Files
roll20-character-sheets/Mythras/Mythras.html
T

3349 lines
323 KiB
HTML

<div class="wrapper">
<!-- Header -->
<div class="logo float-right">
<span class="float-right"><span class="bold" data-i18n="sheet-version-u">Sheet Version</span>: <input type="text" class="disabled number-width text-align-center" name="attr_version" value="1.2.0"></span>
<img src="http://i.imgur.com/Sm3ilMW.png">
</div>
<h3><span data-i18n="settings-u">Settings</span></h3>
<div style="float:left;">
<span class="bold" data-i18n="setting-u">Setting</span>: <br>
<span class="bold" data-i18n="sheet-type-u">Sheet Type</span>: <br>
<span style="display: none"><span class="bold" data-i18n="spirits-have-tenacity-u">Spirits Have Tenacity</span>: <br></span>
</div>
<!-- Supported Settings -->
<input type="radio" class="setting-toggle-default" name="attr_setting" value="default" checked><span data-i18n="default-u">Default</span></input>
&nbsp;
<input type="radio" class="setting-toggle-luther-arkwright" name="attr_setting" value="luther_arkwright"><span data-i18n="luther-arkwright-u">Luther Arkwright</span></input>
&nbsp;
<input type="radio" class="setting-toggle-mythic-britain" name="attr_setting" value="mythic_britain"><span data-i18n="mythic-britain-u">Mythic Britain</span></input>
<br>
<!-- Supported Sheet Types -->
<!-- battle unit tab <input type="radio" class="type-toggle-battle-unit" name="attr_type" value="battle_unit"><span data-i18n="battle-unit-u">Battle Unit</span></input> -->
<!-- npc tab <input type="radio" class="type-toggle-npc" name="attr_type" value="npc"><span data-i18n="npc-u">NPC</span></input> -->
<input type="radio" class="type-toggle-pc" name="attr_type" value="pc" checked><span data-i18n="pc-u">PC</span></input>
<!-- ship tab <input type="radio" class="type-toggle-ship" name="attr_type" value="ship"><span data-i18n="ship-u">Ship</span></input> -->
<br>
<!-- Show Tenacity for spirits (hidden)-->
<input style="display: none" type="checkbox" class="spirit-tenacity-toggle" name="attr_spirit-tenacity" value="1">
<br style="display: none">
<!-- These options can be in a div -->
<div>
<!-- Show name in roll templates -->
<span class="bold" data-i18n="show-name-in-roll-templates-u">Show Name in Roll Templates</span>:
<select class="number-width" name="attr_name_display">
<option value="{{character=@{character_name}}}"><span data-i18n="yes-u">Yes</span></option>
<option value="character=@{character_name}"><span data-i18n="no-u">No</span></option>
</select>
&nbsp;
<!-- Whisper to GM -->
<span class="bold" data-i18n="whisper-rolls-to-gm-u">Whisper Rolls to GM</span>:
<select class="number-width" name="attr_roll_display">
<option value=""><span data-i18n="off-u">Off</span></option>
<option value="/w gm "><span data-i18n="on-u">On</span></option>
</select>
</div>
<!-- Options that can be in a div and are hidden -->
<div style="display: none">
</div>
<hr>
<!-- Battle Unit Sheet
<div class="type-battle-unit">
<p>Coming Soon!</p>
</div>-->
<!-- NPC Sheet
<div class="type-npc">
<p>Coming Soon!</p>
</div>-->
<!-- PC Sheet -->
<div class="type-pc">
<input type="radio" class="page-toggle page-toggle-core" name="attr_pc_page" value="core" checked><span class="page-toggle page-toggle-core"><span data-i18n="core-u">Core</span></span>
<input type="radio" class="page-toggle page-toggle-magic" name="attr_pc_page" value="magic"><span class="page-toggle page-toggle-magic"><span data-i18n="magic-u">Magic</span></span>
<input type="radio" class="page-toggle page-toggle-equipment" name="attr_pc_page" value="equipment"><span class="page-toggle page-toggle-equipment"><span data-i18n="equipment-u">Equipment</span></span>
<input type="radio" class="page-toggle page-toggle-notes" name="attr_pc_page" value="notes"><span class="page-toggle page-toggle-notes"><span data-i18n="notes-u">Notes</span></span>
<input type="radio" class="page-toggle page-toggle-all" name="attr_pc_page" value="all"><span class="page-toggle page-toggle-all"><span data-i18n="all-u">All</span></span>
<div class="spacer"></div>
<div class="page page-core">
<!-- Character Info -->
<div class="info section">
<div>
<div class="info-firstrow">
<div class="info-name header"><span data-i18n="name-u">Name</span></div>
<div class="info-species header"><span data-i18n="species-u">Species</span></div>
<div class="info-traits header"><span data-i18n="traits-abilities-gifts-u">Traits / Abilities / Gifts</span></div>
<div class="info-rank header"><span data-i18n="rank-u">Rank</span></div>
<div class="info-exp-rolls header"><span data-i18n="experience-rolls-u">Exp Rolls</span></div>
</div>
<div class="info-firstrow">
<div class="info-name"><input type="text" class="full-width" name="attr_character_name"></div>
<div class="info-species"><input type="text" class="full-width" name="attr_species"></div>
<div class="info-traits"><input type="text" class="full-width" name="attr_traits"></div>
<div class="info-rank"><input type="number" class="full-width" name="attr_rank" value="0"></div>
<div class="info-exp-rolls"><input type="number" class="full-width" name="attr_experience_rolls" value="0"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_info_details"><span class="details-toggle"></span>
<div class="details">
<div class="info-row">
<div class="info-age header"><span data-i18n="age-u">Age</span></div>
<div class="info-gender header"><span data-i18n="gender-u">Gender</span></div>
<div class="info-frame header"><span data-i18n="frame-u">Frame</span></div>
<div class="info-weight header"><span data-i18n="weight-u">Weight</span></div>
<div class="info-height header"><span data-i18n="height-u">Height</span></div>
<div class="info-handedness header"><span data-i18n="handedness-u">Handedness</span></div>
</div>
<div class="info-row">
<div class="info-age"><input type="number" class="full-width" name="attr_age"></div>
<div class="info-gender"><input type="text" class="full-width" name="attr_gender"></div>
<div class="info-frame"><input type="text" class="full-width" name="attr_frame"></div>
<div class="info-weight"><input type="number" step="any" style="width:85%" name="attr_weight" value="88"> <span style="width:10%" data-i18n="kilograms-short-u">kg</span></div>
<div class="info-height"><input type="number" step="any" style="width:84%" name="attr_height" value="178"> <span style="width:30%" data-i18n="centimetres-short-u">cm</span></div>
<div class="info-handedness"><input type="text" class="full-width" name="attr_handedness"></div>
</div>
<div class="info-row">
<div class="info-homeland header"><span data-i18n="homeland-u">Homeland</span></div>
<div class="info-culture header"><span data-i18n="culture-u">Culture</span></div>
<div class="info-social-class header"><span data-i18n="social-class-u">Social Class</span></div>
<div class="info-career header"><span data-i18n="career-u">Career</span></div>
</div>
<div class="info-row">
<div class="info-homeland"><input type="text" class="full-width" name="attr_homeland"></div>
<div class="info-culture"><input type="text" class="full-width" name="attr_culture"></div>
<div class="info-social-class"><input type="text" class="full-width" name="attr_social_class"></div>
<div class="info-career"><input type="text" class="full-width" name="attr_career"></div>
</div>
</div>
</div>
</div>
<div>
<div style="width: 20%; float: left; margin-right: 5px;">
<!-- Characteristics -->
<div class="characteristics section">
<h3><span data-i18n="characteristics-u">Characteristics</span></h3>
<div>
<div class="char-row">
<div class="char-label header"></div>
<div class="char-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="char-number header"><span data-i18n="total-u">Total</span></div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="str-u">STR</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_str_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_str" value="(@{str_base}+@{str_training}+@{str_ageing}+@{str_other}+@{str_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_str_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_str_base" value="11"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_str_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_str_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_str_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="con-u">CON</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_con_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_con" value="(@{con_base}+@{con_training}+@{con_ageing}+@{con_other}+@{con_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_con_base" value="11"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_con_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_con_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_con_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="siz-u">SIZ</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_siz_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_siz" value="(@{siz_base}+@{siz_other}+@{siz_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_siz_base" value="13"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_siz_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="dex-u">DEX:</span></div>
<div class="char-number"><input type="number" class="full-width" name="attr_dex_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_dex" value="(@{dex_base}+@{dex_training}+@{dex_ageing}+@{dex_other}+@{dex_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_dex_base" value="11"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_dex_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_dex_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_dex_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="int-u">INT</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_int_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_int" value="(@{int_base}+@{int_training}+@{int_ageing}+@{int_other}+@{int_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_int_base" value="13"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_int_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_int_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_int_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="pow-u">POW</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_pow_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_pow" value="(@{pow_base}+@{pow_training}+@{pow_ageing}+@{pow_other}+@{pow_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_pow_base" value="11"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_pow_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_pow_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_pow_other" value="0"></div>
</div>
</div>
<div>
<div class="char-row">
<div class="char-label"><span data-i18n="cha-u">CHA</span>:</div>
<div class="char-number"><input type="number" class="full-width" name="attr_cha_temp" value="0"></div>
<div class="char-number"><input type="number" class="full-width total" name="attr_cha" value="(@{cha_base}+@{cha_training}+@{cha_ageing}+@{cha_other}+@{cha_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_cha_base" value="11"></div>
<div><span data-i18n="training-u">Training</span>: <input type="number" name="attr_cha_training" value="0"></div>
<div><span data-i18n="ageing-u">Ageing</span>: <input type="number" name="attr_cha_ageing" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_cha_other" value="0"></div>
</div>
</div>
</div>
</div>
<!-- Initiative -->
<div class="initiative section">
<h3><span data-i18n="initiative-u">Initiative</span></h3>
<div><input type="checkbox" name="attr_init_alacrity" value="1"> <span data-i18n="alacrity-gift-u">Alacrity Gift (roll 1d6+6)</span></input><input type="hidden" name="attr_init_dice" value="1d10"></div>
<div><button type="roll" class="reduced-size full-width" name="roll_initiative" value="@{roll_display}&{template:default} {{name=^{initiative-u}}} @{name_display} {{^{rolled-u}=[[@{init_dice} + @{initiative_bonus} &{tracker}]]}}"> <span data-i18n="roll-initiative-u">Roll Initiative</span></button></div>
</div>
</div>
<!-- Attributes -->
<div class="attributes section">
<h3><span data-i18n="attributes-u">Attributes</span></h3>
<div>
<div class="attribute-row">
<div class="attribute-label header"><span data-i18n="attribute-u">Attribute</span></div>
<div class="attribute-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="attribute-total header"><span data-i18n="total-u">Total</span></div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="action-points-u">Action Points</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_action_points_temp" value="0"></div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_action_points" value="0"></div>
<div class="attribute-symbol">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_action_points_max" value="((@{action_points_base}+@{action_points_other}+@{action_points_temp})@{action_points_fatigue})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_action_points_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="swiftness-gift-u">Swiftness Gift</span>: <input type="checkbox" name="attr_action_points_swiftness" value="1"> (<span data-i18n="plus-one-ap-u">+1 AP</span>)</div>
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_action_points_base" value="(ceil((@{int}+@{dex})/12)+@{action_points_swiftness})" disabled></div>
<div><span data-i18n="fatigue-u">Fatigue</span>: <input type="text" class="disabled" name="attr_action_points_fatigue" value="+0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_action_points_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="damage-modifier-u">Damage Mod</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_damage_mod_temp" value="0"></div>
<div class="attribute-number"></div>
<div class="attribute-symbol invisible">/</div>
<div class="attribute-number"><input type="text" class="disabled total full-width" name="attr_damage_mod" value="0"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_damage_mod_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="mighty-gift-u">Mighty Gift</span>: <input type="checkbox" name="attr_damage_mod_mighty" value="1"> (<span data-i18n="use-str-siz-pow-u">Use STR+SIZ+POW</span>)</div>
<div><span data-i18n="base-u">Base</span>: <input type="text" class="disabled total" name="attr_damage_mod_base" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_damage_mod_other" value="0"> <span data-i18n="steps-u">steps</span></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="experience-modifier-u">Exp Modifier</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_experience_mod_temp" value="0"></div>
<div class="attribute-number"></div>
<div class="attribute-symbol invisible">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_experience_mod" value="(@{experience_mod_base}+@{experience_mod_other}+@{experience_mod_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_experience_mod_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_experience_mod_base" value="(ceil((@{cha})/6)-2)" disabled></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_experience_mod_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="healing-rate-u">Healing Rate</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_healing_rate_temp" value="0"></div>
<div class="attribute-number"></div>
<div class="attribute-symbol invisible">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_healing_rate" value="(@{healing_rate_base}+@{healing_rate_other}+@{healing_rate_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_healing_rate_details"><span class="details-toggle"></span>
<div class="details">
<div><input type="checkbox" name="attr_healing_rate_healthy" value="1"><span data-i18n="healthy-gift-u">Healthy Gift (Double Healing Rate)</span></div>
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_healing_rate_base" value="ceil((@{con})/6)+(ceil((@{con})/6)*@{healing_rate_healthy})" disabled></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_healing_rate_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="luck-points-u">Luck Points</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_luck_points_temp" value="0"></div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_luck_points" value="0"></div>
<div class="attribute-symbol">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_luck_points_max" value="(@{luck_points_base}+@{luck_points_other}+@{luck_points_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_luck_points_details"><span class="details-toggle"></span>
<div class="details">
<div><input type="checkbox" name="attr_luck_points_rank" value="1"> <span data-i18n="add-rank-to-luck-u">Add Rank to Luck</span></input></div>
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_luck_points_base" value="(ceil((@{pow})/6)+(@{luck_points_rank}*@{rank}))" disabled></div>
<div><span cdata-i18n="other-u">Other</span>: <input type="number" name="attr_luck_points_other" value="0"></div>
</div>
</div>
<div class="attribute-row default mythic-britain">
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="magic-points-u">Magic Points</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_magic_points_temp" value="0"></div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_magic_points" value="0"></div>
<div class="attribute-symbol">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_magic_points_max" value="(@{magic_points_base}+@{magic_points_other}+@{magic_points_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_magic_points_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_magic_points_base" value="(@{pow})" disabled></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_magic_points_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="move-rate-u">Move Rate</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_movement_rate_temp" value="0"></div>
<div class="attribute-number"></div>
<div class="attribute-symbol invisible">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_movement_rate" value="ceil(((@{movement_rate_species}+@{movement_rate_other}+@{movement_rate_temp})@{movement_rate_fatigue})@{movement_rate_enc})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_movement_rate_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="species-u">Species</span>: <input type="number" name="attr_movement_rate_species" value="6"></div>
<div><span data-i18n="encumbrance-u">Encumbrance</span>: <input type="text" class="disabled" name="attr_movement_rate_enc" value="+0"></div>
<div><span data-i18n="fatigue-u">Fatigue</span>: <input type="text" class="disabled" name="attr_movement_rate_fatigue" value="+0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_movement_rate_other" value="0"></div>
</div>
</div>
<div class="attribute-row luther-arkwright">
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="prana-points-u">Prana Points</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_prana_points_temp" value="0"></div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_prana_points" value="0"></div>
<div class="attribute-symbol">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_prana_points_max" value="(@{prana_points_base}+@{prana_points_other}+@{prana_points_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_prana_points_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_prana_points_base" value="(@{pow})" disabled></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_prana_points_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="initiative-bonus-u">Init. Bonus</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_initiative_bonus_temp" value="0"></div>
<div class="attribute-number"></div>
<div class="attribute-symbol invisible">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_initiative_bonus" value="(@{initiative_bonus_base}+@{initiative_bonus_other}+@{initiative_bonus_fatigue}+@{initiative_bonus_temp}-@{armor_penalty})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_initiative_bonus_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_initiative_bonus_base" value="ceil((@{int}+@{dex})/2)" disabled></div>
<div><span data-i18n="armor-penalty-u">Armor Penalty</span>: <input type="number" name="attr_initiative_bonus_armor" value="-@{armor_penalty}" disabled></div>
<div><span data-i18n="fatigue-u">Fatigue</span>: <input type="number" name="attr_initiative_bonus_fatigue" class="disabled" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_initiative_bonus_other" value="0"></div>
</div>
</div>
<div>
<div class="attribute-row">
<div class="attribute-label"><span data-i18n="tenacity-u">Tenacity</span>:</div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_tenacity_temp" value="0"></div>
<div class="attribute-number"><input type="number" class="full-width" name="attr_tenacity" value="0"></div>
<div class="attribute-symbol">/</div>
<div class="attribute-number"><input type="number" class="full-width total" name="attr_tenacity_max" value="(@{tenacity_base}+@{tenacity_dependencies}+@{tenacity_other}+@{tenacity_temp})" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_tenacity_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-u">Base</span>: <input type="number" name="attr_tenacity_base" value="(@{pow})" disabled></div>
<div><span data-i18n="dependencies-u">Dependencies</span>: <input type="number" class="disabled" name="attr_tenacity_dependencies" value="0"></div>
<div><span data-i18n="other-u">Other</span>: <input type="number" name="attr_tenacity_other" value="0"></div>
</div>
</div>
<p style="margin: 0px">* <span data-i18n="temp-damage-modifier-clarification-u">Temp Damage Mod represents the steps up or down the damage modifier table</span></p>
</div>
</div>
<div style="width: 45.6%; float: left; margin-bottom: 5px;">
<!-- Hit Locations & Armor -->
<div class="hit-locations section">
<table class="full-width">
<tr>
<td><h3><span data-i18n="hit-locations-u">Hit Locations</span></h3></td>
<td style="test-align: right"><input type="checkbox" name="attr_hit_locations_robust" value="1"> <span data-i18n="robust-gift-u">Robust Gift (CON+SIZ+POW for HP)</span></td>
</tr>
</table>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number header"><span>1d20</span></div>
<div class="hit-locations-label header"><span data-i18n="location-u">Location</span></div>
<div class="hit-locations-block header"><spna data-i18n="block-u">Block?</span></div>
<div class="hit-locations-number header"><span data-i18n="ap-u">AP</span></div>
<div class="hit-locations-hp header"><span data-i18n="hp-u">HP</span></div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">1-3</div>
<div class="hit-locations-label"><span data-i18n="right-leg-u">Right Leg</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_right_leg_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_leg_ap" value="(@{right_leg_armor_ap}*@{right_leg_armor_equipped})+@{right_leg_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_leg_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_leg_hp_max" value="@{right_leg_hp_max_base}+@{right_leg_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_right_leg_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_right_leg_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_right_leg_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_right_leg_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_right_leg_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_right_leg_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_right_leg_hp_max_base" value="ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust}))/5)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_right_leg_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">4-6</div>
<div class="hit-locations-label"><span data-i18n="left-leg-u">Left Leg</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_left_leg_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_leg_ap" value="(@{left_leg_armor_ap}*@{left_leg_armor_equipped})+@{left_leg_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_leg_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_leg_hp_max" value="@{left_leg_hp_max_base}+@{left_leg_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_left_leg_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_left_leg_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_left_leg_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_left_leg_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_left_leg_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_left_leg_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_left_leg_hp_max_base" value="ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust}))/5)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_left_leg_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">7-9</div>
<div class="hit-locations-label"><span data-i18n="abdomen-u">Abdomen</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_abdomen_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_abdomen_ap" value="(@{abdomen_armor_ap}*@{abdomen_armor_equipped})+@{abdomen_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_abdomen_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_abdomen_hp_max" value="@{abdomen_hp_max_base}+@{abdomen_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_abdomen_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_abdomen_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_abdomen_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_abdomen_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_abdomen_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_abdomen_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_abdomen_hp_max_base" value="(ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust}))/5)+1)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_abdomen_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">10-12</div>
<div class="hit-locations-label"><span data-i18n="chest-u">Chest</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_chest_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_chest_ap" value="(@{chest_armor_ap}*@{chest_armor_equipped})+@{chest_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_chest_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_chest_hp_max" value="@{chest_hp_max_base}+@{chest_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_chest_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_chest_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_chest_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_chest_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_chest_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_chest_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_chest_hp_max_base" value="(ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust}))/5)+2)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_chest_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">13-15</div>
