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{
"0-75-lbs": "0-75 lbs",
"1-sqr": "1 sqr",
"101-150-lbs": "101-150 lbs",
"151-300-lbs": "151-300 lbs",
"2-sqrs": "2 sqrs",
"3-sqrs": "3 sqrs",
"4-sqrs": "4 sqrs",
"76-100-lbs": "76-100 lbs",
"AC+": "AC+",
"CHA": "CHA",
"CON": "CON",
"DEX": "DEX",
"HD": "HD",
"HP": "HP",
"INT": "INT",
"STR": "STR",
"WIS": "WIS",
"XP": "XP",
"abilities": "Abilities",
"ability-names": "Ability Names",
"age": "Age",
"alignment": "Alignment",
"armor": "Armor",
"armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
"armor-name": "Armor name",
"asc-ac": "Asc.",
"ascending-ac": "Ascending AC System",
"attribute": "Attribute",
"attributes": "Attributes",
"base-ac": "Base AC",
"biographical-and-physical": "Biographical & Physical",
"bonus-xp-percent": "Bonus XP%",
"bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
"bonuses": "Bonuses",
"carry": "Carry",
"carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
"chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
"charheight": "Height",
"charweight": "Weight",
"class": "Class",
"cleric-spells+": "Cleric Spells+",
"cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
"current-hp": "Current HP",
"current-xp": "Current XP",
"damage": "Damage",
"defense": "Defense",
"deity": "Deity",
"desc-ac": "Desc.",
"descending-ac": "Descending AC System",
"dex-mod": "DEX mod.",
"dmg-roll": "Dmg Roll",
"doors": "Doors",
"effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
"equipment": "Equipment",
"extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
"failure": "Failure",
"gear": "Gear",
"gear-wt": "Gear Wt.",
"gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
"gender": "Gender",
"hd-example": "Ex:5d6+5",
"health": "Health",
"hirelings": "Hirelings",
"hit-dice+": "Hit Dice+",
"hit-points": "Hit Points",
"hit-roll": "Hit Roll",
"hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
"item-name": "Item name",
"key-items": "Key Items",
"languages": "Languages",
"level": "Level",
"magic": "Magic",
"maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
"maximum-hp": "Current HP",
"maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
"melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
"melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
"min-max-spells": "Min/Max Spells",
"min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
"missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
"move-squares": "Move Squares",
"movement": "Movement",
"movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
"name": "Name",
"new-spell%": "New Spell%",
"next-level": "Next Level",
"note": "Note",
"number-of-spells-by-level": "Number of Spells by Level",
"open-doors": "Open Doors",
"open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.",
"other": "Other",
"other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
"primary": "Primary",
"primary-attribute": "Primary Attribute",
"qty": "Qty",
"race": "Race",
"raise-dead%": "Raise Dead%",
"raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
"roll-attack": "Roll attack (to hit and damage rolls)",
"roll-base-saving-throw": "Roll base Saving Throw",
"roll-bonus-saving-throw": "Roll bonus Saving Throw",
"roll-hd": "Roll HD",
"roll-magic": "Roll (ex:1d100)",
"saving-throw": "Saving Throw",
"saving-throw-bonus-note": "Ex: against being paralyzed or poisoned",
"shield": "Shield",
"shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
"shield-name": "Shield name",
"spell": "Spell",
"spell-level": "Spell level",
"spell-or-ability-name": "Spell or Ability name",
"success": "Success",
"to-hit": "To-Hit",
"total-ac": "Total AC",
"total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
"total-wealth-in-gp": "Total Wealth in GP",
"total-weight": "Total Wt.",
"totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
"treasure": "Treasure",
"treasure-wt": "Treasure Wt.",
"treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
"value": "Value",
"weapon-name": "Weapon name",
"weapons": "Weapons",
"wt": "Wt"
}