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roll20-character-sheets/NWOD-Changeling/changeling.html
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derekgillies 18c353d1cb Pull Request
First version of New World of Darkness Changeling. My first time using
GitHub, be gentle!
2014-05-09 01:24:56 -07:00

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HTML

<div class="logo"><img src="http://sheetgen.dalines.net/images/sheetgen/ctl_logo.png" style="max-height: 100px;" /></div>
<div class="sheet-3colrow">
<div class="sheet-col">
<label>Name:</label> <input type="text" name="attr_character_name" /><br>
<label>Concept:</label> <input type="text" name="attr_character_concept" /><br>
<label>Seeming:</label> <select name="attr_character_seeming"><option value="Beast">Beast</option><option value="Fairest">Fairest</option><option value="Wizened">Wizened</option><option value="Darkling">Darkling</option><option value="Elemental">Elemental</option><option value="Ogre">Ogre</option></select><br>
</div>
<div class="sheet-col">
<label>Player:</label> <input type="text" name="attr_character_player" /><br>
<label>Virtue:</label> <select name="attr_character_virtue"><option value="Charity">Charity</option><option value="Faith">Faith</option><option value="Fortitude">Fortitude</option><option value="Hope">Hope</option><option value="Justice">Justice</option><option value="Prudence">Prudence</option><option value="Temperance">Temperance</option></select><br>
<label>Kith:</label> <input type="text" name="attr_character_kith" /><br>
</div>
<div class="sheet-col">
<label>Chronicle:</label> <input type="text" name="attr_character_chronicle" /><br>
<label>Vice:</label> <select name="attr_character_vice"><option value="Envy">Envy</option><option value="Gluttony">Gluttony</option><option value="Greed">Greed</option><option value="Lust">Lust</option><option value="Pride">Pride</option><option value="Sloth">Sloth</option><option value="Wrath">Wrath</option></select><br>
<label>Court:</label> <input type="text" name="attr_character_court" /><br>
</div></div>
<hr>
<div class="sectionhead"><h2>Attributes</h2></div>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul>
<li><h3>Mental</h3></li>
<li><label>Intelligence:</label><input type="radio" name="attr_Intelligence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Intelligence" value="2" /><span></span> <input type="radio" name="attr_Intelligence" value="3" /><span></span> <input type="radio" name="attr_Intelligence" value="4" /><span></span> <input type="radio" name="attr_Intelligence" value="5" /><span></span></li><br>
<li><label>Wits:</label><input type="radio" name="attr_Wits" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Wits" value="2" /><span></span> <input type="radio" name="attr_Wits" value="3" /><span></span> <input type="radio" name="attr_Wits" value="4" /><span></span> <input type="radio" name="attr_Wits" value="5" /><span></span></li><br>
<li><label>Resolve:</label><input type="radio" name="attr_Resolve" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Resolve" value="2" /><span></span> <input type="radio" name="attr_Resolve" value="3" /><span></span> <input type="radio" name="attr_Resolve" value="4" /><span></span> <input type="radio" name="attr_Resolve" value="5" /><span></span></li>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Physical</h3></li>
<li><label>Strength:</label><input type="radio" name="attr_Strength" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Strength" value="2" /><span></span> <input type="radio" name="attr_Strength" value="3" /><span></span> <input type="radio" name="attr_Strength" value="4" /><span></span> <input type="radio" name="attr_Strength" value="5" /><span></span></li><br>
