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* template name and font suggested changes Changes: CSS 1. -odnd changed to -moldvay 2. Patrick Hand commented out and Suez One added 3. .charsheet div, charsheet span: font-size: 21px changed to 16px; HTML 1. fixed quote marks in: “TO HIT” ROLL NEEDED using “ and ” 2. fixed apostrophes in Player's Name, Character's Name using ’ * Reverting to last version * Update D&D_Moldvay_AmandatheAmazon.css Resolved issue width:33px;s * Update D&D_Moldvay_AmandatheAmazon.css Fix width:33px;s * Update D&D_Moldvay_AmandatheAmazon.css Fix rolltemplate background.
DnD Moldvay Basic Character Sheet
This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest.
Macro example: &{template:odnd}{{{combat=1}} {{name=@{selected|Name}}} {{title=@{selected|MissileWeaponName1} \n @{selected|RangedDistance1}}} {{rangedattack=[[@{selected|HitAC0}[THAC0] - (@{selected|toHitRoll}[Dice Roll] + @{selected|MissileToHit1}[Bonus] + 2[ElkClan] + (?{Bonus/Minus|0})[ADD'L BONUS])]]}} {{damage=[[@{selected|MissileDmg_Die1}+@{selected|MissileDmg_Bonus1}]]}}}
Current Version
2.71
Changelog
2.71
- Changed the page-switching tabs to be slightly larger so
- Linked Readme in Sheet Description
- Move macro example to Readme.
2.7
- Adding in visible chance numbers to most "chance" rolls
- Rolls that are supposed to be rolled by the DM for players will be sent to GM (Find secret doors, traps, etc)
- Adding Monster spells (#2990)
- Adding field for number of Monster attacks (#2991)
- Changing fonts to use google fonts Patrick Hand and Shadows Into Light since Roll20 will not fix bug (#265) - this should fix issue (#2989)
- Adding in Settings tab (currently nonfunctional) which will hopefully be used to change the color of the background per (#2330)
- Gave Spell Range and Spell Duration their own boxes to handle overflow better
2.6
- Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus
2.5
- Fix for Monster Tab Overlapping UI Error (#2565)
- Monster Alignment is no longer a drop down box (#2332)
- Cleaned up some no longer used code
2.4
- Fix for Monster THAC0 being set to read-only (#2426)
- Added field for Monster Initiative Bonus vs it being inside the roll (#2427)
- Cleaned up some odd spacing issues on Monster sheet
2.3
- Added Sheet Worker to automatically add in Halfing Missile Bonus if Halfling Class is selected (#2325)
- Halfling Quick Bonus is now actually optional - selected within the Halfling class
- Add Sheet Worker to automatically calculate all To Hit Rolls (for both player and monster sheets) that are not THAC0 with the lowest value being 2
- Added new art for AC, HP and HP Max Boxes (#2329)
- Default values for Ability Scores and Saving Throws are now present on new character sheets (#2333)
- Cleaned up Monster Sheet background so its not blurry
- Alignment and HP Die are no longer drop-down boxes (#2332)
2.2
- Added the ability to use Bonus or Minus roll query to your open doors check (using a crowbar for instance)
- Formatted the Open Doors roll template so you see your chance out of 6 to open the door upon rolling
- Removed the Sheet Worker script for Open Doors because sheet workers do not work with roll queries
- [Request] Added information to the mouseover on Rolls for Attacks to indicate which rolls are THAC0, Dice Roll, Bonus'
- Centered Success and Failure text
2.1
- Spells now have roll templates
- Fixed formatting issue with dropdown boxes
2.0
- Monster Sheet Update
- Monster Initiative can now be rolled within sheet
- Monster HP can now be rolled within sheet - result sent to GM
- Monster Morale checks can now be rolled within sheet - result sent to GM
- Monster Surprise checks can now be rolled within sheet - result sent to GM
- Monsters now have saves (Moldvay: Add monster saves #1898)
- Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897)
- Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896)
- Fumbles no longer show damage done
1.16
- Fixing sheet worker to calculate chance to open door on sheet open and STR mod change
1.15
- Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6)
- Fixed roll templates for the above, removing the critical successes in favor of operating properly
- Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values
1.14
- Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players
- Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side
- Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM
1.13
- Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table
- Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!)
- Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise
- Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise
- Fixed spacing issue with spell labels in Firefox
- Added bonus/minus for Surprise Checks
- Fixed Halflings not speaking their own language
1.12
- Moved Morale Check button next to Charisma in Ability section
- Removed old Morale Check from Class Abilities and fixed line spacing
- Fixed a format issue with drop-down select boxes in Chrome
- Decreased font slightly for labels
- Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit
- Placeholder for Prime Requisite is no longer 0
- Starting value for Level is 1!
- Fixed spacing issue with Saving Throw Bonus fields
- Fixed bug with value for +/- Bonus not saving
- Fixed odd spacing with Armor Class Text
- Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2
- Added Character Name to all Roll Template Rolls - Now you know who is doing what!
- Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box
- Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20"
- Added better Crit Success, Crit Failure looks to Roll Template including number highlights
- Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally
1.11
- Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3
- Added in missing text for Thief Pickpocket skill
- Fixed bug with Class text field and Class radio button using the same value
- Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked
1.1
- Changed Player Attack to static fields of Melee and Missile, removed repeating fields
- Fixed random formatting issues
- Fixed roll template look and feel - Now with more graph-y goodness
- All rolls should now have a visible roll template
- Added Success Fail indicators to Saving Throws.
- Added Success Fail indicators to Ability Rolls.
- Added Success Fail indicators to Open Doors Check.
- Added Success Fail indicators to Class Abilitiy/Misc Action.
- Fixed bug with Detect Secret Doors roll
1.0
- Sheet creation for Roll20 contest
Credit Where Credit is Due
The CSS and the layout of this sheet is an amalgamation of the work done by myself, (@Actoba on roll20) on the 5e D&D sheet and (@Natha) on the Portes, Monstres et Trésors sheet.