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Rotted Capes Sheet
This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
Current Version
Version 1.5 (March 4th, 2018) Hidden Rolls, Master Table Lookup & Fixes
Many Thanks
This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
TODO
Short Term:
- Automation for Cast Member View
Long term:
- Automated Tick Management (may require an API)
- Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike)
- Power Cards
- Additional Minor Automations
- New View: Data sheet for Enclaves and supporting cast
Changelog
** March 4th 2018 **
- Added roll details are hidden so modifiers and ranks are not displayed when dice are rolled
- When the "Hide roll details" is checked, the underlying modifiers and details will not show in the roll macro in chat
- All modifiers are also removed
- Replaced All Purpase Action Roller (no longer needed due to automation) with a master table lookup (placed at bottom of each tab)
- Added capability to enhance attribute score (while retaining original score)
- There is now a base value and score on attributes; score is readonly and is the score all data points are based off of
- Modify the base score via a fixed modifier on the Gear & Mods tab
- Changes to score will cascade to skills, powers, and attacks that use the attribute
- Added Page load to auto set scores for existing character sheets
- Fixes:
- synchronized sheet name with hero name
- Change all references to Passive Mod to P Mod and all references to Passive to P Value to better align with the wording in the rules
- Headshot modifier was displaying 0 vs -6; corrected
** February 4th 2018 **
- Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi
- Created a new tab (Gear & Mods) to centralize equipment
- Added Exploits section to Powers tab so players can track their Tricks and Powers
- Reworked Character roll messages (Cast Member Views next)
- Fixes:
- Corrected calculation of top mph (was based on Qu vs pace)
- Fixed display of plot die in chat message (hide the ! sign)
- set min window width for issue occuring with chrome users
- when attribute on damage is set to blank the die roll threw an error.
** January 15th 2018 **
- Cast Member View Attributes auto-calculate (was broken with last fix)
- Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage)
- Change Built Item Quick Reference to Primary Powers List
- Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation
** December 31, 2017: version 1.3 "The Automation Release" **
- Autoset Max Lift, Throw, and Max Drag/Push based on Might score
- Autoset MPH based on Quickness score
- Autoset Attribute Dice based on selected score; note maximum score is 51
- Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12
- Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute.
- Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill.
- When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account.
- Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!)
- Maneuver Mod automatically set by by the selection of Maneuver
- Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available
- Finished Tagging fields
- Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8)
** December 18, 2017: version 1.2 **
- updated icon for tooltips
- added hover ability for entered tooltips (hover over the field in front of the icon)
- Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier
- Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log)
- Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points
- Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled
- Added option to apply (default) or ignore wound penalty
- CSM inline rolls will not show the roll value (purposefully hidden)
- Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference
- Added text block for capturing Built Items
- Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view
** December 11, 2017: version 1.1 **
- Multiple fixes to variable names
- Layout fixes
- Added information icon and minus icon for managing tooltips
- Added hover over field for managed tooltips
** December 2, 2017: version 1.0 submitted to Roll20**
Known Issues
- When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time.