<div class="hit-locations-label"><span data-i18n="right-arm-u">Right Arm</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_right_arm_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_arm_ap" value="(@{right_arm_armor_ap}*@{right_arm_armor_equipped})+@{right_arm_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_arm_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_right_arm_hp_max" value="@{right_arm_hp_max_base}+@{right_arm_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_right_arm_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_right_arm_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_right_arm_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" name="attr_right_arm_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_right_arm_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_right_arm_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_right_arm_hp_max_base" value="ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust})-5)/5)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_right_arm_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">16-18</div>
<div class="hit-locations-label"><span data-i18n="left-arm-u">Left Arm</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_left_arm_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_arm_ap" value="(@{left_arm_armor_ap}*@{left_arm_armor_equipped})+@{left_arm_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_arm_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_left_arm_hp_max" value="@{left_arm_hp_max_base}+@{left_arm_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_left_arm_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_left_arm_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_left_arm_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_left_arm_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_left_arm_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_left_arm_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_left_arm_hp_max_base" value="ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust})-5)/5)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_left_arm_hp_max_other" value="0"></div>
</div>
</div>
<div>
<div class="hit-locations-row">
<div class="hit-locations-number">19-20</div>
<div class="hit-locations-label"><span data-i18n="head-u">Head</span></div>
<div class="hit-locations-block"><input type="checkbox" name="attr_head_block"></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_head_ap" value="(@{head_armor_ap}*@{head_armor_equipped})+@{head_other_ap}" disabled></div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_head_hp" value="0"></div>
<div class="hit-locations-symbol">/</div>
<div class="hit-locations-number"><input type="number" class="full-width" name="attr_head_hp_max" value="@{head_hp_max_base}+@{head_hp_max_other}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_head_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="armor-equipped-u">Armor Equipped:</span> <input type="checkbox" name="attr_head_armor_equipped" value="1" checked></div>
<div><span data-i18n="armor-type-u">Armor Type</span>: <input type="text" name="attr_head_armor_type"></div>
<div><span data-i18n="armor-enc-u">Armor ENC</span>: <input type="number" step="any" name="attr_head_armor_enc" value="0"></div>
<div><span data-i18n="armor-ap-u">Armor AP</span>: <input type="number" name="attr_head_armor_ap" value="0"></div>
<div><span data-i18n="other-ap-u">Other AP</span>: <input type="number" name="attr_head_other_ap" value="0"></div>
<div><span data-i18n="base-hp-u">Base HP</span>: <input type="number" name="attr_head_hp_max_base" value="ceil((@{con}+@{siz}+(@{pow}*@{hit_locations_robust}))/5)" disabled></div>
<div><span data-i18n="other-hp-u">Other HP</span>: <input type="number" name="attr_head_hp_max_other" value="0"></div>
</div>
</div>
</div>
</div>
<!-- Movement -->
<div class="movement section">
<div>
<h3 class="float-left"><span data-i18n="movement-u">Movement</span></h3><span class="section-title-partner"><span class="bold" data-i18n="walk-u">Walk</span> <input type="number" name="attr_walk_movement" value="@{movement_rate}" disabled> <span class="bold" data-i18n="run-u">Run</span>&sup1; <input type="number" name="attr_run_movement" value="(((@{movement_rate}+ceil(floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/25)/2)))*3)-@{armor_penalty}" disabled> <span class="bold" data-i18n="sprint-u">Sprint</span>&sup1; <input type="number" name="attr_sprint_movement" value="((@{movement_rate}+floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/25))*5)-@{armor_penalty}" disabled></span>
</div>
<div class="clear-float"></div>
<div>
<span class="bold" data-i18n="jump-u">Jump</span>&sup2; (<span data-i18n="horizontal-short-u">Horiz.</span>&sup1;) <input type="number" name="attr_jump_horizontal_movement" value="(((@{height}/100)*2)+floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/20))-(@{armor_penalty}/2)" disabled> (<span data-i18n="vertical-short-u">Vert.</span>&sup1;) <input type="number" name="attr_jump_vertical_movement" value="(((@{height}/100)*.5)+(floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/20)*.2))-(@{armor_penalty}/2)" disabled> <span class="bold" data-i18n="swim-u">Swim</span>&sup3; <input type="number" name="attr_swim_movement" value="(@{movement_rate}+floor((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})/20))" disabled>/<input type="number" name="attr_swim_sink" value="ceil((@{swim_movement}/2)-@{armor_penalty})" disabled>
</div>
<div class="movement-row">
<span class="bold" data-i18n="climb-u">Climb</span> (<span data-i18n="rough-u">Rough</span>) <input type="number" name="attr_climb_rough_movement" value="@{movement_rate}-ceil(@{armor_penalty}/2)" disabled> (<span data-i18n="steep-u">Steep</span>) <input type="number" name="attr_climb_steep_movement" value="@{movement_rate}-@{armor_penalty}" disabled> (<span data-i18n="sheer-u">Sheer</span>) <input type="number" name="attr_climb_sheer_movement" value="@{movement_rate}-(@{armor_penalty}*2)" disabled>
</div> <input type="checkbox" class="details-toggle" name="attr_movement_details"><span class="details-toggle"></span>
<div class="details">
<div>
&sup1; <span data-i18n="movement-one-clarification-u">Critical success on Athletics roll grants +1 movement</span>
</div>
<div>
&sup2; <span data-i18n="movement-two-clarification-u">These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead</span>:
</div>
<div>
<span data-i18n="horizontal-u">Horizontal</span> <input type="number" name="attr_jump_horizontal_no_runup_movement" value="((((@{height}/100)*2)+floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/20))/2)-(@{armor_penalty}/4)" disabled> <span data-i18n="vertical-u">Vertical</span> <input type="number" name="attr_jump_vertical_without_runup_movement" value="((((@{height}/100)*.5)+(floor((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})/20)*.2))/2)-(@{armor_penalty}/4)" disabled>
</div>
<div>
&sup3; <span data-i18n="movement-three-clarification-u">Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.</span>
</div>
<div>
</div>
</div>
</div>
</div>
<div class="clear-float"></div>
<div>
<!-- Encumbrance -->
<div class="encumbrance section">
<div>
<h3 class="float-left"><span data-i18n="encumbrance-u">Encumbrance</span></h3><span class="section-title-partner"><span class="bold" data-i18n="avg-species-siz-u">Average Species SIZ</span>: <input type="number" name="attr_avg_species_siz" value="13"/></span>
</div>
<div class="clear-float"></div>
<div>
<div class="encumbrance-row">
<div class="encumbrance-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="encumbrance-number header"><span data-i18n="current-u">Current</span></div>
<div class="encumbrance-load header"><span data-i18n="carrying-load-u">Carrying Load</span></div>
<div class="encumbrance-skills header"><span data-i18n="dex-and-str-skills-u">DEX & STR Skills</span></div>
<div class="encumbrance-move header"><span data-i18n="base-move-u">Base Move</span></div>
</div>
<div class="encumbrance-row">
<div class="encumbrance-number"><input type="number" step="any" class="text-align-center number-width" name="attr_encumbrance_temp" value="0"></div>
<div class="encumbrance-number"><input type="number" step="any" class="disabled text-align-center number-width" name="attr_encumbrance_current" value="((@{effective_armor_enc}+@{shields_enc}+@{melee_weapons_enc}+@{missile_weapons_enc}+@{firearms_enc}+@{gear_enc}+@{currency_enc}+@{encumbrance_temp})*(@{avg_species_siz}/13))" disabled></div>
<div class="encumbrance-load"><input type="text" class="disabled text-align-center full-width" name="attr_encumbrance_load" value="Normal"></div>
<div class="encumbrance-skills">
<select class="disabled text-align-center full-width" name="attr_encumbrance_skills">
<option value="0" selected><span data-i18n="standard-u">Standard</span></option>
<option value="1"><span data-i18n="one-grade-harder-u">1 grade harder</span></option>
<option value="2"><span data-i18n="two-grades-harder-u">2 grades harder</span></option>
<option value="3"><span data-i18n="impossible-u">Impossible</span></option>
</select>
</div>
<div class="encumbrance-move"><input type="text" class="disabled text-align-center full-width" name="attr_encumbrance_move" value="Normal"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_encumbrance_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="encumbrance-from-armor-u">Encumbrance from Armor</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_armor_enc" value="0"></div>
<div><span data-i18n="effective-encumbrance-from-armor-u">Effective Encumbrance from Armor</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_effective_armor_enc" value="0"></div>
<div><span data-i18n="armor-penalty-u">Armor Penalty</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_armor_penalty" value="0"></div>
<div><span data-i18n="encumbrance-from-shields-u">Encumbrance from Shields</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_shields_enc" value="0"></div>
<div><span data-i18n="encumbrance-from-melee-weapons-u">Encumbrance from Melee Weapons</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_melee_weapons_enc" value="0"></div>
<div><span data-i18n="encumbrance-from-missile-weapons-u">Encumbrance from Missile Weapons</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_missile_weapons_enc" value="0"></div>
<div><span data-i18n="encumbrance-from-firearms-u">Encumbrance from Firearms</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_firearms_enc" value="0"></div>
<div><span data-i18n="encumbrance-from-gear-u">Encumbrance from Gear</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_gear_enc" value="0"></div>
<div><span data-i18n="encumbrance-from-currency-u">Encumbrance from Currency</span>: <input type="number" step="any" class="disabled text-align-center number-width" name="attr_currency_enc" value="0"></div>
<div><span data-i18n="burdened-u">Burdened</span>: <span data-i18n="greater-than-u">greater than</span> <input type="number" class="disabled text-align-center number-width" name="attr_burdened_enc" value="22"></div>
<div><span data-i18n="overloaded-u">Overloaded</span>: <span data-i18n="greater-than-u">greater than</span> <input type="number" class="disabled text-align-center number-width" name="attr_overloaded_enc" value="33"></div>
<div><span data-i18n="max-u">Max</span>: <input type="number" class="disabled text-align-center number-width" name="attr_encumbrance_current_max" value="44"></div>
</div>
</div>
</div>
<!-- Fatigue -->
<div class="fatigue section">
<h3><span data-i18n="fatigue-u">Fatigue</span></h3>
<div>
<div class="fatigue-row">
<div class="fatigue-label header"><span data-i18n="current-level-u">Current Level</span></div>
<div class="fatigue-label header"><span data-i18n="skill-grade-u">Skill Grade</span></div>
<div class="fatigue-recovery header"><span data-i18n="recovery-in-u">Recovery In</span></div>
</div>
<div class="fatigue-row">
<div class="fatigue-label">
<select class="full-width" name="attr_fatigue">
<option value="Fresh" selected><span data-i18n="fresh-u">Fresh</span></option>
<option value="Winded"><span data-i18n="winded-u">Winded</span></option>
<option value="Tired"><span data-i18n="tired-u">Tired</span></option>
<option value="Wearied"><span data-i18n="wearied-u">Wearied</span></option>
<option value="Exhausted"><span data-i18n="exausted-u">Exhausted</span></option>
<option value="Debilitated"><span data-i18n="debilitated-u">Debilitated</span></option>
<option value="Incapacitated"><span data-i18n="incapacitated-u">Incapacitated</span></option>
<option value="Semi-Conscious"><span data-i18n="semi-conscious-u">Semi-Conscious</span></option>
<option value="Comatose"><span data-i18n="comatose-u">Comatose</span></option>
<option value="Dead"><span data-i18n="dead-u">Dead</span></option>
</select>
</div>
<div class="fatigue-label">
<select class="full-width text-align-center disabled" name="attr_fatigue_skills">
<option value="0" selected><span data-i18n="standard-u">Standard</span></option>
<option value="1"><span data-i18n="hard-u">Hard</span></option>
<option value="2"><span data-i18n="formidable-u">Formidable</span></option>
<option value="3"><span data-i18n="herculean-u">Herculean</span></option>
<option value="4"><span data-i18n="hopeless-u">Hopeless</span></option>
<option value="5"><span data-i18n="no-action-allowed-u">No Action Allowed</span></option>
</select>
</div>
<div class="fatigue-recovery"><input type="text" class="disabled text-align-center number-width" name="attr_fatigue_recovery" value="0"> <span data-i18n="hours-u">hours</span></div>
</div>
</div>
</div>
</div>
<div class="clear-float"></div>
<!-- Combat Styles -->
<div class="combatstyle section">
<h3><span data-i18n="combat-styles-u">Combat Styles</span></h3>
<div class="combatstyle-row">
<div class="combatstyle-name header"><span data-i18n="combat-style-u">Combat Style</span></div>
<div class="combatstyle-checkbox header">&#9875;</div>
<div class="combatstyle-checkbox header">!</div>
<div class="combatstyle-checkbox header">&#10004;</div>
<div class="combatstyle-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="combatstyle-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="combatstyle-number header">%</div>
<div class="combatstyle-button"></div>
<div class="combatstyle-traits header"><span data-i18n="traits-u">Traits</span></div>
<div class="combatstyle-weapons header"><span data-i18n="weapons-u">Weapons</span></div>
</div>
<fieldset class="repeating_combatstyle">
<div>
<div class="combatstyle-row">
<div class="combatstyle-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="combatstyle-checkbox"><input type="checkbox" name="attr_encumbered" value="1" checked></div>
<div class="combatstyle-checkbox"><input type="checkbox" name="attr_fumbled" value="1"></div>
<div class="combatstyle-checkbox"><input type="checkbox" name="attr_trained" value="1"></div>
<div class="combatstyle-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="combatstyle-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="combatstyle-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="combatstyle-button"><button type="roll" class="reduced-size full-width" name="roll_combatstyle" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="combatstyle-traits"><input type="text" class="full-width" name="attr_traits"></div>
<div class="combatstyle-weapons"><input type="text" class="full-width" name="attr_weapons"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="characteristic-short-u">Char</span> 1:
<select class="combatstyle-char" name="attr_char1">
<option value="@{str}" selected><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}"><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="characteristic-short-u">Char</span> 2:
<select class="combatstyle-char" name="attr_char2">
<option value="@{str}"><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}" selected><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="base-value-u">Base Value</span>: <input type="number" class="text-align-center number-width" name="attr_base" value="(@{char1}+@{char2})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0">
</div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty}" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
</div>
<div class="clear-float"></div>
<!-- Weapons -->
<div class="weapons section">
<h3 class="float-left"><span data-i18n="shields-and-weapons-u">Shields & Weapons</span></h3>
<input type="checkbox" class="display-firearms float-right in-header-toggle" name="attr_display_firearms" checked="true"/><span class="float-right in-header-toggle" data-i18n="firearms-u">Firearms</span><input type="checkbox" class="display-missile-weapons float-right in-header-toggle" name="attr_display_missile_weapons" checked="true"/><span class="float-right in-header-toggle" data-i18n="missile-weapons-u">Missile Weapons</span><input type="checkbox" class="display-melee-weapons float-right in-header-toggle" name="attr_display_melee_weapons" checked="true"/><span class="float-right in-header-toggle" data-i18n="melee-weapons-u">Melee Weapons</span><input type="checkbox" class="display-shields float-right in-header-toggle" name="attr_display_shields" checked="true"/><span class="float-right in-header-toggle" data-i18n="shields-u">Shields</span><span class="bold float-right in-header-toggle" data-i18n="display-u">Display:</span>
<hr style="visibility: hidden; margin: 0px; padding: 0px">
<div class="display-shields">
<div class="weapons-row">
<div class="weapon-name header"><span data-i18n="shield-u">Shield</span></div>
<div class="weapon-damage-mod header"><span data-i18n="damage-mod-short-u">DM</span></div>
<div class="weapon-damage header"><span data-i18n="damage-u">Damage</span></div>
<div class="weapon-button header"></div>
<div class="weapon-size header"><span data-i18n="size-u">Size</span></div>
<div class="weapon-reach header"><span data-i18n="reach-u">Reach</span></div>
<div class="weapon-number header"><span data-i18n="ap-u">AP</span></div>
<div class="weapon-number header"><span data-i18n="hp-u">HP</span></div>
<div class="weapon-effects header"><span data-i18n="combat-effects-u">Combat Effects</span></div>
<div class="weapon-traits header"><span data-i18n="traits-u">Traits</span></div>
</div>
<fieldset class="repeating_shield">
<div>
<div class="weapons-row">
<div class="weapon-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="weapon-damage-mod"><input type="checkbox" class="text-align-center full-width" name="attr_damage_mod_toggle" value="@{damage_mod}" checked=true></div>
<div class="weapon-damage"><input type="text" class="text-align-center full-width" name="attr_damage"></div>
<div class="weapon-button header"><button type="roll" class="reduced-size full-width" name="roll_damage" value="@{roll_display}&{template:weapon} {{name=@{name}}} @{name_display} {{damage=[[@{damage}+@{damage_mod_toggle}]]}} {{size=@{size}}} {{effects=@{effects}}} {{traits=@{traits}}}"></div>
<div class="weapon-size"><input type="text" class="text-align-center full-width" name="attr_size"></div>
<div class="weapon-reach"><input type="text" class="text-align-center full-width" name="attr_reach"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_ap"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_hp"></div>
<div class="weapon-effects"><input type="text" class="text-align-center full-width" name="attr_effects"></div>
<div class="weapon-traits"><input type="text" class="text-align-center full-width" name="attr_traits"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<span data-i18n="enc-u">ENC</span>: <input type="number" step="any" class="text-align-center number-width" name="attr_enc" value="0"> <span data-i18n="max-hp-u">Max HP</span>: <input type="number" class="text-align-center number-width" name="attr_hp_max" value="0">
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<div class="display-melee-weapons">
<div class="weapons-row">
<div class="weapon-name header"><span data-i18n="melee-weapon-u">Melee Weapon</span></div>
<div class="weapon-damage-mod header"><span data-i18n="damage-mod-short-u">DM</span></div>
<div class="weapon-damage header"><span data-i18n="damage-u">Damage</span></div>
<div class="weapon-button header"></div>
<div class="weapon-size header"><span data-i18n="size-u">Size</span></div>
<div class="weapon-reach header"><span data-i18n="reach-u">Reach</span></div>
<div class="weapon-number header"><span data-i18n="ap-u">AP</span></div>
<div class="weapon-number header"><span data-i18n="hp-u">HP</span></div>
<div class="weapon-effects header"><span data-i18n="combat-effects-u">Combat Effects</span></div>
<div class="weapon-traits header"><span data-i18n="traits-u">Traits</span></div>
</div>
<fieldset class="repeating_meleeweapon">
<div>
<div class="weapons-row">
<div class="weapon-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="weapon-damage-mod"><input type="checkbox" class="text-align-center full-width" name="attr_damage_mod_toggle" value="@{damage_mod}" checked=true></div>
<div class="weapon-damage"><input type="text" class="text-align-center full-width" name="attr_damage"></div>
<div class="weapon-button header"><button type="roll" class="reduced-size full-width" name="roll_damage" value="@{roll_display}&{template:weapon} {{name=@{name}}} @{name_display} {{damage=[[@{damage}+@{damage_mod_toggle}]]}} {{size=@{size}}} {{effects=@{effects}}} {{traits=@{traits}}}"></div>
<div class="weapon-size"><input type="text" class="text-align-center full-width" name="attr_size"></div>
<div class="weapon-reach"><input type="text" class="text-align-center full-width" name="attr_reach"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_ap"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_hp"></div>
<div class="weapon-effects"><input type="text" class="text-align-center full-width" name="attr_effects"></div>
<div class="weapon-traits"><input type="text" class="text-align-center full-width" name="attr_traits"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<span data-i18n="enc-u">ENC</span>: <input type="number" step="any" class="text-align-center number-width" name="attr_enc" value="0"> <span data-i18n="max-hp-u">Max HP</span>: <input type="number" class="text-align-center number-width" name="attr_hp_max" value="0">
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<div class="display-missile-weapons">
<div class="weapons-row">
<div class="weapon-name header"><span data-i18n="missile-weapon-u">Missile Weapon</span></div>
<div class="weapon-damage-mod header"><span data-i18n="damage-mod-short-u">DM</span></div>
<div class="weapon-damage header"><span data-i18n="damage-u">Damage</span></div>
<div class="weapon-button header"></div>
<div class="weapon-force header"><span data-i18n="force-u">Force</span></div>
<div class="weapon-range header"><span data-i18n="range-u">Range</span></div>
<div class="weapon-load header"><span data-i18n="load-u">Load</span></div>
<div class="weapon-number header"><span data-i18n="impale-size-short-u">IS</span></div>
<div class="weapon-number header"><span data-i18n="ap-u">AP</span></div>
<div class="weapon-number header"><span data-i18n="hp-u">HP</span></div>
<div class="weapon-missile-effects header"><span data-i18n="combat-effects-u">Combat Effects</span></div>
<div class="weapon-missile-traits header"><span data-i18n="traits-u">Traits</span></div>
</div>
<fieldset class="repeating_missileweapon">
<div>
<div class="weapons-row">
<div class="weapon-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="weapon-damage-mod"><input type="checkbox" class="text-align-center full-width" name="attr_damage_mod_toggle" value="@{damage_mod}"></div>
<div class="weapon-damage"><input type="text" class="text-align-center full-width" name="attr_damage"></div>
<div class="weapon-button header"><button type="roll" class="reduced-size full-width" name="roll_damage" value="@{roll_display}&{template:weapon} {{name=@{name}}} @{name_display} {{damage=[[@{damage}+@{damage_mod_toggle}]]}} {{force=@{force}}} {{impale_size=@{impale_size}}} {{effects=@{effects}}} {{traits=@{traits}}}"></div>
<div class="weapon-force"><input type="text" class="text-align-center full-width" name="attr_force"></div>
<div class="weapon-range"><input type="text" class="text-align-center full-width" name="attr_range"></div>
<div class="weapon-load"><input type="number" class="text-align-center full-width" name="attr_load"></div>
<div class="weapon-number"><input type="text" class="text-align-center full-width" name="attr_impale_size"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_ap"></div>
<div class="weapon-number"><input type="number" class="text-align-center full-width" name="attr_hp"></div>
<div class="weapon-missile-effects"><input type="text" class="text-align-center full-width" name="attr_effects"></div>
<div class="weapon-missile-traits"><input type="text" class="text-align-center full-width" name="attr_traits"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<span data-i18n="enc-u">ENC</span>: <input type="number" step="any" class="text-align-center number-width" name="attr_enc" value="0"> <span data-i18n="max-hp-u">Max HP</span>: <input type="number" class="text-align-center number-width" name="attr_hp_max" value="0">
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<div class="display-firearms">
<div class="weapons-row">
<div class="weapon-name header"><span data-i18n="firearm-u">Firearm</span></div>
<div class="weapon-damage header"><span data-i18n="damage-u">Damage</span></div>
<div class="weapon-button header"></div>
<div class="weapon-range header"><span data-i18n="range-u">Range</span></div>
<div class="weapon-fire-rate header"><span data-i18n="fire-rate-u">Fire Rate</span></div>
<div class="weapon-ammo header"><span data-i18n="ammo-u">Ammo</span></div>
<div class="weapon-firearm-load header"><span data-i18n="load-u">Load</span></div>
<div class="weapon-firearm-traits header"><span data-i18n="traits-u">Traits</span></div>
</div>
<fieldset class="repeating_firearm">
<div>
<div class="weapons-row">
<div class="weapon-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="weapon-damage"><input type="text" class="text-align-center full-width" name="attr_damage"></div>
<div class="weapon-button header"><button type="roll" class="reduced-size full-width" name="roll_damage" value="@{roll_display}&{template:weapon} {{name=@{name}}} @{name_display} {{damage=[[@{damage}]]}} {{traits=@{traits}}}"></div>
<div class="weapon-range"><input type="text" class="text-align-center full-width" name="attr_range"></div>
