="sorcery_memorized_spells" name="attr_memorized_sorcery_spells"></textarea>
</div>
</div>
<div class="page theism-page">
<div class="section">
<h3>Theism</h3>
<table>
<tr class="head">
<td></td>
<td><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td><h5>=</h5></td>
<td><h5>%</h5></td>
<td></td>
</tr>
<tr>
<td><h4>Exhort&nbsp;</h4></td>
<td>(INT+CHA+<input type="text" class="value" name="attr_exhort_points" value="0"/>)x<select class="diff" name="attr_exhort_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_exhort_temp" value="0"/>
</td>
<td>=</td>
<td><input type="number" class="total" name="attr_exhort_total" value="round((@{int}+@{cha}+@{exhort_points})*@{exhort_diff}+@{exhort_temp})" disabled="true"/></td>
<td><button type='roll' name="roll_exhort_check" value="/roll 1d100 vs [[@{exhort_total}]] for Exhort"></td>
</tr>
</table>
<span style="display:block;margin-bottom: 1%;"></span>
<table class="full_fixed">
<tr class="head">
<td class="theism_label"><h4>Devotion</h4></td>
<td class="theism_calc_label"><h5>(Base+Points)xDifficulty+Temp</h5></td>
<td class="theism_symbol"><h5>=</h5></td>
<td class="theism_total"><h5>%</h5></td>
<td class="theism_roll"></td>
<td class="theism_intensity"><h5>Intensity</h5></td>
<td class="theism_magnitude"><h5>Magnitude</h5></td>
<td class="theism_cult"><h5>Cult</h5></td>
<td class="theism_pool" colspan="3"><h5>Devotional Pool</h5></td>
</tr>
</table>
<fieldset class="repeating_devotion">
<table class="full_fixed">
<tr class="head">
<td class="theism_label"><input type="text" class="full" name="attr_name" /></td>
<td class="theism_calc">(POW+CHA+<input type="text" class="value" name="attr_devotion_points" value="0"/>)x<select class="diff" name="attr_devotion_diff">
<option value="2">2.0 - Very Easy</option>
<option value="1.5">1.5 - Easy</option>
<option value="1" selected>1.0 - Standard</option>
<option value=".666667">.67 - Hard</option>
<option value=".5">.50 - Formidable</option>
<option value=".1">.10 - Herculean</option>
</select>+<input type="text" class="value" name="attr_devotion_temp" value="0"/>
</td>
<td class="theism_symbol">=</td>
<td class="theism_total"><input type="number" class="total" name="attr_devotion_total" value="round((@{pow}+@{cha}+@{devotion_points})*@{devotion_diff}+@{devotion_temp})" disabled="true"/></td>
<td class="theism_roll"><button type='roll' name="roll_devotion_check" value="/roll 1d100 vs [[@{devotion_total}]] for @{name}"></button></td>
<td class="theism_intensity"><input type="number" class="value_full" name="attr_intensity" value="round(@{devotion_total}/10)" disabled="true"/></td>
<td class="theism_magnitude"><input type="number" class="value_full" name="attr_magnitude" value="round(@{devotion_total}/10)" disabled="true"/></td>
<td class="theism_cult">
<select class="full" name="attr_cult_devotional_pool">
<option value="@{repeating_cults_0_devotionspirit_limit}">Cult #1</option>
<option value="@{repeating_cults_1_devotionspirit_limit}">Cult #2</option>
<option value="@{repeating_cults_2_devotionspirit_limit}">Cult #3</option>
<option value="@{repeating_cults_3_devotionspirit_limit}">Cult #4</option>
<option value="@{repeating_cults_4_devotionspirit_limit}">Cult #5</option>
<option value="@{repeating_cults_5_devotionspirit_limit}">Cult #6</option>
<option value="@{repeating_cults_6_devotionspirit_limit}">Cult #7</option>
<option value="@{repeating_cults_7_devotionspirit_limit}">Cult #8</option>
<option value="@{repeating_cults_8_devotionspirit_limit}">Cult #9</option>
<option value="@{repeating_cults_9_devotionspirit_limit}">Cult #10</option>
</select>
</td>
<td class="theism_pool_value"><input type="text" class="value_full" name="attr_devotional_pool" /></td>
<td class="theism_pool_symbol">/</td>
<td class="theism_pool_value"><input type="number" class="value_full" name="attr_devotional_pool_max" value="@{cult_devotional_pool}" disabled="true"/></td>
</tr>
</table>
</fieldset>
<span style="display:block;margin-bottom: 1%;"></span>
<h4>Known Miracles</h4>
<textarea class="theism_miracles" name="attr_miracles"></textarea>
</div>
</div>
<div class="page active_effects-page">
<div class="section">
<h3>Active Effects</h3>
<table class="full_fixed">
<tr class="head">
<td class="effect_label"><h5>Effect</h5></td>
<td class="effect_duration"><h5>Duration</h5></td>
<td class="effect_magnitude"><h5>Magnitude</h5></td>
<td class="effect_intensity"><h5>Intensity</h5></td>
<td class="effect_range"><h5>Range</h5></td>
<td class="effect_targets"><h5>Targets</h5></td>
<td class="effect_desc"><h5>Description</h5></td>
<td class="effect_mp_cost"><h5>MP Cost</h5></td>
</tr>
</table>
<fieldset class="repeating_activeeffects">
<table class="full_fixed">
<tr>
<td class="effect_label"><input class="full" type="text" name="attr_effect"/></td>
<td class="effect_duration"><input class="value_full" type="text" name="attr_duration"/></td>
<td class="effect_magnitude"><input class="value_full" type="text" name="attr_magnitude"/></td>
<td class="effect_intensity"><input class="value_full" type="text" name="attr_intensity"/></td>
<td class="effect_range"><input class="value_full" type="text" name="attr_range"/></td>
<td class="effect_targets"><input class="value_full" type="text" name="attr_targets"/></td>
<td class="effect_desc"><input class="full" type="text" name="attr_description"/></td>
<td class="effect_mp_cost"><input class="value_full" type="text" name="attr_mp_cost"/></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<p style="font-size: 75%">'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com</p>
</div>