<li><label>Dexterity:</label><input type="radio" name="attr_Dexterity" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Dexterity" value="2" /><span></span> <input type="radio" name="attr_Dexterity" value="3" /><span></span> <input type="radio" name="attr_Dexterity" value="4" /><span></span> <input type="radio" name="attr_Dexterity" value="5" /><span></span></li><br>
<li><label>Stamina:</label><input type="radio" name="attr_Stamina" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Stamina" value="2" /><span></span> <input type="radio" name="attr_Stamina" value="3" /><span></span> <input type="radio" name="attr_Stamina" value="4" /><span></span> <input type="radio" name="attr_Stamina" value="5" /><span></span></li>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Social</h3></li>
<li><label>Presence:</label><input type="radio" name="attr_Presence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Presence" value="2" /><span></span> <input type="radio" name="attr_Presence" value="3" /><span></span> <input type="radio" name="attr_Presence" value="4" /><span></span> <input type="radio" name="attr_Presence" value="5" /><span></span></li><br>
<li><label>Manipulation:</label><input type="radio" name="attr_Manipulation" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Manipulation" value="2" /><span></span> <input type="radio" name="attr_Manipulation" value="3" /><span></span> <input type="radio" name="attr_Manipulation" value="4" /><span></span> <input type="radio" name="attr_Manipulation" value="5" /><span></span></li><br>
<li><label>Composure:</label><input type="radio" name="attr_Composure" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Composure" value="2" /><span></span> <input type="radio" name="attr_Composure" value="3" /><span></span> <input type="radio" name="attr_Composure" value="4" /><span></span> <input type="radio" name="attr_Composure" value="5" /><span></span></li>
</ul>
</div>
</div>
<hr>
<h2>Skills</h2>
Specialty(s) (if applicable)<br>Dots
<div class="sheet-3colrow">
<div class="sheet-col">
<ul>
<li><h3>Mental</h3></li>
<li>(-3 Unskilled)<br></li>
<li><label>Academics</label><input type="text" name="attr_Academics_specialty"><br><input type="radio" name="attr_Academics" value="1" /><span></span> <input type="radio" name="attr_Academics" value="2" /><span></span> <input type="radio" name="attr_Academics" value="3" /><span></span> <input type="radio" name="attr_Academics" value="4" /><span></span> <input type="radio" name="attr_Academics" value="5" /><span></span></li><br>
<li><label>Computer</label><input type="text" name="attr_Computer_specialty"><br><input type="radio" name="attr_Computer" value="1" /><span></span> <input type="radio" name="attr_Computer" value="2" /><span></span> <input type="radio" name="attr_Computer" value="3" /><span></span> <input type="radio" name="attr_Computer" value="4" /><span></span> <input type="radio" name="attr_Computer" value="5" /><span></span></li><br>
<li><label>Crafts</label><input type="text" name="attr_Crafts_specialty"><br><input type="radio" name="attr_Crafts" value="1" /><span></span> <input type="radio" name="attr_Crafts" value="2" /><span></span> <input type="radio" name="attr_Crafts" value="3" /><span></span> <input type="radio" name="attr_Crafts" value="4" /><span></span> <input type="radio" name="attr_Crafts" value="5" /><span></span></li><br>
<li><label>Investigation</label><input type="text" name="attr_Investigation_specialty"><br><input type="radio" name="attr_Investigation" value="1" /><span></span> <input type="radio" name="attr_Investigation" value="2" /><span></span> <input type="radio" name="attr_Investigation" value="3" /><span></span> <input type="radio" name="attr_Investigation" value="4" /><span></span> <input type="radio" name="attr_Investigation" value="5" /><span></span></li><br>