<div class="weapon-fire-rate"><input type="text" class="text-align-center full-width" name="attr_fire-rate"></div>
<div class="weapon-ammo"><input type="number" class="number-width" name="attr_ammo" value="0">/<input type="number" class="number-width" name="attr_ammo_max" value="0"></div>
<div class="weapon-firearm-load"><input type="text" class="text-align-center full-width" name="attr_load"></div>
<div class="weapon-firearm-traits"><input type="text" class="text-align-center full-width" name="attr_traits"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<span data-i18n="enc-u">ENC</span>: <input type="number" step="any" class="text-align-center number-width" name="attr_enc" value="0">
</div>
</div>
</fieldset>
</div>
</div>
<div class="clear-float"></div>
<!-- Skills -->
<div>
<!-- Standard SKills / Column 1 -->
<div class="skill section">
<h3><span data-i18n="standard-skills-u">Standard Skills</span></h3>
<!-- Skills -->
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<!-- Athletics -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="athletics-u">Athletics</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_athletics_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_athletics_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_athletics_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_athletics_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_athletics_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_athletics" value="(@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment}+@{athletics_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_athletics" value="@{roll_display}&{template:skill} {{name=^{athletics-u}}} @{name_display} {{very_easy=[[@{athletics_very_easy}]]}} {{very_easy_crit=[[ceil(@{athletics_very_easy}*.1)]]}} {{easy=[[@{athletics_easy}]]}} {{easy_crit=[[ceil(@{athletics_easy}*.1)]]}} {{standard=[[@{athletics} ]]}} {{standard_crit=[[ceil(@{athletics}*.1)]]}} {{hard=[[@{athletics_hard}]]}} {{hard_crit=[[ceil(@{athletics_hard}*.1)]]}} {{formidable=[[@{athletics_formidable}]]}} {{formidable_crit=[[ceil(@{athletics_formidable}*.1)]]}} {{herculean=[[@{athletics_herculean}]]}} {{herculean_crit=[[ceil(@{athletics_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{athletics_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_athletics_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="str-u">STR</span>+<span data-i18n="dex-u">DEX</span>) <input type="number" class="text-align-center number-width" name="attr_athletics_base" value="(@{str}+@{dex})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_athletics_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_athletics_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_athletics_very_easy" value="ceil(((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})*2)+@{athletics_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_athletics_easy" value="ceil(((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})*1.5)+@{athletics_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_athletics_hard" value="ceil(((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})*.67)+@{athletics_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_athletics_formidable" value="ceil(((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})*.5)+@{athletics_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_athletics_herculean" value="ceil(((@{athletics_base}+@{athletics_experience}+@{athletics_other}+@{athletics_augment})*.1)+@{athletics_penalty})" disabled></div>
</div>
</div>
<!-- Boating -->
<div class="default mythic-britain">
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="boating-u">Boating</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_boating_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_boating_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_boating_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_boating_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_boating_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_boating" value="(@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment}+@{boating_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_boating" value="@{roll_display}&{template:skill} {{name=^{boating-u}}} @{name_display} {{very_easy=[[@{boating_very_easy}]]}} {{very_easy_crit=[[ceil(@{boating_very_easy}*.1)]]}} {{easy=[[@{boating_easy}]]}} {{easy_crit=[[ceil(@{boating_easy}*.1)]]}} {{standard=[[@{boating} ]]}} {{standard_crit=[[ceil(@{boating}*.1)]]}} {{hard=[[@{boating_hard}]]}} {{hard_crit=[[ceil(@{boating_hard}*.1)]]}} {{formidable=[[@{boating_formidable}]]}} {{formidable_crit=[[ceil(@{boating_formidable}*.1)]]}} {{herculean=[[@{boating_herculean}]]}} {{herculean_crit=[[ceil(@{boating_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{boating_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_boating_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="str-u">STR</span>+<span data-i18n="con-u">CON</span>) <input type="number" class="text-align-center number-width" name="attr_boating_base" value="(@{str}+@{con})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_boating_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_boating_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_boating_very_easy" value="ceil(((@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment})*2)+@{boating_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_boating_easy" value="ceil(((@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment})*1.5)+@{boating_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_boating_hard" value="ceil(((@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment})*.67)+@{boating_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_boating_formidable" value="ceil(((@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment})*.5)+@{boating_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_boating_herculean" value="ceil(((@{boating_base}+@{boating_experience}+@{boating_other}+@{boating_augment})*.1)+@{boating_penalty})" disabled></div>
</div>
</div>
<!-- Brawn -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="brawn-u">Brawn</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_brawn_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_brawn_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_brawn_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_brawn_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_brawn_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_brawn" value="(@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment}+@{brawn_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_brawn" value="@{roll_display}&{template:skill} {{name=^{brawn-u}}} @{name_display} {{very_easy=[[@{brawn_very_easy}]]}} {{very_easy_crit=[[ceil(@{brawn_very_easy}*.1)]]}} {{easy=[[@{brawn_easy}]]}} {{easy_crit=[[ceil(@{brawn_easy}*.1)]]}} {{standard=[[@{brawn} ]]}} {{standard_crit=[[ceil(@{brawn}*.1)]]}} {{hard=[[@{brawn_hard}]]}} {{hard_crit=[[ceil(@{brawn_hard}*.1)]]}} {{formidable=[[@{brawn_formidable}]]}} {{formidable_crit=[[ceil(@{brawn_formidable}*.1)]]}} {{herculean=[[@{brawn_herculean}]]}} {{herculean_crit=[[ceil(@{brawn_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{brawn_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_brawn_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="str-u">STR</span>+<span data-i18n="siz-u">SIZ</span>) <input type="number" class="text-align-center number-width" name="attr_brawn_base" value="(@{str}+@{siz})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_brawn_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_brawn_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_brawn_very_easy" value="ceil(((@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment})*2)+@{brawn_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_brawn_easy" value="ceil(((@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment})*1.5)+@{brawn_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_brawn_hard" value="ceil(((@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment})*.67)+@{brawn_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_brawn_formidable" value="ceil(((@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment})*.5)+@{brawn_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_brawn_herculean" value="ceil(((@{brawn_base}+@{brawn_experience}+@{brawn_other}+@{brawn_augment})*.1)+@{brawn_penalty})" disabled></div>
</div>
</div>
<!-- Conceal -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="conceal-u">Conceal</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_conceal_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_conceal_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_conceal_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_conceal_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_conceal_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_conceal" value="(@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment}+@{conceal_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_conceal" value="@{roll_display}&{template:skill} {{name=^{conceal-u}}} @{name_display} {{very_easy=[[@{conceal_very_easy}]]}} {{very_easy_crit=[[ceil(@{conceal_very_easy}*.1)]]}} {{easy=[[@{conceal_easy}]]}} {{easy_crit=[[ceil(@{conceal_easy}*.1)]]}} {{standard=[[@{conceal} ]]}} {{standard_crit=[[ceil(@{conceal}*.1)]]}} {{hard=[[@{conceal_hard}]]}} {{hard_crit=[[ceil(@{conceal_hard}*.1)]]}} {{formidable=[[@{conceal_formidable}]]}} {{formidable_crit=[[ceil(@{conceal_formidable}*.1)]]}} {{herculean=[[@{conceal_herculean}]]}} {{herculean_crit=[[ceil(@{conceal_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{conceal_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_conceal_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_conceal_base" value="(@{dex}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_conceal_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_conceal_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_conceal_very_easy" value="ceil(((@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment})*2)+@{conceal_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_conceal_easy" value="ceil(((@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment})*1.5)+@{conceal_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_conceal_hard" value="ceil(((@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment})*.67)+@{conceal_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_conceal_formidable" value="ceil(((@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment})*.5)+@{conceal_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_conceal_herculean" value="ceil(((@{conceal_base}+@{conceal_experience}+@{conceal_other}+@{conceal_augment})*.1)+@{conceal_penalty})" disabled></div>
</div>
</div>
<!-- Customs -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="customs-u">Customs</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_customs_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_customs_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_customs_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_customs_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_customs_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_customs" value="(@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment}+@{customs_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_customs" value="@{roll_display}&{template:skill} {{name=^{customs-u}}} @{name_display} {{very_easy=[[@{customs_very_easy}]]}} {{very_easy_crit=[[ceil(@{customs_very_easy}*.1)]]}} {{easy=[[@{customs_easy}]]}} {{easy_crit=[[ceil(@{customs_easy}*.1)]]}} {{standard=[[@{customs} ]]}} {{standard_crit=[[ceil(@{customs}*.1)]]}} {{hard=[[@{customs_hard}]]}} {{hard_crit=[[ceil(@{customs_hard}*.1)]]}} {{formidable=[[@{customs_formidable}]]}} {{formidable_crit=[[ceil(@{customs_formidable}*.1)]]}} {{herculean=[[@{customs_herculean}]]}} {{herculean_crit=[[ceil(@{customs_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{customs_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_customs_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="int-u">INT</span>) <input type="number" class="text-align-center number-width" name="attr_customs_base" value="(@{int}+@{int})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_customs_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_customs_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_customs_very_easy" value="ceil(((@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment})*2)+@{customs_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_customs_easy" value="ceil(((@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment})*1.5)+@{customs_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_customs_hard" value="ceil(((@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment})*.67)+@{customs_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_customs_formidable" value="ceil(((@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment})*.5)+@{customs_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_customs_herculean" value="ceil(((@{customs_base}+@{customs_experience}+@{customs_other}+@{customs_augment})*.1)+@{customs_penalty})" disabled></div>
</div>
</div>
<!-- Dance -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="dance-u">Dance</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_dance_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_dance_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_dance_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_dance_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_dance_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_dance" value="(@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment}+@{dance_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_dance" value="@{roll_display}&{template:skill} {{name=^{dance-u}}} @{name_display} {{very_easy=[[@{dance_very_easy}]]}} {{very_easy_crit=[[ceil(@{dance_very_easy}*.1)]]}} {{easy=[[@{dance_easy}]]}} {{easy_crit=[[ceil(@{dance_easy}*.1)]]}} {{standard=[[@{dance} ]]}} {{standard_crit=[[ceil(@{dance}*.1)]]}} {{hard=[[@{dance_hard}]]}} {{hard_crit=[[ceil(@{dance_hard}*.1)]]}} {{formidable=[[@{dance_formidable}]]}} {{formidable_crit=[[ceil(@{dance_formidable}*.1)]]}} {{herculean=[[@{dance_herculean}]]}} {{herculean_crit=[[ceil(@{dance_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{dance_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_dance_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_dance_base" value="(@{dex}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_dance_experience" value="40"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_dance_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_dance_very_easy" value="ceil(((@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment})*2)+@{dance_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_dance_easy" value="ceil(((@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment})*1.5)+@{dance_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_dance_hard" value="ceil(((@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment})*.67)+@{dance_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_dance_formidable" value="ceil(((@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment})*.5)+@{dance_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_dance_herculean" value="ceil(((@{dance_base}+@{dance_experience}+@{dance_other}+@{dance_augment})*.1)+@{dance_penalty})" disabled></div>
</div>
</div>
<!-- Deceit -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="deceit-u">Deceit</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_deceit_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_deceit_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_deceit_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_deceit_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_deceit_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_deceit" value="(@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment}+@{deceit_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_deceit" value="@{roll_display}&{template:skill} {{name=^{deceit-u}}} @{name_display} {{very_easy=[[@{deceit_very_easy}]]}} {{very_easy_crit=[[ceil(@{deceit_very_easy}*.1)]]}} {{easy=[[@{deceit_easy}]]}} {{easy_crit=[[ceil(@{deceit_easy}*.1)]]}} {{standard=[[@{deceit} ]]}} {{standard_crit=[[ceil(@{deceit}*.1)]]}} {{hard=[[@{deceit_hard}]]}} {{hard_crit=[[ceil(@{deceit_hard}*.1)]]}} {{formidable=[[@{deceit_formidable}]]}} {{formidable_crit=[[ceil(@{deceit_formidable}*.1)]]}} {{herculean=[[@{deceit_herculean}]]}} {{herculean_crit=[[ceil(@{deceit_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{deceit_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_deceit_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_deceit_base" value="(@{int}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_deceit_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_deceit_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_deceit_very_easy" value="ceil(((@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment})*2)+@{deceit_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_deceit_easy" value="ceil(((@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment})*1.5)+@{deceit_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_deceit_hard" value="ceil(((@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment})*.67)+@{deceit_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_deceit_formidable" value="ceil(((@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment})*.5)+@{deceit_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_deceit_herculean" value="ceil(((@{deceit_base}+@{deceit_experience}+@{deceit_other}+@{deceit_augment})*.1)+@{deceit_penalty})" disabled></div>
</div>
</div>
<!-- Drive -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="drive-u">Drive</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_drive_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_drive_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_drive_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_drive_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_drive_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_drive" value="(@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment}+@{drive_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_drive" value="@{roll_display}&{template:skill} {{name=^{drive-u}}} @{name_display} {{very_easy=[[@{drive_very_easy}]]}} {{very_easy_crit=[[ceil(@{drive_very_easy}*.1)]]}} {{easy=[[@{drive_easy}]]}} {{easy_crit=[[ceil(@{drive_easy}*.1)]]}} {{standard=[[@{drive} ]]}} {{standard_crit=[[ceil(@{drive}*.1)]]}} {{hard=[[@{drive_hard}]]}} {{hard_crit=[[ceil(@{drive_hard}*.1)]]}} {{formidable=[[@{drive_formidable}]]}} {{formidable_crit=[[ceil(@{drive_formidable}*.1)]]}} {{herculean=[[@{drive_herculean}]]}} {{herculean_crit=[[ceil(@{drive_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{drive_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_drive_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_drive_base" value="(@{dex}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_drive_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_drive_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_drive_very_easy" value="ceil(((@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment})*2)+@{drive_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_drive_easy" value="ceil(((@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment})*1.5)+@{drive_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_drive_hard" value="ceil(((@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment})*.67)+@{drive_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_drive_formidable" value="ceil(((@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment})*.5)+@{drive_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_drive_herculean" value="ceil(((@{drive_base}+@{drive_experience}+@{drive_other}+@{drive_augment})*.1)+@{drive_penalty})" disabled></div>
</div>
</div>
<!-- Endurance -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="endurance-u">Endurance</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_endurance_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_endurance_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_endurance_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_endurance_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_endurance_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_endurance" value="(@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment}+@{endurance_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_endurance" value="@{roll_display}&{template:skill} {{name=^{endurance-u}}} @{name_display} {{very_easy=[[@{endurance_very_easy}]]}} {{very_easy_crit=[[ceil(@{endurance_very_easy}*.1)]]}} {{easy=[[@{endurance_easy}]]}} {{easy_crit=[[ceil(@{endurance_easy}*.1)]]}} {{standard=[[@{endurance} ]]}} {{standard_crit=[[ceil(@{endurance}*.1)]]}} {{hard=[[@{endurance_hard}]]}} {{hard_crit=[[ceil(@{endurance_hard}*.1)]]}} {{formidable=[[@{endurance_formidable}]]}} {{formidable_crit=[[ceil(@{endurance_formidable}*.1)]]}} {{herculean=[[@{endurance_herculean}]]}} {{herculean_crit=[[ceil(@{endurance_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{endurance_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_endurance_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="con-u">CON</span>+<span data-i18n="con-u">CON</span>) <input type="number" class="text-align-center number-width" name="attr_endurance_base" value="(@{con}+@{con})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_endurance_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_endurance_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_endurance_very_easy" value="ceil(((@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment})*2)+@{endurance_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_endurance_easy" value="ceil(((@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment})*1.5)+@{endurance_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_endurance_hard" value="ceil(((@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment})*.67)+@{endurance_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_endurance_formidable" value="ceil(((@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment})*.5)+@{endurance_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_endurance_herculean" value="ceil(((@{endurance_base}+@{endurance_experience}+@{endurance_other}+@{endurance_augment})*.1)+@{endurance_penalty})" disabled></div>
</div>
</div>
<!-- Evade -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="evade-u">Evade</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_evade_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_evade_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_evade_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_evade_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_evade_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_evade" value="(@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment}+@{evade_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_evade" value="@{roll_display}&{template:skill} {{name=^{evade-u}}} @{name_display} {{very_easy=[[@{evade_very_easy}]]}} {{very_easy_crit=[[ceil(@{evade_very_easy}*.1)]]}} {{easy=[[@{evade_easy}]]}} {{easy_crit=[[ceil(@{evade_easy}*.1)]]}} {{standard=[[@{evade} ]]}} {{standard_crit=[[ceil(@{evade}*.1)]]}} {{hard=[[@{evade_hard}]]}} {{hard_crit=[[ceil(@{evade_hard}*.1)]]}} {{formidable=[[@{evade_formidable}]]}} {{formidable_crit=[[ceil(@{evade_formidable}*.1)]]}} {{herculean=[[@{evade_herculean}]]}} {{herculean_crit=[[ceil(@{evade_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{evade_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_evade_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="dex-u">DEX</span>) <input type="number" class="text-align-center number-width" name="attr_evade_base" value="(@{dex}+@{dex})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_evade_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_evade_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_evade_very_easy" value="ceil(((@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment})*2)+@{evade_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_evade_easy" value="ceil(((@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment})*1.5)+@{evade_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_evade_hard" value="ceil(((@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment})*.67)+@{evade_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_evade_formidable" value="ceil(((@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment})*.5)+@{evade_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_evade_herculean" value="ceil(((@{evade_base}+@{evade_experience}+@{evade_other}+@{evade_augment})*.1)+@{evade_penalty})" disabled></div>
</div>
</div>
<!-- First Aid -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="first-aid-u">First Aid</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_first_aid_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_first_aid_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_first_aid_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_first_aid_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_first_aid_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_first_aid" value="(@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment}+@{first_aid_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_first_aid" value="@{roll_display}&{template:skill} {{name=^{first-aid-u}}} @{name_display} {{very_easy=[[@{first_aid_very_easy}]]}} {{very_easy_crit=[[ceil(@{first_aid_very_easy}*.1)]]}} {{easy=[[@{first_aid_easy}]]}} {{easy_crit=[[ceil(@{first_aid_easy}*.1)]]}} {{standard=[[@{first_aid} ]]}} {{standard_crit=[[ceil(@{first_aid}*.1)]]}} {{hard=[[@{first_aid_hard}]]}} {{hard_crit=[[ceil(@{first_aid_hard}*.1)]]}} {{formidable=[[@{first_aid_formidable}]]}} {{formidable_crit=[[ceil(@{first_aid_formidable}*.1)]]}} {{herculean=[[@{first_aid_herculean}]]}} {{herculean_crit=[[ceil(@{first_aid_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{first_aid_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_first_aid_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="dex-u">DEX</span>) <input type="number" class="text-align-center number-width" name="attr_first_aid_base" value="(@{int}+@{dex})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_first_aid_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_first_aid_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_first_aid_very_easy" value="ceil(((@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment})*2)+@{first_aid_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_first_aid_easy" value="ceil(((@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment})*1.5)+@{first_aid_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_first_aid_hard" value="ceil(((@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment})*.67)+@{first_aid_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_first_aid_formidable" value="ceil(((@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment})*.5)+@{first_aid_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_first_aid_herculean" value="ceil(((@{first_aid_base}+@{first_aid_experience}+@{first_aid_other}+@{first_aid_augment})*.1)+@{first_aid_penalty})" disabled></div>
