Files
roll20-character-sheets/AD&D 2E Revised/javascript/version.js
T

68 lines
3.4 KiB
JavaScript

// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
const sheetVersion = '4.0.0';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
if (values[fieldsToMove[0]]) {
console.log(`${fieldsToMove[0]} has a value. Moving static to repeating`);
let newrowid = generateRowID();
let newValue = {};
for (const [field, value] of Object.entries(values)) {
newValue[`repeating_${section}_${newrowid}_${field}`] = value;
newValue[field] = '';
}
setAttrs(newValue);
}
});
}
on('sheet:opened', function(){
getAttrs(['character_sheet'],function(attrs){
let cs=_.rest((attrs.character_sheet||'').match(/(.*?)(?:\s+v(.*))?$/)),
sheet_name=cs[0]||'',
sheet_version=cs[1]||'';
// do something with sheet_name and sheet_version, if you might be converting
if(sheet_name !== sheetName || sheet_version !== sheetVersion) {
console.log('Updating character sheet version');
setAttrs({
character_sheet: `${sheetName} v${sheetVersion}`,
version: `v${sheetVersion}`,
announcement: 1
},{silent:true});
moveStaticToRepeating('weaponprofs', ['weapprofname', 'weapprofnum', 'expert', 'specialist', 'mastery', 'high-mastery', 'grand-mastery', 'chosen-weapon']);
moveStaticToRepeating('profs', ['profname', 'profslots', 'profstatnum', 'profmod']);
moveStaticToRepeating('langs', ['langname', 'lang-rw']);
moveStaticToRepeating('gear', ['geardesc', 'gearweight', 'gearqty', 'gearloc']);
moveStaticToRepeating('gear-stored', ['gear-stored-desc', 'gear-stored-weight', 'gear-stored-qty', 'gear-stored-loc', 'on-mount']);
moveStaticToRepeating('magicres', ['magresname', 'magrestar', 'magresmod', 'magresnotes']);
//ranged weapons
moveStaticToRepeating('weapons2', ['weaponname2', 'strbonus2', 'dexbonus2', 'prof-level2', 'range-mod-attack', 'attacknum2', 'attackadj2', 'ThAC02', 'crit-thresh2', 'range2', 'size2', 'weaptype-slash2', 'weaptype-pierce2', 'weaptype-blunt2', 'weapspeed2']);
moveStaticToRepeating('ammo', ['ammoname', 'strbonus3', 'dexbonus3', 'specialist-damage2', 'mastery-damage2', 'damadj2', 'damsm2', 'daml2', 'knockdown2', 'ammoremain']);
//melee damage weapons
moveStaticToRepeating('weapons', ['weaponname', 'strbonus', 'dexbonus', 'prof-level', 'attacknum', 'attackadj', 'ThAC0', 'crit-thresh', 'range', 'size', 'weaptype-slash', 'weaptype-pierce', 'weaptype-blunt', 'weapspeed']);
moveStaticToRepeating('weapons-damage', ['weaponname1', 'strbonus1', 'dexbonus1', 'specialist-damage', 'mastery-damage', 'damadj', 'damsm', 'daml', 'knockdown1']);
getAttrs(['nonprof-penalty'], function(values) {
let nonprof = Math.abs(parseInt(values['nonprof-penalty'])) * -1;
let famil = Math.floor(nonprof / 2)
setAttrs({
['nonprof-penalty']: nonprof,
['famil-penalty']: famil
});
});
}
});
});
// --- Version change end --- //