mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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128 lines
6.0 KiB
JSON
128 lines
6.0 KiB
JSON
{
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"0-75-lbs": "0-75 lbs",
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"1-sqr": "1 sqr",
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"101-150-lbs": "101-150 lbs",
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"151-300-lbs": "151-300 lbs",
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"2-sqrs": "2 sqrs",
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"3-sqrs": "3 sqrs",
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"4-sqrs": "4 sqrs",
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"76-100-lbs": "76-100 lbs",
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"AC+": "AC+",
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"CHA": "CHA",
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"CON": "CON",
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"DEX": "DEX",
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"HD": "HD",
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"HP": "HP",
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"INT": "INT",
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"STR": "STR",
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"WIS": "WIS",
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"XP": "XP",
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"abilities": "Abilities",
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"ability-names": "Ability Names",
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"age": "Age",
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"alignment": "Alignment",
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"armor": "Armor",
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"armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"armor-name": "Armor name",
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"asc-ac": "Asc.",
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"ascending-ac": "Ascending AC System",
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"attribute": "Attribute",
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"attributes": "Attributes",
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"base-ac": "Base AC",
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"biographical-and-physical": "Biographical & Physical",
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"bonus-xp-percent": "Bonus XP%",
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"bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
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"bonuses": "Bonuses",
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"carry": "Carry",
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"carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
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"charheight": "Height",
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"charweight": "Weight",
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"class": "Class",
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"cleric-spells+": "Cleric Spells+",
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"cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
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"current-hp": "Current HP",
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"current-xp": "Current XP",
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"damage": "Damage",
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"defense": "Defense",
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"deity": "Deity",
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"desc-ac": "Desc.",
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"descending-ac": "Descending AC System",
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"dex-mod": "DEX mod.",
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"dmg-roll": "Dmg Roll",
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"doors": "Doors",
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"effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
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"equipment": "Equipment",
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"extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
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"failure": "Failure",
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"gear": "Gear",
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"gear-wt": "Gear Wt.",
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"gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
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"gender": "Gender",
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"hd-example": "Ex:5d6+5",
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"health": "Health",
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"hirelings": "Hirelings",
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"hit-dice+": "Hit Dice+",
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"hit-points": "Hit Points",
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"hit-roll": "Hit Roll",
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"hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
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"item-name": "Item name",
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"key-items": "Key Items",
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"languages": "Languages",
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"level": "Level",
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"magic": "Magic",
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"maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
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"maximum-hp": "Current HP",
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"maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
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"melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"min-max-spells": "Min/Max Spells",
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"min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
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"missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
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"move-squares": "Move Squares",
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"movement": "Movement",
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"movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
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"name": "Name",
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"new-spell%": "New Spell%",
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"next-level": "Next Level",
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"note": "Note",
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"number-of-spells-by-level": "Number of Spells by Level",
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"open-doors": "Open Doors",
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"open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.",
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"other": "Other",
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"other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
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"primary": "Primary",
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"primary-attribute": "Primary Attribute",
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"qty": "Qty",
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"race": "Race",
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"raise-dead%": "Raise Dead%",
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"raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
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"roll-attack": "Roll attack (to hit and damage rolls)",
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"roll-base-saving-throw": "Roll base Saving Throw",
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"roll-bonus-saving-throw": "Roll bonus Saving Throw",
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"roll-hd": "Roll HD",
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"roll-magic": "Roll (ex:1d100)",
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"saving-throw": "Saving Throw",
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"saving-throw-bonus-note": "Ex: against being paralyzed or poisoned",
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"shield": "Shield",
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"shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"shield-name": "Shield name",
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"spell": "Spell",
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"spell-level": "Spell level",
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"spell-or-ability-name": "Spell or Ability name",
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"success": "Success",
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"to-hit": "To-Hit",
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"total-ac": "Total AC",
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"total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
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"total-wealth-in-gp": "Total Wealth in GP",
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"total-weight": "Total Wt.",
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"totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
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"treasure": "Treasure",
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"treasure-wt": "Treasure Wt.",
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"treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
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"value": "Value",
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"weapon-name": "Weapon name",
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"weapons": "Weapons",
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"wt": "Wt"
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}
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