</div>
</div>
<!-- Home Parallel -->
<div class="luther-arkwright">
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="home-parallel-u">Home Parallel</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_home_parallel_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_home_parallel_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_home_parallel_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_home_parallel_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_home_parallel_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_home_parallel" value="(@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment}+@{home_parallel_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_home_parallel" value="@{roll_display}&{template:skill} {{name=^{home-parallel-u}}} @{name_display} {{very_easy=[[@{home_parallel_very_easy}]]}} {{very_easy_crit=[[ceil(@{home_parallel_very_easy}*.1)]]}} {{easy=[[@{home_parallel_easy}]]}} {{easy_crit=[[ceil(@{home_parallel_easy}*.1)]]}} {{standard=[[@{home_parallel} ]]}} {{standard_crit=[[ceil(@{home_parallel}*.1)]]}} {{hard=[[@{home_parallel_hard}]]}} {{hard_crit=[[ceil(@{home_parallel_hard}*.1)]]}} {{formidable=[[@{home_parallel_formidable}]]}} {{formidable_crit=[[ceil(@{home_parallel_formidable}*.1)]]}} {{herculean=[[@{home_parallel_herculean}]]}} {{herculean_crit=[[ceil(@{home_parallel_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{home_parallel_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_home_parallel_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="int-u">INT</span>) <input type="number" class="text-align-center number-width" name="attr_home_parallel_base" value="(@{int}+@{int})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_home_parallel_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_home_parallel_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_home_parallel_very_easy" value="ceil(((@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment})*2)+@{home_parallel_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_home_parallel_easy" value="ceil(((@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment})*1.5)+@{home_parallel_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_home_parallel_hard" value="ceil(((@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment})*.67)+@{home_parallel_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_home_parallel_formidable" value="ceil(((@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment})*.5)+@{home_parallel_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_home_parallel_herculean" value="ceil(((@{home_parallel_base}+@{home_parallel_experience}+@{home_parallel_other}+@{home_parallel_augment})*.1)+@{home_parallel_penalty})" disabled></div>
</div>
</div>
<!-- Influence -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="influence-u">Influence</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_influence_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_influence_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_influence_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_influence_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_influence_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_influence" value="(@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment}+@{influence_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_influence" value="@{roll_display}&{template:skill} {{name=^{influence-u}}} @{name_display} {{very_easy=[[@{influence_very_easy}]]}} {{very_easy_crit=[[ceil(@{influence_very_easy}*.1)]]}} {{easy=[[@{influence_easy}]]}} {{easy_crit=[[ceil(@{influence_easy}*.1)]]}} {{standard=[[@{influence} ]]}} {{standard_crit=[[ceil(@{influence}*.1)]]}} {{hard=[[@{influence_hard}]]}} {{hard_crit=[[ceil(@{influence_hard}*.1)]]}} {{formidable=[[@{influence_formidable}]]}} {{formidable_crit=[[ceil(@{influence_formidable}*.1)]]}} {{herculean=[[@{influence_herculean}]]}} {{herculean_crit=[[ceil(@{influence_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{influence_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_influence_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="cha-u">CHA</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_influence_base" value="(@{cha}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_influence_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_influence_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_influence_very_easy" value="ceil(((@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment})*2)+@{influence_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_influence_easy" value="ceil(((@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment})*1.5)+@{influence_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_influence_hard" value="ceil(((@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment})*.67)+@{influence_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_influence_formidable" value="ceil(((@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment})*.5)+@{influence_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_influence_herculean" value="ceil(((@{influence_base}+@{influence_experience}+@{influence_other}+@{influence_augment})*.1)+@{influence_penalty})" disabled></div>
</div>
</div>
<!-- Insight -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="insight-u">Insight</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_insight_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_insight_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_insight_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_insight_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_insight_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_insight" value="(@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment}+@{insight_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_insight" value="@{roll_display}&{template:skill} {{name=^{insight-u}}} @{name_display} {{very_easy=[[@{insight_very_easy}]]}} {{very_easy_crit=[[ceil(@{insight_very_easy}*.1)]]}} {{easy=[[@{insight_easy}]]}} {{easy_crit=[[ceil(@{insight_easy}*.1)]]}} {{standard=[[@{insight} ]]}} {{standard_crit=[[ceil(@{insight}*.1)]]}} {{hard=[[@{insight_hard}]]}} {{hard_crit=[[ceil(@{insight_hard}*.1)]]}} {{formidable=[[@{insight_formidable}]]}} {{formidable_crit=[[ceil(@{insight_formidable}*.1)]]}} {{herculean=[[@{insight_herculean}]]}} {{herculean_crit=[[ceil(@{insight_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{insight_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_insight_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_insight_base" value="(@{int}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_insight_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_insight_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_insight_very_easy" value="ceil(((@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment})*2)+@{insight_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_insight_easy" value="ceil(((@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment})*1.5)+@{insight_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_insight_hard" value="ceil(((@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment})*.67)+@{insight_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_insight_formidable" value="ceil(((@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment})*.5)+@{insight_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_insight_herculean" value="ceil(((@{insight_base}+@{insight_experience}+@{insight_other}+@{insight_augment})*.1)+@{insight_penalty})" disabled></div>
</div>
</div>
<!-- Locale -->
<div class="default mythic-britain">
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="locale-u">Locale</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_locale_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_locale_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_locale_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_locale_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_locale_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_locale" value="(@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment}+@{locale_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_locale" value="@{roll_display}&{template:skill} {{name=^{locale-u}}} @{name_display} {{very_easy=[[@{locale_very_easy}]]}} {{very_easy_crit=[[ceil(@{locale_very_easy}*.1)]]}} {{easy=[[@{locale_easy}]]}} {{easy_crit=[[ceil(@{locale_easy}*.1)]]}} {{standard=[[@{locale} ]]}} {{standard_crit=[[ceil(@{locale}*.1)]]}} {{hard=[[@{locale_hard}]]}} {{hard_crit=[[ceil(@{locale_hard}*.1)]]}} {{formidable=[[@{locale_formidable}]]}} {{formidable_crit=[[ceil(@{locale_formidable}*.1)]]}} {{herculean=[[@{locale_herculean}]]}} {{herculean_crit=[[ceil(@{locale_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{locale_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_locale_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="int-u">INT</span>) <input type="number" class="text-align-center number-width" name="attr_locale_base" value="(@{int}+@{int})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_locale_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_locale_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_locale_very_easy" value="ceil(((@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment})*2)+@{locale_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_locale_easy" value="ceil(((@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment})*1.5)+@{locale_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_locale_hard" value="ceil(((@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment})*.67)+@{locale_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_locale_formidable" value="ceil(((@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment})*.5)+@{locale_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_locale_herculean" value="ceil(((@{locale_base}+@{locale_experience}+@{locale_other}+@{locale_augment})*.1)+@{locale_penalty})" disabled></div>
</div>
</div>
<!-- Perception -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="perception-u">Perception</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_perception_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_perception_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_perception_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_perception_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_perception_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_perception" value="(@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment}+@{perception_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_perception" value="@{roll_display}&{template:skill} {{name=^{perception-u}}} @{name_display} {{very_easy=[[@{perception_very_easy}]]}} {{very_easy_crit=[[ceil(@{perception_very_easy}*.1)]]}} {{easy=[[@{perception_easy}]]}} {{easy_crit=[[ceil(@{perception_easy}*.1)]]}} {{standard=[[@{perception} ]]}} {{standard_crit=[[ceil(@{perception}*.1)]]}} {{hard=[[@{perception_hard}]]}} {{hard_crit=[[ceil(@{perception_hard}*.1)]]}} {{formidable=[[@{perception_formidable}]]}} {{formidable_crit=[[ceil(@{perception_formidable}*.1)]]}} {{herculean=[[@{perception_herculean}]]}} {{herculean_crit=[[ceil(@{perception_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{perception_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_perception_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_perception_base" value="(@{int}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_perception_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_perception_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_perception_very_easy" value="ceil(((@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment})*2)+@{perception_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_perception_easy" value="ceil(((@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment})*1.5)+@{perception_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_perception_hard" value="ceil(((@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment})*.67)+@{perception_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_perception_formidable" value="ceil(((@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment})*.5)+@{perception_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_perception_herculean" value="ceil(((@{perception_base}+@{perception_experience}+@{perception_other}+@{perception_augment})*.1)+@{perception_penalty})" disabled></div>
</div>
</div>
<!-- Ride -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="ride-u">Ride</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_ride_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_ride_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_ride_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_ride_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_ride_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_ride" value="(@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment}+@{ride_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_ride" value="@{roll_display}&{template:skill} {{name=^{ride-u}}} @{name_display} {{very_easy=[[@{ride_very_easy}]]}} {{very_easy_crit=[[ceil(@{ride_very_easy}*.1)]]}} {{easy=[[@{ride_easy}]]}} {{easy_crit=[[ceil(@{ride_easy}*.1)]]}} {{standard=[[@{ride} ]]}} {{standard_crit=[[ceil(@{ride}*.1)]]}} {{hard=[[@{ride_hard}]]}} {{hard_crit=[[ceil(@{ride_hard}*.1)]]}} {{formidable=[[@{ride_formidable}]]}} {{formidable_crit=[[ceil(@{ride_formidable}*.1)]]}} {{herculean=[[@{ride_herculean}]]}} {{herculean_crit=[[ceil(@{ride_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{ride_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_ride_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_ride_base" value="(@{dex}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_ride_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_ride_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_ride_very_easy" value="ceil(((@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment})*2)+@{ride_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_ride_easy" value="ceil(((@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment})*1.5)+@{ride_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_ride_hard" value="ceil(((@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment})*.67)+@{ride_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_ride_formidable" value="ceil(((@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment})*.5)+@{ride_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_ride_herculean" value="ceil(((@{ride_base}+@{ride_experience}+@{ride_other}+@{ride_augment})*.1)+@{ride_penalty})" disabled></div>
</div>
</div>
<!-- Sing -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="sing-u">Sing</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_sing_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_sing_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_sing_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_sing_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_sing_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_sing" value="(@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment}+@{sing_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_sing" value="@{roll_display}&{template:skill} {{name=^{sing-u}}} @{name_display} {{very_easy=[[@{sing_very_easy}]]}} {{very_easy_crit=[[ceil(@{sing_very_easy}*.1)]]}} {{easy=[[@{sing_easy}]]}} {{easy_crit=[[ceil(@{sing_easy}*.1)]]}} {{standard=[[@{sing} ]]}} {{standard_crit=[[ceil(@{sing}*.1)]]}} {{hard=[[@{sing_hard}]]}} {{hard_crit=[[ceil(@{sing_hard}*.1)]]}} {{formidable=[[@{sing_formidable}]]}} {{formidable_crit=[[ceil(@{sing_formidable}*.1)]]}} {{herculean=[[@{sing_herculean}]]}} {{herculean_crit=[[ceil(@{sing_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{sing_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_sing_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="cha-u">CHA</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_sing_base" value="(@{cha}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_sing_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_sing_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_sing_very_easy" value="ceil(((@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment})*2)+@{sing_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_sing_easy" value="ceil(((@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment})*1.5)+@{sing_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_sing_hard" value="ceil(((@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment})*.67)+@{sing_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_sing_formidable" value="ceil(((@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment})*.5)+@{sing_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_sing_herculean" value="ceil(((@{sing_base}+@{sing_experience}+@{sing_other}+@{sing_augment})*.1)+@{sing_penalty})" disabled></div>
</div>
</div>
<!-- Stealth -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="stealth-u">Stealth</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_stealth_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_stealth_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_stealth_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_stealth_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_stealth_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_stealth" value="(@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment}+@{stealth_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_stealth" value="@{roll_display}&{template:skill} {{name=^{stealth-u}}} @{name_display} {{very_easy=[[@{stealth_very_easy}]]}} {{very_easy_crit=[[ceil(@{stealth_very_easy}*.1)]]}} {{easy=[[@{stealth_easy}]]}} {{easy_crit=[[ceil(@{stealth_easy}*.1)]]}} {{standard=[[@{stealth} ]]}} {{standard_crit=[[ceil(@{stealth}*.1)]]}} {{hard=[[@{stealth_hard}]]}} {{hard_crit=[[ceil(@{stealth_hard}*.1)]]}} {{formidable=[[@{stealth_formidable}]]}} {{formidable_crit=[[ceil(@{stealth_formidable}*.1)]]}} {{herculean=[[@{stealth_herculean}]]}} {{herculean_crit=[[ceil(@{stealth_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{stealth_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_stealth_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="dex-u">DEX</span>+<span data-i18n="INT-u">INT</span>) <input type="number" class="text-align-center number-width" name="attr_stealth_base" value="(@{dex}+@{int})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_stealth_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_stealth_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_stealth_very_easy" value="ceil(((@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment})*2)+@{stealth_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_stealth_easy" value="ceil(((@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment})*1.5)+@{stealth_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_stealth_hard" value="ceil(((@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment})*.67)+@{stealth_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_stealth_formidable" value="ceil(((@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment})*.5)+@{stealth_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_stealth_herculean" value="ceil(((@{stealth_base}+@{stealth_experience}+@{stealth_other}+@{stealth_augment})*.1)+@{stealth_penalty})" disabled></div>
</div>
</div>
<!-- Superstition -->
<div class="mythic-britain">
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="superstition-u">Superstition</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_superstition_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_superstition_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_superstition_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_superstition_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_superstition_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_superstition" value="(@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment}+@{superstition_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_superstition" value="@{roll_display}&{template:skill} {{name=^{superstition-u}}} @{name_display} {{very_easy=[[@{superstition_very_easy}]]}} {{very_easy_crit=[[ceil(@{superstition_very_easy}*.1)]]}} {{easy=[[@{superstition_easy}]]}} {{easy_crit=[[ceil(@{superstition_easy}*.1)]]}} {{standard=[[@{superstition} ]]}} {{standard_crit=[[ceil(@{superstition}*.1)]]}} {{hard=[[@{superstition_hard}]]}} {{hard_crit=[[ceil(@{superstition_hard}*.1)]]}} {{formidable=[[@{superstition_formidable}]]}} {{formidable_crit=[[ceil(@{superstition_formidable}*.1)]]}} {{herculean=[[@{superstition_herculean}]]}} {{herculean_crit=[[ceil(@{superstition_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{superstition_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_superstition_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: ((21-<span data-i18n="int-u">INT</span>)+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_superstition_base" value="((21-@{int})+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_superstition_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_superstition_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_superstition_very_easy" value="ceil(((@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment})*2)+@{superstition_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_superstition_easy" value="ceil(((@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment})*1.5)+@{superstition_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_superstition_hard" value="ceil(((@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment})*.67)+@{superstition_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_superstition_formidable" value="ceil(((@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment})*.5)+@{superstition_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_superstition_herculean" value="ceil(((@{superstition_base}+@{superstition_experience}+@{superstition_other}+@{superstition_augment})*.1)+@{superstition_penalty})" disabled></div>
</div>
</div>
<!-- Swim -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="swim-u">Swim</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_swim_encumbered" value="1" checked disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_swim_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_swim_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_swim_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_swim_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_swim" value="(@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment}+@{swim_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_swim" value="@{roll_display}&{template:skill} {{name=^{swim-u}}} @{name_display} {{very_easy=[[@{swim_very_easy}]]}} {{very_easy_crit=[[ceil(@{swim_very_easy}*.1)]]}} {{easy=[[@{swim_easy}]]}} {{easy_crit=[[ceil(@{swim_easy}*.1)]]}} {{standard=[[@{swim} ]]}} {{standard_crit=[[ceil(@{swim}*.1)]]}} {{hard=[[@{swim_hard}]]}} {{hard_crit=[[ceil(@{swim_hard}*.1)]]}} {{formidable=[[@{swim_formidable}]]}} {{formidable_crit=[[ceil(@{swim_formidable}*.1)]]}} {{herculean=[[@{swim_herculean}]]}} {{herculean_crit=[[ceil(@{swim_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{swim_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_swim_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="str-u">STR</span>+<span data-i18n="con-u">CON</span>) <input type="number" class="text-align-center number-width" name="attr_swim_base" value="(@{str}+@{con})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_swim_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_swim_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_swim_very_easy" value="ceil(((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})*2)+@{swim_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_swim_easy" value="ceil(((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})*1.5)+@{swim_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_swim_hard" value="ceil(((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})*.67)+@{swim_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_swim_formidable" value="ceil(((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})*.5)+@{swim_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_swim_herculean" value="ceil(((@{swim_base}+@{swim_experience}+@{swim_other}+@{swim_augment})*.1)+@{swim_penalty})" disabled></div>
</div>
</div>
<!-- Willpower -->
<div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="willpower-u">Willpower</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_willpower_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_willpower_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_willpower_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_willpower_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_willpower_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_willpower" value="(@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment}+@{willpower_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_willpower" value="@{roll_display}&{template:skill} {{name=^{willpower-u}}} @{name_display} {{very_easy=[[@{willpower_very_easy}]]}} {{very_easy_crit=[[ceil(@{willpower_very_easy}*.1)]]}} {{easy=[[@{willpower_easy}]]}} {{easy_crit=[[ceil(@{willpower_easy}*.1)]]}} {{standard=[[@{willpower} ]]}} {{standard_crit=[[ceil(@{willpower}*.1)]]}} {{hard=[[@{willpower_hard}]]}} {{hard_crit=[[ceil(@{willpower_hard}*.1)]]}} {{formidable=[[@{willpower_formidable}]]}} {{formidable_crit=[[ceil(@{willpower_formidable}*.1)]]}} {{herculean=[[@{willpower_herculean}]]}} {{herculean_crit=[[ceil(@{willpower_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{willpower_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_willpower_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="pow-u">POW</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_willpower_base" value="(@{pow}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_willpower_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_willpower_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_willpower_very_easy" value="ceil(((@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment})*2)+@{willpower_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_willpower_easy" value="ceil(((@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment})*1.5)+@{willpower_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_willpower_hard" value="ceil(((@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment})*.67)+@{willpower_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_willpower_formidable" value="ceil(((@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment})*.5)+@{willpower_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_willpower_herculean" value="ceil(((@{willpower_base}+@{willpower_experience}+@{willpower_other}+@{willpower_augment})*.1)+@{willpower_penalty})" disabled></div>