<li><label>Medicine</label><input type="text" name="attr_Medicine_specialty"><br><input type="radio" name="attr_Medicine" value="1" /><span></span> <input type="radio" name="attr_Medicine" value="2" /><span></span> <input type="radio" name="attr_Medicine" value="3" /><span></span> <input type="radio" name="attr_Medicine" value="4" /><span></span> <input type="radio" name="attr_Medicine" value="5" /><span></span></li><br>
<li><label>Occult</label><input type="text" name="attr_Occult_specialty"><br><input type="radio" name="attr_Occult" value="1" /><span></span> <input type="radio" name="attr_Occult" value="2" /><span></span> <input type="radio" name="attr_Occult" value="3" /><span></span> <input type="radio" name="attr_Occult" value="4" /><span></span> <input type="radio" name="attr_Occult" value="5" /><span></span></li><br>
<li><label>Politics</label><input type="text" name="attr_Politics_specialty"><br><input type="radio" name="attr_Politics" value="1" /><span></span> <input type="radio" name="attr_Politics" value="2" /><span></span> <input type="radio" name="attr_Politics" value="3" /><span></span> <input type="radio" name="attr_Politics" value="4" /><span></span> <input type="radio" name="attr_Politics" value="5" /><span></span></li><br>
<li><label>Science</label><input type="text" name="attr_Science_specialty"><br><input type="radio" name="attr_Science" value="1" /><span></span> <input type="radio" name="attr_Science" value="2" /><span></span> <input type="radio" name="attr_Science" value="3" /><span></span> <input type="radio" name="attr_Science" value="4" /><span></span> <input type="radio" name="attr_Science" value="5" /><span></span></li><br>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Physical</h3></li>
<li>(-1 Unskilled)<br></li>
<li><label>Athletics</label><input type="text" name="attr_Athletics_specialty"><br><input type="radio" name="attr_Athletics" value="1" /><span></span> <input type="radio" name="attr_Athletics" value="2" /><span></span> <input type="radio" name="attr_Athletics" value="3" /><span></span> <input type="radio" name="attr_Athletics" value="4" /><span></span> <input type="radio" name="attr_Athletics" value="5" /><span></span></li><br>
<li><label>Brawl</label><input type="text" name="attr_Brawl_specialty"><br><input type="radio" name="attr_Brawl" value="1" /><span></span> <input type="radio" name="attr_Brawl" value="2" /><span></span> <input type="radio" name="attr_Brawl" value="3" /><span></span> <input type="radio" name="attr_Brawl" value="4" /><span></span> <input type="radio" name="attr_Brawl" value="5" /><span></span></li><br>
<li><label>Drive</label><input type="text" name="attr_Drive_specialty"><br><input type="radio" name="attr_Drive" value="1" /><span></span> <input type="radio" name="attr_Drive" value="2" /><span></span> <input type="radio" name="attr_Drive" value="3" /><span></span> <input type="radio" name="attr_Drive" value="4" /><span></span> <input type="radio" name="attr_Drive" value="5" /><span></span></li><br>
<li><label>Firearms</label><input type="text" name="attr_Firearms_specialty"><br><input type="radio" name="attr_Firearms" value="1" /><span></span> <input type="radio" name="attr_Firearms" value="2" /><span></span> <input type="radio" name="attr_Firearms" value="3" /><span></span> <input type="radio" name="attr_Firearms" value="4" /><span></span> <input type="radio" name="attr_Firearms" value="5" /><span></span></li><br>
<li><label>Larceny</label><input type="text" name="attr_Larceny_specialty"><br><input type="radio" name="attr_Larceny" value="1" /><span></span> <input type="radio" name="attr_Larceny" value="2" /><span></span> <input type="radio" name="attr_Larceny" value="3" /><span></span> <input type="radio" name="attr_Larceny" value="4" /><span></span> <input type="radio" name="attr_Larceny" value="5" /><span></span></li><br>
