mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
29 lines
1.9 KiB
JavaScript
29 lines
1.9 KiB
JavaScript
/*jshint esversion: 11, laxcomma:true, eqeqeq:true*/
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/*jshint -W014,-W084,-W030,-W033*/
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//Sheet Variables
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const sheetName = 'Rapidfire System';
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const version = 1.01;
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let debugMode = false;
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//const actionAttributes = ['body','mind','spirit','initiative','repeating_skill_$x_roll','repeating_weapon_$x_roll','situational_awareness','remnant_initiative','assault_roll','strike_roll','motion_roll','repeating_remnant-weapon_$x_roll','repeating_drone_$x_assault','repeating_drone_$x_strike'];
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const systemDefaults = {
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'remnants':{
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repeating_skill:{field:'name',additional:true,values:{"archery / throwing":"body","athletics":"body","awareness":"mind","bureaucracy":"mind","command":"mind or spirit","craft":"body / mind / spirit","dodge":"body","etiquette":"spirit","history":"mind","investigation":"mind / spirit","language":"mind","larceny":"mind / body / spirit","lore":"mind","medicine":"mind","melee":"body","perform":"spirit","ride":"body / spirit","sail":"mind / spirit","sciences":"mind","social sciences":"mind","stealth":"body","survival":"mind","unarmed combat":"body"}},
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repeating_health:{field:'penalty',additional:true,values:[0,-1,-1],alternate:true},
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repeating_structure:{field:'penalty',additional:true,values:[0,0,-1,-1,-2],alternate:true},
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attributes:{system_header:'https://s3.amazonaws.com/files.d20.io/images/260489274/xCVgiDGF-dMYpVGKXL5UXA/original.png',armour:5,speed:3,assault_damage:4,strike_damage:2,inspiring:1,terrifying:1}
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}
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};
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const systems = ['remnants'];
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const repeatMonitor = [];
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const listeners = {};
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const dynamicQueries = {};
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const baseGet = Object.entries(cascades).reduce((memo,[attrName,detailObj])=>{
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if(!/repeating/.test(attrName) && detailObj.type !== 'action'){
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memo.push(detailObj.name);
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}
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if(detailObj.listener){
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listeners[detailObj.listener] = detailObj.listenerFunc;
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}
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return memo;
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},['sheet_state','section_state','character_name']);
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const updateHandlers = {}; |