</div>
</div>
<!-- Custom Standard SKills -->
<fieldset class="repeating_standardskill">
<div>
<div class="skill-row">
<div class="skill-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_encumbered" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_skill" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{skill_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="characteristic-short-u">Char</span> 1:
<select class="skill-char" name="attr_char1">
<option value="@{str}" selected><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}"><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="characteristic-short-u">Char</span> 2:
<select class="skill-char" name="attr_char2">
<option value="@{str}" selected><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}"><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="base-value-u">Base Value</span>: <input type="number" class="text-align-center number-width" name="attr_base" value="(@{char1}+@{char2})" disabled>
</div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty}" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
<div>&#9875; = <span data-i18n="encumbered-u">Encumbered</span>, ! = <span data-i18n="fumbled-u">Fumbled</span>, &#10004; = <span data-i18n="trained-u">Trained</span></div>
</div>
<!-- Skill Column 2 -->
<div style="width: 48.5%; float: left; margin-bottom; 5px">
<!-- Profession Skill -->
<div class="skill2 section">
<h3><span data-i18n="professional-skills-u">Professional Skills</span></h3>
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<fieldset class="repeating_professionalskill">
<div>
<div class="skill-row">
<div class="skill-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_encumbered" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_skill" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{skill_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="characteristic-short-u">Char</span> 1:
<select class="skill-char" name="attr_char1">
<option value="@{str}" selected><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}"><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="characteristic-short-u">Char</span> 2:
<select class="skill-char" name="attr_char2">
<option value="@{str}" selected><span data-i18n="str-u">STR</span></option>
<option value="@{con}"><span data-i18n="con-u">CON</span></option>
<option value="@{siz}"><span data-i18n="siz-u">SIZ</span></option>
<option value="@{dex}"><span data-i18n="dex-u">DEX</span></option>
<option value="@{int}"><span data-i18n="int-u">INT</span></option>
<option value="@{pow}"><span data-i18n="pow-u">POW</span></option>
<option value="@{cha}"><span data-i18n="cha-u">CHA</span></option>
</select>
<span data-i18n="base-value-u">Base Value</span>: <input type="number" class="text-align-center number-width" name="attr_base" value="(@{char1}+@{char2})" disabled>
</div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty}" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<div class="skill-row">
<div class="language-name header"><span data-i18n="language-u">Language</span></div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<fieldset class="repeating_language">
<div>
<div class="skill-row">
<div class="language-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_skill_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_skill" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_base" value="(@{int}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty}" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
</div>
<!-- Passions & Dependencies -->
<div class="skill2 section">
<h3><span data-i18n="passions-and-dependencies-u">Passions & Dependencies</span></h3>
<div class="skill-row">
<div class="passion-name header"><span data-i18n="passion-u">Passion</span></div>
<div class="skill-number header"><span data-i18n="score-u">Score</span></div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<fieldset class="repeating_passion">
<div>
<div class="skill-row">
<div class="passion-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_score" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_temp" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{score}+@{temp}+@{penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_passion" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+0]]}} {{encumbrance_skills=[[0]]}} {{fatigue_skills=[[0]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{score}+@{temp})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{score}+@{temp})*1.5)+@{penalty}" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{score}+@{temp})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{score}+@{temp})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{score}+@{temp})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<div class="skill-row">
<div class="dependency-name header"><span data-i18n="dependency-u">Dependency</span></div>
<div class="skill-checkbox header">&#9826;</div>
<div class="skill-number header"><span data-i18n="score-u">Score</span></div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<fieldset class="repeating_dependency">
<div>
<div class="skill-row">
<div class="dependency-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_score" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_temp" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_total" value="(@{score}+@{temp}+@{penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_dependency" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{total} ]]}} {{standard_crit=[[ceil(@{total}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+0]]}} {{encumbrance_skills=[[0]]}} {{fatigue_skills=[[0]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="((@{score}+@{temp})*2)+@{penalty}" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil((@{score}+@{temp})*1.5)+@{penalty}" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="(ceil((@{score}+@{temp})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="(ceil((@{score}+@{temp})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="(ceil((@{score}+@{temp})*.1)+@{penalty})" disabled></div>
</div>
</div>
</fieldset>
<div>&#9826; = <span data-i18n="increased-for-xp-u">Increased for XP</span></div>
</div>
</div>
</div>
<div class="clear-float"></div>
</div>
</div>
<!-- Magic -->
<div class="page page-magic">
<div class="magic section">
<h3 class="float-left"><span data-i18n="magic-u">Magic</span></h3>
<input type="checkbox" class="display-theism float-right in-header-toggle" name="attr_display_theism" checked="true"/><span class="float-right in-header-toggle" data-i18n="theism-u">Theism</span><input type="checkbox" class="display-sorcery float-right in-header-toggle" name="attr_display_sorcery" checked="true"/><span class="float-right in-header-toggle" data-i18n="sorcery-u">Sorcery</span><input type="checkbox" class="display-mysticism float-right in-header-toggle" name="attr_display_mysticism" checked="true"/><span class="float-right in-header-toggle" data-i18n="mysticism-u">Mysticism</span><input type="checkbox" class="display-animism float-right in-header-toggle" name="attr_display_animism" checked="true"/><span class="float-right in-header-toggle" data-i18n="animism-u">Animism</span><input type="checkbox" class="display-folk-magic float-right in-header-toggle" name="attr_display_folk_magic" checked="true"/><span class="float-right in-header-toggle" data-i18n="folk-magic-u">Folk Magic</span><span class="bold float-right in-header-toggle" data-i18n="display-u">Display:</span>
<hr style="visibility: hidden; margin: 0px; padding: 0px">
<div class="display-folk-magic">
<h4><span data-i18n="folk-magic-u">Folk Magic</span></h4>
<hr>
<!-- Folk Magic Skill -->
<div style="width: 48.5%">
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="folk-magic-u">Folk Magic</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_folk_magic_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_folk_magic_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_folk_magic_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_folk_magic_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_folk_magic_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_folk_magic" value="(@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment}+@{folk_magic_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_folk_magic" value="@{roll_display}&{template:skill} {{name=^{folk-magic-u}}} @{name_display} {{very_easy=[[@{folk_magic_very_easy}]]}} {{very_easy_crit=[[ceil(@{folk_magic_very_easy}*.1)]]}} {{easy=[[@{folk_magic_easy}]]}} {{easy_crit=[[ceil(@{folk_magic_easy}*.1)]]}} {{standard=[[@{folk_magic} ]]}} {{standard_crit=[[ceil(@{folk_magic}*.1)]]}} {{hard=[[@{folk_magic_hard}]]}} {{hard_crit=[[ceil(@{folk_magic_hard}*.1)]]}} {{formidable=[[@{folk_magic_formidable}]]}} {{formidable_crit=[[ceil(@{folk_magic_formidable}*.1)]]}} {{herculean=[[@{folk_magic_herculean}]]}} {{herculean_crit=[[ceil(@{folk_magic_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{folk_magic_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_folk_magic_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_folk_magic_learned" value="@{folk_magic_base}"></div>
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="pow-u">POW</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_folk_magic_base" value="(@{pow}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_folk_magic_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_folk_magic_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_folk_magic_very_easy" value="ceil(((@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})*2)+@{folk_magic_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_folk_magic_easy" value="ceil(((@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})*1.5)+@{folk_magic_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_folk_magic_hard" value="ceil(((@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})*.67)+@{folk_magic_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_folk_magic_formidable" value="ceil(((@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})*.5)+@{folk_magic_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_folk_magic_herculean" value="ceil(((@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})*.1)+@{folk_magic_penalty})" disabled></div>
</div>
</div>
<hr style="visibility: hidden;">
<div class="spell-row">
<div class="spell-name header"><span data-i18n="spell-u">Spell</span></div>
<div class="spell-button"></div>
<div class="spell-description header"><span data-i18n="description-u">Description</span></div>
</div>
<!-- Folk Magic Spells -->
<fieldset class="repeating_folkspell">
<div>
<div class="spell-row">
<div class="spell-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="spell-button"><button type="roll" class="reduced-size full-width" name="roll_folk_spell" value="@{macro}"></div>
<div class="spell-description"><input type="text" class="full-width" name="attr_description"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="concentration-u">Concentration</span>: <input type="checkbox" name="attr_concentration" value="1">
</div>
<div>
<span data-i18n="resist-u">Resist</span>:
<select name="attr_resist">
<option value="-" selected>-</option>
<option value="^{endurance-u}"><span data-i18n="endurance-u">Endurance</span></option>
<option value="^{evade-u}"><span data-i18n="evade-u">Evade</span></option>
<option value="^{willpower-u}"><span data-i18n="willpower-u">Willpower</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
<span data-i18n="duration-u">Duration</span>:
<select name="attr_duration">
<option value="^{instant-u}"><span data-i18n="instant-u">Instant</span></option>
<option value="^{standard-u}" selected><span data-i18n="standard-u">Standard</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
<span data-i18n="range-u">Range</span>:
<select name="attr_range">
<option value="^{touch-u}" selected>Touch</option>
<option value="[[(@{folk_magic_learned}+@{folk_magic_experience}+@{folk_magic_other}+@{folk_magic_augment})]] ^{metres-u}"><span data-i18n="ranged-u">Ranged</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
</div>
<span data-i18n="macro-u">Macro</span>
<textarea name="attr_macro" class="spell-macro">@{roll_display}&{template:magic} {{name=@{name}}} @{name_display} {{concentration=@{concentration}}} {{^{resist-u}=@{resist}}} {{^{duration-u}=@{duration}}} {{^{range-u}=@{range}}} {{description=@{description}}}</textarea>
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<!-- Animism -->
<div class="display-animism">
<h4><span data-i18n="animism-u">Animism</span></h4>
<hr>
<div style="display: inline-block;">
<!-- Trance Skill -->
<div style="float: left; width: 48.5%; margin-left: 5px; margin-bottom: 5px;">
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="trance-u">Trance</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_trance_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_trance_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_trance_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_trance_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_trance_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_trance" value="(@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment}+@{trance_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_trance" value="@{roll_display}&{template:skill} {{name=^{trance-u}}} @{name_display} {{very_easy=[[@{trance_very_easy}]]}} {{very_easy_crit=[[ceil(@{trance_very_easy}*.1)]]}} {{easy=[[@{trance_easy}]]}} {{easy_crit=[[ceil(@{trance_easy}*.1)]]}} {{standard=[[@{trance} ]]}} {{standard_crit=[[ceil(@{trance}*.1)]]}} {{hard=[[@{trance_hard}]]}} {{hard_crit=[[ceil(@{trance_hard}*.1)]]}} {{formidable=[[@{trance_formidable}]]}} {{formidable_crit=[[ceil(@{trance_formidable}*.1)]]}} {{herculean=[[@{trance_herculean}]]}} {{herculean_crit=[[ceil(@{trance_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{trance_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_trance_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_trance_learned" value="@{trance_base}"></div>
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="con-u">CON</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_trance_base" value="(@{con}+@{pow})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_trance_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_trance_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_trance_very_easy" value="ceil(((@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment})*2)+@{trance_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_trance_easy" value="ceil(((@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment})*1.5)+@{trance_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_trance_hard" value="ceil(((@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment})*.67)+@{trance_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_trance_formidable" value="ceil(((@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment})*.5)+@{trance_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_trance_herculean" value="ceil(((@{trance_learned}+@{trance_experience}+@{trance_other}+@{trance_augment})*.1)+@{trance_penalty})" disabled></div>
</div>
</div>
<!--Binding Skill -->
<div style="float: left; width: 48.5%; margin-left: 18px; margin-bottom: 5px;">
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="binding-u">Binding</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_binding_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_binding_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_binding_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_binding_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_binding_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_binding" value="((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment}+@{binding_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_binding" value="@{roll_display}&{template:skill} {{name=^{binding-u}}} @{name_display} {{very_easy=[[@{binding_very_easy}]]}} {{very_easy_crit=[[ceil(@{binding_very_easy}*.1)]]}} {{easy=[[@{binding_easy}]]}} {{easy_crit=[[ceil(@{binding_easy}*.1)]]}} {{standard=[[@{binding} ]]}} {{standard_crit=[[ceil(@{binding}*.1)]]}} {{hard=[[@{binding_hard}]]}} {{hard_crit=[[ceil(@{binding_hard}*.1)]]}} {{formidable=[[@{binding_formidable}]]}} {{formidable_crit=[[ceil(@{binding_formidable}*.1)]]}} {{herculean=[[@{binding_herculean}]]}} {{herculean_crit=[[ceil(@{binding_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{binding_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_binding_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_binding_learned" value="1"></div>
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="pow-u">POW</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_binding_base" value="(@{pow}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_binding_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_binding_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_binding_very_easy" value="ceil((((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment})*2)+@{binding_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_binding_easy" value="ceil((((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment})*1.5)+@{binding_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_binding_hard" value="ceil((((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment})*.67)+@{binding_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_binding_formidable" value="ceil((((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment})*.5)+@{binding_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_binding_herculean" value="ceil((((@{binding_learned}*@{binding_base})+@{binding_experience}+@{binding_other}+@{binding_augment})*.1)+@{binding_penalty})" disabled></div>
</div>
</div>
</div>
<div>
<div>
<div class="animism-number header"><span data-i18n="rank-u">Rank</span></div>
<div class="animism-number header"><span data-i18n="max-number-of-spirits-u">Max # of Spirits</span></div>
<div class="animism-number header"><span data-i18n="max-pow-of-spirits-u">Max POW of Spirits</span></div>
<div class="animism-spirit-ap header"><span data-i18n="spirit-ap-u">Spirit AP</span></div>
<div class="animism-number header"><span data-i18n="spirit-initiative-bonus-short-u">Spirit IB</span></div>
<div class="animism-button header"></div>
<div class="animism-number header"><span data-i18n="spirit-damage-u">Spirit Damage</span></div>
<div class="animism-button header"></div>
</div>
<div>
<div class="animism-number">
<select class="full-width" name="attr_cult_spirit_limit">
<option value="ceil(@{cha}*.25)"><span data-i18n="follower-u">Follower</span></option>
<option value="ceil(@{cha}*.5)"><span data-i18n="spirit-worshipper-u">Spirit Worshipper</span></option>
<option value="ceil(@{cha}*.75)"><span data-i18n="shaman-u">Shaman</span></option>
<option value="@{cha}"><span data-i18n="high-shaman-u">High Shaman</span></option>
<option value="@{cha}"><span data-i18n="spirit-lord-u">Spirit Lord</span></option>
</select>
</div>
<div class="animism-number"><input type="number" class="text-align-center full-width" name="attr_spirits_max" value="@{cult_spirit_limit}" disabled></div>
<div class="animism-number"><input type="number" class="text-align-center full-width" name="attr_spirit_pow_max" value="ceil(@{binding}/10)*3" disabled></div>
<div class="animism-spirit-ap"><input type="number" class="text-align-center number-width" name="attr_spirit_ap">/<input type="number" class="text-align-center number-width" name="attr_spirit_ap_max" value="ceil((@{int}+@{pow})/12)+@{action_points_temp}" disabled></div>
<div class="animism-number"><input type="number" class="text-align-center full-width" name="attr_spirit_sr" value="ceil((@{int}+@{cha})/2)+@{initiative_bonus_temp}" disabled></div>
<div class="animism-button"><button type="roll" class="reduced-size full-width" name="roll_spirit_initiative" value="[[@{init_dice} + @{spirit_sr} &{tracker}]]"></div>
<div class="animism-number"><input type="text" class="disabled text-align-center full-width" name="attr_spirit_damage" value="0"></div>
<div class="animism-button"><button type="roll" class="reduced-size full-width" name="roll_spirit_damage" value="@{roll_display}&{template:weapon} {{name=Spirit Damage}} @{name_display} {{damage=[[@{spirit_damage}]]}}"></button></div>
</div>
</div>
<hr style="visibility: hidden;">
<div class="fetish-row">
<div class="fetish-name header"><span data-i18n="fetish-spirit-u">Fetish / Spirit</span></div>
<div class="fetish-type header"><span data-i18n="type-u">Type</span></div>
<div class="fetish-description header"><span data-i18n="description-u">Description</span></div>
</div>
<fieldset class="repeating_fetish">
<div>
<div class="spell-row">
<div class="fetish-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="fetish-type"><input type="text" class="text-align-center full-width" name="attr_type"></div>
<div class="fetish-description"><input type="text" class="full-width" name="attr_description"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<select class="number-width bold" name="attr_int_type"><option value="INT"><span data-i18n="int-u">INT</span></option><option value="INS"><span data-i18n="ins-u">INS</span></option></select>: <input type="number" class="number-width" name="attr_fetish_int" value="13">
<span data-i18n="pow-u" class="bold">POW</span>: <input type="number" class="number-width" name="attr_fetish_pow" value="11">
<span data-i18n="cha-u" class="bold">CHA</span>: <input type="number" class="number-width" name="attr_fetish_cha" value="11">
<span data-i18n="intensity-u" class="bold">Intensity</span>: <input type="number" class="number-width" name="attr_fetish_intensity" value="1">
</div>
<div>
<span data-i18n="action-points-u" class="bold">Action Points</span>: <input type="number" class="number-width" name="attr_fetish_action_points" value="ceil((@{fetish_int}+@{fetish_pow})/12)" disabled>
<span data-i18n="initiative-bonus-u" class="bold">Init. Bonus</span>: <input type="number" class="number-width" name="attr_fetish_initiative_bonus" value="ceil((@{fetish_int}+@{fetish_cha})/2)" disabled>
<span data-i18n="magic-points-u" class="bold">Magic Points</span>: <input type="number" class="number-width" name="attr_fetish_magic_points" value="11"> / <input type="number" class="number-width" name="attr_fetish_magic_points_max" value="@{fetish_pow}" disabled>
<div class="spirit-tenacity"><span data-i18n="tenacity-u" class="bold">Tenacity</span>: <input type="number" class="number-width" name="attr_fetish_tenacity" value="11"> / <input type="number" class="number-width" name="attr_fetish_tenacity_max" value="@{fetish_pow}" disabled></div>
<span data-i18n="spirit-damage-u" class="bold">Spirit Damage</span>: <input type="text" class="damage-width text-align-center disabled" name="attr_fetish_spirit_damage" value="1d8"> <button type="roll" class="reduced-size button-width" name="roll_fetish_spirit_damage" value="@{roll_display}&{template:weapon} {{name=Spirit Damage}} {{character=@{name}}} {{damage=[[@{fetish_spirit_damage}]]}}"></button>
</div>
<div class="fetish-skill-column">
<div><span data-i18n="standard-skills-u" class="bold">Standard Skills</span>:</div>
<div><div class="fetish-skill bottom-border"><span data-i18n="spectral-combat-u">Spectral Combat</span></div>: <input type="number" class="number-width" name="attr_fetish_spectral_combat" value="72"> <button type="roll" class="reduced-size button-width" name="roll_fetish_spectral_combat" value="@{roll_display}&{template:skill} {{name=^{spectral-combat-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_spectral_combat}*2]]}} {{very_easy_crit=[[ceil((@{fetish_spectral_combat}*2)*.1)]]}} {{easy=[[ceil(@{fetish_spectral_combat}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_spectral_combat}*1.5)*.1)]]}} {{standard=[[@{fetish_spectral_combat} ]]}} {{standard_crit=[[ceil(@{fetish_spectral_combat}*.1)]]}} {{hard=[[ceil(@{fetish_spectral_combat}*.67)]]}} {{hard_crit=[[ceil((@{fetish_spectral_combat}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_spectral_combat}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_spectral_combat}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_spectral_combat}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_spectral_combat}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><div class="fetish-skill bottom-border"><span data-i18n="willpower-u">Willpower</span></div>: <input type="number" class="number-width" name="attr_fetish_willpower" value="72"> <button type="roll" class="reduced-size button-width" name="roll_fetish_willpower" value="@{roll_display}&{template:skill} {{name=^{willpower-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_willpower}*2]]}} {{very_easy_crit=[[ceil((@{fetish_willpower}*2)*.1)]]}} {{easy=[[ceil(@{fetish_willpower}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_willpower}*1.5)*.1)]]}} {{standard=[[@{fetish_willpower} ]]}} {{standard_crit=[[ceil(@{fetish_willpower}*.1)]]}} {{hard=[[ceil(@{fetish_willpower}*.67)]]}} {{hard_crit=[[ceil((@{fetish_willpower}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_willpower}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_willpower}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_willpower}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_willpower}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><span data-i18n="magic-skills-u" class="bold">Magic Skills</span>:</div>