<li><label>Stealth</label><input type="text" name="attr_Stealth_specialty"><br><input type="radio" name="attr_Stealth" value="1" /><span></span> <input type="radio" name="attr_Stealth" value="2" /><span></span> <input type="radio" name="attr_Stealth" value="3" /><span></span> <input type="radio" name="attr_Stealth" value="4" /><span></span> <input type="radio" name="attr_Stealth" value="5" /><span></span></li><br>
<li><label>Survival</label><input type="text" name="attr_Survival_specialty"><br><input type="radio" name="attr_Survival" value="1" /><span></span> <input type="radio" name="attr_Survival" value="2" /><span></span> <input type="radio" name="attr_Survival" value="3" /><span></span> <input type="radio" name="attr_Survival" value="4" /><span></span> <input type="radio" name="attr_Survival" value="5" /><span></span></li><br>
<li><label>Weaponry</label><input type="text" name="attr_Weaponry_specialty"><br><input type="radio" name="attr_Weaponry" value="1" /><span></span> <input type="radio" name="attr_Weaponry" value="2" /><span></span> <input type="radio" name="attr_Weaponry" value="3" /><span></span> <input type="radio" name="attr_Weaponry" value="4" /><span></span> <input type="radio" name="attr_Weaponry" value="5" /><span></span></li><br>
</ul>
</div>
<div class="sheet-col">
<ul>
<li><h3>Social</h3></li>
<li>(-1 Unskilled)<br></li>
<li><label>Animal Ken</label><input type="text" name="attr_AnimalKen_specialty"><br><input type="radio" name="attr_AnimalKen" value="1" /><span></span> <input type="radio" name="attr_AnimalKen" value="2" /><span></span> <input type="radio" name="attr_AnimalKen" value="3" /><span></span> <input type="radio" name="attr_AnimalKen" value="4" /><span></span> <input type="radio" name="attr_AnimalKen" value="5" /><span></span></li><br>
<li><label>Empathy</label><input type="text" name="attr_Empathy_specialty"><br><input type="radio" name="attr_Empathy" value="1" /><span></span> <input type="radio" name="attr_Empathy" value="2" /><span></span> <input type="radio" name="attr_Empathy" value="3" /><span></span> <input type="radio" name="attr_Empathy" value="4" /><span></span> <input type="radio" name="attr_Empathy" value="5" /><span></span></li><br>
<li><label>Expression</label><input type="text" name="attr_Expression_specialty"><br><input type="radio" name="attr_Expression" value="1" /><span></span> <input type="radio" name="attr_Expression" value="2" /><span></span> <input type="radio" name="attr_Expression" value="3" /><span></span> <input type="radio" name="attr_Expression" value="4" /><span></span> <input type="radio" name="attr_Expression" value="5" /><span></span></li><br>
<li><label>Intimidation</label><input type="text" name="attr_Intimidation_specialty"><br><input type="radio" name="attr_Intimidation" value="1" /><span></span> <input type="radio" name="attr_Intimidation" value="2" /><span></span> <input type="radio" name="attr_Intimidation" value="3" /><span></span> <input type="radio" name="attr_Intimidation" value="4" /><span></span> <input type="radio" name="attr_Intimidation" value="5" /><span></span></li><br>
<li><label>Persuasion</label><input type="text" name="attr_Persuasion_specialty"><br><input type="radio" name="attr_Persuasion" value="1" /><span></span> <input type="radio" name="attr_Persuasion" value="2" /><span></span> <input type="radio" name="attr_Persuasion" value="3" /><span></span> <input type="radio" name="attr_Persuasion" value="4" /><span></span> <input type="radio" name="attr_Persuasion" value="5" /><span></span></li><br>
<li><label>Socialize</label><input type="text" name="attr_Socialize_specialty"><br><input type="radio" name="attr_Socialize" value="1" /><span></span> <input type="radio" name="attr_Socialize" value="2" /><span></span> <input type="radio" name="attr_Socialize" value="3" /><span></span> <input type="radio" name="attr_Socialize" value="4" /><span></span> <input type="radio" name="attr_Socialize" value="5" /><span></span></li><br>