<div><div class="fetish-skill bottom-border"><span data-i18n="folk-magic-u">Folk Magic</span></div>: <input type="number" class="number-width" name="attr_fetish_folk_magic" value="0"> <button type="roll" class="reduced-size button-width" name="roll_fetish_folk_magic" value="@{roll_display}&{template:skill} {{name=^{folk-magic-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_folk_magic}*2]]}} {{very_easy_crit=[[ceil((@{fetish_folk_magic}*2)*.1)]]}} {{easy=[[ceil(@{fetish_folk_magic}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_folk_magic}*1.5)*.1)]]}} {{standard=[[@{fetish_folk_magic} ]]}} {{standard_crit=[[ceil(@{fetish_folk_magic}*.1)]]}} {{hard=[[ceil(@{fetish_folk_magic}*.67)]]}} {{hard_crit=[[ceil((@{fetish_folk_magic}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_folk_magic}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_folk_magic}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_folk_magic}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_folk_magic}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><div class="fetish-skill bottom-border"><span data-i18n="shaping-u">Shaping</span></div>: <input type="number" class="number-width" name="attr_fetish_shaping" value="0"> <button type="roll" class="reduced-size button-width" name="roll_fetish_shaping" value="@{roll_display}&{template:skill} {{name=^{shaping-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_shaping}*2]]}} {{very_easy_crit=[[ceil((@{fetish_shaping}*2)*.1)]]}} {{easy=[[ceil(@{fetish_shaping}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_shaping}*1.5)*.1)]]}} {{standard=[[@{fetish_shaping} ]]}} {{standard_crit=[[ceil(@{fetish_shaping}*.1)]]}} {{hard=[[ceil(@{fetish_shaping}*.67)]]}} {{hard_crit=[[ceil((@{fetish_shaping}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_shaping}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_shaping}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_shaping}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_shaping}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><div class="fetish-skill bottom-border"><span data-i18n="invocation-u">Invocation</span></div>: <input type="number" class="number-width" name="attr_fetish_invocation" value="0"> <button type="roll" class="reduced-size button-width" name="roll_fetish_invocation" value="@{roll_display}&{template:skill} {{name=^{invocation-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_invocation}*2]]}} {{very_easy_crit=[[ceil((@{fetish_invocation}*2)*.1)]]}} {{easy=[[ceil(@{fetish_invocation}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_invocation}*1.5)*.1)]]}} {{standard=[[@{fetish_invocation} ]]}} {{standard_crit=[[ceil(@{fetish_invocation}*.1)]]}} {{hard=[[ceil(@{fetish_invocation}*.67)]]}} {{hard_crit=[[ceil((@{fetish_invocation}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_invocation}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_invocation}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_invocation}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_invocation}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><div class="fetish-skill bottom-border"><span data-i18n="exhort-u">Exhort</span></div>: <input type="number" class="number-width" name="attr_fetish_exhort" value="0"> <button type="roll" class="reduced-size button-width" name="roll_fetish_exhort" value="@{roll_display}&{template:skill} {{name=^{exhort-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_exhort}*2]]}} {{very_easy_crit=[[ceil((@{fetish_exhort}*2)*.1)]]}} {{easy=[[ceil(@{fetish_exhort}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_exhort}*1.5)*.1)]]}} {{standard=[[@{fetish_exhort} ]]}} {{standard_crit=[[ceil(@{fetish_exhort}*.1)]]}} {{hard=[[ceil(@{fetish_exhort}*.67)]]}} {{hard_crit=[[ceil((@{fetish_exhort}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_exhort}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_exhort}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_exhort}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_exhort}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><div class="fetish-skill bottom-border"><span data-i18n="devotion-u">Devotion</span></div>: <input type="number" class="number-width" name="attr_fetish_devotion" value="0"> <button type="roll" class="reduced-size button-width" name="roll_fetish_devotion" value="@{roll_display}&{template:skill} {{name=^{devotion-u}}} {{character=@{name}}} {{very_easy=[[@{fetish_devotion}*2]]}} {{very_easy_crit=[[ceil((@{fetish_devotion}*2)*.1)]]}} {{easy=[[ceil(@{fetish_devotion}*1.5)]]}} {{easy_crit=[[ceil((@{fetish_devotion}*1.5)*.1)]]}} {{standard=[[@{fetish_devotion} ]]}} {{standard_crit=[[ceil(@{fetish_devotion}*.1)]]}} {{hard=[[ceil(@{fetish_devotion}*.67)]]}} {{hard_crit=[[ceil((@{fetish_devotion}*.67)*.1)]]}} {{formidable=[[ceil(@{fetish_devotion}*.5)]]}} {{formidable_crit=[[ceil((@{fetish_devotion}*.5)*.1)]]}} {{herculean=[[ceil(@{fetish_devotion}*.1)]]}} {{herculean_crit=[[ceil((@{fetish_devotion}*.1)*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[0]]}}"></button></div>
<div><span data-i18n="other-skills-u" class="bold">Other Skills</span>:</div>
<div><textarea class="magic-note" name="attr_fetish_other_skills"></textarea></div>
</div>
<div class="fetish-powers-column">
<div><span data-i18n="spirit-abilities-u" class="bold">Spirit Abilities</span>:</div>
<div><textarea name="attr_fetish_spirit_abilities"></textarea></div>
<div><span data-i18n="spells-u" class="bold">Spells</span> / <span data-i18n="miracles-u" class="bold">Miracles</span>:</div>
<div><textarea class="magic-note" name="attr_fetish_powers"></textarea></div>
</div>
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<!-- Mysticism -->
<div class="display-mysticism">
<h4><span data-i18n="mysticism-u">Mysticism</span></h4>
<hr>
<!-- Meditation -->
<div class="magic-row">
<div class="magic-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="magic-checkbox header">&#9875;</div>
<div class="magic-checkbox header">!</div>
<div class="magic-checkbox header">&#10004;</div>
<div class="magic-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="magic-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="magic-number header">%</div>
<div class="magic-button header"></div>
<div class="mediation-number header"><span data-i18n="max-cumulative-intensity-u">Max Cumulative Intensity</span></div>
<div class="mediation-number header"><span data-i18n="max-practiced-talents-u">Max Practiced Talents</span></div>
</div>
<div>
<div class="magic-row">
<div class="magic-name bottom-border"><span data-i18n="meditation-u">Meditation</span></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_meditation_encumbered" value="1" disabled></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_meditation_fumbled" value="1"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_meditation_trained" value="1"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width" name="attr_meditation_augment" value="0"></div>
<div class="magic-number"><input type="number" max="0" class="text-align-center full-width" name="attr_meditation_penalty" value="0"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width bold" name="attr_meditation" value="((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment}+@{meditation_penalty})" disabled></div>
<div class="magic-button"><button type="roll" class="reduced-size full-width" name="roll_meditation" value="@{roll_display}&{template:skill} {{name=^{meditation-u}}} @{name_display} {{very_easy=[[@{meditation_very_easy}]]}} {{very_easy_crit=[[ceil(@{meditation_very_easy}*.1)]]}} {{easy=[[@{meditation_easy}]]}} {{easy_crit=[[ceil(@{meditation_easy}*.1)]]}} {{standard=[[@{meditation} ]]}} {{standard_crit=[[ceil(@{meditation}*.1)]]}} {{hard=[[@{meditation_hard}]]}} {{hard_crit=[[ceil(@{meditation_hard}*.1)]]}} {{formidable=[[@{meditation_formidable}]]}} {{formidable_crit=[[ceil(@{meditation_formidable}*.1)]]}} {{herculean=[[@{meditation_herculean}]]}} {{herculean_crit=[[ceil(@{meditation_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{meditation_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="mediation-number header"><input type="number" class="text-align-center full-width" name="attr_mysticism_cumulative_intensity_max" value="ceil(((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})/10)" disabled></div>
<div class="mediation-number header"><input type="number" class="text-align-center full-width" name="attr_practiced_talents_max" value="ceil(@{pow}/2)" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_meditation_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_meditation_learned" value="1"> <span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="con-u">CON</span>) <input type="number" class="text-align-center number-width" name="attr_meditation_base" value="(@{int}+@{con})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_meditation_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_meditation_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_meditation_very_easy" value="ceil((((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})*2)+@{meditation_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_meditation_easy" value="ceil((((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})*1.5)+@{meditation_penalty})" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_meditation_hard" value="ceil((((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})*.67)+@{meditation_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_meditation_formidable" value="ceil((((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})*.5)+@{meditation_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_meditation_herculean" value="ceil((((@{meditation_learned}*@{meditation_base})+@{meditation_experience}+@{meditation_other}+@{meditation_augment})*.1)+@{meditation_penalty})" disabled></div>
</div>
</div>
<hr style="visibility: hidden">
<!-- Paths -->
<div class="magic-row">
<div class="magic-name header"><span data-i18n="path-u">Path</span></div>
<div class="magic-checkbox header">&#9875;</div>
<div class="magic-checkbox header">!</div>
<div class="magic-checkbox header">&#10004;</div>
<div class="magic-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="magic-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="magic-number header">%</div>
<div class="magic-button header"></div>
<div class="path-number header"><span data-i18n="max-intensity-u">Max Intensity</span></div>
</div>
<fieldset class="repeating_path">
<div>
<div class="magic-row">
<div class="magic-name"><input type="text" name="attr_name" class="full-width"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_encumbered" value="1" disabled></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_fumbled" value="1"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_trained" value="1"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="magic-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width bold" name="attr_path" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="magic-button"><button type="roll" class="reduced-size full-width" name="roll_meditation" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{path} ]]}} {{standard_crit=[[ceil(@{path}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="path-number"><input type="number" class="text-align-center full-width" name="attr_intensity_max" value="ceil((@{base}+@{experience}+@{other}+@{augment})/20)" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="con-u">CON</span>) <input type="number" class="text-align-center number-width" name="attr_base" value="(@{int}+@{con})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty})" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
<div><span data-i18n="path-talents-u">Path Talents</span>:</div>
<div><textarea name="attr_path_talents" class="magic-note"></textarea></div>
</div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<!-- Practiced Talents -->
<div class="spell-row">
<div class="spell-name header"><span data-i18n="practiced-talent-u">Practiced Talent</span></div>
<div class="spell-button"></div>
<div class="talent-type header"><span data-i18n="type-u">Type</span></div>
<div class="talent-description header"><span data-i18n="description-u">Description</span></div>
</div>
<fieldset class="repeating_practicedtalent">
<div>
<div class="spell-row">
<div class="spell-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="spell-button"><button type="roll" class="reduced-size full-width" name="roll_spell" value="@{macro}"></div>
<div class="talent-type">
<select class="full-width" name="attr_cost">
<option value="?{Intensity|1}"><span data-i18n="augment-skill-u">Augment Skill</span></option>
<option value="2"><span data-i18n="invoke-trait-u">Invoke Trait</span></option>
<option value="(?{Intensity|1}*3)"><span data-i18n="enhance-attribute-u">Enhance Attribute</span></option>
</select>
</div>
<div class="talent-description"><input type="text" class="full-width" name="attr_description"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<span data-i18n="macro-u">Macro</span>
<textarea name="attr_macro" class="spell-macro">@{roll_display}&{template:magic} {{name=@{name}}} @{name_display} {{^{intensity-u}=[[?{Intensity|1}]]}} {{^{magnitude-u}=[[@{cost}]]}} {{^{cost-u}=[[@{cost}]]}} {{^{time-u}=[[?{Intensity|1}]]}} {{description=@{description}}}</textarea>
</div>
</div>
</fieldset>
</div>
<hr style="visibility: hidden;">
<!-- Sorcery -->
<div class="display-sorcery">
<h4><span data-i18n="sorcery-u">Sorcery</span></h4>
<hr>
<!-- Shaping -->
<div class="magic-row">
<div class="magic-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="magic-checkbox header">&#9875;</div>
<div class="magic-checkbox header">!</div>
<div class="magic-checkbox header">&#10004;</div>
<div class="magic-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="magic-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="magic-number header">%</div>
<div class="magic-button header"></div>
<div class="shaping-number header"><span data-i18n="max-shaping-points-u">Max Shaping Points</span></div>
<div class="shaping-number header"><span data-i18n="max-memorized-spells-u">Max Memorized Spells</span></div>
</div>
<div>
<div class="magic-row">
<div class="magic-name bottom-border"><span data-i18n="shaping-u">Shaping</span></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_shaping_encumbered" value="1" disabled></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_shaping_fumbled" value="1"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_shaping_trained" value="1"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width" name="attr_shaping_augment" value="0"></div>
<div class="magic-number"><input type="number" max="0" class="text-align-center full-width" name="attr_shaping_penalty" value="0"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width bold" name="attr_shaping" value="((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment}+@{shaping_penalty})" disabled></div>
<div class="magic-button"><button type="roll" class="reduced-size full-width" name="roll_shaping" value="@{roll_display}&{template:skill} {{name=^{shaping-u}}} @{name_display} {{very_easy=[[@{shaping_very_easy}]]}} {{very_easy_crit=[[ceil(@{shaping_very_easy}*.1)]]}} {{easy=[[@{shaping_easy}]]}} {{easy_crit=[[ceil(@{shaping_easy}*.1)]]}} {{standard=[[@{meditation} ]]}} {{standard_crit=[[ceil(@{meditation}*.1)]]}} {{hard=[[@{shaping_hard}]]}} {{hard_crit=[[ceil(@{shaping_hard}*.1)]]}} {{formidable=[[@{shaping_formidable}]]}} {{formidable_crit=[[ceil(@{shaping_formidable}*.1)]]}} {{herculean=[[@{shaping_herculean}]]}} {{herculean_crit=[[ceil(@{shaping_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{shaping_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="shaping-number header"><input type="number" class="text-align-center full-width" name="attr_shaping_points_max" value="ceil(((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})/10)" disabled></div>
<div class="shaping-number header"><input type="number" class="text-align-center full-width" name="attr_memorized_sorcery_spells_max" value="@{int}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_shaping_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_shaping_learned" value="1"> <span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="pow-u">POW</span>) <input type="number" class="text-align-center number-width" name="attr_shaping_base" value="(@{int}+@{pow})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_shaping_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_shaping_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_shaping_very_easy" value="ceil((((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})*2)+@{shaping_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_shaping_easy" value="ceil((((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})*1.5)+@{shaping_penalty})" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_shaping_hard" value="ceil((((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})*.67)+@{shaping_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_shaping_formidable" value="ceil((((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})*.5)+@{shaping_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_shaping_herculean" value="ceil((((@{shaping_learned}*@{shaping_base})+@{shaping_experience}+@{shaping_other}+@{shaping_augment})*.1)+@{shaping_penalty})" disabled></div>
<div style="display: none">
<input type="text" name="attr_duration_standard_query" value="{{^{duration-u} (^{minutes-u})=[[ ?{Duration Shaping|0 - POW, @{pow}|1 - 2&times;POW, 2*@{pow}|2 - 3&times;POW, 3*@{pow}|3 - 4&times;POW, 4*@{pow}|4 - 5&times;POW, 5*@{pow}|5 - 6&times;POW, 6*@{pow}|6 - 7&times;POW, 7*@{pow}|7 - 8&times;POW, 8*@{pow}|8 - 9&times;POW, 9*@{pow}|9 - 10&times;POW, 10*@{pow}|10 - 11&times;POW, 11*@{pow}}]]}}">
<input type="text" name="attr_magnitude_query" value="{{^{magnitude-u}=[[ ?{Magnitude Shaping|0 - Magnitude 1, 1|1 - Magnitude 2, 2|2 - Magnitude 3, 3|3 - Magnitude 4, 4|4 - Magnitude 5, 5|5 - Magnitude 6, 6|6 - Magnitude 7, 7|7 - Magnitude 8, 8|8 - Magnitude 9, 9|9 - Magnitude 10, 10|10 - Magnitude 11, 11} ]]}}">
<input type="text" name="attr_range_query" value="{{^{range-u} (^{metres-u})=[[ ?{Range Shaping|0 - Touch, 0|1 - 1m&times;POW, 1*@{pow}|2 - 5m&times;POW, 5*@{pow}|3 - 10m&times;POW, 10*@{pow}|4 - 50m&times;POW, 50*@{pow}|5 - 100m&times;POW, 100*@{pow}|6 - 500m&times;POW, 500*@{pow}|7 - 1km&times;POW, 1000*@{pow}|8 - 5km&times;POW, 5000*@{pow}|9 - 10km&times;POW, 10000*@{pow}|10 - 15km&times;POW, 15000*@{pow}}]]}}">
<input type="text" name="attr_targets_query" value="{{^{targets-u}=[[ ?{Target Shaping|0 - 1 Target, 1|1 - 2 Targets, 2|2 - 3 Targets, 3|3 - 4 Targets, 4|4 - 5 Targets, 5|5 - 6 Targets, 6|6 - 7 Targets, 7|7 - 8 Targets, 8|8 - 9 Targets, 9|9 - 10 Targets, 10|10 - 11 Targets, 11} ]]}}">
<input type="text" name="attr_ablation_query" value="{{ablation=[[ ?{Ablation Shaping|0|1|2|3|4|5|6|7|8|9|10} ]]}}">
<input type="text" name="attr_focus_query" value="{{focus=[[ ?{Focus Shaping|0|1|2|3|4|5|6|7|8|9|10} ]]}}">
<input type="text" name="attr_fortune_query" value="{{fortune=[[ ?{Fortune Shaping|0|1|2|3|4|5|6|7|8|9|10} ]]}}">
<input type="text" name="attr_precision_query" value="{{precision=[[ ?{Precision Shaping|0|1|2|3|4|5|6|7|8|9|10} ]]}}">
<input type="text" name="attr_swiftness_component" value="{{swiftness=[[ @{swiftness_subquery} ]]}}">
<input type="text" name="attr_swiftness_query" value="?{Swiftness Shaping|0|1|2|3|4|5|6|7|8|9|10}">
</div>
<div>
<span data-i18n="components-u" class="bold">Components</span>:&nbsp;
<span data-i18n="duration-u">Duration</span><select name="attr_duration_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{duration_standard_query}" selected><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="magnitude-u">Magnitude</span><select name="attr_magnitude_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{magnitude_query}" selected><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="range-u">Range</span><select name="attr_range_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{range_query}" selected><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="targets-u">Targets</span><select name="attr_targets_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{targets_query}" selected><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
</div>
<div>
<span data-i18n="ablation-u">Ablation</span><select name="attr_ablation_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{ablation_query}"><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="focus-u">Focus</span><select name="attr_focus_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{focus_query}"><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="fortune-u">Fortune</span><select name="attr_fortune_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{fortune_query}"><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="precision-u">Precision</span><select name="attr_precision_component" class="enable-width"><option value=""><span data-i18n="disabled-u">Disabled</span><option value="@{precision_query}"><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
<span data-i18n="swiftness-u">Swiftness</span><select name="attr_swiftness_subquery" class="enable-width"><option value="0"><span data-i18n="disabled-u">Disabled</span><option value="@{swiftness_query}"><span data-i18n="enabled-u">Enabled</span></option></select>&nbsp;
</div>
</div>
</div>
<hr style="visibility: hidden">
<!-- Invocations -->
<div class="magic-row">
<div class="magic-name header"><span data-i18n="invocation-u">Invocation</span></div>
<div class="magic-checkbox header">&#9875;</div>
<div class="magic-checkbox header">!</div>
<div class="magic-checkbox header">&#10004;</div>
<div class="magic-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="magic-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="magic-number header">%</div>
<div class="magic-button header"></div>
<div class="invocation-intensity header"><span data-i18n="max-intensity-u">Max Intensity</span></div>
</div>
<fieldset class="repeating_invocation">
<div>
<div class="magic-row">
<div class="magic-name"><input type="text" name="attr_name" class="full-width"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_encumbered" value="1" disabled></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_fumbled" value="1"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_trained" value="1"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="magic-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width bold" name="attr_invocation" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="magic-button"><button type="roll" class="reduced-size full-width" name="roll_invocation" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{invocation} ]]}} {{standard_crit=[[ceil(@{invocation}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="invocation-intensity"><input type="number" class="text-align-center full-width" name="attr_intensity_max" value="ceil((@{base}+@{experience}+@{other}+@{augment})/10)" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="int-u">INT</span>) <input type="number" class="text-align-center number-width" name="attr_base" value="(@{int}+@{int})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty})" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
<div><span data-i18n="invocation-spells-u">Invocation Spells</span>:</div>
<div><textarea name="attr_invocation_spells" class="magic-note"></textarea></div>
</div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<!-- Sorcery Spells -->
<div class="spell-row">
<div class="spell-button">&#9733;</div>
<div class="spell-name header"><span data-i18n="spell-u">Spell</span></div>
<div class="spell-button"></div>
<div class="sorceryspell-description header"><span data-i18n="description-u">Description</span></div>
</div>
<fieldset class="repeating_sorceryspell">
<div>
<div class="spell-row">
<div class="spell-button"><input type="checkbox" name="attr_memorized" value="1"></div>
<div class="spell-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="spell-button"><button type="roll" class="reduced-size full-width" name="roll_spell" value="@{macro}"></div>
<div class="sorceryspell-description"><input type="text" class="full-width" name="attr_description"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="invocation-u">Invocation</span>:
<select class="number-width" name="attr_intensity">
<option value="@{repeating_invocation_$0_intensity_max}" selected>#1</option>
<option value="@{repeating_invocation_$1_intensity_max}">#2</option>
<option value="@{repeating_invocation_$2_intensity_max}">#3</option>
<option value="@{repeating_invocation_$3_intensity_max}">#4</option>
<option value="@{repeating_invocation_$4_intensity_max}">#5</option>
<option value="@{repeating_invocation_$5_intensity_max}">#6</option>
<option value="@{repeating_invocation_$6_intensity_max}">#7</option>
<option value="@{repeating_invocation_$7_intensity_max}">#8</option>
<option value="@{repeating_invocation_$8_intensity_max}">#9</option>
<option value="@{repeating_invocation_$9_intensity_max}">#10</option>
</select>
<span data-i18n="concentration-u">Concentration</span>: <input type="checkbox" name="attr_concentration" value="1"> <span data-i18n="resist-u">Resist</span>:
<select name="attr_resist">
<option value="-">-</option>
<option value="^{endurance-u}"><span data-i18n="endurance-u">Endurance</span></option>
<option value="^{evade-u}"><span data-i18n="evade-u">Evade</span></option>
<option value="^{willpower-u}"><span data-i18n="willpower-u">Willpower</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
</div>
<span data-i18n="macro-u">Macro</span>
<textarea name="attr_macro" class="spell-macro">@{roll_display}&{template:magic} {{name=@{name}}} @{name_display} {{concentration=@{concentration}}} {{^{intensity-u}=[[@{intensity}]]}} @{magnitude_component} {{^{resist-u}=@{resist}}} @{duration_component} @{range_component} @{targets_component} @{ablation_component} @{focus_component} @{fortune_component} @{precision_component} @{swiftness_component} {{cost=[[ ?{Components Modified|0}+1 ]]}} {{time=[[ ?{Components Modified|0}+1-@{swiftness_subquery} ]]}} {{description=@{description}}}</textarea>
</div>
</div>
</fieldset>
<div>&#9733; = <span data-i18n="memorized-u">Memorized</span></div>
</div>
<hr style="visibility: hidden;">
<!-- Theism -->
<div class="display-theism">
<h4><span data-i18n="theism-u">Theism</span></h4>
<hr>
<!-- Exhort Skill -->
<div style="width: 48.5%">
<div class="skill-row">
<div class="skill-name header"><span data-i18n="skill-u">Skill</span></div>
<div class="skill-checkbox header">&#9875;</div>
<div class="skill-checkbox header">!</div>
<div class="skill-checkbox header">&#10004;</div>
<div class="skill-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="skill-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="skill-number header">%</div>
</div>
<div class="skill-row">
<div class="skill-name bottom-border"><span data-i18n="exhort-u">Exhort</span></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_exhort_encumbered" value="1" disabled></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_exhort_fumbled" value="1"></div>
<div class="skill-checkbox"><input type="checkbox" name="attr_exhort_trained" value="1"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width" name="attr_exhort_augment" value="0"></div>
<div class="skill-number"><input type="number" max="0" class="text-align-center full-width" name="attr_exhort_penalty" value="0"></div>
<div class="skill-number"><input type="number" class="text-align-center full-width bold" name="attr_exhort" value="(@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment}+@{exhort_penalty})" disabled></div>
<div class="skill-button"><button type="roll" class="reduced-size full-width" name="roll_exhort" value="@{roll_display}&{template:skill} {{name=^{exhort-u}}} @{name_display} {{very_easy=[[@{exhort_very_easy}]]}} {{very_easy_crit=[[ceil(@{exhort_very_easy}*.1)]]}} {{easy=[[@{exhort_easy}]]}} {{easy_crit=[[ceil(@{exhort_easy}*.1)]]}} {{standard=[[@{exhort} ]]}} {{standard_crit=[[ceil(@{exhort}*.1)]]}} {{hard=[[@{exhort_hard}]]}} {{hard_crit=[[ceil(@{exhort_hard}*.1)]]}} {{formidable=[[@{exhort_formidable}]]}} {{formidable_crit=[[ceil(@{exhort_formidable}*.1)]]}} {{herculean=[[@{exhort_herculean}]]}} {{herculean_crit=[[ceil(@{exhort_herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{exhort_encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_exhort_details"><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="learned-u">Learned</span>: <input type="checkbox" name="attr_exhort_learned" value="@{exhort_base}"></div>
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="int-u">INT</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_exhort_base" value="(@{int}+@{cha})" disabled></div>
<div><span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_exhort_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_exhort_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_exhort_very_easy" value="ceil(((@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment})*2)+@{exhort_penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_exhort_easy" value="ceil(((@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment})*1.5)+@{exhort_penalty})" disabled></div>
<div><span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_exhort_hard" value="ceil(((@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment})*.67)+@{exhort_penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_exhort_formidable" value="ceil(((@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment})*.5)+@{exhort_penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_exhort_herculean" value="ceil(((@{exhort_learned}+@{exhort_experience}+@{exhort_other}+@{exhort_augment})*.1)+@{exhort_penalty})" disabled></div>
</div>
</div>
<hr style="visibility: hidden;">
<!-- Devotions -->
<div class="magic-row">
<div class="magic-name header"><span data-i18n="devotion-u">Devotion</span></div>
<div class="magic-checkbox header">&#9875;</div>
<div class="magic-checkbox header">!</div>
<div class="magic-checkbox header">&#10004;</div>
<div class="magic-number header"><span data-i18n="temp-u">Temp</span></div>
<div class="magic-number header"><span data-i18n="penalty-u">Penalty</span></div>
<div class="magic-number header">%</div>
<div class="magic-button header"></div>
<div class="devotion-number header"><span data-i18n="intensity-u">Intensity</span></div>
<div class="devotion-number header"><span data-i18n="magnitude-u">Magnitude</span></div>
<div class="devotion-number header"><span data-i18n="rank-u">Rank</span></div>
<div class="devotion-number header"><span data-i18n="devotional-pool-u">Devotional Pool</span></div>
</div>
<fieldset class="repeating_devotion">
<div>
<div class="magic-row">
<div class="magic-name"><input type="text" name="attr_name" class="full-width"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_encumbered" value="1" disabled></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_fumbled" value="1"></div>
<div class="magic-checkbox"><input type="checkbox" name="attr_trained" value="1"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width" name="attr_augment" value="0"></div>
<div class="magic-number"><input type="number" max="0" class="text-align-center full-width" name="attr_penalty" value="0"></div>
<div class="magic-number"><input type="number" class="text-align-center full-width bold" name="attr_devotion" value="(@{base}+@{experience}+@{other}+@{augment}+@{penalty})" disabled></div>
<div class="magic-button"><button type="roll" class="reduced-size full-width" name="roll_devotion" value="@{roll_display}&{template:skill} {{name=@{name}}} @{name_display} {{very_easy=[[@{very_easy}]]}} {{very_easy_crit=[[ceil(@{very_easy}*.1)]]}} {{easy=[[@{easy}]]}} {{easy_crit=[[ceil(@{easy}*.1)]]}} {{standard=[[@{devotion} ]]}} {{standard_crit=[[ceil(@{devotion}*.1)]]}} {{hard=[[@{hard}]]}} {{hard_crit=[[ceil(@{hard}*.1)]]}} {{formidable=[[@{formidable}]]}} {{formidable_crit=[[ceil(@{formidable}*.1)]]}} {{herculean=[[@{herculean}]]}} {{herculean_crit=[[ceil(@{herculean}*.1)]]}} {{rolled=[[1d100]]}} {{encumbered=[[1+@{encumbered}]]}} {{encumbrance_skills=[[@{encumbrance_skills}]]}} {{fatigue_skills=[[@{fatigue_skills}]]}}"></div>
<div class="devotion-number header"><input type="number" max="0" class="text-align-center full-width" name="attr_intensity" value="ceil((@{base}+@{experience}+@{other}+@{augment})/10)" disabled></div>
<div class="devotion-number header"><input type="number" max="0" class="text-align-center full-width" name="attr_magnitude" value="ceil((@{base}+@{experience}+@{other}+@{augment})/10)" disabled></div>
<div class="devotion-number header">
<select class="full-width" name="attr_rank_devotion_pool_limit">
<option value="0"><span data-i18n="lay-member-u">Lay Member</span></option>
<option value="ceil(@{pow}*.25)"><span data-i18n="initiate-u">Initiate</span></option>
<option value="ceil(@{pow}*.5)"><span data-i18n="acolyte-u">Acolyte</span></option>
<option value="ceil(@{pow}*.75)"><span data-i18n="priest-u">Priest</span></option>
<option value="@{pow}"><span data-i18n="high-priest-u">High Priest</span></option>
</select>
</div>
<div class="devotion-number header"><input type="number" class="number-width" name="attr_devotional_pool" value="0"> / <input type="number" class="number-width" name="attr_devotional_pool_max" value="@{rank_devotion_pool_limit}" disabled></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div><span data-i18n="base-value-u">Base Value</span>: (<span data-i18n="pow-u">POW</span>+<span data-i18n="cha-u">CHA</span>) <input type="number" class="text-align-center number-width" name="attr_base" value="(@{pow}+@{cha})" disabled> <span data-i18n="training-and-experience-u">Training & Experience</span>: <input type="number" class="text-align-center number-width" name="attr_experience" value="0"> <span data-i18n="other-u">Other</span>: <input type="number" class="text-align-center number-width" name="attr_other" value="0"></div>
<div><span data-i18n="very-easy-u">Very Easy</span>: <input type="number" class="text-align-center number-width background-green" name="attr_very_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*2)+@{penalty})" disabled> <span data-i18n="easy-u">Easy</span>: <input type="number" class="text-align-center number-width background-blue" name="attr_easy" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*1.5)+@{penalty})" disabled> <span data-i18n="hard-u">Hard</span>: <input type="number" class="text-align-center number-width background-yellow" name="attr_hard" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.67)+@{penalty})" disabled> <span data-i18n="formidable-u">Formidable</span>: <input type="number" class="text-align-center number-width background-orange" name="attr_formidable" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.5)+@{penalty})" disabled> <span data-i18n="herculean-u">Herculean</span>: <input type="number" class="text-align-center number-width background-red" name="attr_herculean" value="ceil(((@{base}+@{experience}+@{other}+@{augment})*.1)+@{penalty})" disabled></div>
<div><span data-i18n="devotion-miracles-u">Devotion Miracles</span>:</div>
<div><textarea name="attr_miracles" class="magic-note"></textarea></div>
</div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<div class="spell-row">
<div class="spell-name header"><span data-i18n="miracle-u">Miracle</span></div>
<div class="spell-button"></div>
<div class="spell-description header"><span data-i18n="description-u">Description</span></div>
</div>
<fieldset class="repeating_miracle">
<div>
<div class="spell-row">
<div class="spell-name"><input type="text" class="full-width" name="attr_name"></div>
<div class="spell-button"><button type="roll" class="reduced-size full-width" name="roll_miracle" value="@{macro}"></div>
<div class="spell-description"><input type="text" class="full-width" name="attr_description"></div>
</div> <input type="checkbox" class="details-toggle" name="attr_details" checked><span class="details-toggle"></span>
<div class="details">
<div>
<span data-i18n="devotion-u">Devotion</span>:
<select class="number-width" name="attr_intensity_magnitude">
<option value="@{repeating_devotion_$0_intensity}" selected>#1</span></option>
<option value="@{repeating_devotion_$1_intensity}">#2</option>
<option value="@{repeating_devotion_$2_intensity}">#3</option>
<option value="@{repeating_devotion_$3_intensity}">#4</option>
<option value="@{repeating_devotion_$4_intensity}">#5</option>
<option value="@{repeating_devotion_$5_intensity}">#6</option>
<option value="@{repeating_devotion_$6_intensity}">#7</option>
<option value="@{repeating_devotion_$7_intensity}">#8</option>
<option value="@{repeating_devotion_$8_intensity}">#9</option>
<option value="@{repeating_devotion_$9_intensity}">#10</option>
</select>
<span data-i18n="miracle-rank-u">Miracle Rank</span>:
<select name="attr_miracle_rank">
<option value="1" selected><span data-i18n="initiate-u">Initiate</span></option>
<option value="2"><span data-i18n="acolyte-u">Acolyte</span></option>
<option value="3"><span data-i18n="priest-u">Priest</span></option>
</select>
</div>
<div>
<span data-i18n="damage-u">Damage</span>: <input type="text" name="attr_damage" value="0">
<span data-i18n="cost-u">Cost</span>: <input class="number-width" type="number" name="attr_cost" value="@{miracle_rank}" disabled>
<span data-i18n="time-u">Time</span>: <input class="number-width" type="number" name="attr_time" value="@{miracle_rank}" disabled>
<span data-i18n="resist-u">Resist</span>:
<select name="attr_resist">
<option value="-" selected>-</option>
<option value="^{endurance-u}"><span data-i18n="endurance-u">Endurance</span></option>
<option value="^{evade-u}"><span data-i18n="evade-u">Evade</span></option>
<option value="^{willpower-u}"><span data-i18n="willpower-u">Willpower</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
</div>
<div>
<span data-i18n="area-u">Area</span>:
<select name="attr_area">
<option value="-" selected>-</option>
<option value="[[@{intensity_magnitude}]] ^{metres-u}"><span data-i18n="metres-u">Metres</span></option>
<option value="[[@{intensity_magnitude}]] ^{decametres-u}"><span data-i18n="decametres-u">Decametres</span></option>
<option value="[[@{intensity_magnitude}]] ^{kilometres-u}"><span data-i18n="kilometres-u">Kilometres</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
<span data-i18n="duration-u">Duration</span>:
<select name="attr_duration">
<option value="^{instant-u}" selected><span data-i18n="instant-u">Instant</span></option>
<option value="[[@{intensity_magnitude}]] ^{minutes-u}"><span data-i18n="minutes-u">Minutes</span></option>
<option value="[[@{intensity_magnitude}]] ^{hours-u}"><span data-i18n="hours-u">Hours</span></option>
<option value="[[@{intensity_magnitude}]] ^{days-u}"><span data-i18n="days-u">Days</span></option>
<option value="[[@{intensity_magnitude}]] ^{months-u}"><span data-i18n="months-u">Months</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
<span data-i18n="range-u">Range</span>:
<select name="attr_range">
<option value="^{touch-u}" selected>Touch</option>
<option value="[[@{intensity_magnitude}]] ^{metres-u}"><span data-i18n="metres-u">Metres</span></option>
<option value="[[@{intensity_magnitude}]] ^{decametres-u}"><span data-i18n="decametres-u">Decametres</span></option>
<option value="^{special-u}"><span data-i18n="special-u">Special</span></option>
</select>
</div>
<span data-i18n="macro-u">Macro</span>:
<textarea name="attr_macro" class="spell-macro">@{roll_display}&{template:magic} {{name=@{name}}} @{name_display} {{damage=[[@{damage}]]}} {{^{intensity-u}=[[@{intensity_magnitude}]]}} {{^{magnitude-u}=[[@{intensity_magnitude}]]}} {{^{cost-u}=[[@{cost}]]}} {{^{time-u}=[[@{time}]]}} {{^{resist-u}=@{resist}}} {{^{area-u}=@{area}}} {{^{duration-u}=@{duration}}} {{^{range-u}=@{range}}} {{description=@{description}}}</textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="clear-float"></div>
</div>
<div class="page page-equipment">
<!-- Equipment & Wealth -->
<div>
<div class="equipment section">
<h3><span data-i18n="equipment-u">Equipment</span></h3>
<div>
<div class="equipment-item header"><span data-i18n="item-u">Item</span></div>
<div class="equipment-number header"><span data-i18n="enc-u">ENC</span></div>
<div class="equipment-number header"><span data-i18n="quantity-short-u">Qty</span></div>
</div>
<fieldset class="repeating_equipment">
<div>
<div class="equipment-item header"><input type="text" class="full-width" name="attr_name"></div>
<div class="equipment-number header"><input type="number" step="any" class="full-width" name="attr_enc" value="0"></div>
<div class="equipment-number header"><input type="number" class="full-width" name="attr_quantity" value="1"></div>
</div>
</fieldset>
</div>
<div class="wealth section">
<h3><span data-i18n="money-and-wealth-u">Money & Wealth</span></h3>
<div>
<div class="wealth-currency header"><span data-i18n="currency-u">Currency</span></div>
<div class="wealth-number header"><span data-i18n="value-u">Value</span></div>
<div class="wealth-number header"><span data-i18n="enc-u">ENC</span></div>
<div class="wealth-number header"><span data-i18n="quantity-short-u">Qty</span></div>
</div>
<fieldset class="repeating_currency">
<div>
<div class="wealth-currency header"><input type="text" class="full-width" name="attr_name"></div>
<div class="wealth-number header"><input type="number" class="full-width" name="attr_value" value="1"></div>
<div class="wealth-number header"><input type="number" step="any" class="full-width" name="attr_enc" value="0"></div>
<div class="wealth-number header"><input type="number" class="full-width" name="attr_quantity" value="1"></div>
</div>
</fieldset>
<hr style="visibility: hidden;">
<div class="bold"><span data-i18n="income-u">Income</span>:</div>
<div>
<div class="income-label"><span data-i18n="day-u">Day</span></div>
<div class="income-number"><input type="number" class="text-align-center full-width" name="attr_income_day" value="0"></div>
<div class="income-label"><span data-i18n="month-u">Month</span></div>
<div class="income-number"><input type="number" class="text-align-center full-width" name="attr_income_month" value="0"></div>
<div class="income-label"><span data-i18n="season-u">Season</span></div>
<div class="income-number"><input type="number" class="text-align-center full-width" name="attr_income_season" value="0"></div>
<div class="income-label"><span data-i18n="year-u">Year</span></div>
<div class="income-number"><input type="number" class="text-align-center full-width" name="attr_income_year" value="0"></div>
</div>
<hr style="visibility: hidden;">
<div class="bold"><span data-i18n="other-u">Other</span>:</div>
<textarea name="attr_wealth_other"></textarea>
</div>
</div>
<div class="clear-float"></div>
</div>
<div class="page page-notes">
<div class="notes section">
<h3><span data-i18n="notes-u">Notes</span></h3>
<div class="notes-column1">
<div class="note bold">
<span data-i18n="cults-brotherhoods-and-orders-u">Cults, Brotherhoods & Orders</span>
<textarea name="attr_cults_notes"></textarea>
</div>
<div class="note bold">
<span data-i18n="community-u">Community</span>
<textarea name="attr_community_notes"></textarea>
</div>
<div class="note bold">
<span data-i18n="family-u">Family</span>
<textarea name="attr_family_notes"></textarea>
</div>
</div>
<div class="notes-column2">
<div class="note bold">
<span data-i18n="contacts-u">Contacts</span>
<textarea name="attr_contacts_notes"></textarea>
</div>
<div class="note bold">
<span data-i18n="allies-u">Allies</span>
<textarea name="attr_allies_notes"></textarea>
</div>
<div class="note bold">
<span data-i18n="enemies-u">Enemies</span>
<textarea name="attr_enemies_notes"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Sheet Workers -->
<script type="text/worker">
// Functions
function upgrade_1_0_to_1_1() {
console.log("converting strike_rank to initiative_bonus");
var newattrs = {};
getAttrs(["strike_rank_temp", "strike_rank_details", "strike_rank_armor", "strike_rank_fatigue", "strike_rank_other"], function(v) {
if(v["strike_rank_temp"]) {
newattrs["initiative_bonus_temp"] = v.strike_rank_temp;
}
if(v["strike_rank_details"]) {
newattrs["initiative_bonus_details"] = v.strike_rank_details;
}
if(v["strike_rank_armor"]) {
newattrs["initiative_bonus_armor"] = v.strike_rank_armor;
}
if(v["strike_rank_fatigue"]) {
newattrs["initiative_bonus_fatigue"] = v.strike_rank_fatigue;
}
if(v["strike_rank_other"]) {
newattrs["initiative_bonus_other"] = v.strike_rank_other;
}
console.log("Setting init bonus values copied from strike rank");
setAttrs(newattrs);
});
}
function upgrade_1_1_to_1_2_0() {
console.log("fixing misspelled missile attrs");
var newattrs = {};
getAttrs(["missle_weapons_enc"], function(v) {
if(v["missle_weapons_enc"]) {
newattrs["missile_weapons_enc"] = v.missle_weapons_enc;
}
console.log("Setting missile_weapons_enc value copied from missle_weapons_enc");
setAttrs(newattrs);
});
}
var versioning = function() {
getAttrs(["version"], function(v) {
if(!v["version"] || v["version"] === "") {
console.log("setting initial version at 1.0");
setAttrs({version: "1.0"});
versioning();
}
else if(v["version"] === "1.0") {
console.log("upgrading to v1.1");
upgrade_1_0_to_1_1();
setAttrs({version: "1.1"});
versioning();
}
else if(v["version"] === "1.1") {
console.log("upgrading to v1.2.0");
upgrade_1_1_to_1_2_0();
setAttrs({version: "1.2.0"});
versioning();
}
else {
console.log("Sheet fully updated");
}
});
}
function ensure_inital_repeating_items() {
getAttrs(["unarmed_created", "native_tongue_created"], function(values) {
if (isNaN(values.unarmed_created)) {
var newrowid = generateRowID();
var newrowattrs = {};
var unarmedTranslation = getTranslationByKey('unarmed-u');
newrowattrs["repeating_combatstyle_" + newrowid + "_name"] = unarmedTranslation;
newrowattrs["repeating_combatstyle_" + newrowid + "_details"] = 0;
newrowattrs["unarmed_created"] = 1;
setAttrs(newrowattrs);
}
if (isNaN(values.native_tongue_created)) {
var newrowid = generateRowID();
var newrowattrs = {};
var nativetongueTranslation = getTranslationByKey('native-tongue-u');
newrowattrs["repeating_language_" + newrowid + "_name"] = nativetongueTranslation;
newrowattrs["repeating_language_" + newrowid + "_experience"] = 40;
newrowattrs["repeating_language_" + newrowid + "_details"] = 0;
newrowattrs["native_tongue_created"] = 1;
setAttrs(newrowattrs);
}
});
}
function find_damage_mod_step(value) {
if (value >= 171) {
return 23;
} else if (value >= 161) {
return 22;
} else if (value >= 151) {
return 21;
} else if (value >= 141) {
return 20;
} else if (value >= 131) {
return 19;
} else if (value >= 121) {
return 18;
} else if (value >= 111) {
return 17;
} else if (value >= 101) {
return 16;
} else if (value >= 91) {
return 15;
} else if (value >= 81) {
return 14;
} else if (value >= 71) {
return 13;
} else if (value >= 61) {
return 12;
} else if (value >= 51) {
return 11;
} else if (value >= 46) {
return 10;
} else if (value >= 41) {
return 9;
} else if (value >= 36) {
return 8;
} else if (value >= 31) {
return 7;
} else if (value >= 26) {
return 6;
} else if (value >= 21) {
return 5;
} else if (value >= 16) {
return 4;
} else if (value >= 11) {
return 3;
} else if (value >= 6) {
return 2;
} else {
return 1;
}
}
function find_damage_mod(step) {
if (step == 1) {
return "-1d8";
} else if (step == 2) {
return "-1d6";
} else if (step == 3) {
return "-1d4";
} else if (step == 4) {
return "-1d2";
} else if (step == 5) {
return "0";
} else if (step == 6) {
return "1d2";
} else if (step == 7) {
return "1d4";
} else if (step == 8) {
return "1d6";
} else if (step == 9) {
return "1d8";
} else if (step == 10) {
return "1d10";
} else if (step == 11) {
return "1d12";
} else if (step == 12) {
return "2d6";
} else if (step == 13) {
return "1d8+1d6";
} else if (step == 14) {
return "2d8";
} else if (step == 15) {
return "1d10+1d8";
} else if (step == 16) {
return "2d10";
} else if (step == 17) {
return "2d10+1d2";
} else if (step == 18) {
return "2d10+1d4";
} else if (step == 19) {
return "2d10+1d6";
} else if (step == 20) {
return "2d10+1d8";
} else if (step == 21) {
return "3d10";
} else if (step == 22) {
return "2d10+1d12";
} else {
return "2d10+2d6";
}
}
// Damage Mod
on("change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:siz_base change:siz_other change:siz_temp change:pow_base change:pow_training change:pow_ageing change:pow_other change:pow_temp change:damage_mod_mighty change:damage_mod_other change:damage_mod_temp", function() {
getAttrs(["str_base", "str_training", "str_ageing", "str_other", "str_temp", "siz_base", "siz_other", "siz_temp", "pow_base", "pow_training", "pow_ageing", "pow_other", "pow_temp", "damage_mod_mighty", "damage_mod_other", "damage_mod_temp"], function(values) {
if (values.damage_mod_mighty == 1) {
var damage_mod_table_value = parseInt(values.str_base) + parseInt(values.str_training) + parseInt(values.str_ageing) + parseInt(values.str_other) + parseInt(values.str_temp) + parseInt(values.siz_base) + parseInt(values.siz_other) + parseInt(values.siz_temp) + parseInt(values.pow_base) + parseInt(values.pow_training) + parseInt(values.pow_ageing) + parseInt(values.pow_other) + parseInt(values.pow_temp);
} else {
var damage_mod_table_value = parseInt(values.str_base) + parseInt(values.str_training) + parseInt(values.str_ageing) + parseInt(values.str_other) + parseInt(values.str_temp) + parseInt(values.siz_base) + parseInt(values.siz_other) + parseInt(values.siz_temp);
}
var base_damage_mod_step = find_damage_mod_step(damage_mod_table_value);
var base_damage_mod_value = find_damage_mod(base_damage_mod_step);
var damage_mod_step = parseInt(base_damage_mod_step) + parseInt(values.damage_mod_other) + parseInt(values.damage_mod_temp);
var damage_mod_value = find_damage_mod(damage_mod_step);
setAttrs({
damage_mod_base: base_damage_mod_value,
damage_mod: damage_mod_value
});
});
});
// Initiative Dice
on("change:init_alacrity", function() {
getAttrs(["init_alacrity"], function (values) {
if (values.init_alacrity == '1') {
setAttrs({
init_dice: '1d6+6'
});
} else {
setAttrs({
init_dice: '1d10'
});
}
});
});
// Fatigue
on("change:fatigue change:healing_rate_healthy change:healing_rate_other change:healing_rate_temp change:con_base change:con_training change:con_ageing change:con_other change:con_temp ", function() {
getAttrs(["fatigue", "healing_rate_healthy", "healing_rate_other", "healing_rate_temp", "con_base", "con_training", "con_ageing", "con_other", "con_temp"], function(values) {
var con = parseInt(values.con_base) + parseInt(values.con_training) + parseInt(values.con_ageing) + parseInt(values.con_other) + parseInt(values.con_temp);
var std_healing_rate = Math.ceil(con / 6);
var healing_rate = std_healing_rate + (std_healing_rate * parseInt(values.healing_rate_healthy)) + parseInt(values.healing_rate_other) + parseInt(values.healing_rate_temp);
if (values.fatigue == "Fresh") {
setAttrs({
fatigue_skills: '0',
movement_rate_fatigue: '+0',
initiative_bonus_fatigue: 0,
action_points_fatigue: '+0',
fatigue_recovery: 0,
});
} else if (values.fatigue == "Winded") {
setAttrs({
fatigue_skills: '1',
movement_rate_fatigue: '+0',
initiative_bonus_fatigue: 0,
action_points_fatigue: '+0',
fatigue_recovery: .25 / healing_rate,
});
} else if (values.fatigue == "Tired") {
setAttrs({
fatigue_skills: '1',
movement_rate_fatigue: '-1',
initiative_bonus_fatigue: 0,
action_points_fatigue: '+0',
fatigue_recovery: 3 / healing_rate,
});
} else if (values.fatigue == "Wearied") {
setAttrs({
fatigue_skills: '2',
movement_rate_fatigue: '-2',
initiative_bonus_fatigue: -2,
action_points_fatigue: '+0',
fatigue_recovery: 6 / healing_rate,
});
} else if (values.fatigue == "Exhausted") {
setAttrs({
fatigue_skills: '2',
movement_rate_fatigue: '*.5',
initiative_bonus_fatigue: -4,
action_points_fatigue: '-1',
fatigue_recovery: 12 / healing_rate,
});
} else if (values.fatigue == "Debilitated") {
setAttrs({
fatigue_skills: '3',
movement_rate_fatigue: '*.5',
initiative_bonus_fatigue: -6,
action_points_fatigue: '-2',
fatigue_recovery: 18 / healing_rate,
});
} else if (values.fatigue == "Incapacitated") {
setAttrs({
fatigue_skills: '3',
movement_rate_fatigue: '*0',
initiative_bonus_fatigue: -8,
action_points_fatigue: '-3',
fatigue_recovery: 24 / healing_rate,
});
} else if (values.fatigue == "Semi-Conscious") {
setAttrs({
fatigue_skills: '4',
movement_rate_fatigue: '*0',
initiative_bonus_fatigue: -99,
action_points_fatigue: '*0',
fatigue_recovery: 36 / healing_rate,
});
} else if (values.fatigue == "Comatose") {
setAttrs({
fatigue_skills: '5',
movement_rate_fatigue: '*0',
initiative_bonus_fatigue: -99,
action_points_fatigue: '*0',
fatigue_recovery: 48 / healing_rate,
});
} else if (values.fatigue == "Dead") {
setAttrs({
fatigue_skills: '5',
movement_rate_fatigue: '*0',
initiative_bonus_fatigue: -99,
action_points_fatigue: '*0',
fatigue_recovery: "-"
});
} else {
setAttrs({
fatigue_skills: '0',
movement_rate_fatigue: '+0',
initiative_bonus_fatigue: 0,
action_points_fatigue: '+0',
fatigue_recovery: 0,
});
}
});
});
// Encumbrance
on("change:avg_species_siz change:str_base change:str_training change:str_ageing change:str_other change:str_temp change:effective_armor_enc change:shields_enc change:melee_weapons_enc change:missile_weapons_enc change:firearms_enc change:gear_enc change:currency_enc change:encumbrance_temp", function() {