<li><label>Streetwise</label><input type="text" name="attr_Streetwise_specialty"><br><input type="radio" name="attr_Streetwise" value="1" /><span></span> <input type="radio" name="attr_Streetwise" value="2" /><span></span> <input type="radio" name="attr_Streetwise" value="3" /><span></span> <input type="radio" name="attr_Streetwise" value="4" /><span></span> <input type="radio" name="attr_Streetwise" value="5" /><span></span></li><br>
<li><label>Subterfuge</label><input type="text" name="attr_Subterfuge_specialty"><br><input type="radio" name="attr_Subterfuge" value="1" /><span></span> <input type="radio" name="attr_Subterfuge" value="2" /><span></span> <input type="radio" name="attr_Subterfuge" value="3" /><span></span> <input type="radio" name="attr_Subterfuge" value="4" /><span></span> <input type="radio" name="attr_Subterfuge" value="5" /><span></span></li><br>
</ul>
</div>
</div>
<hr>
<div class="sheet-3colrow">
<h2>Other Traits</h2>
<div class="sheet-col">
<h3>Merits</h3>
<fieldset class="repeating_merits">
<input type="text" name="attr_meritname" />
<input type="number" name="attr_meritdot" class="dot" min="0" max="5" value="0"/>
</select>
</fieldset>
<h3>Flaws</h3>
<fieldset class="repeating_flaws">
<input type="text" name="attr_flawname" />
</fieldset>
<h3>Contracts</h3>
<fieldset class="repeating_contracts">
<input type="text" name="attr_contractname" />
<input type="number" name="attr_contractdot" class="dot" min="0" max="5" value="0"/>
</fieldset>
<h3>Pledges</h3>
<fieldset class="repeating_pledges">
<input type="textarea" name="attr_pledgetext" />
</fieldset>
<h3>Equipment</h3>
<fieldset class="repeating_equipment">
<input type="textarea" name="attr_equiptext" />
</fieldset>
</div>
<div class="sheet-col">
<h3>Health</h3>
<input type="number" name="attr_basehealth" min="0" max="99" value="6"/>
<h3>Damage</h3>
Bashing<br>
<input type="number" name="attr_bashingdamage" min="0" max="30"/>
<br>Lethal<br>
<input type="number" name="attr_lethaldamage" min="0" max="30"/>
<br>Aggravated<br>
<input type="number" name="attr_aggravateddamage" min="0" max="30"/>
<h3>Willpower</h3>
<input type="number" name="attr_permanentwillpower" min="0" max="10"/>
<br>Current<br>
<input type="number" name="attr_temporarywillpower" min="0" max="10"/>
<h3>Glamour</h3>
<input type="number" name="attr_glamour" min="0" max="99" value="1"/>
<h3>Wyrd</h3>
<input type="number" name="attr_wyrd" min="0" max="10" value="1"/>
<h3>Clarity</h3>
<input type="number" name="attr_clarity" min="0" max="10" value="7"/>
</div>
<div class="sheet-col">
<h3>Seeming Blessing</h3>
<input type="textarea" name="attr_blessing" />
<h3>Seeming Curse</h3>
<input type="textarea" name="attr_curse" />
<h3>Size</h3>
<input type="number" name="attr_size" min="1" max="10" value="5"/>
<h3>Defense</h3>
<input type="number" name="attr_defense" min="1" max="5" value="1"/>
<h3>Initiative Modifier</h3>
<input type="number" name="attr_initmod" min="0" max="99" value="2"/>
<h3>Speed</h3>
<input type="number" name="attr_speed" min="0" max="99" value="7"/>
<h3>Armor</h3>
<input type="number" name="attr_armor" min="0" max="99" value="0"/>
<h3>Experience Point Pool</h3>
<input type="number" name="attr_xppool" min="0" max="10000" value="0"/>
</div>
</div>
<hr>
<h3>Quick Reference</h3>
<p>Attributes: 5/4/3 | Skills 11/7/4 (+3 Specialties) | Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse | Contracts 5 dots | Merits 7 | (Buying the fifth dot in Attributes, Skills or Merits costs two points) | Health = Stamina + Size | Willpower = Resolve + Composure | Size = 5 for adult human-sized | Defense = Lowest of Dexterity or Resolve. | Initiative Mod = Dexterity + Composure | Speed = Strength + Dexterity + 5 | Starting Clarity = 7 | Wyrd starts at 1 dot | Glamour starts at 1/2 maximum (determined by Wyrd).</p>