getAttrs(["avg_species_siz", "str_base", "str_training", "str_ageing", "str_other", "str_temp", "effective_armor_enc", "shields_enc", "melee_weapons_enc", "missile_weapons_enc", "firearms_enc", "gear_enc", "currency_enc", "encumbrance_temp"], function(v) {
var str = parseInt(v.str_base) + parseInt(v.str_training) + parseInt(v.str_ageing) + parseInt(v.str_other) + parseInt(v.str_temp);
var burdened = str * 2;
var overloaded = str * 3;
var enc_max = str * 4;
var enc = (parseFloat(v.effective_armor_enc) + parseFloat(v.shields_enc) + parseFloat(v.melee_weapons_enc) + parseFloat(v.missile_weapons_enc) + parseFloat(v.firearms_enc) + parseFloat(v.gear_enc) + parseFloat(v.currency_enc) + parseFloat(v.encumbrance_temp)) * (parseInt(v.avg_species_siz) / 13);
var maxTranslation = getTranslationByKey('max-u');
var impossibleTranslation = getTranslationByKey('impossible-u');
var strenuousTranslation = getTranslationByKey('strenuous-u');
var mediumTranslation = getTranslationByKey('medium-u');
var normalTranslation = getTranslationByKey('normal-u');
var halvedTranslation = getTranslationByKey('halved-u');
if (enc > enc_max) {
setAttrs({
encumbrance_load: maxTranslation,
encumbrance_skills: "3",
encumbrance_move: impossibleTranslation,
burdened_enc: burdened,
overloaded_enc: overloaded,
encumbrance_current_max: enc_max,
movement_rate_enc: "*0",
});
} else if (enc > overloaded) {
setAttrs({
encumbrance_load: strenuousTranslation,
encumbrance_skills: "2",
encumbrance_move: halvedTranslation,
burdened_enc: burdened,
overloaded_enc: overloaded,
encumbrance_current_max: enc_max,
movement_rate_enc: "*.5",
});
} else if (enc > burdened) {
setAttrs({
encumbrance_load: mediumTranslation,
encumbrance_skills: "1",
encumbrance_move: "-2",
burdened_enc: burdened,
overloaded_enc: overloaded,
encumbrance_current_max: enc_max,
movement_rate_enc: "-2",
});
} else {
setAttrs({
encumbrance_load: normalTranslation,
encumbrance_skills: "0",
encumbrance_move: normalTranslation,
burdened_enc: burdened,
overloaded_enc: overloaded,
encumbrance_current_max: enc_max,
movement_rate_enc: "+0",
});
}
});
});
// Armor ENC
on("change:head_armor_equipped change:head_armor_enc change:left_arm_armor_equipped change:left_arm_armor_enc change:right_arm_armor_equipped change:right_arm_armor_enc change:chest_armor_equipped change:chest_armor_enc change:abdomen_armor_equipped change:abdomen_armor_enc change:left_leg_armor_equipped change:left_leg_armor_enc change:right_leg_armor_equipped change:right_leg_armor_enc", function() {
getAttrs(["head_armor_equipped", "head_armor_enc", "left_arm_armor_equipped", "left_arm_armor_enc", "right_arm_armor_equipped", "right_arm_armor_enc", "chest_armor_equipped", "chest_armor_enc", "abdomen_armor_equipped", "abdomen_armor_enc", "left_leg_armor_equipped", "left_leg_armor_enc", "right_leg_armor_equipped", "right_leg_armor_enc"], function(v) {
var total_armor_enc = 0;
if (v.head_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.head_armor_enc);
}
if (v.left_arm_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.left_arm_armor_enc);
}
if (v.right_arm_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.right_arm_armor_enc);
}
if (v.chest_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.chest_armor_enc);
}
if (v.abdomen_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.abdomen_armor_enc);
}
if (v.left_leg_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.left_leg_armor_enc);
}
if (v.right_leg_armor_equipped == '1') {
total_armor_enc = total_armor_enc + parseFloat(v.right_leg_armor_enc);
}
setAttrs({
armor_enc: total_armor_enc,
effective_armor_enc: total_armor_enc / 2,
armor_penalty: Math.ceil(total_armor_enc / 5)
});
});
});
// Shields ENC
on("change:repeating_shield remove:repeating_shield", function() {
var total_shields_enc = 0;
getSectionIDs("repeating_shield", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_shield_" + currentID + "_enc"], function(v) {
if(v["repeating_shield_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_shield_" + currentID + "_enc"])) === false) {
total_shields_enc = total_shields_enc + parseFloat(v["repeating_shield_" + currentID + "_enc"]);
}
if(i === idarray.length - 1) {
setAttrs({shields_enc: total_shields_enc});
}
});
});
}
else {
setAttrs({shields_enc: total_shields_enc});
}
});
});
// Melee Weapons ENC
on("change:repeating_meleeweapon remove:repeating_meleeweapon", function() {
var total_melee_weapons_enc = 0;
getSectionIDs("repeating_meleeweapon", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_meleeweapon_" + currentID + "_enc"], function(v) {
if(v["repeating_meleeweapon_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_meleeweapon_" + currentID + "_enc"])) === false) {
total_melee_weapons_enc = total_melee_weapons_enc + parseFloat(v["repeating_meleeweapon_" + currentID + "_enc"]);
}
if(i === idarray.length - 1) {
setAttrs({melee_weapons_enc: total_melee_weapons_enc});
}
});
});
}
else {
setAttrs({melee_weapons_enc: total_melee_weapons_enc});
}
});
});
// Missile Weapons ENC
on("change:repeating_missileweapon remove:repeating_missileweapon", function() {
var total_missile_weapons_enc = 0;
getSectionIDs("repeating_missileweapon", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_missileweapon_" + currentID + "_enc"], function(v) {
if(v["repeating_missileweapon_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_missileweapon_" + currentID + "_enc"])) === false) {
total_missile_weapons_enc = total_missile_weapons_enc + parseFloat(v["repeating_missileweapon_" + currentID + "_enc"]);
}
if(i === idarray.length - 1) {
setAttrs({missile_weapons_enc: total_missile_weapons_enc});
}
});
});
}
else {
setAttrs({missile_weapons_enc: total_missile_weapons_enc});
}
});
});
// Firearms ENC
on("change:repeating_firearm remove:repeating_firearm", function() {
var total_firearm_enc = 0;
getSectionIDs("repeating_firearm", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_firearm_" + currentID + "_enc"], function(v) {
if(v["repeating_firearm_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_firearm_" + currentID + "_enc"])) === false) {
total_firearm_enc = total_firearm_enc + parseFloat(v["repeating_firearm_" + currentID + "_enc"]);
}
if(i === idarray.length - 1) {
setAttrs({firearms_enc: total_firearm_enc});
}
});
});
}
else {
setAttrs({firearms_enc: total_firearm_enc});
}
});
});
// Equipment ENC
on("change:repeating_equipment remove:repeating_equipment", function() {
var total_equipment_enc = 0;
getSectionIDs("repeating_equipment", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_equipment_" + currentID + "_enc", "repeating_equipment_" + currentID + "_quantity"], function(v) {
if(v["repeating_equipment_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_enc"])) === false) {
count = v["repeating_equipment_" + currentID + "_quantity"] && isNaN(parseFloat(v["repeating_equipment_" + currentID + "_quantity"])) === false ? parseFloat(v["repeating_equipment_" + currentID + "_quantity"]) : 1;
total_equipment_enc = total_equipment_enc + (parseFloat(v["repeating_equipment_" + currentID + "_enc"]) * count);
}
if(i === idarray.length - 1) {
setAttrs({gear_enc: total_equipment_enc});
}
});
});
}
else {
setAttrs({gear_enc: total_equipment_enc});
}
});
});
// Currency ENC
on("change:repeating_currency remove:repeating_currency", function() {
var total_currency_enc = 0;
getSectionIDs("repeating_currency", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_currency_" + currentID + "_enc", "repeating_currency_" + currentID + "_quantity"], function(v) {
if(v["repeating_currency_" + currentID + "_enc"] && isNaN(parseFloat(v["repeating_currency_" + currentID + "_enc"])) === false) {
count = v["repeating_currency_" + currentID + "_quantity"] && isNaN(parseFloat(v["repeating_currency_" + currentID + "_quantity"])) === false ? parseFloat(v["repeating_currency_" + currentID + "_quantity"]) : 1;
total_currency_enc = total_currency_enc + (parseFloat(v["repeating_currency_" + currentID + "_enc"]) * count);
}
if(i === idarray.length - 1) {
setAttrs({currency_enc: total_currency_enc});
}
});
});
}
else {
setAttrs({currency_enc: total_currency_enc});
}
});
});
// Tenacity penalty for dependencies
on("change:repeating_dependency remove:repeating_dependency", function() {
var total_dependency_score = 0;
getSectionIDs("repeating_dependency", function(idarray) {
if(idarray.length > 0) {
_.each(idarray, function(currentID, i) {
getAttrs(["repeating_dependency_" + currentID + "_score"], function(v) {
if(v["repeating_dependency_" + currentID + "_score"] && isNaN(parseInt(v["repeating_dependency_" + currentID + "_score"], 10)) === false) {
total_dependency_score = total_dependency_score + parseInt(v["repeating_dependency_" + currentID + "_score"], 10);
}
if(i === idarray.length - 1) {
setAttrs({tenacity_dependencies: Math.floor(total_dependency_score/20)});
}
});
});
}
else {
setAttrs({tenacity_dependencies: total_dependency_score});
}
});
});
// Initial scripts to set unarmed and native tongue
on('change:repeating_combatstyle change:repeating_language change:str_base change:con_base change:siz_base change:dex_base change:int_base change:pow_base change:cha_base', function() {
ensure_inital_repeating_items();
});
// Spirit Damage
on("change:binding_learned change:binding_base change:binding_experience change:binding_other change:binding_augment change:pow_base change:pow_training change:pow_ageing change:pow_other change:pow_temp change:cha_base change:cha_training change:cha_ageing change:cha_other change:cha_temp", function() {
getAttrs(["binding_learned", "binding_base", "binding_experience", "binding_other", "binding_augment", "pow_base", "pow_training", "pow_ageing", "pow_other", "pow_temp", "cha_base", "cha_training", "cha_ageing", "cha_other", "cha_temp"], function(values) {
var pow = parseInt(values.pow_base) + parseInt(values.pow_training) + parseInt(values.pow_ageing) + parseInt(values.pow_other) + parseInt(values.pow_temp);
var cha = parseInt(values.cha_base) + parseInt(values.cha_training) + parseInt(values.cha_ageing) + parseInt(values.cha_other) + parseInt(values.cha_temp);
var binding = (parseInt(values.binding_learned) * (pow + cha)) + parseInt(values.binding_experience) + parseInt(values.binding_other) + parseInt(values.binding_augment);
var spirit_damage_table_value = Math.ceil(binding/20);
var spirit_damage_result = '0';
if (spirit_damage_table_value == 1) {
spirit_damage_result = '1d2';
} else if (spirit_damage_table_value == 2) {
spirit_damage_result = '1d4';
} else if (spirit_damage_table_value == 3) {
spirit_damage_result = '1d6';
} else if (spirit_damage_table_value == 4) {
spirit_damage_result = '1d8';
} else if (spirit_damage_table_value == 5) {
spirit_damage_result = '1d10';
} else if (spirit_damage_table_value == 6) {
spirit_damage_result = '2d6';
} else if (spirit_damage_table_value == 7) {
spirit_damage_result = '1d8+1d6';
} else if (spirit_damage_table_value == 8) {
spirit_damage_result = '2d8';
} else if (spirit_damage_table_value == 9) {
spirit_damage_result = '1d10+1d8';
} else if (spirit_damage_table_value == 10) {
spirit_damage_result = '2d10';
} else if (spirit_damage_table_value == 11) {
spirit_damage_result = '2d10+1d2';
} else if (spirit_damage_table_value == 12) {
spirit_damage_result = '2d10+1d4';
} else if (spirit_damage_table_value == 13) {
spirit_damage_result = '2d10+1d6';
} else if (spirit_damage_table_value == 14) {
spirit_damage_result = '2d10+1d8';
} else if (spirit_damage_table_value == 15) {
spirit_damage_result = '3d10';
} else {
spirit_damage_result = '0';
}
setAttrs({
spirit_damage: spirit_damage_result,
});
});
});
// Fetish Spirit Damage
on("change:repeating_fetish:fetish_spectral_combat", function() {
getAttrs(["repeating_fetish_fetish_spectral_combat"], function(values) {
var spectral_combat = parseInt(values.repeating_fetish_fetish_spectral_combat);
var spirit_damage_table_value = Math.ceil(spectral_combat/20);
var spirit_damage_result = '0';
if (spirit_damage_table_value == 1) {
spirit_damage_result = '1d2';
} else if (spirit_damage_table_value == 2) {
spirit_damage_result = '1d4';
} else if (spirit_damage_table_value == 3) {
spirit_damage_result = '1d6';
} else if (spirit_damage_table_value == 4) {
spirit_damage_result = '1d8';
} else if (spirit_damage_table_value == 5) {
spirit_damage_result = '1d10';
} else if (spirit_damage_table_value == 6) {
spirit_damage_result = '2d6';
} else if (spirit_damage_table_value == 7) {
spirit_damage_result = '1d8+1d6';
} else if (spirit_damage_table_value == 8) {
spirit_damage_result = '2d8';
} else if (spirit_damage_table_value == 9) {
spirit_damage_result = '1d10+1d8';
} else if (spirit_damage_table_value == 10) {
spirit_damage_result = '2d10';
} else if (spirit_damage_table_value == 11) {
spirit_damage_result = '2d10+1d2';
} else if (spirit_damage_table_value == 12) {
spirit_damage_result = '2d10+1d4';
} else if (spirit_damage_table_value == 13) {
spirit_damage_result = '2d10+1d6';
} else if (spirit_damage_table_value == 14) {
spirit_damage_result = '2d10+1d8';
} else if (spirit_damage_table_value == 15) {
spirit_damage_result = '3d10';
} else {
spirit_damage_result = '0';
}
setAttrs({
repeating_fetish_fetish_spirit_damage: spirit_damage_result,
});
});
});
//Check for sheet version updates
on("sheet:opened", function() {
console.log("Checking sheet versions")
versioning();
});
</script>
<!-- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-skill">
<div class="header">{{name}}</div>
{{#character}}
<div class="subheader">({{character}})</div>
{{/character}}
<div class="difficulty">{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}<span data-i18n="hard-u">Hard</span>{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}<span data-i18n="formidable-u">Formidable</span>{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}<span data-i18n="herculean-u">Herculean</span>{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}<span data-i18n="hopeless-u">Hopeless</span>{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}<span data-i18n="no-action-allowed-u">No action allowed</span>{{/rollTotal() fatigue_skills 5}}, <span data-i18n="due-to-fatigue-u">due to fatigue</span> {{/rollGreater() fatigue_skills 0}}</div>
<div class="difficulty">{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}<span data-i18n="one-grade-harder-u">+1 grade harder</span>{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}<span data-i18n="two-grades-harder-u">+2 grades harder</span>{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}<span data-i18n="impossible-u">Impossible</span>{{/rollTotal() encumbrance_skills 3}}, <span data-i18n="due-to-enc-u">due to ENC</span>{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}</div>
<table>
<tr style="background:#DFF0D8;">
<td class="template_label"><span data-i18n="very-easy-u">Very Easy</span>:</td>
<td class="template_value">{{rolled}}&le;{{very_easy}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 very_easy_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 very_easy_crit}}
{{#rollGreater() rolled very_easy_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled very_easy_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 very_easy_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 very_easy_crit}}
{{#rollGreater() rolled very_easy_crit}}
{{#rollBetween() rolled very_easy_crit very_easy}}
<td>&#10003;</td>
{{/rollBetween() rolled very_easy_crit very_easy}}
{{#rollGreater() rolled very_easy}}
<td>&#10005;</td>
{{/rollGreater() rolled very_easy}}
{{/rollGreater() rolled very_easy_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() very_easy 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() very_easy 100}}
{{#rollLess() very_easy 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() very_easy 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#D9EDF7;">
<td class="template_label"><span data-i18n="easy-u">Easy</span>:</td>
<td class="template_value">{{rolled}}&le;{{easy}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 easy_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 easy_crit}}
{{#rollGreater() rolled easy_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled easy_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 easy_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 easy_crit}}
{{#rollGreater() rolled easy_crit}}
{{#rollBetween() rolled easy_crit easy}}
<td>&#10003;</td>
{{/rollBetween() rolled easy_crit easy}}
{{#rollGreater() rolled easy}}
<td>&#10005;</td>
{{/rollGreater() rolled easy}}
{{/rollGreater() rolled easy_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() easy 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() easy 100}}
{{#rollLess() easy 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() easy 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#D3D3D3;">
<td class="template_label"><span data-i18n="standard-u">Standard</span>:</td>
<td class="template_value">{{rolled}}&le;{{standard}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 standard_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 standard_crit}}
{{#rollGreater() rolled standard_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled standard_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 standard_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 standard_crit}}
{{#rollGreater() rolled standard_crit}}
{{#rollBetween() rolled standard_crit standard}}
<td>&#10003;</td>
{{/rollBetween() rolled standard_crit standard}}
{{#rollGreater() rolled standard}}
<td>&#10005;</td>
{{/rollGreater() rolled standard}}
{{/rollGreater() rolled standard_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() standard 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() standard 100}}
{{#rollLess() standard 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() standard 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#FCF8E3;">
<td class="template_label"><span data-i18n="hard-u">Hard</span>:</td>
<td class="template_value">{{rolled}}&le;{{hard}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 hard_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 hard_crit}}
{{#rollGreater() rolled hard_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled hard_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 hard_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 hard_crit}}
{{#rollGreater() rolled hard_crit}}
{{#rollBetween() rolled hard_crit hard}}
<td>&#10003;</td>
{{/rollBetween() rolled hard_crit hard}}
{{#rollGreater() rolled hard}}
<td>&#10005;</td>
{{/rollGreater() rolled hard}}
{{/rollGreater() rolled hard_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() hard 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() hard 100}}
{{#rollLess() hard 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() hard 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#FFEBCC;">
<td class="template_label"><span data-i18n="formidable-u">formidable</span>:</td>
<td class="template_value">{{rolled}}&le;{{formidable}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 formidable_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 formidable_crit}}
{{#rollGreater() rolled formidable_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled formidable_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 formidable_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 formidable_crit}}
{{#rollGreater() rolled formidable_crit}}
{{#rollBetween() rolled formidable_crit formidable}}
<td>&#10003;</td>
{{/rollBetween() rolled formidable_crit formidable}}
{{#rollGreater() rolled formidable}}
<td>&#10005;</td>
{{/rollGreater() rolled formidable}}
{{/rollGreater() rolled formidable_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() formidable 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() formidable 100}}
{{#rollLess() formidable 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() formidable 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr style="background:#F2DEDE;">
<td class="template_label"><span data-i18n="herculean-u">Herculean</span>:</td>
<td class="template_value">{{rolled}}&le;{{herculean}}</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 herculean_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 herculean_crit}}
{{#rollGreater() rolled herculean_crit}}
<td>&#10003;</td>
{{/rollGreater() rolled herculean_crit}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 herculean_crit}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 herculean_crit}}
{{#rollGreater() rolled herculean_crit}}
{{#rollBetween() rolled herculean_crit herculean}}
<td>&#10003;</td>
{{/rollBetween() rolled herculean_crit herculean}}
{{#rollGreater() rolled herculean}}
<td>&#10005;</td>
{{/rollGreater() rolled herculean}}
{{/rollGreater() rolled herculean_crit}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollGreater() herculean 100}}
{{#rollLess() rolled 100}}
<td>&#10005;</td>
{{/rollLess() rolled 100}}
{{#rollTotal() rolled 100}}
<td><span style="font-weight: 900">!</span></td>
{{/rollTotal() rolled 100}}
{{/rollGreater() herculean 100}}
{{#rollLess() herculean 101}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollLess() herculean 101}}
{{/rollGreater() rolled 95}}
</tr>
<tr>
<td class="template_label">101+ <span data-i18n="reduced-u">reduced</span>:</td>
<td class="template_value">{{rolled}}&le;100</td>
<!-- Auto Succeed -->
{{#rollLess() rolled 6}}
{{#rollBetween() rolled 1 10}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 10}}
{{#rollGreater() rolled 10}}
<td>&#10003;</td>
{{/rollGreater() rolled 10}}
{{/rollLess() rolled 6}}
<!-- Not Fumble -->
{{#rollBetween() rolled 6 95}}
{{#rollBetween() rolled 1 10}}
<td>&#9733;</td>
{{/rollBetween() rolled 1 10}}
{{#rollGreater() rolled 10}}
{{#rollBetween() rolled 10 100}}
<td>&#10003;</td>
{{/rollBetween() rolled 10 100}}
{{#rollGreater() rolled 100}}
<td>&#10005;</td>
{{/rollGreater() rolled 100}}
{{/rollGreater() rolled 10}}
{{/rollBetween() rolled 6 95}}
<!-- Auto Fail -->
{{#rollGreater() rolled 95}}
{{#rollLess() rolled 99}}
<td>&#10005;</td>
{{/rollLess() rolled 99}}
{{#rollGreater() rolled 98}}
<td><span style="font-weight: 900">!</span></td>
{{/rollGreater() rolled 98}}
{{/rollGreater() rolled 95}}
</tr>
</table>
</rolltemplate>
<!-- &{template:weapon} {{name=@{name}}} @{name_display} {{damage=[[]]}} {{size=@{size}}} {{impale_size=@{impale_size}}} {{effects=@{effects}}} {{traits=@{traits}}} -->
<rolltemplate class="sheet-rolltemplate-weapon">
<div class="header">{{name}}</div>
{{#character}}
<div class="subheader">({{character}})</div>
{{/character}}
<table>
<tr style="background:#F2DEDE;"><td class="template_label"><span data-i18n="damage-u">Danage</span>:</td><td class="template_value">{{damage}}</td></tr>
{{#size}}
<tr><td class="template_label"><span data-i18n="size-u">Size</span>:</td><td class="template_value">{{size}}</td></tr>
{{/size}}
{{#force}}
<tr><td class="template_label"><span data-i18n="force-u">Force</span>:</td><td class="template_value">{{force}}</td></tr>
{{/force}}
{{#impale_size}}
<tr><td class="template_label"><span data-i18n="impale-size-u">Impale Size</span>:</td><td class="template_value">{{impale_size}}</td></tr>
{{/impale_size}}
{{#traits}}
<tr><td class="template_label"><span data-i18n="traits-u">Traits</span>:</td></td><td class="template_value">{{traits}}</td></tr>
{{/traits}}
{{#effects}}
<tr><td class="template_label"><span data-i18n="effects-u">Effects</span>:</td></td><td class="template_value">{{effects}}</td></tr>
{{/effects}}
</table>
</rolltemplate>
<!-- &{template:magic} {{name=@{name}}} @{name_display} {{damage=[[1d8]]}} {{description=@{description}}} -->
<rolltemplate class="sheet-rolltemplate-magic">
<div class="header">{{name}}</div>
{{#character}}
<div class="subheader">({{character}})</div>
{{/character}}
<table>
{{#damage}}{{#rollGreater() damage 0}}
<tr style="background:#F2DEDE;"><td class="template_label"><span data-i18n="damage-u">Damage</span>:</td><td class="template_value">{{damage}}</td></tr>
{{/rollGreater() damage 0}}{{/damage}}
{{#concentration}}
<tr><td class="template_label"><span data-i18n="concentration-u">Concentration</span>:</td><td class="template_value">{{#rollTotal() concentration 0}}{{/rollTotal() concentration 0}}<span data-i18n="no-u">Yes</span>{{#rollTotal() concentration 1}}<span data-i18n="yes-u">Yes</span>{{/rollTotal() concentration 1}}</td></tr>
{{/concentration}}
{{#allprops() character concentration description damage ablation focus fortune precision swiftness cost time}}
<tr><td class="template_label">{{key}}:</td><td class="template_value">{{value}}</td></tr>
{{/allprops() character concentration description damage ablation focus fortune precision swiftness cost time}}
{{#ablation}}{{#rollGreater() ablation 0}}
<tr><td class="template_label"><span data-i18n="ablation-points-u">Ablation Points</span>:</td><td class="template_value">{{ablation}}</td></tr>
{{/rollGreater() ablation 0}}{{/ablation}}
{{#focus}}{{#rollGreater() focus 0}}
<tr><td class="template_label"><span data-i18n="focus-points-u">Focus Points</span>:</td><td class="template_value">{{focus}}</td></tr>
{{/rollGreater() focus 0}}{{/focus}}
{{#fortune}}{{#rollGreater() fortune 0}}
<tr><td class="template_label"><span data-i18n="fortune-points-u">Fortune Points</span>:</td><td class="template_value">{{fortune}}</td></tr>
{{/rollGreater() fortune 0}}{{/fortune}}
{{#precision}}{{#rollGreater() precision 0}}
<tr><td class="template_label"><span data-i18n="precision-points-u">Precision Points</span>:</td><td class="template_value">{{precision}}</td></tr>
{{/rollGreater() precision 0}}{{/precision}}
{{#cost}}{{#rollGreater() cost 0}}
<tr><td class="template_label"><span data-i18n="cost-u">Cost</span>:</td><td class="template_value">{{cost}}</td></tr>
{{/rollGreater() cost 0}}{{/cost}}
{{#time}}
{{#rollGreater() time 0}}
<tr><td class="template_label"><span data-i18n="time-u">Time</span>:</td><td class="template_value">{{time}}</td></tr>
{{/rollGreater() time 0}}
{{#rollLess() time 1}}
<tr><td class="template_label"><span data-i18n="time-u">Time</span>:</td><td class="template_value">1</td></tr>
{{/rollLess() time 1}}
{{/time}}
{{#description}}
<tr><td colspan="2">{{description}}</td></tr>
{{/description}}
</table>
</rolltemplate>
<!-- &{template:default} {{name=@{name}}} @{name_display} {{damage=[[1d8]]}} {{description=@{description}}} -->
<rolltemplate class="sheet-rolltemplate-default">
<div class="header">{{name}}</div>
{{#character}}
<div class="subheader">({{character}})</div>
{{/character}}
<table>
{{#allprops() character}}
<tr><td class="template_label">{{key}}:</td><td class="template_value">{{value}}</td></tr>
{{/allprops() character}}
</table>
</rolltemplate>